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No Man’s Sky Update 4.45 for September 19 Brings Long List of Fixes, Patch Notes Listed

Hello Games has released No Man’s Sky update 4.45 (PS5 version 4.045), and this brings a long list of fixes to issues brought on by the Echoes title update. Read up on everything new in the official NMS patch notes for September 19.

No Man’s Sky Update 4.45 Patch Notes | No Man’s Sky Update 4.045 Patch Notes | NMS September 19 Patch Notes:

Bug fixes

    • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
    • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
    • Fixed an issue that could prevent the concluding chapter of the Under a Rebel Start mission from appearing in the story catalogue.
    • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
    • The rewards given by the Autophage when practising language skills have been improved.
    • Fixed an issue with rewards when practicing language with Autophage.
    • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
    • Expanded the list of completed objectives shown in the mission log.
    • Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
    • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
    • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
    • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
    • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
    • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
    • The behaviour of small AI fighters around large vessels has been improved.
    • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
    • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
    • Fixed an issue which caused the ship inventory to be out of range.
    • Fixed an issue that was preventing all creatures from pooping.
    • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
    • Fixed an issue that could cause player capes to behave erratically while placing base parts.
    • Fixed a rare issue that could allow the player to fall through the floor upon loading.
    • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
    • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
    • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
    • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
    • Added new Dreadnaught warp effect.
    • Introduced a performance optimisation for instance rendering.
    • Introduced a slight optimisation to light rendering.
    • Fixed a rendering issue that could cause a brief visual glitch.
    • Fixed an issue that could cause visual glitches in some particle effects.
    • Fixed a visual issue with particles when using HDR.
    • Introduced an optimisation to sky and star rendering.
    • Improved the visual quality of star rendering.
    • Fixed a Xbox-only rendering corruption issue.
    • FSR2 visuals on Nintendo Switch have been further refined and improved.
    • Introduced a number of rendering optimisations for Nintendo Switch.
    • Introduced a number of texture optimisations and improvements for Nintendo Switch.
    • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

That’s about it.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lies of P Best Settings – PC, Consoles and Controller

Of the many video games released this past year, the clear majority come out in a poor state. They’re terribly unoptimized and in dire need of a second pass-through by quality assurance and bug-fixing teams. But the recently released Lies of P is one of the most stable and polished experiences in recent memory. Despite its exceptional performance in most systems, you can still optimize for your build. Here are the Lies of P’s best settings for optimal performance!

Lies of P Best PC Settings:

If your system can handle Lies of P’s recommended system requirements, the following graphical settings will ensure 60 FPS.

  • Visibility: Best
  • Anti-Aliasing: Medium
  • Post-Processing: Best
  • Shadow Quality: Medium
  • Texture Quality: Best
  • Effect Quality: Medium
  • Vegetation Quality: High
  • Shading Quality: Best
  • Reflection Quality: Medium
  • Volumetric Fog Quality: Medium
  • Ambient Occlusion: Medium
  • Anisotropy Filter: Medium

If you have an Nvidia GPU, then turn on DLSS. You’ll also note that we recommend turning Shadow Quality down to Medium. It offers a better frame-rate experience without sacrificing quality whatsoever. There is very little difference between Medium and Best.

Lies of P Best Console Settings:

Both PlayStation 5 and Xbox Series X target a maximum of 60fps in Lies of P in Performance Mode and 30fps in Quality Mode, with a target 4K resolution. Both consoles can handle the game perfectly fine. If you’re running 1440p or 4K, then opt for Quality Mode. At 1080p, then consider using Performance Mode.

If you notice any frame drops, the game has a setting for High Frame Rate in Quality Mode that increases the target framerate per second to 40.

Otherwise, you don’t need to mess about with settings on consoles, as the game is optimized extremely well for all systems! Turn motion blur off if needed, otherwise, most options are good as a default.

Best Controller Settings for Lies of P:

For those of you playing on a controller, which is an excellent way to enjoy Lies of P, you may wish to alter your button layout slightly. The default controller layout works well, but if you have a personal preference, don’t hesitate to swap things around. We recommend:

  • LT: Legion Arm
  • RT: Special Attach
  • LB: Guard
  • RB: Normal Attack
  • X: Use Item
  • Y: Fable Arts
  • B: Dodge
  • A: Interact
  • Left Stick: Movement
  • Right Stick: Rotate Camera
  • Left Stick Button: Jump
  • Right Stick Button: Lock On
  • Up: Upper Belt
  • Down: Lower Belt
  • Right: Swap Weapon
  • Left: Swap Legion Arm

Then, consider overall sensitivity settings:

  • Left Stick: 5
  • Right Stick: 5

More Lies of P Reading:

Brandon Morgan

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Destiny 2 Down for Server Maintenance This September 19 (Update 2)

In a move that shouldn’t surprise anyone, Bungie has taken the Destiny 2 servers down this September 19, and this is for maintenance which is expected given the recent happenings going on regarding the game’s weapons.

Destiny 2 Down for Server Maintenance September 19 Schedule:

Update 2: Bungie has confirmed the recent server outages the past couple of days have been DDoS attacks!

Update: While Bungie has announced a few hours ago that Currant, Coconut and Centipede issues have been resolved, multiple reports of the servers being out at the moment have surfaced.

Servers am become death?
byu/Red_Lotus_23 inDestinyTheGame

We’ll update the article as more news develops.


September 19:

  • Start: 6 am PDT/9 am EDT/9 pm HKT
  • Player Removal: 7:15 am PDT/10:15 am EDT/10 pm HKT
  • Expected Player Login: 10 am PDT/1 pm EDT/1 am HKT
  • Expected End of Maintenance: 12 pm PDT/3 pm EDT/3 am HKT

No word yet on whether a patch will be released alongside it, but we wouldn’t be surprised if there was one pushed out.

If the maintenance timing changes or if a patch is released, we’ll update the article and provide a link out t the update.

Source: Bungie Help (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Immortals of Aveum Review – Spell-Slinging Soldiers

In a world where military first-person shooter titles such as Call of Duty and Battlefield dominate much of the video game market, Immortals of Aveum seems like a bit of fresh air when looking at it from the surface. As a fantasy-themed shooter, Immortals of Aveum replaces bullets with spells and ordnances with even more spells. It’s an ambitious take on the genre, especially being developer Ascendant Studios’ first title, but does it manage to carve its own niche within an already saturated space in gaming?

Enter Aveum

Aveum is a world ravaged by a battle known as the Everwar, a struggle for control over the realm’s three types of magic. Jak, our main protagonist, is taken under the Lucian military following his discovery as a Triarch, a gifted magician who can cast all three magic types. With the goal of finally putting a stop to the Everwar, Jak takes on the opposing kingdom of Rasharn to take down its ruler, Sandrakk.

Immortals of Aveum isn’t an open-world FPS game, but it does have its fair share of exploration, similar to what you get in games such as God of War and God of War: Ragnarok. They’re semi-open areas that are more-or-less streamlined, but a little bit of exploration will reward you with buffs, gear, and more. There are even optional bosses to take down, if you’re up for them. Each point of interest is marked on your map, a convenient feature for completionists who want to collect all of the game’s achievements. 

For a game that’s considered AAA, Immortals of Aveum fits the bill as it boasts pretty impressive graphics and environments. Character animations during cutscenes are smooth and lifelike, and some of the places you visit across Aveum are straight-up eye candy. 

A Not-So-Riveting Story

Most FPS titles aren’t exactly lauded for their stellar plots, but Immortals of Aveum excels at being particularly…bland. As soon as you start playing, lines upon lines of exposition start filling your eardrums. I’m the type of person who usually puts up with sudden lore dumps in video games, but with unfamiliar names casually being thrown about, and it being an entirely new franchise, I had little interest in the exposition being my first few minutes of the game. Of course, it’s difficult to establish a new IP’s lore without it feeling too forced, but for a game that’s meant to be a high-octane spell-slinging shooter, it’s definitely a bit of a slow start.

The plot itself also suffers from what many would describe as “Marvel-esque” writing. Conversations between Jak and the game’s supporting characters are full of quips and jokes that don’t really land well on players who probably moved on from that sort of dialogue back in Endgame. At the end of the day, there will definitely be people who enjoy how the characters are written, but it’s also safe to say that it won’t be for everyone. 

For some, an FPS game’s story may only be secondary to its plot, which is a sentiment I’d sort of agree with, but for a game to truly leave its mark in a genre full of competing titles, it definitely doesn’t hurt to have one that doesn’t sound like it was written back in 2017.

Who Needs Guns?

Immortals of Aveum’s “gunplay” revolves around three types of magic, which are distinguished by color. Blue magic offers precise, long-distance shots, with a feeling similar to pistols and rifles. Red magic provides up-close and personal area-of-effect damage, serving as the game’s version of a shotgun. Finally, you have green magic, which excels at raining small, but numerous spell orbs at enemies, much like a submachine gun. 

There are different types of spells within a specific color, too. For example, green magic lets you choose between a standard submachine gun-type spray and a “smart” bullet mode that shoots enemy-seeking bullets at a slower rate. You also have Fury and Control spells; Furies give you powerful damage-dealing spells for various situations, whereas Control spells offer utility against certain types of enemies. Some enemies will be easier to deal with when using specific types of spells or magic, which often results in the player swapping between magic types, Control spells, and Furies to clear out an area.

This sort of micromanagement can feel both overwhelming and rewarding, depending on how well you can pilot Jak. Early on, you’ll likely struggle with Control spells in particular, as switching between them can feel quite difficult with everything going on on your screen. When it clicks, though, you’ll feel like a bona fide Triarch Magni, hovering over opponents while you barrage them with a plethora of devastating magicks. It’s a true spectacle for the eyes and ears, though it may take a while to reach that point of familiarity with the game’s controls and gameplay.

A One-and-Done Experience

Compared to many modern video game titles, Immortals of Aveum is a relatively short experience, with players only needing to clock in 20 or so hours to complete it from start to finish. You’ll need a bit more time to do all of its side content, of course, but with no New Game Plus feature and no multiplayer, the game basically has nothing else to offer after that point. 

For a game that’s retailing at $60, just $10 lower than most modern AAA games, it’s not exactly a bargain, especially given the limited amount of hours you can put into the game. Still, there are many players who also prefer shorter titles, games that they can finish within a month or less, as it gives them a sense of completion without having to pour in hours upon hours of their free time to finish it.

The Verdict

Immortals of Aveum is a game that attempts to break out of the saturated FPS genre by offering a fantasy-themed, magic-based shooter based on an entirely new story. It’s an ambitious attempt, and while Ascendant Studios definitely did a solid job at creating a satisfying gunplay experience, its mediocre story and almost non-existent replayability make it difficult to recommend to others, unless they’re looking for something relatively short to try out.

Score: 6/10

Pros: 

  • Unique and satisfyingly challenging gunplay
  • Detailed graphics and environments
  • Can be completed relatively quickly (~20 hours)

Cons:

  • Story and writing are bland and somewhat uninspired
  • Almost zero replay value
  • Gameplay can be overwhelming at first

Immortals of Aveum review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Carlos Perez

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Apex Legends Update 2.33 Patch Notes for September 19 Listed, Flies Out for Harbingers Collection Event

Respawn has released Apex Legends update 2.33 on all platforms this September 19, and this is for the previously revealed Harbingers Collection Event starting today. Read on for what’s new in the official Apex Legends new update patch notes.

Apex Legends Update 2.33 Patch Notes | Apex Legends September 19 Patch Notes:

Apex Legends Update 1.000.047 Patch Notes | Apex Legends New Update Patch Notes:

Size: 5.5GB (PS5)

  • Living Shell Trios – Become Messengers of Death by unleashing the “Rev Shell,” a grenade that seeks enemy targets and explodes on impact.

  • World’s Edge After Dark – Introducing a hellish version of Talos’ battleground, complete with the resurrected Train. 

  • Rewards Track & Omen-Inducing Cosmetics – Players can earn all new items with the event’s Rewards Track, plus 24 limited-time cosmetics such as Gibraltar’s “Grave Protector” skin and matching “Eclipse Bringer” Charge Rifle skin.

  • Fuse’s Heirloom – If players unlock all 24 Harbingers Collection Event items before October 3, Fuse’s “Razor’s Edge,” an electric guitar tuned to shred enemies, will be automatically unlocked.  

PATCH NOTES

BALANCE UPDATES

  • Weapon Crafting rotation
    • 30-30 Repeater enters the crafter
    • RE-45 with Hammerpoint Rounds enters the crafter
    • Mozambique returns to floor loot
    • Nemesis returns to floor loot
  • Lowered autoplayer difficulty in orientation matches
  • Redistributed the pockets of high tier armor within POI’s (ex.the center of Countdown on World’s Edge) into the global loot pool

WEAPONS

  • Nemesis Burst AR
    • Damage reduced to 16 (was 17)
    • ADS recoil increased

LEGENDS

Fuse

  • Knuckle Cluster
    • Tactical deployment speed increased

Horizon

  • Gravity Lift
    • Weapon accuracy decreased while in Lift (more spread)
    • Vertical Lift speed reduced by 20%
    • Hover time at top of Lift reduced to 0.5s (was 2.0s)

Rampart

  • Amped Cover
    • Placement time reduced to 2s (was 3s)
    • Rampart now remains in placement mode after deploying a wall

Revenant

  • Forged Shadows
    • Reduce time extension from knocks to 5s (was 10s)
    • Extra damage to the shroud will bleedthrough to Revenant if it breaks
  • Shadow Pounce
    • Slightly increased pounce angle compensation when looking at the ground

MAPS

  • World’s Edge After Dark added to LTM

RANKED

Recent Hotfix: September 6, 2023

  • Guaranteed (%, per kill) Elimination Bonus has been raised across all skill levels
  • Point disparity between teammates of vastly different skill has been reduced

BUG FIXES

  • Digi-Threat now correctly highlights enemies through close proximity multi-layered FX
  • Gold magazine and gold bolt now work after being killed by a dummy
  • Level 1 accounts no longer appear as Champions in pubs

Audio

  • Certain weapon sounds (such as Rampart’s mounted turret motor) now stop upon match end
  • Finishers should no longer have doubled-up or missing audio
  • Weapon draw audio now plays correctly when swapping legends in the firing range

Olympus

  • New Revenant Heirloom no longer changes to original Dead Man’s Curve coloring after leaving the Fight Night ring on Olympus
  • Resolved endless skydiving after flying off map with a Trident

PC DX12

  • Resolved incorrect cursor location when using the controller in certain resolutions
  • Restored game window positioning when video settings are reset

LEGENDS

  • Ash’s Floating Point emote no longer has incorrect sound
  • Bloodhound’s Piercing Plasma no longer occasionally turns enemies invisible
  • Crypto will now get kicked out of his drone when silenced
  • Mirage restored heirloom allowing players to switch weapons without breaking cloak after a revive
  • Seer’s Focus of Attention no longer interrupts other highlight items and abilities
  • Vantage’s Spotter’s Lens restored in Firing Range
  • Valkyrie’s Bladed Decent no longer stutters visually
  • Wraith no longer gets stuck when meleed while using Into the Light finisher

Revenant

  • Forged Shadows
    • Damage to the shroud now contributes to damage stats and evo points
    • Friendly arc stars and knuckle clusters no longer stick to the shroud
    • Mad Maggie’s Warlord’s Ire now highlights Revenant when you hit his shroud
    • Vantage’s Sniper’s Mark now applies when you hit his shroud
    • Stun effects now apply when his ultimate is active
  • No longer gets stuck in Shadow Pounce when activating the ability before landing from the dropship
  • Resolved animation canceling when using Shadow Pounce that allowed you to draw weapons early
  • Restored highlight from Assassin’s Instinct showing up in cases where enemies are visible but partially obstructed
  • Stopped Shadow Pounce automatically deploying after climbing a ledge

QUALITY OF LIFE

  • Bloodhound can see Revenant’s Forged Shadows activation point
  • Firing Range Supply Boxes now sort weapons by type for easy access
  • Loba’s Black Market now sorts weapons by type for easy access
  • Improvements to how our audio engine dispatches and prioritizes audio voices
  • More accurate shadow rendering for legends and weapons in game menus
  • PC DX12: implemented new RHI (Rendering Hardware Interface) rendering backend

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden NFL 24 Update 1.005 for September 19 Released

EA has released Madden NFL 24 update 1.005, and this seems to be for the current-gen versions (PS5, Xbox Series X|S) only, as at the time of running this article, the patch isn’t live on last-gen platforms just yet. Read on for what’s new in the Madden NFL 24 patch notes for September 19 below.

Madden NFL 24 Update 1.005 Patch Notes | Madden NFL 24 Update Patch Notes for Sept. 19:

So far, EA has not released the patch notes just yet, though we’re hoping that changes within the day. The latest development from the dev team is regarding an issue with the Field Pass, though we wouldn’t be surprised if this update was to resolve said issue.

More details regarding the Field Pass level purchasing was recently shared by EA, which you can read about here.

Same as always, once any official changelog is shared, we’ll update the article to reflect the changes. If you spot any gameplay-related or technical fixes, leave a comment below and let us know. We’ve also reached out to EA to see if there will be notes shared regarding today’s update and whether it’s also set to be released on last-gen platforms.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.000.047 Stomps Out for Harbingers Collection Event This Sept. 19

Apex Legends update 1.000.047 has been released by Respawn Entertainment and this is for the Harbingers Collection Event. This brings balance changes alongside a slew of new cosmetics. Read on on for the Apex Legends new update patch notes for September 19.

Those on PlayStation Platforms, you should have been prompted to download the file for preload, with content installable once the event kicks off at 1pm ET/10 am PT/1 am HKT.

Apex Legends Update 1.000.047 Patch Notes | Apex Legends New Update Patch Notes:

Size: 5.5GB (PS5)

  • Living Shell Trios – Become Messengers of Death by unleashing the “Rev Shell,” a grenade that seeks enemy targets and explodes on impact.

  • World’s Edge After Dark – Introducing a hellish version of Talos’ battleground, complete with the resurrected Train. 

  • Rewards Track & Omen-Inducing Cosmetics – Players can earn all new items with the event’s Rewards Track, plus 24 limited-time cosmetics such as Gibraltar’s “Grave Protector” skin and matching “Eclipse Bringer” Charge Rifle skin.

  • Fuse’s Heirloom – If players unlock all 24 Harbingers Collection Event items before October 3, Fuse’s “Razor’s Edge,” an electric guitar tuned to shred enemies, will be automatically unlocked.  

PATCH NOTES

BALANCE UPDATES

  • Weapon Crafting rotation
    • 30-30 Repeater enters the crafter
    • RE-45 with Hammerpoint Rounds enters the crafter
    • Mozambique returns to floor loot
    • Nemesis returns to floor loot
  • Lowered autoplayer difficulty in orientation matches
  • Redistributed the pockets of high tier armor within POI’s (ex.the center of Countdown on World’s Edge) into the global loot pool

WEAPONS

  • Nemesis Burst AR
    • Damage reduced to 16 (was 17)
    • ADS recoil increased

LEGENDS

Fuse

  • Knuckle Cluster
    • Tactical deployment speed increased

Horizon

  • Gravity Lift
    • Weapon accuracy decreased while in Lift (more spread)
    • Vertical Lift speed reduced by 20%
    • Hover time at top of Lift reduced to 0.5s (was 2.0s)

Rampart

  • Amped Cover
    • Placement time reduced to 2s (was 3s)
    • Rampart now remains in placement mode after deploying a wall

Revenant

  • Forged Shadows
    • Reduce time extension from knocks to 5s (was 10s)
    • Extra damage to the shroud will bleedthrough to Revenant if it breaks
  • Shadow Pounce
    • Slightly increased pounce angle compensation when looking at the ground

MAPS

  • World’s Edge After Dark added to LTM

RANKED

Recent Hotfix: September 6, 2023

  • Guaranteed (%, per kill) Elimination Bonus has been raised across all skill levels
  • Point disparity between teammates of vastly different skill has been reduced

BUG FIXES

  • Digi-Threat now correctly highlights enemies through close proximity multi-layered FX
  • Gold magazine and gold bolt now work after being killed by a dummy
  • Level 1 accounts no longer appear as Champions in pubs

Audio

  • Certain weapon sounds (such as Rampart’s mounted turret motor) now stop upon match end
  • Finishers should no longer have doubled-up or missing audio
  • Weapon draw audio now plays correctly when swapping legends in the firing range

Olympus

  • New Revenant Heirloom no longer changes to original Dead Man’s Curve coloring after leaving the Fight Night ring on Olympus
  • Resolved endless skydiving after flying off map with a Trident

PC DX12

  • Resolved incorrect cursor location when using the controller in certain resolutions
  • Restored game window positioning when video settings are reset

LEGENDS

  • Ash’s Floating Point emote no longer has incorrect sound
  • Bloodhound’s Piercing Plasma no longer occasionally turns enemies invisible
  • Crypto will now get kicked out of his drone when silenced
  • Mirage restored heirloom allowing players to switch weapons without breaking cloak after a revive
  • Seer’s Focus of Attention no longer interrupts other highlight items and abilities
  • Vantage’s Spotter’s Lens restored in Firing Range
  • Valkyrie’s Bladed Decent no longer stutters visually
  • Wraith no longer gets stuck when meleed while using Into the Light finisher

Revenant

  • Forged Shadows
    • Damage to the shroud now contributes to damage stats and evo points
    • Friendly arc stars and knuckle clusters no longer stick to the shroud
    • Mad Maggie’s Warlord’s Ire now highlights Revenant when you hit his shroud
    • Vantage’s Sniper’s Mark now applies when you hit his shroud
    • Stun effects now apply when his ultimate is active
  • No longer gets stuck in Shadow Pounce when activating the ability before landing from the dropship
  • Resolved animation canceling when using Shadow Pounce that allowed you to draw weapons early
  • Restored highlight from Assassin’s Instinct showing up in cases where enemies are visible but partially obstructed
  • Stopped Shadow Pounce automatically deploying after climbing a ledge

QUALITY OF LIFE

  • Bloodhound can see Revenant’s Forged Shadows activation point
  • Firing Range Supply Boxes now sort weapons by type for easy access
  • Loba’s Black Market now sorts weapons by type for easy access
  • Improvements to how our audio engine dispatches and prioritizes audio voices
  • More accurate shadow rendering for legends and weapons in game menus
  • PC DX12: implemented new RHI (Rendering Hardware Interface) rendering backend

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Oblivion Remaster, Dishonored 3, DOOM Year Zero and More Bethesda Games Leaked via Release Schedule

As part of the leaked Microsoft vs. FTC documents that someone apparently forgot to redact, it seems the existence of a bunch of Bethesda games have surfaced! From what was listed, an Oblivion Remaster, a titled called “DOOM Year Zero” and more are apparently in the works.

Bethesda Games Leak via FTC Court Documents:

FY22E:

  • Indian Jones Game
  • Oblivion Remaster
  • Elder Scrolls Online Expansion
  • Starfield DLC

FY23E:

  • DOOM Year Zero & DLC
  • Project Kestrel
  • Elder Scrolls Online Expansion
  • Project Platinum

FY24E:

  • The Elder Scrolls VIO
  • Project Kestrel Expansion
  • Licensed IP Game
  • Fallout 3 Remaster
  • Elder Scrolls Online Expansion
  • Ghostwire Tokyo Sequel
  • Dishonored 3
  • DOOM Year Zero DLC

Image

Important to note that none of these have been confirmed, and things could change regarding the release window, title and other details. However, given the leak, this does seem very plausible and if so, we might have just gotten an info dump of all the things Bethesda is working on right now.

Few key things to note here is: The Elder Scrolls Online seems to have a ton of content incoming, DIshonored 3 is in the cards at Arkane Studios (which should make a lot of people happy especially after Redfall), we’re getting a new DOOM game, and there’s a lot of unannounced projects with just codenames brewing.

Source: US Courts via ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Xbox Series X Refresh Leaked; Mentions 2TB, Controller With Haptics and Set for Oct. 2024 Launch

With Microsoft’s on-going acquisition of Activision-Blizzard still on-going, it looks like a bunch of court documents have made its way online courtesy of its case against the FTC (Federal Trade Commission), with someone forgetting to redact some sensitive info! Chief among the leaks? An Xbox Series X refresh that’s slated to launch in October 2024!

While it won’t feature any graphical upgrades, the Xbox Series X refresh is said to be digital-only, and will rock a 2TB storage drive. It will also be bundled with a new Xbox controller that includes haptic feedback and gyro sensors.

Check out the leaked images from the court documents below.:

Note that none of these have been confirmed officially, so things could change regarding the specs, release window and whatnot. But, chances are, this is what we should look forward to for Xbox next year unless Microsoft just officially announces it given the massive leak.

Funnily enough, the leak comes just a month after Microsoft said that there were no plans for a Series X|S refresh, though with the leak not mentioning a beefed up hardware, they are technically right.

Would you buy this new Xbox Series X? Leave a comment below and let us know.

Source: US Court via ResetEra

More Xbox Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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How to Unlock Additional Costumes in Lies of P

What’s the point of playing with a puppet if you can’t spend time dressing them up? In Lies of P, our titular character will come stock with a white dress shirt that shows off quite a bit of chest, and it’s not truly befitting the dark and gritty nature of the game world. If you want to unlock additional costumes in Lies of P, hang with us because we’ve got the guide you need!

How to Unlock Costumes in Lies of P

There is a wide variety of cosmetics in Lies of P, including shirts, coats, robes, and other apparel. Then, you have a selection of accessories, such as hats, masks, and glasses. It’s a lot of genuine drip when you consider the overall tone of the game and world.

To unlock additional costumes in Lies of P, you’ll have to speak with the appropriate NPCs, defeat various bosses in the game, collect rare keys to unlock chests, loot hidden treasure, and pre-order the game.

All Outfits in Lies of P

In total, as of this writing, there are 17 costumes to unlock and don in Lies of P. This number will likely change over time, with content drops and DLC down the line. But for now, the outfits in the game include:

  • White Shirt: Unlocked at the very beginning of the game.
  • Someone’s Memory: Speak with Antonia in Hotel Krat.
  • Mad Donkey’s Hunting Apparel: Defeat the Mad Donkey at Alchemist Bridge.
  • Survivor’s Hunting Apparel: Defeat the Survivor at Workshop Union Culvert.
  • Blue Blood’s Tailcoat: Located in a safe at Trinity Sanctum, and requires the Trinity Key found at Workshop Union Culvert.
  • Owl Doctor’s Hunting Apparel: Defeat the Owl Doctor at Barren Swamp.
  • Monster Sweeper’s Hunting Apparel: Located in a safe at Trinity Sanctum, and requires the Trinity Key found at St. Frangelico Cathedral Chapel.
  • The Atoned’s Hunting Apparel: Defeat The Atoned at Moonlight Town.
  • Puppet Prince’s Formal Dress: Defeat Romeo, King of Puppets at Estella Opera House Entrance
  • Robber Weasel’s Hunting Apparel: Defeat Robber Weasel at Krat Central Station Platform
  • Workshop Master’s Workwear: Located in a safe at Trinity Sanctum, and requires a Trinity Key found at Krat Central Station Lobby.
  • Black Cat’s Hunting Apparel: Located inside a safe at Hermit’s Cave.
  • Alchemist’s Cape: A gift from Arlecchino upon entering the last Trinity Sanctum using the Chosen One’s Trinity Key at Arche Abbey Outer Wall.
  • Red Fox’s Hunting Apparel: Defeat Red Fox at Arch Abbey Upper Area.
  • White Lady’s Hunting Clothes: Speak with Test Subject 826 in Arche Abbey Outer Wall, then defeat Laxasia the Complete, and lastly, travel to Rosa Isabelle Street Entrance and speak with Test Subject 826.
  • Mischievous Puppet’s Clothing: Pre-Order Bonus (Digital Deluxe)
  • The Great Venigni’s Signature Coat: Pre-Order Bonus (Digital Deluxe)

All Accessories in Lies of P

As for the various accessories in the game, there are only a handful to unlock and wear.

  • Mad Donkey’s Mask: Defeat Mad Donkey at Alchemist Bridge.
  • Survivor’s Mask: Defeat the Survivor at Workshop Union Culvert.
  • The Atoned’s Mask: Defeat The Atoned at Moonlight Town.
  • The White Lady’s Mask: Defeat The white Lady at Rosa Isabelle Street Entrance.
  • Owl Doctor’s Mask: Defeat the Owl Doctor at Barren Swamp.
  • Robber Weasel’s Hunting Mask: Defeat Robber Weasel at Krat Central Station Platform.
  • Black Cat’s Mask: Defeat Black Cat at Arche Abbey Outer Wall.
  • Red Fox’s Mask: Defeat Red Fox at Arch Abbey Upper Area.
  • Mask Worn by Those Preparing for the Festival: Pre-Order Bonus (Digital Deluxe)
  • Mischievous Puppet’s Parade Hat: Pre-Order Bonus (Digital Deluxe)
  • The Great Venigni’s Glasses: Pre-Order Bonus (Digital Deluxe)

There you have it; all the costumes in Lies of P and how to unlock each one!

More Lies of P Reading:

Brandon Morgan

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Remnant 2 Online Down on PS5 With Connection and Login Issues This Sept. 18, Here’s How to Fix

Here’s a weird problem: Remnant 2 players on PS5 who seemingly can’t connect to the game’s servers or just load the game, it’s not just you, as it seems Remnant 2 down reports have surfaced this September 18, and it’s one Gunfire Games has acknowledged.

For those wondering, it seems this is only affecting PlayStation gamers it seems, and will prevent gamers from playing co-op, logging in, and even being stuck in the loading screen.

Remnant 2 Online Down on PS5 This September 18:

Here’s the announcement from Gunfire Games:

As you can see, players will need to switch to offline mode if they want to play Remnant 2, which should do the trick. This seems to be an issue with the Epic Online Services and PSN, and doesn’t mean game servers themselves are down.

Additionally, per Reddit user Mindstormer98,they state that if you start the game in offline mod and once you get in a game you can switch to online mode and it should work.

We’re not expecting a patch for this to be resolved, but if there is one, we’ll let our readers know. Speaking of which, check out the latest patch pushed out last week which included a host of quality of life improvements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > guides

How to Farm Ergo Fast in Lies of P

Like in games such as Elden Ring, Lies of P allows players to traverse the various regions and farm puppets to earn Ergo. You’ll need significantly more Ergo to level up over time, each level bringing about new requirements. The best way to beat a challenging area or finally tackle a boss like Parade Master without fail is to farm Ergo fast in Lies of P and level up quickly. To do that, we’ve built this guide just for you!

How to Gain Ergo Fast in Lies of P

First and foremost, know that you require Ergo to purchase items and level up. It’s a dual-currency, which makes farming Ergo all the more important. Even worse is, like with souls, if you die, your Ergo drops on the ground and slowly deteriorates until it’s completely gone. You’ll want to race back, being careful not to perish along the way, to scoop up your dropped Ergo.

Here is how to farm Ergo fast in Lies of P:

Use the Stargazer

The best and most efficient way to earn Ergo quickly is by using the Stargazer to reset an area, then working through the streets and farming the puppets. For instance, the first area before you fight Parade Master is filled with low-level puppets that deal minimal damage. You can easily take on the entire horde without taking a single hit, and you’ll earn a level or two for every run through the area.

In Krat Central Station Plaza, two Stargazer locations are on opposite sides of the area. You’ll want to work between these to farm approximately 2000 Ergo per run.

Defeating Bosses

The second best way to earn Ergo fast is to defeat the various bosses and mini-bosses in the game. Sure, these pose more of a challenge than your usual mobs of puppets, but they also pay out far better.

Unfortunately, you can only defeat a boss once per playthrough. As such, you’ll want to use the Ergo earned wisely.

These are the two primary methods to earn a lot of Ergo quickly in Lies of P. It takes a lot of farming and careful pathing, but you’re well used to that type of gameplay coming from other Soulslike titles, right?

More Lies of P Reading:

Brandon Morgan

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Lies of P Steam Deck Settings for Smooth Gameplay

The ability to play the latest games on Steam Deck is the ultimate selling point for Valve’s successful handheld computer system. With the latest Soulslike hitting the market, everyone wants to boot up their handhelds to play Lies of P on the go, and can you blame them? As one of the best-optimized games in recent memory, it’s a shining example of handling a launch on any system. But for those playing on the move, here are the best Lies of P Steam Deck settings for smooth performance!

Best Steam Deck Settings for Lies of P:

While the hardware of the Steam Deck is relatively limited, it still manages to run Lies of P successfully. I was able to run the Soulslike at mostly Medium settings, with a few settings turned to High, without many drops whatsoever. Here are the recommended settings we use:

  • FSR 2: Performance
  • Visibility: Medium
  • Anti-Aliasing: High
  • Post-Processing: Medium
  • Shadows: Low
  • Textures: High
  • Effect Quality: Medium
  • Vegetation: Low
  • Shading: High
  • Reflections: Medium
  • Volumetric Effects: Medium
  • Ambient Occlusion: Low
  • Anisotropic Filtering: High

As for the Steam Deck itself, be sure to turn off the frame limit, set the refresh rate to 40hz, and turn ‘Allow Tearing’ to ‘On.’

Now, it’s important to note that, like during my play sessions, you will receive some slowdowns. It’s nothing game-breaking, as it mostly happens when entering a new region. If you stand still for a moment, they’ll disappear.

More Lies of P Reading:

Brandon Morgan

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Battlefield 2042: DICE States Player Feedback Has Been Taken “Heavily” Into Account

While Battlefield 2042 might not have launched in the best of states, DICE has slowly but surely updated the game into a respectable place, with loads of the changes coming from player feedback more than anything else.

Speaking about feedback, in an interview, DICE Producer Nika Bender comments on how they’ve taken BF2042 player feedback “heavily” into consideration. This player feedback is something the studio used alongside telemetry data to find the real cause of concern.

…that feedback has been taken into account heavily. I would say, very significantly…We do have our telemetry, which is the data in the game, and then we try to understand “Okay, what are the pain points?”.Because quite often when you play the game and when you play multiplayer shooters like Battlefield, you need to understand if the actual problem is what the player is saying. Like, “Hey, I don’t like this,” but the actual cause is something else that makes you feel that way. – Nika Bender, DICE Producer

It does seem like DICE has learned a fair bit with Battlefield 2042 and how the game has finally found its footing. Of course, the fact that it even needed that many significant changes is a cause for concern for players as well. Let’s hope the next Battlefield game won’t require as many updates to make it fun, no?

DICE can continue to show players what they’ve learned from player feedback when Season 6 of the shooter launches this October.

Source: Game Rant

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Where to Get Weapon Parts in Lies of P

One of the most unique mechanics in Lies of P is the ability to swap and combine various blades and hilts to create a weapon that suits your playstyle and requirements. But it’s not open from the very beginning. You must progress through the main story, rescuing NPCs and returning them to Hotel Krat, where they may then open a shop or teach you new mechanics. Then, you have to farm weapon parts. Here’s where to get weapon parts in Lies of P!

Where to Find Weapon Parts

As you progress through Krat, you’ll stumble upon various wandering merchants, NPCs seeking safe haven in Hotel Krat, and chests to unlock for superior loot compared to what enemies drop upon death. These three methods will help you acquire new weapon parts in Lies of P. Your best bet is to save Ergo or farm it extensively beforehand and buy weapon parts from the vendors scattered about the city or the one at Hotel Krat behind the check-in desk.

Lies of P Weapon Parts

At the beginning of the game, you’ll start with three weapon choices: Wintry Rapier, Puppet’s Sabre, and Greatsword of Fate. These are all stock swords designed to suit specific playstyles like a strength or dexterity build. As you unlock new weapon parts, you can swap out the blood to deal, say, electric damage with Electric Coil or change the handle to swap movesets, increase damage scaling, and enable a handle Fable Art. The blade is the primary component and will deal damage and provide damage reduction buffs when blocking. Furthermore, every blade features a different Fable Art, or a unique ability, that you can use to turn the tide of battle.

How to Craft Weapons in Lies of P

Upon defeating Mad Donkey in the second region of the game, you’ll unlock the Enigma Assembly Tool by speaking with the iconic Geppetto. This tool will allow you to recombine hilts and weapon blades to suit your build better.

Once you have the Enigma Assembly Tool, return to any Stargazer or Hotel Krat to customize weapons for no additional cost.

Related Lies of P Reading:

Brandon Morgan

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Lies of P Review – Imitation Game

“Imitation is the sincerest form of flattery” is the adage. Since FromSoftware shook the gaming world up with Demon’s Souls and more importantly, Dark Souls, the Soulslike as a bonafide genre has been growing in popularity. It seems that now several times a year, a new Soulslike arrives to put its own stamp on the genre. In most cases, the budget is such that none of the games can ever truly stand shoulder to shoulder with FromSoftwares’ seminal works, but there’s usually something unique enough to make them stand out. And, in most cases, it’s just the trappings like “bonfires, souls, massive boss fights, and challenging but fair difficulty. Usually the developers take the gameplay concepts and mechanics and infuse them with something fresh and place them in a world that feels (for the most part) unique. However, none of them can match the craftsmanship and feel of FromSoftware’s best games.

Then there is Lies of P from South Korean studios, Neowiz Games and Round8 Studio. While the narrative is based loosely on the novel The Adventures of Pinocchio, near everything else is based on FromSoftware’s seminal PS4 classic, Bloodborne. Full-disclosure, FromSoftware is my favorite developers and Bloodborne is my favorite game of all-time. After 40 hours with Lies of P I can safely say Lies of P is yet another game that tries to stand shoulder to shoulder with FromSoftware’s best but comes up short in a lot of important ways.

At this point, everyone should know what a Soulslike is so explaining the mechanics is just redundant. The tropes are the same, only names have changed. Bonfires are now Stargazers, Souls are now Ergo, Hunter’s Dream/The Nexus/Firelink Shrine, etc is now The Krat Hotel, and so on. Light and heavy attacks, parrying, visceral attacks, etc. Strength, stamina, vitally stats that affect weapons scaling, yada, yada, etc, etc. It’s in these aspects that Lies of P does a pretty good to great approximation of the Souls formula. In most cases there is a one-to-one comparison and they’re done well.

Where Lies of P sets itself apart is in it’s leveling up mechanics, and while some parts prove to be inspire and special, the rest feel cumbersome and overly complicated. It’s as if Neowiz and Round8 got so deep into copying From’s best works they overcorrected in an attempt to set themselves apart. For me, there were too many and took way too long to become truly useful making the first half of the game more of a struggle than it needed to be. It feels like artificial challenge for challenge’s sake. Something I’ve never felt in a FromSoftware Souls game or Sekiro.

The other aspect that sets itself apart from other is how the story is told. Way more straightforward, with lots of cutscenes, conversations and dialogue options, the story unfolds in a much more traditional sense. As someone who doesn’t have an issue with how From tells their stories, I know others do prefer something that requires less work so they should be served well here. And it’s fun to see the twisted ways Lies of P incorporates the characters from The Adventures of Pinocchio. That story is plenty weird on its own, so kudos to Neowiz and Round8 for coming up with interesting spins on the characters.

First, what does work: the weapon assembly system. With the exception of “Special weapons” (Boss weapons) every weapon you find comes with a “blades” (even if the weapon is a club or hammer) and handles. These can be mixed and matched. For example, through most of my playthrough I used the bone-cutting Saw blade on the Krat Police Baton handle. It made my swings shorter, more chop-like motions that still did big damage but allowed for less stamina consumption. There’s a lot of variety afforded by this system and it was fun trying out the different weapons.

Bosses, for the most part, are pretty cool. Aesthetically, they look great. They’re all unique and play into the theme and the story really well. The combat, however, is hit and miss. Mostly because bosses can turn on a dime, mid animation, and clip you with a move that really shouldn’t be hitting you. And because their hits are so frequent and drain so much of your stamina to block it’s very common that you’ll be knocked on your ass and become susceptible for another blow. Don’t worry though, your slow animation to get up can be mitigated by adding the right node to the P-Organ be able to dodge from the ground. But again, that ability doesn’t become available to you for at least 10-15 hours. So in the meantime you’re stuck getting pummeled over and over again while knocked on the ground. It makes what could be invigorating and adrenaline pumping fights more exercises in frustration where instead of that elated feeling you should get it feels more like “I’m glad that’s over with.”

Thankfully, you have the option for a companion in the fight. While there’s no co-op, you can summon a specter from a little blue, glowing pool, It’s the same specter every time so my guess is that the specter was a late game feature that was a result of play testing. You can later use another mechanic to keep them alive longer but for most of the game they’re really only good for distracting the boss while you heal or close the gap.

There’s also a Sekiro prosthetic arm-like mechanic with the “Legion Arm.” It’s a limited use tool with various levels to be used in combat. They each scale with specific stats so there’s a good chance only a couple will prove useful. These have a limited “ammo” type that doesn’t refill enough, even using everything you can carry, so you’ll have to strategize when to best use them.

My biggest issue overall is that everything else is so needlessly overcomplicated and dolled out so slowly that it took over half the game before I found a combination of things I liked and settle into a viable playstyle. The most nagging gripe are the upgrade materials. For boss weapons they’re extremely rare and I wound up using a good chunk on a weapon I ultimately didn’t like and when I found one I did, I couldn’t viably use it because I couldn’t upgrade it to make it more powerful and useful than what I was already using.

Then there’s the P-Organ. It’s a good system that can definitely let the player customize and prioritize certain abilities/attributes, but the material used to upgrade (Quartz) is incredibly limited so upgrading to the better tiers won’t happen until much later in the game. The problem is that it takes hours before this system is even introduced and you could wind up using some extremely hard to come by Quartz on skills you don’t really want or will be bested later. Same goes for leveling up. It’s EXTREMELY slow going in Lies of P. And it’s extremely easy to spec yourself into a corner, making it harder for yourself as you settle into a playstyle that works. And the ability to respec your P-Organ and stats doesn’t come for at least half the game and even that requires yet another currency, this one is on a timer that you can speed up if you have a specific consumable but those are even rarer. Locking crucial abilities like being able to double dodge, or dodge out of the way after being knocked down are kept here making it all the more frustrating.

It’s like the devs wanted to pad out the game for some inexplicable reason so they drip-feed things you need to make the game more enjoyable and felt they could get by on everything else. And for some, that might be enough. For me these systems felt like a hinderance for the first half of the game. For example, why is the one vendor with unlimited supply of items kept from the player for so long into the game? It caused me to mostly brute force my way though bosses, by farming things, stocking up on throwable items, and through sheer force of will getting through to the next area. Only on a few occasions did I feel like I genuinely earned my victory rather than just throwing things, doing damage that way. If I sound like I’m nit-picking, I’m not trying to. I found these things to be incredibly frustrating and flow-breaking. I would be enjoying myself for large sections of the game only to get reminded of these frustrating issues, stymying my enjoyment.

Ultimately, for a first attempt, Lies of P is a solid Soulslike that should keep fans of the genre happy and frustrated for the entire runtime. It’s clear Neowiz and Round8 have an affection for their inspiration even if they don’t quite have the skill to match.

Score: 7/10

Pros:

  • It’s a really good looking, polished game
  • Combat is mostly fun and controls extremely well
  • Weapon assembly makes for fun experimentation
  • Legion Arm adds strategy to combat
  • Bosses look fantastic
  • It’s extremely familiar to From’s games. Namely Bloodborne, and to a lesser extent, Sekiro

Cons:

  • It’s extremely familiar to From’s games. Namely Bloodborne, and to a lesser extent, Sekiro
  • The game takes took long to introduce important systems and mechanics that make the game more fun
  • Upgrade materials are way too rare so you have to pretty much focus on one weapon and stick to it
  • Bosses can sometimes hit you in ways that feel cheap and unfair and do way too much damage
  • The Specter summon doesn’t do much but distract the bosses

Lies of P review code provided by the publisher. You can read MP1st’s review and scoring policy right here.

Sean Mesler

Home > DLC and Expansions

Resident Evil 4 Separate Ways Launch Trailer Gives a Peek of What’s to Come

In just a few days, Resident Evil 4 fans will be able to see what Ada Wong was up to in the game with the “Separate Ways” DLC. To whet appetites, Capcom has released the RE4 Separate Ways launch trailer today hinting at what players can expect from this new $9.99 add-on.

The DLC trailer ends by showing us Ada and Wesker will be added to the Mercenaries game mode as a free update.

Here’s a synopsis of the DLC straight from Capcom:

In Separate Ways, Ada Wong travels to a lonely and rural part of Europe to infiltrate a village controlled by the religious group known as Los Iluminados. Under orders from Albert Wesker, Ada is assigned to obtain the cult’s darkest secret: a mysterious material known as “the Amber.” Her operation intertwines with Leon S. Kennedy’s search for the president’s missing daughter, providing an alternate perspective on the main story that uncovers events that unfold behind the scenes.

Alongside the highly acclaimed gunplay, combat, and knife mechanics of Resident Evil 4, Separate Ways introduces an additional feature to the experience that takes the fast-paced action to exciting new heights. For this exhilarating mission, Ada is armed with a Grappling Gun that can be used to swing across chasms, make rapid ascents, and plunge into the depths below. She can also wield the device in combat to take on enemies in close quarters and launch into melee takedowns from a distance.

Once the update is out, we’ll be sure to let our readers know.

In case you haven’t played the base game, go read our review here where we state, “If it’s even possible, Capcom has made an already excellent game even better, and as it stands now, Resident Evil 4 remake is now the gold standard when it comes to remakes.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Mortal Kombat 1 Future DLC Characters Leaked via Datamined Intros, Includes Conan, Ghostface and More

While NetherRealm Studios has already revealed some of the Mortal Kombat 1 DLC fighters set to be released as part of Kombat Pack 1, it seems more of the MK1 future DLC characters have leaked via datamining!

Mortal Kombat 1 Future DLC Characters Leaked via Datamine:

Based on the datamined intro lines, some of the DLC characters incoming include familiar names like Noob Saibot, Cyrax and other Mortal Kombat fighters, but there’s also mention of Conan the Barbarian and Scream’s Ghostace too!

Read on for the voice lines datamined which allude to the incoming fighter.

Same as with any other datamined info, none of this is confirmed, and as such, should be taken with a grain of salt until proven otherwise. However, seeing Ghostface and Conan in the game wouldn’t be that surprising at all given the franchise’s storied history when it comes to characters from other properties appearing in the game to enter the virtual ring.

In other MK1 news, a patch was released yesterday during the maintenance downtime, which seemed to be for stability fixes more than anything.

Once we hear anything about more incoming fighters for the game, we’ll be sure to let our readers know.

Source: ChunkySpaghett1!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The First Descendant Beta Preload Now Live, Here’s What You Need to Know

Nexon’s upcoming free-to-play looter shooter The First Descendant is set to kick off its open beta tomorrow, September 19, and is now available on the PlayStation, Xbox and PC to preload. For those wondering about the schedule, what’s available in the open beta and more, read on for the details,

The First Descendant Beta Info:

Schedule: September 19 to September 25 (Preload starts Sept. 18)

Download links: PlayStation, Xbox, PC

  • The First Descendant is holding its crossplay Open Beta from Tuesday, 9/19/23 through Monday 9/25/23, but players can pre-download the build today (Monday 9/18)
  • Players can visually stand out on the battlefield by customizing their Descendants – color schemes, skins, and weapon aesthetics
  • Players who reach Descendant level 20 during the Crossplay Open Beta will be awarded a Back Trophy exclusive item at launch
  • NEXON Games prioritized optimized performance, substantial content additions, updated gameplay, enhancing mechanics, and significant quality-of-life adjustments
  • Players can look forward to new gameplay content like new characters, weapons, bosses; performance enhancements such as NVIDIA DLSS 3 support, QoL improvements such as updated UI, Open Beta-only rewards and much more.

Updates and What Players Can Expect From the Beta:

Players can experience an epic playable Prologue at the launch of their gameplay to learn why the Vulgus invaded the Ingris continent; why Karel, the new Vulgus leader, is trying to get a hold of the Iron Heart; how humanity will fight back and much more.

  • New Gameplay Content

    • 13 playable characters including two ultimate characters

    • 11 new ultimate weapons, each with unique effects

    • 8 Void Intercept Battle bosses

    • 2 new Void Intercept Battle maps

    • New cosmetic system and much more!

  • Performance Enhancements

    • Improved frame rate performance

    • HDR and NVIDIA® DLSS 3 support

    • Utilizing the latest Unreal Engine 5.2

    • Performance and Fidelity modes for PS5, PS4 Pro, Xbox Series X|S, and Xbox One X

  • Quality-of-Life Improvements

    • Revamped grappling hook control and new parkour movements

    • New module (previously called rune) system

    • Improved movement and weapon effects

    • Updated User Experience and Interface (UX / UI)

  • New Open Beta-Only Rewards

    • Crossplay Open Beta Participation Rewards: Limited Edition Emote Upon Launch to All Participants

    • Descendant Level 20 Rewards: Backpack Decoration Item Upon Launch to Descendants that Reach Level 20

  • Updated Narratives, New Maps and Prologue

PC SYSTEM REQUIREMENTS:

MINIMUM:

    • OS: Windows 10 x64
    • Processor: Intel i5-3570 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050Ti or AMD Radeon RX 570 Video Memory 4GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: NEXON Privacy policy : https://m.nexon.com/terms/710

RECOMMENDED:

    • OS: Windows 10 x64
    • Processor: Intel i7-7700K / AMD Ryzen 5 2600X
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 2060 or AMD Radeon RX 5600XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space

The First Descendant has no firm release date yet, but is set to fire out on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Eternights Review – A Good First Date

Eternights is an action JRPG/dating sim, and is the inaugural title from indie developer Studio Sai. With some obvious inspiration from the likes of Persona, and a suddenly earlier release date than what was originally planned, it’s time to see if this apocalyptic romance action game has what it takes to stand on its own in our Eternights review.

Typical Look

The Unity Engine was chosen for development, and it handles most action Eternights throws at it without much issue. Graphically, a cel-shaded effect was chosen, and there’s not much here style-wise; it’d be hard for most people to point out a screenshot from this game compared to most other JRPGs, unless of course the screenshot includes the protagonist’s special arm, which in the early goings of the game is violently removed and replaced by some sort of energy.

Speaking of the story, Eternights is kind of all over the map in that regard. You play as an 18-year-old male whom you name, who lives in a typical major metropolitan area during the release of a new super anti-aging drug, the titular Eternight. Of course, things do not go as planned with the release of this drug, and soon most people who have taken it start turning into bloodthirsty monsters, though some of them retain weak shells of their former selves. So, they’re basically zombies by another name. Naturally, your character just barely escapes an early death, and at the end of a very strange sequence of events involving a dating app, imminent defeat, and a scythe, the player character has his right arm replaced with what appears to be a beam of energy. As the player and his best friend are at the end of their teenage years, there are plenty of immature jokes about how it just so happened to be his RIGHT arm which got chopped off, and how unfortunate that is considering it happened to a guy. Eternights has no shortage of innuendo, though none of it gets more explicit than teenage-level jokes about porn, or tentacles.

Atypical Progression

While Eternights is a JRPG, it handles leveling in a non-traditional way. You are encouraged, though not required, to spend time with the other characters who join you on your journey, who are known as confidants. By helping them scavenge for materials, train, or simply talking them through some trauma, they can level up – how much, and in which aspects, depends upon your performance during these segments. However, in many cases, your time is limited, as there is usually some hard deadline by which you have to defeat a certain enemy, or prevent something from happening. Much like in, say, a Persona game, there is a constant sense of urgency as you manage time spent improving your relationships versus taking on mandatory tasks. The good news is that if you do manage to stop the current countdown early, you’ll still have the same amount of time to spend with your companions as if you waited until the final day. So it’s up to you if you want to tackle the foreboding boss early, take it on after leveling up your confidants a couple of times, or wait until you’re basically forced into the final showdown.

I tended to wait a little longer to take on bosses, because Eternights’ combat is not its strong suit. It’s mostly a hack-n-slash, with a heavy emphasis on timing dodges and/or parries to get the upper hand on enemies. Pressing the dodge button at the right moment slows down time, and grants the player some temporary invincibility, where they can hack away at all enemies, building up combos to unleash more powerful moves. The problem, though, is that even on the normal difficulty level, most enemies have a ton of health and take a while to defeat unless you wait for them to strike. Some of these monsters have ranged attacks, and they will shoot at you from across the room, with no on-screen indicator to help you know when a projectile is coming right for you. A red ping with accompanying sound effect does occur with any attack headed your way, but only when the attack is launched, which can be difficult to hear when in the thick of combat.

Some Damage Sponges…

Once the story has progressed to certain points, some new combat options do open up to change things up and help the player overcome stronger enemies. In some cases, these enemies are basically invincible until their shields are brought down, which can only be accomplished via special elementally-charged attacks. Those special attacks consume a circular meter, which is filled up by successfully attacking, dodging, or parrying. This means the best strategy for defeating the biggest enemy in the room is often taking out the peons first, because whacking away at a shielded enemy and doing no damage is annoying.

Outside of combat, a lot of the story takes place on a train, which is cruising along the city streets (or, inexplicably, not moving) as a way to avoid the infected which are ravaging the world. Dungeons come with no map, which means that you will occasionally get turned around and end up heading in the wrong direction from time to time. Backtracking can feel tedious, and it seems to be due in part to the game sometimes not making it clear which way you need to go.

Verdict

Eternights will take most players approximately 15 hours to complete on the normal difficulty level, and it does feature different endings, thus encouraging multiple playthroughs to experience all the different ways in which the world can end (or not). Although some of the story has cringeworthy, teenage humor, it is fitting given the age of the protagonist and his friends. Important cutscenes are fully-voiced (with the exception of the player character), with interstitial scenarios acting more like graphic novels with 3D models. There are of course no multiplayer options, as this is strictly a single-player game. Checkpoints are fairly generous, and dying simply resets you to the last one reached, with all enemies reset. Getting past a particularly challenging segment simply involves using the proper strategy.

Eternights can occasionally be rough around the edges, but there is a charming JRPG within that fans of the genre are sure to enjoy. Sure, the story may be all over the place, but at around a 15-hour play time, the hijinks also don’t overstay their welcome. Combat can also occasionally frustrate with some uninterruptible animations and a merciless window of time with which to perform dodges and parries, but most people should be able to adapt to it, and there is also the easier difficulty to try out if things get too dicey. Being an indie developer, Studio Sai should be applauded for producing a well-rounded JRPG that many genre fans will have a blast with.

Score: 7.5/10

Pros:

  • Unique leveling system
  • Fully-voiced (major) cutscenes
  • Rewarding combat when it works

Cons:

  • Story can get nonsensical
  • Combat can frustrate with timing requirements
  • Graphically uninspiring

Eternights review code provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.