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R6 Siege Update 1.000.047 Rolled Out for Fixes This Feb. 7

The (Rainbow Six) R6 Siege update 1.000.047 download has been pushed out by Ubisoft on all platforms today! This is for minor fixes, though it does include one related to crashing. Read on for the new R6 Siege update patch notes.

R6 Siege Update 1.000.047 Patch Notes | New R6 Siege Update Patch Notes:

Here’s what’s known about today’s title update:

Odds are, these are the only patch notes acknowledgement we’re going to get today, but if there’s anything else officially released by Ubisoft, we’ll be sure to update the article to reflect this.

If any readers spots any gameplay-related or technical fixes, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.43 Released for Crash Fixes This Feb. 7

Ubisoft has released Rainbow Six Siege update 2.43, and this doesn’t bring any new content, but it’s still an important patch, as it helps stop the crashing issues players have been experiencing. Read on for the official Rainbow Six Siege Feb. 7 patch notes.

Rainbow Six Siege Update 2.43 Patch Notes | Rainbow Six Siege Feb. 7 Patch Notes:

Here’s what’s known about today’s title update:

Odds are, these are the only patch notes acknowledgement we’re going to get today, but if there’s anything else officially released by Ubisoft, we’ll be sure to update the article to reflect this.

If any readers spots any gameplay-related or technical fixes, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Next Nintendo Direct Set for February 8 at 5PM ET/2PM PT

Switch gamers rejoice! The next Nintendo Direct livestream event is set to take place tomorrow (February 8), and will mostly cover new Nintendo Switch games releasing in the first half of 2023. The livestream will run for approximately 40 minutes.

The last Nintendo Direct livestream took place on September 13 last year, showcasing the Super Mario Bros. movie and Resident Evil Village Cloud, along with the announcement of Pikmin 4, Tales of Symphonia Remastered, Octopath Traveler 2, and GoldenEye 007 on the Nintendo Switch. Tomorrow’s Nintendo Direct promises to cover Switch games releasing in the first half of 2023, so owners of the handheld console can expect to see more of Pikmin 4, Tales of Symphonia Remastered, and Octopath Traveler 2 (all three of which are releasing later this month), and other recently announced Switch titles such as Bayonetta Origins: Cereza and the Lost Demon, the Final Fantasy Pixel Remaster series, the Risk of Rain remake, Digimon World: Next Order, and more.

The Nintendo Direct livestream goes live February 8 at 5PM ET/2PM PT/6AM HKT (February 9). Stay tuned here at MP1st for our coverage of the event.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Conan Exiles Update 1.87 Out for Performance Patch This Feb. 7

Funcom has deployed Conan Exiles update 1.87 on all platforms today and this is a performance patch to improve the gameplay and fix bugs. Check out the Conan Exiles February 7 patch notes down below. 

Conan Exiles Update 1.87 Patch Notes | Conan Exiles February 7 Patch Notes:

  • We have now solved the issue with the Latrine recipe from the Aquilonian Bathhouse bundle.
    • Important note for previous purchases: Some accounts might not pick up the change automatically and need a push on our end to move things forward. If that’s the case for you please submit a ticket to our Help Center and make sure to select “in-game purchase” as the issue type.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
  • Fixed a number of crashing and stability issues.
  • Fixed additional crashing issues in regards to several systems in the game.
  • Optimized loading times especially on lesser hardware and old gen consoles. This should result in shorter loading times in some cases.
  • Addressed an issue that could cause abnormally long loading times after respawning.
  • Fixed an issue that caused framerate to drop when placing Illusionist Mirrors.
  • Improved performance when opening inventory boxes or opening crafting stations. This should be most noticeable on last-gen consoles.
  • Spawning undead via the Admin panel should no longer crash the game, but it will still bother the necromancer union.
  • Optimized memory usage of spells.
  • Implemented optimization changes which should result in lesser memory usage and derived performance problems when being near NPCs and fighting.
  • Improved memory usage when receiving resources into the inventory.
  • Implemented a system that will prioritize loading of models based on whether they are visible or occluded by building pieces or placeables. This should improve performance and game stability in busy areas by avoiding out of memory crashes.
  • Removed some outdated code lines and deprecated systems to clean up the game code.
  • Updated the version of BattlEye.
  • Addressed several exploits in regards to bypassing physical walls.
  • Some Wallpaints would be partially hidden when used on certain walls. This has now been fixed.
  • Moving placeables while you’re on them should no longer move your character, crushing all Aladdin wannabes in the Exiled Lands.
  • Added the recipe for sorcerous pet food to the Ophidian Magi Cat feat.
  • Grey Foxes can now be damaged. But at what cost.
  • Shield attacks while holding a sword should no longer slide past the target without inflicting damage.
  • Yetis are now able to fight again.
  • Tweaked the backend for Encounters with some optimizations and checks to improve functionality and reliability.
  • Your character will now be invulnerable while in a loading screen and three seconds after exiting a loading screen.
  • “Allow building everywhere” server setting now also lets you place thralls in otherwise restricted areas.
  • When looting or harvesting many items of the same kind, the UI should now group up notifications to prevent UI clutter.
  • In what could be considered the stinkiest issue to date, the Latrine is now fixed and should appear under Knowledge when purchased.
    • Important note for previous purchases: Some accounts might not pick up the change automatically and need a push on our end to move things forward. If that’s the case for you please submit a ticket to our Help Center and make sure to select “in-game purchase” as the issue type.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
  • Fixed an issue that caused many enemies and animals to show fully or partially invisible on consoles.
  • Fixed a number of small visual imperfections on a few armor sets.
  • Fixed an issue that caused not being able to jump after canceling climbing if you had the perk Extended Leap.
  • “Bounty Hunting: Turn in a head and body” challenge progress is no longer reset upon rejoining the session without claiming the reward.
  • Fixed an issue that could cause HP to decrease after restarting the session with corrupted Vitality.
  • Fixed an issue that caused failure to reequip weapons after exiting climbing mode.
  • Fixed a particular wall in the Exiled Lands that would dastardly cancel climbing.
  • New sheathing animations!
  • Fixed an issue with Shield floating momentarily when unequipping it while holding an 1h spear or 1h axe.
  • Fixed issue with 2h sword equip animation playing at low frames per second.
  • Icons in the construction UI and the admin panel should now load faster.
  • Updated the description for The Gilt, The Craft and The Lie trophy on the Japanese version to match its current requirements.
  • Renamed a bunch of Wall/Floorsprays to Wall/Floorpaint for consistency.
  • Addressed mixed up reward names and descriptions for the Battle Pass level 27 & 38 rewards.
  • Resolved a number of additional issues where some Battle Pass rewards would have a different name in game.
  • Addressed a number of inconsistency issues with the international localizations of the game.
  • Fixed some item icons in the Bazaar that showed stretched.
  • Localized some missing text entries.
  • Added new sound effects for the new sheathing animations.

Source: Funcom forums

Damien Seeto

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Fortnite Update 3.80 Fires Out This Feb. 7 (Update)

Fortnite update 3.80 is out on all platforms today, and this brings in another round of fixes to the free-to-play battle royale shooter. Read on for what’s new in the Fortnite Feb. 7 patch notes.

Fortnite Update 3.80 Patch Notes | Fortnite Feb. 7 Patch Notes:

Update: Epic has revealed what’s in today’s patch!

Epic hasn’t mentioned anything about today’s patch just yet, but here’s the latest confirmed fixes releases:

Here are the known issues being worked on by the devs (via the official Fortnite Trello board):

GENERAL TOP ISSUES:

Fixed in Future Game Update:

  • The Sparkle Specialist outfit is not reflective and shiny.
  • Players are unable to claim the Exile variation of the Mind’s Eye back bling
  • Sarah Connor’s Resistance Leader style has a stretched face.

Investigating:

  • Hurdling is temporarily disabled.
  • Vi’s right eye turns inward when using some emotes.

BATTLE ROYALE TOP ISSUES:

Investigating:

  • Falcon Scout binds

In Development:

  • Players in Performance mode do not see player or chest outlines when they are marked.
  • Firing a weapon while sprinting and jumping may not register the hit
  • Controller inputs don’t work on PC when spectating.\

If we hear anything regarding today’s patch, we’ll update the article.

Update: Post has been updated with the official changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 1.000.090 Deployed This Feb. 7 (Update)

Epic Games has released released Fortnite update 1.000.090 on both last-gen and next-gen platforms. Players shouldn’t expect any new content outside of bug fixes. Read on for what’s new in the Fortnite Feb. 7 patch notes.

Fortnite Update 1.000.090 Patch Notes | New Fortnite Update Patch Notes:

Update: Epic has revealed what’s in today’s patch!

 

Epic hasn’t mentioned anything about today’s patch just yet, but here’s the latest confirmed fixes releases:

Here are the known issues being worked on by the devs (via the official Fortnite Trello board):

GENERAL TOP ISSUES:

Fixed in Future Game Update:

  • The Sparkle Specialist outfit is not reflective and shiny.
  • Players are unable to claim the Exile variation of the Mind’s Eye back bling
  • Sarah Connor’s Resistance Leader style has a stretched face.

Investigating:

  • Hurdling is temporarily disabled.
  • Vi’s right eye turns inward when using some emotes.

BATTLE ROYALE TOP ISSUES:

Investigating:

  • Falcon Scout binds

In Development:

  • Players in Performance mode do not see player or chest outlines when they are marked.
  • Firing a weapon while sprinting and jumping may not register the hit
  • Controller inputs don’t work on PC when spectating.\

If we hear anything regarding today’s patch, we’ll update the article.

Update: Post has been updated with the official changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 12.40 Out for 10.1 Bonus Patch This February 7

Hi-Rez has deployed SMITE update 12.40 today on all platforms to push out the new 10.1 bonus patch. This includes lots of bug fixes and other improvements. Check out the SMITE February 7 patch notes posted down below. 

SMITE Update 12.40 Patch Notes | SMITE 10.1 Bonus Patch Notes | SMITE February 7 Patch Notes:

NEW GOD SKINS

Ice Wraith Geb

Exclusive | Ice Wraith Chest

BUG FIXES
  • UI
    • Multi-Queue
      • Fixed an issue with Conquest Multi-Queue not assigning players a role in the pre-match lobby
      • Fixed an issue where Multi-Queue would show gamemode text as “None” in the upper left corner of the pre-match lobby
      • Fixed an issue where players were unable to reroll Gods in Assault using Multi-Queue
    • General Gameplay
      • Conquest
        • Fixed an issue with the Titans not receiving stacks of Health and Protections for alive friendly structures (towers and phoenixes)
        • Fixed an issue where the Bastions could be healed by God abilities. Bastions now have 90% healing reduction applied
  • Gods
      • Surtr
        • Fixed an issue where the Imps that landed from his ultimate ability could proc in-hand item effects
  • Items
    • Cannoneer’s Cuirass
      • Changed the radius that allies receive bonus gold from killing a minion with the passive from 30 to 80 units
    • Heroism
      • Fixed Item Icon
BONUS BALANCE – LIVE FEBRUARY 7

Game Modes

  • Conquest
    • Titan
      • Fixed an issue where Structures on the map were not giving the Titan the intended HP Increase
      • This was fixed in an earlier hotfix but being mentioned again just for clarity. Many issues were fixed in previous hotfixes so please consult the Trello board if there is an issue concerning you that is not in these notes. It might already be fixed or slated for 10.2. Thanks!
    • Speed Buff Nerf
With a few days of official gameplay on the new map, some patterns are starting to emerge. Junglers have shown to be hugely impactful due to strong buffs in multiple ways. As an initial response to this we are nerfing the Speed Buff’s base Movement Speed by a noticeable amount. This tends to be a strong contributor, and so we want to address it first and then revisit their top items or gods later after assessing the effects of this change. –
  • Decreased Base Movement Speed from 14% to 10%
    • 14+2+2+2 (20% total) to 10+2+2+2 (16% total)
    • Reminder – the 2 speed buffs on the map do not stack with each other
Items

CLAW SHARD
Of the new Shards this one seems to be the clear favorite. This Shard brings sustain and offense in a way that can be easily applied in a huge variety of situations. We are attempting to bring it down in power level to be closer to the rest of the pool by nerfing the power it provides.
  • Decreased Magical Power Buff from 20 to 15
  • Decreased Physical Power buff from 15 to 10

SUNDERING AXE
Warriors/Solo, by most accounts, are the strongest class/role of 10.1. The data mostly backs this up so we have a series of changes that will affect the class/role. Some of these changes also stretch into Guardians or Assassins depending on the build preferences, but in general they all serve similar goals – bringing down damage potential of these classes. Sundering Axe is the first in this series.
  • Decreased Base Current Health Steal from 4% to 3% on the Passive

BLUESTONE PENDANT
This Starter Item has become so prominent, we are seeing it in 3+ roles at once. Bluestone lost its ramping/stacking damage, so to compensate we buffed the base damage. This has been shown to be clearly too high as Assassins and Hunters are also gladly picking it up.
  • Decreased Bonus Damage from 60 to 48
    • (Decreased from 15 per tick to 12 per tick)

BLUESTONE BROOCH
Just like its Starter version, this Upgrade is putting out a lot of damage. We are decreasing the base damage on this effect by a noticeable amount. The item was also especially good at clearing jungle bosses, so the bonus %Current HP damage will now apply to gods only.
  • Decreased the Bonus Damage of 200 to 180
    • (Decreased from 50 per tick to 45 per tick)
  • The +15% Current Health Bonus damage scaling will now apply to gods only

CONTAGION
The plague is spreading! This item can potentially apply to multiple enemy gods and the damage can ramp up quickly. We are bringing this down to make sure that damage isn’t too overwhelming. We also have more nerfs and fixes planned for this item in the 10.2 main update
  • Decreased Damage per tick from 40 to 35

ARCHDRUID’S FURY
The final bonus damage nerf for tank items is on their signature one. This item can build up into huge hits, as was intended, but true damage left the item largely uncounterable. This item will now be Magical Damage, which will deal less damage and be something opponents can potentially build to counter as well.
  • This item now deals Magical Bonus Damage instead of True Damage

TABLET OF DESTINIES
We don’t usually do many buffs in the Bonus Balance, but we wanted to draw some attention to a new item while also giving the Mage Class some help. Tablet is a powerful item but can require a lot of focus and patience to stack. The damage will now be more worth the effort it requires to stack.
  • Increased Damage per stack from 0.08% to 0.14%

Gods

SURTR
SMITE’s newest god is putting up some big numbers, possibly because Warriors in general are, but more on that later. Surtr feels a cut above the rest of his class, and lore aside, we do want him to be closer in balance to the rest of the gods. He’s getting 2 key nerfs. One to his tankiness and another to his damage, to bring him down across the board.

OBSIDIAN FLESH
  • Decreased the Protections Buff from picking up a fragment from 10 to 6

EMBERWALK
  • Decreased Base Damage from 45/65/85/105/125 to 35/55/75/95/115
    • (This damage triggers twice per fire of this ability)
MAUI
This new god made a huge impact and worlds and continues to be a top pick among the highest skill levels. Maui brings a wide variety of supportive features to his teams, so similarly to Surtr he is seeing nerfs across multiple abilities. He will provide less movement speed, deal less damage, and have a longer ult cooldown in order to give the other supports a fighting chance against him.

MYSTICAL ULUA
  • Decreased Movement Speed from 8/10/12/14/16% to 8/9/10/11/12%

SOLAR SWING
  • Decreased Base Damage from 110/165/220/275/335 to 90/145/200/255/315

LANDFALL
  • Increased Cooldown from 90s to 110s
CERNUNNOS
Our last 2 nerfs are Hunters that dominated the previous season. Hunters might need some more help overall as a role in 10.1 but these two are still the top performers. Cernunnos is losing burst damage and lane clear for his nerf.

BRAMBLE BLAST
  • Decreased Initial Damage from 70/105/140/175/210 to 55/90/125/160/195
ISHTAR
This goddess creates powerful early lane pressure through her Imbued arrows, so Strike Shot is being nerfed, especially toward the early-game. This same ability gives Ishtar powerful objective clear, so spread shot is being nerfed for the late-game.

IMBUE ARROWS
  • Spread Shot Decreased Side Damage from 5/6.25/7.5/8.75/10% to 5/5.75/6.5/7.25/8% of your Basic Attack Damage
  • Strike Shot Decreased Damage from 14/18/22/26/30 to 8/13/18/23/28
NEW SKIN VOICE ACTORS
  • Ice Wraith Geb: Kamran Nikhad

Source: SMITE

Damien Seeto

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Warhammer: Vermintide 2 Update 1.35 Out This February 7

Developer Fatshark has released Warhammer: Vermintide 2 update 1.35 today for all platforms. Check out the Warhammer: Vermintide 2 February 7 patch notes.

Warhammer: Vermintide 2 Update 1.35 Patch Notes | Warhammer: Vermintide 2 February 7 Patch Notes:

Fatshark has not posted any official patch notes just yet, but a new community event is coming to the game later this week. You can read more from the game’s Steam page below. 

Heroes!

Make sure to join us for Fight the Tide’s shoutcast and coverage of the Onslaught Captains Series hosted by the community-run Onslaught Series!

The Captains Series is an event designed to help people try out modded and higher difficulties, help them grow by being paired with a coach from their region, welcome them to the modded community, and introduce them to the various Onslaught Series events and formats.

Coaching styles are broken into two different types that teams can choose from:

  • Backseating: 

    the full quad will consist of participants. This can be a premade quad or it can be a group that is put together from the signups. The captain will join using the [BTMP] More Players mod and spectate in-game, or spectate via a stream provided by a member of his team (Twitch, Discord, Youtube, etc.).

  • Playing: 

    The group of players will consist of 3 participants and one captain. This method has the advantage of the coach being in-game himself and being able to react faster to situational challenges and guide the team by shot-calling.

Coverage will be streamed live on Fight the Tide on the fightthetideTwitch channel on February 11th & 12th, 4pm-7pm UTC and will also involve some of the captains from the participating teams.

The captains of the groups will join the stream while their teams are being watched and the captains will talk about how the group has evolved, their experiences, problems that they had to confront and surpass, strategies used, and more. In the case that a group consist of 3 players and the captain also playing, then the coverage will be without the captain and will follow a more traditional approach.

Last but not least, thank you to all captains participating and spending their time working on this. Please note that they are all doing this in their free time and voluntarily, so swing by and learn something new!

We will update this post as soon as we can when the official patch notes are released. Warhammer: Vermintide 2 is out now for PC, Xbox, and PlayStation. 

Source: Steam

Damien Seeto

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Rogue Company Update 2.16 Out for Mercenaries Mid-Patch This February 7

First Watch Games has released Rogue Company update 2.16 today for all platforms. This is the Mad-Mercenaries Mid-Patch update and it comes with several gameplay changes. Check out the Rogue Company February 7 patch notes below. 

Rogue Company Update 2.16 Patch Notes | Rogue Company Mad Mercenaries Mid-Patch Notes | Rogue Company February 7 Patch Notes:

DESIGNER NOTE ON BALANCING FOR 2023

2023 is the year of gameplay for Rogue Company. This means we intend on rolling out more balance changes, these balance changes are a combination of handling the pain points of our current balance and to run experiments that drive Rogue Company in a stronger direction. We have a guiding star for this year: more defined and stronger identities across the board. While we will maintain the combat core that we are proud of, we will look to every element around it (Rogues, Weapons, Perks, Loadouts etc) to find opportunities to refresh and strengthen their identities. Every balance patch will be an incremental experiment to get us there and we look forward to going on this journey together with our players.

NOTE: As you play on PTS, if you have feedback to share, we encourage you to relay it to use via socials and the public Discord.

ROGUES

Mack

From our observations out in the wild and supporting data, Mack is currently the top performing rogue with an extremely high win rate. While his inherent power was meant to compensate for a low-power ability, this gap between him and the other rogues have prompted us to take a look at said power. We want to take a careful approach to shifting the balance of RoCo, every change can impact the big picture. As you read through the rest of the patch notes, you’ll see how the changes affect the big picture for Mack. For now, the direct change to Mack is to address the armor gain component of his passive until we can come around to making his identity stronger. Note: This’ll also impact his infamous duo partner: Dahlia!

  • Standard Issue Passive – Reduced amount of armor recovered when downing enemies from 25 ->15

Cannon

Cannon is an interesting character. His identity is that of a battle-loving juggernaut. He has a powerful loadout and a devastating ability when in the hands of a bold player. However, his performance is on the low side. Taking an incremental approach, we are changing up a couple of things in his loadout to see if we can give him a boost.

  • Replaced C4 with Frag Grenade
  • Replaced Rare Helping Hand with Rare Blaster
  • Replaced Epic Bulletproof with Epic Tenacity
  • Replaced Legendary Tenacity with Legendary Bulletproof

Kestrel

Kestrel received some improvements to her drones in a previous update. She has always been a performing Rogue and there are some aspects to her ability that could do with some slight adjustments. We’ll continue to observe her and will make adjustments in future releases.

  • Drone Swarm blast diameter reduced from 8m -> 7m

PERKS
Life Drain

The Life Drain family of perks is a very impactful one. We definitely value the effect that it has on a player’s mindset once they have it or whenever they are fighting a Rogue that has one. That being said, the top end of the family might be a bit too generous. We are reducing the amount healed and will observe the long-term effects for now.

  • Life Drain Epic 
    • Reduced Healing amount from 40 ->35
  • Life Drain Legendary 
    • Reduced Healing amount from 60 -> 50

Gunsmith

Gunsmith has a force-multiplier effect that can greatly affect the performance of our weapons. Based on our data, testing and community feedback: we felt that this family of perks’ power contribution and when you could access it was, at the very least, under-costed. For now, we are increasing the price across all rarities and will observe the impact.

  • Rare Gunsmith 
    • Cost Increased from $5000 -> 6000
  • Epic Gunsmith 
    • Cost Increased from $7500 -> $8500
  • Legendary Gunsmith 
    • Cost Increased from $10000 -> $12000

Shredder Rounds

Given the interaction complexities of Toughness and Armor (and how they are typically shared among our tougher rogues), we are increasing the Anti-armor effectiveness of shredder rounds and adjusting the price to better reflect it. This will push shredder rounds as the paramount perk choice when dealing with armor. As a result, the bonus ammo reserves felt tacked on and does not strongly contribute to the strong focus of this perk. So in response, we are removing that element from Shredder Rounds. Don’t worry, for those who like spraying bullets, the bonus ammo reserve can return as a standalone perk in the future!

  • Removed the Bonus Ammo Reserve part of all levels of Shredder Rounds
  • Rare Shredder Rounds 
    • Increased damage to Armor and Deployables from 10% -> 15%
    • Increased price from $5000 -> $5500
  • Epic Shredder Rounds 
    • Increased damage to Armor and Deployables from 15% -> 20%
    • Increased price from $7000 -> $7500
  • Legendary Shredder Rounds 
    • Increased damage to Armor and Deployables from 20% -> 25%
    • Increased price from $9000 -> $10000

Weapons

D40C

The D40C has begun to see a ton of play due to its high precision and damage at too optimal of ranges. It is going to receive some adjustments to its core that will be the first step and indication of our direction for SMGs at large. We want to more strongly establish an identity for each of our weapon types and balance within those identities. In that regard, SMGs are agile, short-ranged skirmishing weapons that favor high rate of fire over accuracy and stopping power. The identity for the D40c is that it is a closer range brute with a high-capacity magazine that favors well with the bruiser-esque rogues.

  • Hipfire Accuracy has been reduced from 0.915 to 0.85
  • Crouching Accuracy Mod removed(0.01)
  • In-Air Accuracy penalty reduced(-0.09 ->-0.03)
  • ADS accuracy modifier reduced from 0.075 to 0.05
  • Bloom Increased
  • Bloom Recovery Increased
  • Base Range Reduced from 12m/25m ->8m/17m
  • Lvl 2(range/jump accuracy) and Lv3(recoil/reload speed) have been swapped

LMPX 

The LMPX has been an overall powerhouse that can contend with, and sometimes beat out, our ARs and DMRs due to its incredible accuracy, control and range. While we value its identity of being the more controllable SMG, we are bringing it more in-line with fitting in the core identity of the SMG weapon type. So we are also putting it through the same ruleset that the D40C is getting, but while retaining its own identity among its siblings. The LMPX is a controllable SMG with an integrated suppressor that is handled with finesse by calm and clever rogues alike. Essentially the “you really should ADS with this” SMG.

  • Hipfire Accuracy has been reduced from 0.915 to 0.83
  • Crouching Accuracy Mod removed(0.01)
  • In-Air Accuracy penalty reduced(-0.09 ->-0.065)
  • ADS accuracy modifier increased from 0.075 to 0.09
  • Bloom Increased
  • Bloom Recovery Increased
  • Base Range Reduced from 14m/26m ->9m/19m
  • Base Reload Speed increased from 1.35 -> 1.5
  • Base Mag Size reduced from 30 -> 25
  • Level 1 Upgrade Increases Mag Size to 30 and Increases Reload Speed to 1.35
  • Level 3 Upgrade Increases aim accuracy and reduces recoil

Arbitrator 

Shotguns, much like their long-range cousin the sniper, are a core staple in shooters. Their identity of being incredibly lethal at danger-close range is something that we want to maintain and dial into. The Arbitrator is a pretty contentious weapon as it seems to operate well at unexpected ranges and the risk isn’t quite high enough to match its lethality (more so in the hands of certain perks and rogues, which we will address later). As such, we are reducing the effective range, fire rate and reload speed to bring in its identity while asking the wielder to adapt and have a bit more risk in their decision-making. This will also put it closer to the identity that we will want shotguns to have going forward. To reiterate: the identity of a Shotgun is that they are high-damage, high-risk guns that can punish careless enemies that dare get too close. Keep an eye out on changes to other shotguns in the future!

  • Falloff Ranges have been reduced 
    • Base/Rare/Epic: 9m/15m -> 7m/12m
    • Legendary: 11m/17m -> 10m/15m
  • Fire Rates have been reduced(Rounds Per Second, not factoring Reload Speed) 
    • Base: 3.33 -> 2.5
    • Rare/Epic/Legendary: 4.44 -> 3.33
  • Reload Speeds have been increased 
    • Base: 2.4 -> 2.8
    • Rare: Loses Reload speed upgrade
    • Epic/Legendary: 1.8 ->2.0

LW6 Revolver 

We still value the LW6 Revolver’s place as the DMR of pistols. However, we feel that its fire rate and reload speed should be tuned down to require the player to have the steady hand and calm mind of a proper gunslinger. We will keep an eye on the LW6 and other pistols in the future to bring them up to have stronger identities. 

  • Fire Rate reduced from 3.03 -> 2.5
  • Reload Speed increased from 1.6 -> 2.0

KNOWN ISSUES

  • NOTE: THESE ARE THINGS ARE STILL FUNCTIONAL BUT Descriptions for the following are still showing the old values, these will be fixed in the next build. For now please rely on the above patch notes for accuracy. 
    • Epic and Legendary Life Drain displaying old heal amount
    • All Tiers of Shredder Rounds displaying old description
    • D40C upgrade levels 2 and 3 displaying old upgrades
    • LMPX Lv1 and Lv3 displaying old upgrades
    • Arbitrator Lv2, Lv3,Lv4 displaying old upgrades

FIXED ISSUES

  • Ranked Rewards are now properly displayed in UI. Its not banners we promise!
  • Future Tech Dallas has the wrong thumbnail
  • Fixed: Seasonal Contract “Down 40 Enemies before they damage you” not tracking progression
  • Fixed: Seasonal Contract Use 50 Deployable abilities or Gadgets is not tracking all gadgets used
  • Fixed: Ronin unable to shoot and explode her own Ballistic Knife
  • Fixed: Conviction’s Milestone #3 “Down X Enemies after continuously Firing for 1 second” is not tracking progression

Source: Rogue Company

Damien Seeto

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New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 12 Listed (Feb. 7)

MP1st is here to bring players the new Battlefield 2042 weekly missions and store refresh for February 7. Check out the official Battlefield 2042 Season 3 Week 12 weekly missions, Battle Pass rewards, and Featured Experiences!

New Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 12:

Week 12 Missions:

  • 3 Hip-Fire Kills (4)
  • 100 Damage Inflicted With Throwables (4)
  • 8 Kills and Assists With SMGs (4)

Available After 2 Missions Completed:

  • 1000 Damage Inflicted With C5 or Zain’s XM370A (5)
  • 10 Kills With Gear (5)
  • 3 Combat Ribbons Earned (5)

Available After 4 Missions Completed:

  • 30 Kills With Vault Weapons (6)
  • 50 Kills and Assists With Vehicles (6)

Available After 5 Missions Completed (Bonus Mission):

  • 6 Objectives Captured or Neutralized (10)

Portal Featured Experiences:

Battlefield 2042 weekly missions for February 7

  • 2042 Free-for-All
  • Conquest – Hardcore

New Store Bundles:

Battlefield 2042 Season 3 Week 12 February 7 Store Bundles

  • Shapeshifter (7 Items, 1750 BFC)
    • “Bloodthirst” 12M Auto Weapon Skin (Legendary)
    • “Kumiho” Paik Specialist Set (Legendary)
    • “Devil Temptress” EBLC-Ram Vehicle Skin (Epic)
    • “Tactical Kama” Takedown (Epic)
    • “Friend in Need” Player Card Background (Epic)
    • “Legend Has It” Universal Weapon Charm (Rare)
    • “Siren Call” MP9 Weapon Skin (Rare)
  • Wild Frontier (7 Items, 1400 BFC)
    • “Quickhatch” MP28 Weapon Skin (Epic)
    • “Feral” M5C Bolte Vehicle Skin (Epic)
    • “Surveyor” LCAA Hovercraft Vehicle Skin (Epic)
    • “Snared” Universal Weapon Charm (Epic)
    • “A Life Saved” Player Card Background (Epic)
    • “Trapper” Ghostmaker R10 Weapon Skin (Rare)
    • “Savagery” Universal Vehicle Decal (Rare)

That’s about it! Tune in next Tuesday for the Season 3 Week 13 new challenges and more.

(Thanks, Havoksixteen!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Hogwarts Legacy – Cipher to Solve Number Door Puzzles

We show you exactly how to solve those mysterious number doors in Hogwarts Legacy with this helpful article! This Hogwarts Legacy number door puzzle guide even comes with a cipher!

Hogwarts Legacy Number Door Puzzles Guide and Solution – How to Open Them

To save you a bit of a headache, down below, you’ll find the note that contains the cipher to these mysterious doors scattered around Hogwarts. I recommend keeping it handy on a phone or another screen, as it’ll save you time from flipping between the in-game menus to look at it every time. 

Assuming you’re not horrible at math, this should make opening those doors easy. Each door has two solutions that need to be solved, with two mechanisms close by that have symbols that correspond with the image above. Interacting with these mechanisms will roll it, displaying a different symbol each time. 

The doors will display a question mark, one of those symbols above, and usually a number or another symbol, as shown in the example below. 

The center number is the sum of all those symbols and numbers, so looking at the first one, we have 21 for the total. 11 is the number given, with the creature symbol corresponding to 2. That provides us with a total of 13, meaning we need an 8. That corresponds with the spider symbol, so this is the symbol you’ll want to use on the first mechanism.

Solve the second equation the same way, and once you get both symbols correct, the door will open. Each door has some reward behind it, so you’ll want to do these every time you come across them if you want to get some easy loot. 

Where to Find the Cipher Note

If you want to find this item yourself, the note is located in the Viaduct Entrance in the library of the library annex section of Hogwarts. Head up towards the upper levels, where you can look down into the library. You’ll eventually come across a chalkboard with the same markings as those doors. On the bench beside it is a note on the bench next to it. 


Once you have the note, you should be able to figure out the rest. If not, refer to the information provided above. 

And that’s how you open these doors in Hogwarts Legacy. If you found this guide helpful, be sure to check out our other Hogwarts Legacy guides!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hogwarts Legacy: Cache in the Castle Quest – Where to Find the Third Landmark

One of the hardest types of side quests in Hogwarts Legacy comes in the form of maps that require you to find a specific location within the game. Sometimes these aren’t as obvious as they seem, but lucky for you, we’re here to help! For this guide, we’ll be looking at the Hogwarts Legacy Cache in the Castle side quest, revealing to you exactly where to find the third landmark. 

Hogwarts Legacy: Cache in the Castle – Where to Find the Third Landmark

Early in the game, you can pick up a questline from Arthur Plummly, a Hogwarts student located in Astronomy Tower. He’ll give you a side quest called “cache in the castle,” asking you to find a hidden chest based on the treasure map he gives you. 

Chances are you’ve been to both the location with the skeleton and dragon statue, but the closest fast travel point is the Defence Against the Dark Arts Classroom under the Floo Flames locations. Fast travel here; head down the stairs, and you will come across the skeleton of a creature. 

Take the stairs on the left, and head down the the first floor. There will be a door in front of you that leads into the courtyard. Here you’ll the statue of the dragon.

Run past the statue towards the building, you’ll find a door you can enter. If you look straight ahead, you should see another dragon statue with stairs to the right of it. Head up the stairs, and you should past another one of the skeletons from earlier with a painting on the wall next to it. 

You can cast Accio on the top portion of the picture frame, revealing a secret room behind it. 

Open the chest, collect the reward, and report back to Arthur to complete the Cache in the Castle quest. 

That’s how to Find the Third Landmark! Hopefully this guide has helped you out, and if it has, then you may want to take a look at out other Hogwarts Legacy guides. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hogwarts Legacy – How to Change Character Appearance (Transmog)

If you’re not liking how the gear looks on your character in Hogwarts Legacy, you may be happy to know that the game features transmog, the ability to change your character’s appearance without sacrificing stats. Here’s how to change character appearance in Hogwarts Legacy. 

How to Change Character Appearance (Transmog) in Hogwarts Legacy 

Changing character appearance without losing gear stats (known as Transmog) is very easy in Hogwarts Legacy. There’s no required quest line to complete, or station for it, as it’s accessible via the gear menu. All you have to do is highlight a piece of gear, and under its stats information, you should see a “change appearance” option. Push the button prompt (in PlayStation’s case, square), and you’ll be taken to the appearance window.

You can change the appearance of every piece of gear (handwear, facewear, headwear, neckwear, cloaks and robes, and outfit.) The cloak and robe gear slot has an additional “hood on/off” option, which lets you use the hood of the selected appearance. If you choose to enable the hood option, headwear appearance will be disabled until the hood option is turned off. 

That’s all there is to it! If you found this guide to be helpful, be sure to check out our other guides for Hogwarts Legacy.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hogwarts Legacy: The Tale of Rowland Oakes Quest – Where to Find Rowland Oakes

Having trouble deciphering the map and finding out where Rowland Oakes is in Hogwarts Legacy? Well, we got you covered, as this guide will show you exactly where to find Rowland Oakes in Hogwarts Legacy!

Where to Find Rowland Oakes in Hogwarts Legacy

If you’re going around and completing all the sidequests around Hogwarts school, eventually, you’ll come across a side quest called “The Tale of Rowland Oakes.” Adelaide Oakes, a classmate, would like you to check up on her uncle Rowland, a metal trader who frequently works with the goblin community. 

She’ll ask you to visit his campsite, which is marked on the map for you. Head over to this location, and you’ll come across a group of goblins you must defeat. After that, you’ll need to search the camp for Rowland’s whereabouts. There is a map in the back with clues about where he might be.

Not the most detailed of maps, especially given the size of the world. However, looking at the map, we can see a river running through it, with some landmarks along the river. The starting point is the camp you’re at. With this in mind, you can open up your map. You’ll want to follow the river heading North East. The exact path is shown below.

You should have your broom by this point, so fly there; otherwise, expect to face off against some resistance on the way. 

Once you arrive, you’ll be at a goblin outpost, and as it turns out, Rowland has been taken prisoner by the goblins. Fight your way through, free Rowland, and report to Adelaide for your reward. 

Congrats, you’ve found Rowland and completed the “The Tale of Rowland Oakes” questline. Before you leave, don’t forget to check out our other Hogwarts Legacy guides!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Horizon: Call of the Mountain Goes Gold Ahead of Feb. 22 Launch

It’s been a busy few months for Horizon fans, with rumors afoot of multiple titles and a Zero Dawn remake in development and the recent leaks of a Horizon multiplayer game. Today, Guerrilla Games and Firesprite have announced that their upcoming title Horizon: Call of the Mountain has officially gone gold ahead of its simultaneous launch with the PSVR2 headset on February 22, 2023.

For those unaware, a video game is said to have “gone gold” when development has concluded and the title is ready for publication and distribution.

First announced at CES 2022 as a PSVR2 launch title, Horizon: Call of the Mountain is a virtual reality (VR) experience in the Horizon universe created exclusively for the PSVR2 headset. The game unites PSVR2’s immersion capabilities with the vast, scalable landscapes characteristic of the Horizon games, using the Sense controllers’ haptic tech to convey physical tension and weight.

With launch just two weeks away, the PSVR2 headset already boasts an impressive collection of fresh and reimagined titles that will be available to play on day one. For a better idea of the PSVR2 experience, check out the PlayStation team’s hands-on impressions of a number of these games, including Horizon: Call of the Mountain and Resident Evil Village on the PSVR2.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Hogwarts Legacy – Where to Find the PlayStation Exclusive Quest “Haunted Hogsmeade Shop”

In case you didn’t know, WB Games struck a deal with Sony that gives PlayStation gamers extra content not found on other platforms. One of these extra content is an exclusive side quest to Hogwarts Legacy that’s a rather beefy side mission called “Haunted Hogsmeade Shop.” If you’re curious where to find the PlayStation-exclusive quest in Hogwarts Legacy or know how to access it, MP1st is here to remedy that with this Haunted Hogsmeade Shop quest guide! 

Where to Find the PlayStation Exclusive Quest “Haunted Hogsmeade Shop” in Hogwarts Legacy

To access the PlayStation-exclusive Hogwarts Legacy quest, “Haunted Hogsmeade Shop,” you’ll need to first progress in the story. We noticed the quest becoming available roughly 3/4 of the way through the campaign when the season changed to Winter, though it’s possibly available earlier than this. Keep checking Hogsmeade (marked below). You don’t have to go to Hogsmeade to check physically; all you have to do is look at the map to see if the icon is there. It will eventually become available after a certain point in the story. 

Hogwarts Legacy PlayStation Exclusive Quest Where to Find

You’ll see a working house-elf cleaning outside an abandoned shop. Her name is Penny, and she’ll tell you that the owner is looking for a buyer and promises to help you run the place by selling any gear you give her. This will begin the “Minding Your Own Business” quest.

Eventually, this will lead to the Haunted Hogsmeade Shop quest.

You’ll want to ensure you have everything you need before you begin this quest since it’s a rather long and, at times, challenging quest. Stock up on potions, and make sure you equip the best gear you have. I won’t spoil anything, but this is perhaps my favorite side quest in the entire game. It’s definitely worth doing if you come across it.  

Haunted Hogsmeade Shop Quest Rewards

Here’s what you get for completing the Haunted Hogsmeade Shop quest.

  • Shopkeepers Cosmetic Set – Outfit, cloak and robe, and headwear
  • In-game Hogsmeade Shop – A shop you can sell items at a slightly higher price (20-40 more gold than usual.)
  • Felix Felicis Potion Recipe – A potion that reveals all large chests on the mini-map for a day. 

Pretty decent rewards overall, though the quest itself is without a question the highlight. For PC and Xbox gamers out there wanting to play this quest, unfortunately the quest is exclusive to PlayStation for one year. 

For more helpful guides and tips, be sure to visit out Hogwarts Legacy guide page!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty 2023: Activison Reaffirms “Full Premium Release” for Franchise This Year

Late last year, Activision said that the company is releasing a “full premium” release for the Call of Duty franchise as part of its 2023 strategy. This is despite reports that surfaced stating that Activision will be skipping a year and instead, we’ll see the next full premium release in 2023.

In today’s latest quarterly earnings report by Activision, the company reaffirms that a “full premium release” is planned for the shooter franchise this year.

Across the Call of Duty franchise, our teams are working to amplify the success of the fourth quarter, with 2023 plans including even more engaging live services across platforms and the next full annual premium release in the blockbuster series.

Could this “full premium release” point to Modern Warfare 2 DLC instead of a full-fledged Call of Duty game? I honestly can’t say. But the company stating that term leads me to believe that we are getting a full retail COD game later this year complete with single-player, multiplayer and the whole bit.

Hopefully, we’ll have more info about this in the coming months. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Construction Simulator Update 1.11 Released for HUD Fixes This Feb. 6

Software Entwicklung has released Construction Simulator update 1.11 on all platforms, and this is purely for a bug fix! Read on for what’s new in the Construction Simulator Feb. 6 patch notes.

Construction Simulator Update 1.11 Patch Notes | Construction Simulator Feb. 6 Patch Notes:

Here’s what got fixed per the devs:

Hotfix for delivery task HUD issues after Update #4 available for download!

We just released a small hotfix for an issue that slipped into the game with Update #4:

  • Fixed delivery task progress for jobs in HUD

Yep, that’s about it. Speaking of Update #4, go read the patch notes for that update which was released last week here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hogwarts Legacy – How to Increase Gear Storage

Racking up gear in Hogwarts Legacy is easy. What isn’t easy is managing all of it, as you can only hold so much at once before being told your inventory is full. Thankfully, there’s a way to increase gear storage in the game! Here’s how to increase gear storage in Hogwarts Legacy.

How to Increase Gear Storage in Hogwarts Legacy

To increase your gear storage, you must progress through the Merlin Trial challenges. Merlin Trials are trials you undergo, usually quick and straightforward puzzles scattered throughout the world. They’re marked with a feather symbol, followed by Merlin’s crest on the ground. You’ll initially have to do one of these as part of the story progression.

The Merlin trials all differ, but for the most part, they are simple to do as they typically revolve around shooting at objects, lighting them on fire, or rolling a ball into a slot. 

You’ll need to complete a specific number of these before your gear storage increases. You can check the progress of required Merlin Trials under the Exploration tab in the Challenge menu.

Once you complete a challenge, you can hop back into the challenge menu to claim your reward. In total, you can increase gear storage a total of five times. 

There you have; pretty straightforward. If you found this guide to be helpful, be sure to check out our other guides for Hogwarts Legacy!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dead Space Remake Accolades Trailer Celebrates Rave Reviews

Celebrating the positive critical reception of the ambitious remake project, Motive Studio and EA have released a Dead Space remake accolades trailer set to breathtaking visuals and gameplay sequences.

Watch the Dead Space remake accolades trailer below:

Released on January 27, 2023, the Dead Space remake is a modern yet faithful reimagining of the 2008 cosmic survival horror classic. While series co-creator Glen Schofield attempts to capture the Dead Space essence with his new The Callisto Protocol IP, the remake brings Isaac Clarke and his terrifying journey to a newer audience in rejuvenated fidelity.

The Dead Space remake is available now on PC, PS5, and Xbox Series X|S. If you’re wondering what the fanfare is all about, check out our review of the title on PS5 where we found it “a fantastic way to start the year for horror fans, and one indoctrination worth experiencing.”

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Salman Haider Zaidi

That's a nice argument, Senator.

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