If you thought Gotham was a huge area to drive around and explore in Batman: Arkham Knight, then you haven’t seen nothing yet, as Gotham Knights will feature the “biggest version of Gotham” in video games according to WB Games Montreal.
In an interview, Executive Producer Fleur Marty and Game Director Geoff Ellenor talks about the real estate of Gotham in the game.
Geoff: It’s pretty big. I haven’t put one map over the other, but our Gotham is a big place. I tend to spend a lot of my Zoom calls on the Batcyle driving around Gotham. It is one of the fastest and most chill ways to move around the city. It feels like a big place.
Fleur: For sure it’s the biggest version of Gotham that has been represented in video games. The most important thing for us is its density and verticality. It has a lot of layers. The Batcycle is the long-range mode of transportation.
In the same interview, Fleur confirmed that players will be able to play as the same character as their co-op buddies even if it’s weird.
If my main is Nightwing and my friend’s main also happens to be Nightwing, would one of us have to be a different hero, or could we have an Elseworlds situation of two Nightwings together? Geoff: You can make it as weird as you want to.
Fleur: We’re leaving it up to players. We know some people will want to have different characters, but some won’t care. I don’t want to spoil anything, but there’s a funny moment in the game if you are playing as two of the same character. We’re giving you complete freedom.
That’s definitely good news. If I want to have a squad of two Red Hoods acting like John Wick in the game, then so be it!
Gotham Knights is set to glide out this October 25 on the PS5, Xbox Series X|S and PC.
Earlier this month, Crystal Dynamics announced that the Marvel’s Avengers The Mighty Thor Jane Foster title update (technically it’s free DLC) will be released “later this month.” Today, the studio confirmed that this is still happening! The Marvel’s Avengers Jane Foster DLC release date is set for June 28, and yep, it’ll be part of a free title update to the game!
Alongside this announcement, a new animated trailer featuring how Jane Foster enters the Marvel’s Avengers universe has been released!
Marvel’s Avengers Jane Foster DLC Release Date and Animated Trailer:
While Crystal Dynamics hasn’t revealed Jane Foster’s exact abilities just yet, here’s what the studio had to say about that earlier this month:
In our previous update, we revealed that, as Thor, some of Jane’s abilities will naturally echo the Odinson’s. However, Jane is her own kind of Thor and several design changes set her apart. The biggest differences start with a new Intrinsic, All-Mother’s Blessing, and a new Overcharge ability, God Tempest. Her Ultimate Ability, the All-Weapon, is also brand new as we draw inspiration from her comic runs as Thor and Valkyrie and allow you to smite foes with Undrjarn as well as Mjölnir. Some of Jane’s baseline abilities are also new, including her new ranged combo, and a new ranged power attack. On top of that, Jane will perform some of the familiar abilities she shares with Odinson with her own signature flair.
Alongside this The Mighty Thor title update, Crystal Dynamics is already looking beyond it, as the studio is already preparing for new Omega Level Threats, and more! Once The Mighty Thor patch is out, we’ll be sure to let our readers know.
For all the King of Fighters 15 fans out there, SNK Corporation has some more content coming your way, as the King of Fighters 15 Team Awakened Orochi DLC pack is finally making its way to the game in August. Team Awakend Orochi features Orochi Shermie, Orochi Yashiro, and Orochi Chris.
The three characters had previously “worked in the shadows to revive Orochi in KOF ’97.” And as it now appears, they will be making their way back to KOFXV as Team Awakened Orochi, which will be available starting August this year. Team Garou, Omega Rugal, and Team South Town are already available for play.
In addition to the DLC, SNK KOF ’98 Ultimate Match Final Edition (KOF ’98 UM FE) is out today! This re-release is an enhanced version of KOF ’98 as it features a new Ultimate Mode system as well as tweaks to the game’s balance. Challenge and Practice modes have also been included in the game.
Here’s info for KOF ’98 UM FE via the press release:
Try out The Awakened Orochi Team in KOF ’98 UM FE, now with rollback netcode, releasing on PlayStation®4 today. THE KING OF FIGHTERS ’98 ULTIMATE MATCH FINAL EDITION, a fully tuned-up version of KOF ’98 which is still an immensely popular game in the KOF series, is finally coming to PlayStation®4. Based on KOF ’98, this new “ULTIMATE MATCH” features a unique new “Ultimate Mode” system and game balance adjustments. Various game modes such as “Challenge Mode” and “Practice Mode” have also been added. In addition, this title adopts rollback netcode for its online matches. Online lobbies can accommodate up to nine players and features a spectator mode. Online functions have also been greatly overhauled, including a replay function for battles and settings for matchmaking conditions. Aim for the top by winning the ultimate battle between 64 popular characters from KOF’s history!
Once Team Awakened Orochi is out, it’ll be accompanied by a game patch, so watch out for it in August! Speaking of patches, check out the latest one released on June 10 right here.
Taking to the official Hulu support Twitter account, the company confirmed that their service is currently experiencing some down time, with no eta as to when users can expect it to be back up.
We hear you! Our developers are on the case and working to resolve this as we speak. We appreciate your patience!
We’re currently investigating this behavior with a high priority, and we hope to have a fix in place soon. Thank you for your patience!
Users trying to log on (PC, mobile, gaming devices, and/or tablets) may notice an error or interruption during their connection to the app, while those trying to subscribe as a new user are reportedly unable to given the persisting server issues. Note this down time for Hulu doesn’t seem to be affecting everyone as some users have reported being able to stream content, though it appears they were logged in before the issues starting popping up.
We’ll be sure to continue to monitor the situation, until then you’ll just have to wait it out and use another streaming service.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Just yesterday, Blizzard Entertainment revealed the abilities of upoming hero Junker Queen. Now, the studios has shot out an Overwatch 2 Junker Queen gameplay video, as well as deep dive into her abilities! Ready? Read (and watch) on!
Adrenaline Rush and Scattergun
Adrenaline Rush is the cornerstone of Junker Queen’s identity as a tank. The passive ability heals her from all damage over time dealt by wounds. Many of her abilities apply wounds that cause enemies to slowly drain health. This life-steal passive adds to her survivability and aggression. Pushing the boundaries of brawling, Junker Queen feels more like a berserker tank whose survivability is directly connected to how many enemies she’s wounding.
All of Junker Queen’s abilities encourage her to get up-close and personal with her enemies, so we equipped her with a primary fire that fits her playstyle. Scattergun is a pump-action shotgun with a small spread that makes it extra scary at short range.
Adrenaline Rush and Scattergun enable her to play into enemies while giving her the survivability she needs to make space for her team and fulfill her tank role.
Carnage
Junker Queen’s character has always been depicted with an axe, so that was the starting point for her design. Carnage consists of a big, sweeping swing that wounds all enemies in front of her, dealing damage to them over time and activating Adrenaline Rush. Junker Queen refers to her axe as “Carnage,” further inspiring the importance of this ability in her kit. We thought her axe might work as her primary weapon, but historically, making a melee hero in Overwatch has come with its own set of challenges. For example, Genji’s Dragon Blade used to be his primary weapon, but didn’t translate well in-game; in the end, it was transformed into the powerful Ultimate players know today. We didn’t want to take Junker Queen down a similar path, so we incorporated her axe into this ability.
The original iteration of Carnage let her throw her axe following the initial swing before recalling it back to herself with her magnetic gauntlet; however, when implemented, the practice of throwing her axe felt wrong. It led to a rigid playstyle that didn’t allow for the use of other axe-based abilities while her weapon was out-of-hand, so the throw was swapped to a slash with a wound effect. The concept of throwing and recalling her weapon eventually led to her next ability: Jagged Blade.
Jagged Blade
Jagged Blade is Junker Queen’s secondary fire and comes with both active and passive abilities. The active ability triggers when you press secondary fire, causing her to throw the knife in her off-hand. Her knife, which the Queen calls “Gracie,” applies a wound that causes damage over time if she lands a direct hit on an enemy. Her magnetic gauntlet can recall the knife by re-activating secondary fire. Recalling Gracie will pull any enemy that’s been directly hit, so be wary of your surroundings—if you’re struck by Gracie, you’re heading straight for the Queen.
Jagged Blade isn’t the first time the team has experimented with throwing a weapon. When Reinhardt was first prototyped, he was able to throw his hammer into the enemy team—an ability that was cool in theory, but awkward in practice, requiring him to go pick up his hammer to defend his team any time he threw it. Despite not making it into Reinhardt’s final kit, this prototype ability heavily inspired Jagged Blade. Throwing a weapon made more sense for Junker Queen, who possesses a special magnetic gauntlet that she can use to pull things around her. We didn’t want the gauntlet to make her feel too mage-y or similar to Sigma, who can lift people up and throw them around. Instead, Junker Queen uses her magnetic powers to control her axe and knife as a vicious means to serve her brutal ends.
To make her even more intimidating up close, Jagged Blade’s passive ability wounds enemies when using Quick Melee when the knife is in her hands. These abilities that apply wounds all serve her life-leech passive, Adrenaline Rush.
Commanding Shout
To enhance her tank-iness, Junker Queen is equipped with Commanding Shout, an ability that heightens her own survivability while also helping her teammates around her, increasing the health and movement speed of both herself and any nearby allies. As the first team movement speed buff since Lúcio, Commanding Shout helps Junker Queen close the gap between her and the enemy team. Her ability to close distance was intentionally designed as a movement speed buff, rather than something sneaky like a short dash or teleport, because this helps reinforce her nature as someone who sprints headfirst into battle. She brute forces her way through her opposition with a relentless aggression that demands space. It furthers her effectiveness to take charge and lead her team into battle through tight chokepoints or to cut off flanking enemies.
Like, Commanding Shout, Junker Queen’s ultimate ability charges her into the fray.
Rampage
Rampage is Junker Queen’s Ultimate. It charges her forward, grievously wounds enemies, and prevents them from healing. It’s the first ability since Ana’s Biotic Grenade to apply an anti-heal. Paired with Adrenaline Rush, Rampage is one of Junker Queen’s strongest survivability assets; it applies a deadly wound to anyone in its path, giving her the potential to restore a significant amount of health with Adrenaline Rush depending on the number of wounds she manages to apply.
Initially, her Ultimate was a spinning whirlwind-type ability, but we wanted to incorporate her magnetic gauntlet into her Ultimate ability. We didn’t want it to feel elegant or magic-influenced, either, because it didn’t align well conceptually with character, so we tried to push her magnetic gauntlet to its limits. Rampage charges her gauntlet and creates a cloud with her knife and axe around her while she charges into the enemy team—it’s a display of the raw, visceral power she possesses as Queen.
Overwatch 2’s next beta is set for June 28 on all platforms.
Mediatonic has rolled out Fall Guys update 1.08, which is the Free for All update that makes the game, you guessed it, free for everyone! There’s also a bunch of new content included in this patch as well, which is listed in the Fall Guys June 21 patch notes below.
Fall Guys Update 1.08 Patch Notes | Fall Guys Free for All Patch Notes | Fall Guys June 21 Patch Notes:
NEW ROUNDS AND OBSTACLES!
Free for All features 7 new Rounds at launch, plus 5 brand new obstacles!
HEX-A-RING: You’ve heard of Hex-a-Gone, but have you ever tried jumping from tile to tile while the whole floor rotates? That definitely sounds challenging, but you look like you’re up for a challenge!
VOLLEYFALL: Volleyfall asks, who can knock the ball into the other side of the court without the other players hitting it back into yours? Whoever gets the ball to touch the floor of the other player, wins!
SPEED CIRCUIT: Speed Circuit brings a new level of chaos and momentum to Fall Guys! Navigate through the obstacles in your way and run three laps around the circuit without being flung into the misty slime.
TRACK ATTACK: This truly is a gauntlet to test your Fall Guys skills. With obstacles like speed arches, jump ropes and bouncy floors, you’re bound to learn a thing or two. For both experienced and new players, there are so many ways to get to the finish line in this iconic trial of speed and agility.
BOUNCE PARTY: We all love bouncy castles, but what’s it like to traverse the Blunderdome on one? The new material used in Bounce Party makes the floor very bouncy. One jump and you’re going flying! The bouncy floor can be your friend, or your foe while you bounce through hoops to score points.
THE SWIVELLER: In this revolving Round, players spawn on a rotating ring and must jump over the oncoming jump ropes to avoid falling into the Slime! Get your jump timing wrong and you’ll be picking pink slime out of your ears for weeks!
BLAST BALL: Last but definitely not least, welcoming Blast Ball. Players spawn on a platform in the Fall Guys arena, with parts of that platform collapsing over time. Pick up Blast Balls and throw them to knock each other into the slime!
PLUS! We’ve got one extra-special secret new Round that we’re launching later this season, but you’ll find out more about that soon!
EVEN MORE NEW THINGS!
You can now Voice Chat when you’re in a Party with your friends!!!
New Shows added to Custom Shows (including Stadium Stars)!
Most Custom Shows can now be started with as little as 2 players – woo!
We’ve added new rewards including the fabled Golden Dragon to Crown Ranks
You can now view Crown Rank progression on a separate screen
You will now have Weekly and Marathon Challenges available to complete alongside Daily Challenges
New Season Pass with a whopping 100 Tiers, featuring the ability to use Tier Skips!
All players will automatically have access to unlock 50 tiers!
New Store layout
You can now Dive Grab Tails and Crowns!
Auto Grab! Free for All introduces the ability to grab ledges automatically in-game and this will be enabled for all new players joining us! Beans that have been with us for a while will have the auto grab disabled by default (we don’t want to mess up your muscle memory), but you can change that in your Gameplay Settings! All players will now auto climb grabbed ledges as well
A prompt will now display when the Crown is present, reminding you to grab it
FIXES AND IMPROVEMENTS!
This list is not exhaustive – but here are the top fixes in this update!
Major optimisations to various areas of memory usage, reducing instances of crashes on PlayStation
Improvements to PlayStation FPS on object-heavy levels such as Fruit Chute, Slime Climb, Lost Temple and more
Improvements to tails being grabbed from a distance by players experiencing high latency
If multiple Squads get 0 points (particularly in modes such as Xtreme Squads) they will be eliminated instead of tying and moving to the next Round Fixed an exploit on tile levels such as Thin Ice, where players could spam jump and avoid breaking tiles (Thin Ice is back!)
Fixed a Tail Tag exploit where players could stand on a podium and evade capture
Fixed instances in Royal Fumble where the tail would disappear if the player with it disconnected
Fixed pipes at the end of Pipe Dream overshooting players over the finish line
Fixed the Options menu randomly appearing during gameplay on PS4
Fixed “Multiple Shows Selected” showing when queuing for a single show in a party
Fixed hoops spawning too high to reach on levels such as Hoopsie Daisy
Fixed players queueing together being placed into separate Squads
Fixed instances of players respawning in Xtreme mode
Fixed Clank appearing yellow instead of Red or Blue in Team Tail Tag
Innersloth has released the Among Us update 1.04 (PS5 version 1.005) patch, which is for the “Bug Bashing Bonanza” update! There’s the addition of colorblind settings, streamer mode and more, which players can look forward to. Read on for the complete Among Us June 21 patch notes.
Among Us Update 1.04 Patch Notes | Among Us Update 1.005 Patch Notes | Among Us Bug Bashing Bonanza Patch Notes | Among Us June 21 Patch Notes:
Hi Crewmates!
No long preamble here – I have lots to share! Our team worked SO HARD and we managed to fix 100+ issues that were bothering you in Among Us. Here’s a big list of most of them, so make sure you’re update to version 2022.6.21, now out on all platforms.
First up: we’ve been listening to you! I know you’ve all wanted a lot of things improved in the game and I am happy to say we’ve changed some things to hopefully make your lives easier.
Quality of Life Improvements & Implemented Community Suggestions
Added a Streamer Mode. When active, room codes do not display in the lobby and is replaced by “Click to copy”. This can be toggled on or off in the General Settings.
Added Colorblind Settings. When active, the names of the colors will appear next to the players during meetings, and below the player during gameplay.
Account linking for all platforms (minus PlayStation and Nintendo) is back. Follow the in-game instructions carefully as we’ve removed Guest Accounts, but it should make it an easier process. More information on the new Account Linking here.
Players are now able to view the map from the voting screen.
Friends List – The player’s last display name will appear above a player’s Friend Code.
We definitely have wayyyy more planned in future, so keep playing the game and letting us know how you feel (nicely, pleaseeee) and I promise we’ll be listening.
But I’m not done this post yet – now for the very long list of fixes we’ve made to the game.
Biggest Fixes
Loading screen now waits for every player in the lobby when loading into a round
Kills can no longer happen when an Emergency Meeting is being called
Players can no longer move themselves during the role reveal screen
Players in game should no longer randomly lose the ability to interact with map, complete tasks, or kills
Impostor now shifts correctly when attempting to shapeshift after Emergency Meeting if the meeting was called at the same time
Quick Chat wheel can be used as intended while a task (Download Data / Upload Data) is being completed. Players will no longer be forced to close and re-open chat
Smooth Talker achievement can now be unlocked if the second to last Crewmate leaves the game
Players should no longer see the ‘Sure is taking a while’ error message when launching Among Us
Friend Codes no longer duplicate across all players when player and host rejoin lobby
Friends List – Chat icon will display as grayed out when the Friends List is open. Opposite is true if Chat is open.
Android and iOS – Players can now interact with the Role Settings menu no matter how quickly they are tapping through other settings
Android – Players should no longer see errors when signing in on certain Android devices
Android – Players can now view and access achievements
Resolved desync issue when player reports body while climbing ladder
Polaroids for the ‘Develop Photos’ tasks cannot be placed outside the task window
During meetings, buttons respond as intended no matter how spammy your clicks are
Players can interact with the Role Settings menu no matter how spammy their clicks are on other settings
Players will no longer see ‘Sure is taking a while’ if game is set to languages other than English
Players are now able to unlock the Circumventor achievement
Entering the correct date of birth no longer registers the account as age 0
Added the Language server filter to the settings in the Lobby
Minor Bug Fixes
Airship – Players in Vents now appear on Admin
Airship – Players in the Hall of Portraits now appear on Admin
Airship – Platform can be interacted with after a crewmate is killed while trying to use it
Airship – Second admin map added to the Records Room
Nicknames now appear on Impostor start screen
No longer seeing layering issues between Pets, Hats, and Visors
“Owned” shop text is now localized properly
The letter ‘g’ is now localized properly in all languages and will not be censored (lol)
Players can’t bypass filters for profanity in nicknames by capitalizing letters
Impostors can’t shapeshift during the role reveal sequence
Updated icon for ‘reject lobby invite’
Spam clicking the chat icon doesn’t stop you from being able to click other icons
Chat filter doesn’t censor words with potential profanity words in them like “glasses” (lol)
Controller – Players can now interact with their friends list after unfriending or unblocking a player
Correct color wording now displays in Account Info when colorblind text is active
MIRA HQ – Door logs now display colors of Crewmates when colorblind text is active
Improved readability of cracked screen overlay
Decontamination locations on Polus can be referred to specifically using Quick Chat
PC – Can close chat with the ESC key
Guardian Angels can protect Crewmates without being obstructed by walls, doors, etc.
Guardian Angel targeting now prefers Crewmates
Guardian Angel protection cooldown resets at the start of every round
Fixed report menu transparency and visibility
Vitals sorting fixed: players that are dead/ejected are now at the bottom of the screen
Fixed sounds during levelling up to be tied to the SFX volume slider
Call of Duty: Vanguard has grown considerably since its launch last year. Now, shortly after the reveal of this year’s entry in the iconic military shooter series, a new Call of Duty: Vanguard Battle Pass has been released today as part of the Mercenaries of Fortune season. If you’re curious what’s in it, check out the COD Vanguard Season 4 Battle Pass trailer and breakdown below.
This is the Mercenaries of Fortune Battle Pass, featuring 100 Tiers of new content and two dozen free items throughout:
Two New Free Functional Weapons. Wield Vanguard’s first Akimbo-capable SMG with the Marco 5 and support your team with suppressive fire using the UGM-8. Each offers its own advantages along with a wealth of customization via Gunsmith.
25 Free Items, Including Weapon Blueprints, Charms, Calling Cards. Gear up with new items including the Legendary Weapon Blueprints “Shallow End” and “Crystal Cut,” plus equippable Charms like “Cosmic Discus” and “Mr. Inspector.” Highlight your Player Profile with the animated Calling Cards “Within the Storm” and “Ashes of Dust.” Earn these and more, just by playing.
Skip Double-Digit Tiers with the Battle Pass Bundle. Purchase the Battle Pass Bundle to immediately skip ahead Tiers, unlocking a quarter of the Battle Pass while providing full access to all 100 Tiers plus a Bundle-exclusive Legendary Captain Butcher Operator Skin.
1,300 Total COD Points. Get300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.
Purchase the Mercenaries of Fortune Battle Pass to instantly unlock these Tier 0 rewards:
New Operator — Carver Butcher
A man of many talents, the inimitable Captain Butcher served in the British Army during Operation Devon. There he witnessed resistance fighters in action, inspiring him to found and recruit his own Special Operations Task Force. The rest, as they say, is history.
Purchase the Battle Pass to instantly unlock Carver Butcher’s Legendary “Finalizer” Operator Skin. Equip his favored weapon, the new Marco 5, and level him up to unlock massive XP bonuses, new Operator Skins, and more.
Daniel Skin, Assault Rifle Weapon Blueprint, XP Boosts
Legendary “Vampiric” Daniel Operator Skin: Strike from the shadows and chill them to the bone in Daniel’s black and red-trimmed skin sporting a modern vampire aesthetic.
Legendary “Solar Array” Assault Rifle Blueprint: Instantly unlock this orange and white Legendary Assault Rifle Fox Blueprint, sporting ten attachments revolved around a silenced, incendiary playstyle.
Seasonal XP Boost: Benefit from a season-long 10% XP boost on your route toward Prestige Master. This boost stacks on top of others, including the 10% Warzone XP boost for Vanguard owners and other boosts from tokens and favored weapons.
45-Minute Double XP Token: Blast ahead in Player XP, doubling your gain on top of the seasonal 10% XP Boost.
Battle Pass Bundle Exclusive: Legendary Type Face Butcher
Purchase the Mercenaries of Fortune Battle Pass Bundle to gain access to all 100 Tiers, skip ahead Tiersand unlock an exclusive Legendary Operator Skin for Captain Butcher.
Bring some science fiction flair to your matches with this glowing emoji masked Operator Skin.
Two Free Functional Weapons — Marco 5 and UGM-8
Expand your Loadout options with two new Battle Pass weapons. Unlock the Marco 5 SMG at Tier 15 and the UGM-8 LMG at Tier 31.
Marco 5: SMG (Tier 15 of Battle Pass System)
“A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.”
Mobility is king when using the Marco 5, an SMG perfectly tailored to the hip-firing slayer. As such, it is Captain Butcher’s preferred weapon, noted for its excellent capabilities in close-quarters combat.
The options really open up after gaining some weapon levels, letting you adjust for mid-range capabilities with a barrel that adds a burst fire toggle, or lean into the weapon’s natural configuration as a hip blaster. Most notable for the latter category is the Marco 5’s Akimbo Proficiency, allowing you to wield two of these bad boys in exchange for losing the ability to aim down sight. You won’t miss it.
For those who prefer running straight into the danger and enjoy circling their foes, the Marco 5 will take you far.
UGM-8 (Tier 31 of Battle Pass System)
“High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.”
The UGM-8 combines mobility and power in an LMG that’s ideal for suppressing enemy Operators whether you’re attacking a fortified position or defending an important objective.
Using Gunsmith, you can equip smaller caliber rounds to further boost the UGM-8’s high fire rate or opt instead to favor damage over speed via larger caliber rounds. Various barrels offer options such as improved control and stability or improved mobility. Your overall decisions will determine whether the UGM-8 remains a fast-paced LMG or takes on a more traditional heavy yet powerful build.
New Weapon Blueprints and Operator Skins
You’ll need the best equipment to win this fight. The Mercenaries of Fortune Battle Pass features plentiful Weapon Blueprints for every style of play. Here are some of our favorites:
Epic “Cybernetic Rifle” SMG Blueprint (Tier 5): This all-metal tactical Blueprint gives you early access to the new SMG with an attachment set geared toward mid-range play.
Legendary “Beach Coral” LMG Blueprint (Tier 24): Suppress whole squads and undead mobs with this groovy Blueprint featuring a wooden foregrip and waving ren lines over white.
Rare “Emerald Coast” SMG Blueprint (Tier 42): A perfect Blueprint for the new Offensive Multiplayer map, where its qualities of stealth and power make quick work of enemy Operators vying for control of the center.
Legendary “Starred Diplomat” Assault Rifle Blueprint (Tier 85): Make ice cold work of your enemies using this frost chiseled Blueprint that pairs perfectly with Daniel’s Tier 0 “Vampiric” Operator Skin.
Legendary “Imperative” LMG Blueprint (Tier 95): This gilded LMG has seen plenty of action and will be indispensable in the fight for gold. An invaluable tool for defending your position in Warzone.
The Battle Pass also features a new Operator Skin every 10 Tiers, including “Town Runner” Beatrice at Tier 30 and “Wastelander” Roland at Tier 70.
Tier 100 — Get Rich, Be Seen with Legendary Operator Skin, Weapon Blueprint
In addition to earning the “Big Cheese” profile title, the seasonal Emblem, and the “Immortal Lord” Charm at Tier 100, you’ll also these two Legendary rewards:
Legendary “Gold Horror” Operator Skin: Don golden armor and a gilded mask, a warlord grown immensely rich in the battle for gold.
Legendary “Biochromatic” Assault Rifle Blueprint: Top off your Battle Pass completion with this multi-colored Blueprint fit for dominating in close- to medium-range engagements using larger caliber rounds for more power, weight, and kick.
The Mercenaries of Fortune Battle Pass and Bundles are filled with items fit for a king. Get equipped with the best of them and get rich or die trying in Mercenaries of Fortune.
Ubisoft has rolled out the first season for Roller Champions today! The Roller Champions update 1.04 patch is live on all platforms, and this introduces Season 1: Disco Fever! Players can expect balance changes, new maps and more! Read up on the new content in the Roller Champions June 21 patch notes.
Roller Champions Update 1.04 Patch Notes | Roller Champions Season 1 Disco Fever Patch Notes | Roller Champions June 21 Patch Notes:
NEW MAPS
Funk is all about rhythm, and so is Roller Champions. With Disco Fever you’ll make your way from Brooklyn to Venice Beach, then circle back to Staten Island in three new incredible maps, each with their own flavor and feel.
NEW ROLLER PASS
Disco Fever brings a new Roller Pass with 60 levels full of cosmetics, customizations, and a full collection of exclusive, groovy goodness. As with Kickoff Season, finishing the pass will recoup its cost in Wheels for those who are determined to disco forever.
NEW GAME MODES
Every weekend of Disco Fever brings a time limited special event. We’ll share the details each week in our Weekend Event Guide, so keep an eye out. But without spoiling too much of the surprise… get ready for:
Arena 8 (Game Mode)
Star Dash (Minigame)
Star Dash Supernova (Minigame)
As well as a return of some fan-favorite modes from the Kickoff Season, including Lootball Madness (Minigame)!
SEASON 1 – DISCO FEVER PATCH NOTES
GAME BALANCING
MAGNETIC PASS
The Magnetic Pass can no longer be used on teammates outside of your field of view.
UPPERCUT
The Air Pose and Air Tackle upward impulses will no longer combine with the Uppercut when used simultaneously.
PLAYER COMFORT
GAMEPLAY
The player can now use their camera while using the Ball Focus.
The Magnetic Pass target selection will now correctly combine with the Look Back action when used.
Team Move: Speed Boost will now correctly give the impulse to a player when used in any directions.
Emotes will now be blocked when a player is using a Team Move on a teammate.
Look sensitivities settings can no longer be set to 0 (now starts at 5).
Keyboard arrow keys can now be used to control the player camera.
The feedback of two player tackling each other at the same time will now properly be triggered (e.g., camera shake, controller vibration, tackle VFX).
Several QoL improvements to the Follow Camera settings.
Various improvements to AI behavior.
SPECTATOR MODE
The Sprint action has been added.
The Sprint action can be used while a Spectator is in Free Camera or Ball Focus to increase their movement speed.
The default keybind is L3 on gamepads, and L-Shift on PC.
The Action Camera action has been added.
The Action Camera is a new type of camera that will lock the camera position on the ball and follow it to track the action more easily in the Rink.
The player can increase or decrease at all time the camera distance from the ball with the movement input during this action.
The new action replaced the ‘Ball Carrier’ camera from the previous Season.
Transitions between cameras have been improved with new ease-in and ease-out transitions.
The horizontal and vertical look sensitivities of the Spectator can now be changed and inverted in the Gameplay Options.
The camera currently used by the Spectator will now be highlighted in the Control Helper on the HUD.
The Zoom in and Zoom out actions on gamepads changed keybind.
D-Pad Up will now Zoom In.
D-Pad Down will now Zoom Out.
The maximum ranges the Spectators can move in the Custom Match arenas have been slightly reduced.
CUSTOM MATCH
Custom Match now supports 2 Spectators during a match (from 1 to 2).
“Regulation Time Duration” setting has been added.
“Overtime Duration” setting has been added.
Players will now correctly be placed in the Custom Match entry there were invited from.
SKATEPARK
The Skatepark Activity timer on the HUD will now give a bigger heads up for the next activity (countdown will be more than 3 minutes ahead).
A new overlay will appear at the start of the Skatepark Activity, and at the end of the Activity, to display the player’s placement and rewards earned.
GOAL REPLAY
The camera on the player is now closer during the replay.
Camera movement during rapid verticality changes and player scoring is now smoother.
The slow-motion triggered by player actions during the replay are now capped at 1 per action-type.
Air Pose and Team Move: Super Jump will now trigger slow-motion during the replays.
UI/UX
The highlighted text in the [Moves & Rules Menu] and [Play Menu] has been changed to a bold gold color, instead of red, for better readability.
The new Mailbox feature is accessible from the Main Menu, replacing the previous notifications.
The Options Menu (top right corner in the Home Page) now has a new feature called ‘Feedback’. Take a look and leave us your feedback through this new tool!
Loading screen tips now include input buttons embedded in the text, where it is relevant.
The Skatepark Tile in the Play Menu now displays the Skatepark Activity state and timer when an Activity is active.
The Daily Bonus section has been removed from the Sponsor menu (moved to the Home Page) as well as special contracts have been visually revamped.
The End of Match flow now includes an improved celebration of the total number of Lifetime Fans that the player has earned so far.
Studio Wildcard has released the Ark Survival Evolved update 2.80 patch on all platforms, and this includes a few new additions to Fjordur, as well as improvements. Check out the complete and offiical Ark Survival Evolved June 21 patch notes below.
v704.8 – 06/21/2022 – Minor version for servers and clients
Added element reward to mini-bosses on fjordur
Added other map learnable engrams to Fjordur (now matches Lost Island)
Fixed several map issues on Fjordur
Fixed gamepad issues while mounted
Fixed Desmodus issues while using Simplified Chinese
Fixed an exploit
Fixed a crash
There was also an update released on June 13 that was a server-side patch (no download required) on all platforms, which we’ve included below, too.
v704.7 – 06/13/2022 – Minor version for servers
Fixed a cooldown on defecation
Server administrators can enable and disable the Fjordur biome teleport in GameUserSettings.ini, under [ServerSettings] with the server config option: UseFjordurTraversalBuff=true/false
That’s about it for this patch. Once there’s a new one, we’ll be sure to let our readers know.
Respawn has rolled out the Apex Legends update 1.000.012 patch on all platforms today, and this is for the Awakening Collection Event! Players can expect a new area to fight in, new cosmetics and more! Read up on the official Apex Legends Awakening Collection Event patch notes down below.
Welcome to Lifeline’s Clinic, a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.
In the center of the Clinic’s main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them. If the Med-bay is charged, they will get continuous healing. Additionally, the Med-bay’s holo-displays will indicate if someone is healing, or if the Med-bay is recharging.
If you want better loot, just head to the “Emergency Platform” at the back and use the Care Package console located there. Make sure to reach it first as you can only use the console once per game.
CONTROL LIMITED TIME MODE RETURNS
Control mode returns during the Awakening Collection Event and this time, World’s Edge will be joining the rotation with Olympus and Storm Point. If this is going to be your first time playing Control or it’s been a while, catch up with our blog that explains the popular mode here. Also, check out the new features we’ll be adding to Control during the Awakening Collection Event:
Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them.
Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.
Added tabs to the About screen – seen in Lobby and accessible in Control matches.
One of the new tabs has a breakdown of Ratings values.
The other has a breakdown of how the spawn system works.
AWAKENING COLLECTION EVENT ITEMS
The Awakening Collection Event introduces a brand new set of 24-themed, limited-time cosmetics. Look every inch the fighter in new Legendary skins including Horizon’s “Atom Heart Mother”, Fuse’s “Animal Instinct”, Ash’s “Existential Threat”, and more!
All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Awakening Event Apex Packs for the entire duration of the event.
Collect all 24 themed event-limited cosmetics to unlock our latest Heirloom: Valkyrie’s the “Suzaku”!
REWARD TRACKER
You can earn 1,600 points per day and challenges refresh daily. All of these challenges also stack with your Battle Pass so that you can complete multiple at once.
SPECIAL OFFERS STORE TAB
During the Awakening Collection Event we’ll be bringing back the Special Offers tab that will be offering deals during the event.
CONTROL LTM QUALITY OF LIFE UPDATES
Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
Give players a full ult on respawn if they had one when they died
Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.
Decrease Spawn wave times…
Max Deathscreen time old: 20 secs new: 15 secs.
Spawn Wave Max Time Old: 12 secs New: 10 secs.
First Wave Spawn Max Time Old: 20 secs New: 15 secs.
Turned off enemy highlights and enemy vehicle highlights.
Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.
Increase capture rate on Objectives based on the number of players capturing
1 = x1
2 = x1.5
3 = x2
4 = x2.25
5 = x2.5
6 = x2.75
7 = x3
8 = x3
9 = x3
Moved the turbo charger for the Havoc back to Purple Tier.
Allow players to equip 3x Scopes on LMG’s and Assault Weapons in the Loadout Selection Menu.
Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
Updates to Spawning Logic to try to prevent players from spawning near enemies.
Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
Removed the Squad Wipe Ratings Bonus when killing an enemy.
Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
Scoreboard added as a tab while spectating in Arenas
Scoreboard added as a tab at the end of the game for both Arenas and Control
Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe
IMC ARMORY UPDATES
Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).
Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).
Prevented Tridents from landing on top of Armories.
Removed Gold Loot Roller reward at Wave 8.
Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop–ups further reduced to 20%.
Smart Loot is no longer generated for teammates outside the Armory.
BALANCE UPDATES:
Crafting
R-301 and Rampage removed from crafting and added back to floor loot.
Wingman and CAR SMG added to the crafting and removed from floor loot.
Out of Bounds
Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).
Bocek Bow
Optic on Gold version defaults to the 3x Ranger.
Mirage
Can now use decoys from Valk Skydive Re-Deploy.
Lifeline
Combat Revive
Moved revive cancel option from Lifeline to the player that’s getting revived.
D.O.C. Heal Drone
Healing pool increased from 150 to infinite (still lasts 20s).
Doubled the healing radius.
Care Package
Cooldown reduced from 5 minutes to 3.5 minutes.
The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
No blue beam on initial drop (will still show up after the Care Package lands).
WORLDS EDGE
Fixed some final rings that end in heal offs.
STORM POINT
Fixed some final rings that end in heal offs.
OLYMPUS
Fixed some final rings that end in heal offs.
Rings tuned for more balanced map dispersion.
RANKED UPDATES:
Split Reset
This split’s reset is softer
13.1 Split Reset: 6 → 4 divisions
Entry Cost
Lower entry cost
-10 RP across all divisions and tiers.
Diminishing Kill Values:
More RP for high elimination counts
Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. This will give winning teams with high eliminations about 40 to 60 more RP.
ELIMINATION
13.0 APPROX VALUE
13.1 APPROX VALUE
1 – 3
100%
100%
4 – 6
80%
80%
7 – 9
20%
60%
10 – 12
20%
40%
13+
20%
20%
Kill Tier Differences
More RP for killing players of higher tier
TIER DIFFERENCES
S13.0 KILL MODIFIER
S13.1 KILL MODIFIER
1
100%
150%
2
150%
200%
3
200%
250%
GAME BUG FIXES
Fixed Olympus Drop Ship pathing bug where the vast majority of games would start above the Docks area
Crypto can now scan Survey Beacons with his Drone while riding the Trident.
Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical.
Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back
Add soundFX for Newcastle when he enters a Trident.
Fix UI bug where Legend info would not display in the Firing Range.
IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.
[PS5] – Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.
Fix for Rampage/Sentinel for cases where the charging animation would show but they won’t charge when aiming down sites.
Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
[Caustic] – Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
Blood splatter VFX no longer appears when Ash gets shot.
Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
[Control Mode] – Fixed bug for when the enemy team will continue a capture point’s progress without needing to flip or undo the other team’s progress.
[Control Mode] – Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
[Control Mode] – Fixed bug where picking up a weapon in Control always shows a full mag.
Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
[PS4 Pro / Xbox One X] – Fixes to improve frame rate issues during gameplay on some areas on Olympus.
[PS4] – Fix to improve performance issues on grassy areas on Olympus.
Respawn Entertainment has pushed out Apex Legends update 1.98, and this is for the “Awakening” Collection Event! Aside from new cosmetics, there’s a new area to explore, alongside Control mode returning, and gameplay improvements too! Check out the Apex Legends June 21 patch notes below.
Welcome to Lifeline’s Clinic, a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.
In the center of the Clinic’s main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them. If the Med-bay is charged, they will get continuous healing. Additionally, the Med-bay’s holo-displays will indicate if someone is healing, or if the Med-bay is recharging.
If you want better loot, just head to the “Emergency Platform” at the back and use the Care Package console located there. Make sure to reach it first as you can only use the console once per game.
CONTROL LIMITED TIME MODE RETURNS
Control mode returns during the Awakening Collection Event and this time, World’s Edge will be joining the rotation with Olympus and Storm Point. If this is going to be your first time playing Control or it’s been a while, catch up with our blog that explains the popular mode here. Also, check out the new features we’ll be adding to Control during the Awakening Collection Event:
Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them.
Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.
Added tabs to the About screen – seen in Lobby and accessible in Control matches.
One of the new tabs has a breakdown of Ratings values.
The other has a breakdown of how the spawn system works.
AWAKENING COLLECTION EVENT ITEMS
The Awakening Collection Event introduces a brand new set of 24-themed, limited-time cosmetics. Look every inch the fighter in new Legendary skins including Horizon’s “Atom Heart Mother”, Fuse’s “Animal Instinct”, Ash’s “Existential Threat”, and more!
All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Awakening Event Apex Packs for the entire duration of the event.
Collect all 24 themed event-limited cosmetics to unlock our latest Heirloom: Valkyrie’s the “Suzaku”!
REWARD TRACKER
You can earn 1,600 points per day and challenges refresh daily. All of these challenges also stack with your Battle Pass so that you can complete multiple at once.
SPECIAL OFFERS STORE TAB
During the Awakening Collection Event we’ll be bringing back the Special Offers tab that will be offering deals during the event.
CONTROL LTM QUALITY OF LIFE UPDATES
Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
Give players a full ult on respawn if they had one when they died
Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.
Decrease Spawn wave times…
Max Deathscreen time old: 20 secs new: 15 secs.
Spawn Wave Max Time Old: 12 secs New: 10 secs.
First Wave Spawn Max Time Old: 20 secs New: 15 secs.
Turned off enemy highlights and enemy vehicle highlights.
Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.
Increase capture rate on Objectives based on the number of players capturing
1 = x1
2 = x1.5
3 = x2
4 = x2.25
5 = x2.5
6 = x2.75
7 = x3
8 = x3
9 = x3
Moved the turbo charger for the Havoc back to Purple Tier.
Allow players to equip 3x Scopes on LMG’s and Assault Weapons in the Loadout Selection Menu.
Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
Updates to Spawning Logic to try to prevent players from spawning near enemies.
Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
Removed the Squad Wipe Ratings Bonus when killing an enemy.
Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
Scoreboard added as a tab while spectating in Arenas
Scoreboard added as a tab at the end of the game for both Arenas and Control
Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe
IMC ARMORY UPDATES
Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).
Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).
Prevented Tridents from landing on top of Armories.
Removed Gold Loot Roller reward at Wave 8.
Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop–ups further reduced to 20%.
Smart Loot is no longer generated for teammates outside the Armory.
BALANCE UPDATES:
Crafting
R-301 and Rampage removed from crafting and added back to floor loot.
Wingman and CAR SMG added to the crafting and removed from floor loot.
Out of Bounds
Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).
Bocek Bow
Optic on Gold version defaults to the 3x Ranger.
Mirage
Can now use decoys from Valk Skydive Re-Deploy.
Lifeline
Combat Revive
Moved revive cancel option from Lifeline to the player that’s getting revived.
D.O.C. Heal Drone
Healing pool increased from 150 to infinite (still lasts 20s).
Doubled the healing radius.
Care Package
Cooldown reduced from 5 minutes to 3.5 minutes.
The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
No blue beam on initial drop (will still show up after the Care Package lands).
WORLDS EDGE
Fixed some final rings that end in heal offs.
STORM POINT
Fixed some final rings that end in heal offs.
OLYMPUS
Fixed some final rings that end in heal offs.
Rings tuned for more balanced map dispersion.
RANKED UPDATES:
Split Reset
This split’s reset is softer
13.1 Split Reset: 6 → 4 divisions
Entry Cost
Lower entry cost
-10 RP across all divisions and tiers.
Diminishing Kill Values:
More RP for high elimination counts
Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. This will give winning teams with high eliminations about 40 to 60 more RP.
ELIMINATION
13.0 APPROX VALUE
13.1 APPROX VALUE
1 – 3
100%
100%
4 – 6
80%
80%
7 – 9
20%
60%
10 – 12
20%
40%
13+
20%
20%
Kill Tier Differences
More RP for killing players of higher tier
TIER DIFFERENCES
S13.0 KILL MODIFIER
S13.1 KILL MODIFIER
1
100%
150%
2
150%
200%
3
200%
250%
GAME BUG FIXES
Fixed Olympus Drop Ship pathing bug where the vast majority of games would start above the Docks area
Crypto can now scan Survey Beacons with his Drone while riding the Trident.
Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical.
Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back
Add soundFX for Newcastle when he enters a Trident.
Fix UI bug where Legend info would not display in the Firing Range.
IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.
[PS5] – Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.
Fix for Rampage/Sentinel for cases where the charging animation would show but they won’t charge when aiming down sites.
Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
[Caustic] – Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
Blood splatter VFX no longer appears when Ash gets shot.
Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
[Control Mode] – Fixed bug for when the enemy team will continue a capture point’s progress without needing to flip or undo the other team’s progress.
[Control Mode] – Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
[Control Mode] – Fixed bug where picking up a weapon in Control always shows a full mag.
Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
[PS4 Pro / Xbox One X] – Fixes to improve frame rate issues during gameplay on some areas on Olympus.
[PS4] – Fix to improve performance issues on grassy areas on Olympus.
For legends eagerly anticipating the launch of the Awakening Collection Event today, that might have to wait a wee bit, as Apex Legends down reports have surfaced this June 21, and it’s affecting all platforms!
Update #2: Respawn has outlined ways for Steam players to log in!
We've identified an issue preventing some Steam players from launching @playapex. You should be able to work around it by: -Right Click on Apex in the Steam Library -Select Properties -In the General tab, remove parameters related to reticle color from the Launch Options section
The down detector site has seen a massive uptick in server outage reports recently with the official Apex Legends subreddit even posting a megathread for all people so that all the complaining and such will be in one place.
Thankfully, Respawn Entertainment is aware of it and is investigating! Here’s the official announcement from the studio:
Due to a publishing error, the 13.1 Xbox client is now available, however, it will only be playable at 10 AM PDT. We are also investigating an issue from our server provider, Multiplay that has been impacting connectivity across all platforms. Thank you for your patience.
Due to a publishing error, the 13.1 Xbox client is now available, however, it will only be playable at 10 AM PDT. We are also investigating an issue from our server provider, Multiplay that has been impacting connectivity across all platforms. Thank you for your patience.
Same as always, we’ll provide status updates on the game and the servers as more news develops. The Awakening title update should shoot its way out soon-ish, and once it’s out, we’ll be sure to post it. Go check our Apex Legends game hub to see if it’s live. As for the servers, we’ll be updating this post throughout the day, so refresh it from time to time.
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset June 21, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset June 21, 2022 and Eververse Inventory:
Developer Codemasters just released an update for GRID Legends update 3.10 (PS5 version 3.001) which includes a couple of new features, fixes, and enhancements to enhance the gameplay experience. Check out the full GRID Legends June 21 patch notes below.
This patch coincides with the first GRID Legends content pack – Classic Car-Nage, available now for GRID Legends Deluxe Edition players. You can read more about that here.
General
AI no longer drives too aggressively when not in Nemesis state
Rearview mirror now shows as mirrored
Some sponsor objectives unlocks have been fixed
Online
Online statuses now change as intended in the Lobby screen
Players no longer appear offline on the EA Friend Requests screen
Some desynchronisation issues have been resolved
Driven to Glory & Career
Missing UI in certain circumstances has been resolved
Getting disqualified in ‘Back in the Fight’ no longer unlocks the next event
AI timers no longer exceed the player’s in the MX-5 Cup Event 1
Performance/System
A frame rate issue during replays has been resolved
Performance when using interior cameras has been improved
Several issues that would cause the game to crash have been resolved across all platforms
Art and Visual Effects
Corrupted projections no longer show on walls and floors in London at Night
Text
Debug text no longer displays in certain instances
Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.19 (PS5 version 1.019, and this is the patch for Season 4 Mercenaries of Fortune! While the data for the patch is out, Season 4 goes live at 9 a.m. PT/12 p.m. ET/12 a.m. HKT later today (tomorrow for some). Read on for the COD Vanguard June 21 patch notes.
Update: Sledgehammer has released the official patch notes!
MULTIPLAYER
Maps
NEW: USS Texas 1945
The USS Texas returns from Call of Duty: WWII (2017) for one last voyage. Set sail in its 24/7 Featured Playlist at the launch of Season Four.
Castle
Bullets will no longer penetrate the wall near the High Ground in order to prevent undesirable spawn conditions.
Sphere
Addressed an issue that prevented the Glide Bomb Killstreak audio from being heard by players within the Labs.
Modes
NEW: Blueprint Gun Game
An all-time classic game mode makes its Vanguard debut. Be the first player to score a Kill with each one of the provided Weapons.
Ranked Play
Season Four Skill Rating Reset
Players’ Skill Ratings have been reset at the start of Season Four.
Play 5 Skill Evaluation Matches to earn a Season Four Skill Rating and get placed into a Skill Division & Tier.
Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
Season Four Top 250 Skill Division & Leaderboard
The Season Four Top 250 Skill Division and Ladder will go live on June 29th, one full week after Season Four starts. This release time will allow players time to earn a Season Four Skill Rating and advance through divisions.
Season Four Ranked Play Rewards
Players can earn the following rewards in Ranked Play during Season Four:
Blueprints
Pro Reissue SMG Charlie – Finish Top 5 in a Ladder Event
Pro Issue KAR98k – Win 50 Ranked Play Matches
Camos
Season Four Ladder Champion – Finish 1st in a Ladder Event
Season Four Ranked Veteran – Win 100 Ranked Play Matches
Charms
Carried – Finish Top 10 in a Ladder Event
Iced – Win 25 Ranked Play Matches
Spray
Clean Sweep – Win 5 Ranked Play Matches
Sticker
Season Four Ranked Competitor – Complete 5 Skill Evaluation Matches
Emblems
Earn an Animated Skill Division Emblem at the end of Season Four to reflect your highest Season Four Skill Division
Operators
NEW: Carver Butcher (Immortal)
Butcher served in the British Army during Operation Devon, battling against the 16th Panzer Division. He was dismissed after sustaining injuries to his face from exploding shrapnel but returned to the front lines soon after as duty called. There he witnessed resistance fighters in action. Inspired, went on to become the founder and recruiter for the Special Operations Task Force. The rest, as they say, is history.
NEW: Callum Hendry (Immortal)
All his life, Callum was a showoff, constantly adventuring and getting into trouble with neighbors, woodland creatures, the law – everyone. His unwavering spirit helped him quickly ascend the ranks of the British Army to eventually become a recruit trainer. In World War II, Callum, harboring deep hatred for Nazis and their ideals, fought hard for a future without them. Currently he is the trainer for all SOTF agents.
Weapons
General
Added the ability to inspect equipped Weapons.
Refined Pros and Cons in the Gunsmith for all Magazine Attachments that modify Aim Down Sights Time and Reload Speed to accurately reflect the effects of the Attachment.
Increased Damage for Melee Weapons in the Overclocked Playlist to maintain a one-hit-kill.
Addressed an issue that prevented Diamond Camo for Melee Weapons from unlocking once the requirements are met.
Corrected the Magazine Attachment requirements for several Camo challenges.
NEW: Marco 5 (Submachine Gun)
A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
Unlocked at Tier 15 in the Season Four Battle Pass
NEW: UGM-8 (Light Machine Gun)
High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
Unlocked at Tier 31 in the Season Four Battle Pass
Nikita AVT (Assault Rifle)
Added Weapon Unlock Challenge.
Get 10 Kills while moving in a single match 15 times.
Armaguerra 43 (Submachine Gun)
Corrected the challenge requirements for the Death Artist Camo Category.
H4 Blixen (Submachine Gun)
Corrected the alignment of the Magnus Tac iron sights.
M1916 (Marksman Rifle)
Added Weapon Unlock Challenge.
Get 10 One Shot One Kill in a single match 15 times.
Progression
Added new Seasonal Challenges and rewards.
Added new Clan Challenge (expires in one week).
User Interface & Experience
Addressed an issue that caused PC keybinds to reset to default upon switching between Campaign, Multiplayer, and Zombies modes.
Browsing a player’s Clans will now display the correct level of each individual Clan.
Addressed an issue where Loadouts would persist with outdated Weapon selections.
Bundles & Cosmetics
Quick Equip can no longer be used to equip unsupported Reticles on Optic Attachments.
ZOMBIES
Maps
“Shi No Numa”
Round-Based Zombies returns with Shi No Numa on June 22nd.
The classic map elements return such as Door Buys, Flogger trap, and Electro-Shock defenses return.
Classic Wall Buys return with round-based Zombies.
Players can now purchase select weapons from designated Wall Buy locations.
Starting at round six, Wall Buys will have a chance to increase in Pack-A-Punch level every round and all the way to level 3 at higher rounds.
The odds to increase in Pack-A-Punch level improve every five rounds until all available Wall Buys become level three.
A new area to explore… uncover its secrets.
Story Quest
New Story Quest is available in “Shi No Numa” on June 22nd.
New Intel
New narrative intel is available in “Shi No Numa” to advance the Dark Aether story.
Challenges
Season Challenges
New Season Challenges available at the start of Season Four.
Wonder Weapon
Wunderwaffe DG-2
Available via Wonder Weapon Quest in “Shi No Numa”
Extra DG-2 added to the Mystery Box at Round 10.
Weapons
Season Four
UGM-8 and Marco 5 available in Zombies loadouts once unlocked via the Season 4 Battle Pass.
Unlock Challenges
New Weapon Unlock challenges added to Zombies for the M1916 and Nikita AVT.
Blueprints
Fixed an issue where Dark Aether Tracer Rounds were not displaying when using the Accursed blueprint for the Welgun.
Covenants
Death Blow
Now returns ammo based on a percentage of ammo used when obtaining a critical kill.
Ammo Gremlin
Now refills ammo at a speed based on the size of the weapon magazine.
Gameplay
Round-Based Adjustments
Sacrificial Hearts
Players are awarded a Sacrificial Heart every three rounds in round-based modes.
Altar of Covenants
The Altar of Covenants inventory is refreshed every three rounds in round-based modes.
Pack-a-Punch Camos
New camos available at the Pack-a-Punch machine in “Shi No Numa.”
Enemies
Zaballa the Deceiver
Added new attack behavior allowing Zaballa to attack without teleporting.
Stability
Addressed various stability issues.
Sledgehammer Games has not released the offiical patch notes for Season 4 just yet, though we’re expecting that to change within the day. For the new content incoming for Season 4, check out the official list via Activision:
VANGUARD OVERVIEW
Shi No Numa Brings Back Classic Round-Based Zombies. Battle through the swamps of Shi No Numa in round-based play, featuring a new multi-step main quest, Wonder Weapon, and more.
Embark on the High Seas in USS Texas 1945. Battle on the decks and in the interior spaces of USS Texas 1945, launching at the start of the new season.
Blueprint Gun Game Debut. The fan-favorite mode is back. Be the first to progress through every weapon to win the match.
Zombies Brings Classic Round-Based Play in Shi No Numa
Thirteen years after its original release in World at War, the legendary round-based Zombies experience Shi No Numa is returning as part of this free update to Vanguard.
Team up and conquer the “Swamp of Death” in classic round-based Zombies play, featuring a new main quest and side quests, a new Wonder Weapon quest, fresh intel, and more.
New Main Quest, Wonder Weapon: Wade through the swamps as you journey on a multi-step quest culminating in a devastating battle. Complete the quest in full to show off your prowess with a new Calling Card. Watch for hidden secrets throughout in the form of multiple side quests waiting to be uncovered in the swamps.
Fast Travel, Classic Traps: Tactically reposition yourself from the undead fast using Shi No Numa’s zipline system and when the horde is nipping too close to your heels, run them through the flogger or your electro-shock defenses.
Experience the map in a new way through Vanguard’s unique features like exchanging your Sacrificial Hearts for upgrades at the Altar of Covenants and the Tome of Rituals.
Keep an eye on this blog for a Shi No Numa map guide coming next week.
Maps: USS Texas 1945 at Launch, Desolation in Season
Mercenaries of Fortune brings two new Multiplayer maps that will challenge even the most tactical Operators. A familiar battleship launches alongside the start of the season, with a second map arriving midway through.
USS Texas 1945 (Launch)
USS Texas 1945 challenges Operators to fight it out on an offshore battleship designed for tense long-range engagements on starboard and port and plenty of close-quarters action amidst its many confined interior locations. Set up on a power point and do your worst.
A reimagining of the U.S.S. Texas map from Call of Duty®: WWII, this is a a medium-sized map that’s moved from the white Cliffs of Dover to the waters around Caldera.
Desolation (In-Season)
Deploy to a Pacific listening post in this small-to-medium sized map set in a dense village littered with destruction. Large mountains and a vast landscape engulf the environment as you battle around the central building and along its creekside fortifications.
Blueprint Gun Game Debuts in Vanguard
The fan-favorite Blueprint Gun Game Multiplayer mode makes its Vanguard debut.
Be the first Operator to progress through all 18 weapons to win the match. Eliminate an enemy to cycle to the next weapon. Melee an enemy to set them back one weapon and get the final Throwing Knife elimination to secure victory.
No Perks, Killstreaks, or custom Loadouts allowed. Blueprint Gun Game is all about showing your mastery with a diverse weapon set, making it the perfect means of training up your weapon skills across the board.
New Ranked Season and Rewards
Sharpen your competitive skills by competing in 4v4 matches using the same settings, maps, and modes as the 2022 Call of Duty League.
Get unique Ranked Play rewards for securing wins and top placement against other players in the new season. Rewards include a sleek blue weapon camo for finishing a Ladder event in first place, a blue camo weapon camo for winning 100 matches, weapon blueprints and more. Consider these your incentives to get on the ladder and restart your climb to the top, as all players’ Skill Ratings and Skill Divisions will refresh for Mercenaries of Fortune.
With a new Call of Duty League Midseason Pack on the way and the season fast approaching its Stage IV Major, you’ll be ready and hyped to face even the sweatiest foes.
Four New Weapons, Two in Battle Pass
Add some spice to your Loadouts with these new armaments obtainable throughout the season.
Marco 5 (Launch)
“A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.”
For the highly mobile, aggressive player, there are few better options than rushing into battle with the Marco 5 SMG. It’s great for pushing into objectives, as its high mobility allows you to run circles around the enemy while they struggle to get a bead on your position.
Considering its relatively noticeable recoil and damage falloff at longer distances, the Marco 5 is best when fired from the hip at closer ranges. As the first SMG in Vanguard to feature the Akimbo Proficiency, you’ll soon wonder why you ever needed to aim down sights in the first place.
UGM-8 (Launch)
“High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.”
Who says an LMG has to slow you down? Combining high mobility with a high fire rate, the UGM-8 is ideal for players looking to keep pace with their teammates while offering suppressive fire.
This thing chews through ammo, so be prepared to feed it. Boost your ammo capacity with one of several different Magazine options or grab Fully Loaded or the Scavenger Perk to prevent going empty in the middle of a fight.
Push Dagger (Launch Window)
“A blade with a T-shaped grip that allows for increased push power. Easily concealable and deadly in CQC.”
Built for speed and stealth, this new melee tool will be a great addition to loadouts where close-quarters fights and silent takedowns are critical to a mission’s success.
Operators can unlock it either through a bundle to be made available during Season Four, or by completing one of two challenges:
In Multiplayer, get 5 Melee Kills with a Primary Weapon in a Single Match 15 times. (Hint: use the Bayonet attachment on a primary weapon for better lunge, or the Fast Melee Perk for quicker maneuvers)
In Zombies, get 100 kills with a Melee weapon while shrouded by your Aether Shroud. (Hint: the new Shi No Numa experience, with interiors that could trap you with the undead often, can be a great way to get kills).
Vargo-S (In-Season)
An essential armament for versatile play. This workhorse Assault Rifle offers a high-fire rate, steady aim through sustained fire, and a quick reload, and that’s before adding any of its Gunsmith attachments.
Unlock both the Marco 5 and the UGM-8 for free through the Seasonal Battle Pass System; more information to come. Unlock the Push Dagger and the Vargo-S in one of two ways: through an-game weapon-based challenge or via a Store Bundle to be released later this season, featuring a Weapon Blueprint from this weapon’s family.
Once the official patch notes are out, we’ll be sure to update the post. Don’t forget, Warzone Season 4 will be kicking out tomorrow, and you can check out the new content incoming for that here.
Update: Post has been updated with the official patch notes courtesy of Sledgehammer Games.
WolfeEye Studios has pushed out Weird West update 1.10, or what the studio calls The Miners and The Restless update version 1.03! This brings in new features, bug fixes and more! Read on for the official Weird West June 21 patch notes.
Weird West Update 1.10 Patch Notes | Weird West 1.03 Patch Notes | Weird West June 21 Patch Notes:
Aside from a healthy dose of bug fixing, this new update adds some brand new Mine locations to the game to keep exploration and bounty hunting fresh. To help with exploring those mine sites, some additional aiming system options are now available and all weapons have also received a facelift with additional stats and loot variations. The game progression system has been also fully revised – with acquired Weapon Abilities now carrying between Journey Heroes – and the game economy received a full balancing pass to go with all this, under the benevolent eyes of the Wanderers, from their brand new outpost location, where Nimp Relics can now be purchased! Not mentioning Companions AI received a lot of love.. oh.. and if you want to keep track of all this mayhem, we are also throwing in a new “Reputation” tab in your journal to keep tabs on your Friends for Life and Vendettas! Finally, console players should be delighted to know the game now runs at 60Fps on Xbox Series S too! Check-out the patch trailer video and more in-depth details below.
New Features From v1.03:
Loot: Weapon Perks
In an effort to diversify weapon loot, Patch 1.03 will introduce the concept of weapon perks. Now, each weapon you find in the world has a low chance of having a random perk attached to it, such as, but not limited to, increasing critical damage against non-human creatures, a chance to poison enemies, the ability to ignore some of the target armor, and more. If you upgrade a weapon with the forge, it will preserve the perk that was attached to it and transfer it to the upgraded weapon, too! This is the first part of our loot pass, which will continue with future patches by adding even more unique random gameplay effects to weapons!
Reputation TAB
Patch 1.03 will see the introduction of the Reputation Tab, allowing you to monitor what Vendettas are still active against you, what Friends for Life you have acquired, and also what Vendettas or Friends for Life your Companions have brought along with them into your Posse, adding a clearer understanding of those systems. From this tab you can also check out in what locations you are currently wanted. We hope you enjoy the new Reputation Tab!
New Aiming System Options
In an effort to make the aiming system easier to use for players of all skill levels, we are adding two gameplay options that can be tuned or turned on/off at any point, depending on your preferences. “Aiming Accuracy,” when set to Permissive will make the aiming system more forgiving so that you will still hit your target even if you don’t very accurately aim at it. A second option, “Slo-Mo while aiming,” allows the game to slow down a tiny bit while entering aim mode to make things a bit less overwhelming if you prefer your action a bit less fast-paced.
Revamped Companion AI
A lot of love was given for this patch to Companions’ AI to avoid most of the issues related to companions not engaging in combat, getting stuck and not following you, or disappearing altogether. While Companions and AI in general will remain one of our core focuses for the coming weeks, to keep on improving the experience, we are confident this update will make Companions a more reliable part of combat!
New Progression System
Patch 1.03 also introduces a revamped progression system, where Weapon Abilities you acquired now transfer between Journeys (unlike Class Abilities), so the progression between the 5 Journeys feels more connected in term of progression. Note that if you load an existing save file after patching, you will be prompted to opt in or opt out of this new system, but all new games started after this patch will use the new progression system. Similarly, when recruiting your previous Journey Heroes, ammo, money, and even horse ownership are now transferred to the new Hero so you don’t feel like your hard-earned dollars and belongings are going to waste. To go along with those changes, we have also done a full balancing pass on the game economy (specifically how much junk items you find in containers and their value), but we have also revised the enemies’ level progression in secondary locations so that the game difficulty in those locations doesn’t plateau as much after the second Journey. This also means Bounty Targets from the Bounty Board will now correctly scale throughout the game, offering 3, 4, and 5 star Bounties as you progress. You will now also receive a relay from the Marshall when Bounties for key Story Characters are added to the Bounty Board so those don’t fully unnoticed!
60 FPS on Xbox Series S
For those of you playing on Xbox Series S, we did a pass on optimization (which will also benefit to lower end PCs, Xbox One, and PS4). The result of that optimization pass is that the game now runs at a steady 60fps on Xbox Series S! We hope you will enjoy the smoother experience!
Bug Fixes:
Fixed some pickup items duplicating when saving and reloading in secondary locations
Fixed shrapnel mine not properly saved and restored after saving/reloading
Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players–so we’re still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
Fixed a couple of other different crashes that could happen during gameplay
Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
Fixed several issues with Companions not following and not engaging in combat or completely disappearing
Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
Fixed Bounty System reusing the same location back-to-back, over and over again
Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
Fixed several blockers that could appear during the Prison Extraction side quest
Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
Fixed Blocker issue during Protector Journey with finding Bracelet in Galen’s Crossing
Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
Fixed dead zone on camera control when using the mouse
Fixed side quest items remaining in player inventory after completing delivery side quest
Fixed weapon showing as equipped on player horse since last update
Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
Fixed Farmstead deed item cluttering player inventory after related objectives were completed
Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples’ belongings on the street
Fixed Shelby Cross Vendetta not triggering
Fixed unexploded shrapnel mine spawning in next location after traveling
Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
Fixed Ol’ Blue turning into a generic weapon when being upgraded
Fixed arrows not restocking properly over time at trapper camps and towns’ Dagger & Bones shops
Fixed player twitching rapidly when using the new projectiles aiming system against a wall
Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
Fixed player getting caught trespassing while the game was paused
Fixed travel encounter sometimes loading without a scenario
Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
Fixed bank clerk sometimes not working or not being at their desk
Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
Fixed wells in farms never having a chance to lead to an underground cave
Fixed issue where Across Rivers would lose his inventory when rescued
Fixed issue where quest NPC would not leave Galen’s Crossing after sending a relay stipulating that they did
Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse’s saddlebag
Fixed Player getting stuck on safe door when opening a safe from the side
Fixed several scripting issues around Snack and Albright locations during the Bounty Hunter Journey
Fixed prisoner not spawning inside cell during the Prison Extraction side quest
Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
Fixed Heathen sometimes not starting her conversation in Fox Glove
Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
Fixed typo in letter found during The Strangeness side quest
Torn Banner Studios has speared out Chivalry 2 update 1.17 (PS5 version 1.017), which is for patch 2.5.1! This includes map balance changes, fixes and more, with some major issues from the big 2.5.0 patch resolved. Check out the Chivalry 2 June 21 patch notes below.
After the Tenosian Invasion launch on all platforms we were able to make some observations about how our new Team Objective maps were playing out with the community at large.
For both maps we’ve made the beginning half of the maps easier for attackers to progress through, where previously defenders were holding the line too often. We anticipate that this will improve the overall balance of the map and improve the playing experience for both attackers and defenders.
The Razing of Askandir
Stage 1
Petards now explode 20% faster after being placed, (now 16 seconds, previously 20 seconds)
Stage 5
Fixed an issue where Mason torch pits would take longer to respawn torches than intended
The Breach of Baudwyn
Stage 2
Reduced catapult health from 2000 HP to 1400 HP
Reduced ballista health from 1000 HP to 700 HP
Masons spawn one second slower (from 10 seconds to 11 seconds)
Tenosians spawn one second faster (from 8 seconds to 7 seconds)
Stage 3
Moved Mason spawners a few meters back
Crash Fixes
Fixed top 3 of the most frequent crashes
Crash when getting the fire arrows achievement
Crash related to horse mounting
Crash that occurred on map load
General Fixes
Adjusted Beginner Mode player count up to the proper amount (from 22 to 40)
Fixed an issue where Horse movement input keys could not be rebound in Options
Fixed an issue where Masons could fall off their boats during Askandir’s opening cinematic
Fixed an issue where player Masons were visible on boats during Askandir’s opening cinematic
Fixed an issue where skin tones options for head customization went missing
Fixed an issue where armour and helmet selections would change to what was equipped on previously selected classes
Adjusted the “Akkadian Mail Shirt” textures to make the armour set more readable for team identification
Cold Iron Studios has deployed Aliens Fireteam Elite update 1.25 (PS5 version 1.025), which is once again for a host of gameplay improvements and fixes. For those annoyed at the Lancer Horde Slayer Kit skin unlock being bugged, that is now sorted out! Read on for the Aliens Fireteam Elite June 21 patch notes.
Welcome to Patch Notes 1.0.3.98428. I’ll be your guide to this brief update and you’ll probably be seeing me around more often for these types of things.
First thing to know, we fixed an animation thing.
Second. We found the key and the Lancer should be unlocking properly now, so no more excuses.
Plus, the Intel menu is all in order now so you don’t have to worry about that either.
And finally, we fixed up a memory thing that was causing some crashes.
Now, I’ve got some more bugs to squash, but I’ll be seeing you all again soon.
FIXES:
Patch deployment times may vary by platform. We have implemented the following changes:
ANIMATION
Fixed an issue with the reload animation on the Heirloom Standoff weapon.
CLASS KITS
LANCER: The Lancer Horde Slayer Kit Skin should now properly unlock for players who complete Horde Mode on Extreme or higher difficulties, and unlock automatically for players who have previously completed Horde Mode on Extreme or higher difficulties.
INTEL
Entries for each topic in the Intel menu should now be ordered according to the relative locations they are found in each Campaign.
GENERAL
Fixed a memory related issue that sometimes resulted in a crash.
In terms of new content coming to the game, the Pathogen DLC has been announced, and will crawl its way out this coming August!
Hello Games has released the No Man’s Sky update 3.093 (tagged as version 3.93) for consoles, which was released on PC last week! This brings a short list of fixes to the game, and is connected to the Leviathan Expeditions title update released on May 31. Check out what’s new in the No Man’s Sky June 21 patch notes.
No Man’s Sky Update 3.093 Patch Notes | No Man’s Sky Update 3.93 Patch Notes | No Man’s Sky June 21 Patch Notes:
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on all platforms soon.
Bug fixes
Fixed an issue that could cause custom discovery names to be reset on load.
Fixed a number of issues that could allow players to take damage in protected locations.
Fixed a multiplayer issue that could cause players to incorrectly take damage that ought have been applied to a different player.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
That’s about it. If we get any new patches for the game, we’ll be sure to let our readers know. Bookmark our No Man’s Sky game hub to know about it ASAP!