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Next State of Play to Showcase Hogwarts Legacy Gameplay, Scheduled for March 17

The next State of Play has been announced by Sony, and it’ll feature Hogwarts Legacy by Avalanche Software! This is set to air this Thursday, March 17, at 2 p.m. PT/5 p.m. ET/10 p.m. CET/5 a.m. HKT. Fans an expect official Hogwarts Legacy to be unveiled, with the show running for a total of 20 minutes, with new gameplay comprising 14 minutes in total.

In addition to that, Avalanche announced that the Hogwarts Legacy reveal trailer has been viewed over 28 million times! We’ve included it below to whet people’s appetite for what’s to come this Thursday!

There’s also a little tease for a “special post” set to be revealed that Avalanche says will “add a little more context” to what’s going to be shown at the State of Play.

Not familiar with Hogwarts Legacy? Here’s the official game description:

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be.

Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. You have received a late acceptance to the Hogwarts School of Witchcraft and Wizardry and soon discover that you are no ordinary student: you possess an unusual ability to perceive and master Ancient Magic. Only you can decide if you will protect this secret for the good of all, or yield to the temptation of more sinister magic.

Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it.

Expect us to report on the gameplay and more once it’s available this Thursday!

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.37 Out for New Warpaints & Fixes This March 14

Ilffonic has released the Predator Hunting Grounds update 2.37 patch today, and this adds new warpaints for free, alongside a short list of fixes. Read on for the complete Predator Hunting Grounds March 14 path notes.

Predator Hunting Grounds Update 2.37 Path Notes | Predator Hunting Grounds March 14 Patch Notes:

Free Update

The following warpaints are now available

  • Waves
  • Sun
  • Erode
  • Cortex
  • Retch
  • Attend

Predator

  • General
    • Fixed an issue where EGS users were unable to access Wolf Predator
  • Weapons
    • Wrist Blades
      • Fixed an issue where the Wolf Predator Wrist Blades were not working as intended
That’s about it. For previous patch notes, read on here.

Source: Illfonic forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.91 Deployed This March 14

Respawn Entertainment has released Apex Legends update 1.91 today. and this is an unannounced title update, which means don’t expect any new content outside of fixes. Read on for what’s new in the Apex Legends March 14 patch notes.

Apex Legends Update 1.91 Patch Notes | Apex Legends March 14 Patch Notes:

Update: While Respawn has not released the official patch notes just yet, the studio acknowledged the errors players are seeing, and have disabled King’s Canyon for the time being.

Respawn has not released the official patch notes just yet, though we’re expecting that to change within the day. In the meantime, here are the known issues that the devs are currently working on (via the official Apex Legends Trello board):

  • Wearing an heirloom or some weapons results in reaching the maximum velocity on a zipline slower than usual.
  • Players are able to close a Wraith and Ash portals by placing her Ultimate in the same spot the portal was placed.
  • Loba’s Ultimate no longer blocking doors.
  • BUG: Twitch Drops disappearing from accounts.

In addition to that, there was also a patch released back on March 1, which you can read about here.

Once the full patch notes are out, we’ll be sure to update the post accordingly. Leave a comment below if you spot any gameplay-related changes or other fixes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Xbox Update Out Tomorrow for Stability Fixes That Stemmed From Patch 3.3

While we just got patch 3.3 for Battlefield 2042, it seems Xbox owners are getting another patch tomorrow, though this doesn’t include anything substantial other than stability fixes (which is substantial if you actually want the game to not crash). Read on for more info for the Battlefield 2042 Xbox update out tomorrow, March 15.

Battlefield 2042 Xbox Update March 15 Patch Notes:

DICE has announced the patch and what it contains today, and there is no downtime expected for this client-side patch.

Tomorrow (March 15th) at 9 AM UTC, we will be deploying a small hotfix to Xbox One to address an instance of instability that we’ve noticed after the release of Update #3.3.

This is a zero downtime deployment, and Xbox One players will be required to download this hotfix in order to resume play shortly after the stated time.

Update 0.3.3.1

Fixes, Changes, and Improvements

That’s about it. Don’t expect any gameplay-related changes, or fixes to be included in this title update.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nickelodeon All-Star Brawl Update 1.000.009 Patch Notes; Out for New Features This March 14

Developer Ludosity has rolled out the Nickelodeon All-Star Brawl Update 1.000.009 for both last-gen and next-gen versions of the game. This includes balance changes to the characters, and a few new features.

Nickelodeon All-Star Brawl Update 1.000.009 Patch Notes:

General

  • + Added the option to play versus another player in Training Mode when two controllers
    are connected.
  • + Anew option was added to have CPU vs CPU in local matches
  • + For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade
    Mode. Also loading times are no longer included in the final time
  • + Character Selection no longer resets when entering the Rules menu.
  • + Atimer was added to the Online Modes for the character and stage selection, when the
    timer runs out, a random character and stage are selected starting the battle after it.
  • + Stage collisions have been improved to prevent phasing,
  • + Ul now properly adapts to different screen aspect ratios,
  • + Minor UI Tweaks

Balance
+ Universal
o General

  • Grounded normals now clang with grounded normals, always
  • Grounded normals now rebound against grounded strongs, always
  • Grounded strongs now beat out grounded normals, always
    Aerial normals now never collide with other hitboxes, excluding projectiles
    Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
  • RPS loss length increased to 30 plus half your current percent for duration (frames)
  • RPS loss takes hitstun from winning strong attack
  • RPS loss takes damage from winning strong attack
  • Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
  • Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
  • Color overlays for standard and good blocks altered to be more opaque
  • Fixed bug where a move sending down and slightly to the left wouldn’t DI property if holding horizontal-left
  • Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

© Sports Mode
+ Players are now able to hold the ball
+ Alis now able to handle balls around hazards

© Mid Throw Grounded
+ base kb: 50 — 40
+ kb growth: 120 — 100
+ base stun: 32 — 11
+ stun growth: 10 + 28

© Mid Throw Aerial
+ base kb: 85 — 45
+ base stun: 28 — 10
+ stun growth: 5 — 22

SpongeBob

General
«Certain actions now use proper textures when mirrored
Aerial Down Light
+ Length increased: 24f — 31f
Aerial Down Strong
+ Length increased: 44f — 49f

Patrick
Aerial Down Light
+ Length increased: 23f — 33f
+ Base stun increased: 13 — 18

Shredder
2 Fixed the charge yfx visual bug, vix now will disappear after dying with the status effect active.

Sandy
Aerial Down Light
+ Length increased: 24f — 32f
Aerial Down Strong
+ Length increased: 40f — 48f

Aang
2 Aerial Down Light
+ Length increased: 24f — 30f
Aerial Down Strong
+ Length increased: 40f — 53f

Korra
2 Aerial Down Light
+ Length increased: 26f — 32f
Aerial Down Strong
+ Length increased: 38f — 50f

Lincoln Loud
Aerial Down Light
+ Length increased: 20f — 31f
Aerial Down Strong
+ Length increased: 38f — 51f

Source: Nickelodeon All-Star Brawl (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nickelodeon All-Star Brawl Update 1.10 Adds New Features & Fighter Changes This March 14

Ludosity has released the Nickelodeon All-Star Brawl update 1.10 that brings a few new features, and balance changes to the fighters! Those who want to duke it out with another player in Training Mode, you can now do so! Read on for the full Nickelodeon All-Star Brawl March 14 patch notes.

Nickelodeon All-Star Brawl Update 1.10 Patch Notes | Nickelodeon All-Star Brawl March 11 Patch Notes:

General

  • + Added the option to play versus another player in Training Mode when two controllers
    are connected.
  • + Anew option was added to have CPU vs CPU in local matches
  • + For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade
    Mode. Also loading times are no longer included in the final time
  • + Character Selection no longer resets when entering the Rules menu.
  • + Atimer was added to the Online Modes for the character and stage selection, when the
    timer runs out, a random character and stage are selected starting the battle after it.
  • + Stage collisions have been improved to prevent phasing,
  • + Ul now properly adapts to different screen aspect ratios,
  • + Minor UI Tweaks

Balance
+ Universal
o General

  • Grounded normals now clang with grounded normals, always
  • Grounded normals now rebound against grounded strongs, always
  • Grounded strongs now beat out grounded normals, always
    Aerial normals now never collide with other hitboxes, excluding projectiles
    Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
  • RPS loss length increased to 30 plus half your current percent for duration (frames)
  • RPS loss takes hitstun from winning strong attack
  • RPS loss takes damage from winning strong attack
  • Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
  • Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
  • Color overlays for standard and good blocks altered to be more opaque
  • Fixed bug where a move sending down and slightly to the left wouldn’t DI property if holding horizontal-left
  • Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

© Sports Mode
+ Players are now able to hold the ball
+ Alis now able to handle balls around hazards

© Mid Throw Grounded
+ base kb: 50 — 40
+ kb growth: 120 — 100
+ base stun: 32 — 11
+ stun growth: 10 + 28

© Mid Throw Aerial
+ base kb: 85 — 45
+ base stun: 28 — 10
+ stun growth: 5 — 22

SpongeBob

General
«Certain actions now use proper textures when mirrored
Aerial Down Light
+ Length increased: 24f — 31f
Aerial Down Strong
+ Length increased: 44f — 49f

Patrick
Aerial Down Light
+ Length increased: 23f — 33f
+ Base stun increased: 13 — 18

Shredder
2 Fixed the charge yfx visual bug, vix now will disappear after dying with the status effect active.

Sandy
Aerial Down Light
+ Length increased: 24f — 32f
Aerial Down Strong
+ Length increased: 40f — 48f

Aang
2 Aerial Down Light
+ Length increased: 24f — 30f
Aerial Down Strong
+ Length increased: 40f — 53f

Korra
2 Aerial Down Light
+ Length increased: 26f — 32f
Aerial Down Strong
+ Length increased: 38f — 50f

Lincoln Loud
Aerial Down Light
+ Length increased: 20f — 31f
Aerial Down Strong
+ Length increased: 38f — 51f

That’s about it. Read on here for the rest of the patches released so far.

Source: Nickelodeon All-Star Brawl (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Crew 2 Getting 60fps Update on PS5 and Xbox Series X

Fans of The Crew 2 will be happy to know that the racing game is getting new visual upgrade on both PS5 and Xbox Series X consoles! We are in the fifth year of The Crew 2’s release for last-generation consoles, and now the game is getting a new breath of life for next-gen hardware, as Ubisoft has announced on the game’s official Twitter account that the game will be getting a 60 franes-per-second (fps) update this July on PS5 and Xbox Series X.

The keynote here is that the Xbox Series X console is only listed. It appears as if this 60f[s update is not available for those that own the Xbox Series S console. The game will also be getting weather and color grading modifications later in the year as well.

On March 22, handling modifications will be made to the following cars: Nissan Skyline GT-R (R34), Chevrolet Camaro SS Rally, and the Ford Focus RS RX Rally. More updates are expected to be released for the game later in the year.

The Crew 2 is out now for the PC, PS4, and Xbox One consoles.

Source: The Crew

Damien Seeto

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Everything We Learned About Ghostwire: Tokyo From Our Hands-On Preview

We’re just a short ten days away from the release of Ghostwire: Tokyo, and while many still have questions surrounding this mysterious new title from the Evil Within developer, Tango Games, we here at MP1st have been given an opportunity to go hands-on with the final release build! Although we aren’t quite ready to tell you our final thoughts (that’ll come in the review), what we are ready to share with you is our experience from the opening act. Same with our other previews, we’re here to relay everything we know about Ghostwire Tokyo all in an easy to digest forma providing you with a ton of factual details. and sprinkled with our own opinion based on what we played.

(Editor’s Note – This impression piece and all the details contained in it are solely based on the very first two chapters available in Ghostwire: Tokyo. A full review will be available shortly before launch).

Story/Side Missions:

To avoid spoilers, we will only discuss very light story details, most of which is already publicly known, as well as the general flow of the first two chapters and how side missions come into play.

  • The main protagonist’s name is Akito, who finds himself as the lone survivor of a catastrophic event that wiped out the whole population of Tokyo, as well as covering it in a mysterious, deadly blanket of fog.
  • Upon waking from this event, Akito discovers that he is not the only inhabitant inside his own body as a spirit detective known as KK has latched himself to Akito since he is the last living human in Tokyo. 
  • Akito and KK fight one another over control, but eventually a mutual partnership is formed once each of them realize that their goals align with one another. 
  • Akito wants to be sure that his sister Mari is okay, while KK wants to find the truth behind this event, and to stop whatever is coming next.  
  • It is soon shortly revealed that a man by the name of Hannya is behind this event, claiming that he will be the salvation of everyone. His motives aren’t entirely clear at this point, though KK knows for certain that it will not end well if he succeeds in his plans. 
  • The first chapter of Ghostwire Tokyo essentially covers all that. It’s not a very long chapter, and rather linear in its presentation due to it essentially being the “tutorial” section of the game.
  • Chapter 2 continues exploring the main story, however it is also significantly more open. Once the player completes the introduction, they will be able to freely explore some of the sections available early on. 
  • Tori Gates serve as gateways to cleanse the fog. You can’t proceed to certain sections of the map without clearing the fog first. 
  • Tori Gates also function as fast travel points, as do Nekomata (Yokai cats) stalls.
  • Side missions become available at this time, and are without a question the highlight of Ghostwire Tokyo. While most are presented in the same loop of gameplay, their stories are rather unique. Sometimes you’ll deal with exorcizing a landlord who has hoarded up and made a claim to every single piece of item in an apartment complex, other times you’ll find yourself searching for an object of significance, or helping a spirit deal with their own loss. 
  • The general theme of the story, and side missions are centered around death, regret, and acceptance. It’s up to you, the player, to help these spirits traverse to the next stage.
  • Some spirits you help are good, while others are evil, cloaking their intents with seemingly harmless requests. 
  • There are spirits littered all over the map that you can collect. Before you collect them, you can listen in on them to hear unique pieces of dialogue. 

Gameplay:

  • Ghostwire Tokyo’s combat, as shown before, is from a first-person perspective.
  • The main gameplay revolves around Ethereal Weaving, which is a form of spiritual powers that allow Akito to employ a number of different elemental powers.
  • Tango Games wastes no time in ensuring that players will be able to learn all the elemental powers as they are unlocked during the first two chapters. 
  • These powers are wind, water, and fire.
  • These powers aren’t unlimited, as they run off an ammo count. Ammo can easily be replenished by destroying certain objects in the environment. Additionally, absorbing an enemy core (essentially a takedown) allows you to replenish ammo.
  • There are shrines scattered across the map that players can find. These shrines reward you with a permanent increase to the ammo count of a specific Ethereal power.
  • Each Ethereal power has their own unique charge attacks that cause more damage, and hit more enemies.
  • There are additional tools at the player’s disposal. These include the use of a bow, which you get early on, as well as talismans that vary from electrical stun traps, to explosives, and so much more. 
  • Completing main and side missions, engaging in combat, collecting spirits and transferring their souls via phone booth will reward you with XP, which will eventually level you up and earn you skill points.
  • Skill points can be put into improving Ethereal powers, talismans, weapons, and a few other abilities.
  • Chapter 2 is where the players can start using outfits, and customizing their character with unique pieces of clothing. You can see this in-game during cutscenes, or during photomode.
  • If you pre-ordered, you can start using the Shinobi Outfit. When wearing this outfit, the bow and arrow get replaced with a Kunai weapon. They function similarly, but feel different.
  • You can equip beads which are earned through side missions, and other side activities. These beads have a number of different effects. Some improve attack power, others will improve the range of the Spectral vision.
  • The Spectral vision allows you to highlight objects in the environment, and even enemies. This makes finding secrets in the environment easier, especially in places of density.
  • For enemies, this makes stealth a whole lot easier as it will allow you to track and better predict where an enemy might be. You can sneak behind them and perform a stealth takedown, though not all enemies can be taken down in one hit, so it’s important you pay attention to which kind of enemy you sneak up on.
  • Traveling is mostly done on foot, though for areas of high points you can grapple to spirit Tengus. These are marked on the map so you always know where they are once you come across them.
  • You can easily get to places from the rooftops of buildings, with plenty of collectible spirits hiding in these high spots. 
  • If you want to get down fast, you can simply jump down as there is no fall damage. Alternatively, you can glide, which is one of the skills that can be upgraded for extended use.
  • There are cats and dogs that you can pet. If you are carrying dog food and give it to a dog they will sniff out treasure nearby or give you hints about a key item being close by. 

Technical, Graphical, Sound, and Additional Features:

  • Prior to release, Ghostwire: Tokyo features six different graphical modes. More details one those modes can be found here:
  • Ray-tracing reflection is in full folds here as the streets are filled with reflections, as are building windows, and other objects. It looks spectacular.
  • Performance wise, the two base modes, performance, and quality feel solid. Quality runs at 30fps, whereas performance feels locked at a buttery smooth 60fps.
  • There are loading screens between entering and exiting a building, though they only last a few seconds.
  • Tango Games makes use of the PS5’s Tempest Audio engine. Playing Ghostwire: Tokyo is an absolute must with 3D headsets such as the PlayStation Pulse 3D wireless. 

General Impression (Early Opinions):

You know, going into this, I didn’t exactly know what to expect from Ghostwire: Tokyo. This seems to be the general consensus among many who have seen the countless trailers, and snippets of gameplay out there, which honestly isn’t much of a surprise considering how secretive Tango Gameworks has been on the title. Well, those curtains have finally started rolling back, and after spending a good few hours with the game’s first two chapters, I finally have a perspective as to what kind of game Ghostwire: Tokyo is.

For starters, for those going into this and expecting the same level of fear-inducing factor that Tango gave with their other IP, the Evil Within, I’d temper those expectations — a lot. Ghostwire: Tokyo is by no means meant to be scary, as evident from its reimagining of Tokyo Japan. No, instead what players should be expecting is something closer to say Alan Wake, Quantum Break, heck, even a series like Shenmue, and Yakuza. Games capable of embalming the players in a shroud of mystery — the kind that you really want to unravel. 

That kind of grab is certainly one that Tango Gameworks has achieved with Ghostwire: Tokyo, as I found myself hooked to the mystery of the campaign. However, what piqued my interest even more wasn’t so much the main quest, but the side missions. That, and how the studio has been able to make them interesting, in not just their stories, but presentation. 

For example, one mission I discovered early on saw us confronting a specter that took over a home. Entering, we saw whatever was inhabiting the place had amassed large clusters of junk. It was a den of a hoarder, and the local residents took notice of this. To help exaggerate this even more, the area seemed to have transformed as you shuffled through the mess. 

What was essentially just an apartment room, turned into a maze filled with disorganization to further push the behavior of the hoarder spirit. We eventually located this spirit, who, unlike the other spirits that were a calming blue color, this one was a rage filled spirit with corruptions of red and black seeping out of them. It ended up transporting us to another world that also manifested in this specter’s ill behavior as random trash filled the field. A battle against other spirits ensued, which eventually led to us performing an exorcism, resulting in the neighboring spirits finally feeling at peace and free. 

It was definitely a journey to play through, and a lot of early missions seem to have capitalized on moments like those. I’ve encountered plenty of other surprises during my playthrough that I’m sure that many will enjoy to experience.

Of course, that all wouldn’t really work out if the gameplay itself wasn’t any fun, and thankfully, that does seem to be the case. Known as Ethereal Weaving, players will see themselves in possession of a variety of supernatural abilities. I’ve mentioned above that these core powers stem from wind, fire, and water elements, and as the name suggests, the character performs these attacks by weaving with their hands. It’s stylish to witness as strings of energy are formed out of thin air, tangling enemies and obliterating them into a beautiful disintegration of particles. 

It’s great to watch, and the sheer joy of hitting an enemy with a blast of energy feels great. Furthermore, additional weaponry such as a talisman throw in some variety in the gameplay as they allowed us to place down stun traps, decoys, and more. These were limited in use, and unlike weaving powers these were more of the one-time use kind of items that require replenishing via shops. Either way, they were a blast to use, and mixing them with the different weaving powers made the combat even more fun.

Now I will point out, as an initial concern from all the gameplay shown off and our last preview, I was worried that enemies would simply run into the character’s attacks. This does seem to be the case in some situations, though more so with the low grunts. Higher ranking enemies will go out their way to try and dodge attacks, and even flank you as an overwhelming amount of enemies begin to surround you. I’ve died quite a few times in the opening chapters because I poorly underestimated them. There are definitely some surprises in how a Yokai reacts to the player themselves that hopefully gets deeper in the later portion of the game.

Closing Thoughts

There is a lot more to talk about, but I’ll save the rest for my final review. I will say that Tango Gameworks brings a lot of new stuff to the table with Ghostwire: Tokyo, though it remains to be seen just how well those mechanics work out in the later portions of the game. I’ve been impressed by the gameplay and how densely crafted the world of Ghostwire: Tokyo appears to be in it’s lore, and truly love the new direction of “horror” that the studio is taking. It may not seek to produce shock value with gore and violence like The Evil Within did, but it is an interesting, and might I say fresh idea that may prove to have quite a payoff in the end. Here’s hoping the rest of my playthrough is as positive as the early portions of the game.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostwire Tokyo Features 6 Graphical Modes on PS5

For PS5 gamers out there wishing there was a bit more options outside of the standard performance and quality modes most games ship with, you’ll be happy to learn that Ghostwire Tokyo is launching with a total of six graphical and performance modes.

This was confirmed to us in our recent hands-on session from the first two chapters of the game. Curious what modes you can play on at launch? Down below you’ll find the full list of available performance and fidelity modes that you can select from.

Quality Mode

With quality mode, you can expect Ghostwire Tokyo to run at a capped 30fps at 4K* resolution. Additional features such as Ray-tracing reflections are enabled, as well as other graphical improvements. This is the mode recommended for those who prefer quality above performance.

Performance Mode

With performance mode, Ghostwire Tokyo will run at a capped 60fps. This comes at the cost of resolution, as well as the loss of real time Ray-tracing in favor for spatial reflection along with other graphical details. This mode is ideal for those who favor performance above all else, and are looking for a near locked 60fps experience.

High Frame-Rate Quality Mode

Using 30fps as its baseline, High Frame-Rate quality mode is like quality mode, only with the removal of the frame cap. This means you should expect to see performance running between 40-50fps generally. 

As good as that may sound, I actually don’t recommend playing with this mode for one very good reason, that being screen tearing. HFR Quality Mode suffers severely from screen tears during gameplay that it was instantly noticeable upon turning this mode on. Sadly, that same screen tearing mode also appeared in the performance variation of this mode.

High Frame-Rate Performance Mode

Like performance mode, High Frame-Rate performance mode in Ghostwire Tokyo targets 60fps as the baseline, but is able to go higher since it’s uncapped. From our testing, we generally saw performance hitting above 60FPS, however dips from those higher counts were noticeable. And like the HFR quality mode, HFR performance also suffered from severe screen tearing. 

Note: Tango Gameworks has acknowledged to us around the screen tearing issues surrounding HFR quality and HFR Performance modes. We do know a patch will be released prior to launch to address some issues, so this may change.

High Frame-Rate Quality Mode With V-Sync/High Frame-Rate Performance Mode With V-Sync

The final two modes are the same as HFR quality and HFR performance only with V-Sync enabled. These are actually the modes I recommend as testing showed that those screen tearing issues were essentially absent. Now HFR performance mode with V-Sync still saw some dip spikes, but at least the screen tearing was mostly gone. 

Of the two modes, however, I do recommend opting for HFR quality with V-sync as it felt like the better experience overall. It’s comparable to Resident Evil Village 45fps RT mode, or even to that of both Spider-Man and Ratchet and Clank performance RT modes. You do sacrifice a bit of the image quality as we assume the resolution is targeting lower than 4K, but that is really hard to tell during actual gameplay.

And there you have it, all the available performance and quality modes in Ghostwire Tokyo. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PUBG Update 1.99 Rolled Out This March 14 (Update)

PUBG Corp. has released the PUBG update 1.99 patch for consoles today, and while PC gamers are getting the big 16.2 patch today, this isn’t what the console patch is for. For reference, console gamers will be getting the 16.2 patch on March 23, with the full schedule listed below.

PUBG Update 1.99 | PUBG March 14 Patch Notes:

Update: PUBG Corp. has revealed the patch notes for today’s title update!

Schedule for 16.2:

Live Maintenance Schedule

  • PC
    • March 16, specific time to be updated.
  • Console
    • PDT: March 23, 2022, 9 PM – March 24, 2022, 4 AM
    • CET: March 24, 2022, 5 AM – 12 PM
    • KST: March 24, 2022, 1 PM – 8 PM

https://twitter.com/PUBG_Support/status/1503209022081568771

The official patch notes for the console versions aren’t available just yet, but once we know the exact details, we’ll be sure to update the post. In the meantime, here’s what players can expect from the 16.2 patch:

Tactical Pack

Update 16.2 kicks off with a new Tactical Gear, the Tactical Pack! Store almost any type of item and come up with all kinds of wacky play styles with this super backpack; turn into a missile silo with four Panzerfausts, or carry two extra sets of vests and helmets for emergencies, or dominate every combat range with an SMG, AR, and DMR combo! Or even better yet, why not carry four Mountain Bikes (because you can) so you and your squad would never need a vehicle again?

Spotter Scope

And we’re bringing in another! Meet the new mid-range scouting Tactical Gear, the Spotter Scope! This special set of binoculars will help you spy and mark your enemies and enemy Drones while also allowing non-verbal communication with your squad!

Tactical Gear: Drone

The consistent color of the lights deployed Drones emit seemed to confuse many of our players, so we’ve changed the lights’ colors to the following:

  • Deployed Ally Drone: Green lights
  • Deployed Enemy Drone: Red lights

And loads more! For the full 16.2 patch notes, head on over here.

Once we know the official patch notes for today’s update for consoles, we’ll update the post.

Update: Post has been updated!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Needs to Push Out a Battlefield 3 Remake to Win Back Gamers, and Wash Away the Recent Disappointments

While it’s been less than six months since Battlefield 2042 launched, it’s safe to say now that the game has failed to live up to expectations. When you add the fact that Battlefield V also failed to live up to fan expectations, then that makes it two Battlefield games in a row that “bombed.” Sure, BFV eventually got relaunched, but by then, most of the player base has moved on to other titles.

With Vince Zampella and other EA devs now corralled to bring the franchise back on track, EA has a (relatively) easy “win” button waiting for them to win back gamers, and some of their trust, and that’s to simply release a Battlefield 3 Remake.

While I know it’s not just a matter of porting the game to newer consoles, DICE and EA can simply choose to stick to the game’s core formula, and then jazz up the visuals a bit. Add in all the DLC map packs into the re-release, and voila! You have an instant winner in your hands. This will make franchise vets happy, and will let gamers who were too young then or just weren’t interested to get a taste of what a “peak” Battlefield experience felt like. This is an easy stop-gap while DICE, Ripple Effect and EA are regrouping to make sure the next Battlefield is a success.

For most Battlefield franchise veterans, Battlefield 3 or Bad Company 2 are considered the pinnacle of the franchise, and a Battlefield 3 Remake announcement would be met with universal applaud (I think).

BF3  is considered by many to be one of the best multiplayer shooters of all-time, and to be able to re-experience it once more, but with a fresh coat of paint, improved performance, and of course, some other quality of life improvements, it would be such an easy win for everyone.

The big question is: Will EA do it? While we can’t say for sure, the chances of this happening is better now compared to recent years. Not only has EA re-released the Mass Effect trilogy, but they gave BioWare the chance to make it as a full-on remaster. Now we’re getting that experience with the Dead Space franchise, too, though in a much grander scale. It’s logical to think that EA is doing this since the publisher wants not only make a quick buck on existing games, but also to put the gaming properties back into people’s minds for the eventual new entries that are being made. Surely this can work for Battlefield too, right? Re-release Battlefield 3, and then build on that goodwill and try to wash away the acrid taste of Battlefield 2042 (and even BFV).

It would also be an excellent way for EA and DICE to test the waters out. For some time now, it seems both the developers and the publishers have lost touch on what made Battlefield such a good multiplayer shooter to begin with. Perhaps a refresher is what they need, and if it’s received well enough, it could be exactly what is needed to open their eyes that gamers and fans simply want the same experience, but dialed up a notch (or two).

Here’s to hoping we do so it at one point, since I don’t think the Battlefield franchise can take one more failure as big as Battlefield 2042. Will that game be able to recover? Maybe, if DICE can pull at the right strings, but given how slow the turnaround things are for something as simple as a scoreboard, I’m honestly not expecting it.

IF EA does re-release BF3, players should expect skins and the like to be part of the package. As long as they are cosmetics-only, then I think that would be a fair compromise. Surely, with the amount of guns, maps and modes available in BF3 (and its DLCs), that should keep gamers busy for awhile. Heck, EA can even stagger the release of each map pack per season, and as long as they are released for free, I don’t see gamers getting too upset with it.

Do you want EA to re-release Battlefield 3? Or should they focus on an entirely new Battlefield game ASAP? Let us know your thoughts down in the comments.


Opinions expressed here are that solely of the author’s and does not represent the entirety of MP1st’s staff.

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Alex Co

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Auto Chess Update 1.62 Slots in New Chess Piece & More This March 13

Drodo Studio has released the Auto Chess update 1.62, which adds a new chess piece and more! This is called patch 3.13 by the studio, and players can expect new items as well. Read on for the Auto Chess March 13 patch notes.

Auto Chess Update 1.62 Patch Notes | Auto Chess Update 3.13 Patch Notes | Auto Chess March 13 Patch Notes:

Patch Notes:

[New Chess Piece]

1. Resentful Murk

Role: Control

Race: Egersis

Class: Witcher

Quality: Common

Skill: Apparition (CD: 8s/8s/8s)

Skill Effect:

Take the mirror point symmetrical to the center of the chessboard as a reference, and target the enemy unit closest to that mirror point, swapping positions with the target, dealing 100/200/250 magical damage, and stunning it for 2/3/4 seconds.\nAlly normal attacks give priority to the target for 2/2.5/3 seconds.Pierces ability immunity.

[New Items]

1.Ring of the Wise

Mana Restoration on hit + 200%

2.Shelter Emble

Damage Reduction + 15%

3.Natural Imprint:

Mana Resistance +15%;

Evasion Rate+10%;

Return: Unique Passive, the ability cooldown of the carrier is reduced by 30% when the Summoned dies.

4.Gifted Holy Grail:

Mana Resistance + 15%

Group Healing: Unique Active, recovers 400 HP to the carrier and the ally with the lowest HP. (CD: 15s)

Belief: Unique Passive, increases the carrier’s Healing effect by 10%.

5.Requiem Amber:

Evasion Rate + 10%, Damage Reduction + 30%

Soul Return: Unique Passive, the ability cooldown of the carrier is reduced by 50% when the Summoned dies.

Grudge: Unique Passive, the carrier deals 150 magical damage to enemies within 1 grid when the Summoned dies.

6.Grace of Drasi:

Damage Reduction + 30%

Sacred Tree: Unique Active, recovers 1000 HP to the carrier and the ally with the lowest HP. (CD: 10 seconds)

Faith: Unique Passive, increases the carrier’s Healing effect by 10%.

7.Sacrifice Wand:

Ability Lifesteal + 10%

Junior Sacrifice: Unique Passive, the carrier gets 1 stack of “Offering” for every enemy killed, and loses 5 stacks of “Offering” each time the carrier dies. The “Offering” can be stacked up to 10 times.

Mystic Ritual: Unique Passive, each stack of “Offering” increases ability damage of the carrier by 5%.

8.Scarlet Finale:

Ability Lifesteal + 10%

Adv. Sacrifice: Unique Passive, the carrier gets 2 stacks of Offering for every enemy killed, and loses 5 stacks of Offering each time the carrier dies. The Offering can be stacked up to 20 times.

Blood Sacrifice: Unique Passive, each Offering increases ability damage of the carrier by 5%.

[Balance]

Synergy

1. Witcher

Witcher[2]:Views all ally Demons as one type, and increases the enemy Demon types by 1.

Withcer[4]:Views all ally Demons as one type, and increases the enemy Demon types by 1. All ally pieces get Demon Synergy and turn ability damage into 100% of pure damage.

[Chess Piece]

1.Egersis Hunter

Quality:Common → Rare

HP:450/900/1800→600/1200/2400

ATK:44/90/180→65/130/260

Ability (Marksmanship):Increases 20%/40%/60% Attack Speed and 20%/40%/60% ATK for herself.→ Increases25%/50%/80% Attack Speed and 25%/50%/80% ATK for herself.

2.Shining Archer

Quality:Rare → Common

HP: 600/1200/2400→450/900/1800

ATK: 60/120/240→45/90/180

Ability (Shooting Star):Deals 50-500/75-750/100-1000 Magical Damage to the farthest piece→ Deals 30-300/50-500/70-700 Magical Damage to the farthest piece.

3.Ogre Mage (Innervate): Marks 1 random ally pieces. The target pieces recover all Mana and reset Ability CDs instantly after casting abilities. This effect expires after the piece releases the ability 1 time. CD: 12s/10s/8s.

4.Taboo Witcher (Soul Break): Burns an opponent’s 30 mana on each attack, dealing extra Physical damage equals to 60%→120% of burnt mana to the target.

[Chess Piece Skin System]

We’ve canceled the previous setting that chess piece skins must be worn in a series. Any chess piece skin in a series can be independently set and match with skins of other series, allowing you to design your customized skin collocations.

[New Season]

S17 will start at 16:00:00, March 13 and end at 15:59:59, June 5, 2022 (UTC), lasting 12 weeks.

[Chess Pass]

1. S16 Chess Pass will end at 15:59:59, March 13 (UTC).

2. S17 Chess Pass will start at 16:00:00, March 13 (UTC), and end at 15:59:59, June 5, 2022 (UTC), lasting 12 weeks.

3. 2 New Season Chess Players: Lucas, Hathaway.

4. S17 New Chessboard: Arcane Auditorium

[Popular Mode Reruns]

Start From Zero:

1. All pieces’ race and class are shuffled.

2. Initial Gold is increased.

[Optimizations]

1.Optimizes the art performance of some in-game resources.

2.Optimizes the display of Damage dealt & taken stats panel in combat.

3.Creates new seperated tab for tradable chests; Chests can be opened in bulk.

4.New shop refreshing mechanism in combat: After a player purchases a piece from the piece shop, the unpurchased piece will not appear in the three following subsequent chess piece refreshing lists. The same rule applies to the automatic shop refreshes at the end of each round of combat.

We’ve optimized more functions, please experience them after updating.

Source: Dragon Nest

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Side Quests Tracker “Shattered Ring” Developed by Fan Released

With FromSoftware going the unconventional route in Elden Ring by not offering an in-game way for players to track side quests and NPCs (non-playable characters) they’ve interacted with, one fan decided to take matters into their own hands, as an Elden Ring side quests tracker app was created just for this.

Called the Shattered Ring, the app is now available for iOS devices in Apple’s App Store for $3. Here’s the official app description and features (via the app’s website):

Shattered Ring is the task tracker you didn’t know you needed for Elden Ring. The Shattered Ring iOS app is an RPG tracker to keep tabs on important NPCs, locations, and quests.

Track NPCs in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track NPCs in your favorite RPGs.

Track Locations in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track Locations in your favorite RPGs.

Track Quests in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track Quests in your favorite RPGs.

Track Multiple Games
Track multiple Elden Ring playthroughs, or a mix of RPG games.

Before hurrying to buy this Elden Ring side quest, NPC and notes app, bear in mind that you will still need to manually enter the names of the NPCs and whatnot. But if you’re going the old-school route of using pen and paper, you might want to consider this. Also, it can be used for other games, too, and not just Elden Ring that has no in-game log for side quests and the like.

If you haven’t played Elden Ring yet, I suggest you do, as the game seriously is one of the obvious candidates for Game of the Year 2022! Our review can be read here where we state, “Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Thanks, VGC!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: GTA Online PS5, Xbox Series X|S Versions Getting Exclusive Vehicles Per Leaked Loading Screens

With GTA Online set to become available on next-gen (PS5, Xbox Series X|S) next week on March 15, it seems Rockstar Games is offering some exclusive freebies to sweeten the pot for both newcomers and vets, as leaked loading screens for the online multiplayer of Grand Theft Auto V reveal freebies for the GTA Online PS5, Xbox Series X|S versions!

The new freebie content shown are vehicles, and show that GTA Online next-gen players will get five new “exclusive” vehicles that can be purchased by visiting Legendary Motorsport, Southern San Andreas Super Autos, and Warstock Cache & Carry, though it doesn’t mention just what specific vehicles these will be. In addition to that, next-gen players can also expect freebies from Hao’s shop.

If you want to experience GTA Online but don’t want to purchase or already own the base game, you’ll be able to do so, as the GTA Online PS5 version will be free to download and keep for the first three months (from March 15 to June 14, 2022), while the Xbox Series X|S versions can be bought separately for $10 until June 14, 2022.

While GTA Online progression will carryover from the same console family (PS4 to PS5, Xbox One to Xbox Seres X|S), there is also a new feature called the “Career Builder” making its way into the next-gen versions of the heist simulator.

Here’s the official info on that from Rockstar Games:

GTA Online on the newest generation of consoles will feature the Career Builder. This is designed to give new players — or anyone who wants to reset their character and get a fresh start — a helpful leg-up in the criminal world of Southern San Andreas.

With the Career Builder, you’ll enter GTA Online with a business property, a vehicle, and a weapon — with room to add useful upgrades and a little extra GTA$ to begin.

Choose from a selection of the most popular criminal career paths in GTA Online: Biker, Executive, Nightclub Owner, or Gunrunner. From there you’ll receive a GTA$4,000,000 bankroll to put towards acquiring the essentials. Picking one of these four careers will ensure you have a business property and a huge range of missions and gameplay to embark upon immediately — and you can of course expand and dabble in new careers as you progress.

After selecting a career, use your newfound GTA$4M windfall to acquire start-up essentials from across a wide range of properties, vehicles, and weapons. You can select from the basics — a non-upgraded business property, alongside a simple weapon and vehicle combination — or you can opt for business properties complete with upgrades and customizations, high-end vehicles, and enough weapons to fill a Gun Locker. It all depends on how you want to spend your dispensation, and you can bring a maximum of GTA$1,000,000 from this with you into GTA Online.

Given the GTA Online PS5, Xbox Series X|S freebies aren’t fully announced just yet, treat it with a grain of salt for now. That said, it does look like the real deal, so don’t be surprised to see this announced next week before GTA Online for next-gen drops. Pre-load on the next-gen versions are available now, and you can read about that here.

Source: Tez2 (Twitter), Reddit

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Alex Co

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Battlefield 2042 Gives Full XP & Progression in BF Portal If Bots Are Disabled

If you’re still not warm to playing Battlefield 2042’s Battlefield Portal given the XP and progression gimp, well, it seems DICE and Ripple Effect Studios have made a stealth change to it recently (that might be part of the 3.3 patch roll out).

Over on Twitter, Battlefield subreddit mod OddJob001 quoted Twitter user 235Nuke who said that setting a server without bots in Battlefield Portal gives full progression! Players can earn mastery levels in weapons and everything!

This little nugget has been confirmed by a bunch of gamers when I asked whether this is indeed the real deal and doesn’t seem to be a bug!

No one from DICE or Ripple Effect announced this change, which is odd given this is one of the most requested changes to BF Portal, and you’d assume they’d make a formal announcement if they did something for the fans. For those who want to set up shop (servers), and just go the BF Portal route, that is now a viable option. Hopefully, more fan-requested changes are implemented in the coming days and months.

Will this be enough for you to consider giving BF2042 another go (even if you just play BF Portal)? Let us know down in the comments.

More Battlefield Reading:

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Alex Co

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Dead Space Remake Release Set for “Early Next Year,” New Gameplay, Audio Comparison Crawl Out

During today’s Dead Space devstream, the folks at Motive Studio talked about the Dead Space Remake release date and said that the horror game will be out “early next year” though they didn’t specify which month.Also of note, during the dev stream, Motive Studio showcased the audio improvements the studio is doing for the remake, fans were treated to Dead Space Remake new gameplay. alongside a lot of comparison footage where audio from the original game to the new one is sized up to show how much things have improved.

Check out the gameplay. and the other audio video comparisons below.

Dead Space Remake New Gameplay:

Weapons Audio Comparison:

In this segment, Technical Audio Artist Mike Dominiuk, discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful.

 

ALIVE System:

In this segment, Senior VO Designer Terry Calico, discusses The A.L.I.V.E. System, which controls Isaac’s heart rate, breathing, and dialogue. Isaac’s responses help create the mysterious and dreadful ambiance of Dead Space, and in this video, you’ll find out how the team is bringing this experience forward and refining it to a new level.

Occlusion and Obstruction:

In this segment, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which you’ll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake.

Lastly, the studio confirmed that another dev stream is planned in May, and it will focus on the game’s art design.

We’ll be on the lookout for more Dead Space news as, so sit tight!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Don’t Starve Together Update 2.38 Applied for Fixes This March 11

Klei has released the Don’t Starve Together update 2.38 patch, which is for a specific fix. Read on for the Dont’ Starve Together March 11 patch notes.

Don’t Starve Together Update 2.38 Patch Notes | Don’t Starve Together March 11 Patch Notes:

Don’t Starve Together Patch 2.38 – 03/11/2022 (PlayStation 4)

  • Added Kitcoon hibernation den to the Collar Me Impressed minigame. Kitcoons that are hibernating don’t age and don’t require food.

Yep, that seems to be it. In case you didn’t know, a patch was also released back in February, and here’s what got changed there:

Don’t Starve Together Patch 2.37 – 02/17/2022 (PlayStation 4)

  • Koalefant Trunk Steak’s name and icon now shows up correctly in the cookbook ingredient lists.
  • Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
  • Fixed a crash when ramming burnt Above Average Tree Trunks.
  • Fixed a rare Kitcoon crash.
  • Fixed a crash with the world presets.

Once a new patch is out, we’ll be sure to let our readers know.

Source: Klei

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Alex Co

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New Destiny 2 Trials of Osiris Rewards This Week March 11, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week March 11, 2022 edition! Check out what you can win, and this weekend’s map pick.

New Destiny 2 Trials of Osiris Rewards This Week March 11, 2022:

Trials of Osiris Map

Endless Vale

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Summoner (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

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Destiny 2 Xur Location Today March 11, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 11, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today March 11, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

EDZ, Winding Cove


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Fighting Lion Energy Grenade Launcher 29 Legendary Shards
Graviton Forfeit Hunter Helmet 17 2 7 6 6 10 48 23 Legendary Shards
Synthoceps Titan Gauntlets 10 11 3 6 6 12 48 23 Legendary Shards
Aeon Soul Warlock Gauntlets 6 8 13 6 6 12 51 23 Legendary Shards

Legendary Weapons:

Name Type Cost
Main Ingredient Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Wishbringer Energy Shotgun 50 Legendary Shards & 1000 Glimmer
Night Watch Primary Scout Rifle 50 Legendary Shards & 1000 Glimmer
Seventh Seraph SI-2 Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Jian 7 Rifle Energy Pulse Rifle 50 Legendary Shards & 1000 Glimmer
THE SWARM Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer
Shattered Cipher Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Ancient Apocalypse Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Strides Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Weapons:

Name Type Cost
Hawkmoon Primary Hand Cannon 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard
Dead Man’s Tale Primary Scout Rifle 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Sort comments by New to join the conversation!

Thanks, Reddit!

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Alex Co

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WWE 2K22 Review – One for the Fans (PS5)

Going into WWE 2K22, I didn’t have a whole lot of hope, especially after the disastrous launch of WWE 2K20. Sure, Visual Concept was given an extra year to work on their WWE game, but being in the mindset that it’s following some sort of annual pattern with so many past releases, it’s hard to come back with something fresh and bold. Yet, that is exactly what Visual Concept has done with WWE 2K22, as the extra time has allowed them to overhaul their engine. The result? A true return to form, with perhaps some of the best combat in the series thus far.

It Hits Different

The whole marketing behind WWE 2K22 is that “It Hits Different,” and quite honestly, it does. The gameplay, as enjoyable as some of the past entries have been, is far more accessible. Gone are the days of excessive inputs in order to pull off a maneuver. That has now been replaced with a more modern day combo system where actions only require a few inputs to chain. Hitting the punch button multiple times will result in light attacks, but throwing in a circle, or a triangle every few punches will result in a different combo. It’s easy for anyone to pick up — something that perhaps past WWE games have been guilty of not being. 

That ease of play translates to nearly every other aspect of gameplay, with grapples being easier to pull off with their distinct variations, as well as special moves being just a few simple button presses. Again, it’s a lot more accessible than previous games, though that doesn’t necessarily mean it’s a whole lot easier as the enemy AI will still put up a good fight.

Counter moves have also seen a bit of a change, though they’re more of the rock, paper, scissor form of gameplay where you need to guess which move your opponent is about to make. It’s an improvement for sure, but I’d argue that, at least for solo play, it’s a bit punishing as I found it to be mostly guesswork. It’s improved, but it can be better.

However, what is clear outside of the improved gameplay is the overall presentation, and how much more polished of an experience WWE 2K22 is. Granted it’s not perfect as I still saw some strange bugs here and there, and some performance issues, but overall I was happy with how this year’s iteration played. Combat flowed nicely, with character animations being a whole lot smoother, providing a natural look rather than the stiffness of past iterations. It is the best looking WWE 2K game to date for sure, though you should still expect to see some stiffness here and there, especially with the user generated characters. But all in all, if you are a WWE fan hoping that 2K22 can deliver on what WWE 2K20 failed to deliver, I’m happy to say, yes, yes it can.

High Flyer Showcase Met With Low Dives

The showcase this year is all about one of the greatest high flyer professional wrestlers to ever grace the entertainment business, Rey Mysterio. As a kid, I would watch him wrestle on the TV nearly every week just to see him soar through the air, and perform his infamous 619 signature move. He was exhilarating to watch, as at the time there was no wrestler in the WWE quite like him. Of course over the last few decades that has changed, but he will always be a fan-favorite, even if he’s been less in the spotlight compared to his early years.

So when 2K announced that he would be the featured wrestler in their returning iteration of WWE 2K, I was filled with much excitement. Sadly, however, after playing I can’t help but feel his showcase is coming all too late.

While there are notable matches, such as his excellent feud with long-time best friend Eddie Guerrero, or his old tag team partner Batista, for the most part, his showcase is lacking in a lot of major career highlights, to the point that some just feel thrown in there for the sake of not coming off weak. Rey’s big matches against other legends like Kurt Angle, Chris Jericho, and more are absent, though the reasoning is pretty clear when you look at where those wrestlers are today. 

I would say that perhaps picking Rey wasn’t the best idea, as much as that pains me to say, simply due to the era he comes from and how much the WWE has changed over the decades since. What should have been a celebration of his career, ends up being somewhat of a mixed bag of matches that doesn’t feel suited to showcase a legend’s legacy. 

Finally, I Can Prove That I Can Run WWE Better Than WWE’s Current Management 

I’ll admit. WWE has really trailed off for me over the last few years. Now that may mostly be because I grew up in the “Attitude” era where it felt like the Wild West and anything goes, but even in this long-running PG era, I could see that a lot of the talent had been going to waste. The last few years especially, and WWE has certainly made that clear themselves as they have released a handful of both small and major talent.

The roster for WWE 2K22 reflects this, as roughly 20% of it consists of superstars no longer with the company. By no fault is that of Visual Concepts, but it does paint a bit of the picture as to what is going on over at WWE, and how many have felt that they have squandered their own opportunities.

This brings us to perhaps one of the best modes that puts us in the seat of those kind of decisions. Yup, General Manager mode is back, though with some big changes. In WWE 2K22, this mode is known as MyGM, and in it, you take the role of a General Manager and run a brand of your choice, those being Raw, Smackdown, NXT, and NXT International. 

You’ll be given the selection of between 15 to 50 weeks to compete against another GM and their brand for the top spot in rating. I chose the classic Raw versus Smackdown my first time around, which promptly brought me to draft wrestlers into my brand. And although I had a budget to work with, I was able to curate my dream Raw roster.

After the draft, it was time to start putting on shows for the fans. It’s here that MyGM truly shined, as it allowed us to set up three matches per show, as well as a number of promos in between. Further, to help increase fans and revenue, better venues could be secured, as well as more advertisement, special effects, and other expenses. Whatever it was, I was in full control, as well as the kind of storylines I wanted. 

Maybe I wanted to build a rivalry between two characters, who even today have never had one. Well, that was all possible, and as I progressed through the weeks, I was able to build those dream matches up. What I especially loved is how even the stars would react, sometimes in concern for their own safety, which helped balance morality. Other times they would suggest storylines themselves, and even show off some rather questionable behavior. It blurred the line between business and personal relation, giving players a bit of a look at the inner workings of the WWE. 

It’s a great mode, one that I have sunk hours into already. My only disappointment with it however is the lack of variations. You only get two championships, one for the women’s division and the other for the men. It’s odd given how many championships exists in the WWE, and even more odd that during my run some superstars would suggest tag-teaming with others, yet they could win no championship for it. What was up with that? Hopefully this gets expanded on in future updates, or iterations. 

MyRise in Fame

The Career mode returns once more, though this time on a much larger scale. While past iterations offered a storyline that was in a sense, linear, be that you whether created a male or female character, MyRise instead offers two completely different plot for each sex. That means double the playtime, though what is even more interesting is the fact that each story is littered with various decisions. Some big, some small, either way plenty of different outcomes that you can experience, which means plenty of reason to want to replay it later in the future.

I loved this mode a ton, being able to make my own wrestler, which by the way the editor is filled with all kinds of robust options. Sure, the superstar I made may not have looked as impressive as one of the main roster, but it was one that I made myself and not picked from a preset selection. It was tons of fun, and even more going through a full storyline with a character I created. 

Not Exactly Built for Next-Gen

Having played both the PS4 and PS5 version of WWE 2K22, I have to say, I’m excited for last-gen owners, but not so much for next-gen players. As it stands, the only real benefits are better performance, and faster load times. Otherwise, unlike 2K Games’ NBA franchise which shows massive differences between last and next-gen versions, WWE 2K22 for the most part looks exactly the same between the generations. 

That’s not to say that WWE 2K22 looks bad, as I think it’s a clear improvement over the last iterations, it’s just there isn’t a whole lot of excitement going for it on the PS5. It even lacks (or at least hardly noticeable) haptics and trigger effects for the DualSense, which is a bummer. Obviously if you own a next-gen console it’s best you play that native release, but being pricier, it’s a hard justification and a reason to spend more. There are even noticeable performance hitches that we saw on PS5, especially during the character creator.

Verdict

If you’re a fan of the WWE 2K franchise, then without a question you’ll be happy with what WWE 2K22 has to offer. It feels like a true return to form, and although that suggests it isn’t an evolution of some sort, it certainly has enough to shake up the franchise and for the best. It’s accessible, it’s fun, and most of all, it’s well polished in most of its gameplay. A year extra was definitely the right call, one we hope continues on with future releases.  

Score:  8/10

Pros:

  • Refined gameplay makes this one of the most accessible in the franchise.
  • Animations and graphics are a big improvement.
  • MyRise and MyGM modes are highlights.
  • A deep character creator.

Cons:

  • Next-gen offerings are weak, and don’t justify the price increase. 
  • Rey Mysterio just doesn’t feel like it’s doing justice for him.
  • MyGM may be a highlight, but it needs more variety in the future. No championship variations is disappointing, especially the lack of tag team championships.

WWE 2K22 review code was provided by the publisher. Version tested PS5. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.