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Warframe Developer Files Trademark for Soulframe

A few weeks after confirming the date for TennoCon 2022, Warframe developer Digital Extremes has now apparently filed a trademark for something called Soulframe. At this point in time, this could be anything, but we can take a closer look at a screenshot of the filing below.

The filing was spotted by LongJonSilver over on Reddit. It was filed just yesterday, and could point to a new game or even other media set in the same universe.

In other Warframe news, here are some details on the Clan Dojo Showcase that will be held during TennoCon 2022:

TennoCon 2022 will once again play host to Digital Extremes’ Clan Dojo Showcase! In Warframe, players can band together in large-scale teams called Clans and create customized, decorated Dojos that serve as the Clan “home base.” Digital Extremes hosts Dojo Contests throughout the year, and each month selects a new set of Dojos to appear in Warframe’s Star Chart for all players to visit. TennoCon 2022 will once again showcase past Featured Dojo Contest winners in a series of short tours hosted by Warframe’s community team. All Dojos that have been featured on the Star Chart are eligible to submit designs for consideration. Either the Founding Warlord or the Architect who submitted a contest-winning Dojo will receive an in-game inbox message from the Warframe community team with details their Clan needs to submit for a potential showcase at TennoCon 2022.

Whatever Soulframe may end up being, stay tuned here at MP1st for more details once it’s been revealed.

Source: Reddit

MP1st Staff

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Deathverse Open Beta Announced, Will Be Held on May 28 and June 5

Following its reveal in last year’s State of Play, Supertrick Games has now unveiled the Deathverse open beta, set for two days for players on PS5 and PS4 and to participate in. Check out more details on the open beta below before it begins on May 28 and June 5.

Deathverse Open Beta:

  • May 28
    • 1:00pm to 7:00pm PST
    • 4:00pm to 10:00pm EST
    • 4:00am to 10:00am HKT
  • June 5
    • 1:00am to 6:00am PST
    • 4:00am to 9:00am EST
    • 4:00pm to 9:00pm HKT

Here’s a short feature on what players can expect from this open beta:

  • During the Limited-Time Open Beta, players learn the ropes in the game’s Tutorial, hone their skills in Training, and prove their strength against others in Ranked Matches online.
  • In this kill-or-be-killed combat, players face more than just each other. Bloodcurdling Cryptids roam the battlefield, and when the cutthroat Hunters enter the area, there are only two options: run or die.
  • Transform your Wilson into one of five different weapon types, including the Machete, Buzzsaw, and–Uncle Death’s favorite–the Katana. If you get tired of one weapon, swap to another killer playstyle.
  • The landscape of the arena changes between rounds, with multiple Battlefields to traverse. Take advantage of the terrain and catch foes by surprise from the high ground.
  • No one likes a battle that drags on. To keep rounds short, areas of the map become contaminated. Players that linger in these areas will lose health, making their attacks less deadly. With Hunters prowling the battlefield, staying in a contaminated area is a surefire way to seal your doom.
  • Pick up items like Materials, Mushrooms, and Sub-skills to modify your abilities and boost your chances for survival. Items are dropped when you kill enemies or break boxes scattered across the field.
  • The best way to get ahead in this world is to kill the competition. Players that slaughter their foes in a flashy way, whether its fellow competitors or Cryptids, can grow their fanbase and earn Glory Points from the Death Jamboree audience. GP increases attack power, so we mean it when we say that fame saves lives! GP collectors can also pick up points from Killing Brands, which are dropped when a Hunter kills a competitor–but be careful, or you might be the next to die.
  • Like any respectable, bloodstained celebrity, develop your personal identity with a wide range of customization options. With tons of outfits, face paints, weapon and Wilson skins, and emotes, you can give yourself a murderous makeover. You can even deck out your Player Room, the area where you wait between matches. It’ll either be your green room or your grave…

The open beta for Deathverse will be available for players on PS4 and PS5 on May 28 and June 5, and is now up for pre-downloads.

MP1st Staff

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Battlefield 2042 Update 4.1 Patch Notes Released, Title Update Out Tomorrow

True to their word, DICE is releasing a new patch for Battlefield 2042 tomorrow, May 19! This is called Update 4.1, and includes a long list of improvements, changes to Specialists (Boris nerf!), and loads more! The complete Battlefield 2042 Update 4.1 patch notes are available below, ahead of tomorrow’s release.

Battlefield 2042 Update 4.1 Patch Notes:

Here’s a summary of some our key changes:

  • The overall power of Boris’s SG-36 Sentry Gun has been reduced
  • Angel can no longer provide Armor Plates via his Supply Bag
  • Stock weapons now handle better through improved base recoil. To compensate, we’ve slightly reduced the recoil benefits provided by attachments
  • All-Out Warfare playlists have been updated with new setups, removing Breakthrough 128 from the list of options on Xbox Series X|S, PlayStation 5, and PC only, with more detail on the changes further down the page.

Up next in our update schedule is the release of Season 1, currently set for release in early June. We’ll be back with a full overview and Update Notes closer to its release.

To stay informed on the roll out of Update 4.1, you can follow us on the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.

Thank you,

The Battlefield Team

Update 0.4.1

Fixes, Changes, and Improvements

General

  • Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
  • Aim Assist has been improved while aiming at moving targets
  • Aim Assist should no longer incorrectly acquire targets through thin obstacles
  • When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
  • Delivered improvements that help to reduce input lag
  • Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs

Audio

  • The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects

Battlefield Portal

  • Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
  • Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
    • Enabled HUD in Hardcore Templates
    • Disabled Mini-map and Compass in Hardcore Templates

Gadgets

  • Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
  • Removed placement delay for deployable gadgets so they now appear instantly
  • Deployable gadgets are now easier to deploy

Insertion Beacon

  • The size of the Insertion Beacon has been increased so it’s easier to see
  • The Insertion Beacon is now visible from further away

Modes

In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.

In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.

When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles

As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point – one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.

Further changes

  • Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
    • Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version
    • Hourglass, Breakaway, Renewal will play the 64 player version

Soldier

  • The Compass now expands while in ADS to improve its readability

 

Specialists

Angel

  • Angel will no longer be able to grant Armor Plates via his Supply Bag

Boris

  • Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
  • The SG-36 Sentry Gun will no longer track players behind walls
  • Overall damage and health for the SG-36 Sentry Gun has been lowered
    • RPM reduced from 450 -> 250
    • Start Damage 16 -> 10
    • End Damage 10 -> 7
    • Fall Off Damage Range 50 -> 40
    • Projectile Speed 960 m/s -> 500 m/s
    • Health 200 -> 150
    • Lock-on time increased by 0.3 seconds
    • Target Forget Time 2 -> 1.5 seconds
    • Target lock-on range 65 -> 50m
    • Reload Speed 5.2 -> 4.2 seconds

Dozer

  • Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage

Irish

  • Fortification System recharge rate reduced from 25 -> 20 seconds

Weapons

  • Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance
  • The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
  • Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
  • Underbarrel Attachments no longer affect weapon deploy speed
  • Overall horizontal recoil for DMR’s has been reduced
  • Sidearms are now faster to deploy

AC42

  • Increased the AC42 distance damage dropoff at higher ranges

AK24

  • Removed the AK24 Semi Auto fire mode
  • Increased AK-24 Burst Mode rate of fire to 900RPM

NTW-50

  • Improved the NTW-50 effectiveness against vehicles
  • Added an additional damage multiple versus tank tracks

PKP-BP

  • Increased PKP-BP vertical recoil, and added a new horizontal recoil profile

SFAR-M GL

  • Improved the SFAR-M GL damage at short to medium range
    • Taking down an enemy now requires 5, instead of 4 bullets while at 20m
  • Decreased the SFAR-GL distance damage dropoff

SVK

  • Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
  • Increased the SVK distance damage dropoff past 40m
  • SVK’s High-Power Rounds damage lowered past 150m
    • Taking down an enemy now requires 3, instead of 2 bullets

Vehicles

  • Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu

Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.

Conquest 128:

  • Kaleidoscope – Reduced each teams light ground vehicle allocation by 1
  • Manifest – Reduced each teams light ground vehicle allocation by 1

Breakthrough 64:

  • Breakaway
    • Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
  • Manifest
    • Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
  • Hourglass
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles
  • Renewal:
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
  • Orbital
    • Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1

MAV

  • The MAV is now part of the Transport vehicle category

M5C Bolte

  • The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
  • The M5C Bolte is now part of the Armored vehicle category

Once the title updates are out on last-gen and next-gen platforms, we’ll let our readers know. Bookmark our Battlefield game hub to know about it ASAP!

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy VII 25th Anniversary Details to Be Unveiled in June

During the FF7 The First Soldier livestream that was broadcasted earlier today, Square Enix creative director Tetsuya Nomura confirms that Final Fantasy VII 25th Anniversary details will be unveiled sometime this June. No further details were mentioned, although there’s a good chance that we may finally learn more about the FFVII Remake Part 2, which is the news that fans are the most hyped for.

Check out the livestream below:

Earlier this year, producer Yoshinori Kitase has confirmed that we will hear more news about Final Fantasy VII Remake sometime later this year, which could be an allusion to Nomura’s statement. It has been two years since the release of Final Fantasy VII Remake, and there is a lot of anticipation amongst the series’ biggest fans on the details regarding to the remake’s continuation.

As always, stay tuned here at MP1st for further details on the Final Fantasy VII 25th Anniversary as it’s announced. In case you missed it, Square Enix celebrated a huge milestone yesterday, as Final Fantasy XV reached more than 10 million sales worldwide. Read more about it here.

MP1st Staff

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GreedFall 2: The Dying World Officially Announced, Coming to PC & Consoles in 2024

Spiders has officially announced GreedFall 2: The Dying World, as well as confirming its release window for PC and consoles in 2024. With the game in development, the studio currently just has a logo to show, but there are a few story beats and details that you can dive into below.

Check out a trailer below:

Here are the initial details on GreedFall 2:

Continuing the winning formula of the first game, GreedFall 2 is an RPG that focuses on story and player choice but also includes new gameplay in the form of more tactical combat and revisits the unique universe created by its predecessor.

The story starts three years before the events of the first game and the adventures of De Sardet. This time you play as a native of Teer Fradee, uprooted by force from your island and taken to the continent of Gacane, where the colonists are from. In this old world ravaged by war and scarred by the Malichor plague and the political scheming of the different factions, you must regain your freedom and control of your own destiny. Using diplomacy, cunning or combat, as well as help from allies you make, it’s up to you to end one man’s ambitions of conquest, which could spell the end for the continent and your island.

GreedFall 2 is planned for release in 2024 on PC and consoles.

In case you haven’t checked the first game in the series yet, our review was quite favorable, where we said, “This is the Spiders’ best work to date. The team absolutely deserves praise and if this is any indication of their growth going forward, Spider is one for RPG fans to keep tabs on.”

Source: Nacon Gaming

MP1st Staff

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Everything We Learned From Our Saints Row Gameplay Preview – Story, Garage, Side Hustle & More

While this year’s Saints Row isn’t due out for release until later this year (August 23), MP1st got invited to a (hands-off) preview, where we got to take a look at the beginning of this Saints Row reboot. Same as with our other previews, we listed down everything we learned from our preview for an easier read! There’s the gameplay, story, the garage and more! We also included thoughts on this new take on the Saints Row franchise.

Everything We Learned About Saints Row Gameplay and More

Gameplay:

  • Sideswiping is possible to do with vehicles, allowing you to push other cars of the road and into objects.
  • Off-roading was shown off with a motorcycle.
  • Car surfing allows you ride (in a prone position) on top of a vehicle.
    • This expands combat as you have access to additional weapons while surfing versus driving.
    • The risk is you are more exposed.
  • Cars can be modded with nitrous and other mechanics.
  • One mod shown off was the ejector seat, which, as it sounds like, ejected the player out of the vehicle high into the sky.
  • This gives players the opportunity to make use of the new wingsuit.
    • The wingsuit allows you to glide around.
    • You can bounce off people’s heads while gliding to gain more height (yes, really).
      • NPCs will ragdoll into oblivion for those concerned about them dumbing down any ragdoll physics.
    • You can also hijack moving vehicles if you glide over them and press the prompted button.
  • There are police chases both on foot and in vehicles.
  • On foot combat – Combat roll is confirmed.
  • Weapon wheel is also confirmed, featuring 8 slots (6 guns, 2 throwables.)
    • An AK47 was shown off, which sounds good.
  • There are special combat abilities. Example, one was called Pineapple Express where you throw an explosive pineapple (yes, seriously) at an enemy and it blows up.
  • Finishers are in the game during melee combat.
  • There are NPCs, though from what we could see it seems the world didn’t have a whole lot of them
    • You can interact with them using emotes and they will dynamically react.
  • There is an in-game smartphone menu system.
  • You can customize appearance on the fly using the Style app.
  • You can save outfit presets in the Style app for easy access to switching between custom made looks.
  • If you see armored cars on the street, you can rob them by blowing them up.
    • This causes police to show up.
    • Police can call for backup (shoot them while they’re on their walkie talkie to cancel this).
    • Notoriety system can cause tougher enemies to appear (sort of like GTA’s star system).
    • Tougher enemies with swat shields and armor can eventually show up.
    • You can pick up swat shields and weapons off the ground.
    • Or you can hop in any car and get away (police cars will chase).
  • This was all shown in one gameplay demonstration just roaming around the city.

Side Hustle demonstration:

  • These are repeatable side missions that players can play to earn cash and rewards.
  • In the demonstration, an old lady asked the player to help her rob a jewelry store.
  • The player drives shotgun (passenger seat) and shoots out the window while the NPC drives.
  • Parts fly off of cars as you shoot them, eventually blowing them up.
  • “Every side hustle introduces you to new game mechanics.”

Car Garage:

  • There are more than 80 base vehicles you can customize in the game.
  • Cars are highly customizable. Paint, trunk, spoiler, neon lights, bumpers, etc.
  • There are also signature abilities you can unlock per car (like the ejector seat) by doing challenges while driving them.

Main Story Missions, Side Missions, and Other Activities:

  • Tonally, the game’s story is more grounded than Saints Row 3.
  • In total, Saints Row will feature 25 main story missions, with an additional 10 side missions.
  • The story mission we saw was your typical open world modern mission where you drive to a location while other characters talk. Then assault a base or complete some other objective.
  • There are 9 districts total to freely explore.
    • Every district has unique clothing stores where you can purchase new cosmetics that are tied to the theme of those districts.
    • Cowboy district sells cowboy clothing, etc.
  • The mission shown off featured a flyable helicopter with machine guns on it.
  • This was an introduction to how base infiltration worked as the player caused havoc and mayhem at an opposing enemy base. They then proceeded to park on the roof and infiltrate the base by foot. Players had to fend off enemies, and destroy vehicles.
  • Lots and lots of explosions in the game, as expected from a Saints Row game.
  • The faction that the player was fighting against were called the Los Fenteros, who like to run in and attack with melee abilities.
  • Several different enemy types including “Gladiators” who are tougher than normal enemies and charge at you, as well as Specialists, who feature long range slug throwers.
  • There are several enemy gangs, each with their own combat style and special enemies.
  • A huge weapon that can be used was shown off. It looked like a minigun but it charges up and fires like a shotgun. It has the special ability to knock down enemies.
  • Some character progression mechanics were shown off during this portion of the demo.
    • You can respec your combat abilities
    • Perks are also available in the game, which unlock minor passive abilities like fire resistance.
    • Weapons can have signature abilities like more damage to vehicles
    • Another combat ability tases enemies any time they hit you with a melee attack.
    • The flaming punch skill turns your fist into a fireball for a powerful falcon punch.
  • Completing a mission earns you money and XP. Players can also unlock rewards like new cars, combat ability upgrades, and a heli-port for the HQ.

Saints HQ, Building, and Co-Op:

  • The Saints HQ is set in an abandoned church and grows as the Saints grow.
  • You can customize the HQ with props and other decorations.
  • With this being the HQ of the Saints, you can also talk to the other members of your gang.
  • HQ includes a garage for customizing vehicles, weapon cache for customizing weapons, and more.
  • Weapon customization is very in depth. You can change the entire look of the weapon including adding weapon skins.
  • There’s all kinds of character customization as well.
  • New feature called “The War Table” available in the HQ.
  • The War Table shows an overview of the entire map with the locations of available “criminal ventures.”
  • Criminal ventures are basically legitimate businesses that the Saints can use as a front for criminal activities.
  • Beginning a venture constructs a building in a vacant lot in that district of the map.
  • Once you build it, the player is teleported it directly to it to speak with an NPC.
  • Once you speak to the manager of that location, you unlock multiple “Instances of Mayhem” around the district.
  • Beating them all completes the Criminal Venture.
  • One Instance of Mayhem example – Blow up as much as possible with an RPG within the time limit.
  • Co-op was demonstrated here. A friend showed up in a helicopter and they flew together to the Instance of Mayhem.
  • According to the developers, “All facets of the game are available in untethered, two player co-op.” Difficulty scales and co-op players will share rewards.
  • Drop-in and drop-out co-op is available across the entire game.
  • There is an “empire tier” level at The War Table that grows as you complete more Criminal Ventures.
  • There was one mission where you drive around wrecking an enemy camp with a Port-a-Potty tied to your vehicle with an enemy inside to interrogate them (yes really).

Overall Impressions

AJ:

I must admit, it’s hard to take these characters seriously as gangsters. As far as gameplay though, this is still distinctly Saints Row. It’s filled with that pure, unbridled chaos and crass humor the original games were known for. New additions to combat like car surfing and the Combat Abilities improve on the formula without completely changing the feel of the game. Traversal seems to have been a huge focus as well. The Volition team talked about how much work went into their driving physics, and the entire map seems to have been built around the new wingsuit.

It feels like part of the reason the team went with these characters was to make them feel more relatable, perhaps even to a younger generation of players who may have never played a Saints Row game before. But in the end, it just doesn’t feel believable that this is supposed to be an up and coming criminal enterprise. We’ll have to see how things pan out by the end of the game.

With that said, I left the demo feeling optimistic. I’m not expecting anything special on the story side, but the gameplay looks like a great time, and with full co-op support, Saints Row should be good for some open world insanity when it releases in August.

James:

In terms of world activities and gameplay, this is without a question, a Saints Row game. It’s insane, crude, and filled with that same stupid humor that doesn’t shy away from being offensive. Lots — and I mean — lots of mayhem to cause around the city, and with co-operative play, you are going to find that Saints Row offers just enough to keep you entertained for hours end.

There was a lot of new mechanics showcased to us during this demo, each giving us that “only in Saints Row” feel that we have grown to love about the franchise. For example, the Wingsuit. While not a new mechanic to gaming, it’s in it’s execution that makes it an exciting addition as players can soar through a city, whiling popping off the heads of unexpecting NPCs, or hijacking vehicles in almost a Just Cause (game franchise) kind of way. Elsewhere, the new set of skills and perks all looked fun and interesting, as did the newly overhauled vehicle combat. I can just see myself getting lost in this new revisioning of Saints Row, and I honestly can’t wait to jump right in come release.

With that being said, I do have a concern. Like AJ mentioned, I just can’t get behind these new characters who are meant to replace past ones as the main stays. It’s hard to look at them and think, “yeah, those are some serious gangsters,” when they look like they’re barely out of middle school. Maybe it’s because I’ve grown so fond of the classic characters, but something just feels off about the new ones. Perhaps they’ll grow on me, but for now, I’m not entirely convinced.

Still, outside of that I am mostly walking away from this showcase impressed, and excited for the release later this year.


Saints Row is set for release this August 23 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Hunt Showdown Update 1.55 Released for Patch 1.8.1 This May 18

Crytek has released Hunt Showdown update 1.55, which is patch 1.8.1 out now for consoles! This brings a new quest system, audio fixes, and loads more gameplay improvements. Read on for the Hunt Showdown May 18 patch notes.

Hunt Showdown Update 1.55 Patch Notes | Hunt Showdown May 18 Patch Notes:

Hunters,

Update 1.8.1 is now live and with it comes our new Quest system – “Summons” as well as two new grunt AI variants. Full details can be found below.

New Quest System – “Summons”

This update brings a new Quest system to the Bayou! This feature will replace the Daily and Weekly Challenges and can be found in the progress section under the “Summons” tab. Players will have to complete quests to collect a new reward called “stars” – this is separate from the Trials stars and will have a different symbol. These quests will reset every Monday.

Each Quest will reward a number of stars (ranging from 1 to 6) as well as in-game reward (Hunt Dollars/Consumables/Tools/Weapons/etc). Players can progress simultaneously with 2 Quests and can unlocked a 3rd Quest slot with Blood Bonds. Additionally, Hunters can complete each Quest multiple times to collect the stars, but the in-game items will only be unlocked through the first completion. Once you have collected 30 stars, you will earn 25 Bloodbonds. This reward can be claimed once per week.

There are currently 5 categories of Quests, which will target different goals/playstyles.

  • Simple Quests: Can be completed by anyone. Rewards 1-2 stars.
  • Core Gameplay Quests: Involves tasks around the core gameplay loop (clues, bosses, and bounties). Rewards 2-3 stars.
  • PvP Quests: PvP focused quests that reward engagement with enemy Hunters. Rewards 3-4 stars.
  • Hardcore Quests: A more complex set of quests aimed at veteran players. Reward 5 stars.
  • Legendary Quests: Involves the use of specific Legendary skins (Hunters or Weapons). Rewards 6 stars. (Please note these Legendary Quests are optional and do not need to be completed in order to earn the required 30 stars per week)

Developer’s Note:

This new Quest system is designed to be more fun and engaging than the old challenge system. This is not a fully complete feature, meaning we will continue to add more quests, tweak rewards, and otherwise make adjustments where needed. We’re looking forward to your feedback and to see the crazy ways Hunters complete some Quests.
AI

We have added two new Grunt variations to the game. Introducing the Pistol Grunt, an AI that carries a broken pistol which causes a loud gunshot sound when it hits a player with a melee attack, and the Lantern Grunt, an AI that carries a lantern. If you are quick enough, this lantern can used by players if you manage to kill the Grunt before you are hit with it.

Both variations have been added to the default spawn pools for all three maps.

Pistol Grunt
  • New Grunt AI Variation
  • Wields a rusted broken pistol
  • Will attempt to melee attack hunters with the broken pistol, which causes it to explode and play a loud gunshot sound.
  • Will not discharge a bullet and therefore only deals melee damage.
  • The broken pistol cannot be picked up or used by hunters, and will disappear shortly after its effect has been triggered.
Lantern Grunt
  • New Grunt AI Variation
  • Holds a Lantern, which can be lit or unlit
  • Will attempt to melee attack hunters with the Lantern, breaking the Lantern in the process.
    • If the Lantern is lit, this will create a small fire explosion (similar to throwing a Lantern)
    • If the Lantern is unlit, this will create an oil pool on the ground which can be ignited as per usual
  • Killing the Grunt before they break the Lantern will cause them to drop the Lantern, which can be picked up and used by hunters.
Modification to behaviour of Grunts holding weapons
  • When shooting grunts in the arm or on death, they will now drop the weapon they are carrying. For example, Doctor Grunts will drop their poisoned saw and others will drop their torch or cleaver.
  • These weapons are not usable by players.
  • Dropped torches however can ignite oil pools or trigger explosive barrels. However the torches will not harm hunters directly once dropped.
Weapons
Caldwell 92 New Army

The Caldwell New Army is a new, small slot, compact ammo double action revolver that comes with a 6-round capacity. Overall, this weapon is best compared with the Nagant M1895 Officer, but it also shares some similarities with the Scottfield Model 3.

Like the Scottfield, it features a cylinder where all chambers can be accessed without the use of a loading gate, as well as an ejector to get used rounds out quicker. The main difference being that instead of breaking open from the top, the cylinder swings out to the left side of the weapon. This will allow for faster reload times in comparison to other compact revolvers in the arsenal.

In gunplay terms, the New Army is best compared with the Nagant officer as both are double action compact ammo pistols. The actual projectile is slightly larger which means its stopping power and range are increased.

However, the muzzle velocity of the Nagant office is slightly faster due to it having a tighter seal between the chamber and the barrel. They both have a similar rate of fire, with the New Army being a fraction slower, however in practice, this will be quite negligible, especially when reacquiring your target. This weapon can be dual wielded and benefits from the Ambidextrous trait.

Winfield 93 Slate

Introducing the new, large slot, 6-round capacity, pump action shotgun – The Winfield 1893 Slate.
The Slate is an improvement on the earlier pump action Spectre 1882 in many ways: the mechanism is simpler meaning it is much smoother in terms of handling. It has an increased rate of fire and a faster reload when compared to the Spectre. The improved mechanism means there is no need for Bulletgruber with this shotgun as it can be topped up without needing to open the slide.

The barrel is shorter than the Spectre which means it has an increased spread and recoil, like other shotguns in the arsenal. This increase in spread means it will have lower average damage and a shorter One Hit kill range. Like the Spectre, the Slate can benefit from the Iron Devastator trait allowing you to stay in iron sights during the weapon charge.

Developer note:

The addition of the second pump-action shotgun to the arsenal means that we now have an alternative to the Spectre. The main drawback we want to highlight with the Spectre is the “clunkiness” that comes with the early implementation of the pump-action mechanism during this time period. The Slate uses a much more modern mechanism which was something we wanted to showcase in the game and use this to determine exactly how the weapon should feel when being used. A good example is the ability to top load the first round directly into the chamber when empty, which allows for quick tactical reloads when in a tight spot.

Audio
  • Bullet Casings are now audible when they fall on the ground.
  • Hanging Chains and other objects now play a subtle sound when crouch walking through them.
  • Sound Design improvements on the Door impacts and destruction
Bloodbond Content
  • Legendary Hunter – Luna Wolf (900 Bloodbonds)
    A merciless wolf hunter, Felicia Frisk came to Louisiana following her son’s footsteps, where she sought closure – but she only found the moonlight turned crimson with blood, and a mournful howl echoing in the Bayou.
  • Legendary Hunter – Dire Wolf (900 Bloodbonds)
    Remus Frisk never thought twice when killing packs of wolves, and he never paid a price for those massacres – until he came to the Bayou to hunt his last wolf – and this time, it was one from his own pack.
  • Legendary Lebel 1886 Aperture – Wolfsbane (800 Bloodbonds)
    As charming and deadly as its namesake, this Lebel 1886 Aperture earned its name from the wolf carcasses its previous owner left decaying and unskinned. Now each shot from its barrel tears through the night like a hundred wolves howling for revenge.
  • Legendary Springfield Compact Deadeye – Blister (800 Bloodbonds)
    Six gouges mark the number of sun-cracked and blistering days the first owner of this Springfield 1866 Compact Deadeye staggered through the desert – without water, without clothing, but with an indomitable will for revenge.
Gunplay
Brawler Variant adjustments
  • Increased Heavy Melee Damage on all Brawler variants to bring them in line with Dusters.
  • Stamina consumption remains unchanged (Dusters are still more efficient).
Nitro Custom ammo name adjustment
  • Renamed the Nitro ‘Dum Dum’ ammo to ‘Shredder’.
  • This is purely a cosmetic change and does not affect gameplay in anyway.
Developer Note:

The Dum Dum ammo on the Nitro differs from other weapons because it is able to penetrate at least once. We felt it important to better differentiate the two ammo types by adjusting the name. It’s important to mention this does not change the gameplay in any way.

 

Meta

 

Caldwell 92 New Army
  • Unlocks at Bloodline Rank 12
  • Price reduced to $90 (previously $103)
Winfield 1893 Slate
  • Unlocks at Bloodline Rank 48
  • Price reduced to $250 (previously $300)
Machete
  • Unlocks at Bloodline Rank 1 (previously Rank 24)
Specter 1882
  • Unlocks at Bloodline Rank 24 (previously Rank 36)
Nagant M1895 Officer
  • Unlocks at Bloodline Rank 36 (previously Rank 12)
World
  • Decreased spawn rate of Golden Cash Registers.
Developer’s Note:

Due to a bug that caused the spawn rate of the golden cash registers to increase significantly, the spawn rate has been reduced to counteract the negative effects this has had on the Bloodbond economy over the last few months. Golden cash registers will still spawn but they will no longer be as frequent as they have been in recent months.

We know that many of you have expressed concerns regarding some of the changes around how Bloodbonds are earned in-game and we have been taking this feedback on board. We will have a much more detailed blog and video coming up in the next 2 weeks that will focus on discussing the topic of monetization, where we will try to address the concerns that have been brought up. Please keep an eye on our social channels for updates.

World
  • The Ladder Desync Exploit
Developer’s Note:

This issue was a high priority to us, and we are excited that we were able to fix this for 1.8.1. Thank you for reporting players that were abusing this exploit and for helping us fix this on Test Server!

  • Fixed an issue where red skull kills were giving XP and counted towards “kills” for KDA.
  • Fixed an issue where ambient audio was not looped properly on night maps.
AI
  • Banished bosses should no longer drop their bounties in unreachable places.
  • Fixed an issue whereby AI was sometimes able to hear players through some obstacles.
  • Fixed an issue whereby grunts were not always facing their attacker properly.
  • Fixed an issue whereby the Butcher could not be properly interrupted the first time it taunted.
  • Butcher will stop roaming when no players are around.
Weapons
  • Fixed an issue where the Berthier Riposte Iron sights were slightly misaligned.
  • Fixed an issue where the Depth of Field blur would stay too long on the Berthier Deadeye.
  • Fixed an issue where the Iron Sights on the Romero 77 were misaligned.
  • Fixed an issue where clean Legendary weapons looked dirty in a mission.
Hunter
  • Fixed an issue where the crouching animation was inconsistent across some weapons.
    Developer’s Note:

    This issue has been seen with the Berthier 92 and some other weapons, where crouching Hunters were “taller” than others depending on the weapons they held. This issue was largely raised by the community, and we appreciate everyone’s attention to detail to help us solve this as quickly as possible.

  • Fixed an issue where D-pad buttons would switch to wrong items until they were re-assigned when using a controller.
  • Fixed an issue where the Conduit Trait wouldn’t apply its effects when picking up a Bounty.
  • Fixed an issue where players could extend their Dark Sight Boost duration with the Serpent Trait.
  • Fixed an issue that could lock the camera after reconnecting to a mission.
  • Fixed a couple of cases where the extraction timer would reset when dead players in the extraction radius would leave the game to the menu.
  • Fixed an issue where the Wellspring could not be picked up from a player that had permanently disconnected from the game.
  • Fixed an issue where players could have their movement speed reduced after healing with First Aid Kits or deploying traps.
  • Fixed an issue where movement speed reductions from moving through deep water and from healing with First Aid Kits would stack. Only the highest speed reduction is applied now.
  • Fixed an issue where the movement speed reduction from First Aid Kits was already applied while aiming in Hunter control scheme. Players will now only slow down while healing.
UI
  • Fixed an issue where the objectives would not revert to “Collect the Bounty” after losing two bounty tokens (still shows “Extract the Bounty” for both bosses).
  • Fixed a bug which caused the D-pad navigation in contract screen to break when using a controller.
  • Fixed a rare bug which cause filters to be highlighted in roster even when not applied.
  • Fixed a bug which lead to filters for consumables and tools to be unresponsive.
  • Fixed a rare issue which caused buttons to overlap on top of others in specific conditions.
  • Fixed an issue which allowed players to click through the hunter equipment pop up on the Bounty Hunt menu onto other tabs and subtabs.
  • Fixed an issue where the normal bow ammo was always greyed out in the weapon wheel.
  • Fixed a bug which would break the equipment bar when changing the equipment by looting from a hunter under special conditions .
  • Fixed a rare issue which caused a discard pop up to be displayed when the player wants to have two contraband pistols (as dual) equipped.
  • Fixed an issue which would cause buttons to overlap while on the legendary recruits screen while forming an invited team.
  • Player cannot give a Dark Tribute offering while in matchmaking in a team anymore.
  • Fixed an issue where both Partners in a team of three could be displayed as “Partner 2”.
  • Fixed an Option issue when clicking on the right side of an audio settings tab would open the drop-down list.
  • Fixed an issue where Winfield Slate and Caldwell New Army were in the wrong place in the Book of Weapons.
  • Fixed an issue where the “Discard” item pop-up had untranslated texts in German.
  • Fixed an issue where a reward pop-up for Hunt dollars and Bloodbonds are always displayed after a mission.
  • Fixed an issue where ‘Hold F to stop bleeding’ when bleeding was sometimes missing.
  • Fixed an issue where non-legendary event weapons still had an event background.

Developer’s Note:

We understand this list is long and can be quite daunting. We want to increase our transparency with the Community and publishing our Known Issues list is part of that. We want to assure you that we are working on these issues and will continue to do so.

  • In some cases, weapons will come out of ADS randomly.
  • Poison effects from the hive and Spider can persist even after their intended duration.
  • In some cases, when first starting the game, Hunters in the lobby may not load in correctly (only parts of the hunter are visible).
  • In some cases, an incorrect/placeholder death screen will appear when your hunter has been burned out (lost all health chunks to fire).
  • In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
  • Quickplay: Picking up a small weapon while performing a switch from a larger weapon results in swapping the wrong item.
  • In some cases, activating a filter in the weapons screen will still show all weapons rather than the selected option.
  • Concertina wire can damage players through walls.
  • In some cases, you are unable to loot a weapon because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, single shot weapons can not be reloaded when switching while vaulting or quick-swapping.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some cases, the UI can “hiccup” and may take some time to update meta-actions (buying/equipping/hiring hunters).
  • In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
  • UI shows incorrect unlock conditions in the Arsenal.
  • Butcher and Scrapbeak can get stuck in place during combat with several Hunters.
  • Hunters can interact with trait charms (in the world) at a specific range that triggers the “trait acquired” audio, but the trait is not gained on the Hunter.
  • In some cases, a Hunter will not get a hitmarker in melee while correctly dealing damage.
  • In some cases, it is possible that a Hunter will move slower right after placing a trip mine.
  • The electric lamp is incorrectly shadowed by the Hunter.
  • Fusees emitted light is too bright in night missions.
  • New players / or Hunters that deleted their “user folder” will have the new “+” icon on all traits.
  • Arrows and other retrievable items might become irretrievable when killed AI is despawned.
  • In some cases, headshots won’t count as a headshot.
  • In some cases, Hunters can be stuck in the dual wield animation with other weapons.
  • In some cases, lanterns are out of sync for disconnecting Hunters.
  • In some cases, Hunters melee and gun sensitivities can be misaligned.
  • Hunter is unable to fire when swapping quickly from iron sight to fanning
  • In some cases, weapons will drop on top of each other, and it is hard to loot the desired weapon.
  • In some cases, the crosshair will become small and will not change size dynamically as intended.
  • In some cases, a Hunter will lose a healing item when trying to heal a teammate, but the heal will not go through.
  • In some cases, a Hunter will not receive an item back when looting a dead enemy.
  • After reconnecting, a flare on the ground can loop the throwing audio to the reconnected Hunter.
  • In some cases, placing a bear trap will be cancelled when standing too close to another object.
  • Aperture sights can randomly be flipped up or down.
  • It is possible for for a Hunter to receive the “extraction blocked” warning at an extract where someone else has extracted earlier in the match.
  • In some cases, a Hunter’s health will stop regenerating at 100 health, even if the health chunk should allow for further regeneration.
  • In some cases, the ammo counter will not update correctly when firing the Scottfield too quickly.
  • In some cases, the Hunting Bow will not correctly destroy windows.
  • In some cases, the Assassin will attack the wrong target.
  • In Gunslinger, it is possible for the crosshair to be missing after switching weapons.
  • Melee queueing fails sometimes for some weapons/items.
  • Holding RMB while switching to a melee tool or weapon does not correctly prepare a heavy melee.
  • In some cases, concertina wire is not correctly destroyed, although it was hit properly.
  • Bleeding damage ticks are not properly represented in the damage history upon death.
  • Spectator mode does not always represent the correct aiming state of the spectated Hunter.
  • Dying to the poison cloud of a poison trip mine will display an empty death screen.
  • In some cases, the Assassin’s clone can be stuck and not try to attack a Hunter.
  • In some cases, the Spider can fall through the floor and become stuck when jumping on a Hunter.
  • Unlocking a Legendary weapon often changes the order of the weapon equipment.
  • World health packs can stop a Hunter from interacting with a clue when dropped in certain spots on top of the clue.
  • In some cases, Hunters will incorrectly receive a reconnect pop-up after a server crash.
  • Shooting a hive bomb that is floating in water with a shotgun will incorrectly spawn multiple instances of the hive swarm.
  • In some cases, audio sounds will appear to come from a different source than it actually does.
  • In some cases, the bomb lance explosion will not deal area damage.
  • In some cases, the transition between poison states will result in a slight camera shake.
  • In some cases when sprint and ADS are bound separately, sprinting input can be incorrectly ignored.
  • In some cases, the Spider can become stuck in the death animation and be unable to banish.

Source: Reddit

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PlayStation Store Sale “Remasters and Retro” Now Live, Games & Prices Listed

Sony has unleashed a new PlayStation Store Sale this week, and it’s the “Remasters and Retro” sale! This week’s PSN sale brings a host of new titles and DLCs, and the complete list of items and prices are available for you to check out below.

PlayStation Store Sale “Remasters and Retro” List of Games and Prices:

Game Name Plu$ $ale Off
0 Degrees $1.99 60%
8-bit Adventure Anthology: Volume I $2.79 65%
Ace Attorney Turnabout Collection $39.59 34%
Aer – Memories of Old $1.49 90%
Alan Wake Remastered $20.09 33%
Anna’s Quest $3.99 80%
Anodyne 2: Return to Dust PS4 and PS5 $11.99 40%
Apple Slash PS4 and PS5 $2.74 45%
Arcade Game Series 3-in-1 Pack $3.99 50%
Arcade Game Series: Dig Dug $1.99 50%
Arcade Game Series: Galaga $1.99 50%
Arcade Game Series: Ms. Pac-Man $1.99 50%
Arcade Game Series: Pac-Man $1.99 50%
Assassin’s Creed Rogue Remastered $9.89 67%
Assassin’s Creed The Ezio Collection $11.99 70%
Attack of the Toy Tanks $1.49 70%
Back in 1995 $4.99 50%
Bad Dudes vs Dragon Ninja $2.99 40%
Ball laB PS4 and PS5 $2.99 40%
Bayonetta & Vanquish 10th Anniversary Bundle $15.99 60%
Bird Game + $1.49 70%
Birthday of Midnight $1.99 60%
Black Paradox $4.49 $5.99 60%
Bleed Complete Bundle $4.19 $5.59 80%
Bubble Bobble 4 Friends: The Baron Is Back! $23.99 40%
Bubsy: Paws on Fire! $4.99 $7.49 70%
Call of Duty: Modern Warfare Remastered $19.99 50%
Castle Crashers Remastered $7.49 50%
Catherine: Full Body $9.99 75%
Caveman Warriors $1.49 90%
Chaos on Deponia $1.29 90%
Clash Force $1.99 60%
Clockwork Aquario $13.99 30%
Commandos 2 – HD Remaster $9.99 50%
Concept Destruction $2.99 40%
Concept Destruction $2.99 40%
Cosmos Bit PS4 and PS5 $3.49 30%
Cotton Reboot! $19.99 50%
Darius Cozmic Collection Arcade $22.49 50%
Darius Cozmic Collection Console $23.99 60%
Dariusburst: Another Chronicle EX+ $19.99 50%
Demon Pit $2.99 $3.99 60%
Demons with Shotguns $5.19 $6.49 50%
Deponia $1.29 90%
Destroy All Humans! (2020) $17.99 55%
Devil May Cry HD Collection $9.89 67%
Devious Dungeon $2.39 70%
Dishonored – Definitive Edition $7.99 60%
Disney Classic Games: Aladdin and The Lion King $7.99 60%
Distraint – Deluxe Edition $1.79 70%
Donuts’n’Justice PS4 and PS5 $2.49 50%
Doom (1993) $2.49 50%
Doom 3 $4.99 50%
Doom 64 $2.49 50%
Doom II (Classic) $2.49 50%
Doom Slayers Collection $14.99 50%
Dragon Sinker $6.74 $7.49 50%
Duck Souls+ $1.99 60%
Dungeons 3 – Complete Collection $19.99 50%
Edna & Harvey: Harvey’s New Eyes $1.99 90%
Edna & Harvey: The Breakout – Anniversary Edition $1.99 90%
Eight Dragons $3.99 50%
Elasto Mania Remastered $7.49 $7.99 20%
Ellen $1.99 75%
Enter Digiton: Heart of Corruption PS4 and PS5 $3.99 50%
Exodemon $6.49 50%
Explosive Candy World PS4 and PS5 $3.49 30%
Far Cry 3 Blood Dragon Classic Edition $9.74 35%
Far Cry 3 Classic Edition $9.89 67%
Felix The Reaper $1.49 90%
Final Fantasy Crystal Chronicles Remastered Edition $11.99 60%
Final Fantasy XV Pocket Edition HD $11.99 60%
Flashback $1.24 95%
Forgotten Hill Disillusion PS4 and PS5 $2.99 40%
Formula Retro Racing $3.89 40%
FoxyLand $1.74 65%
FoxyLand 2 $2.09 65%
Freakout: Calamity TV Show $2.49 75%
Freddy Spaghetti $2.49 50%
Full Throttle Remastered $4.49 70%
FullBlast $2.99 50%
Furwind $2.49 75%
G-Darius HD $17.99 40%
Gleylancer PS4 and PS5 $4.89 30%
GLO PS4 and PS5 $2.49 50%
GLO PS4 and PS5 $2.49 50%
Gridd: Retroenhanced $8.39 30%
Gun Crazy $1.49 70%
Gynoug PS4 and PS5 $4.89 30%
Hard Reset Redux $0.99 $2.99 85%
Heavy Barrel $2.99 40%
Heavy Burger $4.19 40%
Horatio Goes Snowboarding PS4 and PS5 $4.19 40%
How to take off your Mask Remastered $7.49 50%
I Am The Hero $2.99 70%
Indigo Prophecy $5.99 60%
Intruders: Hide and Seek $1.99 90%
Jack N’ Jill DX $1.49 70%
Jak and Daxter Bundle $19.99 50%
Jet Set Knights $4.99 50%
Jisei: The First Case HD $1.99 60%
Kansei: The Second Turn HD PS4 and PS5 $5.19 35%
Kauil’s Treasure $2.74 50%
Ken Follett’s The Pillars of the Earth $3.99 90%
Kinduo PS4 and PS5 $2.99 40%
King’s Quest: The Complete Collection $5.99 80%
Knightin’+ $2.09 65%
Kombinera $11.99 20%
Letter Quest Remastered $2.49 75%
Light Up The Room $3.49 30%
Loot Hero DX $1.99 60%
Lost At Sea $7.49 50%
Max and the Book of Chaos $1.99 75%
MediEvil – Digital Deluxe $19.99 50%
Mega Man 11 $14.99 50%
Mega Man Legacy Collection $5.99 60%
Mega Man Legacy Collection 2 $9.99 50%
Mega Man X Legacy Collection $9.99 50%
Mega Man X Legacy Collection 2 $9.99 50%
Mega Man Zero/ZX Legacy Collection $19.79 34%
Mekabolt $1.74 65%
Metro Redux $4.49 $5.99 80%
Midnight Deluxe $1.74 65%
Milanoir $1.94 85%
Mina and Michi PS4 and PS5 $2.49 50%
Monkey King: Master of the Clouds $1.24 75%
Namco Museum Archives Vol 2 $4.99 75%
Nape Retroverse Collection $4.89 30%
Neonwall $2.49 75%
Odallus: The Dark Call $2.99 75%
Oddworld: New ‘n’ Tasty $4.99 75%
Oddworld: Stranger’s Wrath HD $14.99 25%
One Escape PS4 and PS5 $2.49 50%
One Finger Death Punch 2 $2.69 $3.59 60%
One More Dungeon $1.59 80%
Ord. $2.49 50%
Pac-Man Championship Edition 2 $4.93 62%
Panzer Dragoon: Remake $2.49 90%
Pinkman+ PS4 and PS5 $2.49 50%
Postal Redux $3.99 $4.99 50%
Praetorians – HD Remaster $9.99 50%
Project Starship X $2.99 $3.99 60%
Quake $4.99 50%
QUByte Classics – The Humans $3.99 $4.79 40%
QUByte Classics – The Immortal by Piko $3.99 $4.79 40%
Quest for Infamy PS4 and PS5 $6.99 30%
Rabisco+ PS4 and PS5 $1.99 60%
Radio Squid $1.99 60%
Redeemer: Enhanced Edition $2.99 80%
Reed 2 $1.99 60%
Reed Remastered $1.74 65%
Reknum $1.24 75%
Resident Evil 2 – Deluxe Edition $19.99 60%
Resident Evil 3 $15.99 60%
Retro Classix: Joe and Mac – Caveman Ninja $2.99 40%
Retro Machina $11.99 40%
Retro Pixel Racers $3.49 30%
Rodent Warriors $1.49 75%
Rogue Explorer PS4 and PS5 $3.99 50%
Royal Frontier PS4 and PS5 $4.89 30%
$4.94 67%
Shadow Tactics: Blades of the Shogun $4.99 90%
Shadow Tactics: Game+Theme $4.99 90%
Shenmue I & II $5.99 80%
Shikhondo – Soul Eater $4.19 70%
$38.49 45%
Silence $1.99 90%
Skelly Selest $2.49 $3.49 65%
Skyhill $1.99 90%
Sniper Elite V2 Remastered $3.49 $5.24 85%
Sonic Colours: Ultimate – Digital Deluxe $31.49 30%
Space Invaders Forever $14.99 50%
Space Revenge $5.49 50%
Spartan Fist $3.74 75%
Spelunker HD Deluxe $12.49 50%
Spyro + Crash Remastered Game Bundle $29.99 60%
Squareboy vs Bullies: Arena Edition $1.99 60%
State of Mind $1.99 90%
Straimium Immortaly $2.99 $4.19 65%
Stranger OF Paradise Final Fantasy Origin $44.99 25%
$67.49 25%
Strawberry Vinegar $3.99 60%
Street Racer Underground $2.99 50%
Sudden Strike 4: Complete Collection $19.99 50%
Summer Sports Games $12.49 50%
Super Blood Hockey $5.24 65%
Super BurgerTime $2.99 40%
Super Destronaut DX $1.49 70%
Super Destronaut DX-2 PS4 and PS5 $2.49 50%
Super Hyperactive Ninja $2.24 75%
Super Onion Boy 2 PS4 and PS5 $2.99 40%
Sword of Elpisia $10.49 $11.24 25%
Taqoban PS4 and PS5 $3.49 30%
Tempest 4000 $14.99 50%
The Bard’s Tale IV: Director’s Cut $5.99 85%
The Bard’s Tale: Remastered and Resnarkled $4.99 75%
The Dark Eye: Chains of Satinav $1.99 90%
The Dark Eye: Memoria $1.99 90%
The Disney Afternoon Collection $4.99 75%
The King Of Fighters 2000 $1.99 80%
The Last Remnant Remastered $9.99 50%
The Long Journey Home $1.99 90%
The Lost Cube $1.24 75%
The Mark of Kri $7.49 50%
The Ninja Saviors: Return of the Warriors $7.99 60%
The Prince of Landis PS4 and PS5 $4.79 40%
Thunderflash PS4 and PS5 $1.99 60%
ToeJam and Earl: Back in the Groove! $4.49 $5.99 60%
Toki $0.99 95%
Treasure Hunter Simulator $4.49 $5.49 45%
Twisted Metal: Black $4.99 50%
Two Crude $2.99 40%
Ultracore $5.99 70%
Umihara Kawase BaZooKa! $5.99 80%
Unrailed! $4.99 75%
Valfaris $9.99 60%
Valkyria Chronicles Remastered $7.99 60%
Vertical Drop Heroes HD $0.99 90%
War of the Monsters $5.99 40%
White Shadows $14.99 25%
Wildcat Gun Machine $13.49 10%
Winter Sports Games $12.49 50%
WipEout Omega Collection $7.99 60%
Wizard Fire $2.99 40%
Wizodd $1.24 75%
Xeodrifter $1.49 85%
Yakuza Kiwami $5.99 70%
Yakuza Kiwami 2 $5.99 70%
Zero Strain $2.99 70%
Zeroptian Invasion $1.99 60%
DLC Name Plu$ $ale Off
Death end reQuest Season Pass $14.99 $19.99 0%
Devil May Cry 5 – In-game Unlock Bundle $5.59 20%
Devil May Cry 5 – V & Vergil Alt Colors $1.59 20%
First Class Trouble: Christmas Pack $2.49 50%
Immortals Fenyx Rising: Myths of the Eastern Realm $7.49 50%
Nioh 2 Season Pass $9.99 50%
$1.49 25%
Stellaris: Console Edition – Expansion Pass Three $12.49 50%
Stellaris: Console Edition – Expansion Pass Two $12.49 50%
Watch Dogs: Legion – Season Pass $19.99 50%

Thanks, PlatPrices!

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Alex Co

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Salt and Sacrifice Update 1.02 Jumps Out for Patch 1.0.0.5

Ska Studios has released Salt and Sacrifice update 1.02, which is tagged as version 1.0.0.5 by the devs. This includes a host of bugfixes that includes quest progression issues and more. Read on for the full Salt and Sacrifice 1.0.0.5 patch notes.

Salt and Sacrifice Update 1.02 Patch Notes | Salt and Sacrifice 1.0.0.5 Patch Notes:

Salt and Sacrifice Patch 1.0.0.5

  • Fixed a bug that can sometimes prevent completing the Inquisitor Amben questline.
  • Fixed a bug where the rune gate could become unusable for a player until closing the game.
  • Preventing players from getting into a state where they could have rescued a PVP faction NPC without getting access to their hideout.
  • Kinetomancer heart drop rates have been restored to the proper value.
  • Fixed the game potentially skipping NG+ if both the local and remote co-op players manage to activate the ending at the same time.
  • Fixed a bug where quitting to the main menu while trying to join a game with matchmaking with a candle could result in a save being overwritten.
  • Preventing the game from crashing when the graphics driver doesn’t like the current video settings.
  • Fixing a few crashes while playing online.

Salt and Sacrifice Patch 1.0.0.5a (hotfix)

  • Fixed a regression in the last patch which caused some mages to be killable before reaching their arena.
  • Fixed a bug where failing to connect to another player could result in a player’s max HP being temporarily stuck at 0.
  • Message posts from players are now a lower priority than most all other interactions.
Source: Ska Studios
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Black Desert Update 2.35 Drops for Specific Fix This May 18

Pearl Abyss has released Black Desert update 2.35 for consoles, and this is to fix a specific issue. Other than that, there doesn’t seem to be any front-facing changes made. Read on for the Black Desert May 18 patch notes.

Black Desert Update 2.35 Patch Notes | Black Desert May 18 Patch Notes:

Adventurers,

A minor patch has been released to resolve the following issue.

● There is currently an issue in Atoraxxion: Vahmalkea where some parts of the dungeon are not displaying as intended

If you are currently connected to Black Desert, you will need to restart your game in order to download the update. For adventurers already in-game, you will need to turn off the game and check for updates on your console.

We apologize for the inconvenience caused by the issues recently affecting the game, and will continue to improve the stability of the service.

That’s about it. Don’t forget, a new season is dropping this May 25, which you can read more about here.

Source: Play Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SnowRunner PS5, Xbox Series Free Update Set for May 31 Alongside Season 7

Alongside the launch of Season 7 for all platforms, Saber Interactive has announced the SnowRunner PS5 and Xbox Series release date, with the game coming to new-gen platforms this May 31! Find out more details on the upcoming release below.

Conquer the wilderness in 4K/60FPS on PS5 and Xbox Series X|S

Alongside the release of Season 7: Compete & Conquer, SnowRunner is also coming to PlayStation 5 and Xbox Series X|S as a free update for all existing owners. Exploring the wilderness has never been so smooth or beautiful, with this enhanced version offering 60 FPS, enhanced graphics with up to 4K UHD, faster load times, deeper depth of field and more!

As for what Season 7 will include, here’s a rundown as per the official press release:

Season 7: Compete & Conquer takes you to Burning Mill, Tennessee and introduces new racing activities for the very first time in the series. Take part in time-trial events and secure checkpoints on your way to the finish line or compete with friends for bragging rights on dirt and off-road tracks. With hot-air balloons in the sky and a village of tents, the stage is set for SnowRunner to get competitive!

To help you beat the clock, two new vehicles will make their way to your garage, each with an exclusive racing-themed skin: the super lightweight Gor BY-4, and the Sprinter 43-19, a fearsome Dakar-style truck tailor-made for speed in the harshest conditions.

Finally, a special surprise was also announced for players on Nintendo Switch, as those on the platform will be able to play with PC, PlayStation and Xbox players with the release of crossplay on the same date.

The SnowRunner release date for PS5 and Xbox Series consoles is set for May 31 alongside the launch of Season 7. Stay tuned here at MP1st for more information once the new update launches!

MP1st Staff

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Dead by Daylight New Chapter for 6th Anniversary “Roots of Dread” Revealed, New Resident Evil Crossover Coming Soon

As promised by Behaviour Interactive, the studio unveiled a Dead by Daylight new chapter as part of the game’s sixth anniversary celebration! Titled “Roots of Dread,” this new chapter is set for release this June 7. Aside from that, there are other surprises revealed today as well, which include a spinoff dating sim game (not joking), and new Resident Evil stuff incoming this year too.

Dead by Daylight New Chapter “Roots of “Dread” Details and Overview:

What is fear? What is it made of and what fuels it? That’s what fans will try to answer as they meet the latest Killer to step into the Fog: The Dredge. A formless mass of twisted limbs writhing in the shadows, The Dredge is nothing less than a manifestation of darkness itself. With a “monster under the bed” approach, it comes with a very special Power: the ability to teleport between Lockers to catch unsuspecting Survivors when they feel safe out of harm’s reach.

As one might expect, this new chapter includes a new Survivor, as well as a new Killer! There’s also a new map called the “Garden of Joy” making its way out to.

New Surivor:

Haddie Kaur – Born in India, Haddie moved to Quebec with her family as a child. After losing her biological parents in a tragic car accident, she was raised by a Quebec family who were close friends of her parents. Haddie’s foray into the paranormal came early on, fuelling her with courage, determination, and a dash of morbid curiosity. Having fought monsters in the past makes her one of the few Survivors prepared to face off with Killers in the Entity’s Realm. Fans may recognize her from her appearances in the Archives and can now take the reins of her destiny as a Survivor.

New Killer:

The Dredge – The Dredge is a strange and creepy monster with a unique design, a first for Dead by Daylight Killers. It lurks and hunts from the shadows with the power to engulf Survivors in darkness, and I believe this makes for a very intense experience for all players.

New Map:

Garden of Joy – The Garden of Joy is the new disturbing Map players will get to experience – a scenic paradise set in a quaint American town hiding big secrets. The main building for this Map will be a classic family home, a ghostly symbol of domestic horror set against a cold and dreadful backdrop.

In addition to Roots of Dread, Behaviour Interactive has also revealed another chapter incoming later this year, and it’s another crossover with the Resident Evil franchise! Called “Project W,” the new chapter is set to come later this year.

Dead by Daylight: Resident Evil: PROJECT W Coming Later this Year 

In June of 2021, Behaviour Interactive teamed up with Capcom to bring the iconic Resident Evil characters Nemesis, Jill Valentine and Leon S. Kennedy to Dead by Daylight, giving life to one of the game’s most acclaimed Chapters. This year, fans will be thrilled to learn that the two horror powerhouses are joining forces once again. Resident Evil comes to The Fog with a new Chapter in 2022, featuring even more characters from the legendary horror franchise.

The Dead by Daylight x Resident Evil Project W chapter will be revealed on May 18!

Outside of the main game, Behaviour also revealed the Dead by Daylight dating sim “Hooked on You” and an Attack on Titan collabration too!

Hooked on You: A Dead by Daylight Dating Sim

The Dead by Daylight community is famous for its love of romance, steamy references and… shirtless outfits! After surveying its players and noting that one of the most longed for Dead by Daylight experience across its entire fan base was a dating simulator, the development team decided to quench this thirst for love and romance with Hooked on You: A Dead by Daylight Dating Sim. Available later this year, the very first Dead by Daylight visual novel is an interactive game that allows players to romance their favorite Killers. To develop as rich an experience as possible, the team collaborated with Psyop, the creators of the immensely successful visual novel I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator.

More details on Hooked on You:

Hooked on You: A Dead by Daylight Dating Sim takes players on Murderer’s Island. Their companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Fans flirt their way into the hearts of The Huntress, The Spirit, The Trapper, and The Wraith, uncovering dark twists along the way. Will they find true love, forge friendships or get hacked to death? Only they can decide. As mystery unfolds, it’s their job to make sense of it all. What brought them here? Where did these Killers come from? Why do they show so much interest? And, most importantly, if only one had to be chosen for love… who would it be? Because in this new visual novel, choice is the name of the game. This summer, fans will get to know Dead by Daylight’s Killers like never before, and truly discover what makes each of them tick – beyond their general love of murder and mayhem, of course! ​

“You wanted it? You got it! Hooked on You: A Dead by Daylight Dating Sim mixes horror, humor and romance to create a fresh way for fans to interact and create an emotional bond with their favorite Killers,” says Mathieu Côté, Head of Partnerships for Dead by Daylight. “Our goal with our first visual novel is to provide fans with a completely unique and surprising new way to experience the world of Dead by Daylight.”

Attack on Titan: The First Anime-Inspired Collection

Dead by Daylight’s rich portfolio of characters, and their various customizable outfits, are among the keystones of the game’s global success. Anime and manga-inspired content have been widely requested by fans, so they will be thrilled to know that the game’s first major crossover with an anime title is coming in the form of a Collection: Attack on Titan. One of the world’s most popular manga series of all time, the Japanese award-winning creation has been adapted for magazines, novels, live-action series and video games. The Attack on Titan Collection, available soon, will feature 10 different outfits for both Killers and Survivors. The Collection was carefully crafted to suit the personalities and resemblance of the characters of both franchises. Among other fan favorites, players will be happy to discover Dwight as Eren, Zarina as Hange, as well the Oni as the Armored Titan.

That’s a ton of Dead by Daylight content incoming for players. Once we know more about the Resident Evil crossover chapter tomorrow, we’ll be sure to let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Farming Simulator 22 Kubota Pack DLC Announced, Coming to PC & Consoles on June 28

Giant Software has announced the Farming Simulator 22 Kubota Pack DLC, with the machinery from Osaka, Japan coming to the game on PC and consoles this June 28. The game’s popularity in certain regions also confirms a physical PC release in these regions, and you can check out more details below.

Featuring Kubota M8 – The Farmer’s “Office With A View”
Included in the pack is the Kubota M8, the largest Kubota tractor to date. With its spacious cab interior and an all-round view to oversee fields, the tractor promises virtual farmers the best seat in their farming “office”.

Also featured are M5, M6, and M7 tractors, as well as skid steers, track loaders and utility vehicles, to handle day-to-day farming tasks like loading and transporting goods with modern, versatile and powerful tools.

With two capable utility vehicles, including the fast and agile Sidekick and the versatile and durable RTV-X1140, players can quickly deliver products or discover and roam the lands – even together with some companions in the passenger seats. New outfits are added to the wardrobe, too. Players can put Kubota-branded clothes on to show off their brand affiliation.

Here are some of the vehicles available in the pack:

  • Kubota M8 Series
  • Kubota M7 Series
  • Kubota M6 Series
  • Kubota M5 Series
  • Kubota M77
  • Kubota LA 2255
  • Kubota R640
  • Kubota SSV75
  • Kubota SVL97-2
  • Kubota RTV-XG850 Sidekick
  • Kubota RTV-X1140

The Kubota Pack DLC will see a physical PC releasein selected regions such as Germany, France and the UK. For those who purchased the Year 1 Season Pass, players will be able to get the Kubota Pack for free, as it is part of the ongoing pass.

Farming Simulator 22 Kubota Pack DLC will be available digitally worldwide in June 28 on PC and consoles. Pre-orders are also now available through here.

MP1st Staff

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Arma Reforger Officially Announced, Preview Build Now Live; Road to Arma 4 Video Also Unveiled

Following its leak a couple of days ago, Bohemia Interactive has now officially unveiled Arma Reforger, a multiplatform preview build that lets players get a sneak peek at what’s to come in the next mainline entry, Arma 4. The standalone installment is now available to play on both PC and Xbox Series consoles, and you can check out details on it below.

Here are some more details on Arma Reforger:

Arma Reforger, available now on PC (Early Access) and Xbox Series X/S (Game Preview), will showcase the studio’s progress on their new Enfusion engine and offer a glimpse of things to come. Functioning as a creative platform, Arma Reforger will provide multiple tools and services for users to modify and adjust the experience.

As a standalone installment, Arma Reforger serves a platform for players to enjoy the new capabilities of Enfusion as well as to provide valuable feedback for the ongoing development of Arma 4. Besides this, Arma Reforger hopes to empower Bohemia Interactive‘s dedicated community of modders with an exciting new suite of integrated, in-house Enfusion tools.
As for the features, here’s what players can expect:
  • Game Modes
    Take to the battlefield in one of Arma Reforger‘s two multiplayer game modes. Select a side and fight for the island of Everon in Conflict, or edit scenarios in Game Master and manage events as they unfold, guiding players through the chaos of war
  • Multiplatform
    Experience authentic combat on both Xbox and PC, for the first time in the Arma series. Modded content is no longer exclusive to PC players and can be downloaded by console owners from the content creation repository on the Workshop.
  • Multiplayer
    Join other players in the Conflict game mode and fight for the island of Everon across a massive open-world terrain, or create your own scenario as a Game Master in Arma Reforger‘s real-time editor.
  • Reforging Arma
    Arma Reforger is a versatile platform for player exploration — powered by the all-new Enfusion engine. Every aspect of the game can be modded using Workbench, a suite of in-house development tools, designed specifically for the Arma community.
  • Workshop
    Expand the game with original modded content or make and share your own! The Workshop is Bohemia Interactive’s own integrated, repository service, meaning console players can also enjoy add-ons created by PC users.
  • Workbench
    Thanks to the Enfusion engine, you can mod Arma Reforger using the exact same tools used to make it. Introduce new mechanics, assets, and more. The only limit is your technical abilities and imagination. Reshape the game and share your own creative vision!

In addition to Reforger, a new teaser video unveiling the Road to Arma 4 was also surfaced:

While not exactly a mainline entry, Arma Reforger is a perfect build to try to see just how the series will expand as it moves to Arma 4. The military sim series has come quite a long way, and there is no doubt that players will be excited to see how the new Enfusion engine will bring Arma to new heights.

Arma Reforger is now out on PC and Xbox Series consoles; if you’re on the former, check out the game for yourself via Steam.

MP1st Staff

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Overwatch Update 3.28 Deployed for Anniversary Remix Vol. 2 This May 17

Blizzard Entertainment has released Overwatch update 3.28, which ushers in the Anniversary Remix Vol. 2 event. This makes Anniversary-exclusive skins available, and this patch also includes a short list of bug fixes. Check out the official Overwatch May 17 patch notes below.

Overwatch Update 3.28 Patch Notes | Overwatch May 17 Patch Notes:

Size: 310MB (PlayStation)

OVERWATCH ANNIVERSARY REMIX: VOL. 2

It’s the sixth anniversary of Overwatch, and we are expanding the annual event into a three-volume series. Let’s up the tempo with Volume 2, featuring new remixed Legendary skins like Poison Dart Lucio, Dark Wolf Hanzo, Hydra Symmetra, and more. We are also bringing back past weekly challenges in case you missed out on these stylish skins: Dr. Ziegler Mercy, Mardi Gras Ashe, and Maestro Sigma. Play Overwatch Remix: Vol. 2 May 17 – June 7 to secure these legendary skins, earn weekly rewards, and play all of your favorite seasonal brawls.

OVERWATCH LEAGUE KICKOFF CLASH SKIN

Celebrate the Overwatch League Kickoff Clash with the Luchador Reaper Legendary Skin! This skin is purchasable for a limited time with Overwatch League Tokens.

GENERAL UPDATES

Bug Fixes
  • Fixed a bug where Roadhog’s and Junkrat’s idle animations play while they are frozen
  • Fixed a bug where Reaper’s shotguns would scale up in size during his “Slice” emote

You can check out the skins that can be obtained in this event right here.

Source: Overwatch

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Alex Co

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CoD Vanguard Multiplayer Free Access Set for May 18 to 24; 20+ Maps, 9 Modes Available

Another week of free access for CoD Vanguard multiplayer is coming soon once again, and it will run from May 18 to May 24. Featuring 20+ maps and 9 modes, the free access will include Mayhem Multiplayer map, Arms Race, Ship Haus, and more. Check out the rundown on the free access below.

Invite your friends and family to gear up and deploy during the one-week Free Access period beginning 10 AM on May 18 through 9 AM on May 24. Enjoy the entire Vanguard Multiplayer experience with all maps and modes open to Free Access players, including the Season Three launch map, Mayhem. Read on for the highlights.

Roll the Camera in Mayhem

Stomp around a 1950s monster movie set in the new Mayhem Multiplayer map. Despite the map’s tiny layout, you’ll feel absolutely gargantuan as you battle through a small-scale replica of a metropolis. Fight among the skyscrapers in the center of the map, surrounded by an outer path where you can traverse an ocean or move off-set.

Bring fast reflexes and a Trophy System. The fighting here is constant, and the added defense will keep you focused on your targets as opposed to dodging enemy grenades. Visit our Mayhem Multiplayer map guide for a full description, suggested Loadouts, and tips for surviving the chaos.

Lay Siege Across the Alps in Arms Race

Free Access players can also compete in Arms Race, the large-map objective mode first introduced in Season Two. Your goal: Capture all the bases to win.

Operators can respawn at captured bases and can access Buy Stations to beef up their toolset with additional armaments and abilities. Earn Cash by capturing objectives or collecting it off eliminated players to purchase weapons, equipment, Killstreaks, Field Upgrades, or even your own Custom Loadout.

Use vehicles to travel fast between bases, transport friendly Operators, and lay siege to enemy fortifications. Don’t forget to defend your own territory when out on the attack, and get to the Nebula drops first to retain the upper hand. The team that best coordinates their efforts between attack and defense will often win the day.

Classic Hits: Dome, Castle, Radar, and More

With full entry to the Multiplayer experience, Free Access players can also duke it out across Call of Duty® classics like Dome, Castle, Radar, and Shipment. Play the way you want with small-map Playlists like Ship Haus, which features constant battle, or set your own parameters using the Quick Play filter.

The multiplayer free access for CoD Vanguard will run from May 18 to May 24. In case you missed it, check out the rundown of Operation Monarch for Call of Duty Warzone here.

Source: Call of Duty

MP1st Staff

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Destiny 2 Weekly Reset May 17, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset May 17, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset May 17, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Scarlet Keep

Modifiers:

  • Nightfall: Adept
    • Martyr: Exploder units have more health.
    • Double Vanguard Rank: All Vanguard Rank points earned are doubled.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Weight of Weakness: Your foes’ grenades and abilities apply the weaken effect, which reduces speed and increases damage taken. When Guardians apply the suppression effect, it lasts 50% longer.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Void Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Arrival

Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Backstroke Shell Ghost Shell 2850 Bright Dust
Power Nap Multiplayer Emote 1250 Bright Dust
Trophy Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Photo Finish Apply this shader to change the color of your gear. Shader 300 Bright Dust
Whisper of the Victor Bundle Contains a full set of Guardian Games 2022 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Contender Hunter Bundle Contains a full set of 2021 Guardian Games Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Give Me a “G” Multiplayer Emote 4250 Bright Dust
Champion Shell Ghost Shell 2850 Bright Dust
The Wedge Vehicle 2500 Bright Dust
Victory’s Herald Ship 2000 Bright Dust
High Score Emote 700 Bright Dust
Clast of Its Own Equip this weapon ornament to change the appearance of Vex Mythoclast. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Guardian Games Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reefmade Equip this shader to change the color of your gear. Shader 300 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 300 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
AI-COM/RSPN: REBOOT Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Eldritch Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Thanks, Reddit!

MP1st Staff

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Diablo 2 Resurrected Down for Maintenance This May 17

If you’re trying to log in to Diablo 2 Resurrected but can’t, it’s not, but Blizzard has triggered Diablo 2 Resurrected down, and this is for scheduled maintenance this May 17.

Diablo 2 Resurrected Down Status and Updates for May 17:

Schedule: 10 a.m. PT/1 p.m. ET/1 a.m. HKT to 12 p.m. PT/3 p.m. ET/3 a.m. HKT (convert to your timezone here)

Status: Game unavailable during this time.

The outage is expected to last for two hours, though that might take longer (as these things sometimes do). If there is a new server or status update, we’ll be sure to update the article accordingly, so refresh this from time to time if the servers aren’t back up at that time.

Check out the latest title update for the game, which introduced the Ladder right here. Bookmark our Diablo 2 Resurrected game hub for the latest news on the game.

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Alex Co

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Kerbal Space Program 2 Delayed to 2023 on PC; Console Versions Coming Much Later

Private Division and Intercept Games have delayed Kerbal Space Program 2 to 2023, with the console versions to also come much later after. Annouunced via an update video, you can check out details on the delay below.

Here’s a message from the game’s creative director, Nate Simpson, on Kerbal Space Program 2 being delayed:

“Hi, I’m Nate Simpson, creative director for Kerbal Space Program 2.

These days when I go on the forums, as excited as people are to see more progress reports and more screenshots, there’s a growing question of, “When is this game gonna actually come out?” Well I can finally answer that question.

Kerbal Space Program 2 is coming out on PC in early 2023 and on consoles after that.

We’re creating a game of immense technological complexity. And we’ve assembled a team of passionate, talented people to achieve that goal. But we’ve also set ourselves a very high bar of quality.

The game has to be performant across a wide range of machines. The graphics have to be peerless. The universe has to be rich and interesting to explore.

We’ve set ourselves a goal internally of creating an experience that is both original and breathtaking. And as I’ve mentioned before we’ve augmented our team with the developers of the original Kerbal Space Program, and together, we’re creating something of which we are all very very proud.

I cannot express how much it means to us as a team that we have the support of a community that recognizes the importance of creating something high quality, even if it means taking a little bit of extra time.

Thank you so much for believing in us, and we can’t wait to fly with you soon.

While the game may be delayed, the publisher behind it is ramping up on other developments; in a recent statement, Private Division announced four new publishing partners, and you can read more about it here.

MP1st Staff

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Sifu Update 1.11 Strikes Out This May 17 (Update)

Sloclap has released Sifu update 1.11 (PS5 version 1.011), and this is an unannounced title update, so don’t expect any new content. Given that the last title update was for localization and nothing else, this patch will be for bug fixes and the sort. Read on for the Sifu May 17 patch notes.

Sifu Update 1.11 Patch Notes | Sifu Update 1.011 Patch Notes | Sifu May 17 Patch Notes:

Update: The PS4 update history has the following list of fixes:

  • – Fix issue with pre-order cinematic pack not showing to player anymore
  • – Fix crashes during outfit swap
  • – Fix age and death counter reseting when switching difficulty

Art:

  • – Fix vengeance outfit reacting badly in kuroki arena


Sloclap has not made any announcement regarding this patch. Here’s the latest announcement from the studio:

Same as before, once Sloclap has released the official patch notes, or if we know more, we’ll be sure to update the post accordingly. If you spot anything be it technical or gameplay-related, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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