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Battlefield 2042 Update 1.04 Patch Notes; Out for Update #2 This November 25

As expected, DICE has released the Battlefield 2042 update 1.04 patch this November 25, which is called Update #2 by the studio. This includes a host of gamplay-related changes, critical issues fixed, and loads more. Check out the complete patch notes below.

Battlefield 2042 Update 1.04 Patch Notes | Battlefield 2042 Update 2 Patch Notes | BF2042 Update 1.04 Patch Notes:

Update 0.2.2

FIXES, CHANGES, AND IMPROVEMENTS

  • Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
  • Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
  • MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Radius size from 3 to 2
    • Reduced Inner Blast Radius damage from 1.5 to 0.75
  • KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
    • Reduced Blast Radius from 2 to 1.6
    • Reduced Blast Damage from 20 to 14
    • Reduced bullet damage before Damage Fall Off starts 18 to 15
    • Reduced Damage Fall Off distance from 200 to 180
    • Reduced bullet damage at max Fall Off distance from 8 to 6
    • Increased bullet range and spread
  • AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Damage from 20 to 18
    • Increased the Damage Fall Off for enemies that are further away from the bullet impact center
  • We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
    • Reduced bullet damage before Damage Fall Off starts from 18 to 13
    • Reduced Damage Fall Off distance from 60 to 40
    • Reduced bullet damage at max Fall Off distance to 6
  • Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
  • Battlefield Portal – UAV-1
    • The UAV-1 has been re-enabled within Battlefield Portal
    • Greatly reduced health regeneration delay and speed
    • Increased missile damage against vehicles and infantry
    • The drone is now able to roadkill enemies
  • Breakthrough matches will now correctly end after the last sector has been captured
  • Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
  • Made general improvements to stability to prevent rare occurrences of game crashing

Don’t forget, DICE has also shared details on what update #3 is bringing, and it includes a TON more changes and gameplay tweaks. Read up about that here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball: The Breakers Closed Beta Schedule and Registration Details Announced

Dive into the world of Akira Toriyama’s Dragon Ball and prepare for a new kind of survival game, as Dragon Ball: The Breakers closed beta schedule and registration details have been announced — with Bandai Namco Entertainment daring fans to try out this brand new multiplayer asymmetrical action game!

Dragon Ball: The Breakers Closed Beta Schedule:

Check out the new Closed Beta Test Information trailer, and below are the test times and sessions as detailed from the press release.

Closed Beta Test Times:

– Session 1: 12/3 (Fri) 9:00 PM – 1:00 AM EST / 12/3 (Fri) 6:00 PM – 10:00 PM PST
– Session 2: 12/4 (Sat) 7:00 AM – 11:00 AM EST / 12/4 (Sat) 4:00 AM – 8:00 AM PST
– Session 3: 12/4 (Sat) 1:00 PM – 5:00 PM EST / 12/4 (Sat) 10:00 AM – 2:00 PM PST
– Session 4: 12/4 (Sat) 9:00 PM – 1:00 AM EST / 12/4 (Sat) 6:00 PM – 10:00 PM PST
For those new to Dragon Ball: The Breakers, here’s the overview from the game’s official website.

Caught in an unexpected temporal phenomenon, seven ordinary citizens find themselves stranded in a Temporal Seam: they share their imprisonment with the Raider, a menacing enemy from another timeline with an overwhelming power.

Their only hope for survival is to break out from the Temporal Seam with the Super Time Machine, but the Raider is on their tracks and becomes stronger by the minute.
In a race against time the cunning of Survivors clashes with the power of the Raider, to break free or be broken.

If you missed out the first trailer for Dragon Ball: The Breakers, you can check it out here.

Tim Villasor

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Diablo 2 Resurrected Servers Down for November 24, Blizzard States Ongoing DDOS Attack

Reports are flooding in as apparently Diablo 2 Resurrected servers are down, or at least experiencing long wait times and disconnection.

If you were one of the many players trying to log into Diablo 2 Resurrected today, you may have notice some very long queue times, as well as disconnects. Don’t worry, you are not the only one who’s having issues, with Blizzard’s support team confirming that there is an ongoing DDOS attack. 

We are currently experiencing a DDoS attack, which may result in high latency and disconnections for some players. We are actively working to mitigate this issue.

For now, we will just have to wait it out until the company has resolved this issue. Hopefully it won’t be too long, as many are just starting their Holiday thanksgiving break. We will be sure to update this post should any new development arise. 

Update 1#: Blizzard has stated that the DDOS attack has ended and that services should be returning back to normal.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Saber Explains What Happened to Ghostbusters The Video Game Remastered Multiplayer

Back when Ghostbusters The Video Game Remastered was released in 2019, it was mentioned that multiplayer would be added in post-launch. Well, it’s been two years, and there’s no announcement or mention of the Ghostbusters The Video Game Remastered multiplayer from devs Saber Interactive.

Speaking to MP1st, we asked the studio what exactly happened to it, and here’s what Tim Willits, Saber Interactive Chief Creative Officer had to say.

MP1st:: What happened to the Ghostbusters: The Video Game multiplayer? Is it ever going to be released?

Willits: This is something the team really wanted to include when working on that remaster a few years ago and had been attempting it, but the state of the original multiplayer code unfortunately just didn’t cooperate. We did look into it but ultimately had to focus on recreating the single player experience fans were expecting from us. 

Sadly, from the sound of it, it doesn’t look like it’ll be happening anytime soon. Who knows, though? Perhaps we’ll get a new Ghostbusters game with multiplayer, which could potentially make up for this.

Are you still holding out hope for the Ghostbusters The Video Game Remaster multiplayer to be released or have you given up? Stay tuned to our full interview with Saber hitting the site soon, where we chat about World War Z, future projects and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Home Is Back Online This 2021 Thanks to Fans

Earlier this year, we reported that Sony renewed the trademark for PlayStation Home, which might mean that we’ll see the online platform make its way back soon (or not). Well, that is indeed what has happened, though not officially, but this makes it more impressive.

Thanks to the Destination Home Team working in tandem with the PSOne Emulation Team, PlayStation Home is back online this 2021 on the PS3! These talented individuals have managed to resurrect PS Home, and have full lobby sessions working! Check it out in action below.

Greetings Home Veterans! Today has been a monumental day for the Destination Home Team x PSOne Emulation Team, as we have finally hit a point in our development to have full lobby sessions working on the original PlayStation 3! This means users can join public/private lobbies just like the good ole’ times on PlayStation Home! In this teaser, you can see that we have some fan-favorite spaces e.g., The Hub, Bowling Alley, Playground, etc. that are ready to be re-explored by our core fan base.

By you guys donating much-needed Home data from your personal PlayStation 3 consoles, the team would like to say THANK YOU, for making this possible!

This showcase/test was completed on 11/23/2021!

Best regards,

The Destination Home Team.

The Destination Home Team can be reached via Twitter, and they have a website for the project, too. As for the PSOne Emulation team, they also managed to resurrect Killzone 2 multiplayer just recently too!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Crashing Issues Happening This November 24, Sledgehammer Investigating

For those playing Call of Duty Vanguard on PC right now, you might be experiencing issues that are preventing you from playing the game. Multiple reports of COD Vanguard crashing issues have surfaced this November 24, and this seems to have started after the Secrets of the Pacific event roll out.

COD Vanguard Crashing Issues This November 24:

Here are some of the reports that surfaced from the game’s subreddit:

Game crashes between every 0.5-2 matches after the playlist update (PC)
byu/Galdemon5 inCODVanguard

Game crashing every game since today’s update
byu/MajesticReflection7 inCODVanguard

(PC) constant crashing since secrets of the pacific update (0xC0000005)
byu/mutsmut inCODVanguard

Apparently, Attack Dogs are causing it:

[deleted by user]
by inCODVanguard

Thankfully, Sledgehammer Games is aware and have posted multiple tweets about it:

We’re investigating widespread crashing issues in #Vanguard. Stay tuned!

We’re disabling the Secrets of the Pacific event in #Vanguard while we squash this bug

We’ll be updating the post once more news surfaces about it. If you haven’t played Vanguard yet, go read our in-depth review here, where we state, “Vanguard comes at an awkward time for Activision, and into a sea of competition. While the campaign is decent, it’s nothing to write home about, and the Zombies experience probably should have been delayed altogether. For Call of Duty, multiplayer is where it counts though and they’ve managed to put together a solid offering this year. Kudos to the teams at Sledgehammer Games and the other COD studios for managing to do so on such a tight deadline, in the midst of a global pandemic.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Upcoming Update Patch Notes for Update #2 Listed

True to their word, DICE has released the Battlefield 2042 upcoming update patch notes for update #2! This is the second major title update for BF2042, and will be the second one released this month. The patch is scheduled to be released tomorrow, November 25, and will feature balance changes to vehicles, weapons, fixes for bugs and more.

Battlefield 2042 Upcoming Update Patch Notes (Update #2):

Update 0.2.2

FIXES, CHANGES, AND IMPROVEMENTS

  • Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
  • Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
  • MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Radius size from 3 to 2
    • Reduced Inner Blast Radius damage from 1.5 to 0.75
  • KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
    • Reduced Blast Radius from 2 to 1.6
    • Reduced Blast Damage from 20 to 14
    • Reduced bullet damage before Damage Fall Off starts 18 to 15
    • Reduced Damage Fall Off distance from 200 to 180
    • Reduced bullet damage at max Fall Off distance from 8 to 6
    • Increased bullet range and spread
  • AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Damage from 20 to 18
    • Increased the Damage Fall Off for enemies that are further away from the bullet impact center
  • We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
    • Reduced bullet damage before Damage Fall Off starts from 18 to 13
    • Reduced Damage Fall Off distance from 60 to 40
    • Reduced bullet damage at max Fall Off distance to 6
  • Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
  • Battlefield Portal – UAV-1
    • The UAV-1 has been re-enabled within Battlefield Portal
    • Greatly reduced health regeneration delay and speed
    • Increased missile damage against vehicles and infantry
    • The drone is now able to roadkill enemies
  • Breakthrough matches will now correctly end after the last sector has been captured
  • Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
  • Made general improvements to stability to prevent rare occurrences of game crashing

If you think that’s not a big enough list of changes, DICE has also shared an overview (or snapshot) of the patch coming in early December, and this is going to be a big one! There are Specialist changes, weapon tweaks and more! Read up on that here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Expeditions Schedule & Development Update Revealed

Today, Hello Games has launched a new patch for No Man’s Sky that brings back Expeditions! For those who missed out on it, this is your chance to experience some of the cool stuff that flew out this year, which included a crossover with the Mass Effect franchise. Want to know what’s in store for players? We have the complete No Man’s Sky Expeditions schedule below, which will let you plan your in-game activities accordingly.

No Man’s Sky Expeditions Schedule:

Each expedition will run for two weeks, and have been adjusted accordingly for this shorter time period of availability. Each expedition has also been given a new starting planet and route through the galaxy.

Expedition 1 (Pioneers): 24th November – 7th December

Expedition 2 (Beachhead/Normandy): 8th December – 21st December

Expedition 3 (Cartographers): 22nd December – 4th January

Expedition 4 (Emergence): 5th January – 19th January

On the development front, Hello Games announced that there have been four major updates this year, and 17 in total when it comes to large releases. This doesn’t count the smaller patches for bug fixes and whatnot. Players can also expect No Man’s Sky merchandise to be on sale this holiday period, too!

Over the Holiday period the No Man’s Sky merch will be on sale periodically here with a 15% discount.
An extra 15% will be applied if you use the code ATLAS at checkout.

Black Friday (25th-29th November)
Boxing Day (26th December)
New Year’s Day (1st January)

Lastly, the studio mentions that they have already started working on some “exciting plans” for 2022, and there are “no signs of slowing” down. Once we know more of these said plans, we’ll let our readers know.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.73 Patch Notes; Revisits Expeditions This Nov. 24

Hello Games has released the No Man’s Sky update 3.73 (PS5 version 3.073) patch this November 24, which revisits Expeditions! This is perfect for those who missed out on some of this year’s new experiences with the game, and ther are also new bug fixes and other improvements included which are listed below in the patch notes.

No Man’s Sky Update 3.73 Patch Notes | No Man’s Sky Update 3.073 Patch Notes:

 

3.73 Patch Notes

  • Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
  • The base computer can now be picked up and moved within the bounds of the base.
  • Improved the clarity of messaging when placing a base computer in an invalid location.
  • Fixed an issue that could cause audio problems on PlayStation 4.
  • Wiring mode now has access to rotation and free place options.
  • Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
  • Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.

 

  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
  • Fixed a snapping issue with ByteBeat Cables.

 

  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant base-building networking optimisation.

 

  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of snapping issues with inner pieces.
  • Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

 

  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
  • Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
  • Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
  • Fixed an issue with base reporting.
  • Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.

 

  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.

According to Hello Games, they are already hard at work on new stuff for 2022! Once we know more details, we’ll be sure to let out readers know.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Update 1.007 Brings New Features This Nov. 24

Developer Milestone has released Hot Wheels Unleashed update 1.007 this November 24, and this patch is available on both last-gen, next-gen platforms and PC. Check out the complete patch notes below to see the new features and content added.

Hot Wheels Unleashed Update 1.007 Patch Notes:

Implemented a new system for the rewards of online races.

Coins and Racing Season experience points are now given to the players based on the percentage of race they have completed, not only their final position.
Also, very short custom tracks will not give any rewards.

-Added the “Cadillac Seville designed by Gucci” vehicle. Players can find the new vehicle in their collection.

-Improved the lighting effects to the boost flames (not available on Nintendo Switch).

NEW PATCH RELEASED

PC Steam – PC Epic:

-Added support for upcoming DLCs

It’s been one wild ride for the game so far, and if you haven’t checked it out yet, go read our review of it here, where we gave it an 8.5/10. For more on the game, go check out the Hot Wheels Unleashed game hub for the game’s previous patches and more.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Update 1.06 Patch Notes; Adds New System for Rewards This Nov. 24

Milestone has released the Hot Wheels Unleashed update 1.06 patch this November 24, and this includes not only new content, but even a new system on how rewards for online races are handled. Read on for the patch notes below.

Hot Wheels Unleashed Update 1.06 Patch Notes:

-Implemented a new system for the rewards of online races.

Coins and Racing Season experience points are now given to the players based on the percentage of race they have completed, not only their final position.
Also, very short custom tracks will not give any rewards.

-Added the “Cadillac Seville designed by Gucci” vehicle. Players can find the new vehicle in their collection.

-Improved the lighting effects to the boost flames (not available on Nintendo Switch).

NEW PATCH RELEASED

PC Steam – PC Epic:

-Added support for upcoming DLCs

If you haven’t played the game yet, go read our review here where we state, “Hopefully we’ll see a resurgence in arcade racing on this generation of consoles but whether or not that happens I’m glad we have this to either kick it off or hold us over. Maybe Milestone could talk with Rockstar about doing the next Midnight Club game before they make another one of these. Now wouldn’t that be something.”

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Transfer Issues Surface This November 24

For those playing Ark on consoles, and you’ve encountered Ark Survival Evolved transfer issues, it’s not you, but it’s the game itself. Studio Wildcard has triggered this, as an issue has cropped up after the recent Turkey Trial 5 event patch went live, and it also looks like this is an issue that’s affecting PlayStation and Xbox gamers.

Ark Survival Evolved Transfer Issues:

Update: Here’s the latest announcement from Studio Wildcard regarding the issue:

Players on the game’s subreddit have reported that they cannot transfer servers currently:

[deleted by user]
by inARK

[deleted by user]
by inARK

The silver lining in all of this is, this isn’t anything nefarious, but rather, Studio Wildcard has triggered this instance due to bugs encounted during the Turkey Trial 5 event.

We are temporarily disabling transfers on XBOX and PS4 while we investigate issues with the Turkey Trial update.

We’re expecting a server-side patch or a client patch to make its way out soon to fix this. Sadly, no timeframe was given regarding when this transfer issue will be resolved, but once we know more, we’ll be sure to update the post.

Make sure to bookmark our Ark Survival Evolved game hub to see the latest news and patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Online Update 2.09 Out for Fixes and Changes This Nov. 24

Pearl Abyss has released the Black Desert Online update 2.09 patch this November 24,and this one is for some gameplay changes, new features and other fixes. Head down below for the complete patch notes.

Black Desert Online Update 2.09 Patch Notes:

At the time of writing, Pearl Abyss has not released the official patch notes just yet. However, here are some of the expected changes to come in Black Desert Online’s latest patch:

Major Update Details

● A “Save Custom Colors” feature will be added to the Color Palette in the Dye and Beauty Album windows.
● Desert sicknesses (Heatstroke and Hypothermia) will appear while traversing the desert of the Valencia region, and the health of sailors will change to deteriorate while they are out sailing and exploring.

Events Scheduled to End

– Spot the Difference!
– Whack-a-Mole
– Unknown Ginseng?!
– Life Skill Time!
– It’s Raining Loyalties and Dream Chests!

We’ll update theis post accordingly once the full patch notes have been released. Here are the complete patch notes:

Content Changes

● Quadrupled the time granted to loot the Mole that appears from Farming.

● Changed the Slippery Scallywags Den to now resurrect your character in the Slippery Scallywags Den if you choose to resurrect at the closest town.

● Selecting ‘Revive at closest town’ in Atoraxxion will now revive you in Velia.

● Certain Progression Pass objectives have changed.

Previous Objective New Objective
[Boss] Defeat the Awakened Saunil Siege Captain Obtain Bheg Summon Scroll from [Special I] Confronting Bheg (1/D)

Node War/Conquest War

● Improved the system message to display the family name of the Adventurer that destroyed the fort/command post/field HQ during Node/Conquest War.

We have added the Adventurer’s family name to be displayed on the message so all may know which guild member dealt the glorious final blow to the enemy fort.

● Improved to be able to resurrect without going to the loading screen when you die within a certain vicinity of the fort/command post/field HQ during Node/Conquest War.

– When resurrecting without going to the loading screen, the character will be invincible for 5 sec.

 

● Added the max Special Evasion limit to the Node/Conquest Wars that have Stat Limits.

– ‘Special Evasion’ is a stat that allows your character to evade Critical Hit, Back Attack, Down Attack, and Air Attack damage.

– The Special Evasion stat limits are as follows for each of the Node/Conquest Wars:

Node War
Node Level Limit
Tier 1 0 %
(Special Evasion Stats are not applied)
Tier 2 No Limits
Tier 3
Tier 4
Conquest War
Territory Limits
Calpheon No Limits
Mediah 20 %

 

● Changed the reward received upon becoming a Lord of a Territory and achieving victory in Conquest Wars via the points system.

– Glorious Victor Reward will be awarded to guilds that win the Conquest War by destroying all enemy forts before the end of Conquest War.

– the Burning Spirit Victor Reward will be awarded to guilds that win the Conquest War by the amount of points they have at the end.

Item Contents
Burning Spirit Victor Reward Gold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x84
Item Collection Increase Scroll (60 min) x2
[Event] Scroll of the Glorious Battlefield x2

Clarification on Rewards 

Therefore the compensation for destroying all other guilds and winning through the points system are as follows.

At the end of Conquest War when one Guild destroys all other forts
Winning Guild Defeated Guilds

Glorious Victor Reward

Fighting Spirit Reward

※ In the event of a total victory for one guild, where all other forts are destroyed, the ‘Fighting Spirit Reward’ will be given to all losing guilds regardless of the duration of the Conquest War and points earned. 

 

Rewards in the event of 2 or more guilds remaining at the end of Conquest War
1st Place (Lord)

Burning Spirit Victor Reward

2~6th Place Rewards based on points regardless of whether your Command Post/ Field HQ is still standing or destroyed.

Burning Spirit Rewards (based on Rank)

Guild whose Command Post/ Field HQ was destroyed an hour after the start of the Conquest War

AND

Guild whose Command Post/ Field HQ remains at the end of the Conquest War, and does not finish in the 1~6th place reward track.

Burning Inspiration Reward

Guild whose Command Post/ Field HQ is destroyed before the first hour.

Fighting Spirit Reward

※ Rewards are distributed in this manner only when more than one Guild remains at the end of the time limit for Conquest War. 

 

UI Changes

● Added a message UI showing how to differentiate items that can and cannot be used by season characters when attempting to use an item that season characters cannot use.

– This UI will show when trying to equip items that cannot be used by Season Characters.

 

● The number of skills that display on the Mount Information UI in the stable has been modified.

 

● The World Map Key Guide has been modified from ‘Navigate’ to ‘Navigate/Cancel’.

 

● Added the UI that allows you to recruit party/platoon members from within the guild easier.

– You can create a party/platoon through the Guild window by clicking on the Party/Platoon Recruitment button.

– The created party/platoon will only be displayed to your guild members.

 

● Added a Camera Settings interface to make it easier to adjust the camera location and distance when modifying the camera settings.

– Press and hold R3 to bring up the UI.

 

 

● Added the Login Reward Notification UI to appear when you first login to the game to clearly show what items you are getting on that day.

– You will be able to see what items you are getting today, and which items you will be getting the next day.

– You will be able to find the rewards in your Black Spirit’s Safe

 

Login Rewards are available for new and veteran Adventurers to collect. However, new Adventurers had a difficult time understanding what today’s login rewards were, what they will get tomorrow, know where the items were stored. Therefore, we improved on the visual effects of the login rewards and the UI to show what items Adventurers are getting today, what is available tomorrow, and show where the item is being stored.

 

Character Changes

Sorceress

● Grim Reaper’s Judgment – Fixed the issue where the skill could be used without going on cooldown in certain situations.

 

Hashashin

● Changed so that Forward Guard will not be applied when moving backwards with no Guard Gauge.

– Therefore, the guard breaking motion will no longer be displayed when moving backwards with no Guard Gauge.

 

● Aal’s Protection – Changed to be no longer usable with no Guard Gauge.

– Therefore, you will need to recover Guard Gauge before being able to use the skill Aal’s Protection.

 

Item Changes

● Added the “Category” and “Main Usage” information to the item description of items that can be received as part of the login rewards (excluding DC coupons and Inventory Slot Expansion Coupons).

 

● Changed the different text color for a part of the item descriptions for certain lumbering axe and butcher knife items to match that of other tools.

 

● Separated the [Ninja, Berserker] Narusawa Shoes from the [Ninja, Berserker] Narusawa Armor.

– Added the [Ninja, Berserker] Narusawa Shoes to the outfit boxes that contain [Ninja, Berserker] Narusawa Armor.

* Adventurers who had the [Ninja, Berserker] Narusawa Armor in their possession with receiving the [Ninja, Berserker] Narusawa Shoes in their storage in Heidel.

 

● Separated [Musa] Western Frontiers Gloves and [Musa] Western Frontiers Shoes from the [Musa] Western Frontiers Armor.

– Added [Musa] Western Frontiers Gloves and [Musa] Western Frontiers Shoes to the outfit boxes that contain [Musa] Western Frontiers Armor.

* Adventurers who had the [Musa] Western Frontiers Armor in their possession will receive the [Musa] Western Frontiers Gloves and [Musa] Western Frontiers Shoes in their storage in Heidel.

 

System Changes

● Memory Optimization has been carried out to remove unnecessary duplicate data for item-related information.
● Textures have been optimized.
– Please make sure that your console operating system is currently up to date.

Quest and Knowledge Changes

● Changed so that you can complete the Atoraxxion: Sycrakea main quest, [Atoraxxion] Syca’s Cradle, by talking to Yaz even when you defeat first.

 

● Changed so that you can proceed with the “Weakness of the Living Legend” quest when you complete the “Punish the Wandering Rogue” quest.

 

● Changed the dialog text of the “[Pet] Lauren’s Fluffy” quest that you can accept from Lafi Bedmountain when you choose the first crossroads main quest during the Serendia main questline to be more natural for the quest.

 

● Reduced the number of Knowledge Entries required to obtain max energy for certain Knowledge categories.

– The max amount of obtainable energy is the same as before, but you need less Knowledges and don’t need to complete all Knowledges of the following Knowledge categories to increase your max energy.

 

Knowledge Category Max Energy Increase Number of Knowledge Entries Required
Citizens of Calpheon 1 9
3 17
Beasts (Balenos) 1 2
2 7
Imps (Serendia) 1 4
2 11
Beasts (Serendia) 1 2
3 6
Beasts (Calpheon) 2 8
5 22
Bandits 1 7
2 16
Kzarka 2 6
Creatures of Mediah 1 14
4 27
Ruins 1 6
2 16
Lake Kaia 1 4
2 9
Harpy 1 2
2 6
Khurutos 1 6
2 11
Secret Societies 1 6
3 13
Refugee Camp 1 5
2 13
Red Orcs 1 9
2 16
Serendia Adventure Journal I 3 9
Serendia Adventure Journal III 4 16
Serendia Adventure Journal Ⅳ 1 6
4 14
Balenos Adventure Journal I 1 4 (Unchanged)
3 9
Monarch of Darkness Adventure Journal 4 13
Southwestern Calpheon Adventure Journal 2 4
2 10
Mediah Adventure Journal IV 1 4
3 10
History I 1 5
2 15
Rhutum 1 6
2 13
 Node Manager (Balenos Sea) 2 10
4 19
Creatures of Calpheon 1 5
3 17

● Changed the Crossroads quest window to now indicate how many times you’ve selected a certain quest route.

– Adventurers who’ve yet to complete a certain Crossroads quest will not see any indicators for that specific quest.

 

While adventuring in the world of Black Desert, you will reach Crossroads quests in the main storyline that will introduce you to different NPCs and bits of story based on the choices you make. For Adventurers who’ve created new characters or are trying to complete quests to obtain knowledge for Adventure Logs, or are simply in the mood to seek out new and never before experienced Black Desert storylines, this update will make it easier to discern exactly how many times you’ve chosen a specific route in a Crossroads quest, thus making it easier to access the various storylines of Black Desert.

Other Changes

● Fixed the incorrect required item listed in the Progression Pass “[Subjugation] Defeat 10 Kratuga Ancient Ruins Monsters” description to enter Kratuga Ancient Ruins.

Before After
Black Spirit’s Claw Black Spirit’s Claw Piece

● Fixed the issue where Adventurers were getting Inventory +2 Expansion x1 less through the simplified quests compared to the Main Quest.

– For those who were affected by this, you can talk to the Black Spirit to receive an Inventory +2 Expansion Coupon x1

 

● Fixed the typo in the quest summary of ‘[Weekly] Lucretia’s Ruby.’

 

● Fixed the issue where the keywords for the Drying: Skilled Knowledge and the Filtering: Skilled Knowledge were switched.

 

● Fixed the issue where you couldn’t store Marni’s Stones that store the max number of samples.

 

● Fixed the issue where the number of samples stored in each of the Marni’s Stones changed when sending them to Storage by using the Maid/Butler Group Command.

 

● Fixed an issue where there were irregular areas in Calpheon.

 

● Some awkward environments have been fixed in Atoraxxion.

 

● Fixed awkward textures when Durability is low while the [Kunoichi] Ayo outfit was equipped.

 

● Fixed the issue where the [Nova] Marnist Outfit appeared unnatural on certain body types.

 

● Fixed the issue where character motion would appear abnormal in certain areas within Atoraxxion: Sycrakea.

 

That’s about it for the patch.

Source: Black Desert

MP1st Staff

Home > News

Street Fighter 5 Wraps Up its Final Season and Adds Luke to the Roster on November 29

Prepare to experience the final round of Capcom’s prized brawler, as Street Fighter 5 wraps up its final season and adds Luke to the roster on November 29 — bringing an end to nearly six years of updates for this fighting game sequel!

Here’s a look at Luke in action with a mirror match displaying just how this MMA styled fighter plays!

As shown in the SF5 Fall Update presentation, Luke was finally given the long awaited gameplay showcase fans have waited for — highlighting his aggressive fighting style and hard hitting moves that set up a lot of combo possibilities and potential that make this fighter someone to watch out for. Looking like a cross between Ken Masters, Ed, Tekken’s Steve Fox, and even WWE wrestler and actor John Cena thanks to one of his alternate outfits, Luke’s style is all power and ruthless aggression — with his punches packing a wallop and a lot of emphasis on closing in to take the fight to his opponents. He’s got some target combos at his disposal, and his move Flash Knuckle is something players will use constantly as he builds up charge and applies some devastating hits to other fighters at the receiving end. V-Skills are called Hard Shot and Suppressor, and each have their effective uses in providing some pretty neat combo possibilities and damage for this final addition to the SF5 roster!

Luke will serve as the final fighter DLC for Street Fighter 5 as Season 5 ends and the developers move forward to a new project — which will hopefully be Street Fighter 6! Until then, look forward to the new DLC fighter’s inclusion in SF5 when he becomes available starting on November 29!

If you missed the SF5 Fall Update livestream presentation, you can watch it again here.

Tim Villasor

Home > News

Tekken 7 New Editions Trailer Highlights Definitive Edition With All DLC Content

Get ready for the next battle and join the fight if you’ve sat in the sidelines, as Tekken 7 just got a New Editions trailer that highlights a new Definitive Edition with all the DLC content the game has ever had and released!

Here’s the brand new trailer from the folks at Bandai Namco Entertainment showing the two unique editions players can purchase!

As listed in the official description on the video, Tekken 7 has two specific editions — an Originals Edition that contains the main game, 12 Character Pack + Frame Date Display, and then the Definitive Edition which has the main game, Eliza, and the Season 1 to 4 pass plus bonuses!

If you’re new to the whole Tekken saga, here’s the overview of what Tekken 7 is and why it serves as a conclusion to the Mishima saga.

Discover the epic conclusion of the Mishima clan and unravel the reasons behind each step of their ceaseless fight. Powered by Unreal Engine 4, TEKKEN 7 features stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals alike through innovative fight mechanics.

Love, Revenge, Pride. Everyone has a reason to fight. Values are what define us and make us human, regardless of our strengths and weaknesses. There are no wrong motivations, just the path we choose to take.

You can check out our updates and features on Tekken 7 in our archives here. The game has sold 8 million copies worldwide and is available for PC and consoles now.

Tim Villasor

Home > News

Ark Survival Evolved Update 2.69 Clucks Out for Turkey Trial 5 This November 23

Studio Wildcard has released the Ark Survival Evolved update 2.69 patch this November 23, and this is for the Turkey Trial 5 event that starts today! There are also fixes included in this patch, which you can read below in the patch notes.

Ark Survival Evolved Update 2.69 Patch Notes:

Current Version: v697.4 – 11/23/2021

  • Turkey Trial 5 begins!  See below for the event details
  • Fixed several exploits

Turke Trial 5 Event Details:

From Tuesday, November 23rd through Tuesday, December 7th jump into a large-scale scavenger hunt and carve up rare “Super-Turkeys” that have been unleashed across the ARK for Turkey Trial 5!

By harvesting Super Turkey Wishbones from these ruthless, genetically-modified creatures, you can craft your very own fashionable Turkey Costume, Ugly Sweater skins, or choose to summon the devastating DodoRex creature to do your bidding for a limited period of time.

eventdetails_tt.png

This event can be manually activated with the server arg parameter: -ActiveEvent=TurkeyTrial

Dates

November 23th to December 7th

Rates

*Note that these bonuses are multiplicative of the game’s standard 1x rates.

  • Official Servers
    • 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • Small Tribe Servers
    • 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • ARKPocalypse
    • 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • Conquest
    • 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus

eventcreatures_tt.png

  • Super Turkeys (Untamable creature)
  • DodoRex (Craftable Temporary Tame)

eventskins_tt.png

  • Turkey Costume *NEW*
  • 3 Ugly Sweater Skins *NEW*
  •  Bonnet Hat Skin
  • Chieftan Hat Skin
  • Dodo Pie Swim Bottom Skin
  • Dodo Pie Swim Top Skin
  • Dodorex Swim Bottom Skin
  • Dodorex Swim Top Skin
  • Dodorex-Print Shirt Skin
  • Meat Swim Bottom Skin
  • Meat Swim Top Skin
  • Murder Turkey Swim Bottom Skin
  • Murder Turkey Swim Top Skin
  • Murder-Turkey-Print Shirt Skin
  • Pilgrim Hat Skin
  • Pitchfork Skin
  • Turkey Hat Skin
  • Turkey Leg Skin
  • Turkey Swim Bottom Skin
  • Turkey Swim Top Skin
  • Ugly Cornucopia Sweater Skin
  • Ugly Trike Sweater Skin

eventchibis_tt.png (acquired via killing Super Turkey’s for Wishbones)

  • Deinonychus Chibi *NEW*
  • Kaprosuchus Chibi *NEW*
  • Onyc Chibi *NEW*
  • Tek Raptor Chibi *NEW*
  • Gigantopithecus Chieftain Chibi *NEW*

eventitems_tt.png

  • Wishbones (acquired from killing Super Turkey’s)
  • Thanksgiving Dino Candy

wilcreaturecolors_tt.png

  • Orange
  • Medium Autumn
  • Light Autumn
  • Burnt Sienna
  • Brown
  • Light Brown
  • Dark Magenta
  • Dark Violet
  • Vermillion
  • Red
  • Dark Red
  • Dino Dark Red
  • Midnight Blue
  • Black Sands
  • Dark Blue
  • Near Black
  • Black
  • Dino Darker Grey
  • Dino Albino

ARK Survival Evolved Screenshot 2021.11.10 - 15.10.41.24.jpg

That seems to be it for the patch notes. If there are more changes included that you notice, let us know what you find down in the comments.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Turkey Trial 5 Starts Today, Here’s What’s New

Studio Wildcard has another treat in store for Ark players today, as the Ark Survival Evolved Turkey Trial 5 is now live! This new event brings new chibis, a new turkey costume, new emotes and more.

Ark Survival Evolved Turkey Trial 5 Overview:

Schedule: November 23 to December 7, 2021

Hasten over to any of the ARK: Survival Evolved maps to experience all the Turkey Day festivities, as well as witness the DodoRex Tribute and gather Wishbones. The Turkey Trial 5 event features increased rates for XP, harvesting, taming, breeding and more across all official servers, so the feast will be bountiful for all! For a limited time, Survivors can collect all the Thanksgiving candy, Pilgrim Hats and holiday-themed emotes, as well as new ones, including:

  • Brand New Chibis: Deinonychus Chibi, Kaprosuchus Chibi, Onyc Chibi, Tek Raptor Chibi, Gigantopithecus Chieftain Chibi
  • Autumnal Cosmetic Items: A New Turkey Costume and three new Ugly Sweater designs, including Foliage Friends, Turkey Target and a Dodo’s Revenge Sweater!

eventdetails_tt.png

This event can be manually activated with the server arg parameter: -ActiveEvent=TurkeyTrial

Dates

November 23th to December 7th

Rates

*Note that these bonuses are multiplicative of the game’s standard 1x rates.

  • Official Servers
    • 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • Small Tribe Servers
    • 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • ARKPocalypse
    • 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus
  • Conquest
    • 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.6x Mating Interval, 1.5x Hexagon Bonus

eventcreatures_tt.png

  • Super Turkeys (Untamable creature)
  • DodoRex (Craftable Temporary Tame)

eventskins_tt.png

  • Turkey Costume *NEW*
  • 3 Ugly Sweater Skins *NEW*
  •  Bonnet Hat Skin
  • Chieftan Hat Skin
  • Dodo Pie Swim Bottom Skin
  • Dodo Pie Swim Top Skin
  • Dodorex Swim Bottom Skin
  • Dodorex Swim Top Skin
  • Dodorex-Print Shirt Skin
  • Meat Swim Bottom Skin
  • Meat Swim Top Skin
  • Murder Turkey Swim Bottom Skin
  • Murder Turkey Swim Top Skin
  • Murder-Turkey-Print Shirt Skin
  • Pilgrim Hat Skin
  • Pitchfork Skin
  • Turkey Hat Skin
  • Turkey Leg Skin
  • Turkey Swim Bottom Skin
  • Turkey Swim Top Skin
  • Ugly Cornucopia Sweater Skin
  • Ugly Trike Sweater Skin

eventchibis_tt.png (acquired via killing Super Turkey’s for Wishbones)

  • Deinonychus Chibi *NEW*
  • Kaprosuchus Chibi *NEW*
  • Onyc Chibi *NEW*
  • Tek Raptor Chibi *NEW*
  • Gigantopithecus Chieftain Chibi *NEW*

eventitems_tt.png

  • Wishbones (acquired from killing Super Turkey’s)
  • Thanksgiving Dino Candy

wilcreaturecolors_tt.png

  • Orange
  • Medium Autumn
  • Light Autumn
  • Burnt Sienna
  • Brown
  • Light Brown
  • Dark Magenta
  • Dark Violet
  • Vermillion
  • Red
  • Dark Red
  • Dino Dark Red
  • Midnight Blue
  • Black Sands
  • Dark Blue
  • Near Black
  • Black
  • Dino Darker Grey
  • Dino Albino

As for the next new stuff incoming to the game, Studio Wildcard will deliver the Lost Island title update this December 14 for free, and will include free maps! There’s also the “Fjodur” expansion planned for June 2022, and will introduce new creatures and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Genshin Impact Update 2.30 Patch Notes; Shadows Amidst Snowstorms Update 2.3 Out

Developer miHoYo has released the Genshin Impact update 2.30 (PS5 version 2.300) patch just now during server maintenance, and this is for Update 2.3 titled “Shadows Amidst Snowstorms.” There’s a new event, a new five-star character, and loads more. Check out the complete patch notes below.

Genshin Impact Update 2.30 Patch Notes | Genshin Impact Update 2.300 Patch Notes | Genshin Impact Update 2.3 Patch Notes:

Update Scheduled and Server Outage: Update maintenance begins on 2021/11/24 06:00 (UTC+8) and is estimated to take 5 hours.

〓Compensation Details〓

Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)

Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)

〓Eligibility〓

Maintenance Compensation: Travelers who reach Adventure Rank 5 or above before 2021/11/24 06:00 (UTC+8).

Please claim before the end of Version 2.3.

Issue Fix Compensation: Travelers who reach Adventure Rank 5 and above before 2021/11/24 06:00 (UTC+8).

Please claim the compensation mail before 2021/11/27 06:00 (UTC+8).

Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don’t forget to claim the attached compensation in time.

〓Update Details〓

I. New Characters

5-Star Character “Hanamizaka Heroics” Arataki Itto (Geo)

◇ Vision: Geo

◇ Weapon: Claymore

◇ The first and greatest head of the Arataki Gang, famed throughout Inazuma City’s Hanamizaka… Wait, what? You’ve never heard of them? Are you trying to be funny here?

◆ Arataki Itto has a special Charged Attack mechanic: whenever a second or fourth Normal Attack lands on an opponent, Itto will gain Superlative Superstrength. When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Arataki Itto’s Elemental Skill “Masatsu Zetsugi: Akaushi Burst!” will hurl out an akaushi bull with a taunting effect called Ushi. Ushi is considered a Geo construct that provides Arataki Itto with Superlative Superstrength stacks whenever it hits an opponent when thrown out, takes DMG, or its duration expires.

With his Elemental Burst, Royal Descent: Behold, Itto the Evil!, Itto lets his inner Raging Oni King emerge, using his Oni King’s Kanabou in battle. In this state, Arataki Itto’s Normal Attacks, Charged Attacks, and Plunging Attacks will be converted to Geo Damage that cannot be overridden. Moreover, when each of his Normal Attacks hit opponents, this will grant him a stack of Superlative Superstrength. In addition, in this state, Arataki Itto’s Physical and Elemental RES will be reduced, while his Normal Attack SPD will increase. His ATK will also be increased based on a percentage of his DEF.

4-Star Character “Canine Warrior” Gorou (Geo)

◇ Vision: Geo

◇ Weapon: Bow

◇ The great general of Watatsumi Island’s forces. He is deeply trusted by his subordinates.

◆ Gorou’s Elemental Skill, “Inuzaka All-Round Defense”, deals Geo DMG, and sets up his “General’s War Banner”. When the “General’s War Banner” is placed, it will provide buffs to active characters within the skill’s AoE based on the number of Geo characters in the party.

Unleashing his Elemental Burst “Juuga: Forward Unto Victory” will deal Geo DMG, and creates a field known as General’s Glory. This field has the same effect as the General’s War Banner and will move together with your active character. General’s Glory will periodically deal Geo DMG to an opponent within the field and pull 1 elemental shard created by the Crystallize Reaction within its AoE to your active character’s position.

◆ The event-exclusive 5-star character “Hanamizaka Heroics” Arataki Itto (Geo) and 4-star character “Canine Warrior” Gorou (Geo) will be available in a future event wish.

II. New Domain

New Domain of Blessing: Slumbering Court

◇ This great hall stood when Seirai Island neither had the name it has now, nor had it yet been stained with the color of thunder. The scenery within will probably never change, either.

◇ Unlock Criteria: Reach Adventure Rank 30 or above and complete the quest “Ritou Escape Plan.”

◆ Challenge the Domain to obtain artifacts in the Ocean-Hued Clam and Husk of Opulent Dreams sets.

Located at Seirai Island.

III. New Equipment

1. New Weapons

Cinnabar Spindle (4-Star Sword)

◇ A sword made from materials that do not belong in this world. The power within might even be able to withstand the corruption of a venom that could corrode a mighty dragon.

◆ Elemental Skill DMG is increased by a percentage of DEF. This effect is cleared shortly after the Elemental Skill deals DMG and will then enter a CD.

◆ During the “Shadows Amidst Snowstorms” event, take part in “Born of the Snow” gameplay and complete various challenges in the Dragonspine area to obtain Cinnabar Spindle (Sword). Collect Snowstrider Emblems and Mysterious Emblems to exchange for its Weapon Refinement Material.

Redhorn Stonethresher (5-Star Claymore)

◇ According to its previous owner, this weapon is the “Mighty Redhorn Stoic Stonethreshing Gilded Goldcrushing Lion Lord” that can send any monster packing with its tail between its legs.

◆ Increases Character DEF. Normal and Charged Attack DMG is increased by a percentage of DEF.

◆ The event-exclusive 5-star weapon Redhorn Stonethresher (Claymore) will be available in a future event wish.

2. New Artifact Sets

Husk of Opulent Dreams (4-Star and 5-Star)

◇ 2-Piece Set: Increased DEF.

◇ 4-Piece Set: A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing a certain percentage of DEF and Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

Ocean-Hued Clam (4-Star and 5-Star)

◇ 2-Piece Set: Healing Bonus.

◇ 4-Piece Set: When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.

◆ Obtain the above artifact sets from Slumbering Court, the new Domain of Blessing on Seirai Island in Inazuma.

IV. New Events

“Shadows Amidst Snowstorms” Event: Take part and obtain the event-exclusive weapon, Cinnabar Spindle (Sword)

During the “Shadows Amidst Snowstorms” event, take part in “Born of the Snow” gameplay and complete various challenges in the Dragonspine area to obtain Cinnabar Spindle (Sword). Collect Snowstrider Emblems and Mysterious Emblems to exchange for rewards such as event-exclusive Weapon Refinement Materials, Crown of Insight, Weapon Ascension Materials, Talent Level-Up Materials, Hero’s Wit, Mora, and Mystic Enhancement Ore from the Event Shop.

〓Event Duration〓

​

〓Eligibility〓

Reach Adventure Rank 20 or above and complete the Archon Quest “For a Tomorrow Without Tears”

Complete Princeps Cretaceus Chapter: Act I – “Traveler Observation Report” and Joel’s “Lost in the Snow” Quest

*During the event, the Adventure Rank required to accept Albedo’s Story Quest “Traveler Observation Report” will be adjusted to 20. Story Keys will not be required to unlock it.

V. New Main Story

1. New Story Quest

Arataki Itto’s Story Quest – Taurus Iracundus Chapter: Act I “Rise Up, Golden Soul”

◆ Taurus Iracundus Chapter Quest Start Time:

Permanently available after 2021/12/14 18:00

◆ Quest Unlock Criteria:

Reach Adventure Rank 40 or above

Complete the Archon Quest “Chapter II: Act III – Omnipresence Over Mortals”

And complete Dracaena Somnolenta Chapter: Act I – “Warriors’ Dreams Like Spring Grass Renewing”

2. New Hangout Events

Hangout Events: Series IV

Hangout Event: Gorou – Act I “The Canine General’s Special Operations”

Hangout Event: Beidou – Act I “When the Crux Shines Bright”

◆ Hangout Events: Series IV Start Time:

Permanently available after the Version 2.3 update

◆ Hangout Events: Series IV Unlock Criteria:

● Hangout Event: Beidou – Act I:

Reach Adventure Rank 30 or above

Complete the Archon Quest “Chapter II: Act III – Omnipresence Over Mortals”

● Hangout Event: Gorou – Act I:

Reach Adventure Rank 40 or above

Complete the Archon Quest “Chapter II: Act III – Omnipresence Over Mortals”

And complete Dracaena Somnolenta Chapter: Act I – “Warriors’ Dreams Like Spring Grass Renewing”

VI. New Gadget

Omni-Ubiquity Net

Use the Omni-Ubiquity Net to capture and detain the essence of small animals in the open world. Afterward, you may use the Net as a medium to re-create their forms.

Animals so re-created may be placed inside your Serenitea Pot.

Unfortunately, Wakamurasaki’s modifications to the Omni-Ubiquity Net still have some room from improvement, and there are some little critters who cannot be re-created using the Net.

Animals that can be captured using the Net will be marked out with a net symbol in the Archive.

Animals in some quests cannot be caught.

◆ After the “Bantan Sango Case Files: The Warrior Dog” event ends, complete the corresponding World Quests, then go to the NPC Wakamurasaki to exchange for the gadget “Omni-Ubiquity Net.”

◆”Omni-Ubiquity Net” Acquisition Period:

Permanently available after 2021/12/20 04:00

◆ “Omni-Ubiquity Net” Acquisition Criteria:

Unlock the Serenitea Pot System

Complete the Archon Quest “Chapter II: Act I – The Immovable God and the Eternal Euthymia”

Complete the World Quest “Omni-Ubiquity Net”

VII. New Enemy

Golden Wolflord

◇ King of the Riftwolves.

When an attack hits a character, all party members will be affected by the “Corrosion” status and continually lose HP.

Located at Tsurumi Island.

VIII. Other Additions

● Gameplay

1. New Recipes:

○ Inazuma Shimura’s: Unagi Chazuke, Five Pickled Treasures, and Sakura Shrimp Crackers

○ Gorou’s specialty: Victorious Legend

○ Arataki Itto’s specialty: Way of the Strong

2. New Achievements added to the “Wonders of the World” and “Memories of the Heart” categories

3. New Namecards:

○ “Travel Notes: Lyratum”: Reward obtained via the BP system

○ “Gorou: Leisurely Hound”: Reward for reaching Friendship Lv. 10 with Gorou

○ “Itto: Oni Face”: Reward for reaching Friendship Lv. 10 with Arataki Itto

4. New Furnishings: Leisure Device: Rhythmic Sprinter, Lingering Moment, and more

○ Leisure Device: Rhythmic Sprinter

This combination of furnishings was created by Tubby herself, and it is made from the Activation Panel and the Destination Ring. Interact with the Activation Panel to begin the time trial challenge. Step into the Destination Ring to stop the timer. You can view your game records on the Activation Panel.

○ Lingering Moment

A wondrous picture frame created using the best Cuihua Wood available. The canvas has been steeped in paints saturated with Sub-Space Creation energies and has become exceedingly supple. It also has the unique ability to resonate with you and implant precious memories upon its surface.

5. New companion added to the Serenitea Pot Move-In System: Paimon

6. Optimization for set retrieval function: it is now possible to retrieve missing Furnishings in a specific set in your home with one click (Furnishings cannot be in other sets)

7. Adjustments to the default sorting sequence of the Artifacts tab in the Inventory and on the Character Artifacts page. After the adjustment, the default Artifact sorting sequence is now: Quality > Level > Set > Location > Quantity of Affixes

8. New locking function in the Artifacts acquisition screen

9. Click on “Stardust Exchange” in the Source section of Character Level-Up Materials in the Inventory to go directly to the Stardust Exchange page

10. After using Domain Reliquary, you can view Artifact Attributes on the acquisition screen

11. Adds some prompts for loading screens

12. In Co-Op Mode, when a Traveler leaves the party, their vacancy will be filled by a corresponding character from the host’s original party composition before they entered Co-Op Mode

13. Spiral Abyss

Floor 11 Ley Line Disorders changed to:

• Geo DMG dealt by all party members increased by 60%.

• Physical DMG dealt by all party members’ increased by 60%.

Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.

Starting from the first time that the Lunar Phase refreshes after updating to Version 2.3, the three Lunar Phases will be as follows:

Phase I:

Exacting Moon

You will obtain 1 Extract stack after obtaining a shard created through the Crystallize reaction, which will increase the DMG dealt by your active character by 8% for 10s. Max 3 stacks. When characters possessing 3 stacks obtain more Crystallize reaction-created shards, they will unleash a shockwave that deals True DMG to opponents. Shockwaves created this way can occur every 3s.

Phase II:

Stonesoul Moon

When there is a Geo construct near your active character, your Charged Attacks deal 30% more DMG and the Stamina they consumed is decreased by 50%.

Phase III:

Pureshade Moon

When a character deals Elemental DMG to opponents with a Normal ATK, Charged ATK, Plunging ATK, Elemental Skill, or Elemental Burst, all party members gain 10% Bonus DMG for that element, and will gain 10% more Bonus DMG every 3s until they obtain 100% Bonus Elemental DMG through this Blessing of the Abyssal Moon. When a character deals a different type of Elemental DMG to an opponent this way, the previous Elemental DMG Bonus gained will reset.

● Characters

1. The characters “Wise Innocence” Yanfei (Pyro), “Mujina Ninja” Sayu (Anemo), and “Crowfeather Kaburaya” Kujou Sara (Electro) will each have a new set of idle animations.

● Others

1. Adds a maximum limit to single-instance DMG of character and enemy Skill DMG, Elemental Reaction DMG, DMG dealt by mechanisms, and other DMG. Maximum DMG will not exceed 9,999,999.

2. Added support for the Chroma feature on Razer devices. If Travelers are using a Chroma-ready Razer device, you must update the Razer Synapse Control Panel to Version 3.6.515 or above and activate it to enable the Chroma feature.

〓Optimizations〓

● Characters

1. Optimizes the time of disappearance for the Dango during Thoma’s idle animation.

● Enemies

1. Reduces the homing ability of the Hydro Specter’s water ball attack.

2. Reduces the interruption ability of the Hydro Specter’s water ball attack and the Geo Specter’s rock attack.

3. Optimizes the explosion process of the Specters when they are defeated in their Petrification and Frozen states.

4. Decreases the distance traveled by the Rifthound when knocked back.

5. Optimizes the graphic performance of material effects of the Ruin Sentinel in its Frozen state.

● Audio

1. Adjusts and optimizes the Japanese, Korean, and English voice-over for certain characters and quests.

2. Adjusts and optimizes the sound of the “Floral Zither” gadget when playing.

● Other

1. Addition of Thunder Sakura Bough in a Thunder Barrier of the Autake Plains in Inazuma.

〓Bug Fixes〓

● Quests

1. Fixes an issue whereby there is a small chance that you are unable to interact with the NPC Ipe after he appears in the Tsurumi Island area.

2. Fixes an issue whereby a black screen would be triggered abnormally when logging into the game after receiving the World Quest “Clean House”.

3. Fixes an issue with some quests whereby the wild animals would drop items abnormally during those quests.

● Domains

1. Fixes an issue in some Domains whereby when a character is on top of some enemies, they may get stuck and be unable to fall.

2. Fixes an issue whereby if the connection to the server is lost after defeating some enemies in “Domain of Forgery: Sand Burial III” of the domain Court of Flowing Sand, the remaining enemies would not appear.

● Co-Op

1. Fixes an issue in Co-Op Mode whereby the unlocked Teleport Waypoints in Tsurumi Island would disappear on the map after exiting Co-Op Mode.

2. Fixes an issue in Co-Op Mode whereby when multiple Barbaras use their Elemental Burst at the same time, healing may only take effect once.

● Characters

1. Fixes an issue with Lumine whereby clipping occurs during her fishing animations.

2. Fixes an issue with Sangonomiya Kokomi whereby when she casts her Elemental Burst there is a small chance that the quantity of times off-field characters had their HP restored was less than the quantity of Normal Attacks hitting enemies.

3. Fixes an issue with Aloy whereby when she casts her Elemental Skill into the distance, the Chillwater Bomblets generated would move at an abnormally high frequency.

4. Fixes an issue whereby the effects of the Chillwater Bomblets deployed by Aloy’s Elemental Skill “Frozen Wilds” would abnormally block out special effects such as that of the Mini Seelie.

5. Fixes an issue whereby the voice-over lines of Raiden Shogun were listed out of order.

6. Fixes an issue whereby when the character is close to the wall, there is a probability that clipping occurs when opening the Paimon Menu

7. Fixes an issue whereby when a character falls and the weapon is switched, the weapon might not display after reviving the character.

8. Fixes an issue whereby after a character deploys the wind glider, the scenes underneath the glider would shake abnormally.

9. Fixes an issue whereby in some cases, the character would be teleported to a previous location after changing party members.

● Enemies

1. Fixes an issue whereby the Fatui Agents could still deal damage to the character even after their Sprint Skill was interrupted.

2. Fixes an issue with the character’s homing function whereby there is a chance that it would always target the Ruin Grader and Ruin Guard first, when the character is fighting a Ruin Grader, Ruin Guard, and multiple enemies at the same time.

3. Fixes an issue whereby some attacks of Rifthound Whelps and Rifthounds could not increase the attack count of Beidou’s Elemental Skill, Tidecaller.

● Weapons

1. Fixes an issue whereby when certain Catalysts’ page-turning animation is interrupted, the next page-turning animation would display abnormally.

2. Fixes an issue in Co-Op Mode whereby if there is only one enemy nearby, the weapon, Eye of Perception, has a probability of attacking that enemy four times in a row.

● System

1. Fixes an issue whereby some button icons would not properly refresh after changing to a PS4 DUALSHOCK 4 or a PS5 DualSense wireless controller.

2. Fixes an issue whereby the vibration intensity of the DualSense™ wireless controller was different on PC and PS5.

● Audio

1. Fixes an issue with some characters’ Korean voice-over and issues with some enemies’ English voice-over lines.

2. Fixes an issue whereby when a party member’s HP is low, Sangonomiya Kokomi’s Fallen voice-over line will be abnormally triggered.

3. Fixes an issue with some of Thoma’s Japanese voice-over in Profile > Voice-Over whereby it could not play normally.

4. Fixes an issue with some quests whereby the combat music would stop playing abnormally.

5. Fixes an issue whereby the audio content in some scenes in Tsurumi Island and Dragonspine areas could not be heard if 7.1 audio channels were enabled in the setting.

● Other

1. Fixes an issue whereby the DMG dealt by the Ice Mist after exploding Frostburst Barrels did not change based on the difficulty of the environment.

2. Fixes an issue whereby when the Crystallize reaction is triggered with a high frequency, shards would drop abnormally.

3. Fixes an issue whereby it is not possible to pick up items in some areas of the Grand Narukami Shrine in the Inazuma region.

4. Fixes an issue whereby some of the terrain in the open world was displayed abnormally.

5. Fixes an issue whereby the cost of Mora required to craft the gadget “Electro Treasure Compass” was incorrect. The previous cost was 500 Mora and has now been updated to 50,000 Mora.

6. Fixes an issue under certain circumstances whereby Travelers were unable to obtain the treasure chest within a Thunder Barrier located at Oina Beach in Inazuma.

7. Fixes an issue whereby after approaching trees in the open world, the character’s first attack could not hit trees except for Cuihua Trees.

8. Fixes textual errors in Simplified Chinese, Traditional Chinese, English, Indonesian, German, Thai, French, Spanish, Portuguese, Russian, Korean, Vietnamese, and Japanese and optimizes some text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.) Text-related fixes and optimizations in English include:

◆ Changed the gender pronoun of the Thunderbird from “he” to “she” in the artifact lore description of the Omen of Thunderstorm piece in the Thundering Fury artifact set.

◆ Optimized the character story descriptions of Albedo, Eula, and Thoma.

◆ Optimized Albedo’s Elemental Skill description in Test Run.

◆ Changed the name of the Furnishing Resonant Melody from “lyre” to “harp”.

◆ Changed and optimized the story descriptions and translations in some Readables.

◆ Optimized some lines in the quests and World Quests.

*This is a work of fiction and is not related to any actual people, events, groups, or organizations.

Source: Genshin Impact
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Street Fighter 5 Fall Update Livestream Now Live

Get ready to see some new developments in the latest installment of Street Fighter, as the Street Fighter 5 Fall Update livestream is now live! Check out the new fighter (Luke), as well as the other stuff players can expect to hit before 2021 is over.

Check out the livestream video below from Capcom themselves, as they present the fifth and final DLC character in Season 5!

We’ll have more info and details on Luke as it arrives! Once the stream is over, and there’s relevant info to share, we’ll be sure to let our readers know.

Street Fighter 5 is available to play on PS4 and PC!

Tim Villasor

Home > News

Next Battlefield 2042 Update Out This Week, DICE Shares Overview of Changes Worked on for Patch #3

Just last week, DICE announced that we’ll be getting two more Battlefield 2042 patches in the next 30 days, and now we know exactly when! The next Battlefield 2042 update is due this Thursday, November 25.

This was announced by DICE in a new Battlefield Briefing, where a preview of the changes planned for this week’s patch, and the one after that were shared. This is a huge list of issues being tackled for BF2042 patch #3, but it’s still not the complete patch notes.

Next Battlefield 2042 Update Release Date and Overview:

Update (11/25/2021): DICE has released the patch for all platforms! Read up on the details.

Release Date: November 25, 2021

Overview of Changes (not the full patch notes):

Performance and Server Stability:

Servers – We are largely seeing our services perform at our intended target levels, following numerous backend changes since launch. Stability of the game has continued to be strong from launch. However, there are still some critical issues that you may experience when playing on servers that we are keen to resolve quickly.

Hardware – On console, we have tracked and worked with Microsoft to ensure that a critical system update was rolled out to prevent instances of the system performing a power cycle during gameplay. This update went live for Xbox Series X/S players last Thursday, and became a mandatory system update this week. We’re confident that this has resolved this issue, and are continuing to monitor for any further issues on that front.

Gunplay and Balance:

Spread (or as some may call it, ‘bloom’ or ‘deviation’) is a term you may have come across if you’ve engaged with this conversation. It refers to the angle by which your bullet may deviate from where you are currently aiming at. We have observed that on many weapons, predominantly on Assault Rifles like the AK-24, the spread tends to be too high, especially when moving while zoomed which causes problematic engagements in the average combat distances of our maps. Weapons miss more often than they really should which makes for an unsatisfying experience and can feel unfair when you have done all you could to nicely align your shots. We have made a series of adjustments to many of the weapons that aim to greatly reduce the impact of spread on the shooting experience.

In other words, after those changes, a well lined-up shot will be hitting its target within the designed engagement range of the weapon. These changes will roll out over the upcoming updates:

Update #2:

  • Reduced spread globally when zoomed and moving
  • Improved stationary zoomed accuracy for many weapons
  • Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts.
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range

Update #3

  • Fixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons.
  • Reduced effectiveness of the NTW-50 against vehicles.

Solo/Co-Op and Custom Portal Experience Progression:

We designed Battlefield 2042 to enable players to progress uniformly across the experience. Shortly after the release of the game, we observed a significant imbalance in the earn rates for experience (XP), particularly in Battlefield Portal where players created servers designed specifically to farm XP. Unfortunately, the limiters we had put in place were not working as intended. In order to maintain balance across the game, we temporarily disabled progression across Solo, Co-Op, and in Custom Portal Experiences.

This past weekend we were able to reintroduce those caps and developed smarter XP and progression caps that have allowed us to re-enable XP earned via Portal Custom Experiences.

What’s being addressed in our next two updates?:

  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.
  • Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that.
  • Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird mentioned above.
  • Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.

The full patch notes for this week’s update will be released tomorrow, November 24. Expect us to share it the moment it’s available. As for the patch after this week, it’ll be out in “early December,” and will be the game’s biggest update since launch. Here’s an overview of what’s coming in BF2042 update #3:

Fixes, Changes and Improvements

User Interface:

  • Improved the collection screens making them easier to use and clear as to what you’re interacting with
  • Improved the ways in which you’re able to manage your attachments via the collection screen to reduce the number of interactions you need to have when building your loadouts
  • Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
  • Added new markers to make your newly unlocked items easier to find
  • Improved screen transitions when entering and returning to the Main Menu
  • Improved Report a Player flows, specifically around toxicity and cheating reports

Matchmaking & Friends:

  • Improved the experience between EOR and the Main Menu
  • Improved Matchmaking reliability and reduced instances of Matchmaking failed
  • Improved Crossplay invite flows
  • Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
  • Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
  • Fixes to Friend Invitations for players on PC

Progression and Unlocks:

  • Introduction of weekly missions, providing set challenges that reward cosmetic unlocks.
  • Added 1st match bonus of 1000 HZC for HZ
  • Fixed an issue that was not properly awarding XP for Angel resupplies
  • Improved overall XP/Rank tracking and reliability
  • Improved Mastery rank tracking
  • Improved reliability of Player card tracking

Rendering:

  • Addressed a variety of visual flickering and stuttering issues
  • Improvements to water rendering when Aiming Down Sight (ADS)
  • Addressed multiple graphical issues affecting water reflections
  • Fixed reflections in Kaleidoscope for late-joining players
  • Addressed issue with character rendering for late joiners
  • Improvements to artifacts affecting DLSS implementation

Maps:

  • Over 150 individual fixes, small changes, and improvements across all of our Maps
  • Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
  • Resolved multiple spawning issues
  • Visual glitches such as lens flare, visible seams in skydome
  • Resolved a large number of collision and placement issues
  • Addressed issues affecting local audio placement in multiple Maps

Battlefield Portal:

  • Builder additions
    • Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
    • New official Vehicle Team Deathmatch template
    • New official Team & FFA Gun Master templates
    • New official Infection template
    • Rules Editor – Added the ability to detect what players were killed with in order to apply additional logic
  • UX Improvements
    • Added Server Info for the Pause screen
    • Added support for server admins to write periodic server messages
    • Added support for reporting a server from the pause menu
  • A series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets

Battlefield Hazard Zone:

  • Improvements to visual presentation of Hazard Zone currency system in Front End
  • Added an animation and audio cue when the player’s Remaining Balance changes in the Hazard Zone lobby
  • Modified Squad and Player Screen in Hazard Zone to only show your squad
  • Modified Scoreboard to no longer show players connected in Hazard Zone to elevate tension experienced
  • Improved extraction zone smoke visibility
  • Added additional flares to extraction point offering players better visibility of extraction area, as well as providing additional cover
  • Added variation in Hazard Zone to preplaced intel locations. Initial Data Capsules now have a chance to contain several data drives
  • Resolved an issue with persistent scoring in Hazard Zone
  • Improvements to the Intel Scanner’s accuracy and enemy identification
  • Resolved an issue where two teams could extract simultaneously in Hazard Zone
  • Resolved inconsistency in warning to alert players that they’re being scanned in Hazard Zone
  • Resolved capacity issues with intel collection in Hazard Zone
  • Made it easier to interact with intel pick-ups
  • Added distance read-out for next extraction point in Hazard Zone
  • Improved Hazard Zone end-of-round camera placement

Conquest:

  • Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting

Breakthrough:

  • Tuned capture times for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to ensure that you’re able to more consistently spawn in safety
  • Improvements to Breakthrough’s UI to enable you to better track round progress in the form of a Game Mode Widget.
  • The Game Mode Widget is also visible inside the Scoreboard (displaying only when playing Breakthrough, and also on Rush) to put emphasis on sectors and attackers reinforcements
  • Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
  • Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough

General:

  • A fix for missing loadouts, sometimes seen when first loading into a server and seeing blank boxes on the deploy screen
  • Modified Recent Players screen to include everyone from previous match to allow for easier user reporting
  • Improved interaction point system. Switched the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR” etc.
  • Kaleidoscope server room lighting issue resolved
  • Resolved an issue related to the velocity / trajectory while spawning in jets
  • Improved helicopter animation in level fly-bys during insertion
  • Improvements to address an issue where players killed in vehicles would fall beneath level geometry
  • Improvements to streaming assets in deploy screen presentation

Dynamic World Improvements:

  • Addressed issues for VFX affecting late-joiners
  • Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
  • Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
  • Improved interaction of SG-36 Sentry Gun and elevators
  • Quality of Life fixes and improvements to interact prompts
  • Tornado and smoke visual effect improvements
  • Resolved a large number of collision issues with large scale animation events
  • Improved location-based sandstorm audio experience
  • Improvements to destruction audio
  • Adjusted the timing for automatic doors

Vehicles:

  • Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
  • Made exit position from vehicles more consistent
  • Made improvements to controller vibration for vehicles
  • Fixed an issue where the Nightbird’s rockets hitting the ground can appear frozen
  • Fixed an issue where a player driving the Hovercraft can not be shot through the front window
  • Added an option to have vehicle boost as toggle or hold
  • Fixed an issue where vehicles took double damage when getting hit through glass
  • Improved TOW Missile Projectiles flying behavior
  • Balanced Nightbird minigun spread buildup and convergence
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed the F-35E Panther repair system ability missing from customisation
  • Fixed instances where vehicles sometimes would become stuck on world geometry
  • Gadgets no longer pause their cooldown when the player enters a vehicle
  • Fixed an issue when a player dies in a vehicle which allowed for the camera to go underground

Weapons:

  • Reduced spread globally when zoomed and moving
  • Improved stationary zoomed accuracy for many weapons
  • Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Fixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
  • Reduced effectiveness of the NTW-50 against vehicles
  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet
  • Reduced effectiveness of the NTW-50 against vehicles
  • Fixed an issue where soldier is unable to shoot after getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade

HUD:

  • Added a UI list that shows nearby players that can revive you within 50m when downed
  • Added a UI list that shows incoming revivers when downed and pinged by a player that intends to revive you
  • When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
  • Increased Big Map Resolution for improved navigation
  • Added health bars on enemy vehicles and enemy soldiers when looked at
  • All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
  • Time before revive completion is now visible for the downed player when being revived
  • Fixed an issue where friendly player icons would sometimes not be hidden when behind walls causing a lot of icons to be constantly visible on screen.
  • Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
  • Fixed an issue where some player names don’t show when looking at multiple Soldiers/Vehicles that are next to each other
  • Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
  • Added an option that allows for the disabling of the button prompts visible in the HUD
  • Added message about which player healed you when getting healed by other players
  • Added message about which player shared ammo when getting ammo from other players
  • Fixed an issue where IFF markers on Squad Members do not change with colorblind option
  • Improved visibility of IFF marks over distances
  • Fixed an issue where IFF markers would not be visible when using low video settings

Bots:

  • Fixed issue where Bots sometimes didn’t revive players
  • Improved Bots helicopter handling
  • Improved Bots combat behaviors
  • Improved Bots gamemode behaviors

Audio:

  • Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, vehicle smoke discharges and system repairs
  • Switched lock-on warning sound with incoming missile warning sound
  • Improved weapon mix for enemies firing at the player
  • Generally tweaked content and mix for distant weapons, improving audibility at range
  • Preventing warning sounds and transmission sounds from continuing when a vehicle has low health

Specialists

Sundance: Grenade Belt

  • Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
  • Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating

Angel: Loadout Crate

  • Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
  • When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
  • Visual effects and polish on destruction and despawning of Loadout Crate
  • The cooldown for the resupply action on the Loadout Crate is now  shared between Loadout Crates
  • Added a unique sound when picking up armor
  • Player can hold down the specialist ability button to self-apply armour
  • Loadout Crate can now no longer be called-in when underneath tall buildings
  • Added a hand gesture animation when placing the Loadout Crate

Irish: DCS Deployable Cover

  • Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
  • Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces

Dozer: SOB-8 Ballistic Shield

  • Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
  • Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
  • Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
  • Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
  • Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
  • Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped

Rao: Cyber Warfare Suite

  • Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees

Paik: EMG-X Scanner

  • Added a sound effect for the victims being scanned by the EMG-X Scanner
  • The EMG-X Scanner should now be able to spot targets above or below Paik.
  • Disabled the usage of EMG-X Scanner while inside vehicles
  • Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m

Casper: OV-P Recon Drone

  • Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
  • Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
  • Players now switch back to their previous weapon after exiting the OV-P Recon Drone
  • Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
  • Increased the range of the EMP on the OV-P Recon Drone
  • Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets
  • Increased the OV-P Recon Drone’s movement speed
  • Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
  • Adjusted the “near drone” spotting distance
  • Adjusted size of the spotting area when controlling the drone’s camera view.

Boris: SG-36 Sentry Gun

  • The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
  • Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Sundance: Wingsuit

  • Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
  • Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying

Falck: S21 Syrette Pistol

  • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
  • Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
  • Added healing VFX for when you’re being healed by the S21 Syrette Pistol
  • Added sound feedback for when being healed by the S21 Syrette Pistol

Mackay: Grappling Hook

  • Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
  • Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all

Gadgets

CG Recoilless M5

  • Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • Fixed an issue where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator

  • Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
  • Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine

  • Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Supply Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
  • Adjusted Medical and Supply crates’ trajectory to align with the animation of the throw and address jitter
  • Improved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting them
  • Fixed an issue where the resupply animation would not play when resupplying gadgets from the Supply Crate

Smoke Grenade

  • Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
  • Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
  • Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap

Repair Tool

  • Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
  • Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • Fixed an issue where picking up an Insertion Beacon would not make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
  • Extended the animation of the FXM-33 AA Missile reload

Soldier

  • Fixed an issue where attempting to traversal sprint while swimming resulted in a broken swimming animation.
  • Fixed missing weapon deploy animation when transitioning from water to land.
  • Adjusted soldier animations when swimming.
  • Various visual adjustments and fixes for Specialists
  • Fixed issues where the soldier would sometimes not properly follow the ground when sliding
  • Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
  • Reduced occurrences where Specialists can be seen with low quality animations in the distance
  • Adjusted the pose of the legs when falling to avoid legs blocking the view
  • Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
  • Fixed an issue where it is not possible to look up and down enough while prone on a slope
  • Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
  • Fixed an issue where you could turn and see your own headless 1P body while on ladders
  • Fixed an issue where the user was able to gain velocity by hopping on and off a ladder and hit melee
  • Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed

Melee

  • Adjusted the timing of sound of takedowns on enemies being prone
  • Improved the speed in which the weapon switches when watching another player melee attack
  • Decreased the range in which you can melee a player
  • Fixed visual glitch when blending between ragdoll and settled state in a takedown animation
  • Fixed an issue where players sometimes got thrown up in the air while using melee
  • You can no longer perform a takedown on a soldier climbing a ladder
  • Added a fix that should allow the melee to nudge vehicles to get them to be unstuck.
  • Fix for takedowns on enemies lying prone not working from all angles
  • Fixed issue where the animation was misaligned while taking down an enemy that is prone on stairs
  • Fixed a camera bug for meleeing players while standing on a moving platform

Lastly, in the same post, DICE mentioned that they are evaluating the playerbase’s desire to see “legacy features return” such as the end-of-match scoreboard, server browser and more.

We also want to give you the assurance that we’re carefully evaluating your desire to see legacy features return. End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them.  We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.

Once the full patch notes for this week’s update is out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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