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Fortnite Servers Down – Why Is It Offline and What Is Operation: Sky Fire?

For the millions of gamers playing Fortnite, chances are, some might be panicking now, given Fortnite servers are down currently. Nope, it’s not you, but it’s by design by Epic Games, and it’s for the game’s upcoming major event.

Why Are Fortnite Servers Down This September 12?

It;s for the upcoming Operation: Sky Fire event, which will begin tomorrow, September 13 at 2am ET/11PM PT/2PM HKT/6AM UTC! Here’s the full announcement from Epic Games:

Cubes are currently taking over Fortnite as a result of Operation: Sky Fire, shaping up the next Season…

Server downtime for Chapter 2 Season 8 (v18.00) begins September 13 at 02:00 AM ET (06:00 UTC). Stay tuned for updates!

During this Cube takeover, you’ll be unable to play Fortnite prior to server downtime. Prepare to defend the Island!

Note: With the launch of the new Season, patch sizes will be larger than normal on Xbox Series X|S, Xbox One, PlayStation 4, and Nintendo Switch.

So you’re following Slone’s orders to sneak aboard the Mothership?

“Operation: Sky Fire,” her plan to end the Alien Invasion once and for all, kicks off at 04:00 PM ET(1PM PT/4AM HKT). The live event playlist will open up at 03:25 PM ET. We recommend being logged in before this time.

The Operation: Sky Fire playlist is now open. Your mission begins at 04:00 PM ET.

Put an end to the Alien occupation.

What Is Operation: Sky Fire?

This is the end of Chapter 2 Season 7, and here’s what Epic Games has to say about it:

OPERATION: SKY FIRE

With the Mothership’s sights set on the Imagined Order’s secret base at Corny Complex, Slone has hatched a plan to end the Invasion once and for all. You’ve answered her calls, worked as an undercover agent for the IO – now it’s time to infiltrate The Last Reality and put a stop to the Alien’s occupation.

It’s time to commence: Operation: Sky Fire.

Operation: Sky Fire — Fortnite’s Chapter 2 Season 7 ending event — takes place at 4 PM ET on September 12. Join a strike team and sneak aboard the Mothership to deliver IO’s final message to the invading Aliens.

The Operation: Sky Fire event playlist will be available 30 minutes prior to start for players to jump in and reserve their spot in the mission. Be sure to log in early and standby for go time. You can join the event with a full lobby of 16 friends, so bring the whole squad and more to help you tackle Slone’s secret mission.

For content creators and players looking to relive the moments of Operation: Sky Fire – note that replays for the event will not be available. Please take appropriate steps to record and archive your experience to share with everyone.

And be sure to wear a suitable disguise – invading an alien spaceship should be done in style.

There is a patch with this new content (v18.00), which we’re guessing will include a lot of new content. Once it’s out, we’ll let our readers know about it and what datamined info can be dug up.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation “Play Has No Limits” Trailer Includes References to Silent Hill, RE4 & More, Here’s What was Spotted

In case you didn’t know, Sony held a PlayStation Showcase a few days ago, that not only had loads of game announcements, but even a live-action “Play Has No Limits” commecial. It looks like this commercial was full of Easter eggs and references to games, and fans have found some pretty good stuff which includes references for games like Sly Cooper, Resident Evil 4, and much more!

If you haven’t seen that chess match themed trailer that kicked off the showcase, here it is again below — and see if you can spot those references yourselves.

Reddit user YAZEED-IX has compiled the references and Easter eggs spotted by various people in one thread, and here they are alongside pictures we took so you can see it for yourself.

Hogwarts Legacy @ 0:21. Pointed out by u/tommy-liddell

Infamous Karma symbol also @ 0:21

Tekken @ 0:27

Dragon Quest slime @ 0:31

Castlevania character from early games also @ 0:31

Sonic ring on top @ 0:33

FFXVI @ 0:38. It says “Valisthea 06:16”. Valisthea is the world of FFXVI. Possible release June 16?

Pac-man @ 0:40

Sly Cooper logo @ 0:58 . Pointed out by u/datwerg12

FF7 Remake @ 1:03

RE4 @ 1:33. Pointed out by u/CoronaBeer51

Helldivers also @ 1:33 on the left

Some more by u/Drumma716

Dragon Quest @ 00:32

Alan Wake (Bright Falls neon sign) @ 00:59

Crash Bandicoot (wumpa fruit sticker) @ 01:15

Deathloop (candy bar sign) @ 01:18

 

 

Silent Hill (radio) @ 01:56

While these references are a nice nod to famous video games franchises, these are in no way any confirmation that they are upcoming games, projects, or revivals coming to PlayStation. Still, it’s a nice nod to gaming history and the popular titles that helped make Sony’s console brand what it is today!

You can watch the entire Play Has No Limits spot below.

https://www.youtube.com/watch?v=4yuEnY9ItqA

Speaking of the showcase, Sony gave us our first look at God of War Ragnarok gameplay at the event that’s a must-watch!

Have you spotted any other gaming references in the trailer? If so, let us know what you find down in the comments.

Tim Villasor

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Gran Turismo 7 Campaign to Requires an Online Connection

While more and more games these days have an online component baked into them, it’s still a comfort for gamers that they can play most single-player campaigns without being connected to the internet. Unfortunately, the latest Gran Turismo isn’t one of those games, as the Gran Turismo 7 campaign will require an internet connection.

In the PlayStation Blog’s blow out for Gran Turimo 7 (via PushSquare), the GT Campaign mode has a * next to it, which means it requires an internet connection to function.

Here’s the tiny mention tucked away at the end of the article:

Outside of the GT Campaign, the Livery, GT Cafe, Scapes, GT Auto, and of course online multiplayer will require an internet connection as well. Given how the majority of the game’s modes require players to be online, this shouldn’t be that big of a deal, right? Then again, no one wants to be locked out of playing a single-player affair if they don’t have an internet connection, or if the PlayStation Network goes down.

Gran Turismo 7 races out this March 4, 2022 on the PS4 and PS5. Make sure to check out our first gameplay footage of it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Beta Features V2 Rocket Streak to End Matches; Devs Aware of Audio & Visibility Issues

With the Call of Duty Vanguard beta in full swing, players are now discovering some of the perks, weapons and other familiar or new features the game has to offer. For those wondering if there’s a nuke in Vanguard, there is, though it’s called the V2 Rocket!

Is there a nuke in COD Vanguard?

Yes, there is…kind of. Same as the nuke streak in past Call of Duty games, the COD Vanguard V2 Rocket can be obtained by chaining a 25-killstreak (guns only), and once you do that, you’ll be able to unleash the V2 Rocket, which will end a match. This is, for all intents and purposes, the same as getting a nuke.

Check it out in action:

In other COD Vanguard beta news, if you’re having issues with how footsteps, gun sounds are in the beta, don’t worry (that much), as Sledgehammer Games has acknowledged that audio and visibility issues (which we’ve touched on before) will be addressed!

We’re aware there is a significant amount of discussion around player visibility and audio mixing. Stay tuned as we will address some of our planned updates later this week.

While we have limited weapon choices in the Vanguard beta, it’s been confirmed that Riot Shields, Akimbo weapons will be in the game, along with an FOV (field of view) slider for consoles.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Space Remake: More News to Be Shared Next Year as Devs “Review” Suggestions

Just a few weeks ago, Motive Studios gave fans a little behind-the-scenes look at how the Dead Space remake is shaping up, which also presented us our first look at gameplay.

While it’s refreshing to see a studio show a game in early development, it seems we shouldn’t expect anymore Dead Space news to surface this year. This was confirmed by the studio, as it relayed a message on how the devs going to be “heads down” in development.

Here’s an excerpt from the studio’s message:

Dead Space Update from Motive
byu/CM_Ythisens inDeadSpace

Everything we showed was a work in progress which means that we’ll be working on things like Isaac’s suit, the aesthetic and ambiance of the Ishimura. We’re doing work to ensure it has the right level of wear and tear. For example, here is an early work in progress clip showing some of the ways that the team is going to be giving that worn look to the Ishimura.

We’re going to be heads down now working on the game, taking some time to review all the thoughts, theories, and suggestions you’ve all shared with us. We look forward to showing you how you’ve helped shape the game next year when we’re further in development!

As you can plainly see, Motive is aiming to show more of the Dead Space remake “next year,” though we don’t exactly know when.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvels Avengers Raid to Conclude War for Wakanda Storyline, Patrol Mode & Cloning Labs Not Coming This Year

Just a few days ago, Crystal Dynamics has released an updated roadmap for Marvel’s Avengers, and it states there that in the fall/winter, the first Marvel’s Avengers Raid will be available to players.

In this past Friday’s dev stream for Marvel’s Avengers, Crystal Dynamics talked about the Raid a bit, and mentioned how it will conclude the War for Wakanda storyline. Furthermore, the devs mention how the Raid will not be like OLTs (Omega Level Threats), and will offer more strategic gameplay rather than bullet sponge enemies.

While the roadmap shows Klaw as the big baddie in the Raid, Crystal Dynamics also mentioned that could be a mini boss of some sort before fighting him, which could be the Echoes Crystal Dynamics has teased about on Twitter before.

Now, for those looking for Patrol Mode and Cloning Labs to make it out this year, the devs have confirmed that these modes are still being worked on, though they aren’t the main focus for now, and won’t come out this year. For the time being, Crystal Dynamics is focusing on the Raid, and the Spider-Man DLC for PlayStation gamers (which is still scheduled for this year, by the way).

You can watch the entire dev stream in the video below.

Thanks, idcris98!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tiny Tina’s Wonderlands Next-Gen Upgrade Explained, Xbox One Standard Physical Version Cannot Be Upgraded to Series X|S

For those planning on buying Tiny Tina’s Wonderlands on either PS4 or Xbox One, you may want to know this important piece of information concerning the next-gen versions, as 2K has outlined the process of upgrading Tony Tina’s Wonderlands to next-gen.

Does Tiny Tina’s Wonderland Have a Free Upgrade Option?

Sadly, no, there will not be any free upgrade path for Tiny Tina’s Wonderland for owners of either the PS4 or Xbox One version to the next-gen versions (PS5, Xbox Series X|S). This was confirmed in the official FAQ. Instead, owners will need to pay a fee if they want to play an experience optimized for next-gen consoles.

For physical buyers of the Standard edition there is a bit more to it than just paying the fee however, as PS4 owners will be required to have the disc inserted in order to play the downloaded PS5 version. This is similar to other physical game upgrades that offer digital upgrades on the platform.

Xbox One owners who plan on buying the Standard physical version of Tiny Tina’s Wonderlands are unfortunately locked out of the next-gen upgrade, meaning if you want to play the game with all the benefits offered from the Xbox Series you will need to either purchase the Tiny Tina’s Wonderlands: Next-Level Edition or the Tiny Tina’s Wonderlands: Chaotic Great Edition to get the Series X|S versions included. If you opt for the standard physical you will need to buy the entire game again as noted due to no available upgrade path.

If you do however play the Xbox One version on the Xbox Series it will use the preset options of the Xbox One X, so there will be some improvements however it won’t be exactly the same as the Series X|S versions.

If you plan on going the digital route there is still a fee to upgrade to the next-gen version if you get the standard edition.

As for your game saves you will be able to continue where you left off as long as you within platform family. Xbox one owners can use their game saves on the Xbox Series, and PS4 owners on the PS5 via save transferring.

Tiny Tina's Wonderlands

The FAQ notes specifically for PS4 to PS5 that PS5 saves are non transferable to PS4.

Q: What is Tiny Tina’s Wonderlands: Next-Level Edition?

A: Tiny Tina’s Wonderlands: Next-Level Edition will be available on the PlayStation®5 and Xbox Series X|S consoles. It includes the following:

  • Full Game optimized for performance on PlayStation®5 and Xbox Series X|S
  • Dragon Lord Pack Bonus Content (details below)

Q: What’s included in the Dragon Lord Pack?

A: Show off your evil side with the Dragon Lord Pack Bonus Content! The Dragon Lord Pack is included in the Next-Level and Chaotic Great Editions of Tiny Tina’s Wonderlands. It includes:

  • A Legendary Weapon, The Apex
  • A Legendary Spell, Skullantir
  • Tyrant Attire Armor Preset (5 items)
  • Villain’s Visage Face Preset (2 items)
  • Death’s Head Makeup Pack (3 items)
  • Emperor of the Dead Banner Set (3 items)
  • Kwartz Hero Statue Material

Q: What is Tiny Tina’s Wonderlands: Chaotic Great Edition?

A: Tiny Tina’s Wonderlands: Chaotic Great Edition will be available on PC, PlayStation®5, PlayStation®4, Xbox Series X|S, and Xbox One. It includes:

  • Full Game (optimized for performance on PlayStation®5 and Xbox Series X|S)
  • Dragon Lord Pack Bonus Content
  • Season Pass (includes Butt Stallion Pack and more, details below)

Q: Can I buy a physical version of Tiny Tina’s Wonderlands?

A: Tiny Tina’s Wonderlands is available for physical purchase on PlayStation®5, PlayStation®4, Xbox Series X|S, and Xbox One.

Q: If I buy a physical version of Tiny Tina’s Wonderlands for PlayStation®4 or Xbox One, will it be compatible with my new-gen console?

A: Physical discs of Tiny Tina’s Wonderlands for PlayStation®4 and Xbox One can work on new-gen consoles within the same console family.

A PS4 game disc of the Tiny Tina’s Wonderlands Standard Edition will play on the PS5 but it will not be optimized for PS5. A PS4 game disc of Tiny Tina’s Wonderlands Standard Edition can be upgraded to a digital PS5 copy (which has been optimized for PS5) for an additional cost; this requires the PS4 disc to be inserted into a PS5 with a disc drive. Buying a PS4 game disc of Tiny Tina’s Wonderlands: Chaotic Great Edition also includes a digital copy of the full game on PS5 when the PS4 disc is inserted into a PS5 with a disc drive.

A physical Xbox One game disc of the Tiny Tina’s Wonderlands Standard Edition will play on Xbox Series X but it cannot be upgraded to the Xbox Series X version of the game and will not be optimized for Xbox Series X. Physical discs of Tiny Tina’s Wonderlands: Next-Level Edition and Tiny Tina’s Wonderlands: Chaotic Great Edition will work on both Xbox One and Xbox Series X (with optimized performance on Xbox Series X).

Tiny Tina’s Wonderlands will be releasing next year on March 25 for PC, PlayStation, and Xbox.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Arkane Studios Title Redfall Screenshots & Details Leak Out

Just a few months ago, Microsoft unveiled one of the new Xbox-only exclusive hitting the console that came to fruition with the Bethesda acquistion, and that’s Redfall. While we haven’t heard from the game since then, a flood of Redfall screenshots and details have leaked via a supposed playtest!

Over on Reddit, user RagnarokTyr has posted details and screenshots for the game, which the leaker claims is coming in 2022!

Redfall Screenshots:

Here are some of the Redfall game details leaked:

  • – Game is described as open world game in line with something between Borderlands and Breath of the Wild. A core story taking you across the world, but also a myriad of side arcs, missions, and fights.
  • – Gameplay style/loop is very similar to Borderlands
  • – Seamless openworld compared to the likes of BoTw and Ghost of Tsushima
  • -Can be played solo or co-op
  • – 6 Playable characters to chose from
  • -Each character has a unique hero ability
  • -One character had a bird that acted as a sort-of drone, and the other could cloak for added stealth. Another character had something similar to a shadow hop or other short-range teleport move (Blink ability in Dishonored)
  • -Game can be tackled stealth or guns blazing
  • -Get XP from killing enemies and doing missions (theres side missions)
  • -There are bossfights in the game similar to bosses of Borderlands
  • -Size of the map is similar in scope to Fallout 76 or Ghost of Tsushima
  • -Mix of traditional weapons like rifles and handguns, and also more unique stuff like a Stake Launcher.
  • -Enemies are a dynamic mix of ranged, melee, vampire, and human.
  • – There are NPCs, but not AI partners replacing human co-op like in Left 4 Dead. Closer to Borderlands or Assassin’s Creed NPCs.

Same as with every leak, treat this one with a grain of salt, although it does seem legit given how many images came with it. Still, this is a game in active development, so things could change.

Per the press release sent a few months ago, here’s the official game description for Redfall:

Redfall is an open-world co-op FPS from Arkane Austin, the award-winning team behind Prey and DishonoredContinuing Arkane’s legacy of carefully crafted worlds and love of creative game mechanics, Redfall brings the studio’s signature gameplay to the co-operative action and FPS genres.

The quaint island town of Redfall, Mass., is under siege by a legion of vampires who have blocked out the sun and cut the island off from the outside world. Trapped with a handful of survivors against a horde of creatures threatening to bleed the town dry, players will choose from a diverse roster of heroes and group up with others to create the perfect team of vampire slayers.

Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up with up to three friends for four-player co-op. Teammates can try different hero loadouts and combine their strengths to overcome the vampire legion and their brood of maniacal followers.

Redfall has no definite release date yet, though the leak states it’s coming sometime in 2022.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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God of War Ragnarok to Be One Unbroken Shot Like GOW 2018; Dev Answers Criticism to Character’s Race

While Cory Barlog will not be directing God of War Ragnarok, it seems, Sony Santa Monica will be continuing one of God of War 2018’s cinematic & narrative stylings, in that it the entire game will be one continuous shot from beginning to the end.

This was confirmed by God of War Ragnarok Narrative Director Matt Sophos over on Twitter when asked by a fan whether it will be one shot again, or if there will be cuts and camera transitions from one character to another, or more traditional cutscenes like in past God of War games.

This is definitely good news, as while some people might not think of it too much, God of War 2018 being playable from start to finish gave a more immersive touch, as we saw Kratos’ journey the entire way through.

In another Twitter conversation, Sophos also addressed criticism on how Sony Santa Monica is adding a black character in the game, which we later find out is named Angrboda and is being played by Laya De Leon Hayes. We’ve included the tweets, and a screenshot for context:

Given how we have giant talking snakes in the game, and how Atreus is somehow Loki, concerning yourself on how and why a non-white person is in the game is kind of odd. It’s pretty evident that Sony Santa Monica has their own tale with Kratos and the Norse gods, and this is part of the appeal of the franchise — as it can just go to town on what they want changed in terms of storylines.

If you want to see Thor and some of the other new characters in the game, check ’em out here.

For those who haven’t seen our first gameplay look at God of War Ragnarok, go give it a watch! You won’t regret it.

Thanks, Okami!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update Today September 10 Includes Fixes for Zombie Content

Raven Software has released the COD Warzone update today September 10 server-side patch, which means there’s no download required. This includes a small number of fixes, which are listed below.

COD Warzone Update Today September 10 Patch Notes:

Here’s what’s new per Raven Software:

Bug Fixes:

Fixed an issue that caused previously unlocked Zombies content to remain locked in Warzone.

  • Players must launch the Black Ops Cold War client at least once in order to receive the fix.

Fixed an issue causing Soap to not appear in the Operator selection mentu if locked.

Fixed an issue where some Vehicle Horns could cause a Player’s client to crash.

You can check out the Modern Warfare & Warzone Season 5 Reloaded patch notes right here. Stay tuned, as we’ll be giving away COD Points for all platforms very soon!

The COD Vanguard beta is live now for PlayStation gamers with early access, and you can try and nab a key by entering here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Upcoming Update 3.3.0.2 Out Next Week, Here’s a Preview

Bungie has announced today that the Destiny 2 upcoming update 3.3.0.2 is due next week (Thursday), and will bring quite a number of tweaks. Not only that, but there’s also a hotfix planned for the week after September 16, which will see the roll out of patch 3.3.0.3. Want a preview? Head on below.

Update (Sept. 16, 2021): For today’s complete patch notes, head on over here.

Destiny 2 Upcoming Update 3.3.0.2 Preview:

HOTFIX 3.3.0.2  

On Thursday, September 16, Destiny 2 is scheduled to undergo maintenance in preparation for Destiny 2 Hotfix 3.3.0.2. Below is a timeline of events. Please note that times may be subject to change during this maintenance period:

  • 9AM PDT (1600 UTC): Maintenance begins.
  • 9:45 AM PDT (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
  • 10 AM PDT (1700 UTC): Hotfix 3.3.0.2 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • 11 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.

Below are some issues that are expected to be resolved. A complete list will be shared when the Hotfix goes live.

  • The barriers around the Scorch Cannons in the Fallen Walker public event will no longer repel players.
  • Players will no longer get stuck in the Broodhold strike or Wolfship Turbine lost sector.
  • The Warlock’s Nova Warp will Blink if Hold Sprint is active.
  • Strike Streaks will no longer be broken.
  • The Danger Zone perk now correctly grants more blast radius on Rocket Launchers.
  • The Sweet Spotter Triumph now correctly progresses when killing Vex Wyverns with precision damage.
  • The Dawn Chorus Exotic Warlock helmet correctly extends burn damage on enemies.

As for hotfix 3.3.0.3, it’s coming on September 23, and will include another set of changes as well.

On Thursday, September 23, extended downtime for Destiny 2 is scheduled in preparation for Destiny 2 Hotfix 3.3.0.3. Players will be removed from activities at 5:00 AM (1200 UTC) and be unable to log in until 10 AM (1700 UTC). Please note that times may be subject to change during this maintenance period.

KNOWN ISSUES  

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum.

  • We are investigating an increase in error code POTATO on PC. Players who have non-English characters as part of their installation folder name may be able to resolve this issue by replacing those characters with English characters.
  • The Proving Grounds strike icon doesn’t appear on Nessus until players complete the Legacy: Challenger’s Proving VII quest.
  • The Tether Time Nightfall triumph cannot be completed due to Lake of Shadows boss not tethering.
  • Settings for voice chat persist between Steam to consoles. Players must log into Steam to turn Voice chat to On or reset their audio to default options.

Bear in mind, these aren’t the full patch notes for either updates, and we’ll have that up the moment they’re released by Bungie.

Once the patch is out, we’ll be sure to let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Extraction Streaks, Jet & Chopper Loadouts, Battle Pass Info Leak Out

If you’re thirsty for Battlefield 2042 info, and find that outside of the game’s soundtrack that there’s nothing new to chew on, rejoice! Thankfully, some dataminers are keeping us busy! This time, Battlefield 2042 Extraction streaks, loadouts for jets & choppers, and more info have surfaced via datamining!

Once again, it’s super reliable Battlefield dataminer temporyal who has ousted some of the new info. Let’s start with Extraction streaks which seem to be tied to the yet-to-be-revealed Hazard Zone game mode.

We then dive in to the jets and chopper loadouts, and what these aerial vehicles can equip for primary and secondary fire, as well as its abilities.

There’s also more details on the M5C Bolte tank, and what it can do.

Finally, there are references to the game files regarding Weekly Missions for Battle Pass owners, as well as a certain “BattlepassValue.”

Same as with everything datamined, treat all the info here with a grain of salt, as they could very well be old files, leftover code or whatnot. Still it’s nice to take a look at some of the stuff DICE has thought of for the game.

For something more concrete (ie. official), DICE has confirmed that there will be color coded hit markers depending if you damage an enemy for armor, headshots and so on. Hit and kill indicators, and even the crosshair will have customizable options in the final game as well per the developers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Square Enix TGS 2021 Online Announced for October, Here’s What to Expect

If you enjoy the role-playing games and adventure then you’ll want to tune in to Tokyo Game Show next month, as the Square Enix TGS 2021 online show has been announced — hyping fans up for their newest showcase of upcoming titles and games!

Here’s the announcement by the developer, which they are titling as Square Enix Presents at TGS 2021 Online

Square Enix TGS 2021 Schedule:

This year’s broadcasting program will start on October 1st (FRI), 7:00PM Japan time on TGS official program ‘SQUARE ENIX PRESENTS at TGS 2021 Online’. While this program
will be provide information on upcoming titles for the Japanese market, we have prepared a broadcast channel that supports English, Chinese and Korean subtitles of the program, for
fans based in the Asia region.

Accompany their announcement is the program of games that will be presented during Tokyo Game Show weekend, including Marvel’s Guardians of the Galaxy and Forspoken. Here’s the schedule via press release.

FORSPOKEN

October 1st (FRI) 10:00PM~ JST EN/CH/KR

Marvel’s Guardians of the Galaxy

October 2nd (SAT) 1:00PM~ JST EN/CH/KR

STRANGER OF PARADISE FINAL FANTASY ORIGIN

October 2nd (SAT) 9:00PM~ JST EN/CH/KR Subtitles

FINAL FANTASY VII THE FIRST SOLDIER

October 3rd (SUN) 5:30PM~ JST EN/CH/KR

Speaking of Marvel’s Guardians of the Galaxy, check out the new  story trailer for the game right here.

Of course, if there are going to be any surprise announcements, it won’t be listed in the show’s line up. Let’s hope we get a Final Fantasy 7 Remake Part 2 teaser or something at the show.

Tim Villasor

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New Destiny 2 Trials of Osiris Rewards This Week September 10, 2021 (Update)

It’s back! The Trials of Osiris is back in Destiny 2 starting this weekend, though with some significant changes. MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards this week September 10, 2021! Check out the list below for the new map, and rewards.

New Destiny 2 Trials of Osiris Rewards This Week September 10, 2021:

If you want to know more about the Trials of Osiris changes, head on over here.

The new rewards and how they are earned are listed below.

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Burnout

Rewards

Rewards

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have already obtained, or it can be taken to Master Rahool for a random Trials drop.

Each week, 2 random Trials rewards will also be available via the reputation track.

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Eye of Sol (Sniper Rifle)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Igneous Hammer (Hand Cannon)
  • Flawless Reward: Shayura’s Wrath (Adept SMG)

Bounties

Name Description Cost Requirement Reward

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

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Destiny 2 Xur Location Today September 10, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today September 10, 2021 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today September 10, 2021 (And What Xur Is Selling)

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

EDZ, Winding Cove


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Monte Carlo Primary Auto Rifle 29 Legendary Shards
Liar’s Handshake Hunter Gauntlets 9 9 12 7 12 10 59 23 Legendary Shards
Helm of Saint-14 Titan Helmet 2 19 11 6 17 7 62 23 Legendary Shards
Claws of Ahamkara Warlock Gauntlets 2 12 20 6 8 15 63 23 Legendary Shards

Legendary Weapons:

Name Type Cost
Seventh Seraph Carbine Primary Auto Rifle 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Officer Revolver Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
The Last Dance Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Timelines’ Vertex Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Long Shadow Primary Sniper Rifle 50 Legendary Shards & 1000 Glimmer
Honor’s Edge Heavy Sword 50 Legendary Shards & 1000 Glimmer
Frozen Orbit Energy Sniper Rifle 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Woven Firesmith Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Cape Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Boots Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Aliens Fireteam Elite Update 1.07 Released for Fixes This September 10

Cold Iron Studios has released the Aliens Fireteam Elite update 1.07 (PS5 version 1.007) patch this September 10, and this is to fix a few bugs. Given we just got the Season 1 patch a few days ago, this title update doesn’t include any new content.

Aliens Fireteam Elite Update 1.07 Patch Notes | Aliens Fireteam Elite Update 1.007 Patch Notes:

PATCH 1.0.1.89044

We have implemented the following changes.

TACTICAL OPPORTUNITIES:

  • Fix for the daily and weekly Tactical Opportunities not refreshing correctly.
    • As compensation for the inconvenience, we’ve granted six random Challenge Cards to all players.

CHARACTER:

  • Fix for the Weyland-Yutani SpecOps Gunner outfit not properly applying player skin color.

GENERAL:

  • Crash fixes and stability improvements.
  • Reduction of crash dump sizes for PC Players.

That seems to be it for this title update. If we spot any new patches or new content announcement for Aliens Fireteam Elite, we’ll be sure to let our readers know.

Source: Aliens Fireteam Elite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Guardians of the Galaxy Story Trailer Raises the Stakes for the Heroes

It’s not going to be easy for Star-Lord and his crew of misfits and mercenaries, as the new Marvel’s Guardians of the Galaxy story trailer raises the stakes for the heroes — with a lot on their plate and so much to do to save the universe!

Here’s the brand new trailer released by Square-Enix and Eidos Montreal and shown during the PlayStation Showcase!

In the new trailer, Grand Unifier Raker brings Star-Lord, Drax, Gamora, Rocket and Groot to the Universal Church of Truth, where the Guardians bear witness to a cult-like ritual before the mysterious Matriarch. Grand Unifier Raker states that the Matriarch wishes to share with them a truth — one that can supposedly end all grief and suffering. In true Guardians’ fashion, things go spectacularly sideways and they somehow manage to get half the galaxy on their back… The Guardians will have to step up and show what they are made of to save the Galaxy.
The video also features appearances by characters including the Xandarian Worldmind, as well as everyone’s favorite telepathic Russian space dog, Cosmo.

If you’re looking forward to the game, be sure to prepare space for the game by checking out the file size of the game here.

Marvel’s Guardians of the Galaxy will be out for PC and consoles on October 26.

Tim Villasor

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Far Cry 6 Post-Launch Roadmap Revealed

While it’s not due for release until October 7, that hasn’t stopped Ubisoft from revealing what’s set to drop for players once the game is out, as the Far Cry 6 post-launch roadmap has been revealed!

Those who buy the Season Pass can expect three DLC episodes, while non-buyers will still get new content to chew on.

Far Cry 6 Post-Launch Roadmap:

The Far Cry 6 Season Pass is included with the Far Cry 6 Gold, Ultimate and Collector Editions, and is available for purchase separately for $39.99. The Season Pass includes:

  • Three DLC episodes, playable solo or co-op with a friend – even if they do not own the Season Pass.
    • Episode 1: “Vaas: Insanity” planned for release in November 2021.
    • Episode 2: “Pagan: Control” planned for release in January 2022.
    • Episode 3: “Joseph: Collapse” planned for release in March 2022.
  • Far Cry 3 Blood Dragon. On Windows PC, Season Pass holders will receive the original game released in 2013, while console and Stadia players will receive Far Cry 3 Blood Dragon: Classic Edition*.
  • The Blood Dragon Set, which includes seven items usable in the Far Cry 6 main game:
    • One outfit: Blood Dragon Gear Set
    • Two weapons: AJM9 and Kobracon
    • One vehicle: Omega Enforcer
    • One weapon charm: KillStar
    • One Fang for Hire: K-9000
    • One vehicle Chibi: Blood Dragon Chibi

Free Content for Everyone Who Owns Far Cry 6:

  • Weekly insurgencies: Every week starting from launch – and available after the completion of the main campaign – partisans of Antón Castillo will rise across the island of Yara and pose new threats for players to eliminate. Players will need to track them down and upon completion, they can also earn some new gear updates.
  • 6 Special Operations: Taking place in unique new areas in the world, these operations will introduce new gameplay mechanics as players must snatch highly unstable chemical weapons from Antón’s arms dealers and get to the extraction point before it overheats. First two locations – Mesozoico and Maceo – will be available at launch and other 4 maps will be upcoming additionally.
  • 3 crossover missions featuring guest stars and beloved brands – Danny Trejo®, Rambo and Stranger Things TM.

Ubisoft states that there will be “more to come” from the Far Cry 6 dev team, so expect more stuff to be revealed down the road.

Check out the latest game overview trailer for the game to see what’s in store come October 7.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Beta Guide and Tips

Were you one of the lucky ones who managed to snag a Call of Duty: Vanguard beta key from our giveaway earlier? Or maybe you managed to get one for yourself by other means? Either way, Activision has released COD Vanguard Beta guide and tips for players who will find themselves in the thick of the battle this weekend, as the game’s beta is about to begin. Read more below for these tips and tricks:

COD Vanguard Beta Guide and Tips:

Intro – Accessing the Beta

Ready up – it’s time for the Call of Duty: Vanguard Beta.

Sledgehammer Games wants YOU to play this limited-time pre-release version of their new game, as this Beta will give them crucial feedback before its official launch on November 5th.

Regardless of whether you pre-ordered the game or what platform you will be playing it on, your mission for this Beta is to bring your squad in and have some fun. The spoils of war, in addition to playing Vanguard early, is an exclusive Weapon Blueprint that will be waiting in your arsenal for November 5th, as well as continued progress in the Season Five Battle Pass.

There are two weekends of the Vanguard Beta*. Internet access is required for both weekends of the Beta**.

Weekend 1: PlayStation Early Access

Available to those who pre-ordered Call of Duty: Vanguard for PlayStation 5 or PlayStation 4, this first weekend will take place from Friday, September 10 at 10 AM PT to Monday, September 13 at 10 AM PT.

Digital pre-orders will be automatically registered for Early Access – those who pre-order a physical version may find their Early Access code on the retail receipt or sent via e-mail. Early Access codes – given through physical pre-orders or through special promotions – can be redeemed at callofduty.com/betaredeem while logged into an Activision Account.

After redeeming your Beta access, the game should be available to download – no additional steps required. Those who need additional help can visit Activision Support for an FAQ and direct assistance.

Accessing the Beta

Those who have downloaded the Beta will be able to cross-launch into it via Call of Duty: Black Ops Cold War, Call of Duty: Warzone™, or Modern Warfare® from the main menu for any of those games.

Simply move your joystick or mouse to the far left “blade” of this main menu, and you will be able to launch into the Vanguard Beta. Alternatively, you can launch into the application directly without needing to go into any of the three full Call of Duty experiences.

As for what this Beta includes… this is what you need to know:

Booting Up to Boots on the Ground – Starting Your First Match

Following its installation, start up the Beta application and follow the first button prompt to be taken through a quick first-time settings and agreements menu series.

In addition to ensuring you have an Activision Account – don’t worry, one can be created here if you don’t have one – and suggesting that you set up Two-Factor Authentication, this menu series is important for checking the following:

·        Your screen’s brightness is set to optimal levels.

·        The sound quality and levels are appropriate for your listening environment or means.

·        Certain accessibility settings – e.g. subtitles and color-blind friendly HUD palettes – are enabled and customized to your condition or preference.

·        A selection of important controller options – e.g. button and stick layouts – are to your preference

You can always visit the settings menu before, during, or after a match to readjust these basic and more complex options, such as Automatic Sprint, Deadzone sliders, Motion Blur within the world, and even Hit Marker Sound Effects (e.g. Classic, for those Call of Duty veterans who want some nostalgia).

Following that menu, you will be ready to play via the main lobby. Those who start Vanguard for the first time will be at Private, Level 1. This means certain options, such as Custom Loadouts within the Weapons submenu, are unavailable. In addition, you will not be able to choose a specific Operator, Calling Card, or Emblem at all within the Beta – within the full game, these options will be available, but have limited choices at Level 1.

All that leaves, then, is the Play menu; in addition to Featured Playlists that are curated by Sledgehammer Games for specific map, mode, ruleset, and/or intensity combinations, you can jump straight into a match through Quick Play, which offers some customization for what can be played through filters. Select the “Filter” Button next to the main Quick Play option, and another menu pops up – here, you can choose what exact game modes you want to play, as well as your Combat Pacing.

Combat Pacing – Defining Your Vanguard Multiplayer Experience Beyond Modes

New to Vanguard, Combat Pacing allows players more choice in how they experience Multiplayer.

Within the Quick Play filters menu, the following Combat Pacing options are available:

·        All. By choosing this preference, expect a mix of all the following Combat Pacing types.

·        Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.

·        Assault: Balanced combat pacing that gives you enough room to breath and a lot of targets to kill. A middle ground between Tactical and Blitz. In Beta Weekend 1, player counts will vary between 20-28 players.

·        Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

Once you choose your desired modes and Combat Pacing – or selected a Featured Playlist – you will enter your first match, choose from a few pre-set Default Loadouts, and play.

Modes of the Beta

Outside of Combat Pacing, Vanguard Multiplayer’s Quick Play menu allows players to choose what exact modes they want to play. Here is what is available during the Beta’s first weekend, starting with an all-new mode arriving on the first Saturday of the Beta:

Patrol

Capture and hold the moving zone to earn points for your team.

Call of Duty veterans can think of Patrol as Hardpoint with a “Patrol Zone” that moves along the map rather than changing positions every minute. However, this brand-new mode is more than just a Hardpoint variant, especially when discussing its meta (most effective tactics available).

Patrol pits two teams against each other in a fight for a single “Patrol Zone,” a scoring zone indicated with a bright circular beam of light on the ground, several downwards-facing chevrons, and a “Capture” icon on the HUD and in-game world that is initially locked at the start of the match.

While you or a squadmate is in the zone without any enemies also inside it, the light will turn blue (default color palette, can be changed to accommodate color-blindness or preference) indicating that your team is scoring points. When an enemy is in the zone, it will turn red and points will rack up for your opposition. And if an enemy and a friendly player – including you – is in the zone at the same time, the light will turn yellow and no points are scored.

After the zone is activated, it will begin to move around the map. Because of this, a squad cannot remain in one position to score points, and certain stationary Field Upgrades (e.g. a Field Mic) will not be as effective as when they are used to defend a single, non-moving objective zone. Therefore, a winning squad may have to reset their defensive positions, plan their attacks on where the zone will eventually move to, and shift their “meta” as often as the zone they want to lock down.

By default, a Patrol match lasts until one team scores 200 points, or five minutes of “non-scoring” (either nobody or both teams are on the “Patrol Zone”) have passed, after which point the team with the most points wins.

In addition to Patrol, these modes are also available in the Beta:

 

Team Deathmatch

Use teamwork to eliminate players on the opposing team. The first team to reach the score limit wins.

Domination

Capture and defend the designated position to gain points

Kill Confirmed

Recover dog tags to score for your team and deny enemy scores.

 

Separate to Quick Play, players can experience Champion Hill, as seen in the PlayStation Alpha, through separate Duo, Trio and – making its first appearance here in the Beta – Solo Featured Playlists.

Each of these three squad sizes affects Champion Hill’s “meta” significantly, and a new Weapon Set – Weapon Set 3, which combines weaponry from the sets seen in the Alpha – offers a whole new way to play this easy to drop in, rewarding to win mode.

Learn more about Champion Hill through our guide here.

Maps of the Beta

During the Beta’s first weekend, the following maps can be played on across all modes except Champion Hill, which has its own arena:

Hotel Royal

Liberation of Paris, August 1944

Paris, France

Two months following the successful D-Day invasion, an uprising occurs in Paris by members of a local Resistance.

The Axis forces have made one of the city’s largest hotels – Hotel Royal – their stronghold since their initial occupation. If it falls, it will mark a major inflection point in the French capital’s fight for liberation.

Before the battle begins, expect to see Allied soldiers dropping in onto the hotel – these are yet another set of reinforcements to Resistance fighters elsewhere in the city, and could be the ones to wrest Hotel Royal from the Axis.

Those set to defend the hotel are holding their ground – aware of the incoming paratroopers, they prepare to fight within and on top of the intricate, yet roughly three-laned, structure.

Gavutu

Gavutu Island, August 1942

Gavutu Island, Japan

Based on the crucial land battle in the Pacific Theater that began the Allied Guadalcanal Campaign – A.K.A. Operation Watchtower – the map Gavutu is one island that the Eastern Axis forces used for ship refueling and a communications base.

Whether by chance or a gift from Mother Nature, inclement weather allowed Allied forces to arrive unseen as air forces dove down and strafed adjacent airfields and defense turrets.

Well-entrenched on the island, Axis forces were ready to lay fire on an Allied ship, numbered 368, that ran ashore towards the middle of the island.

From either end of this southern island, squads will run along the stormy beachfront, through caves and forests, and within and atop the crashed naval landing craft.

Red Star

Battle of Stalingrad, Winter 1942/1943

Stalingrad, U.S.S.R.

Known as one of the war’s most pivotal battles on the Eastern Front earmarked by constant close-quarters combat, the Battle of Stalingrad saw Soviet soldiers defending their city from invading Axis forces.

Specifically, Red Star comprises of an urban plaza, once visited in the summertime by one sharpshooter Polina Petrova earlier in the war, now blanketed in snow and under the effects of a fierce wintery wind.

Several bombed city buildings are accessible, including a theater, which all sit around a central fountain area.

Squads will either want to use these structures to fight their own CQB (close-quarters battle) engagements, or take up overlook positions that have direct views onto the fountain and the open routes around the map.

 

Eagle’s Nest

[[REDACTED]]

[[REDACTED]]

 

Available in Week Two.

Your Loadout – Weapons, Custom Loadouts, and More

Across all maps and modes, you might need something to help fend off the opposition… And Fists aren’t going to fly here (figuratively and literally).

Enter Weapons, a variety of ranged and melee tools used by the highly skilled Special Forces Operators in Call of Duty: Vanguard. In Multiplayer, these armaments can be instrumental to a team’s success, but only if the operator wielding it knows how to unleash its true potential.

In the Vanguard Beta, players will get a chance to sample each of the nine weapon classes across the Primary and Secondary weapons categories – still only a taste of what’s to come in the full game.

Before you even dive deeply into individual weapons after unlocking Custom Loadouts, let alone having attachments to put on them via the improved Gunsmith, here’s a general overview of every Primary and Secondary weapon type:

Primary and Secondary Weapon Classes

·             Assault Rifles (Primary) – Highly modular and versatile weapons that excel in mid-range combat. Mostly full-auto, with exceptions made for one burst-fire weapon available in the Beta and at launch. Has a Select Fire (semi-auto) option.

·             Submachine Guns (Primary) – Compact and fast-firing weapons that find their stride in close-quarters. Also has a Select Fire (semi-auto) option, although is not recommended.

·             Shotguns (Primary) – Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. Damage is somewhat tied to its firing mode – the two available Shotguns in the Beta feature semi-auto fire, but are lower damage compared to weapons that use more limiting modes of fire, such as pump-action.

·             Light Machine Guns (Primary) – Heavy, high capacity, and large-caliber weapons that are incredibly effective against vehicles and infantry groups. Incredible against destructible environments and may require mounting for those unable to handle recoil.

·             Marksman Rifles (Primary) – Similar to assault rifles but meant for more accurate Operators due to their semi-auto and high damage-per-shot nature. The lone option available for the Beta, the M1 Garand, is a gold standard and midpoint for this category – it puts enemies down with two well-placed shots at mid or long range.

·             Sniper Rifles (Primary) – High precision rifle defined by superior damage per shot – one-hit kills are to be expected with this weapon type. Can hold breath while using to line up more accurate shots. The three rifles at launch – two of which are available in the Beta – are all “bolt-action,” a manual firearm action that results in a slow fire rate.

·             Melee (Primary) – [[REDACTED]] [[Riot Shield Available in Full Game]]

·             Handguns (Secondary) – Lightweight, low-capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. Can range from semi-auto pistols to revolvers to even fully-auto sidearms.

·             Launchers (Secondary) – Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Killstreaks, with splash damage against enemy groups being a secondary use case.

·             Melee (Secondary) – A weapon used in hand-to-hand combat; Melee tools in the Secondary slot provide the fastest movement speed out of any weapon and near-instant, silent kills on impact.

Loadouts

Unlocked at Level 4, Custom Loadouts allow you to build a loadout that could more fit your personal playstyle compared to the Default Loadouts.

A Custom Loadout is comprised of the following:

·        Primary Weapon – Your primary way of outputting damage against infantry and enemy tech in Multiplayer.

·        Secondary Weapon – These weapons are considered secondary ways of dealing with enemies.

·        Perks – Passive benefits that further aid an Operator in the field. Perks are separated into three categories: Blue (Perk 1), Red (Perk 2), and Yellow (Perk 3).

·        Lethal Equipment – A.K.A. “Lethals,” this selection of handheld tools inflicts lethal amounts of damage to enemy infantry. Some also wear down enemy vehicles and technology, as well as destructible environmental pieces.

·        Tactical Equipment – A.K.A. “Tacticals,” these normally do not deal lethal damage (with one notable exception), but rather provide a potential strategic advantage within or outside of combat, such as confusing an enemy.

 

Next to your Primary or Secondary weapon, you will see an option to enter the Gunsmith…

The Gunsmith – Vanguard Edition: Intro

Most weapons – every primary weapon type as well as Sidearms – can use attachments that modify its behavior and appearance. A selection of such weapons can have up to ten – yes, ten – attachments.

No matter how many attachments they can have – even if it is zero – all Primary and Secondary Weapons can be customized through the Gunsmith.

This virtual gun bench takes the 100,000+ possible Custom Loadout combinations – just based on the Beta content alone – into the millions upon millions of possibilities, allowing players to custom-tailor a Loadout to further fit their personal playstyle.

Primarily, the Gunsmith is where weapons can be seen in-detail both visually and with raw statistics, which are fine-tuned with the help of available attachments. Most attachments will affect a weapon positively in some way with a specific “pro.” Some attachments also include a “con” to a different stat to ensure proper balance.

In the full game, the Gunsmith also includes a variety of cosmetic customization options, including Camouflage, Weapon Charms and, with an Optic attachment equipped to a weapon, Reticles. While they have no effect on gameplay – save for Reticles, which alter what is seen through an Optic – these cosmetic changes allow a Loadout to become a true masterpiece primed for destruction.

Just like building that first Loadout – a simple task at first with few available choices before it ramps up to millions upon millions of potential combinations – don’t let the Gunsmith’s depth intimidate you. It can be as simple as looking at a few bars and reading descriptions, or as complex as diving into details on the weapons and how their attachments make minute or dramatic changes to them.

The Gunsmith – Vanguard Edition: Statistics

Each weapon has four main statistic bars – these are directly affected by sub-statistics seen through the Gunsmith. Here are the four main statistics for each weapon:

·             Firepower – How much and how fast a weapon deals damage against enemies and vehicles. Sub-statistics include Damage (shown as a number of hit points – in Core modes, everyone normally has 100 hit points for each life), Fire Rate (how fast a weapon fires in Rounds Per Minute), and Bullet Velocity (how fast a bullet travels in Meters per Second).

·             Speed – How much the weapon affects an Operator’s movement speed and ability to aim down sights. Sub-statistics include Movement Speed (shown with the maximum speed through Tactical Sprint in Miles Per Hour) and Sprint-to-Fire Time (shown in Milliseconds).

·             Accuracy – How much recoil the weapon has, as well as its stability, and hipfire spread. Sub-statistics include Flinch Resistance (how much force, in Newtons, an Operator feels when damaged, which affects their aim) and Centering Speed (the acceleration of a weapon as it returns to its regular position after firing, shown in meters per second squared)

·             Ammo – How large a weapon’s magazine is, how fast an Operator can reload with it, and other measurable effects that the bullet has. Sub-statistics include Penetration (how many Newtons of force the bullet has, important for shooting through destructible walls) and Concealment (the number of seconds where an Operator’s position is revealed).

Each weapon has its own strengths and weaknesses indicated by these statistics, which can be further altered by outfitting that weapon with attachments.

That’s where the Gunsmith comes in, as its where you can place attachments on a specific weapon. It’s also where that weapon’s main statistics bars can be seen both generally – in the bottom-left corner of the screen – and in specific terms through sub-statistics, which are available for viewing by selecting an attachment type (outside of Optic, Proficiency, and Kit) and following the prompt to “Show Details.”

The Gunsmith – Vanguard Edition: Attachment Types

In Vanguard, attachments can mean more than a silencer or a few extra rounds of ammunition, although those are still available to you.

Through Vanguard’s Gunsmith, you have the power to fundamentally change how a weapon operates. From significantly altering its damage profile and fire rate, to granting it special ammo types, to even giving your Operator additional passive bonuses while using the weapon, there is an incredible amount of choice when it comes to customizing your Primary and Secondary Weapons.

A weapon could have some, or all, of the following attachment types:

·        Muzzle – A device affixed to the front of a weapon’s Barrel. Examples include compensators for controlling recoil, silencers for concealment, and recoil boosters that improve fire rate.

·        Underbarrel – Something put underneath the Barrel. Typical Underbarrel attachments include grips for better weapon control or a Bayonet for a secondary means of lethal damage via melee charge.

·        Barrel – A crucial part of a gun, changing a weapon’s Barrel has the potential to significantly alter how the gun operates. This change can be as slight as increasing aim down sight speed at the cost of range and recoil control, or as much as sacrificing damage to an enemy’s body, but in exchange, drastically boosting accuracy and headshot (or “vital”) damage.

·        Magazine – Another crucial part, changing a weapon’s Magazine can be as simple as adding a drum version of that weapon’s normal ammo or as drastic as swapping out the bullet caliber, which can alter fire rate, damage, penetration, and other statistics significantly.

·        Ammo Type – What kind of ammo is put into the Magazine. Examples include FMJ, which increases the bullet’s penetration through surfaces, and Lengthened, which significantly increases bullet velocity.

·        Optic – An aiming device used by an Operator for cleaner target acquisition, especially at range with the use of magnification technology. Optics can even be a wider set of iron sights for better visibility.

·        Rear Grip – A weapon’s handle. The material used for a grip affects how a weapon can be controlled – think better recoil control for materials with more friction (e.g. pine tar) or quicker aiming speeds from grips that use smoother materials (e.g. fabric).

·        Stock – The back portion or “butt” of weapon. Heavier stocks can improve accuracy and control, while lighter stocks – or removing the stock entirely – can boost movement speeds.

·        Proficiency – One of two “mini-Perks” that affects the weapon specifically. Examples include Sleight of Hand for faster reloads and Vital, which increases the area for Critical Hits (for most weapons, Critical Hits are only Headshots)

·        Kit – The other of two “mini-Perks” that affects an Operator directly while they hold the weapon. Examples include Fast Melee and Reach, which affect melee speed and range respectively, and Fully Loaded, which maximizes starting ammo for that weapon.

Custom Loadouts – Perks, Lethals, and Tacticals

 

After fine tuning a loadout’s two weapons through the Gunsmith, you still have Perks, Lethals, and Tactical to choose to complete a Loadout. Here’s an overview of all remaining Loadout options available to you within the Beta, with certain text that pertains to the full game, including additional Perks and Equipment, still classified until November 5:

Perk 1

·        Ghost – Undetectable while moving by Spy Planes, enemy intel, and Field Mics. [[REDACTED]]

·        Fortified – Reduce damage and health regen delay from explosives. Damage reduction increased while mounted, crouched, or prone.

·        Low Profile – Training in how to avoid detection by the enemy. [[REDACTED]]

·        Survival Training – Maximized resistance to stun effects. Immune to gas.

·        [[REDACTED]] – [[REDACTED]]

·        [[REDACTED]] – [[REDACTED]]

 

Perk 2

·        High Alert – Your vision pulses when enemies outside of your view see you.

·        Radar – Enemies appear on your minimap when they fire an unsilenced weapon.

·        Forward Intel – See indicators for enemy reinforcements on your minimap. Minimap shows a larger area.

·        Tracker – Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.

·        [[REDACTED]] – [[REDACTED]]

·        [[REDACTED]] – [[REDACTED]]

 

Perk 3

·        Demolition – Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal.

·        Double Time – Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.

·        Tactician – Restock your tactical equipment every 30 seconds.

·        Overkill – Carry two primary weapons.

·        [[REDACTED]] – [[REDACTED]]

·        [[REDACTED]] – [[REDACTED]]

 

Lethals

·        MK2 Frag Grenade – Cookable fragmentation grenade.

·        Gammon Bomb – Impact Grenade.

·        Molotov Cocktail – Improvised incendiary device that explodes on impact.

·        Demolition Charge – Large explosive that sticks to surfaces and can be detonated remotely when the equipment is depleted. Double-tapping the command to reload always detonates the explosive.

·        Thermite – Explosive which burns fiercely for a short time after impact. Sticks to surfaces.

·        [[REDACTED]] – [[REDACTED]]

 

 

Tacticals

·        M18 Smoke Grenade – Deploys a smoke screen that blocks vision

·        No. 69 Stun Grenade – Slows victim’s movement and aiming.

·        MK V Gas – Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.

·        Stim – Military stimulant that cauterizes combat wounds and refreshes Tactical Sprint.

·        S-Mine 44 (Only Available in Champion Hill) – Proximity-triggered explosive.

·        [[REDACTED]] – [[REDACTED]]

Field Upgrades

Outside of their loadout, an Operator never leaves HQ without a Field Upgrade, advanced pieces of field munitions and active abilities that can help you and/or squadmates or hinder the opposition.

Unlike all other equipment pieces, Field Upgrades are unavailable at the start of a match. Each Field Upgrade has a designated charge time and, once used, must recharge before it is available again.

Five Field Upgrades will be available for use during the Beta:

·        Supply Box – Deploys a box of ammo and equipment for you and your teammates. Explodes when shot. Recharge Rate: Fast

·        Goliath – A small remote-controlled bomb on tracks. Controllable for 30 seconds, after which it self-destructs. Can be detonated early. Recharge Rate: Slow

·        Field Mic – Reveals nearby enemy movement on the minimap. Recharge Rate: Medium.

·        Dead Silence – Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration. Recharge Rate: Fast.

·        Armor Plates – Equip body armor. Recharge Rate: Fast.

Killstreaks

Killstreaks are powerful, potentially tide-turning, abilities unlocked in-game by earning kills in a single life without dying.

Like Field Upgrades, Killstreaks are equipped separate to a loadout – even if you switch loadouts in-game, you will be on track to earn the same Killstreaks selected before the match begins. The relative power level of a Killstreak is determined through how many kills are needed to earn them, and up to three can be equipped at a time.

Upon starting the Vanguard Beta, players will have access to the following Killstreaks:

·        Intel: Reveals nearby enemies to the summoning player through repeated pings on the minimap over a short period.

·        Glide Bomb: Drops a bomb whose path can be guided towards enemies, killing them instantly.

·        Attack Dogs: Summons a pack of attack dogs which target nearby enemies for a period of time.

By levelling up, you can unlock more Killstreaks throughout the Beta – in order of difficulty to achieve, here’s what you could use in Multiplayer, including one Killstreak that you may see on Champion Hill and elsewhere…

·        Spy Plane: Calls in a spy plane which reveals all enemy positions on the minimap to allies. Can be shot down.

·        Care Package: Drops a single care package which rewards a random Killstreak on pickup.

·        Counter Spy Plane: Calls in a counter spy plane which obscures the minimap for all enemies. Can be shot down.

·        Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted.

·        Mortar Barrage: Toss a flare canister to mark an area for repeated mortar fire.

·        Warmachine: Equips a semi-automatic grenade launcher with a fixed number of grenades. Persists through death until ammo is depleted.

·        Flamenaut: Receive a flamethrower with unlimited fuel and a protective suit. Both are lost on death.

·        V2 Rocket: Drops a V2 Rocket, killing all players and ending the match… Earned in Champion Hill by purchasing it for $25,000. Earned in regular Multiplayer through [[TRANSMISSION INTERRUPTED]]

Beta Progression

The Vanguard Beta features a truncated version of the Multiplayer’s XP and levelling system.

From earning eliminations to capturing objectives, and even just finishing a match without leaving it, you will earn a variety of XP types. In the full game, you can expect to earn five different types of XP in total.

Here is a mostly-declassified version of all five XP types – we expect all intel to be revealed closer to the full game’s launch:

·             Player XP – Your main experience points. This is extremely important for unlocking additional Default Loadouts (at Levels 2 and 3), the ability to use Custom Loadouts (at Level 4), all base Loadout items – e.g. Weapons, Equipment, Perks, Killstreaks, and Field Upgrades – available at Launch and, after unlocking everything in the game, [[REDACTED]].

·             Weapon XP – Earning eliminations or doing certain actions – e.g. objective plays – while using a weapon will award that specific armament with Weapon XP, tracked separately than Player XP. Weapon XP is used for Weapon Levels, which tied to unlocking specific attachments for each weapon.

·             Battle Pass XP – Used to level up through all 100 Tiers of a seasonal Battle Pass, this kind of XP is based primarily on the amount of time you play. However, actions that would earn Player XP – i.e. kills and contracts – will factor into a faster Tier earning rate.

·             Operator XP – [[FULLY REDACTED]] (Available in full game)

·             Clan XP– [[FULLY REDACTED]] (Available in full game)

During the Beta, players will be able to progress up to Level 30 for Player Rank. Level 30 is also the Beta’s Weapon Level cap.

As for Battle Pass XP, it does not go towards a Vanguard Battle Pass (yet), but Battle Pass XP earned in Vanguard still amounts to something….

Beta Participation Awards – Cross-Progression, Weapon Blueprint, and More

Playing the Call of Duty: Vanguard Beta has its perks outside of getting your hands on the game before its release:

Most notably, for the first time in Call of Duty history, this Beta will feature cross-progression for the current Battle Pass in Black Ops Cold War and Warzone.

While your player and weapon levels will not carry over to the full game on November 5, you will gain Battle Pass XP towards the Season Five Battle Pass, allowing you to earn Tiers that instantly award content for Black Ops Cold War and Warzone.

In other words, play the Vanguard Beta over these two September weekends and, during the week and following the conclusion of the Beta, you can hop back into Warzone and Black Ops Cold War to find some new weapon blueprints, operator skins, and more ready to use.

Additionally, hitting Level 20 within the Vanguard Beta will award you with an exclusive Weapon Blueprint known as the “Rat-a-Tat.” These will be available in Vanguard on November 5th and in Warzone at a later date.

An eight-attachment Epic Weapon Blueprint, the “Rat-a-Tat” assault rifle takes a weapon built for versatility and alters it for use in a long-range role.

Mainly, this is done through a magazine that increases the caliber of ammunition for better damage, velocity, and range, as well as through its muzzle and high-magnification optic. It also rewards players who are highly accurate – two other attachments on this Weapon Blueprint are the Vital Proficiency, which increases the vital area for critical hits, and a barrel that significantly improves damage to vital areas, such as Headshots.

Combined, they reward players who can hit Headshots or the upper part of the neck consistently despite the marginal increase in recoil.

10 Tips

1. Spend Time in Settings. While “menus” aren’t the first thing we associate with frenetic, fast-paced, and fun Multiplayer, the Settings menu can be crucial to enjoying Vanguard’s Beta. Whether it’s adjusting controller sensitivity or changing HUD elements to account for color blindness, be sure to stop in the Settings to adjust dozens of sliders, toggles, and options for the benefit of your Vanguard experience.

2. Combat Intensity: Play Your Way. Whether in Quick Play or Featured Playlist, knowing the Combat Intensity for a match is important to understanding how a typical engagement will be like. Tactical Combat Pacing means that it may be more common to find yourself in an intense duel or small squad fight, Assault targets a more familiar engagement size and feel to previous Call of Duty games’ Core Multiplayer matches, and Blitz… is where you can expect plenty of crossfire and multi-person fights, especially in objective modes.

3. Red Star: The Spacing Game. Red Star is the Beta’s largest map, with its exposed central area a focal point for crossfire from long-ranged weaponry. Those who prefer CQB should stick to the buildings on the perimeter; this is where shotguns and SMGs can shine against snipers attempting to take up a power position.

4. Gavutu: Ship Shape. Found in the middle of the map, Gavutu’s ship is an anchor for engagements, particularly in objective modes like Domination where the B flag can be found on the lower deck. It may be wise to focus fire here, noting the verticality whenever possible. For example: a ladder found on one side of the ship is great for using a Sidearm on, as pistols can be used while climbing.

5. Hotel Royal: Fright from the Skylight. It can be easy to forget Hotel Royal’s roof section, which sits above high-traffic routes and potential objective locations. Learn where the skylights are and how to look through them at an angle into the rooms below, and you may find yourself making a truly next-level play.

6. Hotel Royal and [[REDACTED]]: Don’t Look Down: Unlike Gavutu, the boundaries on these maps are unforgiving, as one can easily step off the playable area and die instantly. Watch your step on their outskirts, especially if you are a Call of Duty League veteran – trust us, even the best players in the world can, and will, fall off the map.

7. [[REDACTED]]

8. Patrol: Harder to Hit a Moving Target. Those who remain stationary in Patrol are doomed to lose. Consider where the Patrol zone is moving along its path when plotting an attack or defense, including when placing a stationary Field Upgrade that could significantly help your squad while on the objective.

9. The Gunsmith: Every Attachment Counts. The Gunsmith in Vanguard includes plenty of attachments that fundamentally change how a weapon operates. Pay close attention to what each attachment changes and consider taking a few “practice games” to test out your latest creation in the field.

10. Play the Game, Get Rewarded. While this is rarely a tip, simply playing the Vanguard Beta has a massive impact for both you and the community. By playing it, you can earn Battle Pass XP for the current Season Five Battle Pass, as well as an awesome Weapon Blueprint for use in the full Vanguard game (and Warzone, when available after launch). In exchange, you are helping the community, especially the developers, gather crucial feedback for Vanguard’s full Multiplayer experience before it launches on November 5th

And just to think, this is just one pillar of the full Vanguard game.

Preorder Now on Digital

This Beta is just a sample of Call of Duty: Vanguard. Expect more modes, maps, and weapons in the game’s full Multiplayer experience available on November 5. Vanguard will also include a gripping Campaign across four major theaters of war and a franchise-first, universe-expanding Zombies crossover crafted by sister studio Treyarch.

Visit CallofDuty.com to digitally preorder now and get instant rewards like the Night Raid Mastercraft Weapon Blueprint for immediate use in Black Ops Cold War and Warzone;* secure early access to the Open Beta,** first on PS5 and PS4; and receive additional preorder rewards to be available in Call of DutyVanguard at launch, such as the Frontline Weapon Pack.

That’s it for the guide and tips. Happy hunting in the beta soldiers!

Call of Duty: Vanguard is set to be released on November 5, 2021 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

Source: Call of Duty

MP1st Staff

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World War Z Switch Release Date Revealed, Zombie Shooter Goes Handheld This November 2

Fans of the zombie shooter craze should look to the Switch this November, as developer Saber Interactive has announced the World War Z Switch release date on November 2. The announcement was also accompanied by a Switch reveal trailer, which you can check out below.

Saber Interactive also revealed some information on the World War Z Switch release, which you can read below:

  • Story-Driven Co-op Campaign: Outlive the dead through intense four-player co-op campaign episodes around the world set in New York, Moscow, Jerusalem and Tokyo.
  • Battle the Terrifying Zombie Swarm: Face hundreds of zombies at a time, brought to life in gruesome detail with incredible firefights featuring explosive firepower and action.
  • Get Stronger & Never Surrender: Choose from seven distinct character classes, unlock powerful weapon upgrades, and take on even greater battles in Challenge mode.
  • Intense Competitive Multiplayer: Fight real players and the undead in team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer game modes.
  • World War Z – Deluxe Edition: This digital version features bonus content including the Lobo Weapon Pack, Biohazard Weapon Pack, Military Weapon Pack, Last Aid Weapon Pack, Signature Weapon Pack, War Heroes Character Skin Pack, and the Professionals Character Skin Pack.

Pre-orders are now live, and is available to pre-order today on Nintendo Switch digitally and at major retailers for $39.99. World War Z – Deluxe Edition features a bounty of bonus weapons and skins and is also available for digital pre-order at $49.99.

World War Z is releasing for the Nintendo Switch on November 2, 2021. It is now available to play on PC, Xbox One and PlayStation 4.

MP1st Staff