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Report: Sony Has Filed a Patent for a PlayStation Mobile Controller

Sony appears to be taking a page out of Microsoft’s game streaming playbook, as the company has recently filed a patent for a possible PlayStation mobile controller. This patent goes further and beyond though, the full details of which you can read on below

There are two images associated with teh patent, with one showing the controller, and the other showing it connecting to a device (we presume a gaming console), and a TV.

PlayStation Mobile Controller

 

Sony also looks to be taking some inspiration for Nintendo, with the patent for this PlayStation mobile controller being split into two, and a smartphone device sitting smack in the middle. There’s not a ton of information included in the patent, though, including whether this will connect wirelessly via Bluetooth, or through USB-C like a Razer Kishi. It would also be interesting to see the range of smartphone sizes that will be possible with this design, and how it will help PlayStation and Sony in the streaming race.

Check out more interesting PlayStation articles in our PlayStation archives here.

Thanks, ptnCAS!

MP1st Staff

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Report: Unannounced AAA Marvel MMO In Development at Dimensional Ink, Studio Behind DC Universe Online

The studio behind the popular MMORPG DC Universe Online game may soon be focusing on another popular comic IP, as it has been revealed that they are developing an unannounced Marvel MMO.

The news comes (spotted by Twitter user Miller) from EG7’s (EnaD Global 7) recent investor presentation where they outlined some of their future goals, one of which included the reveal of a new Marvel IP.

Unannounced Marvel MMO

The details are as followed:

Unannounced MMORPG

  • Marvel IP based massively multiplayer online game
  • Being developed by Dimensional Ink Studios in Austin, TX
  • Led by Jack Emmert, who designed and helmed City of Heroes, and currently leads DCUO

No further details were revealed, though judging from the above timeline it’s probably safe to assume we won’t be seeing this MMO until at least after 2022. Should there be any more news around the new Marvel MMO, we will be sure to keep you all updated.

In related news, Dimensional Ink Studios is currently celebrating DCUO’s 10-year anniversary with an onslaught of new content and events dropping throughout this year. Players can look forward to the release of Episode 42: Legion of Doom next month, with details below:

The Source Wall is broken. The Batman Who Laughs is imprisoned, but for how long? Lex Luthor has reappeared, leading the Multiverse’s most dangerous Super Villains – The Legion of Doom – in service to their cruel benefactor, Perpetua!

Perpetua, freed when the Source Wall was damaged, has returned with the power to destroy or recreate the Multiverse however she desires.

Hope is not lost. The Monitor has foreseen this threat, and the Multiverse’s greatest heroes and villains have already been training night and day in his House of Legends. What was imprisoned once can be imprisoned again…right?

In LEGION OF DOOM, it will be up to you to face this impossible challenge – to stop Perpetua, face down the Legion of Doom, and save the Multiverse – or vanish forever from existence!

THINGS TO KNOW ABOUT LEGION OF DOOM:

  • LEGION OF DOOM will offer normal and elite versions of all On Duty content, along with level-agnostic event versions available for a limited time.
  • The content will include open world missions in addition to a duo, an alert, and a large raid.
  • The episode will feature characters from the Legion of Doom, including Ultraviolet Sinestro, Cheetah, Giganta, and more.
  • The storyline will include adventures set across the Multiverse, including in an all-new open world Washington, D.C., centered on the Hall of Justice.
  • The episode will launch new player rewards, including gear, styles, base items, an ally, and feats.

Episode 42: Legion of Doom will arrive this December on PC, PS4, Xbox One, and Nintendo Switch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Sifu Has “Hidden Secrets” That Might Take Multiple Runs for Players to “Fully Understand”

While developer Sloclap confirmed to MP1st that Sifu won’t have difficulty options available at launch, it seems there are secrets in the game that players will need to dig up along the way.

Speaking to MP1st, we asked Sloclap Executive Producer Pierre Tarno how long the game will be, and while he didn’t give a definite answer to that, Tarno did mention how there are many “hidden secrets” within the game that will need multiple runs in order for players to fully understand.

MP1st: Ballpark estimate for the campaign length?  Can we expect it to be as long as Absolver? No multiplayer this time around, what can players expect in terms of replay value?

Tarno: The campaign length will vary depending on the Kung Fu skills of the player. In terms of replay value, there are a couple of hidden secrets inside the game that might take a couple runs for players to fully understand.

Color me intrigued! Does Tarno mean players will need to finish Sifu multiple times to uncover some of these hidden secrets? Or maybe it’s something that will slowly inch its way into the game the more we play? Your guess is as good as mine at this point, though I admit, I’m now more curious than ever to know what this is.

Sifu will be launching on the PS4, PS5, and PC February 8, 2022. Stay tuned to our full chat with Sloclap where we dive into martial arts and gaming very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Extraction Has Gone Gold

It looks like Ubisoft’s upcoming Rainbow Six Extraction won’t be seeing anymore delays, as the game has entered gold status today! This announcement was made by Ubisoft today with a short clip.

For those unaware, a game going “gold” means that final development touches has been done, and that the game is now ready to be manufactured and shipped to retailers. Of course, this doesn’t mean that the game is bug-free, or won’t have any issues. For a game like R6 Extraction, we are expecting a day-one patch to be available, as well as numerous title updates to constantly tweak the experience via player feedback.

Ubisoft has also revealed the Rainbow Six Extraction roadmap players can look forward to post-launch! Set for release this January 20, 2022 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC, you can read up about the game’s Buddy System and more right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 PS5 File Size and Preload Date Revealed

With more than two months still away from its official launch, the Dying Light 2 PS5 file size has been revealed, alongside its official preload date for the platform. Head down below for the complete details to prepare yourself for the release of Dying Light 2.

The information comes from known a known Twitter dataminer, and you can check out the full details on the game’s file size below.

Dying Light 2: Stay Human PS5 File Size

  • Download Size : 21.099 GB (Without Day One Patch)
  • Pre-Load : February 2
  • Launch : February 4

Techland will be holding a new Dying 2 Know stream next week, December 2, and you can check out more details on the upcoming Twitch stream here. MP1st also had the pleasure to talk with Techland on Dying Light 2’s development, and you can check out the full interview below, as well as some of the finer details on all your burning questions with regards to the title:

Source: PlayStation Game Size

MP1st Staff

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New Destiny 2 Trials of Osiris Rewards This Week November 26, 2021

Destiny 2’s Trial of Osiris has undergone some major changes this season, and MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week November 26, 2021 edition! Check out what you can win, and this week’s map pick!

New Destiny 2 Trials of Osiris Rewards This Week November 26:

Trials of Osiris Map

Twilight Gap

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes on every rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes on every rank reset)
  • Flawless Reward: Eye of Sol (Legendary Sniper Rifle) (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation.The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the amount of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today November 26, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today November 26, 2021 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today November 26, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Nessus, Watcher’s Grave


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Merciless Energy Fusion Rifle 29 Legendary Shards
Sealed Ahamkara Grasps Hunter Gauntlets 3 11 19 16 6 9 64 23 Legendary Shards
Stronghold Titan Gauntlets 6 27 2 2 26 2 65 23 Legendary Shards
Lunafaction Boots Warlock Leg Armor 7 3 23 2 16 9 60 23 Legendary Shards

Legendary Weapons:

Name Type Cost
True Prophecy Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Last Perdition Energy Pulse Rifle 50 Legendary Shards & 1000 Glimmer
Arsenic Bite-4b Energy Combat Bow 50 Legendary Shards & 1000 Glimmer
First In, Last Out Energy Shotgun 50 Legendary Shards & 1000 Glimmer
Hollow Words Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Steel Sybil Z-14 Heavy Sword 50 Legendary Shards & 1000 Glimmer
The Third Axiom Energy Pulse Rifle 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Opulent Stalker Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Opulent Stalker Strides Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

MP1st Staff

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CD Projekt RED to Start Working on New Cyberpunk and The Witcher Games in 2022

CD Projekt RED’s slate for 2022 looks to be a very busy year; the new-gen versions of Cyberpunk 20222 are due out next year, and the developer will look to regain their playerbase’s trust with native releases for both the PlayStation 5 and Xbox Series X|S. That said, those will not be the only things keeping them busy next year, as it was recently confirmed by CD Projekt RED president Adam Kiciński that the studio will both be working on new Cyberpunk and The Witcher games in 2022.

In an interview with Polish outlet Rzeczpospolita, Kiciński was asked if CD Projekt RED has any major plans for new intellectual properties besides their two most popular ones: Cyberpunk and The Witcher. Kiciński answers:

“We are currently focusing on our two franchises. Both have enormous potential, so one of our strategic goals is to start working on AAA projects in parallel within our IPs, which is expected to happen next year.”

The studio is confirmed to be working on a new The Witcher project right after Cyberpunk 2077 ships, so this news should not come as a surprise. That said, it will be interesting to see how CD Projekt RED will handle this new title as they release the new-gen versions of Cyberpunk 2077 next year.

How will the developer handle these new Cyberpunk and The Witcher games? Are you planning to try the new-gen versions of Cyberpunk 2077 on your PS5 or Xbox Series X? For more information on everything CD Projekt RED, check out our archives for the studio here.

Source: Rzeczpospolita

MP1st Staff

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Someone Has Already Created a Battlefield 2042 Battle Royale Mode Using Portal Editor

While Battlefield 2042 doesn’t have a battle royale mode, it does have Battlefield Portal, which lets players create their own type of game modes. If you’re looking for a way to play some Battlefield 2042 battle royale, someone has made just that!

Battlefield 2042 Battle Royale Mode – Warfield 100 Gameplay

Battlefield fan chbmg created a mode called “Warfield 100.” Here are some of the game details along with gameplay footage (above) we captured:

“Warfield 100” is a 100-player battle royale. Features include a pre-game lobby, parachuting into action, a closing circle, random ground loot, a prison, and a spectator mode.

I’ll be hosting the game frequently for the next 1-2 hours and randomly throughout the upcoming days. You should be able to search for it by the name “Warfield” or the full name “Warfield 100 – Battle Royale” (the server name should be “Warfield Server” too).

If you want to host it yourself, here’s the code: AAGDWA

Full Game Details:

NOTE: Everything below is obviously subject to change over time from tweaks and bug fixes.

The game starts with a 60-second pre-game lobby to wait for human players to join (anyone who joins after the pre-game lobby is set to spectate). Everyone gets a random loadout in the pre-game lobby. There are 100 “active” PvP AI that are replaced by human players as people join the game. If more than 100 humans join, then some “inactive/boundary” AI will disappear and these extra human players will be set to spectate only [see limitations below]. The inactive/boundary AI are constantly “spotted” (glow red) and are used as follows: 12 for larger circle, 12 for inner circle, and 4 for the rectangular prison area (corners). The 24 AI for the circle all start out in one giant circle until the first circle contraction.

When the pre-game lobby ends, everyone is “terminated” [see limitations below] and redeploys in the sky with an M1911 and grenades (except AI players – they get random loadouts since they don’t know how to pickup loot). When first landing, it’s a good idea to search for ground loot. There will be an on-screen message indicating the distance to the nearest loot. Ground loot is invisible since the portal editor does not allow the placement of objects (and a bunch of AI players are already used in a “hacky” way to represent circle/prison boundaries). When the on-screen message says “on loot” (i.e. when a player is within 5 meters of the target), the player must crouch 3 times [see limitations below] to pickup a new random inventory item (primary/secondary weapon, gadget, or throwable item). The player can currently choose from available scopes on each weapon.

The circle shrinks and shifts position every 2 minutes – players must stay within the “larger” circle that closes into the smaller circle slowly over time. Whenever the circle contracts, the larger circle will slowly shrink for 2 minutes until it reaches the inner circle. Players take damage when outside the larger circle. Players who die are sent to the prison area and must fight to escape – players only require 1 kill at first but for every additional death (including while in prison), 1 more kill will be needed to leave. Players take severe damage quickly if they try to run from the prison area. If a player requires more than 4 kills to leave prison, then that player is terminated and “out of the game” (will redeploy in the sky with a sniper rifle and no ammo to spectate for the rest of the match). Also, when there are only 10 players left in the circle (i.e. not in prison or spectating), then the prison closes and everyone in there is terminated and switches to “spectating.” Any players who die after the prison closes go straight to spectating. NOTE: When spectating, a player can simply pull the parachute to gently float and choose any scope on the sniper rifle (which has no ammo intentionally) to watch the rest of the match – spectating players are teleported back upward when they fall too far.

As with just about any FFA battle royale, the last player remaining is the winner. In the extremely unlikely event that the game gets close to the time limit (currently set to 20 minutes), then the game goes into a “sudden death” mode where all players take a random amount of damage every second to help ensure that only 1 player survives/wins within the game time limit.

Limitations (mostly based on what’s currently available in the rules editor):

  • 28 AI players are normally reserved for circle/prison boundaries, but if more than 100 humans join, then some of these AI players will “disappear”
  • Players who join after the pre-game lobby (i.e. 60+ seconds after the game starts) or when there are already 100+ humans will be set to “spectate”
  • Even with just a few human players, the “spotted” AI are not always visible simultaneously, but messages are also used to indicate the distance/direction to center circle to help navigate
  • “Active” AI players (rather than those being used for “boundaries”) will sometimes fight inactive AI or leave safe zones to die randomly, so the game should be more fun with humans
  • Rather than redeploying, it was necessary to “terminate” players to move to different stages (e.g. if you get enough kills to leave prison, you will be immediately “terminated” but this doesn’t count against your deaths and you are redeployed in the air). For some reason, simply redeploying players wasn’t kicking off the “On Player Deployed” events
  • When picking up ground loot, it may be necessary to crouch more than 3 times due to the custom code “while loops” needing to run on 1-second intervals (alternatively, just switch between crouching/standing “slowly” every 1-2 seconds rather than rapidly changing stance)

We’ll keep an eye out for more creative and fun Battle Portal modes in BF2042, and will let our readers know it. In case you haven’t seen it, one fan has created the Squid Game Red Light, Green Light game in BF Portal.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.74 Flies Out This November 26 (Update)

Following this week’s big patch for No Man’s Sky that brought back Expeditions, Hello Games has released the No Man’s Sky update 3.74 patch (PS5 version 3.074) this November 26, and as one might expect, this is for bug fixes more than anything else.

No Man’s Sky Update 3.74 Patch Notes | No Man’s Sky Update 3.074 Patch Notes:

Update: Hello Games has released the official patch notes!

Bug fixes

  • Fixed a crash related to memory allocation.
  • Fixed an issue that prevented expedition milestones to visit specific coloured stars from completing if the player did not first have the expected hyperdrive upgrade.
  • Fixed an issue that could cause players to fall through the floor of their freighter base when loading a save made aboard the freighter.
  • Fixed a number of snapping issues with the new contextual Pipe base building part.

Hello Games has not shared the official patch notes for this title update, and here’s the latest news from the Experimental Build, which is usually part of the changelog for final build launches (via Steam):

  • Fixed a crash related to memory allocation.

That seems to be it. Once we know the official patch notes, we’ll be sure to update the post. If you spot any gameplay-related or technical fixes, let us know what you notice down in the comments below. We’re also keeping an eye out within the community, and will update if ever significant findings have been uncovered in the patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Saber Interactive Upcoming Games Will Include a Mix of Indie-Style and Big Hitters, as Well As Multiplayer-Focused Ones

Saber Interactive, the publisher leading charge on big projects based on movies IP such as World War Z, Evil Dead, and the recently announced A Quiet Place game (based on the hit movie) doesn’t look to be slowing down anytime soon, as some of the Saber Interactives’ upcoming games will not only rely on licenses, but that the studio has also revealed that they’re currently preparing to announce an onslaught of new games, some of which will be multiplayer-focused.

Speaking to MP1st, Saber Interactive Chief Creative Officer Tim Willits had this to say concerning the publisher’s future plans.

MP1st: What’s in store next for the publisher? Future goals?

Tim Willits: After World War Z and Evil Dead the Game, we’ve just announced that we are publishing the A Quiet Place game which is being developed by the amazing iLLOGIKA studio in Montreal. And stay tuned because we are preparing to announce several more games very soon including some multiplayer titles in different genres that we think MP1st readers will be excited about. We are growing very quickly!

Tim’s statement of the publisher having several titles in the works echoes that of Saber own CEO, Matthew Karch as he had a similar statement during the Embracer Q1 earning call back in August about the publisher having tons of projects in the pipelines. However, the detail that some of these titles will be multiplayer-focused is new, and the fact that they will also be different genres than the ones that Saber currently has, gives us a bit of an idea of what to expect.

Elsewhere in our interview, we also asked Saber Interactive if they would consider doing any “AAA” budget style games, in which they suggested that current offerings, such as WWZ and their upcoming Evil Dead game are, at least in scope to them, those types of games as they can go toe-to-toe with other big co-op and asymmetrical horror games out there. However, they noted that they had “bigger and more ambitious titles in the pipeline,” with a mix of both indie-style and big hitters being announced soon.

With The Games Awards just around the corner, and Evil Dead: The Game releasing this coming February, we’re hoping are we’ll see some of these titles making their debut next month. Stay tuned to our full interview with Saber Interactive hitting the site soon.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Next Dying Light 2 Dying 2 Know Stream Set for December 2, Will Explore Quests

In just a week from now, Techland will explore more of Dying Light 2 in a new Dying Light Dying 2 Know stream set for December 2. This particular episode will focus on the campaign’s beats and quests, the details of which you can read on below.

Related Reading: Techland: Dying Light 2 Has “Zero” Chance to Be Delayed Again

The announcement for this Dying Light 2 stream was made over on the official Twitter page, where Jonah Scott, who will be voicing protagonist Aiden Caldwell in the game, appeared to promote the upcoming event:

Remember to join us to explore the vast open world of Dying Light 2 Stay Human on December 2nd 12 PM PT / 9 PM CET

We’ll see you on Twitch: https://twitch.tv/techland

#DyingLight2

Stay tuned with us here at MP1st for our coverage of the Dying 2 Know stream next week.

In case you missed it, MP1st recently talked with Techland on the state of Dying Light 2. You can check out the full interview here, or read more on our Dying Light 2 game hub.

MP1st Staff

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Battlefield 2042 Head of Design Leaving DICE After Game’s Release

Despite boasting huge player numbers across PC and other platforms, Battlefield 2042 is also having its share of problems. Missing features and a general sense of bugginess have lead it to dropping to the bottom 10 of the Steam 250, and now it faces another potential issue in terms of its further development. As reported by VGC, it would appear that Battlefield 2042 Head of Design Fawzi Mesmar is officially leaving DICE on the 26th, which at the time of writing is tomorrow. What will this mean for the game’s continued development? Read on below for the complete details.

As reported by Tom Henderson of VGC, Mesmar’s planned departure was sent via email to staff earlier this week. Previously, Mesmar worked on predecessor Battlefield V and Star Wars Battlefront 2. Mesmar shared some words on is departure from DICE, stating:

“It was an absolute pleasure to serve on the best design teams in the galaxy. The incredible design work that you do continues to inspire me every day. Thank you for putting some faith in me, I hope I didn’t disappoint.”

“I have been made an offer I couldn’t refuse at another company that has been kind enough to wait for me until we have shipped [Battlefield 2042]. It was super important to me to be here with the team as we achieve this historical milestone.

“While Oskar [Gabrielson, studio GM] and myself have been discussing my succession plans for some time – and it will be announced in due course – we opted to delay this communication till after launch to keep the focus – rightfully so – on the game we’ve been putting a monumental amount of effort on.”

As noted in the letter, his successor will be announced at a later date. The Head of Design position is especially important for Battlefield 2042, as the game currently needs a lot of work with all of the issues it is currently facing, and as such it will need a good lead to steer it in the right direction. Although, having said that, it looks like Mesmar’s departure has nothing to do with BF2042’s state or any development turmoil, but something which has been in the cards for quite some time.

DICE released a new patch for Battlefield 2042 earlier today, and you can read more about that here.

Source: VGC

MP1st Staff

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Rust Update 1.20 Patch Notes, Out for Devastation Unleashed This Nov. 25

Double Eleven has released the Rust update 1.20 patch this November 25, and this is for the “Devastation Unleashed” content, which also includes quality of life improvements, bug fixes and more. CHeck out the complete patch notes below.

Rust Update 1.20 Patch Notesl | Rust Devastation Unleashed Patch Notes:

New additions to the game:

  • Tech tree.

  • 3KM maps.

  • Gestures.

  • Building Blocks.

  • Map visual changes.

  • New Item: Combat Knife.


Changes:

  • Power substations no longer irradiate players.

  • Reduced chainsaws fuel consumption to be in line with the Steam version.

  • Added option to disable blood.


Crash Fixes:

  • Fixed a crash that could happen when on standby/sleep resume.

  • Fixed a server side recursive call which could cause a server to crash.

  • Fixed a hang in the crafting menu.

  • Fixed profile switches causing a hang on Xbox.


Bug Fixes: 

  • Fixed players not being able to attach a flashlight to the thompson.

  • Fixed more splitting issues.

  • Fixed the inaccurate upkeep timer.

  • Fixed an issue causing players to be able to clip through specific objects.

  • Fixed  an issue that could cause the sky to flicker.

  • Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item.

  • Fix animals / helicopters being able to target players when in safe zones.

  • Fixed camera movement to feel more natural at different frame rates.

  • Fixed instances of objects popping into view caused by recent FOV Changes.

  • Fixed an issue with the shadows on the lamps.

  • Fixed the scale of the trees.

  • Fixed  an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.

  • Fixed an issue that could stop players from being able to use a rowboat.

  • Potential fix for invisible trees.

  • Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients.

  • Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view.

  • Fixed missing collision on airfield hangar door.

  • Fixed an issue which caused night time to be brighter than usual.

  • Fixed an issue causing scientists to fire at each other.

  • Fixed scientists from being able to shoot themselves when aiming upwards.

  • Fixed the ocean colliders.

  • Fixed shadows from clipping.

  • Fixed an issue with tables causing clipping.

  • Fixed the smoke colour.

  • Adjusted the scale of the ‘wounded’ screen for PS4.

  • Candles now turn off when underwater, like they should.

  • Fixed the locked crate so that shooting the laptop delays the countdown.

  • Picking up workbenches will now reduce their durability.

  • Fixed an issue which could cause cliffs to spawn on top of some monuments.

  • Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick.

  • Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning.


Optimizations:

  • Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons.

  • Tuned blood visual effects to improve performance during firefights.

  • Switch terrain shadows to be single sided instead of double sided to decrease GPU usage.

  • Disable shadow casts under the sea, since they are not visible by players.

  • Simplified lighting calculations for the terrain and ocean.

  • Optimized distant ocean by not sampling the normal map to reduce draw time.

  • Added culling volume to water in the outpost.

  • Reduced the lamp particles.

  • Remove unused ground colour from shaders, to slightly improve performance.

  • Saved a bit of RAM by changing render texture cache settings.


Monument Visual Fixes:

  • Fixed z-fighting (texture flickering) in airfield.


Skin store Related Changes:

  • Fix for the skin store sometimes not loading in certain time zones / locations.

  • Fixed low resolution icons in the skin store.

  • Added LOD materials to the Doodle Eleven T-Shirt.

  • Fixed t-shirts clipping through the trousers.

  • Fixed some of the skin previews.

  • Fixed skins not loading in at long distances.

Source: Rust

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Update 1.007 Out for Spawn-Point Hotfix This Nov. 25

Black Matter Studios has released the Hell Let Loose update 1.007 for Xbox Series X and PlayStation 5 this November 25, and this one is for a quick bug hotfix for consoles targeting spawn-point issues. Check out the full patch notes below.

Hell Let Loose Update 1.007 Patch Notes:

Black Matter Studios have shared the details on this latest hotfix patch in a Twitter post. Check out the details below:

Console Players

We’ve deployed a hotfix to address the overrun spawn-point issues! We hope you’re all enjoying Quality of Life Patch 2.

Thank you for your feedback — helping us identify the problem, your patience has been greatly appreciated.

In case you missed it, Black Matter Studios released a big QoL Patch 2 for Hell Let Loose a few days ago. Here are some of the quality of life changes that came with that huge patch:

  • Changed map rotation on all servers to be randomised
  • Optimisation to significantly improve loading times
  • Optimisation to improve matchmaking times
  • Optimisation to reduce the amount of in-game stuttering through improved streaming speeds
  • Optimisation to improve overall visual quality of the game
  • Matchmaking optimisation to improve ping times and network stability through improved region selection and packet loss consideration
  • Added an option to toggle steady aim on/off
  • Added an option to adjust scoped weapon sensitivity
  • Added option to adjust volume of each voice channel individually
  • The “HUD Display Mode” is now set to “Always On” by default
  • Removed locked sectors from appearing on the HUD
  • Adjusted sizing of certain map icons and text on the in-game map to be more readable
  • Change so that the player will stop leaning if they start to sprint
  • Improved controller vibration under certain scenarios
  • Improved UI spacing and formatting for the deploy screen menus

That’s about it for the patch. Check out more of Hell Let Loose in our official game hub here.

MP1st Staff

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Report: Chrono Cross Is Getting a Remaster

One of the most acclaimed Japanese RPGs by Square Enix in the 90’s may be making a comeback, as a report suggests that Chrono Cross is the big PlayStation game that’s getting a remaster, effectively resurrecting the sequel to the original Chrono Trigger.

According to VGC, the rumored big PlayStation title in the works is supposedly a remaster of the Chrono Cross, the role-playing game that was published by Square and released for the PS One way back in 1999 in Japan and August 2000 in North America. Nick Baker on the latest episode of XboxEra podcast corroborated VGC’s report by saying the game was featured in Nvidia’s leak list.

Chrono Cross Remastered, I think, was already on the Nivida leak list, so the game shouldn’t be a surprise – it was on Nvidia’s list. But I was told that that VGC article is about Chrono Cross Remastered

For those who never grew up or played Chrono Cross, the game is one of the most critically acclaimed 32-bit era JRPG titles and has earned high scores and praise from gamers. Here’s the overview of the story from the game’s Wikipedia page.

The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds’ divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him.

While Chrono Cross isn’t the most widely available game today, you can still play its predecessor, Chrono Trigger, on PC via Steam.

Square Enix has amassed quite the resume and games over the years since Chrono Cross, and you can check the latest news and features about the company’s works on our archives here.

Source: VGC

Tim Villasor

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Try Out These Playerstate Battlefield 2042 Challenges for a Chance to Win Prizes

If you’re one of the many thousands of players enjoying Battlefield 2042, then here’s a way you can keep enjoying those titles while earning a chance to win some awesome rewards! Playerstate, the community-driven content creation app for gamers, have recently announced that they have added two new challenges for Battlefield 2042. Both are on-going right now and could net you some great rewards, so read on below to find out more on Playerstate.

First off, if you’re wondering what even is Playerstate, here’s a short rundown from their official site:

For years we’ve been blown away by the passion and creativity within the games industry. We’ve witnessed creators all over the world designing and discussing brilliant ways to expand game experiences. We’re building Playerstate to provide creative players with a place to get noticed, collaborate and monetise skills. Whether you’re a hobbyist or a pro, you’ll find plenty of awesome stuff here!

Currently, Playerstate have two challenges up for Battlefield 2042. Joining both could net you some pretty sweet rewards, so if you’re interested, check them out below:

Top Clips & Funny Moments

If you’ve got the clips, we’ve got the cash.

Submit a Battlefield 2042 gameplay clip that fits into any of these categories: Epic, Fail, Funny or Lucky.

Top 5 Kills Montage

We want your kills but all in a row and all montage-y.

Showcase your top 5 killing sprees that fit within any of these categories: as a specialist on the ground, roadkill in any vehicle, air-air combat, heavy armoured vehicle (tank) or taking out the enemy from a distance as a Sniper.

Signing up for Playerstate is completely free, and you can do that by checking the site out here.

The Battlefield 2042 challenges will run for 20 days each and the Playerstate team will decide the winners + award recognition for those who might not win. The team also announced their plans to add more challenges, and if you explore the platform you can see a few others for Forza Horizon 5, The Sims 4 and Roboquest. Playerstate also shared that they will be adding Oddworld: Soulstorm and GTA V soon.

Check out our Battlefield hub for the latest on Battlefield 2042, including updates, guides, and more!

MP1st Staff

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Mobile Suit Gundam Battle Operation 2 Update 1.47 Fires Out This Nov. 25

Bandai Namco has released the Mobile Suit Gundam Battle Operation 2 update 1.47 patch this November 25, and this includes quite a lot of adjustments, introduction of the fourth Ranked Matches event, and more. Read on for the full patch notes.

Mobile Suit Gundam Battle Operation 2 Update 1.47 Patch Notes:

■『4th Rank Match』 Commence Notice
Starting from [PDT] 3/12/2021 18:00/[CET] 4/12/2021 02:00, [4th Rank Match] will commence!
■4th Rank Match Entry Period
[PDT] 1/12/2021 22:00/[CET] 2/12/2021 06:00 ~ [PDT] 4/12/2021 07:59/[CET] 4/12/2021 15:59 [Scheduled]
■4th Rank Match Period
[PDT] 3/12/2021 18:00/[CET] 4/12/2021 02:00 ~ [PDT] 5/12/2021 07:59/[CET] 5/12/2021 15:59 [Scheduled]
※For detailed information regarding rank match, click here

■Update content
ver.0147.0957
■Game Rule Related
  • ◎Regarding 「Brawl Match」、「weak category correction」is implemented.
  • ⇒ In combat、according to enemy units that’s saved as regarding weak category unit, self damage and defense supplement has increased!
  • ■Details of correction values
  • The enemy team has “1 unit” in the weak category = No damage correction
  • The enemy team has “2 unit” in the weak category = No damage correction
  • The enemy team has “3 unit” in the weak category = 10% self damage and defense increase
  • The enemy team has “4 unit” in the weak category = 15% self damage and defense increase
  • The enemy team has “5 unit” in the weak category = 20% self damage and defense increase
  • The enemy team has “6 unit” in the weak category = 25% self damage and defense increase
  • The enemy team has “7 unit” in the weak category = 30% self damage and defense increase
  • The enemy team has “8 unit” in the weak category = 35% self damage and defense increase
  • The enemy team has “9 unit” in the weak category = 40% self damage and defense increase
  • The enemy team has “10 unit” in the weak category = 45% self damage and defense increase
  • The enemy team has “11 unit” in the weak category = 50% self damage and defense increase
  • Example) When the Brawl Match consists 12 players
  • ※In order to avoid knowing each teams’ structures in advance due to the correction, the correction status will not be displayed in the game.
  • ◎Time Limit for [Brawl Match] has adjusted from 「8 Minutes」to「7 Minutes」.
  • ※25/11/2021, in today’s Brawl Match [Game Mode Details Screen], it’s written as [8 Minutes Time Limit] but after today’s new update it will be shown as [7 Minutes Time Limit]
  • We would like to apologize to all pilots for any misunderstanding and troubles.
  • ◎Because [4th Rank Match] rules will be of Brawl Match’s, in order to get used to previously mentioned adjustments be sure to test out Brawl Match via Quick Match during the mentioned period in the below.
  • ■Brawl Match Beginning Period
  • [PDT] 1/12/2021 22:00/[CET] 2/12/2021 06:00 ~ [PDT] 4/12/2021 07:59/[CET] 4/12/2021 15:59 [Scheduled]
■Unit Adjustment Related
◎Several parameters have been adjusted.  ※For details, please click here
◎Last adjustment on [JST] 10/28/2021(Thur) has been uploaded.  ※For details, please click here
■Application Data Update
■Supply Drop Lineup Update
※For the details regarding the updated Line Up click here
■Premium Login Bonus of December 2021
※For the details regarding the Premium Bonus Login of December 2021, click here
■New materials for exchange have been added to the Recycle Counter
⇒ Information on some of the newly added materials:
  • ■Unit
  • ・★★★Zeta Plus C1 LV1~2 added
  • ・★★Guncannon Heavy Type D LV3 added
  • ・★★Pixy Gundam LV5 added
  • ・★★Slave Wraith LV3 added
  • ※ The materials mentioned above will be available at the Recycle Counter for two days from 25/11/2021(Thur) ~ 26/11/2021(Fri)(JST)
■Materials for exchange have been added to the DP Exchange Counter
⇒ Information on some of the newly added materials:
  • ■Unit
  • ・★★★Act Zaku Commander Type LV4 added
  • ・★★★Gelgoog M Commander Type LV3 added
  • ・★★BARZAM LV1~2 added
■■Some materials have been excluded from the Supply Drop lineup.
※Please click here for details
■Ranked Match/Quick Match Game Modes have been updated
※There may be differences about the game mode with the information above, which is introduced during the previous update regarding [Possible Game Modes]

■Weekly Weekend Battle Schedule
Weekly Weekend Battle Schedule Specific Rules
[PDT] 25/11/2021 12:00 ~ 26/11/2021 11:59
[CET] 25/11/2021 20:00 ~ 26/11/19:59 19:59
“Mix-up,” “Simple Battle”, “Shuffle Target” and “Brawl Match” will be held every two hours.
[PDT] 26/11/2021 12:00 ~ 27/11/2021 11:59
[CET] 26/11/2021 20:00 ~ 27/11/2021 19:59
[PDT] 27/11/2021 12:00 ~ 28/11/2021 11:59
[CET] 27/11/2021 20:00 ~ 28/11/2021 19:59
■Next Clan Match Schedule
Please click here for the next Clan Match schedule and reward collection period.
For an overview of the Clan match, please click here
■Adjustment
  • ◎Unit Related
  • ・Regarding the unnatural thruster color of [Gundam ZZ]、correct color has been adjusted.
  • ・Regarding the occurrence of unnatural images during the revival of [Gerbera Tetra], has been patched.
  • ◎Weapon Related
  • ・Regarding the Ballistic main weapon [GD Beam Machine Gun [GN]]’s attack sound effect being louder than other weapons.
  • Possible MS to equip corresponding weapon
  • ⇒ Geara Doga
  • ⇒ Geara Doga 「Heavy Ornament Type]
  • ・When choosing Ballistic Weapon [Large Gatling Cannon [Heavy]], occurrence of barrel spinning sound has been adjusted.
  • Possible MS to equip corresponding weapon
  • ⇒ DRA-C Kai [Heavy Type]
  • ◎Custom Parts Related
  • ・Explanation about [Quick Road] has been adjusted as below;
  • Before the adjustment:Ballistic weapon ammunition reload time is shortened by 〇%
  • After the adjustment:Range beam weapon ammo relad time is shortened by 〇%
  • ◎Spectator Mode Related
  • ・During spectating the Ace Mode、when spectating the ace pilot’s camera, [ACE] mark which is not showing on the [Now Watching] has been adjusted.
  • ◎Material Supply Related
  • ・During the even time of Supply Drops of campaigns which continue for more than 1 week, not showing the actual Campaign Supply Drop Content has been adjusted.
  • ◎Mission Preparation Room Related
  • ・The buttons not functioning when members who are inside the room, leave the room at the same time when the mission preparation is over is adjusted.
  • ◎Others
  • ・[English] language settings related, some special characters of MS not been showing correctly have been adjusted.
  • ・Language settings, other than [Japanese] related, [Mobile Suit Gundam Battle Operation Code Fairy] banner’s detailed sentences have been adjusted.
Source: BO2 GGame
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tera Update 1.83 and Store Refresh Out This November 25

Bluehole has released the Tera update 1.83 patch this November 25, and this was rolled out during maintenance. Check out the patch notes, and store refresh items below.

Tera Update 1.83 Patch Notes:

There are no gameplay-related changes announced currently, but there is the server maintenance and its corresponding rewards.

There’s also the Tera store refresh for November 25:

We would like to introduce the new item for November Week 4.

  • Stigma Excellent Package

Price: 590 TERA Coin

  • Green & Turquoise Random Hair Dye

Price: 250 TERA Coin

  • Dyeable Schoolgirl Outfit (Elin) Loot Box

Price: 200 TERA Coin

If there are other changes included in this patch, we’ll update the post.

Source: Tera Console

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.000.005 Released This November 25 for Update #2

DICE has released the Battlefield 2042 update 1.000.005 patch this November 25, and this is also called update #2 by the developers, and is available on PC, last-gen and next-gen platforms. Check out the complete patch notes below where gameplay-related tweaks, bug fixes and more are listed.

Battlefield 2042 Update 1.000.005 Patch Notes | Battlefield 2042 Update 0.2.2 Patch Notes | BF2042 Update 1.000.005 Patch Notes:

Size: 696MB

Update 0.2.2

FIXES, CHANGES, AND IMPROVEMENTS

  • Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
  • Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
  • MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Radius size from 3 to 2
    • Reduced Inner Blast Radius damage from 1.5 to 0.75
  • KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
    • Reduced Blast Radius from 2 to 1.6
    • Reduced Blast Damage from 20 to 14
    • Reduced bullet damage before Damage Fall Off starts 18 to 15
    • Reduced Damage Fall Off distance from 200 to 180
    • Reduced bullet damage at max Fall Off distance from 8 to 6
    • Increased bullet range and spread
  • AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Damage from 20 to 18
    • Increased the Damage Fall Off for enemies that are further away from the bullet impact center
  • We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
    • Reduced bullet damage before Damage Fall Off starts from 18 to 13
    • Reduced Damage Fall Off distance from 60 to 40
    • Reduced bullet damage at max Fall Off distance to 6
  • Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
  • Battlefield Portal – UAV-1
    • The UAV-1 has been re-enabled within Battlefield Portal
    • Greatly reduced health regeneration delay and speed
    • Increased missile damage against vehicles and infantry
    • The drone is now able to roadkill enemies
  • Breakthrough matches will now correctly end after the last sector has been captured
  • Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
  • Made general improvements to stability to prevent rare occurrences of game crashing

If you find the changes for today a bit lacking, there’s a TON more changes and gameplay tweaks set for Update #3, and there’s even a preliminary look that includes a ton of info.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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