EA Vancouver has released the EA UFC 4 update 12.00 June 10 patch, and this adds two new fighters to the game in Sodiq Yusuff, and Li Jingliang! For the rest of the details, head on below for the patch notes.
EA UFC 4 Update 12.00 Patch Notes for June 10:
New fighters added:
Li Jingliang
Sodiq Yusuff:
In addition to that, here are some of the gameplay-related changes coming (via the official UFC 4 Discord channel):
Updated the targeting on collartie attempt
Add stamina advantage requirement for cancelling the double leg takedown into certain clinch positions
This makes the double leg cancel work similarly to the single leg which was changed a few patches ago
We’re expecting a more comprehensive list of gameplay-related changes to be revealed today, and once it’s out, we’ll be sure to update the post, so stay tuned!
The folks at Electronic Arts are dealing with a terrible situation at the moment, as EA has been hacked — with data from games such as FIFA 21 and the company’s Frostbite engine stolen by unknown assailants online.
According to a report by the Motherboard, the attackers have broken into the company responsible for the Battlefield and FIFA game series — stealing source codes and internet tools used by developers to create those games and other IPs the company owns. In underground hacking forums, the hackers have claimed they have stolen content for FIFA 21 and EA’s Frostbite engine. Frostbite, developed by DICE Sweden, is the game engine powering the Battlefield franchise, as well as other titles published by EA.
In a statement, EA confirmed the attack and said they are investigating
“We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve already made security improvements and do not expect an impact on our games or our business. We are actively working with law enforcement officials and other experts as part of this ongoing criminal investigation.”
EA revealed yesterday officially revealed Battlefield 2042, which you can check the trailer for here.
Rockstar Games has rolled out the GTA Online weekly update June 10 reset! Same as before, you can check out the complete list of new activities to do, and the discounts rolled out this week.
GTA Online Weekly Update June 10, 2021 Reset:
Triple GTA$ and RP in Extraction
Double GTA$ and RP in Vehicle Cargo Sell Missions as well as VIP/CEO Work and Challenges
Doubled Salaries for Bodyguards and Associates
A free Vinewood Boulevard Radio T-Shirt for logging in
A GTA$250K bonus for sourcing five or more vehicles in Vehicle Cargo Steal Missions, and a GTA$500K bonus for sourcing ten or more vehicles (to be received by June 30th)
TheÖverflödEntity XFis the top prize at the Lucky Wheel
Executive Privileges: Free Pegasus concierge services, plus CEOs can change their Office Assistant and rename their Organization at no cost
Free drinks at The Diamond Casino Bar and The Music Locker
50% off Executive Offices and their Renovations
30% off Vehicle Warehouses
Vehicle Discounts: 40% the Pfister 811, Benefactor Stirling GT, and Dewbauchee Seven-70, plus 35% off the B-11 Strikeforce and Buckingham Volatus
Prime Gaming Bonuses:Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week
New Prime Gaming Discounts: 70% off the Buckingham Valkyrie and 80% off the Dinka Sugoi
DISCOUNTS:
Looking to legitimize your operation with all the corporate bells and whistles? Executive Offices — along with all their Renovations — are half off, while Vehicle Warehouses are 30% off. Plus, see below for a collection of vehicles available on sale.
Pfister 811 – 40% off
Benefactor Stirling GT – 40% off
Dewbauchee Seven-70 – 40% off
B-11 Strikeforce – 35% off
Buckingham Volatus – 35% off
Don’t forget, a summer update is headed to the game, and once it’s live, we’ll let our readers know.
People Can Fly has released the latest Outriders June 10 update (server-side), that finally awards players with the “Community Appreciation Package,” and there’s even a few balance changes included too! No need to download the patch, as players will automatically receive it once they connect to the game’s servers.
Latest Outriders June 10 Update Patch Notes:
Health on Armor
The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces.
Previously, investing into improving your health was not providing enough value gain. This change will make it easier to build a greater health pool and survive longer.
Devastator
Reflect Bullets
Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
This buff will help players better deal with smaller mobs, but efficiently killing Elites will still require the use of other skills as well.
The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1)
Impale
The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1)
The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%)
Note regarding impale: We are aware that some players would like enemies to be registered as “dead” faster after impalement in order to clear expeditions faster. Changing this behaviour might have ramifications for the AOE Armour and Health Regen buffs this skill provides, but we’re currently considering what can be done here.
Pyromancer
F.A.S.E.R Beam
F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5)
SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam may well be doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
These changes will help this skill kill particularly Riflemen, Berserkers and Shotgunners with ease.
Volcanic Armour mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%)
Technomancer
Tool of Destruction
The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1)
The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300)
Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
This change will mean that the RPG now deals 100% of it’s damage over a greater AOE.
The base damage dealt by the “Demolition Man” mod has been increased to 65 (Previously: 35)
These changes will help players one-shot Riflemen, while also putting massive dents into Shotgunners and Berserkers.
Fixing Wave
The healing provided by Fixing Wave has been increased to 65% (Previously: 33%)
Cold Snap
The armour reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%)
The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1)
These changes will allow players to have an extra “go away mobs” skill and will combine well with the following Freeze Turret change.
Freeze Turret
The duration of Freeze Turret has be increased to 30 units (Previously: 20)
This should increase the Turret’s health by 50% and prolong it’s life.
Trickster
Borrowed Time
The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
This needed a significant boost to make it more worthy of Legendary status.
Hunt The Prey
The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1)
Temporal Slice
The base damage dealt by the “Strong
What is included in the Outriders Player Appreciation Package?
The Community Appreciation Package is here and everyone who has played Outriders to-date will receive it!
Your most experienced character has been granted:
A random god-rolled Legendary weapon which you have not previously obtained (on any character)
If your inventory if full, please check your stash for the Legendary weapon.
If both your inventory and stash are full, the Legendary weapon will appear when you next free up an inventory space and restart the game.
If you have already previously found all weapons, your character will be granted the rarest weapon for their class.
Extra Titanium based on your character’s level
A new emote, “Frustration” has been unlocked for all your characters.
A game restart may be required for it to appear.
Hopefully, the community sees these as a good step forward in making sure the players stick with the game.
Fans of the Shin Megami Tensei Japanese RPG series will be getting a new game from ex-staff members who used to work in the series, as Monark has been announced for PC and consoles, and will be coming to the west in Early 2022
Here’s the announcement trailer accompanying the news from the folks at NIS America.
For those wondering what the game is all about, here’s the overview from NIS America.
How far will you go to save the ones you love? Could you face the threats that surround you? Could you face yourself?
Your world is plunged into madness when the mysterious and deadly Mist surrounds Shin Mikado Academy. In order to save your friends, you enter the Otherworld, a Daemon-filled dimension beyond the real world. Within this enigmatic realm, you must learn to harness your Authority of Vanity and conjure a battalion of Fiends, whose power comes from the Ego of their master.
Develop your Ego through various psychological tests to enhance the power of your Fiends, and lead your forces into battle to fight with and against the seven “Pactbearers” that are corrupting the academy. Embrace the power of your madness to gain strength, but take care not to delve too far, lest you risk losing yourself. Fellow students and instructors will lend you their aid in your quest to resolve the anomalies throughout the campus.
Key Features
Descent into Madness – Jump between exploring the Mist of the real world and fighting within the enigmatic Otherworld. Call upon allies, fight enemies, and unravel the mysteries surrounding your academy. Will you save the world or go mad and destroy yourself?
Into The Mist and Beyond – Dive into a dark realm where reality and the self collide. The mysterious worlds you’ll explore are brought to life in a surreal, dark neo-fantasy style, with intricate character designs and evocative settings.
Power of the Ego – Strengthen your Ego and customize the appearance and abilities of your Fiends. Unlock different Fiends to command in battle, and use the freeform tactical system to position your units and unleash destruction upon your enemies.
News on Monark was leaked a few days ago when the first trailer was accidentally uploaded in the Furyu channel in Japan before being taken down. Gamers in Japan and Asia will be getting the game for PS5, PS4, and Nintendo Switch on October 14, while western audiences will have to be a little more patient and wait for early next year to get their hands on this title.
Monark will be released for some time in early 2022 for PS5, PS4, Switch, and PC.
Looks like the future of Xbox is certainly one of progress and movement, as Microsoft says they will continue making new Xbox consoles — with the publisher and developer stating they are already starting work on the future of their gaming division.
In a video interview to the press recently, CVP of Gaming Experiences and Platforms Liz Hamren stated that Microsoft was already hard at work on new hardware — some of which won’t come to light for years.
“Cloud is key to our hardware and Game Pass roadmaps, but no one should think we’re slowing down on our core console engineering. In fact, we’re accelerating it,”
“We’re already hard at work on new hardware and platforms, some of which won’t come to light for years. But even as we build for the future, we’re focused on extending the Xbox experience to more devices today so we can reach more people.”
“While we continue to expand in PC and mobile, console remains our flagship experience. We want to deliver the most powerful, capable consoles in the world, devices that empower our players to enjoy amazing games for years to come, including gameplay we can’t even imagine yet.”
As Microsoft prepares for their E3 2021 showcase later this week, the rest of the gaming world is also hyped up for everything else coming to the digital event. Be sure to check out the full broadcast schedule for that here.
11 Bit Studios, known for developing Frostpunk and This War of Mine, has dropped a huge surprise after a quiet 2020, as they upload an eerie trailer that’s full of mystery and anticipation.
In less than a minute, the teaser shows a land of snow, covered in splatters of blood as the camera follows the trail to a mysterious man, before it cuts to black.
The wasteland covered by snow’s quilt seems quiet, calm, asleep as if the wind was its lullaby. Yet, the crimson scars mark the battleground for precious resources worth breaking up alliances over.
11 Bit Studios will release a reveal to detail the truth of the teaser on August 12.
Ubisoft has rolled out the For Honor update 2.28 June 10 patch, which is for Year 5 Season 2 Mirage! Check out the full list of gameplay changes and more below in the official patch notes.
For Honor Update 2.28 Patch Notes (Year 5 Season 2 Mirage):
For Honor Year 5 Season 2 brings an intense drought to Heathmoor after a period of abundance and celebration. Vegetation and water used to keep the legendary Kyoshin Temple in the Myre hidden from all, but now the temple has lost all its protections. While warriors try to survive and find water for their clans, they are seeing mirages and hallucinations due to the heat and lack of water. Some are even clashing with strange Samurai who seem to possess unknown capabilities.
Beginning June 10, a limited-time in-game event, Visions of the Kyoshin, will have players fighting for resources in the Kyoshin Temple with new special variables in the Temple Garden. A free event pass will be available with an ornament, a mood effect, and a battle outfit along with lootable weapons.
IMPROVEMENTS
FIGHTERS
Berserker
CHANGES INTEGRATED from the Testing Grounds:
Top Light:
Top Light is now 500ms (was 600ms)
Top Light now deals 12 damage (was 13) due to speed increase
Top Light now costs 9 stamina (was 12)
Top Light After Feint is now 400ms (was 500ms)
Top Light After Feint now deals 11 damage (was 12) due to speed increase
Top Light After Feint now costs 6 stamina (was 9)
Top Light OOS is now 800ms (was 900ms)
Developer’s comment:These changes normalize all of Berserker’s neutral light attacks, giving them all the same utility.
Sprint Attack:
Sprint Attack range increased to 2.5m (was 2)
Sprint Attack forward movement increased
Developer’s comment:Berserker should now be able to catch up to opponents fleeing fights more easily.
Dodge Forward Heavy:
Dodge Forward Heavy Long Distance attack range increased to 2.5m (was 2.25m)
Forward movement during Dodge Forward Heavy Long Distance increased to 6m (was 4.75m)
Added rotation speed on miss recovery to ensure it properly rotates towards the locked target on miss
Fixed issues with not moving correctly but still registering a hit
Fixed issues with missing but holding a direction that would weirdly snap you forward at the end
Fixed issues with default movement speed at the end of the attack
Fixed issues that allowed Berserker to target swap too late, causing very glitched movement
Dodge Forward Light:
Forward movement during Dodge Forward Light increased to 5m (was 2.25m)
Set Attack Range on Dodge Forward Light to 2m (was 2.5m)
Attack is now Enhanced
Side Dodge Lights:
Are now Enhanced
Developer’s comment:Berserker should now be able to use their dodge attacks to both chase and enable their offense more reliably.
Shugoki
NEW CHANGES based on Testing Grounds Feedback:
Heavy Finishers
Heavy Finishers should now always connect when feinted to Guardbreak no matter which attack precedes it
Charge of the Oni
Recovery is 400ms (up from 300ms), preventing “infinite sprint”
Super Sprint has feedback now
Headbutt
Headbutt has VFX now
Demon’s Embrace
Demon’s Embrace recovery is now 1300ms (down from 1500ms)
After Demon’s Embrace, Shugoki can block at 1000ms
CHANGES INTEGRATED from the Testing Grounds:
Heavy Attacks
Uncharged Heavy Finishers now have reduced rotation, allowing most heroes to be able to comfortably dodge the attacks
Fixed issues related to attacks not hitting external targets since the trajectory was placed too high
Adjusted feint timings on Charged Heavy Finishers to ensure it works properly (can now feint during charge, feint happens 100ms before clip ends)
Headbutt
Headbutt in chains is 500ms
Headbutt now deals 10 damage
Headbutt no longer stuns or deals stamina damage
New move: Dodge Forward Headbutt
Attack is 500ms
Starts 300ms into front dodge
New move: Dodge Side Headbutt
Attack is 533ms
Side Dodge now branches to Headbutt from 300 to 500ms (was from 300 to 600ms)
Side Dodge Headbutt miss recovery branches to Heavy from 100ms to 600ms
Developer’s comment:Shugoki’s Headbutt is now used in many more situations, and as such it needs to be more of a threat than previously.
New move: Dodge Forward Heavy
Added new attack: Dodge forward heavy
Added Uninterruptible Stance on Dodge Forward Heavy at 400ms into the clip
Developer’s comment:these new dodge attacks should provide Shugoki with enough options to properly counter opponent bashes as well as opponents who tend to roll away too much. It also gives Shugoki a neutral opener, which should help him flow better into his offense.
Dodges
Fixed branching speed on left/right dodges to be consistent (they are both at 300ms now)
Demon’s Embrace
Now shows the Unblockable symbol during the initial portion of the attack
No longer has variable duration and reach – it is now fully static at 900ms (the previous shortest duration)
Now deals 20 damage and heals for 10 (down from 22 damage and heals for 18). This is to compensate for the attack being available from Light Parry.
Now only accessible from Down + GB in neutral and after a throw (removed branching from front dodge)
Now has no armor whatsoever
Now recovers stamina for the opponent
Adding links to Demon’s Embrace from feint clips for input comfort
Fixed bug on movement
Developer’s comment:These changes are aimed at making Demon’s Embrace the ganking move it should be; its position in chains as a soft feint prevents it from being a thorough ganking move.
Charge of the Oni
Charge of the Oni is no longer an attack – it is accessed through tapping the Sprint button while sprinting, similar to Shinobi. The move no longer has dodge frames, bumps, etc. It is now a “super sprint” move.
Shugoki cannot do Charge of the Oni if OOS
Developer’s comment:Shugoki has a difficult time performing his rotations – going from the lane to a side point or from side point to side point; with this, Shugoki gains an ability similar to what Shinobi possesses and is able to move around the battlefield more swiftly.
Zone Attack
Zone Attack now properly branches to finishers at the correct timing (frame 166ms)
Light attacks
Removed Uninterruptible Stance from Neutral Lights
Removed Uninterruptible Stance from OOL Lights
Developer’s comment:This helps prevent frustration while fighting against Shugoki, who could hit Light on reaction to anything his opponents threw.
Gladiator
NEW CHANGES based on Testing Grounds Feedback:
Skewer
Skewer now generates 30 points of Revenge
Dodge Melee
Now deal 10 stamina damage
No longer stuns
No longer pauses stamina regeneration
Forward Dodge Melee is now 500ms, can branch from 300ms to 500ms in front dodge
Side Dodge Melee now occurs at 300ms in the dodge (is no longer delayable)
Toe Stab
No longer Unbalances opponents who are OOS
CHANGES INTEGRATED from the Testing Grounds:
Toe Stab
No longer prevents Executions
Now deals 10 damage (was 6)
Now chains to Heavy Finisher and Skewer (at 300ms)
Developer’s comment:Fuscina Ictus now deals a more respectable amount of damage while improving its ganking ability.
Zone Attack
Now chains to Heavy Finisher and Skewer at 100ms
Developer’s comment:Gladiator now has more ways to enter chains and initiate Skewer and other types of pressure.
Skewer
Now costs 12 stamina
Bind Hit Reaction that plays on Exit from Skewer when the Gladiator Dodges has been reduced to 400ms (was 800ms) to remove the ability to combo with Dodge Light
Developer’s comment:Skewer should now be much more usable as there are multiple ways to initiate the attack, and as such it is now more in-line with other attacks.
Side Dodge Lights
Now have Dodge Active from 33ms to 233ms
Side Dodge Melees
Now have Dodge Active from 100ms to 300ms
Now chain to Skewer
Now have 2.75m range (was 2m)
Developer’s comment:These changes are aimed at making Gladiator more in-line with other heroes in terms of their dodge attacks, while also granting Gladiator more chase.
Front Dodge Light
2nd movement phase now moves 4m forward (was 3.25m)
Light Attacks
Now chain to Skewer at 100ms (to ensure Feint to GB can connect)
Aramusha
NEW CHANGES based on Testing Grounds Feedback:
Forward Movement
Added extra forward movement to Neutral Side Heavies and Neutral Heavy Feints to ensure Feint to GB works within normal distances
Heavy Finishers now move forward more during the attack
Infinite Light Chains now move forward more consistently
Infinite Heavy Chains now move forward more during the attack
Top Heavy
Top Heavy now deals 24 damage (was 22)
Forward Dodge
Front Dodge now has defense and can block while dodging
Fury Unleashed
GB Attempt no longer bounces off
CHANGES INTEGRATED from the Testing Grounds:
Blade Blockade
Blade Blockade can now be accessed after 100ms in any attack’s recovery on hit/miss/bad block
Blade Blockade Light follow-up is now 333ms and deals 20 damage (now guaranteed)
Blade Blockade Light follow-up stamina cost is now 9 (was 12)
Blade Blockade Light follow-up is now considered a Light attack
Blade Blockade Light follow-up now causes a Medium reaction (was Heavy)
Blade Blockade Heavy follow-up is now 333ms, has zone properties and deals 16 damage (now guaranteed)
Blade Blockade follow-ups now always happen at 300ms in the Blade Blockade window (gives a lot more input comfort)
Ring the Bell removed from Blade Blockade, and is now a soft-feint from Heavy Opener and Dodge Forward Heavy
Developer’s comment:These changes should improve Blade Blockade to where you use the appropriate follow-up depending on the situation, making Blade Blockade much easier to access.
Ring the Bell
Ring the Bell removed from Blade Blockade, and is now a soft-feint from Heavy Opener and Dodge Forward Heavy
Fixed Ring the Bell damage timing to be on hit (rather than start of the bind)
Adjusted conditions on infinites to chain after Ring the Bell
Removed Uninterruptible Stance from Soft Feinted Ring the Bell
Ring the Bell now deals 12 damage
Developer’s comment: Aramusha now gains a tool to both open up opponents as well as set up ganks.
New Move: Side Dodge Heavy
New attack – Side Dodge Heavy. Dodge frames and iframes occur at 200ms during side dodge, and the strike is 600ms
Removed links to front dodge side attacks
Developer’s comment:Aramusha should now be able to deal with opponent bashes and initiate his offense better.
Dodge Forward Heavy
Dodge Forward Heavy’s armor now starts at 400ms (was 100ms)
Added ability to perform Ring the Bell Soft Feint from Dodge Forward Heavy
Dodge Forward Heavy is now 800ms (was 600ms, to support the Soft Feint)
Dodge Forward Heavy now moves 4m forward (was 3m)
Light Attacks
Bug Fix: Neutral Lights now have proper dodge timing (was 100ms after start of parry, now starts at parry timing)
Bug Fix: Fixed inconsistencies on branching to light attacks in recoveries
Heavy Attacks
Bug Fix: Removed branching to Dodge on Neutral Top Heavy Miss recovery
Bug Fix: Infinite chain top heavy dodge window fixed (was 100ms after start of parry, now starts at parry timing)
Chain Flow
Removed hard flow to top from sides. Aramusha can now freely chain to any other direction
Staying in the same direction gives a Heavy Finisher, but otherwise continues the infinite chain
Developer’s comment: This removes the need for Aramusha to do Side -> Top -> Side to continue his infinite chain. This should alleviate some of the predictability and give new options in group fights.
OOL Chain
OOL chain now chains left->right->left->etc (and no longer uses Top Light)
Jiang Jun
NEW CHANGES based on Testing Grounds Feedback:
Dou Shi’s Choke
Now deals 30 stamina damage when fully held
Developer’s comment: Dou Shi’s Choke was dealing too much Stamina damage when used. This should bring it more in line with other stamina draining attacks.
Sprint Attack
Bug Fix: Fixed an issue that was reported via Bug reporter that Jiang Jun’s guard break will bounce off the enemy every time when performed after feinted sprint attack – by changing the strike to a Medium Hit Reaction (was Heavy)
Side Heavy
Stamina cost is now 12 (was 30)
CHANGES INTEGRATED from the Testing Grounds:
Heavy Attacks
Top Heavy Starter is now 800ms (was 900ms)
Top Heavy Starter damage is now 24 (was 27), due to speed increase
Left/Right Heavy Starter are now 900ms (were 1000ms)
Left/Right Heavy Starter damage are now 27 (were 32), due to speed increase
Heavy Finishers now Soft Feint to GB at the same timing as branching to Feint and Sifu’s Poise
Normalized Heavy Attack stamina costs (Starters and Finishers) to 12. Stamina costs were a bit over the place (Tops were always 12, but sides were sometimes 24 (after Zone Attacks mostly), sometimes 28 (when chained normally)
Adjusted left/right trajectories to fit properly with attacks (increased side range on right heavy, front range on left heavy)
Developer’s comment:Jiang Jun can now use his Top Heavy opener as a Guard Break punish and his Side Heavy openers as Light parry punishes for extra damage. Also, Jiang Jun should be able to catch opponents with Guard Break from the Finisher.
Jiang Jun’s stamina penalty on his Side Heavy Attacks is no longer relevant with the Core Combat Update; they retain their properties but now cost the standard amount of stamina for Heavy attacks.
Dodge Forward Heavy
Dodge Forward Heavy is now 600ms (was 1000ms)
Movement phase on dodge forward heavy is now a single phase that moves 4m
Removed Feint and Soft Feint from Dodge Forward Heavy
Dodge Forward Heavy now can start at 200ms into the dodge
Kick – Dodge Forward Melee
Uses Kick animation
500ms strike
Begins 300ms into front dodge, chains to openers, and guarantees a light
Deals 20 stamina damage
No longer prevents Stamina Regeneration for 1.8s
Developer’s comment:These changes are twofold: Jiang Jun now gets a more reliable opener with his Kick as well as better chase with his Dodge Forward Heavy.
Dodge Heavy/Light
Added links to Sifu’s Poise from miss/hit/block
Sifu’s Poise
Sifu’s Stance Zone Attack is now Unblockable
Sifu’s Stance Zone Attack reduced knockback to ensure a follow-up heavy finisher soft feinted to GB will connect
Developer’s comment:This lets Jiang Jun be more effective in group fights by throwing multiple, target-swapped unblockable attacks and be threatening against external opponents.
Sprint Attack
Bug Fix: Fixed an issue that was reported via Bug reporter that Jiang Jun’s guard break will bounce off the enemy every time when performed after feinted sprint attack – by changing the strike to a Medium Hit Reaction (was Heavy)
Dou Shi’s Choke
Recovery is now 300ms longer
No longer gives free hits when it lands
Developer’s comment:This makes Jiang Jun have to decide which option to perform after a parry. Dou Shi’s Choke is no longer the best option after every single Heavy Parry.
Hitokiri
NEW CHANGES based on Testing Grounds Feedback:
Rei Kick
Now deals 10 stamina damage (was 15)
No longer pauses stamina regeneration
Range is now 2 (was 1.6) to prevent backstep
Sweep
Now deals 10 stamina damage (was 30)
No longer pauses stamina regeneration
Infinite Chain Attacks
Now deals 22 damage (was 24)
New Move: Side Dodge Heavy
Now deals 14 damage
Now branches from Dodge at a fixed 300ms (was 200ms-400ms)
Improved the animation transitions
CHANGES INTEGRATED from the Testing Grounds:
Chain Starters
Zone Attack is now a Chain Starter
Dodge Forward Heavy is now a Chain Starter
Sprint Attack is now a Chain Starter
Developer’s comment:This lets Hitokiri chain into their infinite chains more easily and apply more pressure overall.
Zone Attack
Zone Attack now forces a Medium Hit Reaction (was Heavy)
Dodge Forward Heavy
Dodge Forward Heavy now forces a Medium Hit Reaction (was Heavy)
New Move: Side Dodge Heavy
600ms Attack
Hits on opposite side of dodge
Is a Chain Starter
Branches from 200ms-400ms
Developer’s comment:Hitokiri now has tools to handle bashes and can use this to initiate offense more effectively.
Sweep
Now chains to Infinite Chain at 300ms, delayed until 400ms, delayable until 600ms. Guarantees Chained Heavy after Sweep
Now chains to T4 at same timing as Heavy Chained
Developer’s comment:These changes make Hitokiri’s Rei Kick/Sweep mix-up more potent and push towards the infinite chain in a more consistent manner.
Chain Heavies
Uninterruptible Stance begins on button release
Side Chained Heavy forward movement is now 2.5m (was 2m)
Side Chained Heavy trajectory angle is now 10 (from 30)
Side Chained Heavy trajectory reach is now 1 (up from 0.8)
Developer’s comment:Hitokiri should now be able to use their Infinite Heavy Chain attacks more effectively in group fights.
Sprint Attack
Now chains to OOL chained attacks
OOL Top Heavy
Bug Fix: OOS Neutral Top Heavy is now 1100ms (was 1200ms)
Zhanhu
NEW CHANGES based on Testing Grounds Feedback:
Zone Attack
Zone Attack is now 600ms (was 500ms in the Testing Grounds)
Dodge Forward Heavy
Dodge Forward Heavy now deals 24 damage when performed after a Superior Block (was 30 in the Testing Grounds)
Subduing Blow
Subduing Blow no longer has Uninterruptible Stance during its recovery
Dodge Attacks
Dodge attacks remain as Light Parries
CHANGES INTEGRATED from the Testing Grounds:
Dodge Cancels
All dodge cancels happen at 333ms
All attacks including Finishers can now be Dodge Cancelled
Developer’s comment:Zhanhu can now dodge-cancel all of their recoveries, including Finisher recoveries, to stay on the move and apply pressure to opponents.
Dodge Attacks
Side Dodge Attacks are now enhanced
Forward Dodge Light is now 500ms (up from 400ms) (this is so it isn’t frame advantaged)
Developer’s comment:Zhanhu’s Dodge Attacks should now be safer to use, and Zhanhu can now also use their Palm attack to open up opponents.
Subduing Blow
Moved Subduing Blow to front Dodge
Strike is 500ms
Begins 300ms into dodge (can be delayed until 500ms)
Chains to Openers
Guarantees Light and Zone on Hit
Removed links from Deflects
Dodge Attacks
All dodge attacks were meant to count as heavy parries in the Testing Grounds
Superior Block Dodges now make followup attack Unblockable
All Light and both Side Heavy Superior Block Dodge followups deal 22 damage
Front Heavy Superior Block Dodge followup deals 30 damage
Developer’s comment:Zhanhu no longer has Palm on Superior Block dodges but can now guarantee damage when they successfully block.
Finishers
Right Heavy Finisher trajectory is now similar to Left
Light Finishers are now 566ms (were 600ms)
Zone Attack
Zone Attack is now 500ms
Neutral Lights
Changed block movement on neutral lights to 2m (was 1m) for front/side/back
Can now do backstep light
FEATS
Rocksteady
REMOVED – replaced by “Short-Tempered”
“Passive | Deal (20%) more damage for a short duration after taking damage from an enemy (hero)”
Developer’s comment:Rocksteady was a ‘problematic’ feat, matched only by Thick Blood. Both Feats had completely obliterated entire opponent move sets, making Bleed heroes obsolete (for Thick Blood) and heroes who need an Unbalance to reach their special moves useless (like Caber Toss giving no damage). There’s no defending the old functionality of these two Feats, and now players and devs alike can sleep soundly at night knowing that they are both gone forever.
“Short-Tempered” we feel will keep some of the flavour of Rocksteady, in that when you get hit you will then gain a benefit. Unlike the unhealthy behaviour of Rocksteady, Short-Tempered benefits you a little bit no matter what hero you face, and never obsoletes an enemy.
Developer’s comment:While we strongly believe that this improvement will greatly limit the cases in which players can become stuck or reach out of map areas during a fight (most notoriously due to Bashes), we invite you to report any new issue of this type on For Honor Bug Reporter.
USER INTERFACE
To provide more transparency a pop-up now informs the player that his player report has led to an investigation and potentially an action
Developer’s comment:Thank you for your reports! We will continue to monitor For Honor for inappropriate behaviors, as well as take action as needed to preserve the integrity of game.
BUG FIXES
FIGHTERS
Warmonger
Bug Fix: Fixed an issue that caused Vicious Impale to starts 33ms too late
USER INTERFACE
Bug Fix: Fixed an issue that mentioned that the Warden’s “Shoulder Bash” could still be performed with a Back Dodge in Arena Custom Move set (FH-1490)
Bug Fix: Fixed an issue that caused the camera angle to be off in the Battle Pass Emote Mood Effects when a Paired Emote was equipped
AUDIO
Bug Fix: Fixed an issue that caused the Sentinel map to have muted or deafened sounds due to camera angles, mostly when the camera is behind the player’s hero (FH-875)
CUSTOMIZATION
Bug Fix: Fixed an issue that caused the Male Gladiator’s Chimera helmet to have floating Ornaments (FH-1694)
Bug Fix: Fixed an issue that caused Lawbringer’s and Warmonger’s eyes to be completely covered for the “Omodamos” and “Gamelyn” helms (FH-1384)
Bug Fix: Fixed an issue that caused the “Sylvan Panacea” to have an odd lip animation on the majority of female mask less helms (FH-1257)
Bug Fix: Fixed an issue that cause the material color to not be applied on Gryphon’s Protector Chest Shoulders (FH-1103)
Bug Fix: Fixed an issue that caused the Berserker “Hallvard” Chest armor Paint Pattern to not cover the whole armor (FH-603)
Bug Fix: Fixed an issue that caused Symbols, Paint Patterns and Embossing to not be displayed when equipped with “Hallvard” Arms’ in barracks for Berserker (FH-593)
Bug Fix: Fixed an issue that caused inconsistencies for the facial expression of the Shaman in many Outfit Thumbnail’s in the Barrack
Epic Games has released the Fortnite update 3.19 June 19 patch, and this is after the Chapter 2 Season 7 title update we got earlier this week! As one might expect, this is mostly to fix issues rather than add anything new. Head on down for the details.
Fortnite Update 3.19 Patch Notes for June 10:
Here’s the latest update from Epic Games regarding patches:
This maintenance patch has now been deployed on Playstation 4, Playstation 5 and Android.
We will inform you when the patch is available on the remaining platforms.
We’ve released a maintenance patch on PC that addresses the pre-Lobby loading screen issue, the issue negatively impacting Bows in Creative and STW, and the issue preventing a pop-up notification when receiving a request to join a private party.
We’ll provide an update when the fixes for these issues come to all other platforms.
Note that the message above was posted 22 hours ago, which means that same patch is out now on all other platforms outside of PC.
As for other issues, here’s what’s known by the dev team (per the Trello board):
Battle Royale Issues:
One-handed pickaxes continue to perform extra swings
Cosmic Chest timers may remain on screen if a Bounty is poached.
Saucers may become inoperable if a beamed-up object falls on it.
Ability to change loot pools in Battle Lab temporarily disabled.
Character Collection Book incompletable due to missing entries.
General Issues:
Battle Pass gifting option disabled on all platforms.
Arrows in Creative and STW drop in front of player when shot from fully charged Bow.
Special effect Bows are currently not working in Creative and STW.
Not receiving pop-up notification when receiving request to join private party.
If there are more changes included, we’ll update the post to reflect it.
Techland has released the Dying Light update 1.37 June 10 patch, which is the second patch in less than a week! This one isn’t as hefty as the second Hellraid DLC, so don’t expect anything major.
Dying Light Update 1.37 Patch Notes for June 10:
Per the PS4 update history, here’s what’s new:
* Added Korean language support
Yep, that’s about it. Now if you haven’t seen the changes made earlier on June 7, here’s what got added then:
We’ve added story mode to Hellraid
Now players can choose between story mode and raid mode upon entering Hellraid
We’ve introduced a new Hellraid rank: Vanquisher
We’ve added new sounds and animations
Level’s contours now appear on the minimap
We’ve added new weapons—a bow (in story mode) and a two-handed hammer, and a stamina potion
Players will now encounter a new enemy—a skeleton with a large shield
Players no longer need to stash and retrieve their equipment upon entering and leaving Hellraid
Balance and visual changes
Minor tweaks and bug fixes
If there are more stuff included in today’s patch that wasn’t mentioned above, we’ll update the post to reflect it. If you’re looking forward to Dying Light 2, check out the special editions of the game right here.
Media Molecule has rolled out the Dreams update 2.25 June 10 patch and it’s a small download for a minor feature. Head on below for more info (it’s for the video banner), in the patch notes.
From Dating Dinos to Imp-ortant Characters, what have you been playing in the Dreamiverse this week? Tune in at 5PM BST TODAY for our weekly CoMmunity Creations collection, LIVE on our Twitch Channel!
Fans can tune in Media Molecule’s Twitch channel to see the showcase. If there are other changes made in this patch, we’ll be sure to update the post.
SEGA has released the Virtua Fighter 5 Ultimate Showdown update 1.03 which is available now for PlayStation gamers as a freebie for PllayStation Plus! Check out the official list of changes in the patch notes.
Version Update: Ver.1.03 (June 10, 2021) 1/3:
We are pleased to announce that the Room ID search feature has been added today!
Version Update: Ver.1.03 (June 10, 2021) 2/3: Please note the following: – the Room ID search screen only shows the rooms available.
Version Update: Ver.1.03 (June 10, 2021) 3/3: These rooms will not be shown even by using the room ID search: Fully-occupied room including audience; Rooms that do not meet the network restrictions; and Rooms with ongoing tournaments or league battles
Version Update: Ver.1.03 (June 10, 2021) : – The passcode search will not be available after this update.
That’s about it. There are no fighter-related changes as far as we’re aware, but if we spot any, we’ll let our readers know.
If you haven’t downloaded the game yet, I suggest you do, as our review speaks quite highly of it, and state, “Ultimate Showdown reminds us once more of why the Virtua Fighter series is so damn special. Hopefully this is a testing ground of some sort to pave the way to the much anticipated sequel.”
PUBG Corp. has rolled out the PUBG update 1.70 June 10 patch, or what the studio also calls the PlayerUnknown’s Battlegrounds patch version 12.1! There’s quite a number of new stuff include, so dig in to the patch notes below.
PUBG Update 1.70 Patch Notes (v12.1):
Miramar World Update
Miramar holds a special place in our hearts; launched alongside PUBG 1.0 in December 2017 we’re thrilled to show you the improvements made for Season 12.
Throughout the map, we’ve focused on improving the overall visual quality (lighting especially) while also keeping a close eye on improving player interactions with the environment to improve your gameplay experience. In comparison to the previous Miramar, rulesets have been changed based on balance updates.
Expect an overall smoother experience, with reduced object clutter, less troublesome coastlines, adjusted cover across the map, and more.
While points of interest will still feel very familiar, we’ve introduced key changes to improve core gameplay and keep things feeling fresh. Keep an eye out and let us know what you think!
The following items have been added to the Miramar loot table:
Jammer Packs
Decoy Grenades
Emergency Parachutes
Terrain Updates
We have improved the visual fidelity of textures and materials across the map. Additional cliffs have been added for steep slopes, which clearly indicate areas that cannot be climbed easily.
Cliff Updates
Cliffs have been improved across the map and now look much better overall.
Foliage Updates
Trees, plants, and other foliage have received vast visual improvements.
Lighting Updates
One goal was to push a warmer, drier, and arid feel to help separate the feel and color palette from other maps. Looking at the map, we plotted the sun’s arch and tweaked the lighting setups to represent different times of day better.
We aimed to create a softer image with less contrast to help with eye strain while still ensuring longer distance engagements.
In the existing weather types: Sunny, Sunset, Sunrise, and Cloudy, the intensity and color have been adjusted. Sandstorm and Dusk will be introduced in Challenger Mode. Finally, improvements were made to the bunker and interior lighting.
Building and Object Updates
Many buildings and objects across the map have received visual improvements.
Map Flow
Reduced clutter across the map to improve ease of movement, especially around building entrances.
Season 12 Ranked
The new ranked season is upon us!
All players eligible for Season 11 ranked rewards will receive them upon launching the game. Rewards are granted based on your end-of-season rank.
For more information on ranked rewards, click here. Season 12 rewards will be announced at a later date.
PUBG ID emblem for each tier that includes animation can be acquired when reaching the Platinum Tier or higher.
Tier
Reward List
Bronze
Bronze PUBG ID Emblem
Silver
Silver PUBG ID Emblem
Gold
Gold PUBG ID Emblem/Ranked Parachute Skin
Platinum
Animated Platinum PUBG ID Emblem/Ranked Parachute Skin
Diamond
Animated Diamond PUBG ID Emblem/Ranked Parachute Skin
Master
Animated Master PUBG ID Emblem/Animated Master Nameplate/Ranked Parachute Skin
Top 500
Bonus rewards for Top 500 players: Animated Top 500 PUBG ID Emblem/Animated Top 500 Nameplate
Unlocked Rewards
The Parachute Skin is a permanent reward players keep forever and can equip as they please.
The rest of the earnable rewards are only ‘Unlocked’ for the duration of a single Ranked Season.
For more details, see our recent ranked rewards announcement.
Only the unlocked rewards from a player’s highest rank will be granted.
Unlocked Rewards can be found in the inventory at the start of the new Season.
Weapon Skin Upgrade System
Introducing a new upgrade system. It is an evolutionary weapon skin that can raise the level of the weapon skin by consuming specific materials or goods. With each level achieved, new features are added to the gun skin, and they can be acquired from the Weapon Skin Contraband Crate. Contraband Coupons can be purchased through BP, and after the live server update, Contraband Coupons will be provided through various events held in the game lobby and various community events. In addition, it can be obtained with a certain probability from the BP box sold in the store.
Contraband Crate
You can choose to select to open once or ten times.
Open once: 200 G-Coin
Open ten times: 1,800 G-Coin
There is a chance of acquiring Weapon Skins and materials to upgrade the Weapon Skins.
Upgradable Weapon Skins
Ordinary Weapon Skin: Special Grade or above (Special, Rare, Elite, Epic)
Schematics (Material Item)
Polymer (Material Item)
Contraband Crates can be opened once with 10 Contraband Coupons. But, cannot be opened 10 times with Contraband Coupons.
10 Scraps can be acquired from opening Contraband Crates using G-Coin. Scraps can be used to purchase items from the Scrap Shop.
Probability Table
Tier
Item Name
Probability
Legendary
[PROGRESSIVE] Gear Head – Beryl M762
0.90%
Epic
Schematics
0.90%
Epic
Psycho Killer – M24
1.20%
Epic
Shark Bite – M16A4
1.00%
Epic
Gold Plate – AKM
1.00%
Elite
Psycho Killer – SCAR-L
2.10%
Elite
Psycho Killer – QBU
2.10%
Elite
Psycho Killer – MP5K
2.10%
Elite
Gold Plate – SKS
1.70%
Elite
Gold Plate – Groza
1.70%
Elite
Desert Digital – M416
1.70%
Elite
Gold Plate – AWM
1.70%
Elite
Trifecta – SCAR-L
1.70%
Elite
Silver Plate – S12K
1.70%
Rare
Plaid to the Bone – M249
2.70%
Rare
Plaid to the Bone – Beryl M762
2.70%
Rare
Plaid to the Bone – VSS
2.70%
Rare
Gold Plate – Sawed-Off
2.50%
Rare
Silver Plate – UMP45
2.50%
Rare
Silver Plate – Tommy Gun
2.50%
Rare
Desert Digital – P92
2.50%
Rare
Desert Digital – Kar98k
2.50%
Rare
Desert Digital – Mini14
2.50%
Rare
Trifecta – Micro UZI
2.50%
Special
Chain Gang – DP-28
2.90%
Special
Chain Gang – S12K
2.90%
Special
Chain Gang – M16A4
2.90%
Special
Chain Gang – Micro UZI
2.90%
Special
Urban Hunter – Crossbow
2.40%
Special
Urban Hunter – Sawed-Off
2.40%
Special
Urban Hunter – P92
2.40%
Special
Gold Plate – Win94
2.80%
Special
Trifecta – P92
2.80%
Special
Desert Digital – R45
2.80%
Special
Desert Digital – Win94
2.80%
Special
Desert Digital – Micro UZI
2.80%
Special
Desert Digital – P18C
2.80%
Special
Rugged (Orange) – Kar98k
2.80%
–
Polymers x50
9.50%
–
Polymers x100
3.50%
–
Polymers x200
1.50%
Total
100.00%
Scrap Broker
Scrap acquired from opening Contraband Crates can be used to purchase items from the Scrap Shop. Scrap can be kept indefinitely.
Available items:
[PROGRESSIVE] Gear Head – Beryl M762
Schematics
Contraband Coupons
Weapons
View upgrade features for each level of the Upgradable Weapon Skins, and you can upgrade them by consuming your materials.
Upgrading your Upgradable Weapon Skins
Schematics and Polymer are required
Upgrading will unlock features with each level-up. More schematics and polymers are required to upgrade to the next level.
An Upgradable Skin, [PROGRESSIVE] Gear Head – Beryl M762’s features for each level are as follows.
Lv.1: Basic Skin Cosmetic (Level 1 appearance)
Lv.2: Magazine / Muzzle Skin
Lv.3: Uncommon Skin Cosmetic (Level 2 appearance)
Lv.4: BATTLESTAT Total Kills
Lv.5: Inspect Weapon Animation
Lv.6: Killfeed Skin
Lv.7: Grip Skin
Lv.8: Rare Skin Cosmetic (Level 3 appearance)
Lv.9: Loot Crate Skin
Lv.10: Scope Skin
Once a weapon skin has been upgraded, it cannot be reverted.
Salvage
Salvage your Weapon Skins to earn materials for upgrades
Salvage – Weapon Skin
Up to 12 Weapon Skins can be selected at a time
Earn polymer by salvaging an ordinary Weapon Skin
Earn Schematics and Polymer by salvaging an Upgradable Weapon Skin
Tiers not listed in the below chart (Event, Basic, Ultimate) cannot be salvaged
The number of polymer and schematics earned from Weapon Skins by tiers is listed below:
Tier
Polymer
Schematics
Legendary & Upgradable
800
3
Legendary (Ordinary)
800
–
Epic
200
–
Elite
40
–
Rare
28
–
Special
16
–
Classic
8
–
Common
4
–
BATTLESTAT Exchange Kit
Introducing the BATTLESTAT Exchange Kit! Swap kill counter progress from one BATTLESTAT skin to another.
Transfer the current kill count from one BATTLESTAT skin to another BATTLESTAT skin.
Only available to use with two BATTLESTAT skins which are the same weapon, tier, and counter-type.
This item is consumed upon use.
Unable to be used with Progressive Skins.
New Weapon – Lynx AMR
Credit to DictatorShadow for the asset edit
The Lynx AMR is PUBG’s first Anti-Materiel Rifle, a semi-automatic crate gun capable of damaging military equipment and armor, in addition to players and vehicles.
Intended as a hard counter to vehicles, the Lynx is also effective in any situations you’d find yourself wanting to scope in and shoot down an enemy.
PUBG’s first .50 caliber weapon
The Lynx AMR is first and foremost the best anti-vehicle sniper rifle in the game, capable of destroying BRDMs and even penetrating the windows to kill its occupants.
Capable of destroying weak vehicles like motorcycles in a single shot and most regular vehicles in two or three shots.
Players have five shots only, with no way to reload.
Spawns in Care Package only on Miramar in Normal Matches. In a future update, the Lynx will be added to Custom Matches and Training Mode.
New Vehicle – Quad
The Quad is an off-road vehicle with four low-pressure tires and a driver seat designed to be straddled by the operator, with handlebars for steering control, with room on the back for a teammate. Modeled after a racing-style ATV, get ready to explore the Battlegrounds on this all-terrain monster we call the Quad.
Seats: 2
Health: 750
Maximum Speed: 110 km/h (125 km/h at maximum boost)
Maximum Range: 24.4 km (18.5 km at maximum boost)
Only spawns on Miramar.
Will be added to in Custom Matches and Training Mode in a future update.
Roadster(El Solitario) Motorcycle
A certain percentage of all motorcycles, including two and three-seaters, will spawn as Roadster Motorcycles.
UI/UX Improvements
We are constantly making UI/UX improvements to improve the player experience. In key binding improvements, we wanted to minimize the learning curve that players might experience. The navigation system is intended to make it easier to navigate through tabs and lists, and the improvement of the key guide display method allows for priority learning of operation methods and functions while maintaining system consistency. Finally, UI design improvements have been made to make it easier for players to see where they’re navigating and make the information they’re browsing more visible.
Added skin tier information to the Store preview
Improved Customize UX
Changed the social function call key from X (Xbox, Stadia) / ☐ (PlayStation) button to the View (Xbox) / touchpad (Playstation) / option (Stadia) button.
Custom Match
Changed the landing page’s preset information key binding.
Changed the match setting key from the host’s session lobby.
Removed the key guides for hosts, and moved the starting key guide to the left.
Career
Changes were made in key binding, key guide locations.
Changed the design of the focus.
Improved the mechanics to predict searching.
Lobby
Changed the key binding for the matchmaking banner cancel key.
Applied cycle through the upper and lower menus (GNB/LNB).
The focus will move to the opposite end of the menu.
We will continue to improve on the current UX/UI based on your feedback. For more detailed information on the UI/UX improvements, please check the following announcement.
Lobby Ball
Teammates no longer appreciate your jump punches to the face during pre-match lobbies anymore? We’ve added some soccer balls as another way to keep you entertained while you prepare to drop in-game. Shoot, dribble and pass, but just don’t kick them into the water..
2 soccer balls spawn in each player-occupied starting area.
The soccer balls vanish once the game begins.
Bot Improvements
Since the introduction of bots, we’ve made numerous improvements to their behavior, including adding additional interactions with grenades and cover. With this update, bots will now jump from the plane similarly to other players and we’ve also made additional improvements to the underlying bot AI.
These changes apply to all situations where bots spawn.
Match: Normal Match
Maps where upgraded bots can be found: Erangel, Miramar, Sanhok, Vikendi
POV: TPP/FPP
Modes: Solo/Duo/Squad
World
In the Hall of Fame building on Erangel, the PGI.S winners are now being showcased. Relive the excitement from PGI.S in-game.
The winning team’s jersey and logo have been added.
Names of the winning players are displayed on the Hall of Fame board.
Photos of the tournament-winning moment have been put on show.
The PGI.S 2021 trophy is also displayed in all its glory.
Emergency Pickup Improvements
Thank you for the tremendous amount of feedback since we first introduction of the Emergency Pickup feature. And, with your feedback in mind, we’re the following changes:
Emergency pickup airplanes will appear less frequently.
There is now a 90-second cooldown between airplanes.
A countdown timer appears on the emergency pickup icon if an airplane isn’t currently available. Using an Emergency Pickup while the airplanes are on cooldown will cause the kit to be wasted.
Improved the sound rope sounds when attached players are moving.
Changed the model of the airplane.
Reputation System and Cheat Separation
We have made additional changes to the reputation system to prevent a decrease in reputation points due to player reports.
Temporary bans related to potential cheating won’t impact reputation. Players found to be cheating will still be permanently banned.
Reputation will still decrease from other types of bans.
Breaking the PUBG Rules of Conduct can result in a ban and a subsequent decrease in reputation. We’ve updated in-game wording accordingly.
Social
A view profile button has been added when receiving a team invite
You can now see a person’s profile before accepting their invitation
When receiving multiple team invites, the invite number is displayed in the upper right corner of the window.
By default, the most recent team invite is displayed first.
When a new team invite is received while viewing the profile via the team invitation message:
Team invitation messages from players in the profile you are currently viewing will be pinned to the front, and new team invitations will be placed behind them.
You can check that there is an invitation by seeing the number displayed at the top right of the message.
Performance Improvements
Improved the character spawning process.
Optimized data while loading to improve CPU efficiency and reduce instances of frame drops and hitching.
Optimized overall server processing load.
PUBG LABS: Racing Mode
Racing Mode has arrived in PUBG LABS! Experience a new way to play on the Battlegrounds as you battle your opponents and race across tracks on the newly updated Miramar.
Choose your vehicle, buckle up and race hard!
Race Preparation
Select your vehicle at race start.
Available Vehicles: Motorcycle, Buggy, Coupe RB, Dirt Bike, Mirado.
Each vehicle comes equipped with a set of different weapons.
Use D-Pad down to toggle the vehicle selection UI and change vehicles.
Upon respawn, your selected vehicle will be spawned.
Race Start
Players are spawned in their vehicle as the race countdown begins.
You won’t be able to move or attack other players until the race starts.
Once the match starts, destroy anything in your path!
At match start players are invincible for 10 seconds and 5 seconds after each respawn to prevent the frustration of being spawn killed.
Racetracks
Racing Mode takes place at one of the two tracks shown above.
Both tracks are 1-way, with a static start and finish line.
Checkpoints
Checkpoints serve as respawn points and you must drive through them to progress in the race.
Going off-track for too long engages an out of bounds timer and when the countdown hits zero, you will be respawned near the latest checkpoint you’ve passed.
Boosts
Drive through red crates to collect boosts.
Boost crates respawn a short time after being collected.
Boosts can be engaged with LB (Xbox) and L1 (Playstation/Stadia).
Using a boost brings you to FULL-SPEED. Send it!
When killed, you will respawn with your boost gauge set to max.
Motorcycles and Dirt Bikes are unable to use boosts.
This is for balance gameplay balance reasons.
Ammo Crates
Drive through blue crates to collect ammo.
Crates provide a small amount of ammo for your equipped weapon.
Ammo crates respawn a short time after being collected.
Race Completion
That’s a lot! Once there’s a new patch out, we’ll let our readers know.
Hello Games has released the No Man’s Sky update 3.52 June 10 patch, and is also out on current-gen as PS5 update 3.052.000! This adds a slew of new fixes to the Prism title update which are listed below in the patch notes.
No Man’s Sky Update 3.52 Patch Notes for June 10 (PS5 3.052.000):
Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
Fixed an issue that could cause some planets to not look wet during ambient rain.
Fixed an issue that could cause photo mode screenshots to get cut off in VR when running with DLSS enabled.
Fixed an issue that could cause the stars on some planets to appear overly large with some resolutions and DLSS quality settings.
Improvements to ensure more consistent behaviour across the different photo mode settings.
Made a change so the cockpit remains visible when transitioning to the Galaxy Map in VR.
Fixed a bug that caused the transition to play twice when entering a vehicle in PSVR.
Improved the appearance of the UI in VR when using a refiner or performing a maintenance interaction.
Fixed some clipping text in the inventory screen in VR.
Added a popup for players running outdated drivers on compatible NVIDIA RTX cards, encouraging a driver update in order to enable DLSS support.
Fixed an issue that could cause photo mode screenshots to appear black with DLSS enabled.
Fixed an issue that could prevent mission notifications from displaying.
Fixed an issue that could prevent build menu tutorial hints from displaying.
Fixed an issue that prevented display of the player’s balance of Salvaged Data when using research trees, such as the Construction Research Station aboard the Space Anomaly.
Updated the in-game patch notes to reflect the Prisms update.
That’s about it for this No Man’s Sky patch. Once we know of the next one, we’ll be sure to let our readers know.
As Bandai Namco prepares to launch one of their newest IPs later this week, the Scarlet Nexus trophies list is now out — and it bringing some unique challenges to players who are looking forward to the action-adventure role playing game!
Earlier today, DICE and EA unleashed the Battlefield 2042 reveal trailer, and while there’s no gameplay shown off, it looked really good. If you’ve already watched it a few times and want to know more about it, go check out our Battlefield 2042 reveal trailer breakdown.
Thanks to YouTuber Flakfire (YouTube channel, Twitter), there’s a video feature below clocking in at just a shade under 15 minutes that analyzes the Battlefield 2042 reveal trailer. We’ve complemented that with images and text straight from Flakfire himself (thanks!). Below, the video is embedded, and we have a text version available as well with images captured from the reveal trailer (text by Flakfire).
Battlefield 2042 Reveal Trailer Breakdown (Video and Text):
What an incredible reveal trailer for Battlefield 2042. So many things that were just completely unexpected – and the best part about it was that it felt like Battlefield on steroids. It looks amazing. Which is one of the reasons we’re going to take an even closer look – tell me what you think in the comments. For this video, we’re breaking things down frame by frame to talk about everything going on and give you the inside scoop as to what DICE has up their sleeve when Battlefield 2042 launches later this year.
So, buckle up – here we go.
First up, we’re looking at icy tundra. This is from a map called Breakaway, which is located in Queen Maud Land, Antarctica. If I did the math right, it’s the largest map in franchise history outside of Halvoy from Battlefield V’s Battle Royale game mode. We can see a tilt-rotor Osprey limping along, which deploys countermeasures in a futile effort to stave off a smart missile. Visible on this peak here is what appears to be a radar installation.
On the helipad, you can see a few soldiers armed with AK-style weapons, and the main soldier with an evolution of the M4 Carbine, which the game calls the M5A3.
We have to take into account this game takes place some two decades into the future, so there’s going to be some fictionalization of real weapon and vehicle platforms. The soldier also appears to have some grenades or mines hanging off the strap near the parachute.
As the Osprey crashes, we’re reminded DICE and EA promised a love letter to Battlefield fans with this game, and the next few shots really remind me of the jump on Davamand Peak in Battlefield 3. Also this guy bites it in the most “only in Battlefield” way possible.
This shot reiterates just how large this map is, and you get a great feel for scale here. Next, we see the soldier deploy a wingsuit. Now – it’s important to know, wingsuits are not available to everyone in Battlefield 2042. Instead of traditional classes, we have specialists – and the wingsuit is available to some of them.
The next map featured here is actually the smallest in the game. Let that sink in for a minute. This is Kaleidoscope, and it’s set in Sogdo, South Korea. Lots of Siege of Shanghai vibes here from Battlefield 4. As far as I know, you won’t be able to destroy the skyscrapers, but devs say there’s going to be plenty of destruction.
The next shot showcases an air-dropped robot dog. You can call in a number of vehicles and other gear in Battlefield 2042 – and it will kill whoever it lands on, so these two were lucky. The robot dog is armed – no word on if you can pet it or not – but I love the cool detail of this spinning optical sensor as it checks its surroundings. It’s clearly got a rack or seat in back, so you might even be able to ride it. I’m not sure if this is a controllable robot or if it uses AI to function in-game.
The next few shots take place in what is probably a museum – it’s that big building in the middle of the Kaleidoscope map, and we can see some frenetic, close-quarters combat as well.
Here we get our first look at armor in Battlefield 2042. Like other weapons and vehicles, this tank appears a natural evolution to modern-day vehicles. Judging from appearances alone, I’d guess the inspiration for this vehicle was the M1 Abrams. There are some flavors of the German Leopard II and Israeli Merkava here, but I took a look at everything from crew positions to exhaust before settling on the Abrams. I think the composite armor shapes are a bit of a red herring. In the background you can see the stern of a massive tanker ship, which is the main focus of the map Discarded – set in Alang, India.
After a tank is struck, we see a controlled demolition of the side of the cargo ship. Developers had hinted there are a lot of player-controlled events on maps, ranging from raising bridges to bollards. It’s possible this destruction has been initiated by a player, with dire consequences to those below. This soldier is carrying an evolution of the Kriss Vector submachine gun, which is dubbed the K-30 in-game. I assume when this chunk of the ship is dropped, it opens up a new area for combat or at least makes it more accessible. Devs say the ship in question has a secret inside – a spy submarine.
The next section of the trailer looks pulled straight out of Call of Duty’s classic shipment map – it’s called Manifest and it’s set in Brani Island, Singapore. Ironically, Manifest is one of the larger maps in Battlefield 2042 – it’s even bigger than the classic BF3 map, Caspian Border. Developers worked hard to create the potential for a wide variety of combat in the game, and other parts of the map are more open. I’ll point out that cranes on these maps do move some containers during the match, and you can even ride on them.
The soldier in the front appears equipped with an evolution of the AK-12. Behind him, this soldier is probably holding a Remington 870 shotgun. Weapons are not tied to specialists in Battlefield 2042, so choose the weapon you want. Similarly, you can change weapon attachments on the fly in-game – so if you’re headed for close combat, you can swap out scopes and a fore-grip for better hip-fire accuracy. That’s revolutionary for an FPS game. Little bit or paracord here, nice utilitarian touch, and this map also looks like it takes place at dusk.
In the ambush, we can see taking dogtags will make a return – no word on counter-knifing. I also wanna rewind that back a second – this patch here likely stands for No-Pats or “Non-Patriated”. In the Battlefield 2042 universe, weather and technological failures fractured the globe. No-Pats are refugee fighters from the remnants of countries, fighting for a place once the dust settles.
In the next scene, I’m not sure if this is Breakaway or a new map, but fighting takes place among massive ice formations. We can spot a hovercraft, likely inspired by the Griffon 2000. It’s smaller than that – but it’s not uncommon for developers to tweak things for gameplay reasons. It is armed, as you can see the turret up top, and it does appear to handle like a hovercraft which will provide a challenge for players.
This is a penguin. No, not the vehicle – over here.
The vehicle seen in this shot is based off of the Ripsaw. It also made an appearance in the Fast and Furious franchise. Again, this variant is armed, and it’s real-world counterpart can hit over 60 miles per hour.
Next is an overview of a map called Orbital and it’s set in Kourou, French Guiana. This was the map showcased in the earlier leaks. You might be wondering what everyone’s fighting about – In the Battlefield 2042 storyline, some kind of event knocked out most of the satellites in orbit, leaving countries isolated and blind. Getting a new satellite in orbit represents a huge strategic advantage.
As the rocket launches, we see soldiers fighting all the way to the launchpad – a reminder that PC and next gen consoles support battles with up to 128 players. The vehicle you’re driving here is a light four wheeled truck, but it’s proven difficult to pin down.
I don’t think these guys are gonna make it. This looks like it could be inspired by a Russian Mi-26 helicopter. As the rocket takes off – you might be familiar with the leaked footage in which it crashes. Devs say that doesn’t happen every time. It might even be a player-determined event.
We’re now looking at a map called Hourglass. This is set in Doha, Qatar – where desert sands are storming, shifting and slowly taking over the neon landscape. According to devs, this map is about three times the size of Battlefield V’s Hamada.
It’s the backdrop for a duel between what looks like a variant of the AH-6 Little Bird and two KA-52-inspired attack helicopters. After the Little Bird bamboozles its pursuers, it ascends to the roof, and lights up enemies with its twin miniguns.
In the chaos, this soldier hops on a Polaris ATV – you can actually see the logo and name here – which is interesting, because most of the time video games avoid doing that. Maybe there’s a special edition Battlefield four-wheeler coming out. In true Battlefield fashion, the soldier bails at the last second, knocking the Little Bird out of the sky with the ATV.
Back over South Korea, we get our first look at jet combat with a familiar sight in the F-35. It’s being challenged by an SU-57. As the F-35 pops the brakes, we can see a squadron designation in VMFAT-501. This is a real unit, but it’s a United States Marine Corps training squadron based out of South Carolina. The designation might be coincidental, or it might indicate how desperate both sides are, if they’re sending rookies into battle.
What happens next is either shocking or expected, depending on your familiarity with the Battlefield franchise. The soldier actually ejects out of the stalled jet, and fires a Carl-Gustav recoilless rifle at the pursuer. For longtime fans, it’s a sign DICE is listening and putting the fun back in Battlefield. After the kill, the pilot manages to climb back into their aircraft. The move is called a Rendezook by the way, and it’s a classic.
Back boots on the ground on Kaleidoscope, this soldier is armed with an UMP-9 inspired weapon, while an Apache flies overhead. The fictional model in-game is called the AH-64GX, which implies it’s a next-gen model. This soldier is equipped with a radio – it’s quite possible this is a squad leader – as they also carried radios in Battlefield V, which served as a quick means of identification.
Next is a cool moment where lighting actually strikes next to the vehicle. It’s not clear if getting hit by lighting will kill you in-game or not, but by the looks of it, it’s the least of your worries. We can also see this soldier is wielding a weapon called the 4V9, it’s an assault rifle that looks loosely based on the Remington R4. Behind him, a soldier totes a semi-auto marksman rifle, probably inspired by the Chinese QBU-88. The tank on the right is based on the Russian T-14 Armata.
Similarly, there’s that light strike vehicle in the background. Again, not sure what it is, but it showcases a quick way to get around the sprawling maps.
Now, you’re staring down a massive tornado. Devs say these twisters take different routes through the map when they appear, sucking up everything in their path – including vehicles and people. This soldier’s equipped with a belt-fed light machine gun, probably developed from the MG5 in the game’s storyline. Meanwhile, another soldier carries what looks like an FN-SCAR. In her chest holster is a special dart weapon, the S21 syrette pistol, which can heal teammates. This is a unique gadget to a particular specialist.
The next shot brings back the Tuk Tuk from Bad Company 2’s Vietnam expansion, and it’s one of my favorite moments in the trailer. Suddenly a sign drops from the sky. Developers say the twister in Battlefield 2042 can drop debris and vehicles across the map to fatal effect.
It’s still incredible to see soldiers and vehicles sucked up by this thing. I honestly cannot believe this is a real thing in a game. I love this tongue-in-cheek joke here, too. Developers say you can actually use the tornado to traverse the map.
I spent quite a while looking at debris and hoping to see a dinosaur or something snuck in there, but to no avail. I’m sure there will be plenty of Easter eggs in the game when it launches on October 15th, later this year.
Before then, we’ve got EA PLAY LIVE on July 22, and we’ll get some more details on other experiences DICE has planned for Battlefield 2042. Other important tidbits of info – Open Beta also coming later this year – preorders get you early access to that.
Before you go – tell me what you think of the reveal.
I’ll be digging more into this reveal event stuff in the coming days – so make sure you leave a like and subscribe. Tap the bell for notifications – if you want to support the channel, share this video.
That’s about it! What did you thinkof the trailer? Let us know your thoughts down in the comments below.
Looks like the folks behind the Uncharted and The Last of Us series are going to explore new ground, as Naughty Dog opens hiring positions for its first standalone multiplayer game.
As listed in Naughty Dog’s job openings page, the positions of gameplay scripter and level designer have been posted — along with descriptions on what the work entails in creating a new standalone multiplayer game project.
“Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game!”
“We’re seeking to bring the same level of ambition and quality of our signature, story-driven games to this unique multiplayer project. This is a rare opportunity to make an impact in your discipline and craft an experience that will be enjoyed and shared by millions of players around the world.”
While it’s too early to tell what exactly the standalone multiplayer project is, signs point to it being possibly the long awaited Factions multiplayer game for The Last of Us Part 2. While that isn’t confirmed yet, it could also mean that the project has evolved and something new will come of the work put into making this multiplayer experience for gamers. We’ll just have to wait and see what Naughty Dog has cooked up when they make future announcements on the project.
Check out more Naughty Dog news over at our archives section here.
Battlefield 2042 is about to shake the franchise as it has been confirmed that they will no longer feature the standard classes we have grown accustomed to, but instead specialist classes. To help shed some light on this, DICE has unveiled the first four Battlefield 2042 Specialists, along with their abilities.
Down below you’ll find four specialists that will be available at Battlefield 2042 launch. Note, these are only just the first 4, with 6 more being revealed at a later date. In total, Battlefield 2042 will feature 10 specialists at launch with more being added in the planned seasons.
Battlefield 2042 Specialists
PYOTR “BORIS” GUSKOVSKY
Self-motivated and self-fulfilling, Boris seeks to acquire power and control in a chaotic world. This Russian-born Engineer is a very experienced weapons expert on the Task Force, although his true attachment to the team is suspect.
Abilities
SG-36 Sentry System – Automatically spots and engage enemy targets detected within a certain area.
Sentry Operator – Spots the enemy target when the sentry gun locks on to the enemy position.
WEBSTER MACKAY
An ex-military, lone-wolf survivalist, Mackay is an ass-kicker with a conscience. This Canadian-born Assault soldier fights for the Non-Patriated to make right a regret from his military days.
Abilities
Grappling Hook – Fires a rope that attaches to surfaces. When attached, the rope is retracted and the player gets pulled towards the attach point.
Nimble- Allows the player to move more quickly while aiming down sights, further enhancing their speed-related advantages.
MARIA FALCK
A veteran Support, Maria Falck has a strong will that cannot be shaken by danger, fear, or rank. This skilled Medic’s primary motivation is to find her son David among the non-patriated groups spread across the world.
Abilities
Syrette Pistol – Fires a syringe at friendlies to provide healing. If fired at an enemy, the syringe will do damage.
Combat Surgeon – Allows the player to return downed allies to combat with full health when reviving.
WIKUS “CASPER” VAN DAELE
Recon soldier Wikus is a loner – and the unflappable, calm presence on the Task Force. An introvert, Wikus does not make acquaintances easily, but his determination to fight for a better world is rock solid.
Abilities
OV-P Recon Drone – Spots nearby moving targets and can disorient enemies by using EMP blasts. Can also be used to designate targets for lock-on weapons.
Movement Sensor – Alerts the player to approaching enemies, both while boots on the ground and when piloting the Recon Drone.
That’s all we have for you today, though we should be hearing a lot more about these specialists hopefully next week during the Battlefield 2042 gameplay debut.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Fans of Sam Raimi’s Evil Dead series are going to ride the boomstick train pretty soon to kick some Deadite butt, as the Evil Dead: The Game cover art has been revealed and features Ash WIlliams and friends ready to get groovy!
Here’s the cover art as shared by the folks from Saber Interactive and Boss Team Games.
If you’re wondering what exactly this adventure has to offer to fans of the series, here’s the overview and details from the official website of the game.
EVIL DEAD: THE GAME IS THE ULTIMATE MULTIPLAYER EXPERIENCE… AND IT’S GROOVY!
Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise and work together in a game loaded with over-the-top co-op and PVP multiplayer action! Play as a team of four survivors, exploring, looting, crafting, managing your fear, and finding key items to seal the breach between worlds in a game inspired by all three original Evil Dead films as well as the Starz original Ash vs Evil Dead television series.
ICONIC CHARACTERS
Play as characters from throughout the Evil Dead universe, including Ash, Scotty, Lord Arthur, Kelly Maxwell, Pablo Simon Bolivar, and more, with new dialogue performed by Bruce Campbell and others!
PLAY AS GOOD OR EVIL…
Fight for the forces of good or take control of the powerful Kandarian Demon to hunt Ash and other players while possessing Deadites, the environment, and even the survivors themselves as you seek to swallow their souls!
OVER THE TOP VISUALS
Whether you’re tearing a Deadite in two with Ash’s famous chainsaw hand or flying through the map as the Kandarian Demon in spirit form, the game captures the look and feel of the Evil Dead franchise in all its glory, with realistic visuals and a physics-based gore system that brings the horror to life!
THIS… IS MY BOOMSTICK
Brandish your short barrel shotgun, chainsaw, cleavers and more to do some delightfully gruesome violence against the armies of darkness.
Ash’s sister Cheryl Williams has been confirmed to make an appearance in the game, and you can read about that here.
Heroes looking forward to more players to game with, rejoice! Blizzard has today announced that Overwatch crossplay is coming “soon,” and what’s more, players can expect a Golden Loot Box as long as they login sometime this year once crossplay is available.
Players interested will be required to register or login their Battle,net account in order to play Overwatch across all gaming devices (PS4, Xbox One, PC, Switch). There’s a video released today, as well as a quick FAQ to answer questions.
If you’re interested in Overwatch crossplay, take a look on how to create a Battle.net account, or linking it down below (via Overwatch).
Prepare Your Account
All console players will be required to make a Battle.net account and link it to their console (Xbox, PSN, Nintendo) account. PC players do not need to take this step – You already have a Battle.net account. Upon launching the game, you will be prompted to link your console account to a Battle.net account. Follow the steps below to create a Battle.net account, then link your console game account to your Battle.net account.