If you’re looking forward to more assassinations in Hitman 2, you might want to give this Hitman 2 July 2019 roadmap trailer a watch. In it, IO Interactive plots out the DLC and free content heading to the action game this month.
Here’s a breakdown on what’s coming for the month:
July 4 / Escalation Contract
It’s time to stop the music, 47 style, in the Babayeva Dissonance.
In this Escalation, you’ll have to take care of the musicians and stop the music. There are 3 stages, and each one requires your particular skill sets. All from precision shooting, to a piece of certain knowledge about explosives.
And, please be gentle with the cellist.
July 11 / Challenge Pack
The “I’m with the Band” Challenge Pack is your perfect opportunity to join the famous Santa Fortuna band.
We’ve added five new band-related challenges to Santa Fortuna, and you’ll need to figure out the best way for success – with your one hit wonder, to complete them and earn the unlock.
When you’re successful, you’ll get rewarded with something all band members should have in their life. Their very own Violin.
July 18 / Featured Contracts
Inspired by this month’s content theme of Jungle Music, we’re looking for Featured Contract Submissions that fit the theme of ‘TONE DEATH’.
Our themes for Featured Contracts are purposefully open-ended to make sure that the talented Contract creators in the community are free to interpret them in many ways, ensuring some fun and varied contracts.
Head on over to the dedicated Featured Contracts Submission Thread to submit your contracts for this month’s theme. Submissions close at 9 am CEST on July 15, so get your submissions in before then!
July 19 / Legacy Elusive Target
The notorious Badboy is back!
The Badboy Legacy Elusive target is in Sapienza on July 19, for 10 days. So be sure to take care of this particular musician before that.
You’ll need to own the Legacy Pack to play this Elusive Target, so make sure you download it if you haven’t already!
Good Luck.
July 25 / Escalation Contract
The Calvino Cacophony Escalation is a hot summer celebration like never before.
You’ll have to become the menace of Santa Fortuna and you’ll definitely going to blow stuff up. But be careful – playing with explosives is a dangerous game!
High risk comes with a high reward. When completing this hot escalation, you’ll unlock the dashing and cool, Hot Summer Suit.
July 29 / IOI Monthly #5
“Hello and welcome to another episode of IOI Monthly…”
Our monthly livestream will return yet again on July 29! And as always this is going to be an exciting one full of reveals and announcements. We’ll give you developer insight into all of the content for the month, preview the July Game Update and take a look into the future with some announcements from the August Roadmap!
Key members of the team that created ‘The Prison’ will be on the stream to give you some reveals and details about what to expect from the newest Sniper Assassin Map.
July 30 / New Sniper Assassin Map (Expansion Pass)
The second Sniper Assassin map is coming to all expansion pass owners July 30th! This time, you’re going to one of the harshest and coldest places on earth.
Get full mastery in this level, and you’ll unlock the Druzhina 34 ICA Arctic to use in all of the sandbox locations HITMAN 2.
Welcome to Siberia (The Prison).
More information regarding the new Sniper Assassin Map will be revealed as we get closer to release date.
July 30/ Anniversary Outfits FREE with IOI Account
They are finally here!
We promised a little while ago that we’d make these suits available for purchase, but we’ve gone one better and made them FREE for everyone that signs up for an IOI Account, which is also free!
On July 30th, everyone with an IOI Account (and anyone who signs up afterwards too!) will get the full Anniversary Outfit Bundle, including characters from our classic games.
The Futo Suit
The Lynch Suit
The Freedom Phantom Suit
With an IOI Account, you’ll also receive updates on the latest HITMAN 2 news, announcements from the studio and more rewards like this!
July 30 / Contracts Mode for Hawke’s Bay
Contracts Mode is coming to Hawke’s Bay!
Come July 30, you’ll be able to play and create your own Contracts on the opening mission from HITMAN 2.
How, who, when, with what? It’s all up to you. It’s time to be creative and make that lovely beach your playground.
July 30 / Game Update
Our major update for July arrives on the same day as The Prison: July 30.
Expect a range of improvements and fixes to all aspects of the game, including issues reported by our community. We’ll have more details to share on IOI Monthly # 5 and the full release notes will be published before the game update is available to download.
While BioWare hasn’t exactly been pumping out one content drop after another for Anthem, fans do have the Cataclysm event to look forward to. Now, for those playing on PC, the event is available on the PTS (Public Test Server) where a lot of planned changes are being tested by players. If you’re looking forward to some Anthem Cataclysm PTS info, you’ve come to the right place!
First off, Reddit user InfinityEagle1 posted a three-minute gameplay clip of Anthem Cataclysm PTS gameplay, and it does look better than what we’re used to.
If that’s not enough, Anthem subreddit member xJVIayhem posted a ton of Anthem Cataclysm PTS info regarding look, new items andlots more.
GM1 Comparisons
This comparison I will admit is going to make Live seem better, but there’s also a grain of salt to be remembered in this. I have not run GM1 Cataclysms since they fixed the bug that had Cataclysms being treated as Freeplay early on. From Dev statements, it should be similar to live. Again it is not here, because This is when Cataclysms were still in an early stage, so it’s closer to GM1 Freeplay (worse than Strongholds).
Here’s the data I have from live (1.1.1, last time I tested).
Across 13 runs at 90% Luck on GM1 HOR I got the following:
7 Legendaries
Gotten over 3 Hours, or 2.3 legendaries per hour.
0.538 per run on average
2.05% of all drops
41 Masterworks
Gotten over 3 hours, or 13.67 per hour
3.154 per run on average
12.02% of all drops.
As for PTS, Across 12 GM1 Cataclysms:
2 Legendaries
Gotten over 3 hours, or 0.67 per hour.
0.167 per run on average
1.24% of all drops
15 Masterworks
Over 3 hours, 5 per hour
1.25 per run on average
9.32% of all drops
Again, devs have stated this should be roughly the same as 90% luck on Live. So this isn’t really any cause for concern.
GM2 Data
GM2 is where it get interesting. Unfortunately on Live I had a hell of a time getting groups for GM2 anything. Nothing to compare against fairly, so this will just strictly be data, make what you will of it. I will say a lot of the Cataclysms I did in GM2 were score runs, so a lot of them are ~1.5 times longer (~20-25mins vs ~30-40mins). There are some that are also shorter, from the first week or so where only 3/7 events were active. Just things to keep in mind.
This however is where I’ve spent the majority of my time on PTS, outside of the occasional GM3 score run. GM2 feels very soloable atm, rough but soloable. There’s a handful of Strongholds here too, but no too many.
I got the following for the higher tier drops:
28 Legendaries
Over 16 hours, or 1.75 per hour. (skewed slightly down from score runs)
0.757 per run on average
2.72% of all drops
149 Masterworks
Over 16 hours, 9.3125 per hour
4.027 per run on average
14.49% of all drops
Now for the sake of fairness, I’ll also cover the same as above, but only for runs after the fixes toward Cataclysm Loot.
12 Legendaries
over 7.25 hours, 1.65 per hour
1 per run on average
2.23% of all drops
79 Masterworks
over 7.25 hours, 10.9 per hour
6.583 per run on average
14.68% of all drops
From personal experience, this felt great. I was getting decent loot, while also still building up score to get crystals for better loot in War Chests (more on those later). It felt much better than spamming GM1 HoR praying for a Legendary, In fact I start to expect one per run minimum. If you didn’t care about score, you can knock about an hour off that time spent for the extra 10 minutes spent visiting secrets for more score in about 6 runs.
GM3 Comparisions
Okay, so this might be slightly unbalanced, but it’s the best I have to go on for now. Live GM3 Freeplay (as of 1.1.1 at least), vs PTS GM3 Freeplay, Cataclysms and Strongholds. I visted each part a little bit here, but unfortunately, I am unable to solo the new Conjunction Events in Freeplay, which probably had a negative impact on my Freeplay loot.
Worth noting, that while collecting data in Freeplay, I’m not going for Raw MW/Legendaries per hour, rather how many I can get before i fill my inventory. So these numbers may not seem the absolute best or indicative of what you might see with a different playstyle or collection method.
90% Luck GM3 Freeplay (1.1.1):
8 Legendaries
over 3.25 hours, ~2.46 per hour
2 per run on Average
3.81% of all drops
20 Masterworks
over 3.25 hours, ~6.1 per hour.
5 per run on average
9.52% of all drops
PTS GM3 Content:
17 legendaries
over 10 hours, 1.7 per hour
1 per run on average
2.88% of all drops
128 Masterworks
over 10 hours, 12.8 per hour
7.529 per run on average
21.66% of all drops
Again, I also want to just highlight my run in GM3 Cataclysms from after the changes, despite this being only handful of runs. Across those runs it’s actually been pretty consistent for me.
6 legendaries
over 2.5 hours, 2.4 Legendaries per hour
1.5 per run on average
2.83% of all drops.
44 Masterworks
over 2.5 hours, 17.6 per hour
11 per run on average
20.75% of all drops.
Now it’s hard to honestly say if it’s worth it. personally i think it is. Running a Cataclysm for 25-30 minutes (about how long completion would take, running through all events) vs spamming strongholds on GM1 for an hour. I’d rather take the more challenging and rewarding content honestly!
Crystals, War Chests and New Items
Now regarding loot, there’s one key thing to keep in mind here. Cataclysms also reward you with Crystals which can get you a selection of things from the new Seasonal Store. For reference, a High score run, which takes ~35-40m regardless of difficulty rewards varying amount of crystals, depending on difficulty.
I’ll talk more about the events and scoring later, the important thing to know are what are currently the potential maximum scores, with all the events active (supposedly they won’t be right from the start). This ends up being around 8 million score in Gm2 and close to 12 million in GM3. You get 1 Minor Crystal per 1,000 score, so this equate to ~8k and 12k minor Crystals Specifically.
War Chests Grant you an Item that is either Masterwork (Power 66) or Legendary (Power 80). Each of these War Chests costs 1100 Minor Crystal, or 1 Major (costs 1k minor, can also get from dailies/weekly) and 100 Minor. So far from all of my pulls, the legendary chance has been bouncing between 10-15%. So I’ll just say 12.5% average for the sake of the maths coming up.
With a cost of 1,100 minor Crystal, this means you get ~7 Pulls from Gm2 Score runs, and ~11 from Gm3. With those War Chests, This means you have the potential to get another Legendary item from those runs. ~61% for a GM2 run and ~77% for a GM3 run to get a legendary from the given rolls. This does not account for any crystal from Dailies (which every clear due to a repeatable daily grants enough for an extra pull) or other means of crystal.
According to the poster, players shouldn’t expect to get the items they want in War Chests. These things are categorized, however, which makes farming for specific classes easier. Currently there are three boxes that are available, which are for Support, Melee and Weapon Slots. Each box will have eight, eight, and six items respectively, and they contain only new items.
While we have to wait to see the new weapons, check out some of the melee examples below.
As for melee here’s some images and for those that can’t view the images, the details are also included!
Colossus Melee
Type A: Seismic Glove (Current melee) Name: Earthshaker Type/Combo: Physical, Detonator MW Perk: Sends out a shockwave that damages enemies in front of you.
Type B: Inferno Glove (New!) Name: Meteor Smash Type/Combo: Fire, Primer MW Perk: Cracks the earth, igniting flames around your feet that burn nearby enemies. (creates a Fire DoT on the ground) This is the melee you may have seen earlier in this post about the new Cataclysm weather effects.
Interceptor Melee
Type A: Twin Blades (Current) Name: Blades of Warding Type/Combo: Physical, Detonator MW Perk: Hitting an enemy grants 10% increased damage resistance for 10 seconds. Stacks to 5.
Type B: Venomous Blades Name: Deathstalker Blades Type/Combo: Acid, Primer MW Perk: Deals Additional damage against enemies below 50% health
Ranger Melee
Type A: Shock Mace (Current) Name: Transmuting Volt Type/Combo: Electric, Primer MW Perk: Hitting an Enemy adds 3 Ultimate Charge.
Type B: Seismic Mace Name: Rampager Type/Combo: Physical, Detonator MW Perk: Hitting an enemy grants 10% increased damage for 10 seconds. Stacks to 5.
Storm Melee
Type A: Explosive Strike (Current) Name: Searing Blast Type/Combo: Fire, Detonator MW Perk: Sends out a fireball that seeks Enemies (Discount Living Flame, basically. Does not Prime/Detonate currently, just extra damage)
Type B: Shocking Strike Name: Lightning Surge Type/Combo: Electric, Primer MW Perk: Hitting an Enemy restores 40% shields.
Finally, it’s time to dive into the Cataclysm event itself. Note that if you play Anthem and absolutely do not want anything spoiled, don’t read any further.
The Cataclysm
Now it’s time to talk about the main course, if you will. The Cataclysm itself. It’s been stated the Cataclysm will start a 3 events and the boss, and work it’s way up to the full 7 with boss adding 1 event per week. (this is subject to possible change though).
The Cataclysm functions as an open-ended Stronghold, more or less. Each area has a different task or puzzle to complete. Some are just kill events, others are simple puzzles, some use Echoes for a bit of complexity. Each event you complete within the Cataclysm rewards you with Extra time in the Cataclysm, extra time your javelin can be in the Cataclysm safely without use of a protective area and most importantly, loot.
The area itself is littered in secrets and bonus points. So exploration is very worthwhile, especially if you want more crystals to open more War Chests.
As you may have seen earlier, there have also been massive visual improvements to the Cataclysm. Overall, it’s looking fantastic now compared to the early build on the devstream.
I have a Complete Text guide for the Entirely of the Cataclysm and it’s events/secrets over on AHQ Boards. Worth checking out if you want a better idea. Currently in progress of adding images to the guide and updating the map with a newer look with the release of the July 3rd update adding the probably final map.
The Story
Along side this even are a few new Story quests that lead into the events of the Cataclysm. I won’t say much on them to avoid spoiling them, but they were pretty good imo. They feature a couple cinematics, and explain the general story behind the cataclysm, how it starts, how you get there and why you want to stop it. One of the quests actually has you fighting quite a few Apex monsters (you might want to run that one on the highest difficulty you can).
It was decently enjoyable and a good intro to the Cataclysm itself.
The Mechanics
Once you leave the initial starting bubble, you get ~30 seconds of protection from the Cataclysm. After this, you start taking about 10% of your Armor as damage every second. There are a few way to migrate this damage though. Obviously you can still heal via components and repair packs. You can also recover your protection in one of two ways, Anthem Energy (which drops from killed enemies), and the Bubbles you can shoot which cover the whole event arena. These will also recover your Stability in addition to protecting you, but you get less score for kills while in these bubbles.
As far as scoring, you get 10 point per normal enemy, 100 per Elite and 1000 per Legendary/Named enemy. There are also several tiers of Anthem Energy which also reward score when picked up. Green (exclusive to kills) gives 10 points, blue is 200, Purple 300, and Orange (exclusive to secrets) 500.
These base point values are then multiplied by your current score multiplier, which starts at 1x, and increases by 1 for each event completed. This multiplier is doubled while in the storm (not in a protective bubble). The highest Multiplier you can achieve is 16x, one all events are completed.
Once you Kill Vara, your Score is doubled, then multiplied by a given difficulty modifier. Currently in GM2 this is ~5x, Gm3 is ~7.5x. The final score you get as a result of this is divided by 1,000 and given to you as Minor Crystals.
So the goal is to complete as many events as you can, then kill Vara for maximum score.
Finally, there will be freeplay events set to be rolled out whenever Cataclysm is released as well. There’s what the user calls a “mini-horde” mode that are timed, which lasts roughly 15 minutes. Once you complete a horde, you’re given time to rest and regoup before another one starts somewhere else on the map.
Well, there you have it. This is the most detailed info we have of the Cataclysm and what’s coming with it so far. Will this be enough to bring back Anthem? For BioWare’s sake, let’s hope this is a good start.
It’s Independence Day, and for those staying at home playing GTA Online, Rockstar isn’t letting the holiday go without an assortment of freebies, discounts and more. In a press release, Rockstar announced its GTA Online Independence Day 2019 plans, which you can read below.
Independence Day Specials:
Red, white and blue favorites make their return to stores this week. Whether you’re dressing head-to-toe in stars and stripes and ripping the lid off Tony’s Fun House or outfitting your collection of future-tech Mk II armory with patriotic liveries, you can jump into GTA Online to pick up these specialty items at a 40% discount:
Vapid Liberator
Western Sovereign
The Musket
Firework Launcher and Firework Ammo
Mk II Weapon Independence Day Liveries
Mobile Operations Center Independence Day Liveries
Star Spangled Banner Horns
Patriotic Tire Smoke
Independence Day Clothing, Masks and Outfits
Independence Day Haircuts
Bonus GTA$ Opportunities:
Nothing says freedom like being your own criminal boss. This week makes the hustle extra sweet with a range of big perks and payouts for entrepreneurs across the state – and if you’re looking to expand your enterprise you can also take advantage of sales on several business properties.
If you’re hoarding a stash of valuable cargo, this is the perfect time to offload with Smugglers Sell Missions dishing out Triple GTA$, while Gunrunning Sell Missions and Special Cargo Sell Missions arepaying out Double GTA$. If you’re an MC President cruising the open highway on a Western Sovereign, you can unload Biker Business supplies with Double GTA$ on all Biker Sell Missions.
You can also rack up Double Rewards by playing Client Jobs and the Missile Base Series or set it and forget it with passive benefits like Gunrunning Research and Nightclub Incomerunning at double speed all week long.
Don’t forget to login and play GTA Online to obtain the Canis USA t-shirt, and the Patriot Beer Hat.
Fourth of July Discounts:
In addition to the Independence Day supplies, you can take a whopping 75% off all ammunition, including Mk II rounds. There are also discounts on all sorts of vehicles – including rocket boosted Special Vehicles and their philosophical opposite, the Atomic Blimp – as well as all Facilities, Hangars, Nightclubs and their Renovations and more. Take 40% off the following through July 10th:
Armored Boxville
Nagasaki Blazer Aqua
JoBuilt Phantom Wedge
Ramp Buggy
Coil Rocket Voltic
Imponte Ruiner 2000
Karin Technical Aqua
MTL Wastelander
Mammoth Tula
Atomic Blimp
Vapid Festival Bus
Declasse Scramjet
Benefactor Schlagen GT
Mammoth Patriot
Mobile Operations Center Cabs, Renovations and Add-ons
Mammoth Avenger, Renovations & Add-ons
Benefactor Terrorbyte
Yachts
Facilities
Hangars
Executive Offices
Special Cargo Warehouses
Bunkers
Biker Clubhouses
Biker Businesses
Nightclubs & Renovations
Nightclub Garages
Not bad, right? Now go out there, and celebrate Independence Day GTA style!
For those who want to earn new stuff constantly in Battlefield 5, chances are you’re set in tackling the next set of challenges for Battlefield 5 Chapter 4. If you’re curious what they are, and what sort of reward you’ll get, we’re here to help. Below, the complete Battlefield 5 Chapter 4 Week 2 challenges and rewards are listed.
Battlefield 5 Chapter 4 Week 2 Challenges and Rewards:
“O captain my captain!”
Grab the Angel face paint and rank up your ToW Chapter 4 XP .
ON EACH OTHERS SHOULDERS – 4,000 CHAPTER XP
Revive squadmates or be revived by squadmates 6 times.
REAPERS– 12,000 CHAPTER XP
As a squad, kill or down 30 enemies.
WORTH DYING FOR– 12,000 CHAPTER XP
Kill 10 enemies while attacking or defending objectives.
TOE THE LINE– 12,000 CHAPTER XP
Complete 5 squad orders
HOSTILES SPOTTED – 4,000 CHAPTER XP
Spot 15 enemies.
FIRE MISSION GRANTED – 12,000 CHAPTER XP
As a squad, call in 40000 requisition points worth of reinforcements.
MAKING A DIFFERENCE – 25,000 CHAPTER XP
As a squad earn 15,000 score in a round.
Over the years, many games have fought for the title of king of the eSports first-person shooters. Despite fierce competition from games such as Call of Duty and Battlefield, Counter-Strike: Global Offensive continues to carry the torch for the FPS genre despite being released all the way back in August 2012. Much like dogs age seven years for each equivalent human year, video games also suffer from a similar fate. In order to keep a game fresh and interesting, developers are constantly finding new ways to keep the fanbase entertained. With this in mind, how is CS:GO evolving and continuing to stay so relevant when other similar games have fallen by the wayside?
Going Global
Competitive gaming and eSports has exploded within the last few years. With the support of sites offering betting odds, dedicated eSports journalism and csgo news, CS:GO has developed into a global brand. Endorsements from the former Danish Prime Minister have also done the global appeal of CS:GO no harm; Lars Løkke Rasmussen recently hailed Astralis as “role models” after playing some CS:GO with the team and speaking to them for an extended period of time. In addition to this, news recently broke of Brazilian team Furia signing a four-year sponsorship with Nike. This represents the brand’s first foray into individual eSports team sponsorship and proves that the opportunities within the CS:GO scene are far too great for a company of Nike’s stature to turn down.
Anybody for a Game of Auto Chess?
f-world board game faceoff between Optimus Prime and Megatron. Put simply, Auto Chess is a game type that is centered around team building and character placement. It consists of eight players fighting each other in randomized 1v1 matches. With the numerous weapons and items available in CS:GO, there is significant potential to level up your weapon classes over time (as is the case in traditional Auto Chess). According to Reddit, CS:GO fans are working on their own take on Auto Chess within the game and have reaffirmed that the game is capable of keeping up with current gaming trends.
CS:GO is different to games such as League of Legends, Starcraft 2 and Dota 2 when it comes to patches and fixing bugs. While the aforementioned games often spend weeks testing every small detail, CS:GO rolls out updates at the drop of a hat which are done subtly and with minimal fuss. Similarly, Dota 2 is known for completely reinventing itself every couple of months or so whereas the gaming elements of CS:GO have stayed pretty constant over the years. Despite negative criticism, CS:GO had one of its best-ever months in December of last year after going free to play. As developers, Valve know what their customers want and when they want it, which will undoubtedly stand them in good stead in the future.
Exciting Times Lie Ahead
In a rapidly expanding industry such as eSports, predicting what’s around the corner is an enviable task. However, it’s fair to say that competitive gaming is here to stay and CS:GO will remain a huge part of the scene for the foreseeable future. The only thing that we can predict with absolute certainty is that with upcoming events in lavish locations such as Las Vegas, CS:GO is set to go from strength to strength in 2020 and beyond.
Everyone loves to play eSports. They’re a multi-billion dollar industry and some gambling sites have been taking notice. Many of the most active sportsbooks and online casinos have started accepting bets on eSports events. This new trend in eSports betting is here to stay as today’s younger generation of gamers have become accustomed to the concept of betting on eSports in hopes to win money. The number of Internet sportsbooks accepting wagers on video games has been steadily rising over the last few years right along with the demand from bettors.
The Rise of Fortnite
So one of the most played video games at the moment has got to be Fortnite. Players from around the world have been going on Fortnite binges playing the game for hours straight without even taking a break. Everyone wants to get the win and be the last man standing. Sometimes players can get a little salty. We haven’t seen any eSports betting websites offering Fortnite betting options yet but we’re keeping a lookout for any news to update you with if/when we find some good Fortnite eSports betting sites.
Betting on The Overwatch League
Fans of Overwatch are in heaven with the official launch of The Overwatch League. Its the first professional eSports League with pro players getting paid to play on Overwatch teams representing different cities around the world. You can find a full list of Season 2 Overwatch Teams on ESPN which include Atlanta Reign | Boston Uprising | Chengdu Hunters | Dallas Fuel | Florida Mayhem | Guangzhou Charge | Hangzhou Spark | Houston Outlaws | London Spitfire | Los Angeles Gladiators | Los Angeles Valiant | New York Excelsior | Paris Eternal | Philadelphia Fusion | San Francisco Shock | Seoul Dynasty | Shanghai Dragons | Toronto Defiant | Vancouver Titans | Washington Justice.
League of Legends (LOL)
Online gamers and superfans of League of Legends now have their very own eSports league to watch. LOL players can compete in official League of Legends contests and earn their way onto a pro LOL eSports team. When it comes to first person shooter video games LOL ranks among the top 5 in terms of popularity.
CS: GO
Counter Strike CS:GO is clearly won of the biggest players in the world of eSports and the demand from gamblers for eSports betting options on Counter Strike games is being met with special sign up bonus offers from major online sports betting bookmakers like Bet 365, Pinnacle and BetWay.
Just yesterday, we got a rather hefty Crash Team Racing Nitro Fueled patch that was aimed to fix bugs, the PS4 save corruption issue and more. Today, Beenox has now released Crash Team Racing Nitro Fueled update 1.05, and given we just got a patch yesterday, presumably, this is to fix some of the bugs introduced in the last patch.
While no actual patch notes other than “bug fixes” have been released, it seems this patch hasn’t fixed some of the lingering issues the game has. The game still crashes after you pass the finish line, and even the save corruption issue is still happening. This message by Reddit user Baratursss puts things in perspective, sadly.
So, we’ve got Grand Prix patch 1.04, and the patch 1.05 day after, game’s keep crashing as god intended, but now, it can crash right after you pass the finish line, and the save corruption still happening, plus the TS shortcut still works, and even characters getting messed up is still a thing.
But hey, now you can get 79 coins for 1 place, and remember having fun wiggling your wheels while waiting for some dude to finish watching the trak preview? Oh the good old days.
So what the hell are they fixing?
We’ll update the post once we have the actual patch notes. In the meantime, go share in the comments what changes or fixes you’ve encountered so far.
As announced yesterday, DICE has rolled out not a server-side update to Battlefield 5, but an actual patch! Battlefield 5 update 1.20 is out now, and here’s what it does. Don’t expect anything new in this title update, as the Battlefield 5 update 1.20 patch notes clearly mention that this update is for fixes, since the last update before this included a ton of balance changes.
Clocking in at 1GB on PS4, 3.3GB on PC, not everything that needs to be fixed in Battlefield 5 is included in the patch, and DICE explains why.
Battlefield 5 update 1.20 patch notes:
Fix for hit registration which was the most noticeable when using airplanes. Players should see improvements across the entire game, as we have learned that this was affecting all Vehicles and Infantry under certain circumstances.
Face paints for the Axis male soldiers are once again functional
Stability improvements to the game client
Here’s DICE’s explanation on why the “invisible soldier bug” and other stuff still aren’t fixed.
What’s not fixed?
We’re still investigating potential fixes for the ‘Invisible Soldier’ issue that appeared with the recent updates. Originally we believed that this was caused by faulty customization options, however after extensive testing we’ve learned that this is a purely random occurrence that exists on the client side only, and whilst harmful to the gameplay experience, it’s something that we’re confident isn’t something that’s able to be intentionally exploited by players.
We believe that this is caused by an engine issue that prevents the client from rendering the needed texture files, and isn’t consistent across all players on the server. Whilst it may be that you’re attacked by an Invisible Soldier, it’s every bit as likely that your Squad Mates are indeed seeing the opposing player correctly, and better able to identify the threat and engage. This remains a priority for us to resolve in our next update.
The stability issues affecting Al Sundan on Conquest have otherwise been resolved, however through fixing this we’ve discovered a graphical corruption (artifcacting) that we’re not happy with. We’re continuing to work on this one and will keep you updated this month. This won’t impact our intent to deliver Marita to you this month, and we’re working to get you out on the full version of Al Sundan as soon as possible.
Hopefully, DICE can roll out another fix to fix some of the big issues still in the game.
We’ll file this one under the “major screw up” category, as it seems Sony has been left vulnerable for years now there has been an exploit that has potentially been costing consumers and allowing thieves to profit. Due to the nature of this PlayStation Security exploit, we won’t disclose how to actually do it since, y’know, it’s illegal. However we do hope this stirs up awareness for Sony, which according to a user who’s filed a claim, that the exploit is still not being acknowledged.
For gaming experience in the future, we’d recommend to check secure brands that issue safe games and care about the security of their customers.
[Update 2] We have decided to include the actually video and user who had decided to make this public finally since this isn’t something anyone can go out and do themselves as it requires a stolen PSN account. The video, which is about 15 minutes long shows the process of how hackers are able to commit fraud on stolen users account despite there being a security check for the users main account via CVV confirmation. We originally didn’t not want to include it for respect that it could do greater harm and per the request of some of the active scene members not wanting the video to garner attention as it’s harmful. Though Since it is public and the user does say they wish see this fixed we decided to include it.
What you are seeing here is a bypass of the accounts CVV code. Again, there are measures in place to prevent this if the user hasn’t set-up 2-steps or security answers, but due to the nature of the bug it allows hackers to exploit it by providing a false form of payment that makes the account default to the first provided payment upon adding funds that become available on family accounts.
[Update] We have included some examples near the bottom of the article that are highly supportive that the exploit published today is very real and has been going on for some time now for accounts that have been breached from scams or other means for people to get access to accounts. This does not affect the majority of users out there, especially if they have 2-step verification enabled. Though this is not to say this isn’t an issue that shouldn’t go unnoticed as in the examples supplied its clear it can be harmful to folks who aren’t informed as many of us on the internet.
Original Story
Basically, how the exploit operates is that typically, PSN requires all credit cards to supply them with their CVV security number. When you normally operate PSN this isn’t something the system usually requests, but when you log in from a different console it will ask you for the CVV number of the credit card on file (if you have one) before you can proceed to log-in. However due to a very easy exploit, if a thief was to get their hands on someones PlayStation user’s account, they could potentially rack up victim’s credit cards without even knowing their CVV number as the process bypasses the requirement.
“It isn’t an exploit with the consoles, it’s an exploit with the network” one modder told us in a private message. When we asked the original poster of the method as to why this exploit is only coming out today in the form of a YouTube video, their response was rather shocking in stating that Sony simply did not care unless it was made public. This exploit has allegedly been around roughly for five full years. The user had claimed that they had sent Sony the exploit in the past, via their own hacking disclosure program, hackerone. The user eventually ended up getting a response that informed them that the exploit served no security risk and was simply fraud. This email was from just today as you can read below.
We strongly disagree with this reply from one of the employees at Sony’s HackerOne as this opens up breached users to a larger threat. It more of an oversight, but should have been something sent up to the correct department rather than brushed off as just a “fraud issue.”
And the problem only gets worse as this typically ends up leading to illegal account selling and consoles pre-loaded with the latest games and on the latest firmware, a piece of information confirmed to us by the modder we spoke to earlier. There are countless black markets out there (mostly out of the USA due to high gaming cost in other countries) that sell PSN accounts loaded with PS3, PS Vita, PSP, and PS4 games using this exploit, and if you search hard enough you can even find consoles being sold like this. Shops in Brazil, up to the point until Sony changed their account authentication and gamesharing process would sell modded PS4 pre-loaded with titles via modchips. One other user familiar with the exploit informed us that the way sellers are doing this is that they are racking up credit card balances from one user, and applying it to three other PlayStation accounts that get placed on separate consoles to be sold; although they’ll eventually be banned if they ever go online.
For all intents and purposes, this is complete fraud, and one could argue borderline piracy since it involves the reselling of illegally obtained software and account selling which is definitely against PlayStation’s own Terms of Service (TOS). This certainly has been something that the major players in the PlayStation 4 hacking scene have been pretty much against for the longest time. In fact, while the latest PS4 firmware is no doubt exploited behind closed doors, many hackers have vowed to never release an exploit that is achievable on the latest hardware due to mass piracy and online cheating.
We have reached out to Sony for a reply and will let you know if anything comes of this. For safety purposes, keep an eye out on all your finances as you never know when someone may steal your information. We highly suggest you activate the two-step verification on your PlayStation Account, whether you want to store credit info is entirely up to you. This certainly isn’t as big as a blunder as Sony’s infamous PSN hack that happened eight years ago where millions of potential credit cards were possibly stolen, though it is a pretty big exploit in the wrong hands.
If you need help setting up Two-Step verification you can do so from either a PlayStation console or from the official PlayStation Two-Step Guide webpage, along with additional security questions to help protect your account.
We have searched for some potential cases and have actually found a very recent one that shows effects from someone most likely using this exploit, along with a good amount of other posts.
A Gamefaqs post detailing the same situation here.
There are several others out there with the exact same scenario, which all pertain to the use of the Family management sub-account, something we didn’t want to originally state in the article due to it being a part of the exploit.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s another day, and another alleged leaked info regarding Call of Duty: Modern Warfare is available. This time, the Modern Warfare perks, game modes and more are the new info we can pore over.
Once again leaked by YouTuber TheGamingRevolution over on Twitter, Reddit user WW2er compiled the known Modern Warfare leaked info in one place.
Before we get into the perks and all that, here are a few things TGR said on twitter:
– From what he heard, the gameplay in modern warfare is very fluid. good news.
– War mode from ww2 along with 15 concepted modes on top of the regular modes are in the game but are not complete (IW had a lot of cut modes so they might not make it at all to the final build)
– There are 15 maps in total NOT including the large ones, these are something else.
– Emergency drop comes back
– “The large map playlist will be unique maps not included within the regular rotation. They’re not in the game yet but they’re coming. There will be unique attributes to these large maps (such as the Bradley / tank killstreak that can only be called in on these large maps).”
– When tgr got asked about shooting lights off in MP: “You can in the campaign at least, not sure about multiplayer, but I’d assume so”
– Modern Warfare does not resemble any modern warfare game, MW is its own thing..
– “In CO-OP there’s three modes right now (could change): Spec Ops, PvPvE 8v8, & PvPvE 16v16”
– “There’s going to be a mode, either for MP or BR, I’m thinking it’ll be implemented in BR, but you’ll be in a prison and everyone in the game will be in a jail cell, & people will fight 1v1 with fists. The winner is going to be awarded a gun. This is all very early concept stuff” its called “fight club”
– Currently in BR while you wait for the game to start, everyone will spawn with a random gun and can kill each other
– Riot shields come back as primaries and they have a flashlight attached to it.
– BR has a 100 vs 100 tdm mode is is being worked on my raven software.
ONTO THE PERK, GUN PERK, EQUIPMENT AND SKILLS LIST: (SUBJECT TO CHANGE)
PERKS:
– Munitions: works like over kill
– High alert: Works like perception from infinite warfare
– tune up: carry an extra lethal
– restock: lethal and tacticals recharging over time
– double time: Triples the duration of super sprint ( new mechanic that allows you to sprint very fast like bayonet charge, ads times are very slow if you try to break out of super sprint)
– Spot on: engineer
– Battle hardened: Tac mask
– heavy metal: killstreaks kills are counting towards your killstreak meter.
– Scavenger: pick up ammo from dead enemies
– Shrapnel: Lethals increases the time it take for the enemy to regenerate health.
– Cold blooded: allows you to be immune to uav and AI streaks
– Ghost: (might work differently in this game)
– EOD: flak jacket
– hunter: allows you to see enemy footprints on the surface
– Bounty hunter: Allows enemies on 3 killstreak or higher to have bounty on their head, once you kill them you get the same amount of streak points (needs to be nerfed IMO, you should only get a half of their streak).
– Warhead: increases rocket launcher reload speed
GUN PERKS: HIS SOURCE DOES NOT REMEMBER ALL PERKS.
– there is a perk for snipers that allows them to have infinite breath.
– Skulker: Increase crouch movement speed
– Sleight of hand: Faster reload speed
– Super sonic: bullets that fly near enemies disorients them, like the OP mod on the titan from bo4.
– Mo’ money: More xp for headshots
– Bayonet: attaches a melee to your gun
– Ricochet: makes your bullets ricochet off of terrain
– Sensor: allows enemies shots to appear on the mini map
– Glacial: bullets causes enemies to slow down a bit.
– (something) shots: causes enemies regen to be delayed.
– FMJ.
These gun perks are interchangeable and some of them might turn into an attachment or something else. Edit: tgr said there is around 30 gun perks.
RECHARGEABLE SKILLS: SOME OF YOU MIGHT GET MAD, WAIT FOR GAMEPLAY BEFORE JUDGING.
leak 1 explains how these work, you can put only 1 on class
– Deploy able shield: allows you to put down a tactical shield that you can use as cover
– Supply box: Allows you to pick up ammo that allows you to equip your gun with high caliber rounds, increases damage and penetration, (i think it might be for one mag, or reset back to normal after death like crash’s supply box)
– Trophy system
– Tac insert
– Deadly silence: temporarily makes you faster, silencing your footsteps and making the enemies footsteps louder for you.
– EMP plane: Flies an rc plane with an EMP bomb that can destroy killstreaks (Opinion: this might sound op on paper, but its like an emp grenade thrown by an rc plane instead of you throwing it.)
Things are still being balanced.
LETHAL GRENADES:
– Frag Grenade
– Semtex
– C4
– Throwing knives
– Molotov
– Proxy mine
– Claymore
TACTICAL EQUIPMENT:
– Flashbang which is also a concussion
– Smoke grenade
– Stim shot: there is auto regen in MP, but this one works like nano shot from infinite warfare, makes you regen health way faster
– Snapshot: outlines enemy within a radios
– Heart beat sensor
– Decoy grenade: creates fake ping on enemies minimap
– Gas grenades: function like the gas in WW2
Also i am seeing a lot of people confused with the “pick 5” system, so i have drawn a sketching of that:
There’s a fair bit of assumption that if you’re reading this, or you’re interested in playing Bloodstained: Ritual of the Night, that you’re familiar with the Castlevania franchise (most notably: Castlevania: Symphony of the Night), and Koji “Iga” Igarashi’s work. Either that, or you’re familiar with the whole “Metroidvania” style of gameplay, which, for those not familiar with the term, refers to how both Metroid and the Castlevania franchises features a large interconnected world level/map, that has certain parts inaccessible until you’ve earned a certain skill or item to be able to access that certain area.
So, the big question here is: is Bloodstained: Ritual of the Night a worthy successor to Symphony of the Night? Is it a good enough action game that can stand on its own legs? The short answer is yes, but there’s a lot more to it than just that, since there are certain elements that might not sit well with certain gamers, though that in itself is subjective.
Mistress of the Night
In Ritual of the Night, you star as Miriam, a Shardbinder that falls into a deep sleep, but is suddenly awakened at just the right moment when a castle appears threatening to wipe out all of humanity. The game’s main protagonist is Gebel, another Shardbiner, and Miriam’s friend, though there seems to be more to it than meets the eye. The story itself is your typical Japanese video game tale, which in itself isn’t bad. But do expect your traditional twist and turns (though a bit predictable) to add spice to the story, which also spills over to the gameplay in a good way.
While the story won’t win any awards, the soundtrack might. Featuring work by NoisyCroak, it blends classical video game tunes with modern beats, and the result is fantastic. I’m not one that appreciates video game soundtracks often, and it’s a testament to how fantastic Ritual of the Night’s musical score is that I remember it fondly.
However, the same can’t be said for the game’s visuals and performance. While the game itself looks beautiful enough, some might see it as too plain given how 2D action games have upped the ante on how gorgeous the overall graphics, design and animations are. That said, it doesn’t look bad — far from it, it’s just that don’t expect a gargantuan leap from the Metroidvania games of old, which is sad to say given we’re in 2019.
What might be more disappointing is the game’s performance. I played Ritual of the Night on a PS4 Pro, and encountered numerous game glitches like item pickups not registering, frame rate issues (particularly if there’s too many happening on the screen at once), and other technical issues. I want to point out too that I’ve experienced controller issues playing with my SCUF and other modded controllers. I’ve test five so far, and encountered issues with all of them, though not sure if it’s a game issue or just my controllers acting up (which I doubt since can play other games OK).
Gameplay Is Queen!
Regardless of its technical shortcomings, Ritual of the Night brings the gameplay in spades. From the moment it starts, you’re catapulted right into the action. While there is an early tutorial period, there’s minimal hand-holding, which is refreshing, and the action doesn’t relent.
Prepare to experiment on different shard abilities which range from calling in bats, a flying pig (yes, really) and the like, to choosing which directional ability you prefer (Welcome Company FTW!). There are a ton of gameplay options that can make or break your experience, and in how you tackle sections and bosses. Thankfully, there’s a quick shortcut feature that lets you switch from one loadout to another in one button click (and believe me, you’ll need it), though I did experience technical issues with that as well, wherein loadouts didn’t save properly and so on.
Complementing shards are weapons, armor pieces, character accessories that augment your character’s overall stats. While your character levels up and increases her base stats, your main damage, armor, etc. boosts will come from the equipment that you find while playing, or whatever it is you craft.
Yes, the game has a pretty good crafting system that has you collecting shards, various ingredients and more, in order to craft weapons, armors, and even food that give permanent stat boosts! Even after completing the game, I don’t think I’ve eaten half of the meals the game has.
This ingredient harvesting mechanic makes killing enemies multiple times whenever you “reset” a section by leaving and re-entering a whole lot easier to take, since chances they will drop something that you can use to craft something useful. In my playthrough, I’ve yet to craft some of the legendary weapons and armors since I don’t have the ingredients needed to craft their base versions. It adds a layer of replayability to the game, which isn’t a surprise since Iga’s other titles implemented the same thing,
Old-School Madness
If there’s one thing I can complain about in Ritual of the Night, it’s how obscure some of the stuff in the game is. Without going into spoilers, let’s just say that a good chunk of the game (and the ending) can’t be access without doing something a little out of left field. Thankfully for me, I knew people who already finished it, whom I asked on what to do next specifically since the game doesn’t tell you.
Now, before anyone gets annoyed on how gamers these days want everything spoon-fed, I’ve been gaming since the NES days, and I know how games back then relied on obscure gameplay mechanics and whatnot, and we gamers relied on gaming magazines to know more about ’em.
While some might appreciate this, it’s not really conducive to someone who wants to finish the game on their own. Aside from a super quick reference to a few things, you’ll be left scratching your head on what to do. I know past Iga-developed games did this as well, so it’s mostly a matter of people knowing what to expect, but I still say that at this day and age, gamers should be given everything they need to know in order to finish a game they bought, no?
Symphony of Blood
If you’re a fan of Iga’s past works,then Bloodstained: Ritual of the Night is a no-brainer purchase. Now, if you were looking (or hoping) for a worthy action-adventure game, and haven’t played any of Iga’s past works, Ritual of the Night stil won’t disappoint, though it might not have the same bite.
Aside from technical issues, and how vague the game is in some areas, everything in Ritual of the Night will remind you why titles like Symphony of the Night are held in such high regard. Ritual of the Night offers non-stop action, an in-depth crafting system that will have you exploring the castle deeper and deeper to know more, and of course, that old familiar Metroidvania hook is still there. All in all, Bloodstained: Ritual of the Night is one ritual you wouldn’t want to miss
Overall Score: 9/10
Pros:
Fantastic Metroidvania gameplay
Musical score is topnotch
Nice blend of action-adventure elements with RPG mechanics
Offers a ton of different ways to play through the game
Cons:
Technical issues like framerate stutters, item glitches and so on
Vague game progression might not sit well with others
Review code provided by the publisher. Spent over 18 hours jumping, running and killing everything in the castle to get to the secret area. Played on PS4 Pro. You can read MP1st’s review and scoring policy right here.
Just yesterday, we mentioned that DICE was planning on rolling out both a server-side hotfix, and a patch for some of the issues plaguing Battlefield 5. Today, the studio announced that the Battlefield 5 upcoming hotfix will be released tomorrow.
Here’s what the Battlefield 5 upcoming hotfix set for tomorrow will fix:
Change list:
Fix for hit registration which was the most noticeable when using airplanes. P Players should see improvements across the entire game, as we have learned that this was affecting all Vehicles and Infantry under certain circumstances.
Face paints for the Axis male soldiers are once again functional
Stability improvements to the game client
As for the stuff that are still not fixed, DICE knows about this and has mentioned some of it.
What’s not fixed?
We’re still investigating potential fixes for the ‘Invisible Soldier’ issue that appeared with the recent updates. Originally we believed that this was caused by faulty customization options, however after extensive testing we’ve learned that this is a purely random occurrence that exists on the client side only, and whilst harmful to the gameplay experience, it’s something that we’re confident isn’t something that’s able to be intentionally exploited by players.
We believe that this is caused by an engine issue that prevents the client from rendering the needed texture files, and isn’t consistent across all players on the server. Whilst it may be that you’re attacked by an Invisible Soldier, it’s every bit as likely that your Squad Mates are indeed seeing the opposing player correctly, and better able to identify the threat and engage. This remains a priority for us to resolve in our next update.
The stability issues affecting Al Sundan on Conquest have otherwise been resolved, however through fixing this we’ve discovered a graphical corruption (Artifacting) that we’re not happy with. We’re continuing to work on this one and will keep you updated this month. This won’t impact our intent to deliver Marita to you this month, and we’re working to get you out on the full version of Al Sundan as soon as possible.
As you can read, the Al Sundan map issue won’t affect the Marita map, which is a relief. Once we get news when a new patch will be released, we’ll be sure to let our readers know.
If you’re an Xbox Game Pass member, you’ll have new games to play starting this week and beyond! Microsoft has announced a slew of Xbox Game Pass upcoming games, and when they’ll be available.
Over on Twitter, the official Xbox Game Pass account made the announcement and included the Xbox Game Pass upcoming games’ release dates too.
Saber Interactive has now released a new World War Z update, or what it calls the Six Skulls update. According to Saber Interactive, we’ll be getting new rewards and the new “Extreme” difficulty mode. Check out the World War Z update 1.06 (1.10 on PC) patch notes and file sizes below.
Clocking in at a whopping 13.8GB on PS4, 8.4GB on PC, this World War Z update 1.06 is just the start of more content coming this month and August, per the roadmap details. Saber Interactive is also rolling out its first paid DLC for the game, and thankfully, it’s just for weapon skins! Don’t forget to check out the trailer unofficially released yesterday for the Six Skulls update.
World War Z update 1.06 patch notes:
New Features:
Added new 6 skulls difficulty mode
Added Wakizashi melee weapon for completing any level on the new difficulty mode.
Added unique Sniper Rifle variant for completing all levels on the new difficulty mode
Ammo crates now have limited ammo available based on the difficulty level. The amount of ammunition drained from the ammo crate depends on the weapon and how much the ammo the player has left. On average, the distribution is:
Easy – unlimited refills.
Normal – unlimited refills.
Hard – 12 full refills
Insane – 6 full refills.
AI:
Slightly reduced the number of special zombies that can spawn in idle state.
Reduced the total number of special zombies that can be present simultaneously from 6 to 4 on all difficulties except Extreme difficulty, which will have 5.
Slightly increased cooldown between special zombie spawns.
Very slightly reduced the total number of zombies that can spawn during non-swam waves.
Increased AI bots’ efficiency on Insane difficulty.
Improved balance of zombie waves when playing without AI bots.
Improved friendly auto turrets on higher difficulties (previously their damage did not scale).
Enemy auto turrets will deal slightly less damage on higher difficulties, but will have more health.
Fixed issue that was preventing AI bots from attacking zombies when they were under masking effect.
Special zombies will no longer be able to grab players through thin walls.
Improved Lurker jump behavior; he will be able to spot and jump on players from above more efficiently.
Greengold and Svetlana friendly NPCs will use silenced pistols and will no longer undermine stealth for players.
Quality of Life:
AI bots will no longer explode barrels and mines by accidental shooting.
Added HUD icon when teammates are carrying car parts on Jerusalem 2.
Added HUD icon when teammates are carrying explosive charges on Tokyo 2.
Added sound notification when zombie is approaching or attacking from behind.
Added a 6 second masking effect for players that respawn or join the game in progress (without screen effect).
Added a 2 second masking effect for players that are revived (without screen effect).
Added an indicator for remaining mortar shots.
UI:
Added weapon perks display on Weapon Customization screen.
Minor UI and localization fixes.
Weapons:
Added missing laser sight beam effect on Assault Carbine and Assault Rifle.
MAG5 Machine Gun’s damage increased by 50% (in PvE only).
Chainsaw will now generate noise in all of its attack modes.
Fixed issue that was causing the Chainsaw to not stagger zombies in some cases.
Perks:
Gunsligner
Sleight of hand. Weapon switch speed increased from 50% to 100%.
Last Resort. When both primary and secondary magazines are dry you can perform 4 (was 2) more melee strikes without fatigue and damage 2 (was 1) more targets with each melee strike.
Desperado. Pistol damage increased from 25% to 50%.
Free Refill. Primary weapon ammo restored 2% (was 1%) for each kill made with equipment.
Executioner. Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 60 seconds, was 10 seconds).
Switcheroo. Switching between primary and secondary weapons increases firearm damage by 50% (was 25%) for 3 seconds.
Thrifty. Reloading a weapon with less than 25% ammo in the magazine provides a 35% firearm damage boost (was 25%) for 5 seconds.
Gun Fanatic. Fixed perk conditions triggering early in some cases.
Hellraiser
Unshakeable. Self inflicted explosive damage is reduced by 90% (was 60%).
Pickpocket. Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 60 seconds was 10 seconds).
I’ll Take That. Killing a special zombie gives 100% (was 25%) chance to restore one equipment charge (cooldown 60 seconds, was 10).
Deep Pockets. Heavy weapon ammo capacity increased by 35% (was 25%).
Predator. Killing special zombies boosts firearm damage by 100% (was 50%) for 10 seconds.
Medic
Combat Medic. Killing 15 zombies in rapid succession guves 50% (was 10%) chance to receive a Medkit (cooldown 180 seconds, was 10).
Pickpocket. Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 30 seconds, was 10 seconds).
I’ll Take That. Killing a special zombie gives 100% (was 25%) chance to restore one equipment charge (cooldown 30 seconds, was 10).
Patch Up. Fixed issue that was causing the perk to not trigger correctly in some cases.
Lobotomy. Fixed issue that was causing the perk to trigger with non-SMG weapons in some cases.
Fixer:
Armory. Using a Supply Bag gives a 25% (was 15%) chance to restore one equipment charge.
Stand By Me. Increase firearm damage by 100% (was 50%) for 10 seconds when reviving or unpinning a teammate.
Pickpocket. Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 90 seconds, was 10 seconds).
I’ll Take That. Killing a special zombie gives 100% (was 25%) chance to restore one equipment charge (cooldown 90 seconds, was 10).
Go Get ‘Em. Reviving a teammate will restore 25% (was 15%) of primary weapon’s ammunition for you and your teammate.
Efficiency. Supply Bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 (was 5) seconds.
Darkness Falls. Masking Grenade gas cloud duration is increased by 5 seconds (was 3 seconds).
Slasher:
Bullet-dodger – Take 100% (was 90%) less friendly fire from bullets while performing melee attacks.
With My Last breath – Melee strikes damage 2 (was 1) more targets when health is below 25%
Third Hand – Killing 5 (was 10) zombies with melee attacks in rapid succession instantly reloads your primary weapon.
Bloodlust – Killing special zombies with a melee weapon will increase firearm damage by 100% (was 50%) for 10 seconds.
Pickpocket – Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 60 seconds, was 10 seconds)
Heavy Metal I – Fixed issue that was causing improved Chainsaw not to receive proper 50% damage increase.
Exterminator:
Dragon Hide – Fire resistance increased by 100% (was 90%)
Pickpocket – Killing 15 zombies in rapid succession gives 100% (was 25%) chance to refill one equipment charge (cooldown 60 seconds, was 10 seconds).
Thrift – 25% (was 15%) chance of using the Claymore or Molotov without depleting an equipment charge.
Stability:
Fixed several gameplay crashes
Levels:
Fixed some gameplay bugs that were causing inability to progress in levels
Improved navigation on NY 1 Level.
Reduced the number of crates player has to deliver in N1 when playing solo
Prevented several options to farm XP by suicide rushing Moscow 1, NY 3 and Tokyo 1.
General Fixes:
Fixed issue with item pickup progress not showing up in some cases.
Fixed issue with player overhead marker not showing up upon respawn in PvP in some cases.
Fixed issue with receiving party lead privileges causing soft lock in menus in some cases.
Fixed soft lock in menus when entering game settings while respawning in PvP.
Fixed in fectir effect staying on screen in outro cinematics.
Fixed voice chat not being output to connected headset in some cases.
Fixed issue that was moving player over large distances when grabbed by a zombie swarm.
Fixed issue causing AI bots trying to shoot through walls.
Fixed issue causing scoreboard to stay on screen in outro cinematics.
Fixed issue causing zombies to not receive melee damage in certain doorways.
Fixed issue causing Medkit healing to constantly interrupt in certain locations.
Fixed issue with a certain combination of perks causing Slasher to heal when receiving friendly fire.
Fixed issue causing player to receive another player’s melee weapon when joining a game in progress.
Added sound for receiving medals in PvP.
Sho is no longer wearing 2 helmets at the same time like a true badass.
Beenox has released the first-ever Crash Team Racing Nitro Fueled update 1.04, and along with the fixes, we also got Grand Prix mode available. You can check out the Crash Team Racing Nitro Fueled update 1.04 patch notes below, and yes, the save corruption issue has been fixed.
Crash Team Racing Nitro Fueled update 1.04 patch notes:
Features and Content Additions:
1. Introduction of the Grand Prix content:
The Nitro Tour Grand Prix will be going live and you can begin earning Nitro Points and unlocking a variety of bonus customization content by completing challenges found within the Grand Prix menu†.
“Twilight Tour” will be a brand-new track available to Local Arcade and Online modes. The character Tawna will able to be earned through completing Grand Prix challenges and earning Nitro Points. You will also be able to earn additional new items including karts, skins, stickers, decal, and paint jobs!
Note: Tawna and the items described above can only be earned for a limited time by completing Grand Prix challenges while connected to the internet. Once the current Grand Prix season ends, they will no longer be available to earn through Grand Prix challenges until they may appear in the Pit Stop at a later date.
2. Introduction of Online Leaderboards:
Leaderboards will be added to the Grand Prix Menu.
· Nitro Point Online Leaderboard
You can earn Nitro Points by completing challenges accessible in the Grand Prix menu. The more Nitro Points you gather, the higher you’ll climb the leaderboard!
· Championship Leaderboard
You can earn points based on your performance while playing online multiplayer: You’re given a number of points each time you complete a race in online multiplayer†. You receive more points the higher your placement is when each race is over (first is the most, and eighth place is the least). The Leaderboard is unlocked after you finish your first online race.
Leaderboard rewards will be distributed on the first day following the Grand Prix and will reset at the end of each Grand Prix season.
3. The Pit Stop
A variety of new content will be added to the Pit Stop including karts, characters, character skins, decals, paint jobs, wheels, and kart stickers that can be redeemed with Wumpa Coins†. Don’t forget to check the Pit Stop to see refreshed content!
When visiting the Pit Stop, you’ll notice that items that were added as part of the Nitro Tour Grand Prix have little Nitro cannisters over their icons. You’ll notice the same thing in the customization menu over the same icons. This small Nitro cannister with a percentage tied to it denotes the extra Nitro Point boost you’ll get whenever completing challenges with these customization options equipped. The percentage increase stacks with each customization item you have equipped. So get collecting, and get stacking!
As a special call-out to some of the new additions, the “Nitro Squad” characters Ami, Megumi, Isabella, and Liz can be redeemed using Wumpa Coins in the Pit Stop and flags from nations around the world will be added as kart stickers.
4. Online
Podium animations will be added to online matches when you finish in the top 3 of an online multiplayer race.
5. User Interface Improvements
A “Message of the Day” feature will be added to the Main Menu. Check back daily when your system is connected to the internet for important messages!
6. Wumpa Coin Earn Rate
Adjustments will be made to the Wumpa Coin earn rate, and additional information on the earn rate will be added to the end-of-race report, so you can know how you got to your number.
7. Character Icons
The mini-map icons and racer icons will now represent the character skin that you have equipped.
8. Patches: Issues of Note
The following issues will be addressed in the patch:
8a. Global Save File Corruption Issue on PS4:
Will address the global save data issue that has been affecting PS4 players
8b. Pit Stop:
Will address an issue where Users were unable to purchase the “Electron Aqua” paint from the pit stop.
8c. Online:
Will address various known online stability issues related to the lobby, arcade, adventure, other parts of the game, and menus.
8d. Tracks:
Collisions of certain maps have been reworked to remove stuck spots and possible exploit areas, along with an improvement to fidelity.
8e. User Interface:
An issue where personal Time Trial and Relic scores are not highlighted in the “Highscores” menu will be addressed.
8f. Community Feedback:
All villains from CNK will now be protected by the Velo mask when racing with that Power Up.
Stay tuned for our Crash Team Racing Nitro Fueled review which will hit the site soon.
If you haven’t bought it yet, make sure to read up on our Crash Team Racing Nitro Fueled review where we gave it an 8.5 and say, ” CTR proves that the series fundamental design always had a special place in the kart racer world and even today, it still shines.”
Last week, we reported that Call of Duty: Black Ops 4’s Blackout split screen feature has been silently pulled by Treyarch, with no ETA given on when it’ll be back.
Well, now we know exactly when players can play Black Ops 4′ Blackout split screen co-op once again! Over on Twitter, Treyarch announced that the split screen for Blackout will be back on July 9 as part of the game’s big patch.
Alcatraz will return to #Blackout on all platforms on July 9th, along with a dark new twist coming to Alcatraz in Operation Apocalypse Z.
Splitscreen co-op will also be restored in all Blackout modes with our July 9th update alongside new Blackout map updates.
Alcatraz will return to #Blackout on all platforms on July 9th, along with a dark new twist coming to Alcatraz in Operation Apocalypse Z. Splitscreen co-op will also be restored in all Blackout modes with our July 9th update alongside new Blackout map updates.
Hopefully, this split-screen feature will also have significant technical improvements when it’s rolled back out.
In other Black Ops 4 news, Treyarch rolled out a server-side update that brings the Fourth of July event, and the studio has also announced the game’s next Operation is due next week (July 9).
Just the other day, we posted that YouTuber TheGamingRevolution has announced that Call of Duty: Modern Warfare will have its own battle royale mode, which Infinity Ward could only give a “no comment” response when asked about it.
Well, TGR’s back at it again. This time, he spills the (alleged) beans on the Modern Warfare 2019 killstreak rewards! Yes, it’s currently set as killstreaks and not scorestreaks, which is a huge departure from the past Call of Duty titles from recent memory. Note that the names and abilities mentioned below are in no way 100 percent accurate, and same as in any game in development, things could change.
Modern Warfare 2019 killstreak rewards:
Personal UAV – No mini map available in the game, this will give the earner a map which will ping enemies like your standard UAV. This will work only for the killstreak reward earner and not for the entire team.
Shielded Turret
Care Package – Standard Care Package that’s in every COD game.
Scrambler Drone – When deployed by the player, will scramble radar and maps in a certain area.
Cluster Strike – Laser bombardment by jets
Cruise Missile – Sounds like your usual Predator Missile from past CODs.
UAV – Standard UAV that will give your entire team access to the mini map, and will ping enemies.
Precision Airstrike – From what was shared, sounds like your standard Lightning Strike reward.
“Wheelson” – Small remote controlled tank – Think Cerberus from Black Ops 4
Chopper – Will let you board a chopper and fire its turrets manually
Chopper Support – AI will kill targets for you
Advanced UAV – Gives access to mini map, pings targets and shows which direction they’re looking at (similar to VSAT),
White Phosphorous – Chemical drop targeted by player
Bradley Tank – Two-man tank controlled by player, though it’s mentioned it will only be usable in “large maps.”
VTOL – Fighter jet that rains down hellfire on the map
Juggernaut – Said to be the highest killstreak reward in the game so far, and will give the player lots of added firepower and armor.
The leak also mentions that there will once again be a “Nuclear” reward granted at 25 straight kills, which if it’s like similar CODs, need to be killed via weapons and nothing else. It’s unknown currently whether triggering a Nuke will end the match or not.
Lastly, it was mentioned that there was also an AC-130 killstreak reward, which was called “Gunship” since Activision has yet to secure the license to use the AC-130 name. And there’s also the Pavelow, dubbed as the “Helio,” which should be familiar to COD fans as well.
Again, all the info here should be taken with a grain of salt, since none of it have been confirmed by Infinity Ward or Activision.
If this list is true, are you good with the killstreak rewards Infinity Ward has planned or do you want them to be a bit more inventive? Also, would reverting back to killstreaks make the game less team-oriented? Sound off and let us know in the comments.
World War Z is set to receive some major content drop sometime within the month as developers Saber Interactive have revealed in their latest trailer.
In a accidentally published video (now taken down), which has been re-uploaded by a different YouTube channel, Saber details the latest free content, which is due to arrive this week. The team over at Saber Interactive has also revealed some of the future content ahead of their July/August release. First up is the World War Z weapons DLC skin bundle, which is slated to release sometimes this month. This will be the first paid DLC content the game will see, and as the name of the paid content suggests, will only be weapon skins, meaning no unfair pay-to-win mechanics.
In addition to this week’s update, we will continue to see the release of free content with what Saber calls a “big update” which is scheduled to include a large number of weapon variants, character skins and accessories which can all be unlocked through gameplay. Tied into this update is also the much anticipated weekly challenge mode, which was announced as part of their roadmap previously along with some difficulty modifiers.
Once the patch is live later this week, we’ll let our readers know.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
If you want a break from your usual Operators in Rainbow Six Siege, Ubisoft has just the thing! Today, a Rainbow Six Siege new event called “Showdown” just got released, and it’s big departure to what fans have been used to all these years.
This limited-time event called “Showdown,” introduces an all-new game mode, an all-new limited time map, will include exclusive in-game content, and lots more! Did we mention it’ll feature you as a gunslinger from the Wild West? Yep, it does. Watch the trailer below.
This Rainbow Six Siege new event will run from July 2 to July 16, and will feature a 3v3 game mode with a “secure area type” exclusive map called Fort Truth. Check out the rest of the details via the press release below.
This limited game mode will see two trios of Attackers and Defenders competing with only a BOSG.12.2 and a Magnum LFP586 in hand to face off against each other. Moreover, Showdown will introduce a limited HUD where health, ammo, and crosshairs are stripped away, and no preparation phase is allowed.
The Showdown event will introduce 31 western-themed exclusive items. Showdown exclusive items will include full wild west outfits composed of various items, alongside headgear that players can acquire for 10 operators.
Players that log in during the event will get a free Showdown Collection Pack and can complete the Ubisoft Club Event challenges to earn a pack and a unique weapon skin for the BOSG.12.2. Players can also purchase the Showdown packs for 300 R6 Credits.
While there’s not a lot of info out regarding Call of Duty: Modern Warfare multiplayer, we now know that Infinity Ward is introducing a new reload feature to the Call of Duty series, and that’s allowin players to reload even while aiming down sights (ADS).
In the latest Call of Duty: Modern Warfare Intel post by Activision, Animation Director at Infinity Ward Mark Grigsby went on to speak out about how the team at IW have gone through great lengths to create a new weapon animation system and even giving the gunplay animations a more “believable” feel to them. Among the lengthy post though, Gribsby detailed that with the improvements of animations being made to weapons, this gave them an opportunity to add some new gameplay features, one being the ability to reload as you aim down sights to remain on target at all times.
“One other thing we added this year is the ADS [Aiming Down Sight] reload. In the past, if you’re ADS, and you’re shooting and you reload, the weapon would go off to the side, and you’d have to retrain to get to your target. This time if you reload, it stays on the target, so you can stay in the battle.”
This would certainly be the first in the series to allow this at least across multiple weapons, seeing that Black Ops 4 does feature a weapon attachment for the Sniper Rifle known as Sight Loader, which allows players to reload their sniper rifle while aiming down sights.
In other Modern Warfare news, a new rumor has surfaced that states Infinity Ward is introducing battle royale in the game.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.