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Epic Announces Fortnite Creative, Let’s You Build Your Own Game

With Fortnite seemingly snatching the battle royale crown away from PUBG emphatically, some might have assumed that Epic Games would rest on its laurels and just wait for the oodles of cash to come in. Well, apparently, that’s not the case. In a new post on the company’s website, Epic has announced “Fortnite Creative.” Curious what it is? Read on.

Coming in Season 7, Fortnite Creative is basically your own private sandbox where players can design their own games and more. Check out the trailer and the official description below.

WHAT’S FORTNITE CREATIVE?

It’s a brand new way to experience the world of Fortnite, available on December 6. Design games, race around the island, battle your friends in new ways and build your dream Fortnite. It’s all happening on your own private island where everything you make is saved.

Those who own the Battle Pass will have access to the private island for the first week of Season 7. During this exclusive availability, Battle Pass owners can invite friends to play on their island. It will be open to all a week later on December 13.

Epic has more features and stuff planned for Fortnite Creative, and in case you have questions, you can check the links below for some of the explanation straight from Fortnite’s “community leaders.”

ENGLISH

If you’re part of Fortnite Creative, which starts tomorrow, let us know how it goes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Update 1.04 Now Out, Brings Overture Content and Here’s the Complete 14-Page Patch Notes

It’s finally here, Battlefield V players! After a delay, the Battlefield V update, or otherwise known as the patch that brings in the first chapter of Tides of War called Overture, is finally rolling out on PC, PS4 and Xbox One.

Clocking in at over 8GB on PS4, the file size of this update is massive, with the patch notes comprising of 14 pages! While you can check it out in this pdf file, here’s the full patch notes (thanks to Reddit user EVERYTHINGGOESINCAPS).

New War Story: The Last Tiger

A fresh single-player War Story is added to Battlefield V with the update. This is The Last Tiger.

The Rhine-Ruhr region, Spring 1945. The vast Twelfth US Army Group presses the borders of Germany. German lines are in disarray; units are broken, separated, and poorly supplied. In this setting, you’ll join the German crew of Tiger number 237 – “Stefan” – as it operates a near-indestructible Tiger I tank in an unwinnable battle on the borders of their fatherland. As with our other War Stories, this one is presented in its native language of the crew – German.

The Last Tiger gameplay is built around tank combat in an urban environment. This is a setting where managing sight lines and tank facing are key, as you can turn a street corner and suddenly find yourself in a completely different combat scenario. Hit enemy vehicles where they’re most vulnerable while keeping the front of your vehicle facing them for maximum protection.

Few enemies can survive the Tiger’s bite, an 88mm cannon that destroys most allied tanks with a single shot. But is that enough? The US army pushes in with vast numbers of Sherman tanks, artillery, and a host of infantry under the cover of tank-busting air superiority. Meanwhile, your orders are to advance and meet them.
New Multiplayer Map: Panzerstorm
Take part in the first major tank battle of the war, larger than any that came before. In the first few days of the Battle of Belgium, Axis armor steamed ahead of infantry forces into Hannut, clashing with Allied tanks in the rolling hills and farmland of the Belgian countryside.

Now, tank husks litter the landscape of the once beautiful surroundings as the second wave begins. Scarred and singed, the landscape tells a horrific story of a battle that is far from over. Wind your way through muddy trenches and shallow rivers to fortify key positions. Utilize the Supply Stations built around the forested cabin and gain an advantage by taking the high ground farms.

Stand your ground and brace yourself from the relentless incoming armor attacks.

Map Intent

Our latest experience focuses on the tanker crew fantasy by offering vehicle-centric gameplay with light infantry support roles. Strategy and communication are key between squad mates in order to create the ultimate tanker crew. Fortifications, repairs, and Supply Stations scattered across the map become crucial to the survival of your vehicle.

Roll across a huge Battlefield map with a massive force of armor, carving a path of destruction through the countryside.

Practice Range

In our newly added Practice Range, you’ll be able to get familiar with various weapons and vehicles that Battlefield V has to offer.

You can join the Practice Range either alone to test your skills or with your squad to practice and have fun together. The activities differ a bit depending on if you’re playing alone or with friends, so make sure to try out both!

In the Practice Range you’ll be able to:
• Explore the base class weapons offered and find your favorite, learn their spray patterns and practice aiming, flicking, and turning accuracy.
• Practice flying a fighter or a bomber and take out enemy planes or bomb targets.

Top Issue Fixes and Changes

• Fixed a bug where weapons would stay locked even if the player had reached the required level to obtain them.
• Improvements for the issue involving infinite loading screens. Should be drastically reduced with this update.
• Fixed an issue where vehicle passenger gunner turret animations would not align with where the player was aiming.
• Players no longer get into a soft hang when viewing assignments in-game.
• Made tweaks to the Conquest Soft Catch-up mechanics. The catch-up will now only be activated when the losing team is very far behind instead of rounds that are fairly close. We think that this will make matches more fair in general, while at the same time making the matches a bit more exciting if the skill gap between the teams is too big.
• We are adjusting the amount of ammunition given to airplane forward firing machine guns and cannons. With fast resupply we feel like we can reduce the ammo in each weapon so attrition becomes a factor over a long period of flying. This also allows us to use ammo load as a balancing mechanic for some weapons like the 8x LMGs on the Spitfire or the explosive cannon rounds on the BF109.
• Airplane Zooming in 1P will now give 2.5x zoom, allowing for superior scouting of the battlefield and aiming at long range or small targets. This should help planes like fighters from be more connected to the ground combat.
• A reduction to the damage airplane parts take from LMGs and a buff to the health of the engine of airplanes means that dogfights should no longer be determined by an almost guaranteed part disable. Players will have to focus fire on parts to get disables, or they will need to equip higher caliber, but lower rate of fire weapons to do effective part damage. This should deepen the experience in dogfighting and plane customization.
• The Stuka 37mm cannons have been adjusted to be more effective in direct fire against vehicles and less effective in splash against infantry. This brings them more in line with their original intent. Additionally a delay on dropping bombs that was unique to the Stuka has been cut from 0.3 sec to 0.1 sec (there’s an arm on this bomber that swings down to drop the bomb, we sped that up).This should make bombing from the Stuka more accurate.
• The 8x MG specialization on the Spitfire has a new overheat behavior. These weapons offer great burst damage, but begin to overheat quickly, with their rate of fire dropping substantially in sustained fire.
• The BF109’s Minengeschoss has seen a rebalance towards its intended role. The weapon now performs similarly to a single default cannon against fighters, but has seen a damage reduction against bombers. It retains an effective splash damage against infantry, though at a lower damage rate than previously. Combined with the increased 1P zoom, BF109s with this round should be able to make targeted strafing passes on single targets, but no longer be able to sweep an area of multiple targets.
• AA tanks were too vulnerable when engaging infantry, making them an unattractive vehicle when aircraft were not active. Reduced the damage AA tanks take to their turret to be better in line with side hits in order to make them more survivable. Their damage against infantry has also been slightly increased.
• Tweaked the JU-88 bomber to only carry one 1,000kg bomb and reduced the rate of fire when dropping the 16x50kg bombs. This ensures that the bombs have a larger spread when hitting the ground.
• Changed the Stuka damage model to be closer to bombers, to improve its intended ground attack role.
• Players occupying top gunner positions in land vehicles are now able to duck down and become somewhat protected from incoming shots. While ducking, top gunners are still able “blind-fire” the machine gun.
• The automatic spawn when round starts will be disabled in all game modes (except Final Stand). This change has been made to not force spawn players that temporary went “afk” during round transition and are not back in their seats at start.
• The icon above the bomb carriers in Airborne and Frontlines will no longer be visible. We’ve decided this based on community feedback. Note that the icon will still be visible for a brief moment on pickup as it is mentioned by audio.
• Panzerfausts are now designed to be simple ranged damage against tanks, and have been adjusted to have less spikey damage. The previous damage model relied heavily on the angle of attack, which played against infantry since infantry rarely can pick their angle of attack against tanks. Poor hits could gravely punish the shooter with as low as just 5 damage for a hit. The new model has reduced the maximum damage output of the projectile, especially against the rear of tanks, however it now guarantees far better damage for poor hits, around 2-3x more damage. For example, the previous poor hit that would give just 5 damage will now give 15 damage. In addition, Panzerfausts are now extremely potent against the parts of the tank, meaning that they will more easily disable turrets, tracks, and engines and give the attacking infantry a boost in fighting the vehicle. Note that a part disable is not guaranteed with a hit. Overall, the maximum damage of the Panzerfaust is going to drop. In all normal cases the Panzerfaust will take more hits to kill all tanks, making tanks more survivable. We’ve dropped the damage from nearly 50 to the side of a medium tank to around 25. From the rear you used to be able to 2 shot the tank, now it’s at least 3 hits.

• Angled damage is now better exposed to players, with a critical hit (headshot) hitmarkers playing whenever a player makes a hit at an optimal angle or against a weak part like a turret.

• Increased the direct hit damage of Stationary and Half Track mounted AT guns. Being exposed in these guns is a heavy disadvantage, and a higher amount of damage against tanks is required to balance the risk and reward.
• LMGs and Soldier Guns have been doing more damage to airplanes than intended. We have reduced the damage of soldier weapons against airplanes, so that they’re a threat to – but not a killer of – airplanes.
• The first version of Vehicle Customization is rolling out for all players, with skins for tanks as well as skins and nose art for airplanes. More to come in the future!
• Reworked the Panzerfaust to be less effective on rear shots on vehicles. Armor angle on vehicles now matter less, and the Panzerfaust now deals a more consistent amount of damage to vehicles. Panzerfausts also deal more systemic part damage, allowing them to be used more tactically, taking out engines, tracks and turrets, etc.

Soldier Fixes and Tweaks

• Fixed an issue where the third-person soldier animations would not properly function when going into the wounded state and result into soldiers weirdly snapping.
• Ragdolls no longer have strange movement after being dead for a certain amount of time.
• Fixed an issue where the soldiers would be getting an input delay (stuck in place) after the revive was completed. This change should improve the responsiveness of revives for both the reviver and the revivee.
• Aiming down sight (ADS) and moving on uneven terrain at the same time no longer kicks the player out of ADS (more specifically when using the “Custom Stock” Specialization).
• Added procedural face animations for voice overs.
• Improved the soldiers’ left hand animations when reloading side arms while coming out of a crouched position.
• The Tanker class is no longer able to build Fortifications faster than the Support class.
• Fixed an issue where the soldiers would move up and down slowly while down on uneven terrain.
• Fixed an issue where players would get pushed by teammates when going prone.
• Fixed an issue where soldiers could fall through the ground if they got revived.
• Fixed a legacy and common issue where soldier jumps could get interrupted when trying to jump over obstacles (sometimes very small).
• Made various vault detection improvements on more complex assets such as rocks.
• Fixed an issue where reloading would be interrupted when vaulting through a window while the reload animation still played.
• Reduced stand-to-prone firing and aiming restriction by 100ms to match the soldier animations when transitioning from stand to prone.
• Fixed an issue where aiming would be slowed down and limited after getting revived.
• Fixed an issue where sliding could be triggered with a single press instead of a double-tap.
• Tweaked the sliding animation in first person to match the duration of the sliding in third person more accurately.

Vehicles

When using the Danger Ping feature in a vehicle, all other occupants of the vehicle will now see the ping as if they were in your squad.
• Fixed the rain weathering effects on the Spitfire.
• Changed airplane damage effects to better visually represent both the health of the airplane and engine systemic damage.
• Added tire trails from the wheels of the Staghound T17E1.
• Removed an exploit where tanks could fire shells faster than intended.
• Players are now able to repair disabled parts of a tank from the outside, even if the tank is at full health.
• Fixed an issue when a player would “Jeep Stuff” the Universal Carrier from behind and it would not take any damage.
• Corrected the firing sounds on the Stuka B-2.
• Fixed an issue where players were unable to exit the stationary PAK40 and 6 Pounder by moving backwards.
• Fixed an issue where anti-tank half-track vehicles had over-sensitive aiming.
• Fixed the launch velocity of tank flare launchers to make the flares shoot further and higher, increasing the area in which they spot and making them more useful.
• Decreased the heat threshold for the top grenade launcher on the Sturmtiger. After overheating, the grenade launcher now needs to cool down completely before it can be fired again.
• Increased the launch velocity of the top grenade launcher on the Sturmtiger, for increased range.
• Added reload time to bombs and rockets, after planes re-supply, so that they’re not instantly available after a resupply.
• Refactored flak to deal more consistent damage vs. large planes, and slightly less vs. smaller planes.
• Moved aircraft resupply points further away from the infantry combat areas on most maps, to make Attrition a bigger factor for bomber planes.
• Reduced the explosion radius of the GR21 rockets on the BF-109, to reduce its effectiveness against ground targets.
• Reduced the damage of GR21 and RP-3 rockets on the BF-109 and Spitfire vs.
medium and heavy tanks.
• Changed the Stuka damage model to be closer to bombers, to improve its survivability vs. most forms of damage, and strengthen its intended ground attack role.
• Reduced the number of light bombs carried by the Ju-88 A to 16 and also reduced the rate at which they drop from the plane.
• Reduced the number of 1,000kg bombs carried by the Ju088A from 2 to 1.
• Fixed an issue preventing wheel systemic damage to the Staghound T17E1 from explosions.
• Changed crosshair in third person when using bombs on Spitfire and Bf-109 planes.
• Fixed the Flakpanzer IV Zimmerit Specialization which wasn’t functioning properly.
• Fixed the Panzer IV Zimmerit Specialization which wasn’t properly visible on the exterior of the tank.
• Fixed some issues with the third person FOV setting on vehicles.
• Fixed issues with the tank Field Repair Specialization not repairing turret damage consistently.
• Changed the MCLC Specialization on British tanks from a weapon slot to fire when pressing the equipment 3 button instead.
• Fixed that the Staghound T17E1 didn’t consistently explode immediately when destroyed.
• Fixed some vehicle overlay diagrams that showed incorrect layouts.
• Fixed that the Valentine Mk1 AA Specializations Field Repair and Emergency Repair had swapped functionality.
• Fixed strange behaviors when vehicles had towable weapons hitched.
Fixed some airplane Specialization trees that had incorrectly accessible paths.
• Lowered the health of stationary weapons.
• When using the Spotting Scope specialization in light tanks, a sound is now played when an enemy is spotted.
• Greatly reduced damage of aircraft light bombs vs. tanks.
• Increased the direct hit damage of Stationary and Half Track mounted AT guns. Being exposed in these guns is a heavy disadvantage, and a higher amount of damage against tanks is required to balance the risk and reward.
• Changed the vehicle “Critical Hit” indicator (the orange hit indicator shown when you cause damage to a vehicle) to more consistently display when causing damage at good angles to tank armor.
• Fixed an issue with airplanes sometimes not exploding properly when crashing.
• The wingtips on the Spitfire MkVb now properly become “clipped” when using the Improved Control Surfaces Specialization.
• Fixed an issue occasionally causing damage to tanks to incorrectly cause engine damage that couldn’t be repaired.
• Added a reload animation when using stationary and towable AT weapons.
• Fixed an issue preventing squad spawning on the Blenheim airplanes.
• Fixed an issue causing the Churchill Gun Carrier zoom view to be incorrectly offset from the weapon position.
• Fixed an issue causing some towable weapons to unspawn while being used or towed.
• Fixed an issue when spawning into vehicle gunner positions that caused the weapon to appear disconnected from the player.
• Fixed an issue causing an empty third weapon slot to be available on some tanks.
Weapons and Gadgets
• Added a confirmation sound when successfully spotting with the Binoculars.
• Smoke Grenade Launcher now properly blocks spotting (including from suppression).
• The M30 Drilling reload animation should now always play when reloading.
• Added the Predator and Urban Blue customizations for the M1897.
• Players can now disable enemy placed AT Mines and Dynamite by interacting with them when playing as a class that supports it.
• When using the Chromed Finish skin on Turner SMLE the textures on it would flicker.
No more of that!
• Improved the scopes by reducing the clipping in sights.
• Fixed an issue where you could reload the Gewehr M95 without having to play the reload animation.
• Players are no longer able to instantly fire rocket launchers when switching weapons.
• FG-42 iron sights are no longer misaligned when in ADS.
• MP34 Lattey sights are no longer misaligned when in ADS.
• Throwing knife maximum damage range reduced to 6.5m (from 13m).
• Throwing knife headshot multiple was incorrect and has now been increased to 2x (was 1x). This means a headshot should always guarantee a kill at any distance.
• Throwing knife maximum capacity reduced to two from six.
• Decreased M1928A1 maximum damage to 25.1 (Was 30).
• Increased the 3 hit kill range of the Gewehr 1-5 to 30 meters (25 meters).
• Increased maximum damage for the Sturmgewehr 1-5 and StG 44 to 25.1 (Was 24).
• Reduced the range at which the Turner SMLE can kill with one headshot and one body shot to 30 meters (Was 35 meters).
• Increased the 4 hit kill range of all assault rifles, LMGs, MMGs and SMGs to 10 meters (Was 9 meters) to make close quarter damage more reliable.
• Increased all SMG 5 hit kill range to 30 meters (Was 25 meters).
• Slightly extended pistol damage dropoff distances.
Bolt actions no longer deal slightly reduced damage when hitting the lower body or upper arms.
Recoil
• Increased horizontal recoil of the KE7 to 0.45 (Was 0.36).
• Increased horizontal recoil of the M1907 SF to 0.41 (Was 0.39).
• Decreased horizontal recoil of the STEN to 0.38 (Was 0.4) and increased the efficacy of the Ported Barrel specialization.
Specializations
• Increased the effect of the Slings and Swivels Specialization. Switching to your primary weapon is now an additional 50 ms faster for all weapons and firing after sprinting is allowed an additional 16 ms earlier for bolt-action rifles, assault rifles, semi-automatic rifles, and SLRs.
• Changed the specialization for the KE7. Recoil Buffer has been removed. Quick Aim has been added. Specialization tree has been reordered.
Reload
• Increased the reload speed of the KE7. Base reload time is now 3.55 s (Was 3.75 s).
• Increased the reload speed of the MG34 with the double drum magazine. Tactical reload is now 3.7 s (Was 4 s) and empty reload is 5.083 s (Was 5.5 s).
• Increased the reload speed of the M1907 SF. Tactical reload is now 2.7 s (Was 2.9 s) and empty reload is 3.3 s (Was 3.5 s).
Miscellaneous
• Improved sustained fire accuracy of SMGs while aimed and stationary.
• Decreased sustained fire accuracy of assault rifles while aimed and moving.
• Increased muzzle velocity of all SMGs as follows:
o MP34: 495 m/s (Was 450 m/s)
o. MP34 (High Velocity Bullets): 560 m/s (Was 520 m/s)
o STEN: 495 m/s (Was 430 m/s) o MP40: 455 m/s (Was 400 m/s) o EMP: 420 m/s (Was 380 m/s) o MP28: 345 m/s (Was 320 m/s) o Suomi KP/-31: 330 m/s (Was 300 m/s) o M1928A1: 330 m/s (Was 280 m/s)
• Decreased drag of SMG bullets from to 0.005 (Was 0.007) for regular bullets and
0.0035 (Was 0.005) for High Velocity Bullets.

Maps and Modes

• Removed some spawns that were out of bounds on Rotterdam when playing Grand Operations.
• Tweaked the metal beams on Devastation where players previously could get stuck.
• Fixed an issue where players were unable to spawn on Arras when playing the Final Stand mode.
• In Airborne, the bomb no longer auto detonates if one of the carriers does not advance towards the objective while being close to the other bomb carrier. We have this functionality to prevent players from taking the bomb and not playing the objective.
Added collision near the E flag close to the stage on Devastation where players previously could get stuck behind the scene.
• Enabled destruction on the objects inside the control tower on Aerodrome.
• Added more spawn points on Conquest, Domination, and Breakthrough on all maps.
• Removed a spawn point that was out of bounds on Fjell 652 when playing Frontlines.
• Fixed an issue on Airborne and Frontlines where the bomb could spawn below the ground.
• Frontlines on Twisted Steel: Increased respawn timer on tanks, from 30 seconds to 90 seconds.
• Delayed all airplane spawns in pre-round by 30 seconds as an intermediate measure to prevent bombers spawn killing players.
• Breakthrough on Arras: Increased the initial ticket count from 200 to 250 and increased the spawn threshold on all sectors.
• Breakthrough on Twisted Steel: Increased initial ticket count and increased the spawn threshold in the first sector.
• Breakthrough on Fjell 652: Increased the spawn threshold in the first sector.
UI/HUD
• Added kill log icon for kills where the projectile first traversed a material before killing the player.
• Customized vehicles, and not the default setup, are now shown in the progression hub instead.
• The character is now facing the camera when applying facepaints.
• Fixed an issue where the Company in the Frontend could show corrupted graphics in some cases.
• Players should no longer see artifacts on the Company in the main menu.
• Alpha and Beta Dog Tags should now be properly unlocked for players that earned them. • Players can now properly see the number of players in a friend’s squad in the social hub.
• Made various fixes to Special Assignments.
• Items should no longer appear blurry when getting new shipments in the armory.
• The in-game chat log will now stay hidden even if the player joins a squad and the player has chosen to hide the chat log.
• The game doesn’t switch to default button mappings while the soldier is dead (death experience and deploy screens) anymore.
• Fixed an issue where the social widget was overlapping on the end of round screen.
• Iron sights zoom level now properly shows as 1.5x instead of 1x.
Options
Aiming:
• Implemented Uniform Aiming for vehicles (adjustable via the Advanced Control Options screen).
• Implemented adjustable Vertical Aim ratio for soldier and vehicle aiming for mouse and stick aiming (adjustable via the Advanced Control Options screen).
• Made controller stick input curve and aim speed tweaks for vehicle aiming.
• Added Options for setting custom colors and glow on the Reflex/Nydar sights and colors for Lattey sights.
War Stories
• The Freedom Star medal is now properly awarded once players collect all 40 Letters. The Distinguished Intelligence Service medal is now properly awarded once players collect all 40 Letters.
• Improved the transition to gameplay on the Prologue when playing in 4K.
• Improved the ragdolls behavior during the Prologue mission. Spectator
• Using the “Invert Vertical Look” option no longer causes the controller to lose functionality.
• The top gunner in the Panzer IV now appears in the correct position.
• Fixed stuttering when spectating the Blenheim Mk IF.
• Made various text fixes.
• Added Camera Sway options to the Camera tab in the Spectator Options. These options can be used with the director and free cameras. o Enable Camera Sway – turn on/off camera sway. o Camera Sway Duration – how long it takes the camera to sway to the selected angle.
o Camera Sway Angle – how far the camera can sway from the center.
• Added a Look at Camera to Free Camera mode. When in the Free Camera mode, this can be turned using the “Look at Player” option in the Camera tab of the Spectator Options or via the input specified on the icon on the bottom right of the UI. When enabled, this will cause the free camera to automatically rotate and “look at” the selected player. The camera can still be moved by the user when this is on and will orbit around that player. The camera can also be rotated manually via input and when any rotation input stops; the camera will smoothly rotate back to looking at the selected player.

Stability
• Fixed a crash that could occur when changing the soldiers’ appearances.
• Many other stability improvements

PC Specific Improvements
• When running VOIP at higher volumes the signal is no longer distorted.
• Fixed an issue where quick keyboard taps would get missed if both press and release happened in the same update tick.
• Controller stick and keyboard arrows now work properly when navigating the Calibration screen.
• Made TAA (Temporal Anti-Aliasing) improvements: fixed broken motion vectors, which reduces blurriness on vegetation.
• Origin friends presence is correctly updated for newly added friends.
• The push-to-talk button now only activates that functionality and does not interfere with other in-game systems.
• The social hub no longer closes down if you invite a friend to your squad.
• Squad leaders are now able to leave and create new squads.
• Squad members are now able to invite other players into their squad if the previous squad leader leaves.
• If the player cancels during matchmaking, the game will no longer be stuck in a cancelling state.
• Added Smooth Rotation option to the Camera tab in the Spectator Options. Smooth Rotation is an alternate control method for rotating the director and free cameras when using a mouse. When the right mouse button is held down, moving the mouse

further in the desired direction will cause the camera to move faster. Stopping mouse movement while the right mouse button is held down will maintain the current speed. Setting Smooth Rotation to On will allow the camera to have much smoother rotation movement while using the mouse compared to the default rotation movement(Smooth Rotation Off). This can be used with the director and free cameras.

Button Mapping
• PC: players can now use the keyboard arrow keys for aiming too (both soldier and vehicles) and shooting (Spacebar for vehicles, Right Ctrl for soldier).
• Fixed an issue where binding keyboard buttons on aim/look actions had extremely high sensitivity.
• Fixed an issue with the options screens sometimes showing incorrect option descriptions when hovering with the mouse.

RTX (DXR Ray Tracing)

• Made stability improvements while running the game with DXR Ray Tracing on.
• Improved performance of several components of the ray tracing implementation.
• Improved ray tracing performance against foliage and vegetation.
• Using frame buffer data, where applicable, to increase overall ray tracing quality.
• Removed inactive geometry from ray traced scenes.
• Fixed medium quality setting not applying correctly.
PlayStation® 4 Specific Improvements
• If the player loses connection to EA Online it should now be easier to reconnect if the servers are available.
• Optimized how the game loads the Company when booting up the game. It should no longer be displayed prior the finishing of loading in the textures.
• Fixed an issue with the first selection in the initial Audio Calibration screen.
• Fixed a problem with controller sticks having no functionality in the initial Audio Calibration screen.

Xbox One Specific Improvements
• Improved gameplay support for the Xbox One Chatpad attachment – the button detection was not consistent before and the player had to press the key multiple times for the action to register.
• Fixed an issue with the first selection in the initial Audio Calibration screen requiring two button presses.
• Fixed a problem with controller sticks having no functionality in the initial Audio Calibration screen.
• Fixed the processing of Shift (soldier sprint) and Ctrl (soldier crouch hold) keys on the Xbox One keyboard.

Enjoy the latest Battlefield V content, soldiers! Keep it locked here to MP1st for the latest Battlefield V news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Crash Team Racing Remake to Be Announced at The Game Awards

If you’re old enough to remember it, there’s one definitive kart racing game on the original PlayStation, and that’s Crash Team Racing; a game based on the Crash Bandicoot franchise, and developed by Naughty Dog. While that game was definitely loved by a lot (including this guy), we sadly didn’t see a sequel.

Given how license holder Activision has been remaster happy as of late with the remaster of the Crash Bandicoot games, and Spyro series, could we finally be getting a Crash Team Racing remake? All signs point to a rip-roaring yes!

PlayStation Access host Hollie Bennett tweeted out this image of a pair of Crash Bandicoot-colored furry dice, which some might recognize as items one might hang on a car’s rear-view mirror, with a note saying, “Sliding into the Game Awards on 6/12 – Anonymous.”

If that tease wasn’t enough, Eurogamer “understands” that this tease is the real deal that and that Activision will make the CTR remake or remaster official later this week — presumably as part of the game reveals in The Game Awards!

Crash Team Racing was released way back in 1999 for the PS1, and was heavily influenced by Nintendo’s Mario Kart franchise. While some might see it as a copycat, it did enough twists and turns on its own to make it a cult classic.

Needless to say, we’re excited to hear about this, and will report on any further developments. The Game Awards will take place this December 6, and we’ll be sure to report on any info that seeps before and during the event.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Winter Siege Event Returns, Here’s What to Expect

In case you’re still heavily playing Call of Duty: WWII, Sledgehammer Games hasn’t forgotten about you at all! The studio has announced that the COD WW2 Winter Siege event is coming back this year! It should be live now and will last until January 1, 2019!

Aside from new playlists, there’s going to be the Winter Siege Collections and more.

That said, we’re re-launching Winter Siege beginning tomorrow, Tuesday, December 4th, on all platforms. Shout out to all the conspiracy theorists out there that got it right! With that comes a special Wintery Playlist featuring winter maps that includes Winter Carentan. We’re also reopening Winter Siege Collections that include the Gewehr 43, Sten and GPMG, various uniforms, giving everyone a free Winter Supply Drop per week just for playing, along with Winter Siege Quartermaster promotions throughout the event. Lastly, we’re adding a Winter Carentan Mosh Pit that includes Team Deathmatch, Domination, Hardpoint, Kill Confirmed on Winter Carentan with 2XP. Although you won’t be seeing the wintery HQ during the event, we feel like this is a great chance to partake in the event if you missed it last year or didn’t get a chance to check out some of these unique weapons and gear.

Again, this COD WW2 Winter Siege event should be live now, so go make sure to partake in the winter shootbang fun.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Awards Celebration Sale Now Live in Asia PlayStation Store, Winning Games Discounted

In case you didn’t know, Sony held its PlayStation Awards event just yesterday where the biggest and brightest games in Asia and Japan were given recognition. If you saw the winners list, and wanted to try the games out, and you’re in Asia (or have an Asian account), you’re in luck!

Sony has rolled out a big Asia PlayStation Store sale, and it’s called the “PlayStation Awards Celebration Sale,” which is to commemorate the awards show! AAA titles like God of War, Marvel’s Spider-Man and lots more are discounted, as well as other category winners. Check out the full list below.

In case you’re wondering, you can create an Asian (R3) account, activate or initialize the download, and revert back to your original account to play the games and earn their Trophies normally.

Over in the US, Sony has also rolled out this week’s sale, and they are for Deep Silver titles, as well as for the Elder Scrolls series. Go check it out here.

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Alex Co

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Battlefield V Overture Release Date Confirmed for Tomorrow, Here’s 14-Pages of Patch Notes

Update: The big Battlefield V update is now out! Here’s the complete 14-page patch notes reformatted for an easier read!

While DICE delayed the Battlefield V Tides of War chapter 1 Overture release date that was supposed to drop yesterday, the studio has now confirmed the release timing, and it’s set to roll out tomorrow! According to Global Community Manager Dan Mitre, “all issues have been resolved” and the Battlefield V Overture release date is on track for tomorrow!

Here’s the scheduled roll out for each platform:

  • Download Available Starting: Wednesday, December 5th at 12am PT / 3am ET / 8am UTC / 9am CET
  • Downtime: Expecting 1-hour downtime per platform
  • Update Accessibility:
    • PC – Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
    • PlayStation 4 – Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
    • Xbox One – Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET

Not only that, but the 14-page patch notes are now live too! There are changes specific to each platform, as well as weapon balance tweaks, bug fixes and a lot more.

Check out the top issues that are getting fixed with the patch:

Top Issue Fixes and Changes
–  Fixed a bug where weapons would stay locked even if the player had reached the
required level to obtain them.

–  Improvements for the issue involving infinite loading screens. Should be drastically
reduced with this update.

– Fixed an issue where vehicle passenger gunner turret animations would not align with
where the player was aiming.

– Players no longer get into a soft hang when viewing assignments in-game.

– Made tweaks to the Conquest Soft Catch-up mechanics. The catch-up will now only
be activated when the losing team is very far behind instead of rounds that are fairly
close. We think that this will make matches more fair in general, while at the same
time making the matches a bit more exciting if the skill gap between the teams is too
big.

– We are adjusting the amount of ammunition given to airplane forward firing machine
guns and cannons. With fast resupply we feel like we can reduce the ammo in each
weapon so attrition becomes a factor over a long period of flying. This also allows us
to use ammo load as a balancing mechanic for some weapons like the 8x LMGs on
the Spitfire or the explosive cannon rounds on the BF109.

– Airplane Zooming in 1P will now give 2.5x zoom, allowing for superior scouting of the
battlefield and aiming at long range or small targets. This should help planes like
fighters from be more connected to the ground combat.

– A reduction to the damage airplane parts take from LMGs and a buff to the health of
the engine of airplanes means that dogfights should no longer be determined by an
almost guaranteed part disable. Players will have to focus fire on parts to get disables,
or they will need to equip higher caliber, but lower rate of fire weapons to do effective
part damage. This should deepen the experience in dogfighting and plane
customization.

–  The Stuka 37mm cannons have been adjusted to be more effective in direct fire
against vehicles and less effective in splash against infantry. This brings them more in
line with their original intent. Additionally a delay on dropping bombs that was unique
to the Stuka has been cut from 0.3 sec to 0.1 sec (there’s an arm on this bomber that
swings down to drop the bomb, we sped that

– Angled damage is now better exposed to players, with a critical hit (headshot)
hitmarkers playing whenever a player makes a hit at an optimal angle or against a
weak part like a turret.

– Increased the direct hit damage of Stationary and Half Track mounted AT guns.
Being exposed in these guns is a heavy disadvantage, and a higher amount of
damage against tanks is required to balance the risk and reward.

– LMGs and Soldier Guns have been doing more damage to airplanes than intended.
We have reduced the damage of soldier weapons against airplanes, so that they’re a
threat to – but not a killer of – airplanes.
• The first version of Vehicle Customization is rolling out for all players, with skins for
tanks as well as skins and nose art for airplanes. More to come in the future!
• Reworked the Panzerfaust to be less effective on rear shots on vehicles. Armor angle
on vehicles now matter less, and the Panzerfaust now deals a more consistent
amount of damage to vehicles. Panzerfausts also deal more systemic part damage,
allowing them to be used more tactically, taking out engines, tracks and turrets, etc.

For the full patch notes, check out this pdf file.

Lastly, there’s an upcoming Reddit AMAA (Ask Me Almost Anything) session happening tomorrow at 10 a.m. PT/1 p.m. ET/7 p.m. CET! We’ll report on any big info dropped by DICE, so make sure to check back here on MP1st regularly.

Once the patch is out tomorrow, expect a reminder from MP1st as well.

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Call of Duty: Black Ops 4 Game Settings Update Today Introduces New Game Modes, PC Patch Deployed

While PS4 and Xbox One gamers have already downloaded the big Call of Duty: Black Ops 4 patch yesterday, PC gamers can download it today. In addition to that, Treyarch (via Reddit) has rolled out a Black Ops 4 game settings update today that shakes up the game modes available.

SUMMARY

  • PC 1.08 title update including new Mantle option
  • TDM 85, Chaos Domination, and Safeguard on all platforms in Featured
  • Zombies Origins Character Missions in Blackout on Xbox One/PC
  • Blightfather event in Blackout on Xbox One/PC
  • Misc. bug fixes in MP, Zombies, and Blackout

ALL PLATFORMS

Multiplayer

  • Featured Playlists
    • TDM 85 added to Featured.
      • Team Deathmatch with a score limit of 85.
    • Safeguard added as Featured Playlist (Xbox One/PC); remains in Featured category on PS4.
      • Escort the robot into enemy territory to secure the win.
    • Chaos Domination added to Featured category.
      • Zone capture time reduced to 3 seconds.
      • Round score limit increased to 150.
      • Match score limit increased to 300.
    • Hardcore Kill Confirmed added to Featured category.
    • Control added to Featured category.
  • Miscellaneous
    • Addressed an issue where the game could freeze when a player inspected their Player Card immediately after entering a lobby.

Zombies

  • Miscellaneous
    • Addressed an issue that prevented players from equipping Warpaints.

Blackout

  • Miscellaneous
    • Addressed an issue that could cause players to receive an error after pressing the Deploy button in the Blackout lobby.

General

  • Stability
    • Fixed a crash that could occur if the player lost internet connection or disconnected.

XBOX ONE/PC

Blackout

  • Character Missions
    • Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) available to find and complete.
  • Event
    • Blightfather event enabled in all playlists.
    • Reduced the health of the Blightfather in Solo and Duo playlists.

PC

The following updates are live in the game on PC today, including the changes above and in this week’s global 1.08 update, in version 265.44(57).12.0.x.0.24825 :

General

  • Mantle
    • Added an option to change Jump/Mantle keybind to only mantle on Second Press.
  • Create-a-Class
    • Addressed an issue that caused the left navigation arrow to be missing for Custom Classes.
  • Miscellaneous
    • Fixed a graphical issue that would cause black or white squares to display.
    • Fixed an issue where the wrong static reflection could cause some surfaces to appear with improper lighting.

Multiplayer

  • Maps
    • Temporarily replaced Seaside Sunset and Firing Range Night with standard daytime versions in map rotation to accommodate playlist updates. These night map variants will be re-introduced in a future update.

In other Black Ops 4 news, go check out our top five fixes we want done ASAP! We also posted a video how to take down scorestreaks the fastest.

 

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Destiny 2 Update Today Is for 2.1.1.1, Here’s the Patch Notes

As expected, Bungie has rolled out a Destiny 2 update today, and its patch version 2.1.1.1, and adds a host of new stuff, and various fixes.

Loads of fixes are in the game which include touches on Crucible, the in-game economy and lots more! Check out the complete patch notes below.

Sandbox

General

  • Chaos Reach
    • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
      • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
      • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
  • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
  • Increased damage required to destroy Nightstalker Tethers prior to their activation
  • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance

Armor/Weapons

  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
  • Fixed an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
    • Fixed an issue where kills were not required to extend Super uptime
    • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
    • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
  • Duplicate perks have been replaced in each weapon’s talent grid

 


Crucible

General

  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
    • This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General

  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
    • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General

  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
    • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs

  • Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars

Last Wish

  • Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General

  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections

  • The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second

General

  • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
  • Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
    • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018Seed of Light added to the drop table of the Blind Well Heroic
  • The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Fixed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General

  • When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activity
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges

Don’t forget to check out the list of weapons available in Destiny 2 Black Armory right here.

Source: Bungie

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Xbox Deals With Gold This Week and Spotlight Sale Now Live

In case Black Friday didn’t leave your finances cratered enough and you game on the Xbox One, then Microsoft has more games for you to buy at discounted prices! The Deals With Gold this week and the Spotlight Sale are now live, and there’s a lot of games available.

Deals With Gold:

Xbox One:

Game Price % Off Price History
2Dark USD $6.00 80% Price History
Aces Of The Luftwaffe – Squadron USD $11.99 20% Price History
Battle Knights USD $2.00 33% Price History
Blood Bowl 2 USD $5.00 75% Price History
Blood Bowl 2 – Legendary Edition USD $11.25 75% Price History
Clouds & Sheep 2 USD $4.99 50% Price History
Flatout 4 : Total Insanity USD $12.50 75% Price History
Forza Horizon 3 And Forza Motorsport 6 Bundle USD $31.99 60% Price History
Kinect Bundle: Kung-Fu & Air Guitar Warrior USD $19.24 45% Price History
Momonga Pinball Adventures USD $4.19 30% Price History
Peggle 2 USD $2.40 80% Price History
Seum: Speedrunners From Hell USD $7.50 50% Price History
The Council – Complete Season USD $20.09 33% Price History
The Council – Season Pass USD $16.74 33% Price History
The Count Lucanor USD $7.49 50% Price History
The Journey Down Trilogy USD $31.99 20% Price History
Tour De France 2018 USD $20.00 60% Price History

Xbox 360:

Game BC Price % Off Price History
Duke Nukem Forever No USD $3.99 80% Price History
Farming Simulator 15 No USD $4.99 75% Price History
Farming Simulator 15 – Jcb No USD $6.69 33% Price History
Farming Simulator 15 – Official Expansion (Silver) No USD $6.69 33% Price History
Farming Simulator 15 – Itrunner – DLC No USD $6.69 33% Price History
Farming Simulator 15 – New Holland No USD $4.68 33% Price History
Ride No USD $5.99 80% Price History
The Darkness No USD $3.99 80% Price History


Spotlight Sale:

Xbox One:

Game Price % Off Price History
Adios Amigos USD $7.49 50% Price History
Aritana And The Harpy’s Feather USD $3.00 70% Price History
Awkward USD $5.99 50% Price History
Black & White Bushido USD $6.49 50% Price History
Boiling Bolt USD $6.00 50% Price History
Boom Ball For Kinect USD $5.99 40% Price History
Bounce Rescue! USD $1.49 85% Price History
Caveman Warriors USD $3.74 75% Price History
Clustertruck USD $7.49 50% Price History
Crazy Strike Bowling Ex USD $6.49 50% Price History
Cyber Complex USD $4.99 50% Price History
Deployment USD $7.49 25% Price History
Disco Dodgeball – Remix USD $7.50 50% Price History
Doughlings: Arcade USD $5.24 25% Price History
Dragodino USD $7.49 25% Price History
Forza Horizon 3 Expansion Pass USD $13.99 60% Price History
Forza Motorsport 7 VIP USD $4.99 75% Price History
FRU USD $3.74 75% Price History
Gnomes Garden USD $2.50 50% Price History
Hyperdrive Massacre USD $1.99 80% Price History
Inversus Deluxe USD $4.94 67% Price History
Jump Stars USD $2.00 80% Price History
Keep Talking And Nobody Explodes USD $11.24 25% Price History
Kung-Fu For Kinect USD $11.99 40% Price History
Lily’s Epic Quest For Lost Gems USD $2.79 60% Price History
Mantis Burn Racing USD $4.49 70% Price History
Marooners USD $4.99 50% Price History
Momonga Pinball Adventures USD $4.19 30% Price History
Numantia USD $12.00 60% Price History
oOo: Ascension USD $6.99 30% Price History
Overcooked USD $4.25 75% Price History
Overcooked: Gourmet Edition USD $5.37 75% Price History
Pang Adventures USD $4.99 50% Price History
Pool Nation FX USD $2.70 70% Price History
Riddled Corpses Ex USD $8.03 33% Price History
Riftstar Raiders USD $11.99 40% Price History
Rocket Wars USD $3.99 50% Price History
Speedrunners USD $4.99 50% Price History
Squid Hero For Kinect USD $5.99 40% Price History
Snooker Nation Championship Game Preview USD $1.80 70% Price History
Stikbold! A Dodgeball Adventure USD $5.00 50% Price History
Super Blackjack Battle II Turbo Edition USD $4.79 40% Price History
Super Mega Baseball 2 Leadoff Bundle USD $33.74 10% Price History
Super Mega Baseball: Extra Innings USD $5.00 75% Price History
Super Toy Cars USD $5.00 50% Price History
The Council – Episode 1: The Mad Ones USD $3.50 50% Price History
The Council – Episode 2: Hide And Seek USD $4.68 33% Price History
The Council – Episode 3: Ripples USD $5.24 25% Price History
The Council – Episode 4: Burning Bridges USD $5.94 15% Price History
The Jackbox Party Pack USD $14.99 40% Price History
The Jackbox Party Pack 2 USD $14.99 40% Price History
The Jackbox Party Pack 4 USD $17.49 30% Price History
The Jackbox Party Quadpack USD $74.99 25% Price History
The Lost Morsel USD $1.65 67% Price History
The Metronomicon: Slay The Dance Floor USD $11.99 40% Price History
Treadnauts USD $7.49 25% Price History
Tricky Towers USD $5.99 60% Price History
Ultimate Chicken Horse USD $8.99 40% Price History
Use Your Words USD $7.49 50% Price History
Wand Wars USD $3.59 70% Price History
Wheelspin Frenzy USD $4.99 50% Price History

Don’t forget to check out our Xbox One online sales round up for last week to see some great bargains on Xbox One controllers and more.

Source: Reddit

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PlayStation Store Sale for the Week Are the Elder Scrolls and Deep Silver Sales, Here’s the Games

While Sony might have unleashed a flash PlayStation Store sale last Friday, that hasn’t stopped the company from rolling out this week’s PlayStation Store sale!

Same as before, the links can be seen below and lead directly to the North America browser version of the PlayStation Store. For this week, there’s an Elder Scrolls sale, and another one for Deep Silver!

Deep Silver:

Game Price % Off
Agents of Mayhem $4.99 75%
Agents of Mayhem – Bombshells Skins Pack $0.99 50%
Agents of Mayhem – Carnage a Trois Skins Pack $0.99 50%
Agents of Mayhem – Firing Squad Skins Pack $0.99 50%
Agents of Mayhem – Johnny Gat Agent Pack $1.24 75%
Agents of Mayhem – Lazarus Agent Pack $1.24 75%
Agents of Mayhem – Safeword Agent Pack $1.24 75%
Agents of Mayhem – Total Mayhem Bundle $5.99 80%
Agony $19.99 50%
Constructor $11.99 70%
Dakar 18 $40.19 33%
Dead Island Definitive Collection $11.99 70%
Dead Island Definitive Edition $5.99 70%
Dead Island: Retro Revenge $1.49 70%
Dead Island: Riptide Definitive Edition $5.99 70%
Deadlight: Director’s Cut $3.74 75%
Devil’s Workshop Pack $0.99 50%
Dreamfall Chapters $4.99 75%
Homefront®: The Revolution $4.99 75%
Homefront®: The Revolution ‘Freedom Fighter’ Bundle $9.99 75%
Illusion: A Tale of the Mind $9.99 50%
Kingdom Come: Deliverance $38.99 35%
Kingdom Come: Deliverance – From the Ashes $6.69 33%
Kingdom Come: Deliverance – Treasures of the Past $2.49 50%
Kona $5.99 60%
Kona VR Add-on $2.69 55%
Kona VR Bundle $7.99 60%
Legal Action Pending $0.99 33%
Legal Action Pending – Retail Edition $0.99 33%
Legal Action Pending DLC – Day One Edition $0.99 60%
Metro 2033 Redux $4.99 75%
Metro Redux $5.99 80%
Metro: Last Light Redux $4.99 75%
Mighty No. 9 $4.99 75%
Mighty No. 9 – Ray Expansion $1.99 60%
Mighty No. 9 – Retro Hero $1.19 60%
Plague of Frogs Pack $0.99 50%
Risen 3 – Enhanced Edition $4.99 75%
Saints Row IV Re-Elected $4.99 75%
Saints Row Re-Elected & Gat Out of Hell $7.49 75%
Saints Row: Gat Out of Hell $3.74 75%
This War of Mine: The Little Ones $5.99 70%

Elder Scrolls:

Game Price % Off
The Elder Scrolls Online $9.99 50%
The Elder Scrolls Online: Collection $39.99 50%
The Elder Scrolls Online: Summerset $19.99 50%
The Elder Scrolls Online: Summerset Collector’s Ed. Upgrade $19.99 50%
The Elder Scrolls Online: Summerset Collector’s Edition $29.99 50%
The Elder Scrolls Online: Summerset Upgrade $14.99 50%

Which games are you getting this week? Are you surprised at the game’s on sale considering we just had the big Black Friday sales bonanza?

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PS Plus December Free Games Download Links for US & EU Now Up, Download Them Here

In case you didn’t know, Sony announced the PlayStation Plus free games December 2018 list, which includes the horror game SOMA, and car combat racing game Onrush.

Those looking to play the games ASAP, we have your back! Below are the PS Plus December free games download links for both US and EU!

PS4:

  • SOMA  (Download: US, EU)

A follow-up to the sensationally scary Amnesia: The Dark Descent, SOMA is one part brooding existential sci-fi, one part nail-biting cat-and-mouse adventure. It manages to not only excel in the hide-and-seek horror genre its creators popularised, but go way beyond it.

You’ll find yourself transported to a dilapidated industrial facility following an experimental new treatment for a head injury. Surrounded by deranged machinery and with only a mysterious voice on the intercom to guide you, it’s up to you to unravel the mystery of how you wound up there – and how to get back home.

  • Onrush Standard Digital Edition (Download: US, EU)

You’ve tried racing, you’ve tried car combat, but have you ever tried to do both while boosting at breakneck speeds across wildly uneven off-road terrain? No? Well, now is your moment.

From the twisted minds behind the hugely successful MotorStorm series, Onrush delivers a lightning-paced arcade racing experience that puts as much emphasis on trashing your opponents as overtaking them.

  • Iconclasts – PS4/Vita crossbuy (Download: US, EU)

Vita:

  • Papers, Please (Download: US, EU)

PS3:

  • Steredenn Classic (Download: US, EU)
  • SteinsGate (Download: US, EU)

What do you make of this month’s free games offering? If you tried any of them, let us know what you think in the comments.

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Destiny 2 Black Armory Weapons Listed and Abilities Explained, Watch the Trailer to See ‘Em in Action

If you’re into the whole Destiny 2 grind and looking into nabbing new weapons, then Bungie has just the thing! Bungie has released a new trailer showcasing the Destiny 2 Black Armory weapons, and boy, do they look impressive!

Coming in later today, Destiny 2 Black Armory is the first of the Destiny 2 Annual Pass’ three expansions, and will introduce new quests, and lots more. You can check out gameplay of the Destiny 2 Black Armory weapons in the video below, or if you’d rather read up on them, we’ve compiled the weapon names and abilities as well.

  • Izanagi’s Burden (sniper rifle) – Consume full clip for multiplied damage
  • No Feelings (Legendary scout rifle)
  • Le Monargue (bow) – Precision kills create poison cloud
  • Hammerhead (Legendary machine gun)
  • Jotunn (fusion rifle) – Explosive shots ignite the ground
  • Kindled Orchid (Legendary hand cannon)
  • Threat Level (Legendary shotgun)
  • Anarchy (grenade launcher) – Mines link to form arc field

Lastly, there’s an exotic quest available on January 29 called “The Draw,” which will grant The Last Word weapon!

In other Destiny 2 news, Bungie has laid out some of the plans for the game extending to next year, which you can read about here.

Once the update is live, we’ll be sure to let you know what’s in it.

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Battlefield V News and Info for the Week Include AMAA, Going Radio Silent on Friday and More

While DICE has unfortunately, delayed the roll out of the Battlefield V Tides of War chapter 1 content via the Overture patch, that’s not to say the studio doesn’t have other plans for the week. On the contrary, it’s going to be a full house for those hankering for new Battlefield V news and info.

In a new post by DICE Global Community Manager Dan Mitre, it was announced that we’ll be getting blog posts from DICE about the introduction of Practice Range, the new map called Panzerstorm, and more! Just don’t expect it on Friday, as all Battlefield social media channels will be going dark in observance of National Pearl Harbor Remembrance Day.

This Week in Battlefield V

  • Monday, December 3rd
    • LIVE NOW Article – This Week in Battlefield V – The rundown of various news beats in a concise communication roadmap. This is the article you’re reading now!
    • LIVE NOW Article – Battlefield V’s Known Issues List Update (Reddit & Forums) – As we track known issues internally and acknowledge major issues brought to our attention we’ll keep our Known Issues list updated frequently.
    • LIVE NOW Trailer – Battlefield V Update – Chapter 1: Overture – In Battlefield V’s live service, Tides of War, new experiences, evolving gameplay, and an expanding world will be available for all players – every chapter brings a new battlefield.
    • LIVE NOW Livestream – Battlefield V Tides of War Chapter 1: Overture Gameplay Sneak Peek – Join DICE as we provide a glimpse at all of the new content dropping with Tides of War Chapter 1: Overture.
  • Tuesday, December 4th
    • [DELAYED] Launch – Battlefield V Tides of War Chapter 1: Overture Launches – As communicated above, Chapter 1: Overture has been delayed. Stay tuned as we’ll notify you once we have a new release date set.
    • Announcement – Chapter 1: Overture Release Timing Update – We’ll have an update for you in regards to release date.
  • Wednesday, December 5th
    • AMAA – Reddit AMAA (Ask Me Anything) with DICE – Head over to the Battlefield V subreddit as DICE devs join us to answer almost any outstanding question about Chapter 1: Overture content and Battlefield V game updates.
  • Thursday, December 6th
    • Livestream – Battlefield Weekly Hosted from EA UK – Join the EA UK Community Team as they stream the latest and greatest from Battlefield V.
  • Friday, December 7th
    • Radio Silence – National Pearl Harbor Remembrance Day – National Pearl Harbor Remembrance Day, also referred to as Pearl Harbor Remembrance Day or Pearl Harbor Day, will be observed to remember and honor the 2,403 citizens of the United States who were killed in the Japanese surprise attack on Pearl Harbor in Hawaii on December 7, 1941. Battlefield social channels will go silent.
  • Saturday, December 8th
    • Article – Battlefield V Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums. ICYMI, here’s last week’s Battlefield V Weekly Debrief.
  • Coming Soon
    • Update Notes – Battlefield V Tides of War Chapter 1 Overture Update Notes – Upon release of the update, we’ll publish the 14 pages of game improvements that are implemented with Chapter 1: Overture.
    • Blog – Panzerstorm – Learn about the new map that comes with Chapter 1: Overture.
    • Blog – War Stories: The Last Tiger – Providing a deeper look at the new War Stories episode that comes with Chapter 1: Overture.
    • Blog – The Practice Range – Details on the all-new Shooting Trials, Driving Trials, and Open Range that the Practice Range offers.
    • Blog – Chapter 1: Overture Events, Progression, and Rewards – Diving into the various weekly events and rewards you’ll be able to play and collect through the first Tides of War chapter.
    • Blog – Chapter 1: Overture Week 1 Tips – Want to get the most out of the first Chapter 1: Overture weekly missions and in-game events? This blog will help you maximize your efforts.
    • Web – Battlefield V Tides of War Chapter 1: Overture Landing Page – All-new web page with all the details you need to know about Chapter 1: Overture.

We’re supposed to get an announcement from DICE today regarding when we’ll see the Overture update roll out, and once we do, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Overture Update Patch Set for Tomorrow Has Been Delayed Indefinitely

While there’s already a trailer out hyping the Battlefield V Tides of War chapter 1 Overture content that’s set for tomorrow, it seems that trailer was released a bit prematurely, as DICE has now confirmed that the update set for tomorrow has been pushed back!

This was revealed during the Battlefield V Overture livestream that took place earlier today! Unfortunately, no specific date or schedule has been given when the update will be rolled out other than an announcement will be made tomorrow. Given how the patch is supposedly 14-pages long, I gather, it’s one chunky update, which means a lot of variables can go wrong. While the patch will most likely fix a few bugs found in the game, DICE has already confirmed that the bug where players show up on the mini map after every kill won’t be fixed with this latest update, though that might change given the delay.

It’s unclear whether we’ll still see any sort of title update, hotfix or whatnot tomorrow, but we’ll keep our eyes peeled just in case.

Are you surprised at the delay? What do you think is the cause of all this?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Part II Reveal Reactions Anniversary Video Released

At this point, who’s not hyped for The Last of Us Part II? Given how warmly received the first one was, it’s not surprising that fans are looking forward to the next installment in Naughty Dog’s post-apocalyptic action game.

While there hasn’t been a slew of new info about the game in quite some time, that might change soon. Sony has released a new The Last of Us Part II reveal reactions video to commemorate the game reveal’s anniversary! Yep, it’s a video to mark a game reveal’s anniversary! What a time to be alive, right? Clocking in at five minutes long, the video showcases fans clamoring and getting excited for The Last of Us Part II reveal, which happened at PSX 2016.

To commemorate the two-year anniversary of The Last of Us Part II’s reveal at PSX 2016, we’re taking a look back at some of our favorite community reactions. Special thanks to all who participated:

Logan Swish
Strange Rebel Gaming
JDTheGuru
GALACTICRIMINAL
Katieplaysstuff
Jenn TCC
MarlonGamingNation
Rantpocalypse
Level Up Network
SkywardWing
Games Time Taranto
EMT
Thelastbosses
Kaykrisify
GorTheMovieGod
Video Game Sophistry
NEOBITES
Married to the Games
TheRikuSage
Geek House
rophydoes
Juliette Reacts
Dan Allen
FBE
AdamLusk11
filmforjosh
Kaelyn Cooper
SQUASH
3MG LIVE
Farfromsubtle
STACC X.O

Is this a sign that The Last of Us Part II will be at The Game Awards later this week? I sure hope so. If the official PlayStation Music Channel is any indication, then we should see Ellie and Joel next year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online: Rockstar Says In-Game Economy Requires Additional Balancing to Ensure Activities Are Rewarding and Fun

Are you playing the Red Dead Redemption 2 online multiplayer component Red Dead Online? If so, have you noticed how the in-game economy is kind of a massive letdown given it takes ages to obtain gold, and usually cheap items are expensive as hell?

If you did, and you’re annoyed about it, you’ll be glad to know that Rockstar knows about it too! The studio has now issued a statement about it, stating that the in-game economy will be tweaked!

In case the image didn’t load, there’s a part there that says, “Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are appropriately rewarding and fun.”

While it’s nice to hear some good news, we’ll reserve judgment on how the in-game economy is tweaked once Rockstar implements the changes.

Are you having fun with Red Dead Online? What do you think of the in-game economy so far and how do you think can they change it for the better? If you need help with the game, check out Rockstar’s handy list of tips.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Overture Livestream to Showcase The Last Tiger War Story, New Pazerstorm Map & More

While DICE has already released a trailer showcasing Battlefield V’s Tides of War chapter 1 called Overture, the studio isn’t done hyping the free content just yet!

Below, you’ll find the Battlefield V Overture livestream where we’ll see DICE showcase The Last Tiger War Story single-player campaign, the new map called Panzerstorm, the new weapons and more!

Watch live video from Battlefield on www.twitch.tv

In the meantime, go check out this list of known Battlefield V issues as listed by DICE. The studio has also revealed that tomorrow’s patch will be 14-pages long! Curious if the time-to-kill and time-to-death will be touched? Read up n that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Down and Services Are Experiencing Issues (Update)

Update #2:

All services are back up and running according to the status page! Game on, people!

Update #1:

The AskPlayStation Twitter account has acknowledged the downtime!

Original Story:

Don’t look now, but it seems Sony’s PlayStation Network is experiencing issues again! PSN down and out reports are coming in from multiple users across the world.

People on on the PS4 subreddit are complaining that for now, they can’t sign in to PSN, or some of the downloaded games on PSN can’t be accessed. According to the PlayStation Network status page, “some services are experiencing issues” with Account Management, Gaming and Social, and more affected.

To date, the official AskPlayStation Twitter account hasn’t addressed the situation yet, but once they do, we’ll update the post. Once the servers are back up, we’ll update the post too.

Let’s hope this is some random hiccup from Sony, and nothing more nefarious. We’ll keep you updated on the situation. In the meantime, if PSN is down for you (or it’s working), let us know where you’re gaming from in the comments below.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Wildlands Special Operation 3 Coming Next Week, Will Bring New Classes and Maps

In a press release, Ubisoft has announced Ghost Recon Wildlands Operation 3! The third major free update for the game’s second year of post-launch content will be out this December 11 on all platforms, and will contain a brand new PvE mission, new PvP maps and classes and more!

Special Operation 3 will introduce to the game a new Photo Mode to enable players to capture their epic moments when playing Tom Clancy’s Ghost Recon® Wildlands. Players would be able to edit their pictures by applying effects or filters and share them online via the platform’s capture system functionality.

In addition to the introduction of Photo Mode, Special Operation 3 will not only expand on the game’s PvE experience by introducing a new themed-mission and rewards, but also bring new PvP features including:

  • Two new PvP classes will be introduced, inspired by the Special Operation 3 themed-mission (available starting December 11 for Year 2 Pass owners).
  • Two new PvP maps.

There’s also going to be game balance fixes, and new content coming to the in-game store. According to Ubisoft, more than 90 new items will be added including a new pack theme for Special Operations 3, and there will be updates to the Prestige Economy, with more info on that coming soon.

Those who own the Ghost Recon Wildlands Year 2 Pass will get seven-day early access to the new Ghost War classes, along with one new exclusive customization pack. Non-owners of the pass will be able to access the new Ghost War classes starting December 18.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Update 1.08 Now Out Now PS4, Xbox One (Update)

Update:

Treyarch (via Reddit) has now released the full patch notes for today’s Black Ops 4 update!

SUMMARY

  • Multiplayer
    • Stability improvements
    • Hardpoint Spawn adjustments on Seaside
    • Care Package and Hellstorm adjustments
    • Player identity HUD updates
    • Challenge fixes
    • CWL Custom Game updates
    • Misc. gameplay fixes
  • Zombies
    • Stability improvements across all maps
    • Dark Ops Challenge adjustment
  • Blackout
    • Killcam and HUD identity updates

PS4 AND XBOX ONE

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow tomorrow with PC-exclusive changes:

MULTIPLAYER

  • Spawns
    • Spawn adjustments made for Hardpoint on Seaside.
  • Gameplay
    • Added Calling Card and Emblem for killed enemies to the player HUD.
  • Stability – Fixed crashes that could occur:
    • When a UAV was active while another player was joining the match.
    • When a player disconnected during a Hellstorm strike.
    • When a Seeker attacked a player in certain situations.
    • When Firebreak’s Reactor Core killed a player that was disconnecting.
    • In Kill Confirmed when collecting the tag of a disconnected player.
    • In Safeguard when the Robot was shut down in certain situations.
    • During the Specialist Draft when another player disconnected.
  • Scorestreaks
    • Care Package
      • Improved Care Package landing physics.
      • Addressed issues with the Care Package getting stuck and being flung off the map.
    • Hellstorm
      • Addressed an issue that would allow the Hellstorm to lock onto targets that were under roofs and not reachable by the missile.
  • Challenges
    • 100 Percenter
      • 100 Percenter Calling Card now properly unlocks in the Calling Cards menu once earned.
    • Bring the Pain
      • Kills with the Dual Wield Saug 9mm now properly track toward this Challenge.
    • Got Rocks
      • Vehicle destructions now properly track toward this Challenge.
  • CWL Custom Games
    • Sensor Dart is no longer restricted.
    • Hellion Salvo launcher is no longer restricted.
    • Torque is no longer restricted.
    • Select Spawn is now disabled.
    • Players will now spectate other players instead of their own death position in CWL Hardpoint.
  • Gear
    • Stim Shot will now be fully charged on respawn.
  • Miscellaneous
    • Addressed an issue where the player’s class could change mid-game if the Create-a-Class menu was not closed prior to spawning.
    • Addressed an issue where Gestures would get stuck in a loop and could not be interrupted by the player.

ZOMBIES

  • Stability
    • General – Fixed crashes that could occur:
      • In multiple situations when a player disconnected from the game.
      • Occasionally when calculating stats at the end of a round.
      • When disconnecting the controller during the loading screen could lead to multiple “reconnect controller” messages.
      • When using Deadshot Dealer.
      • In rare instances when triggering Winter’s Wail.
      • In rare instances when triggering alternative ammo type FX.
      • In rare instances when hint text displayed in Rush.
      • In rare instances when a Stoker died.
      • In rare instances while disconnecting while downed.
      • In rare instances when a player disconnected while using the Viper and Dragon or Ragnarok DG-5.
    • Voyage of Despair – Fixed crashes that could occur:
      • When the Blightfather used his tongue attack.
      • While activating the Sentinel Artifact.
      • While using fast travel.
      • During the Wonder Weapon quest.
    • Blood of the Dead – Fixed crashes that could occur:
      • During the third step of the Main Quest.
      • When a Hellhound died after falling too far outside the map.
      • In rare instances while running the unfinished Magmagat across the map.
      • In rare instances when a Hellhound was killed.
    • Classified – Fixed crashes that could occur:
      • When a player disconnected while interacting with the door to the room containing McNamara in the Main Offices.
      • When triggering Nova Crawler spawn FX.
      • When Nova Crawlers used the teleporter.
      • In rare instances when a player disconnected while teleporting.
    • IX
      • Fixed a crash that could occur when the Blightfather’s projectiles fired.
  • Miscellaneous
    • Moved one of the Dark Ops Master Calling Cards to the correct tab.

BLACKOUT

  • Gameplay
    • Added Calling Card, Emblem, and Echelon for killed enemies to the player HUD.
    • Added enemy Calling Card, Emblem, and Echelon to Killcam.

GENERAL

  • Stability
    • Fixed a crash that could occur during Torque’s Combat Training in Specialist HQ when an enemy was entangled in the Razor Wire.
    • Fixed a crash that could occur during Ajax’s Combat Training in Specialist HQ when killing an enemy in certain situations.

Check back tomorrow when we deploy our 1.08 update on PC and this week’s new rotation of Featured playlists! See you then.

Original Story:

It seems Treyarch has rolled out Call of Duty: Black Ops 4 update 1.08 just now, and it’s a big one! Clocking in at 14.7GB on PS4 (and said to be at 20GB on Xbox One), the patch content is a mystery for now.

Over on Twitter, Studio Design Director David Vonderhaar teased that the next title update (1.09) has a lot of content in it, and that he’s already working on patch 1.10!

Same as with other Black Ops 4 patches, the actual patch notes should be out within the day, and we’ll update the post to reflect what’s in it.

In the meantime, go check out our feature on the top five fixes we want to see in Black Ops 4 ASAP! We also posted a video that showcases how to easily get rid of scorestreaks, with a 14-kill scorestreak getting decimated in three seconds!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.