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Report: Next-Gen Xbox Models to Be Announced at E3 2019, Set for Release End of 2020

Like it or not, we’re close to the end of this console generation. If you’re looking forward to the next-gen Xbox console, it seems we’ll be hearing more about it soon!

According to a new report from JeuxVideo (via Gematsu), the next gen Xbox will be announced at this year’s E3 2019, and is set for release by end of 2020. There are two versions of the console, which are codenamed “Lockhart,” and “Anaconda,” which works like the Xbox One S and Xbox One X. Lockart is said to be an entry level console and won’t have a disc drive, while Anaconda is the higher-end device.

According to JeuxVideo, the specs sheet which was leaked back in January are close to accurate, and here’s a quick look at ’em:

Xbox “Lockhart” Xbox “Anaconda”
CPU Custom 8 Cores – 16 zen threads 2 Custom 8 Cores – 16 zen threads 2
GPU Custom NAVI 4+ Teraflops Custom NAVI 12+ Teraflops GPU
RAM 12GB of GDDR6 memory 16GB of GDDR6 memory
Storage SSD 1TB NVMe 1 + GB / s SSD 1TB NVMe 1 + GB / s

Again, the specs aren’t 100 percent accurate. Additionally, The Verge Senior Editor Tom Warren also posted on ResetEra and states that the above tech specs are not 100 percent accurate as well.

Here’s a quick rundown by ResetEra user Iceternal:

So there will be two different models, one weaker and cheaper with no blu-ray reader and one uber powerful and expensive.

– Two Scarlett devices announced this E3: Lockhart and Anaconda
– Lockhart = entry level device, no disc drive, digital focused machine
– Anaconda = high end device, price similar to Xbox One X’s launch price
– Xbox should announce a disc drive less Xbox One in the coming months
– Launch fall 2020
– For the specs sheet, they say that this is what was rumored to be but can only confirm the presence of SSDs on both machines. They’re NOT confirming the full sheet. 
– Halo Infinite is a launch crossgen game
– Ninja Theory’s game is slated for early 2020.

As you can see from the leak, Halo Infinite is said to be one of the launch titles, with Ninja Theory also readying something for the console’s launch.

Bear in mind that none of these are confirmed, and as such, should be treated with a grain of salt. Even so, though, it’s nigh time we’re set to usher in the next generation of gaming, and from how many smoke signals we’re getting, there’s bound to be some truth there.

Are you ready for next-gen? What do you hope to see in the new Xbox?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Upcoming Changes Outlined Along With Resolved Issues via Server-Side Fix

While BioWare has rolled out a pretty big day one patch for Anthem, the studio has more fixes and changes planned soon.

First off, the studio can roll out fixes via a server-side hotfix, though they can’t do that for every issue the game has. Here’s the current list of live issues that BioWare has managed to fix:

  • Coin changes for Daily/Weekly
    We have fixed an issue that displayed and rewarded the incorrect amount of Coin from various activities
  • Stronghold Matchmaking
    We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmakin
  • Non-stop Rain
    We have fixed an issue that was causing it to rain in game more than intended
  • Fusion Proc Bonuses on Weapons
    Weapons were incorrectly applying infusion proc/bonuses from being equipped when they should only have been applying bonuses from the weapon that was in the active slot
  • Chests found in Missions changes
    Chests found in missions now have less of a chance to drop higher tiered items
  • Emotes Not Properly Saving
    We have fixed the issue that was causing emotes not to save properly when boun
  • Shield Fix
    We corrected an issue that was allowing players who still have shields active to be one shot by high damaging attacks

Unfortunately, the HDR bug that’s present now can’t be fixed via a hotfix, and will require a patch. Here are the rest of the Anthem upcoming changes according to BioWare.

  • The final boss in the Heart of Rage stronghold isn’t appearing if the group wipes before engaging
  • HDR is currently disabled on consoles (Xbox One and PS4)
  • Some players are encountering issues that are causing them to crash

Stay tuned to MP1st’s review of Anthem set to hit the site once we’ve given the game enough time.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Creative Director Congratulates Anthem Launch

In case you’ve been living under a rock, you most probably have heard that a little game by the name of Anthem is out today. For those looking forward to live services-themed games, Anthem isn’t the only one launching this year as Ubisoft’s The Division 2 is set to assault players this March 15.

While some gamers take sides when it comes to console preferences or even games, the actual makers of said games do not. Case in point? Julian Gerighty, Creative Director of The Division 2, tweeted a congratulations to BioWare for launching Anthem, which even included a picture of his cat.

This nice gesture didn’t remain unnoticed though, as Lead Producer for Anthem Michael Gamble gave thanks to Gerighty and mentions how he’s looking forward to The Division 2 as well.

It’s nice to see when these things happen, and remind us that the constant warring between platforms and game franchises are usually exclusive to fanboys and fangirls rather than the makers themselves.

For those who want to test out The Division 2 before buying, a beta is set to happen this March 1 and will be open to everyone.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Players Can’t Earn Reserves/Tiers After Hitting Tier 100

Hoo-boy! This just keeps getting messier and messier. Just yesterday, we posted that the Call of Duty: Black Ops 4 community was in outrage after Activision introduced loot boxes into Black Ops 4. The addition of loot boxes in the game now puts the microtransaction sources in the game already at three, but it seems it’s worse than we thought.

It’s now been confirmed that once you reach tier 100, you will not be able to earn any more reserves! Remember how in past Operations where after reaching the last tier and completing the next ones yielded random reserves that contained random items? Yeah, that’s not happening now. This was confirmed by Reddit user TheCannabalLecter after Direct Messaging the official Activision Support Twitter account.

This is also explained better by YouTuber PrestigeIsKey.

Will Activision reverse this given the pitchforks being raised by the community? Let’s hope so. If ever they do, we’ll be sure to let you know.

Is this a non-issue for you given the items in the reserve are cosmetic stuff? Or is this just plain greed by Activision working overtime?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Game Settings Update Today Adds League Play, More Tweaks

Following the other day’s big patch, and the Maddox recoil tuning update, Treyarch has released a Call of Duty: Black Ops 4 game settings update today.

PS4 gamers will finally get League Play, and there’s a bunch of tweaks as well.

League Play is Here! (PS4)

Your home for competitive Multiplayer in Black Ops 4 arrives today on PS4 with the debut of the World League Hubon PS4! World League is now the new fourth pillar of the game, which you’ll see between Multiplayer and Blackout on the main menu. Now that you’ve had time to test out your competitive loadouts in the Pro Series Playlist in pubs, it’s time for the real deal.

Jump into our inaugural League Play Event to start playing for rank all week long. You’ll be competing against opponents matched at your skill level to earn Ladder Points and take top position in your Division Ladder. Win matches to earn Ladder Points – lose matches, and your Ladder Points go down. Finish as high as possible in your Division Ladder by the end of the event to advance through 20 ranks on your way to Diamond.

League Play is governed by the same CWL ruleset that the pros play by, and it’s the only mode in Multiplayer that utilizes skill-based matchmaking. Be sure to read our upcoming World League Rank System blog for the full details on our new ranking system, League Play Divisions, Ladder Points, Daily Bonuses, rank rewards, and more!

PC 1.13 Update + New Blackout Inventory System

Our 1.13 update is live on PC today, including the console updates detailed on Tuesday under the “PS4 and Xbox One” section, as well as several PC-exclusive updates and improvements. These include PC-specific MP weapon tuning updates across nearly every weapon class, such as faster rechamber speeds for bolt-action sniper rifles and improved ADS handling for assault rifles.

Also new to Blackout on PC: our updated inventory system now shows both weapons simultaneously, making it possible to view and manage attachments on both weapons in your inventory at once. Give it a shot in-game and let us know what you think!

Additional Weapon Support in Zombies (PS4)

The Zombies arsenal gets even bigger today on PS4 with added support for some of our newest weapons in the Zombies Armory, including the Switchblade X9 folding SMG and Rampage full-auto shotgun.

A New Secret Has Been Buried…

Speaking of which, we’ve heard reports of some experimental weaponry in the underground caverns of Ghost Town waiting for those who look closely enough…

Hot Pursuit Arrives Tomorrow on PS4

Get ready to start your engines… our all-new Hot Pursuit limited-time mode arrives tomorrow in Blackout on PS4, introducing three new vehicles into the mix with the SUV, PBR, and Muscle Car! Each vehicle has its own strategic advantage, so choose wisely.

Multiplayer

  • Scorestreaks
    • Reduced Drone Squad damage to match previous stats prior to this week’s update.
  • Miscellaneous
    • Addressed an issue where weapons would appear to be missing icons within the Create-a-Class menu.
    • Addressed an occasional issue where the player’s auto-drafted Specialist was inconsistent when viewing the Specialist menu in-game.
    • Various stability fixes.

Blackout

  • Gameplay
    • Addressed an issue where some players were unable to repair Armor from the Quick Equip menu.
  • Armory
    • SWAT RFT and Daemon 3XB now appear in the Armory for customization for players who did not unlock them in the previous Operation.
  • Miscellaneous
    • Various stability and streaming performance improvements.

The following updates are live today on PS4, with other platforms to follow:

Multiplayer

  • World League Hub / League Play
    • Competitive Multiplayer launches today on PS4 with the World League Hub, kicking off with the first League Play Event.
      • Play for rank throughout the week during League Play Events.
      • Compete against opponents in your skill range based on World League Hub’s unique skill-based matchmaking system.
      • Earn Ladder Points as you play. Points go up with wins and down with losses.
      • Finish as high as possible in your Division Ladder at the end of events to advance through 20 competitive ranks.
  • One in the Chamber
    • Players are now unable to change Specialists while alive while playing One in the Chamber.

Zombies

  • Additional Weapon Support
    • Armory support added for new Operation Grand Heist weapons, including the Switchblade X9 SMG and Rampage shotgun.

Blackout

  • Ghost Town
    • Experimental new weaponry has appeared underground for the first person to find it…

The following updates are live today in PC with our 1.13 update:

Multiplayer

Weapons

  • Assault Rifles
    • ICR-7
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • Rampart 17
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 37.6 yards to 41.6 yards.
    • KN-57
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 15.2 yards to 17.3.
    • VAPR-XKG
      • Increased 5-hit kill range from 34.7 yards to 50 yards.
      • Increased ADS idle to sway less.
    • Maddox RFB
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
      • Adjusted recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
  • Submachine Guns
    • MX9
      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
    • GKS
      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
    • Spitfire
      • [PC only] Reduced hip-fire accuracy.
      • Reduced max damage Range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
    • Cordite
      • [PC only] Reduced hip-fire accuracy.
      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
    • Saug 9mm
      • [PC only] Reduced hip-fire accuracy.
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
    • Daemon 3XB
      • [PC only] Improved hip-fire accuracy.
      • Increased max damage range from 6.9 yards to 9 yards.
  • Tactical Rifles
    • Auger DMR
      • Improved ADS move speed.
      • Increased firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Improved ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • [PC only] Improved burst delay, allowing for faster sustained fire rate.
      • Improved ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
  • Light Machine Guns
    • Titan
      • Reduced flinch resistance when being hit.
      • Reduced max damage from 46 to 38.
      • Stock: Reduced ADS move speed.
    • Hades
      • [PC only] Cross Bar Operator Mod: Reduced hip-fire spread accuracy.
  • Sniper Rifles
    • Paladin HB50
      • [PC only] Improved rechamber speed (same as console).
    • Outlaw
      • [PC only] Quickdraw: Improved ADS-in speed.
      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
    • Koshka
      • [PC only] Improved rechamber speed (same as console).
      • Improved ADS sway.
  • Pistols
    • RK 7 Garrison
      • Improved all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Increased max damage range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Seraph
    • [PC only] Improved responsiveness in the respawn menu when Tac-Deploy is available.
  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask
    • Player now recovers faster after being hit by Tempest.
    • Players will no longer raise their hand when flashed by the 9-Bang.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Dart
    • Improved mobility when using the Dart’s boost.
  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Increased damage.
    • Increased the time that the Sentry will remember a target after losing line of sight.
    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Increased damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Increased explosive damage radius.
  • Thresher
    • Increased chain gun explosive radius and damage.
    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Increased awareness radius.
    • Increased health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Miscellaneous

  • General
    • Players can now change stances when flashed or concussed.
    • Addressed an issue that would restart a rechamber on some weapons when using a piece of Equipment.
    • Addressed an issue where first-person screen effects would not stop after the player died.
    • Addressed an issue that would let player names show through the Ice Pick when active.
    • Addressed an issue where hacked Equipment would sometimes not show the hacked effect.
    • Addressed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.
    • Closed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.
  • Weapon Customization
    • Addressed an issue where Reactive Camos could unwrap to a stage other than the starting stage.
    • Addressed an issue where the Clan Tag and Kill Counter could reset when restarting the game.
    • Addressed an issue with displaying Reactive Camos and Mastercrafts on secondary weapons during the Specialist Draft.
  • Game Modes
    • Heist
      • Addressed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.
  • Custom Games
    • Addressed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.

Blackout

Inventory Management Update

  • Inventory system now shows both weapons simultaneously.
  • Players can now view and manage attachments on both weapons in the inventory at once for faster and more convenient weapon management on the fly.

Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.
  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.
  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.

Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.
  • Increased Level 2 Armor damage mitigation to 35%.
  • Increased Level 3 Armor melee damage mitigation to 50%.
  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.

Gameplay

  • Swap and Attach
    • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.
  • Inventory
    • Added the ability to immediately equip health/Equipment upon pickup.
    • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.
    • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.
    • Ammo will show up as grayed out in Stashes if the player has max ammo.
  • Quick Equip Menu
    • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.
  • Armory
    • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.
  • Miscellaneous
    • Reworked killed/downed UI elements.
    • Bleed-out countdown now properly stops when a player is being revived.
    • 9mm ammo item amount increased to 50 on pickup.
    • 45 cal. ammo item amount increased to 50 on pickup.

Weapon Tuning

  • Assault Rifles
    • Maddox RFB
      • Reduced idle sway.
    • VAPR-XKG
      • Reduced 1st and 2nd shot recoil.
      • Reduced idle sway.
    • SWAT RFT
      • Increased idle sway.
      • Reduced damage.
      • Increased 1st and 2nd shot recoil.
  • Submachine Guns
    • Spitfire
      • Reduced 6-hit kill range.
    • Saug 9mm
      • Reduced re-center speed.
      • Increased sprint-out time.
      • Reduced move speed (now the same as other SMGs).
    • Daemon 3XB
      • Increased idle sway.
      • Reduced 2-burst kill range.
    • Cordite
      • Reduced hip spread.
    • GKS
      • Reduced idle sway.
    • MX9
      • Reduced ADS in time.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed.
      • Reduced 1st shot recoil.
      • Slightly increased ADS move speed.
    • ABR 223
      • Increased time between bursts.
      • Reduced re-center speed.
      • Slightly Increased ADS move speed.
    • Swordfish
      • Reduced recoil of 2nd, 3rd, and 4th shots.
      • Slightly Increased ADS move speed.
    • Essex
      • Increased rate of fire.
      • Increased re-center speed.
  • Sniper Rifles
    • Koshka
      • Reduced idle sway.
    • SDM
      • Increased re-center speed.
      • Reduced re-center radius.
    • Outlaw
      • Increased idle sway.
      • Reduced ADS in and out times.
  • Light Machine Guns
    • General
      • All LMGs now deal increased damage against vehicles and Equipment.
    • Titan
      • Increased re-center speed.
      • Reduced re-center radius.
      • Increased flinch when being hit.
    • Hades
      • Reduced idle sway.
      • Reduced hip spread.
      • Increased re-center speed.
      • Reduced re-center radius.
    • VKM 750
      • Reduced re-center radius.
    • Zweihander
      • Reduced hip spread.
      • Reduced re-center radius.

Equipment

  • Frag Grenade
    • Increased damage.

Miscellaneous

  • Scoreboard
    • Added new keybinds to allow quickly opening the Scoreboard while keeping control of your character.
      • Bound to Backspace by default; can be changed at any time.
  • Inventory
    • Addressed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.
    • Addressed an issue where quickly equipping attachments could place attachments in the player’s inventory.
    • Addressed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.
  • Weapon Customization
    • Addressed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.
    • Addressed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.
    • Addressed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.
    • Addressed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.
  • Mantling
    • Addressed issues with multiple locations where mantling functionality was not working properly.
  • Looting
    • Addressed an issue where the prompt to open a Stash could disappear when the player manually closed it.

Zombies

  • Additional Tier Skip
    • Additional Tier Skip added as new reward for completing Daily Callings.
    • Players can now earn up to two Tier Skips per day in Zombies.
  • Signature Weapon Support
    • Signature Weapons now available for customization in the Zombies Armory.
  • Stability
    • Global
      • Addressed several high-round stability issues that could occur when playing with bots.
      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.
      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.
      • Addressed several stability issues that could occur when a player was spectating.
      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.
    • Gauntlets
      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.
      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.
      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.
  • Miscellaneous
    • Global – Addressed issues where:
      • Players were not able to see Elixir animations after using a level 3 Special Weapon.
      • The XP amount would be missing from the pause menu when a player reached max rank.
      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.
      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.
      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.
      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.
      • The default weapon reticle would show instead of the one the player had selected.
      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.
      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.
      • Certain Special Weapon kills could award more points than intended.
      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.
    • Gauntlets (General)
      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.
      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.
    • Gauntlets: “Veni, Vidi, Zombie!”
      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.
      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.
      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.
      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.
      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.
      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.
      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.
    • IX
      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.
    • Blood of the Dead
      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.
    • Classified
      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.
      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.
    • Dead of the Night
      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.
      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.
      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

General

  • Menus
    • All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively.
      • Players can now customize these “Contextual Menu Action” shortcuts in the Keybinds settings.
    • Usability improvements made to the Create-a-Class and Armory menus.

In other Black Ops 4 news, the community is not happy with the introduction of loot boxes in Operation Grand Heist.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Havoc Weapon Info Outlined by Respawn

In case you aren’t keeping tabs on Apex Legends news, Respawn Entertainment has added a new gun to the game! Called the Havoc, this new weapon is a hitscan one, which means you can hit targets where you aim since it won’t have bullet drop like the other weapons.

The big game-changing ability of the gun is unlocked when you find and equip it with a Turbocharger attachment. Read up on the Apex Legends Havoc weapon info below.

The HAVOC’s default fire mode is full-auto with a charge time. This means you have to hold the trigger down before the gun will start firing. Once those Energy rounds start flying, their high damage, high velocity, and low bullet drop make up for having to wait.

The HAVOC is the first weapon that is compatible with multiple Hopup attachments! (You can still only use one at a time.) Check it out:

1) Turbocharger – Don’t want to wait for autofire charge-up time? Find a Turbocharger and forget all that.

  • Equip this rare hopup to eliminate autofire charge time and unleash the HAVOC’s full autofire DPS potential.

2) Selectfire Receiver – enables Fire Select to Hitscan Charge Beam

  • This single fire mode charges a powerful shot over time, then releases it automatically when it’s ready. A long blue beam traces out across the battlefield, as you instantly hit your target with the raw power of light.
  • The play pattern is new to Apex and twists our normal combat, requiring players to keep the reticle on target with precision.
  • HITSCAN yeah I said it. Unlike other weapons in Apex, “hitscan” weapons pretty much instantly hit the player under your reticle when they fire.
  • Don’t lead your target! Instead, make sure the reticle is directly on top of your target when the charge beam fires.
  • HAVOC Charge Beam mode has damage falloff so you can’t hitscan other players for big damage across the map without counterplay.
  • Your 25 round mag goes through 5 rounds at a time to power this incredible feat of science.

Respawn says that there are rare fully kitted Havoc’s out in the game, which should give players who find these bad boys an advantage.

Have you used the Havoc weapon? What do you make of it so far?

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Day One Update Breaks HDR on PS4 and Xbox One (Update)

Update:

Xbox One users are also affected by this bug, and it’s not just for PS4!

(Thanks, Justen Holstein)

Original Story:

With Anthem set to launch official tomorrow (or later today, depending where you are), BioWare has released a massive day-one patch that’s live now.

Unfortunately, this new Anthem patch seems to have broken something as well, and that’s HDR — at least on PS4. This was found by reddit user Naedtrax, who mentioned that this wasn’t the case in the demo.

Anthem 1.02 patch breaks HDR
byu/Naedtrax inPS4

HDR won’t trigger at all after applying the new patch, and given there is no HDR toggle at all you can’t do a damn thing about it.

Tested the demo client and HDR pops right away.

I booted Anthem on PS4 just now, and can confirm that HDR doesn’t work. Hopefully, BioWare can roll out another patch or maybe get a server-side hotfix out ASAP so this gets fixed fast.

For those not familiar with HDR, it’s High Dynamic Range (you can read up about it here), and is only available for PS4 Pro (Xbox One X) users, and your TV/monitor should support this feature. If you don’t own a PS4 Pro, or don’t have a TV that supports HDR, then this won’t affect you at all.

If you’re playing Anthem on Xbox One or PC, let us know in the comments if this Anthem HDR bug is the same case with the game on those platforms.

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Alex Co

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Call of Duty: Black Ops 4 Loot Box Introduction Causes Community Outrage

With this week’s big patch ushering in the start of Operation Grand Heist, players were treated to a new Specialist, new weapons, gun skins and more. Unfortunately, this new Operation has also introduced something we thought we’d never see in a Call of Duty title again, and that’s loot boxes.

With the introduction of loot boxes, Black Ops 4 now has three in-game sources of microtransactons; a fact we highlighted just the other day. This little fact hasn’t escaped the Call of Duty: Black Ops 4 community. Over on the game’s official subreddit, multiple threads have cropped up overnight with people stating that they’re not buying another Call of Duty game again, or asking how F2P (free-to-play) titles have less microtransactions baked in than Black Ops 4. Here’s a quick look at the game’s subreddit today:

As you can see, only a handful of the topics aren’t related to Black Ops 4 microtransactions.

I’ve outlined some of the best threads touching on the topic below.

Welcome to Micro-Transaction Simulator 2019 #BlackMarketBlackout
byu/YouArentOwedAnything inBlackops4

Activision and Treyarch, you have officially went to far for me to continue playing COD.
byu/stevenoah12 inBlackops4

How is it that F2P titles have less micro-dlc than BO4 now has?
byu/RJE808 inBlackops4

To Everyone Who Doesn’t Understand Why People Are Upset, Here is an Analogy:
byu/LimpCush inBlackops4

People are finally realising that Activison is probably the worst thing ever happened to gaming
by inBlackops4

Most people are blaming Activision for introducing loot boxes in Black Ops 4, and that may very well be the case — especially if you consider how Activision has publicly confirmed that the game didn’t meet their targets commercially.

Do you think people are overreacting to the Black Ops 4 loot box introduction? Is it warranted and has this affected whether you’re going to buy the next Call of Duty or not? We want to hear your thoughts, and share ’em in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Endgame Trailer Lists Down All the Things You Can Do Once the Campaign Is Over

Ubisoft has released a new The Division 2 trailer today, and this one focuses on everyone’s favorite topic when it comes to shared world online games: the endgame.

In this The Division 2 endgame trailer, Ubisoft lists down all the things people can do once they’ve completed the main campaign (which is said to be at 40 hours long), and there’s a ton to do.

There are:

  • New faction
  • New missions
  • 3 Specializations
  • New gear
  • Occupied Dark Zones
  • Raids

That’s not even counting the new PvP mode(s) that Ubisoft is delivering to The Division 2.

Don’t forget, there’s an open beta happening this March 1 on PS4, Xbox One, and PC. See you on the battlefield, agents!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Update 1.02 Is Now Live, Here Are All the Changes and Fixes

BioWare wasn’t kidding when they said that a huge Anthem update is set to drop the moment the game’s available worldwide, as Anthem update.102 is now live on all platforms!

Here’s the full patch notes (via Reddit):

High level fixes

  • Decreased loading times for older disk drives
  • Fixed many infinite loading screens
  • Fixed multiple challenges not tracking properly
  • A number of issues have been fixed that were causing players to disconnect or crash
  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  • The gather party mechanic has been made more lenient in a number of situations
  • At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
  • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
  • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
  • Challenges now unlock for players at the correct levels
  • Fixed some camera issues during cutscenes
  • Legendary Contracts can now be accepted from the Social Hub contract board
  • Some enemies have had their shield values decreased
  • Loot now properly drops for players who are downed
  • The texture quality on the NPC Prospero has been improved
  • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
  • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  • Completing the tutorial expedition will now show the correct Ranger appearance
  • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  • Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
  • The start of expedition screen has been improved
  • Addressed a variety of situations where killing enemies does not properly progress world events
  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  • Scar snipers can no longer shoot through Storm Shield
  • Corrected an issue where players would get stuck on the end of expedition screen in some situations
  • Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
  • Addressed a number of situations where players can get stuck on the environment in the launch bay
  • Increased the damage of the electric status effect
  • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
  • The Platinum Mission feat now grants completion as intended
  • Status effects can more reliably be applied to Titans
  • Fixed loading animations on Marksmen Rifles
  • Players can now access the Vault from the Forge
  • Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
  • Idle animations will no longer sync up over time in the Launch Bay
  • Haluk is no longer dual-wielding canes in the epilogue scene
  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  • Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
  • Interceptor melee ability animations will no longer stretch out in certain situations
  • Corrected an issue where the default Ranger appearance doesn’t preview in the forge in some situations
  • All animations now play as intended in the Forge
  • Players can now enter the Tomb of Gwanes while in a party
  • The default Javelin wear state has been changed from “Dirty” to “Old”
  • Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
  • Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
  • Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
  • Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly

Strongholds

  • Fixed an issue that would cause a Stronghold server crash after defeating the last boss
  • Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
  • Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
  • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
  • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
  • Implemented more safeguards to stop players from going AFK in Strongholds

Challenges

  • Only Masterwork items can now be used to progress Masterwork challenges as intended
  • Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time

Gear and Weapons

  • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
  • Ice damage bonuses are now correctly applied on ice gear
  • Suit-wide bonuses from inscription are now functioning properly
  • Players can no longer salvage equipped items
  • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
  • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
  • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
  • Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
  • A Network Error Message no longer appears when opening an item chest in the second tutorial
  • Colossus shoulder gear will now share the appearance of the rest of the javelin as intended
  • Deadeye has increased spare ammo 10 -> 20
  • Cloudburst has had increased damage 16.3 -> 21
  • Torrent has had increased damage 22.2 -> 28.6
  • Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.
  • (Ranger) Inferno Grenade base damage 130 -> 175
  • (Interceptor) Cryo Glaive base damage 20 -> 50
  • (Storm) Living Flame base damage 50 -> 60
  • (Storm) Glacial Beam base damage 150 -> 120
  • (Storm) Arc Burst secondary damage 100 -> 150
  • (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
  • (Ranger) Blast Missile now properly scales up in damage as the item level increases
  • (Interceptor) Melee attacks now have some minor resistance penetration
  • Large Area of Effect abilities will better register multi-kill activities for challenges and medals
  • Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
  • Several gear pieces that had missing primer or detonator icons have been fixed.
    • Interceptor
      • Tempest Strike – Detonator Icon
      • Spark Dash – Detonator Icon
      • Venom Spray – Primer Icon
      • Detonating Strike – Primer Icon
    • Colossus
      • Lightning Coil – Detonator Icon
      • Shock Coil – Primer Icon
      • Flamethrower – Primer Icon
  • Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin’s current direction.

Javelins

  • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
  • The Storm javelin now reacts to getting hit when its shields are up
  • Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended
  • The Colossus exo can now shield and revive at the same time
  • Interceptor Combo Aura has been increased in power and now has a damage over time component
  • Ranger melee now has a cooldown when striking in the air
  • The Target Beacon ability now correctly seeks targets
  • Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.
  • The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield

Combos + Status Effects

  • Combo indicator icons above creatures now are correctly removed when detonated.
  • When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.
  • Combo damage now penetrates resistances

Crafting

  • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
  • A number of javelin components that had different icons for their recipes and the actual items are now the same
  • The Battle Cry gear recipe now has the correct description
  • Fixed Spark Beam gear having the wrong description when being crafted
  • Crafting recipes are now sorted alphabetically
  • The items in the crafting store are now sorted by type to be clearer

Controls

  • Additional Mouse and Keyboard control improvements have been made

UI

  • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
  • The squad screen now displays the correct information for each player
  • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
  • Settings should no longer reset upon exiting and restarting the game on Xbox One
  • Motion blur can now correctly be turned off
  • The Electric Status Effect now shows scaled damage properly
  • An option has been added to hide the Squad Member HUD
  • The edge of the compass will now pulse to indicate enemy locations
  • A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items
  • On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools
  • Primer and Detonator icons have been added to all Interceptor gear
  • Corrected a user interface issue where a player’s ultimate would show as available when it isn’t
  • Toggling the HDR option now properly prompts the Apply Changes button
  • Player banners should now display correctly
  • Camera shake slider has been added to settings menu
  • Players may now track 10 challenges instead of 5
  • An option to adjust screen boundaries on consoles has been added
  • Changing a player banner through the banner menu now properly saves the selection
  • Health, cooldowns, and key bindings now light up on supported keyboards
  • Players will now receive more clear messaging when a squad is disbanded or are kicked from a squad
  • Squad leaders will no longer always show as ready
  • The icon for players in a downed state will no longer appear in cutscenes
  • Cypher Annotations will now appear for more than one player if they are looking at it simultaneously
  • Removed mentions of respawning on the player UI when they die in a restricted respawn area
  • The Player Banner now updates immediately when updated from the squad screen
  • Fixed a number of situations where a combo will trigger but no combo floating text appears
  • Pressing esc to pass a notification screen no longer opens up the in-game menu
  • Quick chat messages will no longer appear from an ignored player
  • Removed a message from the mailbox which incorrectly stated that messages will be removed after 3 days
  • A number of inscription icons have been updated to properly reflect whether they are Javelin specific or not
  • Corrected an issue where players could not change loadout names on PC
  • Players no longer need to exit and re-enter the forge for loadout names to update
  • The on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted

As someone who has a review copy of the game on PS4, I can confirm that it is indeed live. Stay tuned to MP1st’s review of the game once we’ve given it enough time in real world conditions and with this new patch installed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Maddox Recoil Tuning Update Rolled Out Along With Bug Fixes

While Treyarch just released a massive patch for Call of Duty: Black Ops 4 the other day, the studio has rolled out a server-side update to the game, and it makes the Maddox assault rifle a wee bit better again.

There are other bug fixes in the hotfix, but the Black Ops 4 Maddox recoil tuning update is the  big one. Here are the update notes.

The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates:

Multiplayer

  • Weapon Tuning
    • Maddox RFB
      • Reduced recoil on 1st, 4th, and 5th shots to more closely match pre-patch recoil stability.
      • Slight recoil increase on 2nd and 3rd shots compared to pre-patch.

Zombies

  • Miscellaneous
    • Addressed an error players could receive when invited into an ongoing match during a public Gauntlet playlist.
    • Addressed an issue that caused players to lose ammo when using the Alchemical Antithesis on King and Country.
    • Additional Tier Skip now properly awarded after completing Daily Callings (Xbox One).

Blackout

  • Featured Playlist
    • Featured Playlist set to Quads.

General

  • Stability
    • Various crash fixes in all modes.

The following updates are live today on PS4, with other platforms to follow:

Multiplayer

  • Specialists
    • Outrider
      • Fixed a formatting issue with Outrider’s Hawk when playing in splitscreen.
  • Maps
    • Lockup
      • Barricade will no longer disappear between round transitions.
    • Casino
      • Updated Heist dropoff locations.

Blackout

  • Prestige
    • Addressed an issue where players couldn’t properly Prestige if they had content filters applied in Options.

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Alex Co

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Red Dead Online Next Update Hitting Next Week and Here’s What’s in It

In a press release, Rockstar Games has announced that the Red Dead Online next update is set for release this February 26 next week!

First off, there’s new Free Roam Events, new Showdown Modes, new Races, and more!

New Gameplay

New additions will include the Fool’s Gold Free Roam Event, where players will compete to control an equal parts gaudy and protective suit of Golden Armor. Fight to take down the armor wearer to earn points and claim it as your own, then turn the tables and earn points for kills while wearing the armor.

Competitive Challenges gets a fresh catch with Fishing Challenges. Fishing Challenges are broken out by type, opt in to the challenge and you’ll receive all the equipment necessary to compete including the rod as well lures and bait specific to the challenge type, whether it’s crickets for a river challenge, crayfish for the swamp or worms for lakes. Then head to an appropriate body of water to take part – also, you’ll be made safe from the nuisance of trigger-happy outlaws while you are taking the challenge. Catch the highest weight total of fish to win.

New Weapons

B.D. and Co. is turning out the high grade, high capacity Evans Repeater rifle. The Rare Shotgun is D.D. Packenbush’s latest variation of the powerful double-barreled longarm. Sporting an antique style faded brass finish and an artfully adorned stock. Both weapons will be available via the Wheeler & Rawson Catalogue and local Gunsmiths.

New Clothing and Emotes

A wide range of new clothing to further customize your character – from the snake adorned Diamondback Hat to the fur trimmed Rutledge Vest – is also on the way with new Outfits, Jackets, Boots, Coats, Gloves, Hats, Vests and more. In addition to all the clothing that will be available for purchase at your leisure, keep an eye on the shops and the Catalogue for unique special items that will come and go. A variety of new Emotes is also on the way – featuring everything from greets to reactions and taunts.

PS4 Early Access Content
In addition to new Target Races, PlayStation 4 players will have early access to Open Target Races where you compete in an open space to take out the most targets on horseback. PS4 players will also get early access to the Jawbone Knife, a unique melee weapon with a handle artfully carved from the remains of a slain animal’s jaw, as well as a range of new clothing options and 3 new Emotes.

Bonus XP This Week
Play the Red Dead Online Beta all this week to earn 20% more XP on all activities ahead of the launch of these new updates on February 26. And be sure to look out for new bonuses, giveaways, promotions and content updates weekly, as we continue to build, balance and evolve the world of Red Dead Online.

What do you think of the new content set to drop next week? Will it be enough for you to give the game another chance?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 The Replacer Is Back and He Brought a Guest

Originally starting way back in Call of Duty: Black Ops 4, The Replacer is back in Black Ops 4! Once again, he’s portrayed by actor Peter Stormare, and he’s hilarious! Watch the clip below to see his guest, Twitch Streamer, Dr Disrespect banter with him.

Watch the Black Ops 4 The Replacer ad below.

For Call of Duty: Black Ops 4 Operation Grand Heist, Activision and Treyarch have brought back the fan favorite character, The Replacer, and put a new spin on things. This chapter sees The Replacer playing an adverse hand in various, real news stories from around the world. From The White House to the farmhouse, when something goes askew, chances are The Replacer did it.

This is the fourth time Peter Stormare has appeared as The Replacer in a Call of Duty ad, and I gather, it won’t be the last.

In other Black Ops 4 news, a big patch just dropped yesterday that not only ushered in Operation Grand Heist, but also a ton of weapon balancing changes for both multiplayer and Blackout. Another new thing added? Loot boxes! You can read about that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Mobile X Resident Evil 2 Trailer Release, Happening Now With Latest Update, Here’s the Patch Notes

Quick, what’s one of the most improbable gaming crossovers can you think of that can/might happen this year? If you somehow snuck in Resident Evil 2 in there somewhere, you’re right! PUBG Mobile is crossing over with Capcom’s Resident Evil 2 (well, Resident Evil 2 Remake, to be precise), and it looks insane!

The PUBG Mobile X Resident Evil 2 event is part of PUBG Mobile’s 0.11.0 update! You can check out the full patch notes below (via PUBG Mobile):

What’s New

– Added Zombie: Survive Till Dawn, a new event mode that is here for a limited time only. Fight to survive as usual on Erangel, but zombies and bosses from Resident Evil 2 will also spawn on the map! Kill them to get resources and items.

– Added weather: Moonlight to Vikendi.

– Added player Spaces, where player information and Connections are displayed. Select a friend with Synergy 400 or above as Partner to stand by your side in your Space!

– Added Pandemic Treasure event. Get your Resident Evil 2 outfits now!

– Added Anniversary Treasure event. Celebrate the game’s anniversary with all kinds of rare finishes!

– Added Resident Evil 2 main menu theme and music.

– Anniversary items are on sale while quantities last!

– Added Anniversary emotes, avatars and frames.

– Sanhok is now available in Arcade – Quick Match.

– Character image and Connections are now visible on profile.

– Added new titles: “#1/100” (permanent) and “Survivor” (time-limited).

Other Improvements

– Some houses in Vikendi have been redesigned.

– SMG and Assault Rifles War Modes now start with double the ammo.

– Past results are now kept up to 1 month. Older data will be cleared.

– Fixed terrain display bugs for budget devices.

If you haven’t played Resident Evil 2 Remake, I suggest you do. Go read our spoiler-free review to find out why.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile Synthesis Info and Trailer

If you’re a fan of Grinding Gear Games’ Path of Exile, you’ll be glad to know that the free-to-play action RPG is getting a new expansion called Synthesis. You can check out the Path of Exile Synthesis info and trailer below.

In Path of Exile: Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities. Our March expansion contains the Synthesis challenge league, new items, new gems, a complete rebalance of spells throughout Path of Exile, an integrated version of the Betrayal league and much, much more.

To help Cavas remember his past, you will find fragments of his decaying memories throughout Wraeclast. Fight your way through the monsters that inhabit his memories in order to activate stabilisers before the memories collapse around you.

Stabilised memory fragments can be pieced together to navigate the void in Cavas’ mind and reach his distant memories. But beware, these fragments can only be explored a limited number of times before they collapse completely, so plan your path carefully.

Within Cavas’ distant memories are many types of valuable rewards. As you progress deeper within the recesses of his darkest memories, his mind starts to synthesise encounters with dangerous and twisted manifestations.

FRACTURED ITEMS

Decaying memories yield Fractured Items with broken mods that are locked in place. While these are not generally useful as-is, you’ll find occasional Fractured Items that have excellent locked mods, resulting in much easier crafting.

THE SYNTHESISER

In the Memory Nexus lies the Synthesiser, a powerful device that lets you destroy Fractured Items to create base types with custom implicit mods. These implicit mods are somewhat controllable by careful choice of input items to consume.

SPELLCASTING REBALANCE

Synthesis also contains a complete balance overhaul of all spells in Path of Exile, six new Chaos and Holy spells and significant incentives for hand-casting including several new support gems.

NEW CASTER ARCHETYPES

The new Holy Spellcaster archetype features Path of Exile’s first Holy spells, including Divine Ire, Purifying Flame and Wave of Conviction. The Chaos Spellcaster archetype not only provides an easier introduction to Chaos spells with Soulrend, but adds many new tools to Path of Exile’s existing arsenal of Chaos spells.

NEW ITEMS

In addition to Fractured Items, Synthesised Items and over a dozen new Divination Cards designed by our supporters, Path of Exile: Synthesis contains 16 powerful new unique items with a focus on impacting the way players play Path of Exile.

Path of Exile Synthesis will slash out this March 8, 2019, which could very well be the PS4 release date of the game.

Source: Path of Exile

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Twitch Prime Members Can Snag a Skin for Pathfinder and 5 Apex Packs Right Now

If you haven’t turned on your platform of choice to play some Apex Legends today, you might not have noticed the latest announcement from Respawn for Twitch Prime members. Starting today, Apex Legends Twitch prime members can gran an exclusive Omega Point skin for Pathfinder, and a supply drop of five Apex Packs!

Here’s the announcement splash screen that’ll greet you when you log in:

Note that this Apex Legends Twitch Prime reward can only be granted to one account. Once you’ve connected your account, and logged in to the game, you’ll automatically receive the rewards on the platform you’re playing.

Related Reading: Top 7 Reasons Why Apex Legends Can and Will Hook in Non-Battle Royale Fans

In other Apex Legends news, a new gun is hitting the game later today, and it’s the Havoc! Check out our first look at it right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Chapter 2 Event 4 Starts Tomorrow, Here’s What to Expect for the Rest of the Week

As part of DICE’s constant communication with its player base, the studio has posted a new “This Week in Battlefield V” message on Reddit, where the studio outlines what fans can expect this week in terms of official announcements and news.

The big one this week is the Battlefield 5 Chapter 2 Event 4 start date which is planned for tomorrow, February 21, 2019.

Monday, 2/18/2019

  • This Week in Battlefield V – What you’re reading right now! An overview of this week’s news, blogs, content, and more.

Tuesday, 2/19/2019

  • Weekly Community Highlight – Best Only in Battlefield Moment of the Week – Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem!
  • Last Chance for Weekly Mission Reward – Give the ToW Mission a final push if you haven’t completed it yet.
  • Blog: Grand Operation – Battle of Hannut – A new Grand Operation is coming. Find out what maps and mode will be featured.
  • DISCUSSION: Grand Operation – Battle of Hannut  Once you’ve checked out the blog, come and share your thoughts, suggestions, and feedback.

Wednesday, 2/20/2019

  • Battlefield V Quality of Life Tracker  Our Devs have confirmed fixes on some of the top issues, so make sure to check out the updated wiki page on Wednesday to see what’s fixed, what’s new, and what the status is of ongoing issues.
  • Chapter 2: Weekly Event #4 Tips

Thursday, 2/21/2019

  • Chapter 2 Event 4 Starts
  • DISCUSSION: Assignments & Missions – We’ve seen a lot of conversation regarding assignments (Special and regular) & Missions (Daily, Tides of War, etc.). We’ve gotten a lot of great feedback (positive and negative, let’s be honest) and I want to drill down into it a bit more.

Friday, 2/22/2019

  • Weekly Debrief- Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums.

In other Battlefield V news, don’t forget that the Armoured Fist Assignment has been reworked by DICE, and the studio has also tweaked some of the upcoming Assignments based on community feedback.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends New Weapon Coming Tomorrow, Here’s a Sneak Peek

While we’ve gotten a fair number of leaks regarding potential Apex Legends new game modes, and even new Legends, we now have our first official confirmation that a new weapon will be available starting tomorrow!

This was announced by the official Apex Legends Twitter account who teased the Apex Legends new weapon in a short video!

It looks to be a full auto rifle of some sort, and does’t seem to be any gun in the Titanfall universe — at least at first glance. Given that we just had a patch released yesterday, this new weapon will most likely be rolled out via a server-side update. Once it’s out, we’ll be sure to let our readers know.

Not a fan of Apex Legends? We list down the top seven reasons why non-battle royale fans will get hooked with the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Technical Test Happening This February 21-22 for PC

While Ubisoft will be conducting a The Division 2 open beta this March 1, those on PC can expect to play a wee bit earlier for a limited time as Ubisoft is conducting a The Division 2 technical test for PC players this February 21-22.

Those who are eligible to take part in The Division 2 technical test will receive an email on Wednesday, February 20. Ubisoft mentions that those who pre-ordered the game on PC is not guaranteed to gain access and that invites will be distributed randomly to ensure a wide range of participants.

Ubisoft is doing this technical test to “assess a certain amount of fixes we implemented based on your feedback following the Private Beta.” As for the content available in the technical test, it’ll be all the content available in the private beta, except for Conflict, Endgame and the Photo Mode.

Those not able to participate, sit tight as the open beta is just a few days away from starting on March 1 for all platforms (PS4, Xbox One, PC).

In other The Division 2 news, go check out the game’s live-action trailer to see how a drawing can evoke intense emotions. For PC players, don’t forget that you can get a free Ubisoft game for pre-ordering the game digitally! Full details on that right here.

Source: The Division

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale Are Live, Here’s Your Deals With Gold for the Week

Microsoft has posted this week’s Xbox store sale, or more commonly known as Xbox Deals with Gold. Check out the full list below.

Xbox One:

Game Price (USD) % Off Price History Sale Type
Ben 10 $9.00 29.99 70% Price History Gold
Chaos On Deponia $9.99 19.99 50% Price History Gold
Crayola Scoot $12.00 39.99 70% Price History Gold
Destiny 2: Forsaken $20.00 39.99 50% Price History Gold
Destiny 2: Forsaken + Annual Pass $48.99 69.99 30% Price History Gold
Destiny 2: Forsaken – Complete Collection $59.99 99.99 40% Price History Gold
Destiny 2: Forsaken – Digital Deluxe Edition $51.99 79.99 35% Price History Gold
Destiny 2: Forsaken – Legendary Collection $30.00 59.99 50% Price History Gold
Dovetail Games Euro Fishing $5.55 18.49 70% Price History Gold
Euro Fishing: Ultimate Edition $30.44 43.49 30% Price History Gold
Farming Simulator 17 – Premium Edition $18.00 59.99 70% Price History Gold
Indie Bundle: Shiness And Seasons After Fall $10.00 39.99 75% Price History Gold
Lords Of The Fallen $3.00 19.99 85% Price History Gold
Lords Of The Fallen Digital Complete Edition $4.50 29.99 85% Price History Gold
Madden NFL 19 $15.00 59.99 75% Price History Gold
Madden NFL 19: Hall Of Fame Edition $20.00 79.99 75% Price History Gold
Nightmare Boy $6.49 12.99 50% Price History Gold
Outcast – Second Contact $16.00 39.99 60% Price History Gold
Oxenfree $7.99 19.99 60% Price History Gold
Red Dead Redemption 2 $40.19 59.99 33% Price History Gold
Red Dead Redemption 2: Special Edition $53.59 79.99 33% Price History Gold
Red Dead Redemption 2: Ultimate Edition $66.99 99.99 33% Price History Gold
Shalnor Legends: Sacred Lands $7.49 9.99 25% Price History Gold
Sniper Ghost Warrior 3 Season Pass Edition $13.20 39.99 67% Price History Gold
Stick It To The Man $1.59 7.99 80% Price History Gold
Styx: Master Of Shadows + Styx: Shards Of Darkness $15.00 59.99 75% Price History Gold
The Surge – Augmented Edition $15.00 59.99 75% Price History Gold
Thimbleweed Park $9.99 19.99 50% Price History Gold
Thronebreaker: The Witcher Tales $22.49 29.99 25% Price History Gold
TT Isle Of Man $43.19 71.99 40% Price History Gold
Warhammer Bundle: Mordheim And Blood Bowl 2 $12.50 49.99 75% Price History Gold

Xbox 360:

Game BC Price (USD) % Off Price History Sale Type
Bully Scholarship Ed. Yes $5.99 14.99 60% Price History Gold
Capcom Arcade Cabinet : All-In-One Pack ^ Yes $6.24 24.99 75% Price History Gold
Enemy Front No $5.99 39.99 85% Price History Gold
Enemy Front – Multiplayer Expansion Pack No $1.99 4.99 60% Price History Gold
Final Fight: Double Impact Yes $2.49 9.99 75% Price History Gold
Grand Theft Auto V No $9.99 19.99 50% Price History Gold
L.A. Noire No $8.99 29.99 70% Price History Gold
Lego Batman Yes $5.99 19.99 70% Price History Spotlight
Lego Batman 2: Dc Super Heroes Yes $5.99 19.99 70% Price History Spotlight
Lego Batman 3: Beyond Gotham No $5.99 19.99 70% Price History Spotlight
Lego Harry Potter No $5.99 19.99 70% Price History Spotlight
Lego Harry Potter: Years 5-7 No $5.99 19.99 70% Price History Spotlight
Lego Jurassic World No $5.99 19.99 70% Price History Spotlight
Lego Marvel Super Heroes No $5.99 19.99 70% Price History Spotlight
Lego Star Wars: The Force Awakens No $5.99 19.99 70% Price History Spotlight
Max Payne 3 No $9.99 19.99 50% Price History Gold
Rotastic No $0.99 4.99 80% Price History Gold
The Lego Movie Videogame No $5.99 19.99 70% Price History Spotlight

Don’t forget to check out our Deals hub for the latest video game deals online.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.