In a new developer blog post, Epic Games revealed details on Fortnitefuture updates that could significantly shake up the meta and what endgame battles look like.
Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new.
It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.
RECENT & UPCOMING CHANGES
We have made a few changes recently — and will continue to make more — to give you options to counter other players in combat, especially in the late game.
We are exploring changes to weapon balance and resource economy, like e.g. resource caps.
MOVING FORWARD
So, where does this leave us?
You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.
We’ll be exploring these changes over the next few weeks – we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.
In an attempt to calm the community down, more PUBGfree items have been added to the game. The recent controversy surrounds the new Event Pass, which adds another microtransaction system to the game. Some players feel this is unfair.
PUBG. Corp has issued a response on Steam, in which they have announced that non-paying players will now be able to earn two additional free items.
Many of you seem pretty excited about the 17 permanent, exclusive cosmetic items included with the Event Pass (including the full Jailbird set, Escapee set, Prison Guard uniforms, and Beach set).
But we’ve also heard from many of you that you’d like the chance to earn more permanent items, even if you aren’t paying for the Event Pass. We want the event to feel fun and meaningful for all our players, so we’re introducing two new items that you can permanently unlock for free. You’ll be able to unlock these by completing the Event Pass missions regardless of whether you pay for the pass.
Dark Horse Comics has announced a new Black Ops 4comic that acts as a prequel to the next Call of Duty zombies experience. It’s set to launch ahead of the game on September 5, 2018.
Meet the brand-new cast of characters from this year’s Call of Duty: Zombies offering in this prequel! The year is 1910, the place is Morocco, and there is a job that needs doing. The man to do it? A commanding officer in the French Foreign Legion. The prize? An artifact of unspeakable power. The price? More than he bargained for.
Call of Duty WWIIhas received a new Playlist Update that shakes up the meta with weapon balance tweaks and more. In addition to this, the game’s third DLC has been revealed: United Front. Read on for the full details of the latest update and upcoming expansion.
Call of Duty WWII Playlist Update
WEAPON TUNING
Sten
Slight fire rate buff
M2 Carbine
Slight fire rate buff
M1A1 Carbine
Slight fire rate buff
Type 38
Slight ADS transition time and rechamber time nerf
HOT FIXES
Rolled out Phase 1 of restoring Ranked Play MMR values to pre-bug fix values for affected players
Reduced spawn frequency of Tesla Gun in MP Zombie modes Infected and Hordepoint
PLAYLIST UPDATE
2XP on Infected, Hordepoint, and Relic of the Undead! Live until the end of the Attack of the Undead Community Event on Tuesday, June 26
ZOMBIES
Blunderbuss Week is now live until the end of the Attack of the Undead Community Event on Tuesday, June 26
Call of Duty WWII United Front DLC Information
Multiplayer Maps:
Market Garden
The Market Garden in Call of Duty: WWII is set against the backdrop of Operation Market Garden, one of the largest airborne operations in the European Theatre. This is where you will fight off the Axis advances to try and maintain control of an Allied mansion base.
Set in the Netherlands, this map brings intense tight-quarters combat with gunfights waiting around every corner. What was once an opulent mansion is now in war-torn shambles as flames begin to overtake the structure. In the distance, you can see and hear bombs dropping, while all around you is the evidence of the war.
From the Allied fighter plane downed in the river, to the makeshift field hospital in one of the outbuildings, the team at Sledgehammer Games has put extra care and detail in immersing players into an authentic scene from this moment in the War.
Monte Cassino
Join the Italian campaign in Monte Cassino. Nestled below a mountaintop monastery, this war-torn village offers rich verticality with rooftop vantage points and sneaky flank paths along the cliffs.
Stalingrad
Stalingrad, based on the largest confrontation in World War II history, features two main bases located on opposite sides of a war-torn city. Snipers can focus on securing key perches to control the map’s center, while run-and-gunners can sneak through the underground sewers to flank behind enemy lines.
War:
Operation Supercharge
Named after the Second Battle of El Alamein, Field Marshal Montgomery and the Allied Forces pushed the Germans and Italians to retreat from their last significant defensive position in southern Tunisia. In this all new mission, the Allies airdrop into Tunisia and push into a Nazi-occupied village to capture key supplies, then cripple the enemy by detonating a key transport bridge. They then make the final knock-out blow by capturing entrenched Axis fortifications.
Nazi Zombies – The Tortured Path
The Allied forces are crumbling under the relentless advance of the Final Reich. General Rideau decides to take one last, dangerous gambit: to personally lead a small, unmarked caravan across the 2,000 miles of smoldering, infested land that stand between Berlin and the Allied-controlled port of Malaga. From there, he and his crew face a treacherous voyage across icy southern waters and U-boat blockades.
His mission? Transport the remaining pieces of Emperor Barbarossa’s legendary sword to the edge of the world. Uncover the lost forges of ancient Thule. Make the sword whole again… and deliver a final death to the Undying.
Experience the all-new Nazi Zombies gameplay, which transports players across three unique and challenging locations, only in the United Front DLC Pack.
Big things are happening with PUBG, as the game’s Update 15 patch notes have been detailed, and new Event Pass has been revealed. The update adds the new Sanhok map and implements other significant changes, and the Event Pass adds a progression system, similar to that which is seen in Fortnite.
PUBG Update 15 Patch Notes
NEW MAP: SANHOK
Added a new map: Sanhok (pronounced “sah-nok”)
Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
Performance
Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
Gameplay
Weather in Sanhok changes dynamically.
Players can throw apples while waiting to board the plane in the in-game lobby.
Redzone
The redzone is smaller and shorter-lasting on Sanhok.
The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
Bluezone
Bluezone on Sanhok has shorter waiting times and longer travel times.
The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
Spawn Balance
The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.
Introduction to Sanhok’s locales:
Cave – Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape.
Ruins – Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels.
Paradise Resort – Welcome to Paradise, Sanhok’s finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00.
Training Center – Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying.
Quarry – This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry.
Docks – Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape!
Roads – Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone!
Performance
We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:
Characters models
Vehicles
Weapons
World
Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar
The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin
Items
Added the QBZ95, a Sanhok-exclusive weapon
The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.
Gameplay
Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
This means that for example, when aiming down the sight, you won’t gain the full accuracy improvements from ADS until your sights are aligned.
The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
Spectators can also watch the winning player or team celebrate.
UI / UX
With three maps now in the game, you’ll choose between two “playlists” instead of two maps.
The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
The Mini Royale playlist contains only Sanhok for now.
Select both playlists to be randomly dropped into one of the three maps currently in the game.
Many game UI elements have been updated
The friend list UI has been updated
Leaderboard and Replay UI has been improved
Pop ups in the lobby and game sessions have been visually enhanced.
Pop up window showing matchmaking status has been improved
In-game UI elements such as inventory, map, results window have been improved
Improved the in-game minimap
The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
The ‘Minimap Dynamic Zoom’ option can be turned on/off in the options menu.
The minimap can now be expanded
Minimap expansion can be toggled on/off using the ‘N’ key
To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
The Blue Zone indicator bar located above the minimap has been improved
Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
Sensitivity levels now apply properly for scopes with a variable zoom.
A new option to adjust crosshair color using RGBA values has been added under the options menu
The loading screen has been modified to display game-related tips
Sounds
Plane engine sound volume when beginning the match has been decreased
The volume of sounds made by bodies of water (oceans, rivers) has been decreased
Care package plane’s volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane’s maximum sound can be heard has been decreased
The sound effect made when throwables impact water has been improved
All weapon sounds have been remastered for better quality
Excessive boost effect in low frequency range has been adjusted.
Crates
Aviator crate is now included in weekly random crates, its drop rate has been updated.
Aviator: 20%
Eguinox: 15%
Triumph: 10%
Raider: 15%
Fever: 2.5%
Militia: 15%
Biker: 10%
Desperado: 2.5%
Survivor: 5%
Wander: 5%
Effects
We’ve improved visual effects when bullets strike ground or water
The splash effect shown when throwables impact water has been made more realistic.
Bug Fixes
Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
Removed a few objects from Erangel and Miramar which obstructed movement
Fixed an issue where certain plants in Miramar were floating above the ground
Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
Fixed an issue preventing the Mirado from taking damage from grenades.
Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
Fixed an issue where parts of the sidecar’s wheel were missing when the tire was destroyed.
Improved the vaulting interaction between some objects and windows.
Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.
A new selection of XboxDeals With Gold games are now live and running through June 25. Big discounts are available on both Xbox One and Xbox 360 games.
Epic Games has detailed the Fortnite4.4 Content Update patch notes, which include the new Stink Bomb, as well as other changes to both Battle Royale and Save the World.
Read on for the full list of Fortnite 4.4 Content Update patch notes:
Fortnite 4.4 Content Update Patch Notes
BATTLE ROYALE
GENERAL
LIMITED TIME MODE: FINAL FIGHT: TEAMS OF 20
Summary
Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!
Mode Details
Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
When the circles have finished closing in, the final countdown timer will begin.
The remaining teams will battle it out until the timer expires.
The team with the most players remaining at the end of the timer wins!
In the event of a tie, the two (or more) teams tied for the lead win the match.
WEAPONS + ITEMS
Stink Bomb added.
Creates a stinky cloud that deals 5 damage every half-second within the cloud.
9-second duration.
Epic rarity.
Can be found from floor loot, chests, and Vending Machines.
Loot in stacks of 3 with a maximum stack of 5.
Increased the reload time of the Rocket Launcher based on rarity.
Rare from 2.3 seconds to 2.8.
Epic from 2.185 seconds to 2.66.
Legendary from 2.07 to 2.52.
The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.
Bug Fixes
Enemy built structures are no longer lit up by the thermal scope.
Cozy Campfires are now lit by the thermal scope.
GAMEPLAY
Bug Fixes
Back Bling no longer appears detached from players at a distance.
Fixed the two intersecting busses on the starting island.
PERFORMANCE
Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
Level streaming optimization to smooth out some hitches during skydiving on Switch.
AUDIO
Bug Fixes
The music for the Fresh emote has been re-added.
Fixed attenuation of Supply Drop opening sound so it doesn’t sound like it’s right next to players even if it’s opened far away.
The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.
UI
Added the “Net Debug Stats” HUD UI option for Xbox.
Bug Fixes
Fixed a crash that could happen after buying items in the Item Shop.
When using styleable outfits, your last saved version will always appear in the locker preview.
SAVE THE WORLD
MISSIONS + SYSTEMS
Bug Fixes
Fixed an issue which could block progression where the Chrome Husky would no longer spawn if the Magnets! quest was completed. Players who were blocked will now be unblocked with this fix.
HEROES
New Constructor Demolitionist: 8-Bit Demo added to the Event Store.
Fortnitestink bombs are “coming soon” to the Battle Royale component, according to the in-game “News” tab. These stink bombs will “explode into a cloud on impact and slowly damage anyone inside.” They will be most effective against players who tend to stay in the same spot.
Stink Bomb (Coming Soon)
Explodes into a cloud on impact and slowly damages anyone inside.
What do you make of the Fortnite stink bomb? Think it will work well? Let us know in the comments below.
The FortniteScoped AR has been removed from the Sniper Shootout limited time mode. What’s more, the Thermal Scoped AR drop rate has been reduced, making it less common. Epic Games wants the mode to be all about sniper combat, and has made these changes following feedback from the community.
We’ve gotten a lot of feedback around the inclusion of the Scoped ARs in the Sniper Shootout LTM.
The LTM was designed with long range Sniper combat in mind and the standard Scoped ARs do not stay true to this design. However, we feel that the Thermal Scoped AR still fits the “Seek and Eliminate” style of the LTM and will remain for the time being, albeit with a reduced drop rate.
Are you happy with this change? Let us know in the comments below.
With next week’s launch of the Sanhok map, PUBGmap selection is going to undergo a drastic change. To help avoid long queue times, PUBG Corp. is going to remove specific map selection. This means that players will have to potentially put up with maps that they don’t like.
Here’s the full announcement on PUBG map selection changes:
The first topic is an update to the way map selection works. When we first announced map selection, we said “we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.”
It’s now become clear to us that these concerns were justified, and we’ve decided that we can’t support individual map selection for more than two maps. This is because map selection creates an essentially exponential increase in the number of total separate queues when combined with other queue options like party size and perspective. That means the matchmaking pool gets split into many small sections, making it nearly impossible to put together a match in at least some of those queues.
We still want to make sure that players can play on Sanhok without any hassle, especially given that it’s an exciting new map. So, at least for now, we’re going to launch Sanhok as its own queue, with Miramar and Erangel bundled together in a separate queue. That means that in the new UI, you’ll be able to queue up for Sanhok by itself, or Erangel + Miramar together. Choosing both queues means you’ll randomly be dropped into one of the three maps currently in the game.
The Black Ops 4Battle Pass has been causing controversy, with its contents unable to be purchased separately. There are also those who believe that the game shouldn’t even have a season pass to begin with.
Treyarch has responded to the concerns on Reddit:
We are absolutely committed to supporting the entire community with a slew of free, post-release content that will extend the Black Ops 4 experience with more new ways to play than we’ve ever done before. With Black Ops 3, we’re three years after release, and we continue to support it with new content and continuous updates – and we’re not even done yet. Our commitment to the game has maintained engagement…and Black Ops 4 has far more post-release updates planned for the entire community. In fact, it’s a game that was built for expansion. Launch day is just the beginning of a long journey.
What do you make of the Call of Duty Black Ops 4 Battle Pass? Should it be a thing in 2018? Let us know in the comments below.
The Fortnite4.4.1 update patch notes are now available for players to read. The update doesn’t require any downtime, but you may need to reboot the game for the changes to take effect.
With Super Smash Bros Ultimate now having been revealed, players will no doubt be wanting to use the ultimate controller to play it. Thankfully, Nintendo has now announced the Nintendo Switch GameCube Controller Adapter, which allows the old (but awesome) classic GameCube controller to work with the Switch.
If you missed the Super Smash Bros Ultimate reveal, you can watch it back here:
What do you think of the Nintendo Switch GameCube Controller Adapter? Will you be picking it up? Let us know in the comments below.
Nintendo fans rejoice, for the FortniteSwitch download is now live and ready to play. Containing only the Battle Royale component, Fortnite on Nintendo Switch gives gamers the power to play PvP both at home and on the go. Check out the trailer below:
Unfortunately, the Fortnite Switch download launch has been surrounded in controversy, with players who have a PS4 account linked to their Epic Games Fortnite account unable to play on Nintendo Switch. We’re still waiting for an update regarding an upcoming fix, or at least a reason for the limitation.
During the EA Play 2018 conference, the Anthemrelease date was announced alongside a new cinematic story trailer. Anthem is set to launch on February 22, 2019.
Check out the cinematic trailer below:
On a world left unfinished by the gods, humanity struggles to survive in a savage environment. Equipped with incredible Javelin exosuits, a faction known as the Freelancers seeks to tip the balance in mankind’s favor.
Anthem takes the stage at EA Play as host Andrea Rene welcomes BioWare General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Cathleen Rootsaert to show off the new trailer and a look at some of the combat gameplay.
Microsoft revealed Gears of War 5during its E3 2018 conference. Developed by The Coalition, the game puts players into the shoes of Kait, as she journeys across “the biggest, most beautiful Gears world ever created.”
Check out the Gears of War 5 reveal trailer below:
In Gears 5 as Kait, journey across the biggest, most beautiful Gears world ever created. Play solo or with a friend in local split-screen co-op, or online co-op and experience every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second. Coming in 2019.
Xbox One and Windows 10 exclusive. Available on Xbox Game Pass at launch.
Halo Infinitewas revealed during the Microsoft E3 2018 conference. As expected, 343 is the developer of the new game in the franchise, and it’s using the new Slipspace engine. Aside from that, not much else is known.
Click “Play” and watch the trailer below.
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.
The rumors turned out to be true, with Fallout 76 online multiplayer confirmed onstage during the Bethesda E3 2018 conference. Todd Howard made the big reveal, but reassured single-player fans that a solo experience would still be available.
Check out the Fallout 76 E3 trailer below, and remember that this is all playable with friends!
The Division 2 multiplayer details were revealed during the Ubisoft E3 2018 presentation. As captured in the videos below, Ubisoft has provided more information on what exactly players will be getting up to in the new game. This includes 8-player raids and an “endgame first” approach to the content on offer.
Check out The Division 2 multiplayer details in the videos below:
The Division 2 Details
Seven months have passed since a deadly virus hit New York City and the rest of the world, crippling the population. When the virus hit, The Division, a unit of civilian sleeper agents, was activated as the last line of defense. Since then, Division agents have been fighting relentlessly to save what remains.
For The Division, the stakes are higher than ever. Washington, D.C. – the most heavily protected city on earth – is at risk, leaving the entire nation on the brink of collapse. If Washington, D.C., is lost, then the nation falls. As a Division agent who has been in the field for seven months, you and your team are the last hope to stop the fall of society after the pandemic collapse.
Developed by Ubisoft Massive and the same teams that brought you Tom Clancy’s The Division®, Tom Clancy’s The Division® 2 is an online open world, action shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic, and realistic environments where the player will experience the series’ trademark for authenticity in world building, rich RPG systems, and fast-paced action like never before. Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone – where anything can happen.
A TRANSFORMED WASHINGTON, D.C. In the wake of the virus, storms, flooding, and subsequent chaos have radically transformed Washington, D.C. Explore a living open world full of diverse environments, from flooded urban areas to historic sites and landmarks, during one of the hottest summers in history. The streets have been overrun with enemy factions, each with its own agenda and each vying for control of DC. It will be up to you to liberate the city and protect what remains of society.
BEST-IN-CLASS ENDGAME EXPERIENCE Tom Clancy’s The Division 2 was built with an “endgame-first” mentality, ensuring players always have access to fresh, unique, and diverse activities long after completing the main campaign. Tom Clancy’s The Division 2’s endgame will introduce brand new challenges and progression systems, unique twists and surprises, and for the first time, raids. Players will also be able to access a wealth of post-launch content, including a full year of free additional story-driven missions, map expansions, and gameplay modes.
REVAMPED PLAYER PROGRESSION AND NEW SPECIALIZATIONS After completing the main campaign, gain access to new specializations such as demolitionist, sharpshooter, and survivalist. Each specialization will open up an entire new progression system with new skills, mods, and unique talents to acquire and maximize your agent efficiency in your chosen role.
DYNAMIC LIVING WORLD
Civilians and enemy factions are constantly striving to survive, vying for necessities such as food, medicine, and ammunition. As the factions face off against each other in a ravaged DC, they will fight to seize control of resources and locations – and for their very survival. The various needs and motivations from each faction will collide, triggering different encounters between enemy and friendly factions, civilians, and ultimately you as an Agent, creating a dynamic living world full of surprises.
UNITE THE CIVILIANS
Civilians have banded together in settlements to rebuild their society, but their very existence is threatened. Work closely with them to keep them safe and in turn, they will come to your aid and provide supplies and assistance to build up your base of operations, giving a deeper meaning to the people and the world around you.
A RENEWED DARK ZONE EXPERIENCE
The Dark Zone is an untamed area of the map with some of the best loot in the game. The Dark Zone is also the most dangerous area in the game, where fear, betrayal, and tension are high, as any other agent can turn against you and steal your hard-earned loot. In Tom Clancy’s The Division 2, this playground was designed to provide a fair and exciting experience to all players, regardless of their level of progression.
During the Sony E3 2018 conference, we finally got to see The Last of Us 2 gameplay. It featured Ellie taking down numerous enemies in a savage fashion.
We’ll probably have to wait until PlayStation Experience 2018 for those juicy The Last of Us 2 multiplayer details!
For now, check out the single-play gameplay below:
What do you think of the The Last of Us 2 gameplay?