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Star Wars Battlefront Developer Says Original Game “Lacked Long-Term Goals,” Sequel “Breaks New Ground”

Coming together for an interview with PlayStation, developers from the three studios working on Star Wars Battlefront II sat down for a chat about the next installment. 

The 20-minute interview can be watched below. Craig McLeod of DICE, Mark Thompson of Motive, and Matt Webster of Criterion first reflect on the 2015 franchise reboot, before turning their focus to Battlefront II and what’s next for players. 

The developers explain that something they are “really trying to make sure [they] nail in this new game” is to give players “long-term goals.”

DICE producer Craig McLeod described how ambitious Battlefront II is: “The ambition here that we’ve managed to achieve is something I never thought would be able to be realized when I worked in games. I am just incredibly proud of that.”

Star Wars Battlefront II is set to launch on November 17 for PlayStation 4, Xbox One, and PC. 

Are you looking forward to the game and achieving some of those “long-term goals?”

Source: GameSpot, DualShockers

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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The International 2017 Champions for Dota 2 Are Team Liquid

Professional gamers keep on making bank! At The International 7 Dota 2 tournament, Team Liquid has claimed victory over the $24 million prize pool and will collect the team’s share of $10.8m!

Coming through the loser’s bracket, Team Liquid managed to sweep (3-0) Team Newbee, and is also the first team to win after losing in the first round of the winner’s bracket. You can watch a clip of the finals match win in the Twitch embed below.

Who’d have thought one-time mod Dota (Defense of the Ancients) would be this big, no? I knew I should have stuck around to playing Dota! Mind, I’d doubt I’d stand a chance against any random pubstomper, let alone pro gamers, but one can dream. 

You can also watch the entire finals match in the video below, though it’s nine hours long, so better make sure to bring snacks, drinks and maybe a pillow.

Congrats, Team Liquid! See you again in The International 2018!

Source: Kotaku

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cliff Bleszinski Speaks Out on Lukewarm LawBreakers Reception

While we reported on LawBreakers‘ less-than-impressive player count numbers at launch, it seems the studio behind it, Boss Key Productions — or at least the studio’s CEO, Cliff Bleszinski, — isn’t that worried about it so far.

In an interview with Eurogamer, Bleszinski was asked about how there doesn’t seem to be enough people playing LawBreakers, to which Bleszinski mentions how it’s “a marathon not a sprint.” 

People do seem to be enjoying it. The problem seems to be there aren’t enough people playing it. There were 1500 concurrents when I last looked – that’s quite low.

Cliff Bleszinski: It’s like I said, it’s a marathon not a sprint. I’d rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there’s a backlash for, which is why I think the Steam reviews are so positive. We’re going to continue to raise awareness, continue to support the product – if you look at the phenomenon that was League of Legends, it built off a Warcraft 3 mod then slowly but surely blossomed into this immense amazing thing, and I’d rather be the game that comes up and has that hockey stick ramp with a slow burn and builds up rather than the triple-A hype machine where you have a bazillion people playing it month one and it goes down exponentially then they follow up with an annual product.

Bleszinski does have a point, no? Just because a game doesn’t catch on fire out of the gate doesn’t mean it’s dead. Of course, that doesn’t mean it’s guaranteed to bounce back, either, but at this day and age, calling a game dead just because it didn’t set sales records and have 100,000 concurrent players might be too premature.

In case you want to know why LawBreakers failed to captivate audiences at launch, go check out our latest video feature on it.

Source: Eurogamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Uses “All The Latest Techniques” and Squeezes Out “Every Ounce of Horsepower”

While this year’s Call of Duty is returning to the olden days of World War II, it’s still employing an army-load of modern techniques to make the visuals pop, the audio rumble, and the gameplay stand out. 

Speaking to Gamesmaster, Michael Condrey expressed that he hopes Call of Duty: WWII will be gaming’s Saving Private Ryan. To achieve this, Sledgehammer Games is pushing current-gen hardware to the edge. 

We hope so. It’s a new generation of console games. A horsepower we hadn’t had access to when we were last in WWII. So we can do things to immerse players. It’s pretty exciting for players who haven’t played Call of Duty WWII games as their first experience. We absolutely hope this is that iconic reference point in their minds. In some ways, if it becomes to gamers what Saving Private Ryan was for me that would be an amazing accomplishment. That’s what we’re striving for.

It’s a new lighting system, new audio system, new facial system, new destruction system. It’s been a really great push for us. Now we really squeeze every ounce of horsepower out of these platforms, so we’re really proud of how it looks.

Glen Schofield also used the Saving Private Ryan comparison, and mentioned how far things have come since Call of Duty: World at War.

As far as videogames go, I don’t know if anything could capture the epic scope and nature of these battles as well as PlayStation 4 and Xbox One right now. We couldn’t have done it about five years ago, the way we wanted to do it now, and it’s pretty damn amazing…

The truth of the matter is that some of those bombs they were dropping were gigantic. So in just seeing the way we did it, it feels more modern.

Since Saving Private Ryan and since Call of Duty: World at War, a lot of stuff has been declassified and we can go through a bunch of that information. Just the power alone allows us to get a lot more in. We have a lot of proprietary tools that we use. We use photogrammetry to help get realism in a lot of objects…all the latest techniques we can get.

It’s not long now until Call of Duty: WWII is in the hands of players. The game is set to launch on November 3, for PC, PlayStation 4, and Xbox One. (Expect news of beta access before then, though!)

Source: Gamesmaster via Wccftech

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PlayerUnknown’s Battlegrounds Erangel Map to Experience a “Sort of Remake”

Those yearning for PUBG new map information may be happy to hear about the changes planned for the existing play area. PlayerUnknown’s Battlegrounds Creative Director, Brendan Greene, described how he wanted to “sort of remake” the original map. Ultimately, he wants to see the island identify as Russian or Crimean. 

These changes to “Erangel” (the original map’s name, FYI) won’t be coming for some time yet, however, with Greene explaining, “[It’s] our plan in maybe a year’s time to go back to Erangel and sort of remake the map and give it that identity of this kind of Russian or Crimean island.”

It can be argued that the varying geographical zones and installations seen on Erangel lessen the overall feel of realism. Sure, they provide a range of different environments to fight within, but it comes at the cost of believability. This is apparently a concern for Greene, too, with him stating that, “There’s a volcanic rock in the middle of fields and stuff, which really shouldn’t be there.”

Would you want Erangel overhauled? Or is it fine just the way it is? Let us know.

Source: USgamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Length Over 50 Hours of Story Content, Including 80 PvE Missons and Activities

The latest issue of Edge Magazine contains lots of new info on Destiny 2. The key things to note are the 80+ PvE missions and activities, how energy weapons are going to change, and the time limits being added to some Nightfall strikes. 

Here’s the summary of new details that Reddit user kapowaz kindly put together:

  • ‘The beta did not contain the final implementation of how Energy weapons work against AI combatants with elemental shields; when the shield is depleted, it explodes, nuking any enemies that happen to be nearby’
  • Nightfall strikes now have a time limit (varying by Strike; one example was 13 minutes) so efficiency and settling on a strategy beforehand will be important
  • There are over 80 missions and (PVE) activities, and each is substantial in length, challenge, story and reward
  • There’s so much new content that at one point in development they realised they had more content than progression (something they’ve subsequently fixed)

That final point has been further expanded upon, with the developer explaining that, at one point in development, game testers were maxing out character progression at around the 55-hour mark, when there was still more PvE content left to experience. 

Apparently, Edge was also shown something that involves the Hunter class that “left the reviewers happy that the class will shape up well.” Additionally, supers and grenades have been tweaked to recharge faster than they did in the beta.

Looks like Destiny 2 is going launch with a lot more content than the original game did. Are you excited to jump back into the Destiny universe? 

If you missed the news on the changes being made to the PC Beta, click here. 

Source: Edge Magazine via Reddit & Destructoid

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty World League Championship 2017 Livestream, Standings and Schedule

Call of Duty and eSports fans have a lot to look forward to this weekend, as the Call of Duty World League Championship 2017 has already begun, and that means lots of professional fragging. 

The prize pot for the event is a cool $1.5 million, which will be fought over by 32 teams. It’s once again hosted by Major League Gaming (MLG) in partnership with Activision and will showcase the best Call of Duty players from North America, Europe, and Asia-Pacific. 

You can can watch the action unfold live via the official MLG site or in the Twitch stream below.

Watch live video from MLG on www.twitch.tv

The current team standings for the day and schedule can be seen below as well.

Finally, Activision also sent in an infograph detailing some of the important info that fans need to know about the CWL Championship for 2017.

We’ll have a post up announcing the winners once the tournament’s done. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayerUnknown’s Battlegrounds Statistics Reveal Ridiculous Longest Kill, Most Lethal Weapon & More

It’s no secret that everyone and their mothers are playing PlayerUnknown’s Battlegrounds, and that amount of players results in a massive amount of kills (and deaths!). 

It’s pretty difficult to imagine just how much chaos and destruction has been caused since the game’s early access launch back in March. Thankfully, the folks over at Bluehole were kind enough to give IGN a peek at the hidden statistics, revealing just how many players have been beaten by pistol fire, died outside the zone, and achieved the rare crossbow kill. There’s a bunch more stats to check out, so go ahead and click the through the slideshow below.

[ngg_images source=”galleries” container_ids=”3″ display_type=”photocrati-nextgen_basic_imagebrowser” ajax_pagination=”1″ order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

Did any of the statistics surprise you? I found it interesting how the number of AWM kills closely match that of the M24. Vehicles contribute to a lot more deaths than I would have thought, too!

If you’ve been AFK for a little too long, here’s info on the latest PUBG update. 

Source: IGN

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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5 Reasons Why LawBreakers Has Failed — LawBreakers Low Player Count Discussion

Following LawBreakers‘ disappointing PC launch numbers, I went ahead and put together a video feature listing the reasons which may have caused the game to have failed. These include the low interest at launch, the genre being tired, the free access to trial the game, and more. 

Sure, it’s early days, and the game could well attract more interest further down the road, but right now the future is looking bleak.

Anyway, give the video a watch, and let me know your thoughts in the comments below. Am I speaking too soon? Is LawBreakers going to start off slow, before picking up steam and growing in popularity? Or is it a failed launch that’s only going to get worse? Do share what you think!

For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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No Man’s Sky Players Meet Post-Update, Can Actually See One Another (Sort Of)

When No Man’s Sky launched, many players were hoping to explore the universe and search for other players. Finding another being in the game’s universe was described as being next to impossible. 

“The chances of two players ever crossing paths in a universe this large is pretty much zero.”

Of course, gamers being gamers proved the “almost impossible” to be perfectly doable, with two players heading to the exact same spot, excited to see what would happen. Well, it turned out that nothing happened, as neither player could see the other. 

Now, just over a year later, players have met up again and have experienced something different. Following the Atlas Rising update, which added a plethora of new features in the game, other players now appear as glowing orbs. 

When viewed outside of a vehicle, the orbs are blue, and while spotted outside of a vehicle, they are green.

While we, of course, want more from a “multiplayer experience,” it’s certainly good to see that things have been improved, even just a little.

What do you make of Hello Games’ continued support of the game? Have you jumped back into No Man’s Sky following the patch?

Source: Reddit via Gearnuke

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 PC Beta Changes Detailed, Final Trials of Osiris Features All Original Maps

Access to Destiny 2‘s PC beta opens up on August 28, for those who pre-order the game, and August 29, for everyone else. Those on console have already experienced this testing phase, and Bungie has learned a lot from the always vocal community. 

One of the big changes is the separate tuning of matchmaking for Quickplay and Competitive modes. 

Quickplay – Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often.

Competitive – Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how you’ll perform against your opponents.

PC players have had to wait a little longer for their go at the beta, but these fixes and tweaks may make it feel worthwhile: 

FIXED: Infinite Super Glitch
Infinite Supers are all well and good until someone loses an eye.

FIXED: Warlock Glide Glitch
This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.

FIXED: Infinite Grenades Glitch
Another issue found with the help of our friends in the console Beta. (Thank you!)

FIXED: Warlocks now have the same Melee Range as all other classes
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.

TWEAKED: Globally reduced the time it takes to charge your Super
This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.

TWEAKED: Increased Grenade Damage in PvE
Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.

TWEAKED: Increased Power Ammo drops in PvE
This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

It’s clear that Bungie gained a lot of knowledge from the console testing, and have worked to quickly implement fixes. Not bad!

For those still enjoying the original Destiny, this weekend is the last time you’ll get to enjoy the Trials of Osiris event. To mark the occasion, Bungie has opened up all 12 original maps to play on. 

Take a closer look at the fast-paced multiplayer action of Destiny 2 in the official multiplayer trailer below. 

Source: Bungie.net via Gamespot

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Get Free Overwatch Loot Boxes for Being an Amazon Prime Member

Who doesn’t want free stuff?! If you use Amazon (or even if you don’t) and an Overwatch junkie, then you’re in for a treat! Amazon is giving away five free Overwatch loot boxes through its Amazon Twitch Prime service that’s free for Amazon Prime members.

Members can get the free Overwatch loot boxes until September 10, but they aren’t the first Overwatch giveaway by Amazon, nor will it be the last. Five more free Overwatch loot boxes will be given in October. Back in June and July, one free Overwatch Golden loot box with a guaranteed legendary item was given away. 

Members or would-be Amazon Prime members can claim their freebies by logging into Twitch, connecting their Amazon Prime account and going to the redemption site. Follow the instructions, and voila! 

Just a little tip: Amazon is offering a free one month trial of Prime membership that auto renews after 30 days. It’s a one-time thing, so if you’ve done it before, you’re out of luck. If not, go sign up, redeem the free loot boxes and just cancel when you want to. 

Has anyone tried getting the free Overwatch loot boxes from Amazon? What items did you get?

Source: GameSpot

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege: Operation Blood Orchid Launch Date Revealed

Following the Operation Health initiative, which aimed to fix and balance Rainbow Six Siege for longer term play, Ubisoft now appears ready to release additional DLC content for the game. 

Season 3 is going to kick off with “Operation Blood Orchid”, which will bring a new map and three new operators into the fray. Judging from the above image, the new map will be set at a theme park. As for the new operators, there will be two from Hong Kong and one from Poland. 

The Operation Blood Orchid map will be freely available to all players on August 29. Season pass owners will also gain access to the new operators on that same day, while those without the pass will have to hold out until September 5. 

For more Operation Blood Orchid details, you’ll want to tune into the “Rainbow Six Siege Pro League”, which is being held at this year’s gamescom. Check out the trailer embedded below to get hyped!

For the most recent Rainbow Six Siege update changes, take a look at the patch 2.2.2 details here.

Source: PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Report: Study Claims First-Person Shooter Games Cause Brain Damage

We here at MP1st love our shooter games. Heck, some might automatically think of first-person shooters when you see the word MP (I know I do). but a recent study claims that it has linked brain damage to first-person shooter games.

Research from the University of Montreal claims it may have found a link between brain damage and first-person shooters. The experiment was done on 100 test subjects who were asked to play 90 hours of FPS’ like Call of Duty, Killzone and Borderlands. According to the report, after playing these games, the participants showed a noticeably smaller level of grey matter in the brain compared to someone who doesn’t play video games at all. 

Furthermore, scientists are saying that playing first-person shooters activates the “autopilot” part of our brains, thus diminishing the size of our hippocampus, which can lead to depression, memory loss and more mental issues. For comparison’s sake, playing puzzle games are said to increase grey matter and strengthens the hippocampus.

Before anyone panics, researchers do caution against overreacting to the study, given it’s just one look at the experiment with a small group of test subjects. 

You can read more about the report right here.

Do you agree with the study? Does playing first-person shooter and action games make people more susceptible to brain damage? Let us know what you think in the comments.

Source: University of Montreal via COGConnected

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Crash Issue Will Be Addressed This Week With a Patch, New Content Coming Soon

If you’re playing Fortnite on PlayStation 4 and have experienced a few crashes, you’re not alone. Epic Games knows about this and has rolled out two Fortnite updates two days in a row to fix this. 

Check out the full list of patch notes for 1.4.1 and 1.4.2:

EA1.4.1 RELEASE NOTES

MAJOR UPDATES

  • Corrected a number of different crashes on PC, Xbox One and PS4
  • Corrected an issue causing input lag on PS4
  • Corrected an issue on Xbox One prompting players to purchase a Fortnite Founder’s pack when they already own one

MAJOR KNOWN ISSUES

  • This patch will help us diagnose the cause of future crashes   
    • We will continue to investigate crashing related issues

EA1.4.2 RELEASE NOTES

MAJOR UPDATES

  • Corrected a crash caused by particle effects on all platforms
  • Corrected a crash caused by slotting a survivor into a squad on PS4
  • Corrected a number of smaller issues causing crashes on PS4
  • Corrected an issue preventing PS4 players from joining a game session
  • Repair the Shelter caches fixed to provide the correct rate of nuts and bolts. 

MAJOR KNOWN ISSUES

  • Players are unable to toggle accessories on and off on PS4 and Xbox One
    • Fix in progress

Aside from that, the official Fortnite Twitter account teased that “The Survive the Storm” update is coming in late August/early September. It will include a new mode, new weapons, new threats!

Are you playing Fortnite? We’ll weigh in on our thoughts about it soon.

Source: Epic Games, Fortnite Twitter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA Live 18 Demo Now Out, Pre-Order to Get a Discount

While the video game basketball scene has been dominated by 2K Games’ NBA 2K franchise for the past few years, EA is once again gearing up to take back center court with this year’s EA Sports basketball sim, NBA Live 18.

Aside from announcing Houston Rockets guard James Harden as this year’s NBA Live cover athlete, there’s also an NBA Live 18 demo out now! If you liked what you played, you can pre-order NBA Live 18 and get it at $39.99 instead of the full price of $59.99! Oh, and data will carryover from the demo to the retail version as well. 

Check out more details about the NBA Live 18 demo right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront II Space Battles to Debut on August 21

Possibly one of the biggest and most welcome surprise to come out of the Star Wars Battlefront II reveal trailer was that space battles are coming back! While we sit here and wait to see what DICE has planned, we at least know when our first look at it will take place!

According to the official Star Wars Battlefront II site, EA will be bringing Battlefront II to this year’s gamescom and will unveil a “never-before-seen” trailer that, you guessed it, will showcase space fights! Dubbed the”Starfighter Assault” mode, it’s an all-new multiplayer space combat part of Battlefront II and we’ll get to see it this August 21 at 9:30 a.m. PT! 

Teams will face off in a swirling dogfight in the Fondor: Imperial Shipyard map, weaving around an Imperial Star Destroyer complete with speedy fighters, thundering bombers, distinct hero ships, and more. Will the brave pilots of the Rebel Alliance triumph against the Imperial Navy, or will the intrepid aces of the Galactic Empire foil the insurgents’ plans? 

You can watch the action unfold live right here, or just check back here on MP1st since we’ll be sure to report that and anything else Battlefront II related the moment they’re announced.

Source: EA Star Wars

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division Double Rewards Starts Today, Update 1.7 Shoots Out This August 15

The Division fans, Ubisoft is rolling out a a new game update this coming week, and along with it, a host of new tweaks and of course, new content!

Check out the complete list of The Division update tweaks for patch 1.7:

Update 1.7

  • Release date: Tuesday August 15th
  • Patch notes will be released on Monday August 14th at 6 PM CEST

Global Event Outbreak

  • Starts at August 15th – the exact time is not clear yet, but it is at the same day as 1.7 drops
  • It is the one with the toxic NPCs and the headshot modifier
  • It will run till August 22nd – so next Tuesday

Commendations / Patches

  • Commendations will be activated with 1.7 and it will add a new achievement-system into the game. You will be rewarded with a new vanity item – the Patches. You can put them on your character.

Masks

  • Were not shown in this State of the Game – they remain a surprise
  • You can get those based on your performance during the Global Events

Character Customization Station

  • You can now customize your character in the Terminal – but there are restrictions and you will have the same options as you had when you created your character

Encrypted Caches

  • New Encrypted Caches will be added to the game, that can be bought with real money or key-fragments that can be collected in game.
  • They contain vanity items and can be collected by the Premium Vendor.
  • Summary how they function than be found here: Link

Year 2 Summary

  • The detailed Update 1.7 summary will be online when we get closer to launch, until then you can check out the Year 2 summary

Classified Gear Sets

  • Lone Star / Final Measure / Dead Eye will be added to the game with the first Global Event

Last Changes

  • Stable Weapon Talent was changed to 10% – you can still get it on sub-30 weapons, but not in endgame weapons
  • Ballistic Shield gets a PVP modifier – players now do 20% more damage to shields than before.
  • In addition to that, the 3-piece bonus of D3-FNC was changed from “+30% Ballistic Shield health” to 10% Damage to Elites – this is a preparation for the classified version of the set.

Global Event Caches

Droprates have been confirmed:

  • 2 Guaranteed Drops in each cache plus one possible bonus item
  • 45% chance that it is a Classified item
  • 43.5% chance that it is a normal Gear Set item
  • 11.5% chance that it is an Exotic item
  • There is also a 12.5% chance that you get a bonus drop and when you get one, you have a 90% chance to get a classified and a 10% that you get an Exotic piece

Global Event Tokens

  • Drops have been reworked and fixed from the PTS, so that you have the same behavior across the board.

Encrypted Caches

  • Key-Fragments have now a 20% droprate
  • They drop from any named boss in the entire content (Underground needs to be confirmed but they should also drop Key-Fragments)

Lag

The lag investigation is still going on and that was also the reason they did not go into too much detail. But they have identified at least one issue they intent to fix:

Server / Client de-synchronisation

  • This is something that has been reported in many videos. This happens when you see/do something on your client but another players sees something completely different
  • Multiple causes have been identified and they are currently working on fixes.

Other causes are still under investigation – they will keep us informed.

Known issues that are still under investigation but won’t be fixed in time for update 1.7 is the Adept talent bug. Also of note, this weekend, Ubisoft will host a “Double Field Proficiency Cache” event which means all agents will receive two field proficiency caches each time they fill their field proficiency bar. This will event will start on August 11 and will last until August 14.

Read up on MP1st’s The Division review here.

Source: Reddit/r/TheDivision

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch Team Deathmatch Mode Set to Be Added Soon

Hold on to your seat, folks! Overwatch will be getting Team Deathmatch (TDM) in a future update! Yep, you read that right! Blizzard’s hero shooter will finally dabble in Call of Duty territory.

Already available on the PC’s PTR (Public Test Region),  Deathmatch and Team Deathmach is set to be released officially on the PC, PlayStation 4 and Xbox One soon.

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis

We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games.

Will you be playing Overwatch Team Deathmatch or will you stick to the modes that the game was built for?

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

No Man’s Sky Update 1.3 Adds Multiplayer, New Ships, Aliens and More

No Man’s Sky fans are in for a treat as the big No Man’s Sky title update called “Atlas Rising” is finally out, and it brings a LOT of new things with it which includes multiplayer! Given this (free) update marks the first year anniversary of No Man’s Sky, it’s bound to be a big one, and Hello Games does not disappoint (at least in delivering said content).

You can check out the fill patch notes for Atlas Rising below.

GENERATION

  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes

EXPLORATION

  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater

GAMEPLAY

  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions
  • Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.

TRADE AND FARMING

  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering

FREIGHTERS

  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters

SPACE

  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids

GALACTIC MAP

  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events

STARSHIPS

  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code

UI

  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface

GRAPHICS

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props

AUDIO

  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations

LANGUAGE

  • Various minor language fixes and improvements

Check out Hello Games’ official update on their website to see all the other stuff that’s new.

Have you tried the joint exploration feature in No Man’s Sky’s Atlas Rising update? What do you make of it so far?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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