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Paladins OB 56 Patch and Ranked 2.0 Arrives on Consoles and PC

With the PC version of Paladins receiving the OB 56 patch last week, which introduced new skins such as Ash’s Ronin skin and more importantly implemented the new Ranked 2.0 system to the game.

The Paladins OB 56 title update should be out for both console versions around 7 a.m. ET. 

General:

  • Added custom animations for weapon inspection for all Champions (RS click in or R3 click in)
  • Custom game creation menu improvements
    • Added new menu for 1st selecting game mode, then map
    • Added Spectator Password option
  • Added Restore to Default button in Options menu for Audio, Gameplay, Controls, Bindings, and Spectator
  • Improved presentation at end of match for rewards
  • Added Scope Sensitivity setting in Options menu to set the sensitivity of Kinessa’s scope
  • Disabling reticle bloom now sets the reticle to the smallest size

General Bug Fixes:

  • Fixed an issue where Gold Team bonus was not applying properly
  • Fixed an issue where user’s couldn’t purchase Boosters after purchasing a Champion
  • Fixed an issue with Opt-In emails
  • Fixed an issue where Drogoz Thrust description was incorrect
  • Fixed issue with Jenos Stellar Wind in Spectate
  • Fixed an issue where gamepad sensitivity was being modified inaccurately by FOV

New Feature: Ranked 2.0

Paladins Competitive has been built up from the BETA ranked test system into a tiered system in which players clash to climb the ranks from Bronze to Grandmaster and earn Ranked-exclusive rewards.

There are 7 Tiers in Ranked 2.0

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Master
  • Grandmaster

Bronze through Diamond each have 5 Divisions within their Tiers. Playing Competitive now earns you Triumph Points (TP). Earning enough TP will promote you from your current division. Master is the highest division that can be reached this way and from there, the 100 players with the most TP are placed into the Grandmaster Division.

Entering Ranked

Before playing Ranked games a player must be level 15 and own at least 12 characters. There are no mastery level requirements for those characters.

New Players will have to play 15 qualifying games before they are placed within a division. Their placement will be based on performance in their qualifying games.

Partying

If you are placed in Bronze, Silver, Gold, or Platinum you may now form up to a five-man party to play competitive games but only if all partied members are also in Bronze, Silver, Gold, or Platinum.

Players in Diamond, Master, and Grandmaster may only duo-queue into Competitive games. Diamond players may duo-queue with players in Platinum, Diamond, Masters, or Grandmaster. Master and Grandmaster players may only duo queue with players in Diamond, Master, or Grandmaster.

Qualifying players may duo-queue with each other or players in Bronze, Silver, Gold, or Platinum to other enter their Qualifiers.

Ranked Progression 

Winning Competitive games now earns you TP. If you reach 100 TP you are promoted to a higher division and your TP is set back to 0. Excess points carry over into your new division. Exceptional performance may allow you to skip forward a few divisions when promoted.

Losing Competitive games will lower your TP. If you lose a Competitive game when at 0 TP you will be demoted to a lower division. You can not be demoted this way until you play at least 5 games within your division. Players are set to 70TP when demoted.

Rewards

To give players more of a incentive to play Ranked, Hi-Rez is also rewarding players with in-game items such as skins, titles, exclusive weapons and more:

  • Qualify for Ranked to receive a loading frame that displays your highest reached division in the current split.
  • Qualify for Ranked to receive a Champion Skin Chest Roll.
  • Play 25 Competitive games to receive a Weapon Chest Roll.
  • Reach the Gold 5 Division to receive the Epic Drogoz Skin Set: Terrormorph.
  • Win 100 Competitive games to receive the Epic Drogoz Weapon: Terrormorph’s Maw.
  • Win 200 Competitive games to receive the “Forged in Battle” title.
  • End the Season placed in Grandmaster or in the top 3 spots of any Champion Leaderboard to receive Crystals as a reward.

Skins

Aside from the inclusion of the new Ranked 2.0 system to Paladins, the OB 56 patch is set to also include some new skins to the game which include some Samurai-eqsue skins and more Mastery skins:

  • Ash – Ronin 
  • Bomb King –  Obsidian And Cosmic Mastery sets
  • Drogoz –  Terrormorph (Ranked Reward)
  • Fernando – Obsidian and Cosmic Master sets
  • Kinessa – Atomic
  • Skye – Kunoichi 

In addition to new skin sets being made available, a new loot chest will also be introduced to the game which will include bone themed weapons for Lex, Seris and Zhin.

For those playing Paladins on the PlayStation 4 and Xbox One platforms, are you looking forward to the new changes in ranked?

Source: Paladins,  Hi-Rez Studios

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > DLC and Expansions

EVE: Valkyrie Will No Longer Require VR, New Ships and Game Mode Coming Soon

Up until now, EVE: Valkyrie has only been available to play on Oculus Rift, PlayStation VR, and HTC Vive. It’s been an experience exclusive to early virtual reality headset adopters. Happily, for those without VR, the game will soon no longer require a headset.

Dropping on September 26, 2017, EVE: Valkyrie – Warzone will enable “PC and PlayStation 4 gamers to fly and fight alongside each other, both in and out of VR, in fully balanced online space combat.”

New players will be able to purchase EVE: Valkyrie – Warzone for $29.99, while those who already own EVE: Valkyrie will receive the expansion as a free download. 

Along with the newly-implemented “non-VR compatibility,” the Warzone expansion will add more crafts to fly and a new game mode.

EVE: Valkyrie – Warzone introduces a next-generation fleet of iconic ships – including the new Covert class ship, “Shadow” – each one with their own distinctive role to play in battle. With new weapons – including powerful Ultra abilities – and a fully redesigned progression system for each ship, players will have more control over how they evolve their arsenal to suit their playstyle.

New to EVE: Valkyrie – Warzone will be the ‘Extraction’ game mode that puts capture-the-flag in outer space for an exhilarating gameplay experience. The Warzone expansion also features two new maps, “Fleet” and “Outpost,” as well as new Wormholes that introduce a fresh challenge each week. Players will also be able to fight for Spoils of War to earn Loot Capsules, enabling them to unlock a hangar-full of personalization options for their ships and pilot.

The original EVE: Valkyrie launched back in March 2016. A little over a year later the game is finally being opened up for non-VR owners. Are you excited for the release?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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This Battlefield: Bad Company 2 Montage by eX1ar Reminds Us How Badass Snipers Were

As part of Pixel Enemy’s community submissions, and seeing as MP1st is a site about multiplayer, we’ve decided to feature some of our noteworthy content submissions.

For today, YouTuber eX1ar  (you can subscribe to his YouTube channel here) gives us a blast from the past. He’s sent over a Battlefield: Bad Company 2 montage which he calls “Fragshow” that has him mowing down enemies using sniper rifles and quickscoping. I admit, I hate when I get quickscoped in first-person shooter games (partly because I can’t do it myself) but it’s even more annoying when it happens in Battlefield since, well, it’s supposed to be more realistic, right?

Of course, a sniping montage can’t be complete without taking down a chopper and eX1ar does just that. 

Want to submit to Pixel Enemy? Check out how right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Respawn Announces “Titanfall Assault”

If you can’t get enough Titanfall and can’t wait for the inevitable Titanfall 3, Respawn has you covered so you can bring the mech action with you on the go! 

Introducing Titanfall Assault; a mobile RTS (real-time strategy) game that lets you control Titans, fight against other players and more. It’s being made by Vince Zampella’s (head of Respawn) Particle City mobile studio, and is being published by Nexon (LawBreakers, League of Legends).

TITANFALL ASSAULT

Join the fight for The Frontier in this fast and fluid real-time strategy game. Combine towering Titans and agile Pilots to build an unstoppable force.

Put your skills to the test as you assemble the ultimate deck of Pilots and Titans paired into heroic duos. Collect and upgrade dozens of cards including tactical Burn Cards providing powerful battlefield support. Strategize your way to victory over enemy forces in epic PvP battles and compete for glory and rewards on the leaderboards.

Combine and conquer. Unite and destroy. And lead your forces to victory in The Frontier War.

FEATURES

• Deploy your Pilots and Titans in fast-paced, fluid battles
• Fight head-to-head in dynamic Real-Time Strategy warfare
• Deploy your forces on multiple maps across The Frontier
• Combine and conquer with a powerful deck of Pilots, Titans, and Burn Cards
• Upgrade your squad to conquer the Frontier

[ngg_images source=”galleries” container_ids=”5″ display_type=”photocrati-nextgen_basic_imagebrowser” ajax_pagination=”1″ order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

While it might not be the Titanfall game fans want after Titanfall 2, it does look intriguing enough that it might be worth a go. You can get it on Google Play or iOS devices right now.

Source: Titanfall Assault via NeoGAF

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rabbid Luigi Has Gotten His Own Mario + Rabbids Kingdom Battle Gameplay Trailer

Rabbid Luigi has been revealed for the upcoming pinch-yourself-yes-this-is-real-life tactical game, Mario + Rabbids Kingdom Battle. 

Luigi’s rabbid counterpart has gotten his own gameplay trailer, showcasing his unique abilities. You can watch the full video below.

Rabbid Luigi is the most ingenuous of the Rabbid heroes. Easily scared, he would always avoid conflict given the choice. Despite this, he has very strong powers, even if he doesn’t really understand how to use them! He might not even seem very menacing at first, but his great defensive and elemental skills make him the wizard every team needs.

Who’s the better character, Rabbid Mario or Rabbid Luigi? You’ll have to battle it out in the comments, at least until Mario + Rabbids Kingdom Battle releases on August 29 for Nintendo Switch.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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H1Z1 to Change Name, Update Adds New Map, and Lots More

In a press release, Daybreak Games has announced that H1Z1 will now be known simply as “Just Survive” to further separate itself from the H1Z1 universe. This rebranding is said to represent the studio’s “evolved vision” for the game, and lay out the foundation for future updates to come.

Speaking of updates, Daybreak Games has rolled out a big H1Z1 Just Survive update that introduces new features like Strongholds, and more. The full patch notes can be seen below and as one can expect, it’s full of gameplay tweaks and more.

Patch Notes: 

  • Added the first region of Badwater Canyon, Pine Mill Reservoir.
  • Players now spawn in the military base, a safe environment protected by snipers.
  • Players can now sell items for Golden Eagle Coins to Corporal Moran in the military base.
  • Players can now purchase basic items and tools for Golden Eagle Coins in the military base near Corporal Moran.
  • Added Strongholds to the game.
  • Stronghold plots can be purchased with Golden Eagle Coins at their location. Modular base components can be crafted and built on a purchased Stronghold plot.
  • Strongholds can be raided by other players, triggering a Stronghold raid. At the end of the raid, the defending base will rebuild and be shielded for 1 hour, protecting it from further raids as well as NPCs.
  • Loot has been completely re-itemized, with dozens of new items and a tiered, color coded rarity system to easily identify valuable items.
  • Crafting has been overhauled with many new recipes and crafting ingredients.
  • The Discovery tab has been removed, as players no longer need to discover recipes.
  • Combat has been completely re-balanced, with multiple tiers of each weapon classification with different stats.
  • Healing items, medicine, and consumables have been re-balanced.
  • Body sim updated to provide a more consistent experience.
  • Barricades can now be placed on cabin doors and windows to fortify locations for players.
  • Added new fortifications and traps that players can use to fortify Strongholds and barricaded POIs.
  • Improved car and tree harvesting, and added rock harvesting with the new pickaxe tool.
  • Revamped the Player stash – the player stash is an embedded lockbox that is invisible to all players beyond a few meters. It will be marked on your map when placed.
  • Added several decoration recipes for players to use to decorate their Stronghold, including a functional bed.
  • Stronghold utilities (storage, barbecues, workbenches, etc) and traps can be picked up by pressing and holding E.
  • Traps now ignore friendly targets – if on a Stronghold, they don’t trigger for anyone with permissions.  In world, they don’t trigger for their owner.
  • Stronghold utilities and other free-place items can now be destroyed on PVE when placed outside a Stronghold to prevent griefing.
  • Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.
  • Increased repair amount for wrenches in PVP.
  • Campfires now drop their contents after being destroyed.
  • Zombies no longer pick up the contents of a dead player’s loot bag.
  • Reduced zombie clumping for the net result of fewer zombies spawning immediately near a player.
  • Reduced zombie damage to player owned vehicles.
  • Fixed an issue where player corpses attracted a very large number of zombie spawns.
  • Updated the airdrop ticket ruleset.
  • Updated numerous text prompts throughout the game for clarity and accuracy.
  • Server population now displays numerically.
  • Added a multi-sell/multi-salvage option for stacks of items.
  • Inventory is now sortable by Name, Bulk, Category, Rarity, and Sell Price.
  • Removed Proximity Container Crafting and Proximity Container Searching.
  • Weapons and tools at 20% durability turn red in the equipped hotbar.
  • Added a search bar to the crafting tab.
  • Updated UI to make the inventory slightly larger visually.
  • Updated UI to make crafting screen larger so fewer names get cut off.
  • Group members now render in matching colors for HUD indicator chevrons, nameplates, and outlines.
  • Being added to permissions now has a confirmation for the permission receiver. If someone adds you to their permissions, a confirmation will pop up on your screen.
  • Removed radio tab from the UI – radios will return in a future update.
  • Placing objects no longer causes the object to pulse during placement, which could cause placement errors.
  • Vehicle health bar shows during vehicle repair.
  • Fixed an issue where you couldn’t swap an equipped weapon for one in your inventory of the same type.
  • Fixed an issue where the red killer outline would persist on the killer after the victim respawned.
  • Unlocked and Locked crates now show in the top of the player inventory.
  • Updated loading screen tips.
  • Added keybind under the settings menu for first person / third person toggle (default T).
  • Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI.
  • Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind.
  • Fixed “snaking” exploit.
  • Fixed some animation conflicts that could cause issues similar to “snaking”.
  • Fixed “drone” exploit.
  • Fixed a long-standing issue where players, zombies and other NPCs could be rendered invisible to certain players.
  • Fixed an exploit where players could punch trees to harvest them.
  • Fixed an additional navigation exploit involving “sit” functionality.
  • Fixed an exploit where certain emotes could be used to clip the camera through a wall.
  • Fixed an exploit where emotes could be spammed to fast harvest items.
  • Cars are no longer infinitely harvestable.
  • Fixed an issue where vehicles could be boosted while their engine was off, draining their gas.
  • Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it.
  • Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof.
  • Fixed an issue where using a weapon didn’t break auto-run.
  • New and improved time of day lighting.
  • Weather updates.
  • Fixed the long-distance player LOD from not blending with distance fog correctly (ie, far away people are no longer dark black silohouettes against the grey fog).
  • Added player on fire animation.
  • Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person.
  • Fixed an issue where vehicles would fall through Stronghold components.
  • Fixed an issue where recursively destroyed storage would have its loot float in the air, it now drops as expected.
  • Fixed an issue where there would be a delay before you could fire after swapping weapons.
  • Fixed an issue where mashing the zoom on hunting rifles could cause the camera to get stuck behind the scope.
  • Fixed numerous client Crash to Desktop scenarios.
  • Fixed numerous server crash and disconnect scenarios.
  • Significant performance optimizations for both client and server.
  • Significant overhaul and upgrade to client side anticheat protection.
  • Significant overhaul and upgrade to server side anticheat protection.
  • Significant overhaul and upgrade to detection and banning heuristics.
  • New Just Survive specific cheating report e-mail: JustSurviveCheater@Daybreakgames.com.
  • Increased Customer Service staffing with improved response times.
  • Players are now limited to 4 Characters per Account.

Just Survive is currently available on Steam Early Access. 

Do you like the new direction for H1Z1 or should Daybreak focus all its energy into one project at a time?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bandai Namco Reveals New Game “#Projekt1514”, Offers Some Cryptic Information

Bandai Namco has dropped a teaser trailer for their “mysterious” new game, “#Project1514“. This hashtag-toting, Twitter-friendly title is given 30 seconds to make an impression in the video below.

Included are a few shots of dilapidated buildings and post-apocalyptic landscapes. The trailer’s text states that this is “a new project” (a new IP then, right?) and that it’s being developed by Dimps (Dragon Ball Xenoverse 2, Street Fighter V). 

Included alongside the trailer is a short cryptic description: 

We release today a teaser trailer devoted to our new mysterious title #Projekt1514. Military battlefield, bullets, shots and dark atmospheres are key elements of this trailer. Which world is this? What they are fighting for?

And that’s all we’re getting for now! Perhaps we’ll receive more information from Bandai Namco during gamescom or Paris Games Week. 

What do you make of the #Projekt1514 teaser trailer? Got any idea what the game could be about?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PlayerUnknown’s Battlegrounds Beats League of Legends for Most Watched Game on Twitch

Unless you’re some kind of modern age Nostradamus or you have a time machine, there’s absolutely no way anyone could have predicted how big of a success Bluehole’s PlayerUknown’s Battlegrounds would be. Just how big is it? It just unseated Riot Games’ League of Legends as the most watch game on Twitch!

Bear in mind, this feat has never happened before for a game not having a tournament, championship match or any of the sort. Not one game challenged League of Legends as the most watched game on Twitch in all these years, and PUBG came out of nowhere to beat it. Just last week, 16.9 million hours of PUBG was seen by people. Of course, Dota 2 managed to hit 30 million hours of Twitch time but given it was during The International tournament, that’s to be expected. League of Legends came in at third with just over 15 million views. 

Will this trend continue? Will PUBG remain in the hearts and minds of gamers everywhere until its actual official launch? I can’t say for sure. What I do know is, I’d rather play games than watch them but I’m not judging.

Congrats, Bluehole! Once the game hits another milestone, we’ll be sure to let people know. Go check out PUBG’s week 20 update to see what’s new, and there’s a new first-person mode that got rolled out, too.

Source: PCGamesN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Uncharted: The Lost Legacy Multiplayer Update Boasts New Skins, Playable Character & Survival Arena Mode

Uncharted: The Lost Legacy is set to launch next week on August 22, coming exclusively to the PlayStation 4. Hitting alongside the full game is an update to the Uncharted 4 multiplayer (which is accessible through both A Thief’s End and The Lost Legacy). The “Survival” update will bring new characters skins, a new character, and a new co-op challenge mode. 

Check out the action-packed trailer for a sneak peek at the included content:

Just in time for the launch of Uncharted: The Lost Legacy next week, we’re excited to announce a new update for Uncharted 4 Multiplayer that adds new Uncharted: The Lost Legacy character skins, an all-new playable character, and a new cooperative challenge mode: Survival Arena.

So it looks we’ll have plenty of new Uncharted multiplayer content to go alongside that epic Chloe-led campaign! Are you hyped?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Blizzard Rebrands Battle.net for the Second Time

You may remember back in March when Blizzard decided it was time to head towards a new chapter in its life by rebranding the iconic Battle.net to simply Blizzard. 

The change was met with sadness and reminiscing of the good ol’ days but was also met with confusion, as some found the rebrand to be unnecessary.

The confusion didn’t stop there though, as after the rebrand had taken place Battle.net was still popping up in areas of marketing material, most notably in May when Bungie announced that Destiny 2 would be available through Battle.net. 

As Blizzard explains,

“We understood that Battle.net stood for something special—it represents years of shared history and enjoyment, community and friendship, for all of us and our players” and that “…after giving the branding change further consideration and also hearing your feedback, we’re in agreement that the name should stay as well.”

However, instead of Blizzard just reverting to Battle.net, they are stitching Blizzard to the name so that the brand will now be known as Blizzard Battle.net. 

Are you happy that Blizzard reverted back to the iconic Battle.net name? Does it bring back some classic memories from the Warcraft days? Let us know in the comment section below!

Source: Blizzard 

Den Kovacs

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EA to Decide on Nintendo Switch Software Support Based on FIFA and a Few Other Titles

Let’s be honest here; regardless if you’re a Nintendo fan or not, it’s hard to argue with the fact that third-party support for Nintendo consoles have been tepid at best and it’s been this way for the last few console generations. Will this happen to the highly successful Nintendo Switch, too?

While we can’t say for sure, one of the biggest video game publishers in the world is taking a wait and see approach on whether it will hedge its bet on Nintendo’s home console/handled hybrid. In the latest issue of EDGE, EA Worldwide Studios VP Erik Soderlund states that they’re determining whether to support the Switch based on FIFA 18’s success on the console.

We believe that we want to be a part of the Switch, and help Nintendo grow that installed base; that’s why you’ll see FIFA, which by the way is really good this year.

If they go well, I see no reason why we shouldn’t have as much of our portfolio on that platform as possible. I hope we get there, that would be my personal ambition.

Soderlund adds that he’s a “gigantic Nintendo fanboy” and that the House of M is the company responsible for him getting into the video game industry.  

For the sake of Nintendo Switch owners everywhere, let’s hope FIFA 18 sells well enough that EA decides to release their diverse portfolio of games on Nintendo’s console. If not, well, there’s always Nintendo games, right?

Are you expecting third-party support for the Nintendo Switch to be better than the Wii U or previous Nintendo consoles? What can Nintendo do to fix this?

Source: Videogamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 PC Beta Gets Trailer, Begins Later This Month

While the console crowd managed to get their hands on the Destiny 2 beta a few weeks ago, the PC group will be their chance to try the Destiny 2 PC beta this August 29.

For the first time, PC gamers will be able to try Bungie’s shared world first-person shooter, with the Destiny 2 PC beta featuring the opening story mission “Homecoming” along with co-op and competitive modes. Those who pre-order Destiny 2 can get in a day earlier on August 28.

Experience Destiny 2 in 4K with uncapped frame rates in the PC Open Beta August 29-31. Pre-purchase Destiny 2 on PC Exclusively at Blizzard Battle.net and get 24 hour early beta access starting on August 28. Begin Destiny 2’s epic cinematic story campaign, fight below the surface of Nessus in the three-player cooperative Strike Inverted Spire, and enter the Crucible to put your competitive multiplayer skills to the test in two 4v4 modes.

For those who played the console Destiny 2 beta, are you going to jump in the PC open beta to see if there’s any big differences? We’ll be making an MP1st Destiny 2 fireteam as we get closer to launch, so if you want to be part of it, let us know over on Twitter or in the comments.

The PC beta trailer is also available to view in 4K, if you’ve got the bandwidth to power it! Watch it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Confirms Paris Games Week PlayStation Media Showcase Date & Time

Sony has confirmed the date and time that the Paris Games Week PlayStation Media Showcase will take place. It is scheduled for October 30 and will begin at 12pm ET/9am PT/4pm BST. 

Deciding against hosting a press conference at last year’s PGW, it seems Sony is changing things up for 2017. We’re not sure what games will be on show, but following 2015’s display of big titles and some significant reveals, we’ll certainly be watching and anticipating something great. 

Sony has been fairly mum about Media Molecule’s Dreams, which we’ll definitely be looking out for. Then there’s Detroit: Become Human from Quantic Dream, which if you’re a David Cage fan, is looking pretty fantastic. Horizon Zero Dawn: The Frozen Wilds may be shown off in more detail, with (upscaled) 4K still being all the rage. And, of course, there’s the state of PSVR, which could always use some more new games and support. 

What do you want to see from Sony during their Paris Games Week PlayStation Media Showcase? 

Source: IGN, ParisGamesWeek.com

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: Black Ops 3 Update 1.25 Includes Weapon Tweaks, Map Changes & More

Support for Call of Duty: Black Ops 3 continues on, with update 1.25 delivering a bunch of new changes to both the multiplayer and zombie modes. 

Here are all of the tweaks that the update brings, straight from the official Activision Support page: 

MULTIPLAYER

General

  • General Stability Improvements.

Black Market

  • Addressed an issue with the Black Market menu, where items were overlapping when scrolling.

In-Game

  • Fixed an issue with Weapon attachment icons not appearing correctly for Loadouts during a match.

Weapons

  • KVK 99m:
    • Firing sounds will now properly be silenced when using both the Rapid Fire and Suppressor attachments.
    • Increased the 3-hit kill range with the Long Barrel attachment.
  • MAX-GL
    • Increased effectiveness versus UAV’s, Counter-UAV’s, and Care Packages.

Maps

  • Breach
    • Addressed multiple exploits where Players were able to access unintended areas of the map.
  • Hunted
    • Scorestreak tablet now properly displays mini-map.

ZOMBIES

General

  • Addressed various exploits across all maps.

Origins

  • Addressed an issue where the Panzersoldat would not take damage from the Fire Staff.
  • Fixed an issue that caused the Panzersoldat to spawn in unopened areas of the map.

Moving from past Call of Duty games, to future titles in the series, details of the upcoming Call of Duty: WWII private beta have been revealed, including maps, modes, progression, and more. 

Source: Activision Support, CharlieIntel (Twitter)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty World League Championship 2017 Won by Optic Gaming

In a press release, Activision has announced that eSports team Optic Gaming has won the Call of Duty World League Championship (CWL) for 2017.

Hosted by Major League Gaming (MLG) in partnership with Activision, Optic Gaming won against Team Envy  and pocketed a cool $1.5 million of the season’s $4 million prize pool. CWL Championship 2017 MVP was won by Matthew “FormaL” Piper.

According to the press statement, Call of Duty eSports saw substantial rise in competition this year, with a year-over-year increase in participation by a whopping 400 percent.

Here are the final top four placements after the CWL Championships:

  • 1st – OpTic Gaming
  • 2nd – Team EnVyUs
  • 3rd – Luminosity
  • 4th – Red Reserve
  • 5th/6th – FaZe Clan
  • 5th/6th – eUnited
  • 7th/8th – Ghost Gaming
  • 7th/8th – Splyce

From all of us here on MP1st, we wish to congratulate Optic Gaming for a job well done.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA Live 18 Demo Impressions – It’s in the Game

While 2K Games’ NBA 2K franchise has a yearly stranglehold on basketball video games, EA is once again lacing its sneakers to have another crack at the virtual hardwood floor with NBA Live 18. Does it have a lottery bound game or one that’s ready for the playoffs?

Off-Season Work

With the NBA Live franchise taking a break to fix its core gameplay engine and iron out the visuals, I’m glad to say that the rest did the brand a lot of good. While the core gameplay of NBA Live 18 is super close to that of NBA 2K’s (why fix what ain’t broken, right?), EA Tiburon managed to add their own little bits and pieces to make it unique enough that you won’t feel like you’re playing NBA Live 2K. 

In NBA LIve 18, gamers taking a jump shot will see a meter pop up that you need to hit at the exact peak to ensure a sure-ball. Mind, it’s not as easy as it sounds, and the better the shooter, the easier it is to nail down. If and when you’re guarded, it becomes significantly hard to make sure it reaches the little circle, and so far from the matches I’ve played, it doesn’t seem to be distracting.

Dribbling, doing crossovers, jukes and the like are all controlled by the right analog stick (same as in NBA 2K), and is intuitive enough that I was doing crossovers, fake outs with ease. 

Stop and Pop

One welcome change in NBA Live from NBA 2K is the canned animations — or lack thereof. Players annoyed at how NBA 2K forces players to watch animations play out or in some cases, needing to finish cutscenes and inbound scenes, will be very happy that EA has taken all that stuff out. Want to inbound the ball? Just hit the pass button and you’re good to go. 

This is the case when driving to the basket or dunking, too. It feels snappy and not drawn-out like how you watch a canned animation happen before your eyes.  

Speaking of canned animations, one nice though EA did was add after-shot celebrations. Steph Curry did his little shimmy shake after draining a long three-pointer, LeBron flexes his muscle after a monster dunk and more. These things add to the NBA atmosphere but doesn’t interfere with the action. Either it happens automatically, or you can press a button to initiate it after an awesome play; this is the same for replays as well. No more auto replays of stuff you don’t want to see, nor do you have to go into the main menu to watch a replay of an awesome block, a game-winning shot, etc., now? You just press R3 (on the DualShock 4) and voila! Instant replay. It’s a small thing, but definitely a welcome quality-of-life thing that should have been implemented by other games ages ago.

NBA on ESPN

Another nice touch by EA Tiburon is having Mike Breen and Jeff Van Gundy to the color commentary. Now, I’m not sure whether it’s due to me being a fan of the duo, but the play-by-play audio is fantastic, with each analyst doing what they’re known for. Jeff talks about an in-depth strategy and numbers, while Breen gives the proceedings some color. Best of all, the voice-over work matches what we see on screen. Time will tell if the dialogue will get tiring but from what I played in the demo, it’s definitely a cut above what EA has done before.

The ESPN parternship doesn’t end there. even ESPN’s “First Take” talk show with Stephen A. Smith and Max Kellerman are in NBA Live 18, too! While it seems to be reserved for the revamped career mode (more on that in a bit), I would love to see it for specific games or maybe during the playoffs.

Being The One

NBA Live 18 has a new career mode called “The One.” No, it doesn’t mean you can be Neo and kick the crap out of a hundred Agent Smiths, but think of it as your own ascension into the pros. Yeah, that’s how it usually is for all sports games, right? But in NBA Live 18. the process has been streamlined that it feels like an RPG. You won’t be able to cast spells, or craft weapons, but you will be able to tweak your abilities, get new gear, and even assign “special moves” for your created player.

I admit though, I’m not a big fan of career modes or these things, but seeing my own created character level up by playing pickup games is satisfying — more so since I want to get better stats, equip better gear (read: shoes, armbands, etc.) and have Curry’s jumpshot at my disposal more than anything. Will it be able to hold up the in-game drama for you to play it out completely? I can’t say for sure now. Fortunately. anything you earn in the demo will carry over to the final game when you get it, so there’s that at least.

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Playoff Bound

With NBA 2K heavily embedded into a lot of basketball fans’ minds when it comes to video games, NBA Live 18 has a rough battle ahead of it. However, the good thing here is, it seems the game is actually good enough to stand on its own and not just as a substitute for NBA 2K18. 

If EA can keep this momentum up, then NBA 2K might finally have some solid competition soon. For basketball fans on the fence, go give the demo a try and if you like it, you can pre-order it so the full price of the game is $40 (instead of $60). 

NBA Live 18 seems to be back on track to not only play off the bench, but be a playoff contender. Will it be able to upset the current kings, though? That’s a question for another time, but for now, EA Tiburon can take comfort that this version of NBA Live might finally be the game that helps them bridge that gap that they so want to narrow down. 


NBA Live 18 played on PS4. NBA Live 18 out this September 15 for the PS4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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5 Reasons Why Battlefield Apocalypse Should Be Next in the Series

It’s not yet clear what 2018’s Battlefield title will be. A futuristic Battlefield 2143, perhaps? A Bad Company sequel or spin-off, maybe? Or is just Battlefield 5? Or, by some madness, Battlefield Hardline 2? It could be any of these, or something else entirely!

I decided to capture my excitement for the upcoming release in the video embedded above. Give it a watch and listen to my reasoning as to why “Battlefield Apocalypse” should be the next game in the series. 

Let me know what you think of my ideas. Do you reckon the post-apocalyptic theme would suit the Battlefield franchise? Or is there something else that EA should be aiming for next year? The comment section below is, as always, there for you to post your thoughts.

For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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The Division Update 1.7 Out Now, Check Out the Patch Notes

Ubisoft is continuing with The Division’s constant updates and free content roll out, and one is available today! The Division update 1.7 is now out and ready for download. 

While you can check The Division update 1.7 patch notes below, Ubisoft also released a new trailer where the developers talk about the new additions, rewards and more.

Check out the rather long list of tweaks in the patch notes below.

UPDATE 1.7 – PATCH NOTES

14/08/2017 12:30 PM

NEW FEATURE: GLOBAL EVENTS

  • Global Events are time-limited events that add special modifiers to the PvE parts of The Division.
  • Taking part in a Global Event will award you Tokens that you can use to purchase Classified Gear caches (detailed below) and unique vanity items (that are currently not included on the PTS).
  • The Global Event features a modifier that can be applied to existing content. Two extra modifiers can be enabled to increase the challenge and the rewards.
  • Earn Global Event Tokens by playing the content and exchange them for Global Event Caches at the vendor.
  • Rewards include
    • Three Classified Gear Sets.
    • Three different Weapon Skins.
    • One vanity set.
  • Global Event specific Commendations are available to challenge you even further.

NEW FEATURE: COMMENDATIONS & PATCHES

  • Commendations introduce hundreds of challenges across several categories for agents to accomplish. Commendations cover all aspects and areas of the game, both for PvE and PvP.
  • Unlocking achievements reward the player with Commendation Score. Your tallied score is displayed to other agents.
  • Some special Commendations award a Patch, a brand new vanity item. These Patches are displayed on the agent’s arm, replacing the default Phoenix patch.

NEW FEATURE: FACE MASKS

  • Face Masks are new vanity items allowing players to further customize the look of their agent.
  • Face Masks can be obtained during Global Events.

NEW FEATURE: FACE CUSTOMIZATION

  • The Base of Operations now include a room with an interactive mirror that you can use to change your agent’s appearance. You can find the room by turning right straight after you have entered the Terminal from the Base of Operation stairs.

NEW FEATURE: ENCRYPTED CACHE

  • An Encrypted Cache is a loot container obtained from the Premium Vendor in the terminal. It requires a key to open.
    • Encrypted Caches contain unique appearance items, emotes and skins.
    • Cipher Keys are needed to open Encrypted Caches. These keys are created by collecting key fragments, which are available from normal gameplay. 10 key fragments are needed to create one Cipher Key. Keys can also be purchased from the Premium Vendor.
  • Unique appearance items from the Encrypted Caches are organized in Collections that can be found in the Vanity tab. Once a Collection has been completed, the agent will receive a reward.

NEW FEATURE: CLASSIFIED GEAR SETS

  • Classified Gear Set pieces are unique gear set pieces for pre-existing gear sets and will feature 5 and 6-piece bonuses.
  • Classified Gear Set pieces can initially only be received from participating in Global Events.
    • After a Global Event has concluded, the Classified Gear pieces can be found during normal gameplay, but with lower drop rates than during Global Events.
  • Classified Gear Set pieces have higher Primary Stat Range than normal Gear Set pieces.
    • Primary Stat Range: 1274 – 1401
  • Classified Gear Sets can receive two recalibrations.
  • Three Classified Gear sets will be introduced for every Global Event. These Classified Gear Sets are:
    • Lone Star
      • 5 Piece:
        • +50% Ammo Capacity
        • +12% LMG Damage
        • +12% Shotgun Damage
      • 6 Piece: Berserker
        • When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 20%, fire rate is increased by 20%, and stability and accuracy are decreased to 0. The bonus is cancelled by reloading or exiting combat.
    • Final Measure
      • 5 Piece:
        • +15% Exotic Damage Resilience
        • +15% Protection from Elites
      • 6 Piece: Improved Final Measure
        • When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.
        • -EMP/Shock: Skill power increased by 20% for 8 seconds.
        • -HE/Incendiary: Weapon damage increased by 20% for 8 seconds
        • -Flashbang/Tear Gas: Damage Mitigation increased by 20% for 8 seconds
    • DeadEYE
      • 5 Piece:
        • +40% Initial Bullet Stability
        • +20% Marksman Rifle Critical Hit Damage
      • 6 Piece: Improved DeadEYE
        • When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed.

GAME CHANGES

GAMEPLAY

  • Blueprints are now shared across all characters on a same account.
  • Currencies are now shared across all characters on a same account.
  • Crafting materials are now shared across all characters on a same account.
  • After a Medkit cleanses a Status Effect, it will grant a temporary, three-second invulnerability to the cleansed Effect.
  • Fixed a bug where players could get the On Fire status effect even though they had 100% burn resistance. Note that players can still take damage from certain fire attacks, such as Cleaner flamethrowers.
  • Fixed a bug where players receiving a burn status effect right after throwing a grenade or throwable skill would disable the grenade or skill.
  • Fixed a bug where players could run faster than they should by spamming the sprint button.
  • Fixed gamepad maximum scope sensitivity being lower than intended. Maximum sensitivity is now the same as it was in 1.6.
  • Fixed a bug where a player would skip downed state and jump directly to dead state if killed after having pressed “give up” briefly during a previous revive attempt.

WEAPON BALANCE

  • All weapons
    • Added a hard cap on RPM for all weapons. It will no longer be possible to overcome the RPM limitation of a weapon, no matter what shooting method is used.
  • SVD
    • SVD recoil and spread have been retuned to be in line with the M1A.
  • Adjusted the RPM value shown in Burst Fire weapons’ UI to reflect their actual RPM instead of the RPM of the Burst alone. This change also results in an updated DPS value for said weapons. Note that this is a UI change only to better reflect the behavior of these weapons; their actual fire rate and damage have not changed.

GEAR SETS

  • Ballistic Shield: 3-Piece bonus changed from 30% Ballistic Shield Health to +10% Damage to Elite.
  • Fixed a bug with Banshee where ammo would not refill correctly after going Rogue.

EXOTICS

  • NinjaBike messenger bag
    • Talent: NinjaBike messenger bag
      • Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses.
  • Pakhan:
    • Pahkan weapon talent will now only apply the bonus mag size on reload. This means that refills from Leticulous and Lone Star 6 piece will only fill the magazine to the base unbuffed amount.
    • Fixed a bug where Pakhan’s talent could be staked if the reload animation was interrupted.
  • Historian:
    • Kills with the Historian explosion will now trigger the Disciplined Talent.

TALENTS

  • Stable talent will now increase stability by 10% instead of 35%. (this change is retroactive)
  • The Coolheaded & Determined talents will now have an effect on cooldowns for all skills, including Signature Skills.
  • Fixed a bug where Triage would be applied multiple times.
  • Fixed a bug with Battle Buddy where the buff would apply twice if the player revived himself with a Support Station.
  • Fixed a bug where Talented would proc when killing an enemy with a skill or grenade instead of the weapon itself. Fixed a bug where Strike Back would also reduce Medkits cooldown.

LOADOUTS

  • Minor color tweaks has been made to make the Loadout UI more consistent.
  • Fixed an issue where switching mods on a Loadout while having a full inventory could override the backpack capacity.
  • Fixed an issue where a player cannot switch between two identical Loadouts using different mods while having a full backpack.
  • Fixed a bug where certain audio clips would loop.

SKILLS

  • Ballistic Shield:
    • Added a PvP modifier to damage applied to the shield. Player damage to other players’ shields will now be increased by 20% in PvP.
    • Fixed a bug where the Ballistic Shield would not take damage from your own grenade or Sticky Bomb.
    • Fixed an issue with Ballistic Shield Riot Shield buff, where the agent could get multiple buffs by performing certain actions.
  • Pulse:
    • Fixed an issue where the Pulse icon would overlap other UI elements.
  • Seeker Mine:
    • Explosion damage has been reduced from 900 to 600.
    • Airbust Mod damage has been reduced from 300 to 120.
    • Fixed a bug where the Seeker Mine with Cluster mod would sometimes be unable to detonate on a target if the target was on top of a cover.
  • Sticky Bomb:
    • Fixed an issue where Sticky Bomb explosion would sometime only apply in a plane instead of a sphere, leading to no damage being applied to enemies at various height.
    • EMP Sticky Bomb no longer staggers the enemy.
  • Support Station:
    • Fixed a bug where if an agent revived by another skill while in a Support Station’s area of effect would cause the Support Station to despawn.
    • Fixed a bug where an agent could not be revived by First Aid if they were being revived by a Support Station that was destroyed before the revive finished.
    • Fixed a bug where the Support Station would remain in the agent’s hand after deploying it.
    • Fixed a bug where an agent would sometimes not get revived if a group member used First Aid with the Defibrillator mod.
    • Fixed a bug where an agent would get revived if the agent was in the process of self-reviving from a friendly Support Station but tried to cancel the action.
    • Fixed a bug where the Support Station Master Mod heal would still apply if the player canceled his station right after it was destroyed.
  • First Aid:
    • Fixed a bug where the First Aid Defibrillator revive would not be prioritized over other slower revives while they were in progress.
    • Fixed a bug where the First Aid’s effect would be delayed while the projectile slowly descended to the ground.
    • Fixed a bug with First Aid Defibrillator where a player equipped with a Vigorous chest rolling into the area would only receive the instant heal and not the heal over time.
  • Mobile Cover:
    • Fixed a bug where the Mobile Cover could be knocked down by other agents and enemy NPCs even though they were under immobilizing status effects.
    • Fixed a bug with Mobile Cover where an agent could be lifted above ground.
    • Fixed the description of the Mobile Cover Countermeasures mod so that it now clearly states that shooting a target while being in cover on it will pulse the target for 5 seconds.
    • Fixed an issue with the Mobile Cover Countermeasures mod where group members would not get the concealment when taking cover behind it.
  • Other:
    • Fixed a bug where group member’s skill cooldowns would not be decreased when taking cover in an area affected by Smart Cover with the Recharger mod.
    • Fixed a bug where attempting to use a skill immediately after entering the Dark Zone would result in the skill going into cooldown.
    • Recovery Link can no longer be used while firing your weapon, similar to Survivor and Tactical Link.
    • Fixed an issue with the Turret’s target prioritization.

MISSIONS

  • Fixed a bug in Napalm Production Site where an agent could defeat Joe Ferro inside his room before defeating his guards.
  • Fixed a bug in Grand Central Station where the turrets were reactivated after player death.
  • Fixed an issue where Hudson Refugee Camp became impossible to complete if the bosses are killed too quickly on Challenge Mode.
  • Fixed an issue in WarrenGate Power Plant where a door would refuse to open if the player dies before completing a certain objective.
  • Fixed several instances in different missions, including Russian Consulate and Napalm Production Site, where the player could get stuck or shoot through walls and floors.
  • Fixed a weird door in the General Assembly parking lot.
  • Fixed a location where the player could throw a Seeker Mine through a wall and kill all the enemies on the other side.
  • Fixed a location in General Assembly where a glass panel could get in the way in the fight against Raptor.

UNDERGROUND

  • Fixed a bug where Underground Directives would not continue across Underground phases.
  • Fixed an issue with the Mad Skills Directive where the second skill would go on cooldown when the player aimed his first one.
  • Fixed a bug where the agent could fast travel to the Underground while carrying contaminated items.
  • Fixed some big weird doors in the Underground.
  • Fixed an issue where enemies were unable to detect the player after going through a weird fire door.

SURVIVAL

  • The rewards you get from Survival have been increased.
    • Reaching Tier 1 will rewards you with a Survival Cache instead of a Gear Cache.
    • Reaching Tier 2 will rewards you with one Survival Cache and one Weapons Cache.
  • Fixed a bug where the Punisher accolade on the end screen would always have a checkbox next to it even if it wasn’t completed.
  • Fixed several issues in the environment, where players could get stuck.
  • Fixed instances of the game freezing when leaving Survival.
  • Fixed a bug where Mods could not be equipped on items in Survival.

LAST STAND

  • You can now see recent/nearby players from the opposing team as well as from your own team.
  • Fixed instances of the game freezing when leaving a Last Stand match.
  • Fixed an issue with the positioning of a prop which could cause players to get stuck in tactical point A1.

BASE OF OPERATIONS

  • Stopped an evil Christmas tree by the Premium Vendor from trapping players.
  • Fixed a bug where the Base of Operation would become unusable after visiting the Premium Vendor.

WORLD

  • Fixed a number of issues throughout the world such as:
    • Being unable to vault over certain objects.
    • Being shot by NPC’s through a wall by the entrance of the The Ward safe house.
    • Being blocked by invisible objects.
    • Getting stuck between objects.
    • Objects clipping through other objects.
    • Being able to glitch through various walls.
    • Floating flags and misplaces textures.
  • Fixed an issue where agents were able to jump off a roof in Turtle Bay.
  • We’ve stopped NPCs from following you into an elevator in Turtle Bay.
  • Fixed several places where hiding behind certain objects would stop enemies from engaging the agent.

DARK ZONE

  • Fixed several issues in the DarkZone such as:
    • Agents sometimes receiving the Outside Playable Area message when in the The Armory landmark.
    • A lootable object in DZ7 being in an unreachable place.
    • Being able to glitch through a wall in the The Mall landmark.
    • Being unable to drop down from certain objects once the agent has climbed them.
    • Minor graphical issues in The Armory.
    • Moved several trashbags around so players wouldn’t get stuck behind them anymore.
    • Moved a rogue lamp.
    • NPCs being able to shoot through certain walls.
  • Fixed an issue where a Named NPC was missing from the The Basement landmark in DZ09.
  • Stopped NPCs from sneaking through a gap between a pair of doors and a rooftop in DZ09.
  • Fixed an issue where cleared Landmarks would not give out rewards.
  • The Named NPC “Beans” now belong to the correct faction.
  • Fixed a bug where enemies would stop engaging the player if they hid behind certain objects in the Q Building Landmark.
  • Fixed an issue where the player can teleport outside of the map in Dark Zone 2.

UI

  • Consumables Caches are now available at the Dark Zone vendors.
  • Moved the position of the Loadout icon on items you have marked as a favorite to make it easier to identify them.
  • Added backpack capacity to the loot preview.
  • Fixed a bug where after dying and placing the cursor over a respawn location the highlighting of the option would appear on the bottom of the screen.
  • Fixed a bug where pressing back while having the option to disable sharing for an item would cause the item to be unshareable.
  • Fixed a bug where buying back items quickly could result in exceeding the inventory limit.
  • Fixed a bug where the “Sell” button at a vendor would be active even though there was nothing to sell.
  • Fixed a bug where you would get the wrong message when buying an item from any vendor.
  • When buying every item from the Appearance Vendor, you will now be able to see all your available currencies.
  • Fixed a bug where the Ubisoft Club Action Completed pop-up would show up every time the game was started.
  • Players now get a warning if their wallet of is full of a given currency and they open a Cache containing that currency.
  • Fixed a bug where a dead group member would still appear as unconscious in the group UI.
  • Fixed a bug in the Group Management menu where the Agent Details could overlap with the server warning “Poor connection to host server”.

PC SPECIFIC

  • Fixed an issue where an agent would right-click on an item and the text describing the options presented would flicker rapidly.
  • Fixed UI overlap which could occur when an agent was comparing items and then dragging an item over to share or dismantle.
  • Fixed an issue where agents could still use the scroll wheel while the Not Enough Space prompt was present.
  • Fixed a bug where the mouse cursor would sometimes not be present on the loading screen.
  • Fixed an issue where the Group Management menu would begin flickering when an agent hovered the cursor over a friend’s name.
  • Fixed an issue where the player’s FPS would still be capped despite turning off the Frame Rate limiter.
  • Fixed several instances of skills being locked when aiming too fast after another skill was deployed.

OTHER

  • Fixed an issue where the NPC beating a dead body scene had no sound effects.
  • Fixed an issue with Tattoo saturation not changing between 0 – 30% during Character Creation.
  • Fixed a visual bug where an agent would continuously bleed if revived by a group member’s Recovery Link while another revive was in progress.
  • Fixed instances of incorrect NPC animations.
  • Added sound effects to the JTF officer knocking on bars in the Brooklyn Precinct. Maybe someone will actually hear him and help him out now.
  • The Blueprints Vendor in the Terminal should now speak again.
  • Several improvements made to texture loading speed after a fast travel.
  • Agents no longer blink and move their eyes once killed. Say no to zombies.

CHANGES FROM PTS 3 TO FINAL 1.7 BUILD

CLASSIFIED GEAR SETS

  • Striker’s Battlegear: 6-piece stacks will now reset when player exits combat.
  • Final Measure: Players will no longer defuse grenades when downed.
  • Sentry’s Call: 6-piece bonus now has a 50% chance (instead of 25%) to spread within 25 meters (instead of 10).
  • Fixed a bug where attributes would not be normalized correctly if the player recalibrated one of them.
  • Fixed a bug where players equipped with 6-piece Lone Star would sometimes no longer deal damage after the Berserker Talent triggered.
  • Various improvements to UI feedback.
  • Various UI fixes.

GLOBAL EVENTS

  • Fixed a bug where Global Event progress performed in Manhattan would reset each time a player would play a session of Underground, Survival or Last Stand.
  • Contagious effect in Outbreak has been tuned down. Its damage is reduced by 40% and the DOT duration reduced from 3 seconds to 1 second.
  • Global Event caches have been updated with the following content:
    • 2x of either
      • 45% Classified Gear Set
      • 43.5% Gear Set
      • 11.5% Exotic
    • 12.5% chance of an extra item
      • 90% Classified Gear Set
      • 10% Exotic
  • Global Event Tokens will now correctly drop from Survival and Last Stand caches.
  • Fixed several instances of Global Event Tokens not being counted towards the total earned during a Global Event.
  • Fixed a bug where HVT bosses would not drop any Global Event Tokens.
  • Fixed a bug where some Incursions bosses would not drop any Global Event Tokens.
  • Fixed a bug where Underground bosses would not drop the correct amount of Global Event Tokens.
  • Fixed a bug where some Open World bosses would not drop any Global Event Tokens.
  • Various UI and text fixes.

ENCRYPTED CACHES

  • Key Fragments drop rates increased from 3% to 20%. These fragments can drop from named NPCs in the Open World, Dark Zone, Missions, Incursions and HVT contracts.
  • Various UI fixes.

COMMENDATIONS

  • Fixed various Commendations not updating correctly.
  • Various UI fixes.

EXOTICS

  • Fixed an issue where the Ninja Backpack bonus would not apply correctly when equipping it.

That is one heck of an update, no? If the patch brings something new that’s not in the list, please let us know in the comments.

Source: The Division

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Multiplayer Private Beta Trailer Shows Us What to Expect

In case you didn’t know, this year’s Call of Duty is going back to its roots; there’s no more jetpacks, no more drones, no more wallrunning. It’s back to basics, and it seems a lot of people — including me — is on board with this change for the upcoming Call f Duty: WWII.

While the shooter’s release date is a few months away, Activision is letting gamers get a taste of the action in a private multiplayer beta set to take place this August 25 on the PlayStation 4, and September 1 on the Xbox One. Just to get you pumped up, Activision has released the Call of Duty: WWII multiplayer private beta trailer and it’s definitely looking fantastic so far.

Sledgehammer Games has also detailed what beta participants can expect come next week, and also, what not to expect.

Here’s an overview on what you should expect in the Private Multiplayer Beta:

  • Maps – At least three Multiplayer maps, including: Pointe Du Hoc, Ardennes, and Gibraltar.
  • War – Operation Breakout
  • Modes – Fan-favorite modes, including Team Deathmatch, Domination, and Hardpoint.
  • Divisions – Enlist in the Infantry, Expeditionary, Airborne, Armored, or Mountain Division. You are not limited to any one Division, and we encourage you to try them all!
  • Progression – Players will begin at Soldier Rank 1 and rank up through a limited progression to unlock weapons, scorestreaks, equipment, and Basic Training Skills.

Here’s what you should not expect in the Private Multiplayer Beta:

  • Headquarters – We’re testing the match-making of this all-new social experience, but access to this space will not be active during the Multiplayer Beta.

  • Supply Drops, and Loot – These customization features that add depth and personality to your soldier will not be included in the Multiplayer Beta.

  • Esports – Ranked Play, Game Battles, and our suite of competitive features will be accessible when we release in November.

  • Additional content not in the Private Multiplayer Beta includes: full progression, remaining maps and modes, additional War Mode maps, and the full armory of weapons, scorestreaks, Basic Training, and equipment.

Stay tuned for our Call of Duty: WWII private beta impressions once it’s available, and we’ll also be putting up gameplay footage of the MP1st crew mowing down enemies and taking names — or us getting repeatedly killed, which is more likely.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Maintenance Happening Soon, Here’s All The Details

Those gaming on PlayStation 4, PlayStation 3, and PlayStation Vita will want to take note of the upcoming PSN maintenance.

The scheduled maintenance will take place later today and is expected to last for 30 minutes. 

Prepare to temporarily lose access to some features starting at 10pm ET. 

As for what to expect during the downtime, here’s the official description by Sony:

Anyone who already has an account can still sign in to their PlayStation™Network profile, play games and use most applications while this maintenance is carried out. You will not be able to access PlayStation Video, PlayStation Store, and Account Management during this maintenance. We apologise for any inconvenience. We recommend activating your PS4™ as your primary console before maintenance begins so you can continue to play most games and use 3rd party services during maintenance.

Sony hasn’t made clear what exactly this maintenance is for. Perhaps it’s implementing preparations for the 5.0 update? Or maybe not.

Click here for the current PlayStation Network service status. 

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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