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BioWare Sends Free PC Copy of Mass Effect Trilogy To Those Affected By Black Ops 2 Manufacturing Error

Are you a PC gamer? Chances are, you bought Call of Duty: Black Ops 2 today. Though not as great, there is also a chance that one of the two discs included within your Black Ops 2 package was, in fact, a copy of BioWare’s Mass Effect 2.

Needless to say, a huge manufacturing error has resulted in several reports of gamers experiencing an error when asked to install disc 2 on their PC. These folks on reddit, as well as on many other online communities, have reported that the on-disc content shows up as Mass Effect 2.

A “Mass” Surprise

BioWare has caught wind of the news and has decided to act upon it. In a recent blog announcement, BioWare wrote,

Rumor has it that about a thousand customers who purchased Call of Duty: Black Ops II for PC today were also treated to a surprise copy of Mass Effect 2. If you were one of the affected, chances are you thought it was a mistake, but we prefer to think that it was an omen, and when the universe talks, you should listen.

If the universe thinks that you should be playing Mass Effect right now, who are we to argue? In fact, we want to help! The first fifty fans affected by this phenomenon to send us a picture holding their special disc 2 will receive a code for a FREE PC copy of Mass Effect Trilogy.

According to BioWare, this picture must clearly contain yourself, plus disc 2 of your Call of Duty: Black Ops 2 copy package. If you got that down, you can send your photo to community@bioware.com for a chance to be “playing your very own Mass Effect Trilogy in time for the weekend!”

Were you affected by this strange mix-up?

David Veselka

Musician, Gamer, Geek. Subscriber

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An Inside Look at the Medal of Honor: Warfighter Zero Dark Thirty DLC, New Images

Danger Close Art Director Chris Salazar gives Medal of Honor: Warfighter fans a behind-the-scenes look at the upcoming multiplayer map pack, Zero Dark Thirty, due out this December, inspired by a “decade-long manhunt in some of the world’s most dangerous places: Darra Gun Market and Chitral Compound.”

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Zero Dark Thirty will be made available for free to those who received the Limited Edition of Medal of Honor: Warfighter while others can purchase the pack for $9.99 USD.

Make sure to check out a video flythrough of Darra Gun Market and Chitral Compound right here!

We leave you with these Zero Dark Thirty DLC images below.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crytek Plans the Next Crysis Title and Aims for a “Much More Radical” Future

Crysis 3 has yet to hit store shelves, but already we are looking to the future and at what developers Crytek have in store to advance the series.

Studio head Cevat Yerli tells Eurogamer that plans for the next Crysis title have been set in motion, though no pre-production has begun and neither has the company decided on a publisher or any business models.

Yerli details the sort of outlook Crytek has on the Crysis series: “…we are excited about the DNA of Crysis and of the franchise. There can be literally tonnes of titles out there within the franchise. Unlike Far Cry, this time around we feel very flexible about Crysis.”

The next title is not to be a direct continuation of Crysis 3’s story, Yerli explains. “I wouldn’t name it Crysis 4 at this stage because it would be misleading. We want to finalise Prophet’s story and Crysis 4 would imply the story just moves on.”

He adds that, “Normally in this time right now we would already have pre-production going on, but because we want to make this something much more radical and new we are looking at it as a bit more of a long term thing. It’s too early to talk about it for these reasons.”

He also touches on the shift to the Free 2 Play model, something Crytek has shown interest in earlier. “The truth is much more complicated,” he said. “There’s a transformation period for the industry. I believe F2P is our inevitable future. I believe there are F2P titles out there that can be story-telling, co-operative with your friends and competitive with your friends. It’s all possible. The business model is independent from the way you design games. It’s a very important thing. People always make these things dependent, but it’s actually completely independent.

“The most important aspect is there is a psychological transformation of the customers and the publishers that has to happen before everything is F2P on every platform,” he said. “We are promoting these steps with other titles we’re doing right now.”

He also reveals the company’s interest in the eventuality of a F2P Crysis game, stating, “we do have a plan for a F2P version of Crysis, but how this looks and when this will be done, whether this is the next one or the next next one, is to be decided. But we have a very clear picture of how this will look in a transitional period where retail and free-to-play can coexist for one title.”

For now, we can look forward to Crysis 3 dropping this February, 2013. Check out some of the pre-order bonuses in action right here!

David Veselka

Musician, Gamer, Geek. Subscriber

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New Mass Effect In Development, Will Be Built on Frostbite Technology [Update: Multiplayer Confirmed?]

Update

After the following Twitter statement: “In response to questions we’ve received, ME3 MP was very much a shared effort between Edmonton & Montreal,” we light-heartedly Tweeted at Roy, asking, “Is [the multiplayer] going to be just as awesome in the new ME?”

He responded, “I can assure you we are not trying to make it any less awesome!”

This could possibly be seen as confirmation of multiplayer returning to Mass Effect. Though no official announcement has been made, it is most certainly likely and expected, considering its success in Mass Effect 3.

If you haven’t heard the big news yet, BioWare has revealed that they are indeed working on development of the next Mass Effect installment.

Though details are extremely scarce at this time, BioWare Montreal studio director Yanick Roy has shed just some small information on the title.

In the recent blog post, Roy had this to say:

There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.

The Frostbite 2 engine, originally developed by Digital Illusions CE, recently powered two of EA’s flagship shooter, Battlefield 3 and Medal of Honor: Warfighter. So far, every Mass Effect title in the trilogy have been developed with the Unreal Engine. This no doubt marks a good move.

For those unfamiliar with BioWare Montreal, they worked on some of the Cutscenes and post-DLC for Mass Effect 2, and took charge of the multiplayer portion for Mass Effect 3, which we’ve been covering very closely.

Having some solid multiplayer experience under their belt, this brings us to ask if multiplayer might become a bigger part of the next Mass Effect title.

How did you enjoy Mass Effect 3’s multiplayer? Would you ever like to see it become competitive instead of co-operative? Should the next Mass Effect title even have multiplayer? Let us know in the comments below.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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[Updated] Call of Duty Elite iOS Mobile App Gets Updated to Prep for Black Ops 2 Launch

Your brand new Call of Duty HQ is now accessible via the recently updated Call of Duty Elite mobile iOS app available on either your iPhone, iPod or iPad.

Update

The Call of Duty Elite app is now also available on Android devices. You can install the app here.

Launching in conjunction with Call of Duty: Black Ops 2 just a few hours away for many reading, you’ll be able to track and analyze all the details of your multiplayer progress with this handy app. View your career, watch some Elite TV or check out the clan HQ to search and apply to clans and much more. Of course, you’ll also be able to customize your loadouts and custom classes on the go and push these changes into either Black Ops 2 or Modern Warfare 3.

The update is now available on the iTunes store, which lists these features below:

  • Career Summary gives you deep statistics on your play, to analyze your progress over time to see which areas you need to improve in and which areas you excel in.
  • Visit your Clan HQ for a detailed breakdown of your Clan’s stats, Recent Winnings, and more. Clan leaders can even edit the Message of the Day directly from the app.
  • Review Recent Matches to track your performance on a match-by-match basis.
  • View and edit your Custom Classes on the go. Push your changes into the game so you’re ready to play the moment you load up multiplayer.
  • Watch Call of Duty® Elite TV on the go or in between games. Get developer tips, strategy programming, custom class overviews, Live Streamed matches, and more.
  • Track your Challenge progress to help you work toward the highest XP gains.

Lock and load! See you on the battlefield in only a few short hours. For all the latest Black Ops 2 news, make sure to keep your aim steady and sights locked to MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Black Ops 2 – Possible Balance Issues?

If the rumor mill and people currently enjoying Black Ops II in all it’s pre-release glory are any indication of how the game plays, the general consensus is that the SMGs are more powerful than their big brother the Assault Rifles and that the ASRs overall just can’t compete with guns outside of their class.  Bottom line, that doesn’t sound very balanced.  That said, it should be expected that BOII isn’t going to be perfect on release day, no Call of Duty ever has.

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What’s different about BOII in comparison to previous COD titles, however, is that everything, from the way the perks work to how the guns fire is tuneable post-release.  BO1 and MW3 had a lot of flexibility put into them for post-release tuning, but Treyarch game design David Vonderhaar has made it a point that, in part, what makes BOII special is that everything is tuneable post-release.  Additionally, we all know that a lot of pressure has been put on Treyarch to make a solid game because of the negative stigma surrounding MW3.  If BOII fails in the way that MW3 did in not capturing peoples’ interest and entertaining them long-term, the COD franchise might be in trouble.  Maybe BOII won’t be the end, but if falls short, it might be the beginning of the end.

If anything’s for certain though it’s that BOII is going to receive an unprecedented amount of attention and support post-release by Treyarch and if there are any issues, assuming they can fix it, they will at the very least try.

What are your thoughts?  Are you worried that BOII might be imbalanced based on what’s been circulating online these past few days?  Let us know in the comments!

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > Features

Halo 4 Infinity Review

Patch Notes

Review

Five years. Five long years. That’s how long we’ve been waiting for the inevitable. That inevitable is Halo 4.

Since 2007, we were teased with its existence. It was never a question of “if”, but of “when”. But that “when” is now, and after years of waiting, Halo 4 has finally landed. I can tell you, its definitely been worth it. Halo 4 is massive, and that’s an understatement. Its so big, I can’t even begin to describe how amazingly ambitious and huge it really is. So much so, that in a weird way, it feels like the first time in a long time that an FPS game has shipped as a completed and polished package that delivers on every level. It’s one of the few games to attain such a level of hype, and ambition, and one of the few to actually deliver on all fronts. It’s also a contender, if not winner of Game/Shooter of the Year. Trust me it’s that good.

So where to begin? How about where it counts, and with what matters most; the gameplay! So, in a nutshell, the gameplay remains largely the same as the past Halo’s – Armor Abilities, weapon pickups – the whole nine yards. What’s different, you might ask? Everything. For one, the AA (Armor Abilities) are well balanced. Nothing is overpowered like the Armor Lock from Halo: Reach. In fact, all of the AAs are well balanced against other players and the actual gunplay. The Hardlight Shield, for example, replaces Armor Lock and favors mobility while in cover, instead of stationary invincibility, allowing players to move while holding a shield in front of them, though they are slowed down and cannot fire weapons. Other additions, such as my personal favorite, like the Thruster Pack, allows players to go in any direction they please for only a few feet. Most players seem to disregard this ability as useless and would rather use the Autosentry (a floating stationary  turret that is extremely efficient at suppressing enemy players), but I find that the Thruster Pack is much more useful and has saved my life on multiple occasions. Its’s a great way to get out of sticky situations with your shields down. Now, I will say that the Regeneration Field is a bit of a let down, as it only pushes opponents back and does a poor job of protecting it’s users. But, then again, this was the same way in Halo 3, albeit without the pushback. Overall, the AA’s do a great job of switching up the gameplay and making each encounter different and challenging.

A few of Halo 4’s weapons and armor variations

Obviously, the gunplay is one of, if not the most important aspect of the game. And do the guns deliver! Returning weapons like the DMR, Battle Rifle, Covenant Carbine, Assault Rifle or the new additions like the Light Rifle make each and every player feel like a true blue Spartan as you murder your friends with such visceral ease and accuracy. New weapons like the Covenant Storm Rifle are lackluster and useless as for some reason, the Covenant like carrying non rechargeable weapons on the battlefield. Power weapons like the Sticky Detonator are wickedly cool as you can purposely miss a shot and still blow your friend up six ways to Sunday, add to that the new UNSC SAW LMG, which eviscerates multiple opponents in mere seconds and the fear inducing Forerunner Binary Rifle. I can safely say this beast puts the fear of God in me (trust me, when you see that orange light, you better do two things: 1. Make sure that’s your buddies, or 2. get behind something fast, because the end result derezzes you into digitized bits). The new Forerunner weapons are excellent and satisfying, as when you earn a kill with one, your opponent turns into digitized bits, which in my opinion is the new “you just got owned” moment to experience. If Reach had the super cool assassinations (which also return), then Halo 4 has players being utterly vaporized into nothingness. Back all this up with the outstanding vehicles, new and old like the fan favorite Warthog, and the new lumbering mech called the Mantis that absolutely devastates infantry and vehicles alike, and you’ve got yourself one solid game gameplay experience.

If you haven’t noticed by now, Halo 4 is gorgeous. It looks so good in fact, I daresay it rivals Battlefield 3 and is probably one of the best looking titles on the Xbox 360 to date. How 343 squeezed this beautiful thing out is beyond me, but the fact that I can play it with a smooth frame rate (some drops during really intense moments) at a surprisingly 30 frames per second is astonishing. While I can clearly see the difference between the Frostbite 2’s engine at 30 fps and 60 fps, Halo 4 manages to look solid through and through and always looks its very best. From an artistic view, the game introduces new elements into the mythology of the Forerunners, along with new architecture and backgrounds that are stunning. This not only makes this the most beautiful Halo game yet, or the most artisticly creative one, but also one of the best looking games this year.

One of Halo 4’s bigger, vehicle-based maps, Ragnarok

Going hand in hand with the graphics is the excellent sound design. Again, I can’t express how good this game sounds both in its score and its explosions! When you rev up the Railgun and fire it at your friend, you feel it blasting from your hands just as much as your opponent feels it slamming into him. The guns, mortar cannons, vehicle ignitions – everything sounds absolutely incredible, even more so when you can hear the music which, to some people’s dismay, was done by Neil Davidge and not Marty O’ Donnel. But believe when I say, just like Halo 4 itself, the score is a natural evolution for the franchise, and Davidge nails it.

There are 13 maps that come packaged in the game (10 multiplayer, and three forge) and unlike Reach, which used the exact areas from the campaign, Halo 4’s maps are brand new arenas and are just as crazy as ever. With large vehicle excursions on maps such as Longbow and Exile, to smaller arena maps like Adrift and Haven, each map is varied and unique, having multiple pathways and shortuts that can cater to anyone’s play style. I will say the maps are much more vehicle based this time around, and I actually enjoy that, as Reach was really lacking in that department. Also, new game modes like the insanely fast-paced but incredibly addictive Regicide makes its debut, along with the new Flood mode, allowing players to become the Flood and attack survivors! Add in Dominion, a territories-like game that gives players access to bases with turrets and vehicles when they capture bases, along with the old favorites like Slayer and CTF, and you’ve got a deal! Now, some additions such as automatic flag/ball pickup, along with a throwable ball make their debut and, surprisingly, make the game even more fun than usual and help end the game in a plethora of yelling and screaming,  just like the good old days. Couple that with the depth of customization like weapon skins, armor, unlockable emblems (which I may never understand as to why I have to unlock something like an emblem for use), and tactical and support upgrades (use Dertexity. Believe me. It’s a life saver) and you have one of the most balanced games in the Halo series, if not the entire year. The specializations that become available after reaching rank SR-50 will certainly keep you give you something to look forward to and provide a whole new palette of abilities to experiment with.

Halo 4’s brand new Flood mode, the spiritual successor to Infection

Most people know that the Halo community is one of the most vocal communities out there, but also one of the most creative and interactive. As with a new Halo title, you can expect a plethora of new maps, films, screenshots, and gametypes to come from them for months to come, but with that, 343 tried something different: a wildly crazy idea that at this rate, if it works, then I no doubt expect to see it implemented in other games to some degree as well.

That idea is Spartan Ops. As with each numbered entry in the franchise, the developers once again attempt to change the way we play games (Halo: CE was the entirety of the FPS genre, Halo 2 was multiplayer and Halo 3 was social innerworkings of the community with Forge and Theater). Five new episodes each week detailing six months after the events in the campaign following the UNSC Infinity. While the extent of the plot is yet to be known, the little I played was fast and fun, getting better the higher in difficulty you go up. Coordinating with your friends on taking out a Promethean Battlewagon has never been so fun. The only problem I could have is how the experience could be kept fresh, but I know better, as 343 doesn’t need to prove themselves, they already have. If kept up, this could potentially lead us to Halo 5, which judging by the events in the campaign, I can’t wait to see where Chief’s next adventure awaits.

Good old Red vs Blue, but in a whole new battle

I, like many Halo fans, was initially scared and cautious of Halo 4 when it was unofficially announced at the end of Halo 3. We wondered what would happen next. When it was officially announced and news trickled out regarding the game, many became concerned that it would become too much like the competitor; Call of Duty. I mean, why would a beloved franchise like Halo copy off the game that copied off of it. Well, I’m here to tell you Call of Duty it is not. Halo it is. And if anyone needs to be doing the copying, its Call of Duty. Trust me when I say Halo is back, and its the best thing not since three, but since Halo: CE. It’s that good. So lets give it up for 343 Industries as they’ve done the impossible: They made a better Halo game than Bungie. Well done 343. Well done. And as for Halo 5? Lets not wait another five years, because this wait was damn near unbearable. Welcome home Halo.

5 / 5

Do you harbour the same thoughts? Is Halo 4 the true reclaimer in this generation of first-person shooters? Share your comments below!

MP1st Staff

Home > Features

Gunnar Optiks Eyewear Review – Do They Really Work?

So, I know what you’re probably thinking: Why am I doing a review on a product that hit the scene a few years back? To me and many other gamers, we don’t have much money to throw around at expensive gaming accessories, especially since most of us just play casually. Recently, I picked up a pair of Gunnar Optiks after many years of skepticism and doubt. I’m here to answer to those doubts and all of those today who are unsure about whether this product truly makes a difference and if it’s worth the suggested retail pricing.

Last weekend was pay day and I had some extra money to toss around. I looked at my gaming setup and I asked myself what I was missing. I had a Razer Onza controller, an Astro headset and everything else you could think of. Then, I remembered Gunnar Optiks. For those who are unfamilar, Gunnar Optiks are gaming glasses that you wear which supposedly enhance contrast and colors, reduce eye fatigue and to help protect your eyes from harmful lighting. I figured all of this was just hype to sell a product. I’m here to say I was wrong. After about a week of having these bad boys, I can confirm that I cannot game without them. Not only do I not get headaches like I used to, but my eyes feel much more rested and I can game for a much longer duration. They also help out in color and contrast, but to me, that is just an added bonus.

The product I am personally reviewing are dubbed the MLG Phantoms, pictured above. Most of these gaming eyewear products come at a $79.99 USD price point, which could be a bit hefty for some glasses. Don’t fret. If you have extra cash and you are looking to help yourself out both gaming-wise and health-wise, go ahead and pick yourself up a pair. Do not hesitate.

On to the actual review of this product. The number one feature that tops my list is the comfort level I feel when wearing these. They are extremely lightweight and headset compatible. What does that mean, exactly? The side bands do not wrap around your ears. They go straight back. This helps out tremendously due to the fact that the headset will not push the side bands into the side of your head. The lightweight comfort of the glasses tops my list of favorite features, with the headset compatibility coming in a close second.

Another favorite feature of mine is the style. I bought these particular Gunnar’s due to their stylish look. They don’t look embarrassing on you and they look great. Now, I’m not saying you should wear them out to the club or to go grocery shopping because they are obviously gaming eyewear. Going to LAN events and sporting these will have people asking you which pair you got.

The amber colored tint, at first, was a con for me due to the fact that I was not used to it. After a day or two, I got quickly used to the amber color and really figured out why they chose that color. This tint helps with the contrast and color enhancement. Due to the harmful lighting and brightness that comes off most HDTV’s, the amber colored tint cancels that out and even improves upon the visuals you see. The screen isn’t nearly as bright and the contrast is increased, helping you make out items at distances much more efficiently. Of course, they sell this as a core feature, but I see it as an added bonus.

Now the big kicker: Do they really help eye fatigue and improve focus? YES! I noticed in my one week experiment that when I wore my Gunnars, I blinked far less often and I could game for much longer durations. I played one day without my Gunnar’s to see if I noticed any big changes and the first thing that came to my attention, from a quick bathroom break, was that my eyes were beginning to turn red, which is something I did not experience while wearing the Gunnar’s.

Needless to say, my Gunnar Optiks have quickly become one of my most favorite purchases all year and I do not doubt my purchase one bit. I regret not having bought a pair sooner, and I’m here to squash any doubt or skepticism you have. I tried a pair, and I think you need to as well. It’s the only way to really experience what I’m talking about. Below is a hands-on video of what comes in the box, what the box looks like as well as the actual product itself.

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Do you own a pair of Gunnar’s? If so, what is your personal opinion on them? Let us know in the comments below! Be sure to like Gunnar on Facebook and follow them on Twitter to stay up-to-date on any deals they may be running if you are looking for a pair.

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Black Ops 2 Nuketown Zombies To Be Made Available To Season Pass Holders in December

Activision announces that the Nuketown Zombies map will be made available to any and all season pass holders this December, giving those a chance who did not pre-order the Hardened or Care Package edition of Call of Duty: Black Ops 2 a chance to get their hands on the zombie-fied version of their favorite map.

Fans who purchase the Call of Duty: Black Ops II DLC Season Pass not only get all four epic DLC Map Packs** for the discounted suggested retail price of $49.99*, but they also get access to the Nuketown Zombies bonus map – available for Xbox 360 first in December with other platforms to follow, plus an exclusive in-game calling card.

Those holding any of the the Collectors Editions of Black Ops 2 will be able to play Nuketown Zombies exclusively on day one.

Via, CharlieINTEL.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rainbow 6: Patriots May Move to Next-Gen Hardware, Ubisoft Hopes “It Will Surprise the Industry”

It’s been a while since we’ve heard anything of Ubisoft’s next installment in the Rainbow 6 franchise, Rainbow 6: Patriots.

Luckily, Polygon was recently able to dig up some interesting bits if info while speaking to Ubisoft CEO, Yves Guillemot.

“The only thing I can say is that we have a good team working on it, and it’s really looking good,” Guillmot told Polygon. “So when it will come, it will surprise the industry.”

Guillmot was also asked about the possibility of Rainbow 6: Patriots being a next-generation title, to which he responded, “there’s a good chance it can be.”

Last year’s preliminary target gameplay was leaked to Kotaku, later officially released to the public by Ubisoft, which demonstrated a bold new vision for the series, taking it in a direction that required players to make some heavy moral choices while in-game.

We here at MP1st are very excited about Rainbow 6: Patriots and plan to give you top notch coverage, so make sure to keep your sights locked right here!

Do you have your eyes on the next Rainbow 6?

David Veselka

Musician, Gamer, Geek. Subscriber

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Star Citizen Shoots for the Stars and Reaches For Higher Goals, New Rewards for Backers Detailed

After a successful “kick start” and some on-going fundraising, Roberts Space Industries’ epic new space sim, Star Citezen, is well on it’s way to reaching new lofty goals.

Designer Christ Roberts, creator of the notable Wing Commander series, is nearing the $3.5 million mark as development of Star Citezen continues. Upon reaching said goal, players will unlock some nifty cockpit decorations like bobble heads, dinosaurs, hula girls, photographs – all things that can be shown off to friends in-game when they visit your ship.

Your Personal Cockpit

On top these cockpit additions, for every $100,000, a new star system will be added from now until the $4 million mark. So far, the team is well on their way to system #41. Feel free to learn more about Star Citizen here.

Things seem to be shaping up well for Roberts and his team. Are you looking forward to Star Citizen?

Via, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Grand Theft Auto V Screens Show Off Protagonists, Street Racing, Jet Fighting and More

A boat-load of gorgeous new Grand Theft Auto 5 screens have hit the net.

In the gallery below, we get a better look at the three main protagonists, Michael, Trevor and Franklin. Also, look out for more helicopter action, jet fighting, street racing and a look at some of the visually stunning scenery that Los Santos will have to offer this Spring, 2013.

Treat your eyes below and don’t forget to learn about the latest GTA V gameplay details right here!

Thanks, CVG.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

PlanetSide 2: Azure Twilight Battle Video

For those who are in favor of the Vanu Sovereignty in PlanetSide, you’ll be happy to know that Sony Computer Entertainment have released a brand new video featuring the favorite Azure Twilight Outfit.

In this video they’ll demonstrate how to dominate on the battlefield.

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PlanetSide 2, a free-to-play MMO FPS, is set to release in just under 10 days, exclusively for the PC.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

DayZ Standalone To Adopt a Client-Server Architecture in a “Plan to Change the Face of DayZ”

According to creator Dean Hall, the DayZ standalone will run on a client-server architecture, much like the way an MMO is run, rather than the current ArmA2 architecture.

As he puts it on his blog, “the application will move into a traditional client-server relationship which the server makes most of the decisions. This is the common architecture behind virtually every MMO currently out there, and it will be DayZ’s architecture when it releases.” The development team sees this as a “dramatic plan to change the face of DayZ and how it will hit the world at the end of this year.”

By ensure the server will run the world of DayZ, rather than the client, it should prevent hacking and performance issues that can often plague the current DayZ mod. Also, considering DayZ does not require the same complexities of player and AI interactions that ArmA does, it made the decision all the more logical.

Hall explains, “we’re not just locking the application and data down any more, but we’re making the server the umpire. We’re ripping out everything not required and replacing it with an optimized solution that has players (the survivors) and AI (the zombies). Our zombies don’t need to conduct flanking maneuvers, they don’t need to reload their magazines. They are simple, and our architecture reflects that. Achieving this will be tough, as we are already crunching very hard. If this heavy optimization is as successful as it would rationally seem to be on paper, then we will be limited on player numbers not by performance, but map design.”

Testing will commence “at some point, soon,” according to Hall.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Blizzard Announces Global Play Coming to StarCraft II in the Coming Months

In an upcoming patch due out within to coming months, Blizzard will be adding Global Play to the StarCraft II universe.

“Global Play will give you access to StarCraft II game servers in regions outside your own, expanding the possibilities for eSports, exposing you to maps and games that aren’t yet published everywhere, and making it easy to play with your friends in other parts of the world,” reads the official website. Blizzard also mentions that each region will have separate profile data, meaning data like characters, profiles, ladder ranking, progress and friends lists will not carry over between regions.

Blizzard also notes:

  • Players will be able to freely switch between regions via the StarCraft II login screen.
  • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
  • Your game language and user interface will not change when you change regions.
  • Players using Global Play will be subject to the in-game policies of their selected play region.

Stay tuned for more details to come!

Via Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Stats Will Not Reset at Launch, PC Patch Includes 90 FOV and Live Streaming Tips

Getting pumped for Black Ops 2? Though we are still a full day and a few hours away from release, you may have noticed a Black Ops 2 copy in the hands of a number of gamers who’ve managed to attain it yearly through various means.

The question most likely pops up in your mind, as well as in others’: will those who’ve been playing before the official launch date have their stats reset at 12:00am this Tuesday morning?

Treyarch game design director recently answered this question in a series of tweets: “FAQ. Will people be reset? A. Read the previously linked Security/Enforcement policy. Unless you are a bad person doing bad things, no.” He adds that “it’s a giant game with a lot of infrastructure that needs to be deployed over several days.” Treyarch most likely feels it unfair to reset the stats of those who’ve attained a legitimate copy of the game, but we’d definitely like to hear what you think in the comments below.

To those who have received an early, legitimate copy, Vonderhaar says, “Enjoy the game. Services will be spotty as we prepare for the official launch,” adding that “It’s a rolling start. Expect bounces the new few days as we bring up extra services.”

Vonderhaar also recently handed out a few tips to those wanting to take part in live streaming League Play games when Black Ops 2 launches on day one: “If you are interested in live streaming those League Play games you will (optionally) want the right camera. Currently supported cameras: 360: Vision. PS3: Eye. PC: Most USB Cameras. It’s like getting a free starter kit for live streaming and works incredibly well, given how complicated the entire thing is under the hood.” He also commented on the Xbox 360’s Kinect, mentioning that it is currently not supported: “I know a lot of you probably have a Kinect, but it is still [being] evaluated as a video camera for the feature. More on that later.”

He also answered a few frequently asked questions, stating that the streamer’s voice does go to the live stream when recording, a YouTube channel is needed though a partnership is not, and that 10 viewers are needed to activate the stream while good upstream bandwidth is a requirement.

Lastly, those on the lookout for more Black Ops 2 PC news can look forward to what a Treyarch developer working on the PC version recently tweeted, “On the post-launch patch task list: 90 FOV.”

So, what are you doing to get prepared for Black Ops 2?

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Acquired Battlefield.com for 80K, Owns Up to Battlefield 9 in Domains

Fusible has dug up EA’s domain ownership for the Battlefield franchise. It turns out that the company purchased the main Battlefield website, Battlefield.com, back in 2007 for $80,000 USD.

Also, EA now owns all Battlefield domains up to Battlefield9.com. With Battlefield 4 set to release next year, this goes to show EA’s commitment to its’ flagship shooter for years to come.

However, this also raises the question, would you like to only play major Battlefield releases in the main series with constant DLC packages like Battlefield 3 Premium? Or, you would rather have the major Battlefield sequels further apart with more spin offs in between, such as Battlefield 1943 and the fan-favorite 2142 along with the last installment’s expansion packs?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Entire Call of Duty: Black Ops 2 Multiplayer Unlock Progression

Let it be known right away that the following could very well be considered spoiler-filled to many.

Yes, it’s most likely possible to view upcoming unlocks while in-game regardless, but you may fall into the category of people who like to see what’s in store for them they day they open up the game and pop it in their Xbox 360, PS3 or PC this November 13. So, read at your own risk.

Below is the entire unlock progression of Call of Duty: Black Ops 2‘s multiplayer, provided by Reddit user FortRank.

You’ll notice right away that Black Ops 2 does away with the CoD Point system adopted in the original Black Ops, but instead follows a more traditional, set unlock pattern. Also, check out the very last perk/item you unlock. You may find it intriguing.

While you’re at it, you can also check out all the Black Ops 2 multiplayer maps, including their loading screen and layouts for Domination, Demolition and CTF.

Make sure to leave your thoughts in the comments! How would you compare this unlock progression to past Call of Duty titles?

Call of Duty: Black Ops 2 Multiplayer Unlock Progression

Level 4

  • MTAR (AR)
  • Type 25 (AR)
  • SWAT-556 (AR)
  • MP7 (SMG)
  • PDW-57 (SMG)
  • QBB LMG (LMG)
  • MK48 (LMG)
  • R870 MCS (Shotgun)
  • Saiga 12 (Shotgun)
  • SVU-AS (Sniper)
  • DSR-50 (Sniper)
  • Five-Seven (Pistol)
  • TAC-45 (Pistol)
  • SMAW (Launcher)
  • FHJ-18 AA (Launcher)
  • Lightweight (Perk 1)
  • Hardline (Perk 1)
  • Toughness (Perk 2)
  • Cold Blooded (Perk 2)
  • Dexterity (Perk 3)
  • Extreme Conditioning (Perk 3)
  • Perk 1 Greed (Wildcard)
  • Grenade (Lethal)
  • Semtex (Lethal)
  • Concussion Grenade (Tactical)
  • Smoke Grenade (Tactical)

Level 5

  • Blind Eye (Perk 1)

Level 6

  • Sensor Grenade (Tactical)

Level 7:

Scorestreaks unlocked, this entire tier is streaks

  • UAV
  • Hunter Killer
  • Care Package
  • Lightning Strike
  • Dragonfire
  • VTOL Warship

Level 8

  • Fast Hands (Perk 2)

Level 9

  • Sentry Gun (Streak)

Level 10

  • Perk 2 Greed (Wildcard)

Level 11

  • EMP Grenade (Tactical)

Level 12

  • Lodestar (Streak)

Level 13

  • LSAT (LMG)
  • Perk 3 Greed (Wildcard)

Level 14

  • Engineering (Perk 3)

Level 15

  • Guardian (Streak)

Level 16

  • Vector (SMG)

Level 17

  • Combat Axe (Lethal)

Level 18

  • Overkill (Wildcard)
  • RC-XD (Streak)

Level 19

  • B23R (Pistol)
  • Secondary Gunfighter (Wildcard)

Level 20

  • Tactical Mask (Perk 3)

Level 21

  • Stealth Chopper (Streak)

Level 22

  • FAL (AR)
  • Primary Gunfighter (Wildcard)

Level 23

  • Shock Charge (Tactical)

Level 24

  • Hellstorm Missile (Streak)

Level 25

  • Crossbow (Special)
  • Tactician (Wildcard)
  • Black Hat PDA (Tactical)

Level 26

  • Hard Wired (Perk 2)

Level 27

  • AGR Drone (Streak)

Level 28

  • MSMC (SMG)
  • Danger Close (Wildcard)
  • Bouncing Betty (Lethal)

Level 29

  • Flashbang Grenade (Tactical)

Level 30

  • Warthog (Streak)

Level 31

  • M27 (AR)
  • Executioner (Pistol)

Level 32

  • Flak Jacket (Perk 1)

Level 33

  • Counter-UAV (Streak)

Level 34

  • KSG (Shotgun)
  • Assault Shield (Special)

Level 35

  • Trophy System (Tactical)

Level 36

  • Death Machine (Streak)

Level 37

  • Chicom CQB (SMG)
  • HAMR (LMG)

Level 38

  • Dead Silence (Perk 3)

Level 39

  • EMP Systems (Streak)

Level 40

  • SCAR (AR)
  • RPG-7 (Launcher)

Level 41

  • C4 (Lethal)

Level 42

  • Orbital VSAT (Streak)

Level 43

  • Ballista (Sniper)
  • KAP-40 (Pistol)

Level 44

  • Scavenger (Perk 2)

Level 45

  • War Machine (Streak)

Level 46

  • SMR (AR)
  • Skorpion EVO II (SMG)

Level 47

  • Tactical Insertion (Tactical)

Level 48

  • Escort Drone (Streak)

Level 49

  • M8A1 (AR)
  • Ballistic Knife (Special)

Level 50

  • Awareness (Perk 3)

Level 51

  • K-9 Unit (Streak)

Level 52

  • M1216 (Shotgun)
  • XPR-50 (Sniper)

Level 53

  • Claymore (Lethal)

Level 54

  • Swarm (Streak)

Level 55

  • AN-94 (AR)
  • Ghost (Perk 1)

Source: Reddit

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Rewards Military Personnel With Medal of Honor: Warfighter – Military Edition Unlock Codes

Electronic Arts is partnering with Gov X to give a little something special to Medal of Honor: Warfighter gamers who are either active, reserve, retired or former military personnel.

Those who fall into the above categories and who have purchased Medal of Honor: Warfighter will receive special Military Edition unlock codes at no charge for a limited time.

This code will identify those involved in military services by displaying the Project HONOR Eagle icon above their character in-game. It also grants them acces to a special Project HONOR camouflage pattern weapon skin.

“This identifies verified U.S. Military players from their non-military peers – a privileged distinction that appropriately is made broadly available at no charge to all military Medal of Honor Warfighter game owners during this extended Veteran’s Day weekend, from Friday, Nov. 9 through Tuesday, Nov. 13 while supplies last,” writes EA.

Offer is only valid in the United States and you can visit www.govx.com/mohw for more details.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – More Details on Mr. Torgue’s Campaign of Carnage DLC, Announcement Incoming

Hey there vault hunters. Have you been itching for more information on Mr. Torgue’s Campaign of Carnage, Borderlands 2 second DLC expansion pack, or even the second DLC character class?

If so, then you will be glad to know that Randy Pitchford, president of Gearbox Software, has recently tweeted out during a session of answering fans questions that details of this leaked DLC expansion will be announced shortly. So far, we know that it revolves around the Torgue gun manufacture that specializes on explosive weaponry .

In fact, Randy tweeted that it will actually be released before the year is over and that details will be revealed a few days after Mr.Torgue’s Campaign of Carnage’s announcement. But that’s not all. Recently, the Borderlands 2 achievement list for Steam has been updated to include 3 new achievements, which have been revealed due to it being available on the PS3 version of Borderlands 2. They are:

  • Explosive – Completed the mission “Long Way To The Top”
  • Motorhead – Completed all Campaign of Carnage side quests
  • Obsessed – Colletected 10 pictures of Moxxi in Campaign of Carnage

If Steam updating Borderlands 2 achievements recently is any indication, then you can expect that this explosive DLC is set to be released sooner then people think.

If that’s not enough to quench your thirst for more Borderlands 2 info, a member from the Reddit community has claimed that he was able to determine some quotes from this new DLC from the PS3 version:

Mr.Torgue’s Campaign Of Carnage quotes

Moxxi line:

Ah, the Gunzerker. Frightening, yet…hairy.

Storyline stuff:

Listen carefully, mouth-breathers of the world — this is Patricia Tannis, and I have found another Vault.

As I was saying, I’ve discovered that this new Vault is buried in the center of a large crater and will only open, and I quote, “once the champion of Pandora feeds it the blood of the ultimate coward.”TORGUE: We at the Torgue Corporation sincerely believe that is F****** AWESOME! It’s SO awesome that we’re gonna set up a tournament to find this “number one badass”! If you want in, come to where the Vault is buried — in the Badass Crater of Badassitude!

Tiny Tina new quest:

Ohmygodohmygodohmygod. Do you know who just arrived in the Beatdown? SULLY THE STABBER! He’s my THIRD favorite mass-murderer in the ENTIRE WORLD! You HAVE to go get his autograph for me.Get his signature on this. Please. PLEEEEEASEpleasepleasepleasepleaseplease. If I don’t get his autograph I’m gonnaDIEEEEE. He’s my favoritest! He killed every living person on the Bathymas with nothing but a rusty butterknife! If you don’t take it I’m gonna start crying.Please. Please. Please. Please. Please. (making a song out of it) Oh-baby please. Please. Please. P-p-please. Please. Please. Pleeease. That was ”Please,” by Tiny Tina featuring the Vault Hunter on bass.OH MY GOD THANK YOU SO MUCH. Sully’s out in the Beatdown. Just bring me his autograph and you will be my FAVORITE PERSON EVER. FOREVER.

From the looks of these quotes, you can expect this DLC to include yet another raid boss. It also seems similar to the original Borderland’s second DLC, Mad Moxxi’s Underdome, which pitted you against numerous foes in waves just like in the slaughter domes that are found throughout Borderlands 2.

Lastly, Randy Pitchford has tweeted out a brand new set of Shift codes for Borderlands 2 Golden Keys, as of 10:54am PST, Saturday November 10.

  • WinPC: C3CBJ-CW5HS-6J3TJ-3B33T-5RXFJ
  • PS3: CBWJ3-6HRZJ-6ZJK3-9BKBT-WH3FZ
  • X360: CBWJ3-6HRWR-3XRJ6-5FJBT-WH3H6

For you vault hunters on the Mac, don’t forget that Borderlands 2 will be released on November 20th. You can read more about it here.

What type of raid boss would you like to see to be included in this upcoming DLC? Leave your thoughts on the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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