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PlayStation Network Down for 16 Hours of Maintenance This Thursday

Update: Sony announced the maintenance on the US forums, and if you have logged into the PSN in the last five days, then you’ll be able to go online during the maintenance.

“During this maintenance period, you may receive a message that states ‘PlayStation Network is undergoing maintenance’ when attempting to access the PlayStation Store or PlayStation Home. As long as you have signed in to PSN within 5 days prior to the start of maintenance (meaning: any time since July 21st), you WILL be able to play games online and enjoy apps such as Netflix, HULU Plus and Music Unlimited during this maintenance period. So if you haven’t signed in to PSN in the last few days, we suggest you do so before the maintenance period begins Thursday morning,” reads the statement.

Original Story: The PlayStation Network is scheduled to undergo maintenance from 4pm on Thursday, July 26th until 8am on Friday, July 27th, BST.

On the European PS Blog, Sony announced that the following services will not be accessible during the maintenance:

  • PlayStation Store on PS3, PSP and PS Vita.
  • PlayStation Network Account Management.
  • PlayStation Network Account Registration.

In order to play online during the maintenance, “you may be able to do so if you sign in to PSN before the start of the maintenance window.”

  • EDT: 11am Thursday, July 26th – 3am Friday, July 27th
  • PDT: 8am Thursday, July 26th – 12am Friday, July 27th
  • UTC: 3pm Thursday, July 26th – 7am Friday, July 27th
  • JST: 12am Friday, July 27th – 4pm Friday, July 27th
  • Sydney: 1am Friday, July 27th – 5pm Friday, July 27th

It’s still unclear if this will affect all territories or just the European PSN, we will update as soon as we hear more.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Amazon France Reveals Silver PlayStation 3 Console and Modern Warfare 3 Bundle

Call of Duty: Modern Warfare 3 may have been in the hands of gamers for several months already, but Sony is hoping that the uber-popular FPS will help them sell a few more PlayStation 3 consoles overseas. Oh, and they’re also throwing a nice new coat of paint over top of it as well.

Amazon France has listed a silver PS3 console that comes packed with Activision’s and Infinity Ward’s latest Call of Duty title, Modern Warfare 3. Set for release this August 14th, the price tag of EUR 299.99, or roughly $364.82 USD, will get you the following:

  • A Silver Playstation 3 console with a 320 GB hard disk drive
  • A wireless Silver DualShock 3 controller
  • A copy of Call of Duty: Modern Warfare 3

There is still no word if the bundle will ever make it to North American audiences or the rest of Europe, however. For now, you’ll just have to settle for these images:

Thanks, Examiner.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – BF3 Premium Members Will Not Have Access to Battlefield 4 Beta

Since the official reveal of Battlefield 4 beta access through Medal of Honor: Warfighter first print, EA has confirmed that there will be other ways to access the beta, but it seems being a Premium member isn’t one of them.

When asked whether Battlefield 3’s premium members will be granted access to the Battlefield 4 beta, the official Battlefield Twitter account stated, “Premium members will not have access to the Beta for Battlefield 4, but there are certainly other ways to get it!”

Also, in response to the same fan, the representative added, “there will be other ways, but at this time that is the only way to get it,” referring to beta access included in Medal of Honor: Warfighter Limited and Deluxe Editions.

Another representative, drilled on whether Premium players will have access or not, clarified, “Right now, the only way to guarantee access is to preorder Medal of Honor Warfighter.”

A few weeks ago, DICE revealed that Premium had reached 800,000 members within the first two weeks on the market.

Keep in mind, this piece is labelled “report” as this is in no way official confirmation since many different EA representatives handle Battlefield’s official Twitter account.

We reached out to EA for further clarification.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Resident Evil 6 – The Origin of 4-Player Co-op and the Fate of PvP Multiplayer

Producer Yoshiaki Hirabayash reveals the origin of 4-player co-op in Resident Evil 6 and hints at plans for more player-versus-player action.

“Just to make clear: We weren’t setting out to create this 4-player co-op experience,” Hirabayash told Game Informer in a recent interview.

“That wasn’t the goal from the beginning, but we had all these stories that we want to tell and we wanted a way for them to intersect and give you a different perspective on the stories that are happening for the other characters. And then we thought, ‘Well, just having the stories themselves, just the stories, is kind of boring.’ We wanted a more interesting way of getting that to the player. So we thought, ‘Well, if that was actually playable, it just didn’t happen in the cutscenes, but that it was playable. Then the two groups of players playing together, that would be interesting.'”

While we await more details on this feature, make sure to check out our thoughts on Resident Evil 6 co-op.

So, it looks like you can thank Resident Evil 6’s multi-faceted story arch for the additional 4-player co-op feature. But, what about adversarial multiplayer, something that was introduced (Sucessfully? Unsucessfully? You tell us in the comments below) through DLC in the previous Resident Evil installment? While it was not a focus of the Capcom team this time around, Hirabayash tells Resident Evil fans not to worry.

He explains, “for us, especially Resident Evil 6, the campaign, the main story, that’s where we put the majority of our resources and energy, and that’s where we want to keep the focus on the game. But we understand that gamers out there enjoy a little player-versus-player action. We understand that’s important to them, we do understand that. So, while I can’t go into any specifics, just know that we understand that that’s an important aspect of gaming, so… don’t worry.”

Would you like to see the Capcom team take another crack at adversarial multiplayer? Things might go a little smoother this time around thanks to the revamped controls. Let us know your thoughts in the comments below!

Resident Evil 6 hits PS3, PC and Xbox 360 October 2nd.

David Veselka

Musician, Gamer, Geek. Subscriber

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Human Element Prequel Coming Exclusively to the OUYA Gaming Console

You may have recently heard of a little project called OUYA, a brand new gaming console for TV currently in development and powered by Android.

With a set goal of $950,000 on OUYA’s Kickstarter page, over 40,000 backers have already pledged an insane $5,377,121, at the time of writing, with 17 days still left to go. Apparently, gamers really want to see this happen and so does studio head of the newly formed development house Robotoki.

Not only has ex-Infinity Ward Creative Strategist Robert Bowling pledged $10,000 of his own money to the project, but he also announced a prequel to his upcoming title, Human Element, coming exclusively to the OUYA.

“Robotoki is the first studio to commit to building a game exclusively for OUYA: an episodic prequel that will set the stage for his eventual release of Human Element in 2015,” writes Julie Uhrman, head of the OUYA project, in a recent update.

Bowling recently talked to VentureBeat about his announcement and the decision to take such risks:

…this is exactly what I’m excited about. This is the type of stuff that I want to invest in. The stuff that is trying to do something new, something innovative. Something that’s going to encourage us as designers to get outside of our comfort zone.

He continues, reflecting on the advantage of being a smaller, independent studio:

Could I have made this decision a year ago working on Call of Duty? Possibly not. But this is what being independent, being small and being nimble, is all about. We’re able to make commitments like these and take bigger risks. And what I like about Ouya, and what encouraged me to commit to it, was the fact that Ouya is different. We’re able to rapidly prototype stuff that’s much more cost-effective, and much less risk averse, than what we could have ever done committing to some other platform.

Bowling details the Human Element Prequel, the OUYA’s first first-party exclusive, in this video below:

[youtube id=”6blq4-qEEko” width=”600″ height=”350″]

If you’d like to learn more about Human Element, an ambitious and exciting zombie-survival game set for a 2015 release, you can read all about it right here.

Are you excited for OUYA and Human Element?

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor: Warfighter Limited Edition Controller by PowerA

Fancy a brand new gaming controller? How about a shiny new Medal of Honor: Warfighter-themed controller from PowerA?

Medal of Honor: Warfighter Xbox 360 controller from PowerA

“It’s a sleek controller with a glossy, marbleized finish, backlit face buttons, and black, rubberized handgrips with small strips of red backlighting running down the center of each one,” writes G4TV. Additionally, it also includes four collectible pins sporting the logos of some of the Special Forced playable within the game.

You can look forward to this controller from PowerA in the near future. Check out their official website for more gaming goods!

Also make sure to check out the recently announced Medal of Honor: Warfighter hardshell case, available as a pre-order bonus from Amazon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Amazing Battlefield 3 Machinima – The Siege

In our last amazing Battlefield 3 machinima, we brought you a look into the story of one soldier’s vengeful rampage in the suspenseful and dramatic video, The Power of “One”.

Today, we bring you a scene straight out of an action-packed hollywood movie as Reddit user Patwwa treats our eyes to an epic battle set in Battlefield 3’s Gulf of Oman. In part one, a reconnaissance team of two soldiers must escape enemy forces after gathering the necessary intel.

Check it out below and leave your thoughts in the comments!

[youtube id=”CTjedxU1reE” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Available For Pre-Order On 360, PS3 and PC, New Medal of Honor: Warfighter Hardshell Case

Battlefield 4 is up for pre-order!

Various retailers have begun listing Battlefield 4 for pre-order for the Xbox 360, PS3 and PC. Though the Battlefield 4 Beta has already been confirmed for this generation of hardware, these listings further solidify the fact that Battlefield 4 will be available the Xbox 360 and PS3 along with high-end PCs. The question is, will it ever be listed for next-gen hardware? We can only hope.

Pay no mind to the estimated release date as it is surely innaccurate. Future Shop (image below) lists it for a 12/31/2013 release date.

Thanks, Brad, for the tip!

Additionally, those who pre-order Medal of Honor: Warfighter from Amazon will receive this nice little treat: a slick, tin case featuring scary soldier guy who you don’t want to mess with! This is, of course, on top of the previously announced Battlefield 4 beta access that is included with all pre-orders Medal of Honor: Warfighter.

 Are you going to be pre-ordering Battlefield 4? If so, what platform?

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Major Updates Incoming: Terminal Issues, Matchmaking, Weapon Tweaks and More

Another busy week of Modern Warfare 3 news: from PS3 and Xbox 360 Elite subscribers receiving their respective July drops including all 360 gamers getting the free Modern Warfare 2 map Terminal, to Infinity Ward Executive Producer Mark Rubin revealing some big updates on the horizon.

Previously I reported on this month’s Content Drops, how spawns work and other news, which you can view right here.

Major Updates Incoming

Earlier today, Rubin confirmed a number of fixes are on the way and that some have already gone live for some platforms. From matchmaking tweaks to weapon buffs and nerfs, this is what he said:

MW3 Update:
Lag Comp (Xbox & PS3) – TDM has some settings that replicate to an extent MW2 lag comp settings. More to be done here. Moving to all playlists soon. Probably sometime next week barring any issues. PC is still being worked on as well but is a different code path.

Matchmaking (Xbox) – Domination has a new matchmaking schema. It no longer uses Hilbert regions but rather country code based on your IP. Improvements to that coming in upcoming patch. But if you have been matchmaking a lot with people from other countries please try this out and see if it is better.

Spawning (All) – Faceoff maps have had more spawn points added and a slight tweak to the logic. Should reduce the amount of spawn trapping. But the maps are small so spawning will always feel dangerous. Part of the fun of the mode. A full re-write on spawn logic is in the works but will be some time before it is ready.

DLC – Terminal is out for everyone on Xbox. I’ll be able to announce the date for Ps3 and PC sometime soon pending PR approval. Probably next week or so. Yes Terminal will be free for everyone just as it is on Xbox.

PS3 DLC Issues – Some of the issues with PS3 DLC have been resolved. There are still isolated cases of people losing their Elite Subscription (me included) and also of some DLC content that seems to be either unplayable or un-downloadable. We are still working with Sony on those issues. Hit up @candyslexia for possible solutions for DLC issues.

Weapon Balance – We have started our pass on weapons here at the studio and are testing out some changes. We are just hitting ARs and SMGs at first. Our current philosophy on this right now is not to nerf but rather to buff those weapons that are under-performing. Not sure yet on the eta of when these changes will go live.

Playlist Updates – I don’t have any info yet on Playlist updates just yet. Hoping to get to that soon.

Candice Capen, Community Coordinator for Modern Warfare 3, also replied to a question I asked her regarding Team Tactical and general playlist changes to which she responded, “compiling a list of things I want changed when we do the playlist overhaul” and is currently being discussed.

Terminal 24/7 and General Issues

Update: Mark Rubin, recently asked about Terminal 24/7 playlists, answered that he is “looking into that possibility. Just figuring out best timing.”

When asked about whether or not Infinity Ward would consider having a Nuketown 24/7-like event for Terminal, Candice remarked that there will be no playlist dedicated to the map but continued saying she’s “going to weight Terminal higher throughout the playlists so it comes up more.”

We reported earlier that a Care Package glitch and other new issues like getting on top of the plane have started appearing. Luckily, they appear to have been noticed by Infinity Ward and some hot fixes are on the way to fix some obvious glitches as Candice confirmed, “we’re fixing the one where you can get on top of the plane.”

She also confirmed that the ‘Disable DLC’ option will not affect Terminal in a future update, stating, “we’re going to add an update that addresses this.” Terminal is expected to be a “mandatory update” for all Xbox 360 users, regardless if you want the map or not.

A previously patched exploit has returned: console controller buttons showing up in names, specifically in Elite Clan Titles. Players have managed to find a way to implement controller button images. Rest assured, Infinity Ward and Beachhead Studios are working on a fix.

Matchmaking & Lag Compensation Update Results

Over on the Call of Duty forums, Infinity Ward developer Ghandi has been posting news regarding their attempts to smooth out lag compensation with a series of hot fixes for frustrated players which were tested on Team Deathmatch and Ground War playlists. This is what he had to say:

Generally there have been mixed results. More people are reporting an improvement in TDM than a degradation. In GW it’s a wash. We have three settings in test internally with additional instrumentation code added that we began significant testing on under various simulated lag, NAT, packet loss and jitter and ISP conditions. We are looking at each and measuring which is provides the most accurate results. This will be pushed live soon.

They have managed to achieve some improvements but still require more testing over the next few days in order to push a global fix for every playlist. In a later post, he also announced that a new Face Off spawn change is expected “to go live soon.”

Further matchmaking improvements have been tested throughout the past few days and those results, plus more updates, are expected over the weekend and into next week.

Other News & Remarks

A Terminal release date for PS3 and PC has not been announced. Candice reassures that the map “will arrive [for PS3 gamers; PC unconfirmed] next month,” and a release date for both August Content Drops and Terminal will be revealed at a later date.

Regarding maps from Modern Warfare 2 to make an appearance on it’s successor, Candice reaffirms that “[there are] no plan for more MW2 maps at this time” but continues by saying, “we have more new MP maps coming though!”, which probably refers to the last remaining multiplayer maps, which we reported here.

As a side note from Modern Warfare 3’s Tina Palacios, Senior Community Manager at Infinity Ward, she tweeted out yesterday that the Infinity Ward website – which has gone long untouched since the Activision vs. Jason West & Vince Zampella exodus and only showed a splash page of it being “currently redesigned” – is finally getting some love. She posting a screenshot of the new website. We look forward to the new look!

Another week of Modern Warfare 3 news recapped. We’ll update this article if any further news has been announced, but if you have any comments or questions, please post in the comments section below.

Have you been enjoying MW2’s Terminal with MW3 gameplay on the Xbox 360? What changes would you like to see regarding weapon re-balancing? Post a comment below or head to our forums to discuss with other gamers!

MP1st Staff

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Battlefield 3: Armored Kill – All Map Names Revealed, More On Gameplay and Level Design

DICE Senior Developers Niklas Fegraeus and Gustav Halling give Battlefield fans a deeper look into the upcoming Armored Kill expansion pack, revealing all four new map names.

So, what is Battlefield 3: Armored Kill all about, asks EA France’s Battlefield 3 TV? According to Fegraeus, “Armored Kill is about the epic scale Battlefield – the big big war that Battlefield is so famous for.”

One key feature that the latest DLC, Close Quarters, brought to the Battlefield was HD Destruction, a more detailed and compact form of what the Battlefield series has become known for. But, what about Armored Kill? What is it introducing to the series? “I think the key feature of Armored Kill is the epic battle,” explains Fegraeus. “It’s how we produced the huge maps and these large scale warfare. That’s the key feature. But it comes to life through all the small things that we’ve added – the new vehicles, the new modes, the new game mechanics.”

He adds, “in Armored Kill we have four new maps. We have Death Valley, Armored Shield, Bandar Desert and Alborz Mountain,” of which the latter two were shown off in the latest Armored Kill gameplay trailer which we highly recommend you check out right here!

Battlefield 3 Lead Developer Gustav Halling hard at work tweaking what could be Armored Kill’s Bandar Desert.

Speaking to Battlefield 3 TV, Gustav Halling details what sort of gameplay you can expect from the upcoming expansion pack: “We have 20 vehicles on all levels. We place them around, divided into each base. We’re going to have quad bikes, tanks in home base, but also, you’re going to be able to capture bases to get new tanks, for example, or to get a gunship.”

Level design in Armored Kill will obviously differ from that of vanilla Battlefield 3 maps and, especially, Close Quarters maps. “Since you have to cover so much more area, you really have to use vehicles very tactically and squad play very tactically,” mentions Fegraeus. “You have to play defensive, and also, you have to really plan your attack because sometimes.. ‘okay, so we’re going to take that flag,’ and two tanks are guarding it, and that’s not something to take lightly. You need to really plan ahead and be really tactical about your approach:” words of wisdom to take with you as you enter the epic, vehicular-based expansion pack.

Where the “Epic-ness” is created

Fegraeus was also asked what type of influence the community had in creating this particular expansion pack. As it turns out, quite a lot. “Yeah, we always listen to the community,” he says. “We have lots and lots of feedback coming in and I think one example in Armored Kill, I saw on a forum, one person who actually had an example of what he thought, “you know, this would be an awesome idea for a big map,” and I think he was actually right. I think it was a really good idea. So, one of the maps in Armored Kill is heavily inspired by that. So, that’s just one example.”

Look forward to Battlefield 3: Armored Kill this September!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops Zombies – Call of the Dead: Director’s Cut Hits iOS in Update 1.3.0

Call of the Dead: Director’s Cut comes to Call of Duty: Black Ops Zombies on the iOS in update 1.3.0.

“In Call of the Dead: Director’s Cut, revenge is a dish best served cold! The original zombie killing team of Nikolai, Takeo, Richtofen, and Dempsey are back to fight a new and ruthless zombie menace in the dark and ice-covered isles of Siberia,“ reads the official description in the Apple store.

This free update will give you the zombie killing edge with the V-R11 and Semtex mine weapons, the all new Perk-a-cola: Deadshot Daquiri, and to top it off, you’ll also be able to earn some brand new achievements. A number of fixes and optimizations have also been included as well.

If you don’t scare easily, check the new screen below!

Do you play Black Ops Zombies on the iOS?

Thanks, John Carroll, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Why I Didn’t Enjoy CoD: Black Ops, Despite Its Popularity

In my previous article, I discussed my displeasure, my disgust, and my contempt for the horrific game that is Modern Warfare 3. No, wait a minute.. I didn’t say anything like that? As it is surprising to testify in that piece, I actually really enjoyed the latest game to further escalate the Modern Warfare franchise. But what was personally unexpected was that some readers completely agree; despite the frustration of matchmaking, the grievances of  lag compensation, and the irritation of the spawn system – a good few gamers are either in the same boat or at least in the same naval fleet.

However, perplexing and confounding as it sounds, I did not enjoy nor seriously actively play Black Ops, instead opting for previous (and more ‘broken’) Call of Duty titles like Modern Warfare 2. Why? A swathe of reasons, of which I’ll thoroughly discuss and convey my point to those who might be thinking “man, this guy [substitute word here (e.g. sucks, is silly/stupid, etc)] for disliking Black Ops!”  Hear me out though..

Era of Black Operations

As with any Call of Duty game – or any high-octane action game – single play and campaign stories are pretty much written to be epic. No matter how cliché and silly they seem, you’ll see me enjoying them regardless. I personally enjoyed the pseudo-war backstory of Black Ops; the Cold War era is a very interesting timeline. Politically and historically, those pages of the ‘World Conflict’ book can be so engrossing to read and study: governments secretly blanking out names and information as ‘classified’ so the World (which was on a knife edge of nuclear war) doesn’t notice, and the obvious but awash with espionage that was ‘black operations’. I was hyped, pre-release, that I could get the opportunity to be able to play in both campaign, Zombies and multiplayer modes in that particular environment.

The Cold War environment with multiplayer war and conflict, ironically, works. So it’s not the actual era that I’m disgruntled with. Whenever I, forcefully, go back to play Black Ops with friends as a change of pace, I still feel a slight ‘tingle’ inside that I’m experiencing the Black Operations in a game. And I’ll say right now: Zombies, while not always my cup of tea, has nothing to do with this argument. Zombies is a separate entity to multiplayer; I enjoy it as much as you do.

Connectivity & PS3 “Port”

I’ve always, and still do, thought the post-release connection issues were much more frustrating than what the Modern Warfare 3 issues are like. Hailing from the United Kingdom and in a broad area where a lot of the Scottish population live in, I don’t normally have my own connectivity issues. But something about Black Ops felt like I did: I tried everything from port forwarding (which I never have to do), to forcefully changing settings that my router really didn’t require or like. To no avail though; it’s still very hard to explain even now (because I still get the same issues) but it feels like the game really doesn’t want me to play. Think of your Modern Warfare 3 issues with lag compensation and “1-second-behind bullet” – that’s what it feels like Black Ops seems to do to me, perhaps slightly worse.

Regardless of connectivity issues, Treyarch – while always denying it – seemed to have made a really shoddy Xbox 360-to-PS3 port.  Their claims of “we had a team working exclusively on a PS3 version from the ground up” were nonsensical. Why? Because the Sony platform played extremely poorly compared to playing the 360 one – and this isn’t me talking a lot of drivel: I actually went out and bought the “superior” copy for the Xbox and it played so much better. I don’t know why, but it just did. Perhaps a problem Sony issue that they require to fix? But that wouldn’t make sense when multi-platform games like Assassin’s Creed, Red Dead Redemption and even Modern Warfare 2 played so smoothly and without hassle. Perhaps a problem with Treyarch’s “porting” team? In fact, Treyarch’s David Vonderhaar recently came under fire from PS3 fans for such things which you can catch up on right here.

Decent Games; Slow Gameplay

But enough of the petty bashing on Treyarch and connections. Here is where I describe the actual gameplay. It wasn’t always irritations and annoyances: of course I would get some good runs on Domination or Search & Destroy. However, the majority of my gaming time was being carried by my confused team mates, who always thought I do pretty well, and team-playing and capturing objectives. Except they weren’t confused.. they had the same issues (side note: not the same people as I mentioned in my previous article, but those guys also have the same problems as I do).

Something about the actual gameplay really doesn’t quite fit with my play style. Something about it feels ‘sluggish’ and doesn’t match the smooth and fast-paced action I loved in Modern Warfare 2, World at War and CoD4 multiplayer. Every single match I experienced at post-launch, mid-launch cycle, and when Modern Warfare 3 was released felt percularly the same: slow. I mean, I know the Cold War era was all about slow-paced governmental action and patient espionage – but not that slow! As I mentioned in my previous article, I’m a hard semi-rusher (e.g. I don’t run blindly into their spawn) filled with a “tactically and strategically capture objectives” mood. Black Ops just didn’t want someone with that particular play style to like the game despite even forcing myself to swap to a slow-paced player, it just spat it out. Maybe thanks to the connection issues? Hmm..

The maps? The maps were actually pretty well built. I have no beef with any of the maps, even Nuketown, because some played very well. Sadly, the actual gameplay brought down the fun and that had a knock-on affect with how I enjoyed the maps.

Lacklustre & Boring

I’ll come out and say this right now: the game got very boring after a certain point. It wasn’t the usual “I’ve played too much” kind of repetition. It was just the plain old “this game makes me yawn”. Certain things contributed to that though – I’m not silly by just saying that without a reason.

COD Points and being able to unlock everything right from the get-go, while a very interesting idea pre-launch, made the “I must use this gun to unlock said attachment or gun camo” redundant. And I liked that! Sure, it promoted boosting, but there are other ways to combat that (simple list: disabling tactical insertions, no joining people in FFA games, etc). In Modern Warfare 2, I got much more satisfaction by unlocking Red Camo legitimately for my F2000 or Vector than just earning a couple thousand COD Points in a few wager stand-offs or public matches and then unlocking outright. Games that reward you by doing an ‘x’ certain amount of ‘y’ with gun ‘z’ appealed so much more than just buying everything in one go. It felt like a very cheap and boring way to play a game, in my honest opinion. And it promoted people using one gun all the damn time where players wouldn’t experience other guns – and don’t get me started on that, that’ll be a future article!

Completing challenges was another thing. You got XP and COD Points, but that’s all superficial. Where is my emblems or titles? Oh wait, I can create my own one amongst all the other stupid custom-created emblems which were always genitalia, hate/discrimination or distasteful Nazi flags. Sure, I got creative with my own one: a Scottish Saltire and the Lion Crescent fixed to a military rank background. It was cool and all, but didn’t belong in Call of Duty. You give the community something like that, and it’s gonna get misused by people who think it’s cool to wear and promote (I really hated to see pre-18 year old thinking imposing the Nazi Flag was a good idea).

What About Black Ops II?

Errhhh… an inevitable question. Yes I’ll be buying it (mainly for the continuation of the story and Zombies) but with all these multiplayer rumours about this and that, it really isn’t making me excited. And usually at this point of the previous COD mid-cycle, I’m modestly hyped for the next game. Even the environment isn’t really appealing to me this time: the near-futuristic settings looks odd, hazy and.. brown.

Well there you go: the insight of why I really [CLASSIFIED] hate Black Ops. Okay, maybe not so much that and more [CLASSIFIED]. Maybe the “numbers” is a code to decipher the perfect way to enjoy Black Ops? Nah, I’ll go back to playing Modern Warfare 3.

So, what are your thoughts and memories of the original Call of Duty: Black Ops? Do you share the same feelings?

MP1st Staff

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Borderlands 2 Completed and Going Through Certification, More Pre-Order Bonuses Revealed

As of today, Gearbox Software’s highly anticipated sequel Borderlands 2 has been finalized and is going under certification, according to the latest posted by Gearbox’s community manager, Chris Faylor. This means all the on-disc game content has been finished and no changes can be made to the game after it’s been thoroughly tested.

Once the game passes it’s certification process and goes gold, the Borderlands 2 team will shift it’s attention to the post-release content with the first known DLC to include a new playable character called ‘The Mechromancer’ – available for everyone 60-90 days after Borderlands 2’s release date of September 18th.

However, those who pre-order any edition of the game will receive the following goodies:

  • Vault Hunter Relic; Boost your gear hunting fortune with this item.
  • Golden Key; Allows you to unlock a rare item in the mysterious sanctuary
  • New Character Class; Receive a free token to download The Mechromancer class, when it’s available.
  • Gearbox Gunpack; A package containing unique Gearbox golden guns to help you start off your new journey on Pandora.
You can also learn more about the Borderlands 2 Ultimate Loot Chest Edition and the Duluxe Vault Hunter’s edition by visiting the official website.

Also, along with the above bonuses, you will also become a Borderlands 2 Premiere Club member at no extra cost by pre-ordering the game.

Borderlands 2 will be released on the PC, PS3, Xbox 360 console September 18th. For more information on Borderlands 2, check out our articles that reveal the new ‘Badass System’ and length of the campaign, as well the new ‘Stash’ feature.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3: Armored Kill – Bandar Desert and Alborz Mountain Gameplay Trailer Analysis

All-out vehicle warfare approaches. Earlier today, DICE and EA unleashed a brand new gameplay trailer featuring two maps from Battlefield 3’s upcoming DLC, Armored Kill.

Below, we’ve picked apart the epic new footage, getting a better look at some of the new vehicles, locations and gameplay changes. So, before reading on, make sure to watch the trailer right here!

Right off the bat, we get a look at some of the brand new vehicles included in the Armored Kill expansion pack. Once again, these scenes take place on Bandar Desert, the Battlefield series’ largets map ever. Big thanks to our friend, The End, for some of the vehicle names.

M1128 Mobile System AKA “Tank Destroyer”
M142 High-Mobility Artillery Rocket System

As spotted in our earlier article, you’ll notice the mini-map in the images below now include letters for every flag, making it much easier to coordinate offensive and defensive maneuvers.

Mobile Artillery In Action
AC-130 AA Gunner Position 1
AC-130 AA Gunner Position 2

Much to the excitement of many Battlefield fans, this trailer also introduced the brand new snow-covered map, Alborz Mountain, complete with tall frosty peaks, narrow mountain passages, frozen lakes and densely forested areas. Below are some scenes from this stunning and epic new battlefield. This map is sure to provide some unique gameplay experiences.

A Sniper Atop Alborz Mountain as Jets Battle it out Over Frosted Peaks
Incoming Strafe Run Across a Frozen Lake and Forest Battles
A Foot Soldier Rushes Towards a Fishing Hut in Order to Capture the Objective
These Solders Opt For a Flanking Route Across the Frozen Lake
A Chase Through Narrow Mountain Passages
Brining in the Big Guns
A Fine Double Kill
An AC-130 Patrols the Sky
Providing AA Support as Two Jets Dogfight Over Top the Mountains
Aerial Support Arrives
Taking Down an AC-130 Gunship
What Comes Pack With the Battlefield 3: Armored Kill Expansion Pack

Let us know what you thought of the trailer in the comments below. Did anything in particular stand out to you? Anything we missed?

David Veselka

Musician, Gamer, Geek. Subscriber

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Get Double XP In Modern Warfare 3 This Weekend On PS3, PC, and Xbox 360

With the recent Elite releases for both Xbox 360 and PS3, Infinity Ward has announced that Modern Warfare 3 players can expect another double XP event to kick off tomorrow.

The Modern Warfare 3 double XP weekend begins tomorrow and ends Monday morning, Infinity Ward revealed. As it’s been the case with recent double XP events in celebration of DLC release on a particular platform or two, Modern Warfare 3 players on all three platforms will be able to earn double XP starting tomorrow.

We’ll update this piece as soon as Infinity Ward reveals when the double XP starts and ends.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 – Armored Kill Trailer Suggests Next Patch to Contain Flag Letters on Mini-Map

With the recent release of the new Armored Kill trailer showcasing the biggest Battlefield ever, ‘Bandar Desert,’ as well as the snow lover’s dream come true, ‘Alborz Mountain,’ comes hidden information of the next upcoming patch for Battlefield 3.

Seemingly, this unannounced updated will implement ‘Flag letters’ above the mini-map, according to this screen shot from the Armored Kill trailer:

Flag Letters in the Mini-Map

Even though this is a small feature to be added into the game, it will greatly help out newcomers and people who haven’t quite gotten the grasp of the game yet.

For more information on whats to come on the next Battlefield 3 patch, check out our tentative future patch article.

Armored Kill will be released on the PC, PS3 and Xbox 360 this September with Battlefield Premium members getting an early, two-week head start.

Thanks to ‘Wirrrew’ from the Reddit community for the picture.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops II – Did Treyarch Move To The Future To Make CoD Interesting Again? New Sound Clip Teased

Treyarch’s John Rafacz details the reasoning behind Treyarch’s move to the near-future in Call of Duty: Black Ops II.

It’s been said before that moving to a brand new setting is one way to imitate innovation in a video game series that has stayed stagnant for too long. There are those who would criticize Treyarch for making such a move what with Black Ops II’s story being predominantly told in the near-future of the year 2025.

When asked in an interview with VG247 whether or not the move to the near-future was simply to “make call of duty interesting again,” Rafacz made it clear that “the decision to go the the future was really about answering the question: ‘what can we do to push the boundaries of story telling in a way that makes sense for us as creative professionals’.”

However, not only does the move to the year 2025 greatly effect the story-telling, it also has meaningful ramifications on the gameplay. Rafacz explains, “all the while, the near-future setting benefits us from a new realm of gameplay and weapons that ultimately benefit the players.”

Let us know in the comments below. Do you think the move to a near-future setting was simply made in order to give the Call of Duty franchise that refresher?

We can expect to hear more about Call of Duty: Black Ops II at this year’s Games Con, according to Rafacz.

In other news, Treyarch lead developer David Vonderhaar releases another audio sample of Black Ops II, leaving exactly where it’s from a mystery. We speculate it could be a rank-up sound or some sort of unlock notification in the multiplayer. Give it a listen and let us know what you think in the comments below!

[soundcloud url=”http://soundcloud.com/davidvonderhaar/anonymous” comments=”true” auto_play=”false” color=”ff7700″ width=”100%” height=”81″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 July PS3 Elite Drops Now Available

Beachhead Studios has released the latest batch of Elite DLC for Modern Warfare 3 on the PlayStation 3.

Today’s content contains three Face Off maps, Vortex, U-Turn, and Intersection, and one Spec Ops mission, Arctic Recon. You can learn more about the maps and the new trophies through here.

Vortex and U-Turn weigh in at 149MB, as they are bundled together. Intersection and  Arctic Recon will run you back  83MB and 186MB in HDD memory, respectively.

The new drops aren’t accompanied with a new patch, which is normally needed in order to active the DLC, since title update 17 added the compatibility.

Mark Rubin stated regarding those who having issues with today’s drop, “PS3 Elite Users that are having DLC issues. I’m looking for more info. If you are having the issue can you go to Account Management -> Transaction Management -> Services List and see if you see your Elite subscription there. I’m having the issue on my PS3 here and it seems that Sony has lost my subscription. Want to see if that’s the same thing with everyone else.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3: Armored Kill DLC Gets First Gameplay Trailer, Snow Map Confirmed

Tanks, jets and choppers. Oh my! DICE unleashes the armored fury with a brand new multiplayer trailer for Battlefield 3’s upcoming DLC, Armored Kill.

Having previously been introduced to the Battlefield series’ largest-ever map, Bandar Desert, we now get a look at the brand new snow covered map Alborz Mountain, much to the pleasure of many fans who’ve been dying for the white stuff since the launch of Battlefield 3.

Check it out and leave your thoughts below!

[youtube id=”wF8H1Wh-Brc” width=”600″ height=”350″]

Battlefield 3: Armored Kill also introduces a brand new mode to the Battlefield franchise, Tank Superiority, where heavy vehicles clash in order to control key areas of the map, wrote Tommy Rydling on the Battlelog.

Battlefield 3: Armored Kill is set for a September, 2012 release.

Update: Two screens from the map, Armored Shield: (click on the image to enlarge)

Original story by David Veselka, contributions by Fahed Jaradat

MP1st

MP1st Staff

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Modern Warfare 3 – ‘Clan Challenges’ Feature Finally Hits Elite

A few days ago, Moriarty spotted a Clan Challenges page on Elite, but unfortunately the challenges weren’t active as it seemed that Beachhead was preparing for the launch.

Earlier today, tipster Man2Bfree noticed that the ‘Clan Challenges’ section has been added to the Compete menu. Beachhead also released a FAQ  about the feature. (Posted a few answers below, or you can find it in full here.)

Keep in mind, the feature may might not be live for everyone, as the Challenges section is still empty for me at the time of writing. However, several friends confirmed that the section is populated, and the first Clan Challenge, titled ‘Modern Warfare 3: Efficiency”, will begin at 1pm EST.

First three answers from the FAQ:

1. What are Clan Challenges?
Clan Challenges are milestones for Clans with at least one Premium member based off of specified MW3 accolades or stats that can earn Clan XP rewards and badges for your Clan. Clan Challenges are split into two types: Daily and Weekly and must be enlisted in by your Free or Premium Clan Leader.

Only clans with at least one Premium member in the clan at time of enlistment will be counted for Clan Challenges.  When the Clan Leader enlists in a Clan Challenge, only the clan members that are currently in their Clan at the time of enlistment will count.

2. How do I participate in Clan Challenges?
In order to participate in Clan Challenges, your Clan Leader will have to enlist your Clan on the Clan Challenges Details page, found in the Compete section.

Note: Only clans with at least one Premium member in the clan at time of enlistment will be counted for that Clan Challenge.

3. Who is eligible to participate in Clan Challenges?
Free and Premium members are eligible to participate in Clan Challenges so long as the Clan has a minimum of one Premium member in the clan at time of enlistment.  Only clan members that are currently in their Clan at the time of enlistment will be counted.

For example:  If a Clan Leader enlists at 9am PDT for a Clan Challenge that begins at 12pm PDT, only members who were already in the clan before 9am PDT will count.  If a member joins this clan at 10am PDT, they would not be counted.  However, this clan member would be eligible for subsequent Clan Challenges.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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