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[Updated] Rumor – Modern Warfare 3 August Spec Ops Missions ‘Special Delivery’ and ‘Light ‘Em Up’ Screens Leaked

Update: Yet another leaked image has surfaced, this time of another Modern Warfare 3 Spec Ops mission called ‘Special Delivery’, seemingly taking place at night inside a shipping area.

Original Story: Gamecheat13 is at it again, this time leaking one of next month’s Spec Ops missions ‘Light ‘Em Up’, as spotted by MP1st forum user Moriarty1975.

The team behind Modern Warfare 3 will release two Spec Ops mission and a classified drop, which is rumored to be a new game mode, in August for Xbox 360 Elite members. The drops will be revealed this week, which will confirm or deny all the recent Modern Warfare 3 DLC rumors, according to a tweet by Infinity Ward’s Community Coordinator, Candice Capen.

Here’s the leaked gameplay, which should not stay up for long, so catch the a gallery of screens we captured underneath:

–developing

[vimeo id=”46626320″ width=”600″ height=”350″]

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MP1st Staff

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Rumor – Call of Duty: Black Ops Zombies Invades Android

It looks like the highly popular zombie survival game, Call of Duty: Black Ops Zombies will finally be making its way to Android powered devices.

XperiaGamer originally noticed a posting on the official Call of Duty: Black Ops forums, later removed my mods, containing a “Call of Duty: Black Ops Zombies Android Field Manual.”

It was later republished on the 25th of June, but was once again taken down. However, this time, Call of Duty forum user matuzz was able to catch a portion of the manuel. Here’s what he was able to recover:

MAIN FEATURES:

Kino der Toten and 50 levels of the cult-favorite Dead Ops Arcade.

Multiplayer and Single Player.

There will be bonus pickups dropped by enemies.

There will be Pack-a-Punch, mystery box and perks.

There will be last stand mode (Quick revive in solo?)

————————————————–

1. PERFORMANCE

1.1 Level of Detail. Move the Detail Level slider towards Faster if experiencing performance issues on lower spec devices.

1.2 Flight Mode. When playing a Single Player game, set your device to Flight Mode.

1.3 USB Connection. Try to avoid playing the game when your device is connected to a computer via USB.

1.4 Bluetooth Connection. Try to avoid playing the game with Bluetooth connectivity enabled on your device.

1.5 Brightness Check that you have set your Device Brightness to maximum for optimal viewing, this can be found in your Device’s Settings.

2. MULTIPLAYER / ONLINE.

2.1 Connection Type and Multiplayer mode. Selecting “single map” allows you to choose a map and then repeatedly play it in multi-player.

2.2 Playing Co-Op Multiplayer. Once Single Map or Map Vote is selected, the map and list of players is displayed. If map vote was selected players will also be able to vote on the map.

2.3 Multiplayer Game Version. Multiplayer

2.4 System Alerts and Disconnection. If you receive a system alert (low battery for example) while an online game you may lose connection.

2.5 Multiplayer Re-Connection. If connection to a multiplayer game is lost, a reconnection can be attempted  by selecting “Re-Join last disconnected session” from the CO-OP Multiplayer menu.

2.6 WiFi Connection. When playing local multiplayer, all players will need to be connected to the same WiFi network – it is …

3. GAMEPLAY TIPS

3.1 Killing enemies and spending points. Killing enemies will earn you points, you will also receive points for inflicting damage.

3.2 Buying weapons and opening new areas of the map. You can spend points on new features and equipment like weapons, opening new areas of the map, activating traps and gaining perks. New weapons can be bought from the chalk outlines seen on walls, doors and other obstructions can be opened giving access to new areas of the map,  these new areas will contain stronger weapons and new features.

3.3 Repairing barriers and restoring power. Zombies become

5. IN APP PURCHASES. n order for your device to purchase consumable goods from within the title your Android OS version must be 2.3.4 or above.

If Zombies will, indeed, be making their way to Android, it is not yet clear exactly when. Stay tuned for details!

The iOS version of Black Ops Zombies was recently updated to include the ‘Call of the Dead: Director’s Cut’ expansion. Read here for more info!

David Veselka

Musician, Gamer, Geek. Subscriber

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New Twisted Metal Patch Finally On Its Way

Yes, that’s right, the new Twisted Metal patch that we’ve all have been patiently waiting for is finally releasing soon, according to David Jaffe, former co-founder of Eat Sleep Play.

Patch News

In a recent YouTube comment reply, Jaffe responded to users who were requesting to know when the title is expected to be fixed. He replied,

“Patch is hitting soon- August 3rd I believe- not sure if it will fix the things you’d like but here’s hoping, sir!”

Now, for those who have been following Jaffe, you’ll know this isn’t 100% definite, but at least we have a date this time rather than the normal “it’s going through testing a bug came up” response that he has been giving for the past few weeks over his Twitter feed. Once again, this patch will bring in new fixes to some bugs, balancing, and further stability improvements to users connection.

New Endings

Yes, this part is of the single player campaign. But hey, what the heck? It’s been a while since we posted anything Twisted Metal related. Here are two brand new campaign ending videos for Sweet Tooth. The videos aren’t 100% completed as shown with the green screens and the narrative voice overs.

[youtube id=”Cu698R2zkVs” width=”600″ height=”350″]

[youtube id=”9mYpuMq9n74″ width=”600″ height=”350″]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Medal of Honor: Warfighter UK Box Cover Revealed

Medal of Honor: Warfighter gets a brand new UK cover in addition to the already revealed Austrailan cover.

As many already know, Danger Close’s Medal of Honor: Warfighter will sport ‘Blue on Blue’ playlists that will allow gamers to select their favorite Tier 1 Operator group from various nations and allow them to battle it out with each other, proving who really is number one. Well… in the gaming world, at least.

Here’s a quick reminder of the various Tier 1 Operator groups you’ll be able to play as:

  • SASR – Australia
  • JTF2 – Canada
  • KSK – Germany
  • FSK and HJK – Norway
  • GROM – Poland
  • Spetsnaz – Russia
  • UDT/SEALs – South Korea
  • SSG/SIG – Sweden
  • SAS – United Kingdom
  • Seals, SFOD-D, and OGA (CIA SAD/SOG) – United States

It would make sense, then, that EA and Danger Close would provide alternative Medal of Honor: Warfighter box covers representing nations other than the United States. This became the case earlier when an Australian version of the box cover began showing up on various online retailers not too long ago. Just now, we’re catching our first glimpse at the UK cover, which now also features a label indicating access to the upcoming Battlefield 4 beta included with every copy of the Limited Edition.

Remember, pre-ordering from Amazon will also grant you the exclusive Trijicon Optics Three-Pack for HK416 pre-order bonus.

You can check out the covers below, as well as take a peek at the recently revealed limited edition feating a hardshell case. More pre-order bonuses include day-1 access to the multiplayer U.S. Navy SEAL Tier 1 Sniper as well as plenty more which you can discover here.

Medal of Honor: Warfighter UK Cover

Medal of Honor: Warfighter Australia Edition

Hopefully, we’ll be seeing other national box covers as we approach Medal of Honor’s release date on October 23rd in NA and October 26th in the UK.

Make sure to check out the latest Medal of Honor: Warfighter multiplayer gameplay footage!

David Veselka

Musician, Gamer, Geek. Subscriber

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Planetside 2 Beta Starting Next Week

After being teased for months now, SOE president John Smedley has finally revealed a Planetside 2 Beta date.

In a recent tweet, he revealed that the beta would be coming either this Monday, July 30 or Tuesday, July 31. That’s if, of course, they don’t find any “unforseen” issues.

The first with priority into the beta will be granted to Veterans of the first Planetside. for those who’ve gotten codes from either PC Magazine or somewhere else, you’ll be granted access into the Beta “very early”, but not right away. For those who registered from the main website, you’ll be invited to join the beta later.

In response to complaints of showing favoritism by giving keys away early on, Smedley responded on Twitter, “we absolutely didn’t. They are in very early. Sorry if you don’t agree. We can’t please everyone I guess.”

Make sure to read up on all the latest Planetside 2 news and don’t forget to watch the new trailer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rumor – Modern Warfare 3 Sept DLC Map Images Leaked: Boardwalk, Gulch and Parish – New Game Mode in August? [Update: Video Added]

Update 2: Added more screens from Youtuber OMGitsAliA aka Matroix. The original Vimeo video has be taken down, but GameSpot has uploaded a section of the gameplay, you can find below.

Update 1: Added leaked gameplay on Modern Warfare 3 map, Parish.

Leaked in-game images of Modern Warfare 3’s September DLC drops have seemingly surfaced.

A few weeks ago, we gathered some hints leading us to the map names included in upcoming Modern Warfare 3 DLC drops, two of which were previously announced as part of July’s content: Offshore and Decommission.

The three remaining maps rumored to be September’s DLC drops, Gulch, Parish and Boardwalk, have yet to be officially revealed, though allegedly leaked in-game images of what these maps might look like have surfaced thanks to YouTuber Gamecheat13.

As for August, two spec ops missions have been confirmed as well as one “classified” piece of content speculated to be a brand new game mode. A sweepstakes was recently set up for fans to preview this new game mode, though it is now closed.

Updates: On the latest episode of GameSpot’s Start-Select show, you can see a portion of the leaked gameplay on Parish:

[youtube id=”PxtRN3EMpRQ” width=”600″ height=”350″]

Leaked Parish Survival Gameplay, watch it while it’s up: [It’s be removed]

[vimeo id=”46545631″ width=”600″ height=”350″]

Check out September’s alleged drops below and let us know what you think in the comments:

Boardwalk

Gulch

Parish

Thanks, Charlie Intel.

Original story by David Veselka, Contributions by Fahed Jaradat

MP1st

MP1st Staff

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Borderlands – Free on Steam This Weekend, More Borderlands 2 Deals

Borderlands, the prequel to the upcoming RPGFPS Borderlands 2 slated for release on September 18th on PS3, Xbox 360 with the PC version being outed on September 21st, is available to play this weekend at no cost.

Via their official twitter page, Gearbox Software is letting everyone with a Steam account enjoy their 2009 hit Borderlands for free starting right now until Sunday at 1pm PDT.

Gearbox also announced that Borderlands will have it’s priced slash by 75% on most major PC digital retailers as well.

For those of you who wanted to try out the original Borderlands, this is a great deal. But, it doesn’t stop there. Steam is also upgrading anyone who pre-purchases Borderlands 2 to the Borderland premium service, the ‘Premium Club,’ at no extra charge. Thanks to VG247, for the information.

Read here to find out what goodies Premium Club members receive, including free access to the new ‘Mechromancer’ class which will be released 60-90 days after Borderlands 2’s initial release.

Visit the official Borderlands page on Steam to give it a test run right away.

Are you trying out Borderlands this weekend?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Fantastic Modern Warfare 3 ‘All Out of Bubblegum’ Montage

Our friends over at Digital Warfare 247 have made a very interesting and different Call of Duty montage which has caught our attention, including the eyes of Call of Duty developer, Sledgehammer Games.

The 9-minute long video is styled as an old cheaply produced VHS (cassette videotape) of an 80s B-movie trailer. The poor quality trailer describes a World War III era which is full of cliché and cheesy lines, badly inspired music, spelling mistakes and degraded sound quality.

The Duke Nukem-like character, Porter Justice, is a man armed with only close-range weapons and is on a mission who is “here to kick ass… but is all out of bubblegum.” The movie follows the newly emerged hero in the chaotic war reality where he is “carrying justice in the form of a shotgun and a pistol.”

What makes this montage different from the millions of Call of Duty videos out there? The sense of style, production and quality (ironically), and the general atmosphere of story and adventure from the unsung hero; the video feels almost like it’s been buried underground for decades to only be dug up by mistake recently. You can watch the video below:

[youtube id=”xfpSOOGwFAY” width=”600″ height=”350″]

Did you like the montage? Maybe you have seen better, or perhaps you have made something yourself which is more unique than the average montage? Post your opinions below and other montages!

MP1st Staff

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[Updated] Report – Black Ops 2 Multiplayer Hints, Min PC Specs, Incoming Trailer, Public Demo Event, and More

As we enter the final stretch before Black Ops 2’s multiplayer reveal, which is believed to take place at Gamescom, we’ve decided to compile a list of the latest tidbits and hints that we didn’t think they were worthy of individual pieces. There is a fair amount of speculation down below, so this one is filed under reports.

Multiplayer Debut Trailer?

All signs point to a multiplayer reveal in the next few week, as David Vonderhaar teased on Facebook a screencap of the ESRB rating of a new trailer, which should release soon. The image was only accompanied by this statement, “I have no more tears to shed.”

The key piece of intel here is the length of the trailer. We checked all of the other Black Ops 2 trailers that have been released so far, and none of them is 2 mins 46 seconds long. Thus, this is a new video, but the question remains if it is indeed the multiplayer debut trailer. Only time will tell.

The only Black Ops 2 video we chose not to post on MP1st is the Behind the Scenes Video with Trent Reznor & David S. Goyer, since this is a round-up, it’s embedded below in case you missed it.

[youtube id=”0QP3_8y8uzk” width=”600″ height=”350″]

Other Hints From Vonderhaar

On Twitter, Vahn has vaguely hinted at changes in Black Ops 2’s multiplayer. In regards to the motion sensor, when asked by a fan to remove it from the upcoming sequel, Vonderhaar explained that the motion sensor is “completely redesigned to be pro-rusher and not pro-camper. Stay tuned.” See the comments section below for one theory of what this could mean and be sure to share yours.

Further, Vonderhaar listed his favorite Call of Duty game modes, teasing that a new one is among his favorites. He said, “Of the ones you know about, Search with Dom in a close second. But my new favorite I can’t talk about yet.” The only new game mode we heard of is the drone hacking FFA wager type mode, you can read more about through here.

Rumored Low End PC Specs

Update: Treyarch developer known on Twitter as pcdev recently posted that legitimate PC specs will be published soon. All others can be considered fake.

Don’t believe any BlackOps2 PC “minimum specs” being reported on various sites. These are bogus. We will release legit ones ASAP.

In response to hopes that it will have “better optimization than bo1 for the low/ medium end guys.” Pcdev replied,

Much better.

Original: We spotted the following system requirements on South African retailer BT Games’ website. Keep in mind, you should take these requirements with a pinch of salt, as Treyarch has only confirmed dedicated servers for the PC version. Our own PC Expert Jorik speculates that those are the bare minimum specs, not the recommended ones.

System Requirements:
  • Intel CPU: Celeron E1200 Dual-Core 1.6GHzor
  • AMD CPU: Athlon 64 x2 Dual Core 3600+
  • Nvidia GPU: GeForce GT 120
  • AMD GPU: Radeon HD 4550
  • Ram: 2GB
  • OS:Windows XP 32bit (or later)
  • Direct X: DX9
  • HDD Space: 10GB

Black Ops II MP Hands-On in Texas & GAME UK COD Perks

Play Black Ops II multiplayer, among other titles at the first GameStop Expo in San Antonio, Texas on August 29th, you can learn more here if you’re in the area. This adds to the theory that multiplayer will be revealed at Gamescom, which takes place between August 15th and 19th. UK’s GAME has announced a ‘Call of Duty Perk Programme’.

UK readers, you can check the full statement on GAME’s site or below, but basically the store’s first wave will include a Quadrotor drone avatar for Xbox 360 or Quadrotor theme for PlayStation 3, this could be one of the last waves in GameStop/EB Games’ North American pre-order waves.

Thus far, a double-sided poster and Nuketown 2025 have been revealed as the first two waves of pre-order bonuses for GameStop pre-orders, two more waves will be announced in August and October.

The GAME Call of Duty Perks Program is designed to reward you – the dedicated Call of Duty warrior. Preorder your copy of Call of Duty: Black Ops II and you can look forward to a whole host of cool and exclusive items, and the chance to win some fantastic prizes! The First Wave of Perks includes a Quadrotor drone avatar (for Xbox 360) or Quadrotor theme (for PlayStation 3) which is yours when Call of Duty: Black Ops II launches in November. Plus, you’ll get entered into the first GAME Call of Duty Perks Program sweepstake, with the chance to win one of five VIP trips to Gamescom, the world’s largest games trade fair, held in Germany on 18th-19th August. Entry to this sweepstake closes on 5th August, so if you want to be in with a chance of winning this fantastic experience, the clock is ticking! There’s even more in-store! If you visit a GAME store and place a £10 deposit for Call of Duty: Black Ops II you’ll get even more items including a Limited Edition Nuketown 2025 double-sided poster*. And that’s just for starters. There’s plenty more perks on the road to Call of Duty: Black Ops II, so the sooner you preorder, the more perks you’ll receive. You need a GAME Reward Card in order to join the programme so if you don’t already have one then order one for free now! If you already have a card make sure you link it to your GAME.co.uk account today to get access to this exclusive offer. Get with the program, soldier – preorder Call of Duty: Black Ops II and join the GAME Call of Duty Perks Program today!

A Reminder To End With

Lately, we’ve sadly come across more and more Black Ops 2 beta scams, so please be aware that the official word is that there will not be a beta for Black Ops 2, as it’s been the case with the last four Call of Duty games. If this changes, you will definitely read about here on MP1st.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Transformers: Fall of Cybertron Multiplayer Demo Arrives July 31st, New MP Screens Released

The Transformers: Fall of Cybertron demo has been detailed.

IGN revealed that the demo will be playable on both Xbox 360 and Playstation 3 next Tuesday. Down below is a short list of what the demo contains:

  • Two Single-player Missions
  • Competitive Multiplayer
  • And a look at character customization, which will include both Autobots, Dinobot, and Decepticons.

Additionally, for those who do pre-order the game from Gamestop and are part of the Power-Up member subscription, you’ll be able to play the demo starting tomorrow. PC players, however, will not have access to the demo, Highmoon has confirmed today.

Here are some new multiplayer screens, courtesy of Wrecked Pixel:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ Standalone Title To Release By Christmas, Should “Have a Load of New Content”

“I really just started up the server, put the download link on there with its name, then a couple of people joined and would post on forums to share their experience. It’s really just grown from there,” creator Dean “Rocket” Hall reflects on the origins of DayZ.

DayZ is certainly one of the most popular mods at the moment, it even gave Arma II a new life. However, the sensational mod is growing at such a rapid pace that a standalone DayZ game is on the horizon in order to keep its momentum. Last we heard, Hall wished to “have something out by September.”

Hall gave fans an update on the upcoming standalone DayZ title, stating that it should release in the next few months and “certainly before Christmas,” as long as a deal can be struck with Bohemia Interactive or another publisher.

Hall assured that he has already received good offers based on DayZ’s stunning numbers, but not based on understanding of the mod’s appeal and mechanics, which Hall deems important for the publisher to understand. The mod is closing in on one million unique players. At the time of writing, 876,567 players have played the mod.

“We’re really on borrowed time,” Hall told VG247. “I want to see it become a standalone game, following the Minecraft model of a low price point, but that will only work if we say that everyone is going to pay, and in order for people to not feel ripped off we need to have a load of new content; so, things like base-building, tidying and cleaning up animations and add ragdoll physics as the like.”

Arma II received a major update recently, which enhances server stability for DayZ. You can read the patch notes through here.

Image credit: furrysnowwolf

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3: Aftermath First Details – Key Features Listed and More On Setting

DICE and EA have revealed the first details of the fourth Battlefield 3 expansion pack, Aftermath.

The expansion pack will be “set amongst the shattered districts, streets and surrounding villages of a post-earthquake Tehran Battlefield 3: Aftermath depicts a continuing struggle for supremacy and survival amongst the devastation,” reads Battlefield 3’s Aftermath official promotional page, as it was announced at E3.

DICE added, “With operational capacity severely compromised the opposing forces must adapt and engage in vertical and horizontal urban combat amongst the dust and rubble with cracks and fissures in the terrain providing unexpected cover and paths to objectives. Additional support comes in the form of heavily modified troop transports and civilian vehicles specially adapted to deliver deadly force to the enemy.”

Key Features

  • Urban warfare on four new maps
  • Fight through the dust and rubble, use the earthquake damaged terrain to your tactical advantage
  • New heavily modified military and civilian vehicles – ingenuity and firepower combined
  • New game mode
  • New assignments, achievements and dog tags

Update 1: It’s unclear whether Aftermath will also pack in new weapons or not, since another promotional page lists new weapons as one of the expansion pack’s features.

  • 4 new maps
  • New weapons
  • New vehicles
  • and more

Update 2: When asked if Armored Kill will include new weapons, the official Battlefield Twitter account stated, “No, the Armored Kill will not include weapons. New weapons will come with Aftermath.”

Aftermath is expected to release in December 2012 for PC, PS3, and Xbox 360.

Featured image: Concept Art from Aftermath, here’s a full size version (click to enlarge):

Here’s the cover art for Aftermath that was released earlier this year:

Thanks, D0n7bl1nk

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3: Armored Kill Dev on Tank Destroyers, Mobile Artillery and More

Get the lowdown on some of the brand new vehicles that Battlefield 3: Armored Kill will be introducing this September, including the new tank destroyer and mobile artillery classes. DICE lead designer Niklas Fegraeus details these machines of war.

Fegraeus states, while speaking to VG247, that Bandar Desert, the biggest map in the Battlefield franchise, takes place along the coast of a body of water not too far a way from a luxurious city under construction. He explains that here will be the focal point of most of the battles on this map as well as the artillery base which will provide a clear view of  the city.

When asked about some of the new vehicles, such as the tank destroyer and mobile artillery, Fegraeus first explained that the new tank destroyer vehicles will feature more firepower and mobility then the bulkier MBT, but in exchange for less armor.

As for the mobile artillery, it will feature long range fighting capability and decent firepower, but it will pale in comparision with the other vehicles in terms of armor and mobility. In order to rain down missiles, the mobile artillery will have to be stationary, which will also make it a big target if it is not a considerable distance away from all the action.

In addition to more vehicles being included in Armored Kill, DICE will also be adding an array of upgrades which can be used with the vehicles currently found in the game.

If you missed the latest Armored Kill gameplay trailer, be sure to check it out right here. You can also learn more about the gameplay and level design right here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PlanetSide 2 Cinematic Trailer, ‘Death Is No Excuse’ Not To Watch It

Sony Online Entertainment has dropped a new epic CGI trailer, titled  ‘Death Is No Excuse’,  for the PC exclusive MMOFPS, Planet Side 2. The video sets the stage for the beta, which should hit within the next month.

[youtube id=”41QFL4QB3NE” width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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More Evidence Suggests Infinity Ward’s Next Call of Duty Will Release On Next-Gen

By now, you might have heard that next-gen consoles from both Sony and Microsoft could release next year, and that Infinity Ward is working on an “Exciting Unannounced Title” for next-gen consoles.

Dug up by internet sleuth Superannuation on Kotaku, an employee resume also points to a next-gen version of a Call of Duty game coming from Infinity Ward, presumably Modern Warfare 4 or a the first entry in a brand new series. As it’s been the case since 2005 with Infinity Ward and Treyarch alternating releases, the next Infinity Ward CoD should release next year, 2013.

Interestingly, on top of platform names like “XB2” (Xbox 360) and “PS3” being mentioned, this upcoming CoD title is also set to release on “PC DX11” and a platform that is still “TBA.” It was also mentioned that Infinity Ward is working on a “new high-end DX11 code base.”

These clues seem to wreak scents of next-gen. What do you guys think? Would you like your next Call of Duty experience to be on next-gen hardware? Let us know in the comments below.

MP1st

MP1st Staff

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Incoming Mass Effect 3: N7 Bounty Weekend – Operation: Overwatch

This weekend’s Mass Effect 3 N7 Bounty Weekend, Operation: Overwatch, will drop “troops on Earth to tackle the most secure Reaper strongholds. Reaper anti-air defense will make for high-risk shuttle extractions.”

Operations will begin July 27, 10am PDT and will end July 30, 5am PDT, according to the BioWare Blog.

Keep in mind, a special circumstance will take place during this weekend’s event due to failure of last weekend’s operation. It is also required that the free Mass Effect 3: Earth DLC be installed to your platform. Make sure to check out intense launch the trailer, if you haven’t yet!

Here are the goals, awards and circumstances.

Squad Goal: Extraction on any difficulty with at least one squad member using an Earth Pack character
Allied Goal: Extract 800,000 individual players on any difficulty, with each live member counting toward the goal.

Squad Goal Success: All squad members awarded a Commendation Pack.
Allied Goal Success: All players awarded a Victory Pack that includes a new Earth character.

Special Circumstance: Extraction time lengthened due to failure of Operation Broadside.

Requirement: Mass Effect: Earth must be installed to earn these rewards.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Sony to Reveal Black Ops: Declassified and Two New Titles at Gamescom

According to a few European sites, Sony is set to debut two new projects and finally unveil PS Vita exclusive, Call of Duty: Black Ops: Declassified, at Germany’s Gamescom event next month.

In addition to the two mystery project, the following games/franchises will make an appearance either at Sony’s booths or the press conference on August 14th, as reported by Italian site Every Eye and German site Play Front.

  • Assassin’s Creed III (PS3)
  • Call of Duty: Black Ops Declassified (PSV)
  • Dust 514 (PSN)
  • The Last of Us (PS3)
  • Little Big Planet (franchise update)
  • PlayStation All-Stars: Battle Royale (PS3, PSV)
  • Soul Sacrifice (PSV)
  • The Unfinished Swan (PSN)
  • Wonder Book: Book of Spells (PS3)

What do you think the unannounced titles will be? Are you excited for Black Ops: Declassified?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Arma 2 Patch 1.62 Released, Better Server Stability for DayZ – Patch Notes

Bohemia Interactive, today released a brand new Arma 2  patch, which brings in an onslaught of new fixes along with better Multiplayer stability for DayZ.

Highlights of the patch.

  • Multiplayer optimisations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Full 1.62 changelog

  • [94918] New: command unit addMagazine[name, ammoCount]
  • [94912] Fixed: Video memory detection on W7/x64 sometimes wroóng because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  • [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
  • [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  • [94699] Tweak Reinhard tonemapping pars
  • [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
  • [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
  • [94049] New: terrainIntersectASL command
  • [94049] Fixed: terrainIntersect reverted to ATL
  • [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  • [94001] Fixed: “enableItemsDropping = 0;” now even for MP clients
  • [94001] New: moonIntensity command
  • [94001] New: sunOrMoon command
  • [93989] Changed: When dropping weapon unrelated magazine will not be dropped
  • [93958] New: Dropping items while swimming can be disabled with “enableItemsDropping = 0;” in description.ext
  • [93945] New: In gear added bars with ammo count
  • [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  • [93897] New: AToC & PPAA added into UI video options
  • [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
  • [93821] Changed: Authentication Timeout is distinguished from bad CD key
  • [93812] Fixed: Restrict gamma value set by profile
  • [93809] Fixed: Restrict brightness value set by profile
  • [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
  • [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
  • [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  • [93672] Fixed: Unable to access AI soldier’s gear in map
  • [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
  • [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
  • [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
  • [93654] Improved: Tone mapping
  • [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
  • [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  • [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  • [93622] New: Scripting function eyeDirection.
  • [93598] New: Scripting functions eyePos object and aimPos object
  • [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
  • [93575] Fixed: StringLoad command reads unicode
  • [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
  • [93542] New: MP Statistics screen (key I) contains the Server hostname
  • [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
  • [93415] Fixed: empty weaponHolder is not deleted when used by remote player
  • [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,…}; in mission description.ext file possible.
  • [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  • [93276] New: terrainIntersect command
  • [93273] New: lineIntersects, lineIntersectsWith commands
  • [93156] Changed: increased gear MP messages priority
  • [93146] Fixed: LOD blending
  • [93120] Fixed: JIP connecting players less affect other players network bandwith
  • [93117] Fix: Crash: https://dev-heaven.net/issues/31784 – caused by fix: “LOD blending not working reliably (rev. 93017)
  • [93017] Fixed: LOD blending not working reliably
  • [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
  • [92925] Fixed: switching backpack with dead unit in MP
  • [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  • [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
  • [92754] Fixed: scaling icons with grenade cursor
  • [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  • [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  • [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
  • [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  • [92582] Fixed: AI detection after load
  • [92463] Fixed: AToC ATi 77xx
  • [92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
  • [92061] Fixed: AtoC on nVidia for CSAA
  • [92059] PPAA pars tweak & SMAA use color edge detection method
  • [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE=”0″ can be used to make the Disable button disabled.
  • [91055] Fixed: Respawn with backpack
  • [90909] Fixed: crash of Linux server when player with custom face connects
  • [90901] New: setUnitRecoilCoefficient command
  • [89964] Fixed: Linux servers were never green in server list.
  • [89899] Fixed: Helicopter is more accurate with unguided rockets
  • [89898] Fixed: Secondary gunner tracks enemies
  • [89603] Fixed: A possible crash when textures were loading too slow from the disk.
  • [89523] Fixed: Crash during engine termination from multiplayer game.
  • [89361] Fixed: Linux server slow startup
  • [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
  • [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  • [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
  • [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  • [89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
  • [89011] New: A cursor is shown to provide a visual feedback when steering a car.
  • [88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
  • [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
  • [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
  • [88918] Improved: AI scanning for the target more when a visual contact is lost.
  • [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  • [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
  • [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
  • [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  • [88269] Changed: Application name changed to “ArmA 2 OA” for “ArmA 2 Reinforcements”.
  • [88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
  • [88147] Add: Optional FXAA sharp filter, *.cfg “FXAASharp”
  • [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  • [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
  • [88110] Fixed: AI gunner hits the ground with manually guided missile when “Auto guided AT” is disabled (https://dev-heaven.net/issues/14297)
  • [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
  • [87963] Optimized: Reduced memory footprint in complex missions.
  • [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
  • [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  • [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
  • [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
  • [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
  • [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
  • [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  • [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
  • [87706] Improved: AI laser target detection at large distances improved.
  • [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
  • [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
  • [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
  • [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
  • [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
  • [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
  • [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
  • [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  • [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
  • [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  • [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
  • [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
  • [87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)

ARMA 2 / ARMA 2 Operation Arrowhead Data

  • fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
  • changed : [OA] New set of multiplayer chat colors
  • added : New Video Options (PPAA, AToC)
  • fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
  • fixed : Boot Camp E08: https://dev-heaven.net/issues/28187
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

MW3 Terminal Hits PS3 on August 16/17, PC on the 17th, No ETA on PS3 Elite Drops

Updated: Infinity Ward has revealed when Terminal will release on the PS3 and PC versions of Modern Warfare 3.

The studio took to Twitter to make the announcement, “Terminal will be coming to MW3 on PS3 August 16th for Elite premium members, August 17th for non-elite” for free.

Earlier this month, Terminal was released along side the latest Elite drops on Xbox 360. It’s unknown if it will be the case for PS3 users. “No date has been announced for that drop on PS3 yet,” explained the newly appointed Call of Duty UK community manager Liam Ashley on Twitter to us.

Premium PS3 Elite users will receive multiplayer maps, Decommission and Offshore, and Spec Ops mission Vertigo in August, you can learn more about the drops through here.

Also, while Terminal should release on PC as well at some point, there’s still no ETA on when it will hit the platform, according to Ashley.

Update 1: “MW2 map Terminal coming to MW3 free for everyone on PC August 17th,” Infinity Ward revealed on Twitter.

We will keep you posted as we  hear more.

Infinity Ward has corrected the release dates for Terminal, the map will release on Auguest 16th for Elite members, 17th for everyone free of charge, not August 14/15.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Transformers: Fall of Cybertron Multiplayer Trailer, Demo News and More

There’s some exciting reveals coming this week for all you Transformers fans out there, first starting with the world premier of multiplayer, followed by some demo info and finally pre-orders via Steam will be opening soon.

[youtube id=”kZUrEbDwJQk” width=”600″ height=”350″]

Video courtesy of GameSpot.

There’s also good news for everyone, as High Moon also confirmed on Twitter that all previous character DLC for War for Cybertron will be playable in Fall of Cybertron. No additional purchase of any War for Cybertron DLC is necessary, even if you don’t have them they will all be accessible.

For those who plan on getting the title on PC, you’ll be happy to know that pre-orders will soon be opening on Steam. Originally, it was planned for the US only to receive it digitally, however with the inclusion of steam support, PC gamers worldwide can enjoy this title via download. Steamworks is set to support achievements and full multiplayer support. Also, demo news will be coming coming this week, according to High Moon.

Fall of Cybertron is set to release on August 21st on PC, PS3, and Xbox 360.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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