Home > News

Battlefield 6 Levolution-like Moment Surfaces, and It Looks Insanely Impressive

While DICE is bringing back many Battlefield 4 vibes with Battlefield 6, one thing is not making a return: the “Levolution” gameplay mechanic.

If you’re unfamiliar with it, Levolution was introduced in Battlefield 4, and was essentially destruction on a grander scale. When triggered by players, typically through large-scale destruction, this altered a map’s dynamics significantly and thus impacted gameplay.

Apparently, even if publisher Electronic Arts isn’t using Levolution in Battlefield 6’s marketing, players can still expect these kinds of events in the game — at least in some of the maps.

Battlefield 6 Levolution Is Apparently a Thing

Thanks to the leaked gameplay of Mirak Valley from the latest build of Battlefield Labs, it shows how the largest map available at launch has some Levolution-like elements to it! Don’t believe me? Watch the clip below to see how it happens in-game.

As you can see, the gigantic metal structure/crane gets dismantled and falls to the building next to it, creating a ton of smoke and debris. Needless to say, after the dust has settled, the metal beam is now on the ground and has affected the map’s design significantly — just like Levolution!

We’re unsure as of now whether this is scripted to just one building (highly likely) or if it’s more dynamic compared to Battlefield 4. Either way, it’s still very impressive to see, and adds to the “holy crap!” moments to the game. Hopefully, this type of thing isn’t just present in Mirak Valley. We didn’t see anything close to this from the four maps in the Open Beta, but there’s a chance DICE reserved this for the largest maps in the game, such as Mirak Valley, New Sobek City, and, based on leaks, the Season 1 map “Eastwood.

Expect a ton more info (and footage) from Battlefield Labs to surface in the coming days.

In official Battlefield 6 news, DICE has confirmed persistent servers will be available, which is good news for a lot of players. The PC requirements and features are also out, so you can plan ahead to see what settings your rig can handle.

Battlefield 6 will be available on October 10 on the PS5, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Delta Force Console Keyboard & Mouse Support Planned, “Major” Performance and Graphics Boost Inbound in Next Seasonal Update

While Team Jade has already mentioned that console-only crossplay is part of the plans to be released for Delta Force, the studio has now confirmed a lot more features players can expect for the free-to-play shooter.

Chief among this is one that many players have requested, and that’s keyboard and mouse support!

This topic, among others, have been discussed by Team Jade, which should be good news for console players.

Delta Force Keyboard & Mouse Support Confirmed to Drop via  Future Update

In a Q&A by Team Jade (provided to MP1st by Team Jade via email), game director “Shadow” confirmed that KBM console support is planned, although it will automatically enable crossplay if used.

Q: Will there be native keyboard and mouse support on consoles?

Team Jade answered, “A kind reminder: when using native KBM input, cross-play will be automatically enabled to ensure a fair competitive environment. At the same time, our security team enforces a strict zero-tolerance policy against commonly used console adapters (such as XIM MATRIX, Cronus Zen, AIMZENIX, and similar devices) that simulate controllers to use a mouse without enabling cross-play, which will be punished. We will continue to invest heavily in security and anti-cheat measures to create a fair and secure environment for all console players, among all players. For more details on fair play policies and violation penalties on consoles, please refer to our previous announcement:”

Continuing with the controls topic, Team Jade also confirmed that gyro aiming will be added to the console version “next year,” though the studio didn’t specify which month/quarter it’ll be released.

Team Jade also confirmed that controller movement, shooting, and aim assist topics were discussed too.

According to the developers, here are some of the planned movement improvements, and shooting “feel” adjustments planned:

  • Movement Improvements: Future updates will introduce full support for analog movement, delivering more natural and optimized control.
  • Shooting Feel Adjustments: Shooting performance is currently affected by multiple factors, including latency, frame rate, stick curve settings, and aim assist behavior. We plan to optimize each of these areas in upcoming versions to provide a smoother and more accurate controller experience.

When it comes to aim assist on consoles and how it doesn’t feel smooth, Team Jade said., “In upcoming updates, we will address issues where aim assist may not work as intended and improve its effectiveness at longer ranges, further enhancing shooting performance and overall control feel for players.”

Aside from controller concerns, the shooter is also suffering from poor performance optimization, which is something we mentioned in our Delta Force console review. Thankfully, Team Jade confirmed that this will get a significant improvement soon!

Delta Force Console Performance Will Receive “Major” Optimizations in Next Seasonal Update

delta force screenshot

With how performance mode on consoles can be unstable in “certain scenes” according to Team Jade, the studio confirmed “major” improvements are planned.

Team Jade mentioned, “Visual quality and performance have always been a key focus for us, as they play an important role in delivering an immersive gaming experience. I can now confirm that Delta Force is set to receive a major performance and graphics boost on consoles with its next seasonal update:”

  • Performance mode will run at significantly higher frame rates across all console platforms, including Xbox Series S.
  • PlayStation 5 Pro players will gain PSSR support, delivering sharper visuals and greater stability.

There are a lot more improvements planned, though same with the answers above, there’s no timetable for it outside of being implemented in future updates.

Once we know more about these new features, we’ll be sure to let our readers know.

In other Delta Force news, Team Jade also addressed allegations by players that Team Jade is “botting” the player count.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Honkai: Nexus Anima Announced; Closed Beta Sign-ups Are Live

Teased back in May, HoYoverse has officially revealed the next game in the Honkai universe, Honkai: Nexus Anima.

With a closed beta test set to begin soon, fans will soon get to experience this all-new journey, but this time they won’t be doing it alone as they’ll be accompanied by creatures known as Anima.

Honkai: Nexus Anima Announced With First Look at the Gameplay

If you missed the news, a new Honkai game was just announced, and from the looks of things, it’s taking some heavy inspiration from Nintendo’s Pokémon franchise. Though don’t go in expecting an exact carbon copy, as despite sharing similarities in the teaser above, the studio also shared a short look at some of the game’s gameplay, showing a very different combat system.

It looks pretty interesting, though I’m sure the combat isn’t what many were expecting to see. I’ll reserve my judgement for when I play it, as the studio hasn’t had a miss yet, so I trust they’ll building something fun and unique with Honkai: Nexus Anima.

About the game:

Honkai: Nexus Anima is a brand-new creature-collector adventure strategy game in the Honkai series. In this world, Nexus is the unseen bonds woven between paired concepts, such as Love and Hate, Light and Dark, Life and Death, among many others. However, this balance is unexpectedly shattered when a sudden rupture severs those connections, scattering their remnant powers across the land in the form of Anima. From this fractured order, players embark on a journey: through missions and combat, they forge bonds with these Anima, unlocking abilities that reflect the unique concepts each embodies. Moreover, these abilities can be combined to create diverse battle tactics and influence how players explore and engage with the expansive overworld.

In the game, players take on the role of a plane-hopping traveler who has escaped captivity, embarking on an all-new adventure. The journey begins in a tranquil town that opens into uncharted realms. As players advance, they encounter Anima companions with distinct personalities and forge bonds that carry through both exploration and combat. In Nexus Battles, these companions stand beside players as the story uncovers the mysteries of the protagonist’s past. As the latest major entry in the Honkai series, Honkai: Nexus Anima continues to deliver the franchise’s signature high-quality storytelling and artistic style, and it also marks a bold new chapter in both gameplay and worldbuilding.

There’s no release date yet, but HoYoverse is offering fans a chance to try the title early via an upcoming closed beta test. Sign-ups are now live on the game’s official website, and will remain open through September 12, so be sure to register before the deadline to secure your chance to play!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 6 Not Relying on DLSS as a Crutch for Performance is a Refreshing Stance

A studio aiming to have an optimized PC release? In 2025? Without the need to rely on any upscaler? I know, it’s a crazy thought, but that’s precisely what the Battlefield Studios are aiming for when it comes to the performance of the PC release of Battlefield 6.

It seems the studio won’t rely on the technology to save their game from poor performance, but instead will put in the work to ensure it performs well without it.

Battlefield 6 Might Actually Pull Off Something Past Battlefield Games Have Failed to Do: A Polished and Smooth Launch Experience

When it comes to polishing and optimization, the Battlefield franchise probably isn’t the first thing that comes to mind. Nearly every single release up to this point has been plagued by technical issues, often being buggy or performing poorly in terms of frame rate, or both. Battlefield and the word ‘optimization’ don’t go together. With the release of Battlefield 6, that might be changing, as it seems DICE and the rest of the Battlefield Studios are actually putting a big focus on ensuring the game runs smoothly, all without the use of AI upscalers. 

This was revealed by Battlefield 6’s technical director, Christian Buhl, who told PC Gamer in an interview that they want Battlefield 6 to run “great” and without the use of upscalers, such as DLSS. 

“We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want,” Christian Buhl said in the interview. “I believe all of our default performance targets are not with [upscaling] on. “There are pros and cons to a lot of those different technologies … Our goal is for everything to be performant without a lot of extra stuff.”

Considering past entries in the series, this shift in focus on performance is fantastic news, as the studios could have easily followed the many other games out there where DLSS is almost a must-have to achieve something stable. I suppose we shouldn’t be at all too surprised, considering the minimum and recommended PC specs for Battlefield 6. They’re not super demanding considering how much Battlefield 6 has going on. Though it won’t support ray-tracing, that might be for the best considering how much of a hit that takes on resources.

Signs from the recent beta are promising, but of course, the final release will be the real test. Let’s just hope that the studios are actually able to achieve something that past entries have failed to do. 

I guess we’ll all find out when Battlefield 6 launches on October 10, 2025, on the PS5, Xbox Series X|S, and PC.

In other Battlefield 6 news, gameplay of the largest map available at launch has surfaced, along with its layouts and Operation Firestorm.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Borderlands 4 Roadmap and Endgame Details Revealed

With Borderlands 4 releasing in a few short weeks, Gearbox has shared one final piece of news that many have been eagerly awaiting: the Borderlands 4 content roadmap and what the endgame will entail.

While the campaign will serve quite a hefty amount of content, Vault Hunters will have plenty to look forward to after beating the game.

Borderlands 4 Roadmap and Endgame

As revealed at PAX West, below you’ll find the official post-launch roadmap, as well as details on the endgame for Borderlands 4.

Endgame

Borderlands 4 does not end when the story concludes, as players can look forward to a comprehensive endgame experience focused on obtaining the best loot possible on Kairos. Players will experience progression through weekly challenge missions, unlockable Specializations to further customize their loadout, and the return of Ultimate Vault Hunter Mode.

  • Ultimate Vault Hunter Mode has been reimagined for its return. This post-game difficulty option will challenge players through five unlockable levels that increase in difficulty. Additionally, applying lessons learned from past franchise entries, this mode no longer requires players to replay the campaign to gain new ranks. Instead, players will move up ranks through curated mission challenges that put their chosen build to the test, growing more difficult through progression and removing the need to re-farm the same gear.
  • Each rank of Ultimate Vault Hunter Mode includes exclusive Firmware, which are set bonuses for gear that players will first experience throughout the campaign. The more firmware a player acquires results in a higher stat bonus. These powerful Firmware bonuses can be transferred once to another item, at which time the original item is destroyed and the Firmware bonus cannot be re-transferred.
  • Multiple incentives will be provided to allow players to continue their search for the best loot: Weekly Wildcards offer rotating missions with a guaranteed Legendary reward. In the Weekly Big Encore Boss, Moxxi’s Big Encore selects one boss for the week that can be unlocked with Eridium for a larger iteration with increased drop rates. Maurice’s Black Market Machine sends players across Kairos in search of its spoils, with varied loot for every player’s game. Each of these activities is available for online matchmaking by intent, encouraging players to group up with friends, or find new ones whose interests align.*

Post-Launch Roadmap

Players can look forward to a robust roadmap of free content and paid DLC rolling out following the launch of Borderlands 4 so they can continue their adventures on Kairos. The paid DLC includes two types of major offerings: Story Pack** and Bounty Pack.***

  • The first of two announced Story Packs features the return of the indomitable fan-favorite Ellie in Mad Ellie and the Vault of the Damned. Featuring a cosmic horror theme with a bloodier, darker tone, this Story Pack includes an all-new region of Kairos to explore, multiple engaging main and side missions, all new legendary gear, and the introduction of the first post-launch playable Vault Hunter. In addition, this pack brings 4 new Vault Hunter Skins, 2 new Vehicle Skins, 3 ECHO-4 Drone Skins as well as attachments, and 1 ECHO-4 Frame.
  • With the launch of the first Bounty Pack, players will experience narrative-based missions that expand the Borderlands universe. These missions will reveal more about the new characters players encounter on Kairos, starting with Rush, the gregarious leader of the Outbounders. Each Bounty Pack includes new Main Missions, a new boss, new Legendary Gear, 1 Player Skin, 1 ECHO-4 Drone Skin, 1 new Vehicle, and a Vault Card, allowing players to unlock 24 Cosmetics and 4 pieces of rerollable Gear.

Additionally, available as free content to all players, Seasonal Mini-Events kicking off in October with Horrors of Kairos offer new Legendary Weapons, new Cosmetics, and a new Weather Variant. Also available during post-launch at no extra cost to all players, Invincible Bosses return to test players’ skill and build inside of high-level new boss arenas that integrate the new traversal mechanics. Powerful new Legendaries serve as tantalizing rewards for players that are able to defeat Invincible Bosses. Additionally, a new Ultimate Vault Hunter Mode level will release alongside each Invincible Boss.

Seems Gearbox has quite a bit planned for all you Vault Hunters, and let us hope the game itself lives up to the fan expectations. Luckily, we won’t have long to find out, as Borderlands 4 launches on September 12, 2025, on the PS5, Xbox Series X|S, and PC. The Nintendo Switch 2 version will also be available starting October 3, 2025.

Thankfully, it won’t cost $80, which was an issue before mostly due to Gearbox CEO Randy Pitchford’s rather insensitive comment.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Metal Gear Solid Delta Collector’s Edition Is Hilariously Disappointing in Its Interpretation of Snake

Konami’s $200 Collector’s Edition for Metal Gear Solid Delta: Snake Eater is proving to be quite the disappointment for fans, as not only is it shipping pretty “broken,” but the quality of the Snake figurine is, well, hilariously bad. 

If you missed the opportunity to buy one, you might have just dodged a bullet.

Snake, You’re Not Looking So Good. Maybe You Should Have Para-Medic Check That Face Out

With the game now finally here and the Collector’s Edition arriving in the hands of fans, many have taken to social media to voice their disappointment over the quality of the included statue. For those who aren’t aware, the Collector’s Edition of Metal Gear Solid Delta: Snake Eater is a diorama statue featuring Naked Snake (aka Big Boss) as he embarks on the Virtuous Mission. What should have been a rather special centerpiece ended up being what can only be described as a cheap disappointment. Many had their diorama received in a pretty broken state, as none of the vegetation pieces are glued or attached to anything. 

However, the biggest disappointment (aside from the price) is what Naked Snake looks like (via VideoArtGame). 

 

Yeah, that’s not the kind of quality I would expect for $200. It’s ugly as heck, and Snake is beyond recognizable here. This is highly questionable, though I suppose I’m not too surprised, as I often see this with miniature figurines. But damn, that’s disappointing as hell. I almost bought this myself, so I guess I can say I dodged that bullet. 

For comparison, here is the EU/Asia Collector’s Pack (which doesn’t include the game)

It may not come with the game, but there’s no denying that this bust of Snake is much better than what we got stateside. It might be better to import if you can find one at a reasonable cost. 

As disappointing as the Collector’s Edition may be, at the very least, the remake itself is excellent, and we consider it one of the most faithful remakes we’ve ever played, as noted in our review of the title. So don’t let this deter you from playing a masterpiece!

Metal Gear Solid Delta: Snake Eater is now available on the PS5, Xbox Series X|S, and PC. In case you haven’t seen it yet, the game’s first title update has been released, addressing several crashing issues and more.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

DICE Helps Battlefield 6 Grind in BF2024 Battle Pass; All BF6 Rewards Listed

In case you didn’t know, DICE has incentivized Battlefield 6 players to play Battlefield 2042 by giving free rewards in the latter’s new (and free) Battle Pass. Unfortunately, players aren’t happy with the grind, as the XP for leveling up the BF2042 Battle Pass isn’t exactly overflowing.

Thankfully, DICE has heard the complaints and decided to do something about it.

Not only that, but we now have the complete list of Battlefield 6 rewards in the Battlefield 2042 Road to Battlefield 6 Battle Pass!

Battlefield 2042 “Road to BF6” Battle Pass 2XP Triggered by DICE

battlefield 2042 cod steam

DICE has said they have heard concerns from players about the XP, and have announced that they will be rolling out double XP events every weekend until the free Battle Pass ends on October 7!  Not only that, but the last two weekends will feature triple XP!

If you’re curious what you can earn in the free Battle Pass, read on below.

Battlefield 6 Rewards in the BF2042 Road to BF6 Free Battle Pass

Tier 8 – Battlefield 1 era

  • Player Card Background – Storm of Steel
  • Weapon Package – Western Front
  • Player Card Icon – In the Trenches
  • Player Card Title – Hellfighter

Tier 19 – Battlefield V era

  • Weapon Package – Muller
  • Player Card Background – Tides of War
  • Player Card Title – Good Soldier
  • Player Card Icon – Firestorm

Tier 30 – Battlefield Bad Company 2 era

  • Player Card Background – Heart of Darkness
  • Vehicle Skin – Aurora
  • Player Card Icon – Good times
  • Player Card Title – Power Surge

Tier 40 – Battlefield 3 era

  • Vehicle Skin – Blackburn
  • Player Card Background – World of Fire
  • Player Card Icon – Wake Island
  • Player Card Title – Misfit Actual

Tier 49 – Battlefield 4 era

  • Player Card Background – Maker of Peace
  • Soldier Skin – Commander
  • Soldier Patch – Don’t Look Back
  • Player Card Title – Valkyrie
  • Dog Tag – Blood in the Water
  • Player Card Icon – Megalodon
  • Player Card Background – Tombstone Enlisted

Tier 60 – Battlefield 2042 era

  • Soldier Skin – Sovereign Soldier
  • Soldier Patch – Burning Sky
  • Dog Tag – Blackout
  • Player Card Background – Test of Time
  • Player Card Icon – No-Pat
  • Player Card Background – Evolution
  • Player Card Title – Non-Patriated

Based on analytical data, there were close to 500,000 players on Steam who bought the game in the last week alone, and if you factor in the other PC digital storefronts and consoles, this number should be way higher.

In other Battlefield 6 news, gameplay of the game’s biggest map available at launch, Mirak Valley, has surfaced, and we recommend watching it if you had concerns about BF6’s Open Beta maps.

Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PSN Store Surprise “Weekend Offer” Sale Kicks Off and Will End on Sept. 1

While the Ready, Set, Play! sale is ongoing in the PlayStation Store, that hasn’t stopped Sony from launching a new Weekend Offer sale! As the name implies, this is only available until the weekend, and consists of a smaller number of games.

There are less than 200 titles in the complete list, which is aailable below, along with a handy recommendations guide.

PSN Store Weekend Offer Launches on Aug. 29 – Ends Sept. 3

playstation days of play new games

A Plague Tale Bundle -60% $31.99
AFL 26 – PRO TEAM BUNDLE -30% $53.89
Ambulance Life – Additional Siren Pack -20% $3.99
Ambulance Life – Deluxe Edition -50% $27.49
Ambulance Life – Fire Department Cosmetic Pack -20% $2.39
Ambulance Life – Official Siren Pack -20% $2.39
Anno 1800™ Console Edition – Deluxe -85% $7.49
Anno 1800™ Console Edition – Standard -85% $5.99
Assassin’s Creed Odyssey – Ultimate Edition -85% $17.99
Assassin’s Creed Odyssey Season Pass -70% $11.99
Assassin’s Creed Origins – Deluxe Edition -90% $5.99
Assassin’s Creed Rogue Remastered -85% $4.49
Assassin’s Creed Valhalla – Deluxe Edition -80% $15.99
Assassin’s Creed Valhalla – Ragnarök Edition -80% $19.99
Assassin’s Creed® Odyssey -85% $8.99
Assassin’s Creed® Origins Gold Edition -90% $9.99
Assassin’s Creed® Syndicate Gold Edition -85% $7.49
Assetto Corsa Competizione -70% $11.99
Assetto Corsa Competizione -70% $11.99
Assetto Corsa Competizione PS5 – 2020GT World Challenge Pack DLC -60% $3.59
Assetto Corsa Competizione PS5 – 2023 GT World Challenge Pack DLC -55% $5.84
Assetto Corsa Competizione PS5 – American Track Pack -60% $7.19
Assetto Corsa Competizione PS5 – Challengers Pack -60% $4.39
Assetto Corsa Competizione PS5 – GT4 Pack DLC -60% $7.99
Assetto Corsa Competizione PS5 – Intercontinental GT Pack DLC -60% $5.99
Assetto Corsa Season Pass -60% $7.99
Assetto Corsa Ultimate Edition -75% $9.99
Atlas Fallen: Reign of Sand -60% $19.99
Atomic Heart – Annihilation Instinct -25% $7.49
Atomic Heart – Trapped in Limbo -25% $7.49
Avatar: Frontiers of Pandora™ -75% $17.49
Avatar: Frontiers of Pandora™ Ultimate Edition -75% $32.49
Back 4 Blood – Expansion 1: Tunnels of Terror -90% $1.49
Back 4 Blood – Expansion 2: Children of the Worm -90% $1.49
Back 4 Blood – Expansion 3: River of Blood -90% $1.49
Back 4 Blood: Deluxe Edition PS4 & PS5 -90% $8.99
Batman™: Arkham Knight -75% $4.99
Batman™: Arkham Knight Season Pass -80% $3.99
BioShock 2 Remastered -75% $4.99
BioShock Infinite: The Complete Edition -60% $7.99
BioShock Remastered -60% $7.99
British GT Pack DLC -60% $5.19
Brothers: A Tale of Two Sons Remake -60% $7.99
Bulletstorm: Full Clip Edition Duke Nukem Bundle -80% $8.99
Crime Scene Cleaner -20% $19.99
Dead Island 2 – Haus -25% $5.24
Dead Island 2 – SoLA -25% $7.49
Dead Island 2 Ultimate Edition -75% $17.49
Dead Island Definitive Collection -75% $7.49
Dead Space Digital Deluxe Edition -80% $15.99
DIRT 5 – Year One Upgrade -50% $19.99
DIRT 5 – Year One Upgrade -50% $19.99
DIRT 5 Year One Edition PS4 & PS5 -75% $19.99
DiRT Rally 2.0 -50% $14.99
DiRT Rally 2.0 – Year One Pass -50% $9.99
DOOM Anthology -65% $27.99
DRAGON BALL: Sparking! ZERO -30% $48.99
DRAGON BALL: Sparking! ZERO Ultimate Edition -30% $76.99
Dying Light 2 Stay Human: Digital Extras Edition PS5 -67% $23.09
Dying Light: True Survivors Bundle -67% $29.69
EA SPORTS™ PGA TOUR™ Deluxe Edition -85% $12.74
Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Edition -65% $27.99
Eiyuden Chronicle: Rising -70% $4.49
Expeditions: A MudRunner Game – Year 1 Edition (PS4 & PS5) -40% $41.99
Far Cry® Primal -85% $4.49
FINAL FANTASY I–VI Bundle -35% $48.74
Ghostrunner 2 Deluxe Edition -75% $12.49
Ghostrunner Game Bundle -50% $27.49
Ghostwire: Tokyo -75% $14.99
Ghostwire: Tokyo – Deluxe Upgrade -50% $9.99
Gotham Knights: Deluxe -85% $13.49
Grand Theft Auto Online (PlayStation®5) -50% $9.99
Grand Theft Auto V (PS4™ & PS5™) -67% $19.79
Grand Theft Auto V: Premium Edition & Great White Shark Card Bundle -55% $20.24
Gunfire Reborn -50% $9.99
Harry Potter: Quidditch Champions Deluxe Edition PS4 & PS5 -80% $7.99
Hazelight Bundle -67% $19.79
Hogwarts Legacy: Digital Deluxe Edition -80% $15.99
Immortals of Aveum™ -85% $10.49
Insurgency: Sandstorm – Deluxe Edition [PS4 & PS5] -60% $19.99
Insurgency: Sandstorm – Ultimate Edition [PS4 & PS5] -50% $39.99
Insurgency: Sandstorm – Year 1+2 Bundle -30% $31.49
Insurgency: Sandstorm – Year 1+2+3 Bundle -20% $47.99
Kingdom Come: Deliverance -80% $5.99
KOF XV DLC Characters “Team AWAKENED OROCHI” -75% $3.99
KOF XV DLC Characters “Team GAROU” -75% $3.99
KOF XV DLC Characters “Team SAMURAI” -75% $3.99
KOF XV DLC Characters “Team SOUTH TOWN” -75% $3.99
KOF XV DLC Costume “GAROU: MotW TERRY” -75% $1.24
KOF XV Fighter Pass -75% $3.99
L.A. Noire: The VR Case Files -50% $14.99
LEGO® Batman™ 3: Beyond Gotham -75% $4.99
LEGO® Batman™ 3: Beyond Gotham Season Pass -80% $2.99
LEGO® CITY Undercover -83% $5.09
LEGO® Marvel Super Heroes 2 Deluxe Edition -80% $6.99
LEGO® Marvel’s Avengers Deluxe Edition -80% $5.99
LEGO® Star Wars™: The Force Awakens -75% $4.99
LEGO® Star Wars™: The Force Awakens Season Pass -60% $3.99
LEGO® Star Wars™: The Skywalker Saga Character Collection 1 -80% $2.99
LEGO® Star Wars™: The Skywalker Saga Character Collection 2 -80% $2.99
LEGO® Star Wars™:The Skywalker Saga Deluxe Edition PS4 & PS5 -80% $13.99
LEGO® The Hobbit™ -75% $4.99
Let’s Sing 2025 with International Hits -40% $23.99
Let’s Sing 2025 with International Hits – Platinum Edition -40% $32.99
Mad Max -75% $4.99
Mafia II: Definitive Edition -80% $5.99
Mafia III: Definitive Edition -80% $5.99
Marvel’s Midnight Suns Digital+ Edition for PS4™ -80% $15.99
Marvel’s Midnight Suns Digital+ Edition for PS5™ -80% $15.99
Marvel’s Midnight Suns Season Pass for PS4™ -75% $12.49
Marvel’s Midnight Suns Season Pass for PS5™ -75% $12.49
Metro Exodus -85% $4.49
Metro Exodus – Sam’s Story -75% $2.49
Metro Exodus – The Two Colonels -75% $1.74
Metro Redux -85% $4.49
Middle-earth™: The Shadow Bundle -90% $6.99
Mortal Kombat 11 Kombat Pack -70% $5.99
Mortal Kombat 11 Kombat Pack -70% $5.99
Mortal Kombat 11 Kombat Pack 2 -70% $4.49
Mortal Kombat 11 Kombat Pack 2 -70% $4.49
Mortal Kombat 11: Aftermath Expansion -90% $3.99
Mortal Kombat 11: Aftermath Expansion -90% $3.99
Mortal Kombat X -75% $4.99
Mortal Kombat X XL Pack -85% $3.74
Mortal Kombat™ 1: Definitive Edition -60% $27.99
Mortal Kombat™ 1: Khaos Reigns Expansion -67% $16.49
MudRunner -80% $5.99
Need for Speed™ Deluxe Edition -70% $7.49
Need for Speed™ Heat -90% $5.99
Need for Speed™ Payback -70% $5.99
Need for Speed™ Unbound Palace Edition -85% $11.99
New Tales from the Borderlands: Deluxe Edition -50% $24.99
OCTOPATH TRAVELER II PS4&PS5 -60% $23.99
OlliOlli World – Rad Edition (PS4/PS5) -67% $9.89
OlliOlli World: Finding the Flowzone (PS4/PS5) -60% $2.99
OlliOlli World: VOID Riders (PS4/PS5) -60% $2.99
Plants vs. Zombies: Battle for Neighborville™ -60% $7.99
Quake 1 & 2 Bundle PS5 -60% $5.99
Ravenswatch – Legendary Edition -40% $23.99
Red Dead Redemption & Red Dead Redemption 2 Bundle -55% $44.99
Red Dead Redemption 2: Ultimate Edition -80% $19.99
Riders Republic™ 360 Edition -85% $11.99
Riders Republic™ Skate Edition -90% $5.99
Risk of Rain 2 + Survivors of the Void + Seekers of the Storm Bundle -50% $24.99
RoboCop: Rogue City – Alex Murphy Edition -85% $10.49
RoboCop: Rogue City – Alex Murphy Pack -45% $4.39
RoboCop: Rogue City – Vanguard Pack -45% $2.74
Rollerdrome -75% $7.49
Scribblenauts Mega Pack -85% $5.99
Session: Skate Sim -75% $9.99
Session: Skate Sim Abandoned Mall -30% $5.59
Session: Skate Sim Brandalised® Pack -30% $3.49
Session: Skate Sim Paris -30% $5.59
Session: Skate Sim Prague -30% $5.59
Session: Skate Sim Schoolyard -30% $5.59
Session: Skate Sim Warm-up Pack -30% $10.49
Session: Skate Sim Waterpark & Chris Cole -30% $9.09
Session: Skate Sim Year One Pack -40% $17.99
Session: Skate Sim Year Two Pack -30% $13.99
Sid Meier’s Civilization® VI Anthology -60% $27.99
Sid Meier’s Civilization® VII Deluxe Edition -30% $69.99
SnowRunner -50% $19.99
SnowRunner – 3-Year Anniversary Edition -40% $53.99
SnowRunner – Year 1 Pass -33% $16.74
SnowRunner – Year 2 Pass -33% $16.74
SnowRunner – Year 3 Pass -33% $16.74
SnowRunner – Year 4 Pass -20% $19.99
STAR WARS Jedi: Fallen Order™ Deluxe Edition -75% $12.49
Star Wars Outlaws – Season Pass -40% $23.99
Star Wars Outlaws Deluxe Edition -55% $40.49
Star Wars Outlaws Gold Edition -55% $49.49
Suicide Squad: Kill the Justice League – Digital Deluxe Edition -90% $9.99
Tales from the Borderlands -25% $14.99
Taxi Life – Supporter Pack -40% $5.39
Taxi Life – VIP Vintage Convertible Car -50% $1.99
Taxi Life: A City Driving Simulator -55% $17.99
Test Drive Unlimited Solar Crown -50% $29.99
Test Drive Unlimited Solar Crown – Silver Sharps Edition -50% $39.99
The Crew® 2 Gold Edition -80% $9.99
THE KING OF FIGHTERS XV Deluxe Edition PS4 & PS5 -75% $9.99
The Quarry – Deluxe Edition for PS4™ & PS5™ -85% $11.99
TIEBREAK+ Ace Edition -50% $29.99
Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-shot Adventure -50% $4.99
Tiny Tina’s Wonderlands: Next-Level Edition -80% $13.99
Tom Clancy’s Ghost Recon Wildlands Ultimate Edition -85% $17.99
Tom Clancy’s Ghost Recon® Wildlands Standard Edition -85% $7.49
Tom Clancy’s The Division 2 – Gold Edition -65% $20.99
TopSpin 2K25 Deluxe Edition -25% $22.49
Tribes of Midgard Deluxe Contents -75% $2.49
Tribes of Midgard PS4 & PS5 -75% $4.99
Unravel Yarny Bundle -75% $7.49
Welcome to ParadiZe -50% $19.99

Noteworthy Games:

  • A Plague Tale Bundle -60% $31.99 – Two games for a solid price. These are narrative-driven titles that won a few awards. Don’t get if you’re squeamish with rats.
  • Atlas Fallen: Reign of Sand -60% $19.99 -With the major overhaul. Not a bad game, just not AAA.
  • Avatar: Frontiers of Pandora™ -75% $17.49 – If you want the base game only since the other sale has the Gold one for sale. Ubisoft open-world but with Avatar’s license. Better than expected and still getting support.
  • Batman™: Arkham Knight -75% $4.99 – Do NOT buy since the Arkham Collection is on sale housing the three games for literally a dollar more.
  • BioShock 2 Remastered -75% $4.99 – Do NOT buy since The Collection is cheaper with all three at just $9.99
  • BioShock Infinite: The Complete Edition -60% $7.99 -Do NOT buy since The Collection is cheaper with all three at just $9.99
  • BioShock Remastered -60% $7.99 – Do NOT buy since The Collection is cheaper with all three at just $9.99
  • Brothers: A Tale of Two Sons Remake -60% $7.99 – Jose Fares’ first game, adn this one remade. Reviewed well, but I am not sure on technical performance.
  • Dead Island 2 Ultimate Edition -75% $17.49 – Better deal than the other sale since this includes the DLCs for just $3 more.
  • Dead Space Digital Deluxe Edition -80% $15.99 – Get the base game version that’s a few dollars cheaper. The added digital stuff isn’t worth it but YMMV.
  • DOOM Anthology -65% $27.99 – Includes DOOM + DOOM II, DOOM 64, DOOM 3, DOOM (2016), DOOM Eternal (Deluxe Edition)
  • DRAGON BALL: Sparking! ZERO -30% $48.99 -New Dragon Ball fighting game with an insane number of characters. Latest in the Budokai series. Still getting supported.
  • Grand Theft Auto V (PS4™ & PS5™) -67% $19.79 -This is the lowest it will ever be on PSN. It’s been on sale before, and this is the lowest it’s ever been. If you’re one of the two people that still do not own this, then this is your chance.
  • Grand Theft Auto Online (PlayStation®5) -50% $9.99 -The online component of GTA 5. Still getting a ton  of support, BUT be ready if Rockstar has a new version for it for GTA6.
  • Hazelight Bundle -67% $19.79 – Includes It Takes Two and A Way Out, definitely worth picking up if you have a friend to play with.
  • Hogwarts Legacy: Digital Deluxe Edition -80% $15.99 – Get the base game since the extras here are available to everyone now.
  • Kingdom Come: Deliverance -80% $5.99 -Medieval first-person RPG. Value at that price.
  • Mafia II: Definitive Edition -80% $5.99 -Do NOT buy since the Mafia Trilogy is just $11.99 in the other sale.
  • Mafia III: Definitive Edition -80% $5.99 – Do NOT buy since the Mafia Trilogy is just $11.99 in the other sale
  • Mortal Kombat™ 1: Definitive Edition -60% $27.99 -Latest MK game with all the DLCs. Content support has ended.
  • Need for Speed™ Unbound Palace Edition -85% $11.99 – More arcade-y than previous NFS games. Support has ended.  NFS Heat and Payback are also on sale.
  • OCTOPATH TRAVELER II PS4&PS5 -60% $23.99 -Amazing old school RPG, and a new game in the franchise is set to be released. If you dig Suikoden, you might like this since they both feature a lot of characters.
  • Red Dead Redemption & Red Dead Redemption 2 Bundle -55% $44.99 -Literally the same price if you buy it separately in the other sale. WTF?!
  • Session: Skate Sim -75% $9.99 – If you like your skateboarding games a whole lot more realistic. This is still getting supported.
  • Tom Clancy’s The Division 2 – Gold Edition -65% $20.99 – Best value out of both sales since this includes the two premium expansions. More content on the way too.

This is possibly one of the weakest sales we’ve seen in a long while, but at the very least, don’t get duped into buying some of these deals.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6’s Largest Launch Map First Gameplay Surfaces, Alongside Firestorm and Mirak Valley Layouts

DICE has rolled out a new client update for Battlefield 6 in BF Labs today, and you know what that means: leaks! This time around, we get to see our first look at the largest mao available in the game at launch, Mirak Valley.

A few weeks ago, we reported on a leak that gave us our first (rough) look at some of Battlefield 6’s large-scale maps. This was worth pointing out given how a lot of Battlefield fans were a bit concerned about the small maps featured in the Battlefield 6 Open Beta.

Now, thanks to Battlefield Labs participants in China that don’t give a crap about NDA’s, we now have our first gameplay look at Mirak Valley, whcih is confirmed to be the largest map in the game that will be available at launch.

Before diving in, remember that the footage below is from Battlefield Labs and not the final version of Battlefield 6, so don’t be quick to judge if you see bugs, missing assets and whatnot, as this is from a private test build.

Battlefield 6 Mirak Valley First Gameplay Look

Update: EA has issued a takedown request on the videos, which we’re obliging.

The leaked gameplay comes from Chinese social media site Bilibili, and has since been shared by the 1BF leaker group. Below are more footage from one 30-minute gameplay recording.

While we can’t scour each area of the map — that needs to wait until we get some actual game time on the level, we do have the map layouts for not only Mirak Valley, but even the returning Battlefield 3 map, Operation Firestorm.

 

Operation Firestorm and Mirak Valley will be two large-scale maps available at launch, with New Sobek City being the third. Based on leaks, the first map set to be released in Season 1 is named “Eastwood” and is another large-scale map, though it won’t be as big as Mirak Valley.

Expect a ton more info about the game to seep its way out now that Battlefield Labs is being played out in the wild.

In other official Battlefield 6 news, DICE has confirmed persistent servers will be available for everyone, as part of the BF Portal. Not only that, but the PC requirements and features have been revealed too.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Madden NFL 26 Follow Up Patch Drops as Version 1.005 on Aug. 29

After yesterday’s patch rollout of Title Update 3 for Madden NFL 26, Electronic Arts has released another one, which is an unannounced title update. Given the amount of new content and changes in yesterday’s patch, don’t expect anything major here outside of fixes.

Console gamers will see this appear as Madden NFL 26 update 1.005 (complete ver. 01.005.000), and this minor update has been released without much fanfare.

Madden NFL 26 New Update on Aug. 29 Mysteriously Released

Unfortunately, EA has not said anything about today’s update. One community member thinks this patches a blitz glitch. stating, “probably to patch out a good blitz that somebody found because people cant be bothered to pass protect. this game has been wittled down to guys doing 5 yard possession catches because everyone sits in Cover 4 drop and “users” the middle. universe forbid that there be any pressure generated by anyone other than the random algorithm DT nanos.”

There is also a big chance that this patch fixes the inifnite “waiting” screen after opening a pack, since most publishers are quick to patch any issues when it comes to microtransactions.

Outside of that, the Title Update 3 download has, unfortunately, ushered in a fair number of issues. We’ve listed some of the bugs that we know of below.

Madden NFL 26 Issues After Title Update 3 (Not Comprehensive)

  • Using the “Hurry Up” offense won’t let the player hike the ball, and there is a bug that one of your receivers just stands.
  • Crossplay issues
  • Game crashing or won’t launch
  • Xbox Series X  and PS5 turns off while playing
  • Trophies/Achievements bugged (Passing Yards, Rushing Yards as some of the known bugged achievements)
  • Desync issues in every MUT game
  • Create-a-Player or Prospect body type isn’t changing
  • Game freezes when switching play calling tabs to “Favorites”
  • Franchise mode freezing issues

There are, of course, additional issues beyond those listed above. We’ve reached out to EA regarding today’s patch, and if we get a response, we’ll update the article with the info.

For those on PS5, if you’re frustrated with Madden 26, check out the PSN Store sale happening now, where a lot of AAA games are on sale.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Overwatch 2 Season 18 Hotfix Now Live as Update 4.08/1.000.072

Blizzard has released a hotfix for Season 18 of Overwatch 2, which will be available as download version 4.08/1.000.072 on consoles. This brings a major adjustment to Stadium that let players select heroes that their opponents have picked.

There are also hero bug fixes included for all role types, which are outlined in the official patch notes below.

Overatch 2’s Latest Update on Aug. 29 Brings It to Version 4.08/1.000.072

Overwatch 2 Update

Stadium Updates

Stadium Draft

  • Players can now select heroes that the opponents have picked during the draft selection allowing mirror matchups.

Developer comment: We’ve heard your feedback regarding no mirror matches, so we’re enabling it so that each team can pick from the entire hero pool without worrying about what heroes the opponents already picked.

Bug Fixes

Heroes

Cassidy

  • Fixed an issue with Cassidy’s Silver Bullet Perk that allowed you to fire a normal shot alongside the Silver Bullet.

D.Va

  • Fixed a bug with D.Va’s Precision Fusion Perk that allowed for nearly infinite duration.

Echo

  • Fixed an issue with Echo that caused Ultimate meter gain to be slowed after Cloning D.Va.
  • Fixed a bug that gave Echo extra health when Cloning D.Va.

Junker Queen

  • Fixed an issue with Junker Queen’s Battle Shout Perk that amped up reload speed more than intended.

Juno

  • In an earlier update, fixed a bug that resulted in Juno’s Primary Fire falloff being shorter than intended.

Mercy

  • Fixed a bug with Mercy that would cause speed VFX to play for all allies.

Orisa

  • Fixed a bug that prevented Orisa’s Javelin from slamming enemies into walls.

Roadhog

  • Fixed a bug with Pulled Pork that granted Overhealth based on Hook duration and not distance.
  • Fixed a bug with Roadhog’s Pulled Pork Perk being affected by Ana’s Biotic Grenade.

Sojourn

  • Fixed a bug with the Friction Generators Perk that prevented Sojourn from gaining Ultimate if her Ultimate was activated while firing and sliding.

Sombra

  • Fixed a bug with Sombra’s Adept Hacker becoming unusable if selected while respawning.

Widowmaker

  • Fixed a bug with Widowmaker’s Sniper’s Instinct Perk that allowed her to trigger the Perk without triggering a cooldown for Grapple.

Once another patch for Overwatch 2, we’ll have it up on MP1st.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ark Survival Ascended New Update on Aug. 29 Adds the Helicoprion via Patch 1.071.006

Studio Wildcard has released the latest major update for Ark Survival Ascended and this adds the Helicoprion! Aside from the new content, this also adds a host of new gameplay fixes, and even map issues are sorted out.

PS5 players will see it as Ark Survival Ascended update 1.071.006, while PC and Xbox Series X|S gamers will see this as v71.5, and all three platforms have the changelog.

For the complete patch notes, head on below.

Ark Survival Ascended Helicoprion Now Out via Patch 1.071.006/71.5

v71.6 – (Steam v71.5, Xbox v71.5, PS5 v71.6) – Major version for Servers and Clients – 08/29/2025

New Creature: Helicoprion

  • A prehistoric predator makes its debut! Survivors can now encounter and tame Garuga123’s ARK Additions buzz-saw-jawed Helicoprion.

Armadoggo Rucksack

  • Temporarily disabled the Keep Inventory functionality while we continue to work on a bug.

Map Fixes

  • Fixed Ragnarok’s puzzle door not correctly showing its open/close state.
  • Fixed Ragnarok Lab’s puzzle cave not always killing dinos in the sacrifice pit as intended.
  • Fixed a mesh flickering issue on Extinction at night.
  • [Xbox] Fixed texture flickering in the Sludge Basin on Extinction.

General Fixes

  • Fixed a stutter when riding as a passenger on a Managarmr.
  • Fixed a stutter with the Shastasaurus swim animation.
  • Fixed a case where companions could be deleted if whistled at the moment they died.
  • Potential fix for shoulder pets randomly dying whilst on a character’s shoulder.
  • Cleaned up numerous baby dino death animations.
  • Tek Bunker:
  • Modules can now be painted.
  • Fixed central modules having unintended collision.
  • Fixed auto-locked structures on PvE not locking correctly when placed via templates.
  • Fixed some snapping issues with the Shallow Sloped Wall Railing.
  • Prevented rope ladders from being placed directly on the ground.
  • Fixed teleporting when dismounting a Battlerig on non-dedicated servers.
  • Fixed foliage sometimes remaining visible after being harvested.
  • Boss minions no longer count towards milestones.
  • Milestones no longer progress while in Club Ark.
  • Fixed not being able to turn off frame generation on AMD GPU systems.
  • Fixed several icon issues.
  • Fixed multiple crashes.
  • Fixed an exploit.

Given Studio Wildcard’s history with major updates, expect a hotfix or two to be released soon. Once the studio releases one, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

FBC: Firebreak Update 1.005.002 Is the Second Hotfix for the Week; Addreses Frost Anomalies Issues

Following the quality-of-life patch released for FBC: Firebreak earlier this week, Remedy Entertainment has released another hotfix for the shooter, and this is the second one released for the week.

Console gamers will see this download as FBC: Firebreak update 1.005.002, and this deals with issues with Frost Anomalies and localization.

For the latest round of fixes, read on.

FBC: Firebreak’s New Update on Aug. 29 Patches Frost Anomalies Issues

Hotfix 1.5.2

  • Fixed an issue in Freezer Duty where destroyed Frost Anomalies could still deal damage to players.
  • Fixed placeholder text appearing on the Results screen in non-English localizations.

There was a also a hotfix released the other day, and we’ve included the fixes for that below for reference:

Hotfix 1.5.1

  • Fixed an issue introduced in patch 1.50 that caused the game to crash in specific instances.
  • Fixed an issue in the Paper Chase mission where the Sticky Ricky boss was immune to damage (Ricky enjoyed but it’s over for now.)

A major update is planned for the end of September, and once it’s released by Remedy, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

FragPunk Update 2.002.009 Out for New Toy Challenges Event

Bad Guitar Studio has released a new update for FragPunk this week. On consoles, this update should show up as version 2.002.009.

Today’s update adds the new “Toy Challenges: Sticker Mania” and this comes with more missions. Several other bug fixes have also been made. Read on for the full and official patch notes down below.

FragPunk Update 2.002.009 Adds Toy Challenges: Sticker Mania

fragpunk

Events

  • The “Toy Challenges: Sticker Mania” event will officially launch on August 28th, featuring a large number of Rank Protection Cards to safeguard your ranked points! Complete challenges to earn the following exclusive rewards: the “It’s Not Easy” Headwear, 4 Rank Protection Cards, 2 Ultra Cans, 3 Basic Sticker Packs, 3 Rising Tempest Sticker Packs, 1 Rising Tempest Decoration Pack, and 350 Glunite Coins!

Store

In this update, we will introduce brand new Lancer and weapon skins:

[Dragon Slayer]: The Ultimate Lancer Skin Limited Prize Pool will open on August 28th, featuring an Ultimate Lancer skin of Corona and 1 Extreme melee weapon skin and 3 Superb weapon skins. Rewards are not duplicated, and you can obtain all items with a maximum of 11 draws!

[Era X]: The Arsenal Offer will begin on August 28th. Subscribe to the offer and complete the challenges to receive the Superb Weapon Skin of Light Machine Gun My Way!

Bug Fixes

General

  • Fixed an issue in the Gear Up mode where the buy interface could not be opened under certain conditions.
  • Fixed an issue in Outbreak mode where, under certain conditions, Ixchel’s skill “Spear of Kukulkan” could cause some shard cards to not function properly.
  • Fixed an issue on the console platform where, under certain conditions, players were unable to select weapons as intended.
  • Fixed an issue where, under certain conditions, players were unable to equip melee weapons after equipping a specific skin.

System

Fixed multiple client freeze and crash issues.

MP1st will alert its readers when more updates for FragPunk are released in the near future.

 

Damien Seeto

Home > Title Updates and Patches

Metal Gear Solid Delta First Update 1.001.002 Fires Out on Consoles and Addresses Various Crashing Issues

Konami has released the first-ever game update for Metal Gear Solid Delta: Snake Eater, and this tackles gameplay issues and crashing bugs that occur in various instances.

Console gamers will see this as Metal Gear Solid Delta update 1.001.002 (01.001.002), which was released yesterday on PC as version 1.1.2. This is a minor download, though one that the game really needs.

Read on for what got fixed today.

Metal Gear Solid Delta: Snake Eater First Post-Release Patch on Aug. 29 Fixes Knife Attack Issues and More via Update 1.001.002

  • Resolved an issue where performing consecutive survival knife attacks to secure food could cause the game to crash under certain conditions.
  • Fixed an issue where removing the Crocodile Cap from the Survival Viewer while equipped could cause the game to crash under certain conditions.
  • Addressed crashes that could occur when collecting food near a hungry crocodile under certain conditions.
  • Corrected an issue where transitioning from a roll into a crawl could cause the character model to float in mid-air.
  • Fixed an issue where player movement could become restricted under certain conditions in areas where Intrusion View is used.
  • Resolved an issue where the game could crash under certain conditions while in Radio Window

Aside from today’s update, Konami has said they are “actively investigating and addressing all reported concerns.” Hopefully, this means that performance improvements are being actively worked on.

If you’re on the fence about the game, performance issues aside, our review of it has been very positive, citing how it stays faithful to what many consider to be Hideo Kojima’s best game.

The Fox Hunt multiplayer mode is due for release in Fall 2025, and expect that to be released via a title update as well.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Helldivers 2 Update 1.003.303 Deployed as Emergency Hotfix for Warbond, MA5C Issues

Following this week’s Xbox Series X|S rollout of Helldivers 2 that saw the release of the Halo: ODST crossover content, Arrowhead Game Studios has pished out an emergency hotfix on August 29.

Console and PC players can now download Helldivers 2 update 01.003.303, which is a small download. This targets key issues affecting Warbonds, alongside other crashing issues.

In addition to that, we’ve included the known issues list from the developers too.

Helldivers 2 New Update on Aug. 29 Brings Warbond, MA5C Assault Rifle Fixes

Fix

  • Fixed issue where the Halo Warbond could not be purchased if you had unlocked all Warbonds at the point of upgrading to Super Citizen Edition
  • Fixed crash that occurred when multiple helldivers equip the MA5C Assault Rifle on the ship and the host leaves’

Aside from the items listed above, Arrowhead is also looking at a few other issues, which we’ve listed below.

Helldivers 2 Known Issues (as of Aug. 29):

New

  • The Legendary Warbond cannot be purchased if the player has a Warbond Token.  More info here.

  • Helldivers emit light.  The torches of liberty shine brightly within, but should not glow as brightly outside too.
  • ‘Leviathan’ and ‘Warrior’ change to ‘Advocate’ when used in Super Destroyer names
  • XP modifier is not applied accurately for high CR Eradicate and Blitz missions.
  • Extraction Shuttle can sometimes clip into the ground while landing
  • Automaton enemies may sometimes be damaged or destroyed by their dropships during fly-in

Technical

  • Keybinds do not save after restarting the game using the AZERTY and French keyboard settings
  • Players that are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.

Gameplay

  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Weapon scopes may have incorrect FOV that doesn’t match the weapon
  • Interrupting the reload animation of the StA-11 SMG may result in the magazine being consumed without reloading it.
  • Right gauntlet of SR-64 Cinderblock armor is misaligned
  • Capes don’t display in Armory tab and instead show a blank grey cape
  • Stimming while having a stratagem ball prepared unequips stratagem
  • Weapon customization doesn’t correctly display stats for sway and reload times
  • Losing target lock with ‘FAF-14 Spear’ on the Tank enemy and locking it again makes the weapon’s missile miss the target.
  • The W.A.S.P can only be fired semi-auto after switching firing modes and back

Expect most of these issues to be resolved when the next title update drops next week, when Arrowhead releases the “Into the Unjust” content that’s due for release on September 2 on all platforms.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Diving Deep Into Abyssus With Its Developers DoubleMoose

With its unique “brinepunk” style and thrilling four-player co-op action, Abyssus has officially launched and is already making a name for itself. We recently got our hands on the game for a full review, and while we were impressed, we had a few questions.

To get the whole story, we reached out to the masterminds behind the game at DoubleMoose to learn more about their journey and what’s next for this ambitious roguelite.

The Birth of “Brinepunk”

Interview conducted with: Armin Ibrisagic, CEO & game designer

MP1st: Let’s start things off with an introduction about yourself, as well as telling us a little bit about the studio, DoubleMoose Games.

Armin Ibrisagic: Thanks for interviewing us! We are a group of ex-Coffee Stain employees who started DoubleMoose about 9 years ago. We work on games that are in our favorite genres, and Abyssus is that latest labor of love.

MP1st: So, the Brinepunk setting is this something that the team settled on early on? What sort of media and pieces of work did the team draw inspiration from for it?

Armin Ibrisagic: The Brinepunk setting was one of the earliest and most defining parts of Abyssus as a project. We wanted an FPS with a unique setting, so we looked a lot at what settings we liked the most ourselves. We settled on “underwater, but not Cthulhu”. While we like Cthulhu a lot, we wanted to make enemies that people hadn’t seen before, rather than perfecting designs that are already out there. A lot of players draw parallels to Bioshock or Disney’s Atlantis from 2001, which are accurate comparisons. However, what sets Abyssus apart from those works is that the underwater ruins are ruled by Gods – some good and some evil. The good ones can give you their blessings and empower you, while the bad ones you get to shoot in the face.

MP1st: Can you elaborate on the creative process for developing the unique look and feel of the world? Were there any early concepts that were left on the cutting room floor, or any particular art assets that were a challenge to get right?

Armin Ibrisagic: It definitely took us a couple of tries to get the artstyle right, we wanted to have a blend between steampunk and an ancient Atlantean architecture style. One example of this is that many of the weapons in the game are steampunk, but the weapon modifications are a blending of that and ancient underwater technology. Essentially, we had to create two art styles, then make weapons that blended the technology of both. Then there are also exclusively Steampunk weapons, and also exclusively ancient-tech weapons.

For example, here is the steampunk shotgun with ancient skull masks as a weapon mods, which turn it into a fully automatic weapon:

And here is the combat bow, a weapon that is completely ancient tech:

A good example of what can happen when you create a new artstyle is that early content, such as enemies, are a bit rough, and then it gets better over time as you better define the art style. So the enemies in the final area end up looking way cooler than the enemies in the first area, so here we actually went back and redesigned a lot of the enemies in the first area to make them on par with how cool the later enemies were.

Co-op Roguelite

MP1st: Given that most well-known roguelites are single-player games, what was the thinking behind making multiplayer such a central part of the player experience in Abyssus?

Armin Ibrisagic: One early design rule we had for Abyssus was that singleplayer and multiplayer needed to work equally well. Some people will always prefer singleplayer, some will always prefer multiplayer. Sometimes you’ll prefer multiplayer during one part of your life, and at other times you’ll just want to play singleplayer. So we’ve balanced the game for 1 player, 2 players, 3 players and 4 players, and the game dynamically adjusts, even if someone leaves in the middle of a game. We knew we wanted multiplayer to be a big feature because it’s always fun to play with your friends, but we didn’t want to make all systems rely on multiplayer (such as enemies that you need several players to kill, or specific teamwork being needed to get further in the game) because then we’d have to throw in bots in case people left, and bots are never as fun as playing with real people.

MP1st: Balancing is always a fun topic, not just for us, but on the development side of things. With Abyssus, how has the team tackled that when it comes to the number of players playing? How to ensure that it’s not too easy with a full party, while also making sure it’s not absurdly hard for the solo player?

Armin Ibrisagic: It has been a lot of work! One of our biggest tasks for sure. I personally dislike when higher difficulty just makes the enemies tankier, and at the highest difficulties in multiplayer you need to blast enemies with 100 magazines of ammo to beat them. We’ve made the base game fairly difficult, but you can empower yourself over time by unlocking talents and learning how to better synergize your playstyle with the blessings you receive and your weapon mods. Then, if you truly want to beat everything that the game has to throw at you, there are 19 different difficulty modifiers you can play with after you’ve beat your first run. There’s one modifier that gives bosses a new moveset that is more challenging. There’s another modifier that gives a 10% chance that normal enemies turn into ghosts when they die. There’s another one that makes the last enemy of an encounter become frenzied, making it attack faster and deal more damage. Having a couple of the modifiers on makes the game significantly more challenging, while having all of them makes it very, very difficult. But avoiding damage sponges is something that’s been one of our top priorities.

MP1st: What was the biggest challenge the team faced during the development of Abyssus, and how did you overcome it?

Armin Ibrisagic: The weapon mods and the blessings were the two systems that took the most iterations to make feel right. Weapon mods are changes you make to your gun before you start a run, while blessings are like power-ups that you receive during a run. Initially, both weapon mods and blessings didn’t feel like they affected the gameplay enough. Modifying your weapon so that it simply does more damage or has more ammo doesn’t really open up new strategies or make you play any differently. So we played a lot of Vampire Survivors and other similar bullet heaven games, as those games are all about building crazy synergies. In the end, we decided that weapon mods need to vastly change how a weapon feels and plays, essentially turning it into an entirely new weapon. And blessings need to empower your weapons in certain directions, ideally in ways that change your strategy and playstyle. For example, you could pick a weapon with a weapon mod that lets you “tag” all enemies by shooting each of them a little bit, either through rapid firing or AoE damage, and then you can pick a blessing that sets enemies on fire, dealing damage over time. Or you can pick a close-range weapon and stack everything that makes you deal more damage the closer you are to enemies, and group it together with a blessing that makes you steal health when you deal damage, and so on.

MP1st: The weapons, we love how it all builds on the whole ‘Brinepunk’ style. Not only that, but they also have a unique feel and two distinct firing modes. Can you walk us through the design philosophy behind them? How did the team ensure that each gun felt truly different to use, and how do the primary and secondary firing modes contribute to that unique feel and to a player’s ability to adapt their playstyle on the fly?

Armin Ibrisagic: We are super happy to hear you enjoyed our weapons! Initially, we decided that we wanted each weapon to feel unique, and each weapon mod should make it play differently. Then it came down to playing the game a ton and being honest with ourselves and each other when it came to whether the weapons and mods truly felt unique and distinct. We went back to the drawing board several times, and the most common issue was that something sounded unique but didn’t give rise to new playstyles and synergies as much as we wanted.

When it came to two separate firing modes, we had a dilemma somewhere early in development whether we wanted players to equip several weapons at the same time when going out on an expedition. There were several issues with equipping two guns, one of the issues was that we would either need to make blessings more generic, as it would be disappointing to continuously get blessings that empower one weapon but not the other, or we would have to accept that one weapon would end up getting much more powerful and the other one would not be used at all. Then there was also the issue of us wanting to keep the game fast-paced, so you wouldn’t have to evaluate every single upgrade during your run based on how it empowers each one of your guns – this could make both singleplayer and multiplayer slower as you’d stand and theorycraft for twice as long. The solution for us was giving each weapon two firing modes, and making it easy to switch between them, one firing mode being bound to left click and one to right click. That way you don’t have to switch out guns back and forth. You can have one close range fire and one long range fire, and just alternate between the buttons instead. After playtesting a lot we thought this felt best to play.

The Road to the Future

MP1st: Looking ahead, what are some of the future updates or features that players can look forward to as the game continues to evolve? With the game being out, what’s being looked at right now as a priority to be addressed?

Armin Ibrisagic: We have so many ideas for future updates! One thing we agreed on early with our publisher was that all future content update was going to be free. We might sell more cosmetics and emotes, but we will never sell things such as new weapons or abilities.

One thing that we want to focus on in our post-launch updates is even more replayability. Right now, you play through area 1, area 2, area 3, and so on. We would like to make this random, so that sometimes you start in area 2, then go to area 1, then area 3. We’d also like to have bosses that are a bit random, so sometimes a boss will have a different aesthetic look and a different attack pattern, so you never know exactly what you’re going to get.

Then we’d also want to have an endless mode for the truly hardcore players, where the game just keeps scaling infinitely in difficulty, and just see how far people get.

Then of course, new content. Lots of new content, as much as we have time for, for as long as we can.

MP1st: Thinking about the long term, what’s your ultimate vision for Abyssus? Where do you hope to see the game in a year or two from now?

Armin Ibrisagic: For us, it’s really important to work on games that we personally enjoy playing. We’re a fairly small indie studio, so having a high degree of knowledge and love for the genre we are developing is our way to stand out and produce things of exceptional quality. By doing that, we are also very emotionally attached to our games. Our dream for Abyssus is for it to be a game that we can work on and update for a very long time, as long as people are buying it and playing it. The dream would be to keep improving the game and updating it with new things even several years from now.

Any closing thoughts you would like to share?

We’re very happy you gave us this opportunity to talk about our game. Thanks for trying out Abyssus!

That concludes our interview with DoubleMoose’s CEO and game designer, Armin Ibrisagic. Would like to thank Armin for taking the time out of their busy schedule to answer our question, and we wish the studio the best of luck with Abyssus! Based on the glowing reviews on Steam, it seems like the game is already a hit, and I cannot wait to see what the studio has in store for the future.

Abyssus is now available on PC (via Steam).

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 6 Persistent Servers Confirmed; BF Portal Features Revealed

Possibly the biggest gripe Battlefield 6 fans have against the game is the lack of a server browser. While DICE has confirmed they are testing that out soon, the developers have given players good news today.

DICE has confirmed that persisent servers will be a thing in Battlefield 6 via Battlefield Portal!

This info was revealed alongside our first look at the BF Portal UI (user interface), and so far, things are looking promising.

Battlefield 6 Persistent Servers Confirmed

In an in-depth overview of Battlefield Portal that was revealed alongside Battlefield 6’s PC requirements and features, DICE talked about persistent servers and more.

The developers mentioned how BF Portal servers will be easy to discover, and we will even see some select experiences featured directly on the home screen.

EASY TO DISCOVER:

  • Players will have a wide array of options to filter the experiences they wish to see within the in-game server browser and experience library. Some select experiences can be featured directly on the home screen, making these experiences easier to find and join than ever.
  • Included with game purchase, players will also have the ability to make their hosted servers persistent, so it’s always listed in the browser for easy access.

Alongside that, DICE also listed some of the features players can expect from BF Portal, and based on what was shared, the Community Experiences will be insane!

Battlefield 6 BF Portal Info

THINK IT, CREATE IT, PLAY IT:

  • The unique experiences created are called “Community Experiences” – Players can recreate classic game modes such as horde mode, or create innovative experiences, like a top-down 2D shooter.

POWERFUL CREATOR TOOLS:

  • Includes Spatial Editing (map/geo editing), as well as AI Scripting to customize the behavior of AI combatants. The Portal Builder Tool also supports Custom UI scripting for building fully bespoke user interfaces.

BATTLEFIELD YOUR WAY:

  • With generous mutator and rule-set options, you can use our web creator Portal tool to experience Battlefield the way you want: Hardcore Mode, Closed Weapon Loadouts–the sky’s the limit.

FULL PROGRESSION:

  • Players earn full XP Progression when playing Verified Community Experiences in Portal. These use existing Battlefield 6 mode templates such as Conquest, Rush, and Breakthrough, while allowing the creator to modify a wide-range of mutators to make the experience uniquely theirs.

POST LAUNCH SUPPORT:

  • Creation and innovation doesn’t stop at launch. Post-launch support will include modes, maps, weapons, and other features as they are added to the game, giving creators and players evergrowing ways to expand their Battlefield experience.

This should alleviate some of the server browser chatter for a bit. Aside from that, another thing players have non-stop opinions about is the closed vs. open weapons for classes. This is something we discussed in-depth in a feature, which I highly recommend that Battlefield fans give a read.

For more on Battlefield 6, check out our report on the weapon camos, which doesn’t show any neon or glowing weapon skins. There are a ton more info about the game that surfaced recently, such as the gadgets, weapons and other items that weren’t in the Open Beta.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Mafia: The Old Country Update 1.004 Addresses Wide Range of Issues

The first-ever post-release patch for Mafia: The Old Country is now available, which console gamers will see as update download version 1.004 (complete version 01.004.000). This title update addresses issues related to animation, gameplay, and more.

While there is no new content released, today”s title update does resolve a solid amount of issues, which players should appreciate. Read on for the complete patch notes.

Mafia: The Old Country’s Update on Aug. 28 Handles Various Technical Issues via Patch 1.004

Gameplay

  • Addressed various instances of companion characters like Luca, Cesare, and others not performing required actions, resulting in blocked progress. If you encounter this issue, reloading your last checkpoint should resolve it.
  • Performing a takedown on a specific guard is no longer a requirement to complete the objective in the Customs Warehouse in Chapter 3 if the player is able to avoid it.
  • Addressed reported instances of invisible collisions present in unwanted locations.
  • Addressed reported instances of missing or misplaced combat covers.
  • General improvements to Enemy AI reaction timing, pathing, and behavior.
  • General improvements to Friendly and Neutral NPC pathing, animation, and behavior.
  • Various gameplay fixes and improvements.

Visuals

  • Addressed reported ghosting issues during certain cinematics when using upscaling.
  • Visual improvements to cinematics on ultrawide displays.
  • Improved hair physics behavior in various cinematics where flickering could sometimes be observed.
  • Visual improvements on various cinematics lighting, VFX, popping, and clipping.
  • Various visual fixes and improvements.

UI

  • Addressed a reported issue causing the Main Menu background to revert to its initial state when starting a new story playthrough after completing it for the first time.
  • Improvement to contextual HUD functionality.
  • Addressed several reported instances of missing subtitles throughout the game in all languages.
  • Various UI fixes and improvements.

Audio

  • Addressed several reported instances of audio (music/ambient/VO) not playing throughout the game.
  • Addressed several reported instances of mismatched audio and subtitles throughout the game.

Animation

  • Addressed several reported issues of animation popping, warping, and misalignment.
  • Addressed several reported instances of Enzo or NPCs being stuck in animation states.
  • Addressed several reported instances of incorrect animations playing during conversations.
  • Various fixes and improvements to Animation.

Localization

  • Addressed the “Protection Agreement” note which contained repeated words.
  • Addressed reported inconsistent translations across all languages.

Platform Specific

PlayStation 5

  • Various stability improvements when playing on the PlayStation 5.

Xbox Series X|S

  • Various stability improvements when playing on the Xbox Series X.
  • Various visual and stability improvements when playing on the Xbox Series S.

Steam

  • Addressed a reported issue causing DLSS Frame Generation to randomly stop functioning during gameplay, requiring a game restart.
  • Various stability and performance improvements on the PC version.

If you haven’t yet played the game, it’s unlike your traditional Mafia experience. Our review takes note of that, as it states, “if you’re looking for a new Mafia game that offers deep and rich gameplay, you’ll likely be disappointed by what’s here. While the shooting and stealth mechanics are serviceable and even fun at times, there simply isn’t enough of them to justify the long stretches of walking, talking, and cutscenes.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 PC Requirements and Features Outlined

DICE released a flood of new information for Battlefield 6 PC players today, as not only do we get a brand-spankin’ new trailer that just looks insane, but we even have info on the PC features and requirements.

Watch the trailer and then read on for the info on what you need to run the game from minimum to Ultra+!

We have the TL;DR version of the info, but if you’re willling to dive in, we have a deeper look at the shooter’s PC features.

Battlefield 6 PC Features

Info Overview

4K Graphics + Uncapped Framerate

  • 4K visuals with uncapped framerates deliver one of the most fluid, high performance First-Person Shooter experiences available.

600+ Customization Options on PC

  • A comprehensive menu of graphical and performance settings.
  • Includes:
    • HDR
    • HUD, HUD Scaling, HUD Icons & Crosshair
    • Camera Settings
    • Controllers, Controller Schemes, Input devices, Haptics
    • Streamer mode & Incognito mode

Ultrawide Monitor Support

  • Catch every enemy flank with a full view of the battlefield, now with Ultrawide monitor support.

Javelin Anticheat

  • Javelin has been built from the ground up by a team of veteran engineers and analysts focused on studying cheating problems for each specific game under EA’s umbrella and designing unique features to solve those issues. Javelin is already part of other Battlefield titles, including Battlefield Labs, and will be integrated in Battlefield 6 when the game launches.

Nvidia DLSS 4, Intel XeSS 2, and AMD FSR 4 Support

Battlefield 6 PC Requirements (Minimum to Ultra)

Minimum Requirements (1080p @ 30 FPS, Low Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A380
  • Video Memory: 6 GB
  • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
  • RAM: 16 GB (Dual channel 2133 MHz)
  • OS: Windows 10**
  • DirectX: DirectX 12
  • Storage: 55 GB HDD*
  • Security Features: TPM 2.0, UEFI Secure Boot, HVCI, VBS — Required

Recommended Requirements

Balanced (1440p @ 60 FPS, High Settings)

Performance (1080p @ 80 FPS, Low Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT / Intel Arc B580
  • Video Memory: 8 GB
  • CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
  • RAM: 16 GB (Dual channel 3200 MHz)
  • OS: Windows 11 64-bit
  • DirectX: DirectX 12
  • Storage: 90 GB SSD*
  • Security Features: Required (same as above)

Ultra Requirements

Balanced (2160p [4K] @ 60 FPS, Ultra Settings)

Performance (1440p @ 144 FPS, High Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
  • Video Memory: 16 GB
  • CPU: Intel Core i9-12900K / AMD Ryzen 7 7800X3D
  • RAM: 32 GB (Dual channel 4800 MHz)
  • OS: Windows 11 64-bit
  • DirectX: DirectX 12
  • Storage: 90 GB SSD*
  • Security Features: Required (same as above)

More Info:

  • TPM 2.0, UEFI Secure Boot, HVCI, and VBS are required for all tiers.
  • Storage sizes are estimated.
  • Hardware-accelerated GPU scheduling is recommended.
  • Windows 10 is only supported for Minimum specs.

600+ CUSTOMIZATION OPTIONS

  • From HDR and HUD Scaling, to Camera Settings and Streamer mode, Battlefield 6 comes with the largest suite of customization options we’ve ever had in the Franchise. Visit our FAQ for more info.

HARDWARE FEATURE SUPPORT:

  • We support a suite of tech that offers upscaling, Frame Generation, Anti-Aliasing, and Latency reduction (Intel XeSS and AMD FSR)
  • With the launch of the official PC system requirements, Nvidia confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. Using these technologies, all GeForce RTX gamers can accelerate and enhance their experience, making gameplay smoother and more responsive.

PLAY ON STEAM DAY 1

  • Introducing native Steam platform support for easier access than ever.

With the game’s release looming, expect more info to surface in the coming days and weeks. Speaking of info, the latest game client update in Battlefield Labs has shown a ton of new content that was unavailable in the Open Beta.

Not only that, but we even got to see some of the weapon camos that are headed to players, thanks to a datamine, and even soldier camos too.

If you’re looking for something to do while waiting for the game, DICE has released a free Battle Pass for Battlefield 2042 that includes a ton of Battlefield 6 rewards usable when the game’s released.

Battlefield 6 will be released on Oct. 10 on the PS5, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.