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Report: GTA The Trilogy Missing Music Tracks & Dev Notes Datamined

If there is one thing that can be be complained about with GTA The Trilogy – The Definitive Edition, it’s that its extensive track list is missing some of the bangers that previous players have come to know and love. That said, the recent Rockstar Games Launcher outage may have been a blessing in disguise, as it appears that the GTA The Trilogy missing music tracks plus additional developer notes have been datamined from the game’s PC version.

As noted by a dataminer on Twitter, it appears that most of the missing music tracks for GTA The Trilogy aren’t exactly ‘missing,’; rather, they are just disabled due to expired licenses.

So the audio format of choice for the Definitive Editions is OGG-VORBIS! More interesting however, San Andreas contains all the cut music! It’s just disabled by script!

GTA The Trilogy Missing Music Tracks

That same dataminer also pointed out that for GTA Vice City, almost all of the tracks are present, except for one notable one: ‘Billie Jean’ by Michael Jackson. Given the high-profile nature of the song and how much the licensing could potentially cost, this seems to be understandable that it was left out.

Vice City is a VERY interesting choice, the stations have been split up at key points to allow tracks to be dropped in or out denoted by track number, for example, ALL of Flash FM is here except for Track 03, Billie Jean. (yes even Running With the Night)
GTA The Trilogy Missing Music Tracks

In addition to the missing music tracks, several developer notes and uncompiled code were also uncovered, hinting at their thoughts on some of the more iconic missions of GTA The Trilogy.

Based on these datamine findings, it would appear that it’s only a matter of time before someone manages to reactivate the disabled music tracks in GTA The Trilogy, at least for PC. However, gamers on the platform still need to first have access to the game, though, as at the time of writing the Rockstar Games Launcher still has the trilogy disabled following several issues.

What do you think? Which missing music track do you want back in the game the most? Let us know in the comments below!

Thanks, Ash R. !

MP1st Staff

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Destiny 2 Upcoming Weapon & Exotic Changes Detailed, Will Go Live on December 7

With the 30th Anniversary fast coming up, Bungie has released details on one of their biggest updates, as the Destiny 2 upcoming weapon and exotic changes were discussed in their latest weekly post. Head down below to see everything that will change in the next patch, so you can prepare yourself for possibly new meta weapons.

The bulk of the Destiny 2 weapon and exotic changes are geared towards buffing specifing archetypes while nerfing those that needed tons of attention (Vex Mythoclast, which is absolutely bonkers right now).

Destiny 2 Upcoming Weapon and Exotic Changes:

Archetypes 

Shotguns – In Season 11 we wanted to see if slugs could be viable in PvE with a high enough reward for the risk of being close and the time it takes to aim at a head. Good news, they’re viable! However, they currently outclass pellet Shotguns and many other Special ammo options (not to mention being part of a dominant boss-melt tactic), we’d like to equalize this a bit. However, since pellet Shotguns are easier to use than slug Shotguns they don’t need as large a bump.
  • Reduced slug Shotgun PvE damage bonus from 30% to 20%.
  • Gave pellet Shotguns a 10% PvE damage bonus.
Linear Fusion Rifles – In Season 14 we bumped these up but believe that while their potential damage output competes numerically, and they’re extra hot right now because of the sweet Particle Deconstruction artifact mod, they can’t compete with the ease of use of other damage options. Last time they got a precision damage buff, this time it’s a flat damage buff.
  • Increased PvE damage by 10%.
Caster Swords – We shipped this with a high Heavy attack ammo cost to offset a great melee weapon that also has a good ranged attack, but now believe it’s safe to reduce the ammo cost.
  • Reduced Heavy attack ammo cost from 8 to 5.
Bows – In Season 11 we bumped Bow damage up 10% vs  rank-and-file enemies, having seen this in game for a few Seasons it seems safe to nudge them up again.
Increased damage vs rank-and-file enemies by ~10%.
Sidearms and Fusion Rifles – Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are.
  • Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).

Exotics 

Vex Mythoclast – Yeah we over buffed this, and while it’s kept in check by the peekshot potential of Hand Cannons etc., it’s definitely melting faces. In playtests we feel it’s still strong enough to be desirable, without feeling free.
  • Reduced Aim Assist stat by 25.
  • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
  • Now requires 3 eliminations for full Overcharge instead of 2.
Fighting Lion – This wasn’t a specific problem, but given increasing frustration with breech Grenade Launchers in Crucible, it seemed like a misstep to say “we hear you” and “here’s an infinite ammo version of that thing you’re frustrated about” in the same patch. It should be clear to everyone that a full nerf isn’t needed, so we’re adjusting it. (Note: This is not a full rollback — there’s still a difference between “almost infinite ammo” and “actually infinite ammo” in how weapons are used, and in playtests where we tried to abuse infinite ammo, it was extraordinarily oppressive, much more so than we expected given that it had a ton of ammo previously.)
  • Removed the multi-hit requirement
      • I.e., dealing any damage will grant the buff.
  • Increased the buff to the reload stat from +50 to +70.
      • I.e., reload will still be slow if you miss, but if you land any damage, Fighting Lion will reload faster than it did before the nerf.
  • Increased the buff duration to 7s.
Arbalest – We always wanted this to have utility in high difficulty PvE, but its lack of Champion mods prevented that, and it’s all about shield breaking already, so we’re fixing that.
  • Now has intrinsic anti-barrier.
Sleeper Simulant – The delta between Sleeper and the best Legendary Linear Fusion Rifle wasn’t large enough to make this a compelling option, so while it benefits from the 10% damage buff above (really, this time), we’ve given it some additional love.
  • Increased magazine size from 3 to 4, increased PvE damage by 6%.
Suros Regime – Dual Mode Receiver always made Suros a worse 360 RPM auto rifle but fixing that is a straightforward stat bump. This may not make this mode dominant, but at least makes it do what was intended: turn it into a high-impact Auto Rifle.
  • Dual Mode Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.
Cryosthesia 77K – Given the state of Stasis in PvP at the start of Season 14, we deliberately shipped this weapon in a weak state (which almost physically hurt us, but was the right decision), not wanting to contribute to the problem. Now that we’ve had more time to evaluate the state of the sandbox, we’ve reworked this Exotic to address its weakness in PvE. Specifically, the following pain point: Fire on release with the charge trigger, losing all ammo on firing the freezing shot.
  • Removed Variable Trigger completely. Now fires on trigger press instead of release (this will make it feel much more responsive).
  • Charged Shot moved to special reload. Getting a final blow with the Sidearm enables access to the special reload.
  • Once the Charged Shot is fired, the weapon reverts back to standard Sidearm mode.
      • This does NOT cost your entire magazine.
  • Charged Shot now causes an AOE which freezes AI and slows players (direct hits still freeze).
Leviathan’s Breath – This Bow is underused, so we wanted to give it a bump, while also making its catalyst more interesting (expect this type of catalyst tweak to become more common moving forward).
  • The catalyst now grants the Archer’s Tempo perk in addition to its other effects.
Whisper of the Worm – The original DPS king has fallen out of favor, with the delay before the damage buff kicking in making the weapon less usable in short damage phases, and optimal sustained damage requiring all critical hits but not sufficiently rewarding precision.
  • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
  • White Nail magazine refill changed. Was 3 from inventory but now pulls 2 from inventory and 1 from thin air.
  • Increased damage in PvE by 10%.
D.A.R.C.I. – This Sniper Rifle’s damage has fallen behind as other options have been buffed, and its damage is dependent on crits, while also requiring 100% time on target, so we’ve improved its ease of use and bumped the damage up.
  • Reduced flinch, recoil, and accuracy degradation by 50% while Personal Assistant is active.
  • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
  • Increase damage in PvE by 20%.
Malfeasance – For a weapon all about explosions, this Hand Cannon’s explosions were a bit underwhelming.
  • Increased explosion damage by 50%.
Dead Man’s Tale – We’ve seen this Scout Rifle’s usage drop dramatically on console since the recent nerf.So we spent some time tuning it in a way that benefits controller much more than mouse and keyboard (i.e. we don’t believe this buff will improve the weapon much on mouse and keyboard), specifically touching hip fire with the catalyst.
  • Note: This isn’t actually branching the tuning between input devices, but the bits we touched are either only present or are much more impactful on controller:
      • Increased reticle friction falloff distance (no effect on mouse and keyboard).
      • Less recoil (reduced effect on mouse and keyboard).
      • Improved accuracy (reduced effect on mouse and keyboard).
Heir Apparent Catalyst – There was a data error in the Heir Apparent catalyst resulting in it granting too much damage resistance against players, this has now been corrected. No effect in PvE.
  • Reduced damage resistance against players from 75% to 25%.
Lorentz Driver – The bonus ability energy feels extraneous when the damage buff is so strong, and we’re limiting certain weapon sources of ability energy.
  • Removed ability energy regeneration on picking up a telemetry.
Traveler’s Chosen – The ability energy granted from the perk was on a curve that isn’t intuitively understood. Similar to Lorentz Driver, it seemed appropriate to adjust this in PvP. These changes aren’t noticeable in PvE.
  • Now grants 10% ability energy per stack on activation (was previously more generous on low stacks, less generous on high stacks, the average and amount for 10 stacks are unchanged).
  • Reduced stacks granted on a Guardian defeat from 3 to 2.

 

In addition to general weapon and exotic changes, Bungie also turned their focus towards specific perks and mods:

Perks 

Adrenaline Junkie – This perk wasn’t performing as well as intended, and the path of least resistance was making it live up to its dev name (grenadebuckler).
  • Eliminations with the weapon can add single damage stacks or extend existing ones.
  • Grenade eliminations boost the stacks immediately to x5.
  • Lowered the duration to compensate for weapon activation.
Vorpal Weapon – A perk that grants 15% bonus damage against all targets I’m going to use my Heavy weapon on? This was a non-choice and sucked the air out of the room for other damage perks. At the same time, it was failing its original role: giving players a reason to run a primary weapon against tough targets.
  • Was 15% damage on all weapons.
  • Now 10% on heavy weapons, 15% on special, 20% on primary.
  • No change to damage vs players in Super.
Whirlwind Blade – This was too obviously the best Sword damage perk around, so while we’re fine with it being good at sustained damage, we’ve pulled it back for shorter fights.
  • Increased number of stacks needed to hit maximum damage from 5 to 10.
Pulse Monitor – What if instead of activating on what feels like a fail state, this activated on a state you’ll be in in almost every encounter, even if you’re winning?
  • Changed threshold for activation from 90% health to 30% shield (i.e., this now requires much less damage to trigger).

Mods 

Quick Access Sling – The usage on this mod is very telling — it’s extensively used on Bows and breech Grenade Launchers, and barely used at all on other weapons. At the same time, we’ve pulled down some options players had for improving their swap speed, and wanted to make an option available for building towards that on all Legendary weapons.
We’ll be watching how this feels in the wild and may revisit it later.
  • Functionality changed:
      • Was: +100 handling, 0.9 * ready/stow/aim down sights time for 0.4s after running out of ammo.
      • Now: 0.9 * ready/stow time all the time.
  • This change also applies to the Swap Mag perk, as they use the same perk behind the scenes.
Full Auto Retrofit – We’ve seen plenty of requests for an accessibility option allowing full auto fire, particularly on fast-firing semiautomatic weapons. We have a settings option in the works for a season after The Witch Queen launches but decided to put in a stopgap to help players until we are able to ship it. Please keep these types of suggestions coming!
  • Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
  • This is unlocked by default for all players.

Bungie also noted that they are still working on a way to curb the special ammo economy in PVP, as it is currently more than players are comfortable with. Exotic catalysts are also getting attention, as they are mostly being used for Orb generation rather than making them more exotic and special.

What do you think? Are these overall weapon and Exotic changes good for Destiny 2 as the game heads to The Witch Queen? Let us know in the comments below!

Source: Bungie

MP1st Staff

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PS5 Celebrates Its First Birthday Today, Top Ten Most Played Games Revealed

Sony and their playerbase are in a celebratory mood today, as the PS5 console officially celebrates its first birthday this November 12. With this historic day, President and CEO Jim Ryan shared some interesting data on the console, specifically with regards to what gamers are playing the most on the PlayStation 5.

In a post on PlayStation Blog, Jim Ryan provided an overview on the console one year on, specifically with regards to future game and hardware announcements, as well as studio acquisitions for the PlayStation brand:

Incredible games such as Ratchet & Clank: Rift Apart, Returnal, and Deathloop launched. SIE acquired the talented development studios Bluepoint Games, Firesprite, Housemarque, and Nixxes. We revealed our next-generation VR system for PS5. And most recently, we’ve unveiled new footage and exciting updates for upcoming titles such as God of War Ragnarok, Gran Turismo 7, and Horizon Forbidden West all from PlayStation Studios, and announced Star Wars: Knights of the Old Republic – Remake during our September showcase.

However, the most notable standout is the reveal of the top ten most played games on the PS5 in its first year. Looking at the list, it’s hard to be surprised to see which games still sit at the top:

  • Fortnite
  • Call of Duty: Black Ops Cold War
  • FIFA 21
  • NBA 2K21
  • Assassin’s Creed Valhalla
  • Destiny 2
  • MLB The Show 21
  • Marvel’s Spider-Man: Miles Morales
  • Demon’s Souls
  • NBA 2K22

Epic Games is still on a roll with regards to Fortnite, and Call of Duty’s last iteration, Black Ops Cold War, followed suit. In terms of exclusives, Marvel’s Spider-Man: Miles Morales sits at number eight, followed by Demon’s Souls at number nine. NBA 2K’s latest release, 2K22, sits dead last, but this is due to the fact that it released near the PS5’s first birthday; the last iteration, 2K21, sits comfortably at number four.

What do you think? Are any of the games you play on the top of PS5’s most played list for its first birthday? Let us know in the comments below!

Source: PlayStation Blog

MP1st Staff

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Genshin Impact Version 2.3 Trailer Released, Launching on November 24

Ahead of its launch later this month, miHoYo has now released the Genshin Impact Version 2.3 trailer, showcasing what players can expect from this huge new update. Head down below for the trailer, as well as more information on Version 2.3 of Genshin Impact, also called ‘Shadows Amidst Snowstorms.’

Alonside the Genshin Impact Version 2.3 trailer, miHoYo also released a trove of details with this new update which you can read below:

Version 2.3 will see a series of new events coming with rich rewards and intriguing stories. The main seasonal event “Shadows Amidst Snowstorms” will challenge adventurers in Dragonspine, a huge mountainous area covered by snow and subject to extreme weather all year round. Joined by Albedo, Eula, and other old acquaintances, those able to endure the Sheer Cold and accomplish a series of agility, tracking, and combat training challenges can earn bountiful rewards including the new 4-star Sword, Cinnabar Spindle, and create their own “Puffy Snowmen.” Another event in Inazuma also calls for helping hands. Travelers may undertake the investigation into recent mass disappearances of small animals and a mysterious Warrior Dog, rescue these lost critters, and eventually obtain a special Gadget that can replicate forms of some creatures in the Serenitea Pot.

There will also be a new enemy boss in Tsurumi Island which will present new challenges to players. Called the Golden Wolflord, it is even more dangerous than its subordinates, the Rifthounds and Rifthound Whelps, and has the same ability to apply the “Corrosion” status which constantly lowers the HP of all party members regardless of their shields.

What do you think? Are you excited to see this new version in action once it launches on the 24th? Let us know in the comments below!

MP1st Staff

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Elden Ring Intro Theme Pays Homage to Demon’s Souls – Listen to It Here

If you’re a long-time FromSoftware fan, it looks like the developers have snuck in some Easter eggs from their past games into the upcoming action-RPG, Elden Ring. With Elden Ring entering a closed network test, FromSoftware fans will hear a familiar melody greet them on the title screen, and it’s none other than the theme from Demon’s Souls!

We’ve captured both themes and spliced them into one video, which you can hear about below. Note that due to YouTube compression, you’ll want to listen closely, but the melody and beats are the same.

Chances are, this won’t be the only Easter egg from past FromSoftware games hidden in Elden Ring, and we can’t wait to dig more up!

For those not familiar with Demon’s Souls, it’s an action-RPG released back in 2009 as a PS3-exclusive. Since then, a remaster was released last year exclusively for the PS5. Speaking of which, you can read our review of the remake here where we gave it a perfect 10 score.

Elden Ring arrives on PS4, PS5, Xbox One, Xbox Series X|S, and PC this February 25, 2022. You can watch 15 minutes of gameplay right here to see how it plays.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Skyrim 10th Anniversary Celebration Details Released

Fans of the Elder Scrolls franchise are honoring one of the most critically acclaimed installments in the series, as Skyrim holds its 10th anniversary celebration — with details released by Bethesda themselves on how they’re going to celebrate with the fans!

First up, a trailer for the newly released The Elder Scrolls V: Skyrim Anniversary Edition — which contains the complete game and all its DLCs including the new Creation Club content!

Also, here’s the details on the Skyrim Live in Concert happening at 2pm EST at the official Bethesda social media channels, as well as Creation Club content that will players can get for free!

Skyrim Live in Concert
Experience a once-in-a-lifetime musical event as the London Symphony Orchestra and London Voices perform the sounds of Skyrim at the historical Alexandra Palace Theatre. Tune in today at 2PM EST on the official Bethesda YouTube or Twitch channel and take in a tribute to the many anthems, ambient soundscapes and memorable tunes of Skyrim as we celebrate those who’ve made the game what it is today: the players.

Free Creations for All Skyrim SE Owners
Current and future owners of The Elder Scrolls V: Skyrim Special Edition on any platform including Xbox Game Pass Subscribers will receive access to four free pieces of Creation Club content: Fishing, Rare Curious, Survival Mode, and even new quests with Saints and Seducers.

  • Saints & Seducers 
    Originally released in 2019, this Creation introduces an additional storyline across two quests (complete with side quests) for players to delve into. With additional armor sets, weapons, enemies and much more to discover, Saints & Seducers features some of the largest amounts of content we’ve ever packed into a single creation.

  • Rare Curios 
    Included as part of Saints & Seducers, the Rare Curios Creation brings additional goods imported from all over Tamriel to Skyrim’s Khajiit Caravans. So long as you have coin, these merchants can supply you with all sorts of useful wares, including ingredients to concoct special potions, arrows, and poisons.

  • Survival Mode 
    Previously released in 2017, the Survival Mode Creation has your Dragonborn contend with the very elements of Skyrim itself to survive! Players must wear warm gear and seek shelter in cold climates to keep from freezing to death, as well as mind their hunger and exhaustion on top of the usual threats like pesky bandits and ambushing dragons. Survival Mode offers a fresh challenge and a new way to experience Skyrim for returning and new players alike.

  • Fishing 
    Skyrim’s all-new Fishing mode Creation lets you angle over 20 unique aquatic species across the area’s many bodies of water. Cook your catch for a meal, display it as trophy in your den or even keep it inside your own home aquarium. With many of Skyrim’s fishing spots located in the region’s most breathtaking and tranquil spots.

Bethesda recently released a new update for Skyrim which you can read about right here.

For more details on the celebration, visit the official Skyrim 10 website.

Tim Villasor

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Complete Battlefield 2042 and Battlefield Portal Maps Overview

With Battlefield 2042 featuring the biggest maps the game has seen so far, we’re here to help players check each map out, and how it looks like for each core game mode. Aside from the maps in Battlefield 2042, all the maps available at launch for Battlefield Portal has been showcased as well.

Note that for last-gen, the maps are the same (as far as we can tell) except they don’t feature the Conquest Large game mode (128 players). Also there are two images with each map due to one being the 3D spawn map, while the other being the 2D overview.

Battlefield 2042 Maps:

Hourglass

Conquest

Battlefield 2042 Map Hourglass Conquest

Conquest Large (captured during a storm)

Battlefield 2042 Map Hourglass Conquest Large

Breakthrough

Battlefield 2042 Map Hourglass Breakthrough

Discarded

Conquest

Battlefield 2042 Map Discarded Conquest

Conquest Large

Battlefield 2042 Map Discarded Conquest Large

Breakthrough

Battlefield 2042 Map Discarded Breakthrough

Manifest

Conquest

Battlefield 2042 Map Manifest Conquest

Conquest Large

Battlefield 2042 Map Manifest Conquest Large

Breakthrough

Battlefield 2042 Map Manifest Breakthrough

Kaleidoscope

Conquest

Battlefield 2042 Map Kaleidoscope Conquest

Conquest Large

Battlefield 2042 Map Kaleidoscope Conquest Large

Breakthrough

Battlefield 2042 Map Kaleidoscope Breakthrough

Orbital

Conquest

Battlefield 2042 Map Orbital Conquest

Conquest Large

Battlefield 2042 Map Orbital Conquest Large

Breakthrough

Battlefield 2042 Map Orbital Breakthrough

Breakaway

Conquest

Battlefield 2042 Map Breakaway Conquest

Conquest Large

Battlefield 2042 Map Breakaway Conquest Large

Breakthrough

Battlefield 2042 Map Breakaway

Renewal

Conquest

Battlefield 2042 Map Renewal Conquest

Conquest Large

Battlefield 2042 Map Renewal Conquest Large

Breakthrough

Battlefield 2042 Map Renewal Breakthrough

Battlefield Portal Maps

Arica Harbor

Conquest

Battlefield 2042 Arica Harbor Conquest

Rush

Battlefield 2042 Arica Harbor Map Rush

Battle of the Bulge

Conquest

Battlefield 2042 Battle of the Bulge Conquest

Rush

Battlefield 2042 Battle of the Bulge Rush

El Alemein

Conquest

Battlefield 2042 El Alemein Conquest

Rush

Battlefield 2042 El Alemein Rush

Valparaiso

Conquest

Battlefield 2042 Valparaiso Conquest

Rush

Battlefield 2042 Valparaiso Rush

Caspian Border

Conquest

Battlefield 2042 Map Caspian Border Conquest

Rush

Battlefield 2042 Map Caspian Border Rush

Noshahr Canals

Conquest

Battlefield 2042 Map Noshahr Canals Conquest

Rush

Battlefield 2042 Map Noshahr Canals Rush

We’re not done with our Battlefield 2042 coverage just yet! Stay tuned for our review, and more info articles coming hot in the next few days.

If you want to read up on what we thought of the game’s final launch build, check out our in-depth hands-on impressions after playing the game for more than 10 hours.

More Battlefield Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gran Turismo 7 Behind the Scenes Tracks Feature Released

Dive into the world of racing and find out how your favorite courses are made, as a Gran Turismo 7 behind the scenes Tracks feature has been released,  and it features the developers of the game talking about the creation of the areas where cars race and put their skills to the test.

Here’s the Tracks video showing off how different lighting conditions and weathering change affect the way you drive in the game.

As work and development on the game continue, it’s looking more evident that Gran Turismo 7 will push the boundaries of both the PS4 and PS5 and deliver one of the best real driving simulator experiences racing fans can enjoy as detailed in the game’s official website.

With over 420 cars available at Brand Central and the Used Car Dealership from day one, Gran Turismo® 7 recreates the look and feel of classic motors and bleeding-edge supercars alike in unparalleled detail. Each car handles differently and feels unique as you navigate over 90 track routes in dynamic weather conditions, including classic courses from GT history.

While Gran Turismo 7 is slated for released on PS4 and PS5 this coming March, a beta developer build for the game has shown up in PSN and you can read about the details on that here.

Tim Villasor

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Marvel’s Avengers Spider-Man Trailer for “With Great Power” DLC Swings Out

Prepare to swing as your favorite webhead at the end of this month, as Marvel’s Avengers Spider-Man trailer has been released, and it showcases the wallcrawler in action fighting bad guys and joining forces with Earth’s Mightiest Heroes! The DLC coming to PlayStation gamers is titled “With Great Power,” and is out this November 30 as a free download.

Here’s the trailer reveal coming exclusively from the folks at Crystal Dynamics.

Marvel’s Avengers Spider-Man Trailer:

Announced as an exclusive character coming to the PS4 and PS5 shortly after the release of the game, Spider-Man’s inclusion has been long awaited by fans — however the developers released to no updates following the announcement and said they would reveal the wallcrawler when they were ready. Finally after over a year since the game’s release, Peter Parker and his alter ego are finally joining the rest of heroes in a new hero event called “With Great Power” that is named after the infamous words and greatest lesson the wallcrawler learned from his Uncle Ben. It remains to be seen how exactly the story of that DLC event plays out — but it’s a safe bet Spidey will be called to deal with a situation that will require him to team up with the rest of Earth’s Mightiest Heroes.

Now that the trailer reveal has happened, expect more information for Spider-Man’s inclusion in Marvel’s Avengers to drop as we build towards the DLC’s release on November 30. The devs have mentioned that Spidey’s outfits in the game will be featured tomorrow, Friday.

Tim Villasor

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GTA Online Weekly Update November 11 Reset

Rockstar Games has rolled out the GTA Online weekly update November 11 reset of actvities and discounts! Same as always, MP1st is here to bring you everything new this week in one handy place! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update November 11 Reset:

Heist Month continues in GTA Online, and this week it brings an array of rewards for players who save the day in The Doomsday Heist, including a GTA$500K bonus for completing all three of its Finales.

Also, to celebrate today’s release of Grand Theft Auto: The Trilogy – The Definitive Edition and GTAIII’s 20th anniversary, all players who log in this week will receive a free Wasted! Tee and a Banshee Racing Livery for the iconic car that’s been a staple in the series since GTAIII.

Highlights from today’s update include:

  • Triple GTA$ and RP on the returning Deluxo Special Vehicle Races
  • Double GTA$ and RP on The Doomsday Scenario Finale and Special Vehicle Work
  • A GTA$500K bonus for completing all three Doomsday Heist Finales and the Atomic Motorsport Livery for the Sultan RS Classic for completing any of the three
  • Doubled Bunker Research Speed
  • 50% off Mk II Weapon Conversions and Mk II Ammunition
  • 40% off Facilities and their Upgrades and Modifications
  • Vehicle Discounts: 40% off the Volatol, plus 35% off the Mammoth Thruster, Ocelot Pariah, Coil Raiden, HVY Barrage, HVY Chernobog, and Progen T20
  • The Pfister Neon is this week’s top prize at the Lucky Wheel
  • Prize Ride and Challenge: Placing in the Top 5 of 12 Street Race Series this week will earn players the Karin Sultan RS Classic
  • Test Rides: The Dinka RT3000, Vulcar Warrener HKR, and Annis Remus
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week along with a free LCC Sanctus motorcycle, available at Southern San Andreas Super Autos
  • Prime Gaming Discounts: 70% off the Western Company Besra and Truffade Z-Type
  • Plus a free Wasted! Tee and Banshee Racing Livery for the Bravado Banshee in celebration of the 20th anniversary of GTAIII and today’s release of Grand Theft Auto: The Trilogy – The Definitive Edition

Discounts:

It’s brutal out there. If the news of a potential Doomsday Scenario has you shook, make sure to stock up on ammunition, fortify your defenses, and bolster your fleet with vehicles fit for the task. See below for the complete list of discounts and sales on offer this week.

  • Facilities – 40% off
  • Facility Upgrades and Modifications – 40% off
  • Mk II Weapon Conversions – 50% off
  • Mk II Ammunition – 50% off
  • Volatol – 40% off
  • Mammoth Thruster – 35% off
  • Ocelot Pariah – 35% off
  • Coil Raiden – 35% off
  • HVY Barrage – 35% off
  • HVY Chernobog – 35% off
  • Progen T20 – 35% off

Tune in next week for the next update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty: Vanguard May Feature Indiana Jones and Captain America

If you’re looking for some heroic icons to play as in the CoD universe you might be in for a treat, as Call of Duty: Vanguard may feature Indiana Jones and Captain America according to some dataminers who claim to have found files that hint at their appearance in the game.

As reported by VGC and shared by Twitter user ModenasHD, there are game files that feature the portraits of Cap and Indy — which fit the mold and setting of the second World War and these heroes battling the evil Nazi forces of Hitler. Given how prevalent crossovers are with the Call of Duty franchise, don’t be surprised to see both characters show up as Operator skins for both Vanguard and Warzone.

As characters from Marvel and LucasFilm who are both owned by Disney, seeing Captain America and Indiana Jones in a CoD game is definitely a dream for fans but hardly the first time that different icons and properties have crossed over with the Activision first person shooter franchise. A few months back, 80’s action hero icons John Rambo and John McClane from Die Hard were added as crossover characters, and even Judge Dredd made an appearance during a Black Ops Cold War and Warzone event the past month. The possibilities are endless, and it’s just a matter of time whether or not this supposed leak of Cap and Indy appearing in Vanguard will be proven true or not.

Source: VGC

Tim Villasor

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Neverwinter Update 9.66 Patch Notes for November 11

Cryptic Studios has released the Neverwinter update 9.66 patch this November 11, and this includes a host of changes to content, items, and more. Check out the complete patch notes below.

Neverwinter Update 9.66 Patch Notes:

Content and Environment

Echoes of Prophecy

  • The Echoes of Prophecy battle pass intro quest, “A Subtle Curiosity,” has been changed to only award currency once per account.
  • The portal that takes you between Scar Keep and the Jagged Approach now supports Echoes of Prophecy content correctly.
  • The respawn timer on the Plaguetouched Maws in Burning Road has been reduced by 50% to ease in Echoes of Prophecy quest completion.

Combat and Powers

Classes and Balance

  • Bard: Certain buff songs no longer incorrectly stack upon themselves under certain conditions. This has introduced an issue in which the song buffs can display incorrectly; we are looking into this issue, but it does not have a gameplay effect.

Items and Economy

Events

  • Masquerade of Liars: The maximum stack count of Handful of Enchanted Bristles is now 25, up from 20.

Reward Claims Agent

  • (PC clients only) Because there was an issue preventing some players from claiming the 25 Reward Reroll Tokens between October 26 and November 2, all players may claim a set of 25 Reward Reroll Tokens from the Reward Claims Agent between this update and November 23.

Zen Market

  • As of this update, Unbind Tokens can now be purchased from the Zen Market in packs of 10 or 100, under the Supplies category.

User Interface

Campaigns / Adventures

  • An outdated unlock condition for accessing the Well of Dragons map has been updated.
  • The Campaign icon no longer glows after all available rewards are claimed.

Rewards

  • Opening a reward pack or lockbox, while a different type of reward pack is currently open, no longer incorrectly displays a blank page.

Vendors

  • (Console systems only) Selling to a vendor once again consistently shows the cursor highlight.

Performance and Stability

General

  • A recently-introduced crash in the inventory system has been addressed.

Source: ArcGames

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders New Broadcast Set for Next Week; “Colossal” Free Content Update Inbound

Those looking for new content to chew on in Outriders, we’ll be hearing more about that soon, as Square Enix has announced the Outriders new broadcast is set for next week, November 15! People Can Fly will show off a free content update for the game, with details revealed at the show.

According to the press release, the Outriders new broadcast is set for November 15, 9AM PT/12NN ET/1AM HKT. This is the first broadcast by the developers since Outriders launched last year, and we will see a “colossal free content update.”

The next OUTRIDERS Broadcast will give players a first look at a colossal free content update coming to OUTRIDERS soon, as well as a review of the many improvements to the game since its launch in April. Tune in to find out more about the future of OUTRIDERS.

Players interested to know more, will be able to watch it on the official Square Enix Twitch channel.

You can bet that MP1st will be taking a closer look at this, and will report on any new developments that comes out of it.

In case you haven’t played it yet, Outriders is People Can Fly’s third-person looter shooter, which oddly enough, didn’t rely on a live service game design. We did like it a lot however, and in our review mentioned, “Square Enix and People Can Fly have managed to pull off an anomaly — as it managed to successfully craft a proper looter shooter from the ground up, where companies like EA have failed with the likes of Anthem. While Square Enix’s lofty ambitions for a multiplayer-centric game might have failed with Marvel’s Avengers, the publisher can now breathe a little easier as it has a bonafide franchise in its hands, and I for one, cannot wait to see what People Can Fly has planned for Outriders’ future.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Extraction Release Date Now Set for January 20, 2022; Comes With Buddy Pass

Ubisoft has revealed the new Rainbow Six Extraction release date today, and it’s set for January 20, 2022! What’s more, the publisher has announced that it will come with the “Buddy Pass” system, which lets friends play for free — yes, even for cross-platform.

Priced at $39.99 for the Standard Edition, players can pre-order it starting today, and will feature the following:

A deep Operator progression system, four distinct difficulty settings, 12 all-new and unpredictable maps (roughly three times the size of previous Tom Clancy’s Rainbow Six Siege maps) across four dynamic regions, over 60 weapons, legacy Rainbow Six Siege tech and 15 exclusive REACT tech, and free post-launch support including a weekly endgame challenge mode.

As for the Buddy Pass system, each edition of Extraction will unlock two Buddy Pass tokens, allowing players to invite friends to play with them for up to 14 days across most platforms (The Trial Version is currently only available on PlayStation, Xbox and PC). During the 14 days, any progression earned by squad members will transfer if and when they purchase the full game.

For Rainbow Six Siege players, if you snag and play Extraction, you’ll receive the United Front bundle, which contains four exclusive gearsets (split between the two games), and will instantly unlock Extraction’s entire roster of 18 operators in Siege.

Lastly, there is also a Deluxe Edition set for release on the same launch date, and this will include everything in the Standard Edition alongside three bonus packs, and will be available for $49.99 (pre-orders for this start today, too).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.011 Patch Notes for November 11 Brings Prime Resurgence Event

Digital Extremes has released the Warframe update 1.011 for November 11, bringing with it the Prime Resurgence event along with other content and fixes. Here’s everything we know about the Warframe 1.011 update, which is out for both last-gen and next-gen platforms.

Warframe Update 1.011 Patch Notes:

Update 30.9.0: Prime Resurgence 

Update 30.9.0 is ~2 GB on PS4 and ~2.3 GB on PS5 (size variations are to be expected based on the ways in which the different systems operate). 

PlayStation Specific Notes:

  • Added the Lumis Oculus by lukinu_u.
  • Fixed loss of functionality when rebinding secondary Ability Menu shortcut to the touchpad. We have disabled the ability to do so to avoid breaking the game.

A Prime Resurgence is upon us…

Coming November 16 for a limited time, we are launching Prime Resurgence! This event provides Tenno with a schedule of Vaulted Prime releases. The impending War grows near day by day, Tenno. A new (yet familiar face to some?), Varzia Dax, has an opportunity to fortify your Arsenal with Prime items that have long been Vaulted.

We first announced that we are looking at running a Prime Vault event of sorts on Devstream 156 – and Prime Resurgence is just that! It is our first stab at offering an alternative to Prime Vault: A one-stop shop to gain access to Vaulted Prime content and Relics with a fully transparent schedule to allow players time to plan.  

Varzia, a Dax from the Old War, will appear in Maroo’s Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path).

What is Aya and Regal Aya? 

These are the currencies that are used to purchase items from Varzia!

Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia’s wares. Aya is found in Missions (The Void or Bounties) or has a chance of appearing in Relic Packs available for purchase in the Market for Platinum or Syndicate Offerings for Standing.

Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia’s wares. It can be purchased in the Market or online storefronts.

We have an extremely thorough Dev Workshop / FAQ explaining how this Event came to be, including the introduction of Regal Aya. Simply put, The Prime Vault program has undergone many changes over the years, all driven by player feedback and requests.

The theme over these changes has been to offer more choice and quicker access to Vaulted Prime rotations. Which is where Prime Resurgence comes in. Please read our Dev Workshop for more information, otherwise enjoy the largest Prime Vault opening of all-time, with a significantly streamlined process for Devs and Players alike!

PRIME RESURGENCE RUNS NOVEMBER 16, 2021 – JANUARY 25, 2022!

NEW PLAYER / EARLY PLAYER EXPERIENCE CHANGES
Introducing the ‘TENNO GUIDE”!

Added a new UI notification when inside the Orbiter that is a persistent reminder for Quests, to help guide new Tenno to their next steps. A lot of new players have felt lost once they finish Vor’s Prize, and this persistent reminder will show them what to do next! This can be disabled at any time in the menus under Options > Interface > Show Tenno Guide!

Heat Sword Crafting Requirements

We are changing the crafting requirement for the Heat Sword to require a Neurode rather than a Neural Sensor. Originally, this was meant to incentivize players to explore new nodes, but we want to get better gear in players hands earlier! This change is smaller than most, but meaningful to new players looking to upgrade their melee early on.

Reduced Crafting Times for the Rising Tide Quest

In March 2021, we made Railjack more accessible by reducing the crafting resources and the time it took to build your Railjack. Now, we will be reducing the crafting times again from 1 hour to 1 minute per part. As Railjack becomes a larger part of the game, we hope this change will allow new players to swiftly complete Rising Tide, and prepare their Railjack for future fights!

Amp Recipe Reductions

This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:

QUILLS PRISMS

  • Raplak
    • Standing cost reduced from 2,000 to 1,000
    • Iradite cost reduced from 60 to 40
    • Murkray Liver cost reduced from 3 to 2
  • Tear Azurite and Esher Devar cost reduced from 30 to 10
  • Shwaak
    • Standing cost reduced from 5,000 to 1,500
    • Iradite cost reduced from 80 to 40
    • Norg Brain cost reduced from 3 to 2
    • Esher Devar cost reduced from 30 to 15
    • Marquise Veridos cost reduced from 20 to 10
  • Granmu
    • Standing cost reduced from 7,500 to 2,000
    • Cuthol Tendrils cost reduced from 3 to 2
    • Breath of the Eidolon cost reduced from 5 to 3
    • Marquise Veridos cost reduced from 20 to 10
    • Star Crimzian cost reduced from 10 to 6
  • Rahn
    • Standing cost reduced from 10,000 to 2,500
    • Iradite cost reduced from 60 to 50
    • Seram Beetle Shell cost reduced from 3 to 2
    • Tear Azurite cost reduced from 30 to 20
    • Esher Devar cost reduced from 30 to 15

QUILLS SCAFFOLDS

  • Pencha
    • Standing cost reduced from 2,000 to 1,000
    • Grokdrul cost reduced from 60 to 40
    • Murkray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 10 to 3
    • Pyrotic Alloy cost reduced from 85 to 60
  • Shraksun
    • Standing cost reduced from 5,000 to 1,500
    • Grokdrul cost reduced from 80 to 60
    • Norg Brain cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 15 to 4
    • Coprite Alloy cost reduced from 85 to 60
  • Klebrik
    • Standing cost reduced from 7,500 to 2,000
    • Mukray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 20 to 5
    • Breath of the Eidolon cost reduced from 5 to 3
    • Fersteel Alloy cost reduced from 50 to 40
  • Phahd
    • Standing cost reduced from 10,000 to 2,500
    • Grokdrul cost reduced from 60 to 40
    • Seram Beetle Shell cost reduced from 3 to 2
    • Fersteel Alloy cost reduced from 85 to 60
    • Heart Nyth cost reduced from 2 to 1

QUILLS BRACES

  • Clapkra
    • Standing cost reduced from 2000 to 1000
    • Morphics cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Murkray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 10 to 3
  • Juttni
    • Standing cost reduced from 5000 to 1500
    • Neurodes cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Norg Brain cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 15 to 4
  • Lohrin
    • Standing cost reduced from 7500 to 2000
    • Fish Oil cost reduced from 35 to 20
    • Cuthol Tendrils cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 20 to 5
    • Breath of the Eidolon cost reduced from 5 to 3
  • Anspatha
    • Standing cost reduced from 10000 to 2500
    • Morphics cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Seram Beetle Shell cost reduced from 3 to 2
    • Radian Sentrium cost reduced from 2 to 1

SOLARIS PRISMS

  • Cantic
    • Vega Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
  • Lega
    • Vega Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
  • Klamora
    • Vega Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3

SOLARIS SCAFFOLDS

  • Exard
    • Calda Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30
  • Dissic
    • Calda Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30
  • Propa
    • Calda Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30

SOLARIS BRACES

  • Suo
    • Sola Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3
  • Plaga
    • Sola Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3
  • Certus
    • Sola Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3

Any crafting component not noted is keeping its current cost.
Reduced Costs for Refined Ore/Gem Blueprints in the Plains of Eidolon

To accompany our changes to Amp crafting, the Standing costs of Blueprints for refined Ores and Gems from the Plains of Eidolon have been adjusted. Here are the new costs:

OSTRON

  • Pyrotic Alloy and Tear Azurite (From 1,000 Standing to 500)
  • Esher Devar and Coprite Alloy (From 5,000 Standing to 2,500)
  • Marquise Veridos and Fersteel Alloy (From 10,000 Standing to 5,000)
  • Star Crimzian and Auroxium Alloy (From 15,000 Standing to 7,000)
  • Radian Sentirum and Heart Nyth (From 20,000 Standing to 10,000)

Sentient Core Standing + Blueprint Changes (NEW since the initial Dev Workshop)

In addition to the already noted changes to Amps and Ore/Gems, we’ve included an increase to Sentient Core Standing return and also modified the Exceptional Sentient Core Conversion Blueprint. Those starting out on their Quills journey should find this allows them to progress through the Syndicate faster to reach the higher tier Offerings.

Increased Standing return from Sentient Cores:

  • Intact Sentient Core Standing return from 100 to 250
  • Exceptional Sentient Core Standing return from 500 to 750
  • Flawless Sentient Core Standing return from 1200 to 1500

Exceptional Sentient Core Conversion Blueprint Changes:

  • Exceptional Sentient Core Conversion Blueprint now transforms 10 Intact Cores into 10 Exceptional Cores, as opposed to 2:2.
  • Duration to Craft and cost to Rush have been halved: down to 5 mins and 5 Platinum respectively.
    • The Radian Sentirum and Heart Nyth values remain as 1 each!

Players who had an Exceptional Sentient Core Conversion Blueprint crafting will get a one-time gift of 10 Exceptional Cores in exchange for only spending 2 Intact Cores. Bank error in your favor!

Necramech Drop Rate & Crafting Cost Changes

Necramechs have started to play a vital role within the System – from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.

Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment  needed in order to gather the mandatory parts to build your first Necramech.

Additionally, we’ve halved most of the Mining/Fishing part costs for crafting the Voidrig as this is the ‘first’ Necramech players see in the Heart of Deimos quest, so we want to make acquiring it a little easier. Bonewidow has been left as is as a longer-term goal.

The changes are:

Voidrig Casing:
Adramal Alloy: From 120 to 60
Stellated Necrathene: From 16 to 8
Venerdo Alloy: From 40 to 20

Voidrig Engine
Tempered Bapholite: From 100 to 50
Biotic Filter: From 2 to 1

Voidrig Capsule:
Spinal Core Section: From 30 to 15
Marquise Veridos: From 20 to 10

Voidrig Weapon Pod:
Biotic Filter: From 6 to 3
Thaumic Distillate: From 80 to 40
Charc Electroplax: From 45 to 25

Howl of The Kubrow Quest Changes

We have shortened the Survival mission within the Quest from 10 minutes to 5 minutes. We have more Howl of the Kubrow changes coming for Console at a later date – they missed this Update window!

Additional New Player Experience Changes

  • Removed Ceres to Jupiter Task of defeating a Prosecutor to reduce initial friction and get you along your way faster. Prosecutors could take a long time to spawn if you were unlucky.
  • Increased the window of time where you can deal damage to the Vay Hek Propaganda Drone during his boss fight from 8 seconds to 10 seconds. Newer players who attempted the Vay Hek boss fight right when it was available to them found this phase more difficult than it really needed to be.
  • Updated the “The New Strange” objective for Synthesis Targets to make it less confusing. It now reads “Sanctuary Target” as opposed to a specific enemy type which could come across confusing.

NEW WARFRAME AUGMENTS (Max Rank stats)
Arm yourself with these new Warframe Augments for Trinity, Lavos, and Xaku!

Trinity – Champion’s Blessing (Blessing Augment)
Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%.

*Purchase from the New Loka or Perrin Sequence for Syndicate Standing!

Lavos – Swift Bite (Ophidian Bite Augment)
Reduce Ability cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range.

*Purchase from the Red Veil or New Loka for Syndicate Standing!

Xaku – Vampiric Grasp (Grasp Of Lohk Augment)
When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25.

*Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!

Xaku – The Relentless Lost (The Lost Augment)
Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you can cast the same ability twice.

*Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!
FORMA MASTERY RANK CHANGES:

When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there’s often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece.

We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!

What does that mean?

If a Mastery Rank 30 player uses a Forma, they won’t have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they’ll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience.

Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you’re back to only casting unranked Rip Line!

Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength!

This ranking process is something players already experience in game – you know by the time you’ve levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank ‘match’ those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.

*New additions since the Dev Workshop:
Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:

Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the “Rank 30 Warframe” requirement. 

NYX ABILITY CHANGES:

Mind Control
The thinking behind these changes are fueled by the amount of investment towards this single Target, and having that pay off more in your favor. 

  • Base 500 percent Damage increase to the Target itself that you then feed into with your weapons DPS.
  • Increased base Duration to 45 seconds at maximum rank.
  • Mind Controlled Target now teleports to keep up! This acts similar to other allies (Wukong’s twin, etc).

Psychic Bolts
While this change is minor and provides more of a visual cue, the goal here was to provide a better presentation / feedback when Psychic Bolts connect with a Target. 

  • Added a minor one-time stagger to targets bit by Psychic Bolts.

Absorb

  • Increased base Range to 15m at max rank.
  • Scaling Range is now capped at 50m (solving for an exploit), ensuring Damage is balanced by Energy Capacity.
  • Nyx’s Assimilate Augment now allows you to roll, similar to Mesa’s Waltz!
  • Nyx’s Absorb stat screen now shows max explosion radius value.
  • Absorbs additive weapon damage bonus now applies to the player’s equipped Melee weapon.
  • Minor tweak to the GPU particles to clean them up!

FULL UI RESKINS AND FIXES:
We’ve got a handful of reskinned UI screens for your viewing pleasure! Some of these are already live from previous Hotfixes, but we’ve listed them here for full exposure.

  • Invasions
    • The newly skinned Invasions screen offers less cluttered visuals and simplified text to alleviate initial confusion.
      64d52a255264a9fd46b648d35dc65421.jpg
  • Specters
    • A fresh updated look with tooltips on hover!
      18e6861317a51556c37c6080613aa043.jpg
  • Combos
    • Melee Combos have been visually divided into their own sections with a handy legend of the basic controls at a glance.
      9a489c9770f0645748c3b3dbd024ff9a.jpg
  • Poster screen
    • Fresh updated look!
      4d3bf40cdfc51e2fbc394b9a2d1d42ac.jpg
  • Dojo coloring screen
    • Fresh updated look! Additionally, the screen title has been updated from “Dyes” to “Polychrome Dyes”, ‘in progress’ state has a new animated icon, ‘in progress’ state is now separate from ‘paused’ state, ‘in progress’ sorts to top (paused and completed continue to function the same as there is already a ‘sort by progress’ option in the sort dropdown), and added Tips! We’ve also fixed the completed Dye description calling it a Pigment.
      b212f7ec072f28da100ea66f0c34da3f.jpg
  • Text customization screen
    • Fresh updated look!
      b5205b9d670694b0e5bc2931544cb0a0.jpg
  • Weapons Upgrade Actions/custom weapon vendor actions screen
    • A fresh updated look with tooltips on hover!
      166aa702e28c0e28f1face95b49fcde8.jpg

 

DECORATION MODE CHANGES – BASIC AND ADVANCED MODE:

Warframe Decoration tools are all about customization. We value that quality. The learning curve for new players, however, can be pretty steep. Tools like Surface Snapping and Rotation Axis are ideal for ambitious decorators with particular visions for their Orbiters and Dojos, but they can overwhelm Tenno new to decorating.

We aim to address that difference! The UI improvements and more discussed below include improvements for new and experienced decorators alike.

Introducing Basic and Advanced Mode

To accommodate different approaches to decorating, we’ve created two distinct modes. The UI team has also done a polish and pezaz pass on decoration menus!

Basic Mode only offers essential tools: Place, Move, Remove, Duplicate, Rotate, and Scale

  • The new Help window describes Camera Movement, Capacity Cost, and Advanced Mode.
  • This mode is intended for new players and Tenno who just want to quickly place decorations to give rooms a bit of flare. It’s introductory and quick to use.

Advanced Mode houses all the customization-focused tools decorators already know and use expertly.

  • Decorators can press Tab any time to switch between Basic Mode and Advanced Mode.
  • This mode is intended for Tenno who are serious about custom decorating. It’s specific and focused.

Controller Binding Changes

Some decoration controls on controllers were adopted from Archwing and Railjack. We’ve decoupled those functions to create controls specific to decorating!

Here are the biggest key binding changes for PlayStation:

Old Bindings: New Bindings:
  • Place Decoration: RS
  • Clear Decorations: Nonexistent
  • Move Decoration: Square
  • Remove Decoration: L2
  • Rotate: L2
    • Rotation Axis Cycle: R1
    • Reset All Rotation: R2
  • Push/Pull: R2
  • Camera Facing: R1
  • Confirm: A
  • Advanced Mode: Nonexistent
  • Help: Nonexistent
  • Move Camera Up & Down: X & L1
  • Constrained Movement:
    • Move X: D-Pad Left
    • Move Y: Triangle
    • Move Z: R2
  • Place Decoration: Square
  • Clear Decorations: RS
  • Move Decoration: X
  • Remove Decoration: L1
  • Rotate: L1
    • Rotation Axis Cycle: Square
    • Reset All Rotation: Triangle
  • Push/Pull: R1
  • Camera Facing: Square
  • Confirm: X
  • Advanced Mode: LS
  • Help: RS
  • Move Camera Up & Down: L2 & R2
  • Constrained Movement:
    • Move X: D-Pad Left
    • Move Y: D-Pad Up
    • Move Z: D-Pad Down

New Look

We also refreshed the UI Design overall with this change. Enjoy the new look that improves readability with a Warframe flare!

Rotate Decoration Previews

Instead of a static image, the Personal Decorations menu will show 3D decoration previews that allow decorators to rotate decorations before placing them. Right now, this feature is only available for Personal Decorations.

All Decorations Are Now Scalable

In the past, only Dojo Decorations have been scalable. You can now scale Personal Decorations too! From Dojos to Orbiters, Tenno can customize decoration sizes.

Dojo Improvement: Introducing the Arrival Gate

You now control where Tenno spawn in your Dojo! Place an Arrival Gate and Tenno will appear in that very spot when they visit. Dojos without an Arrival Gate will default to the current spawn system.

General Additions:

  • Added new animations to Wisp and Titania’s move set when using Gunblades.
  • Lavos, Sevagoth, Xaku, Yareli, Baruuk, Gauss, Hildryn, Wisp, Protea and Grendel are now available and can be used in Frame Fighter once their Fragments have been found/Scanned.
  • Added sneezing animations to Companions – time to start carrying around tissue, Tenno!
  • Added Gilded icon to Amp Inventory description if it has been Gilded.

General Changes:

  • Removed the Ghoulsaw from Conclave eligibility.
  • Tweak elemental weapon FX to bring unification across elemental combos.
  • Reskinned the Customization screen for the Note Beacon Decoration to reflect a more Vitruvian style.
  • The Vastilok is now available from Baro Ki’Teer’s Offerings and is tradable.
  • Renamed Gunblade Heavy Attack from Spinning Uppercut to Full Bore.
  • When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice.
  • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir.
  • When a player redeems a code in the Market, we now show more robust icons to depict the item you’re redeeming (if applicable).
  • Sitting in the Helminth chair with a Warframe you haven’t Subsumed yet will now move that option to the top of the list.
  • We now show you ‘Invasion’ progress at the End-of-Mission screen when you’re completing an invasion (i.e 2 of 3 fights for Corpus complete)!
  • Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included)
    • … BUT WAIT! We want to explain why because it’s very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno.
  • Added some simple logging for Lunaro and Cephalon Capture scoring in dedicated servers. As requested here: https://forums.warframe.com/topic/709664-dedicated-conclave-servers/page/26/?tab=comments#comment-12257911
  • Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc):
    • On mount, the vehicle inherits the rider’s Rift state.
    • If the rider’s Rift state changes while riding, the vehicle’s will change to match.
    • If the vehicle’s Rift state changes, the rider’s will change to match.
  • Updated Operator Void Dash FX to faster GPU versions.
  • General lighting improvements to trees in the Plains of Eidolon.
  • Updated Melee Slam FX.
  • Made small updates to the Ghoulsaw ride FX.
  • Cleaned up elemental FX on the Heat Dagger.
  • Added ‘Numeric Separators’ option in the Interface settings to change how numbers are formatted. By default, the format chosen is selected based on your language. There are 4 different formats supported:
    • Comma for thousands and period for decimal
    • Period for thousands and comma for decimal
    • Non-breaking space for thousands and comma for decimal
    • Period for thousands and apostrophe for decimal
  • You will now be sent back to the Dojo instead of your Orbiter when everyone in your squad dies and loses all their revives in Railjack missions.
  • In scenarios where you’re taken to the Relay from your Orbiter (Initiating the Help Clem mission from Navigation, etc) you’ll now be taken to the Strata Relay on Earth. With Strata being the first Relay new players encounter it made sense to swap Larunda out for a more accessible Relay.
  • Vallis Surveillance Drone in the first mission of the Vox Solaris Quest will now continue to replenish Shields if they have been completely depleted.
  • Clarified the “Hold Your Breath” Nightwave Act to include “in the Kuva Fortress”, as to alleviate some confusion expressed here: https://forums.warframe.com/topic/1126851-de-please-make-the-kuva-survival-nightwave-explicit/
  • Removed Tenet Grigori eligibility from Conclave.
  • Reflection intensity increased on metals to better match environment lighting conditions.
  • Increased lighting in certain areas in the Orbiter’s Personal Quarters.
  • Maroo now has a Ayatan inspired map marker in Maroo’s Bazaar.
  • Quests that thrust you right into the action will now at least wait for you to select your reward from the Daily Tribute screen before the big thrust.
  • Removed the ‘Repeat Mission” button after completing a Kuva Flood mission due to an exploit.
  • Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well…
    • Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
  • Removed Sortie tool-tip description in favour of just ‘SORTIE’. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab.
  • Reduced/refined volume of Mining detect sound loop.
  • Reduced volume of the Corinth Prime Alt Fire projectile range beep.
  • Made FX improvements to Blast proc explosions. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated.
  • Updated ‘From On High’ Challenge description to include Orb Vallis and the Cambion Drift.
  • Updated the description of the 2020 Conquera Glyph.
  • Updated to Frost Prime Passive description with the “Prime” indication to avoid confusion.
  • Updated the Eximus projection FX (red aura outline) to be brighter for visibility.
  • Updated the ‘CUSTOMIZE POSTER’ screen UI.
    • This is a small part of our broader UI reskin efforts that will continue in a near future Update, stay tuned!

Sister Hound / Weapon / Lich Weapon Foundry “Selling” Functionality:

If you’ve engaged in the Adversary hunts with Kuva Liches and Sisters of Parvos, your Foundry might be suffering from some unavoidable clutter. The amount of Hounds and weapons sitting in your Foundry have grown to not only take up room in your list but also within the database itself!

To alleviate this clutter, you can now Sell a Hound and/or Adversary weapon directly from your Foundry without having to claim the item and use a Slot, granting yourself some Credits! Get cleaning up your (H)Foundry. Ordis’ orders!

OPTIMIZATIONS: 

  • Optimized Vauban’s Bastille vortex to fix dips in performance.
  • Fixed significant framerate drops when Nidus “Larva” ability grabs large groups of enemies.
  • Fixed a nasty hitch that would occur periodically in Sanctuary Onslaught missions.
  • Optimized several small hitches when standing near certain level triggers (i.e Navigation on the Railjack).
  • Optimized changing Wear and Tear in the Orbiter interior appearance tab.
  • Fixed micro-hitches that could occur when loading into missions.
  • Optimized pathfinding for low-core systems.
  • Made some systemic micro-optimizations to the UI-system.
  • Made several UI loading optimizations.
  • Made minor performance optimizations across the game.
  • Made data optimizations for the Cambion Drift.
  • Optimized loading times.
  • Made micro-optimizations to rendering.
  • Made micro-optimizations to level loading.
  • Made micro-optimizations to game startup and level loads.
  • Made systemic micro-optimizations to multi-core support.
  • Optimized small hitches that would occur when a Quest did a screen fade.
  • Fixed a rare crash in the Presence, Relay, Town, and Dojo servers.
  • Fixed a rare crash that could occur if you put your laptop to sleep immediately during game startup.
  • Fixed a case of memory corruption that could cause all kinds of weird crashes.
  • Made micro-optimizations to memory footprint and rendering on all platforms.
  • Made micro-optimizations to level loading.
  • Optimized the Strain Consume Mod.
  • Made numerous small optimizations to Void Fissure and Void Storm missions.
  • Made micro-optimizations to Railjack framerate and HUD.
  • Made micro-optimizations to Defense missions.
  • Optimized some serious performance problems in certain Railjack missions.
  • Optimized a modest hitch that would occur when opening the Railjack Tactical overlay.
  • Optimized frame-rate while streaming to or from an Open Zone mission.
  • Optimized a small hitch that would occur when jumping to Archwing or deploying a K-Drive.
  • Fixed a large hitch that would occur when your Railjack took too much damage.

CONTROLLER CHANGES & FIXES

  • Improved Melee weapons rumble controller feedback to have a more accurate response when attacking.
  • Changed Nightwave ‘Cred Offerings’ callout on controller to be the top face button (Y on Xbox) instead of clicking the right thumbstick, as it would conflict with the new Tenno Guide hover action.
  • Fixed issue with tutorial hints not updating if switching between keyboard and controller while the hint is active in the Call of the Tempestarii Quest.
  • Fixed icons in the controller binding screen being misaligned.
  • Fixed the Square button not working in the Railjack Crew Management screen while using a controller.
  • Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller.
  • Fixed a functionality loss when using the controller D-Pad while viewing a completed Quest diorama.
  • Fixed not moving down in Archwing when pressing L1 on the controller while holding the Tranq Rifle.

XAKU CHANGES & FIXES:

  • Changed The Vast Untime to recast while active by tapping ability and deactivated by holding.
  • Fixed inability to turn off Vast Untime if you do not have enough Energy.
  • Fixed a gap between the casting animation with Xaku’s Gaze and freezing the target, which allowed them to die before they were affected by Gaze.
  • Fixed Xaku’s Grasp of Lohk weapons having glitchy animations.

YARELI FIXES:

  • Fixed Mutalist Ospreys, Napalms, and likely other enemies not being able to damage/inflict Status Effects on Yareli while on Merulina.
    • This also fixes missing HUD FX when a Status Proc is afflicted while on a vehicle.
  • Fixed inability to pick up Index Points while riding on Yareli’s Merulina.
  • Fixed the UI prompt for Railjack Tactical Menu and Omni disappearing after a player casts Merulina as Yareli with a controller.
  • Fixed getting stuck in parts of the data vaults in Corpus Spy missions while riding Yareli’s Merulina.
  • Fixed Tenet Diplos lock-on ability not working for the Client players when using a Vehicle (Merulina, K-Drive, etc). As reported here: https://forums.warframe.com/topic/1270984-tenet-diplos-lock-on-not-working-on-k-drive/
  • Fixed incorrect translation for the Yareli Physalia Helmet in Traditional Chinese.

FIXES:

  • Missed note: Fixed Lavos’ and the Vitam Syandana vials appearing empty – they have been refilled!
  • Fixed Garuda’s Blood Altar affecting Conservation targets.
  • Fixed the name for the newly selected Wisp Reservoir overlapping Ammo counter & Melee Combo counter.
  • Fixed Cephalons missing in the “Cephalon Capture” Conclave gamemode.
  • Fixed a flickering texture on the floor of Ballroom Simulacrum.
  • Fixed a crash that would occur if you ran the game without the Launcher.
  • Fixed a crash that could occur when casting Nidus’ Larva multiple times.
  • Fixed a large spot-load when exiting the Arsenal in quick succession if you had a Helminth puppy.
  • Fixed a case where an enemy converted to a Kuva Lich Thrall under the influence of faction-changing abilities or Status (ex: Radiation Status) would be unable to be finished with a Mercy in a Defense mission.
  • Fixed certain scenarios where Acolytes would spawn in Steel Path when you’re AFK.
  • Fixed Arsenal changes to your Warframe not saving after removing an overridden Ability via Helminth.
  • Fixed certain screens (Simulacrum selection, Grustrag Bolt selection, etc) losing functionality if you typed into the search bar before the items showed up.
  • Fixed coloring issue with the Nidus Phryke Skin. This issue was isolated to the “loincloth” section of the Phryke Skin, where the color channel was showing 2 opposing colors when using a bright color for the Secondary channel.
  • Fixed Eidolons being forcibly moved with Bonewidow’s Firing Line ability. While this may sound harmless, a full squad of Bonewidows could displace the Eidolon into water instantly spawning multiple Vomvalysts.
  • Fixed Ivara’s Cloak Arrow turning your Necramech permanently invisible.
  • Fixed Clients seeing the Host player stuck in a knock down animation and then sliding around.
  • Fixed Steel Path Incursions on Disruption nodes having incorrect completion requirements (1 Conduit complete versus the intentional 4).
  • Fixed Amalgam Alkonost not enhancing the grabbed enemy and instead just hugging before letting go.
  • Fixed Fishing Spear phase during the Heart of Deimos Quest not being correctly thrown the 2nd throw.
  • Fixed Nakak’s Operator Masks not displaying on preview.
  • Fixed Deluxe Warframes with skin-specific attachments (Ember Pyraxis Skin, etc) having them unequipped by default when purchased.
  • Fixed the highlight diamonds around Mining locations not appearing when you have your Mining tool in hand.
  • Fixed “Last Mission Results” not retaining total mission time.
  • Fixed Lech Kril respawning inside the ground if he was pushed off the map with a push ability (Banshee Sonic Boom etc) in his fight alongside Vor.
  • Fixed Subsumed Aquablades having no cast audio. As reported here: https://forums.warframe.com/topic/1281219-subsumed-aquablades-have-no-cast-audio/
  • Fixed weapons with 1 bullet in their magazine (such as Vectis and Exergis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.
  • Fixed reloading an extra bullet into the Strun if you fired 5 or more shots before the reload.
  • Fixed shooting yourself with the Arca Plasmor when first firing it after you’ve been Revived.
  • Fixed the Cernos Prime Vertical Spread shot doing 2x damage of Horizontal Spread shot.
  • Fixed rapidly toggling Titania’s Razorwing mode/Operator allowing you to clip through geometry.
  • Fixed incorrect version of Alad V appearing via Transmission during the Second Dream Quest.
  • Fixed several Nekros Helmets having silver parts that could not be colored otherwise.
  • Fixed Wisp ‘destroying’ the source Mote by flying to them with Wil-O-Wisp. This only affected the Mote visually, as the functionality was still there.
  • Fixed Mastery-style Challenges such as Rifle Mastery, Pole Weapon Mastery, Blade Mastery, Bow Mastery etc. not tracking the Challenges correctly.
  • Fixed the “From On High” Challenge not tracking in Orb Vallis or Cambion Drift.
  • Fixed a door within the Sister of Parvos Showdown Capital Ship that was unnecessarily locked.
  • Fixed Bonewidow’s Meathook giving Affinity when it misses an enemy and costs 0 Energy.
  • Fixed Voidrig’s Necraweb grenade canister exploding prematurely.
  • Fixed Amalgam Barrel Diffusion not modifying the roll length of Dodges.
  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
  • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
  • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)
  • Fixed Projectiles from Jugulus enemies not always being redirected when intended (i.e Turbulence, Shatter Shield).
  • Fixed issues with textures in the Sands of Inaros Quest.
  • Fixed UI element inconsistency in Railjack Void Storms between Hosts and Clients.
  • Fixed issues with the Sordario Syandana having green lens flares that cannot be coloured.
  • Fixed playing as Volt during the tutorial allowing Electric Melee Damage to occur as a result of the passive.
  • Fixed an issue where capes can sometimes float in dioramas.
  • Fixed an issue with incorrect placement of infested sinew in a Deimos Isolation Vault.
  • Fixed an issue with the Railjack Forward Artillery reticle not changing if you swap weapons while in the seat.
  • Fixed an issue with the Akkalak Turret explosion always showing as white.
  • Fixed HUD issues with Companion Health and Shield stats that would occur whenever a player is revived.
  • Fixed issues with menu stacking in the user interface on Junctions.
  • Fixed some issues with waypoint marker navigation in parts of the Grineer Fortress.
  • Fixed an issue with Controllers not being able to properly select pop-up options on certain UI menus (i.e Email Permission popup).
  • Fixed issues with certain languages’ text strings not fitting in the Syndicate UI.
  • Fixed unowned Parazon Mods not getting shown as ‘NEW’ when first picked up.
  • Fixed some enemies being unable to activate alarms. As reported here: https://forums.warframe.com/topic/1281911-bug-enemy-seems-like-not-triggering-alarm-now/
  • Fixed Cedo magazine being stuck in your hand after reloading.
  • Fixed “Executioner” Nightwave Act progressing from certain non-stealth kills.
  • Fixed Darvo’s open line when accepting the “Man of Few Words” Quest being cut short by the diorama.
  • Fixed Basmu lifesteal reload sound getting spammed if you were knocked down. As reported here: https://forums.warframe.com/topic/1283405-basmu-sound-bug/
  • Fixed dual Energy color not properly being applied on the Targis Prime Armor.
  • Fixed Boosters not being listed near the top when sorting the End of Mission Rewards from “Importance”.
  • Fixed the Cremata Syandana on Titania Prime appearing flipped and bigger after using Razorwing.
  • Fixed Hangar doors in Grineer Galleon sometimes not having collisions.
  • Fixed being unable to open the Polychrome colour picker if clicking the colour instead of the name of the category.
  • Fixed some mountain visibility issues in the Cambion Drift.
  • Fixed part of the terrain in the Plains of Eidolon extruding out of a rock.
  • Fixed certain parkour path decals showing up as black in the Corpus Gas City tileset.
  • Fixed the Eros Wing Ephemera’s Icon missing the ‘Primary feathers’.
  • Fixed some areas where players could fall out of the world in the Grineer Settlement tileset.
  • Fixed the Harmonious Pillars puzzle in Pavlov, Lua being far more difficult to complete for Clients due to the clues displayed on the wall not lining up with the order that the pillars must be activated in.
  • Fixed activating Transference in a certain spot in the entrance of the Orb Vallis elevator disconnecting the player camera if the Host does it, and causes you to become invisible, unaffected by gravity, and invulnerable if the Client does it. This also fixes everyone losing the ability to open the pause menu.
  • Fixed Larvlings/Candidates spawning when no one in the squad can actually start an Adversary (did not complete the Call of the Tempestarii Quest).
  • This also fixes cases of being able to gain a Sister of Parvos when you’re ineligible.
  • Fixed falling out of the Corpus Ship tileset when Void Dashing as the Operator down a specific part of the map.
  • Fixed being able to get out of bounds in any Void Survival mission without any risk from the enemies.
  • Fixed Lua being visible from the Orbiter while orbiting Earth before having completed the Second Dream Quest.
  • Fixed script crash caused by quitting through Menus if your ‘Hey Kiddo’ friend was in the process of disappearing after making an appearance.
  • Fixed a floating rock near the Temple of Profit in the Orb Vallis.
  • Fixed incorrect Legendary Core icon in the Legendary 1 Mastery Test screen.
  • Fixed using Launcher weapons in proximity of a Shock Eximus causing self-damage.
  • Fixed one of the flashback sequences in The War Within playing faster than the dialogue if Void Dashing ahead too fast.
  • Fixed script error related to Trinity’s Blessing.
  • Fixed a part of the background overlapping on top of an asteroid in the Sentient Anomaly Murex tileset.
  • Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.
  • Fixed clipping issues with the Lokan and Red Veil Armor across many Warframes.
  • Fixed the Terminal Velocity Mod not applying projectile velocity changes to Sentinels using the Helstrum weapon.
  • Fixed changing the emissives on the Ogris Rocket Launcher Skin not applying changes.
  • Fixed avatars sometimes clipping through elevators if running with low framerate.
  • Fixed Squad Restores appearing gigantic when placed on a specific spot on the tram in Pallas, Ceres.
  • Fixed being unable to use Archwing Blink in Open Zones if Mirage’s Hall of Mirrors is active before deploying Archwing.
  • Fixed being able to fly inside the Corpus Capital Ship’s model after parking the Railjack right against it.
  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.
  • Fixed ships flying in and landing at the Platform in the Relays stacking on top of one another.
  • Fixed Nidus Prime missing half of his body when exiting the Dorsal or Ventral Turrets in the Railjack.
  • Fixed the Railjack hologram above the Plexus console in the Orbiter defaulting to blue briefly before reverting to chosen color after returning to Orbiter from Relay or Hub.
  • Fixed the ‘Locate the Father’ objective UI not appearing during the Heart of Deimos Quest.
  • Fixed a soft lock when Clients are viewing a profile or Chat Link from the Relic selection screen if Host cancels the mission vote.
  • Fixed enemies appearing ghostly and losing body parts when surviving Mag’s Pull.
  • Fixed player not reviving properly as Sevagoth’s Shadow if they die in Archwing in Railjack missions.
  • Fixed disarming an Acolyte with the Halikar or Halikar Wraith replacing your secondary weapon with a Rank 0 version of the Acolyte’s weapon.
  • Fixed some areas in the Corpus Outpost tileset where players could get stuck.
  • Fixed Client getting stuck “Waiting for Players” when attempting to extract from the Capitol Ship in Corpus Railjack missions if the Host dies and has run out of revives.
  • This also fixes the Host getting stuck dead on the Capitol Ship with an endless “Please Wait” screen.
  • Fixed floating environment parts in the Grineer Sealab tileset.
  • Fixed script error caused by backing out of a weapon bundle screen in the in-game Market before it opens and then quickly snapping to the purchase weapon button and selecting it.
  • Fixed the Glyphs in the Glyph selecting screen missing their backgrounds and blending in with the background UI theme color.
  • Fixed Growing Power Aura Mod not applying its effects on deployed Arch-Heavy Weapons.
  • Fixed Clients still seeing Nemesis (Lich or Sister), waypoint, and health UI in HUD after squadmate gets the full Requiem sequence correct.
  • Fixed map hole in rock wall in the Corpus Outpost tileset.
  • Fixed MR0 players being able to access Steel Path incursions.
  • Players cannot access the Steel Path incursions until they have unlocked the Steel Path, meaning taxiing is no longer an option for them.
  • Fixed an issue where the Arsenal could get “stuck” if you swipe your mouse across all the different weapon types.
  • Fixed Credit Cache not showing the correct amount in the End of Mission screen.
  • Fixed Kavats in the Look Link dioramas showing the same tail style regardless of their actual tail style.
  • Fixed elevator clipping issues in the Grineer Sealab tileset.
  • Fixed players being unable to damage Infested Spawn Pods if their primary or secondary weapon don’t have any form of punch-through.
  • Fixed a small hole and missing collision at the entrance to the bottom right cave by the Hillside Ruin in the Plains of Eidolon.
  • Fixed multiple NPCs (Railjack Crew or Spectres) attempting to revive other fellow NPC which ultimately ended with them not being able to be revived.
  • Fixed script error when depositing Index Points.
  • Fixed script error with Eidolon fights.
  • Fixed script error when damaging Corpus Crewships.
  • Fixed script error with Kuva Lich’s Tactical Inversion ability.
  • Fixed script error with Baruuk’s Desolate hands.
  • Fixed the first Sortie mission being locked even if the node is unlocked until the player accesses a regular mission node.
  • Fixed enemies realizing they can push aside Helium Barrels that fall in their path in the Gas City tileset.
  • Fixed texture-streaming glitches that could occur when loading into missions.
  • Fixed the game pausing after changing HUD colours while in a solo mission.
  • Also fixes a full loss of functionality when using Transference after changing HUD colours.
  • Fixed a script error after Host Migration in Mobile Defense missions.
  • Fixed hard shapes/outlines around Warframe while walking through water.
  • Fixed Host not being able to melee and Clients not being able to shoot after throwing Voidrig’s Necraweb canister.
  • Fixed “Host migration…” dialog going away prematurely for Clients.
  • Fixed the Hidden Messages quest guide inadvertently taking players to the proper Planet for the riddle.
  • Fixed being able to get multiple drops from Stalker, while only using one beacon.
  • Fixed multiple issues in the Deimos Crypt Captura Scene.
  • Fixed the default button in Captura returning your settings to whatever you had selected when you pressed the Advanced Camera Controls button.
  • Fixed Nidus Prime having a hole in his armpit.
  • Fixed some Crew Mate transmissions only playing for the Host but not the Client players.
  • Fixed Fish in your Personal Quarters Aquarium being damaged by Bullet Jumping and playing FX/sounds.
  • Fixed movement momentum carrying over when using Transference while Titania is in Razorwing.
  • Fixed Wisp Reservoir buffs and Sevagoth Gloom FX affecting Titania’s Razorflies.
  • Fixed Railjack option appearing in the Orbiter Pause Menu before you acquire a Railjack.
  • Fixed Town Vendors/Syndicate NPC bodies disappearing when opening a player’s Profile while interacting with them.
  • Fixed jittering body when on a K-Drive and adjusting the camera angles.
  • Fixed Enemy Name text overlapping for those that have longer names.
  • Fixed the image for the Initiation Bounty from Konzu being stretched.
  • Fixed the “Deimos Delicacies” Juggernaut getting stuck in numerous doorways when trying to sniff out a snack.
  • Fixed Dargyns in the Plains of Eidolon sometimes not attacking players in Archwing.
  • Fixed the Inventory weapon summary not indicating that an Arcane Adapter is installed.
  • An icon will now appear for an installed Arcane Adapter.
  • Fixed getting a HTTP 400 error when attempting to fuse Vort Railjack weapons together.
  • Fixed enemies getting stuck between railings and crates in a specific area in the Corpus Ship tileset.
  • Fixed notification popup for when the Deadlock Protocol Quest becomes available even when you aren’t Mastery Rank 4.
  • Fixed missing End of Mission stats if enemies are killed with Yareli’s Abilities while riding Merulina.
  • Made improvements to the Kuva Lich/Sister showdown cinematic:
  • Added music befitting a showdown!
  • Fixed the cinematic being silent.
  • Fixed ability to manipulate the camera during the cinematic.
  • Fixed animation popping during the cinematic.
  • Fixed the Kuva Lich and Sister Vanquish animation not playing correctly, where it would turn the Lich/Sister invisible or fall through the floor during the animation.
  • Fixed missing Client Parazon Mercy animations on Grineer Thralls.
  • Added Orokin Ciphers and Omega Isotopes as a feeding option to the Helminth, which will grant Bile.
  • Added Cryptographic ALU as a feeding option to the Helminth, which will grant Synthetics.
  • The ‘Converted Adversaries’ menu will now auto open when starting a Trade in the Crimson Branch instead of having to click through the tabs.
  • Fixed the Cedo, Cyanex and Akarius causing a parried reaction (knock back) versus certain enemies.
  • Fixed the Mission Extraction waypoint sometimes turning red in Exterminate missions
  • Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
  • Fixed sometimes not getting Bounty rewards (Standing) after a Host migration.
  • Fixed Mission Timers on sequential missions not starting at 0.
  • Fixed an issue that could allow Primary Weapon use on Merulina.
  • Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.
  • Fixed Clients seeing open weak spots on Sargas Ruk but deal 0 damage after initially dealing some damage.
  • Fixed cases where the final stage of the Profit-Taker fight was unreachable, thus not awarding the Bounty rewards.
  • Fixed Octavia’s Mallet marker being visible to everyone (should only be visible to the Octavia that casted it).
  • Fixed memory corruption that could occur just before crashing when running out of texture-streaming memory.
  • Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue.
  • Fixed Nidus Prime missing half his body when he is in Railjack Turrets.
  • Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
  • Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load.
  • Fixed seeing double swords in Revenant Mephisto diorama.
  • Fixed unintended Font changes when playing Warframe in SC/TC/JA/KO languages.
  • Fixed script error when an Infested Leaper dies mid-leap.
  • Fixed script error when Grineer Powerfists die during the cast animation of their ground pound.
  • Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation.
  • Fixed numerous script errors when encountering the Jordas Golem.
  • Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped.
  • Fixed Melee Ground Slams not traveling to targeted spot due to being affected by gravity.
  • Fixed becoming unarmed after mounting and flying the Ropalolyst into the generator.
  • Fixed Weapons stolen by the Drahk Master cannot be recovered.
  • Fixed Revenant Mephisto Skin materials not appearing wet in the rain 😉 .
  • Fixed Sargas Ruk’s Health becoming vulnerable at incorrect moments.
  • Fixed Operator motion blur problems.
  • Fixed line breaks not happening where spaces are used in languages that don’t typically use spaces.
  • Fixed Crafting finish sound not playing when triggered close together.
  • Fixed the Verv Ephemera FX being too transparent around the stomach area. You should see the FX more prominently now!
  • Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming.
  • Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate.
  • Fixed Nidus Prime Larva not using custom colors.
  • Fixed Revenant Mephisto Collection diorama in the Market missing the rear-cape detail.
  • Fixed Xaku, Titania and Gara not having a Blueprint hint button in the Market.
  • Fixed not being able to scroll when viewing items displayed in the Leverian.
  • Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound.
  • Fixed inability to Host a game session after aborting from an Open Zone session as the Host.
  • Fixed sometimes not getting Bounty rewards (Standing) after a Host migration.
  • Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset).
  • Fixed a broken Text String for Xaku’s Blueprint information in the Market.
  • Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.
  • Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over.
  • Fixed certain Arcane HUD elements not having the proper icon scaling.
  • Fixed Mission Timers on sequential missions not starting at 0.
  • Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.
  • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
  • Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins.
  • Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations.
  • Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts).
  • Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout.
  • Fixed an issue that could allow Primary Weapon use on Merulina.
  • Fixed several script errors.
  • Fixed Ambassador Parts not being chat-linkable.
  • Fixed the Cedo having missing weapon sounds when using a Skin.
  • Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate.
  • Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest.
  • Fixed menus becoming unresponsive if a certain order of menus were clicked.
  • Fixed Grineer enemies hiding behind cover for too long.
  • Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry.
  • Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.
  • Fixed inability to Mercy downed Hounds.
  • Fixed a functionality loss that could occur as a result of using the Helminth chair.
  • Fixed Clients seeing open weak spots on Sargas Ruk but deal 0 damage after initially dealing some damage.
  • Fixed Eidolon Lures not having a base level of 30 in non-Steel Path missions.
  • Fixed the Tenet Tetra semi-auto mode breaking if a -magazine capacity Riven is equipped. As reported here: https://forums.warframe.com/topic/1280237-tenet-tetra-mag-cap-riven-disables-semi-fire/
  • Fixed incorrect duration/debuff percent values being used for Theorem Contagion.
  • Fixed magazine of the Ambassador flickering after reloading when equipped with the Ambassador Tenet Skin.
  • Fixed missing reload sounds when the Nusku Pistol Skin is equipped.
  • Fixed some overlapping textures on the Ogris Unreal Rocket Launcher Skin.
  • Fixed Void Sabotage portal appearing grey.
  • Fixed Sisterhood Emblem icon appearing stretched in the Arsenal.
  • Fixed the Prime Laser Rifle icon image in the Inventory appearing the same as its normal variant.
  • Fixed incorrect Armor positioning when equipping the Hexis Armor to Inaros Prime.
  • Fixed top row of the Relic selection screen being cut off if a Chat Linked item was opened while present in the Relic screen. As reported here: https://forums.warframe.com/topic/1282721-repro-masking-issue-on-relic-selection-screen/
  • Fixed a harmless script error that would occur if you deployed a Spector or On Call Crew member right as you entered Railjack warp.
  • ixed the UI becoming unresponsive for some players when opening the Warframe Animations menu. As reported here: https://forums.warframe.com/topic/1283046-animation-tab-ui-functionality-loss-after-nights-of-naberus-patch/
  • Fixed Mercy animation not properly playing when performed on Sister Hound.
  • Fixed excessively bright explosion FX from the Shedu and Acceltra.
  • Fixed having an unranked weapon Arcane left equipped after combining all Arcanes of that type into a new one.
  • Fixed issues with the Voidrig’s Necraweb canister not appearing correctly for Client players.
  • Fixed enemies not having facial expressions while attacking. As reported here: https://www.reddit.com/r/Warframe/comments/pxmhrt/enemies_have_not_had_facial_animations_while/
  • Fixed Kuva not being obtained at End of Mission if the Kuva Catalyst was inserted while Yareli was on Merulina.
  • Fixed Mutalist Alad V collar creating a duplicate Warframe instead of just Mind Control.
  • Fixing some Sentients not dropping their energy-restoring core items after changes to their FX.
  • Fixed missing UI duration timer for Banish when cast by a Warframe other than Limbo, via Helminth Subsume. As reported here: https://forums.warframe.com/topic/1282307-banish-timer-missing-from-ui/
  • Fixed turning on and off Nidus Prime’s Mutation in the Arsenal causing his torso to disappear.
  • Fixed triggering Mirage’s Hall of Malevolence Augment in Archwing mode resulting in an incorrect buff name.
  • Fixed disarming a Deimos Tendril Drone with Loki’s Disarm or with a Halikar, resulting in a floating shock baton appearing above the enemy.
  • Fixed some explosion FX appearing white during the Profit-Taker Orb fight.
  • Fixed a handful of script errors when casting Warframe Abilities.
  • Fixed a Host migration crash.
  • Fixed cases where the final stage of the Profit-Taker fight was unreachable, thus not awarding the Bounty rewards.
  • Fixed multiple Nightwave Acts not properly tracking in Railjack missions.
  • Fixed Coaction Drift having the opposite effect when combined with Toxin Resistance Aura, and was actually increasing Toxin Damage taken. As reported here: https://forums.warframe.com/topic/1283989-toxin-resist-aura-coaction-drift-increase-toxin-damage-taken/
  • Fixed Skins not applying to the Dex Furis Magazines.
  • Fixed script errors when casting numerous Warframe Abilities.

Source: Warframe Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warframe Update 2.03 Patch Notes; Out for Prime Resurgence 30.9.0 This Nov. 11

Digital Extremes has released the next major update to Warframe, as Warframe update 2.03 is now live! This is called patch 30.9.0 by the studio and is also known as the Prime Resurgence update.

Warframe Update 2.03 Patch Notes | Warframe Prime Resurgence Patch Notes | Warframe Update 30.9.0 Patch Notes:

Update 30.9.0: Prime Resurgence 

Update 30.9.0 is ~2 GB on PS4 and ~2.3 GB on PS5 (size variations are to be expected based on the ways in which the different systems operate). 

PlayStation Specific Notes:

  • Added the Lumis Oculus by lukinu_u.
  • Fixed loss of functionality when rebinding secondary Ability Menu shortcut to the touchpad. We have disabled the ability to do so to avoid breaking the game.

A Prime Resurgence is upon us…

Coming November 16 for a limited time, we are launching Prime Resurgence! This event provides Tenno with a schedule of Vaulted Prime releases. The impending War grows near day by day, Tenno. A new (yet familiar face to some?), Varzia Dax, has an opportunity to fortify your Arsenal with Prime items that have long been Vaulted.

We first announced that we are looking at running a Prime Vault event of sorts on Devstream 156 – and Prime Resurgence is just that! It is our first stab at offering an alternative to Prime Vault: A one-stop shop to gain access to Vaulted Prime content and Relics with a fully transparent schedule to allow players time to plan.  

Varzia, a Dax from the Old War, will appear in Maroo’s Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path).

What is Aya and Regal Aya? 

These are the currencies that are used to purchase items from Varzia!

Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia’s wares. Aya is found in Missions (The Void or Bounties) or has a chance of appearing in Relic Packs available for purchase in the Market for Platinum or Syndicate Offerings for Standing.

Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia’s wares. It can be purchased in the Market or online storefronts.

We have an extremely thorough Dev Workshop / FAQ explaining how this Event came to be, including the introduction of Regal Aya. Simply put, The Prime Vault program has undergone many changes over the years, all driven by player feedback and requests.

The theme over these changes has been to offer more choice and quicker access to Vaulted Prime rotations. Which is where Prime Resurgence comes in. Please read our Dev Workshop for more information, otherwise enjoy the largest Prime Vault opening of all-time, with a significantly streamlined process for Devs and Players alike!

Please see our Prime Resurgence Workshop for more information & FAQ in the official Warframe Forums:

PRIME RESURGENCE RUNS NOVEMBER 16, 2021 – JANUARY 25, 2022!

NEW PLAYER / EARLY PLAYER EXPERIENCE CHANGES
Introducing the ‘TENNO GUIDE”!

Added a new UI notification when inside the Orbiter that is a persistent reminder for Quests, to help guide new Tenno to their next steps. A lot of new players have felt lost once they finish Vor’s Prize, and this persistent reminder will show them what to do next! This can be disabled at any time in the menus under Options > Interface > Show Tenno Guide!

Heat Sword Crafting Requirements

We are changing the crafting requirement for the Heat Sword to require a Neurode rather than a Neural Sensor. Originally, this was meant to incentivize players to explore new nodes, but we want to get better gear in players hands earlier! This change is smaller than most, but meaningful to new players looking to upgrade their melee early on.

Reduced Crafting Times for the Rising Tide Quest

In March 2021, we made Railjack more accessible by reducing the crafting resources and the time it took to build your Railjack. Now, we will be reducing the crafting times again from 1 hour to 1 minute per part. As Railjack becomes a larger part of the game, we hope this change will allow new players to swiftly complete Rising Tide, and prepare their Railjack for future fights!

Amp Recipe Reductions

This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:

QUILLS PRISMS

  • Raplak
    • Standing cost reduced from 2,000 to 1,000
    • Iradite cost reduced from 60 to 40
    • Murkray Liver cost reduced from 3 to 2
  • Tear Azurite and Esher Devar cost reduced from 30 to 10
  • Shwaak
    • Standing cost reduced from 5,000 to 1,500
    • Iradite cost reduced from 80 to 40
    • Norg Brain cost reduced from 3 to 2
    • Esher Devar cost reduced from 30 to 15
    • Marquise Veridos cost reduced from 20 to 10
  • Granmu
    • Standing cost reduced from 7,500 to 2,000
    • Cuthol Tendrils cost reduced from 3 to 2
    • Breath of the Eidolon cost reduced from 5 to 3
    • Marquise Veridos cost reduced from 20 to 10
    • Star Crimzian cost reduced from 10 to 6
  • Rahn
    • Standing cost reduced from 10,000 to 2,500
    • Iradite cost reduced from 60 to 50
    • Seram Beetle Shell cost reduced from 3 to 2
    • Tear Azurite cost reduced from 30 to 20
    • Esher Devar cost reduced from 30 to 15

QUILLS SCAFFOLDS

  • Pencha
    • Standing cost reduced from 2,000 to 1,000
    • Grokdrul cost reduced from 60 to 40
    • Murkray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 10 to 3
    • Pyrotic Alloy cost reduced from 85 to 60
  • Shraksun
    • Standing cost reduced from 5,000 to 1,500
    • Grokdrul cost reduced from 80 to 60
    • Norg Brain cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 15 to 4
    • Coprite Alloy cost reduced from 85 to 60
  • Klebrik
    • Standing cost reduced from 7,500 to 2,000
    • Mukray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 20 to 5
    • Breath of the Eidolon cost reduced from 5 to 3
    • Fersteel Alloy cost reduced from 50 to 40
  • Phahd
    • Standing cost reduced from 10,000 to 2,500
    • Grokdrul cost reduced from 60 to 40
    • Seram Beetle Shell cost reduced from 3 to 2
    • Fersteel Alloy cost reduced from 85 to 60
    • Heart Nyth cost reduced from 2 to 1

QUILLS BRACES

  • Clapkra
    • Standing cost reduced from 2000 to 1000
    • Morphics cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Murkray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 10 to 3
  • Juttni
    • Standing cost reduced from 5000 to 1500
    • Neurodes cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Norg Brain cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 15 to 4
  • Lohrin
    • Standing cost reduced from 7500 to 2000
    • Fish Oil cost reduced from 35 to 20
    • Cuthol Tendrils cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 20 to 5
    • Breath of the Eidolon cost reduced from 5 to 3
  • Anspatha
    • Standing cost reduced from 10000 to 2500
    • Morphics cost reduced from 10 to 6
    • Fish Oil cost reduced from 35 to 20
    • Seram Beetle Shell cost reduced from 3 to 2
    • Radian Sentrium cost reduced from 2 to 1

SOLARIS PRISMS

  • Cantic
    • Vega Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
  • Lega
    • Vega Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
  • Klamora
    • Vega Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3

SOLARIS SCAFFOLDS

  • Exard
    • Calda Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30
  • Dissic
    • Calda Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30
  • Propa
    • Calda Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Atmo Systems cost reduced from 3 to 2
    • Hespazym Alloy cost reduced from 50 to 30

SOLARIS BRACES

  • Suo
    • Sola Toroid cost reduced from 5 to 3
    • Longwinder Lathe Coagulant cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3
  • Plaga
    • Sola Toroid cost reduced from 5 to 3
    • Charamote Sagan Module cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3
  • Certus
    • Sola Toroid cost reduced from 5 to 3
    • Tromyzon Entroplasma cost reduced from 10 to 6
    • Marquise Thyst cost reduced from 5 to 3

Any crafting component not noted is keeping its current cost.
Reduced Costs for Refined Ore/Gem Blueprints in the Plains of Eidolon

To accompany our changes to Amp crafting, the Standing costs of Blueprints for refined Ores and Gems from the Plains of Eidolon have been adjusted. Here are the new costs:

OSTRON

  • Pyrotic Alloy and Tear Azurite (From 1,000 Standing to 500)
  • Esher Devar and Coprite Alloy (From 5,000 Standing to 2,500)
  • Marquise Veridos and Fersteel Alloy (From 10,000 Standing to 5,000)
  • Star Crimzian and Auroxium Alloy (From 15,000 Standing to 7,000)
  • Radian Sentirum and Heart Nyth (From 20,000 Standing to 10,000)

Sentient Core Standing + Blueprint Changes (NEW since the initial Dev Workshop)

In addition to the already noted changes to Amps and Ore/Gems, we’ve included an increase to Sentient Core Standing return and also modified the Exceptional Sentient Core Conversion Blueprint. Those starting out on their Quills journey should find this allows them to progress through the Syndicate faster to reach the higher tier Offerings.

Increased Standing return from Sentient Cores:

  • Intact Sentient Core Standing return from 100 to 250
  • Exceptional Sentient Core Standing return from 500 to 750
  • Flawless Sentient Core Standing return from 1200 to 1500

Exceptional Sentient Core Conversion Blueprint Changes:

  • Exceptional Sentient Core Conversion Blueprint now transforms 10 Intact Cores into 10 Exceptional Cores, as opposed to 2:2.
  • Duration to Craft and cost to Rush have been halved: down to 5 mins and 5 Platinum respectively.
    • The Radian Sentirum and Heart Nyth values remain as 1 each!

Players who had an Exceptional Sentient Core Conversion Blueprint crafting will get a one-time gift of 10 Exceptional Cores in exchange for only spending 2 Intact Cores. Bank error in your favor!

Necramech Drop Rate & Crafting Cost Changes

Necramechs have started to play a vital role within the System – from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.

Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment  needed in order to gather the mandatory parts to build your first Necramech.

Additionally, we’ve halved most of the Mining/Fishing part costs for crafting the Voidrig as this is the ‘first’ Necramech players see in the Heart of Deimos quest, so we want to make acquiring it a little easier. Bonewidow has been left as is as a longer-term goal.

The changes are:

Voidrig Casing:
Adramal Alloy: From 120 to 60
Stellated Necrathene: From 16 to 8
Venerdo Alloy: From 40 to 20

Voidrig Engine
Tempered Bapholite: From 100 to 50
Biotic Filter: From 2 to 1

Voidrig Capsule:
Spinal Core Section: From 30 to 15
Marquise Veridos: From 20 to 10

Voidrig Weapon Pod:
Biotic Filter: From 6 to 3
Thaumic Distillate: From 80 to 40
Charc Electroplax: From 45 to 25

Howl of The Kubrow Quest Changes

We have shortened the Survival mission within the Quest from 10 minutes to 5 minutes. We have more Howl of the Kubrow changes coming for Console at a later date – they missed this Update window!

Additional New Player Experience Changes

  • Removed Ceres to Jupiter Task of defeating a Prosecutor to reduce initial friction and get you along your way faster. Prosecutors could take a long time to spawn if you were unlucky.
  • Increased the window of time where you can deal damage to the Vay Hek Propaganda Drone during his boss fight from 8 seconds to 10 seconds. Newer players who attempted the Vay Hek boss fight right when it was available to them found this phase more difficult than it really needed to be.
  • Updated the “The New Strange” objective for Synthesis Targets to make it less confusing. It now reads “Sanctuary Target” as opposed to a specific enemy type which could come across confusing.

NEW WARFRAME AUGMENTS (Max Rank stats)
Arm yourself with these new Warframe Augments for Trinity, Lavos, and Xaku!

Trinity – Champion’s Blessing (Blessing Augment)
Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%.

*Purchase from the New Loka or Perrin Sequence for Syndicate Standing!

Lavos – Swift Bite (Ophidian Bite Augment)
Reduce Ability cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range.

*Purchase from the Red Veil or New Loka for Syndicate Standing!

Xaku – Vampiric Grasp (Grasp Of Lohk Augment)
When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25.

*Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!

Xaku – The Relentless Lost (The Lost Augment)
Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you can cast the same ability twice.

*Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!
FORMA MASTERY RANK CHANGES:

When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there’s often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece.

We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!

What does that mean?

If a Mastery Rank 30 player uses a Forma, they won’t have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they’ll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience.

Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you’re back to only casting unranked Rip Line!

Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength!

This ranking process is something players already experience in game – you know by the time you’ve levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank ‘match’ those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.

*New additions since the Dev Workshop:
Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:

Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the “Rank 30 Warframe” requirement. 

NYX ABILITY CHANGES:

Mind Control
The thinking behind these changes are fueled by the amount of investment towards this single Target, and having that pay off more in your favor. 

  • Base 500 percent Damage increase to the Target itself that you then feed into with your weapons DPS.
  • Increased base Duration to 45 seconds at maximum rank.
  • Mind Controlled Target now teleports to keep up! This acts similar to other allies (Wukong’s twin, etc).

Psychic Bolts
While this change is minor and provides more of a visual cue, the goal here was to provide a better presentation / feedback when Psychic Bolts connect with a Target. 

  • Added a minor one-time stagger to targets bit by Psychic Bolts.

Absorb

  • Increased base Range to 15m at max rank.
  • Scaling Range is now capped at 50m (solving for an exploit), ensuring Damage is balanced by Energy Capacity.
  • Nyx’s Assimilate Augment now allows you to roll, similar to Mesa’s Waltz!
  • Nyx’s Absorb stat screen now shows max explosion radius value.
  • Absorbs additive weapon damage bonus now applies to the player’s equipped Melee weapon.
  • Minor tweak to the GPU particles to clean them up!

FULL UI RESKINS AND FIXES:
We’ve got a handful of reskinned UI screens for your viewing pleasure! Some of these are already live from previous Hotfixes, but we’ve listed them here for full exposure.

  • Invasions
    • The newly skinned Invasions screen offers less cluttered visuals and simplified text to alleviate initial confusion.
      64d52a255264a9fd46b648d35dc65421.jpg
  • Specters
    • A fresh updated look with tooltips on hover!
      18e6861317a51556c37c6080613aa043.jpg
  • Combos
    • Melee Combos have been visually divided into their own sections with a handy legend of the basic controls at a glance.
      9a489c9770f0645748c3b3dbd024ff9a.jpg
  • Poster screen
    • Fresh updated look!
      4d3bf40cdfc51e2fbc394b9a2d1d42ac.jpg
  • Dojo coloring screen
    • Fresh updated look! Additionally, the screen title has been updated from “Dyes” to “Polychrome Dyes”, ‘in progress’ state has a new animated icon, ‘in progress’ state is now separate from ‘paused’ state, ‘in progress’ sorts to top (paused and completed continue to function the same as there is already a ‘sort by progress’ option in the sort dropdown), and added Tips! We’ve also fixed the completed Dye description calling it a Pigment.
      b212f7ec072f28da100ea66f0c34da3f.jpg
  • Text customization screen
    • Fresh updated look!
      b5205b9d670694b0e5bc2931544cb0a0.jpg
  • Weapons Upgrade Actions/custom weapon vendor actions screen
    • A fresh updated look with tooltips on hover!
      166aa702e28c0e28f1face95b49fcde8.jpg

 

DECORATION MODE CHANGES – BASIC AND ADVANCED MODE:

Warframe Decoration tools are all about customization. We value that quality. The learning curve for new players, however, can be pretty steep. Tools like Surface Snapping and Rotation Axis are ideal for ambitious decorators with particular visions for their Orbiters and Dojos, but they can overwhelm Tenno new to decorating.

We aim to address that difference! The UI improvements and more discussed below include improvements for new and experienced decorators alike.

Introducing Basic and Advanced Mode

To accommodate different approaches to decorating, we’ve created two distinct modes. The UI team has also done a polish and pezaz pass on decoration menus!

Basic Mode only offers essential tools: Place, Move, Remove, Duplicate, Rotate, and Scale

  • The new Help window describes Camera Movement, Capacity Cost, and Advanced Mode.
  • This mode is intended for new players and Tenno who just want to quickly place decorations to give rooms a bit of flare. It’s introductory and quick to use.

Advanced Mode houses all the customization-focused tools decorators already know and use expertly.

  • Decorators can press Tab any time to switch between Basic Mode and Advanced Mode.
  • This mode is intended for Tenno who are serious about custom decorating. It’s specific and focused.

Controller Binding Changes

Some decoration controls on controllers were adopted from Archwing and Railjack. We’ve decoupled those functions to create controls specific to decorating!

Here are the biggest key binding changes for PlayStation:

Old Bindings: New Bindings:
  • Place Decoration: RS
  • Clear Decorations: Nonexistent
  • Move Decoration: Square
  • Remove Decoration: L2
  • Rotate: L2
    • Rotation Axis Cycle: R1
    • Reset All Rotation: R2
  • Push/Pull: R2
  • Camera Facing: R1
  • Confirm: A
  • Advanced Mode: Nonexistent
  • Help: Nonexistent
  • Move Camera Up & Down: X & L1
  • Constrained Movement:
    • Move X: D-Pad Left
    • Move Y: Triangle
    • Move Z: R2
  • Place Decoration: Square
  • Clear Decorations: RS
  • Move Decoration: X
  • Remove Decoration: L1
  • Rotate: L1
    • Rotation Axis Cycle: Square
    • Reset All Rotation: Triangle
  • Push/Pull: R1
  • Camera Facing: Square
  • Confirm: X
  • Advanced Mode: LS
  • Help: RS
  • Move Camera Up & Down: L2 & R2
  • Constrained Movement:
    • Move X: D-Pad Left
    • Move Y: D-Pad Up
    • Move Z: D-Pad Down

New Look

We also refreshed the UI Design overall with this change. Enjoy the new look that improves readability with a Warframe flare!

Rotate Decoration Previews

Instead of a static image, the Personal Decorations menu will show 3D decoration previews that allow decorators to rotate decorations before placing them. Right now, this feature is only available for Personal Decorations.

All Decorations Are Now Scalable

In the past, only Dojo Decorations have been scalable. You can now scale Personal Decorations too! From Dojos to Orbiters, Tenno can customize decoration sizes.

Dojo Improvement: Introducing the Arrival Gate

You now control where Tenno spawn in your Dojo! Place an Arrival Gate and Tenno will appear in that very spot when they visit. Dojos without an Arrival Gate will default to the current spawn system.

General Additions:

  • Added new animations to Wisp and Titania’s move set when using Gunblades.
  • Lavos, Sevagoth, Xaku, Yareli, Baruuk, Gauss, Hildryn, Wisp, Protea and Grendel are now available and can be used in Frame Fighter once their Fragments have been found/Scanned.
  • Added sneezing animations to Companions – time to start carrying around tissue, Tenno!
  • Added Gilded icon to Amp Inventory description if it has been Gilded.

General Changes:

  • Removed the Ghoulsaw from Conclave eligibility.
  • Tweak elemental weapon FX to bring unification across elemental combos.
  • Reskinned the Customization screen for the Note Beacon Decoration to reflect a more Vitruvian style.
  • The Vastilok is now available from Baro Ki’Teer’s Offerings and is tradable.
  • Renamed Gunblade Heavy Attack from Spinning Uppercut to Full Bore.
  • When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice.
  • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir.
  • When a player redeems a code in the Market, we now show more robust icons to depict the item you’re redeeming (if applicable).
  • Sitting in the Helminth chair with a Warframe you haven’t Subsumed yet will now move that option to the top of the list.
  • We now show you ‘Invasion’ progress at the End-of-Mission screen when you’re completing an invasion (i.e 2 of 3 fights for Corpus complete)!
  • Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included)
    • … BUT WAIT! We want to explain why because it’s very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno.
  • Added some simple logging for Lunaro and Cephalon Capture scoring in dedicated servers. As requested here: https://forums.warframe.com/topic/709664-dedicated-conclave-servers/page/26/?tab=comments#comment-12257911
  • Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc):
    • On mount, the vehicle inherits the rider’s Rift state.
    • If the rider’s Rift state changes while riding, the vehicle’s will change to match.
    • If the vehicle’s Rift state changes, the rider’s will change to match.
  • Updated Operator Void Dash FX to faster GPU versions.
  • General lighting improvements to trees in the Plains of Eidolon.
  • Updated Melee Slam FX.
  • Made small updates to the Ghoulsaw ride FX.
  • Cleaned up elemental FX on the Heat Dagger.
  • Added ‘Numeric Separators’ option in the Interface settings to change how numbers are formatted. By default, the format chosen is selected based on your language. There are 4 different formats supported:
    • Comma for thousands and period for decimal
    • Period for thousands and comma for decimal
    • Non-breaking space for thousands and comma for decimal
    • Period for thousands and apostrophe for decimal
  • You will now be sent back to the Dojo instead of your Orbiter when everyone in your squad dies and loses all their revives in Railjack missions.
  • In scenarios where you’re taken to the Relay from your Orbiter (Initiating the Help Clem mission from Navigation, etc) you’ll now be taken to the Strata Relay on Earth. With Strata being the first Relay new players encounter it made sense to swap Larunda out for a more accessible Relay.
  • Vallis Surveillance Drone in the first mission of the Vox Solaris Quest will now continue to replenish Shields if they have been completely depleted.
  • Clarified the “Hold Your Breath” Nightwave Act to include “in the Kuva Fortress”, as to alleviate some confusion expressed here: https://forums.warframe.com/topic/1126851-de-please-make-the-kuva-survival-nightwave-explicit/
  • Removed Tenet Grigori eligibility from Conclave.
  • Reflection intensity increased on metals to better match environment lighting conditions.
  • Increased lighting in certain areas in the Orbiter’s Personal Quarters.
  • Maroo now has a Ayatan inspired map marker in Maroo’s Bazaar.
  • Quests that thrust you right into the action will now at least wait for you to select your reward from the Daily Tribute screen before the big thrust.
  • Removed the ‘Repeat Mission” button after completing a Kuva Flood mission due to an exploit.
  • Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well…
    • Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
  • Removed Sortie tool-tip description in favour of just ‘SORTIE’. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab.
  • Reduced/refined volume of Mining detect sound loop.
  • Reduced volume of the Corinth Prime Alt Fire projectile range beep.
  • Made FX improvements to Blast proc explosions. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated.
  • Updated ‘From On High’ Challenge description to include Orb Vallis and the Cambion Drift.
  • Updated the description of the 2020 Conquera Glyph.
  • Updated to Frost Prime Passive description with the “Prime” indication to avoid confusion.
  • Updated the Eximus projection FX (red aura outline) to be brighter for visibility.
  • Updated the ‘CUSTOMIZE POSTER’ screen UI.
    • This is a small part of our broader UI reskin efforts that will continue in a near future Update, stay tuned!

Sister Hound / Weapon / Lich Weapon Foundry “Selling” Functionality:

If you’ve engaged in the Adversary hunts with Kuva Liches and Sisters of Parvos, your Foundry might be suffering from some unavoidable clutter. The amount of Hounds and weapons sitting in your Foundry have grown to not only take up room in your list but also within the database itself!

To alleviate this clutter, you can now Sell a Hound and/or Adversary weapon directly from your Foundry without having to claim the item and use a Slot, granting yourself some Credits! Get cleaning up your (H)Foundry. Ordis’ orders!

OPTIMIZATIONS: 

  • Optimized Vauban’s Bastille vortex to fix dips in performance.
  • Fixed significant framerate drops when Nidus “Larva” ability grabs large groups of enemies.
  • Fixed a nasty hitch that would occur periodically in Sanctuary Onslaught missions.
  • Optimized several small hitches when standing near certain level triggers (i.e Navigation on the Railjack).
  • Optimized changing Wear and Tear in the Orbiter interior appearance tab.
  • Fixed micro-hitches that could occur when loading into missions.
  • Optimized pathfinding for low-core systems.
  • Made some systemic micro-optimizations to the UI-system.
  • Made several UI loading optimizations.
  • Made minor performance optimizations across the game.
  • Made data optimizations for the Cambion Drift.
  • Optimized loading times.
  • Made micro-optimizations to rendering.
  • Made micro-optimizations to level loading.
  • Made micro-optimizations to game startup and level loads.
  • Made systemic micro-optimizations to multi-core support.
  • Optimized small hitches that would occur when a Quest did a screen fade.
  • Fixed a rare crash in the Presence, Relay, Town, and Dojo servers.
  • Fixed a rare crash that could occur if you put your laptop to sleep immediately during game startup.
  • Fixed a case of memory corruption that could cause all kinds of weird crashes.
  • Made micro-optimizations to memory footprint and rendering on all platforms.
  • Made micro-optimizations to level loading.
  • Optimized the Strain Consume Mod.
  • Made numerous small optimizations to Void Fissure and Void Storm missions.
  • Made micro-optimizations to Railjack framerate and HUD.
  • Made micro-optimizations to Defense missions.
  • Optimized some serious performance problems in certain Railjack missions.
  • Optimized a modest hitch that would occur when opening the Railjack Tactical overlay.
  • Optimized frame-rate while streaming to or from an Open Zone mission.
  • Optimized a small hitch that would occur when jumping to Archwing or deploying a K-Drive.
  • Fixed a large hitch that would occur when your Railjack took too much damage.

CONTROLLER CHANGES & FIXES

  • Improved Melee weapons rumble controller feedback to have a more accurate response when attacking.
  • Changed Nightwave ‘Cred Offerings’ callout on controller to be the top face button (Y on Xbox) instead of clicking the right thumbstick, as it would conflict with the new Tenno Guide hover action.
  • Fixed issue with tutorial hints not updating if switching between keyboard and controller while the hint is active in the Call of the Tempestarii Quest.
  • Fixed icons in the controller binding screen being misaligned.
  • Fixed the Square button not working in the Railjack Crew Management screen while using a controller.
  • Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller.
  • Fixed a functionality loss when using the controller D-Pad while viewing a completed Quest diorama.
  • Fixed not moving down in Archwing when pressing L1 on the controller while holding the Tranq Rifle.

XAKU CHANGES & FIXES:

  • Changed The Vast Untime to recast while active by tapping ability and deactivated by holding.
  • Fixed inability to turn off Vast Untime if you do not have enough Energy.
  • Fixed a gap between the casting animation with Xaku’s Gaze and freezing the target, which allowed them to die before they were affected by Gaze.
  • Fixed Xaku’s Grasp of Lohk weapons having glitchy animations.

YARELI FIXES:

  • Fixed Mutalist Ospreys, Napalms, and likely other enemies not being able to damage/inflict Status Effects on Yareli while on Merulina.
    • This also fixes missing HUD FX when a Status Proc is afflicted while on a vehicle.
  • Fixed inability to pick up Index Points while riding on Yareli’s Merulina.
  • Fixed the UI prompt for Railjack Tactical Menu and Omni disappearing after a player casts Merulina as Yareli with a controller.
  • Fixed getting stuck in parts of the data vaults in Corpus Spy missions while riding Yareli’s Merulina.
  • Fixed Tenet Diplos lock-on ability not working for the Client players when using a Vehicle (Merulina, K-Drive, etc). As reported here: https://forums.warframe.com/topic/1270984-tenet-diplos-lock-on-not-working-on-k-drive/
  • Fixed incorrect translation for the Yareli Physalia Helmet in Traditional Chinese.

FIXES:

  • Missed note: Fixed Lavos’ and the Vitam Syandana vials appearing empty – they have been refilled!
  • Fixed Garuda’s Blood Altar affecting Conservation targets.
  • Fixed the name for the newly selected Wisp Reservoir overlapping Ammo counter & Melee Combo counter.
  • Fixed Cephalons missing in the “Cephalon Capture” Conclave gamemode.
  • Fixed a flickering texture on the floor of Ballroom Simulacrum.
  • Fixed a crash that would occur if you ran the game without the Launcher.
  • Fixed a crash that could occur when casting Nidus’ Larva multiple times.
  • Fixed a large spot-load when exiting the Arsenal in quick succession if you had a Helminth puppy.
  • Fixed a case where an enemy converted to a Kuva Lich Thrall under the influence of faction-changing abilities or Status (ex: Radiation Status) would be unable to be finished with a Mercy in a Defense mission.
  • Fixed certain scenarios where Acolytes would spawn in Steel Path when you’re AFK.
  • Fixed Arsenal changes to your Warframe not saving after removing an overridden Ability via Helminth.
  • Fixed certain screens (Simulacrum selection, Grustrag Bolt selection, etc) losing functionality if you typed into the search bar before the items showed up.
  • Fixed coloring issue with the Nidus Phryke Skin. This issue was isolated to the “loincloth” section of the Phryke Skin, where the color channel was showing 2 opposing colors when using a bright color for the Secondary channel.
  • Fixed Eidolons being forcibly moved with Bonewidow’s Firing Line ability. While this may sound harmless, a full squad of Bonewidows could displace the Eidolon into water instantly spawning multiple Vomvalysts.
  • Fixed Ivara’s Cloak Arrow turning your Necramech permanently invisible.
  • Fixed Clients seeing the Host player stuck in a knock down animation and then sliding around.
  • Fixed Steel Path Incursions on Disruption nodes having incorrect completion requirements (1 Conduit complete versus the intentional 4).
  • Fixed Amalgam Alkonost not enhancing the grabbed enemy and instead just hugging before letting go.
  • Fixed Fishing Spear phase during the Heart of Deimos Quest not being correctly thrown the 2nd throw.
  • Fixed Nakak’s Operator Masks not displaying on preview.
  • Fixed Deluxe Warframes with skin-specific attachments (Ember Pyraxis Skin, etc) having them unequipped by default when purchased.
  • Fixed the highlight diamonds around Mining locations not appearing when you have your Mining tool in hand.
  • Fixed “Last Mission Results” not retaining total mission time.
  • Fixed Lech Kril respawning inside the ground if he was pushed off the map with a push ability (Banshee Sonic Boom etc) in his fight alongside Vor.
  • Fixed Subsumed Aquablades having no cast audio. As reported here: https://forums.warframe.com/topic/1281219-subsumed-aquablades-have-no-cast-audio/
  • Fixed weapons with 1 bullet in their magazine (such as Vectis and Exergis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.
  • Fixed reloading an extra bullet into the Strun if you fired 5 or more shots before the reload.
  • Fixed shooting yourself with the Arca Plasmor when first firing it after you’ve been Revived.
  • Fixed the Cernos Prime Vertical Spread shot doing 2x damage of Horizontal Spread shot.
  • Fixed rapidly toggling Titania’s Razorwing mode/Operator allowing you to clip through geometry.
  • Fixed incorrect version of Alad V appearing via Transmission during the Second Dream Quest.
  • Fixed several Nekros Helmets having silver parts that could not be colored otherwise.
  • Fixed Wisp ‘destroying’ the source Mote by flying to them with Wil-O-Wisp. This only affected the Mote visually, as the functionality was still there.
  • Fixed Mastery-style Challenges such as Rifle Mastery, Pole Weapon Mastery, Blade Mastery, Bow Mastery etc. not tracking the Challenges correctly.
  • Fixed the “From On High” Challenge not tracking in Orb Vallis or Cambion Drift.
  • Fixed a door within the Sister of Parvos Showdown Capital Ship that was unnecessarily locked.
  • Fixed Bonewidow’s Meathook giving Affinity when it misses an enemy and costs 0 Energy.
  • Fixed Voidrig’s Necraweb grenade canister exploding prematurely.
  • Fixed Amalgam Barrel Diffusion not modifying the roll length of Dodges.
  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
  • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
  • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)
  • Fixed Projectiles from Jugulus enemies not always being redirected when intended (i.e Turbulence, Shatter Shield).
  • Fixed issues with textures in the Sands of Inaros Quest.
  • Fixed UI element inconsistency in Railjack Void Storms between Hosts and Clients.
  • Fixed issues with the Sordario Syandana having green lens flares that cannot be coloured.
  • Fixed playing as Volt during the tutorial allowing Electric Melee Damage to occur as a result of the passive.
  • Fixed an issue where capes can sometimes float in dioramas.
  • Fixed an issue with incorrect placement of infested sinew in a Deimos Isolation Vault.
  • Fixed an issue with the Railjack Forward Artillery reticle not changing if you swap weapons while in the seat.
  • Fixed an issue with the Akkalak Turret explosion always showing as white.
  • Fixed HUD issues with Companion Health and Shield stats that would occur whenever a player is revived.
  • Fixed issues with menu stacking in the user interface on Junctions.
  • Fixed some issues with waypoint marker navigation in parts of the Grineer Fortress.
  • Fixed an issue with Controllers not being able to properly select pop-up options on certain UI menus (i.e Email Permission popup).
  • Fixed issues with certain languages’ text strings not fitting in the Syndicate UI.
  • Fixed unowned Parazon Mods not getting shown as ‘NEW’ when first picked up.
  • Fixed some enemies being unable to activate alarms. As reported here: https://forums.warframe.com/topic/1281911-bug-enemy-seems-like-not-triggering-alarm-now/
  • Fixed Cedo magazine being stuck in your hand after reloading.
  • Fixed “Executioner” Nightwave Act progressing from certain non-stealth kills.
  • Fixed Darvo’s open line when accepting the “Man of Few Words” Quest being cut short by the diorama.
  • Fixed Basmu lifesteal reload sound getting spammed if you were knocked down. As reported here: https://forums.warframe.com/topic/1283405-basmu-sound-bug/
  • Fixed dual Energy color not properly being applied on the Targis Prime Armor.
  • Fixed Boosters not being listed near the top when sorting the End of Mission Rewards from “Importance”.
  • Fixed the Cremata Syandana on Titania Prime appearing flipped and bigger after using Razorwing.
  • Fixed Hangar doors in Grineer Galleon sometimes not having collisions.
  • Fixed being unable to open the Polychrome colour picker if clicking the colour instead of the name of the category.
  • Fixed some mountain visibility issues in the Cambion Drift.
  • Fixed part of the terrain in the Plains of Eidolon extruding out of a rock.
  • Fixed certain parkour path decals showing up as black in the Corpus Gas City tileset.
  • Fixed the Eros Wing Ephemera’s Icon missing the ‘Primary feathers’.
  • Fixed some areas where players could fall out of the world in the Grineer Settlement tileset.
  • Fixed the Harmonious Pillars puzzle in Pavlov, Lua being far more difficult to complete for Clients due to the clues displayed on the wall not lining up with the order that the pillars must be activated in.
  • Fixed activating Transference in a certain spot in the entrance of the Orb Vallis elevator disconnecting the player camera if the Host does it, and causes you to become invisible, unaffected by gravity, and invulnerable if the Client does it. This also fixes everyone losing the ability to open the pause menu.
  • Fixed Larvlings/Candidates spawning when no one in the squad can actually start an Adversary (did not complete the Call of the Tempestarii Quest).
  • This also fixes cases of being able to gain a Sister of Parvos when you’re ineligible.
  • Fixed falling out of the Corpus Ship tileset when Void Dashing as the Operator down a specific part of the map.
  • Fixed being able to get out of bounds in any Void Survival mission without any risk from the enemies.
  • Fixed Lua being visible from the Orbiter while orbiting Earth before having completed the Second Dream Quest.
  • Fixed script crash caused by quitting through Menus if your ‘Hey Kiddo’ friend was in the process of disappearing after making an appearance.
  • Fixed a floating rock near the Temple of Profit in the Orb Vallis.
  • Fixed incorrect Legendary Core icon in the Legendary 1 Mastery Test screen.
  • Fixed using Launcher weapons in proximity of a Shock Eximus causing self-damage.
  • Fixed one of the flashback sequences in The War Within playing faster than the dialogue if Void Dashing ahead too fast.
  • Fixed script error related to Trinity’s Blessing.
  • Fixed a part of the background overlapping on top of an asteroid in the Sentient Anomaly Murex tileset.
  • Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.
  • Fixed clipping issues with the Lokan and Red Veil Armor across many Warframes.
  • Fixed the Terminal Velocity Mod not applying projectile velocity changes to Sentinels using the Helstrum weapon.
  • Fixed changing the emissives on the Ogris Rocket Launcher Skin not applying changes.
  • Fixed avatars sometimes clipping through elevators if running with low framerate.
  • Fixed Squad Restores appearing gigantic when placed on a specific spot on the tram in Pallas, Ceres.
  • Fixed being unable to use Archwing Blink in Open Zones if Mirage’s Hall of Mirrors is active before deploying Archwing.
  • Fixed being able to fly inside the Corpus Capital Ship’s model after parking the Railjack right against it.
  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.
  • Fixed ships flying in and landing at the Platform in the Relays stacking on top of one another.
  • Fixed Nidus Prime missing half of his body when exiting the Dorsal or Ventral Turrets in the Railjack.
  • Fixed the Railjack hologram above the Plexus console in the Orbiter defaulting to blue briefly before reverting to chosen color after returning to Orbiter from Relay or Hub.
  • Fixed the ‘Locate the Father’ objective UI not appearing during the Heart of Deimos Quest.
  • Fixed a soft lock when Clients are viewing a profile or Chat Link from the Relic selection screen if Host cancels the mission vote.
  • Fixed enemies appearing ghostly and losing body parts when surviving Mag’s Pull.
  • Fixed player not reviving properly as Sevagoth’s Shadow if they die in Archwing in Railjack missions.
  • Fixed disarming an Acolyte with the Halikar or Halikar Wraith replacing your secondary weapon with a Rank 0 version of the Acolyte’s weapon.
  • Fixed some areas in the Corpus Outpost tileset where players could get stuck.
  • Fixed Client getting stuck “Waiting for Players” when attempting to extract from the Capitol Ship in Corpus Railjack missions if the Host dies and has run out of revives.
  • This also fixes the Host getting stuck dead on the Capitol Ship with an endless “Please Wait” screen.
  • Fixed floating environment parts in the Grineer Sealab tileset.
  • Fixed script error caused by backing out of a weapon bundle screen in the in-game Market before it opens and then quickly snapping to the purchase weapon button and selecting it.
  • Fixed the Glyphs in the Glyph selecting screen missing their backgrounds and blending in with the background UI theme color.
  • Fixed Growing Power Aura Mod not applying its effects on deployed Arch-Heavy Weapons.
  • Fixed Clients still seeing Nemesis (Lich or Sister), waypoint, and health UI in HUD after squadmate gets the full Requiem sequence correct.
  • Fixed map hole in rock wall in the Corpus Outpost tileset.
  • Fixed MR0 players being able to access Steel Path incursions.
  • Players cannot access the Steel Path incursions until they have unlocked the Steel Path, meaning taxiing is no longer an option for them.
  • Fixed an issue where the Arsenal could get “stuck” if you swipe your mouse across all the different weapon types.
  • Fixed Credit Cache not showing the correct amount in the End of Mission screen.
  • Fixed Kavats in the Look Link dioramas showing the same tail style regardless of their actual tail style.
  • Fixed elevator clipping issues in the Grineer Sealab tileset.
  • Fixed players being unable to damage Infested Spawn Pods if their primary or secondary weapon don’t have any form of punch-through.
  • Fixed a small hole and missing collision at the entrance to the bottom right cave by the Hillside Ruin in the Plains of Eidolon.
  • Fixed multiple NPCs (Railjack Crew or Spectres) attempting to revive other fellow NPC which ultimately ended with them not being able to be revived.
  • Fixed script error when depositing Index Points.
  • Fixed script error with Eidolon fights.
  • Fixed script error when damaging Corpus Crewships.
  • Fixed script error with Kuva Lich’s Tactical Inversion ability.
  • Fixed script error with Baruuk’s Desolate hands.
  • Fixed the first Sortie mission being locked even if the node is unlocked until the player accesses a regular mission node.
  • Fixed enemies realizing they can push aside Helium Barrels that fall in their path in the Gas City tileset.
  • Fixed texture-streaming glitches that could occur when loading into missions.
  • Fixed the game pausing after changing HUD colours while in a solo mission.
  • Also fixes a full loss of functionality when using Transference after changing HUD colours.
  • Fixed a script error after Host Migration in Mobile Defense missions.
  • Fixed hard shapes/outlines around Warframe while walking through water.
  • Fixed Host not being able to melee and Clients not being able to shoot after throwing Voidrig’s Necraweb canister.
  • Fixed “Host migration…” dialog going away prematurely for Clients.
  • Fixed the Hidden Messages quest guide inadvertently taking players to the proper Planet for the riddle.
  • Fixed being able to get multiple drops from Stalker, while only using one beacon.
  • Fixed multiple issues in the Deimos Crypt Captura Scene.
  • Fixed the default button in Captura returning your settings to whatever you had selected when you pressed the Advanced Camera Controls button.
  • Fixed Nidus Prime having a hole in his armpit.
  • Fixed some Crew Mate transmissions only playing for the Host but not the Client players.
  • Fixed Fish in your Personal Quarters Aquarium being damaged by Bullet Jumping and playing FX/sounds.
  • Fixed movement momentum carrying over when using Transference while Titania is in Razorwing.
  • Fixed Wisp Reservoir buffs and Sevagoth Gloom FX affecting Titania’s Razorflies.
  • Fixed Railjack option appearing in the Orbiter Pause Menu before you acquire a Railjack.
  • Fixed Town Vendors/Syndicate NPC bodies disappearing when opening a player’s Profile while interacting with them.
  • Fixed jittering body when on a K-Drive and adjusting the camera angles.
  • Fixed Enemy Name text overlapping for those that have longer names.
  • Fixed the image for the Initiation Bounty from Konzu being stretched.
  • Fixed the “Deimos Delicacies” Juggernaut getting stuck in numerous doorways when trying to sniff out a snack.
  • Fixed Dargyns in the Plains of Eidolon sometimes not attacking players in Archwing.
  • Fixed the Inventory weapon summary not indicating that an Arcane Adapter is installed.
  • An icon will now appear for an installed Arcane Adapter.
  • Fixed getting a HTTP 400 error when attempting to fuse Vort Railjack weapons together.
  • Fixed enemies getting stuck between railings and crates in a specific area in the Corpus Ship tileset.
  • Fixed notification popup for when the Deadlock Protocol Quest becomes available even when you aren’t Mastery Rank 4.
  • Fixed missing End of Mission stats if enemies are killed with Yareli’s Abilities while riding Merulina.
  • Made improvements to the Kuva Lich/Sister showdown cinematic:
  • Added music befitting a showdown!
  • Fixed the cinematic being silent.
  • Fixed ability to manipulate the camera during the cinematic.
  • Fixed animation popping during the cinematic.
  • Fixed the Kuva Lich and Sister Vanquish animation not playing correctly, where it would turn the Lich/Sister invisible or fall through the floor during the animation.
  • Fixed missing Client Parazon Mercy animations on Grineer Thralls.
  • Added Orokin Ciphers and Omega Isotopes as a feeding option to the Helminth, which will grant Bile.
  • Added Cryptographic ALU as a feeding option to the Helminth, which will grant Synthetics.
  • The ‘Converted Adversaries’ menu will now auto open when starting a Trade in the Crimson Branch instead of having to click through the tabs.
  • Fixed the Cedo, Cyanex and Akarius causing a parried reaction (knock back) versus certain enemies.
  • Fixed the Mission Extraction waypoint sometimes turning red in Exterminate missions
  • Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
  • Fixed sometimes not getting Bounty rewards (Standing) after a Host migration.
  • Fixed Mission Timers on sequential missions not starting at 0.
  • Fixed an issue that could allow Primary Weapon use on Merulina.
  • Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.
  • Fixed Clients seeing open weak spots on Sargas Ruk but deal 0 damage after initially dealing some damage.
  • Fixed cases where the final stage of the Profit-Taker fight was unreachable, thus not awarding the Bounty rewards.
  • Fixed Octavia’s Mallet marker being visible to everyone (should only be visible to the Octavia that casted it).
  • Fixed memory corruption that could occur just before crashing when running out of texture-streaming memory.
  • Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue.
  • Fixed Nidus Prime missing half his body when he is in Railjack Turrets.
  • Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
  • Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load.
  • Fixed seeing double swords in Revenant Mephisto diorama.
  • Fixed unintended Font changes when playing Warframe in SC/TC/JA/KO languages.
  • Fixed script error when an Infested Leaper dies mid-leap.
  • Fixed script error when Grineer Powerfists die during the cast animation of their ground pound.
  • Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation.
  • Fixed numerous script errors when encountering the Jordas Golem.
  • Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped.
  • Fixed Melee Ground Slams not traveling to targeted spot due to being affected by gravity.
  • Fixed becoming unarmed after mounting and flying the Ropalolyst into the generator.
  • Fixed Weapons stolen by the Drahk Master cannot be recovered.
  • Fixed Revenant Mephisto Skin materials not appearing wet in the rain 😉 .
  • Fixed Sargas Ruk’s Health becoming vulnerable at incorrect moments.
  • Fixed Operator motion blur problems.
  • Fixed line breaks not happening where spaces are used in languages that don’t typically use spaces.
  • Fixed Crafting finish sound not playing when triggered close together.
  • Fixed the Verv Ephemera FX being too transparent around the stomach area. You should see the FX more prominently now!
  • Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming.
  • Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate.
  • Fixed Nidus Prime Larva not using custom colors.
  • Fixed Revenant Mephisto Collection diorama in the Market missing the rear-cape detail.
  • Fixed Xaku, Titania and Gara not having a Blueprint hint button in the Market.
  • Fixed not being able to scroll when viewing items displayed in the Leverian.
  • Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound.
  • Fixed inability to Host a game session after aborting from an Open Zone session as the Host.
  • Fixed sometimes not getting Bounty rewards (Standing) after a Host migration.
  • Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset).
  • Fixed a broken Text String for Xaku’s Blueprint information in the Market.
  • Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.
  • Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over.
  • Fixed certain Arcane HUD elements not having the proper icon scaling.
  • Fixed Mission Timers on sequential missions not starting at 0.
  • Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.
  • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
  • Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins.
  • Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations.
  • Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts).
  • Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout.
  • Fixed an issue that could allow Primary Weapon use on Merulina.
  • Fixed several script errors.
  • Fixed Ambassador Parts not being chat-linkable.
  • Fixed the Cedo having missing weapon sounds when using a Skin.
  • Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate.
  • Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest.
  • Fixed menus becoming unresponsive if a certain order of menus were clicked.
  • Fixed Grineer enemies hiding behind cover for too long.
  • Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry.
  • Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.
  • Fixed inability to Mercy downed Hounds.
  • Fixed a functionality loss that could occur as a result of using the Helminth chair.
  • Fixed Clients seeing open weak spots on Sargas Ruk but deal 0 damage after initially dealing some damage.
  • Fixed Eidolon Lures not having a base level of 30 in non-Steel Path missions.
  • Fixed the Tenet Tetra semi-auto mode breaking if a -magazine capacity Riven is equipped. As reported here: https://forums.warframe.com/topic/1280237-tenet-tetra-mag-cap-riven-disables-semi-fire/
  • Fixed incorrect duration/debuff percent values being used for Theorem Contagion.
  • Fixed magazine of the Ambassador flickering after reloading when equipped with the Ambassador Tenet Skin.
  • Fixed missing reload sounds when the Nusku Pistol Skin is equipped.
  • Fixed some overlapping textures on the Ogris Unreal Rocket Launcher Skin.
  • Fixed Void Sabotage portal appearing grey.
  • Fixed Sisterhood Emblem icon appearing stretched in the Arsenal.
  • Fixed the Prime Laser Rifle icon image in the Inventory appearing the same as its normal variant.
  • Fixed incorrect Armor positioning when equipping the Hexis Armor to Inaros Prime.
  • Fixed top row of the Relic selection screen being cut off if a Chat Linked item was opened while present in the Relic screen. As reported here: https://forums.warframe.com/topic/1282721-repro-masking-issue-on-relic-selection-screen/
  • Fixed a harmless script error that would occur if you deployed a Spector or On Call Crew member right as you entered Railjack warp.
  • ixed the UI becoming unresponsive for some players when opening the Warframe Animations menu. As reported here: https://forums.warframe.com/topic/1283046-animation-tab-ui-functionality-loss-after-nights-of-naberus-patch/
  • Fixed Mercy animation not properly playing when performed on Sister Hound.
  • Fixed excessively bright explosion FX from the Shedu and Acceltra.
  • Fixed having an unranked weapon Arcane left equipped after combining all Arcanes of that type into a new one.
  • Fixed issues with the Voidrig’s Necraweb canister not appearing correctly for Client players.
  • Fixed enemies not having facial expressions while attacking. As reported here: https://www.reddit.com/r/Warframe/comments/pxmhrt/enemies_have_not_had_facial_animations_while/
  • Fixed Kuva not being obtained at End of Mission if the Kuva Catalyst was inserted while Yareli was on Merulina.
  • Fixed Mutalist Alad V collar creating a duplicate Warframe instead of just Mind Control.
  • Fixing some Sentients not dropping their energy-restoring core items after changes to their FX.
  • Fixed missing UI duration timer for Banish when cast by a Warframe other than Limbo, via Helminth Subsume. As reported here: https://forums.warframe.com/topic/1282307-banish-timer-missing-from-ui/
  • Fixed turning on and off Nidus Prime’s Mutation in the Arsenal causing his torso to disappear.
  • Fixed triggering Mirage’s Hall of Malevolence Augment in Archwing mode resulting in an incorrect buff name.
  • Fixed disarming a Deimos Tendril Drone with Loki’s Disarm or with a Halikar, resulting in a floating shock baton appearing above the enemy.
  • Fixed some explosion FX appearing white during the Profit-Taker Orb fight.
  • Fixed a handful of script errors when casting Warframe Abilities.
  • Fixed a Host migration crash.
  • Fixed cases where the final stage of the Profit-Taker fight was unreachable, thus not awarding the Bounty rewards.
  • Fixed multiple Nightwave Acts not properly tracking in Railjack missions.
  • Fixed Coaction Drift having the opposite effect when combined with Toxin Resistance Aura, and was actually increasing Toxin Damage taken. As reported here: https://forums.warframe.com/topic/1283989-toxin-resist-aura-coaction-drift-increase-toxin-damage-taken/
  • Fixed Skins not applying to the Dex Furis Magazines.
  • Fixed script errors when casting numerous Warframe Abilities.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA The Trilogy – The Definitive Edition Pulled From PSN Store for Unlocking Early

PlayStation owners who pre-ordered the upcoming remastered series of GTA games got a weird surprise, as GTA The Trilogy – The Definitive Edition has been pulled from the PSN Store for unlocking early — something that Rockstar Games nor Sony intended to happen before the game’s release date.

In a report by GamesRadar, it has been reported that some PlayStation users got their pre-ordered GTA Trilogy games unlocked way ahead of its scheduled release on November 11. This automatically saw the game pulled from the PSN Store as a result — and players can only add the game to their wishlist instead (Update: It’s back up now and you can buy the game).

Earlier today on November 11, it was reported that some players who pre-ordered the game on PS4 and PS5 consoles were seeing their versions of the GTA Trilogy unlock early. The actual remastered trilogy isn’t supposed to go live until later today at 7am PT/10am ET/3pm GMT, but accidentally unlocked early for an unknown reason.

While it’s a temporary setback for PS4 and PS5 users, it’s only a couple of hours away until the game is officially released and everyone can buy it from the PSN Store. The other digital market platforms for Xbox, Nintendo, and PC users remain unaffected, so they can pre-order the game or just wait all the same for it to come out later at 7am PT.

If you’re a fan of the GTA Trilogy and are wondering what tracks made the cutting room floor, check out the missing tracks list here.

Source: GamesRadar

Tim Villasor

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Battlefield Portal: No Plans for Rules Editor on Conquest & Rush; No Rush Support for BF2042 at Launch

While Battlefield 2042’s Battlefield Portal will offer a slate of customization options for the would-be game designer, there still are limitations to it. Speaking to DICE & Ripple Effect Studios, MP1st has learned some of that limitations involve in-game rules, and even modes.

In a recent review event that we attended, Rob Donovan, Senior Game Designer at Ripple Effect Studios took to answering some questions around Battlefield Portal. One of those questions revolved around the series staple game mode, Rush, and whether or not we would be able to edit rules for the game mode.

To the first question, “Will you be able to use the rules editor on conquest or Rush?” the answer is no. We feel that conquest and rush are their own game modes already, certainly there are settings you can tweak them, but from our perspective TDM and FFA are really just to starting point for you to use the rules editor to make your own game. So if you want two teams TDM,  one team FFA, that’s sort of how we positioned it in our heads.

Certainly you can just play TDM with no additional changes, but stacking the rules editor on top of TDM and FFA is really the way to make those crazy game modes. As we said before there is sort of no moving objectives, there’s no spatial component to it, so putting the rules editor on conquest or rush could create some really unexpected, and unpleasant experiences. So we don’t have any plans for that.

And speaking of Rush, for those who have been following Battlefield Portal since its announcement, you may have remembered a few months back about the confirmation (via TheGamer) of Portal offering Rush mode to all Battlefield 2042 maps. Well, we have some bad news here, as Rob has confirmed that this is no longer the case anymore, as no Battlefield 2042 maps will support the mode via Portal, at least at launch.

I think the last time we did one of these review events I mentioned that Rush would be coming to Kingston’s (Battlefield 2042 codename) maps. Unfortunately, as you’ve seen today, that’s not the case. But of course back then we were thinking about it, we were really hoping we could pull it off. We’re not gonna have it on day 1, but the team at Ripple Effects is a huge fan of Rush, I myself am, but we can’t give you a date on it. I’d love to,  let’s see what happens in live service, let’s see what the community wants.

A bit of a bummer but at least it does look like we may end up getting map support for the mode eventually. Fingers crossed that is sooner rather than later.

Battlefield 2042 is now officially available in some markets. Stay tuned for our full review! In the meantime, go check out our initial impressions of the final build of the game via EA’s review event.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rust Update 1.11 Fires Out for Free Shirts & More This November 11

Double Eleven has released the Rust update 1.11 patch this November 11, and it comes with free in-game stuff! Players will earn new shirts every week, and there are a short list of fixes as well. Check out the details and patch notes below.

Rust Update 1.11 Patch Notes:

Happy Double Eleven day survivors! Starting today (November 11th), we’re giving away special edition Doodle Eleven t-shirt skins for free with patch 1.11! Visit the Skin Store each week during the month of November to claim all three variants.

As for the Patch Notes, here is the list of changes coming with the 1.11:

  • The Rock Skin that the player favourites in the locker will now correctly apply to default rock when spawning.

  • Fixed an issue which would cause favourites to not be saved in the Locker.

  • Improvements on skins pre-loading time when booting the game.

  • Fixed splitting not activating when the player is using the workbench or locker UI.

  • Reduced various unnecessary texture sizes to free up more memory.

  • Fixed the Aim down sight (ADS) sensitivity not being the same across consoles.

That seems to be it for this title update.

Source: Rust

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Hazard Zone Gameplay – Watch Specialists and Different Maps in Action

While EA might have revealed details and a short gameplay clip about Battlefield 2042’s Hazard Zone mode, it really doesn’t tell us what difference it has with the All-Out Warfare mode. Thankfully, we have a ton of Battlefield 2042 Hazard Zone gameplay videos to help with that.

EA invited MP1st to take part in the Battlefield 2042 review and capture event, and one of the things we captured was a lot of Hazard Zone gameplay! Check out the game’s maps play out in the mode, and more.

While it’s not our offical review, we do have an in-depth review event impressions piece on Battlefield 2042, which dives into Hazard Zone, BF Portal, and of course, the All-Out Warfare mode. Check that out here to see how it plays differently from the beta.

Battlefield 2042 will be in early access this November 12, with the official launch set for November 19. Stay tuned to our review hitting the site soon.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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