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Marvel’s Avengers Spider-Man DLC to Be Talked About Soon, More Villain Team-Ups Planned

With Crystal Dynamics confirming that the Marvel’s Avengers Spider-Man DLC for PlayStation gamers is still on track for release this year, some might be wondering when we’ll exactly hear concrete details about the character and so on.

In the studio’s latest devstream, Crystal Dynamics confirmed that Spider-Man will be talked about “soon,” though didn’t elaborate exactly when. While it’s uncertain when we’ll hear about webhead pop up in Marvel’s Avengers, one thing players can count on are more villain team-ups! Crystal Dynamics confirmed that more villains will be teaming up to take down earth’s mighiest heroes. For those unaware, in the recently released War for Wakanda expansion, Klaw and Crossbones team up, much to the delight of Marvel’s Avengers players.

Which villains will we see team up in the future? Your guess is as good as mine at this point. That said, with Crystal Dynamics confirming that a new updated roadmap is on the way, the wait shouldn’t be that long.

Also of note, don’t forget, a new patch is incoming this week, which includes bug fixes, and a nerf fo Black Panther.

Thanks, Billyb311!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Player Visibility Is a Problem, Here’s How Bad It Is

This weekend, Call of Duty fans got a treat with the Call of Duty Vanguard alpha, and while that, in itself is good news, it did manage to bring up a major issue onto the table, and that’s the COD Vanguard player visibility problem.

Hopping online to test Champion Hill out, It was very noticetable that it was quite hard to discern players from the background. While I admit that I am quite colorblind, checking the game’s subreddit, and even asking other players, the player visbility issue was brought up. It was so bad that I even asked our own James Lara to see if it was a me problem, or if it was just really, really, hard to spot enemies. His verdict? It’s the game, and we even got screenshots to make our point.

Check whether you can see the enemy in this screenshot or not:

Can’t see the enemy? Here’s them highlighted:

Still can’t see it? Here they are zoomed in:

Outside of the color palette, and player outlines not easily discernible among the enviroments, is that players’ screen gets a greyscale effect when being shot at, which turns the screen darker, thus adding another layer of obstruction when trying to spot who’s shooting at you. Here’s a screenshot featuring what we mean:

Going on the game’s subreddit, gamers have lamented on the game’s player visibility as well.

Reddit user Captain_Price_WZ lists the stuff they didn’t like in the alpha, and lists player visibility:

Another member of the COD Vanguard subreddit  SebbyWebbyDooda also lists player vsibility as an issue:

Just some feedback from the alpha 🙂
byu/SebbyWebbyDooda inCODVanguard

Redditor vShock_and_Awev adds this, too:

Visibility
byu/vShock_and_Awev inCODVanguard

You get the idea. Oddly enough, there are instances in the alpha that you can see a player names outlined over smoke, which is when players should be hidden from view:

It seems like, part of the problem here is the color palette, as in the screenshot below, our own James Lara comments on “why do they have to use the same exact color across multiple things?”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gungrave G.O.R.E Shows Off the Absolute Gore In Latest Cinematic Trailer

What do you get when you put a well-armed dude inside a flying coffin? Apparently, the answer is gore and tons of dead bodies as shown by the Gungrave G.O.R.E cinematic trailer. The short teaser debuted at gamescom 2021, and showed players, both new and veterans alike, what they could expect in terms of intensity for this upcoming action-packed title. Check out the cinematic teaser below.

If that trailer got you curious about what this game is all about, read on more for a short history of Grave and Gungrave G.O.R.E:

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB, in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

As a sequel, Gungrave G.O.R.E is the ultimate resurrection of the Gungrave franchise for veteran gunslingers and Gungrave fans, but also a gloriously gory standalone story experience for a new generation of gamers, and on a new generation of consoles.

Gungrave G.O.R.E is coming in 2022 to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

MP1st Staff

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Ghost of Tsushima Update 2.07 Addresses Gameplay Issues & More This August 28

Sucker Punch Productions has released the Ghost of Tsushima update 2.07 patch this August 28, and this includes restoring the missing Fundoshi for some New Game+ players, as well as a bunch of gameplay-related bug fixes. This shows up as the Ghost of Tsushima update 2.007 on PS5, and also includes a PS5-specific change regarding the DualSense’s haptic feedback.

Ghost of Tsushima Update 2.07 Patch Notes | Ghost of Tsushima Update 2.007 Patch Notes:

Size: 2.3GB (PS5), 1.9GB (PS4)

• Restored missing Fundoshi for some New Game+ players who had lost access to it.
• Addressed an issue where replayed missions would not grant the proper rewards until the game was reloaded.
• Addressed an issue where some supply boxes could be restocked upon checkpoint reload.
• Addressed an issue where giving the hut builder supplies then skipping the cutscene would still take the supplies but not complete the objective.
• Addressed an issue where players were not able to join in-progress Legends Survival matches via matchmaking.
• Reduced the length of haptic feedback when fast traveling
• Addressed some issues related to Activity Cards.
• Addressed an issue with Legends leaderboards visibility.
• Various UI improvements, bug and crash fixes.

In case you missed it, we previously released other post-launch patches (2.05 and 2.06), which corrected a crash some players were experiencing and resolved an issue for some players who were unable to make progress on Iki Island if they arrived wearing the Sakai Armor.

We are continuing to investigate issues and will release additional patches in the weeks to come, including fixes for Ghost of Tsushima: Legends ahead of next week’s launch of Rivals mode.

That seems to be it for this title update. Once we know more, we’ll let our readers know.

Source: Sucker Punch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Next Update Out This Coming Week & Will Include a Surprise, Black Panther Getting Nerfed

With Crystal Dynamics confirming that future content is on the way for Marvel’s Avengers, it’s not surprising to hear that the studio is hard at work supporting the game. Case in point: in the latest devstream, the studio announced that the Marvel’s Avengers next update is scheduled to drop sometime next week, and it’ll come with a surprise!

According to the studio, the incoming patch will include bug fixes, and even nerfs to Black Panther! Players can also expect Thor’s MCU skin cape to be fixed as well. It seems that a new daily and weekly mission chain will be rolled out with this patch as well, where players can obtain some resources. Here’s a recap from a Marvel’s Avengers fan account,

https://twitter.com/PlayAvenger/status/1431364070507167745

 

Unfortunately, Crystal Dynamics has refrained from sharing more on what this surprise is. Perhaps a new event? A new mission? New resource giveaway? Your guess is as good as mine at this point.

Same as always, once we know of the patch, we’ll be sure to let our readers know. Bookmark our Marvel’s Avengers game hub to know about the latest patch. Chances are, this will be out on Tuesday, or Thursday.

If you want to watch the entire dev stream, head on below where Marvel’s Avengers content creator laajune talks to Philippe Therien, War Zone Director for Marvel’s Avengers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Medium PS5 gamescom Trailer Released; Get Spiritually Hooked This September 3

After its initial launch for the Xbox Series consoles and PC in January of this year, Bloober Team’s The Medium is now all set for PlayStation gamers this Friday as it releases for the PlayStation 5 on September 3. To celebrate this upcoming release, the developer has shown a new The Medium gamescom trailer, which shows off PlayStation gamers what to expect from the horror title. Check it out below.

The trailer was accompanied by a haunting theme titled Across the shore, composed by Akira Yamaoka and Arkadiusz Reikowski, and performed by Mary Elisabeth McGlynn. If you want to know more about this release for the PlayStation 5, read on more information for The Medium on PS5 below.

Bloober Team is excited to bring The Medium to PS5™ to take advantage of the console hardware as well as the DualSense controller, offering players the experience of exploring two worlds simultaneously.

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, and explore the real and spirit world both alternatively and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

The Bloober is now available on Xbox Series consoles and PC. It is set to be released for the PS5 on September 3. You can check out our review for The Medium on Xbox Series X here.

MP1st Staff

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Fatal Frame: Maiden of Black Water 50 Minutes of Gameplay

Koei Tecmo is remastering one of their survival horror titles for a new generation, as 50 minutes of Fatal Frame: Maiden of Black Water  gameplay has been shown off!

During the latest episode of Famitsu live, almost an hour’s worth of footage was shown playing on the PS5 — and looks absolutely intense.

https://www.youtube.com/watch?v=p-V14TVRw5U&t=1042s

If you’re new to the world of Fatal Frame, Maiden of Black Water was originally released for the Nintendo Wii before Koei Tecmo decided to remaster it for current and next-gen systems. Here’s the overview from the game’s official page.

Fatal Frame: Maiden of Black Water is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami.

We’ll be checking out more news on Maiden of Black Water as it comes, so check back here at MP1st for that and other game features.

Fatal Frame: Maiden of Black Water will be released for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC on October 28.

Tim Villasor

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Destiny 2 Void Subclass Rework in The Witch Queen Detailed

There are tons of changes coming to Destiny 2 next year once the highly-anticipated The Witch Queen expansion rolls out, and if you’re an avid Destiny 2 player it’s good to brush up on these changes before they go live in 2022. To that end, Bungie, in their latest weekly update, have detailed the Destiny 2 Void Subclass rework in The Witch Queen to help players get acquainted on what these changes will mean for playstyles and how players will approach their characters from then on.

One thing players need to take into account before diving deeper into these Void rework details is that Bungie came out ahead to say that there will be no new darkness subclass throughout the entirety of The Witch Queen and Year 5. There will also be no Fragments or Stasis aspects, so players expecting either of the two should steel themselves in advance.

With all of that said, here is Bungie’s detailed explanation on what the Void subclass changes will be in The Witch Queen.

Into the Void

Destiny 2 Void Subclass Rework
Starting in The Witch Queen, we’ll be aiming to give Light classes the Stasis treatment Season over Season, bringing more customization to Guardians and new ways to engage with their abilities. While the team is still deep in development, Sandbox Discipline Lead Kevin Yanes and Gameplay Designer Samuel Dunn are joining us to walk through their goals for abilities, and what the upcoming reworks will bring to the table.

STRAIGHT TO BUSINESS

Throughout Tuesday’s reveal, we watched as you all reacted to The Witch Queen, Season of the Lost, and 30th Anniversary. Part of those reactions where on subjects like subclasses and Stasis aspects and fragments. I feel that before we move forward, we should rip a few bandages off:
      • There will be no new darkness subclass with The Witch Queen or through year 5.
          • We made the call to refocus ourselves on Light subclasses this year. As you’ll see below this doesn’t just mean a port but also new and exciting stuff too.
      • There are no new Stasis aspects and Fragments arriving along Season of the Lost.
          • Similar to above we wanted to focus on different initiatives instead of adding more to Stasis.
          • We feel like the subclass build variety is in a good spot and was likely to benefit from tuning changes more than new stuff.
          • To that end we prioritized the Season of the Lost balance patch and another patch you’ll hear about below debuting with 30th anniversary.

COMBAT REFORGED

Today you’re going to read a quick tease on a feature we’re calling Void 3.0 – a new interpretation of the Void subclasses and fantasies. In the coming weeks, you’ll hear about changes we’re making to how players regenerate ability energy and how those changes are going to affect PvE and PvP with our 30th Anniversary release. A few examples of changes in the pipe: A reduction to how many one shot kill abilities are available in the crucible and  shifting super energy regeneration so players are rewarded for participating in combat vs waiting for a timer. Later in Year 5, we hope to share more info on an initiative the team is discussing internally right now: making ammo generation a more deterministic and consistently paced experience across all activities. I hope what I’m describing here paints a clear picture: The game is evolving for the better.
Destiny 2 is a living game, and as we head into our fifth year, we’re looking at how we can evolve the sandbox you know and love to not only create exciting new experiences, but to better polish ones that haven’t had much love since our launch in 2017. We’ve learned a lot over the years with each iteration of the sandbox, and we’re hoping to apply those learnings through Year 5 and beyond. I hope you are all as excited about the future as I am!

BRAVE NEW WORLD

As you saw in our reveal event, we’re going to be doing serious revamps to the existing Light subclasses in Destiny 2. Our Void, Solar, and Arc subclasses and damage types have been with Destiny from the very beginning – in fact, some of the player fantasies and mechanics in Destiny 2 today are the same that debuted with Destiny 1 back in 2014. And while we’ve had refreshes in 2017 and 2018 with Destiny 2 and Forsaken, these subclasses have in some cases been left behind by the new power bar and build-crafting goals of the game. To help solve that problem, we’re going to take these subclasses back into the shop to retrofit, remix, and reinterpret the gameplay fantasies and mechanics by integrating them into the modern subclass experience.
Destiny 2 Void Subclass Rework
In Destiny 2: Beyond Light we introduced a new subclass system we dubbed internally as Subclass 3.0. The goals of Subclass 3.0 were to create an experience that gave players more customization akin to Destiny 1, while also meaningfully evolving that experience. To us, Destiny is best when build-crafting, best-in-class action, and power fantasy all meet to create gameplay experiences you can’t get anywhere else.

STARING OUT INTO THE VOID

With Void 3.0, we’re taking the subclasses you know and love and remixing them. That means adding new abilities and mechanics, ditching some old ones where it makes sense to do so, and spreading out existing ones to create enticing new combinations. Our hope is to retain playstyles you know and love today and to create some exciting new ones you didn’t even know you wanted. We can’t wait to see what you all think about these changes and as always, we’re going to be looking for and responding to feedback. <3
With that all said and done, I am going bow out and let the team do the talking.
Destiny 2 Void Subclass Rework

A NEW SHAPE

As Kevin detailed above, we’re in the process of updating Void, Solar, and Arc into the new Subclass 3.0 system used by Stasis, where you can pick and choose from a selection of Supers, grenades, melees, and Aspects and Fragments to craft cool and unique builds tailored around your playstyle. In The Witch Queen, you’ll experience the first phase of this metamorphosis as you wield the powers of the Void in your fight against Savathûn and her Lucent Brood.
It’s important to reiterate that this update will change things. Destiny 2 has evolved significantly in the three years since Forsaken, and we believe that the Light subclasses need a shakeup to keep pace. Much of the Void gameplay that you know and love will continue to exist, albeit in a different form. A few things won’t be returning. And there are some exciting new additions we think you’ll have a blast with.
To paint the picture of how we’re approaching the Void 3.0 rework, here are our main goals:
Preserve the strong existing power fantasies of Void. We want to focus on what makes the damage type fun to use and give it a cohesive identity that can be felt throughout your subclass, while also adding sweet new toys that feel like a natural extension of your Void powers.
Provide new and exciting build-crafting possibilities through the combination of Aspects and Fragments. We want you to not only be able to craft similar playstyles to the old subclass diamonds using the new system, but also to explore a bunch of new ways that your Void abilities can work together with your armor and weapons.
Set up a framework for the systemic integration of the damage type into the rest of the game. We believe that Stasis was very successful in providing a set of shared combat behaviors or “verbs” that can interact with each other and with other elements in the game. With Void, we want to double down on this effort and reorganize the subclasses in a similar way – and we’re planning to continue this with Solar and Arc going forward.

SAY THE (KEY) WORD

With the Void 3.0 update, we’re defining a set of core keywords that will be used by the various perks and abilities within each Void subclass, akin to the Slow, Freeze, and Shatter verbs used by Stasis. Each class will specialize in a few of these verbs, but it will be possible to dabble in the rest by coordinating with your fireteam or with certain combinations of Abilities and Fragments.
Additionally, these verbs will appear in other places outside of the subclass screen – weapon perks, Exotic armor, and mods from your Seasonal Artifact – and we intend to continue expanding that list as we move forward. We believe that these systemic interactions between your abilities and your gear are the core of the Destiny buildcrafting game.
Destiny 2 Void Subclass Rework
Within Void, there are three negative status effects that you’ll be applying to enemies:
    • Suppression – The target is knocked out of any active abilities and can’t activate any abilities/movement modes as long as Suppression persists. Afflicted enemy AI combatants can’t shoot their weapons.
    • Weaken – The target takes increased damage and has their movement slowed. Enemy AI combatants fire their weapons with decreased accuracy.
    • Volatile – The target is afflicted with unstable Void energy and will explode upon taking additional damage or on death.
And three positive effects that you’ll be applying to yourself and allies:
    • Void Overshield – A protective barrier of Void Light which reduces damage taken from combatants.
    • Invisibility – You vanish from sight and do not appear on enemy radar.
    • Devour – You feast on the energy of your foes. Kills restore you to full health, grant grenade energy, and extend Devour.
These verbs should all be familiar to veteran players, but now exist in a new, broader systemic framework that will allow us to consistently spread their behaviors across the game, where previously they mostly existed in their own siloed-off subclasses.

OLD DOGS, NEW TRICKS

To close this section out, here’s a preview of some of the new and updated abilities that you’ll be able to play with once Void 3.0 drops.
Destiny 2 Void Subclass Rework
Nightstalker Hunter
    • Shadowshot – Moebius Quiver – Super
        • Fire two volleys of three Void Arrows in a cone which seek out enemies and spawn Void Anchors on impact. Shadowshot makes tethered enemies Volatile and deals increased damage to tethered targets.
        • One of the main usability pain points of the current iteration of Moebius Quiver is having to press the Super input a whole bunch of times to fire each arrow individually, which is cumbersome and takes a lot of time (and often results in the player drifting somewhere they didn’t intend to be – off the side of a cliff, as a totally hypothetical example). By firing multiple arrows at once, it should be a lot easier to blanket an area with traps in preparation for a fight or put burst damage on a boss.
    • Stylish Executioner – Aspect
        • Defeating a Weakened, Suppressed, or Volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while Invisible Weakens enemies.
        • A twist on middle-tree Nightstalker’s current Flawless Execution perk, this Aspect lets the Hunter specialize in defeating debuffed enemies to keep looping their Invisibility.
Destiny 2 Void Subclass Rework
Sentinel Titan
    • Overwatch – Aspect
        • Cast a Void-empowered Barricade to grant a Void Overshield to yourself and nearby allies. The empowered Barricade slowly regenerates the Void Overshield of allies bunkering behind it.
        • We want players to be able to lean into the Sentinel fantasy of being the front-line protector for your team, so Overwatch is a powerful tool for setting up prior to an encounter and providing a safe haven to fall back to when things get spicy.
    • Shield Toss – Projectile Melee
        • Hurl your shield towards an enemy. The shield can ricochet off enemies and surfaces, granting you a small chunk of Void Overshield for each enemy hit.
        • We want to give Titans more options when it comes to projectile melees. Shield Toss is a great choice for aggressively pushing forward into groups of enemies, softening them up and giving you extra staying power.
Destiny 2 Void Subclass Rework
Voidwalker Warlock
    • Pocket Singularity – Projectile Melee
        • Launch a tracking, unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
        • Designed as an anti-dive tool and a way to push enemies out of cover. With careful placement, it’s possible (and incredibly satisfying) to bop enemies up in the air and then pop their Volatile with a well-placed headshot before they hit the ground.
    • Child of the Old Gods – Aspect
        • Cast your Rift to summon a sentient black hole which hovers at your side, waiting for a target. It will launch itself at enemies, then begin siphoning their energy and weakening them, refunding their life force back to you as either grenade and melee energy (if you are using Healing Rift) or health (if you are using Empowering Rift). Defeating enemies who are being siphoned by the Child will refund some Rift energy.
        • Child of the Old Gods is a strong debuff tool that gives Voidwalkers an additional way to lock down an area while sustaining themselves.

We hope that this preview sparks your curiosity and gets you thinking about cool new Void builds. Have you ever wanted to run Spectral Blades and Vanishing Step? Ward of Dawn and Controlled Demolition? Handheld Supernova and Devour? There are a lot of new possibilities… And as we get closer to The Witch Queen, we’ll be back in future TWABs to talk more about the Supers, Fragments, and grenades you’ll be mixing and matching.

We’re really excited about what we’re cooking up, and we can’t wait for you to get your hands on it. In the meantime, check out the ability balance update that we released with Season of the Lost in Destiny 2 Update 3.3.0. Thanks for your time and see you soon.

What do you think of these upcoming changes? Do you think that the Void subclass is still good after them? Let us know in the comments below.

Source: Bungie

MP1st Staff

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Blasphemous Sequel Coming in 2023; Free Update Wounds of Eventide Announced

The Game Kitchen’s Blasphemous is bound to get some much-deserved attention two years after its initial release, as it was just confirmed by publisher Team17 that a Blasphemous sequel is currently in the works and is coming out in 2023.  The sequel, which is in the very early stages of development, will be a direct follow-up to the multi-award-winning 2019 action-platformer. Check out the official statement from The Game Kitchen via press release.

“We’re so excited to finally announce that we’ve started work on a Blasphemous sequel, the community have shown so much love for the first game and we can’t wait to share more when we can! New beginnings also mean new endings, and Wounds of Eventide is exactly that, it’s the final instalment for the original Blasphemous and we hope people love playing the new content as much as we loved creating it.”

In adition to the sequel, Team17 has also announced one last free update for content update for the original Blasphemous that concludes The Penitent One’s first journey and unlocks the game’s true ending. Titled Wounds of Eventide, this free content update is coming this December 9 on PlayStation 4, Xbox One, Nintendo Switch and PC. Check out the trailer for Wounds of Eventide below.

It’s currently unknown if the sequel will feature The Penitent One as a returning protagonist, or if there will be someone new at the helm. What we can almost be sure of is that The Game Kitchen will bring back its unique blend of Catholicism-influenced Gothic horror for this highly-anticipated sequel.

Blasphemous is now available to play on PlayStation 4, Xbox One, Nintendo Switch and PC.

MP1st Staff

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Elden Ring Multiple Endings, Fast Travel Confirmed, Screenshots & More Details Now Out

Role-Playing Game fans have been awaiting news on From Software’s next big game Elden Ring, and we now have fresh info from the upcoming action-RPG! Elden Ring gameplay info has surfaced, and it confirms multiple endings, combat, fast travel to anywhere, and more! There’s also a bunh of new Elden Ring screenshots to chew on, too!

As highlighted in several previews, From Software’s bold and new dark fantasy project will be similar to the Dark Souls and Demon’s Souls game — where players will take control of a warrior who explores a fictional world full of danger and lore. Here’s a description of the plot from the official wiki page of the game.

Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offsprings of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring’s grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord

Here’s the highlights and summary of several features the game will have as listed by Nibel.

https://twitter.com/Nibellion/status/1431242881478561797

According to Yasuhiro Kitao, Elden Ring won’t simply be an open-world game but something grander and full of exploration and divergent paths — with a fast travel system that will allow players to cover more ground in the Lands Between. The combat system will have stealth mechanics similar to Sekiro as well as introducing new mechanics such as a Guard Counter to hit back against enemies after they attack you. There will be choices that will affect one’s playthrough of the game where multiple endings are present, and to say every adventure is unique is an understatement in itself.

Check out more screenshots of the game in the gallery below.

For a more detailed reading of the preview, you can check out GameSpot’s article here.

While Elden Ring won’t be out until January 21, 2022 for PC and consoles, you can check out more features, videos, and more in our archives here.

Thanks Nibel

Tim Villasor

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COD Vanguard Champion Hill Guide and Alpha Gameplay Fires Out

Following the info dump regarding the Call of Duty Vanguard Champion Hill perks, weapons and more,  Activision has released the COD Vanguard Champion Hill guide, and we even have some alpha gameplay available as well. Check ’em out below, to see what’s in store for PlayStation gamers this weekend.

First off, here’s the Alpha gameplay in action below!

In addition to the gameplay, here’s an overview of the weapons, maps, and things you’ll need to know in order to survive in this shooter via the Call of Duty blog:

COD Vanguard Champion Hill Guide:

Part 1 – The Basics – Scavenging, Shooting, and Surviving

“Your team has a whole bunch of lives. Lose all your lives, and you’re eliminated. Last team standing wins.” – Captain Butcher, Call of Duty: Vanguard.

Sledgehammer games is proud to introduce Champion Hill, a multi-arena survival tournament, where tactics and strategy combine with quick-action, close-quarter gunplay.

Here are the basic facts about the mode:

Mode Type: Round-Robin, Limited-Life Deathmatch Tournament

Squad Size: Duos (2v2) or Trios (3v3) — Solos (1v1) available in full game at launch.

Loadout: Same starting Loadout for all — Primary Weapon, Secondary Weapon, Lethal Equipment, and Tactical Equipment. Upgrade your Loadout with Cash dropped in-game or by earning eliminations. Every player starts with $500 in Cash before the first Combat Round. Your available Cash balance is located on the HUD, above the lethal/tactical equipment icons.

Health: 100 HP. Up to three Armor Plates can be on an Operator — these absorb ballistic and explosive damage.

Combat Rounds: 60-second Deathmatches on a variety of small maps (e.g., Airstrip, Market), all located within one massive, all located within one massive map, which is a combination of four combat arenas and a central Buy Areas. There are no load times in Champion Hill – only action.

Number of Lives: 12 (Duos) or 18 (Trios) shared between squadmates, shown as a blue bar on the bottom left corner of the screen (your opponent’s life count, when applicable, appears below it as a red bar). Life count persists between rounds.

Victory Condition: Last squad with remaining lives wins.

What does a game look like in practice? Here’s how it breaks down:

It Begins… Everyone gets a quick explanation of the mode, receives $500 of in-game Cash, and is placed at the Buy Station Area. Over the next minute, players should use this Cash to upgrade their weapons (right on D-Pad) or purchase new weapons and equipment or add Perks (permanent for the game) and Streaks (only last one round) to their Loadout.

The Fight Is On. Squads will fight on one of four maps against a random squad. Within an individual Combat Round, the squad that wins the round gets a $1,000 Cash bonus awarded to each member. Ties result in no money awarded. Eliminating a squad from the game by reducing their life count to zero awards additional Cash and that squad’s weaponry, dropped at their point of elimination.

Repeat or Get Lucky. Squads are re-paired for subsequent Combat Rounds. When there is an odd number of squads, one lucky squad may receive a Bonus Buy Round to rest and restock their Loadouts.

Buy Round Time! After a few Combat Rounds, all squads participate in a Buy Round. Spend that Cash and upgrade that Loadout before the next fight begins!

Stick Around and Spectate. Eliminated squads can choose to watch the rest of a Champion Hill match from the Buy Station Area’s circular spectator platform, which overlooks all four Combat Round fight maps.

Only Two Shall Survive… Once there are only two squads left in the game, the final showdown begins. If you have any Cash saved up, spend it lives, streaks, and any perks you may be missing, as both squads will get a chance to resupply before the big showdown.

…and One Will Claim Champion Hill. The final Combat Rounds are one minute longer – 120 seconds in length – so having the proper loadout and streaks equipped can make the difference between victory and defeat. If neither squad eliminates the other during a Combat Round, they head back to another Buy Round. Make sure to resupply with enough firepower to wipe the enemy out for good… and claim victory on Champion Hill

That is all you need to know about playing Champion Hill. As for mastering it, we have a few tips for turning Champion Hill into your squad’s stronghold of dominance:

Part 2 — Combat Rounds: Map Overviews

“There is no curtain call for bravery.”

“Bravery is what comes after — not what you wear in the moment.” —Members of the 9th Parachute Battalion, Call of Duty: Vanguard

Champion Hill features four small maps for Combat Rounds located around the central Buy Station Area. For each Combat Round, your squad and opponents will be placed in one of these four maps at random.

Because maps cannot be predicted for each round, it is up to you to master all four of them for the sake of your survival.

Along with various environment pieces (some of which are destructible) that help define each map’s structure, every map contains $100 bundles of Cash strewn about the playable area, which respawn after every Combat Round in the same locations. Don’t question free money. In addition to eliminating enemies, these drops can be key to upgrading weapons or purchasing Loadout items during Buy Rounds.

Each map also has an Extra Life Token placed in a precarious position, usually in a spot with plenty of exposure to sightlines. The Operator who picks it up will give their squad an extra life, or a $750 Cash bonus if the squad is maxed out on lives.

In alphabetical order, here are each of the four maps available in the Alpha, including a description of the area, a tip around one of its features, and where the Extra Life is located. Use the slider to see where the Extra Life is located on each map.

Airstrip (East Map)

Description: The “largest” of the four maps, the Airstrip features three stationary biplanes sitting on a central runway, with squads spawning in on opposite ends of the strip, either at the main hangar or toward the Buy Station Area. Outside of the main runway, there is a rocky north route and a container-heavy south route with an underground bunker at center.

Feature: The airstrip itself is one long sightline, but it is also the “roof” to a central underground bunker. Destroy its wooden walls preventing entry, and either use the bunker as a place of respite or knock it all down to have a fast route underneath the map’s center.

Extra Life Location: Unlike other maps that have a central Extra Life location, Airstrip’s token spawn is on a lookout tower north of the runway. Ascend a ladder to reach the token’s location, and stick around if great sightlines over a sizable area outweigh the danger of complete exposure to crossfire.

Courtyard (North Map)

Description: A symmetrically designed map, Courtyard features four structures: two long buildings that act as spawn areas and two rectangular buildings at center. All four buildings have destructible wooden barricades. Between the spawn buildings and central buildings are large outdoor spaces containing barrels and small U-shaped outlets, with a small alley linking the two open-air spaces in the middle of the map.

Feature: Outside of the destructible central buildings, the two spawn buildings have plenty of depth to them, including some open-air spaces at the ends. If those opponents are presumed MIA, it might be worth checking back in these spaces, either head-on or with a well-placed grenade.

Extra Life Location: Look between the two central buildings to find the Extra Life Token floating right at the map’s center. The most direct path is right down the middle, but one could run through either building or look through the open archways onto the token.

Market (West Map)

Description: Modeled after a Parisian town square of old, the Market is a roughly square-shaped map with teams spawning either north or south of the central platform, which has a direct route through it via a gap in the sandbag fortifications. Around the center are a few fruit stands and buildings, including a café to the east (adjacent to the Buy Station Area) and two long buildings to the west and south, the former having an outdoor deck and the latter a more secluded open-air space.

Feature: Not only are the market stalls easily penetrable like most objects on the map, but they also can be climbed upon. This can allow for some verticality in a pinch, which is great for better sightlines over the map or to potentially confuse opponents looking only at the ground level.

Extra Life Location: Rush past the freestanding tables to find the Extra Life sitting right on the market’s central platform. Mind the sightlines through the gap in fortifications as well as over them, as they are only waist high and leave non-prone Operators exposed.

Trainyard (South Map)

Description: Boxcars sit stalled on two tracks that ultimately bisect out-of-bounds, with squads spawning on either end of the map to the east or west. Cross over to center and find a central fortification set up like the Market and two wooden buildings; the larger one houses another container car and a square shed at the southernmost point of Champion Hill. Both spawn areas are roughly symmetrical; each has two open containers for potential cover and another that acts as a raised platform looking at the center of the map.

Feature: Notice the ramps leading up to the abandoned boxcars on the tracks. In addition to providing some interior spaces, these boxcars offer verticality, which in turn grants phenomenal sightlines over the map in exchange for some exposure. If the minimap shows an enemy at a boxcar, be wary — they may be in it or on top of it!

Extra Life Location: X marks the spot for this Extra Life spawn — in the middle of sandbag fortifications that form an oval in the map’s center, the token sits ready for an Operator to make a potential sacrifice.

Part 3 – Buy Rounds – Buy Station Area and Upgrading Weapons

“Target locked. Dropping bomb.” —Wade Jackson, Call of Duty: Vanguard

Cash is king in Champion Hill.

Find how much Cash you currently have — $500 at the start of every match — by looking just above your current weapon and equipment at the bottom right corner of the screen. More Cash can be earned by picking up loose bundles, eliminating enemies — potentially whole squads — and winning individual Combat Rounds.

How does Cash help a squad’s chances in Champion Hill? Here is how you can spend it to upgrade your starting Loadout:

Weapons — Upgrades

Before even reaching a single Buy Station, Cash can be spent through adding attachments to your weapons.

Weapon Upgrades are the only Cash purchase that can be made at any time in Champion Hill, including a Combat Round. Beware of pressing the right D-Pad button, lest you make an impulse upgrade, but take it from this perspective: you can upgrade weapons whenever it is necessary and affordable, which could mean increasing your Loadout’s lethality right in the middle of combat when it matters most.

Each weapon has a unique “upgrade path” via Cash. As you put more Cash into a weapon, it gains a specific set of preselected attachments, which can include special ammo types and abilities for your Operator such as quicker reloads for that specific weapon.

Remember that Cash count above your current weapon? It reads out as “Upgrade Your Weapon” in a certain color, followed by a colored number, then a “/,” then the current Cash count. That colored number is how much the next upgrade would cost for your current weapon.

The color corresponds to a weapon’s rarity; all weapons start as Uncommon (Green), but as you add attachments, the weapon becomes Rare (Blue), Epic (Purple), and ultimately Legendary (Orange) as it nears its 10 — count ’em, 10 — attachment limit.

Consider this a preview of how customizable weapons are in Vanguard’s Multiplayer, and of course, the more attachments a weapon has, the more likely it is to be more versatile and stronger in combat.

Weapons — At the Buy Station

By default, every Operator starts with the same Primary Weapon and a Secondary Weapon. If you don’t like them, they can be exchanged at the designated Weapon Buy Station.

Champion Hill uses “Weapon Sets,” which consists of six weapons inclusive of the starting two. Typically, a Weapon Set will have one Pistol (your starting Secondary Weapon), an SMG, an Assault Rifle, a Shotgun, an LMG, and a Sniper Rifle.

Often, the LMG, Sniper Rifle, and Shotgun are the three most expensive weapons given their raw firepower up front. Specifically, the LMG is phenomenal for suppressive fire, especially when mounted, while the Sniper Rifle and Shotgun usually offer one-shot kill potential.

However, the Assault Rifle and SMG offer their own strengths: they are relatively inexpensive up front and have their own strong upgrade paths with additional Cash. Then there is the Pistol, a reliable backup weapon that is quick to swap to when a Primary Weapon runs dry.

When building a Loadout from the Buy Station, it is wise to play to your individual strengths. For example, if you are an aggressive player who loves close-quarter engagements, consider taking a Shotgun or SMG. Or, if your playstyle is all about landing quality shots at a distance, save up for a Sniper Rifle.

Also, it may be worth “countering” a top enemy’s choice of weapons, picking a certain gun that performs better in situations where they are weak in.

Then there is the dynamic within your Duo or Trio; it could be a good idea to coordinate Loadouts and cover a variety of scenarios. For example, a Trio can have one player focus on sniping, another running-and-gunning with a Shotgun, and the third who keeps the starting Loadout but upgrades it heavily to stay ahead of the curve.

Equipment

Outside of weapons, Operators should also consider their equipment, which can indirectly or directly help eliminate the opposition.

MK2 Frag Grenade: Cookable Fragmentation Grenade. The standard Lethal Equipment, the Frag can deal lethal damage in a short radius several seconds after its pin is pulled. “Cooking” a Frag involves holding the Lethal Grenade command (L1 by default), which pulls the pin, and releasing it after a second or two, allowing the Grenade to explode “quicker.” Just remember: once a Frag is cooked, be sure to throw it (or swap to a weapon with Triangle to stow it back).

No. 69 Stun Grenade: Slows victim’s movement and aiming. Your standard Tactical Equipment, the Stun Grenade significantly affects an opponent’s ability to fight back. Use it early and often for maximum effect, bouncing it off walls and obstructions for unexpected beginnings to an engagement.

Throwing Knife: Retrievable knife that is lethal when thrown at the body or head. Unlike previous games, the Throwing Knife in Vanguard is only lethal when it hits the head, neck, or chest, making accuracy even more key to those who use these knives only. Even if it lands in an Operator’s toe or shoulder, it still deals plenty of damage, but follow-up shots are needed for an elimination.

Gammon Bomb: Impact Grenade. This heavier equipment piece immediately explodes on impact, damaging anything within its short radius. Direct hits result in immediate kills, so aim wisely.

MK V Gas Grenade: Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing. This is like the Stun Grenade but with more distracting effects to the senses rather than movement. Remember that it goes off on impact with any surface, so do not attempt to throw it too close to yourself.

S-Mine 44: Proximity-triggered explosive. This Tactical Equipment cannot directly kill an opponent at full health and armor, but it certainly will hurt. It can also be used as a device for gathering enemy positions. When it goes off, it means an enemy has tripped it by running past it.

Perks

Perks are permanent, passive upgrades to your Operator, providing them with abilities that can help them in the field through the rest of a Champion Hill match.

Demolition: Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal. Helpful for those who use equipment early and often.

Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. Footprints and enemy death locations can be used to “track” enemies down, while hiding death markers prevents opponents from doing the same.

Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. A fantastic Perk for run-and-gunners, but still useful to all Operators. Faster movement means a quicker run at that Extra Life Token.

Ghost: Undetectable while moving by Spy Planes, enemy intel, and Field Mics. No need to worry about Field Mics (for now). When moving, you will remain off enemy minimaps, including when a Spy Plane is online, until you fire an unsuppressed weapon.

Survival Training: Maximized resistance to stun effects. Immune to gas. A hard counter to those Gas Grenades and a serious defense against Stun spam. A Perk that you did not think would be necessary until the Gas and Stun Grenades start flying.

High Alert: Your vision pulses when enemies outside of your view see you. This is especially helpful when squadmate communications are not accurate. Look at the screen to see a bright light in the direction of an enemy staring right at you. Find some cover whenever it pulses or prepare to fight.

Streaks

Normally reserved for those who earn a set number of kills in one life (Killstreaks) or who amass enough Score through kills and objective play (Scorestreaks), these powerful items that fundamentally turn the tide of a single round are simply known as Streaks in Champion Hill.

Armor Plate: A single piece of Armor. Fills one of three slots in your armor bar. Armor absorbs damage from explosives and bullets.

Full Armor: Full set of armor plates. Fills your armor bar to full capacity. Useful if enemies are not frequently dropping Armor Plates during Combat Rounds.

Extra Life: Gain 1 additional life for your team. More lives means more chances at surviving Champion Hill.

Spy Plane: Calls in a spy plane which reveals all enemy positions on the minimap to allies… (This automatically activates in the next match.) In Champion Hill, knowing an opponent’s movements — or lack thereof — can be key to swift one-sided victories. Look to your minimap for the frequent sweeps that show where enemies are (they appear as red dots) and go for the kill.

Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted. (This automatically activates in the next match.) One of two powerful Streak, the Deathmachine is a monster that chews through enemies. Be mindful that it can be difficult to control, but in terms of power, it is better than any standard Loadout weapon. Also, don’t worry about losing it after dying; it stays with you during the entire round.

Flamenaut: Receive a flamethrower with unlimited fuel and a protective suit. Both lost on death. (This automatically activates in the next match.) A Flamenaut is essentially a one-soldier wrecking crew, able to burn down entire squads and destructible environments with ease. The protective suit is as powerful as the short-ranged Flamethrower, as it can absorb an incredible amount of damage before the soldier within it dies. Because this suit and Flamethrower are powerful, they are lost upon death.

V2 Rocket: Drops a V2 Rocket, killing all players and ending the match. Returning from Call of Duty: WWII, the V2 Rocket is a game-ending Streak that does not come cheap. An Operator must show total and utter individual dominance to scavenge enough Cash for a V2 Rocket, but once it is earned, it becomes the exclamation point that ends your opponent’s death sentence. And if you cannot earn it in Champion Hill, fret not: there is another opportunity to earn it in more traditional Vanguard Multiplayer.

Part 4 – Top-10 Tips

“Whatever we do, we do it together.” —Arthur Kingsley, Call of Duty: Vanguard

1. Teamwork, Teamwork, Teamwork. Quite possibly the most important tip for Champion Hill, Duos and Trios matches are not won by lone wolves. Use text and voice communications to keep the squad informed on enemy locations and team strategy.

2. Airfield — Control Tower Power. The Extra Life Token on Airfield spawns on the North Control Tower; getting to it requires climbing up a ladder. While on this ladder, it is possible to use a Pistol to defend yourself, which may be necessary if an opponent draws near.

3. All Maps but Airfield — Bull’s-eye. All but one map has an Extra Life Token right at its center. That means plenty of potential for crossfire. Coordinate with squadmates before making a dash for an Extra Life.

4. Dash for That Cash. Eliminations are not the only way to earn Cash; look for bundles of $100 strewn about each map and, if your squad has the maximum amount of lives, pick up that Extra Life Token for a $750 bonus.

5. Loadouts: Know Thyself, Thy Enemies, and Thy Squadmates. Winning Champion Hill comes down to Loadout building just as much as a squad’s skill in combat. But don’t just focus on your own strengths – consider what other Operators are adding to their Loadouts and work with your Duo or Trio to build a Loadout combination that can counter your rivals and put you atop Champion Hill.

6. Struggling to Survive? Focus on Weaponry. Those who struggle to survive earlier rounds should try to either upgrade their starting weapon, or purchase and invest attachments into one they are more confident with, such as a shotgun or LMG. Weapon and attachment upgrades, especially the more expensive ones, often translate into more immediate power spikes, which can be important in those first few skirmishes.

7. Remember Those Grenades. Even the best Operators forget that their Lethal and Tactical Equipment are there for supplemental damage and disorientation. Use them in tandem with weapons to maximize your chances of winning engagements. Try opening up a battle with a well-placed stun or heave a Frag across the map to where an enemy is hiding to catch them by surprise.

8. Perk Up. Perks are real value play; for no more than $1,500, you get a passive benefit like additional movement speed, extra Lethal Equipment, or even a “sixth sense” of vision pulses when enemies see you. Consider them during Buy Rounds and reap those benefits for the rest of the match, especially in the lead up to the final round.

9. Elite Strategy: Punch Above Your Weight. Confident that you can beat a squad of enemies that are showing up to battle with fully-loaded Epic or Legendary weapons? Focus on adding more one-time permanent purchases like Perks and Grenades to your Loadouts; when that enemy and their squad is eliminated from the match, they will drop their powerful weapons, which can be picked up and permanently kept in your Loadout. Just weigh the risk of using a “weaker” weapon against a more “powerful” one that will soon be yours.

10. Total WWII-Era Destruction: V2. Earning a V2 Rocket requires an individual Operator to earn tens of thousands in Cash, saving it for this guaranteed victory over upgrading their armaments as frequently as their opponents do. If you want one, keep deaths low, pick up as much Cash as possible, neutralize enemies early — for First Blood bonuses — and often, and be sure to win rounds and totally eliminate squads for large Cash bounties.

One last note: on Champion Hill, honors are given out to the top-three squads, not just the sole survivors. Even though all squads should shoot to become the one championship team, those who finish second or third should still consider their efforts a victory – it counts in the Combat Record as one, so give yourself and the squad credit for being a first or second runner-up, then get back into Champion Hill and fight to become the true victor.

The alpha is currently live now on PS4, and PS5. You can download it here if you’re interested.

COD Vanguard is scheduled for release for PC and consoles this November 5.

Tim Villasor

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Saints Row Notorious Edition Details Announced

After its initial announcement at gamescom 2021, more news and information have started to drop for the Saints Row reboot by Volition and Deep Silver. Firstly, they announced the Saints Row Notorious Edition details, a limited-edition physical-only release for the game which is now available for pre-orders.

Secondly, the publisher has released a new trailer for Saints Row welcoming players to Santo Ileso, the fictional city in which this game takes place.  Check out the Santo Ileso trailer for Saints Row below.

According to the official press release, the Saints Row Notorious Edition will include the following:

The full Saints Row game; the Idols Anarchy Pack, which contains a digitized Idols DJ helmet, a pretty-but-brutal Idols Twinkle bat, and a neon illuminated Scrambler bike; the Saints Criminal Customs pack, which is a digital pack for pre-orders of physical product and contains The Saints Custom Convertible car and The Saints Custom Stab Jacket; The Los Panteros American Muscle Bundle – featuring the Los Panteros ‘El Lanzador’ Heavy Weapon skin and Custom ‘Fury’ Motorcycle; The Expansion Pass that will include three additional episodes, as well as Saints Row: The Third Remastered.

You can pre-order the Saints Row Notorious Edition here. It is only available via physical release, but surprisingly even the PC version on the Epic Games Store has it available.

Saints Row is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Windows PC platforms on February 25, 2022.

MP1st Staff

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Destiny 2 Trials of Osiris Upcoming Changes Revealed, Trials to Be Put Under a Paywall

With so many changes coming to Destiny 2 in the next few years, as detailed by that massive leak that came out just a few days ago, it’s to be expected that the playerbase will get to enjoy some of those sooner rather than later. First up on the overhaul list for this new Season of the Lost is the game’s highest-tiered PvP content, as the Destiny 2 Trials of Osiris upcoming changes were revealed by Bungie in this week’s developer update.

Where is Destiny 2 Trials of Osiris This August 27?

With the changes coming soon, Bungie has stated that Trials of Osiris will return this September 10. You can read more on how Bungie is planning to schedule Trials of Osiris moving forward in the posting below.

With that out of the way, check out the complete news post on upcoming changes to Destiny 2 Trials of Osiris below:

As announced in the Destiny 2 Showcase, we have some changes planned for Trials of Osiris. Mode changes, matchmaking tuning, and more.
If you’re a Trials novice, here’s a quick breakdown on what to expect on September 10, 2021:
  • We want to make Trials more accessible, no matter your skill level or fireteam size.
  • We want to make Trials more rewarding, whether you’re winning matches or earning reputation with Saint-14.
  • We want to make Trials more engaging, testing out changes to Elimination and reintroducing Labs to Destiny 2.

Destiny 2 Trials of Osiris Upcoming Changes:

Scheduling 

First and foremost, Trials will be taking a short hiatus at the beginning of Season 15. In our goals of maintaining a healthy population, we’d like to remove issues where players are torn between multiple PvP or endgame goals for a given weekend. So, we’re making the following changes for all our future Seasons starting in Season 15:
  • No Trials in Week 1, or before Raid World First.
      • Week 1 should be about exploring new content, features, and tunings, as well as finding and using the new weapons and Exotics.
  • No Trials during Iron Banner.
      • Overlapping limited-time PvP events aren’t good for the health of either game mode.
Trials of Osiris will return on September 10, 2021 
Now, let’s dig into changes to the overall mode and its reward structure.

Access Changes

We’re making some changes to provide broad access to more players. While Trials is a highly competitive PvP environment, the bar to enter feels far too high.
  • Reduced the requirements for the Trials Access quest to use lifetime Valor ranks and kills.
      • This should open Trials to more long-term Crucible dabblers.
  • Trials now allows queuing and matchmaking without a full fireteam.
      • We want to allow more players to try the mode out and start earning rewards, even if they don’t have a fireteam.
      • You can enter the playlist solo or with a friend, and matchmaking will fill the rest of your fireteam for you
      • Freelance Trials (No pre-made fireteams, solos only) will also be available via Labs. More on that below.
      • Going Flawless on your own will be hard-to-impossible, but we are sure someone will do it thanks to the other players they match up with!
  • Trials of Osiris now requires the annual expansion to play.
      • In our efforts to strengthen security around the Trials experience, we’re removing opportunity for players to create numerous free accounts to circumvent cheat detection, bans, and restrictions. (More on Security below)
      • This is Beyond Light for Season 15, and will change to The Witch Queen once it launches.
Destiny 2 Trials of Osiris Upcoming Changes

Activity Ruleset Changes

Over the last few Seasons, we’ve been taking a look through player feedback and internal playtest notes to target specific pain points. The following changes should help reduce stalling gameplay and snowballing behavior that makes it harder to catch up once you are behind.
  • Round time is reduced to 90s (from 120s).
      • Stalling to wait for ability energy is not fun for either the winning or losing team.
      • This will not eliminate stalling but will lessen the amount of stalling that can take place.
      • We will talk about other plans to help this further down in the article.
  • Emotes stay in first-person camera, and Swords can’t be equipped unless you have ammo. (This change is in Elimination and Survival also).
      • If you run out of Sword ammo while using it, you will be force-swapped to a different weapon.
      • This removes the ability for players to secretly peek around corners without putting themselves in danger.
  • Special and Heavy ammo no longer carries over between rounds.
      • Having the winning team keep all collected ammo, but the losing team getting set back to default creates too big of a snowballing advantage.
Destiny 2 Trials of Osiris Upcoming Changes
Once these changes are live, we’ll be watching the conversation to see what changes should be prioritized next.

Rewards and Reputation

As mentioned above, we’d like to give players more reason to play past three-win rewards. As such, we are opening up more rewards to more players, more often. Saint-14 will be receiving a full Reputation overhaul and be gaining the ability to focus Trials engrams to specific rewards. Adept weapons will continue to require a full Flawless passage to be earned.
  • Saint-14 is getting new Trials ranks, reputation, and a rewards track.
      • Trials tokens have been retired.
  • Reputation is gained at match complete, based on the number of rounds won on your Ticket.
      • Tickets track up to 20 round wins now.
      • Emphasizing winning individual rounds for the core rewards gives every player more achievable goals at all skill levels.
      • Since you don’t have to win full matches to get rewards, you always have a reason to keep trying even if you are behind.
  • Ranking up gives you a Trials engram (more on that in a bit).
      • Powerful Trials engrams show up every three rank ups before your first reset of the Season
      • Just like the other ritual reputations, there are other rewards to earn every three ranks – and Trials ranks has one of the unique Trials weapons at Rank 10 and Rank 16 for each of the first three resets of Season 15.
Destiny 2 Trials of Osiris Upcoming Changes

Passages

One of the most restrictive things about the prior Trials system was the emphasis on winning, and winning often, to get any rewards. While winning matches will still pave the road to the Lighthouse, we’re making some changes to let players enter the activity and earn rewards without having to reset their Passages frequently.
Destiny 2 Trials of Osiris Upcoming Changes
  • Passages no longer track losses – a Passage is either Flawless or not.
    • This allows you to keep playing and earning match and round wins for rewards.
    • Players may continue to reset their passages after a loss, but are no longer forced to after three losses total.
  • Passages track up to 20 rounds won.
  • Passages have been re-ordered (Mercy is not super useful unless you are trying to go Flawless) and have all had their prices significantly reduced.
  • Passages are now account-wide.
    • You can play and earn rewards on any of your characters on the same Passage.
Each week, there are two pinnacle challenges for Trials:
  • Win seven matches total on a given weekend.
  • Win 50 rounds.

Bonus progress based on the number of wins on your card.

  • 3/5/7 win challenges have been removed.
  • Once you max out the reputation, you can reset and claim an Ascendant Shard or Exotic engram.
      • Like the other ritual reputations, Trials ranks and rewards reset each Season.
  • Additionally, we’d like to keep players going deeper into their cards, rather than resetting each time they lose a match.
      • Match wins on a seven-win card have a chance to drop extra Trials engrams, Masterworking materials, and high-stat Trials armor.
  • The Lighthouse experience isn’t changing.
      • A unique pinnacle Adept weapon each week the first time you visit on your account.
      • All of the mods and cosmetics are available in the chest to reward return visits.

The Trials Engram

As mentioned above, we’ll be overhauling Trials engrams to give players more direct ways to earn Trials rewards.
  • Trials engrams now decrypt to a random selection from current armor and non-Adept weapons.
      • You do not need to unlock a piece of armor or weapon before it shows up in the engram.
  • You can Focus your engrams at Saint-14 to decrypt specific items that you have already received.
      • If you have gone Flawless that week, you CAN Focus additional drops of the weekly Adept weapon.
      • Expect it to be a bit… expensive.

Matchmaking

We believe that card-based matching is very valuable and can add some significant drama at the right time, but it is best when all players participating have the same end goal, or have similar performance characteristics. Too often, “Flawless-or-Bust” players get mixed in with players that have different goals and skillset and that misalignment can cause problems!
  • You now start matchmaking with players that have the same number of wins on the card and with similar Trials game performance of the given week.
      • We have a bunch of different factors planned and will be watching and tuning these to balance match quality vs matchmaking time.
  • If matchmaking takes too long, it widens the ‘similarity’ check until it finds enough opponents for the match to start.

Trials Labs

While we’re excited for all of these changes, we’re also looking towards the future. What other improvements could be made down the road to benefit the playlist? We’d like to give you all an opportunity to try out some things we’re thinking on. For veteran Crucible players out there, you may recognize the name. It is time for the re-introduction of Labs!
Over the course of Season 15, we will be running a number of Trials of Osiris Labs weekends, where we will test out targeted changes and collect analytics and feedback from you! They will generally take over the entire mode for the weekend, so we can get as many players in as possible.

We have three Labs planned for Season 15:

  • Capture/Elimination Hybrid
      • One capture point activates 30 seconds after each round starts, with an extended capture timer.
      • The capture location changes each round, as do spawn locations.
      • Capturing it wins the round, or you can always just eliminate the other team.
      • We believe that this will help further curb round stalling and has made matches during internal playtesting much more dynamic. However, we would like to get the opinion of a wider audience before making such significant changes to the mode in a more permanent fashion.
  • Trials Freelance
      • A separate node from the main Trials activity, where only solo players can queue.
      • While we believe this is the right change in a vacuum, we aren’t sure if splitting Trials into two matchmaking pools will deliver low matchmaking times and high-quality play in both pools at the same time. Prove us wrong!
  • No Intro Quest
      • One weekend where players who have never played in the Crucible can play!
We don’t have a firm date for each of the above Labs weekends, but before they run, we’ll let you know in a future TWAB, on our various social channels, and in the Director. Since we know many of you are eager to dip your toes in to a solo-queue Trials experience, we’ll leave you with one small hint: What month comes after September?
As always, we reserve the right to adjust scheduling as needed, and will be listening closely to your feedback!

In case you missed this bit, Bungie has confirmed that Trials of Osiris will now require the annual expansion to play, which means those who don’t have it, can’t partake in the PvP festivities every week once it relaunches later in September. We’ve outlined that part again in case you didn’t see it:

  • Trials of Osiris now requires the annual expansion to play.
      • In our efforts to strengthen security around the Trials experience, we’re removing opportunity for players to create numerous free accounts to circumvent cheat detection, bans, and restrictions. (More on Security below)
      • This is Beyond Light for Season 15, and will change to The Witch Queen once it launches.

That’s a bummer, but Bungie might be doing this to prevent abuse of the mode.

Once Trials of Osiris is back, we’ll be sure to let our readers know.

Source: Bungie

MP1st Staff

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Destiny 2 Xur Location Today August 27, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today August 27, 2021 post is live, and you can check out Xur’s list of items this week, which is Xur’s first foray into the game this Season of the Lost!

Destiny 2 Xur Location Today August 27, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Tractor Cannon Heavy Shotgun 29 Legendary Shards
Knucklehead Radar Hunter Helmet 17 3 12 17 10 2 61 23 Legendary Shards
Doom Fang Pauldron Titan Gauntlets 13 17 3 9 13 8 63 23 Legendary Shards
Promethium Spur Warlock Leg Armor 12 12 6 2 17 14 63 23 Legendary Shards

Legendary Weapons:

Name Type Cost
True Prophecy Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Escape Velocity Primary Submachine Gun 50 Legendary Shards & 1000 Glimmer
The Last Dance Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Main Ingredient Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Hollow Words Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Seventh Seraph SAW Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer
Bite of the Fox Primary Sniper Rifle 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Woven Firesmith Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Cape Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Boots Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

More Destiny 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Update Roadmap and Future Content Confirmed

Following the release of Marvel’s Avengers’ War for Wakanda title update this month that brought in a new character and quite a number of changes, some players might be wondering whether there’s more content incoming. Well, we’re glad to report that Crystal Dynamics has confirmed that a Marvel’s Avengers updated roadmap is incoming, and that future content is indeed planned.

This was confirmed by the devs themselves in the latest weekly blog for Marvel’s Avengers, where the devs shared that the updated roadmap is still on track to release, though they’re asking fans to be a bit more patient as they finalize details.

We know you’ve been asking for an updated Roadmap that looks beyond Wakanda, and we’ll have one for you shortly! It’s important to us that when we announce our plans for future content (and there will be future content), they are plans we can commit to. We hope you can be patient with us as we finalize details.

This comes just in time to assuage whatever fears the player base has, on whether War for Wakanda is the last piece of content we’ll see for the game. So far, PlayStation gamers can look forward to the Spider-Man character drop at a still-unannounced date, though Crystal Dynamics has confirmed it’s still on track for sometime this year.

What are you looking forward to in terms of new content for Marvel’s Avengers? Are you in a rush to see the Marvel’s Avengers updated roadmap? Let us know your thoughts in the comments.

Thanks, Billyb311!

MP1st Staff

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SYNCED: Off-Planet Not Exactly Battle Royale, Will Offer Seasonal Content

NExT Studio’s SYNCED: Off-Planet was one of the standout gamescom titles presented on Opening Night Live, and it left a lot of questions to be answered in a deeper dive for the game during gamescom Day 2. With the almost 30-minute livestream now concluded, here are some of the takeaways we got from the SYNCED: Off-Planet gamescom showcase.

It is a battle royale – sort of

SYNCED: Off-Planet has PvP, PvE, and PvPvE components, in addition to having a battle royale – but those do not make up a single mode for the game. Rather, it has different modes. According to community members that spoke in the showcase as well as some shrewd Discord members on the official SYNCED: Off-Planet server, the game will have different game modes for players looking for different experiences.

There are seasonal content within the game

Like any other battle royale title or game with live service content, SYNCED: Off-Planet will include different seasons that showcase new cosmetics for players to enjoy.

The game’s alpha date is set for September 3 for APAC players

As reflected in our earlier, updated article, SYNCED: Off-Planet will have its first phase of alpha testing this September 3, but their PR has confirmed with us that this is only for players in the APAC region. There will be a separate Alpha testing for North American players on September 17. We will update our earlier post (and this one, too) if something changes with regards to SYNCED: Off-Planet’s alpha release date.

SYNCED: Off-Planet is set to be released on Steam and other PC platforms sometime in 2022.

Source: SYNCED Discord Server

MP1st Staff

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Metroid Dread Gameplay Trailer Introduces Samus Aran’s New Abilities

Prepare to dive back into the Metroid universe with a few new tricks up your sleeve, as the Metroid Dread gameplay trailer introduces Samus Aran’s new abilities and hypes up the side-scrolling adventure coming to the Switch!

Here’s the brand new trailer from the folks at Nintendo, which also features Samus taking on a Chozo!

If you’re wondering what Samus’ new abilities will be in this game, here’s the overview straight from the Metroid Dread development team via press release.

·      Flash Shift – This all-new Aeion Ability lets Samus travel a set distance – forward or backward, while on the ground or in the air – in an instant.

·      Pulse Radar –This handy Aeion Ability allows Samus to scan her immediate surroundings and pinpoint breakable blocks.

·      Grapple Beam – A rope-like beam that can connect to specific points, the Grapple Beam allows Samus to swing across gaps or manipulate parts of her environment, such as pulling an object.

·      Ice Missile – By using this cool upgrade, Samus can freeze enemies to easily destroy them or even use some of them as platforms!

·      Storm Missile – With the Storm Missiles, Samus can lock on to and fire multiple small missiles in succession.

·      Cross Bomb – This powerful bomb explodes in four directions.

·      Speed Booster – This ability allows her to run at great speed, dealing damage to enemies and smashing through certain walls.

·      Shinespark – True Metroid experts know all about this electrifying move, which can be activated to have Samus fly in a set direction while in her Speed Booster state.

·      Screw Attack – A classic move that has been in every single 2D Metroid game, the Screw Attack finds Samus damaging enemies and shattering certain obstacles during a spin jump.

If you missed the last Metroid Dread trailer that introduces Samus new suit in the game, check it out here.

Metroid Dread will be released exclusively for the Nintendo Switch on October 8.

Source: Metroid Dread Report Vol. 6

Tim Villasor

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Neverwinter Update 9.52 Released for Content Fixes This August 25

Cryptic Studios has released the Neverwinter update 9.52 August 25 patch today, and it seems it’s just for consoles. This includes a host of fixes, and technical stability tweaks. Check out the full patch notes below.

Neverwinter Update 9.52 Patch Notes:

Content and Environment

Queued Content

  • Lair of the Mad Mage no longer requires Undermountain campaign progress.
  • Tower of the Mad Mage no longer requires Undermountain campaign progress.

 

User Interface

General

  • Various options that point to an item removed from the Zen Market have been updated to properly show their new location in the Wondrous Bazaar.

 

Performance and Stability

Performance and Graphical Fidelity

  • An issue causing delayed texture load-in has been addressed. There should be far less ugly visual popping around the game.

 

Stability

  • A common crash seen on PlayStation®5 has been addressed.

If you haven’t logged into the game for a while, the Jewel of the North content was released earlier this week on all platforms, and includes the new Bard class. Read up on the new stuff and patch notes for that title update to get up to speed.

Source: ArcGames

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 21 Update 1.015 Strikes Out for Game Update #15

San Diego Studio has released the MLB The Show 21 update 1.015 (PS5 1.15, Xbox is 1.0.0.77), which is called Game Update #15 by the studio. This includes gameplay fixes, which are listed in the patch notes.

MLB The Show 21 Update 1.015 Patch Notes | MLB The Show Update 1.15 Patch Notes | MLB The Show Game Update 15 Patch Notes:

GAMEPLAY

  • Fixed a freeze that would occur when a pitch hit the dirt below the catcher
  • Players will now be notified when a pitcher pinch hit for another pitcher
  • Fixed an issue where players could get stuck in the bullpen menu
  • We have implemented a daily cap of 35,000 XP earned through gameplay. This cap shouldn’t be reached through “normal” means of play – this is intended to combat large amounts of XP games from out of the ordinary or exploitative gameplay. We are committed to increasing this cap in the future if needed. (The cap will adjust accordingly during double XP events.)

ONLINE HEAD TO HEAD

  • Players will now have the option to initiate a grief report in the pause menu by pressing L1

That seems to be it for this patch.

Source: The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Update 1.09 Patch Notes Bring Jack-O to the Fight, Plus Some Other Balance Changes

The latest update for Guilty Gear Strive is now officially live, as the Guilty Gear Strive update 1.09 patch notes has been officially dropped today by developer Arc System Works. The update will finally add series and fanbase waifu Jack-O as a playable character in the game, alongside some balance changes for most of the characters and with fixes to some of the issues pestering players. Check out the full patch notes below.

Guilty Gear Strive Update 1.09 Patch Notes

General / Game Modes

  • Added Jack-O’ as a playable character.

※Players who have purchased “GGST Season Pass 1” will have access to the playable character after the update patch is applied on August 27.

※Individual sale for the PS4 and PS5 versions will begin on August 30.

※Individual sale for the Steam version will begin on August 27.

  • Added Jack-O’s BGM “Perfection Can’t Please Me.”

※Jack-O’ must be selectable in order to use the BGM.

  • Reduced input delay on the PS4 Pro/PS5 versions. While this update does not apply to the standard PS4 version, we are looking into addressing this in the future.

Network Mode

  • Fixed an issue where the Counter Setting action options would be displayed incorrectly after matching in Training Mode with the Training Environment set to reflect the prior match

Replay Mode

  • Fixed an error where replay data would not be saved properly. Replay data saved in battle version 1.03 of the game may not be played back correctly after applying this update patch.

Battle

  • Fixed an issue where the effect would not display properly when a Counter Hit and Wall Break happened simultaneously.
  • Fixed an issue where the position of the opponent’s character would change greatly after following up on a Dust Attack.
  • Fixed an issue where some sound effects such as flames hitting would be played back repeatedly in certain situations.

Others

  • Adjusted the BGM volume of some songs, such as battle themes from previous games.<br>
  • Fixed some errors in certain in-game text.

Major Confirmed Issue

  • Network features are completely inaccessible under certain play environments. We are continuing to look into and address this issue.

Any players experiencing this issue, please contact customer support with the following information:

-Type of console in use

-Internet provider or contracted service in use

-Model number of the router or network adapter in use

-If possible, an image of the error message or a video showing when the error occurs

Customer Support: https://arcsystemworks.com/support/

Character Balance and Bug Fixes

Adjustments to battle balance are planned to take place in August and October.
This update focuses on changes to identified issues, such as individual moves.

We are also currently looking into improving and making changes to overall mechanics as well as certain actions such as projectile special moves and grounded overhead attacks in the update scheduled for October.

Check out the gallery below for individual character changes in Guilty Gear Strive Update 1.09

Guilty Gear Strive is now available to play on the PlayStation 4, PlayStation 5 and PC.

Source: Guilty Gear

MP1st Staff