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Riders Republic Update 1.03 Released for Fixes This Nov. 9

Ubisoft Annecy has released the Riders Republic update 1.03 on new-gen consoles, and this one is out for several issues as well as the reactivation of the Bunny Pack add-on. Check out the complete patch notes below.

Riders Republic Update 1.03 Patch Notes:

At the time of this writing, Ubisoft has yet to release the official patch notes for Riders Republic’s latest update. However, they did send out a note on Twitter on what the update will be focusing on.

Starting from 10AM CET / 1AM PT today, a patch addressing crashes on Xbox Series X|S and Playstation 4/5 as well as reactivating the Bunny Pack is being deployed on all platforms.

In addition to this, a user on Reddit has mentioned this particular fix:

New Patch fixes duplicate drops and adjusts Elite RNG droprate

We’ll update this post accordingly once Ubisoft has released the complete patch notes for the latest Riders Republic update. Here are the complete patch notes:

Greetings, Riders!

On November 9th, we deployed a patch addressing crashes on Xbox Series X|S and Playstation 4/5, as well as reactivating the Bunny Pack on all platforms.

The Bunny Outfit will be available at 4PM CET / 7AM PT on all platforms as we assess the stability of the update.

Patch Notes

[CRASHES] Fixed an issue with frequent crashes after stuttering on Xbox Series X – texture optimization for all outfits.
[CRASHES] Fixed an issue with potential crashes on PlayStation 4/5 due to Friends presence.

That’s about it for the patch.

Source: Ubisoft discussions

MP1st Staff

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FIFA 22 Update 1.000.004 Released for TU #3 This November 9

EA has released FIFA 22 update 1.000.004 for both last-gen and next-gen platforms! The November 9 update is marked as Title Update #3 (TU #3), and includes gameplay-related changes, tweaks to Ultimate Teams and more.

FIFA 22 Update 1.000.004 Patch Notes:

FIFA Ultimate Team

Addressed the following issues:

  • [PS5 Only] Addressed some instances of an initializing message sometimes appearing when attempting to matchmake in Division Rivals, and no matches being found.
    • We will continue to monitor this going forward.

Gameplay

Addressed the following issues:

  • In a rare situation, the ball could be moved during a free kick without play resuming for both sides.
  • In some situations, the referee did not call for a foul after the goalkeeper made illegal contact with the ball carrier.
  • Addressed some stability issues that could occur during the 2nd half.
  • Sometimes, goalkeepers were jumping too far forward when attempting to make a diving save.
    • These jumping animations did not affect a goalkeeper’s ability to make saves.
  • In some instances, the referee incorrectly cancelled their advantage call, resulting in an unintended set piece.
  • When playing as a locked player, the opposition’s defensive line could have continued following the locked player deep into their own half, even when it was not beneficial to do so.
  • Own goals could have sometimes registered as a Shot On Target for the scoring side.

Career Mode

Made the following change:

  • Added a Change Team Sheet shortcut on the Training Hub, enabling the manager to quickly cycle between Team Sheets for Training Drills.
  • When getting transferred to a new club in Player Career, Pros with an OVR of 86 and higher will immediately be a part of the starting XI.

Addressed the following issues:

  • Career Mode progression could have been lost between play sessions depending on how the mode was exited.
    • When exiting Career Mode, the save pop up has been updated to have Save and Quit as the first option as it allows players to manually choose their save slot.
  • In Player Career, the Avoid Conceding objective UI did not display correctly.
  • In Player Career, the player controlled Pro could become a member of the starting XI unintentionally quickly.

VOLTA FOOTBALL

Made the following change:

  • Added 2 new party games to VOLTA ARCADE.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
  • Added a shortcut for deallocating all Skill Points used in the Skill Tree.
  • Added an audio cue that plays when there’s a new leader in VOLTA ARCADE party games.

Addressed the following issues:

  • [PS5 only] When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
  • When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
  • The Signature Ability button callout did not always display during matches when the Signature Ability was ready to be activated.
  • When selecting an AI controlled teammate in the Change Outfit menu found in the Store and browsing the available items, the player’s Avatar could be displayed instead.
  • The ball could have sometimes traveled through the Musical Nets VOLTA ARCADE party game.
  • During the Wall Ball VOLTA ARCADE party game, the white shooting limit line will now display as red when the player controlled Avatar crosses it.
  • Addressed a stability issue that could occur when playing a VOLTA FOOTBALL Survival match.

General, Audio, and Visual

Made the following changes:

  • Updated some badges, commentary lines, kits, banners, flags, broadcast packages, stadia, pre-match scenes, and tifos.
  • Updated 31 starheads and 1 new starhead.
    • This will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • Addressed various instances of typos and incorrect UI/text formatting.

If we get another patch soon, we’ll be sure to let our readers know.

Source: FIFA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 22 Update 1.14 Patch Notes; Out for Title Update #3 This November 9

EA has released the FIFA 22 update 1.14 patch this November 3, and this is for Title Update #3! This patch includes Ultimate Team, gameplay. and Career mode fixes, which are all listed in the official patch notes below.

FIFA 22 Update 1.14 Patch Notes:

FIFA Ultimate Team

Addressed the following issues:

  • [PS5 Only] Addressed some instances of an initializing message sometimes appearing when attempting to matchmake in Division Rivals, and no matches being found.
    • We will continue to monitor this going forward.

Gameplay

Addressed the following issues:

  • In a rare situation, the ball could be moved during a free kick without play resuming for both sides.
  • In some situations, the referee did not call for a foul after the goalkeeper made illegal contact with the ball carrier.
  • Addressed some stability issues that could occur during the 2nd half.
  • Sometimes, goalkeepers were jumping too far forward when attempting to make a diving save.
    • These jumping animations did not affect a goalkeeper’s ability to make saves.
  • In some instances, the referee incorrectly cancelled their advantage call, resulting in an unintended set piece.
  • When playing as a locked player, the opposition’s defensive line could have continued following the locked player deep into their own half, even when it was not beneficial to do so.
  • Own goals could have sometimes registered as a Shot On Target for the scoring side.

Career Mode

Made the following change:

  • Added a Change Team Sheet shortcut on the Training Hub, enabling the manager to quickly cycle between Team Sheets for Training Drills.
  • When getting transferred to a new club in Player Career, Pros with an OVR of 86 and higher will immediately be a part of the starting XI.

Addressed the following issues:

  • Career Mode progression could have been lost between play sessions depending on how the mode was exited.
    • When exiting Career Mode, the save pop up has been updated to have Save and Quit as the first option as it allows players to manually choose their save slot.
  • In Player Career, the Avoid Conceding objective UI did not display correctly.
  • In Player Career, the player controlled Pro could become a member of the starting XI unintentionally quickly.

VOLTA FOOTBALL

Made the following change:

  • Added 2 new party games to VOLTA ARCADE.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
  • Added a shortcut for deallocating all Skill Points used in the Skill Tree.
  • Added an audio cue that plays when there’s a new leader in VOLTA ARCADE party games.

Addressed the following issues:

  • [PS5 only] When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
  • When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
  • The Signature Ability button callout did not always display during matches when the Signature Ability was ready to be activated.
  • When selecting an AI controlled teammate in the Change Outfit menu found in the Store and browsing the available items, the player’s Avatar could be displayed instead.
  • The ball could have sometimes traveled through the Musical Nets VOLTA ARCADE party game.
  • During the Wall Ball VOLTA ARCADE party game, the white shooting limit line will now display as red when the player controlled Avatar crosses it.
  • Addressed a stability issue that could occur when playing a VOLTA FOOTBALL Survival match.

General, Audio, and Visual

Made the following changes:

  • Updated some badges, commentary lines, kits, banners, flags, broadcast packages, stadia, pre-match scenes, and tifos.
  • Updated 31 starheads and 1 new starhead.
    • This will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • Addressed various instances of typos and incorrect UI/text formatting.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nickelodeon All-Star Brawl Update 1.000.005 Patch Notes; Smashes Out This November 8

Developer Ludosity has released the Nickelodeon All-Star Brawl update 1.000.005 patch this November 8, and this is the patch that PC gamers got on November 6! for now, the patch is only available on next-gen platforms. Once it’s out on last-gen, we’ll let our readers know.

Nickelodeon All-Star Brawl Update 1.000.005 Patch Notes:

General
  • Fixed an issue that prevented users from joining private lobbies, even when they inserted the correct lobby id.
  • Private lobbies ids are now hidden by default, and can be toggled to become visible.
  • Rearranged character select screen so series with multiple characters will appear on the same row.
  • Balance
    • Universal
      • Hitbox and hurtbox visuals are no longer locked to z-axis
      • Hitbox and hurtbox calculation is now handled on a 2D plane
      • Standardized land lag floor for light aerials at 6 frames
      • Standardized land lag floor for strong aerials at 8 frames
      • Decreased timed-block window (10 frames → 6 frames)
      • Dashing given initial boost regardless of if dash dancing
      • Starting a dash now creates a dust cloud effect
      • The direction an attack should be blocked has been standardized across the cast
    • Patrick
      • Strong Dash
        • Fixed Patrick’s Strong Dash missing hitboxes at the beginning
          • Hitbox start frame (16 → 10)
      • Neutral Special
        • Reduced Patrick’s neutral special start time
          • Hitbox start frame (17 → 12)
        • Increased Patrick’s neutral special hitbox range
          • World offset 2nd X (2.8 → 3.5)
      • Up Special
        • Increased Patrick’s up special hitbox size
          • Local offset 2nd x (-0.6 → -1)
          • Radius (0.85 → 0.9)
        • Reduced Patrick’s up special end lag
          • Fly to Fall frame (50 → 35)
        • Reduced Patrick’s up special startup time
          • Charge to Fly frame (30 → 20)
      • Strong Down Air
        • Patrick’s strong down air grabs the ledge when falling now
        • Reduced Patrick’s strong down air startup time
          • Charge to Fall frame (22 → 17)
      • Strong Up
        • Changed Patrick’s strong up hitbox frame
          • Hitbox start frame (16 → 11)
      • Light Neutral Air
        • Increased Patrick’s light neutral air hitbox duration
          • Hitbox frames duration (2 → 4)
      • Light Dash
        • Reduced Patrick’s light dash attack’s knockback
          • Knockback (120 → 90)
    • Lincoln Loud
      • Light neutral
        • Increase active frames (2 → 4)
        • Increase hitbox radius (0.85 → 0.9)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.8)
      • Light neutral loop
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.75)
      • Light up
        • Increase active frames (2 → 4)
        • Decrease hitbox radius (1 → 0.95)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.8)
      • Light down
        • Increase active frames (2 → 4)
        • Decrease hitbox radius (1 → 0.9)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.8)
      • Light down loop
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.75)
      • Light neutral air
        • Increase active frames (2 → 4)
        • Increase hitbox radius (0.85 → 0.9)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.8)
      • Light up air
        • Increase active frames (2 → 4)
        • Decrease hitbox radius (1 → 0.95)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.8)
      • Light down air
        • Increase active frames (2 → 5)
        • Remove 2nd track on hand
        • Add hitbox to yoyo-string (radius 0.85)
      • Strong down air
        • Remove 2nd track on sword hilt
        • Add hitbox to sword hilt (radius 1)
        • Adjusted facing angle so swing isn’t as focused on the z-axis
        • Adjusted animation timing so the swing starts and ends in an arc underneath Lincoln
      • Korra
        • Light Mid 1
          • Elbow hitbox Y world offset lowered (0 → 0.5)
          • Shoulder hitbox Y world offset lowered (0 → 1)
        • Light Up 1
          • Elbow hitbox Y world offset lowered (0 → 0.5)
          • Shoulder hitbox Y world offset lowered (0 → 1)
        • Strong Dash
          • Right knee hitbox relocated to left knee
      • Helga
        • Light down air
          • Adjusted animation timing so hitboxes come out when legs are fully outstretched
          • Remove 2nd track hitboxes on hips
      • Reptar
        • Light up air
          • Increase active frames (1 → 3)
        • Light down air
          • Increase active frames (2 → 3)
      • Powdered Toast Man
        • Up Special
          • Allowed control of aerial positioning as soon as the ascent begins
  • Replaced some incorrect keyboard button images in the UI.
  • Keyboard directional keys now can be remapped in the controls sub-menu.
Gameplay updates explained
  • Dashdancing in the previous patch we attempted to bridge a gap between having to start up a run from standstill & going into an initial boost out of dashdance. Now the properties have been retooled to allow a dash to receive an initial boost at all times, provided speed is low enough to warrant it, while still requiring some degree of initial commitment to reach max speed. Consequently, this makes dashdancing no longer have a designated cap on when a dash attack can start, simply reach maxspeed to do so
  • Hurtboxes didn’t have the level of accuracy to character models that we were satisfied with, so now every single character has hurtboxes that fully encompass their models. Combined with the alterations to the z-axis calculations that allows hitbox/hurtbox visuals to not be locked to the z-axis, players will now have the ability to see with complete certainty where a character is positioned in 3D space
  • There were some inaccuracies in how the landing lag floors were handled across characters, with some having the ability to recover from an aerial far sooner than others under the same minimum landlag conditions. This interaction was not intended, and has been uniformly addressed across the entire cast
  • There were several moves across the cast that didn’t have the block direction reflect the move’s activated direction. This has since been addressed & every move should now be blockable by holding against the direction of initiation.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Hack Takes Significant Step As Debug Settings and Root Keys Appear Online

At the time of this writing, Sony’s newest console, the PlayStation 5, is barely a year old. Common sense would dictate that as a console at the forefront of major technologies and innovations, it would take a couple of years at the very least before it inevitably gets hacked and jailbroken. However, it would appear that timeframe may have just moved up by a significant margin, as the PS5 hack scene has seen a major development over the past couple of days, with its debut settings and root keys apparently being uncovered by a major hacking group.

The PS5 hack developments come from the group called fail0verflow, best known for their work on the PlayStation 3 hack back in 2011. The group was also responsible for hacking the PlayStation 4, as well as running Linux and other custom firmware (CFW) on the Nintendo Switch. In their latest venture, they revealed that they have managed to get root keys for the PS5, announcing more on Twitter.

Translation: We got all (symmetric) ps5 root keys. They can all be obtained from software – including per-console root key, if you look hard enough!

ps5 hack

In addition to fail0verflow, known homebrewer theflow0 also shared a screenshot of Twitter showing that he has managed to gain access to the console’s debug settings which should only be visible to developers.

Does this mean that we are closer to seeing a PS5 jailbreak in the near future? Well, not exactly, as fail0verflow has not given any sorts of ETA on when it will happen; if it even does. Expect Sony to also come at this hard, and their actions may very well lead to this particular exploit not seeing the light of day.

What do you think? Are you interested to see a PS5 jailbreak sooner rather than later? Let us know in the comments below!

MP1st Staff

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Report: COD Vanguard Aim Down Sight Spread (Bloom) Confirmed, Here’s Why ADS Shots Miss

Call of Duty Vanguard enjoyed its release last week, and for the most part its launch was received like any other COD launch. However, there appears to be a mechanic going around which few players know about, one that could heavily impact their gameplay and what kinds of attachments they should be going for. According to a report from known Call of Duty statistician TrueGameData, ADS (aim down sight) spread or COD Vanguard bloom is very much a real thing, and there are several guns in the game which are heavily affected by it.

As shown in his original video, the ADS spread (bloom) is especially noticeable on assault rifles as well as submachine guns. However, since TrueGameData works solely on pure stats, it may be hard to visualize the actual spread in-game. For that particular scenario, you can also check out TheXclusiveAce‘s video, which covers the actual spread with screenshots to show how big it is.

COD Vanguard ADS Spread comparison

As weird as these spreads are in this game, fortunately there is a way to reduce them. According to TrueGameData, ADS spread can be reduced with the Accuracy stat; piling it onto your weapon of choice will tighten the spread, resulting in more accurate shots as you aim down the sights. That said, it is also interesting to note that if you want to make use of other stats, picking a weapon with less base significant spread should do the trick.

What do you think? Does ADS spread (bloom) have a place in COD Vanguard? Let us know in the comments below!

Thanks, TrueGameData and TheXclusiveAce !

MP1st Staff

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Assassin’s Creed Valhalla Title Update 1.4.0 Patch Notes Revealed Ahead of Release

Though it’s not set to go live until tomorrow, Ubisoft went ahead of the curve and preemptively revealed the upcoming Assassin’s Creed Valhalla Title Update 1.4.0 patch notes. This next major update adds new content in the form of Tombs of the Fallen, plus the usual bug fixes and more. Check out the full patch notes preview below.

Assassin’s Creed Valhalla Title Update 1.4.0 Patch Notes:

NEW CONTENT

Tombs of the Fallen

Added four new Tombs of the Fallen to the game.

 

  • Four puzzle-focused tombs are waiting to be uncovered across England. Did someone say Odin Rune?
  • Unlock two new trophies/achievements upon completing one or three Tombs of the Fallen, respectively.
  • Access requirements: This content is available upon unlocking the settlement through the main storyline.

Oskoreia Festival – Odin’s Wild Hunt

Added in-game support for the Oskoreia Festival to the game.

 

  • Available from November 11 through December 2.
  • New quests and activities, including horseback riding and a tournament against spirits.
  • New spooky rewards.
  • Access requirements: Players must reach England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and have a settlement at Level 2 to participate in the Oskoreia Festival.

New Skills

  • Perfect Parry: Parry LB/L1/Q in the nick of time to deal additional damage to the attacker.
  • Master Counter Roll: Adds a Hidden Blade strike while executing a Counter Roll.
  • Improved Bow Stun Finisher: Initiating the Bow Stun Finisher will now shoot arrows at all stunned enemies in view.

Game Improvements

Main Quests, World Events, and Side Activities

Addressed:

  • Unable to interact with AxeHead.
  • Unable to escort convey in quest “Old Friends,” marker did not move.
  • Cavalier/Heavy Cavalry stopped fighting when the player was mounted on a Horse and was further away.
  • Basim and Sigurd didn’t follow the player in Brewing Rebellion.
  • Quest NPC could be beneath the world in The Thegn of Lincoln.
  • Cordial Invitation couldn’t be started due to a dead NPC.
  • Orwig Neverdeath didn’t spawn in Hordafylke.
  • Couldn’t interact with NPC during Edmund’s Arrow world event.
  • Couldn’t defeat boss in Binding Fate due to them spawning underground.
  • “New Avenge Quest” celebration repeatedly appeared on the screen when looting or interacting with objects near the avenge corpse without picking up the quest.
  • Unable to pick up Arc of Elan in the longhouse.
  • “Exploration Area” did not disappear when tracking another quest.
  • Discovery Tour: Viking Age – Quest objective didn’t update in A Barter for Peace.
  • River Raids – Removed fish to balance ration availability.
  • Wrath of the Druids – Unable to interact with letter in Flann Sinna’s tent during Courting the Kings quest.

Gameplay

Addressed:

  • BattleCry didn’t affect alpha animals during fights.
  • Missing vibration or haptic feedback on PS5 after version 1.3.2.
  • Level 2 Axe Fury did not receive intended ability modifiers.
  • Numerous NPC behavior issues.
  • Weapon perks not activating correctly or activating outside of their intended conditions.
  • Numerous clipping issues.
  • Some 1H swords could cost more to upgrade than others.
  • Animals didn’t go into the stunned stance emptying their defence bar with melee attacks.
  • Fish could be seen teleporting when fishing under certain conditions.
  • Helmets could still be displayed during some cutscenes, even when not intended.
  • Eivor was unable to perform a forward roll when jumping from a height using M&K.
  • Players can now toggle walk/run state during auto movement.

UI/HUD

Addressed:

  • Numerous Menu Narration issues.
  • Numerous UI/HUD issues.
  • Constant New Quest alert since Title Update 1.3.1.
  • Discovery Tour: Viking Age – The Playtime in Discovery Tour is displayed as 0hrs in game menu.
  • Discovery Tour: Viking Age – Discovery Sites and Behind the Scenes pop-up is present during the intro cinematic in Seaworthy.
  • Level scaling options did not show the correct values for the River Raid section in the quest log.

Graphics, Animation, and Audio

Addressed:

  • Numerous graphics, texture, animation, or lighting issues.
  • Numerous Colorblind mode issues.
  • Improvements to some raven textures.

World

Addressed:

  • Instances of misplaced or floating objects or textures.
  • Instances where Eivor, NPCs, or the longship would get stuck.

Performance and Stability

  • Improved performance and stability

Patch Sizes:

  • Xbox Series X|S: 25 GB
  • Xbox One: 20 GB
  • PlayStation 5: 6.75 GB
  • PlayStation 4: 4.55 GB
  • PC: 20.31 GB

Once the patch is live, we’ll let you guys know. You can also check out what’s in store for future content updates of the game via the updated roadmap here.

Source: Ubisoft

MP1st Staff

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Back 4 Blood Roadmap Revealed, Solo Offline Progression Coming This December

With the game out for about a month now, developer Turtle Rock Studios have officially revealed the Back 4 Blood post-launch content roadmap for the next few months and beyond. Besides the new content due out next year, as well as the usual fixes and updates, one welcome addition is the addition of solo offline progression through the game’s campaign, something that was missing from Back 4 Blood during its launch.

Check out the Back 4 Blood roadmap below:

back 4 blood roadmap

Here is a rundown of everything coming in the next few months:

  • Solo Offline Mode with Campaign Progression
  • New Supply Lines
  • Ridden Practice Area
  • Holiday Seasonal Event
  • New Difficulty
  • New Co-op Mode
  • New Card Type
  • New Player & Corruption Cards
  • Melee Updates
  • Quality of Life Improvements
  • Bug Fixes

What do you think? Are you excited to play the game as a solo player once solo campaign progression comes this December? Let us know in the comments below!

In case you missed it, you can check out our review for Back 4 Blood here.

MP1st Staff

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Rainbow Six Siege Y6S4 High Calibre Revealed, Thorn Overview, Gameplay & More

Ubisoft has today revealed Rainbow Six Siege Y6S4 (Year 6 Season 4) High Calibre! This new season once again introduces a new Operator in Thorn, a reworked map, Operator changes and more! Thankfully, Ubisoft invited MP1st to check out the new Operator and map reworks, and we have a load of gameplay available below!

Rainbow Six Siege Y6S4 High Calibre New Operator, Map Rework, and Gameplay:

In Rainbow Six SiegeY6S4 High Calibre, players will be able to play as new Defender, Thorn! This new Operator is equipped with Razorbloom Shells: throwable proximity devices that, once triggered, initiate a timed detonation. If enemy players don’t get out of the area of effect on time, they will receive damage at the end of the fuse timer. Thorn is a medium speed, medium armor Operator who can be equipped with either the new UZK50Gi or the M870 as primary weapon and with the 1911 TACOPS or the C75-AUTO as secondary weapon.

Check out the reworked Outback map, which has been rebuilt to “improve balancing and player comfort” according to Ubisoft. “Both the main building and its exterior have been modified to allow the Attackers to create and execute more effective strategies. In addition, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.”

 

Additional updates coming with High Calibre include:

  • Choosing team colors between blue, orange or red
  • Balancing updates (Finka, Echo and Mozzie’s drones, bulletproof cameras update, new rule for cameras placed outdoors)
  • New customization features on Operators’ Cards, victory dances, colors and more.
  • New HUD
  • New version of the Streamer Mode soft launch for a limited number of creators is coming during the season

More information (via Reddit):

New Defender: Thorn

  • Medium speed Operator from the Irish Garda
  • Gadget: Razorbloom Shell x2
    • Thrown gadget that sticks to surfaces
    • Proximity-activated explosive trap (short delay between activation and explosion)
    • Lethality similar to frag grenades
    • Can be shot out or exploded, even during detonation sequence
    • Countered by Thatcher, Twitch, IQ, Zero
  • Primary weapons: New UZK.50GI submachine gun & M870 shotgun
    • New submachine gun packs considerable destructive abilities
  • Secondary weapons: C75 Auto & 1911 TACOPS
  • Secondary gadgets: Barbed Wire & Deployable Shield

Map Rework: Outback

  • Various updates to improve balancing and player comfort, simplified navigation
  • Reduced overall footprint
  • To be reintroduced to Ranked map pool

New Locations

  • 1F Convenience Store, 1F Compressor Room, 1F Gear Store, and 1F Beer Fridge have been combined into 1F Bike Repair and 1F Mechanic Shop (i.e. Garage-side completely re-done)
  • 2F Office Supply is larger and has an exterior soft wall
  • 1F Restaurant has been split into two rooms: 1F Restaurant and 1F Shark
  • 2F Covered Terrace is now an interior area that connects 2F Mezzanine and 2F Piano Room
  • 2F Piano Room stairs have been removed

Moved Bombsites

  • The bombsite 2F Dorms / 2F Laundry has been moved to 2F Laundry / 2F Piano Room

Gameplay Updates, New Features & Other Changes

Balancing: Cameras lose signal outside

  • When placed outdoors, Valkyrie’s Black Eyes, Maestro’s Evil Eyes, and the Bulletproof Camera will now lose signal after 10 seconds (similar to Echo or Mozzie drones)
  • Echo and Mozzie drones’ signal lose timer has been increased to 10 seconds accordingly

Balancing: Finka changes

  • She can now use the Adrenal Surge to revive herself
  • Recoil boost has been removed
  • Cooldown has been doubled to 20 seconds

Balancing: Bulletproof Camera rework

  • Defenders can now rotate Bulletproof Cameras (similar to Maestro’s Evil Eyes)
  • Can now fire EMP bursts that temporarily disable attacker gadgets
  • EMP cannot be used when hacked by Dokkaebi

User Interface Overhaul

  • Visual Overhaul: General aesthetics have been updated to be inline with the game’s art direction
  • Improved Compass: Now display pings and other marker locations, includes feedback for height differences
  • Drone Counter: Defenders will have access to a counter that shows how many drones have been destroyed so far
  • Team Colors
    • Changed default team colors to blue & red
    • Your own team will always be blue by default, opponents always red
    • Team colors can be configured, options include blue, red, and orange
    • Future improvements: more colorblind-friendly options
  • Miscellaneous
    • HUD now shows ammo count for primary and secondary weapon at the same time
    • Text prompts (i.e. vault prompts) have been replaced by easy-to-read action-specific icons
    • Improved HUD customization

Customization

  • Elite Customization 2.0
    • In addition to Uniform and Headgear, you can now individually select Victory Celebrations, Operator Portraits, and Card Backgrounds
    • UI and UX changes have been made to facilitate these updates
  • Exotic 3D weapon skins
    • The Battle Pass now includes exotic 3D weapon skins with unique effects

Test Server Updates

  • Test Server availability to be split into three different sections during the season
    • Season Release: Contains new content that will ship at the start of the season
    • Lab Release: Contains experimental content, will be used to gather feedback for early-production content
    • Balancing Release: Contains Operator and balancing changes
  • Year 7 updates: Rewards for live-server account

R6Fix 2.0

  • Website’s UI and UX has been overhauled
  • New notification system to allow you to track updates to reports
  • New severity system for reports
  • Ability for dev team to directly communicate with users

The test server for High Calibre will go live tomorrow, November 9 on PC, with no firm release date for the live servers just yet. Once we do know when it’s out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Horizon Forbidden West New Enemy Types Revealed

Guerilla Games is pushing the world of Horizon and the creatures they’ve created to its limits, as the Horizon Forbidden West enemy types were revealed in the latest information drop. In addition, the studio revealed that metal beasts are much deadlier and challenging to face, providing the main heroine Aloy with lethal opponents to overcome in the sequel!

According to Principal Machine Designer Blake Politeski, adding new kinds of machines in Horizon Forbidden West was a new challenge he was willing to take after designing the ones that appeared in Horizon Zero Dawn — most of which will be returning in the sequel.

“It was interesting to figure out what type of machines would live in different ecological zones, and how they would interact with each other, their environment, and of course humans. Machines are the so-called caretakers of this world, so how they perform their roles and what the player can do to use these behaviors to their advantage was always interesting to consider.”

So far, the returning enemy types that have been mentioned or confirmed to appear in the game are the following:

  • Watcher
  • Ravager
  • Glinthawk
  • Snapmaw
  • Thunderjaw

Some of the metal beasts Aloy will encounter will be:

  • Clawstrider
  • Tremortusk
  • Sunwing
  • Burrower
  • Shellsnapper

Check the metal beasts in action in this compiled .gif!

With 25 different enemy machine types set to appear in Horizon Forbidden West, players can expect to meet new types of metal beasts such as flying creatures like the Stormbird and the large mammoth like creature known as the Tremortusk. Other machines such as the Clawstrider can be used to help Aloy get through her journey as creatures she can ride on, while exploiting the weakness of creatures like the Sunwing will come in handy.

In fact, Aloy’s new abilities will serve her well in getting through these metal beasts and the new terrain in Horizon Forbidden West, and you can read about that here.

Source: PlayStation Blog

Tim Villasor

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Final Fantasy 14 Endwalker Release Date Revealed With Launch Trailer

Square Enix has officially dated the fourth major expansion for their long-running MMO, as the Final Fantasy 14 Endwalker release date has been revealed alongside an official launch trailer. Head down below to check out the launch trailer, as well as other details for the expansion that is set to come this December 7.

The new release date for Final Fantasy 14 Endwalker was revealed in the game’s latest broadcast, where producer and director Naoki Yoshida also offered his apologies for the delay:

“We sincerely apologize for postponing the release at the last minute on this occasion. FINAL FANTASY XIV: Endwalker is both the latest expansion pack for the game and the one that will conclude the Hydaelyn and Zodiark saga spanning 11 years since the launch of the original FFXIV.

“We will of course deliver a new adventure in FFXIV to follow on from Endwalker but, with the various struggles we experienced from the failure of the original FFXIV leading up to where we are now, I just couldn’t contain my desire to perfect Endwalker to the best of my ability. As a result, the time we spent on quality improvement exceeded our expectations and we ended up using our time allotted for debugging. On the other hand, as stability is crucial for an online game, I have taken the decision to postpone the release of the expansion pack for two weeks in order to resecure the time for debugging that would arise as we wrap up development.

“Once more, I’d like to convey my deepest apologies to all of our Warriors of Light and partners for the inconvenience this has caused. We will continue to do our utmost to bring you the best adventure in Endwalker and to expand the game experience through further updates that will follow, in order to restore your trust step by step.”

Here are the features coming with this newest expansion, as detailed by Yoshida during the game’s live broadcast:

  • Crafter and Gatherer Updates – New crafting and gathering actions will be added along with adjustments for existing actions. Additionally, Studium Deliveries, which are similar to Crystarium Deliveries, will be added for Disciples of the Hand and Land to experience, with extra quests available upon completing all of the new questlines.
  • New Role Quests – Players can look forward to a new series of role quests for tank, healer, melee DPS, physical ranged DPS, and magical ranged DPS. Players who complete all five role questlines can look forward to extra quests in a future patch update.
  • New Raids – Yoshida offered a first look at the Pandæmonium raid during the broadcast. Normal and Savage difficulties will be available for players to challenge in the forthcoming 6.01 and 6.05 patch updates respectively.
  • New Treasure Hunt Dungeon – A new treasure hunt dungeon, The Excitatron 6000, will arrive with Patch 6.05 and offer new chances at rare treasure and spoils.
  • New Housing Area – The Ishgardian housing area, Empyreum, will be available to visit beginning at the launch of Endwalker, with plots becoming available for purchase with the release of Patch 6.1.
  • Expansive System Updates – New Allagan tomestones, crafter and gatherer scrips, updates to the achievement UI, and more will also be added with the upcoming patch updates.

Final Fantasy 14 Endwalker will also allow for Early Access play on December 3 alongside the official release date on December 7.

MP1st Staff

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Metal Gear Solid 2 & 3 Temporarily Removed From Digital Storefronts

Heads up to Metal Gear fans looking to play some classics, as Metal Gear Solid 2 and 3 have been temporarily removed from online shops by Konami due to historical footage used and appearing on those sequels.

In a post made on their official site, Konami announced that they have temporarily suspended sales for MGS2 and MGS3, all while promising fans that they are working on renewing the licenses for the footage that is used in-game especially during cutscenes.

Check out the full post from Konami below.

*** [Important Notification] Temporary removal of METAL GEAR SOLID 2 and METAL GEAR SOLID 3 from digital storefronts (PlayStation®3, Xbox 360, Nintendo 3DS, etc.)

Thank you for playing the METAL GEAR series.

We are currently working on renewing the licenses for select historical archive footage used in-game, therefore, we have made the temporary decision to begin suspending the sale of METAL GEAR SOLID 2, METAL GEAR SOLID 3 and all products that include these games from digital storefronts globally starting from November 8th, 2021.

We sincerely ask for your patience and understanding as we work towards making these products available for purchase once again.

Thank you for your continued support of the METAL GEAR series.

Which products will be temporarily removed?

・PlayStation®3 METAL GEAR SOLID 2 SONS OF LIBERTY HD EDITION
・PlayStation®3 METAL GEAR SOLID 3 SNAKE EATER HD EDITION
・PlayStation®3 METAL GEAR SOLID HD EDITION
・PlayStation®Vita METAL GEAR SOLID 2 SONS OF LIBERTY HD EDITION
・PlayStation®Vita METAL GEAR SOLID 3 SNAKE EATER HD EDITION
・PlayStation®Vita METAL GEAR SOLID HD COLLECTION
・PlayStation™Now METAL GEAR SOLID HD COLLECTION
・Xbox 360 METAL GEAR SOLID HD EDITION: 2 & 3
・Nintendo 3DS METAL GEAR SOLID SNAKE EATER 3D
・GOG.com METAL GEAR SOLID 2 SUBSTANCE
・NVIDIA® SHIELD™ METAL GEAR SOLID 2 HD for SHIELD TV
・NVIDIA® SHIELD™ METAL GEAR SOLID 3 HD for SHIELD TV
*Some of the above titles are not available in some countries and regions

The delisting has officially begun today, and while it’s apparent that most of the platforms stated are old, MGS 2 Substance for PC on GOG.com is sure to be a bummer for those who want to play it on PC.

What do you think? Is Konami delisting these titles a ploy for remasters in the future? Let us know in the comments below!

Source: Konami

Tim Villasor

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Returnal Update 2.000.003 Shoots Out This November 8

Housemarque has released the Returnal update 2.000.003 patch this November 8. This is an unannounced title update, and given the recent deployment of patch 2.0, don’t expect any new features or content in this patch outside of fixes.

Returnal Update 2.000.003 Patch Notes:

Currently, Housemarque has not revealed what’s included in today’s title update. We are monitoring the official Discord channel of the studio, and will update the post if we hear anything back. For reference, a patch was released last week that was for minor bug fixes, that the studio didn’t even announce given how insignificant it was in terms of gameplay-related changes (there were none).

There is a glitch regarding DLC suits, which might have been part of today’s fixes. Here’s a screenshot of the message posted by Returnal player Jay Kay:

Jay Kay: Cool that’s been reported to Housemarque. From my experience there seems to be an issue with the second DLC suit, I’d be interested in seeing if anyone else wants to try and see if they have the same issue. The suspend point worked fine all the way through until I suspended the game after entering the second part of the stage at which point it seems to think that I just finished act 1.

Once Housemarque acknowledges the patch, we’ll be sure to update the post. If you spot anything gameplay-related changed or fixed, let us know down in the comments what you spot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile Update 1.95 Patch Notes for Nov. 7 – Bug Fixes & Scourge Improvements

Following the release of the Scourge expansion, today Grinding Gear Games published an all new Path of Exile update, introducing a number of bug fixes and improvements. Here’s the full breakdown of the Path of Exile update 1.95 patch for November 7.

Path of Exile Update 1.95 Patch Notes | Path of Exile Update 3.16.0D Patch Notes:

Console specific notes for Path of Exile Update 1.95:

  • Implemented access to unlimited Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations).
  • Fixed a bug that caused the order of Stash Tabs to not be saved.
  • Fixed a bug that caused the Tradeboard filter to reset between searches.
  • Fixed a bug that caused the Subterranean Chart to not display Sulphite.
  • Fixed a bug that caused The Metamorph Vat unable to be activated.
  • Fixed a client crash that could occur while Beastcrafting.

Scourge Improvements

  • Scourged items are no longer be able to generate downsides that would directly counteract their upside. For example, an item with “Added Physical Damage” will not be able to generate “Deal no Physical Damage” as a downside.
  • The description of the Scourged Map modifier that shifts into Nightmare on killing a Rare or Unique Enemy has been updated to more accurately reflect its functionality. The amount of Blood obtained from killing enemies in Maps with this modifier has also been increased.
  • The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare.
  • Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare.

Other Improvements

  • The damage of the Delve Spider Flicker Strike skill has been reduced.
  • The damage of the exploding pods in the Stagnation Map boss fight has been reduced.
  • The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
  • The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon.

Path of Exile Update 1.95 Bug Fixes

  • Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack.
  • Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value.
  • Fixed a bug where Tempest Shield would have to be reactivated after logging out.
  • Fixed a bug where Raise Spectre could sometimes raise the wrong minion.
  • Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable.
  • Fixed a bug where it was possible to equip a Wand and Melee Weapon at the same time.
  • Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell.
  • Fixed a bug where the Lethality Notable Passive was not affecting rain skills.
  • Fixed a bug where the Blackflame Unique Ring was not granting kill credit for enemies killed by the Ignite.
  • Fixed a bug where the Veiled Suffix modifier on Bows which grants a percentage to Fire Damage over Time Multiplier was using two-handed values.
  • Fixed a bug where the Flask modifier which grants Immunity to Maim or Hinder for a duration if used while Maimed or Hindered was not functioning correctly.
  • Fixed a bug where the Suffix modifier that provides reduced Flask Charges gained and Flasks applied to you have increased Effect was categorised as Prefix modifier in the Crafting Bench.
  • Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target’s location.
  • Fixed a bug where Jaesyn and Maker of Mires were unable to create clones in the Hallowed Ground Unique Map.
  • Fixed a bug where the Reef Map boss could continue to spawn minions after dying.
  • Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1000.
  • Fixed a bug where opening a Chronicle of Atzoatl did not grant credit toward the Assist the Forsaken Masters Challenge.
  • Fixed a bug where party members could not interact with Zana mission portals after leaving the mission area.
  • Fixed a bug where party members were sometimes unable to see the party leader’s map portals in a Guild Hideout.
  • Fixed a bug where Monsters in Nightmare could prevent discovered Hideouts from being fully cleared.
  • Fixed two instance crashes.

3.16.0c Patch Notes

This patch contains some improvements to the Scourge League, particularly for Scourged Maps, and fixes a few small- and medium-importance bugs.

Scourge Improvements

  • Scourged items found in Maps now always drop as Scourged Tier 3, with Scourged items found in Part 2 of the campaign now always dropping as Scourged Tier 2.
  • Due to the above change, the number of Scourged items found in Maps has been reduced, with a slight reduction also made to the number of Scourged items found in Part 2 of the campaign. This results in more Scourged items that match the level of content you are doing.
  • The Exposed to Corruption debuff now provides 2% more Quantity and Rarity of Items found from Scourge Monsters (previously 1% more), and is no longer affected by the standard Item Quantity and Rarity diminishing returns for players.
  • Scourged Maps can no longer generate the following modifiers: Item Quantity, Item Rarity, Pack Size, and Experience. Existing maps with these modifiers will retain them and can be upgraded as normal.
  • Scourged Maps can still get the +X Additional Item Types from Rare Scourge Monsters modifiers. Due to the absence of the other modifiers, these modifiers have become a lot more common, dramatically increasing the rewards from Scourged Maps.
  • The Scourged Map modifier that causes Rare Monsters to drop an additional Currency Item now causes Rare Monsters to drop two additional Currency Items.
  • The required amount of Corruption Absorbed to transform a Map has been reduced for all Tiers.
  • The Scourged Map modifier that causes Monsters in Nightmare to take less Damage now has a value of 9% at Scourged Tier 1 (previously 15%). This change does not affect existing items with this modifier.
  • The damage of the Pale Angel Beam skill has been reduced.

Bug Fixes

  • Fixed a bug where Breachstone modifiers that caused Rare Breach Monsters to drop additional Currency Items or Divination Cards were not functioning correctly.
  • Fixed a bug where Ballista Totems summoned through Ballista Totem Support were taking more damage than intended.
  • Fixed a bug where challenges which require defeating a boss without being hit by a specific ability were being completed even if you were hit by that ability.
  • Fixed a bug where the Bountiful Traps Prophecy could not be triggered.

3.16.0c Hotfix:

  • Fixed a bug that could cause your map portals to disappear until you reentered your hideout.

3.16.0c Hotfix 2:

  • Fixed a bug where tier 14 and higher blighted maps were dropping fewer oils than intended.
  • Fixed a bug which prevented some players from opening a citadel map from Zana.

3.16.0b Patch Notes

Notes from 3.16.0b that were not included in the 3.16.0 Console Release are now included.

Scourge Improvements

  • Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
  • The damage of Ravenous Bloodshaper’s Blood Orb and Spike Barrage skills has been decreased.
  • The damage of Demon Herder’s Vomit and Beam skill has been decreased.
  • Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
  • The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.

Other Improvements

  • The damage of Baranite Thaumaturge’s ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.

Bug Fixes

  • Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
  • Fixed a bug where the Guardian’s Challenge Divination Card sold by Zana did not have a price.
  • Fixed a bug where Mansion Contracts sold by Whakano did not have a price.

3.16.0b Hotfix:

  • Fixed a common client crash that could occur when changing areas.

Source: Path of Exiles forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Elden Ring Xbox File Size Listed at 50GB

For Xbox gamers planning on picking up Elden Ring, we now know how much disk space you’ll need to clear on your console when it launches next year, as the official Xbox Store has outed the Elden Ring Xbox file size as 59GB! This is for both Xbox One, and Xbox Series X|S!

Elden Ring Xbox File Size:

Here’s an image we captured in case it gets pulled:

Mind, there’s not day-one patch or whatever added onto this, so this could very well be bigger by the time February 2022 rolls around.

Here’s the official game description via the Xbox Store:

Description
THE NEW FANTASY ACTION RPG.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

• A Vast World Full of Excitement
A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.

• Create your Own Character
In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.

• An Epic Drama Born from a Myth
A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.

• Unique Online Play that Loosely Connects You to Others
In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others.

Once we know the PlayStation file sizes, we’ll let our readers know.

Elden Ring will be released this February 25, 2022 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Thanks, EldenRingNews (YouTube)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mass Effect N7 Day 2021: What BioWare Announced, New Image and More Player Stats Revealed

It’s November 7, and in case you didn’t know, that’s also N7 Day for Mass Effect! While “N7” doesn’t mean November 7 in Mass Effect’s universe (it’s a code for the Alliance military, with N designating special forces, and 7 marked as the highest level in proficiency), BioWare has embraced the date every year. For Mass Effect N7 Day 2021, the studio announced a contest, and other nifty stuff that fans will enjoy.

For those wondering, there is no new info regarding the upcoming Mass Effect game, though there is info on what the franchise means to the developers.

Mass Effect N7 Day 2021:

A DAY FOR LOOKING AROUND

On N7 Day, we celebrate all things Mass Effect — and most importantly, we celebrate you, the fans. This universe wouldn’t be much without you to explore it. You’ve shared with us your love for the series through art, fan fiction, cosplay, and countless other gestures of appreciation that make us feel so grateful, in turn, to have you as fans. So as a token of thanks, we’ll be sharing some of your creations and your celebrations today and in the coming days.

On top of that, we’ve got some other fun stuff lined up for you today. Like…

  • Steam Stickers! If you’re a Steam user, you may have already noticed the brand-new Mass Effect emoticons available in the Steam store.
  • Sales! You’ll also find Mass Effect Legendary Edition on sale for a special N7 Day price on Steam, Origin, and the Microsoft Store — but only for a limited time, so get on it.*
  • Cosplay! Not only do we have brand-new cosplay guides to help you craft the perfect costume, we also enlisted renowned creator Soylent Cosplay to develop a how-to video to walk you step-by-step through one of her legendary Mass Effect costumes.
  • Contest! Share your best Mass Effect art and get a chance to score sweet loot. Just post on Twitter using the hashtag #BioWareGiveaway for your chance to win.
  • Gear! It wouldn’t be N7 Day without some swanky new accessories. Hit up our own Gear Store for replicas, prints, and apparel; the Dark Horse store for amazing prints; Graph MKT for slick street wear; PowerA for custom controllers, NZXT for the perfect N7 PC case accessory, and Idea Planet for your very own Citadel.
  • More Social Stuff! Want to share your love for Mass Effect with the world? Try out our new Squadmate AR lens on Facebook and Instagram.
    • To find the lens:
      • Visit the @masseffect profile
      • Tap the ‘Effects” icon (the three stars), and open the lens
      • Make sure to use the hashtags #n7day, #N7DayCelebration, #MassEffect, and/or #N7DayArt wherever you post so we can see your contributions

         

In addition to the events, stickers and other stuff, BioWare has also dived deeper into the Mass Effect Legendary Edition player stats! While the most popular player choices have been revealed earlier this year, the studio gave an even more in-depth look! We’ve chopped up the infographic into bite-sized images in the gallery for an easier read.

Finally, over on Twitter, the studio revealed a new image for Mass Effect! Well, it’s more of a new concept art or something, but we’ll take what we can get!

BioWare ended the blog post by re-affirming that the studio is hard at work on the next entry in the Mass Effect universe, though there’s no new info to share. If you want to read the notes from the devs, head on over to the BioWare blog.

If you still haven’t trekked through the universe yet, go check out our Mass Effect Legendary Edition review! It’s one heck of a ride, and you’ll get caught up with Commander Shepard’s tale by the end.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield Portal BF3 Weapons, Leaked BF2042 Gameplay, Screenshots Revealed

With yesterday’s big news that a particular player has managed to get into the Battlefield 2042 game client before its official launch this November 19 (and early access on November 12), more info regarding Battlefield Portal, and the game itself has surfaced. While the base game might only feature 22 weapons at launch, the Battlefield Portal BF3 weapons list won’t be as limited, and the entire arsenal for each class has leaked!

Once again, thanks to Aaronfrogger, check out the Battlefield Portal BF3 weapons list that players will be able to tinker with come launch!

Recon:

Support:

Assault:

Engineer:

For some reason, Battlefield 3’s available list of weapons in BF Portal dwarfs that of the main game, which is surprising to be honest. That said, I do expect Battlefield Portral to be part of every Battlefield player’s regular rotation. I mean, who wouldn’t want to dive into BF3 again, no?

For those who can’t wait, and want to see more gameplay of Battlefield 2042, Aaronfrogger has hosted a ton of screens, gameplay clips and more, on a Google Drive. We won’t be hosting any of that here on MP1st since we don’t want EA’s attack dogs sicced on us.

The wait won’t be long now, as early access for Battlefield 2042 is set for Friday, November 12, this coming week! We’ll have more info regarding the game leading up to launch, so stay tuned.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Frame-Rates, Resolutions, Tech Specs & Compatibility Revealed

Looking forward to Elden Ring? Perhaps you’re interested to knoww hat the Elden Ring frame-rate is for each platform, and what resolution it can run on last-gen, and next-gen consoles? If so, you’re in luck, as we have that answer for you today!

Couresty of the Bandai Namco support page, the Elden Ring specs and compatibilty when it comes to HDR, ray-tracing, and more have been revealed! Check ’em out below.

Elden Ring Frame-Rates, Resolutions, Tech Specs & Compatibility:

PC :

  • Maximum resolution*: Up to 3840x2160P 
  • Framerate: Up to 60 FPS 
  • HDR*: Supported 
  • Raytracing (via patch): Supported 

PlayStation:

  PS4  PS4Pro  PS5 
Maximum resolution*  Up to 1920x1080P  Up to 3200x1800P1  Up to 3840x2160P 
Framerate  Up to 30 FPS  Up to 30 FPS  Up to 60 FPS2 
HDR*  Supported 
Raytracing (via patch)  –  –  Supported 

The PS4 version can be ported to PS5 and the save data can be transferred to the newest generation. However, the PS5 version cannot be ported to PS4. If you port your PS4 game to PS5 and continue to play, your saves files cannot be transferred back to PS4. 

Xbox:

  X1 (X1S)  X1X  XSS  XSX 
Maximum resolution*  Up to 1600x900P  Up to 3840x2160P  Up to 2560x1440P  Up to 3840x2160P 
Framerate  Up to 30 FPS  Up to 30 FPS  Up to 60 FPS2  Up to 60 FPS2 
HDR*  X1 not supported  Supported 
Raytracing (via patch)  –  –  –  Supported 

 Full cross-generation compatibility. The game can be ported between both generations and the save data can be transferred.  

Notes:

*4K and HDR require a compatible 4K and HDR compatible TV or display

1 with Checkerboard

2 with Performance mode

  • Performance priority mode: adjusts screen resolution and load balancer to approach 60 FPS. 
  • Resolution priority mode: load balance functions at a fixed max resolution, with a lower limit of 30 FPS. 
  • There are differences in the display of grass and other ground objects depending on the console. 

For more on Elden Ring, check out the latest gameplay footage released by Bandai Namco! Don’t forget, the Closed Network Test is happening this coming week! Full schedules and details here.

Source: Bandai Namco support EU

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killzone 2 Online Multiplayer Servers Have Been Unofficially Resurrected

Well, here’s something that might get you to dust off the old PS3. A group of dedicated fans have seemingly restored online functionality to Guerilla Games’ 2009 title, Killzone 2 online multiplayer! Known as PSONE (PlayStation online emulated,) this is a group of fans who’s sole goal is to restore online functionality to some of the highly popular titles from PlayStation that have now been shutdown. Their past projects have included Warhawk and Twisted Metal Black, with plans to restore other online titles such as Socom Confrontation, Wipeout HD, and even PlayStation Home.

PS Online Network Emulated is an ongoing attempt to reactivate the online mode of multiple PlayStation Games. Being available since 2002 the PS is a pretty old game console. Despite its age, there are still people wanting to play online. Some just love to get reminded of old times, some want to enjoy games which simply have no equivalent counterpart on more modern consoles. Sony decided to stop hosting any game servers, which rendered some games unusable or at least hard to use.

However, while the latter are all still being worked on, the team has revealed that their latest restoration has finally arrived, and it’s none other than Killzone 2! Yup, the very same Killzone 2 that had its servers shut down almost four years ago. Here’s what the team had to say on their Discord channel:

The release will be public for the PS3. RPCS3 users will need to be whitelisted by the PSONE staff for now. Will we do the best to bring a stable server, please again, keep in mind that we will all test something new here.

The server is an emulation of the original server, it doesn’t come shipped with all the features of the original servers. It’s a work in progress, these features require more time and I’m sure people can’t wait more.

And while the core online experience is working, the team still has plenty of work left to do as they’ve revealed a number of features that are still not functioning.

Unavailable features at launch :

  • Community features (clan, mailbox, tournaments)
  • Statistics (ribbons, medals, rank, valor rank)
  • Trophies – Official dedicated game rooms
  • Secondary badges Since stats are not available, all the players will have the highest rank and the purple ribbon.

As for the requirements to get the multiplayer back up and running?

Requirements

  • An internet access (should allow custom dns servers)
  • A PlayStation Network account
  • A PlayStation 3 (No jailbreak needed as this is intended for legit consoles)
  • A copy of Killzone 2

That’s it! Well that, and redirecting the DNS on your PS3 to the correct one. To get started on that, just follow their “Getting Started” guide.

Have to say, this is one of the coolest projects out there. While most PS3 owners most likely have already moved on to either the PS4 or PS5, it’s nice knowing that I can still experience some of these great multiplayer offerings from PlayStation at any time, despite the server shutdowns.

Guerrilla Games had shutdown the servers for both Killzone 2 and Killzone 3 back in March of 2018, issuing the following statement:

On March 29th, 2018, after more than six years of operation and countless battles between the ISA and the Helghast, the online servers for Killzone 2 and Killzone 3 will be decommissioned. The single player campaign for both games will remain accessible, but online play and related functionality will no longer work.

As we near the end of the online lifecycle for Killzone 2 and Killzone 3, we’d like to express how grateful we are for all the support and feedback we’ve received from the community over the last eight years. Your enthusiasm is what drove us to hone our craft and grow as a studio. We hope you enjoyed playing Killzone 2 and Killzone 3 online as much as we did creating them.

As of today, the only (for consoles, Mercenaries is working on Vita still) official online functioning multiplayer in the Killzone franchise is Killzone: Shadowfall, which launched with the PS4 back in 2013. No word on how much longer those servers will stay up, though Guerilla Games recently retired the official Killzone website preventing players in Shadowfall from creating new clans.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Perks, Gear and Resources Rework Explained – Here’s What’s Coming

Just a few days ago, Crystal Dynamics announced that not only will Marvel’s Avengers get the Klaw Raid, (and for PlayStation gamers) and Spider-Man on November 30, but this will be released alongside update 2.2, which will also provide a massive Marvel’s Avengers perks, resourcesand gear rework!

Thankfully, we don’t have to wait until the end of the month to find out what’s changing, and how. Crystal Dynamics’ Alex Kende, has outlined how these things will change in a info-filled post, which you can read about below.

Marvel’s Avengers Perks Rework – How Is It Changing in Update 2.2?

There are several changes to gear we will be introducing in patch 2.2 on November 30.

Several improvements to Hero gear have been made to make those rewards a bit more appealing when compared to normal gear. Whether this is fixing bugs with Perks, or rearranging Perks, we wanted to offer more options to players looking for more variety in builds.

Due to community feedback, we have also added Status effects to gear for Heroes who are currently missing them. All of them. Every single one.

That means Hulk will have Cryo Perks, Ms. Marvel will have Plasma Perks, and Iron Man will have Shock Perks for his weapons. These Perks will be added to either Specialty gear from Vendors, Omega gear (for Hulk), or Hivemind gear.

We have also updated the rewards for Omega Level Threat: Family Reunion. We’ve heard the feedback that you want less variance in stat rolls for Omega gear and want more opportunities to get them. Rather than remove Perks to address one of these issues, we have made the mission drop Omega gear for every completion. This gear will not improve a Hero’s Power Level, but it will provide more chances to get a roll players want. We have removed the Minor Artifact awarded and replaced it with Fragments as a part for the Resource rework we’ll talk about below.

There’s also a chance for an additional JARVIS or other set gear to drop in case you wanted another source of that.

Furthermore, due to feedback and internal testing, several Perks have been updated where the specific trigger plays a bigger factor on the percent chance of a Perk activating.

For example, the trigger of “being damaged” which is a passive, very easy event, has a lower base chance to activate the buff or perk it’s on. Perks focused on defeating an enemy under a certain Status effect have been increased to be the second highest based percentage right behind teammate revival due to these triggers being more difficult to achieve.

This is of course all affected by Proficiency and older gear that rolled with a higher percent chance will retain its value until it is upgraded. Once upgraded, it will have the newer value.

Marvel’s Avengers Perks Rework – How Is It Changing Starting November 30? 

Since the launch of the game, we have had various resources that are gathered and used to upgrade items. In the 2.2 update, we are streamlining that system to be more user friendly.

From a high level, we are removing the need for Catalysts, Nanotubes, Nanites, Plasma, and Uru. We will grant a number of Fragments, Upgrade Modules, and Polychoron to players for these resources and remove them from the UI.

When players log in, they will be notified of the resources being retired, and what resources they will get in exchange. We may bring some of the retired resources back in the future if there is a clear need for a new resource to support any new or updated systems we release.

In patch 2.2, the only resources needed to upgrade gear and Minor Artifacts will be Fragments and Upgrade Modules. Major Artifacts will now require a mix of Fragments and Polychoron.

This also means we need to rework areas that currently grant resources as rewards. The following list shows what the changes will be.

  • Dismantling Gear – Dismantling gear will now reward the player with Fragments, Upgrade Modules, and rarely Polychoron, based on the rarity of the gear.
  • Enemies – Defeating enemies will now only drop Fragments in quantity and frequency based on the size and difficulty of the enemy. Some smaller enemies will not drop any Fragments at all, while normal Adaptoids drop Fragments most of the time, and enemies such as Blitz Dreadbots and Elite Exos drop more Fragments more often.
  • Mission Rewards – All missions that had a non-standard resource as a reward will have it replaced with fragments in larger amounts. All missions and mission chains have some Fragments or Upgrade Modules as a part of their reward with the amount increasing based on type of mission.
  • Strongboxes – Only a few strongboxes will continue to give out Fragments as the others will focus on higher-quality gear. Large strongboxes and Stockpile strongboxes will focus on giving out resources with Stockpile strongboxes also awarding Upgrade Modules. Silver, Gold, SHIELD Cache, and DNA Strongboxes will not award Fragments or Upgrade Modules.
  • Gear and Faction Vendors – With no need for the retired resources, we have removed all the resource conversion options from all vendors and replaced them with specialty gear offerings similar to the Wakandan Gear Vendor. Each Vendor has different offerings that can improve as your hero increases their Power Level. Most of these specialty offers will have a higher Fragment cost when compared to the normal gear. The prices for all gear have also been adjusted to account for the focus on Fragments.
  • Challenge Card Rewards – Some rewards on Challenge Cards gave resource packs, so these have all been replaced or adjusted. The Rare Resource bundles have been removed and, in its place, will be a bundle of Fragments or Upgrade Modules. The Exotic resource bundle no longer gives Uru and grants more Polychoron than before.

Marvel’s Avengers Gear Rework – Upgrading Requirement Changes 

Gear should be important. We want players to hold onto gear they find is cool or helps them achieve a desired playstyle without the need to re-play activities when the reach the power level limit to get another version of that gear.

So we have introduced the new upgrading system allowing players to infuse their gear and increase its Power Level along with the players progression.

The gear you like can now be carried along your journey to max Power Level, with a few rules.

Updated Requirements

Only gear that meets the following requirements can now be upgraded:

  • Quality – Only Epic or higher quality gear can be upgraded or used to upgrade gear.
  • Slot – Gear can only be upgraded with gear in the same slot – ranged gear can only be upgraded using ranged gear. Minor Artifacts share the pool of gear they have access to.
  • Power Level – The upgrade system only uses gear above PL 100. So even if your Hero is above PL 100, the gear itself must be at least PL 100.

Upgrade Costs

Players will now be able to improve the Power Level of an item by consuming a higher Power Level item and paying the upgrade cost. The cost is Fragments and Upgrade Modules and will be modified based on a few factors.

· The upgrade cost will be increased if the rarity of the gear piece is less than the gear piece being upgraded. For example, if players use an Epic gear piece to upgrade a Legendary, the upgrade cost will be higher. Conversely, players will get a discount consuming a higher-quality item to upgrade something else.

· The upgrade cost is also based on the Power Level difference. If an Epic gear piece is being used to upgrade another Epic gear piece from Power Level 100 to 101, then the cost will be 100 Fragments and 10 Upgrade Modules. That cost increases per Power Level upgraded.

· The same gear being upgraded from Power Level 100 to PL 102 will cost 200 Fragments and 20 Upgrade Modules.

These costs start increasing beyond Power Level 140 and do not include the rarity modifications.

Process

When you view gear above PL 100, you will see a new prompt at the bottom for upgrading.

This will bring a new menu of gear that is applicable to be used for upgrading. You can then view the costs to upgrade and preview what the final result will be after upgrading.

Below is an example of the cost difference in consuming a higher-quality item. Note that the resulting attributes are the same regardless of the quality of item consumed.

Older Gear

So, what is happening to the gear you already have, upgraded, saved, etc?

First, all gear dropping in this update will now have all perks unlocked by default, doing away with the upgrade requirement. Second, all gear will be the Power Level it is before the patch. An upgraded item at PL 140 will be 140 after the change and a PL 130 un-upgraded item will be PL 130 but all the perks will be unlocked.

Power Cap

After the update, all existing Epic or higher gear pieces can be upgraded to Power level 140.

You can upgrade gear to Power Level 150 with items obtained by completing both the Omega Level Threat: Family Reunion and the Discordant Sound Raid mission chains.

You can obtain gear up to Power Level 165 by completing the Elite version of the Discordant Sound Raid and either equipping the rewards from the mission chain or using them to upgrade existing gear.

Now that’s a lot to chew on! Crystal Dynamics has also mentioned that more details regarding the Klaw Raid rewards will be revealed in a future blog post. Don’t forget, the studio will be showcasing Spider-Man on the next dev stream this coming Friday!

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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