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Samurai Warriors 5 Is Considered a Reboot According to Koei Tecmo

Fans of the Samurai Warriors series who are looking to the latest installment will be surprised to know it’s also a fresh start to the series, as Samurai Warriors 5 is considered a reboot according to Koei Tecmo president Hisashi Koinuma!

In an interview with JP Games, Koinuma talked about the upcoming new installment — which is a prequel that takes place before any of the other games.

I think reboot would be an accurate way to describe this title as we are reimagining the original Samurai Warriors this time around. The characters and visuals are taking on a new look, and the story is set before the first title, with Nobunaga Oda and Mitsuhide Akechi as the main characters.

Koinuma also emphasized why Samurai Warriors 5 is a perfect jumping in point for newcomers.

In Samurai Warriors 5, we are detailing the period from the Ōnin War, which started the Sengoku period, up until the era in which the first Samurai Warriors takes place.

I think this title will be easier to understand as we are focusing on two main characters, Nobunaga Oda and Mitsuhide Akechi, and we go in-depth into their stories. This should also make it easier for new players who do not have any prior knowledge of this era to enjoy the game.

In related Koei Tecmo news, the Dynasty Warrior movie was released last April and we covered the trailer for that film. Perhaps a future Samurai Warriors movie may come as well.

Samurai Warriors 5 hits PS4, Xbox One, Nintendo Switch, and PC on June 21.

Source: JP Games

Tim Villasor

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Xbox, Halo to Celebrate 20th Anniversary This November

It’s been 20 years since Xbox stormed the marketplaces. Clad in its iconic green and striking logo, the Xbox has broken through the gaming industry, where it continuously builds a platform that’s well-loved by so many. This November 15, the all-competitive console will celebrate its 20th anniversary, along with Halo, as they share this milestone with thousands to millions of its fans.

When the Xbox came into play, it timed its release with the introduction to the Halo Franchise. An iconic game and a legend in itself, this genre-breaking shooter gave birth to memes, movies, comics, and any form of content that the game could interject in. This year will also mark the release of the upcoming Halo Infinite.

Xbox Live’s Director of Programming Larry Hyrb, “Major Nelson,” writes his dedication in the coming celebration of the anniversary, as he thanks fans, gamers, and developers alike for their contribution to what has made Xbox it is today.

Thanks to game creators and players like you, we have a greater variety of games and diverse characters  – with more worlds to explore, stories to tell, heroes and villains to meet, and achievements to unlock – in the 7 thousand games that have been released across the Xbox platform.

The year-long celebration introduces 20-year marked merchandise available on Xbox Gear Shop, along with free Xbox and Halo-themed wallpapers. Registration is also open for the Xbox Fanfest in October, where it will hold “exclusive sweepstakes, FanFest gear, and digital experiences.”

Jem Sagcal

Editor

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King of Fighters 15 Recruits Leona Heidern Back Into the Roster, Watch the Trailer

Fans of SNK’s long running King of Fighters fighting game series will be happy to know that the Ikari Warriors team’s dutiful female soldier returns, as King of Fighters 15 recruits Leona Heidern back into the roster — and she’s got a few new moves to show off as well.

Check out the new gameplay trailer for this fan favorite KOF character.

As the adopted daughter of Heidern and making her first appearance way back in The King of Fighters ’96, Leona has been a mainstay of the KOF series since that time and has been in every installment since. Her nickname is The Silent Soldier, and here is her official bio from the SNK Wiki page.

Leona was born in an unnamed village, residing with her family. When she was a child, Goenitz arrived at her home and demanded to talk with Gaidel, the leader of the village. He requested that Gaidel join him in their duties to serve Orochi, as everyone in the village were Orochi bloodline members. However, Gaidel refused as he and his family liked peace and not the violent tendencies created by the Orochi blood. Enraged, Goenitz leaves; the same night, Leona underwent the Riot of Blood and slaughtered everyone in the village. Goenitz, pleased by the results, puts her blood lust to rest for another time “when he needs her again”. Dazed and shocked, she loses her memories and wanders aimlessly until she is found and later adopted by Heidern. Surprised by her natural fighting ability, he decides to raise her as an Ikari warrior under his command.

Speaking of fan favorites, other returning KOF mainstays include the one and only Terry Bogard — which you can read about here.

The King of Fighters 15 will be released some time in 2021.

Tim Villasor

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Play at Home 2021 Updates With Free In-Game Content and More

PlayStation owners will have more reasons to stay home and play, as Play at Home 2021 updates with new free in-game content and more stuff that will give plenty to look through and do for this month and the next!

Here’s the free stuff coming to the PS Store from May 17 until June 6.

Game

Content

Rocket League *

PlayStation Plus Pack – includes four unique customization items including Blue Notch Wheels, Blue Smoke Boost, Blue Rocks Trail, and the Trimpact BL Player Banner.

Brawlhalla *

Brawlhalla: Play at Home Pack – includes the Rayman Legend Unlock, Sir Rayelot Skin with Axe and Gauntlet Weapon Skins, Shrug Emote and Grimm Sidekick.

Destruction AllStars **

1100 Destruction Points

MLB The Show 21 **

MLB The Show 21 10 The Show Packs

NBA 2K21 **

The Play at Home Pack – includes MyTEAM Series 2 Amethyst Damian Lillard, 5,000 MyTEAM Points and more.

Rogue Company *

Rogue Company: Play at Home Pack – includes the Kyoto Undercover Ronin Outfit and 200 Rogue Bucks.

World of Tanks/World of Warships *

Twice the Courage Pack For World of Tanks: Modern Armor, this bundle includes five x1.5 Silver Boosters, five x2 XP Boosters, 7 days of Premium Account and more.  For World of Warships: Legends, this bundle includes Tier III battleship Arkansas, 7 days of Premium Account and 5x Rare Boosters of all five types.

Warframe *

Warframe: Starter Bundle – includes 100 Platinum, 100,000 Credits, 7 Day Affinity Booster, Essential Base Damage Mod Bundle and more.

And on May 20, Call of Duty players get five 60-minutes worth of Double XP tokens to level up in Season 3.

Game

Content

Call of Duty: Warzone *

5 Double XP Tokens  [Available from May 20 at 10am PDT, 18:00 BST, May 21 02:00 JST]

In related PlayStation news, the Cosmic Red DualSense controller’s price and release date have been revealed.

Source: PlayStation Blog

Tim Villasor

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Destiny 2 Update 2.19 May 13 Out for Hotfix 3.2.0.0

While guardians just got the big Destiny 2 Season of the Splicer patch earlier this week, Bungie has deployed the Destiny 2 update 2.19 May 13 patch, or what the studio calls hotfix 3.2.0.0! As one might expect, this is purely for issue fixes, and plugging the hole that let players access crossplay early (yeah, bummer!)

Destiny 2 Update 2.19 May 13 Patch Notes:

Here’s what got fixed per Bungie:

GENERAL

  • Fixed an issue that was causing some players to crash when signing in.
  • Fixed an issue where some players were able to access Cross Play early

If we spot any other gameplay-related changes, we’ll update the post. Guardians who see new fixes and whatnot that’s not listed above, let us know what you find down in the comments below. Speaking of Season of the Splicer, check out some of the armor sets and new weapons coming in the new season, right here.

Don’t forget to tune in tomorrow for our Xur list, and of course, our accurate Trials of Osiris post that goes up the moment those are live (and not before).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dungeons & Dragons Dark Alliance Is Coming to Xbox Game Pass at Launch

Get ready to enter the world of D&D first on Microsoft platforms, as Dungeons & Dragons Dark Alliance is coming to Xbox Game Pass on day one this June — hitting Xbox Series X|S, Xbox One, PC, and mobile devices and platforms using Xbox Cloud Gaming!

Here’s a new gameplay trailer which teases the action adventure video game experience to come!

For those new to the world and the epic adventure to come, here’s an overview of Dark Alliance via press release.

Gather your party, choose your adventurer, and get ready to set out on an epic brawl through Icewind Dale on June 22 with Xbox Game Pass. Forget character sheets and math for the night, Dark Alliance is a third-person action brawler that drops you and your friends into the unforgiving frozen hellscape of Icewind Dale to take on iconic Dungeons & Dragons monsters and collect epic loot. You can venture on your own, but with the addition of cross play on PC and Xbox featuring up to 4-player co-op, why would you?

The Friends of the Hall

Dark Alliance lets you choose from four iconic heroes, the Companions of the Hall – Drizzt, Catti-brie, Bruenor, and Wulfgar –with over 50 different moves, special abilities, and team-attacks. The combat is pick up and play but difficult to master, with emergent strategies and tactics depending on the situation, skills, and monsters.

Choose what’s best for you: rapid strikes, backstab executions and a giant panther? Drizzt is your guy. Acrobatics, long range bow and arrow more your style? Catti-brie will suit you just fine. Whatever your play style, the Companions have you covered. And it’s a good thing they do…

Frost Giants, Dragons and Verbeeg, Oh my!

You’re not in Baldur’s Gate anymore, Bruenor. The companions (and you!) find yourself in the frozen north of Icewind Dale seeking the ancient and powerful crystal shard – Crenshinibon. Whoever wields it, possesses immense power. The only problem are the legions of monsters seeking it for themselves. You know the drill. You’ll face 30 different iconic monsters and factions like the above-mentioned beholders, frost giants, white dragons and verbeeg, as well as duergars, gnolls and many more.

We’ve followed the news on D&D Dark Alliance since it was announced along with its first gameplay trailer which you can read about here.

Dungeons & Dragons Dark Alliance will be released on June 22!

Tim Villasor

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Shadow Warrior 3 Releases Third Mission Sneak Peek

The series of sneak peeks and trailer releases for Shadow Warriors 3 continue with “Motoko’s Thunderdome,” as the journey of Lo Wang plunges into the deep crevices of Motoko’s Cave.

Using all of the new techniques at his disposal, Lo Wang battles his way through countless creatures while traversing cavernous arenas, grappling out of danger while descending further into chaos.

You can watch the trailer here:

The trailer showcases a grenade launcher that can be used within the level as lightning hits the floors and spreads through the sky.

Mokoto’s Thunderdome follows “Doomsday Device” and “That Damn Damn” in mission trailer releases, as it prepares for its launch this 2021.

Jem Sagcal

Editor

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Ratchet & Clank: Rift Apart Goes Gold, Less Than a Month Before Release

Are you excited for that touch of nostalgia with a hint of something new? In a much-anticipated development update, PS5’s Ratchet & Clank: Rift Apart has gone gold, just less than a month before its release.

The milestone was announced by Insomniac Games in a tweet, as achieving gold means that the game is ready to be released on the PlayStation Store and pressed on discs for hard copy sales.

Ratchet & Clank: Rift Apart will release on June 11, and the first 15 minutes have been released for awaiting fans. Are you readying your wallets to get your hands on the game?

Jem Sagcal

Editor

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Call of Duty Crossover Adds Rambo and Die Hard’s John McClane to Warzone, Black Ops Cold War & Mobile

Prepare to be bombarded with a dose of testosterone action movie nostalgia in the next few days, as  Activision has revealed a Call of Duty ’80s Action Heroes crossover — which adds Sylvester Stallone’s John Rambo and Die Hard’s John McClane as played by Bruce Willis into Call of Duty Warzone, Black Ops Cold War, and COD Mobile!

Here’s the tweet announcing the stellar 80’s action to come to Call of Duty: Black Ops, Warzone, and Call of Duty Mobile!

https://twitter.com/CallofDuty/status/1392887380517003267

As roles that helped define Sylvester Stallone and Bruce Willis’ Hollywood careers respectively, John Rambo and John McClane are literally action hero household names known the world over. First appearing in 1982’s First Blood, Rambo is a green beret war hero and Vietnam veteran who has seen his fair share of war and PTSD that has turned him into a lone wolf and mercenary who fights for his country while also battling personal demons. John McClane on the other hand is the no nonsense cop who headlines the Die Hard film franchise, and as the name implies he has gone through hell and back taking on the bad guys, blowing up buildings or planes just to get the job done and save the day. These two will fit in perfectly in the Call of Duty franchise.

While Rambo will be making an appearance in the CoD frontlines, he also recently appeared as one of the guest fighters for Mortal Kombat 11 — and you can check out gameplay trailer for that here.

Rambo and McClane will appear in the Call of Duty games starting May 20.

Tim Villasor

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Warframe Update 1.99 May 13 Released for Interim Update 30.1.0

Digital Extremes has released the Warframe update 1.99 May 13 patch today, and this is also called the Call of the Tempestarii Interim Update 30.1.0 patch, and is out now on consoles!

Warframe Update 1.99 May 13 (Interim Update 30.1.0) Patch Notes:

Note that tis includes everything from PC hotfix 29.10.5 to Update 30.1.0! Digital Extremes adds, “We have also cherry picked fixes and changes from Hotfix 30.1.1. Meaning we’ve got an abundance of Railjack changes/fixes, and much more listed below packed into this Interim Update!”

PlayStation Specific Notes:

Fixes:

  • Fixed Portuguese text overlapping in the email account signup page in Options.

Xbox Specific Notes:

Nintendo Switch Specific Notes:

Fixes:

  • Fixed missing icons across the game, affecting Glyphs, the Dry Dock, Dojo Decorating, and more. As PSA’d here: https://forums.warframe.com/topic/1260897-psa-missing-icons/
  • Fixed wreckage Markers persisting and Zekti Component Wreckage unable to be picked up.
  • Fixed Portuguese text overlapping in the email account signup page in Options.

Changes & Fixes:

  • You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.
  • Fixed wreckage Markers persisting and Zekti Component Wreckage unable to be picked up.
  • Fixed little or no functionality with mouse/keyboard.
  • Fixed Friends List not populating.
  • Fixed in-mission hints during the Archwing Quest not swapping between mouse/keyboard and controller.
  • Fixed always seeing 0 Open Squads.
  • Fixed HDR getting disabled on Series X.
  • Fixed on screen keyboard only appearing in English.
  • Fixed Portguese text overlapping in the email account signup page in Options.

All Console Platforms:

  • Purchasing the Mirage Oneiro Skin will also give her Agile and Noble Animation Sets.
    • This is how it was originally meant to launch, but that ended up not being the case! So we have fixed the issue for this update and will be running the following scripts to compensate those in these two scenarios:
      • If you purchased the Mirage Oneiro Skin prior to this update we will be running a script shortly after the update is live to give you the Animations Sets.
      • If you purchased the Skin AND the Animations Sets separately prior to this update, we will be running a script to refund the Animation Sets purchase. 
  • Fixed erroneous prompts in the Crew UI with a Controller.
  • Fixed attempting to search for a Mod in the Plexus by using the Left Stick on a controller not activating the search bar.
  • Fixed cases where you were unable to strafe while in Archwing when using a controller.
  • Fixed issue where consoles wouldn’t display counted Twitch Drop items properly.
  • Fixed bindings for Railjack controls showing incorrect button callouts for Rank 10 Piloting Intrinsic.

Railjack Changes & Fixes:

  • Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.
    • Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
  • Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.
  • Reduced the visual dominance and frequency of Void Storms and Void Sinks:
  • This was highly requested player feedback! The visual noise of Void Storms was proving to be quite distracting and difficult to manage. We have made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.
    • Decreased the strength of the camera shake and increased the time between shakes (ultimately making shakes occur far less).
    • Fixed condition that prevented Void Sinks from overflowing over the max setting per level.
    • Reduced the intensity of the visual effects while you are within the explosion radius of a Void Sink, and made the visual directional so that now you can tell which direction the threat is.
    • Reduced the maximum number of active Void Sinks that can exist if you are playing Solo.
    • Dramatically decreased the number of Void Sinks that can spawn inside either Railjack or POIs/Capital Ships/Crewships.
    • Void Sinks and Void Storms now stop spawning after mission completion to prevent players/Railjack from dying post mission.
  • Reduced the brightness of the Elite Harpi’s dash move.
  • Reduced the frequency of defensive electrical shocks while you’re attacking a Priority Target during Corpus Railjack missions (even more when it’s also a Void Storm!)
  • Reduced spawn rate of anti-hacking rings when multiple players are inside the Point of Interest in Corpus Railjack.
  • The Void Fissure and Void Storm World State Window has been split up to negate having to scroll extensively through the list. Void Fissure WSW will remain on the normal Star Chart and Void Storm WSW has been moved to the Railjack Star Chart.
  • The Forward Artillery weapon swapping mechanic support functionality is here! When pressing ‘Triangle’ to ‘Switch Weapon’, you can now use the Turret Armaments while in the Forward Artillery seat! This functionality has been given a proper UI pass as well as sounds.
  • Void Sinks will no longer damage Railjack Crew or Companions (or Defense objectives, etc).
  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.
  • Added a new Railjack ‘Wear & Tear’ slider to the Customizations options for the interior! Similar to the Wear & Tear slider for the exterior of the Railjack, this slider adjusts the level of erosion that the interior reflects. In addition, we’ve added a coloring option for the exposed metal erosion (similar to the Orbiter Interior Wear & Tear)!
  • Railjack Pause menu now offers a “Return to Dojo” option that returns you to the Dry Dock instead of “Abort Mission” which would rudely kick you straight back to your Orbiter.
  • Added respective Kuva Lich ability information to the Kuva Lich details tooltip and the Crew selection screen Lich tooltip.
    e6a03d40f0298e34ad0ea22ac13c5239.jpg
  • Updated various Capital Corpus Ships Missile Volley effects to be more Corpus-y.
  • Lensflare on Tempestarii Railjack skin will now update when hovering over customizations.
  • (Spoiler) music will still play in Call of the Tempestarii even if the music slider is down.
  • Fixed Clients becoming locked in Railack after Host aborts the mission and migrates.
  • Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.
  • Fixed waypoint issues within the Corpus Ice Mines.
  • Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.
  • Fixed some spot-loads related to the Railjack Plexus.
  • Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
  • Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were.
  • Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
  • Railjack Drifting sound is no longer restarted as long as you keep Drifting.
  • Fixed Turret becoming unusable if a player enters it and aborts the mission.
  • Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33.
  • Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.
  • Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.
  • Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
  • Fixed cases of ‘Your teammate needs help to open a door’ prompt lingering for the duration of the mission.
  • Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.
  • Fixed being unable to complete the ‘Install Cephalon Cy’ stage of the Rising Tide Quest if you had played a Railjack mission hosted by someone who already owns a Railjack.
  • Fixed custom HUD elements of warframes not being visible on loading into a new Railjack mission if they were using a railjack seat during loading tunnel.
  • Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node.
  • Fixed context action missing for Clients to enter Railjack from Dry Dock after returning from a successful Railjack mission.
  • Fixed Mirage’s Hall of Mirror clones behaving oddly when cast before exiting the Railjack and then reentering.
  • Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
  • Fixed cases of missing Railjack load tunnel FX.
  • Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
  • Fixed a script error that could occur if a TERRA EMBATTOR MOA were killed as it was winding up a mortar attack.
  • Fixed crashes related to enemy Crewships.
  • Fixed a Railjack mission join-in-progress crash.
  • Fixed a crash in the Tactical Menu when the spectated player disconnects.
  • Fixed a rare crash if you had Corpus Ice Sleds and Boarding parties happen at the same time.
  • Fixed End of Mission screen getting stuck if you left a Railjack Defense mission and travelled directly to another Railjack mission (i.e. didn’t return to Dry Dock in between).
  • Fixed the Corpus Capital Ship entrance door context action disappearing if you didn’t make it before Cy started his airlock countdown. This resulted in other squadmates being unable to enter the Capital Ship after the countdown – they can now come join the party!
  • Fixed getting teleported back to the Railjack during Cys airlock countdown in the Capital Ship.
  • Fixed Clients unable to Pilot the Railjack if the Host is Piloting it while they join-in-progress.
  • Fixed Clients unable to vote for the next Railjack mission after just completing a Railjack mission.
  • Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a Railjack mission from Orbiter as a squad.
  • Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as her Archwing Weapon, the max Artillery/Missile count will increase by 300, allowing the accumulated missiles to increase past their intended cap.
  • Fixed players without a Railjack being able to launch Railjack missions from Orbiter Star Chart.
  • Fixed cases of Crew member transmissions getting mixed on for Crew members of the same Syndicate alignment.
  • Fixed the ‘Reset Defaults’ button on the Crew appearance screen not resetting the equipment and only resetting the color.
  • Fixed Crew attachment selection being inconsistent for second chosen limb (Right Arm after Left Arm, etc).
  • Fixed Red Veil aligned Crew members not holding their daggers in the Crew selection screen.
  • Fixed Crew Equip, Train, Equip etc options not obeying Menu Scale changes.
  • Fixed Railjack Plating not being indicated as equipped which can lead to accidentally Scraping it. As reported here: https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/page/27/?tab=comments#comment-12082170
  • Fixed progression stop when attempting to do Railjack missions in succession, which resulted in main mission objectives not spawning.
  • Fixed receiving the Corpus “Loot Cave” rewards when using the ‘Return to Dojo’ option without actually completing the mission.
  • Fixed a functionality loss when activating the Railjack Forge while in Zephyr’s Tail Wind Hover.
  • Forge context action will now be hidden while your Hovering.
  • Fixed Crew doing way more than 27% extra damage when using Worm’s Torrent, Granum’s Nemesis, or Sentient Scalpel Mod.
  • Fixed Onslaught Matrix/Protective Shots Mods stacking when you repeatedly equip it in the Plexus.
  • Fixed Railjack Mod rewards appearing cut off in the End of Mission screen.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed functionality loss when failing the Falling Glory node.
  • Fixed inability to Mod your Plexus until you own a Railjack.
    • The intended flow here is when you complete The Archwing Quest and are awarded your Plexus, you can Mod it and join others on their Railjack missions to help out until you get yourself a Railjack. You’ll now be able to Mod it, but won’t be able to see Railjack stats unless you actually own one, as the Plexus doesn’t have any Railjack data to pull from yet.
  • Fixed the reward script for Grineer Railjack Missile Platforms and Shipkiller Platforms firing up to 7 times for one completed Point of Interest. Visually the reward popup UI only appeared once, but then later on at the End of Mission screen you would see a reward duplication up to 7 times in some cases.
  • Fixed Railjack remaining invulnerable when ‘Aborting to Dry Dock’ inside the Capital Ship airlock and launching a new mission.
  • Fixed a few more cases of Onslaught Matrix/Protective Shots Mods stacking.
  • Fixed newer Corpus Railjack Armament Wreckage reward UI not doing the fancy left side “slide out” notification when picked up.
  • Fixed a script error that would occur when entering Railjack loading tunnel and leaving certain types of Corpus hazards behind.
  • Fixed a script error occurring when attempting to pilot an enemy Crewship.
  • Fixed a Crash associated with Void Storms.
  • Fixed Vala moving their mouth during Call of the Tempestarii end screen because of a crew member transmission.
  • Fixed a script error when starting a Void Storm mission that’s just about to expire.
  • Fixed Grineer Crewship pilot weapon not having any muzzle flashes when fired from pilot seat and no external firing positions in space.
  • Fixed a hitch in the Codex if you select Call of the Tempestarii quest before completing the Deadlock Protocol.
  • Fixed a crash that could occur when trying to launch a solo Railjack mission as a client.
  • Fixed several crashes that could occur from aborting a Railjack mission.
  • Fixed several crashes throughout the Call of the Tempestarii quest.
  • Fixed a prog stop in Call of the Tempestarii that could occur from using the Parazon while playing as Operator.
  • Fixed incorrect localization in part of Call of the Tempestarii quest.
  • Fixed Call of the Tempestarii quest granting additional final rewards for repeated playthroughs.
  • Fixed floaty Lich heads appearing near the end of Call of the Tempestarii quest.
  • Fixed a script error that could occur when using Seeker Volley.
  • Fixed a loss of functionality associated with existing the Railjack right as a Cinematic starts.
  • Fixed black screen on clients after attempting to enter Corpus Freightlinker after one or more tugs were ejected.
  • Fixed a crash when trying to load solo Call of the Tempestarii missions while on another player’s Railjack.
  • Fixed crash when entering Railjack (potentially) and when boarding/leaving a Crewship.
  • Fixed a crash caused by encounters trying to activate after already leaving the mission.
  • Fixed a crash that could occur when leaving Void Storm mission.
  • Fixed an issue where the ‘Countermeasures’ stage of ‘Call of the Tempestarii’ may present the wrong button prompt.
  • Fixed an issue with overlay and Tactical maps not working if you are using the ‘Large’ map view.
  • Fixed getting on the pilot seat before fully entering the mission displaying the Warframe ability HUD.
  • Fixed issues with Corpus Crewship engines and doors not properly lighting.
  • Fixed being permanently stuck in a Void Tunnel if you start a mission from a Dojo, but choose to go to a Relay.
  • Fixed missions not properly starting and the Railjack being in a dormant state if a Client does an incomplete load due to having a slower console than the Host.
  • Fixed a crash that could occur when you quit to Dojo during ‘Call of the Tempestarii’.
  • Fixed Clients not seeing Crew mates if they joined while the mission was in progress and the Crew mate was on the Turret.
  • Fixed Railjack enemies not triggering Void Sinks.
  • Fixed a script error when loading into a Void Storm just before it expired.
  • Fixed a crash when a Client joins a Railjack mission while the current players are on-board the Corpus Capital Ship.
  • Fixed a crash if Void Sinks triggered too early.
  • Fixed Clients becoming stuck in the loading screen if a Host migration occurred when other players were in Archwing, Necramech, and Operator mode.
  • Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic.
  • Fixed Crew Appearance weapon Skin choices not saving.
  • Fixed a script error when using an ‘On Call’ Crew member.
  • Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
  • Fixed Point of Interest/Loot Dungeon rewards not appearing with UI fanfare at the time of Mission Success.This fixes the UI fanfare appearing as you were warping away from the mission, which could cause confusion as to if you even received your reward.
  • Fixed resetting Crew Competency points kicking you out of the Train screen.
  • Fixed the Configure Railjack UI persisting while viewing the Mods Tutorial.

Sevagoth Changes and Fixes:

  • Increased Sevagoth’s Armor from 110 to 150.
  • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
  • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
  • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! The Energy cost is prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies.
  • Added custom sound when entering Sevagoth’ pre-death Tombstone.
  • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout.
  • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
  • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth’s Shadow.
  • Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.
  • Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal.
  • Fixed Sevagoth not being able to use two colors on his emissives.
  • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
  • Fixed items picked up by Sevagoth’s Shadow being duplicated whenever you switch to him.
  • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.
  • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.
  • Fixed a crash when using Sevagoth.
  • Fixed a crash caused by Sevagoth’s passive.
  • Fixed Client FoV settings getting reset after using Sevagoth’s Shadow.
  • Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality.

Changes:

  • You can now trade Cambion Drift Fish!
  • Sentient Scouts in Uranus now stay until they’ve been scanned by you instead of leaving after they’ve scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range.
  • Teshin’s weekly item is now placed at the beginning of his “Steel Path Honours” list.
  • Updated Shock Absorber Mod description to reflect its actual function: +20% Physical Damage Resistance (At Max Rank). We have also changed its categorization as an Exilus Mod into a normal Mod.
    • Contrary to its previous description of “+20% Damage Resistance on Knockdown” it did not require knockdown to give resistance. This has seemed to be the case since its release and due to its relatively low discussion rates it was a complete oversight that it was not working as described. When deciding whether to match the description text or existing effect, we considered that unlike Mods like Diamond Skin and Flame Repellent which provide damage type specific resistances, Shock Absorber, which covered all Physical Damage types, was considered an Exilus. So we have removed its Exilus classification as it better fits in with the other damage resistance Mods.
    • Upon login, if you have Shock Absorber equipped in the Exilus Slot it will simply give you a popup warning “This Slot is reserved for Exilus Mods” when you open the upgrade screen. You will have to remove it manually from there.
  • Hidden Messages Quest communications will now automatically open the Inbox.
  • Increased the size of the Scintillant to make it easier to pick up/see.
  • Updated all of the Toroid descriptions to include their drop sources in The Orb Vallis.
  • Added functionality to Aim Glide in Relays!
    • After adding the Dry Dock to certain Relays there became some Aim Gliding inconsistencies, and the out of bound areas in the Dry Dock proved cumbersome when attempting to traverse the same way you would in your Clan Dry Dock.
  • Added the option for players to start the Jackal/Razorback boss fight after 30 seconds if no other players reach them.
  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (ie Gammacor, Epitaph, Atomos, etc).
    • Also fixes weird wrist angled animations.
  • The Hydroid statue in the Larunda Relay now reacts with Mastery Rank 30 Blessings! For those who don’t know, when Blessing in the appropriate Relay the statue changes to reflect your current Warframe!
  • Numerous Chat Emojis have received a face lift!
  • When linking an owned Veiled Riven Mod it will now be displayed as ‘Veiled [type] Riven Mod’ to distinguish it from linking the base Riven Mod type.
  • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.
  • Polished some of Mirage Oneiro’s custom weapon idle animations.
  • Added a ‘None’ option to Backdrops in the Dojo so you can go back to default.
  • Reduced the range of Self Stagger from the Zakti Prime area-of-effect.
  • Gift of the Lotus Alerts will now have a checkmark in the World State Window to indicate their completion.

Optimizations:

  • Ongoing micro-optimizations to improve overall game performance.
  • Made some micro-optimizations to core gameplay scripts.

Fixes:

  • Fixed rare case of being stuck on the Day 950 Daily Tribute.
  • Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions.
  • Fixed a bug that would prevent certain Clans from changing Tier.
  • Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares.
  • Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention.
  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.
  • Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.
  • Fixed a crash that could occur when opening Arsenal.
  • Fixed rare case of an inability to acquire a Pet.
  • Fixed “Focus Earned” UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.
  • Fixed the Machete not being visible when ‘View when Holstered’ is enabled.
  • Fixed Quest “MISSIONS TASKS” list in the Codex being scrolled to the beginning as opposed to the most recent when returning to the Orbiter while mid-Quest.
  • Fixed an issue with Inaros’s Agile animation set.
  • Fixed arrows on Mirage variants and idle to follow the bow.
  • Fixed an issue that would occur when a player tries to select a new mission after a host migration occurs.
  • Fixed a crash caused by Wukong’s passive.
  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.
  • Fixed a crash that could occur when trying to show item information popup.
  • Fixed a rough level transition in the new user experience.
  • Fixed crashes related to host migration.
  • Fixed crashes related to level streaming between missions.
  • Fixed incorrect ordering in title strings in certain languages.
  • Fixed [PH] strings in the World State Window for Razorback.
  • Fixed an overlap issue in the UI in the Dojo menus.
  • Fixed crashes that could occur in the Grineer Shipyards on Ceres.
  • Fixed holes in the Despot Syandana. As reported here: https://forums.warframe.com/topic/1258997-major-texture-holes-on-despot-cape-syandana-update-414/
  • Fixed missing labels on weekly missions in the World State Panel.
  • Fixed progression stopper in the Kuva Fortress tileset if a Client joins the mission after the initial gate is opened.
  • Fixed rapidly selecting between weapon options during the Awakening tutorial will result in temporary weapon functionality loss.
  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.
  • Fixed cases of waypoint markers breaking when in Archwing or Titania’s Razorwing, notably on Deimos.
  • Fixed rare case of having negative Argon Crystals.
  • Fixed Cambion Drift Esophage fast-travel screen fade being applied to all players (not just the player using it).
  • Fixed the Plains of Eidolon ‘Capture the Grineer Commander’ bonus objective failing without players actually killing any other enemies.
  • Fixed the Plains of Eidolon ‘Drone Escort’ Drone starting to move without hacking it.
  • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.
  • Fixed cases of Tau Resist not reducing damage against Sentients at all.
  • Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.
  • Fixed Ironbride Mod screen displaying incorrectly when having Khora equipped.
  • Fixed lingering damage fields from mind controlled NPCs (eg. Napalm’s fire effect) fail to damage anyone.
  • Fixed the coolant/core cell being shown as inserted in the wrong place during Corpus Ship Sabotage missions.
  • Fixed missing geometry sections along the spine of the Mirage Oneiro Skin.
  • Fixed a hitch during the ‘Awakening’ Quest.
  • Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.
  • Fixed Eidolon spawn sound continuing to play if entering Cetus while spawn / despawn is happening.
  • Fixed missing dialog during some Vitruvian cut scenes.
  • Fixed Nova Rifle animation having unnatural movements.
  • Fixed Darvo calling out for your Secondary weapon during the Vor’s Prize Quest despite not actually being able to by design.
  • Fixed a crash that could occur when abruptly leaving a mission with Nekros’ Shadows of the Dead active.
  • Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).
  • Fixed Hydroid’s Tentacle Swarm timer disappearing when casting Tentacle Swarm then Transferring to the Operator.
  • Fixed Lavos’ armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably).
  • Fixed cases where the Relay Blessing UI did not appear for some players.
  • Fixed Archwing Quest transmissions being out of sync when progressing through the final stage of the Quest too fast.
  • Fixed incorrect instructions and in-mission hints during the Archwing Quest.
  • Fixed misaligned Kuva Lich Chest Armor on Atlas Prime and Atlas Karst.
  • Fixed the Feasting Hamster Glyph being stretched verticaly.
  • Fixed Eximus enemies no longer having drops due to the recent move of Oberon & Ash Blueprints to Railjack.
    • For now, Eximus drop tables will reflect their normal variants. We’re experimenting with some other potential drop avenues and making improvements to Eximus overall on the heels of this change.
  • Fixed scenario where you could force the Acolytes to spawn in a Cambion Drift Steel Path mission at level 30 instead of the intended Steel Path level 100+.
  • Fixed scenario where dying while in Voidrig’s Guard Mode could prevent player movement.
  • Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.
  • Fixed Melee Guidance not being affected by Aura Strength Mods. This was causing Ash’s Blade Storm clones (also likely Mirage & Equinox clones) to give you temporary Melee Combo Duration buffs from their auras.
  • Fixed Deimos Captura Scenes found in hidden areas under Deimos not being Sellable or Tradable.
  • Fixed incorrect wording for the Deimos Heart Captura Scene description.
  • Fixed Necramech and Archgun Affinity gained not displaying for the Host player if Necramech was dead at the time of mission completion.
  • Fixed ally Specters getting stuck in perpetual weapon swap animations.
  • Fixed World State Window always displaying that there are 5 Steel Path Incursions, despite completing some/all.
  • Fixed Zephyr getting stuck in her Divebomb animation when going through a Sanctuary Onslaught portal.
  • Fixed Mission Progress screen showing incorrect amount of Standing earned after completing a Bounty phase.
  • Fixed the Nautilus Wings Sentinel Attachment not respecting chosen Energy color.
  • Fixed typing while Extracting from a mission causes text to appear both in the Chat and the End Of Mission rewards search bar.
  • Fixed incorrect ingame Market icon for the Baza Prime Stock.
  • Fixed missing breed type for Vasca Kavat Imprints.
  • Fixed text in the Leverian dioramas being very difficult to read when using a light UI Theme (ie. Nidus, Orokin, Tenno).
  • Fixed the Imperator Festive Syandana attaching to Octavia Prime’s back, not her neck like the other Imperator Syandanas.
  • Fixed audio issues with the Morgha Alt Fire.
  • Fixed a progression stopper in The War Within Quest if you have a Nautilus equipped during the ‘Purge Precept’ phase. As reported here: https://forums.warframe.com/topic/1255508-quest-the-war-within-kepping-getting-killed-by-nautilus/
    • We’ve also adjusted the overall Sentinel firing frequency during that phase to avoid excessive deaths.
  • Fixed UI notification for Mastery Rank 30 Blessings not being broadcasted to all players in the Relay.
  • Fixed multiple bugs with the Blessing Altar:
    • Fixed Altar getting into wacky poses.
    • Fixed Altar disappearing when the Blesser left.
    • Fixed the Blessing effects stacking if multiple players Blessed the Relay in a short time frame.
  • Fixed some Masks sold by Nakak in Cetus appearing as the default Operator hood icon rather than their own original icons.
  • Fixed a server-side error that would prevent viewing certain Clans in the Profile view.
  • Fixed a bug that would leave the Navigation squad voting UI in a bad state after certain types of Matchmaking errors.
  • Fixed Captain Vor’s Seer pistol firing bullet from his Cronus sword hand.
  • Fixed the Plains of Eidolon ‘Eliminate nearby enemies’ bonus objective never having a chance to fail.
  • Fixed Navigation getting into a bad state the first mission selected after an error.
  • Fixed Warframe turning into a laffy taffy wacky inflatable tube man after boarding K-Drive in the Cold Below Captura Scene.
  • Fixed Wisp not raising her arm when firing the Epitaph.
  • Fixed the Perla skin showing as a Dual Pistol skin for single pistols even after you purchase the bundle. The Single and Dual versions of the skin are now distinctly labeled.
    • Also made it more clear from the bundle page that you get both a Single and Dual version of the Skin.
  • Fixed Clan and Alliance Emblems and Sigils when viewing someone else’s Profile
  • Fixed the Clan Sigil not displaying on your Operator.
  • Fixed the protective tentacles not appearing overtop the Hives in Cambion Drift.
  • Fixed inability to complete the Heart of Deimos Quest due to no enemies spawning.
  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Voidrig in Guard Mode.
  • Fixed a script error occurring when Blessing in a Relay.
  • Fixed script errors that could occur in Cambion Drift Hive encounters.
  • Fixed a script error occurring during the Vox Solaris Quest when attempting to detonate the K-bomb.
  • Fixed a script error when casting Mirage’s Sleight of Hand ability.
  • Fixed script error related to the Sentient omnidirectional laser attack.
  • Fixed a harmless script error that could be caused when a Chesa Kubrow attempts to Neutralize an enemy.
  • Fixed script errors that could occur if you killed a Battalyst mid-disco.
  • Fixed a harmless script error that could occur when killing a Mitosid.
  • Fixed a harmless script error if the Bailiff Defector was killed in the Gift of the Lotus Defense alert.
  • Fixed a script error that could break your HUD.
  • Fixed a harmless script error that could occur during certain Eidolon Bounties when something died from a level hazard.
  • Fixed a harmless script error that could occur if you left the Cambion Drift and returned to the Necralisk right when Vome or Fass was emerging.
  • Fixed numerous script errors when spawning a Necramech.
  • Fixed a script error while using Wukong’s Celestial Twin.

For a look at the new bundles for sale, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 1.41 May 13 Patch Released, First of 2 Patches This Month

Developer Maxis has released The Sims 4 update 1.41 May 13 patch, and is the first patch of two title updates planned this month of May. This first one is considered the “smaller” patch, with the second one getting a bigger list of fixes.

The Sims 4 Update 1.41 May 13 Patch Notes:

Note: for detailed explanations for each change, head on to the link that leads to EA’s Answers website.

The first one is going to be on the smaller side, but all good things come in small packages 🙂 Here’s the list of the top community concerns we’re investigating for the first game update:

The second update is due out later this month and will include the following fixes:

Happy creating and living, Sims people!

Source: EA

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Alex Co

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EA Sports UFC 4 Update 11.00 May 13 Adds 2 Fighters, Visual Changes & More

EA Vancouver has released another hefty update to EA Sports UFC 4! The EA Sports UFC 4 update 11.00 May 13 patch adds two new fighters, an updated look to some of the fighters’ looks, and more.

EA Sports UFC 4 Update 11.00 May 13 Patch Notes:

New Fighters Added:

Dan Ige makes his entrance to the digital octagon this month. Currently, Ige is the 8th ranked Featherweight in the UFC. Ige sports a 4-star overall rating including 4-stars for grappling, striking, and health.

Veteran fighter Viviane Araújo makes her debut sporting a 4-star overall rating. As the 7th ranked Women’s Flyweight, she is lead by 4.5 stars in health and 4 stars for grappling and striking.

Check out the visual changes for champs, Israel Adesanya and Francis Ngannou below.

Major Updates:

  • Added 2 new fighters, Dan Ige and Viviane Araujo

Community Feedback:

  • Israel Adesanya and Francis Ngannou likenesses updated
  • Increased stamina cost and added miss and evasion stamina penalties to Collar Tie attempt
  • Yancy Medeiros no longer has the Bulldog perk listed twice

That’s about it for this patch. Once we get wind of the next one, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassins Creed: Valhalla Wrath of the Druids DLC Trailer Unleashes a New Cult Adventure for the Game

Get ready to strike back for the glory of vikings and beyond in the world where Assassins and Templars reign, as Ubisoft reveals the Assassins Creed: Valhalla Wrath of the Druids DLC trailer — which unleashes a new cult adventure that players can look forward to in the game!

Here’s the trailer for the new DLC expansion that sees us journey back to 9th century Ireland and meeting a mystical cult!

As the twelfth major installment in the long running Assassins Creed franchise, Valhalla was released in November of last year for next gen and current gen consoles as well as PC. Here’s the overview if you haven’t managed to play this open-world stealth adventure game yet.

In Assassin’s Creed Valhalla, you are Eivor, a fierce Viking warrior raised on tales of battle and glory. Explore a dynamic and beautiful open world set against the brutal backdrop of England’s Dark Ages. Raid your enemies, grow your settlement, and build your political power in your quest to earn your place among the gods in Valhalla.

You can read our review of Assassin’s Creed: Valhalla here to find out why this game is simply a must play experience for gamers worldwide.

Assassin’s Creed: Valhalla’s Wrath of the Druids expansion will become available with the game’s season pass starting May 13!

Tim Villasor

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EA: Battlefield and EA Sports Games Have Been Leaders in “Every Platform Generation Shift”

With Battlefield 2021 confirmed for the current-gen consoles (PS5, Xbox Series X), and last-gen,  this scenario might be familiar to Battlefield 4 players who also saw the game released on both the PS3, Xbox 360, and PS4, Xbox One.

According to EA (via the latest quarterly earnings report), the publisher’s EA Sports titles and the Battlefield franchise have been leaders in “every platform generation shift.”

If you go back to the history of our industry, every time we were able to deliver high fidelity, more meaningfully immersive products as a result of increased processing powered platform transitions, we’ve been able to grow the market dramatically. And sports and games like Battlefield have been leaders on that every platform generation shift. And we’re excited by the fact our entire EA SPORTS portfolio and Battlefield will be developed specifically around features for next-gen players. – Andrew Wilson, EA CEO

In the same earnings report, another EA exec said that the Battlefield 2021 reveal trailer will “really blow people away” after seeing it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mass Effect Legendary Edition Crashing on Xbox Due to Headsets, Here’s a Workaround Fix

Mass Effect Legendary Edition has officially launched today in some regions, and while fans prepare themselves for this epic three game journey, they should know that there appears to be a Mass Effect Legendary Edition crashing bug going on, at least for Xbox players.

As with all games, it seems that the Mass Effect Legendary Edition has quite a bit of launch day issues. More notably, there are reports of the game crashing instantly upon boot from multiple Reddit users. 

 

Mass Effect Crashes Everytime at Main Menu.
byu/AvengedFADE inmasseffect

For those of you whose Mass Effect LE is crashing
byu/ZetaPrimeG1 inmasseffect

XSX crash caused by Xbox Wireless Headset
byu/jedmej inmasseffect

EA has acknowledged the issue, and states that they are working with Microsoft to get a post-launch update out as soon as possible. In the meantime, similar to the user’s workaround above, the company has provided a step-by-step guide on how you can avoid the crashes and use your headset. In quick, just don’t have your headset hooked up when booting and selecting which Mass Effect to play.

Mass Effect Legendary Edition Crash Bug Workaround (Xbox One and Xbox Serties)

1. Ensure your wireless headset is turned off
2: Launch Mass Effect Legendary Edition from the dashboard.
3: Once you are at the launcher screen with the game, choose Mass Effect 1, 2 or 3.
(don’t turn on your headset yet, we’re nearly there)
4. Once you are at the title screen for either Mass Effect 1, 2 or 3 you can now turn on your headset, and you will be able to play with audio working as normal.

Note: If you return to the launcher for selecting ME 1, 2 or 3, at any time while your wireless headset is conneced, the game will close out and return you to the Xbox dashboard. 

Stay tuned to our review of Mass Effect Legendary Edition which should hi the site soon!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Latest Borderlands 3 May 13 Hotfix Update Rolled Out

Gearbox Software is rolling out (or has rolled out depending on which platform) the latest Borderlands 3 May 13 hotfix update, which requires no download.. This is for the True Trials event announced yesterday, and for weapon adjustments.

Latest Borderlands 3 May 13 Hotfix Update Patch Notes:

Today’s changes to Borderlands 3 activate the True Trials event for the Trial of Survival and adjust various pieces of gear. During this event, the Trial of Survival boss has received a HUGE boost to its health and the damage it will be dishing out to players. This mini-event cannot be turned off, so new players beware!

As a reminder, Maurice’s Black Market Vending Machine will be moving to a new location on Thursdays at 9:00 AM PT / 12:00 PM ET and is activated with a hotfix. This week’s gear has a special appearance of a piece of gear from the first Borderlands 3 add-on. As a reminder, players are unable to equip an add-on’s gear if they do not yet own the add-on it comes from.

These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that reads, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Activating the True Trial of Survival event, which will be active until May 20 at 8:59 AM PT

As a reward, the boss will be dropping two Legendary weapons. Each drop has a chance of being either The Lob or the Lucky 7 from the Moxxi’s Heist of The Handsome Jackpot add-on (Note: You must own the Moxxi’s Heist of The Handsome Jackpot add-on to be able to equip its gear).

In addition, the chest at the end of the Trial of Survival will be full of Legendaries regardless of how quickly you completed it or how many objectives you scored!

  • Addressed a reported issue that was sometimes causing the Magnificent to occasionally lose its buff

WEAPON ADJUSTMENTS

Hellfire

  • Increased weapon damage

TK’s Wave

  • Increased projectile speed
  • Increased weapon damage

Crossroad

  • Increased weapon damage

Narp

  • Increased mag size

Polybius

  • Increased weapon damage

Malak’s Bane

  • Increased weapon damage

Bekah

  • Increased weapon damage

Lyuda

  • Increased mag size

Enjoy the event, vault hunters!

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2021 Digital Event Plans Announced, Online Portal and App Plans Revealed

If you’re attending the annual video game showcase spectacle that is the Electronic Entertainment Expo then you’re in luck, as E3 2021’s digital event plans have been announced — with an online portal and app plans revealed to help users attend at the comfort of their own homes or workplace!

As the global pandemic continues to be a present problem that bars any live event gatherings from happening, E3 is adopting the digital approach and has laid out their plans via press release which you can read below.

“From the moment we decided to host E3 virtually, we’ve been focused on providing an interactive experience for fans around the globe that goes beyond the typical livestream,” said Stanley Pierre-Louis, President & CEO of the ESA. “The result is a bespoke online portal and app that will allow fans, media and industry professionals to have an E3 experience designed to run parallel to the four-day broadcast, laying the foundation for interactive E3 elements to continue beyond this year’s all-virtual show.”

Registration for access to the online E3 portal will be free and begin later this month.

Beginning on June 12, the public version of the online portal will give access to:

  • Exhibitor Booths – Featuring special events, VOD content and articles, exhibitor booths will act as hubs within the portal for key announcements and game information tied to each exhibitor

  • Lounges – Online gathering spots for all E3 attendees

  • Forums – Special boards for focused online discussion and sharing among attendees

  • Leaderboards – Gamified show elements that can be collected and displayed, encouraging fans to interact in as many ways as possible

  • Profile Creation – All attendees can create their own unique profiles within the portal and app, which can be customized

Online booths, activities, press cons, and other exciting announcements can be found in the official E3 website.

E3 2021 will be running from June 12 to June 15, and Big names such as Sega, Square Enix, Bandai and more will participate as you can read about here.

Tim Villasor

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Remnant From the Ashes Update 1.23 May 13 Fires Out for Next-Gen Upgrade

Gunfire Games has released the Remnant From the Ashes update 1.23 May 13 patch, and this is a free upgrade to current-gen with some enhancements! Check out the full details below.

Remnant From the Ashes Update 1.23 May 13 Patch Notes:

Check out the trailer and official details below.

Perfect World Entertainment and Gunfire Games announced today that Remnant: From the Ashes has received a free major upgrade patch that harnesses the power of new-generation console tech to dramatically improve the game’s visual fidelity and performance. With this upgrade, players can now experience the hit survival action shooter in 4K resolution at 30fps on PlayStation®5 and Xbox Series X, and achieve 60fps (up from 30fps) at 1080p resolution on PlayStation®5 and Xbox Series X/S. The patch also improves loading times so players can explore the Remnant universe faster than before.

That’s about it. There’s no new content, or any tweaks made, but if you haven’t played the game yet, it’s definitely worth checking out at a better resolution and whatnot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update May 13, 2021

It’s Thursday, and Rockstar Games has released the GTA Online weekly update May 13, 2021 activities and discounts refresh! Check out the summary and highlghts below.

GTA Online Weekly Update May 13, 2021:

  • Double GTA$ and RP on Special Vehicle Work and Business Battles
  • Triple GTA$ and RP on Target Assault Races all week long
  • A free White Vom Feur Hoodie for logging in
  • A free Galaxy livery for the Anti-Aircraft Trailer for players Rank 100 and above (to be received within 72 hours of logging in after May 24th)
  • The Declasse Drift Yosemite is this week’s top prize at the Lucky Wheel
  • 50% off Executive Offices and their Upgrades & Modifications
  • 50% off Mk II Ammo
  • Weaponized Vehicle Discounts: 40% off the Anti-Aircraft Trailer, Benefactor Turreted Limo, Jobuilt Phantom Wedge, Karin Technical Aqua and HVY Menacer, plus 30% off the BF Dune FAV, Vapid Caracara, and Bravado Gauntlet Hellfire
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka Submarine’s Sonar Station for free, alongside a GTA$200K bonus for playing any time this week
  • New Prime Gaming Discounts: 80% off the Ocelot Jugular and Enus Stafford, plus 35% off the Veto Modern
  • And ongoing Triple GTA$ and RP on Motor Wars until June 2nd

Discounts

Looking to put that white collar on and make some morally questionable power plays in sky-high conference rooms? Snap up an Executive Office and customize it to your exacting specifications — you will save 50% on the brick and mortar and all its upgrades, modifications, and renovations if you do it this week.

As for street-level crime: don’t get caught lacking in a firefight — stock up by visiting the Weapons Workshop inside your Mobile Operations Center, Avenger, or any other upgrade compatible installation to refill your Mk II ammo, half off all week.

Once you’re stocked up, you might be in the market for a new vehicle. Think bigger, heavier, with machine-guns built right in. If that got you salivating, there’s a range of weaponized vehicles on sale, below.

Weaponized Vehicles:

Anti-Aircraft Trailer — 40% off
Benefactor Turreted Limo — 40% off
Jobuilt Phantom Wedge — 40% off
Karin Technical Aqua — 40% off
BF Dune FAV — 30% off
Vapid Caracara — 30% off
Bravado Gauntlet Hellfire — 30% off
HVY Menacer — 40% off

That’s it for this week!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cosmic Red DualSense Controller More Expensive Than Standard Price, Release Date Revealed

Earlier today, Sony announced two new DualSense color variants that are set for release next month. While details on their exact dates and pricing weren’t given, it seems that the official pre-order pages have gone live, revealing those exact specifications, and it’s confirmed that the Cosmic Red DualSense controller costs a bit more than your standard priced controllers.

For those planning on getting their hands on either (or both) new DualSense controller colors, you’ll be excited to learn that they will be launching on June 11. What’s more, the prices have also been revealed with the Midnight Black controller costing the same MSRP ($69.99) as the white DualSense and the Cosmic Red DualSense controller being a bit more with a $74.99 price tag.

Outside of having different colors, these controllers function exactly the same (as far as we know) as the standard launch controllers. It is possible that the company has improved some of the components, such as the sticks to fix the drift issues from before, but this is yet to be known.

About the DualSense Controller

Bring gaming worlds to life

  • Feel your in-game actions and environment simulated through haptic feedback.**
  • Experience varying force and tension at your fingertips with adaptive triggers.**

Find your voice, share your passion

  • Chat online through the built-in microphone.***
  • Connect a headset directly via the 3.5mm jack.
  • Switch voice capture on and off using the dedicated mute button.
  • Record and broadcast your epic gaming moments with the create button.**

A gaming icon in your hands

  • Enjoy a comfortable, evolved design with an iconic layout and enhanced sticks.
  • Charge and play with a built-in battery and USB Type-C****.
  • Intuitively interact with select games using the integrated motion sensor.
  • Hear higher-fidelity* sound effects through the built-in speaker in supported games.

Additionally, Sony has also released some new images of the controller, which you can find below.

Cosmic Red DualSense Controller Images

Midnight Black DualSense Controller Images

Both variants will be available at retailers starting June 11.

Are you willing to pay a bit more to get the red one? Does this confirm that other color variants will cost a bit more in the future, too?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.