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Necromunda: Hired Gun Announced, Release Locked in for June 1

Get ready to load up and embark on a new shooter game adventure, as Focus Home Interactive and Streum On Studio have revealed Necromunda: Hired Gun — a new title fps title that’s set in the Warhammer 40,000 universe!

Here’s the reveal trailer for the upcoming new game from Focus Home.

Read up on the details for the game via the press release below.

Developed by the passionate indie team of Warhammer 40,000 diehards at Streum On Studio (makers of Space Hulk: Deathwing), Necromunda: Hired Gun is fast-paced and brutal, giving you endless options for engaging your enemies. Wall-run, double-jump, and use your wrist-mounted grappling hook to rush, disarm, and evade enemies. And then there’s the upgrades — everything from your brain to legs and even your pet dog can be enhanced as you earn money from contracts.

Your cyber-mastiff is your only true companion — half-dog, half-robot, and fully ready to strike in exchange for treats. Your canine friend can warn you of enemies and insta-kill them with a bite to the neck, so keep him healthy in return with the best augments money can buy!

If you’re a fan of the Warhammer universe, read up on our past stories on the franchise here.

Necromunda: Hired Gun will be released on PS5, PS4, Xbox Series X|S, Xbox One, and PC on June 1.

Tim Villasor

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Apex Legends Turns Crafting Off for Server-Crashing Exploit

With Apex Legends’ Chaos Theory title update, Respawn Entertainment seems to have borked something as well, as there’s an Apex Legends server-crashing exploit making the rounds. Unfortunately, there’s no real fix today, so Respawn is rolling out a bandaid in the meantime.

Over on Twitter, Respawn announced that crafting will temporarily be turned off to mitigate the issues the exploit has caused.

To address a server-crashing @playapex exploit, we’re temporarily turning off crafting (including replicators, materials, replicator drops, etc.) across all playlists, starting now.

We will turn crafting back on after we’re able to finish testing our planned fix. Stay tuned!

From the sound of it, Apex Legends players can expect a hotfix to be rolled out soon-ish, Once we know more about that, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sea of Solitude The Director’s Cut Review: Conquering Inner Demons

Sea of Solitude The Director’s Cut takes you on an emotionally driven narrative with confronting your inner demons. On this journey, you control Kay, a young girl who’s on the verge of drowning from depression, self-doubt, anger, and loneliness. Kay’s exploration within herself reveals hidden truths about herself and her family, as she tries to free herself from her mental burdens. Sea of Solitude aims to shed light on the importance of a healthy mental state, and how easily you can fall into darkness.

Consumed by Darkness

Kay’s story begins on a boat, floating aimlessly in the middle of a dark sea. After her boat gets attacked by an underwater sea monster, she finds herself in the middle of a broken city. As Kay navigates her way through the city, she encounters various monsters that represents her inner demons. Surprisingly, Kay is depicted in the same darkness as the monsters. Throughout the game, you learn Kay’s dark appearance is due to her being corrupted by all sorts of painful emotions. Kay encounters many obstacles as she tries to confront her past, mainly the underwater monster. The monster tries to swallow up Kay when she’s in the water, and this represents her own self-sabotage. Even if people want to better themselves, like Kay, there’s always going to be that lingering feeling that it’s not worth the trouble. It’s a slippery slope on the path to redemption; one bad step and the darkness will swallow you up.

Initially, it can be argued that Sea of Solitude’s setting is the afterlife. Memories of Kay’s past begin to surface that show while Kay is a victim through all of this, she’s also contributed in some way to the darkness consuming her. For example her brother, Sunny, was bullied relentlessly at school. It’s even inferred that Sunny might’ve been murdered by his so-called “friends.” Sunny tried to reach out to Kay for help, but his sister brushed him off that they were just playing. Kay experiences tremendous guilt for not truly listening to Sunny and not being there to protect him.

Kay’s troubled past does not end with her brother. When pleading with a monster that she has to help her boyfriend, the monster asks, “What if you can’t help? What if you only make things worse?” As someone who also struggles with self-doubt, this hits home. Of course Kay is determined to help, but sometimes you just can’t. Kay’s reflection on what happened with her boyfriend conveys the feeling of wanting to help, but failing and how that affects a person. Sea of Solitude tackles each of these negative experiences aggressively, but with care and precision. The dialogue between Kay and her monsters cuts deep, but in an almost meditative way. It’s clear by the end of the game the events almost certainly take place inside Kay’s mind, so her conversations and actions are all against herself.

Exploring the Broken City

The broken city that Kay travels through could be portrayed as a representation of her broken mind. Kay was blissfully ignorant with many situations in her life, such as her brother being bullied and her parents overflowing resentment toward each other. Sea of Solitude does not have a mini map, so it’s easy to lose your way. Instead, Kay has the ability to fire a flare which will lead her to the next destination. Not only is this a unique feature for map awareness, but also because Kay’s father was a sailor and taught her the importance of using flares if lost. It’s little details like this that help complement the overall experience.

Aside from using flares, Kay’s main source of transportation are the boat and her own two legs. Admittedly, I’m not too fond of boat mechanics, but Sea of Solitude makes it fairly simple to operate. Some points of the game Kay would continue to walk forward, even after I stopped moving her myself. I’m not sure if my Nintendo Switch was suffering from Joy-Con drift or if it was a bug in the game. Although the ghost walking resulted in Kay being eaten a few times, it didn’t hamper my playthrough too bad.

Road Toward Healing

Sea of Solitude tackles a delicate subject in mental health, but does so with grace and understanding. While it doesn’t sugarcoat trauma, Sea of Solitude also takes possible trigger moments into consideration. Developer Jo-Mei accurately shows the struggle in wanting to confront your past, no matter how destructive and painful it may be. Kay’s journey is as much of an introspective look inside herself as it is to everyone else. Regardless of the life you live, there’s a good chance these emotions affected you or someone you know. No matter how hard it may be, it’s important to not only discuss problems with others, but also with yourself. As we go through life, there will be moments of weakness. Moments where we feel we’re not good enough, don’t deserve to be happy, or that ultimately nothing is worth it. Left unchecked, those bleak and dreary thoughts will seed themselves in your mind and begin to grow uncontrollably. The message behind Sea of Solitude is so profound and should be experienced, not only to conquer your own inner demons, but to also shine light on their existence.

Score: 7.5/10

Pros:

  • Highlights the importance of mental health
  • Properly conveys the struggles of depression, loneliness, hate
  • Beautiful art style
  • Dialogue felt real and raw

Cons:

  • Bit confusing at the beginning
  • Camera sometimes gets stuck in weird angles
  • Still unsure what ultimately became of Kay and her family

A review code was provided by the publisher. Played on Nintendo Switch. You can read SP1st and MP1st’s review and scoring policy right here.

Avery Feyrer

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Life Is Strange: True Colors Announced, Coming to Consoles and PC This September

Get ready to dive back into a world of emotion and exploration, as Square Enix officially announces the next entry of the Life is Strange series with Life is Strange: True Colors — a new entry that will be one full release and will arrive for consoles and PC this September.

Here’s the trailer for the new Life is Strange chapter from Square Enix.

Here’s the information on the game via press release from Square Enix.

For the first time in the franchise, there will be no more waiting for the next episode – players will be able to experience Life is Strange: True Colors in one single release.

Brought to life through full performance capture tech by rising talent Erika Mori, players will navigate Haven Springs as Alex Chen who has long suppressed her ‘curse’: the psychic power of Empathy, a supernatural ability which allows her to experience, absorb and manipulate the strong emotions of others – which she sees as blazing, colored auras. When her brother dies in a so-called accident, Alex must at last embrace her volatile power to find the truth – and uncover the dark secrets buried by a small town. Alex Chen’s journey and power is yours to control, and her future is in your hands.

Players’ time exploring Haven Springs will be underpinned by the exclusive soundtrack, with new tracks by mxmtoon and Novo Amor, and licensed songs including Radiohead, Phoebe Bridgers, Gabrielle Aplin, and much more.

Next to Final Fantasy 7 Remake getting a PS5 rerelease in FF7R Intergrade, we also reported a new Life is Strange game was coming a few months ago. Now here it is revealed.

Life is Strange: True Colors will be released for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC this September.

Tim Villasor

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Project Athia Retitled as “Forspoken,” New Gameplay Revealed

During Square Enix’s digital showcase event, the publisher has announced the official name of Project Athia, and it’s “Forspoken” We also got a new gameplay video as well.

Introducing Forspoken, the new narrative-driven adventure set in a beautiful yet cruel world.

Play as Frey Holland, an ordinary young woman who must harness her magical abilities to survive in the fantastical yet dangerous land of Athia.

Developed by Luminous Productions for the PlayStation®5 system and PC, Forspoken will take players on a magical and perilous journey.

Here’s more info via the press release:

Frey takes center stage in Forspoken, exploring an unknown world and facing treacherous trials to unravel the mystery behind Athia. SQUARE ENIX also teased new Forspoken gameplay to give players a glimpse at the magical and perilous journey ahead.

Designed for the PlayStation®5 console (PS5™), Forspoken will harness the full power of the console and demonstrate Luminous Productions’ philosophy to provide a gaming experience like never before, fusing together the latest technology with creativity. The game is being developed simultaneously for the PS5™ and PC and is set for release in 2022.

According to Square Enix, Forspoken is due out this 2022 on PS5 and PC and is being developed by Luminous Productions

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Roadmap 2021 Revealed, Black Panther Teased in New Footage (Update)

During today’s Square Enix Presents digital showcase, Square Enix gave Marvel’s Avengers fans something they’ve been asking for some time, and that’s a Marvel’s Avengers roadmap 2021 content outline!

Marvel’s Avengers Roadmap 2021:

Update (3/19/21): We’ve update the roadmap to feature more info.

You’ll see the Future Imperfect title update included in the roadmap (it’s out and here are the patc notes for it), as well as planned title updates to “summer and beyond.”

Here’s the info straight from Crystal Dynamics:

Tachyon Anomaly

During this event, Tachyon Rift Missions will appear more often, and will be scaled for Power Levels 1-100 so more players can experience them and have event-specific rewards.

Since launch, we have heard players ask if more than one of the same Hero can be present in a Strike Team. We’re happy to announce that during the Temporal Assault event, you’ll be able to play multiple of the same hero in the Avengers Initiative. If you’ve always wanted to see what a team of four Hulks is like, this event is for you!

Red Room Takeover

Enter the Red Room Takeover with new unique HARM Room content and outfits.

Cosmic Cube

It’s Monica’s time to shine in her very own Villain Sector as the Scientist Supreme, featuring a brand new battle where players must confront the unchecked power of the Cosmic Cube.

Wasteland Patrol

A new Patrol Mode mission type that allows you to explore the largest War Zone area to date, complete quests, and earn rewards without the constraints of a mission. You can explore these areas as long as you want and complete Assignments at your leisure!

War for Wakanda

Black Panther is coming in 2021 along with more Villains like Klaw, a new enemy Faction, the Wakandan Jungle Biome, a new Outpost, a Power Level cap increase, and much more. This will be the biggest content drop since launch. We can’t wait to show you everything that is coming with Wakanda.

Ongoing Improvements

We’re always working on tuning combat, gear, and matchmaking as you’ll continue to see in our upcoming patches, including the ability to use the directional pad in menus.

Additional Content and Features

Omega-Level Threat missions have been the most significant development challenge since we launched the game. The feature works, we have our devs and QA teams playing every day, but we’re still tracking down bugs that we need to resolve. We want to make sure we’re confident that the quality is rock solid.

We’re also working on post-level-50 progression, outfits inspired by the Marvel Cinematic Universe, and multiplayer Megahives. We can’t wait to show you more!

In addition to the roadmap, we got a sneak peek at T’Challa! Now, don’t get too excited, the Marvel’s Avengers Black Panther teaser is super short, but it is something.

“Black Panther and the War for Wakanda are coming to Marvel’s Avengers along with Klaw, the Wakandan Jungle Biome, new enemies, and much more.”

Hopefully, Crystal Dynamics was being truthful when they said Marvel’s Avengers will be supported for “years to come.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvels Avengers Next-Gen Versions Now Live, 74Gb on PS5, 107GB on Xbox Series X

To coincide with the release of the Hawkeye DLC (read the full patch notes here), Marvel’s Avengers next-gen versions are now officially available! 

Both Xbox and PlayStation gamers can now visit their respective storefront to redeem to the free  Marvel’s Avengers next-gen upgrades. On PlayStation it should be available directly from the PS4 version’s dash. As for how large these games are? Well on Xbox Series X you are looking at roughly a whopping 107GB! The PS5 is a bit less, although more than last gen version with it clocking in at 74GB.

To compare, the Xbox One version is about 58GB, while the PS4 version is 64GB (with all current updates). Seems that the PlayStation 5 version of a next-gen game is once again flexing it’s compression technique (Kraken) as the file size is nearly 30GB less than the Xbox Series X. PlayStation gamers should at least be happy with that, especially considering that the console currently doesn’t support expansion drives yet. Still, it’s a pretty sizable game.

For those unaware of what the Marvel’s Avengers next-gen features are, you can have a look of them below:

  • 4K Native with 60FPS support
  • Faster loading
  • Higher-resolution textures
  • Improved heroics and armor destruction
  • Stochastic screen-space reflections
  • Contact-aware sharpening
  • Higher-resolution translucency 
  • Improved ambient occlusion
  • Improved anisotropic texturing
  • Spatial audio
  • Haptic Feedback (PS5)

Well be sure to have plenty of more coverage today of Marvel’s Avengers, including any news that may come from the Square Enix Presents Digital event.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Update 1.27 March 18 Live for Future Imperfect 1.5.0 Patch

Crystal Dynamics’ biggest title update is live now! The Marvel’s Avengers update 1.27 March 18 patch is now live, and this is for the Future Imperfect title update that brings Hawkeye, campaign replay and more! Heado on below for the details.

This is also called the 1.5.0 patch, and is includes a ton of gameplay-related changes, bug fixes and more.

Marvel’s Avengers Update 1.27 March 18 Patch Notes:

NEW FEATURES

  • Next-Gen Upgrade: Players who own the PlayStation 4 or Xbox One version of Marvel’s Avengers will be able to upgrade to the full next-gen version at no additional cost. Featuring updated visuals, improved destruction and Heroic detail, significantly faster load times, and more, Marvel’s Avengers on next-gen consoles is a redefined experience. Check out our Next Gen Capabilities trailer for a full breakdown of what you can expect. If you have any questions on your next-gen upgrade, check out our FAQ here.
  • New Hero: Hawkeye: Play the iconic Clint Barton, a master archer and swordsman, who has an arrow for any challenge he faces.  He joins the Avengers with his own Heroics, Intrinsic, Takedowns, and cosmetics that set him apart from the rest of the team. For a full breakdown of Clint’s combat check out our Marvel’s Avengers WAR TABLE Deep Dive on Hawkeye – or go play him yourself now!
  • Marvel’s Avengers Operation: Hawkeye Future Imperfect: Hawkeye’s story takes us to a possible future where all hope is lost. With the help of the rest of the Avengers – and his pal, Lucky – Clint must discover the whereabouts of Nick Fury and prevent the incoming invasion.  Traverse the new Wastelands biome, fight against Maestro, and (most importantly?!) let Lucky know what a good boy he is in Operation Future Imperfect.
  • Campaign Replay: This long-awaited feature is finally here! Marvel’s Avengers’ Campaign Replay allows you to replay the entire Reassemble Campaign from the beginning. While your data tracking campaign progress will be reverted, you will not lose any player progression like XP, character progress, and collectibles obtained up until this point. Currently Campaign Replay does not apply to operations such as Taking Aim or Future Imperfect. We plan to add Campaign Replay to operations in a future update.
  • HARM Room (Custom): Many members of the Community have expressed the desire to tailor the HARM room for a personal Super Hero training experience, so we have now introduced customizable HARM Rooms with this patch! The customizable HARM Room is accessible via the War Table. After a tutorial that will guide you through the process on your first entry into the HARM Room, you can use the console to customize your combat experience with modifiers like enemy types, enemy numbers, different environmental hazards like fire and electricity, difficulty, and buffs! You can use custom HARM rooms to take things slow and learn strategies for new Heroes or turn the dial up and challenge yourself with the Avengers you have already mastered.
  • New Enemy: Cargo Runner Synthoid: Appearing in various places, the Cargo Runner Synthoid is a new enemy who carries items and will try to run away from you. If you manage to chase it down and destroy it, it’ll drop its cargo, which contains resources (and perhaps more).
  • Free Outfit: New with this patch is a free item you can grab from the Marketplace for a limited time! Stretch those arms and get Ms. Marvel’s Night Galaxy Outfit before it disappears into the stars. Tell your friends!
  • Placeholder textures are no longer visible in Enter: The Avengers.
  • Ability counters no longer reset in Kamala’s section of Achilles Archive after interacting with the first terminal.
  • Resolved several issues that allowed some players to go out-of-world and resulted in players becoming stuck.
  • Addressed a rare issue that caused combat banter to trigger outside of combat.
  • Resolved hitching issues that occurred for a small number of players during helicarrier cinematics.
  • Tony is no longer absent at the War Table during the third visit to the helicarrier, which was preventing a small number of players from progress.
  • Players no longer face the wrong direction following a checkpoint reload during Tachyon Breakout.
  • A SHIELD employee at Substation Zero is now 100% more efficient as they are no longer typing on a powered-down tablet.
  • The “Server Hacking” event during Our Town no longer triggers prematurely.
  • Resolved a looping checkpoint reload encountered by a small number of players after falling into the river on Enter the Avengers.
  • Enemy NPCs are no longer visible during the final cutscene of Agents of Midgard.
  • Visual effects for electrical hazards now have a more accurate hitbox indicator.
  • Equipping the Starboost Armor upon returning to the helicarrier for the 4thtime no longer halts progression.
  • Fixed a rare issue where completing the objective of defeating all enemies on the first floor of the Desert Hive mission would not result in progression.
  • Resolved a bug in the Help Dr. Banner campaign mission, where the camera would get stuck in front of the War Table, resulting in the player being unable to move away from the console.
  • Resolved an issue where hero-specific HARM missions were inaccessible for fans who entered the Avenger’s Initiative before starting the Reassemble Campaign.
  • Fixed an issue that prevented some players from playing flashback missions.
  • Fixed various crash, black screen and loading screen issues.
  • Fixed an issue where the More Than Inhuman mission could disappear from the War Table for players with broken save states, blocking progress.
  • Fixed an issue where AI Companions would walk and stop short of a console when instructed to hack them using the ping system.
  • Fixed an issue where the Heroic Gauntlet Mega Hive mission chain would remain on the War Table after being completed, potentially blocking progress.
  • Fixed an issue where the mission The Evil Reborn in the Hive Mind mission chain could remain on the War Table after completion.
    • Vault coordinates are now removed after completion.
    • Elite Villain Sectors are now hidden after they are completed from the mission chain
    • Duplicate Villain Sectors will no longer appear between Factions
    • Flashback Missions can now be completed once daily
    • Improved visibility of rewards at the end of missionsMission QoL Updates:
  • Strike Team members in the Avengers Initiative now see the same animation when NPCs are hit by Thor’s charged range attack.
  • Addressed an issue that allowed players to infinitely respawn during the Heroic Gauntlet if their last eligible hero was in use by another play on the Strike Team.
  • Players no longer become stuck at the Hero Roster after selecting an invite while a “dismiss” prompt is active.
  • Fixed an issue where player stats were significantly dropped a upon picking up or destroying gear in multiplayer Hive missions, rather than stats only changing when intentionally equipping/unequipping gear.
  • AIM defectors no longer take damage before a player reaches them, which could result in a failure state before the mission began.
  • Fixed an issue where a Strike Team of at least three players could be blocked when a player readies up just as the Host leaves the game, triggering a host migration. This results in the mission loading infinitely, only resolving when the other users leave the Strike Team.
  • A temporary change has been made to Quick Match where we now exclude War Zones with a power level requirement from the Quick Match pool. This is to address scenarios where a player who is below the power level requirement of the War Zone Quick Matches with a group and prevents the War Zone from being launched. Players can still matchmake for War Zones with power level requirements by directly selecting the War Zone from the War Table and entering matchmaking for the specific War Zone. We are working on a more robust solution which will be implemented in a future release.
  • Various matchmaking and stability improvements.
  • Hulk’s hair is correctly displayed in the Hulk King outfit.
  • Jarvis VO consistently plays after exiting the Quinjet.
  • SHIELD Cave doors no longer play door opening audio if they are already open.
  • Kamala’s smile is intact after addressing an issue that caused her teeth to disappear in cutscenes when wearing specific outfits including Obsidian, Teenage Hero, Greater Good, and Jersey Girl.
  • Also resolved a rare bug that would cause Kamala’s eyelashes or other small details to disappear when wearing an outfit with a mask.
  • Kamala no longer leans against an invisible surface in the Science Lab of the helicarrier after returning post-campaign.
  • Fixed a loading issue during Evil Reborn where ceiling assets would not load until a flying player was in close proximity to them.
  • Your hero no longer disappears when running up against a wall at the start of the Endless Abyss mission.
  • Resolved an issue where lighting can appear on the ground without a source during the Masks mission.
  • Iron Man’s cape now correctly displays in his Iron Knight Outfit during a cutscene in the Masks mission.
  • Dr. Lyle Getz’s VO is now properly synchronized to his facial animations during his Dreadbot boss fight.
  • Captain America is no longer intermittently wearing a helmet when he should not be during the A-Day prologue.
  • Ensured audio correctly plays with Kate Bishiop’s Campfire and Drummer Girl emotes.
  • Removed a handful of unintended placeholder assets in the game and addressed various collision/floating issues on environmental assets.
  • Various visual effects fixes

USER INTERFACE

  • Thor, Captain America, and Iron Man no longer T-pose for a few frames after being selected.
  • We made changes to improve loading time of character models in the menu.
  • Improved load times for players switching between Heroes in Outposts, via the Hero Terminal or War Table.
  • Addressed a bug causing a player’s health bar to disappear at the end of the Masks mission.
  • Challenge Card prompts can now be dismissed by mouse and keyboard users.
  • Vault Interact prompts no longer erroneously appear when using the Hulkbuster.
  • Fixed an issue that occurred after patch 1.4.0b, where S.H.E.I.L.D. Faction Daily Villain sector missions showed up as completed, halting the user from doing them.
  • Fixed a rare issue where players received an erroneous message about their inventory being full.
  • Added new notifications to Gear slots to let players know when they have a new item.
  • Wartable mission panels have been updated to prevent them from going off screen.
  • Cursor Improvements: The hit area has been reduced to the size of the cursor to provide better accuracy for what is being highlighted.
  • Fixed an issue where D-pad controls were being displayed incorrectly in the Controls Configuration menu after the player remapped them. Display controls now reflect the saved mapping.
  • The Marketplace is now also accessible from the Character Menu and will now highlight new content when accessed.
  • We removed player info and icons from the Nameplate art to let them shine!
  • We changed the layout of the Social Menu so Nameplates align with hero placement to more clearly associate them.
  • Fixed various localization, text, and subtitle issues.
  • Iron Man no longer becomes invincible when entering the Hulkbuster as it despawns.
  • AIM Aerokeepers no longer float after being defeated in the mission Private Eye.
  • Kate can now vault over the blue shielded Aegis Reapers when she faces them in the mission Out of Shadows.
  • Fixed an issue where sometimes, enemies can vanish in a “Defeat Enemy Squad” event, thus ending it without proper completion.
  • Drones no longer spawn in containers holding Inhuman NPCs.
  • “Iron Man does not get stuck in a falling animation when flying at a window ledge in the Menace at Large mission.
  • Aegis Dreadbots no longer spawn in undesired locations such as on top of pillars during the Menace at Large Villian Sector mission.
  • In the mission To Tame a Titan (Elite), Warbots no longer become immune to damage during the second phase where players attack the Warbot’s head”.
  • Players can no longer clip through the forcefield during the Super Adaptoid fight in the mission Resolution.
  • Removed an invincible turret during the Abomination fight in the mission Gathering of Evil.
  • Resolved an issue where AI companions could not revive players at certain locations in the Young Avenger mission such as near walls or railings.
  • Drones now properly take elemental damage.
  • Companions no longer go missing after elevator transitions.
  • Fixed an issue where the high value target during the Bad Blood mission can disappear, leaving only a target indicator.
  • The audio on Iron Man’s repulsor attacks no longer goes up in pitch when used in War Zones.
  • The Cryo Adaptoid’s slam attack has been balanced so that the dodge window matches the animation and prompt.
  • Resolved an issue that occasionally prevented Captain America’s parry from triggering when attempting to parry a Stiletto Riotbot’s melee attack.
  • Players no longer move involuntarily in the enemy’s direction when attempting to vault an enemy while locked on.
  • Completion of the “Sabotage Turbines” objective no longer stalls for several seconds after completion.
  • Status effect meters, which help indicate how much status is left to inflict on an enemy, now appear during Taskmaster and Abomination Villian Sectors.
  • Fixed an issue on Stadia where players are occasionally sent directly from “Down But Not Out” to Spectator mode.”
  • Implemented a fix to keep Elite Peacekeeper’s missiles from going invisible.
  • Addressed a rare issue where Taskmaster would stop attacking during a Villain Sector encounter.
  • The camera properly aligns while aiming Kate Bishop’s bow after being interrupted during the Equalizer animation.
  • Resolved an issue that caused heroes and enemies to become misaligned during takedown finishers.
  • Fixed various companion AI issues.
  • Iron Man & Kate Bishop’s HIVEMIND and Priority Mission gear sets have a chance to be equipped with Cryo ranged perks.
  • Priority Mission gear now has a small chance of coming with Cosmic perks.
  • Fixed an issue where an array of Priority Missions were being marked complete prior to players attempting them, resulting in lower completion rewards
  • Fixed an issue where Rare Yellow ISO-8 drops with a mix of different stat types rather than pure Valor.
  • Fixed an issue where the game would crash if a player interacted with a Vendor before their goods refreshed, then went offline. When the time came for the goods to refresh, an alert would populate, but not download the new content since the user was offline.
  • Fixed an issue where certain achievements – including Holding it Down” and “The Best Around,” – were impossible to complete at power levels exceeding 130.
  • Mission Rewards:
    • Awarded gear shows up consistently on the mission complete screen
    • A gear chest no longer spawns in an inaccessible location on Breakout.
    • Removed pattern rewards from the Mega Hive as part of a larger work-in-progress initiative to decrease randomness in obtaining cosmetics. In the future, the cosmetic vendor system will be updated to include many of these cosmetics, giving more agency to what the player earns. To compensate, the Unit amount awarded has been dramatically increased upon completing step 8 of the Mega Hive.

     

  • Perks:
      • The remaining areal perk adjustments include:
        • Aerial Impulse: Changed from 12-15% stun damage to always be 15%
        • Aerial Boon: Changed from 4-6% Increased critical chance to always be 6%
        • Aerial Quake: Changed from 12-15% stun damage to always be 20%
        • Aerial Blessing: Changed from 10-12% critical chance to always be 12%
        • Aerial Berserker Blitz: Changed from 12-15% increased damage to always be 15%

         

        Removed the spread on effectiveness for all in-air perks, such as increased stun damage, increased critical chance, and increased damage. Instead of randomness affecting the quality, the perk always drops at a set percentage now and potentially an increased percentage. As an example, the perk Aerial Berserker Breaker found on minor artifacts – which increases melee damage in the air – is no longer a spread between 5-10% bonus damage, but instead a flat 12%.

     

  • Iron Man and Black Widow now have a previously missing status effect on their light and heavy attacks:
    • Example: Black Widow can now see status effects on her light Signature Attacks for Shock, Cosmic, Gamma, Pym, and Plasma.
    • Example: Iron Man can roll perks that increase status damage from any unaimed heavy attack.

     

  • Hero Challenges:
    • Dreadbots now count on Challenges requiring players to stun enemies.
    • Black Widow and Kate challenges requiring hitting enemy weak points with ranged attacks now trigger properly.

     

  • Additional items added to non-featured content in the Marketplace – they can be accessed in each Hero’s cosmetic menu, with unpurchased items locked.

Don’t forget, a Square Enix showcases is happening now which should reveal more about the game’s future.

Source: Avengers Square Enix

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Alex Co

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Square Enix Presents 2021 Livestream – Watch It Live

Square Enix is about to unleash game announcements, title reveals and more today with the publisher’s digital showcase event! If you want to watch it, head on below for the Square Enix Presents 2021 livestream!

The event starts at 1 pm ET/9 am PT and will last about 40 minutes long.

Here’s some of the confirmed stuff making an appearance:

  • Outriders™, the high-intensity RPG-shooter set in an original dark and desperate sci-fi universe, coming out on April 1
  • Balan Wonderworld™, which arrives on March 26
  • The ongoing celebration for the 25th anniversary of TOMB RAIDER®
  • Marvel’s Avengers, the story-driven, third-person action-adventure game from Crystal Dynamics
  • Upcoming action shooter Just Cause® Mobile
  • New mobile game announcements from the award-winning Square Enix Montréal studio
  • A look at a few of the whimsical games from Square Enix sister company TAITO

Same as before, tune in here on MP1st for the latest news and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Terry Bogard Trailer Brings the Fan Favorite SNK Fighter Back

Get ready to brawl it out once more with one of the most beloved fighting game characters ever made, as SNK has just revealed a new trailer for The King of Fighters 15 — and the game welcomes Terry Bogard back into the fold as the latest fighter to join the growing roster!

Here’s the trailer below courtesy of SNK!

As a long time mainstay of the series and the main character of the Fatal Fury franchise, Terry Bogard has been around for nearly 30 years beginning with the first Fatal Fury game released in November of 1991. Since then, he has appeared in almost every King of Fighters and crossover game SNK has worked on and produced, and his popularity has only grown thanks to his laid back and friendly personality and his penchant for screaming his special moves with a Japanese American accent.

For KOF 15, Terry returns to his fan favorite sleeveless truck driver attire — which is still a pretty recognizable look that has been used in the Capcom Vs SNK series and even more recently in Super Smash Bros. Ultimate! His reveal trailer here also coincides with the character’s fictional birthday — which is listed as March 15 by SNK!

If you missed out on the last trailers and news for King of Fighters 15, check them out here.

The King of Fighters 15 is scheduled to be released some time this 2021!

Tim Villasor

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GTA Online Weekly Update March 18, 2021

Rockstar Games has rolled out the GTA Online weekly update March 18 activities and discount refresh! Same as always, head on below for the summary of what’s new in GTA Online this week.

GTA Online Weekly Update March 18, 2021:

  • Double GTA$, RP & Arena Points across all Arena War Series modes
  • Double GTA$ & RP in Rhino Hunt and Special Vehicle Work
  • A free Brute Heavy Duty Tee for logging in
  • The Pfister Comet SR sports car is this week’s top prize at the Lucky Wheel
  • Free Arena Vehicle Vertical Jump ability for Arena Workshop owners
  • Arena War Discounts: 40% off the Arena Workshop and its Upgrades & Modifications, plus 30% off all styles of the Arena HVY Scarab, Arena Bravado Sasquatch, Arena Vapid Slamvan, Arena Annis ZR380, Arena Western Deathbike, and Arena Declasse Impaler, as well as Arena Vehicle Weapons, Arena Vehicle Armor Plating, Arena Boosts, and Arena Bodyworks (Blades, Spikes & Rollcages)
  • Vehicle Discounts: 40% off the Declasse Tulip, Benefactor Schlagen GT, Schyster Deviant, Weaponized Dinghy, and Mammoth Squaddie
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka Submarine’s Sonar Station for free, alongside a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 80% off the Seabreeze plane, plus 35% off the Sparrow helicopter and the Kraken Avisa submersible

Discounts:

If all that talk about fumes up there got you excited, you’ll be pleased to know that there are plenty of ways to save on all things Arena War this week. Enjoy discounts on Arena Workshops and Upgrades as well as a selection of high-performance vehicles. Read on below for the complete list.

Arena War Discounts:

  • Arena Vehicle Vertical Jump – FREE
  • Arena Workshop – 40% off
  • Arena Workshop Upgrades & Modifications – 40% off
  • Arena HVY Scarab (all styles) – 30% off
  • Arena Bravado Sasquatch (all styles) – 30% off
  • Arena Vapid Slamvan (all styles) – 30% off
  • Arena Annis ZR380 (all styles) – 30% off
  • Arena Western Deathbike (all styles) – 30% off
  • Arena Declasse Impaler (all styles) – 30% off
  • Arena Vehicle Weapons – 30% off
  • Arena Vehicle Armor Plating – 30% off
  • Arena Boosts – 30% off
  • Arena Bodyworks (Blades, Spikes & Rollcages) – 30% off
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Alex Co

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DOOM Eternal Update 1.14 March 18 Brings The Ancient Gods Part 2 (Update)

In case you didn’t know, Bethesda surprised DOOM Eternal players this week by announcing that The Ancient Gods Part 2 DLC is available today! The DOOM Eternal update 1.14 March 18 patch is now out, and this brings the DLC into the fold!

DOOM Eternal Update 1.14 March 18 Patch Notes:

Update: Bethesda has released the patch notes for today’s DOOM Eternal patch (Update 5) are now available! Check it out below.

General Updates – for ALL platforms

DE.TAGP2.Reticle-In-Game 960px

DE.TAGP2.Reticle-Ability-Indicator 960px

DE.TAGP2.Reticle-UI.Menu 960px

  • New “Racecar” HUD Options

A new, optional feature known as the Reticle Ability Indicator allows you to position icons for certain important mechanics near your reticle so you are able to track when they are ready to use and improve your effectiveness.


DE.TAGP2.WeaponDelayMenuUI 960px

  • New Weapon Wheel Open Delay (in milliseconds)

Adjust switch weapon versus Weapon Wheel timing based on the button press/hold


Doom BattleMode Logo Keyable 500

New BATTLEMODE Updates for ALL platforms

BATTLEMODE Characters Slayer.245x278

SLAYER


Bfg

BFG

  • Hitting a demon player with a Blood Punch guarantees BFG ammo to drop for the Slayer player
  • Glory killing AI will no longer have a chance to drop BFG ammo

UACFirepower-icon

UAC FIREPOWER

  • Added NEW Slayer Upgrade – UAC Firepower
  • Increases plasma gun damage by 25% and reduces Ballista damage by 50%
  • Removed Slayer’s Speed Demon round upgrade – replaced with UAC Firepower upgrade

Endless Rage

ENDLESS RAGE

  • Increased Slayer boost duration w/ the Endless Rage power upgrade from 3 to 5 sec

Master Carver

MASTER CARVE

  • Removed Master Carve ammo buff – the ammo from that upgrade has been added to the Slayer’s base kit

Fists of Fury

FISTS OF FURY

  • Blood Punch charge is given on round start after acquiring Fists of Fury

BonusBoom-icon

BONUS BOOM

  • Cooldown reduction added to Bonus Boom upgrade

GENERAL

  • Slayer melee damage to player demons is now only 1 damage

DEMONS

Block-Loot-icon

LOOT BLOCK

  • Removed Loot Block cooldown reduction from Tactician upgrade for demon players (cooldown is now a consistent 40 sec)
  • Loot Block duration increased from 3 to 3.5 sec
  • BFG ammo is no longer affected by Loot Block

Team Heal

TEAM HEAL

  • Behavior has been changed to heal-over-time instead of instant heal
  • 8 sec duration – No change in heal percentages – still 30% on PC and 20% on Console

NoxiousHazard-icon

NOXIOUS HAZARD

  • Noxious Hazard ability damage no longer stacks when two are placed on top of a Slayer player

GENERAL

  • Demon respawn protection increased from 3 to 5 sec

BATTLEMODE Fixes for ALL platforms

  • Fixed an issue in which the Slayer could fire the Full Auto Mod and Sticky Bomb Mod at the same time
  • Fixed a bug where vacuumed health drops that were not picked up turned invisible but remained active
  • Fixed an issue that allowed the Archvile to place the Flame Wall on top of the Slayer
  • Fixed a bug where the Extinction Level Slayer Milestone did not track when demon players were killed with the BFG

Campaign Fixes for ALL platforms

  • Fixed a bug where reloading a checkpoint or exiting to the Main Menu shortly after unlocking Fast Travel for any level resulted in Fast Travel becoming unavailable.

Known Issues – ALL platforms

Campaign

  • ModBot – the Slayer animates for current equipped mod, not for what is acquired, then doesn’t switch to new mod. This issue will be fixed in an upcoming update. In the interim, manually equip the new mod as a workaround.

BATTLEMODE

  • VFX persist when killed while under the effects of Team Heal
  • The Slayer can burn a Chainsaw pip when attempting to use the Chainsaw on a ledge-grabbing demon
  • The Revenant’s lasers may persist in third person after firing a Rocket Barrage

Known Issues – PC Only

General

  • Skyboxes appear grainy on the AMD Vega 56 GPU
  • For best performance on the NVIDIA GTX 1650 GPU, use driver version 457.51 (you can download them from NVIDIA here)
  • Players using an NVIDIA GTX 1050i may experience a black flickering effect when playing with V-Sync set to “Triple Buffering” or “On”. If encountered, use a different V-Sync setting as a workaround.

BATTLEMODE

  • The Archvile’s Flame Wall upgrade may not consistently produce fireballs when taking fire from the Slayer

No official changelog from id Software regarding today’s patch has been released yet, though that should change in a few hours’ time. That said, we’ve listed the new stuff incoming with The Ancient Gods Part 2, which includes new achievements to earn!

New Worlds

Face Hell’s armies in never-before-seen locations. From the ruins of ancient Sentinel settlements and the cosmic wonders of the World Spear, to a devastated and overgrown city on Earth hiding a mysterious gateway, to the last bastion of the Dark Lord protected by towering walls and powered by advanced technology.

New Challenges

Prepare to fight deadly new variations of demons, including the powerful new Armored Baron, the stalwart Stone Imp, the venomous Cursed Prowler, and the new Screecher zombie who empowers nearby demons when killed.

We’re assuming that id Software included some gameplay-related changes and fixes to this title update even for those who didn’t buy the DLC or the Year One Pass. Once we know more, we’ll update the post

Update: The official patch notes have been released and we’ve updated the post accordingly. If you want to see all the new stuff (cosmetics, etc.) head on over here.

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New PS5 VR Controllers Revealed, New Features Introduced

Just a few weeks ago, Sony announced that the PlayStation VR will get a next-gen revamp, though failed to give any specifics save for a few key things. That’s changing today though, as the PS5 VR controllers have been revealed, and they look way more intuitive than just your regular DualSense!

Check out the images of it below, alongside the confirmed features straight from Sony!

PS5 VR Controllers Features:

The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

●      Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

●       Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

●       Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

●       Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

●       Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

No word on price, availability, or when we’ll see the actual head unit, but once we know more, we’ll let our readers know ASAP.

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Alex Co

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FIFA 21 Update 1.17 March 18 Rolled Out – Patch Notes for Title Update 12

EA Vancouver and EA Romania has once again released a new patch for FIFA 21 that should be out now on all platforms! The FIFA 21 update 1.17 March 18 patch is also called Title Update 12, and the full patch notes are available below.

FIFA 21 Update 1.17 March 18 Patch Notes (Title Update 12):

FIFA Ultimate Team

Addressed the following issues:

  • When accessing Transfer Targets through the Transfer Market and using the Compare Price function on a Player Item in Transfer Targets, Player Items did not always display correctly.
  • During Co-Op matches, the Captain’s Club name was not visible across stadium banners to the invited player.
  • A potential stability issue could occur when using Compare Price on a Transfer Target Player Item.
  • [Xbox One, Xbox Series X|S, and PC only] The Seasoned To Perfection Achievement did not count as completed when its requirements were met.
  • [PlayStation 4 and PlayStation 5 only] The Seasoned To Perfection Trophy did not count as completed when its requirements were met.

Career Mode

Addressed the following issues:

  • When using the Quick Sim option for a Training Day, player Fitness and Match Sharpness was unaffected.
  • The Replace 3 Players From The Team Board Objective did not track as completed when its requirements were met.

VOLTA FOOTBALL

Addressed the following issues:

  • Updated a typo found on the message that displays when discarding Items.
  • Addressed a potential stability issue that could occur when viewing the Skill Tree.

General, Audio, and Visual

Made the following changes:

  • Added 5 new Starheads.
    • Stay tuned to the EA SPORTS FIFA Tracker to learn when these Starheads will become active.
  • Updated some kits and boots.

Addressed the following issue:

  • [PlayStation 5 only] Game audio did not always play correctly when 3D Audio was being used.

Once the next FIFA 21 update rolls out, we’ll let our readers know.

Source: FIFA forums

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Hunt Showdown Update 1.19 March 18 Brings Update 1.5 to Consoles

While PC players have already dipped their toes into Hunt Showdown’s latest title update (1.5), console gamers just got the Hunt Showdown update 1.19 March 18 patch, and yes, this is for the big 1.5 title update! This brings custom ammo, new weapons and more into the game! Head on below for the full patch notes.

Hunt Showdown Update 1.19 March 18 Patch Notes:

New Feature: Custom Ammo

Overview

With this update, we are introducing several new ammunition types that are available for nearly all the weapons in Hunt. These Custom ammo types are designed as a side-grade rather than an upgrade, offering a lot more variety as well as allowing players to tailor their loadouts even more to their playstyle.

No custom ammo type is meant to replace the default ammunition. While some may appear to have advantages, there are also downsides that must be considered.

For example, some ammo will have higher penetration values, but these come at the cost of reduced muzzle velocity and damage. Others will deal fire damage as well as instantly blow-up explosive barrels but will have a visible tracer and no wall penetration.

  • Some ammo types will be more suited to PvP while others are more aimed at PvE combat.
  • Not all weapons can use every type of custom ammo.
  • Custom Ammo is unlocked the same as any other weapon variant through the Book of Weapons.
  • When equipped, custom ammo replaces the standard ammo for the duration of the mission.
  • Ammo can be changed between missions when modifying your hunter, but not in the mission itself.
  • Custom Ammo is available for compact, medium and long bullets. Carrying multiple weapons with the same Custom Ammo type will share ammunition between them.

Single-Shot WeaponsAll single shot weapons (Springfield 1866, Martini Henry IC1, Sparks LRR, Romero 77, Hand Crossbow and Crossbow) have been upgraded to make them more versatile. They now can carry two types of ammunition.

This allows these weapons to split their extra ammo capacity between two different ammo types for added flexibility.

Equipped ammo types can be toggled with the “X” button (default mapping) while playing.

Custom Ammo Types

Poison Ammo

  • This bullet shatters on impact, releasing a toxic agent fatal in high doses. But the cost is reduced stopping power and penetration.

Incendiary Ammo

  • This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter’s position away.

Dumdum Ammo

  • This modified bullet expands and shatters on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected (who often suffer from gruesome wounds already and are less concerned about blood loss)

Full Metal Jacket (FMJ) Ammo

  • A hardened casing increases this bullet’s penetration power, though additional weight reduces muzzle speed.

High Velocity Ammo

  • A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity but increases recoil slightly. Great for ranged combat. When used on weapons with a silencer, the gunfire will be audible at slightly longer distances.

Spitzer Ammo

  • Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.

Explosive Ammo

  • This bullet contains a small charge that bursts on impact, scattering shrapnel over an area–the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage, but a well-aimed shot can tear apart your enemies.

Flechette Ammo

  • This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces but can saturate an area and cause bleeding damage.

Dragonbreath Ammo

  • This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.

Slug Ammo

  • Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot. Not effective at long distances.

Starshell Ammo

  • A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.

Penny Shot

  • Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance.

Explosive Bolt Ammo

  • A highly volatile and explosive bolt.

Shotbolt Ammo

  • Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.

Poison Bolt Ammo

  • This compact bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.

Chaos Bolt Ammo

  • A compact bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.

Choke Bolt ammo

  • A Choke Bomb in the form of a compact crossbow bolt. Shorter lifespan and smaller range. Can be used offensively or defensively.

Resupply

Custom Ammo can only be replenished from the new purple Special Ammo Boxes and from Ammo Box consumables the player brought into the bayou.

  • The existing small purple special ammo packs have been removed.
  • New Special Ammo Boxes can be found scattered throughout the world.
  • Special Ammo Boxes can be found at every supply point.
  • Special ammo boxes will also be quite common around the big Watchtowers (1-2 boxes)
  • Other weapons such as the Nitro Express Rifle, Crossbows and the Dolch C-96 compete for these resupply options with weapons using Custom Ammo, reducing overall availability of special ammo for all players. Best to hold on to some rounds, just to be safe.

Custom Ammo on Crossbows

As you may have noticed, some of the ammo types above are named after crossbow variants. These variants have sadly left us, but their legacy will live on with their Custom ammo Variants. Similar to the Single shot weapons (explained above) you can now pair up ammo types so whether you want normal bolts and Shotbolts, or Shotbolts and Explosive bolts – we got you covered. And now, you can also use these ammo types with your favourite legendary skins.

New Weapons

Winfield 1876 Centennial

A large slot, medium ammo, lever-action hunting rifle. This weapon is a significant upgrade from its famous compact ammo 1873 cousin that also benefits from the Iron repeater and Levering traits. This means the 1876 is a very versatile weapon that sits comfortably in the center of the arsenal with an ability to take on most challenges that it encounters.

The rifle carries les ammo and lacks some of the punch that comes with other medium ammo rifles but what it lacks in punch, it makes up for with a very high muzzle velocity and large tube magazine.

Winfield 1887 Terminus

The Winfield 1887 Terminus is a large slot, lever-action shotgun, with an impressive capacity of seven shells with five in the magazine, one in the elevator and one loaded directly, and benefits from both Iron Repeater and Levering.

The shotgun’s lever-action allows for a comfortable cycling rate during engagements, with the exposed action providing instant feedback on the type of loaded ammunition.

The medium barrel length produces decent effects at range, but the weapon still falls slightly short compared to some of the other longer-barreled shotguns.

Winfield 1887 Terminus Handcannon

The Winfield 1887 Terminus Handcannon is a sawn-off variant of the model 1887, its buttstock having been replaced with a shorter pistol grip making it a medium slot choice.

The removed stock naturally results in much stronger recoil, while the shortened barrel causes wider shot dispersion. However, the weapon only loses one shell capacity for an impressive six shots as most of the tube-magazine is retained.

Like with its parent, the 1887 handcannon variant also benefits from the Iron Repeater and Levering traits.

New Legendary Weapons

“Calamity Jane” Winfield Centennial Legendary

  • The very Winfield M1876 Centennial that entertained crowds of hundreds the country over in the hands of the infamous Calamity Jane ended up in the Bayou after a series of tragedies put the show out of business. In the hands of the Hunter who bought it, it still wrought both the tragedy – and trickery – with which it had been christened.
  • Added for 400 Blood Bonds

“Last Estate” Winfield 1887 Terminus Legendary

  • Hunters pass on heirlooms old and new on deathbeds of mud, the receivers’ grateful strangers, trampling mantles in haste and greed. Last Estate is named for inherited land sold to pay for the engravings on this Winfield 1887 Terminus. Fittingly, it was passed on without ceremony, the names forgotten but the pattern repeated.
  • Added for 300 Blood Bonds

Gunplay

General

  • Significantly reduced the impact noise tied to the Decoys (standard and blankfire) increasing their viability in close combat encounters.
  • Increased the throwing distance of Decoys to improve their usefulness in providing distractions.

Developer Note:Unfortunately, decoys have not really played a significant role for quite a long time, so we wanted to make some changes to increase their versatility and viability in your loadout. Our idea is that players can use them to aggro AI and animals at a greater distance without revealing your presence. This may confuse your enemies who will generally expect the hostile target to be closer to the aggro noise, allowing for a surprise attack, or to use the distraction as a quick escape.

  • Significantly reduced the audible distance for the chaos bomb fuse. This change increases the chances of confusing other players during close to medium distance encounters.
  • Hand crossbow are now a small slot weapon, previously a medium slot.

Developer Note:With this change to the hand crossbow as well as the addition of the new tactical ammo types such as the choke, chaos, and poison, we want to encourage its use as a more versatile tool in the players Arsenal. Please note you cannot dual-wield the hand crossbow.

  • Improvements made to the chaining of duster melee attacks to feel more responsive.
  • Slightly increased Stamina cost for normal Knife attacks (normal is slash that can cut wire, heavy is stab; change is part of the Concertina balance changes further below)

Concertina Improvements

  • Significantly improved the hit registration of wires making it more consistent when shooting through the concertina wire mesh.
    • This means it will no longer be possible to use the mesh as a reliable shield. They will still provide cover, however there is a much higher risk of getting hit.
    • This also means it will no longer be possible to block choke bombs with the wire meshes ensuring that you cannot set a down Hunter on fire and then throw a concertina bomb on top to prevent them from being extinguished,
  • individual wires on the concertina can now be destroyed from hits with long, FMJ and Nitro bullets
  • Wires can no longer be destroyed with blunt or stab attacks (dusters, fists, Hammers, but stocks, bayonets). You now need to cut the wire.
  • Slashing Attacks vary in effectiveness when it comes to cutting the concertina wire.
    • Heavy Knives destroy several wires with a single attack.
    • Wood Axe, Machete, Shovel (normal attacks), Talon variants and the Romero 77 Hatchet can destroy substantial amounts of wire with a single melee attack, allowing players to clear a concertina in no time.
    • Slash attacks from the standard Knife as well as from Throwing Knives and the Pax Claw now need multiple attacks to break a single piece of wire.
  • Concertina wire still breaks piece by piece as normal if the player becomes entangled in it.

Developer Note:It was important to us to fix several issues with the previous iteration of concertina wire, ensuring that we stopped some instances where it could be abused as well as making it more reliable to use and be countered by players.

We also felt that being able to take out your First Aid Kit and simply punch through concertina obstacles was a cheap and unrealistic tactic. The intention has always been to have players clear wires using the right gear, so now we are trying to establish some clearer rules to ensure this is the case.

While in some instances this might make it more challenging to clear wires, bringing (or looking for) the right tools can make a significant difference and overall allows for much easier obstacle clearing and yields more satisfying results when cutting through wire with heavy equipment, like Machete, Wood Axe, Shovel or Bomb Lance.

Hunter

  • Trait change: Lowered cost of the Ghoul trait to 4 Upgrade Points (previously 7 points).

Bounty Hunt

Trio Spawnpoints

  • Upon spawning as a trio, players will be arranged in a triangle formation instead of standing side-by-side, giving all players the chance to check out their team-mates before the match starts.

Dark Sight Boost

  • Seconds gained from picking up bounty, looting hunters and investigating clues will now show up in the pick-up-ticker on the right side of the HUD.

Loot

  • Hunting Towers:
    • Added Special Ammo Box.
    • Added Sparks Sniper.
    • Reduced the chances of finding compact ammo Winfield variants.
    • Added Winfield 1876 Centennial.
  • Weapons:
    • Replaced medium slot shotgun variants with their large slot counter parts.
    • Added Specter 1882.
    • Added Nagant M1895 Silencer.
    • Added Winfield 1887 Terminus.
    • Added Winfield M1876 Centennial.

UI

  • Added new visuals for the bounty Hunter contract cards.
  • Added new visuals for the item unlock popup.
  • Added a new background visual for legendary items and weapons.
  • Added a new background visual for locked items and weapons.
  • Added a new visual for the dirtiness levels on weapons.
  • Added new visuals for the “Equipped” and “Favorite” indicators in the Equipment screen.
  • Improvements made to the readability of unlock conditions.
    • hovering over legendary items will now indicate if it needs to be unlocked with Bloodbonds.
  • Improvements made to the menu in terms of player on-boarding:
    • It is now much easier to learn about the purpose of each menu and the game in general.
    • Removed previous one-time pop-ups when first entering a menu.
    • Instead, moved the text to on-demand tooltips that can be toggled on/off via a button with a question mark in the top-right corner of the screen.
    • The text is no longer single-use and can be shown again as often as player like.
    • Additional information has been added and the text is now visually linked to specific menu elements.
  • Ping times are now displayed for each region in the “Region Selection” window. (PC only)
  • Improvements made to the weapon detail quality in the 3D viewer. The smaller details should now appear in much higher quality.
  • Improved the Video Memory graphical options:
    • Added an option to select the Video Memory Target Usage.
    • The option has 3 values that can be picked: 70%, 80% or 90% (default 80%).
    • In case of stutterers, we would advise to attempt to reduce this option to 70% but please note this may lead to decreased quality.
  • Reworked the Video Memory usage indicator:
  • The full bar will display the amount of video memory physically available.
  • First bar shows the memory used by Hunt: Showdown.
  • Second bar shows the memory targeted by Hunt: Showdown which can still be used.
  • Third bar is the buffer between memory targeted by Hunt: Showdown and the overall budget.
  • Fourth bar is the video memory used by other systems on your machine (Discord, other software using video memory).
  • Some additional points to consider:
  • Reducing texture quality will reduce the video memory used by Hunt: Showdown.
  • Reducing the Render Resolution Scale will reduce the video memory used by Hunt: Showdown.

Store

New Items

  • Added the Winfield 1876 Centennial for $338 (Hunt Dollars).
  • Added the Winfield 1887 Terminus for $309 (Hunt Dollars).
  • Added the Winfield 1887 Terminus Handcannon for $289 (Hunt Dollars).

Custom Ammo

  • Adjustments made to the unlock XP requirements throughout the Book of Weapons to compensate for Custom Ammo.
  • Added Starshell, Slug, Penny Shot and Dragonbreath Custom ammo to the Romero 77 family.
  • Added Poison and High Velocity Custom Ammo to the Nagant M1895 family.
  • Added Incendiary and High Velocity Custom Ammo to the Winfield M1873C family.
  • Added Dumdum and Explosive Custom Ammo to the Springfield 1866 family.
  • Added CompactBolt Poison, CompactBolt Choke, CompactBolt Chaos, Shotbolt and Explosive Bolt to the Handcrossbow family.
    • Removed Handcrossbow Poison, Crossbow Shotbolt and Crossbow Explosive from the Handcrossbow family.
  • Added Incendiary and Full Metal Jacket Custom Ammo to the Vetterli 71 Karabiner family.
  • Added Incendiary and Dumdum Custom Ammo to the Caldwell Pax family.
  • Added Poison and High Velocity Custom Ammo to the Nagant M1895 Officer family.
  • Added Incendiary, Full Metal Jacket and Explosive Custom Ammo to the Martini Henry IC1 family.
  • Added Flechette and Slug Custom Ammo to the Caldwell Rival 78 family.
  • Added Incendiary and High Velocity Custom Ammo to the Winfield M1873 family.
  • Added Dumdum, Full Metal Jacket and Incendiary Custom Ammo to the Caldwell Conversion Pistol family
    • Dumdum and Full Metal Jacket are only available for the Compact Ammo pistols.
    • Incendiary is only available for the Long Ammo Uppercut variant.
  • Added Incendiary and Poison Custom Ammo to the Sparks LRR family.
  • Added Incendiary and High Velocity Custom Ammo to the Bornheim No.3 family.
    • Switched the unlocks of the Bornheim Extended and the Bornheim Match, so that Bornheim Match now unlocks first and the Bornheim Extended later.
  • Added Slug, Flechette and Dragonbreath to the Specter 1882 family
    • Changed the unlock Rank for the Specter 1882 family from Rank 58 to Rank 36.
  • Added Starshell, Incendiary, Slug, FMJ and Dragonbreath Custom ammo to the LeMat Mk II family.
    • Starshell, Slug and Dragonbreath Custom Ammo are available for the Shotgun part of the LeMat.
    • Incendiary and Full Metal Jacket Custom Ammo are available for the Revolver part of the LeMat.
  • Added Incendiary and Spitzer Custom Ammo to the Lebel 1886 family
  • Added the Winfield 1876 Centennial family at Rank 58.
    • Added Full Metal Jacket and Poison Custom Ammo to the Winfield 1876 Centennial family
  • Added the Winfield 1887 Terminus family at Rank 64.
    • Added Winfield 1887 Terminus Handcannon to the Winfield 1887 Terminus family.
    • Added Flechette and Penny Shot Custom Ammo to the Winfield 1887 Terminus family.
  • Added Incendiary and Spitzer Custom Ammo to the Mosin-Nagant M1891 family
  • Added Penny Shot Custom Ammo to the Crown & King Auto-5 family
  • Added Dumdum and Explosive Custom ammo to the Nitro Express Rifle family

Compact Ammo prices (all in Hunt Dollars):

  • Incendiary: $50
  • Poison: $35
  • Dumdum: $60
  • Full Metal Jacket: $60
  • High Velocity: $90

Medium Ammo prices (all in Hunt Dollars):

  • Incendiary: $60
  • Poison: $45
  • Dumdum: $90
  • Full metal Jacket: $75
  • Explosive: $90

Long Ammo prices (all in Hunt Dollars):

  • Incendiary: $70
  • Poison: $60
  • Full Metal Jacket: $85
  • Explosive: $90
  • Spitzer: $220

Special Ammo prices (all in Hunt Dollars):

  • Dumdum: $150
  • Explsoive: $200
  • Chaos: $10
  • Choke: $20
  • Explosive (Bolt): $70
  • Shotbolt: $80
  • Poison (Bolt) 25

Shotgun Ammo prices (all in Hunt Dollars):

  • Dragonbreath: $50
  • Slug: $150
  • Penny Shot: $25
  • Flechette: $45
  • Starshell: $10

World

General

  • Increased the number of loot envelopes that can potentially spawn. (Yay, more loot!)
  • Some small tweaks were made to the eastern-gate area of Nicholls Prison.
  • The roof of one of the southern buildings in Godard is now accessible.
  • Metal doors have been added to the west entrance of the Chapel Madonna Noire.
  • Added a new Entrance/Exit via a ladder to the Chapel Madonna Noire boss lair (north side).
  • Added roof access to the main building in Balance Brinery at the south east corner.
  • Added a ladder to the outer wall at Salter’s Pork to allow players to approach the main building from the roof.
  • Added a new loot spawn point to the top platform of the tower in Iron works. This will spawn either ammo box, weapon or medkit.
  • Added a ladder at the Lawson Station post office to allow easier access to the roof. (ladder patch confirmed)
  • Removed some bricks in the northern wall of Brickworks which has left a new hole in the wall.
  • During foggy and night maps, there is now a chance the generators will already be running when the mission starts.
  • Watchtowers have been added to the training missions.

Re-work of Heavy Doors

  • Logic
    • Heavy doors controlled by a crank wheel will remain open if you complete the opening process fully.
    • Open heavy doors can now be closed by either using the action button, by melee attack or by shooting the crank wheel at a distance.
  • Visuals
    • Windows on Heavy Doors are now larger and have less bars to stop projectiles from being blocked.
    • Some Heavy Doors have been replaced with windowless versions.

Developer NoteWe felt that these heavy doors were underutilized and a change that allows for more options when dealing with them would make for more interesting interactions. We also wanted to establish clearer rules what type of items players can throw the door slits.

Ladder Improvements

  • Increased mount and dismount speed at the top of ladders.
  • Climb speed remains unchanged.

Performance

  • Video memory is now adjusting automatically depending on the budget given by the operating system to Hunt: Showdown.
  • Stutters
    • We reworked the video memory graphical options [see UI section]
    • We advise users having issues to disable V-Sync as it can lead to stutter in case the system is not able to maintain a consistent framerate (it could oscillate between 30 and 60 for example if you are only able to hold a 45 framerate)
    • We would advise in case you have stutter to look at the video memory consumption and see if the usage is going above the targeted budget.
    • If it is the case, you should try to:
      • Close background application that may use video memory to increase the budget for Hunt: Showdown.
      • Use Hunt: Showdown in fullscreen.
      • Reduce the texture quality options.
      • Reduce the render resolution scale.
  • In case the issue is still occuring, we would appreciate captures using ETW tool (see: https://huntshowdown.kayako.com/article/96-etw-capture-diagnostic-instructions)
  • Please note that our minimum spec is a graphics card with 3GB (NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370, with a minimum of 3GB of VRAM)

Miscellaneous

  • The map screen will now indicate how many Hunt Dollars and Bloodbonds have been collected during your current mission.

Audio

  • Watch Towers now have the correct reverb zones assigned.
  • “Sunset” time of day now plays the correct ambient sound.

AI

  • Fixed a bug that potentially could cause bosses or the Immolaters to become stuck.
  • Fixed a rare bug that could occur that could cause rubberbanding on the server.
  • Fixed a bug that could cause the fire wielding Grunts to deal more fire damage that intended.
  • Fixed a bug that could result in not being able to kill a Grunt that is standing on pre-generated fire while a choke bomb is active.
  • Improvements made to the AI recovery ability in instances where a hunter is unreachable.
  • Fixed a bug that caused Hellhounds to burn forever when set on fire with a fusee while in deep water.
  • Fixed a bug where the hellhound howling could interrupt the standard patrol behaviour.
  • Improvements made to the Assassin and its clones in terms of how it perceives hunters.
  • Fixed a bug that caused Immolators to be ignited by Fusees.
  • Fixed a bug that resulted in the spider failing to reach the ground before the dying animations begins.
  • Fixed an issue that caused the Assassins hitbox to be too larger when in insect form.
  • Fixed a bug that caused the whisper mechanic to end prematurely when killing the Assassin. The whisper should only stop once the banish starts, not when the Assassin dies.

Gunplay

  • Fixed a bug that could cause the last bullet in the Bornheim Extended to not be reloaded correctly.
  • Fixed a bug that caused the legendary throwing knives skin to stop showing on the weapon once the knife has been thrown.
  • Fixed a bug that resulted in Trip mines showing as active even after they have been disarmed/triggered.
  • Fixed a bug that resulted in being able to perform two heavy melee attacks in a row without consuming any stamina.
  • Fixed a bug that meant the bomblance would show a hitmarker when it tagged a dead enemy or hunter.
  • Fixed an issue that resulted in decreased sway for the compact variants of the Winfield family. Weapon Sway should now be as intended.

Hunter

  • Fixed an issue where vaulting through a window with shutters would result in the shutters not opening as intended.
  • Jumping will no longer be silent when you traverse horizontally at the instant that you jump. This is to prevent exploits from occurring when attempting to quickly move around without making a sound, instead of just having the slight noise reduction as intended.
  • Fixed an issue where the last selected consumable or tool shadow was still visible in first person when switching to a primary or secondary weapon

Meta

  • Fixed an issue that meant you were not granted the free copy for Rank 1 unlocks after prestiging.
  • Fixed an issue that caused you to receive two of the Lebel 1886 after it was unlocked.
  • Fixed a bug that forced the dual-wielded weapons to occupy the secondary slot if no weapon is equipped in the primary slot.

World

Stillwater Bayou

  • Fixed a gap at the wall of the east entrance at Healing Waters Church that allowed players to see through but not be visible to those outside the wall.
  • Fixed a bug that allowed players to access an unintended area in Pitching Crematorium.
  • Fixed a bug that allowed players to vault outside the playable area at Healing Waters Church in the underground area.
  • Fixed a bug that prevented you from picking up some of the tools in the underground area of Pitching Crematorium.
  • Fixed a bug that prevented Meatheads from spawning in Reynard Mill & Lumber.
  • Fixed a bug that allowed players to vault through the roof at Darrow Livestock.
  • Fixed a bug that allowed players to vault through the wall at Alive Farm.
  • Fixed an unclimbable spot at Healing waters Church near the north-east entrance as it previously looked like you could vault over it.
  • Fixed a bug that resulted in not being able to use some of the world items at Cyprus Huts.
  • Fixed a bug that resulted in becoming stuck in the vegetation north of Blanchet Graves.
  • Fixed a bug that allowed players to climb on top of some logs. This was not the intended behaviour.
  • Fixed a bug that allowed players to potentially climb a tree south of Chapel of Madonna Noir (and another at the North- east entrance of Healing Waters Church. (You are not allowed to climb trees no matter how inviting they might look!)
  • Fixed a bug that prevented AI from correctly tracking players at Healing Waters Church and Pitching Crematorium.
  • Fixed a bug that allowed players to hide from the boss while inside the lair at Davant Ranch.
  • Fixed a bug that prevented players from using world certain world items at Darrow Livestock.
  • Fixed several collision issues that could occur with red doors at Davant Ranch.
  • Fixed a bug that allowed players to vault through the roof at Stillwater Bend.
  • Fixed a small gap in the floor at Alain & Son’ Fish.

Lawson Delta

  • Removed a small but visible gap in the wall at Nicholls Prison.
  • Fixed a bug that caused the roof of a cabin between Arden and Lawson to float.
  • Fixed a bug that could cause you to become stuck when vaulting an empty train car at Blanc Brinery.
  • Fixed a bug that unintentionally allowed players to access a part of the wall at the southern side of Fort Carmick.
  • Fixed a bug that allowed players to become inaccessible to the Assassin at Ironworks.
  • Fixed a bug that allowed players to vault into a small room at Hemlock & Hide and become stuck.
  • Removed a small gap in the outer wall of Blanc Brinery.
  • Removed a gap in the southern staircase at Windy Run.
  • Fixed a bug where players could become stuck in the roof in southern Wolfshead Arsenal.
  • Fixed a bug that allowed a specific piece of metal to be shot through as if it were not there.
  • Removed a small gap in the norther wet corner of the Golden Acres boss lair.
  • Fixed a bug that resulted in a pane of glass being present on a barricaded window at Lawson Station.
  • Fixed a bug that allowed players to get on to the eastern rooftop of Windy Run.
  • Fixed a bug that prevented AI from following players on to the new walkway above the eastern gate at Wolfshead Arsenal.
  • Fixed a bug that could cause players to become stuck when trying to vault a mattress at Nicholls Prison.
  • Fixed a bug that allowed a player to gain access to an area at Blanc Brinery which gave an unfair advantage.

Global

  • Closed a few of the gaps around the heavy metal cranked gates.
  • Fixed a floating crate on the boat resupplies in quickplay.
  • Fixed some collision issues with a few of the small red barn doors.
  • Fixed an issue where animals and other AI were triggered by generators that are switched on at the start of a round.

Misc

  • Fixed a crash that could occur relating to the newsfeed.
  • Fixed several client crashes relating to animation systems and memory corruption.

UI

  • Fixed a bug that caused the filters to be reset when switching between weapons and tools.
  • Fixed a bug that caused the incorrect amount of spare ammo to appear after switching weapons.
  • Fixed a bug where players could not collect ammo when the spare ammo pool for the inactive ammo was 0.
  • Fixed a bug that resulted in not being able to clean the second dual wielded weapon.
  • Fixed a bug that caused the filter buttons to disappear in the store when selected.
  • Fixed a bug that caused the “elo arrows” to be missing from the Deathscreen.
  • Fixed a bug that caused the Bloodline XP gained from posters to show as double what was earned when at Rank 100.
  • Fixed a bug that caused the partner loadout screen was not updating when returning to the lobby screen.
  • Fixed a bug that caused the “next legendary” unlock in trials mode to show as regular progression instead.
  • Fixed a bug that resulted in the “report player” button persisting after a report was made.
  • Fixed a bug that caused some of the values on the summary screen to be shown in the wrong places.
  • Fixed a but that caused the plus symbols to reappear on the newsfeed after restarting the game.
  • Fixed a bug that caused the trait boxes to be missing after purchasing a new hunter that has less traits than the currently selected hunter.
  • Fixed a bug that could incorrectly cause the wrong price to appear on the clean button.
  • Fixed a but that resulted in the “remove” and Unequip” buttons were still active while you have an empty tool/consumable slot.
  • Fixed a bug where Hunters occasionally showed as purchasable for a significantly higher cost than intended.
  • Fixed a bug that caused the “clean” button to persist when not intended.
  • Fixed a bug that caused the test to get stuck in the “ESC” menu or lobby after returning from a mission.
  • Fixed a bug that resulted in there not being a link to the book of weapons on some Legendary weapons.
  • Fixed an issue that caused items to switch when selling consumable in the store.
  • Fixed the incorrectly displayed unlock requirements for the Nagant Precision.
  • Fixed a bug that caused the equipment bar would randomly appear for a single frame.
  • Fixed a bug that caused an incorrect progress icon from appearing on some store elements.
  • Fixed a bug that resulted in not having a lock symbol for the locked base weapon in the equipment screen.
  • Fixed a bug that caused the account linking button to overlap other UI elements.
  • Fixed a bug that caused the “Target located” message from appearing each time you entered and left the boss lair.
  • Fixed several missing German translations.
  • Fixed the description tied to “DeSalles Silence” Legendary Sparks LRR.

Know issues.

  • Some melee hits may not connect consistently due to a discrepancy in the client/server camera angle.
  • A potential stall can occur when banishing a boss.
  • Trials/Training- If you die to fire or poison, you might respawn in the same state.
  • Some stuttering may be encountered during gameplay.
  • Poison effects from the hive and spider can persist even after their intended duration.
  • The choke bomb vfx may look strange when used in Fog.
  • Some single shot weapons may show the incorrect ammo capacity in the main menu.
  • The summary screen and lobby screen may overlap once you have completed a training mission.
  • In some rare cases, it is possible to get stuck in a n infinite reload loop with the Winfield terminus (+Handcannon).
  • In some cases, a delay in the backend can mean a hunter reshuffle is not shown correctly. In these cases, please do not press the reshuffle button repeatedly as this will result in losing blood bonds.
  • In some cases, after picking up a weapon, the incorrect spare ammo will be shown on the HUD.
  • The butcher can still set players on fire with his death swing even if they have been extinguished with a choke bomb.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, you may encounter inconsistent movement when trying to stop bleeding/put out fire when sprinting.
  • In some cases, the death screen may show incorrect or placeholder information.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • Trails – when replaying a trail, in some cases if you did not end the previous run with full health, you will not start the next run with full health.
  • Alt tabbing in and out repeatedly can result in losing control of your hunter.
  • In some cases, weapons will come out of ADS randomly.
  • Looted or collected weapons may show the incorrect spare ammo for that weapon.
  • Killing a hunter after your death (while still in the game spectating or on the death screen) will sometimes not reward you with the kill credit.
  • Challenges that are auto claimed overnight will not display a pop up when you next login to the game.
  • Blowing up a lot of barrels or performing a large amount of other recourse heavy actions can result in a partial desync from the server (delayed hitmarkers and VFX).
  • In some cases, the LeMat ammo counter will not update correctly.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, AI can block headshots with their body.
  • In some cases, depending on the level of occlusion, crows can react late to player sounds and can sometimes be hard to hear.
  • In some cases, the hunter’s hand(s) may not completely render.
  • A number of weapons do not appear centred when displayed on the death screen.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place.
  • Some weapons allow for two melee attacks to occur before losing any stamina.
  • In some cases, reviving a teammate as you get killed will allow the revive process to continue.
  • The bullet model is missing when reloading the LeMat.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • When resupplying legendary Tools the name is displayed instead of the tool category that gets resupplied.
  • The audio for some weapons when fanning does not always line up with the actual number of bullets fired (in some cases you may hear more than was fired from the weapon).
  • Preparing a weapon while in Gunslinger can result in being unable to melee.
  • Some distant shots will not cause crows to fly away as intended.
  • In some cases, the outlines of objects may remain visible even over long distances, particularly on the Fog time of day.
  • The wrong damage instigator can sometimes be shown in cases where you die to a barrel that was attacked by a leech after the first shot was fired to start the chain reaction.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • The penalty text for leaving a group will overlap with button prompts in the lobby screen (German language).
  • In cases where you interact with a clue as soon as the banish begins, the audio from the clue will play in a loop.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
  • In some cases, when using gunslinger, your hunter will go to the default stance briefly when sprinting after taking a shot.
  • In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
  • The butcher does not stop attacking after being extinguished with a choke bomb.
  • Weapon sway can be very high when landing after a jump.
  • Sway can jump for a single frame in rare occasions.
  • If you disconnect from the game while opening a metal door, the door will continue to open, and the audio will loop even passed its normal threshold.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue and the normal status will continue as intended in the background.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • In some rare cases, parts of the weapon may become invisible for several frames in low visibility areas.
  • When in spectator mode, the blue glow tied to a clue in Dark Sight may appear pink.
  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
  • When outfitting your hunter, the slot selection may not jump to the next slot after exchanging an item (example swapping consumables will not jump to the next empty slot).
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • In some cases, when using Dark sight while on a non-native resolution, you may lose control of your hunter after alt tabbing.
  • Tutorial – Dying to a firebomb will display a “you are dead” screen without any other UI elements.

Chances are, we’ll be getting a new title update before the month is done for the new event. Once we know more, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Wishlist Feature Returns on Web Browser Version

If you’re one of the people that used the wishlist feature on the PlayStation Store, and was bummed when Sony took it out last year, rejoice! The PlayStation Store wishlist feature seems to have been bought back — though only on the store’s web browser version.

PlayStation gamers can now “heart” games they’re eyeing, and can compile their wishlisted games in one handy place. Here’s a few screenshots we took of the returning feature:

 

For now, it doesn’t look like this feature is available on the PlayStation App, which is kinda odd given people are most likely to use that when navigating the PlayStation Store on mobile rather than using Chrome, Safari, etc. But hey, what do I know, right? Hopefully, we’ll get that soon.

Another feature that goes hand-in-hand with this that should have been ages ago is gifting, but that’s a conversation for another time/

Mark those games you want, people! You’ll be able to do so now again just don’t forget to use it on the PlayStation Store’s web browser version.

In other PlayStation news, don’t forget, Sony Japan has a digital event set for this weekend.

Thanks, Turbostrider27!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.64 March 18 Rolled Out

PUBG Corp. has enabled server maintenanece for PlayerUnknown’s Battlegrounds (PUBG), and has rolled out the PUBG update 1.64 March 18 patch for a bunch of bug fixes, and other updates on consoles. Head on below for the full patch notes.

Maintenance has started at 9 p.m. PDT/12 mn EDT and should be over in about six hours.

PUBG Update 1.64 March 18 Patch Notes:

March 18th Maintenance

Bug Fixes

  • Fixed the issue where items weren’t spawning inside warehouses in Ha Tinh
  • Fixed an issue that prevented the customization filter for Rony skins from working correctly.
  • Fixed a visual issue when previewing parachute items
  • Fixed an issue when previewing the PGI.S Colorshift Pan
  • Fixed an issue related to observing with x-ray enabled while viewing players inside vehicles
  • Fixed an issue causing clipping with female character models and the Faceless Freak Mask

Updates

  • New PGI.S lobby BGM has been updated.
  • 4th Anniversary Graffiti Contest winners designs were added to Erangel, Miramar and Vikendi.
  • Transparency of the inventory UI has been increased.

New Skin Items Release

  • March Mayhem(6 Set items, 3 Gear skins, 1 Vehicle skin)
    • Sales period:25 March 2021 14:00 KST ~30 July 2021 14:00 KST
  • Date Night Deals(4 Set items, 4 Weapon skins, 2 Emotes)
    • Sales period:18 March 2021 14:00 KST ~20 May 2021 14:00KST
  • No Strings Attached(3 Set items, 3 Weapon skins, 2 Vehicle skins, 2 Emotes)
    • Sales period:31 March 2021 14:00 KST ~12 May 2021 14:00 KST
  • Emotes Sales Period
    • Sales period:31 March 2021 14:00 KST ~30 March 2022 14:00 KST
  • LEENALCHI x JINJO CREW Emote
    • Sales period:18 March 2021 14:00 KST ~17 June 2021 14:00 KST
  • WHAT BIG GUNS YOU HAVE! Emote sales extension
    • Victory Dance 41, Victory Dance 42
      • Sales period:23 February 2021 14:00 KST ~22 February 2022 14:00 KST

That seems to be it for this title update. If there are any other changes, we’ll update the post.

Source: {PUBG

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Teases Seven Upcoming PlayStation Indies Titles

If you enjoy the indpendent gamer scene and support playing them in your PS4 or PS5 system, then get ready for some awesome news to come as PlayStation teases seven upcoming PlayStation Indies titles — which haven’t been revealed but are going to be announced pretty soon by the brand.

The head of PlayStation Indies, Shuhei Yoshida, shared the exciting news via the PlayStation Blog.

Hi everyone! One of the best parts of working with the indie game developer community is learning what goes into the experiences they are creating. Today, we are excited to have some of them share their stories with reveals and updates on seven indie games coming to PlayStation.

Work with a friend to solve complex puzzles, make your own path in a surreal adventure, and experiment with sounds and colors in unexpected ways. The games in today’s announcements bring such a variety of aesthetics and gameplay, I’m confident that everyone will find something to capture their imagination.

Expect the reveals for the PlayStation Indies reveals to happen pretty soon, so keep an eye out for news here.

Meanwhile, the PlayStation Store has a Mega Sale that is live right now. Check out the news about that here and what games are features in the sale.

Tim Villasor

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Digital Extremes Announces the Winner of Their Warframe: Octavia Contest

In case you missed the news, Digital Extremes recently held a competition that celebrated the release of Octavia Prime. The rules? Show Octavia, the musical Warframe at her best using a collection of hand picked songs supplied by Warframe’s partner JoeyZero. The result? Some really cool Warframe montages.

As announced on Digital Extreme’s official forums for Warframe, down below you’ll find the top 10 finalists, with the top 5 winning free credits for Warframe (#1 spot got the Octavia Prime frame).

#10: DualFlux

#9: MMofi

#8: xBLACK D1AMONDx

#7: IMr.Igor

#6: EndaDia

https://www.youtube.com/watch?v=uc9G5jqKk-A

5: MagRanger

https://www.youtube.com/watch?v=w3_P7JNybrA

#4: Rickun

#3: Ascend_Michel

#2:  8SoMoL8

#1: Mega_lova_nia

Talk about some talent there, and huge congrats to Mega Lova Nia for earning the top spot! You’ve certainly captured the musical spirit of Octavia, though that isn’t to say that the rest of the contenders haven’t. All great work, and we hope to see more from you all in the future.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Batman: Arkham Origins Multiplayer Restored by Players Years After It Went Offline

Fans of the Batman Arkham series of games who were avid players of the WB Games Montreal title Batman: Arkham Origins will be pleased to know that the multiplayer mode for the game has been restored by a group of players and fans — years after the service went offline and it was no longer playable.

Here’s the video sharing the PC version of the game with its multiplayer mode functioning well after a mod was installed.

Thanks to PC Gamer, the process is explained below on how to restore the multiplayer mode for friends to play.

Many of the players who complained about its loss on the Steam forums seem to be achievement hunters frustrated they’ve been unable to snag all the multiplayer achievements since 2016. Either way, modders were motivated enough to bring it back. You can download a mod that restores the multiplayer, and adds some singleplayer skins to challenge mode and free roam, from Nexusmods.

If you don’t care about the skins, another way to restore the multiplayer is to go to your Steam\steamapps\common\Batman Arkham Origins\Online\BmGame\Config directory and edit the DefaultWBIDVars.ini file. Find where it says BaseUrl=”https://ozzypc-wbid.live.ws.fireteam.net/” and delete the “s” out of the URL so it starts “http://”. That’s it, that’s all you have to do.

For more on the vault of Batman news, check out our archives here.

Tim Villasor