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Marvel’s Avengers Spider-Man Launch Delayed, May Not Come Out in 2021

Looks like PlayStation users who play Marvel’s Avengers on either the PS4 or PS5 will have to be patient with developer Crystal Dynamics — as the company announced that the Marvel’s Avengers Spider-Man PlayStation exclusive hero has been delayed and may not come out in 2021.

Speaking to IGN, Crystal Dynamics head of studio Scot Amos was interviewed and spoke what the progress is with the DLC featuring the fan-favorite wallcrawling hero.

“I can tell you that, formally, officially, people are working on him right now, “So it is still on our roadmap for the future.”

While Spidey is still headed to the game, Amos made it ckear that Spider-Man won’t arrive before Black Panther, which is tagged “Summer and Beyond.” For those thinking that Spider-Man’s roster appearance is in jeopardy, Amos did mention that the roadmap doesn’t represent all the work in-progress, but only what the studio can commit in the near-term, and added:

But there are people working on [him], and we still fully expect Spider-Man to come to PlayStation.” Amos gave no indication of a timescale for that, however.

You can check out the full 2021 Marvel’s Avengers roadmap and Black Panther reveal here.

While Spider-Man is still up on the horizon, Marvel’s Avengers updates are still ongoing and Update 1.28 just hit this March 19 — which you can read the details about here.

Tim Villasor

Home > News

Tencent Patents “PC Video Game Console,” Hardware Images Revealed

Do you have room for more gaming devices in your life? It appears multi-billion corporation Tencent might be eyeing to enter the hardware video game market, as the company has obtained a patent for a “PC video game console” today.

The console itself looks like a Nintendo Switch hybrid though running on Windows platform.

Note that gaming handhelds and even home consoles that run Windows and Android is nothing new. But given this is Tencent, which has war chest that could rival Microsoft, and has its hands in a lot of video game companies, it’s definitely worth noticing. Tencent is also the distributor for the Nintendo Switch in China, so take from that what you will.

Also, Tencent filing a patent for this doesn’t mean we’ll see this come out with 100% certainty. That said, I wouldn’t be surprised to see one.

Thanks, ZhugeEX!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Hashbane Talks Instinction – Dino Crisis Inspiration, Dinosaur AI & More

While there’s no drought of horror games in the video game market, the same can’t be said for games focused on dinosaurs. Thankfully, that’s about to change soon with Hashbane Interactive’s “Instinction” which is set to roar its way onto the PS4, PS5, Xbox One, Xbox Series X, and PC this 2022.

Hashbane took time out of its busy schedule to answer some early questions from us about the game. Keep in mind, the gameplay reveal hasn’t dropped yet, so our questions couldn’t really bite into the specifics about it. That said, we did ask about the studio’s thoughts on Capcom’s Dino Crisis, which is the team’s inspiration, and whole lot more.

Check out our full interview with studio co-founder Jade Saunders, and Lead Developer Richard Gold.

MP1st: Why do you think no one has truly committed to the Dinosaur genre? I mean, we have games like Ark Survival Evolved and Second Extinction, but those are so heavily focused on the multiplayer side of things, it’s not exactly what dino fans are craving for, yet it’s one they keep getting.Is there some sort of hesitation to making one story driven? The genre used to be so popular. What happened?

Jade: It may not be the dinosaur genre per se, but more hesitation with a comparison to Dino Crisis or the backlash that comes with it. ARK in particular, as a dinosaur game has a huge following, and it has its place, as Does Path of Titans or Jurassic Park, we could go on. The only consistent common denominator is dinosaurs, but the games are very different, in the same way racing games are unique to each other or how first-person shooters have all earned and deserve their own identity.

The hesitation, however, could even stem further than a straight forward comparison and be closer to a concern about litigation. Capcom also has teased a DC comeback and then didn’t, so it’s time for a new contender.

Richard: From our experience with releasing some old behind-the-scenes footage, there is an insane desire for more dinosaur games, we initially released these clips to see if there was an appetite and to obtain some meaningful feedback directly from the public before fully building the game. The communities that exist regarding paleoart, paleo games and enthusiasts are massive! We are paleo nerds ourselves.

Jade: I‘d prefer to call it paleo-passionate!

MP1st: How did the game come to be? Is this a case of long-time Dino Crisis fans that grew up playing the games, and now banded together to make one themselves? 

Hashbane: Your assumption is 100% correct and only part of the equation, the topic came up a few times and we were willing to make a small game with dinosaurs, just for fun. We had all worked with Unreal Engine, with varying degrees of understanding using UE4 and decided to make it a pet project, a few hours a week, maybe. Within the first week we had a working prototype that we could deploy. When we showed some friends & family there was a common, “holy sh*t, is this Dino Crisis?”. It was hard to deny the influence and other games like Turok and action adventure games in general certainly played a role initially.

It became apparent, we should probably look at making this a real game. This led to everything else, we started a new studio, we needed to dedicate our efforts to this game. Fortunately our other business, Dane Design, wasn’t really affected by the pandemic and became an initial funding source for the game.
Most of the older crew were heavily drawn to the similarities with previous dino games that we loved.

MP1st: Dino Crisis has such a loyal fanbase, how is the studio looking to “win” these gamers over?

Richard: Dino Crisis is and always will retain its own identity, we like what it was and have no intention to distract from that. We just know that so many of us have waited too long, and while there have been other tribute attempts at remaking DC, no other developer could get away with taking over the IP of Dino Crisis. That’s one of the reasons we are offering modding support(as well as character customisation in-game), if you want to call your character “Regina” and make the character resemble an early DC character, you can! Also Dino Crisis 1 and 2 had fixed cameras, almost top-down gameplay and that’s not what we are doing here. 

Jade: Personally, I’m still a fan of Dino Crisis, there are some really cool games slightly similar to the early DC games, you know the 4:3 frame ratio and pixelated graphics, games like Compound Fracture. I’d say what’s important to lovers of DC is just that, we share a love for the original and hope to play something to bring back that nostalgia, that’s our goal with Instinction!

MP1st: Besides having Dinosaurs, what makes Instinction a “spiritual successor” to Dino Crisis? 

Richard: Let me also address this broad term of spiritual successor here, we obviously all loved and still appreciate what Dino Crisis was and what it meant to a huge segment of gamers that had the pleasure to experience it in its heyday. We just intend to recreate what we all felt back then and also instill that experience in a new generation of gamers and with modernised gameplay and mechanics.

instinctionMP1st: Why do you think Capcom hasn’t revisited the Dino Crisis series for almost 18 years?

Jade: That’s debatable, and there are opinions from every which way. Some say they are still licking their wounds from the diabolical failure that was Dino Crisis 3, others will have you believe that their other IP, namely Resident Evil, took precedent, especially considering the Resident Evil movie was released in 2002 right around the same time Dino Crisis started to falter. You take your pick, it’s speculation and we don’t have the answers.

MP1st: From the looks of the snippet of gameplay and the recent third-person toggle test, there appears to be a lot of “weight” to the overall gunplay feel. Would you say this is true, or is it more of an arcade shooter? Why was it important to go this route versus the other?

Richard: The guns are meant to feel exceptionally accurate, from their rate of fire, perceived weight and how it affects gameplay is huge in this game. The weapons are projectile based and not hitscan, but on a lower skill level this is less noticeable. There’s more gunplay videos coming out and you’ll get a feel for how this is handled.

MP1st: Can we expect to see some close quarter interiors?

Richard: Yes, we’ll release more examples in the coming days. For those wondering, there is a massive research facility in the game, as well as a large cave and cenote system.

MP1st: What’s the team’s approach to making the Dinosaurs feel “alive?”

Richard: This comes down to believable movement, textures and sounds. They have  dismemberment and gore mechanics, if you’re planning on knee-capping a dinosaur, you’ll see it limping for instance. Some but not many are NPC (non-player characters) which add to the ambience of the game, yes you can kill them too, but you can think of the use of them similar to adding birds to a game.

MP1st: Speaking of being alive, what can we expect from the AI? Will packs of raptors react differently in certain situations? Do you feel that players will have a constant fear?

Richard: Yes, you can expect flocking dynamics in the AI, this can also be said of some of the underwater gameplay.

MP1st How much gore can players expect? Will the game feature dinos eating humans or is it more implied carnage? What rating is the studio expecting for the title?

Jade: In one word: Gruesome. Once we release the reveal trailer we’ll apply for an ESRB rating, it’s likely not going to be child friendly!

MP1st: In terms of ambience, is this more in-line to traditional survival horror experiences? Or can players expect a more sandbox-y feel while maintaining tension?

Richard: The world is being designed in such a way that some areas can only be accessed or played through a certain way, objectives and missions will force the player to specific confines. The game is narrative driven, yet players aren’t restricted to play in sequence.

Jade: There are parts of the game that require holding your breath, there is a lot of underwater exploration. Sometimes you’ll have no weapons and will need to use your brain to get yourself out of tough situations. It has lots of side quests, however it won’t feel empty and purposeless like many open-worlds feel.

MP1st: Are there plans to use the DualSense’s haptic feedback to good use? Like, say, if a dinosaur takes a bite out of the player and such?

Jade: If you were to close your eyes and play with different guns you’d soon start to recognise different weapons, even with your eyes closed.

Richard: We don’t want the focus of the game play experience to be central around just those features, but they are utilised for PS5 in the game. We want to focus on the experience of the game first and have the Dualsense features complement the experience.

Jade: I personally love the adaptive triggers for shooter games, and while some think they are just a gimmick, I think the controller as a whole really adds to the game.


MP1st would like to thank Hashane Interactive for taking time out of its busy schedule to talk to us. Instinction will be getting its gameplay reveal later this year. You can check out official announcements from the game via the official Instinction Twitter account.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Warframe Update 29.10 March 19 Patch Brings Corpus Proxima and Railjack Update to PC

Tennos, a new Warframe patch is out, and it’s the update 29.10 March 19 patch — which is live now and brings Corpus Proxima and a new Railjack to the game. We have the complete details below via the press release.

Courtesy of Digital Extremes, here’s the patch notes.

Warframe Update 29.10 March 19 Patch Notes:

Update 29.10.0: Corpus Proxima & The New Railjack

Corpus Railjack has arrived, Tenno. As we continue down our “ship what we’ve shown” path, we’ve finally arrived at Corpus Proxima! While reviewing the current state of Railjack as we worked on Corpus Proxima, we knew we needed to rework what we had in addition to adding new content. Introducing: Railjack Retrofit! Our initial 2019 Empyrean venture was a daring leap into space, but as we aimed for Lua there were some missteps. Our initial vision to provide a fresh new gameplay experience progressed into being overly complicated with an unnecessarily high barrier to entry.  This Corpus Proxima & The New Railjack Update aims to simplify the Railjack experience for new and returning players. We encourage you to take your time as you dive back in – a lot has changed! And if you’re new to Railjack, welcome. It’s the perfect time to start.

As you’ve probably guessed, Corpus Proxima & The New Railjack is a Mainline Update! In usual Mainline fashion, some unreleased things may slip through the cracks and potentially cause some bumps. Please let us know if you spot anything by reporting in our threads!

You’ll be able to report feedback (or bugs) here:

https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/

Or, take a birds-eye-view look in our new Update board: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking

CORPUS PROXIMA:
The Corpus Railjack Update is here! This Update brings you a full Corpus Railjack experience with brand new regions and Points of Interest to explore.  

New Corpus Proxima Regions

Robots and Crewmen are taking to the skies and have greatly expanded the Proxima Star Chart – three new planets (Venus, Neptune and Pluto Proxima) will introduce new enemies, new Points of Interest and more. There will also be the most difficult missions for Corpus Railjack added to the Veil Proxima.

The types of missions available are now more diversified, in our efforts to further combine the Railjack experience with regular Warframe gameplay.

Some of these new mission types will already be familiar – classic Defense and Exterminate modes will occasionally be the main objective of a Railjack mission. Fight your way into the capital ship as a team, and extract back to Railjack upon completion.

If it’s loot you’re after, those greedy Corpus in the Corpus Proxima have many secrets to explore! Leave no container unopened, no vessel untouched, no enemy unbothered!

Each Corpus Proxima mission has structures for keen Tenno to explore and loot. Happy hunting!

Ice Mines: Neptune Proxima

Derelict Freightlinker: Pluto Proxima and Veil Proxima

Orokin Shield Derelict: Venus Proxima

We have also added two new mission types!

The first, known as Orphix, will be familiar to anyone who played the Orphix Venom event – take down the Sentient invaders, making use of Operators and Necramechs to circumvent the nullifier pulse fields. Similar to the Operation, if you do not own a Necramech of your own there are downed Necramechs available in mission for you to use. Instead of earning event currency, these missions can reward Arcanes, offering an alternative to Eidolon capturing squads. Orphix nodes will be locked if you have not completed the Second Dream due to heavy spoilers!

The second is known as Volatile! This completely new Mission type will offer the means to sabotage a Capital ship. Help Cephalon Cy from the inside by making use of the environment to cause a Reactor failure, while fighting off Engineers who can stop you!

A full list of rewards can be found on our public PC droptable site: warframe.com/droptables

Here is a list of other rewards found within Corpus Railjack:

  • Carmine Penta
    • A special variant of the Penta grenade launcher, featuring a higher fire rate and doubled magazine size.
      • Find the Carmine Penta Blueprint and Components on new Corpus Railjack Derelict Freightlinkers!
  • Athodai
    • Reverse-engineered from propulsion tech to pack a serious kick. Headshot kills trigger Overdrive, locking off secondary functions while maximizing your fire rate and ammo efficiency for a short time.
      • Find the Athodai Blueprint and its respective parts on new Corpus Railjack Orokin Shield Derelicts!
  • New Rifle Mod: Internal Bleeding
    • Impact Status Effects have a 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5).
      • Find the Internal Bleeding Mod on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Pistol Mod: Hemorrhage
    • Impact Status Effects have a 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5)
      • Find the Hemorrhage Mod on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Warfan Stance: Votive Onslaught
    • Precise, focused arcs and cuts not hampered by pity.
      • Find the Warfan Stance on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Nautilus Sentinel
    • With ‘Auto Omni’ and ‘Cordon’ as default Precepts, this Sentinel is the ideal companion for long voyages aboard a Railjack.
      • Find the new Nautilus Sentinel Blueprint and Components in new Corpus Railjack Ice Mines! 
  • Nyx Prime, Hikou Prime, and Scindo Prime Relics
  • Valkyr Prime, Venka Prime, and Cernos Prime Relics
    • We’ve permanently Unvaulted Nyx/Valkyr Prime and their accompanying Prime weapons in Corpus Railjack! Find their Relics in new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts! As well as in Grineer Point of Interest rewards!
  • Warframe Arcanes in Rotation C (i.e every 12 Orphix) of Orphix gamemode in Corpus Railjack (max 36 Orphix).
  • Ash and Oberon have been added to Railjack rewards! Oberon Component Blueprints can be found in Grineer Railjack Point of Interest and Skirmish Bonus reward tables, and Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.
    • We’ve permanently removed Ash and Oberon Blueprints from Eximus and Manic drop tables respectively. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes. 

Corpus Missions & Points of Interest Feedback Megathread: https://forums.warframe.com/topic/1253291-update-29100-corpus-missions-points-of-interest-feedback-megathread-read-first-post/

NEW CORPUS RAILJACK ENEMIES

With new Proxima regions unveiled come new Railjack enemies of the Corpus variety! Corpus Proximas are loaded with special units engineered to withstand the outer limits of the Star Chart, and also bring you down.

Each Corpus Proxima has identifiable units:

Venus Proxima: TARO

Neptune Proxima: AXIO

Pluto Proxima: VORAC

Veil Proxima (Corpus nodes): ORM

Arm your Railjack to fend off HARPI attack fighters armed with rapid-fire plasma cannons, WEAVER fighters who spin and launch target-seeking globes of highly-charged plasma, BASILISK fighters with tracking turrets that deliver focused bursts from its energy beam, and many more!

Storm Capital Stanchion ships to battle ATLOC RAKNOIDS upgraded with a thorax-mounted missile launcher, VAMBAC special units equipped with proximity-grenade launcher, CULVERI MOAS armed with a high-intensity thermal beam, the Corpus Proxima Elite AURAX units, and many more!

Hijack enemy Corpus Crewships to take control of not only flight, but also their Missile Swarm firepower!

NEW RAILJACK RESOURCE

Ticor Plate

High-density alloy armor plating used in the construction of offensive spacecraft.

This resource is a catch-all essential Forge Resource for Tenno! Ticor Plate can be fed to Helminth for Bile.

REMOVED RAILJACK RESOURCES

We are removing 6 Railjack Resources from drop tables:

  • Pustrels
  • Copernics
  • Trachons
  • Kesslers
  • Bracoid
  • Fresnels

We wanted to reduce the number of Resources we introduced in our original Railjack launch. They’ll remain in your Inventory as we’ll be looking at possibly reintroducing them at a later date. All Blueprints that required these items have been updated to reflect viable Resources, and respective drops have been swapped to Ticor Plate where appropriate. These Resources have also been removed from Helminths Bile Feeding menu. If you spot any mentions of these Resources that we might have missed please let us know!

For Tenno who have partially contributed these Resources to Wreckage, the percentage of your contribution will be honoured for the Resource that replaces it. Ex: If you contributed 60% of the needed Copernics for a Carcinnox, that 60% contribution will be carried over when the Blueprints are updated.

Additionally, we are taking this opportunity to simplify Forge recipes to reduce the variety of resources needed. All forgeable items will require some combination of:

  • Ticor Plate
  • Titanium
  • Cubic Diodes (Corpus Proximas)
  • Carbides (Grineer Proximas)

NEW RAILJACK FOCUSED SENTINEL

Nautilus

  • With ‘Auto Omni’ and ‘Cordon’ as default Precepts, this Sentinel is the ideal companion for long voyages aboard a Railjack.

Find Nautilus in the Market for Platinum or its Blueprint/Components in Corpus Railjack Ice Mines! 

Auto Omni Precept Mod

  • Nautilus has 100% chance to repair nearby Railjack Hull damages and extinguishes fires on Railjack. Cooldown: 20s

Cordon Precept Mod

  • Nautilus forces enemies within 30m of the target into clusters for easier targeting. Cooldown: 15s

Both the Auto Omni Precept and Cordon Precept Mod are automatically given when Crafting or purchasing the Nautilus Sentinel! 

THE NEW RAILJACK: Railjack Retrofit!

What’s Changed:

Warframe has several key strengths that have helped it stand the test of time in the world of video games. One of these strengths is a sense of “flow”; blade and gun blend together, and mission objectives are clear, challenging reflexes and awareness. From your first foray into the Star Chart, mission progress flows into Junction progress, leading to Questlines and other systems opening up naturally.

Enter Railjack. Technology from the Old War that when wielded today, could take all of Warframe’s combat to Orbit. We tried many things that were different from the norm. While some elements did offer a unique spin on the existing formula, it was not for everybody, and many complaints cited the amount of separation from the main game as a negative. And we agree. To quote the venerable Cephalon Cy: We have work to do.

As we revisit Railjack in 2021, our overall goal is to simplify these points of friction, better integrating Warframe’s signature “flow”. This flow has evolved over the years for core Warframe, thanks in no small part to our continuous overhauls and revisits. From ‘Bullet Jumping’ to ‘The Sword Alone’, our path is rarely straight forward. If any Tenno out there chose to customize their Railjack Ship and name it ‘Theseus’, you may be onto something.

What is ‘The New Railjack’? The name is deceivingly simple. The depth will be explored in this workshop below, indexed by the way you will interact with it.

Here is a list of scripts / account changes happening on Login, with further information below:

List of Player Account scripts and revisions:

1) Give player the new Plexus if they own an Archwing, otherwise this is given out on Archwing Quest completion!

2) Give player an ‘Early Adopter’ bundle based on one of 3 criteria outlined below!

3) Give Clan a commemorative Statue if they have a Dry Dock!

4) Turn all Dirac into Endo

5) Turn all Dirac invested in Avionics Grid into Endo

6) Turn all Avionics into Mods

7) Remove all obsolete Mods and turn into their Replacement new ‘Plexus Aura’ Mods, and other retired mods into Endo

8) Turn all player’s Tier I, II, and III Reactors into Reactors with new attributes as per new designs

Tier 1 – 20-40% manufacturer specialty

Vidar: Range

Lavan: Duration

Zetki: Strength

Tier 2 – 50-80% manufacturer specialty

Vidar: Range

Lavan: Duration

Zetki: Strength

Tier 3 – 40-60% manufacturer specialty and 20-40% secondary property

Vidar: Range, Duration

Lavan: Duration, Strength

Zetki: Strength, Range

9) Turn all mentions of ‘Flux’ related Subroutines into new Subroutines.

10) Reset all Intrinsics to 0, players must Re-Spec!

  1. What will happen on login?

More Accessible
Avionics to Mods

Meet The ‘PLEXUS’
Dirac to Endo
Intrinsics 2.0 – Re-spec your Intrinsics!
Command Intrinsic

New Railjack Component: Plating

Wreckage Cost Changes

Early Adopters

Streamlined Matchmaking (obey normal rules!) 

  1. What’s different in missions?
    New Railjack Layout (smaller interior).
    Stamina is gone!

Forge and Individual resource pools

Reactors

Battle Mods
Malfunctions and Hazards 

Unified Damage Types

Node changes

  1. What Comes Next?

Void Storms and Relics!
Update 30: Call of the Tempestarii

  1. What will happen on login?

More Accessible:

First thing’s first: if you have yet to build your Railjack as part of the Rising Tide Quest, the cost of ship components and the time it takes for each one to build has been dramatically reduced (the difference in cost will be part of our early adopter compensation below). Simply put: less Grind.

If you’d rather just jump straight into the action, a fully built Railjack will also be available through the in-game Market for Platinum in the new Railjack category (must have an Archwing to purchase). The Rising Tide Quest will automatically be completed if a Railjack is purchased from the in-game Market – you can replay the Quest at any time in the Codex! Maybe you’ve noticed a pattern – when we released Necramechs, we didn’t sell them for Platinum at launch either. Their Market appearance came many months later with Orphix Venom. It’s almost paradoxical that as a Free to Play game we don’t put these new items in the Market. There really isn’t a good reason, either, and players really have made it clear they’d like the option to buy new items with Platinum — whether bought or traded. And now the option is there.

For those who prefer the free path, they can enjoy a shorter wait and less Resources to build their own Railjack!

Avionics to Mods:

Now let’s talk AVIONICS. Before you even think of departing, you’ll want to revisit your Railjack’s Avionics, which have been redone as… Railjack MODS!

That’s right, Avionics are no more. This entire system has been completely overhauled, including Avionics being turned into regular Mods, so everything has been unequipped and reset. Gone are the days of upgradeable Grid slots, and praying that your Host’s Railjack has the Avionics you want to use. In fact, you aren’t even equipping things on the Railjack itself anymore…

Meet the ‘PLEXUS’

Instead, Tenno will have a “PLEXUS” that they bring with them into every Railjack mission, carrying the three types of Avionics you are familiar with. Battle/Tactical Mods remain the same, but are personal to you, being available on any Railjack you board. Integrated Mods will be separated much like Warframe mods: Personal Mod slots that only benefit you, and Aura Mods that benefit the Railjack and your entire squad. Aura Mods for the Plexus will simply go in the designated Aura slot, similar to how Modding your Warframe works!

The Plexus comes pre-installed, no player Orokin Reactors required!

You will also gain Mastery with your Plexus from Affinity gained in your Railjack missions, which will let you Forma the Plexus to its maximum potential!

Railjack Integrated Mod Screen:

Railjack Battle Mod Screen:

Railjack Tactical Mod Screen:

Railjack Mod drains have been rebalanced with respect to the new PLEXUS Modding system.

Hyperstrike

Old Max Drain: 13

New Max Drain: 15

Predator

Old Max Drain: 8

New Max Drain: 11

Section Density

Old Max Drain: 10

New Max Drain: 15

Forward Artillery

Old Max Drain: 9

New Max Drain: 16

We hope that reverting back to the familiar Modding screen will help lessen the learning curve for new players. The shift to personal Mod loadouts should also allow for a more consistent gameplay experience, including public matchmaking.

For added convenience, the Plexus can be Modded in several locations: in your Dry Dock terminal (like before), in the new Dry Docks found in various Relays (accessible via Fast Travel), and even in your own Orbiter!

Dirac to Endo

Since Avionics are now treated like regular Mods, Dirac (the upgrade Resource for Avionics) is being converted into Endo, for a more cohesive upgrading experience. All Dirac spent on your Grid will be reimbursed (i.e up to 39,000 Dirac to Endo if you maxed out your Grid), and all existing Dirac stockpiles will turn into Endo on login of Update 29.10.0 at a rate of 1:1.

Intrinsics 2.0

Now, onto Intrinsics!  Firstly, you’ll need to re-spec ALL your Intrinsics when you login! Because we changed so much, we want to make sure everyone gets a fresh start on where to spend their Intrinsics. This gives us the opportunity to overhaul the various progression trees, rewarding players’ investment in progression.

It’s worth noting that no Mastery has been lost with this re-spec!

Here is a full table of the current Intrinsic Ranks for each category from Ranks 1 – 10:

Tactical Piloting Gunnery Engineering
1 Tactical System:

Deploy Tactical Mods and access Crew tracking system via Tactical Menu [L].

Boost:

Hold to boost Engine Speed. Firing pilot guns interrupts boosting.

Target Sync:

Target lead indicators and ordnance lock-on.

Applied Omni:

Accelerated hazard suppression and hull repair. 

2 Ability Kinesis and Overseer:

Warframe abilities can be deployed as tactical support. Enables crew chase camera.

Vector Maneuver:

Tap to burst Directional Thrusters.

Phantom Eye:

Augmented reprojection and turret suspensors allows full 360 degree combat engagement.

Rapid Support:

Decrease cooldown for Air Support Charges by 50%.

3 Command Link:

Fast Travel within vessel. Coordinate squad members with command interface.

Vectored Evasion:

Near-by enemy projectiles lose lock-on during Vector Maneuver.

Archwing Slingshot:

High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship Hulls.

Ordnance Forge:

Replenish combat Ordnance while deployed.

4 Recall Warp:

Omni gear can be used to warp aboard the ship from anywhere.

Drift Maneuver:

During Vector, press & hold to drift.

Archwing Fury:

Increase Archwing Attraction Range by 25m and Melee Range by 0.75m and Damage by 20%.

Dome Charge Forge:

Resupply forward Artillery cannon during combat.

5 Deploy Necramechs:

Deploy Necramechs in all RAILJACK missions.

Boosted Scavenger:

Increase loot pickup radius by 3x while boosting, drifting or dodging. Hidden derelicts are marked.

Necramech Fury:

Increase Necramech Gun damage by 20%.

Optimized Forge:

Increase Forge yields by 25%. Craft Hull Restores.

6 Tactical Efficiency:

Reduces Energy Consumption for Battle Mods by 25%.

Ram Jammer:

A 25% chance of jamming an incoming Ramsled’s targeting systems, causing them to overshoot and explode.

Cold Trigger:

Reduce Turret Heat Accretion by 20%.

Forge Accelerator:

Increase Forge processing speed by 25%.

7 Tactical Response:

Reduces Tactical Mod cooldown by 20%.

Necramech Haste:

Necramech Movement Speed increased by 10%.

Advanced Gunnery:

Reduce overheat recovery time by 50%. Extends Slingshot range by 50%.

Full Optimization:

Further increase Forge yields by 25%.

8 Archwing Tactical Blink and Necramech Cooldown:

Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%.

Aeronaut:

Archwing Speed increased by 20%.

Vengeful Archwing:

Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.

Vigilant Archwing:

Increase Archwing defense. Health +30%, Shield +30%, and Armor +30%.

9 Swift Tactics:

Further reduces Tactical Mod cooldown by 20%.

Ramming Speed:

Reduce Incoming Damage by 25% while Boosting. Ramming into enemies while Boosting will deal 2000 Impact Damage.

Flush Heat Sinks:

Reloading when weapons are overheated will cool weapons to 0 in 0.5 secs.

Vigilant Necramech:

Increase Necramech defense. Health +25%, Shields +25%.

10 Join Warp:

Warp from ship to crew member.

Railjack Blink:

Double tap Jump to instantly translate the Railjack forward (Blink), leaving a trail of turbulence that slows nearby enemies.

Reflex Aim:

Turret aim will snap to lead indicator for 3s but the Turret overheats 20% faster.

Anastasis:

Remotely repair onboard hazards.

Railjack Intrinsics 2.0 Feedback Megathread: https://forums.warframe.com/topic/1253290-update-29100-railjack-intrinsics-20-feedback-megathread-read-first-post/

We removed the Pilot Drift Maneuver Charge/Launch because it could often lead to unintended collisions. Pilots can now impeccably maneuver their craft at high speeds once they learn the new system without risk of accidents!

Command Intrinsic

The newest and long awaited Command Intrinsic makes its debut! Command brings a whole new gameplay choice to Railjack by giving you the option to Hire your own Crew to operate familiar Railjack tasks: Piloting, Gunnery, Repair, and Combat! For those that want to Solo venture out in space, Hiring a Crew member can help you manage all the aspects of surviving and thriving out in the Proximas.

With the Intrinsic re-spec in this Update you can now spend your Intrinsics towards Command if it’s up your gameplay alley:

Command
1 1st Crew Member:

Unlocks the first Crew member and the ability to hire them from Ticker.

2 Competency Gain:

Allows you to give 1 Competency point to your Crew members.

3 2nd Crew Member:

Unlocks the second Crew member.

4 Competency Gain:

Allows you to give 1 Competency point to your Crew members.

5 3rd Crew Member:

Unlocks the third Crew member.

6 Competency Gain:

Allows you to give 1 Competency point to your Crew members.

7 Competency Retraining:

Allows you to redistribute previously assigned Competency points.

8 Unusual Crewmates:

Converted Liches become available as Crew members. (Liches can only Defend the Railjack from enemies)

9 On Call:

One of your Crew members can be designated as being On Call and can be summoned to aid you in non-Railjack missions.

Your ‘Second in Command’ will join you on missions to help for a limited time – they can’t be away from their Railjack post for too long!

10 *RANK 10 WILL BE AVAILABLE AT A LATER DATE*
Coming Soon

Once you’ve unlocked your Command Intrinsic and have Crew Member Slots for Crewmates, it’s time to visit Ticker in Fortuna. She can put you in touch with a wide variety of people from all across the Star Chart for the right Hire price! Their price may be determined by your alignment with certain Syndicates – some Crew will join you at a discount, and others double the price! Your Syndicate alignments determine all.

Each Crew for Hire will have their own set of competencies: Piloting, Gunnery, Repair, Combat, and Endurance.

Your Crew will help keep your Railjack operational when flying in squads of less than 4 players. Which is to say – your Crew will help you out provided a Tenno cannot! Each Crewmate is available forever once Hired, but if you want to have more than 3 Crew members available to you, you’ll need to purchase more Crew Member Slots via the in-game Market or ‘End Contract’ with a Crewmate to release from service.

Crew Training & Management 

Once you’ve Hired a Crew member from Ticker, head back to your Dry Dock management screen and visit the new Crew tab to ‘ASSIGN CREW’ for your Railjack.

If you don’t have access to a Clan Dry Dock, fear not! Publicly available Dry Docks can be found in the Second and Third tier Relays (Saturn – Kronia and Pluto – Orcus relays on PC) on each Platform.

Here you can also customize Appearance, Equip a Weapon, Train, and Assign Roles for each Hired Crew member.

Appearance

Utilize your collection of Fashion Frame cosmetics and equip your Crew members with Armor and Syandanas. Fully customize the color channels of each Crew member to your liking!

Equip Primaries

Put your firepower in your Crew’s hands by sharing the wealth of your Arsenal with them! You can equip any Rifle, Shotgun, or Pistol Weapon (no Bows, Spears, etc), you own for your Crew member to use, including the Mods and Customization. Any changes you make to your crew’s  weapons will also affect it in the Arsenal for your personal use as well. Weapons can only be equipped to one Crew Member at a time, no same Crew Member can use the same weapon from your Arsenal.

Train

Earn ‘Competency Points’ via Command Intrinsic Ranks to increase aptitude in certain roles:

  • Piloting: Determines maximum Railjack speed when Crewmate is Piloting.
  • Gunnery: Determines accuracy and heat accretion when Crewmate mans the Railjack Swivel Turrets.
  • Repair: Determines Crewmate’s Railjack repair and self-healing times.
  • Combat: Determines Crewmate’s combat damage.
  • Endurance: Determines Crewmate’s Health and Shield ratings.

These Competency Points can be applied to any member of the Crew you Hire. For example, if you have unlocked 3 Competency Points, you can spend 3 Competency Points on each Crew member. If you then End Contract with that Crew Member and hire another, you will be able to apply 3 Competency Points to them immediately. Simply put, they are not consumed / exclusive per Crew member!

Additionally, once you reach Command Rank 8, Converted Kuva Liches are available for Crewing your Railjack as a Defensive powerhouse who are very difficult to take down thanks to their incredibly high Health stat. Their role is strictly to guard your Railjack from intruders while you and your Crew get the rest done! Kuva Lich Crew members come as they are and cannot be Trained or Customized. If you Trade your equipped Converted Kuva Lich Crew member it will be removed from your Crew.

Assign Role

Assign each Crew member to specific roles before taking off, or change their assignments on the fly with the Tactical Menu! You can choose from Pilot, Defender, Gunner, or Engineer.

And there you have it! You and your new Railjack Crew are ready for the Proximas!

Command Intrinsic Feedback Megathread: https://forums.warframe.com/topic/1253289-update-29100-command-intrinsic-feedback-megathread-read-first-post/

New Railjack Component: Plating

Even though Mods have been moved to a personal player level, the Components of your Railjack like Shields, Engines and Weapons (Armaments and Components) will still be dependent on the hosting player’s collection. This Update includes a number of new weapons to collect and upgrade (listed below), but also an entirely new component: Plating. Since Health and Armor Mods can no longer be applied to the Railjack itself, this component determines the Health and Armor values of your Railjack.

These new Plating Components can be found as Wreckage throughout Grineer & Corpus Railjack missions and can be Repaired and Valence Fusioned like all other Railjack Components in a Dry Dock.

Wreckage Cost Changes

Speaking of Shield, Engines, and Weapons (Armaments and Components), we have significantly reduced the Resources required to build options from the Wreckage you acquire. Simply put, yet again, less Grind.

Early Adopters

Now for the “Early Adopters” information. Whether you’re someone that’s already ‘finished’ Railjack or have just a couple of hours under your belt – we have a variety of bundles you may be eligible for!

Clans with a Dry Dock:

In recognition of the construction of a home for the Railjack, and Cephalon Cy.

The Exclusive Clan Railjack Monument is available to any Clan that has either built a Dry Dock, or has started research on any of the Railjack Clan Tech to catch Clans who might have removed their Dry Dock at some point.

Tier 1:

-4 Avionic Grid Slots Maxed

+ 1 Wreckage Built

1x Rush Repair Drone

2x Armament Slots

10 x Riven Slivers

Bonus Railjack Mods

  • Munitions Vortex
  • Battle Forge
  • Particle Ram
  • Void Hole
  • Railjack Resource Bundle

Bundle of Common + Uncommon  RJ Resources

  • 1000 Ticor Plate
  • 2500 Cubic Diodes
  • 3500 Carbides
  • 3500 Titanium
  • 75 Isos
  • 75 Gallos Rods
  • 75 Asterite

Tier 2:

-7 Avionic Grid Slots Maxed

+ 3 Wreckage Built

Everything in Tier 1

2x Rush Repair Drones

15 Riven Slivers

10,000 Endo

7 Day Resource and Affinity Booster

Railjack Resource Bundle #2

Bundle of Uncommon + Rare RJ resources

  • 125 Isos
  • 125 Gallos Rods
  • 125 Asterite
  • 10 Aucrux Capacitors
  • 10 Komms
  • 10 Nullstones

Tier 3:

-Full Avionic Grid Maxed

+ 6 Wreckage Built (i.e all Slots have something you’ve made).

Everything in Tier 1 AND Tier 2

3x Rush Repair Drones

Legendary Core

Umbra Forma

Railjack Resource Bundle #3

  • 15 Aucrux Capacitors
  • 15 Komms
  • 15 Nullstones

IN ADDITION: Any Repair Drones you have used will be given back, even if you don’t meet any of these Tiers.

Matchmaking Changes 

Once your Railjack and Plexus are all set up, it’s time to find a mission. We’ve taken this opportunity to streamline Railjack Matchmaking, better following the rules set out in the main game. Playing as a Host used to require starting the mission from your own Railjack (Liset or Dry Dock). Now, clicking a node with no open squads in the regular Star Chart will start your own hosted mission, instead of giving you an error about no open squads and asking you to go to the Dry Dock (or the back of your Ship).

  1. What’s different in missions?

New Railjack Layout

When you first step onto your Railjack, you may notice a few key differences…

The left and right turrets behind the cockpit are no more; instead you’ll find entrances to a “dorsal” turret on top of the ship, and a “ventral” turret on the bottom. This makes 360 degree turning much more sensible, and will improve the sensation of aiming while in motion, as you now look in the direction of ship flight by default.

Going further back in your Railjack, there used to be a large open area with several floors, connecting to the Archwing Slingshot at the top, and the cargo hold at the back. This area is essentially no more – all of the ship’s vital functions have been compressed into a single smaller space, to reduce traversal time between stations. The Arsenal has also been removed from this space as a result. When fast traveling to the ‘Arsenal’ from the pause menu while your Railjack is docked in the Dojo, you will now simply be teleported to your Dojo’s Arsenal.

Stamina is Gone!
Back in the cockpit, you choose a mission node and launch from the Dry Dock. Upon warping into the sector, your Railjack feels lighter and more mobile than ever before… Not only has the base speed of the Railjack been increased, but also the Railjack sprint bar is no more! Making it much easier to reach mission objectives quickly.

Pilots CAN fire their gun while Boosting at the cost of the Railjack slowing down, as opposed to a hard stop previously mentioned in our Dev Workshop, at which Boosting will resume once firing is over. We’ve added a small cooldown to the Dodge maneuver to compensate for the sprint bar removal, but it can still be used much more frequently than before!

Opening the Tactical menu, you’ll see that the map perspective is now static, a common player request. Crewmates will also appear at the bottom, allowing you to observe their position or issue new orders.

Forge and Individual Resource Pools

So now bullets, missiles and fighters are flying fast and hectic in the heat of battle. You aim at a swarm of Corpus fighters, deploy your personal avionic ability and… oh no! Someone already used all the Flux Energy!

If this has ever happened to you before, worry not. As of this update, all Railjack ammo stockpiles are tracked separately per player, but ammo crafted in the Forge replenishes the stockpiles for all Tenno. From Revolite to Dome Charges, you’ll only have to keep track of your own ammo consumption, but dedicated Engineers can still make a huge impact on gameplay if you call out what you need. These consumables will also replenish slowly on their own over time, so Railjacks will always be fully stocked before leaving the Dry Dock and there’s no need to ‘Refine’ the Forge at the end of your mission.

As part of the transition from Railjack-based Avionics to player-based PLEXUS, Battle/Tactical abilities will now be fueled by Warframe energy, and Flux Energy will be completely removed from the game (any Avionics that relate to it will be converted to Endo). This allows players with existing tools for Energy generation to better integrate those tools into regular Railjack gameplay, further intertwining the two sides of the game. For non-Energy consuming Warframes like Lavos and Hildryn, cool downs and Shield-as-energy on Railjack will apply, respectively.

Additionally, the Battle Forge can make Warframe Energy! This means that in addition to existing player strategies, the Forge itself will be regularly outputting large pools of Warframe Energy with Player use. As with Ammo, any Energy made in the Forge will be shared across the Squad, so remember to thank your Engineers!

Finally, we are adding a new craftable: Hull Restore! Forging these instantly restores Health to your Hull in real-time. In this new item and all other Forge craftables, the new resource Ticor Plate (that drops in all Railjack missions) will be essential in keeping your Railjack running smoothly!

Battle Mods

When it comes to casting the Battle Mods you have on your Plexus, be tactical. We’ve added a mechanic to balance against potential Battle Mod overuse – Battle Mods have a gauge that increases the Energy cost if you use duplicate Abilities in quick succession! Simply balance your casting against the meter on each Battle Mod, and you’ll get the most efficient and deadly use out of your strategies!

We have also done a balance pass on various Railjack Mods, some Battle Mods included. Please refer to the specific “RAILJACK BATTLE MOD CHANGES” section of the notes for more details!

Reactors

Now – let’s talk about Reactors. They existed to give you Avionics Capacity, and Flux Energy. Both of those things are now removed, so the new role of Reactors is to provide Power Strength, Range, or Duration buffs to Railjack Battle Avionics being used aboard the ship!

If you had Reactors prior to this update, you can see how yours changed to fit this new role in the “List of Player Account scripts and revisions” section near the top of these notes!

Malfunctions and Hazards

Railjack Malfunctions/Hazards have also received a refresher to no longer directly affect the Railjacks Health or Shields!

  • Electrical Hazards now scramble your Mini Map and disable use of the Tactical Menu.
  • Catastrophic Hull Breaches now deals damage to all players on board until it has been sealed.
  • Ice Hazards can now freeze interactive elements of the Railjack: Pilot seat, Forges, Archwing Slingshot, Doors, and Turrets.
  • Fire Hazards now cause weapons to overheat quicker and cool down more slowly.
  • Hull Ruptures have been removed all together.

Unified Damage Types 

Railjack combat inherited a lot of the familiar Warframe damage types, but with a twist. Impact became Ballistic, Cold became Frost, and so on. We are removing the second layer of ‘Railjack’ Damage types to unify and have the system be based on what Players already spend time learning: core Warframe elements. This means that:

Ballistic = Impact
Plasma = Puncture
Particle = Slash
Frost = Cold
Ionic = Electricity
Incendiary = Heat
Chem = Toxin

Node Changes

The Nodes in the Railjack you know are split across Earth, Saturn, and the Veil Proxima. There’s choice, sure, but there’s no real meaningful choice with the only option being ‘Skirmish’ – or at least it seems that way until you memorize what Points of Interest live on what nodes. Then what?

It comes down to too much repetition of a small set of nodes, and a lot of Railjack just being ignored. For what we believe to be the healthier new direction for Railjack, we are making some changes by removing some existing Grineer nodes.

This includes the removal of the Gian Point node. A decision that was not made lightly, but in the interest of improving the variety of missions played we felt it was a necessary step. We’ve essentially taken what was good about Gian Point (a quick turnaround mission with a high Affinity reward) and put it into the objectives of Railjack itself, so that the diversity of content gets played in more than just one node over and over (and over) again.

The addition of Corpus Proxima regions will introduce many new missions to play (and it’ll say more than ‘Skirmish’!). We’ve also added Corpus missions to the deep reaches of space in the Veil Proxima.

List of all Railjack Nodes being removed:

  • Posit Cluster
  • Minhast Station
  • Phanghoul Satellite
  • Jex Lanes
  • Rian Belt
  • Vila Gap
  • Spiro Gap
  • Rya
  • Gian Point
  • Ruse War Field
  • Ganalen’s Grave
  1. What Comes Next? 

This section outlines future content not included in this Update. 

Void Storms and Relics!

Despite our original plans, we cannot ship Void Storms with this Update due to the scope of changes and additions within the New Railjack. But that’s okay, because thematically they truly belong with Update 30: Call of the Tempestarii which is based on Void Storms in many ways. When Void Storms do come, they’ll offer Tenno a way to use their Void Relics in Railjack Missions! They’ll be a rotating optional mission type to play, just like Fissure Missions on the normal Star Chart, but much bigger and stormier.

And of course, the story behind Void Storms and more will be revealed in…

Update 30: Call of the Tempestarii

All the work going into Update 29.10.0 is to set the stage for Update 30: Call of the Tempestarii. Update 30 will bring a signature Warframe quest for Sevagoth, tease a new villain, and more. We also plan to release it at the same time on all Platforms! So while Update 29.10.0 comes to PC first, Update 30 will bring all of this and Sevagoth to Consoles at once.

The release of Corpus Liches a.k.a “Queenpins” is still planned for the future in its own update. Think more ‘Update 30.5’ territory. Don’t quote us on that Update number though, it could shift a bit.

New Railjack Armaments

The Corpus Proxima brings a whole new threat that requires all new firepower! These 4 new Railjack Armaments can be found as Wreckage from Corpus Railjack enemies.

  • TALYN
    • Rapid-fire laser cannon: burns targets with instantaneous beams. Fire rate builds with continuous use.
  • VORT
    • Electrical pulse projector: emits a volley of wide charged arcs that can knock out enemy systems.
  • GLAZIO
    • Ship-mounted ice driver: delivers heavy icicle bombardment, causing severe damage to enemy weak points
  • LAITH
    • Repeat shrapnel blaster: launches high-velocity abrasive fragments, ripping enemy hulls and armor apart.

Railjack Armament Changes:

We have received a lot of feedback on Railjack weapons since it’s release, and as a result, we have made some changes based both on effectiveness and feel. Overall, Railjack Armaments have received a buff to their Damage to better represent cutting through swathes of fighters, much like you would enemies on the ground. Some Armaments have had their accuracy or recoil altered (such as the Apoc Autocannon and Carcinnox) to make them have a more visually ‘cinematic’ effect of spaceship cannons, while maintaining their deadliness.

The Railjack is the pinnacle of Old War space combat technology, and we wanted these changes to better reflect that power.

APOC AUTOCANNON

  • Damage increased from 53 to 126
    • MKI Sigma/Vidar – damage from 96 to 227
    • MKII Sigma/Vidar – damage from 164 to 386
    • MKIII Sigma/Vidar – damage from 263 to 618
    • Lavan MKI – damage from 96 to 243
    • Lavan MKII – damage from 164 to 414
    • Lavan MKIII – damage from 263 to 662
    • Zetki MKI – damage from 144 to 275
    • Zetki MKII – damage from 246 to 468
    • Zetki MKIII – damage from 395 to 748
  • Increased the speed of the Apoc Autocannon projectiles.
  • Increased the recoil of the Railjack Apoc Autocannons.
  • Increased the size of the Apoc Autocannon projectile.
  • Decreased the Zetki Apoc Autocannon Heat Accretion from 20 to 18.
  • Decreased Apoc Autocannon accuracy.
    • With the projectile size increase and the combat engagement range the accuracy decrease should not effect gameplay at all, basically a cosmetic change of giving the projectiles a bit of natural looking variance

CARCINNOX

  • Carcinnox projectile size increased.
  • Carcinnox accuracy decreased.
    • Accuracy decrease is cosmetic, increase in projectile size counters any gameplay impact the decrease in accuracy brings
  • Damage increased from 30 to 80
    • MKI Sigma/Vidar – damage from 54 to 144
    • MKII Sigma/Vidar – damage from 92 to 245
    • MKIII Sigma/Vidar – damage from 148 to 392
    • Lavan MKI – damage from 54 to 155
    • Lavan MKII – damage from 92 to 263
    • Lavan MKIII – damage from 148 to 420
    • Zetki MKI – damage from 81 to 187
    • Zetki MKII – damage from 138 to 319
    • Zetki MKIII – damage from 222 to 510
  • Carcinoxx Status Chance increased:
    • Sigma and Vidar:
      • MKI 8 to 12%
      • MKII 12 to 17%
      • MKIII 17% to 24%
    • Lavan:
      • MKI 12 to 17%
      • MKII 17 to 24%
      • MKIII 24 to 34%
    • Zetki:
      • MKI 12 to 18%
      • MKII 18 to 26%
      • MKIII 26 to 36%

CRYOPHON

  • Damage increased from 400 to 972
    • MKI Sigma/Vidar – damage from 720 to 1750
    • MKII Sigma/Vidar – damage from 1224 to 2975
    • MKIII Sigma/Vidar – damage from 1959 to 4760
    • Lavan MKI – damage from 720 to 1873
    • Lavan MKII – damage from 1224 to 3184
    • Lavan MKIII – damage from 1959 to 5094
    • Zetki MKI – damage from 1080 to 2275
    • Zetki MKII – damage from 1836 to 3868
    • Zetki MKIII – damage from 2939 to 6188
  • Reduced heat accretion of Cryophon for Tenno, Vidar and Lavan from 250 to 150. Zetki from 350 to 250.

PHOTOR

  • Damage increased from 15 to 27
    • MKI Sigma/Vidar – damage from 27 to 49
    • MKII Sigma/Vidar – damage from 46 to 84
    • MKIII Sigma/Vidar – damage from 74 to 135
    • Lavan MKI – damage from 27 to 53
    • Lavan MKII – damage from 46 to 90
    • Lavan MKIII – damage from 74 to 145
    • Zetki MKI – damage from 41 to 59
    • Zetki MKII – damage from 69 to 101
    • Zetki MKIII – damage from 111 to 162
  • Increased Photor Sigma/Lavan/Vidar Heat Accretion increased to 10, and Zetki Heat Accretion increased to 18.

PULSAR

  • Damage increased from 52 to 120
    • MKI Sigma/Vidar – damage from 94 to 216
    • MKII  Sigma/Vidar – damage from 160 to 368
    • MKIII Sigma/Vidar – damage from 256 to 589
    • Lavan MKI – damage from 94 to 232
    • Lavan MKII – damage from 160 to 394
    • Lavan MKIII – damage from 256 to 631
    • Zetki MKI – damage from 141 to 281
    • Zetki MKII – damage from 240 to 478
    • Zetki MKIII – damage from 384 to 766

RAILJACK BATTLE MOD CHANGES:

We have made numerous changes to Battle Mods (formerly Avionics) given that Reactors now enhance their Strength, Range, and Duration. Their initial stats needed to be slightly lowered since they can now be buffed, and we didn’t want their buffed values to exceed intended properties. Having a top tier Reactor in almost all cases will bring your Battle Avionics to surpass their previous stats! 

Battle Mod: Previous New MKII Max MKIII Max
Blackout Pulse Damage 300 600 1080 960
Range 250 150 360 320
Manual Range 200
Countermeasures Duration 10 10                                            18               16
Munitions Vortex Duration 15 10 18 16
Range 150 80 144 128
Particle Ram Damage 1500 1000 1800 1600
Duration 6 5 9 8
Shatter Burst Duration 20 5 9 8
Range 60 200 360 320
Damage 500 6000 10800 9600
Tether Duration 20 15 27 24
Range 200 120 216 192
Damage 3000 2000 3600 3200
Explosion Range 120 80 144 128
Vulnerability N/A 50 90 80
Phoenix Blaze Damage 300 200 360 320
Explosion Range 275 250 450 400
Weapon Buff N/A 60 108 96
Seeker Volley Damage 1800 3000 5400 4800
Void Hole Damage 300 200 360 320
Duration 25 20 36 32
Range 150 100 180 160
  • Tether Battle Mod (previously Avionic) has been balanced for new gameplay:
    • No longer shoot to destroy.
    • Tethered enemies that die will explode, dealing damage to those around them.
    • Tethered enemies take additional damage from Railjack weapons.
    • Dev Comment:
      Tether trivialized a lot of the Railjack gameplay flow with how lethal it was toward Fighter units in one-size-fits-all bursts. We want to justify the changes to Tether in the scope of adding new content. Tether would continue to trivialize all phases of Railjack fighter content, so we have made changes to make it more phase-based while still rewarding tactical placement.
  • Blackout Pulse: Additional pulses occur based on how many enemies are hit by the first pulse. Blackout Pulse will also now detonate on impact.
  • Phoenix Blaze (previously Fiery Phoenix): Railjack weapons gain additional Heat Damage when this ability is active.
  • Made Seeker Volley better at picking targets for all missiles. Additionally, missiles start slow and speed up when they have a target.

NEW AND RETIRED RAILJACK MODS (AVIONICS) 

As mentioned in the ‘LIST OF SCRIPTS’ section above, all Avionics have been converted into Railjack Mods. Retired Railjack Mods have been converted to their new replacements, with Endo given for the ones removed outright. The Endo return totals the amount of Endo spent on these (now) Mods and the dissolve amount based on their rarity.

Retired Railjack Mod   Replacement
Anode Cell

Maxima

Hull Weave

Bulkhead

Ironclad Matrix
Last Stand Onslaught Matrix
Hardened Casing

Breach Adrenaline

Indomitable Matrix
Winged Steel

Winged Force

Winged Storm

Winged Cyclone

Raider Matrix
Deep Hold

Heat Sync

Phasic Weave

Ablative Shell

Thermatic

Polar Coil

Orgone Tuning Matrix
Hyperflux Removed Outright (Endo refund)
Sentient Fortitude Removed Outright (Endo refund)

New Railjack Integrated Mods:

Find these new Railjack Integrated Mods as drops from various Corpus and Grineer Railjack enemies.

Defensive Fire

  • +9% Maximum Shields per enemy killed for 10s (Maximum 10 stacks)

Fortifying Fire

  • ON CRITICAL HIT: Replenish 3% of Shields

Worm’s Torment

  • +27% Gunnery Damage vs Grineer

Granum’s Nemesis

  • +27% Gunnery Damage vs Corpus

Crimson Fugue

  • +27.5% Weapon Damage per enemy destroyed, for 8s (Maximum 5 stacks)

Waveband Disruptor *(Turret Mod)

  • ON CRITICAL HIT: +51% chance to ignore enemy Shields

Scourging Warheads *(Ordnance Mod)

  • +51% chance to ignore enemy Shields

Protective Shots

  • +30% Turret Damage when Shields are above 75%

New Railjack Integrated Aura Mods:

Find these new Railjack Integrated Aura Mods as drops from various Corpus and Grineer Railjack enemies.

Ironclad Matrix

  • +22.5% Hull and Armor, +22.5% Max Shields and Shield Regen

Onslaught Matrix

  • +15% Turret Damage while 100% Hull, 20% chance to Reflect 25% Damage while over 80% Shields, +6% Avionic Efficiency

Orgone Tuning Matrix

  • +22.5% Forge Capacity, -15% Forge Cooldown, +15% Elemental Resistance, +18% Turret Heat Capacity

Indomitable Matrix

  • – 12% Breach Chance, +15% Shield Regen during Breach, +30% Armor when below 36% Hull

Raider Matrix

  • +15% Archwing Speed and Damage, +24% Archwing Shield and Armor, +45% Captured Crewship Speed and Damage

New Railjack Equipment Feedback Megathread: https://forums.warframe.com/topic/1253288-update-29100-new-railjack-equipment-feedback-megathread-read-first-post/

General Railjack Changes & Fixes:

  • Added tutorial pop-ups when using the Plexus, Intrinsics, Railjack Star Chart, and Dry Dock for the first time.
  • Ignis Wraith Blueprint has been added to Grineer Railjack missions as Point of Interest rewards!
  • Selecting the Dry Dock node in the Railjack Navigation menu while in your Orbiter will now take the player directly to their Dry Dock, instead of the default spawn point in your Dojo.
  • Railjack fighter spawning mechanics have been adjusted so enemies will now spawn in smaller, spread out groups to allow for a more engaging Railjack experience.
    • Oftentimes the Railjack fighter spawning logic would result in a large, tight cluster of enemies spawning at the same time that were easy to take out with a single hit (Tether, etc).
  • New Railjack boost and boost stop sounds have been added!
  • Removed the Dirac Bundles from the in-game Market.
    • Since Avionics are now Railjack Mods you can simply purchase Endo bundles in its place if desired.
  • Added a ‘RAILJACK’ tab to the Mod station.
  • Added ‘Next Power’ and ‘Use Selected Power’ in the Railjack Key Binding options (found under Options > Controls > Railjack > Customize Key Bindings).
    • The HUD will also now display the selected power if you have a binding for ‘Use Selected Power’ (previously this was locked to using a controller).
  • Updated Railjack weapon projectiles, trails, hit effects and muzzle FX for improved visibility/impact.
  • As per player feedback, equipped Railjack weapons and equipment will now appear with an ‘equipped’ banner in the Scrapping Wreckage window and will not allow you to Scrap said item.
    • This has also been applied to all other regular equipment, meaning anything that is currently equipped will appear as such and will not allow you to sell it.
  • Updated Impact hit FX for Archwing weapons.
  • Removed unused ‘preview’ option from the Railjack Scrap Wreckage screens.
  • Updated the Railjack icons in the Railjack Configuration for Components, Armaments, and Upgrade to better resemble what they are.
  • The Scrap Component/Scrap Wreckage screen will now display unique detailed stats for the item in question upon hover.
  • Fixed a crash as Client during Railjack missions.
  • Fixed Intrinsic gained not updating locally for Clients when returning to the Dry Dock from a Railjack mission.
  • Fixed Railjack not appearing in the Dry Dock if you’re a Client in another Dojo and accept an invitation to a squad where the Host is in their Dojo. This also fixes being unable to board the Railjack since well… you couldn’t see it anyways.
  • Fixed an issue with the Apoc where the attachments inside the ship no longer animated correctly.
  • Fixed Railjack skins appearing too green/blue in the in-game Market.
  • Fixed Credit rewards from Railjack missions not appearing at the end of mission screen.
  • Fixed the Galvarc Ordnance weapon only doing a single low damage pulse instead of sustained beam or pulses.

 

NEW ZEPHYR HARRIER SKIN COLLECTION

Zephyr Harrier Skin

Ride the skies in breathtaking, windswept style.

Zephyr Arclite Landing Craft Skin

Impress fellow Tenno by pulling up to the mission in this striking, streamlined landing craft.

Operator Harrier Collection

A bold, radical look that tells everyone you rule the skies. Includes Harrier Suit, Harrier Sleeves, Harrier Leggings and Harrier Hood.

Zephyr Harrier Theme

Empower your UI with these scorching custom visuals.

Zephyr Harrier Collection

Soar to new heights as Zephyr with this turbocharged deluxe collection. Includes Zephyr Harrier Skin, Arclite Landing Craft Skin and Zephyr Harrier Theme.

In addition, there are two new Zephyr Harrier Agile & Noble Animations! These follow suit with other Deluxe Animations (Khora Urushu, etc) where they are available for Zephyr & Zephyr Prime, but Zephyr Harrier must be purchased to equip the Animations on other Warframes.

These are included with just the base Zephyr Harrier Skin purchase or with purchase of the Zephyr Harrier Bundle.

ZEPHYR ABILITY CHANGES:

Zephyr often finds herself among the lower-end of usage within the Warframe community. While many Tenno have truly mastered Zephyr’s Abilities, there are always notes on ways to improve her. When building out one of our deepest Deluxe bundles to date with Zephyr, we had to make time to review her abilities as well.

Tail Wind

Removed the hold-to-charge mechanic from the beginning, and instead made it so you can hold the ability at any time while in the air and it will toggle into hovering mode that holds you in flight while draining Energy every second. Hovering will now also allow you to move around instead of being fixed in place. Jump while Hovering to cancel. Hover now prevents gaining Energy from Energy Siphon, Energizing Dash, Trinity Energy Vampire, etc.

  • We think the hold mechanic doesn’t work because standing still in Warframe is so dangerous in higher level content and the time spent holding is time lost shooting.

Increased the damage of the Dive Bomb from 500 to 4500 base damage at Max rank, to better reward the time and skill it takes to effectively use it. Tail Wind’s Dive Bomb will now face the player in the direction they’re moving.

Airburst

Changed from a radial explosion that knocks enemies outward into a short duration vortex (like we did for Gauss’s Mach Crash Augment) so the pull is more reliable.

  • We’re leaning on the pull mechanic as it synergizes great with Tornadoes since you can pull enemies into them.

Turbulence

No changes!

Tornado

  • Holding will now cast stationary Tornadoes, as where tapping will cast regular roaming Tornadoes. Reduced the number of Tornadoes to 3 to prevent enemies from getting too scattered, and increased the pull of Tornado so enemies stay inside them more.
  • The radius that Tornadoes will grab enemies was increased to include by default the synergy with Airburst; you no longer need to use Airburst on your Tornado to increase its pull radius.
  • If an enemy dies while being held by Tornado they will now be expelled to alleviate wasting bullets on flailing ragdolls.
  • Finally, when you make stationary Tornadoes, they will appear where you are aiming instead of on top of random nearby enemies.  “Roaming” tornadoes still spawn on top of enemies.

Tornado feedback was composed of 2 main points:

  • Tornadoes tend to overly spread enemies around.
  • The pull of the Tornadoes is pretty tame, so sometimes it pulls enemies in and just tosses them out the other end. If you shoot an enemy in the Tornado it will often just kick them out of the Tornado.

Passive

Zephyr Rework: Passive ability added 150% stacking bonus Critical Chance while airborne to Primary/Secondary/Melee weapons.

General Zephyr Changes:

  • Updated Zephyr’s ability FX and sound for all 4 abilities, and added FX burst to the end of Turbulence (does not affect functionally).

LAVOS CHANGES & FIXES: 

  • Ophidian Bite: 
    • Increased the base Range from 8m to 10m.
      • What more is there to say? More whipping range! Beware the snake bites.
    • Increased Ophidian Bite’s downward vertical range.
      • Meaning there is now more distance between Lavos and the target underneath him where the cast will affect them, as per player feedback!
  • Vial Rush: Vial Rush is now steerable!
    • Similarly to Gauss’ Mach Rush, once cast you can use the directional keys or your reticle to move Lavos around during his Vial Rush dash.
  • Transmutation Probe: 
    • Increased the cooldown reduction from 1s to 1.5s.
    • Made improvements to Transmutation Probe’s travel pathing.
      • There were issues with the probe getting stuck on environment obstacles, we have made changes to reduce the chances of that happening!
  • Catalyze: Increased the travel speed of Catalyst Probes.
    • Catalyst Probes will now reach their max range positions quicker after cast.
  • Added a half second delay to Vial Rush and Transmutation Probe before you can cancel the ability so that you don’t accidentally cancel them early.
  • Fixed Lodestar Chest Plate, Heartwood Shoulder Plates, and the Arca Knee Guards clipping/tilting on Lavos.
  • Fixed in-game Market UI showing that Lavos has 175 Energy, when in fact, he does not (since he does not use Energy). It will now show ‘0’ as intended.

NEW MARKET ITEMS

RAILJACK CAPTAIN’S BUNDLE

Instantly take command of the Railjack with this bundle that includes a Railjack, 4 Crew Member Slots and the Nautilus Sentinel.

*This is a non-discounted convenience bundle for one-stop shoppers. Every item within can be purchased separately. Must have an Archwing to purchase.

NAUTILUS SENTINEL BUNDLE

Equip yourself with the efficient, deadly Nautilus Sentinel, the ideal Companion for Railjack voyages. The Nautilus can repair shipboard hazards independently and haul enemies together for ease of targeting. Includes Wings, Mask and Tail cosmetic accessories.

NAUTILUS SENTINEL COSMETIC BUNDLE

Customize your Sentinels to give them the deep-sea look of the Nautilus with this cosmetics bundle. Includes Wings, Mask and Tail. Does not include Nautilus Sentinel.

*All Nautilus Sentinel cosmetic attachments can be purchased separately on their own.

CREW MEMBER SLOT

Adds a new Crew Member Slot

MELEE CHANGE: 

For those Tenno who don’t tune into Devstreams, we are actively reviewing the divide between Melee and Primary weapons in terms of power and lethality. A lot of Tenno have made cases that ‘Primary weapons just can’t compete with Melee’, and we agree. We are planning on doing a full detailed review of this and giving players a detailed workshop on what’s on our minds. That will come in the next few weeks.

However, we have one single change in this Update to Melee. The majority of all guaranteed enemy staggers on Melee hits have been removed. A few remain in neutral, forward block and neutral block combos. What this change does in practice is effectively removes the infinite Crowd Control melee attacking provided. The Crowd Control potential stacked with the scaling Damage potential was an area we could immediately change to give players a chance to try out this single tweak in the context of the current game.

This change is rather small in a practical sense, and after you’ve played missions with the change, please let us know what you think.

Other Melee Changes:

  • Reduced the forward movement of the Warfan Heavy Attack.
  • Reflection Mod changed from “Damage reflected during Channeled blocking” to:
    • +40% Chance to Stagger on Block
    • +10% Chance to Stun on Block
    • Increased from common to uncommon

SOUND FIDELITY REVISION & FIXES:

Ensmallening Part 3 brought the replacement of xWMA with OPUS and a new ADPCM encoder! As the days progressed we realized we had to revise the code for how some of the sample codec stuff was working. Included in this code revision are fixes for many issues we were seeing with how the first ADPCM codec was behaving, as well as fixes for a number of crashes that related to the new Opus codec we started using during the previous mainline.

In order to receive this revision, this Update will force a re-download of some audio files. All for the greater good!

DOJO QUALITY OF LIFE ADDITIONS, CHANGES & FIXES:

  • Brand new Open Space Dojo room, Starlight Market! A large Corpus market hall with a view of the stars!
  • 161 brand new Corpus themed Dojo Decorations! From Holo screens, to an Auctioneer’s platform, the Dojo is your Corpus oyster!
  • Clan Hall Ranking Order has been Removed. Build the Greater Hall, Grand Hall, and Grandest Hall in any order your Clan desires.
  • You can now preview Decorations. Room consoles give Architects the option to preview unfinished Decorations for 60 seconds.
  • We have reduced the red zone areas in the Dojo! Build near doors – or even right through them!
  • Research 6 backdrops in the Tenno Lab at the new Chromatic Research Console. Once Research is complete, you can change the Open Space backdrop from the room console!
    • Ceres Backdrop
    • Deimos Backdrop
    • Earth Backdrop
    • Saturn Backdrop
    • Venus Backdrop
    • Void Backdrop
  • Removed the Construct Solar Rail and Research Solar Rail consoles from the Orokin Lab. This also removes the Solar Rail pop-ups! Dragon Key research remains.
    • Years ago Solar Rails were retired in Update 16, but these consoles remained in the Orokin Lab. They are now also being officially retired as requested!
  • Completed Researched Dojo items will also be indicated as such with the ‘Researched’ icon in the backdrop.
  • Completed Research tracking for the Orokin Lab and Chem Lab now aligns with available recipes.
    • For example: The Ignis Wraith will now be hidden from Clan stats if the research is not complete, as per player feedback.
  • Dojo Research UI Pass:
    • Item prerequisites now appear in the hover popup.
      • The UI will also display if the prerequisite item has been researched yet or not.
    • Research now shows Research Requirements in the first on hover tab instead of Crafting Requirements until research has been completed.
      • Crafting Requirements appear in the second tab on unresearched items.
    • “Awaiting Funds” state now has its own icon so you can tell at a glance the difference between something being researched and something still requiring contributions.
    • “In Progress” state now shows updating time in hover popup.
    • Newly researched items show as “New” for 2 weeks in the hover popup.
  • Fixed seeing Note Beacon and Tributa Statue “text” through walls when placed in the Dojo.
  • Fixed Natural Vallis Land Mushroom Wide and Tall Dojo Decoration not having any collision.
  • Fixed inability to shrink the Infested Structural Arm Dojo Decoration after resizing it too large.

UI ADDITIONS & CHANGES:

  • Spice up your HUD with your very own HUD Customization options! Choose numerous HUD elements to recolor from your Color Palettes. You can also choose from a collection of presets that range from Color Blind friendly choices to Warframe-themed presets.
  • The World State Window has received a visual and functionality refresh!
    • Events Tab: Featured Events, such as Star Days, GOTL, Plague Star etc, are more informative at a glance and their respective imagery is
    • Hover Functionality: 
      • Invasions and Sorties now have hover states to reduce UI noise.
    • Steel Path Incursions will now appear in their own tab in the World State Window when swapping to Steel Path missions in Navigation.
    • Nightmare Alerts will now appear in the ‘Alerts’ tab in the World State Window.

CONSERVATION ADDITIONS, CHANGES & FIXES: 

  • When animals ambiently spawn nearby (outside of active Trail encounters) you’ll now hear an audio call cue coming from where they spawn, similar to the call you hear when using a Lure. This will help you to roughly know the “when, what, and which direction” when they appear as you wander around the Cambion Drift or Plains of Eidolon.
  • Reduced the minimum range ambient encounters can occur to 25-35 meters from 50 meters to allow animals to spawn closer to your location.
  • Added new ambient Mergoo encounters to the Plains of Eidolon! You can now find them out in the wild flying around or perched on the ground.
  • Added two idle animations for the Mergoo when Captured.
  • Fixed Companions targeting Condrocs, Kuakas & Mergoo in the Plains of Eidolon, thus eliminating any chances for Conservation.

CONTROLLER CHANGES & FIXES:

  • Added controller rumble to a few melee sounds, Tenno heavy landings, bullet jumps, and more!
  • Fixed Lavos’ elemental imbue UI prompting “1 2 3 4” by default instead of controller bindings. Also adjusted the UI so that the imbue and button callouts are more easily readable.
  • Fixed controllers not being able to toggle certain abilities off (like Wukong’s Cloud Walker and Lavos’ Vial Rush) without reactivating the ability menu.
  • Fixed ‘ascend/descend’ appearing as double-bound in Customize Controller > Placement options. They will now show their unique assignments.
  • Fixed custom config names not saving if your virtual cursor is not hovering over the config slot while using a controller.
  • Fixed ‘Failed to Create Session’ popup appearing twice when disconnecting controller cord and attempting to start a mission.
  • Fixed a crash while accessing Arsenal with a controller.
  • Fixed a non-functional button prompt appearing while trading and using a controller.

Optimizations:

  • Optimized many micro-stutters that would occur when using DirectX 12 (more improvements are in the works).

General Additions:

  • Added a ‘Self Shawzin Volume’ slider in the Audio options.
  • Added a grid backdrop to offerings at the vendors in Cetus, Fortuna, and Necralisk to differentiate if their requirements are met.
  • Added a slider for Horizon Depth of Field in Captura.
  • Added ‘Autofocus Textfields’ in Options > Interface. You can now choose ‘All’, ‘Exclude End of Match’, and ‘None’.
  • Added VRAM display to in-game FPS panel.
  • Added a Razorwing Stance to the Diwata/Diwata Prime. The Melee Combo ‘Faerie’s Waltz’ is then displayed in the Melee Combo screen while in Razorwing.
    • This also fixes missing FX trails for Diwata/Diwata Prime. 

General Changes:

  • Tweaked “An updated version of Warframe is now available! Please return to your Dry Dock or a Relay, then exit and run the launcher.” to indicate you can dock at most Relays now.
  • Made enemy flow improvements to the Corpus Ship Remastered Defense mission. Enemies will spawn and navigate closer to the Defense Objective for less waiting!
  • Made the following changes to decrease the difficulty of the final fight in the Deadlock Protocol Quest:
    • Max number of 2 Errant Specters alive at a time.
    • Increased the amount of time before Errant Specters find an Errant enemy to buff.
    • Errant enemies can only be buffed to a max level 20.
    • Added more helpful tips to the Xoris hint: “Hold then release [Button] to throw the Xoris and capture Specter Particles”.
    • Lowered the Protea Specter’s Blaze Artillery turret damage.
    • Increased the Protea Specter’s Shield recharge delay.
    • Reduced the Protea Specter’s Health and Shields.
    • Added hint when Protea Specter is vulnerable to the charge Xoris: “Detonate the Xoris while Protea rewinds!”
    • Changed the Protea Specter’s Temporal Anchor to trigger at a consistent time to make her easier to hit within the window.
  • Changed the Asterite feeding bundle for Helminth from 1500 to 300.
    • Player feedback and comparing the amount to other Asterite uses we concluded the original amount of 1500 was far too high!
  • Plexus is now rewarded when completing The Archwing Quest.
  • As mentioned above in the Corpus Railjack section, with the permanent addition of Valkyr Prime + her accompanying Prime weapon Relics, and Nyx Prime + her accompanying Prime weapon Relics to Corpus Railjack missions, we must adjust some of the Ducat selling prices as their Rarities have changed:
    • Valkyr Prime Chassis: from 100 to 65 Ducats
    • Valkyr Prime Systems: from 100 to 65 Ducats
    • Scindo Prime Handle: from 45 to 25 Ducats
    • Cernos Prime String: from 45 to 25 Ducats
  • Critical Delay and Creeping Bullseye have been given a buff to their Critical Chance from +48% to +187%.
    • These new Mods have a greater effect if Fire Rate is below 2.5, and this buff brings a synergy between these Mods. As a result, Critical Delay and Creeping Bullseye can no longer be equipped with Point Strike and Pistol Gambit respectively.
  • Increased the max set bonus (all 3 Mods) for Umbral Intensify from 50% to 75% to match the other Umbra Mods.
  • You can now properly waypoint floating Scintillant in Isolation Vault missions. When you waypoint a Scintillant it will mark it as such instead of creating a default waypoint on the wall through/beyond it.
  • Lures and Pheromones now have consistent placement in the Conservation Gear wheel and are both ordered according to the related Conservation animal. Additionally, if you do not own a Pheromone, it will still appear in the wheel but will simply not be usable.
  • Reduced Odonata (Archwing Quest) Component Crafting times. The time barrier to craft the Odonata for new players felt excessive, as the Archwing Quest is an early step in overall progression and of course crucial for Railjack.
    • Odonata Components: Reduced to 1 minute each from 30 minutes each.
    • Odonata Archwing: Reduced from 1 hour to 10 minutes.
  • Xaku Specters can now cast all four of their Abilities!
  • Numerous AI navigation and spawn points improvements have been made in the Corpus Ship, Grineer Forest, Plains of Eidolon, and Orokin Derelict tilesets.
  • Updated Initiation and Rank 1 Principled Resource requirements for Arbiters of Hexis Syndicate to use more new-player friendly Resources. Alloy Plate and Gallium are now required instead of Nano Spores and Neural Sensors.
  • Updated various weapon and Noggle bundle in-game Market icons to fit updated UI dimensions.
  • Removed the ability to sell the Mutalist Alad V Assassinate Blueprint from the Patient Zero Quest.
    • This prevents players from potentially locking themselves out from getting Mesa components. 
  • Typing ‘None’ in the search bar in the Arsenal for weapons will now return the ‘None’ selection to be able to unequip an item.
  • Turned down overly loud wind loops in the Plains of Eidolon caves.
  • Improved objective markers in the Cambion Drift caves.
  • Improved AI navigation/pathing within the Plains of Eidolon caves and tunnels.
  • Removed Kuva Tonkor’s arming distance from projectiles.
  • The News console will now be hidden until the player has completed the Vor’s Prize quest.
  • Updated the look of the left panel in the Syndicate offerings window.
  • Made objective marker functionality improvements and fixes in the Orb Vallis.
  • Polished and updated Nora Night, Natah, Darvo, and Alad V’s lip syncing animation.
  • Improved enemy minimap markers in larger tilesets (Grineer Sea Lab for example). They should now be more accurate when tracking down enemies as they move across the tile.
  • Son will now properly chastise you for killing Velocipods like he already does with all the other animals.
  • Discounted items in the in-game Market (either from sale or coupon) now have a strike-through on the regular price with the newly reduced price next to it.
  • Added detailed Melee stats to your Necramech Upgrade screen. Now you can see the full scope of your Necramech’s Melee prowess when Modding it!
  • Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.

Fixes:

  • Fixed Dojo decorations spawning in a pile instead of at their intended location.

  • Fixes towards random crashes that could occur when the launcher completed updating.

  • Fixed script error that would occur if you accepted an invitation to visit a Dojo while you were on the Railjack Navigation screen.

  • Fixed script error that could occur if you killed a Corpus Amalgam immediately as it was playing spawn animation.

  • Fixed a bug that would cause a mission vote to immediately start counting down as if someone had forced it to start

  • Fixed inability to sort modular weapon names that start with ‘P’ via Chat Linking.

  • Fixed a log issue that would occur in select stages of the War Within Quest if you quit the game or failed the mission at the wrong time.

  • Fixed Jordas Golem finding some super tricky paths around the wreckage that lay between waypoints.

  • Fixed gaining Health each time you Transferred in and out of your Necramech instead of maintaining the Health/Shield values at the time of Transference.

  • Fixed Zephyr gaining the Target Fixation Augment Mod Damage buff when hitting allies.

  • Fixed Sentinel and Moa weapons stats not showing the side by side comparison in the Arsenal.

  • Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.

  • Fixed broken Nihil fight if the Client player visiting an Orbiter has a Key and initiates the fight. This also fixes being able to bring a squad to the fight.

  • Fixed receiving an error when purchasing a Focus Lens Blueprint from the Arsenal after Upgrading an item.

  • Fixed having to double relog for the Twitch Drop Inbox to appear.

  • Fixed a crash while extracting from Cambion Drift to the Necralisk as Client.

  • Fixed a rare crash when attempting to load into the Orb Vallis or Plains of Eidolon.

  • Fixed crash when selecting the Gold False Profit Trophy in the Dojo Decoration menu.

  • Fixed server crash on Client disconnect.

  • Fixed a rare crash that could occur when exiting the game.

  • Fixed a crash after using Arsenal and then Helminth.

  • Fixed a crash after accepting an invite to Dojo.

  • Fixed Helminth UI sorting preferences in the Infuse Ability menu and item Feeding menu not saving if you swap between the two menus.

  • Fixed Lynx playing a broken animation sometimes when Meleeing.

  • Fixed Avichea appearing in Simulacrum spawning list.

  • Fixed the Mission Progress screen and End of Mission screen not showing Affinity gained for Sentinel weapons.

  • Fixed sorting gear by Usage reverting to Alphabetical if you do more than one round of an endless Void Fissure mission.

  • Fixed text focus discrepancies when opening Chat simultaneously with the Market.

  • Fixed Amp’s parts UI overlapping with the Amp’s Stats UI in the Amp selection menu.

  • Fixed icon for equipped Kavat displaying as generic rather than using breed specific.

  • Fixed script error when returning to the Orbiter while someone in the squad has an Atterax.

  • Fixed missing FX on the True Master emote.

  • Fixed the Kuva Stragh Right Leg Plate attaching backwards.

  • Fixed all Orbiter Quest prompts disappearing after completing the Mastery Rank 1 test while Vor’s Prize Quest is active.

  • Fixed selecting Operator Sigil causing a 5 second hitch.

  • Fixed the following Nightwave acts appearing for those who do not have The War Within completed:

    • Reanimator: Find and pilot a fallen Necramechs on Deimos
    • Ancient Obelisk: Activate a Requiem Obelisk on Deimos
    • Cold Steel: Kill 1000 Enemies on The Steel Path
    • The Path Less Traveled: Complete 5 Steel Path Missions
    • Necralizer: Kill 100 enemies with a Necramech
  • Fixed the Reanimator Nightwave Act not unlocking.

  • Fixed the Kill It With Fire and Bug Out Ride Nightwave Acts not tracking for Host or Clients.

  • Fixed the Ancient Obelisk Nightwave Act not completing for Clients.

  • Fixed earned Focus Affinity appearing twice in the End of Mission UI screen on Archguns/Heavy Weapons.This was a UI only issue, Focus Affinity was not rewarded twice.

  • Fixed Excalibur Umbra holding his sheath during the whole final cinematic in The Sacrifice Quest.

  • Fixed the camera whipping through the Orbiter walls when backing out of the Focus Tree screen.

  • Fixed offset Emblems when equipped with the Right Daedalus Shoulder Plate.

  • Fixed multiple clipping issues with the Winter Solstice Centuria Syandana on multiple Warframes and skins.

  • Fixed black boxes appearing on the Corpus Ship tileset with the following settings: Classic Render Engine, SMAA, Bloom, and low Geometry Details.

  • Fixed loot markers lingering long after it has been looted in a certain secret area in the Gas City tileset.

  • Fixed Warframes blocking the view when speaking to vendors in Cetus or Fortuna.

  • Fixed Zenith’s Alt Fire mode swapping not working if you roll at the same time.

  • Fixed a bug that prevented level music from starting when spawned directly into Open Zone missions.

  • Fixed owned Forma count while polarizing Nechramechs also counting Aura and Umbra Formas, which are not usable on Necramechs. The count will now only show regular Forma.

  • Fixed flickering doorways in certain missions on the Grineer Galleon tileset.

  • Fixed Paris Prime’s emissive colors not applying to the bow. As reported here: https://www.reddit.com/r/Warframe/comments/kvnu75/paris_prime_holes_dont_light_up_properly_instead/

  • Fixed Client invited to Host Orbiter Captura being unable to see the Host’s Decorations or their ship’s custom colors.

  • Fixed Clients not being able to reliably hit weak-points on enemies (such as the Orphix) with weapons that have sweeping projectiles such as the Fluctus.

  • Fixed Transferring to Operator as Client while in the Orbiter Captura Scene forcing the Host into Operator instead.

  • Fixed a couple of context actions appearing inside of environment objects, notably Fisher Hai-Luk in Cetus.

  • Fixed Necramech’s Efficiency stat text appearing red instead of green when increasing it in the upgrade screen.

  • Fixed Burston Prime’s magazine getting stuck to your left hand if the Solstice Skin is equipped.

  • Fixed getting stuck in a black screen when surfacing from Isolation Vaults if you get knocked out of Operator mode while using the Esophage.

  • Fixed ornate Necramech (with a spoiler name that pays homage to a certain game series) missing its Helmet in the alcove in the Necraloid Syndicate room after the “One Last Ride” stage of the Heart of Deimos Quest.

  • Fixed pixelation issues with the Vazarin Void Aegis’ cloaking FX.

  • Fixed the Larkspur beam (when used as a Heavy Weapon) occasionally not dealing damage to Nullifier bubbles.

  • Fixed being unable to start Arcana Isolation Vault if a Client matchmakes into a squad and starts an Isolation Bounty. This also fixes players not getting credit for completing Deimos Bounties.

  • Fixed level objects clipping through the Grineer Fortress tileset.

  • Fixed a large square appearing around the Episode selection button in the ‘TUNE IN’ Nightwave screen.

  • Fixed the Trade window missing a background when accepting a Trade while in your Inventory.

  • Fixed camera breaking after exiting a Trade if you accepted the Trade from the Mod window.

  • Fixed the Bane Mods applying the increased Damage twice.

  • Fixed some UI themes having some colors appear as black instead of white.

  • Fixed a rare crash that could occur when a player spawns with a movement/sprint bonus.

  • Fixed camera becoming frozen in place rather than attached to the player when joining Ash’s Bladestorm clones.

  • Fixed the Kuria in the Gas City Tileset being poorly lit and hard to see.

  • Fixed a large rock formation missing collision under Tower C in the Interception mission on Gaia, Earth.

  • Fixed Ayatan Sculptures not animating when using Ayatan Star auto-install.

  • Fixed inability to open the Upgrades window for Companions/Sentinels and getting a “Select item has not yet been loaded. Please wait a moment and try again” error.

  • Fixed using enemy control abilities on enemies that spawn units preventing the next wave in Defense missions from starting.

  • Fixed Gara’s Mass Vitrify ability description incorrectly showing the Heat damage icon for its Explosion Damage. It will now correctly show the Puncture, Slash, and Impact icons as intended.

  • Fixed Warframe attachments appearing in the Operator > Appearance > Features options.

  • Fixed any ice tilesets appearing monochrome in Sanctuary Onslaught as a Client after passing through the Conduit. As reported here: https://forums.warframe.com/topic/1245122-sanctuary-onslaught-colors-desaturated/

  • Fixed the Deconstructor’s description not indicating that it deals Puncture or Slash damage.

  • Fixed inability to hear voice chat of opposing players in Conclave.

  • Fixed an unintended leaking FX on Wisp for the duration of Wil-O-Wisp.

  • Fixed spam toggling Voidrig’s Guard Mode causing multiple issues. Toggling while the ability is activated is now prevented.

  • Fixed black squares floating below the surface of the Cambion Drift.

  • Fixed the spawn location of the Corpus Ship Orbital Cannon Captura Scene.

  • Fixed a large cliff section becoming invisible at certain distances in the Cambion Drift.

  • Fixed cinematics not auto-playing when viewing the Nightwave Series 2: The Emissary recap.

  • Fixed the description for the Vault Looter Nightwave Act saying to unlock Vaults on ‘Derelict’ instead of the intended ‘Deimos’.

  • Fixed low spawn points in certain areas of the Cambion Drift.

  • Fixed Combat Discipline Mod healing applying to deployed Necramechs.

  • Fixed music and sounds cutting out randomly until game relaunch when switching from regular to Railjack Navigation, and leading into a Railjack mission.

  • Fixed some enemy spawn points being off-map and other navigation related issues in the Grineer Shipyard tileset and the Cambion Drift.

  • Fixed Profit Taker losing all its color and appearing solid white for the remainder of the fight after using Voidrig’s Guard Mode ability.

  • Fixed a 12ms hitch when loading the World State Window.

  • Fixed the Cremata Syandana not using the secondary Energy color in its VFX. As reported here: https://forums.warframe.com/topic/1246690-cremata-syandana-dosent-combine-energy-colours/

  • Fixed noticeable lines in the floor panel in the Grineer Galleon tileset.

  • Fixed a very noticeable seam on the Liset Extraction door.

  • Fixed black tutorial box explaining how to use Codex scanner overlapping on top of the glass shard that needs to be scanned in the 2nd stage of Saya’s Vigil quest.

  • Fixed Gauss’ Mach Crash Augment Mod not vacuuming in ragdolled enemies.

  • Fixed cases where Growing Power could scale indefinitely for Clients when switching to Archwing.

  • Fixed spooky Operator that shall not be named having clipping issues in the Liset when they appear.

  • Fixed Companions not respawning when Titania runs out of Energy in Razorwing form while Transferring to Operator.

  • Fixed enemy spawn points being embedded in the ground in the Corpus Ice Planet and Grineer Fortress tilesets.

  • Fixed orientation issues with the storage containers in the Grineer SeaLab tileset.

  • Fixed Lynx & Terra Jailer turrets shooting from base of turret instead of the gun.

  • Fixed Disruption Syndicate missions being available with enemy levels below 15. This fixes cases where no enemies spawn after the initial few.

  • Fixed Warframes spawning after Host migration with the Health values from whatever form they were in at the time of migration (Necramech, Operator, etc.).

  • Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.

  • Fixed Akarius’ projectiles detonating on Volt’s Electric Shield instead of passing through it.

  • Fixed ability timers not being erased when deactivated early while in Operator.

  • Fixed Sly Devolution buff showing same evasion values as Survival Instinct when activated. Numbers now match Mod description.

  • Fixed rock placement issue in the Grineer Shipyard tileset.

  • Fixed waypoint markers not always updating correctly when the player marks a new location.

  • Fixed the ‘Raise/Lower Cover’ context action not being localized.

  • Fixed certain abilities (Ivara’s Sleep Arrow for example) opening up finishers on Demolisher units in Disruption missions.

  • Fixed ‘select’ sound FX playing when opening up windows with search bars.

  • Fixed off-map spawn points in Grineer Shipyard tileset.

  • Fixed Syndicate Mods missing the related Syndicate icon watermark.

  • Fixed switching Focus schools within a specific loadout in the Arsenal not maintaining the change. As reported here:

  • Fixed Nidus’ mutation stack sound FX spamming after loading into a Captura scene until you switch to Operator.

  • Fixed squad disbanding in the Necralisk instead of Host migrating if the Host leaves the squad .

  • Fixed Frost’s leg stretching and cape (with all Skins, including Frost Prime) clipping through him in the login screen.

  • Fixed Necramechs showing incorrect rank and Mastery in your profile.

  • Fixed inability to stop Necramech from sliding after hitting environment obstacles at a sharp angle.

  • Fixed Aero Vantage not negating gravity if you don’t glide before you roll and then glide again.

  • Fixed Steel Path missions not tracking for the Steel Path Nightwave Acts if the Steel Path is not toggled on in your Star Chart

  • Fixed issues with Xaku’s hand positions and left arm in their Agile and Noble animation sets.

  • Fixed motion blur issues on the Laddak Cloak and Kuva Braid Syandanas when equipped on Wukong Prime.

  • Fixed inability to Trade Vulpaphyla or Predasite Imprints.

  • Fixed Vulpaphyla or Predasite Imprints missing icons.

  • Fixed the sash on the back of the Commodore Prime Operator Suit sticking straight up in the air when viewing it in the Profile diorama.

  • Fixed the exposure slider not working in Captura.

  • Fixed a nonfunctional Kuva Siphon spawning in the Corpus Ship tileset.

  • Fixed Kuva Siphon spawning in the floor in the Grineer Settlement tileset.

  • Fixed the Syndicate button on the donation screens for Quills and Vox Solaris sending you to the Cetus Standing or Fortuna Standing screen instead of the Quills or Vox Solaris.

  • Fixed Host seeing an animation pop on Scintillant that is moving through the Isolation Vault room.

  • Fixed Landing Craft missing its warp boom sound FX in the extraction cinematic at the end of Corpus Outpost tilset missions.

  • Fixed the Bubonico vibrating rapidly when displayed via Loadout in the Orbiter’s Personal Quarters display.

  • Fixed missing blue musical notes at the dancing location in the Mercury Larunda Relay.

  • Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.

  • Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.

  • Fixed completing the Feed the Beast Nightwave Act not increasing Nightwave Standing until the player reloads to the ship or relogs.

  • Fixed the Fass distortion VFX lingering on screen if you Transfer to Operator or Necramech after walking over the goo in the Cambion Drift.

  • Fixed inability to rank up in Syndicates if you do not claim the previous Syndicate rank reward.

  • Fixed getting “cannot sync to Warframe database due to no internet connection” error when attempting to add a friend you already have in your list.

  • Fixed not receiving Son Tokens right after releasing a Predasite or Vulpaphyla companion if you have 0 Tokens at the time. This also fixes inability to spend or exchange the rewarded Tokens until you exit and re-enter the Necralisk.

  • Fixed Wolf Sledge’s follow through stat dropping by half when a Stance Mod is equipped.

  • Fixed the Money Can’t Buy Happiness Challenge not unlocking after it’s been completed.

  • Fixed getting stuck floating in the air after being affected by push volumes in the environment (Cambion Drift jump pads, etc.).

  • Fixed missing green healing VFX when reviving teammate.

  • Fixed the Mire appearing in the Foundry hologram while Nezha Prime is being built.

  • Fixed Deimos Captura Scenes not showing the correct preview icon for the coordinated scene.

  • Fixed an issue where HUD scale could be set lower than the minimum when saving changes with an out of range value entered into the field.

  • Fixed Nightwave challenges that require you to go back to Cetus, Fortuna, or Necralisk missing UI popups and transmissions while transitioning between open zone and hub.

  • Fixed a script error that could occur when joining the Cambion Drift mid-mission.

  • Fixed a script error that could occur in the Cambion Drift when a Requiem Obelisk takes damage.

  • Fixed script error when logging out while the Rising Tide Quest is active.

  • Fixed script error when opening ability description page.

  • Fixed a script error when using the “Join Any Crew” feature in Railjack navigation.

  • Fixed script error caused by using the Simulacrum as Operator.

  • Fixed script error related to Khora’s Venari.

  • Fixed cases where Necramechs could not pick up Health Orbs.

  • Fixed delay in first note of the melody instrument of the Bombast Mandachord pack.

  • Fixed Necramech reverting to default skin when destroyed. As reported here: https://forums.warframe.com/topic/1248927-necramech-skin-changes-upon-death/

  • Fixed custom walk and roll animations for Wisp and Titania not working while walking around the Orbiter, Dojo, and Railjack.

  • Fixed crash when sitting in the Helminth chair.

  • Fixed a script error when using Protea’s Temporal Anchor in Railjack.

  • Fixed Octavia Prime’s Blueprint description in the in-game Market matching the default. It will now be unique to Octavia Prime.

  • Fixed crash while loading into Railjack missions.

  • Fixed Primed Chilling Grasp not appearing in the Codex, unable to be chat linked, and not being tradeable as announced here: https://forums.warframe.com/topic/1252753-primed-chilling-grasp-tradable-by-next-pc-hotfix/

  • Fixed crash when returning to the Dry Dock after several back to back Railjack missions.

  • Fixed a script error that would occur in the Sacrifice if you used Protea’s Temporal Anchor right before Transferring into Umbra.

  • Fixed script error that would occur in Resource Capture Bounty stages on the Orb Vallis.

  • Fixed ingame Market Bundles containing single-purchase items not being flagged as owned/unpurchasable if you already own one of the single-purchase components.

  • Fixed Mire hologram appearing when crafting Octavia Prime in the Foundry.

On related Warframe news, Digital Extremes announced the winner of their Warframe: Octavia Contest.

Tim Villasor

Home > News

Outriders Demo Missing Legendary Weapons, Accolades and Restoration Outlined by People Can Fly

Earlier today, People Can Fly released a new patch for the Outriders demo that’s aimed at making sure legendary weapons don’t go missing since, y’know, since it takes ages to farm them. In addition to the patch, the studio has outlined what players can do for the Outriders demo legendary weapons that are missing, the accolades and more.

Outriders Demo Missing Legendary Weapons and Accolades Acknowledgement by People Can Fly:

We have further good news to share with you today.

We believe we have identified and now prevented the Inventory Wipe/Items Disappearing issue from occurring in the Outriders Demo.

We actually published the fix for this issue on Monday, but have been using the days since then to verify whether our resolution has been successful in order to not make any false promises. Today’s patch has added an extra safeguard against this issue occurring in future based on our findings.

To that end, we would please ask any players who have had their inventory wiped on any of the following days to please let us know on this comment or as a reply on this tweet:

  • Tuesday, March 16th
  • Wednesday, March 17th
  • Thursday, March 18th
  • Today or any day after today (Friday, March 19th)

We hope that no inventory wipes should have occurred during these days, but we want to ensure that this issue has been resolved, so please do let us know!

Can My Outriders Demo MIssing Legendary Weapons Be Restored/Brought Back?

Ah, now this is the major question on everyone’s minds. Well, there is some good news from today’s announcement, and that’s the confirmation that a restoration process is in the cards!

Restoration:

Now that we believe that the issue has been prevented going forward, we can focus a bit more on how we plan to compensate affected players.

We fully understand the disappointment of feeling like you have lost significant progress, items or time, and we would like to assure you that we are doing everything in our power to make things right.

While we are still working on the exact technicalities, below are our intentions for item restorations:

  • Restoration should take place on a specific day and should be a one-time event
    • The exact date is TBC but we’re hoping for this to occur prior to the launch of Outriders on April 1
    • We will update you when we have confirmation of date and timings
  • We will only be able to restore Legendary items that have been lost as a result of this bug
  • We will not be able to restore items of a rarity below Legendary
  • At this time you do not need to get in touch with us to report inventory disappearances that occurred prior to Monday March 15th.

Please note that these are our intentions that we are providing here for transparency. While we will try our hardest to make things right, we unfortunately cannot make guarantees for the specifics of the above or the timeline of this, as we may run into technical difficulties that delay our work.

Outriders Demo Missing Accolades

People Can Fly also touched o the missing Accolades players earned in the beta, and yes, there are plans to sort that out too.

Accolades

This appears to be a separate issue and we do still need to uncover the full extent of it in order to better tailor our resolution for it.

To that end, could anyone who has had their accolades wiped, please reply to this comment or this tweet.

Understanding the numbers of players affected by this will help us greatly as we continue to investigate this issue

Hopefully, these are all sorted out soon and without much hassle for players. For those who want to grind for legendary weapons in the demo, you can do so now with the knowledge that the bug won’t affect you thanks to today’s patch.

Make sure to direct feedback for the relevant topics to that Twitter thread or Reddit thread linked above.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cyberpunk 2077 Upcoming Update Patch 1.2 Partial Notes Revealed

Looks like Night City is getting a long overdue update pretty soon, as the folks at CD Projekt Red have revealed the Cyberpunk 2077’s upcoming update patch 1.2 partial patch notes — and they are pretty detailed ones to boot with some accompanying videos describing what’s coming.

Dubbed as the special report segement of N54 News in the game’s Night City setting, the Cyberpunk 2077 patch 1.2 updates are detailed below via the game’s official website.

Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you’d like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:

NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.

Vehicular manslaughter statistics higher than ever

Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.

Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.

In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.

Rock&Roll for racers

No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.

Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.

Update your neuroprocessor drivers or die

This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.

According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user’s brain patterns and the neuroprocessor.

The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.

Originally scheduled for release earlier this year, CD Projekt Red had to temporarily shelve work on patch 1.2 due to the cyber attacks that happened a few weeks ago.

Cyberpunk 2077 is available for the PS4, Xbox One, and PC, with a PS5 and Xbox Series X|S version scheduled for release some time this year.

Tim Villasor

Home > News

Marvel’s Avengers Update 1.28 March 19 (1.000.005) Released

While we just got the big Future Imperfect and next-gen update for Marvel’s Avengers yesterday, Crystal Dynamics has pushed out the Marvel’s Avengers update 1.28 March 19 patch (PS5 1.000.005 version) today for PC and PlayStation platforms. This is to fix crashing issues and save migration problems the has been suffering through since yesterday.  Head on below for the patch notes, true believers!

Marvel’s Avengers Update 1.28 March 19 (PS5 1.000.005) Patch Notes:

Here’s what Crystal Dynamics has shared just now:

We are aware of a small number of users (across all platforms) running into a persistent crash playing the latest version of the game. We suggest using the back-up save feature to work around this. You can find instructions here: https://support.square-enix-games.com/s/article/000001194?language=en_GB&game=avengers

If you’re encountering this issue on PS5 and have just migrated your save, you will not yet have a back-up save on PS5. However, you can work around this by restoring your back-up save on PS4, and then migrating your save to the PS5 again. This should resolve the issue on PS5.

If neither of those work, we are working on a hotfix patch to address this issue. Your save data will not be lost!

We can confirm that this patch is out now on PS4 and PS5.

Hopefully, this fixes any problems for gamers. Hey, even Avengers need help sometimes! Don’t forget to check the roadmap and Black Panther reveal right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Parasite Tech Test Starts This Weekend, Invites Being Sent Out

While Ubisoft has yet to announce just what exactly is Rainbow Six Quarantine’s new name will be (codenamed as Parasite for now), we do know one thing: the game is set to be tested by gamers worldwide! The Rainbow Six Paraiste tech test invites and whatnot are being sent out.

Check out the images below sent to us by a tipster:

It looks like this current Rainbow Six Parasite tech test is just for one day, as the schedule runs from morning tomorrow up to midnight and that’s it. For those looking for leaked footage, that most likely won’t happen, as the testers have signed an NDA (non-disclosure agreement) that prevents them from sharing impressions, images and footage from the tech test.

Of course, this isn’t really a surprise as we’ve seen the tech test client on Xbox platforms last week. While it’s currently called Rainbow Six Parasite, Ubisoft has confirmed that this is just a codename, and the final name will be revealed at some point.

If you want to send us a tip, hit that red button on the side on mobile (Submit a Tip!), or send us an email at tips @ mp1st.com

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Trials of Osiris Rewards This Week March 19, 2021 (Update)

Following Bungie’s announcement that the Destiny 2 Trials of Osiris might not be seen until next week, the studio has backtracked and the Trials are available this week! Same as always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week March 19, 2020! Check out this week’s map and win rewards below.

Destiny 2 Trials of Osiris Rewards This Week March 19, 2021 (Update)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location Today March 19, 2021 (And What Xur Is Selling)

it’s Friday and another end of the week, guardians, and that means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 19, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.\

Destiny 2 Xur Location Today March 19, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Nessus, Watcher’s Grave


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Trinity Ghoul Energy Combat Bow 29 Legendary Shards
Aeon Swift Hunter Gauntlets 9 14 10 8 14 7 62 23 Legendary Shards
Khepri’s Horn Titan Helmet 9 8 14 12 6 16 65 23 Legendary Shards
Sanguine Alchemy Warlock Chest Armor 6 10 18 15 7 8 64 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ark Survival Evolved Update 2.52 March 19 Stomps Out Today (Update)

Studio Wildcard has rolled out another patch for Ark Survival Evolved this month! The Ark Survival Evolved update 2.52 March 19 patch is live today! Head on below for more details, dino hunters.

Ark Survival Evolved Update 2.52 March 19 Patch Notes for Today:

Update: Studio Wildcard has released the official changelog, and as expected, this is for the PS5 visual enhancements!

Current ARK Official Client Version: v560.4

Current Client Version: v560.4 – 03/19/2021

  • Optimizations for PS5 visual enhancements

It seems Studio Wildcard has not released any official patch notes just yet. However, there is a huge possibility that this patch brings back the visual enhancements rolled out and then pulled due to performance issues. Here’s what was said then:

Current Version: v559.2 – 02/01/2021

  • Reverted visual enhancements made for PS5/PS4 as they were causing stability issues (game would crash) and some performance dips in some cases. We’ll be looking to re-implement these visual enhancements in the future once we’ve resolved the stability and performance problems

As for the latest gameplay-related changes, here’s the latest round of fixes applied on March 11:

PS4:

Current Version: v560.1 – 03/11/2021

  • Fixed a mesh exploit
  • Fixed an exploit that allowed you to avoid turret damage
  • Enabled visual enhancements for PS5

Xbox One:

Current Version:  v809.5 – 03/11/2021

  • Fixed an exploit which allowed players to avoid taking damage from turrets
  • Fixed a mesh exploit

Once we get official word on what this patch does, we’ll update the post ASAP.

Update: Post has been updated!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gotham Knights Release Delayed to 2022

If you were looking forward to WB Games Montreal’s multiplayer-focused action game Gotham Knights, you’ll have to wait a wee bit longer. Warner Bros. has today announced that the Gotham Knights release window has been pushed back to sometime in 2022!

This was shared over on Twitter where the following messages was shared:

Gotham Knights will now launch worldwide in 2022

We are giving the game more time to deliver the best possible experience for players. Thank you to our amazing fans for your tremendous support of Gotham Knights. We look forward to showcasing more of the game in the coming months.

While I can’t say I’m surprised, I’m still a little bummed about this, especially since the game was part of our most anticipated of 2021 list.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tony Hawk Pro Skater 1 + 2 Update 1.10 Skates Out Today

Vicarious Visions has rolled out the Tony Hawk Pro Skater 1 + 2 update 1.10 patch March 19 patch today, and this is mostly in prepapartion for the game’s next-gen version and some bug fixes,

Tony Hawk Pro Skater 1 + 2 Update 1.10 March 19 Patch Notes Today:

  • save data migration support
  •  bug fixes

Yep, this is to add cross-gen save transfer support, which should be handy since the next-gen version is being released next week. You should see this image when you boot the game:

Speaking of which, check out the trailer for that and the quick FAQ by Activision below:

1. How do I upgrade my game from PlayStation 4 to PlayStation 5?

Digital Deluxe Edition

Purchasers of the Digital Deluxe edition of Tony Hawk’s Pro Skater 1 + 2 for PlayStation 4 will have the option to upgrade to a PlayStation 5 version of the game at no cost** through the PlayStation Store. An internet connection is required to upgrade the game.

** Upgrade offer will cost 100 Yen in Japan.

Standard Digital Edition

Purchasers of a standard digital edition of Tony Hawk’s Pro Skater 1 + 2 for PlayStation 4 will have the option to upgrade to PlayStation 5 through the PlayStation Store. An internet connection is required to upgrade the game.

Standard and Collector’s Editions

Purchasers of Tony Hawk’s Pro Skater 1 + 2 for PlayStation 4 on disc will have the option to upgrade to PlayStation 5 through the PlayStation Store. Players will then use the game disc to download or play the game on PlayStation 5. An internet connection is required to upgrade the game.

To download or play on PlayStation 5, insert your Tony Hawk’s Pro Skater 1 + 2 game disc into your PlayStation 5 and launch the game. You will need to keep your disc in your PlayStation 5 every time you wish to play.

Please note: The standard disc version upgrade offer is not compatible with the PlayStation 5 Digital Edition disc-free console.

Transferring saved game data

Follow these steps to transfer your saved game data from PlayStation 4 to PlayStation 5.

Please note: Create a Park save files will not be transferred.

Before you begin, be sure your consoles are connected to the internet and that you’re logged in to your PlayStation account.

  1. Launch Tony Hawk’s Pro Skater 1 + 2 on your PlayStation 4.

  2. On the Hub submenu, navigate to the Options and select Accept.

  3. Navigate to Upload Save and select Accept.

  4. When the prompt appears, navigate to Accept and select Confirm.

  5. Once the upload is complete, select Confirm to close the prompt.

  6. Launch Tony Hawk’s Pro Skater 1 + 2 on your PlayStation 5.

  7. On the Hub submenu, navigate to the Options and select Accept.

  8. Navigate to Download Save and select Accept.

  9. When the prompt appears, navigate to Accept and select Confirm.

  10. Once the download is complete, you will be taken back to the Hub submenu.

2. How do I upgrade my game from Xbox One to Xbox Series X|S?

Digital Deluxe Edition

Purchasers of the Digital Deluxe edition of Tony Hawk’s Pro Skater 1 + 2 for Xbox One will have the option to upgrade to an Xbox Series X|S version of the game at no cost through the Xbox Store. An internet connection is required to upgrade the game.

Standard Digital Edition

Purchasers of a standard digital edition of Tony Hawk’s Pro Skater 1 + 2 for Xbox One will have the option to upgrade to an Xbox Series X|S version through the Xbox Store. An internet connection is required to upgrade the game.

Please note: The upgrade offer is not available with physical versions of the game on Xbox One.

Transferring saved game data

Follow these steps to transfer your saved game data from Xbox One to Xbox Series X|S.

Before you begin, be sure your Xbox Series X|S is connected to the internet and that you’re are logged in to your Xbox account.

  1. Launch Tony Hawk’s Pro Skater 1 + 2 on your Xbox Series X|S.
  2. Press A to start.
  3. The game will automatically sync your saved game data.

If we spot other gameplay-related changes, or if Vicarious releases a changelog, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

How Streamers Influence Gaming Trends and Popularity

For the better part of a decade, the role of a “video game streamer” has gone through many evolutions. Most fans of streamers immediately think of platforms like Twitch, YouTube, and Facebook. What some may not realize is Twitch started as “justin.tv” in 2005. Not only have games and technology advanced quite along in the 16 years since, but also the general public’s perspective of the gaming community. Back then, streamers might’ve been viewed in a negative light. I bet many of them might’ve heard things like “lazy”, “waste of time”, or “games will rot your brain.” Fast forward to 2021, streamers now hold tremendous influence over the popularity of games and that influence impacts the landscape of games greatly.

Copycat Gaming

As the gaming community has grown over the years, so have its streamers. We’ve seen individuals rise and fall in popularity, viewing records being broken, and worlds colliding. Everyone remembers when Tyler “Ninja” Blevins teamed up with Pittsburgh Steelers wide receiver JuJu Smith-Schuster and rappers Drake and Travis Scott. Fortnite was already relatively popular at that time, but its popularity went nuclear after that. Fortnite went from being this goofy, cartoony shooter to a massive entity that’s cemented itself in pop culture history. If there was a poll for the most influential games in the past decade, it wouldn’t be a complete list without Epic’s battle royale. I’m not saying that Ninja is the sole reason why Fortnite blew up, but his role as a streamer advertising the game daily certainly helped the cause.

Fortnite Update 3.05 February 18The influence a streamer can have on viewers can be absolute. Obviously, you have viewers who watch certain people based on the games they play, but also for their personalities. Whether you’re drawn to someone who looks like you, acts like you, or keeps you entertained for hours on end, you become a fan of them. That fandom leads to wanting to play the same games as them, and that’s where their impact is truly felt.

Let’s take a look at 2020: Right when the COVID-19 pandemic was beginning to affect our daily lives in March, Activision released its battle royale Call of Duty: Warzone. Call of Duty is already one of the biggest multiplayer games ever in existence. So naturally, adding a battle royale mode to the polarizing franchise drew enormous viewers. Watching the high-intensity gameplay of Nick Mercs and “TimtheTatman” only stoked the competitive fires behind the people watching them, which only increased the player base. We have an innate desire to either imitate or exceed someone we hold in high esteem. If Nick Mercs drops a full squad with load-outs trying to escape before the zone closes in, we think “I can do that”, and of course we can’t, but seeing him do it drives us to play the game.

The thing will Call of Duty is that it’s as if it possesses its own gravitational field. Regardless of what’s near it, the presence of COD will overpower it. Kind of what happened to Valorant. In April, Riot’s team-based multiplayer shooter entered Early Access. The game gained serious momentum with its comparisons to the tactical Counter Strike: Global Offensive and ability-centric Overwatch. With how fast the hype around Valorant died, you’d thought something horrible was wrong with the game. No, Valorant’s time to shine was put off, mainly due to the heavy attention streamers gave to Warzone, which is understandable, not only because of how popular Call of Duty is, but Warzone was still in that “honeymoon” phase of its release. According to Activision, Warzone grew to over 75 million players by the end of its first five months. Around the tail end of those five months, prominent streamers began migrating to another game: Among Us.

Modern Warfare & Warzone Playlist Update Today October 30

Back From the Dead

As we entered the heated summer months, the allure of Warzone slowly began to fade away. Not that people weren’t enjoying themselves, but the itch to play something new was becoming too irresistible. With the pandemic still affecting our daily lives, streamers discovered Among Us, a “new” party game that would bring people together. Developed and published by InnerSloth, you might be surprised to learn that Among Us was originally released back in 2018. So why are we just hearing about it now? The streamer impact.

There were moments through 2019 where the player base gradually increased, but near the end of 2019 Among Us experienced an exodus of players. When the calendar flipped to 2020, players slowly went back to the murder mystery, and then the player base exploded in July. That was around the time Twitch streamer Hafu created her now-famous “Hafu lobbies”, which subsequently pushed Among Us to unprecedented levels of popularity. Among Us is the perfect game to analyze when discussing the influence streamers have on games. This was, for lack of a better term, essentially a dead game. I don’t believe there were any plans on adding content to Among Us, until the massive boom in the player base. Due to the lack of additional content, streamers began adding their own mods to the game to create new gaming experiences. And it’s not like these mods were half-assed either, we’re talking about fully functional game modes that completely altered the experience. While Hafu stuck to the traditional way of playing Among Us, other streamers welcomed the added mods with open arms.

among us new map

Voted Content Creator of the Year at the 2020 Game Awards, YouTube streamer Valkyrae almost exclusively played Among Us non-traditionally. First, it was proximity chat, being able to talk throughout the game, but only to players within proximity to you. Then, we started seeing other roles being added like Jester, Sheriff, and Detective. This content was all player-made, not from the developer. These mods further increased the game’s popularity, but at the same time, it was clear that Among Us had an expiration date. InnerSloth announced a new map was imminent, but the general public’s interest in the game was fading; again, due to the lack of interest by streamers. The amount of Among Us streams started decreasing until finally, another game from the past rose to claim its place in the sun: Valorant.

Streamers Unite

Remember when I said there wasn’t really anything wrong with Valorant and how people were just preoccupied by Warzone’s recent launch? Well, streamers began migrating back to Riot’s multiplayer shooter as the Among Us craze started dying down. Even Hafu, probably the most dedicated Among Us player, was shortening her Among Us streams to play Valorant. And sure enough, the masses followed. The current number for Valorant’s player base is unknown, but simply based on observation it’s clearly a top streamed (at the time of writing) game at the moment. Ever since streamers like QuarterJade, Sykkuno, Ninja, Myth, Shroud, and Sydeon made Valorant their main game, it’s been near the top of Twitch’s most viewed games (currently flirting near 100K viewers). Similar to Among Us, that’s sure to have a ripple effect on players wanting to either get back into Valorant or download it for the first time.

It remains to be seen how long Valorant will hold its place atop the food chain, but what we can say for sure is streamers possess tremendous influence in the gaming community. They have the power to push waves of people to certain games, and that might be scary to think about. I’m not saying developers should 100 percent cater to the needs and wants of streamers, but it wouldn’t be a bad idea for studios to analyze what appeals to them. People relate to streamers because at the end of the day they’re just people who love playing games like the viewers who watch them. Sure, they might be connected with fame and fortune, but when it comes to “what game to play” it’s easier to pick up whatever your favorite streamer is playing than finding something yourself. And that’s where their influence lies: convenience. It’s convenient for people to turn on a stream, watch someone for a couple of hours, and decide to play that game. Studios know all about the importance of marketing their games, now it’s time to incorporate streamers in that marketing to maximize success.

The gaming community is forever evolving and this is its latest iteration. Regardless of whether or not you enjoy watching streams, we have to accept how important they are to gaming as a whole. They have the ability to push the medium to new heights and the influence to bring in more players. The emergence of streamers has only allowed the industry to grow and their presence is now important.

At the end of the day, it’s a streamer’s world and we’re just living in it.


Views expressed here are sole of the author’s and doesn’t represent MP1st and its staff in its entirety.

Avery Feyrer

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Outriders Demo Update 1.06 March 19 (PS5 1.006) Released. Here Are the Patch Notes

People Can Fly has once again released a new patch for the Outriders demo that should be live on all platforms it’s on. The Outriders demo update 1.06 March 19 (PS5 version 1.006) fixes something farming players will very much appreciate, and that’s the inventory wipe bug.

Update (4/15/2021): If you’re looking for the April 15 patch that fixes the inventory glitch, head on over here. The notes below are for the demo version, which is old. The new retail patch is live.

Outriders Demo Update 1.06 March 19 Patch Notes:

Here’s the announcement over on Twitter by the devs:

All Platforms 

  • Fixed That Damn Inventory Wipe Bug

In addition to that, the studio released a statement on Reddit about it as well:

Steam and PlayStation have also received an additional minor patch, the content of which has already been rolled into today’s Xbox patch so that all platforms are now aligned.

We have further good news to share with you today.

We believe we have identified and now prevented the Inventory Wipe/Items Disappearing issue from occurring in the Outriders Demo.

We actually published the fix for this issue on Monday, but have been using the days since then to verify whether our resolution has been successful in order to not make any false promises. Today’s patch has added an extra safeguard against this issue occurring in future based on our findings.

As for Xbox plaforms, it has gotten the update previously released on PlayStation and PC and the changes are:

Xbox:

  • Added Motion Blur Toggle
  • Multiplayer Improvements
  • Bug Fixes & Crash Resolutions
  • Other Improvements

We’re two weeks away from launch, so most likely this is the last patch we’re getting for the demo ’til then.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Payday 3 Release Window Set for 2023, Confirmed to Be Games as a Service

If you’re looking forward to more heists and shooting the Payday franchise, you’re going to have to wait a bit for the new entry, as Starbreeze and Koch Media have confirmed that Payday 3 is set for launch in 2023, This was announced during the two companies’ publishing agreement which was made public today.

In the announcement, it touches on the franchise going over the 28-million mark when it comes to “installed base games,” and confirms the upcoming entry will be under the Games as a Service (GaaS) model.

Per the press release:

‘We are excited to announce this exclusive long-term PAYDAY 3 co-publishing deal with Koch Media who shares our passion for the PAYDAY franchise and the “Games as a service” model. In addition to securing the continued development, this deal secures global publishing of PAYDAY 3 as well as the marketing efforts through the entire game life cycle. We now have a strong foundation for a successful launch of PAYDAY 3”, said Tobias Sjögren, Acting CEO of Starbreeze.

With over 20 years of experience, Koch Media has positioned itself as a premier publisher of digital entertainment. Using its extensive global marketing and communications experience and networks, Koch Media will be responsible for publishing and marketing activities for PAYDAY 3 around the world.

“We are delighted to welcome Starbreeze as a new partner for our global publishing business. PAYDAY 3 is shaping up to be an incredible game. Based on what we’ve seen already, PAYDAY 3 is going to take the franchise to new heights and will delight PAYDAY fans as well as new audiences alike with innovative multiplayer gameplay”, said Klemens Kundratitz, CEO, Koch Media Group.

PAYDAY 3 will be launched in a coordinated release on PC and consoles in 2023, with additional content and functionalities planned for long beyond the original release date.

While that’s a long wait, Starbreeze has something in store for Payday 2 players, as the studio has announced the City of Gold expansion for the game, Check out the teaser for it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.10 March 19 Shoots Out – Patch Notes Listed

While the big Chapter 2 Season 6 patch for Fortnite was released just a few days ago, Epic Games has rolled out the Fortnite update 3.10 March 19 patch for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC! Android users will be getting it at a later time. As one might expect, this patch is purely for fixes, though there are player-facing changes included in it.

Fortnite Update 3.10 March 19 Patch Notes:

Here’s what got fixed per Epic Games:

We are deploying a maintenance patch on PC, Nintendo Switch, Xbox consoles and PS4|5.

You will be prompted to download the update after your match or before launching your game.

The patch will be available later on Android.

More info about the patch

This patch addresses:

Missing textures in some galleries in Creative mode.
Unable to drop specific stacks of materials or ammo in Creative mode.

Please note that you will need to replace props with missing textures already placed in Creative islands.

That’s about it for this title update. If there are any other changes not mentioned above, feel free to let us know what you find down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DBZ Kakarot Update 1.51 for March 18 Kicks Out

Bandai Namco Entertainment has released a new patch for Dragon Ball Z Kakarot (DBZ Kakarot) today! Here’s what we know about DBZ Kakarot update 1.51 for March 18! 

For those expecting to see some major content drop or changes included in this update, prepared to be disappointed as the 270mb (Xbox reportedly 8GB) update is simply for adjustments, which are unknown at this time.

DBZ Kakarot Update 1.51 for March 18 Patch Notes:

Taken from the PS4 history log:

  • Made other adjustments

On the possible side of things, the PC client also received this update, and although no reports have verified this yet, this update may potentially fix the Card Warriors Error Code 0x45 that surfaced with the last update. Though considering console players also got this update, we aren’t to sure that’s the case, unless the fix is being applied across all platforms. What’s more, the Xbox version apparently got a 8GB update instead, which is rather large for just some minor adjustments. 

We’ll be sure to update this post once any specific fixes are either confirmed by Bandai, or the community itself. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Scarlet Nexus Release Date Announced With New Trailer

Bringing a new kind of action-role playing title to the table for current and next-gen players, Bandai Namco Entertainment has announced the Scarlet Nexus release date — revealed along with a brand new trailer that shows off what to expect from the game.

With the game developed by Bandai Namco Studios themselves, here’s the new Kasane trailer courtesy of the developers.

For a better idea of the story and game, here’s an overview straight from the official Bandai Namco website.

In the far distant future, a psionic hormone was discovered in the human brain, granting people extra-sensory powers and changed the world as we knew it. As humanity entered this new era, deranged mutants known as Others began to descend from the sky with a hunger for human brains. Highly resistant to conventional attack methods, extreme measures needed to be taken to battle the overwhelming threat and preserve humanity. Those with acute extra-sensory abilities, known as psionics, were our only chance to fight the onslaught from above. Since then, psionics have been scouted for their talents and recruited to the Other Suppression Force (OSF), humanity’s last line of defense.

Featuring a dual story, begin your adventure with either Yuito Sumeragi, an energetic recruit from a prestigious political family or Kasane Randall, the mysterious scout whose power and skill has gained great notoriety among the OSF. As their different experiences interweave with each other, it is only then that you will reveal the full story and unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities in Scarlet Nexus.

Speaking of Bandai Namco games, Dragon Ball Xenoverse 2 got its latest update in patch 1.26 last March 17 — which you can read about here.

Scarlet Nexus will be released for PS5, PS4, Xbox Series X|S, Xbox One,  and PC on June 24.

Tim Villasor

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Hood: Outlaws & Legends Brawler Gameplay Showcases the Brute Force of a Hammer

Continuing with the trend of class showcase, Sumo Digital and Focus Interactive have released a new gameplay video for Hood: Outlaws & Legends. Here’s our first look at the Hood: Outlaws & Legends Brawler class!

You can watch the newest trrailer down below, and don’t forget, if you haven’t already be sure to check out the other two class videos, The Hunter and The Ranger!

About Hood Outlaws & Legends Brawler Class:

Dominate your foes with brute force The Brawler is a man who exchanged his blacksmith’s hammer for a sledgehammer, vowing to battle against the corruption that plagues his country. A master of melee combat, the Brawler excels at holding defensive lines, creating new paths for allies, and of course, team fights. His powerful weapon is capable of wide sweeps to clear groups of enemies, overhead attacks to instant-kill unarmored targets, and a sprint attack which knocks nearby targets off their feet. The Brawler can also lift open portcullises for allies when areas have gone under lockdown – perfect for making an escape from alerted guards, or to further punish the enemy team for getting caught. Explosive grenades bring even more destruction, capable of taking out a group of elite knights, eliminating a sniper hiding in a crow’s nest, or putting the Sheriff down. His Ultimate Ability, Wrath, calls on the Brawler’s bestial fury to push his physical strengths to their limits, gaining increased durability and infinite stamina to relentlessly chase and defeat targets.

Hood: Outlaws & Legends will be available on PS4, PS5, Xbox One, Xbox Series X|S and PC on May 10. Pre-orders will receive an exclusive three days early access. 

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.