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COD Warzone Live-Action Trailer Reminds You to Squad Up for Season 3

To celebrate the official launch of Warzone Season 3, Call of Duty has partnered up with some of the biggest names in  hip-hop, gaming and professional sports for an all new trailer. Here’s Warzone Season 3 live action trailer!

Warzone Season 3 Live Action Trailer

https://www.youtube.com/watch?v=oPEDbmP-Lx4

From the press release: 

To celebrate the launch of Call of Duty: Warzone Season Three, a number of Warzone super fans across the worlds of hip-hop, gaming and professional sports, including AJ Tracey, Dennis Schroder, Druski, Gunna, Jack Grealish, Jack Harlow, Michelle Viscusi, Mookie Betts, Nadeshot, Owner of CDL Team LA Thieves, Rocky No Hands, Saweetie, Swae Lee and Young Thug have come together with famed music video director Gibson Hazard in a new campaign called “Squad up the World” that captures the #Let’s Go! thrill we all experience when playing Call of Duty together.

The trailer also confirms (in description) that we will be getting the Verdansk 1984 map today once the second part of the Destruction of Verdansk begins. A new event will be available in Warzone today, which you can find details below.

Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games! 

To find out more about Call of Duty Warzone Season 3, please refer to the official patch notes: Modern Warfare & Warzone Season 3 Patch Notes

We will be sure to cover the event once it goes live around 12pm Pacific time. So keep a tab on our site, along with our official Youtube channel for gameplay!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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For Honor Update 2.27 April 22 Out Today, Here’s What’s New

Ubisoft has released the For Honor update 2.27 April 22 patch, and it includes a host of gameplay changes and more. Head on below for the complete list of patch notes.

For Honor Update 2.27 April 22 Patch Notes:

File Sizes: *PS4: 1.7Gb, Xbox One: 2.1 Gb, PC: 2.1 Gb*

IMPROVEMENTS

BREACH

  • Improvement: Decreased Pikemen Health to 37 (from 46)
  • Improvement: Decreased Pikemen Damage to 8 (from 10)
  • Improvement: Decreased Fortifier Health to 80 (from 120)
  • Improvement: Decreased Fortifier Side Heavy Damage to 24 (from 40)
  • Improvement: Decreased Guardian Health to 520 (from 600)
  • Improvement: Decreased Commander Health to 855 (from 950)
  • Improvement: Decreased Commander Top Heavy Unblockable Damage to 48 (from 60)

Dev Comments: Following the Core Combat Update from last year we now revised the health and damage values from all different NPCs in Breach. The previous values no longer fell in line with the damage output from Heroes. We know that Pikemen were a source of frustration for many and with their new health values, most Heroes with a Light-Heavy combo will be able to dispatch them quicker with less stamina consumption.

USER INTERFACE

  • Improved the Dominion scoring widget:
  • The 1000 points mark is now visible on the gauge to make the Breaking threshold easier to see at a glance
  • A lock will appear on a team’s gauge when they reached over 1000 hard points as Breaking cannot be reverted anymore

Dev Comments While the previous scoring widget was functional, we wanted to make it easier for players to quickly grasp how close teams are to Breaking, and whether or not a rally is possible by taking a capture zone. Even if these are fairly known rules to most players, we hope it will make the widget more comfortable to use, as well as clarify how the scoring works for newer players.

CUSTOMIZATION

  • Weapon Set for Wu Lin heroes presented during the Y5S1 Warrior’s Den stream have been added as loot drops (FH-1445)

BUG FIXES

GENERAL

  • Bug Fix: Fixed an issue that caused the Crosshair to never disappear from screen during matches (FH-1450)
  • Bug Fix: Fixed an issue that caused Revenge to stack with other damage buffs (FH-1417)

FIGHTERS

Lawbringer

  • Bug Fix: Fixed an issue that caused the Lawbringer’s weapon to be misplaced and appear to be hovering when performing a light attack as part of the Swift Justice Combo (FH-1048)

Tiandi

  • Bug Fix: Fixed an issue that caused the Tiandi’s Dragon and Tiger dodge animations to be mixed after performing them many times (FH-1262)

Shaolin

  • Bug Fix: Fixed an issue that caused the Shaolin’s Sun Kick Smash animation to stutter after changing Guard direction (FH-1066)

Black Prior

  • Bug Fix: Fixed an issue that caused the Black Prior to be missing Unblockable effect on the shield during their Hawk’s Charge (FH-1458)
  • Bug Fix: Fixed an issue that caused the Black Prior to have Superior Block effect on their sword

FEATS

  • Bug Fix: Fixed an issue that caused the Shaolin’s Blink feat to be allowed to block an attack as the feat is being activated (FH-1107)

UNDER INTERFACE

  • Bug Fix: Fixed an issue that caused the selection box in Gear parts to become duplicated when scrolling through items (FH-802)
  • Bug Fix: Fixed an issue that caused the Win Loss ratio value to be different when comparing the old profile with the new one

AUDIO

  • Bug Fix: Fixed an issue that caused most of Year 1 DLC and Legacy heroes to not have any “Grunts” noise when dodging (FH-891)
  • Bug Fix: Fixed an issue that caused some Voice lines and grunts from attacks to be cut off early when connecting with opponent (FH-425)

CUSTOMIZATION

  • Bug Fix: Fixed an issue that caused the Gryphon’s “Rabid Wolf” elite outfit patterns and symbols to not be displayed (FH-1426)
  • Bug Fix: Fixed an issue that caused the Berserker’s Asmundar helmet to have physics effect on the front metal part (FH-1382)
  • Bug Fix: Fixed an issue that caused the Zhanhu’s Yushi Dafu armor chest to have physics effect on the shin parts (FH-1366)
  • Bug Fix: Fixed an issue that caused the Asgard’s Favor mythic outfit Electric Storm idle effect audio to loop instead of playing normally (FH-1355)
  • Bug Fix: Fixed an issue that caused the Viking Elbow execution camera to not follow character properly (FH-1330)
  • Bug Fix: Fixed an issue that caused the Gryphon symbols and paint patterns to be misaligned with the cape (FH-1328)
  • Bug Fix: Fixed an issue that caused the Gryphon to be missing Legacy Crusader 1 and Legacy Crusader 2 color swatches (FH-1325)
  • Bug Fix: Fixed an issue that caused the Warden’s Gabrielle’s Zenith set to have stretched texture on the right hand (FH-1294)
  • Bug Fix: Fixed an issue that caused the Jiang Jun’s Lu Junyi Chest cape’s trims and upper torso cloth to not be affected by the material or colour (FH-1149)
  • Bug Fix: Fixed an issue that caused the Gryphon’s Night Bloom Elite Outfit to be missing from the Customization Menu (FH-1156)
  • Bug Fix: Fixed an issue that caused the Female Kensei’s Shigehide helm to not apply materials (FH-1045)
  • Bug Fix: Fixed an issue that caused the female variant of the Steinunn to not apply the color on the chest piece (FH-1074)

Once we get wind of the next one, we’ll be sure to let our readers know.<

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update April 22, 2021

Gangsters who want something new to do in GTA Online, the GTA Online weekly update April 22 activities and discounts refresh is live! Same as before, head on below for the list of new things to do.

GTA Online Weekly Update April 22, 2021:

More highlights from this week’s update include:

  • Triple GTA$ and RP in Casino Work
  • Double GTA$ and RP in all Rockstar created Stunt Races
  • A free Open Wheel Sponsor Tee for players who participate in any Open Wheel Race this week (to be received next week)
  • A chance to earn a Diamond score for completing the Diamond Casino Heist finale
  • The Annis RE-78 is this week’s top prize at the Lucky Wheel
  • 50% off all Penthouse Decorations in the Casino Store
  • 40% off the Diamond’s Master Penthouse Suite and all its Customizations and Add-Ons
  • Vehicle Discounts: 40% off the Grotti Itali GTO, Lampadati KomodaNagasaki Stryder, and Maxwell Vagrant, plus 30% off the Pegassi Torero
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka Submarine’s Sonar Station for free, alongside a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 70% off the Pegassi Zorrusso, plus 80% off the Grotti GT500 sportscar and Pfister Comet Safari off-roader

Triple Rewards on Casino Work and Rumors of Diamonds in the Vault

Plus a Free Sponsor Tee for All Open Wheel Racers, Double Rewards in Stunt Races, and More

Trading in your cash for chips is one way to try and get rich off a casino’s dime. Another is helping Agatha Baker by completing Casino Work missions and assisting the house in running some errands around Los Santos: fending off mercenaries, chauffeuring VIPs, and generally making yourself useful. Ms. Baker will make it worth your while, dishing out triple the usual cash and XP on all Casino Work until April 28th.

If you would rather get your hands dirty: multiple walkie-talkies inside The Diamond have been chirping about a potential delivery of diamonds being made to the vault sometime this week. The only way to confirm or deny the rumor is to scout out the contents of the vault to see if the odds are in your favor.

2X GTA$ and RP on Stunt Races

Sometimes your greatest foe in a Stunt Race isn’t your co-competitors, but gravity itself. Whether you defeat a fundamental force of nature, your fellow racers, or end up in a fiery hunk of charred metal on the business end of a loop-de-loop, all players will earn 2X GTA$ and RP on all Rockstar created Stunt Races through April 28.

Free Open Wheel Sponsor Tee for All Open Wheel Racers
Turn your torso into a walking billboard by participating in any Open Wheel Race this week to have the Open Wheel Sponsor Tee added to your wardrobe next week.

On the Podium this Week: Annis RE-7B

While you may be helping or hindering the financial success of The Diamond Casino & Resort (or just visiting the bar), there’s no downside to spinning the Lucky Wheel: there’s GTA$, RP, clothing, mystery prizes, and more, all up for grabs at no cost to you. This week’s top prize on the podium is the Annis RE-7B, a Japanese-built racing prototype designed with the most exacting specifications and race conditions in mind.

Curate Your Space: 50% off all Penthouse Decorations in the Casino Store

Do your party guests keep remarking on how drab your new spot is? If so, it might be time to get new friends … and some new décor. Luckily, all Penthouse decorations are half off at the Casino Store, conveniently located in the lobby of The Diamond, so feel free to deck your halls out, perhaps with the latest and greatest works by artists like Urbanski, Dimi, Gaspar Losa, and more.

Discounts:         

Don’t let envy get in your way: there’s a grab-bag of discounts on offer this week that’ll help you climb the social ladder, whether it’s 40% off the Master Penthouse Suite atop the Diamond and all its Customizations and Add-Ons, or a selection of vehicles that are sure to turn heads.

Vehicles:

  • Pegassi Torero — 30% off
  • Grotti Itali GTO — 40% off
  • Lampadati Komoda — 40% off
  • Nagasaki Stryder — 40% off
  • Maxwell Vagrant — 40% off

Prime Gaming Bonuses and Benefits

GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will receive the Kosatka submarine’s Sonar Station for free, along with GTA$200K just for playing any time this week.

In addition, Prime Gaming members receive exclusive discounts including 70% off the Pegassi Zorrusso and 80% off both the classic Grotti GT500 sports car and Pfister Comet Safari off-roader.

That’s it for this week!

Tim Villasor

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Battlefield Mobile Announced, Out in 2022

While we’re all waiting patiently for the reveal of the still-untitled Battlefield 2021 game, EA has sprung a  surprise today by announcing a new Battlefield mobile game that’s set to come in 2022!

It doesn’t seem to have any official title yet, but EA has mentioned that this  will be a “standalone” Battlefield game built for smartphones and mobiles. Check out what DICE General Manager Oskar Gabrielson had to say:

A new Battlefield Mobile Game Coming in 2022

It’s always been our vision to bring Battlefield to more platforms. So, after years of prototyping, I’m super happy to be able to let you know that our friends at Industrial Toys, working closely with all of us here at DICE, are developing a completely new Battlefield game bringing all-out warfare to smartphones and tablets in 2022.

Make no mistake, this is a standalone game. A completely different game from the one we’re making for console and PC, designed specifically for the mobile platform. It’s being built from the ground up by iToys to make Battlefield-on-the-go a reality and you can expect a fully-fledged, skill-based experience. This mobile game is now entering a testing period ahead of launching next year, so expect more details to come.

Hopefully, this is a game worthy of the Battlefield name.

What are you expectin from Battlefeild’s mobile version? Let us know what you think down in the  comments.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown Update 1.22 April 22 Deployed

Hunters, Crytek has deployed the Hunt Showdown update 1.22 April 22 patch today on both PC and consoles (PS4, Xbox One). It doesn’t seem like there are any major changes included in this one, but we’ve outlined some of the latest stuff the studio has mentioend below.

Hunt Showdown Update 1.22 April 22 Patch Notes:

Here’s what Crytek had to say about today’s maintenance and more:

There’s also a new DLC bundle set to become available soon, which could be what the downloadable data is for. Checkc out the details on “Wolf at the Door.”

ABOUT THIS CONTENT

This DLC contains four Legendary weapons: Rougarou (Mosin Nagant Obrez), Once Bitten (Lebel 1886 Marksman), Blood Moon (Crown & King Auto-5), and Midnight Howl (Caldwell Conversion Uppercut).

The wolf is one of nature’s most accomplished hunters, and those seeking to channel the animal’s efficient brutality will want this set of new Legendary weapons in their arsenal, weapons that bear witness to their skill in hunting and tracking, to local werewolf legends, and to the influence of the heavens. Controlled by bloodlust, hunger, and the undeniable pull of the moon – we fear wolves; we are wolves. And from wolves, we Hunters have much to learn.

Today also marks the end date of the As the Crow Flies event,.

Same as always, if we get a proper changelog of gameplay-related fixes, we’ll  be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Needs a High-Stakes Money Activity

The Division 2 is a fantastic MMO with a plethora of content for players new and old to work through. Ubisoft is dedicated to bringing even more new content to the game for the foreseeable future. At the time of writing, it’s not even known if Ubisoft will move onto The Division 3 or keep up supporting this second entry in the franchise for even longer. With that in mind, I reckon that the developer would be wise to add a casino activity. Something to assault the eyes and senses like never before and bring an entirely new experience to this series.

Casinos are big and bright. They’re full of noise and moving objects and are about as far from calm as you can get. That’s why it makes perfect sense to have some Divison agents burst into one and start shooting the insurgents that have taken it over. I imagine that the Black Tusk would be the best fit for this type of area. Their mastery of technology makes them perfect for such an intense area. They could fill it with all sorts of traps and surprises to keep Division agents occupied.

The Best Casino Mission Ever Made

If anyone can create the top online casino ideal, it’s Ubisoft. The activity could be framed as an online casino game in the actual casino itself. Groups of enemies can be placed in sections of the building, and each one would need to be taken out, creating a winning line before you can move on. There could even be a hold mechanic using doors, seeing players choose which doors they move through to try to break through to the final boss. The entire activity can be so different from anything else that’s even been in the game. It would make for such an exciting addition.

Much of The Division 2’s visuals are bright and colorful. A casino will fit right in with them. While the bright lights may take some getting used to, they could be worked in with the rest of the game’s world using Black Tusk. Obviously, this also presents a great opportunity for new loot. The weapons and gear on offer can all be themed around casinos. This is what will keep players coming back every day, week, and month to earn shiny items that light up their character. It would be amazing if some of those items actually lit up, making for some super interesting new fashion choices.

Finally, I think that The Division 2 shines in the activities that are unique. In the elevator that you ride up and kill enemies along the way, you’re constantly facing new groups of enemies. There’s always a new challenge, and each floor brings something interesting. That same concept can work in a casino, particularly if it’s in an activity themed around a slot game. Failing to get a line could result in a tougher challenge while making one can see players push further forward than they could otherwise. Hopefully, Ubisoft will implement something along these lines one day.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Modern Warfare & Warzone Update 1.36 April 21 Patch Notes – Season 3 Begins

Raven Software has release the Modern Warfare & Warzone Update 1.36 for April 21, which is a big one as it kicks off the start to Warzone Season 3.

If you are looking for Black Ops Cold War Season 3 Update Notes, please refer to this article: Black Ops Cold War Season 3 Patch Notes Released

Modern Warfare & Warzone Update 1.36 April 21 Patch Notes

Download Sizes:

Warzone Update Sizes

  • PlayStation 5
    • 22.6 GB
  • PlayStation 4
    • 22.6 GB
  • Xbox Series X / Xbox Series S
    • 25.9 GB
  • Xbox One
    • 25.9 GB
  • PC
    • 25.2 GB

Events

  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

SEASON 3 BATTLE PASS

  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more
    • Tier 15
      • PPSh-41 SMG
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint
    • Tier 31
      • Swiss K31 Sniper Rifle
    • Tier 55
      • “Slow Death” LMG Blueprint
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint
    • Tier 100
      • “White Queen” Wraith Skin
      • “Roman Standard” Legendary Sniper Rifle Blueprint

MAP

  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

Modern Warfare & Warzone Update 1.36 GENERAL Changes

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings.
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • Player rank will now display the correct rank icons in the After-Action Report.

GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated…
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • Only Legendary Weapons will spawn as Blueprints
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • Sticking a player with Semtex will now always down them.

ACCESSIBILITY

  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
    • Enabled: Left and right audio channels are combined into one channel

BUG FIXES

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death.
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

Modern Warfare & Warzone Update 1.36 New WEAPONS

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.
  • New Weapons
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
  • Two New Weapon Unlock Challenges
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.
  • Assault Rifles
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
    • FARA 83
      • Minimum damage increased from 25 to 26
      • Maximum damage decreased from 33 to 31
      • Maximum damage range increased by 17%
      • Recoil pattern has been adjusted
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • Maximum damage range decreased by 15%
      • Neck damage multiplier changed from 1.1 to 1
      • Upper torso damage multiplier changed from 1.1 to 1
      • ADS speed decreased slightly
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.
    • Groza
      • Recoil increased slightly
      • ADS speed decreased slightly
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • Neck damage multiplier changed from 1 to 1.3
      • Upper torso damage multiplier changed from 1 to 1.1
      • Lower torso damage multiplier changed from 1 to 1.1
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
    • QBZ-83
      • Move speed increased
      • ADS move speed increased
      • Neck damage multiplier changed from 1 to 1.2
      • Upper torso damage multiplier changed from 1 to 1.1
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
  • Submachine Guns
    • LC10
      • Bullet velocity increased slightly
    • Mac-10
      • Maximum damage decreased by 1
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
  • Sniper Rifles

    • Pelington 703
      • ADS speed increased
      • Raise time increased slightly
  • Tactical Rifles
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • Neck damage multiplier changed from 1.8 to 1.3
    • M16
      • Time between bursts increased by 10%
      • Neck damage multiplier changed from 1.8 to 1.1
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And… we are keeping a close eye on the AMAX. No king rules forever.

Modern Warfare & Warzone Update 1.36 ATTACHMENTS Changes

  • Position Concealment
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
  • Barrels
    • 16.3” Rapid Fire (M16)
      • Increase to rate of fire reduced by 58%
    • 18” Rapid Fire (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 56%
    • 15.9” Strike Team (M16)
      • Increase to rate of fire reduced by 66%
    • 18.2” Strike Team (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 64%
    • 16.3” Titanium (M16)
      • Increase to rate of fire reduced by 61%
    • 17” Titanium (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 59%
    • Sorokin 140mm Auto (Sykov)
      • Minimum damage reduced from 23 to 19
    • Sorokin 140mm Auto AND Akimbo (Sykov)
      • Minimum damage reduced from 19 to 14
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously.
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. 
  • Lasers 
    • Ember Sighting Point
      • ADS speed penalty reduced by 20%
    • SOF Target Designator
      • Flashlight is now visible during hip-fire and ADS
  • Magazines
    • Salvo/VDV Fast Mag
      • ADS speed penalty reduced by 20%
    • Speed Mag
      • Pistols
        • ADS speed penalty reduced by 40%
      • SMGs
        • ADS speed penalty reduced by 30%
      • Snipers
        • ADS speed penalty reduced by 20%
  • Muzzles
    • Flashguard
      • Added Position Concealment pro
    • SOCOM/KGB Eliminator
      • Added Position Concealment pro
  • Optics
    • SUSAT MultiZoom
      • ADS speed penalty reduced by 10%
    • Ultrazoom Custom
      • ADS speed penalty reduced by 20%
    • Vulture Custom Zoom
      • ADS speed penalty reduced by 20%
  • Rear Grips
    • Increases to ADS speed reduced by roughly 10%

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.
Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! 

OPERATORS

  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. 
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week)
      • Unlocked via Battle Pass
    • Knight: Warsaw Pact (In-Season)
      • Unlocked via Store Bundle
    • Antonov: Warsaw Pact (In-Season)
      • Unlocked via Store Bundle

PRESTIGE

  • New Prestige Levels
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190
      • All Season Challenges Available
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000
      • New Prestige Key every 50 levels

STORE

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more.

Source: Raven Software

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Here Are the Nominees for the 21st Annual GDC Awards

The nominee list for the 21st Annual GDC Awards coming this July 21 have been announced, along with standout video games that have garnered extensive nominations to their name

Some of the big highlights, unsurprisingly includes The Last of Us 2 , Ghost of Tsushima and the little Indie game that could, Hades, which were each given six nominations. Half-Life: Alyx follows closely behind with five nominations. All include Game of the Year nominations.

Naughty Dog’s The Last of Us 2 and Sucker Punch’s Ghost of Tsushima are nominated for Best Audio, Best Design, Best Narrative, Best Technology, Best Visual Art, and Game of the Year.

Supergiant Games’ Hades is nominated for Best Design, Innovation, Best Technology, Best VR/AR Game, and Best Technology.

The Game Developers Choice Awards will take place at the 2021 Game Developers Conference in conjunction with the Independent Games Festival.

Full List of Nominations for the 21st GDC Awards

BEST AUDIO

Hades (Supergiant Games)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Doom Eternal (id Software / Bethesda Softworks)

Final Fantasy VII: Remake (Square Enix)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Honorable Mentions: Half-Life: Alyx (Valve), Animal Crossing: New Horizons (Nintendo EPD/ Nintendo), Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios / iam8bit), Fuser (Harmonix Music Systems / NCsoft)

BEST DEBUT

Phasmophobia(Kinetic Games)

Umurangi Generation (Origame Digital / PlayismOrigame Digital)

Carrion (Phobia Game Studio / Devolver Digital)

Mortal Shell (Cold Symmetry / Playstack)

Raji: An Ancient Epic (Nodding Heads Games / Super!Com)

Honorable Mentions: Call of the Sea (Out of the Blue / Raw Fury), Röki (Polygon Treehouse / CI Games), If Found… (Dreamfeel / Annapurna Interactive)

BEST DESIGN

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Hades (Supergiant Games)

Animal Crossing: New Horizons (Nintendo EPD/ Nintendo)

Half-Life: Alyx (Valve)

Honorable Mentions: Final Fantasy VII: Remake (Square Enix), Crusader Kings III (Paradox Development Studio / Paradox Interactive), Spelunky 2 (BlitworksMossmouth / Mossmouth), Dreams (Media Molecule / Sony Interactive Entertainment)

INNOVATION AWARD

Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios)

Dreams (Media Molecule / Sony Interactive Entertainment)

Half-Life: Alyx (Valve)

Fall Guys: Ultimate Knockout (Mediatonic / Devolver Digital)

Hades (Supergiant Games)

Honorable Mentions: Astro’s Playroom (Sony Japan Studio/Team Asobi / Sony Interactive Entertainment), Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment), The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment), Watch Dogs: Legion (Ubisoft Toronto / Ubisoft)

BEST MOBILE GAME

The Pathless (Giant Squid / Annapurna Interactive)

Genshin Impact (miHoYo)

Legends of Runeterra (Riot Games)

Alba: A Wildlife Adventure (ustwo / PID Publishing)

If Found… (Dreamfeel / Annapurna Interactive)

Honorable Mentions: Pokémon Café Mix (Genius Sonority / Nintendo / The Pokémon Company), Reigns: Beyond (Nerial / Devolver Digital)

BEST NARRATIVE

Kentucky Route Zero: TV Edition (Cardboard Computer / Annapurna Interactive)

Final Fantasy VII: Remake (Square Enix)

Hades (Supergiant Games)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Honorable Mentions: Spiritfarer (Thunder Lotus Games), Half-Life: Alyx (Valve), Cyberpunk 2077 (CD Projekt RED / CD Projekt), If Found… (Dreamfeel / Annapurna Interactive), Marvel’s Spider-Man: Miles Morales (Insomniac Games / Sony Interactive Entertainment), 13 Sentinels: Aegis Rim (Vanillaware / Atlus)

BEST TECHNOLOGY

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Half-Life: Alyx (Valve)

Dreams (Media Molecule / Sony Interactive Entertainment)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios)

Honorable Mentions: Final Fantasy VII: Remake (Square Enix), Astro’s Playroom (Sony Japan Studio/Team Asobi / Sony Interactive Entertainment), Marvel’s Spider-Man: Miles Morales (Insomniac Games / Sony Interactive Entertainment)

BEST VISUAL ART

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Hades (Supergiant Games)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios / iam8bit)

Cyberpunk 2077 (CD Projekt RED / CD Projekt)

Honorable Mentions: Final Fantasy VII: Remake (Square Enix), Spiritfarer (Thunder Lotus Games), Umurangi Generation (Origame Digital / PlayismOrigame Digital), Marvel’s Spider-Man: Miles Morales (Insomniac Games / Sony Interactive Entertainment)

BEST VR/AR GAME

The Walking Dead: Saints & Sinners (Skydance Interactive)

Paper Beast (Pixel Reef)

Dreams (Media Molecule / Sony Interactive Entertainment)

Half-Life: Alyx (Valve)

Star Wars: Squadrons (Motive Studios / Electronic Arts)

Honorable Mentions: Phasmophobia (Kinetic Games), The Room VR: A Dark Matter (Fireproof Games), Iron Man VR (Camouflaj / Sony Interactive Entertainment), Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios), Until You Fall (Schell Games)

GAME OF THE YEAR

Animal Crossing: New Horizons (Nintendo EPD/ Nintendo)

The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

Half-Life: Alyx (Valve)

Hades (Supergiant Games)

Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)

Honorable Mentions: Spelunky 2 (BlitworksMossmouth / Mossmouth), Doom Eternal (id Software / Bethesda Softworks), Marvel’s Spider-Man: Miles Morales (Insomniac Games / Sony Interactive Entertainment), Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios), Final Fantasy VII: Remake (Square Enix), Genshin impact (miHoYo)

Good luck to all you developers who made these wonderful games. We suspect plenty of awards to be given all around.

Source: Game Development Conference

Jem Sagcal

Editor

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Mortal Kombat Movie Opening Sequence Released – Watch It Here

Get ready to get over here and enter a world filled with ninjas, martial artists, gods, and other realms, as the brand new Mortal Kombat movie is set for release this week — and the opening sequence for the film has been released online!

Check out the first seven minutes of this updated film adaptation, featuring the early origins of the rivalry between Hanzo Hisashi and Bi-Han, aka Scorpion and Sub-Zero!

If you’re new to the Mortal Kombat fandom, here’s the official synopsis for the reboot from the film’s official website.

In “Mortal Kombat,” MMA fighter Cole Young, accustomed to taking a beating for money, is unaware of his heritage—or why Outworld’s Emperor Shang Tsung has sent his best warrior, Sub-Zero, an otherworldly Cryomancer, to hunt Cole down. Fearing for his family’s safety, Cole goes in search of Sonya Blade at the direction of Jax, a Special Forces Major who bears the same strange dragon marking Cole was born with. Soon, he finds himself at the temple of Lord Raiden, an Elder God and the protector of Earthrealm, who grants sanctuary to those who bear the mark. Here, Cole trains with experienced warriors Liu Kang, Kung Lao and rogue mercenary Kano, as he prepares to stand with Earth’s greatest champions against the enemies of Outworld in a high stakes battle for the universe. But will Cole be pushed hard enough to unlock his arcana—the immense power from within his soul—in time to save not only his family, but to stop Outworld once and for all?

Check out the work of digital artist photoshop artist BossLogic in this Mortal Kombat IMAX poster.

Mortal Kombat will be released in theaters and HBO Max on April 23.

Tim Villasor

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Daunting Games Podcast Episode 2 – Resident Evil Lore With Guest Host TheBatman

With Resident Evil Village  releasing in a few short weeks, we thought it would be a perfect time to dive into the series lore, and what better way to do it than with all all new episode of Daunting Games. Yep, welcome back to another lengthy podcast, this time joined by yet another guest host to talk about the  long history of Resident Evil. Daunting Games Podcast Episode 2 is now available!

Daunting Games Podcast Episode 2 – Resident Evil Lore With Guest Host, TheBatman

Spanning across movies, comics, TVshows, books, and of course, video games, the Resident Evil franchise is one massive behemoth when it comes it’s lore. And while Resident Evil 7 was meant as a fresh start for new players, it’s hard to ignore a lot of the overarching stories that expanded into it from past games. In fact there’s a ton of it, and with Resident Evil Village right around the corner and more evidence of past game lore coming back into the fold, we decided to bring on The Batman, a Resident Evil lore and story expert.

His credibility in the Resident Evil community is enormous, and he brings years of deep dives into the lore with it. With hundreds of hours researching and writing, The Batman has put together an entire chronological timeline of the RE franchise from start to finish, written with detail only a master of the lore could put together. So after you listen to the podcast, be sure to check it out and show him some love on Twitter(@BSSAEurope).


The episode is also available on:

For those of you who are fans of the series or are just looking to jump into it, sit back and listen to The Daunting Games Podcast: Episode #2. If you missed our first episode covering Halo, check it out here and make sure to let us know the next game series that you deem daunting.

Kyle Hooper

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Call of Duty Franchise Sales Surpasses 400 Million Units Sold

Looks like the world of Call of Duty just got something big to celebrate, as the Call of Duty francchise has surpassed 400 million in sales — adding to the already incredible list of achievements the franchise has with its other titles and services.

Following news of Call of Duty: Warzone surpassing 100 million players, the premium base game has reached an even bigger — and more impressive — milestone!

While celebrating the number of players who have dropped into Warzone, we also crossed another major milestone across the franchise: over 400 Million Call of Duty premium games have been sold since the very first Call of Duty® launched back in October 2003, to the franchise’s most recent release of Call of Duty®: Black Ops Cold War in November 2020.

Thank you for creating countless memories, shared experiences with friends and for being a part of the greatest community in the world.

We’ll see you online.

That’s an insane number when you think about it, and one we don’t see any franchise beating soon. Do you think there’s  a franchise that can beat Call of Duty’s unit sold? Let us know your thoughts down below.

In other Call of Duty news, don’t forget to check out Warzone’s Rebirth Island, which is now set at night!

Source: Call of Duty blog

Tim Villasor

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Resident Evil Village Gameplay Demo Impressions – Really Lycan It

Following Capcom’s earlier “demo” for Resident Evil Village titled “Maiden,” which was more of an audio and visual showcase more than anything, the company has now released a full-fledged demo for the upcoming horror game, though one that limits the player in terms of total playtime. Based on the first 30 minutes, is Resident Evil Village something you’ll want to visit again once the demo becomes available for an hour (full demo schedule can be seen here), or is this experience left us yearning for the franchise to return to its third-person formula — something Resident Evil 2 Remake so excellently executed? Read on for our full impressions of the game’s first vertical slice.

Kicking the demo off, you play as previous RE7 protagonist, Ethan Winters, who has set off to find his abducted daughter. His journey eventually takes him to a small Romanian village, which seemingly is centuries behind modern civilization.

Entering a small gated portion of the village, you are greeted by the very same old creepy lady from the trailers. She warns that since the arrival of Rosemary (Ethan’s daughter) the village has been plagued in darkness, with creatures now awoken and terrorizing the locals in horrific and gruesome ways. It is here where we start our journey towards the mysterious Castle Dimitrescu, the presumed place where Rosemary is being kept.

If you go into this demo expecting a ton of plot, then you’ll end up being a bit disappointed. This isn’t to bark on the demo in any way, considering it’s meant to showcase the gameplay. No instead, I would almost lean towards the opposite, despite not having a lot of context, it did an excellent job at engrossing us in it’s world with it’s teased set pieces.

The NPCs (non-playable characters) specifically seem to be playing a far bigger role than in previous games. While yes they’re there just to get killed off at any chance possible, the light interaction in the demo made the world of Village feel quite lively. Seeing that you are a stranger in this closed off community, the NPCs naturally have resentfulness towards you. It shows, even despite helping them out, but it seems all well explained once you start seeing a group of them pray to what almost seems like a cult-like religion.

It’s a rare kind of world building when you think about it, especially in a Resident Evil game where they mainly try to stick you in front and center of it all with zombies and such. It’s unknown how much the final game will play using NPCs, but we are hoping this isn’t the last we see of them in this capacity.

As for the village itself, we absolutely love the brooding, 19th century aesthetics. It sets an atmospheric tone that comes off very serious, and unlike Resident Evil 7 where it was pretty much shades of brown (due to the mold theme), Village has colors that complement  the experience by pushing a narrative tone. It all fits the theme so very well, and feels like a huge call back to Resident Evil 4.

Of course this being a gameplay demo, we should talk about the gameplay itself. Unless you’ve been living under castle Dimitrescu this whole time, the gameplay of Village follows in the steps of Resident Evil 7’s first-person combat. However, rather than just be a direct lift, Village seems to refine the overall gunplay experience, to what feels like an overall improvement.

Controls are snappier, and it doesn’t feel like you’re a 500lbs person trying to walk and move around. I will admit it still had some stiffness to it, but nothing as annoying as I felt within RE7. And seeing that we played with it on the PS5, the game does make awesome use of features like haptic feedback and the adaptive triggers.

Of course it wouldn’t be a Resident Evil game if it didn’t have puzzles, and the Village demo gave us a small glimpse at just that. The demo has you searching for two keystones in order to unlock a door that leads into the castle. While yes, you could go about and just find these without any clues, we decided to take the longer approach and search every nook and cranny we could find within the demo limit. We discovered some helpful clues, such as a map detailing the locations of the keys, along with many hidden mechanics scattered throughout.

Unfortunately, seeing that there was a timer to play the demo we didn’t feel like we experienced everything there was to offer, but clearly there was a lot more to the demo, or at least to the area that’ll most likely play a major role in the final release.

While the gunplay felt a bit stiff, it was definitely a step up from Resident Evil 7’s, which wasn’t bad by any means. We’ll reserve judgement on this for when we’re able to play the demo for an hour, which should give us more time to get used to its feel and mechanics.

Possibly the biggest takeaway from the 30-minute demo from us? The way Capcom is shaping the game’s world and story alongside the player, and its inhabitants. Usually, in past Resident Evil games, we’re placed in the middle of the chaos, but here in Village, we’re experiencing what’s happening alongside the game’s non-playable cast, which adds immersion, and more tension than just being put in the middle of a zombie or monster-infested place, and then things will unfold along the way. It’s a different take on the franchise’s storytelling, and it’s a very intriguing one that could pay off big-time.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Warzone Rebirth lsland Get’s a Nighttime Makeover After Nuke Event

It seems that we are starting to see the aftermath of the recent nuke launch in Warzone, as Rebirth Island is now experiencing a nighttime event.

The newly updated playlist for Rebirth is called “Aftermath: Rebirth Island,” with a description of:

Nuclear fallout engulfs Verdansk. Get a glimpse of what happens next. Drop into Rebirth Island and battle all night in limited-time versions of Resurgence, Mini Royale, and Kinglsayer. Search for clues amid the Aftermath

So far from our play session we haven’t spotted anything different outside of the mode now being set at night. However, from the message of the day description, it does hint that there are clues scattered around the map. Most likely following in the same fashion as previous Easter eggs and clues, these findings are probably well hidden and tough to locate, especially given the map size of Rebirth and the respawn rate.

An image of Warzone Rebirth lsland at night showing the aftermath of the Nuke. 

Call of Duty Warzone Rebirth Island Nighttime

The official Call of Duty Twitter also pointed out that players should start investigating the island at 9PM Pacific Time.

https://twitter.com/CallofDuty/status/1384976050770305026

And while we haven’t spotted anything ourselves, it seems that ModernWarzone did in fact notice a set of Nukes now on the island.

Should we, or anyone in the community find anything else we will be sure to let you all know. Hopefully there’s enough hidden stuff to keep us busy until the second part of the Destruction of Verdansk event arrives. Let us know if you guys spot any clues in the Warzone Rebirth nighttime variant!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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No Need for Xbox Live Gold to Play Free-to-Play Online Multiplayer

Starting today, April 21, the very definition of “free-to-play” finally rings true as the Xbox has allowed online multiplayer of over 50 games without the need for an Xbox Live Gold Membership.

Microsoft released the following list of some of the games that are now playable online:

  • 3on3 FreeStyle
  • Aegis Wing
  • APB Reloaded
  • Apex Legends
  • Armored Warfare
  • Battle Ages
  • Battle Islands
  • Battle Islands: Commanders
  • Bless Unleashed
  • Brawlhalla
  • Call of Duty: Warzone
  • Crackdown
  • Crackdown 2
  • Crimson Alliance
  • Crossout
  • CRSED: F.O.A.D.
  • Darwin Project
  • Dauntless
  • DC Universe Online
  • Dead or Alive 5 Last Round: Core Fighters
  • Dead or Alive 6: Core Fighters
  • Defiance 2050
  • Destiny 2
  • Doritos Crash Course
  • Dungeon Defenders II
  • Enlisted
  • Eternal Card Game
  • Family Game Night
  • Fishing Planet
  • Fortnite
  • Galaxy Control: Arena
  • Gems of War
  • Happy Wars
  • Harm’s Way
  • Hawken
  • Hyper Scape
  • Killer Instinct
  • Korgan
  • Minion Masters
  • Neverwinter
  • Outriders (Demo)
  • Paladins
  • Path of Exile
  • Phantasy Star Online 2
  • Phantom Dust
  • Pinball FX2
  • Prominence Poker
  • Realm Royale
  • Rec Room
  • Resident Evil Revelations 2
  • ROBLOX
  • Rocket League
  • Rogue Company
  • Skyforge
  • SMITE
  • Spacelords
  • Spellbreak
  • Star Trek Online
  • Techwars Global Conflict
  • TERA
  • The Four Kings Casino and Slots
  • Too Human
  • Trove
  • Vigor
  • War Thunder
  • Warface
  • Warframe
  • World of Tanks
  • World of Warships: Legends
  • Yaris

The full list of games can be seen on the Xbox Store.

It was only last month when Microsoft announced that tests had begun for this move to make online available for free-to-play games on the Xbox. It was through user feedbacks that had prompted them for this quick action.

Jem Sagcal

Editor

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Here’s a Look at the Call of Duty Warzone Nuke Video

The Call of Duty Warzone Destruction of Verdansk event is now live, brining with it, well, the destruction of Verdansk. Unfortunately as we reported, the Warzone servers are taking a massive hit as there is an influx of players trying to login to experience the live event. Well if your not one to fancy waiting around, or earn the reward for completing it, we got you cover with the post match cutscene.

Call of Duty Warzone Nuke Video

If you are curious what the reward is for completing the Call of Duty Warzone Destruction of Verdansk event, it’s a calling card called “containment protocol”. Yep, that’s all you get, at least for now as this is a multipart event. Completing it does not unlock the new 1980 Verdansk map, though we suspect that will be coming shortly.

When we hear more about part two of the Warzone Destruction of Verdansk event, we will be sure to let you all know! For now, if you haven’t completed it yet keep on trying to get in! Hopefully server lighten up soon, or at least Raven Software and Activision extend the event to be longer as there is little over an hour and a half left till it’s over. Fingers crossed for the extention!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Warzone Server Crashes as New Event Goes Live (Update)

Well the day has finally arrived for the destruction of Verdansk event has finally gone live. Unfortunately, the Call of Duty Warzone are crashing left and right.

Call of Duty Warzone Server Crashes

Dubbed, “Destruction of Verd” there’s a new live event happening in Warzone right now that is seemingly the first of a multipart event. Players are tasked with surviving in the Warzone match for at least the full 10 minutes as warnings of a nuclear strike flashes on the players screen. 

Details on The Destruction of Verd event:

You have your orders, Operators. Begin infiltrating Verdansk and saving those who are still within the DZ, as well as yourselves.

We know you are outnumbered, out-armed, and out of options against this contamination, as resources are expected to be scarce within Verdansk.

Survive at all costs against the threats that remain, no matter the odds. We are counting on you to execute the mission.

Unfortunately, it seems that the Warzone servers are experiencing crashes as players (including us) are being booted out to the main screen to once again join the long que wait. We were able to get into a match with it only to crash and boot us with 5-minutes remaining on the clock. This seems to be an issue that is going around for almost everyone, though some lucky few have already been able to complete the first part of the event.

Hopefully as the day goes on the servers begin to steadily return back to normal (meaning less Warzone server crashes), though this shouldn’t come much of a surprise all things considering Activision did just announced that Warzone had hit over 100 million players. No doubt they’re feeling the full userbase right now trying to log into the game to experience the destruction of Verdansk. We will keep you posted should there be any status updates. 

Update #1: Activision has acknowledge the issues and is currently investigating. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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NieR Replicant ver.1.22474487139 Trophies List Revealed

Completionists, get ready as the trophies list for NieR Replicant has been released. The challenges await with a total of 47 achievements that players can collect.

Far warning, if you want to avoid spoilers we recommend you don’t look at any of the trophies below.

NieR Replicant ver.1.22474487139 Trophies

Congratulations! Thank you for playing!

Grimoire Weiss joined your party.

Kainé joined your party.

Emil joined your party.

You freed Kainé from her petrification.

You gave Louise’s letter to the postman.

You completed the key to the Shadowlord’s castle.

You defeated the Shadowlord.

You pulled off a 50-hit combo.

You pulled off a 100-hit combo.

You learned every type of magic.

You collected 50 percent of all words.

You found every weapon.

You completed 10 quests.

You completed 20 quests.

You completed 30 quests

You completed the “Recycled World” quest.

You accumulated 1,000,000 pieces of gold.

Nier Replicant Trophies

You read all novel segments about your friends’ pasts.

Nier Replicant Trophies

You viewed the first ending (Ending A).

Nier Replicant Trophies

You viewed the second ending (Ending B).

Nier Replicant Trophies

You viewed the third ending (Ending C).

Nier Replicant Trophies

You viewed the fourth ending (Ending D).

Nier Replicant Trophies

e38392e382abe383aae382ace3839fe382a8e383ab

Nier Replicant Trophies

You successfully cultivated the legendary flower.

Nier Replicant Trophies

You caught a rhizodont.

Nier Replicant Trophies

You caught one of every type of fish.

Nier Replicant Trophies

You collected 50 types of raw materials.

Nier Replicant Trophies

You upgraded 5 weapons to their maximum level.

Nier Replicant Trophies

You upgraded 15 weapons to their maximum level.

Nier Replicant Trophies

You upgraded 33 weapons to their maximum level.

Nier Replicant Trophies

You rode a boar for at least five minutes.

Nier Replicant Trophies

You killed 100 sheep.

Nier Replicant Trophies

You completed the game within fifteen hours.

Nier Replicant Trophies

You defeated Gretel within three minutes and twenty seconds.

Nier Replicant Trophies

You stopped the berserk Kainé within one minute.

Nier Replicant Trophies

You defeated P-33 within four and a half minutes.

Nier Replicant Trophies

You defeated Wendy within eight and a half minutes.

Nier Replicant Trophies

You defeated Roc within three and a half minutes.

Nier Replicant Trophies

You defeated Louise within five minutes.

Nier Replicant Trophies

You drove off Devola and Popola within three minutes.

Nier Replicant Trophies

You defeated Goose within two minutes.

Nier Replicant Trophies

You defeated Devola and Popola within three and a half minutes.

Nier Replicant Trophies

You defeated Grimoire Noir within one and a half minutes.

Nier Replicant Trophies

You defeated the Shadowlord within four minutes and twenty seconds.

Nier Replicant Trophies

You defeated the berserk Kainé within three and a half minutes.

Nier Replicant Trophies

You risked life and limb 10 times to discover someone’s secret.

Related Reading: NieR Replicant ver.1.22474487139 Has Gone Gold

NieR Replicant ver.1.22474487139 will be released on PS4, Xbox One, and PC on April 23.

Source: Exophase

Jem Sagcal

Editor

Home > News

Black Ops Cold War Season 3 Patch Notes Released

While PS4 players might already have downloaded the Season 3 patch for Call of Duty: Black Ops Cold War, the actual notes haven’t been made public until today. Treyarch has shared the Black Ops Cold War Season 3 patch notes which can be seen below.

Black Ops Cold War Season 3 Patch Notes:

GLOBAL

Battle Pass

  • New 100-Tier Battle Pass available in Season Three.

 

Weapons

  • PPSh-41 [NEW]
    • New SMG available to unlock in the Season Three Battle Pass.
  • Swiss K31 [NEW]
    • New sniper rifle available to unlock in the Season Three Battle Pass.
  • Ballistic Knife [NEW]
    • Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season.
  • FARA 83
    • Unlock Challenge available for the FARA 83 assault rifle.
  • LC10
    • Unlock Challenge available for the LC10 SMG.

 

Operators

  • Wraith
    • New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass.
  • Operator Randomization
    • Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned.
  • Operator Skin Randomization
    • Added the option to randomize unlocked Operator Skins in the Operators menu.
    • Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between.
  • General
    • Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected.

 

Main Lobby

  • Updated main lobby theming for Season Three.

 

Weapon Unlock Challenges

  • Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge.

 

Weapon Tuning

  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced max damage from 42 to 38.
      • Reduced max range from 38.1m to 21.59m.
      • Slight increase to vertical recoil.
      • Slightly reduced ADS speed.
      • Reduced range bonus on Match Grade Barrel attachment from +100 to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -12%.
    • RPD
      • Increased max damage from 38 to 42.
      • Reduced max range from 50.8m to 20.4m.
      • Reduced ammo capacity from 75 to 50.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
    • M60
      • Reduced max range from 76.2m to 20.4m.
      • Reduced ADS speed by 13.8%.
      • Increased probability of horizontal view kick when hip-firing.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
  • Shotguns
    • Streetsweeper
      • Removed 1-shot kill potential.
      • Decreased max damage from 138 to 88.
      • Reduced mid-range pellet damage from 6 to 5.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Hauer 77
      • Increased max range from 5.08m to 5.72m.
      • Reduced range penalty on Task Force Barrel attachment from 12% to 7%.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Shotgun Bravo
      • Increased mid damage range from 9.14m to 10.16m.
      • Increased mid-range pellet damage from 2 to 3.
      • Reduced max damage from 118 to 108.
  • Assault Rifles
    • FFAR 1
      • Reduced recoil penalties on Task Force Barrel attachment by 10% total.
      • Increased bullets added to 34 RND magazine attachment from 34 to 38.
      • Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%.
      • Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38.
      • Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%.
    • Krig 6
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced max damage from 35 to 33.
    • Attachments
      • Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.
  • Tactical Rifles
    • Tactical Rifle Charlie
      • Reduced max range from 30.48m to 19.05m.
      • Increased burst fire delay from 0.216 to 0.233.
      • Increased max damage from 51 to 52.
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced range bonus on Task Force barrel attachment from +50% to +40%.
      • Reduced damage bonus on Task Force barrel from +15% to +12%.
  • Submachine Guns
    • Sprint Speed
      • Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with.
      • With specific attachments, an SMG may now allow sprinting as fast as a pistol.

 

Vehicles

  • Cargo Truck
    • New vehicle available in Outbreak and Multi-Team.
  • Controls
    • Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped.

 

Features

  • Arcade
    • Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
      • Barnstorming
      • Boxing
      • Chopper Command
      • Enduro
      • Fishing Derby
      • Grand Prix
      • Kaboom!
      • Pitfall!
      • Pitfall II
      • River Raid

 

Prestige Rewards

  • Added four new Prestige Levels (12-15) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190: All Season Challenges Available
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000: New Prestige Key every 50 levels

 

Prestige Shop

  • New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops.

 

Gunsmith

  • Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons.

 

UI

  • Addressed an issue with Text Chat name highlighting in whispers for better readability.
  • Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated.

MULTIPLAYER

Maps

  • Yamantau (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
    • Yamantau 24/7 Featured Playlist available during launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
    • New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
    • Diesel Face Off 24/7 Featured Playlist available during launch week.
  • Apocalypse
    • Addressed a collision issue that allowed players to see through a tree inside of the temple.
  • Checkmate
    • Addressed an issue that would cause players to become slowed when moving across certain floor surfaces.
  • Crossroads
    • Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes.

 

Modes

  • Sticks and Stones [NEW]
    • New mode available in Multiplayer.
    • Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
    • Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero.
    • Victory goes to the first player to reach the score limit or the player with the highest score when time runs out.
  • Search & Destroy
    • Added audio stingers when a player is eliminated during the round.
  • Face Off
    • Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn.
  • CDL
    • Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike.
  • Multi-Team
    • Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again.

 

Scorestreaks

  • Strafe Run [NEW]
    • Now available in Multiplayer for 5000 score.
  • General
    • Addressed an issue for earned Scorestreaks resetting when switching teams.

 

Challenges

  • Season Challenges
    • 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards.
  • General
    • Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge.

 

Movement

  • Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync.
    • A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances.
  • Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded).
  • Stance changes are no longer queued in 1st-person and forced to completion.
    • While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances.
  • When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state.

 

Split-Screen

  • UI
    • Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation.
    • Addressed an issue with Player 2 losing the HUD when editing a class in split-screen.
  • Infil
    • Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players’ screens instead of only on Player 1’s screen.
    • Addressed an issue where loading into a split-screen Multiplayer map, Player 2’s screen would spectate Player 1 briefly while the match countdown began.
  • Multi-Team
    • Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only.
    • Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen.
  • Vs. Bots
    • Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map.
  • Custom Games
    • Addressed an issue in Custom Games where the second player’s POV could become stuck underwater in the Blackwood hotel pool on Miami.

 

UI

  • Addressed an issue with Obituary feed UI icon images facing the wrong way.
  • Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield.

 

Audio

  • Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped.
  • Addressed an issue in Multi-Team where the announcer would refer to the player’s team by the wrong team name.

 

Featured Playlists

  • Yamantau 24/7 [NEW] (Also available in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Also available in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight
  • Snipers Only Moshpit
  • Multi-Team Moshpit

LEAGUE PLAY

Combat Record

  • Added support for Combat Record in League Play.

 

Create-a-Class

  • Thermal Optic attachments now restricted in League Play.

 

Custom Games

  • Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games.

 

Match Cancellation

  • Addressed an issue where League Play matches were prematurely cancelled when a player left the match.

ZOMBIES

Weapon Unlock Challenges

  • Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • FARA 83 assault rifle
    • LC10 SMG
    • Machete melee weapon
    • E-Tool melee weapon
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Ballistic Knife melee weapon

 

Progression

  • Increased XP and Match Bonus XP gained in all Zombies modes.

 

Field Upgrades

  • Toxic Growth
    • Toxic Growth Field Upgrade now available in round-based maps and Outbreak.
    • Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage.
    • Skill Tiers
      • Tier I: Double the health of the growth.
      • Tier II: Increase maximum charges to 2.
      • Tier III: Double the damage enemies take while moving through the growth.
      • Tier IV: Increase maximum charges to 3.
      • Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds.

 

Ammo Mods

  • Napalm Burst
    • Doubled all damage effects.
  • Dead Wire
    • Reduced damage taken by stunned zombies from 33% down to 25%.
    • Reduced effect radius.
  • Shatter Blast
    • Reduced explosive damage by half.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards.
  • Daily Challenges
    • Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
    • Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge.
  • General
    • Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge.

 

Outbreak

  • New Region
    • Duga region added to Outbreak.
  • New Intel
    • New in-game story Intel now available in Outbreak.
  • New World Event
    • Fury Crystal event added to Outbreak for players to discover.
  • New Objective Locations
    • Defend, Holdout, and Retrieve added to Alpine and Golova.
  • New Vehicles
    • FAV and Cargo Truck now available in Outbreak.
  • Gameplay
    • Phase Wall Tears are now present along the edges of the map.
    • New infil points added to Alpine and Golova.
    • Addressed various issues with zombie pathing in Outbreak.
    • Addressed an issue where the Aethereal Orb would be invisible after a host migration.
  • Wonder Weapons
    • D.I.E. Machine upgrades can now be found in certain regions in Outbreak.
    • Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak.
  • Objectives
    • Escort
      • Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective.
  • Trials Intel
    • Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials.
  • HUD
    • Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint.
  • Stability
    • Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs.
  • General
    • Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive.
    • Players who remain inactive for a significant period of time will be kicked from the match.
    • In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match.
    • Addressed an issue where only two players would appear in the chopper Exfil cinematic.
    • Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status.

 

Dead Ops Arcade 3

  • Progression
    • XP tuning adjustments.
    • Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP.
  • Gameplay
    • Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths.
    • Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle.
  • Enemies
    • Mamaback boss now drops fewer banana bombs during jump attack.
    • Adjusted the Mamaback’s jump attack reaction sensitivity to player nuke drops.
    • While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player.
    • Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
    • Onslaught Yamantau (PlayStation) [NEW]
    • Onslaught Nuketown (PlayStation)

 

Onslaught (PlayStation)

  • Maps
    • Yamantau map available in Onslaught.
  • Modes
    • Onslaught Containment
    • Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment.

You can read more details about the new season here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Returnal Ray Tracing and 60FPS 4K Resolution Support Announced

Prepare for some pretty awesome visuals with Housemarque’s upcoming PS5 exclusive game Returnal, as the developer have confirmed that the game will feature ray tracing with 60 frames per second frame rate at 4K resolution.

The discovery was made by Twitter user Heisenreborn, who shared photos from the PlayStation Portugal MODU PlayStation show that confirms that these enhancements will be available for the game.

https://twitter.com/heisenreborn/status/1384574003088486404?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1384574003088486404%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fin.ign.com%2Freturnal%2F157772%2Fnews%2Freturnal-ps5-ray-tracing-60fps-4k-resolution-frame-rate

Returnal showcasing ray tracing and 60 fps is more or less standard practice already for most next-gen games. As a PS5 exclusive, the game puts players in control of Selene — an explorer who crash lands on an alien planet and is forced to relive a constant loop of life and death as she searches a way out of her predicament.

Along with the visual enhancements and DualSense compatibility, here are some other features players can expect for Returnal per the official PlayStation page.

Returnal PS5 features

  • Fast loading:  Jump through portals between worlds with the PS5™ system’s ultra-high speed SSD. Get back into the action with near-instant load speeds that won’t leave you waiting to restart after you die.
  • Adaptive triggers: Switch instinctively between firing modes by using a single adaptive trigger – go straight from aiming down sights to your gun’s alternative fire.
  • Haptic feedback: Sense in-game actions big and small – while exploring fragments of Selene’s memories, or when firing visceral alien weapons.
  • Tempest 3D AudioTech on compatible headphones: Hear the action from every direction in 3D Audio – bullets flying past you, enemies circling overhead, or unseen foes creeping up behind you.

The trophy list for Returnal has leaked if you need an idea of what achievements lie in store for the game.

Returnal will be released exclusively for the PS5 on April 30.

Tim Villasor

Home > News

Hood: Outlaws & Legends Trophies List Revealed

Get ready to deal with medieval multiplayer action and win some pretty great achievements along the way, as Hood: Outlaws & Legends trophies list has been revealed — giving players an idea of what to expect and aim for in the game.

Here’s the entire trophy list for the game as listed along with descriptions on how to earn each.

Thieving every trophy is proof that your epic deeds will forever live in historic folklore!

Steal the Key from the Sheriff (4v4 Heist)

Kill an enemy objective carrier, Key or Treasure, and reclaim it (4v4 Heist)

Reclaim a Capture Point from the enemy team (4v4 Heist)

Successfully extract the Treasure for the first time (4v4 Heist)

Complete a match with a team of unique characters (4v4 Heist)

Upgrade the Hideout for the first time

Purchase and equip a Cosmetic

Complete a set of Daily Challenges

Kill an enemy player who is attempting to assassinate a team-mate (4v4 Heist)

Equip a Perk in each of the available slots for any character

Upgrade the Hideout to Rank 10

Reach Rank 10 with a single character

Reach Rank 10 with 4 different characters

Reach Player Rank 25

Reach Player Rank 100

Piece together one set of Legends

Piece together all of the Legends

Steal 25% of the Trinkets

Steal 100% of the Trinkets

As John, lift a Portcullis and let a chest carrying team-mate through (4v4 Heist)

As John, kill 5 enemies in a row using melee attacks without dying (4v4 Heist)

As Marianne, kill multiple enemies with a single burst of bolts (4v4 Heist)

As Marianne, assassinate 3 enemies within a single ability use (4v4 Heist)

As Robin, headshot an enemy player from over 50 metres (4v4 Heist)

As Robin, kill multiple enemy players with a single arrow (4v4 Heist)

As Tooke, restore 500 hit points of health to team-mates within a single ability use (4v4 Heist)

As Tooke, highlight 10 or more enemy targets within a single ability use (4v4 Heist)

Perform an assassination on another player (4v4 Heist)

Executed by The Sheriff (4v4 Heist)

Following High Alert or Lockdown, slide underneath a Portcullis shortly before closing (4v4 Heist)

Kill an enemy player whilst they are climbing a rope or ladder (4v4 Heist)

Kill an enemy tagged by a team-mate, or have a team-mate kill an enemy you have tagged (4v4 Heist)

Complete a match on 6 maps (4v4 Heist)

Successfully extract the Treasure on 6 maps (4v4 Heist)

Spend a total of 20,000 Gold

Carry the Treasure from the Vault and, without dropping it, deposit it onto the Winch (4v4 Heist)

Claim three successive Treasure notches without the winch interaction being disrupted (4v4 Heist)

Within a single match, kill 4 unique players on the enemy team (4v4 Heist)

Score over 2,500 points in a single match (4v4 Heist)

Kill 3 enemy players within 5 seconds (4v4 Heist)

Steal the Treasure extraction, after the enemy team has claimed the first two notches (4v4 Heist)

Disrupt the enemy team during the final stages of Extraction, 90% progress or more (4v4 Heist)

Own all Capture Points simultaneously (4v4 Heist)

Avoid dying for the entire duration of a match and successfully extract the Treasure (4v4 Heist)

Within 10m of a team-mate, perform a synchronised assassination on an enemy (4v4 Heist)

Successfully extract the Treasure within 12 minutes (4v4 Heist)

Successfully extract the Treasure without killing anyone on the enemy team (4v4 Heist)

Lure a State Guard into a bush then assassinate them from within it (4v4 Heist)

Kill an enemy player who is affected by a Flash or Poison (4v4 Heist)

Open the Vault for the first time (4v4 Heist)

If you haven’t seen it yet, check out the gameplay overview for Hoods: Outlaws and Legends.

Hood: Outlaws and Legends will be released for PS5, SP4, Xbox Series X|S, Xbox One, and PC on May 10.

Source: Exophase

Tim Villasor