Home > News

Rogue Company Update 1.54 April 21 Shoots Out for Fixes

While rogues just got the Arms Dealer update last week, First Watch Games has released the Rogue Company update 1.54 April 21 patch, and this is to address a few issues with the game. Head on for the patch notes below.

Rogue Company Update 1.54 April 21 Patch Notes:

Here are the changes per the devs:

Hello Rogues!

We will be pushing a hotfix April 21st at 10 AM ET (2:00 UTC) to address a few outstanding issues. We do not anticipate any downtime. Please note the following changes:For all platforms, except PS5:

  • Resolved an issue with Mastery Level showing nothing when maxed.

For all platforms, including PS5:

  • Players can once again use the Report feature from the end of match lobby.
  • PS5: Fixed an issue with 3D audio.
    • Fixed an issue with the Rooftops mini-map not displaying correctly.

Once we get wind of the next patch, we’ll let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Resident Evil Village Could Benefit From Slot Machine Mechanics

Resident Evil Village is one of the biggest upcoming games of 2021. Capcom has shown us time and time again that they can surprise us with this series, and the latest entry is no exception. Protagonist Ethan Winters is heading to a brand new location where he has to face off against some phenomenal-looking foes. Among them is the gorgeous Lady Dimitrescu, as well as a host of werewolves and their master. Having played the demo and watched the latest gameplay footage, I couldn’t help but think that the game was missing something. As you can see in the video below, there’s a merchant, but the game feels like it needs something else.

What I’m talking about is a slots game or something similar. Resident Evil has never been known for its mini-games as a franchise, but this entry is such a big departure that it could mix things up. Capcom outlined that the game has a Mercenaries mode during the latest showcase, which is vastly different from the base game. There’s also RE:Verse, a confusing multiplayer element included with every copy of the game. These more than justify the existence of slot mechanics in any form, but there are two that I think would best fit the game.

The first place that slot mechanics would work is with The Duke. He’s the game’s merchant, allowing players to purchase upgrades for Ethan Winters and his weapons. Players can also sell goods they pick up in the world, though it’s possible to earn in-game currency just by killing enemies. The Duke is a monstrous character in a very different sense to the enemies of the rest of the game. He’s greedy to the point that he’s massively overweight and collects everything in sight. He can’t help himself. He should offer something along the lines of the best online casino ideal. A range of mini-games that players can choose from to earn powerful in-game items. It would act as a great tool for using up all the currency you’ve earned and offer everyone the chance to pick up powerful weapons early. Even if it were purely restricted to Mercenaries mode, the added tension of spending all your cash on the chance to win an end game item would feel great.

The other way that these mechanics would make sense in Resident Evil Village is as puzzles. Resident Evil is known for its mind-bending puzzles that seem straightforward at first but actually require quite a lot of thought once you start to look into them. A puzzle that focuses on lining up a correct sequence across multiple slot machines would fit with the formula and add to the bizarre design of this latest game’s location. Castle Dimitrescu is ancient, and the village that stands before it looks even more so. However, as we’ve learned from previous games, villains have the strangest tastes. Any one of the colorful villains in Resident Evil Village could have a penchant for casinos and slot machines. It would make total sense for them then to import as many as they could. Even more, if they used them to hide a secret weapon, that’s the key to killing them.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

Dying Light Update 1.34 April 21 (Enhanced Edition 1.26) Crawls Out

While Techland rolled out an update to Dying Light for its crossover with Rust for PC, consoles will need to wait until mid-May for it. Techland has released Dying Light update 1.34 April 21 patch (Enhanced Edition 1.26) is out today, and you can check out the details below. Note that depending on your region, the version number might be different for you.

Dying Light Update 1.34 April 21 Patch Notes (Enhanced Edition 1.26):

Given that the Rust crossover event and DLC are coming to console gamers in mid-May according to Techland, we’re expecting the game data to be part of today’s title update. We’ll be updating the post with more details as it becomes available. In the meantime, go check out the Rust event details.

The Rust crossover event and the Rust DLC will come to PC on April 19, 19:00 CET. The event’ll last for a whole week (until April 26, 19:00 CET).

Both the crossover event and the Rust DLC will appear on consoles mid-May.

Now, let’s put all that equipment to good use and see just how long you can survive against flesh-hungry zombies and ruthless bandits. What’s more, the scientists from Rust must’ve heard about the Harran virus and have come to investigate the deadly pathogen. Surprise them with your amazing parkour skills and show them what you’ve learned from years of fighting the infected. They’re not the only enemies you’ll encounter, though. In both the Slums and the Old Town, you’ll find outposts full of Rais’ bandits. They’re dangerous places, but you’ve been to such by now, haven’t you? Crash through the front door and wreak havoc among the enemy lines or take them silently, through stealth. They won’t know what hit them, and you’ll leave with powerful elemental C4 explosives. You’ll use them better anyway, right?

The combination everybody needed! See what happens when two worlds of survival are brought together and meet in the midst of a zombie apocalypse! Don’t worry, though, we won’t leave you without proper equipment. Grab the free Rust DLC to get a set of unique items that will help you make it through the dangers of the unforgiving world.

When your life’s at stake, there’s only one thing you can do—grab whatever you find and use it to your advantage. Like that Heavy Plate outfit that’s apparently all the rage and will show everyone around how inventive you are. Or the Salvaged Cleaver with which you’ll chop both zombies and bandits as if they were veggies (quick disclaimer: do NOT eat the zombies! Or the bandits!). Prefer fighting from a distance? Then shoot your enemies with the Custom SMG or the Rust Assault Rifle, the latest advance in unconventional weapon-making. And for the final piece of your survivor’s kit—the new buggy, Rust Bucket—the capstone of your engineering skills. You can be sure it’ll put to shame all who have ever doubted your talent as well as remind you that nothing is impossible. Even building a car in the middle of a post-apocalyptic wilderness.

The bundle contains:
Heavy Plate outfit
Buggy skin — Rust Bucket
Short axe — Salvaged Cleaver
SMG — Custom SMG
Assault rifle — Rust Assault Rifle

Once we know more details., we’ll update the post.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Elder Scrolls Online Update 2.16 April 21 Rolled Out

Following the patch released earlier this month for fixes, Bethesda has released The Elder Scrolls Online update 2.16 April 21 patch today, while the game is undergoing maintenance!

The Elder Scrolls Online Update 2.16 April 21 Patch Notes:

Note: The stuff listed below are from the PC version’s latest title update, which is what the PS4 and Xbox versions are most likely getting today as well. We’ll update the post once Bethesda clarifies this later in the day.

idiguz8838o3.jpg
The Elder Scrolls Online v6.3.8 fixes the issue with players on your friends or guild list displaying their last logged in date of 1970, a few fixes for Gamepad Mode and some base game quests, resource nodes not appearing correctly, and more. This patch also fixes the issue where some NPCs were invisible or not respawning in some zones. The size of this patch is approximately 91.6MB.

g76pwd24az5y.jpg

kei4iy1a28co.png

  • Fixed a calculation error in the Rationer star’s effect.
  • Updated the Rationer Champion Star to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks.
    Developer Comment:

    Spoiler

hj0swsi93yqz.jpg

mcxym8sj2p0g.png
General

  • Fixed an issue where resource nodes would occasionally not appear with their correct model.

n88r9a1t2a58.png
Blackwood Prologue

  • The Emperor’s Secret: Fixed an issue if you attempted to use the cart to Riften, multiple errors would occur unless your character was standing in the correct spot.

Grahtwood

  • Fixed an issue that would cause some NPCs around Southpoint to respawn too quickly.

The Rift

  • In His Wake: Corporal Bredrek will no longer spawn in odd spots when granting this quest, and will also no longer pursue you to give you his quest.

9nyuphp4ltzu.png
General

  • Your offline friends and guild members are no longer lost traveling back in time to 1/1/1970 and have returned safely to the present.

Gamepad Mode

  • Fixed an issue where the keybind for quickslotting items would display in the incorrect location.
  • Fixed an issue that could cause the inventory to not display properly when quickly switching between it and another screen.
  • Fixed an issue that prevented scrolling the list of offerings in a trade window.

That seems to be it for this title update. Don’t forget to refresh this page later in the day for the console-specific changes.

Source: Elder Scrolls forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Outriders Inventory Restoration Plans Detailed, Promises God Rolls for Lost Gear

Outriders developers People Can Fly and publisher Square Enix have laid out plans that can potentially restore players’ inventory with assurance that items restored will possess God Rolls value.

A patch released recently was only the beginning for the developers long haul of further updates and fixes, with priorities into completing the restoration process of the inventories. According to a new Reddit post, items restored “will have the same attribute combinations but with God Roll values,” meaning that “items will be at least the same if not better quality than the originally lost items.

Outriders Inventory Restoration Plans

Developers have classified the players’ into groups depending on experience:

  • GROUP A – Unplayable characters with an invalid inventory

    • These characters lost gear and were no longer playable (“Couldn’t Connect to Server” error when logging in). Most affected players will be in this group.

  • GROUP B – Characters that do not have an invalid Inventory but who have lost gear

    • These characters lost gear but were still playable. Players may have continued playing on these characters since the wipe. These cases are far more difficult to conclusively identify en-masse but are fewer in number.

  • GROUP C – Players that do not have an invalid Inventory and who have not lost gear

    • These are essentially all other players in the Outriders gaming population who did not encounter an inventory wipe. This is important to note as we want to ensure that our restoration efforts do not inadvertently impact them as well.

IMPORTANT: We are unable to conclusively distinguish Group B from Group C players, which is why our approach to each group is a little different.

  • Group A Restoration:

    • All items, regardless of rarity, that were equipped at the time of your inventory wipe will be restored.

      • Please see the further details section* for more info here.

    • All legendary items there were in your inventory.

      • Please see the further details section* for more info here.

    • For non-Legendary items: 20 previously acquired items that were in your inventory, with first prioritization based on rarity (descending from Epic rarity) and second prioritization based on date acquired.

      • Please see the further details section* for more info here.

    • All fully completed Accolades will be restored if you previously reached the final tier of said Accolade.

      • Interim tiers and progress towards any tier of an Accolade cannot be recovered.

  • Group B Restoration:

    • Up to 20 legendary items there were in your inventory.

      • Please see the further details section* for more info here.

    • All fully completed Accolades will be restored.

      • Interim tiers and progress towards any tier of an Accolade cannot be recovered.

  • Group C Restoration:

    • No restoration required.

Further Details:

  • Group A

    • The rules we are using to identify most (but not all) inventory wipe cases are as follows:

      • Our database can conclusively tell us whether a player has an invalid inventory by checking whether they have an item in all equipment slots.

      • After the first equip to such a slot, this slot cannot ever be empty since it is impossible to sell or dismantle an equipped item.

      • Any characters whose equipment slots are entirely empty therefore must have an invalid inventory and should be restored.

    • To fix an invalid inventory, we need to restore items to all equip slots.

      • Our Analytics can inform us which items the player previously had equipped

    • Additionally, because we can conclusively identify these characters as having been wiped, we can grant all previously acquired Legendary items back without worry.

      • Our Analytics can inform us which Legendaries the player previously acquired

    • Additionally, because we can conclusively identify these characters as having been wiped, we can grant them a total of 20 previously acquired items that were in their inventory, with first prioritization based on rarity (descending from Epic rarity) and second prioritization based on date acquired.

      • Our Analytics can inform us which items the player previously acquired

  • Group B

    • The rules we are using to identify these smaller number of inventory wipe cases are by identifying lost items as follows:

      • Analytics tells us that a player acquired an item

      • Analytics also tell us whether that item was “dismantled”

      • If it was not dismantled, we check the Database to see whether the item is still in the player’s inventory

      • If it is no longer present, and was a Legendary item, we will assume that it was lost to an inventory wipe as Legendaries will most often be scrapped.

    • However, while our analytics are proving extremely helpful, they do not track every single interaction with an item.

      • This means that the steps used to identify lost items for Group B, in fact may also identify all no-longer-present gear, regardless of rarity, from players in Group C (the rest of the population).

      • This is why we are limiting the Group B restoration just to Legendary items. Legendary items are rarer and most likely to be dismantled.

      • Any player who has previously had, but did not dismantle, a Legendary item will have them restored, even if the character did not encounter an Inventory wipe (was in Group C) . You can immediately sell the item if you choose to do so.

      • In order to not impact Group C, each character not in Group A will therefore only have a maximum of 20 Legendaries restored.

      • In order to not impact Group C, each character not in Group A will therefore not have the 20 previously acquired items restored.

    • Note that the data needed for this operation has already been collected. Please do not attempt to exploit the process as you will only end up losing your items.

 

The exact date for the full restoration of players’ inventory have not been released, but developers have assured the public that it is their top most priority. “We want to ensure that there are no instances where a restoration could have a continued significant negative effect on individual players, or the population as a whole.”

Extra Details:
  • Items will be granted back in order of importance to the character’s equipment slots followed by their inventory.

  • We will have measures in place to prevent items from full inventories or full stashes being discarded or not restored. However, we would still recommend ensuring that there is enough space in your character, stash or alt characters should you be expecting a lot of items to be restored.

Meanwhile, as more patches are to come, Outriders is also working on including Stadia in one of their platforms with a patch coming April 6 to address pre-order issues.

Jem Sagcal

Editor

Home > News

Call of Duty: Warzone Reaches Over 100 Million Users Who Have Played The Game

Big news hits the Call of Duty fanbase around the world, as Call of Duty: Warzone reaches over 100 million users who have played the game — certifying that it is indeed one of the most engaging free-to-play games out there!

Here’s the tweet announcing the milestone achievement the game has reached 100 million players  and counting.

https://twitter.com/CallofDuty/status/1384582733830176769

If you’re new to the Warzone, here’s a basic overview of the game from the official website.

Call of Duty’s Latest First-Person Action – An experience that is rooted deeply in the fast-paced, highly-responsive Call of Duty franchise whose main mechanics – controls, movement, and weapon usage – are similar from game-to-game. In other words, if you ever played a Call of Duty game, you’ll feel right at home within Warzone.

Open World Battle Royale-Style – Last soldier standing, looting around a massive map. We discuss the mechanics, specifics, modes of play (starting with Battle Royale and Plunder), and more in Chapter 4: Infil Tactics in the Warzone. Read on for the basic controls.

Game – A fun experience, which we hope you have with Warzone.

In related Call of Duty news, Call of Duty: Mobile Season 3 recently began on April 16. Read about it here!

Tim Villasor

Home > News

Black Ops Cold War Update 1.16 Preload Live on PS4

To prepare for tonight’s launch of Season 3, Treyarch has released the Black Ops Cold War Update 1.16 preload update for PS4 gamers.

Unfortunately there is no preloading available for Xbox and PC gamers, and for those who have a PS5 it doesn’t seem like this is up yet either, despite Sony recently enable patch preloads as a developer feature. On the PS4 side of things, this update is a 37GB total in size.

For those who are able to preload the Black Ops Cold War Update 1.16 file, you will not be able to install it until later tonight when the season actually starts. 

This update will contain all the content for Black Ops Cold War Season 3 launch, along with a number of other stuff like bug fixes and general improvements. Treyarch has yet to release the full patch notes, though they will be arriving later tonight once the update reaches all other platforms. For now they have given us a quick highlight of what to expect.

Black Ops Cold War Update 1.16 Preview

  • New lobby theme
  • Strafe Run Scorestreak
  • Cargo Truck
  • New weapon tuning
  • League Play Combat Record
  • Increased XP in Zombies
  • Expanded Outbreak objectives
  • Split-screen updates
  • Operator Randomizer feature + more

We will be sure to post the full details, so stay tuned!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

EPOS H3 Headset Promises a Next-Gen Experience at an Affordable Price

The latest in audio gaming from EPOS has arrived! Meet the H3 wired gaming headset, a whole new line of headset offered from the award winning company, EPOS. Promising to offer a true next-gen audio experience, all at a low cost.

The new EPOS H3 headset is now available at select retailers for $119 USD and comes in either black or white.

EPOS H3 Headset Images

[unitegallery epos_h3_headset]

Have to say, from a visual standpoint these definitely look like great, and aren’t much more expensive than their other lower-budget set, the GSP 300 ($99).

Details from the press release:

The Power of Audio 

Building on 115 years of audio engineering expertise, the H3 continues the company’s legacy of uncompromised  clarity to deliver booming bass and crisp highs for exceptional realism. Combining proven premium sound quality and entry-level pricing, the H3 opens new worlds for players looking to expand their gaming experience and take it to the  next level. Further improved audio technology delivers the cues needed for quick reaction times, expected by only the  best sound peripherals in gaming. An intuitive volume control on the right ear cup allows for easy adjustments mid game with the turn of a wheel. 

Crisp Mic Quality 

The H3 delivers crystal-clear team chat for precise communications that are essential to gaining the winning edge in  multiplayer games. A studio-quality microphone transmits clear audio while effortlessly reducing unwanted  background noise to instantly fortify essential team plays. The headset’s boom arm clicks upwards for quick lift-to mute functionality.  

Multiplatform Plug-and-Play Functionality 

The H3 boasts the capability to seamlessly connect to all devices with a 3.5 mm jack port, including PC, Mac OSX,  Nintendo Switch™, Sony PlayStation® and Xbox® devices. The interchangeable one or two-prong 3.5 mm cable offers  quick switches between devices for an array of uninterrupted gaming sessions. The H3 is fully compatible with all  EPOS external sound cards, including the GSX 300 and GSX 1200 PRO.  

Supreme Comfort 

Crafted with the EPOS standard of high-quality materials, the H3 offers a refreshed take on gaming headset design for  a lightweight yet robust profile. Stainless steel sliders in the headband, hinged earcups and durable padding ensure  lasting comfort for gaming sessions of any length. Similarly, ergonomic ear cups and closed-back design guarantee  passive noise attenuation.  

“The H3 is the perfect headset for players who want to elevate their gaming experience to the next level, while adding  value to preconceived expectations of premium entry-level audio products. Quality audio is a core component of how  games open new worlds, and the H3 delivers on the promise to take us there,” said Maja Sand-Grimnitz, Director of  Global Marketing at EPOS. 

We’ve done a number of review for EPOS headsets, and as far as we can tell you just can’t go wrong with them. We’ve been thoroughly impressed time and time again, with each new release and have little to really complain about. If you are interested in snagging a pair, you can do so by visiting the official EPOS Gaming website.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Xbox Game Pass Getting MLB The Show 21, Destroy All Humans!

The flow of games doesn’t look to be stopping anytime soon for Xbox gamers as Microsoft  have announced a handful of titles that are coming to Xbox Game Pass this month.

Coming Soon to Xbox Game Pass April 2021

MLB The Show 21 (Cloud, Console, PC) – Available

Now available on Day One! Experience faster, deeper, and more intense moment-to-moment action on the field on Xbox One and in 4K 60FPS on Xbox Series X|S consoles. Lead your ballplayer to the pros in Road to the Show as a two-way star or aim for Diamond Dynasty glory and face your friends on PlayStation 4 or PlayStation 5 with cross-platform play.

Phogs! (PC) – April 22

In Phogs! you play as a duo of dogs on a captivating, puzzle-filled adventure. Linked by a stretchy belly, you’ll need to bark, bite, and bounce your way through obstacles set across the themed worlds of Food, Sleep, and Play. Play through your entire fun-filled adventure in co-op or single-player exploring 24 fantastical levels stuffed with exciting challenges and creatures to play with.

Second Extinction (Cloud, Console, PC) – April 28

Second Extinction tasks you and up to two friends with fighting bloodthirsty mutant dinosaurs in a bid to reclaim Earth. But be warned: These carnivores have an appetite for war. The game takes place on a large-scale map where each region has a unique threat level. As the community lowers the threat level, the dinosaur menace retreats. Fail to keep the hordes at bay, however, and you’ll face increased threats, more dangerous enemies, and the chance of emergence events that will test your limits.

Destroy All Humans! (Cloud, Console, PC) – April 29

The cult-classic returns! Invade 1950s Earth in the role of the evil alien Crypto-137. Harvest human DNA and bring down the U.S. government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities and reduce their cities to rubble with your flying saucer!

Fable III (Cloud) – April 30

Lead a revolution to take control of Albion, fight alongside your people, and experience love and loss while preparing to defend the kingdom against a looming threat. Your choices as ruler will lead to consequences felt across the entire land.

Fable Anniversary (Cloud)

As the best-selling RPG on the original Xbox, Fable pioneered every player’s choice having a consequence. With Fable Anniversary, a spectacular HD remaster of the original Fable, players will be reminded of why the franchise is so special and unique. All new textures and 3D models, an entirely new lighting system, a slick new interface, achievements, and all the content from The Lost Chapters, make Fable Anniversary the definitive Fable experience for faithful fans and new players alike!

On April 30, the following games will be leaving the Xbox Game Pass

  • Endless Legend (PC)
  • For the King (Cloud, Console and PC)
  • Fractured Minds (Cloud and Console)
  • Levelhead (Cloud, Console and PC)
  • Moving Out (Cloud, Console and PC)
  • Thumper (PC)

Xbox Game Pass holders have a lot on their hands with Xbox including more than 100 games for PC! It’s just gaming all day and all night.

Source: Xbox

Jem Sagcal

Editor

Home > News

Resident Evil RE:Verse Third Beta Set to Launch This Week

If you’re itching to play some more Resident Evil following the release of the first Resident Evil Village demo last weekend, Capcom is prepared to deliver with a Resident Evil RE:Verse third beta set to launch this week!

Here’s the announcement tweet from Capcom themselves.

The new beta is set to be playable for 24 hours in PC and consoles, and will begin on April 20 at 11pm PT / April 21 at 2am ET / April 21 at 7am GMT. The first beta launched earlier this month but was beset with problems, while the second one was held just this past week.

As part of the celebration honoring the franchise’s 25th anniversary, RE:Verse is a multiplayer experience where players can play as fan favorite characters and monsters from the RE series. Here’s the overview for the multiplayer experience.

A fight to the death that all Resident Evil fans can enjoy!

In Resident Evil Re:Verse you can test your skills against other players in four to six-person survival horror revenge matches. Play as beloved characters from the Resident Evil series and turn the tides of battle with powerful bioweapons.
Take part in 5-minute Deathmatches, where the player with the most points wins! Use the weapons and items you find to take down even more powerful enemies!

Turn the Tides with Bioweapon’s Revenge!

When your character is taken out, their body transforms into a powerful bioweapon which can be used against other players. Pick up multiple Virus Capsules to transform into even stronger bioweapons. Getting revenge with a bioweapon is also a great chance for more points!

If you’re looking forward to Resident Evil Village. here’s the resolution and expected FPS list for the systems it will run on.

Resident Evil RE:Verse will be a free multiplayer game bundled together with RE Village when it launches on May 7.

Source: Resident Evil

Tim Villasor

Home > News

New Destiny 2 Weekly Reset April 20, 2021 and Eververse Rotation

It’s Tuesday Guardians and you know what that means? Yep another weekly Destiny 2 reset! The new Destiny 2 weekly reset April 20 refresh of activities is now live, and can be seen below.

New Destiny 2 Weekly Reset April 20, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Devils’ Lair

Modifiers:

  • The Ordeal: Grandmaster: The Devils’ Lair
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish & Limited Revives & Contest & Join In Progress Disabled & Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Champions: Mob: This mode contains additional Champions.
    • Sepiks’s Gaze: Incoming Arc and splash damage increased.
  • The Ordeal: Grandmaster: Fallen S.A.B.E.R.
    • All previous modifiers
    • S.A.B.E.R. Protocol: Incoming Solar and environmental damage increased.
  • The Ordeal: Grandmaster: The Arms Dealer
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
  • Nightfall: The Ordeal: Adept
    • All previous modifiers
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Hero Modifiers: Extra Shields
    • Kargen’s Stratagem: Incoming Void and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Grandmaster
    • All previous modifiers
  • The Ordeal: Grandmaster: Proving Ground
    • All previous modifiers
    • Ignovun’s Challenge: Incoming splash damage increased. Knockback damage and distance increased.
  • The Ordeal: Grandmaster: Warden of Nothing
    • All previous modifiers
    • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
    • Champions: All: This mode contains Barrier, Unstoppable, and Overload Champions, which cannot be stopped without an Anti-Barrier, Unstoppable, or Overload mod, respectively.

Rewards:

  • Nightfall Rotation DropThe Palindrome (Hand Cannon)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Asterion Abyss
  • Empire HuntThe Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
  • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
    • Nightmare HuntFear: Defeat the Nightmare of Phogoth.
    • Nightmare HuntIsolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare HuntRage: Defeat the Nightmare of Dominus Ghaul.
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Represent Emote 3250 Bright Dust
Team Spirit Ship 2000 Bright Dust
Cyber Class Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Up for Grabs Equip this shader to change the color of your gear. Shader 40 Bright Dust
Contender Hunter Bundle Contains a full set of 2021 Guardian Games Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Participation Trophy Multiplayer Emote 4250 Bright Dust
Flip and Flex Emote 700 Bright Dust
Half-Volley Shell Ghost Shell 2850 Bright Dust
Runner Up Vehicle 2500 Bright Dust
The Underdog Ship 2000 Bright Dust
Cracking Up Emote 400 Bright Dust
Guardian Games Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Mercurian Sunrise Apply this shader to change the color of your gear. Shader 40 Bright Dust
Molten Bronze Apply this shader to change the color of your gear. Shader 40 Bright Dust
Mars Sunset Apply this shader to change the color of your gear. Shader 40 Bright Dust
Iridescent Coral Equip this shader to change the color of your gear. Shader 40 Bright Dust
AI-COM/RSPN: REBOOT Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Twin Snake Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Darkblade Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Contender’s Ascent Report to the War Table in the H.E.L.M. and complete the “Challenger’s Proving” quest. Then defeat Cabal with Rocket Launchers anywhere in the system. 1 Challenger’s Proving completed & 75 [Rocket Launcher] Rocket Launcher XP & Code Duello & Empress & War Table Reputation (Medium)
Golden Reaper Acquire Cabal Gold by playing strikes, Gambit, Crucible, public events, and more. 100 Cabal Gold XP & War Table Reputation (Medium)
Crash and Converge Smash Tribute Chests and focus Season of the Chosen Engrams using Charges from the Hammer of Proving. 5 Tribute Chests smashed & 5 Engrams focused XP & War Table Reputation (Medium)
Lenses in Focus Participate in the Battlegrounds playlist to unlock your first lens. 1 Lenses unlocked XP
Challenger’s Aspiration Complete weekly playlist challenges. 3 Challenges XP & Bright Dust
Icebound On Europa, earn progress by completing bounties, patrols, public events, and Lost Sectors. 10 Bounties & 10 Progress XP & Bright Dust
Hail of Bullets Calibrate Kinetic weapons on Europa. Earn bonus progress in Lost Sectors. 200 Calibration XP & Bright Dust
Dredgin’ Up Victory Complete Gambit matches. Earn bonus progress for wins. 15 Progress XP & Bright Dust
Flourish of Power Defeat Guardians in the Mayhem playlist with Super abilities. 50 Guardians XP & Bright Dust
Dominance Operandi: Fallen Defeat Fallen combatants in strikes. Earn bonus progress for defeating tougher combatants. 200 Fallen XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Phobos Warden Plate Vanguard Chest Armor 12 8 6 2 2 27 57 25 Legendary Shards & 1000 Glimmer
Titan Cinder Pinion Gauntlets Crucible Gauntlets 16 8 6 18 8 2 58 25 Legendary Shards & 1000 Glimmer
Titan Calamity Rig Helm Gambit Helmet 2 6 19 15 14 2 58 25 Legendary Shards & 1000 Glimmer

Thanks Reddit!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Marvel’s Avengers Update 1.32 April 20 Released for v1.6.0

`Crystal Dynamics has released the Marvel’s Avengers update 1.32 April 20 patch, or what the studio calls the v1.6.0 title updat that brings the Tachyon Anomaly event. This is a hefty update that also includes bug fixes and more. Head on below for the patch notes.

Marvel’s Avengers Update 1.32 April 20 (v1.6.0) Patch Notes:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Legend of Mana Details and Game Information Released

Prepare to embark on another fantasy adventure in Square Enix’s Mana universe, as Legend of Mana Details and Game Information have been released — with notes on the story, land creation system, battle system, and so on that should get players familiar with what’s to come in the latest installment in the JRPG series!

Here’s the overview of the game from the official press release.

Legend of Mana is the fourth instalment in the Mana series that originally released in 1999. Now the game is set to return as an HD remastered edition, with high-resolution graphics, lovingly redrawn backgrounds, and updated UI. Legend of Mana is an action RPG where you become the protagonist and embark on adventures in the world of Fa’Diel. At the heart of the story is Mana, the underlying theme of the entire Mana series, whose mysteries are told with a picture-book art style accompanied by a whimsical soundtrack. Using the Land Creation system, you place artifacts on the map to create the world’s towns, forests, and more. People will appear, and new stories will be set in motion. What kind of tale will unfold? That depends on your Land Creation.

And here’s the details on the land creation system, story elements, battle system, and more featured in the game.

The Land Creation System
When you speak to the inhabitants of the game’s locations and complete events, you might be rewarded with “artifacts” that can be placed on the World Map. Doing so will create the towns and dungeons of Fa’Diel, known as “lands.” Each land has its own Land Level and Mana Levels. Where you place an artifact, and the lands next to it, will determine the Elemental Spirits that live there, the strength of its monsters, and even the items that are available in its shops. Place your artifacts as you see fit, and build a world that’s totally unique to you.

What Are Artifacts?

Said to have been crafted by sages in ancient times, artifacts are mystical objects that contain arcane power. However, when placed upon the World Map, an artifact will miraculously transform into a town or forest, cave or mountain, bringing with it the people who live there and all their memories, as if plucked from a place lost to both time and the physical dimensions.

The Story and Events
The game’s story progresses after you complete events. Each of the game’s 68 events is a self-contained story in its own right – some are standalone tales, while others form part of one the three main story arcs. The events that are available and the order in which they can be completed will change depending on your Land Creation.

The Battle System
Battles will begin when you approach the monsters that live in the lands of Fa’Diel. You must defeat all the monsters in an area before you can proceed to the next one. Emerge victorious from a battle and your HP will be fully restored, and if you perish, you can choose continue and give it another shot from the very same area of the map. You can go all-out in combat without having to worry about losing progress.

Abilities and Special Techniques

New Abilities are learned through performing basic actions such as jumping and guarding. Using these newfound abilities will unlock devastating Special Techniques, with different ones to discover for each type of weapon.

There are 11 different types of weapons for you to master. Each one has a different effect on your movement speed in battle and the amount that your stats increases when you level up.

Magic

The game features enchanted instruments that can be imbued with the power of one of eight Elemental Spirits and then used in battle to cast powerful magic spells. Instruments can be bought in towns, or you can gather the raw materials and make your own.

On related Square Enix news, Final Fantasy 7 Remake Integrade’s Yuffie Episode details have been revealed and you can read about it here,

Legend of Mana will be released for PS4, Nintendo Switch, and PC via Steam on June 24.

Tim Villasor

Home > News

Red Dead Online Weekly Update April 20, 2021

Cowboys and cowgirls, Rockstar Games has rolled out the Red Dead Online weekly update April 20 activites and discount refresh for the game! Same as before, head on below for the quick summary of everything new this week.

Red Dead Online Weekly Update April 20 , 2021:

  • Double RDO$ and XP on this week’s Featured Series: a hardcore take on Gun Rush and Gun Rush Teams, with winning players receiving an Offer for 50% off a Hat up to Rank 15
  • Double RDO$ and XP on all A New Source of Employment missions, plus completing any of the three missions will net players a free Treasure Map
  • Rewards for Outlaw Pass No. 5 Members: A Reward for a free Role OutfitAccessory, or Emote of choice, along with 5 Fast Travel Vouchers and 2,000 Character XP for logging in this week
  • Login Rewards for all players: 3,000 Club XP and 2 Miracle Tonics
  • Waived Camp setup fees all week long
  • New Discounts: 50% off all Ammo and all Provisions, plus 40% off all Pistols and Revolvers, all Off-Hand HolstersPamphlets, all products sold by Wilderness Outfitters, all Ponchos, and the Deluxe Campfire
  • Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License and free Trimmed Amethyst Bounty Wagon Livery for players who connect their Social Club accounts, plus those that connect to Prime Gaming before May 10th will receive a free Varmint Rifle, 30% off the Hunting Wagon and 50 free Trader Goods

Discounts

Stock up on essentials before riding out with the latest deals available on the shelves of your local vendors, as well as the pages of the Wheeler, Rawson & Co. Catalogue:

  • 50% off all Ammo
  • 50% off all Provisions
  • 40% off all Pistols and Revolvers
  • 40% off all Off-Hand Holsters
  • 40% off all Pamphlets
  • 40% off all products sold by Wilderness Outfitters
  • 40% off the Deluxe Campfire
  • 40% off all Ponchos

Check back next Tuesday for the next weekly update.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DayZ Update 1.27 April 20 Rolled Out for Patch 1.12

Bohemia Interactive has released the DayZ update 1.27 April 20 patch, or what the studio calls Update 1.12. This adds a slew of new food items, weapons and more. Head on below for the full patch notes.

DayZ Update 1.27 April 20 Patch Notes:

UPDATE (Version 1.12.153840 – released 20.4.2021)

NOTES

 

GAME

ADDED

  • Variety of small food items
  • Pioneer rifle
  • Fange Knife
  • Kukri Knife
  • Sickle
  • Farming Hoe
  • Broom
  • New action to disarm land mines with the right tool
  • Tritium sights to the ATOG backup sights
  • You now have to peel potatoes to make them edible
  • Greenhouses can now be used for agriculture
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now recharged while the engine is running and consumed by the headlights
  • Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors)
  • Tooltips for attachment slots
  • Empty attachment slots are highlighted when focused
  • Added over 100 new error codes to the connection issues and kicks

FIXED

  • Items from infected couldn’t be moved directly into the inventory (https://feedback.bistudio.com/T156766)
  • The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386)
  • Fixed a server error related to player-restraining
  • Improved client performance when looking at a pile of items
  • Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
  • Flash grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 – private)
  • The stealth kill could be executed with a ruined weapon
  • Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
  • Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 – private)
  • When observed from a distance, shattered glass on an M3S appeared to be intact
  • Removing items from the M3S inventory did not work properly
  • It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
  • Car headlights could be switched on even if the battery was depleted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
  • Camera clipping issues in the city police station
  • The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
  • Knives in attachment slots couldn’t be used to interact with other items (https://feedback.bistudio.com/T149467)
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
  • Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
  • Opened doors from greenhouses appeared closed from a distance
  • Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
  • The village bus stop had some minor clipping with the bus schedule
  • The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
  • Fixed some exploits in buildings
  • Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
  • AI behavior sounds weren’t synced for players
  • Radial menu for lights was not shown when wearing glasses together with the tactical helmet
  • Players would not sit down if already performing other gesture and logging off
  • Wrong “Next part” action widget on the base building fence
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • A collision part of the Large Tent was incorrectly scaled
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • The “Attach as cargo” widget would get stuck on the screen after combining a pot or pan with the gas stove
  • Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
  • Wrong melee impact sounds of various tools
  • Blood loss effect (desaturation) could not be seen after relogging (https://feedback.bistudio.com/T151441)
  • Dynamic events (such as crashed helicopter) could disappear close to the player
  • The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558)

CHANGED

  • The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
  • Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
  • Farming actions have been moved from plants to plant slots for easier targeting
  • All plants now have different growth times (between 20-50 minutes)
  • Adjusted nutrition values of horticulture vegetables according to their growth time
  • Fertilizing now increases the yield of plants instead of their growth time
  • Increased the chance for plant infestation
  • Plants will spoil after a while when being fully grown
  • Slicing a pumpkin now yields two pumpkin slices
  • The worse the condition of a vegetable, the fewer seeds it will give when cut
  • Unpacking seeds now spawns paper
  • Rebalanced ammunition types
  • Increased the penetration of high caliber ammunition
  • Heavy impact rounds slow down the player and apply more shock damage
  • Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
  • .380 and 5.45×39 are the weakest in their category but are found more often in the world
  • Special types:
    • .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
    • 12 gauge rubber slug deal extreme shock damage at close range
    • 12 gauge buckshot slow down much more
  • Modern firearms require more maintenance when used
  • Adjusted the audible range of firearm shots based on the caliber they use
  • Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
  • 1PN51 scope has weapon iron sights allowed with some weapons
  • Decreased the precision of assault rifles
  • Re-adjusted air friction for bullets
  • Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet)
    • Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones
    • Damage is now correctly calculated as a proportion of impact speed over typical speed
  • Increased the damage of shotgun pellets
  • Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight
  • Stab vest now offers less ballistic protection than the ballistic vest
  • Increased durability of the all body armors
  • Melee damage using impractical items is now weaker than fists
  • Slightly increased fist damage
  • Increased the damage of most tools to be more efficient than fists in combat
  • Reduced blood loss from a bleeding source
  • Slightly delayed the recovery from shock damage after receiving it
  • Increased the chance of stunning an infected during melee combat
  • Reduced the damage to gear dealt by the infected
  • Infected now react less to the shots of the IJ-70 and the Sporter 22
  • Players are no longer targeted by infected while unconscious
  • Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
  • Infected are now tougher in combat
  • Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
  • Improved efficiency of backstabbing against infected (executed with sharp weapons)
  • Infected now react to players interacting with doors
  • Infected react less to suppressed shots and more to louder shots
  • Infected give up searching for players faster
  • Reduced the efficiency of the scream of the infected
  • AI is no longer taking damage from damage zones (fireplaces/barbed wire)
  • Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
  • Matchboxes can now be combined but not split
  • When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
  • Reduced the audible range of the reload sounds by 50 percent
  • When having your hands cuffed with barbed wire, struggling can now cause bleeding
  • You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
  • Lightnings are now lighting up the environment for a bit longer
  • Vehicle batteries with metal wires attached can no longer be placed in cargo
  • Burning roadflares can be destroyed by placing them in a fireplace
  • You can only gain extra “rewards” from fishing when fishing in calm waters
  • Adjusted Xmas lights on tents to be lighter on performance
  • Updated the credits

CENTRAL ECONOMY

  • Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
  • Increased the amount of food spawning at the spawn areas and in the center of the maps
  • Reduced the amount of food spawning in high-tier areas
  • Increased the spawn of .380 and 5.45×39 ammunition
  • Increased the chance of weapons to spawn with magazines
  • Police infected are now spawning near police cars
  • Adjusted loot spawns in the greenhouses

SERVER

  • Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
  • Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
  • Added: ServerLog [Shutdown] message indicating how long until next shutdown
  • Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
  • Added: RCON messages Lock and Unlock to perform these actions on the server
  • Added: Sending RCON message Kick with “-1” will kick all players from the server
  • Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
  • Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)
  • Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686)
  • Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672)
  • Tweaked: Additional engine-side checks put in place for the values of weather

KNOWN ISSUES

  • Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week.
  • The Eggsperimental Capsule is currently set to spawn on Community servers

Source: DayZ forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SMITE Update 11.74 April 20 Out for King of Uruk Update 8.4

Hi-Rez has deployed the SMITE update 11.74 April 20 patch or what the studio calls the King of Uruk 8.4 update!This brings Gilgamesh into the roster and of course, loads of fixes too.

SMITE Update 11.74 April 20 Patch Notes:

Gilgamesh Abilities:

Epic of Gilgamesh
  • Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.

Sun-Forged Scimitar
  • Ability : Stim
  • Radius : 20
  • Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh’s Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.
    • Damage : 65/100/135/170/205 (+60% of your Physical Power)
    • Slow : 15/17.5/20/22.5/25%
    • Cost : 60
    • Cooldown : 14/13/12/11/10s

Drop Kick
  • Ability : Line
  • Range : 25
  • Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
    • Kick Damage : 70/100/130/160/190 (+50% of your Physical Power)
    • Bonus Damage : 25/40/55/70/85 (+25% of your Physical Power)
    • Burst Damage : 70/115/160/205/250 (+65% of your Physical Power)
    • Stun Duration : 1.1/1.2/1.3/1.4/1.5s
    • Cost : 60/65/70/75/80
    • Cooldown : 14s

Hero’s Advance
  • Ability : Leap
  • Range : 50
  • Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh’s highest Protection.
    • Damage : 80/120/160/200/240 (+65% of your Physical Power)
    • Movement Speed : 25/27.5/30/32.5/35%
    • Lifesteal : 10%
    • Cost : 70
    • Cooldown : 15s

Winds of Shamash
  • Ability : Ground Target
  • Range : 35
  • Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.
    • Initial Damage : 90/150/210/270/330 (+50% of your Physical Power)
    • Initial Slow : 20/22.5/25/27.5/30%
    • Wind Damage : 12/16/20/24/28 (+5% of your Physical Power)
    • Wind Wall Slow : 50/55/60/65/70%
    • Binding Damage : 150/225/300/375/450 (+60% of your Physical Power)
    • Cost : 80/85/90/95/100
    • Cooldown : 90s
QUALITY OF LIFE UPDATES

New Slash Mode

  • This map is planned to launch in Q4 2021.
  • This new map is being designed to feel like both the Siege Rework and the Clash Rework, but at the same time. We are aiming to create a mode that both Siege mains and Clash mains will enjoy playing.
  • When looking at the problems with Siege, the team noticed that many aspects of Clash could be applied to help improve it. Clash had similar issues to be solved using Siege mechanics.
  • The two maps occupy a similar gameplay space in SMITE: Higher Combat, Lower Strategy – but with real lanes, towers, and jungle objectives.
  • These design conclusions are what compelled us to merge them into one map.
  • As the merging of the best parts of each map is such a primary goal – the name Slash will be sticking.
  • It will feature both Maya and Egyptian environments – each tied to the respective bases.
  • The mode will be 5v5, but using slightly more Siege mechanics than clash mechanics. SMITE is better balanced, a better social experience, and has higher player metrics on 5v5 modes.
  • Siege and Clash will both be removed as game modes at the time Slash releases.

Free Rewards – Additional Information

  • This system is fully enabled on PC and Xbox.
  • PS4 just recently released, however PS5 is still in development.
  • Nintendo Switch cannot support video streaming in game, and will never have access to these rewards.
  • Video opportunities are decided by a separate company from Hi-Rez.
  • There is a heavy amount of experimentation on how many total videos and how often video opportunities occur, so this system will feel mostly random to most players. It can also vary heavily by region.
  • The system will continue to feel random, so just keep an eye out for the button on the home screen to access them when available (or ignore them if you’re not interested).

Chest Screen

  • The section of the store where players can buy and roll chests has had its UI updated.

Baba Yaga

  • Applying a set of changes to improve the feel of playing Baba Yaga, mostly focused on her Ultimate Ability
    • Fixed an issue where the player camera and movement would jitter as this ability was fired
    • Fixed an issue where the Ultimate would go part of the way into its animation and FX but not actually fire
    • Decreased the duration of the self root when initially firing this ability
    • Fixed an issue where Baba’s movement and targeter would jitter when colliding with gods and walls while running around in her Ultimate state

General

  • The Babylonian Pantheon Music Theme that plays throughout the main menus has been adjusted to better fit the tone of Gilgamesh and to better fit the main menus.
  • Login Queue
    • This will now show to all players all the time
    • This is part of our server performance improvement initiative, and provides us a bit more time to properly log in players safely
    • The text of this message has been adjusted to fit this new use
  • Now will display the match mode, duration, and ID on the “Details” section of the end of match lobby as well as the main tab
BUG FIXES

UI

  • Fixed an issue where the Free Rewards progress bar would stop showing the correct progress

General Gameplay

  • Fixed an issue where Conquest Match of the Day modes were using the Season 7 map(already fixed in Live)
  • Fixed an issue where players set to queue in one region could be re-queued in a different region instead if a lobby failed (such as when a enemy player failed to pick)
  • Fixed an issue where players could not queue with friends even with MMR range in certain cases, such as playing with a friend who had not played ranked that season, or playing with a teammate in masters.
  • Fixed an issue where the St. Patrick’s Day Avatar was using the wrong art
  • Fixed an issue where the Siege mode could lead to an unintended interaction with Baron’s Brew

Gods

  • Janus
    • Fixed an issue where the Crash Test skin was invisible in game and lobby
  • Baba Yaga
    • Fixed an issue where Baba would not always be able to cleanse herself when hit by Awilix Ult
  • Chaac
    • Fixed an issue where you could interrupt the special emote of the Tier 5 skin and become invisible
  • Ra
    • Fixed an issue where the Unholy Doodle Ra Ability 2 and 4 was using default visual FX instead of the intended FX
    • Changed the motion of the Ability 1 visual FX to be faster and tighter, keeping it much closer to the intended hit area
  • Raijin
    • Fixed an issue where Raijin’s passive meter would appear to reset stacks on death. Raijin keeps his stacks through death and the visuals will now indicate this.
  • Thoth
    • Fixed an issue where the Book of Nightmares skin was missing an voice acted audio component on firing the ultimate.
Items
  • Sentinels Boon
    • Fixed an issue where this item’s passive ability was triggering on kills as well as assists, instead of just assists
  • Midgardian Mail
    • Fixed an issue where only this item would stack with other attack speed slows from items
8.4 BALANCE | LIVE WITH THE LAUNCH OF 8.4!

Game Modes

  • Live Conquest Update – The Rising Storm
    • King Gilgamesh arrives to challenge Tiamat, an act of aggression many gods disagree with. Offended by this, Tiamat summons an intense lightning storm. She also commands her hanging gardens to rampantly overgrow with dangerous plantlife.
    • The skybox and lighting of the Conquest map has changed to a dark and stormy style to display this development in the SMITE universe.
    • Additionally, a new gameplay mechanic is being introduced:
      • Vine Walls
        • Spawn in specific, symmetrical places around the jungle
        • Function like player made walls, you cannot walk through them
        • Can be destroyed by basic attacks only (# of hits not damage)
        • Walls respawn when the adjacent jungle camp respawns (even if killed only seconds before)
          • Oracles
          • Mid Harpies (GF)
          • Mid Harpies (FG)
        • All Vine Walls despawn at 15m
          • Also to use this for in-game queue image
            • Looking at tiamats castle + include skybox
            • Conquest
            • Ranked Conquest
            • Rank background image
  • Additional Conquest Balance/Features
    • Invisible Foliage Tech
      • When gods use an aerial ultimate, the leaves on trees within their ability range will become invisible temporarily.
      • This effect will only trigger when gods rise above a certain height
    • Tier 2 Towers
      • Increased Base HP from 2,500 to 2,800
      • Increased Base Damage per shot from 260 to 290
    • Greater Scorpion (Jungle)
      • Decreased Base Max Health from 780 to 660
      • Decreased Base Protections from 20 to 14
      • Decreased Scaling Max Health from +175 to +145
      • Decreased Scaling Physical Protection from +2 to +1.5
      • Decreased Scaling Magical Protection from +2 to +1
    • Manticore (Red Buff Holder)
      • Berserk
        • Decreased physical power scaling from 18 damage per hit to 15
    • Base Gates
      • Added new rules linking phoenix deaths to doors
        • Killing left phoenix removes the debuff area on the left door
        • Killing the right phoenix removes the debuff area on the right door
        • Killing the middle phoenix removes the debuff areas for both doors

Items

(UPGRADED) BUMBA’S HAMMER
Bumba’s Hammer, Death’s Toll, and its upgrade Death’s Embrace allow for strong benefits from ‘hitting’ enemies. This hit however could be easily procced from range on immune Jungle Monsters. For items with true Lifesteal or healing you need to engage with the Jungle Monsters if you plan on gaining a benefit. This will now be the same for these items.
  • This item no longer procs on “immune” jungle camps

(STARTER) DEATH’S TOLL
  • This item no longer procs on “immune” jungle camps

(UPGRADE) DEATH’S EMBRACE
  • This item no longer procs on “immune” jungle camps

(UPGRADE) ORNATE ARROW
Ornate Arrow struggled to compete against other late game Hunter choices. It was often only efficient at its maximum stack count which was difficult to obtain and pushed your late game out even later. We are lowering the stack count and giving it some extra upfront power to smooth out this power curve. You will still need to make a smart investment but the risk will feel worth the reward.
  • This item now provides 10% Attack Speed.
  • This item now provides 5% Critical Strike Chance.
  • Passive
    • Decreased Maximum stack count from 25 to 20.
    • Increased Attack Speed from 1% per stack to 1.25% per stack. (25% at max stacks.)
    • Increased Critical Strike Chance from 0.8% per stack to 1% per stack. (20% at max stacks)

(UPGRADE) LEADER’S COWL
Leader’s Cowl was difficult to really build toward. Few gods could really go for Leather Cowl at the start of the game to provide their team with a strong late game aura. We are adjusting its base stats and giving the passive aura a baseline Power buff that can never be brought below 5% Power. The extra Attack Speed helps more gods itemize towards this strategy and that base Power Aura makes it useful even in direct 5v5 teamfights.
  • This item now provides 15% Attack Speed.
  • New Passive
    • AURA – You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

(UPGRADE) SENTINEL’S EMBRACE
Sentinel’s Embrace is the go to upgrade path for Supports and no wonder! It brings incredible survivability and utility making it difficult to explore other options. We are shifting strength away from the Aura, ensuring it still feels tanky enough to the Support who builds it but lowering the teamwide utility it provides.
  • Increased Passive Aura Range from 30 to 55 units.
  • Increased Physical Protection from 20 to 30.
  • Increased Magical Protection from 20 to 30.
  • Decreased Protections split among all nearby allies from 100 to 80.
  • Decreased Protections gains while alone from 50 to 40.

(UPGRADE) COMPASSION
Compassion is definitely a candidate for an item being pushed out by Sentinel’s Embrace but it had its own problems. The aura range made it difficult to stay relevant to targets you wanted to protect while the mitigation this item provided from this extra incoming damage was lacking. With the changes below it might be time to show a little Compassion to your allies.
  • Increased Passive Aura Range from 40 to 70 units.
  • Increased Magical Protection from 40 to 60.
  • Increased HP5 from 30 to 45.

(UPGRADE) SUNDERING AXE
Sundering Axe’s Passive is high impact. Opening fights with a strong amount of burst and restoring health quickly made this item not only attractive to Warriors but Mages as well. We love the idea that gods can be flexible with starters but Mages were able to really benefit from the upfront burst and defensive stats in a way that was more frustrating than a Warrior utilizing the same benefits. We are shifting Sundering Axe to consider your own Protections, making this just as strong for Warriors who currently build this but asking more from Mages who want to benefit from this items strength.
  • Decreased bonus damage from 10% of the enemy’s current health to 5% of the enemy’s current health + 2% of your total protections from items.

(STARTER) BLUESTONE PENDANT
One of the most popular aggressive starters isn’t quite packing the punch that people expect it to. Bluestone users need to have an early game advantage to make the item worth taking, even with its upgrades it tends to fall of harder in the mid game than other starters. We are boosting the physical power here to give it the strength it needs to get ahead early.
  • Increased Physical Power from 10 to 15

(UPGRADE) BLUESTONE BROOCH
Bluestone upgrades have had a lot of discussion recently. Brooch is intended to be the standard go-to upgrade for classic bluestone users like ability-hunters and aggressive-warriors. This item just wasn’t up to the same level as other starter upgrades, so now the passive will deal significantly more damage.
  • Increase Base damage of the passive from 25 to 75

(UPGRADE) THE ALTERNATE TIMELINE
This item is scary. It scared the devs a bit more than the players, though. We launched it with an especially long cooldown to match the especially powerful effect, but it seems it was tuned to be a bit too safe for balance. We are cutting this cooldown by a large amount to hopefully see the item in practice before making any further decisions on how to balance it.
  • Decreased Cooldown from 10m to 6m

STAFF OF MYRDDIN
  • Fixed an issue where this item was not triggering at the same time after Ultimate ability fires as the other Arthurian items

Gods

ACHILLES
He’s bold, he’s beautiful, he’s… not doing so hot right now. Achilles has dropped to some of his lowest numbers in both player perception as well as win% lately. This god can become very dominant in the solo lane with small changes, so we are playing it a bit safe here. He is seeing a small cooldown buff to his Shield Bash, which should help him without breaking him. We are also decreasing the amount he is punished for successfully executing an enemy. This effect is a powerful debuff that he should still feel, though.

SHIELD OF ACHILLES
  • Decreased cooldown from 15 to 14s.

FATAL STRIKE
  • Decreased bonus damage taken from 10% to 5%.
BACCHUS
Season 8 is a heck of a party but no one invited the god of wine?! Bacchus has shown some brief signs of strength in Conquest over the years, but he generally struggles there compared to other modes. This set of changes aims to make his competitive impact stronger. Chug will be even easier to maintain, and Belch, his primary lane clear ability, is seeing a damage increase.

CHUG
  • Decreased Mana cost from 40 to 20 at all ranks
  • Decreased Cooldown from 10s from 8s
  • Fixed Protections description to clarify the ability provides 0 protections at rank 0

BELCH OF THE GODS
  • Increase Base Damage from 25/40/55/70/85 to 30/45/60/75/90 per tick
JORMUNGANDR
The World Serpent is a fantastically unique god in SMITE, and after a powerful launch he was brought down by his rival gods in both the story and the game balance. We have been looking to bring Jorm back up since the start of Season 8, and we are still working toward that goal. These changes bolster his laning phase as well as his team fights. Consuming Bellow will let him basic attack in lane at full speed for longer after bellowing and Submerge will be on a lower cooldown helping him to engage or escape more often.

CONSUMING BELLOW
  • Increased duration of Empowered Attack Speed buff from 1s to 1.5s per stack

SUBMERGE
  • Reduced cooldown from 16s to 16/15/14/13/12s
MERLIN
The time has come for Merlin buffs. This god has dropped off heavily over the years while getting a variety of nerfs. Recently we have been focusing on bringing up his fire stance, often regarded as the weakest one. The protection shred has been pivoted to only work on gods now, but its generally very hard to stack, which heavily limits its impact. This is going to be much stronger on the first tick now, leveling out to about the same amount when hitting all ticks in the late game. Fire stance should now be more attractive to switch into, especially when trying to focus down and enemy tank.

DRAGONFIRE
  • Increased Protections Reduced per stack from .5/1/1.5/2/2.5% per tick to 4% at all ranks
  • Decreased max stacks from 6 to 4
    • Results in the change of – increased God-only protections reduced from 3/6/9/12/15% to 16% at max stacks
NEITH
The Weaver of Fate saw some impactful buffs last year, and we have been watching closely since then. Even with those changes, Neith has struggled in the current meta. Her abilities are powerful, but tend to be on much longer cooldowns than other hunters. To even the playing field we are decreasing the cooldown on her top priority ability.

SPIRIT ARROW
  • Decreased Cooldown from from 15s to 15/14.5/14/13.5/13s
OLORUN
New season, new map, new olympus, but Olorun feels like he was left behind in Season 7. Recently Sol and Chronos received buffs which made a solid impact on their stats, and now it’s Olorun’s turn. He will be getting two buffs that affect his basic attack damage, helping him match up better against other ADCs.

GENERAL
  • Increased Base Power from 38 to 40

TOUCH OF FATE
  • Increased the Critical Strike Damage from 50% to 55%
SERQET
The premier single target Assassin has been struggling to get kills lately. Serqet was seeing more play as a support, which was addressed through some previous changes. The final result seems to be that she’s being played less in both positions, we are applying two buffs to her both to push her back toward an aggressive jungler. The first change protects her passive from being wasted against effects like the Aegis Relic or block stacks, and the second adds a good bit of Physical Power scaling to her Ultimate. Serqet is a very all-in goddess, and those risky plays should pay off more frequently with these changes.

CATALYST (PASSIVE)
  • Stacks will only be consumed and extra damage dealt if Serqet successfully damages the god (as opposed to just “hit”)

LAST BREATH
  • Increased Power Scaling from 55% to 70%
SYLVANUS
This Guardian is certainly undervalued right now. Sylvanus brings a lot of control and Utility to the team, while also having some of the best lane clear because of his unique basic attacks. His passive is often a topic of discussion, and that is something we are working toward on a future update. For now, he is getting a few small damage buffs to help him lane more effectively. This should compliment his CC and healing well, resulting in a support that any ADC would be happy to have by their side.

GENERAL
  • Increase Basic Attack Damage from 35 to 38

VERDANT GROWTH
  • Increased Magical Power Scaling from 35% to 50%
TIAMAT
The Mother of Monsters has created quite an interesting start to the season. This goddess clearly has a learning curve, as we have seen her win% steadily grow since launch day. The kit is complex and provides many decisions to the player, a few of which are now showing themselves to be clearly the strongest option. Building Tiamat as a tank has created some frustrating interactions with her passive mitigations, so these will now require Magical Power to scale. Also, her serpents are showing themselves to be the best choice for her Ultimate. We are nerfing their split push potential in both damage and health, while also buffing the Storm to make this a more meaningful decision.

DEATH BEGETS LIFE
  • Decreased the Damage Mitigation from 60% to 30% + 5% of Tiamat’s Magical Power, Capping at a total 60% Mitigation at 600 Magical Power

SUMMON SERPENTS
  • Decrease number of hits it takes for minions to damage a serpent health pip from 3 to 2
  • Decreased Power Scaling from 8% to 5% of Tiamat’s Magical Power

SUMMON STORM
  • Adjusted description text to clarify that the initial damage is on first hit of each target, not on the deploy of the ability
  • Increased Initial Hit damage Scaling from 30% of your Magical Power to 40%
  • Increased tick damage Scaling from 10% of your Magical Power to 12% per tick

Fixed an issue with Arthurian Items not triggering at the intended times with Tiamat’s Ultimates

ZHONG KUI
Season 8 dev testing made it feel like Zhong Kui was back! His favorite old item, Vampiric Shroud, and some other meta changes made it look like he would be a major factor. That has not been the case. We are giving Zhong Kui a significant power scaling buff to his primary ranged damage and lane clear ability. This should give him a fighting chance against other mages in the meta.

EXPOSE EVIL
  • Increased Magical Power Scaling per tick from 15% to 20% (from 75% to 100% total)
POST PTS BALANCE AND BUG FIXES

Gilgamesh

  • Gilgamesh had a great PTS Cycle with everyone getting a great opportunity to drop kick some enemies around. In general he saw a lot of play and proved to be a strong contender for Solo Lane and Jungling. He has certainly lived up to his name, getting a lot of attention for being potentially overtuned. We wanted to make some adjustments before he goes live to take some of that edge off before going to Live. Specifically two components of his kit stood out. His early level burst and early to mid level sustained damage. Many players fell prey to the level 2 Gilgamesh in both solo lane and the jungle, getting kicked into a wall immediately dying. The displacement and CC is already strong enough but the base damage made it too potent. Combined with his 100% uptime on Sunforged Scimitar due to the ease of having a target to hit in Solo Lane he was very difficult to fight. By increasing the mana cost and reducing the cap some windows to fight back will open up. We are excited to see the King of Uruk make he way onto the Battleground of the Gods this Tuesday! See you all there!
  • Sun-forged Scimitar
    • Decreased maximum lifetime increase from 12s to 7s.
    • Increased Mana Cost from 60 to 60/65/70/75/80.
  • Drop Kick
    • Decreased Damage from 70/100/130/160/190 to 60/90/120/150/180.
    • Decreased Burst Damage from 70/115/160/205/250 to 50/100/150/200/250.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FIFA 21 Patch 1.19 April 20 Hits the Field

EA Sports’ FIFA studios has released the FIFA 21 patch 1.19 April 20 title update today, and it’s for a multitude of fixes. You can head on below for the full list of patch notes which includes fixes for Ultimate Team, Career mode and more.

This patch is out on all platforms including next-gen.

FIFA 21 Patch 1.19 April 20 Patch Notes:

FIFA Ultimate Team

Addressed the following issues:

  • When attempting to Compare Price on a Club Search Consumable Item that was being added to the Transfer List, the player could have been taken back to the FUT Hub Transfers screen.
  • When playing as the away team in a Squad Battles match, the equipped Ball Item was not being used.
  • After forfeiting a match during the Weekend League, the next match would default to highlighting the Forfeit Match tile during the Pause Menu instead of the Resume Match tile.
  • [PS4/PS5/X1/XBX|S/PC Only] The Squad UI could incorrectly display that some Player Items were ineligible for the Three Nations Live FUT Friendly.
  • Placeholder text was visible when attempting to create a new Squad after already having the maximum amount of Squads.
  • A specific UI flow involving FIFA Playtime Match Limits could result in the game becoming temporarily stuck on the Squad screen.

Career Mode

Addressed the following issue:

  • Quick Sim matches were unintentionally counting towards the FIFA Playtime Match Limit.

General, Audio, and Visual

Made the following changes:

  • Updated some kits and stadium adboards.

Addressed the following issue:

  • The Report Match For Connection Quality function was incorrectly available for offline matches.
  • Sam Lammars’ starhead did not display correctly during a match.

The following Title Update #13 changes will only apply to the Stadia version of FIFA 21 and have been applied to other versions of FIFA 21 in past TUs.

FIFA Ultimate Team

Addressed the following issue:

  • The FIFA Playtime FIFA Points limit exceeded message would not display until the limit was exceeded a second time.

Career Mode

Addressed the following issues:

  • When using the Quick Sim option for a Training Day, player Fitness and Match Sharpness was unaffected.
  • The Replace 3 Players From The Team Board Objective did not track as completed when its requirements were met.

General, Audio, and Visual

Addressed the following issues:

  • Addressed some instances of not being able to save the game.
  • The Seasoned To Perfection achievement did not count as completed when its requirements were met.
  • Skill Games did not display the correct instructions when being played with customized control mappings.

That’s about it for this title update. Once we have details on the next patch, we’ll let our readers know.

Source: FIFA forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tekken 7 Patch 4.11 April 20 Kicks Out

Bandai Namco has released a small update for Tekken 7 today! The Tekken 7 patch 4.11 April 20  title update is now available for download, and it’s a small one.

Tekken 7 Patch 4,11 April 20 Patch Notes:

Unfortunately, Bandai Namco has yet to release the official changelog for today’s patch. However, the Japanese Tekken site does mention that a Premium Challenge is slated for today for Fated Retribution Round 2, which lists prizes and more, too.

Once we get more details, we’ll be sure to update the post. If there are character balance changes, we’ll be sure to let our readers know.

If you notice any gameplay-related changes and other tech fixes, let us know what you find down in the comments below.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Horizon Zero Dawn Complete Edition Is Now Free at the PlayStation Store for a Limited Time

Stay at home! Sony updates the roster of the 10 free-to-play games in the PlayStation Store, adding Horizon Zero Dawn Complete Edition for download starting today, April 19, through its Play At Home 2021 program.

The award-winning, 2017 action role-playing game, will be available to download between “April 19 8:00pm PT / April 20 4:00 BST / 5:00 CEST and May 14 8:00pm Pacific Time / May 15 04:00 BST / 05:00 CEST,” according to Sony’s Senior Director, SIE Content Communications, Sid Shuman

Horizon Zero Dawn is set in a post-apocalyptic world run by robots, as players control the headstrong Aloy in aa survival, open-world adventure. 

About Horizon Zero Dawn

Take on the role of skilled hunter Aloy as you explore a lush world inhabited by mysterious mechanized creatures in an exhilarating new Open World Action/ RPG exclusively for the PlayStation®4 System.

A Lush Post-Apocalyptic World
How have machines dominated this world, and what is their purpose? What happened to the civilization here before? Scour every corner of a realm filled with ancient relics and mysterious
buildings in order to uncover your past and unearth the many secrets of a forgotten land.

Defy Overwhelming Odds —
The foundation of combat in Horizon Zero Dawn is built upon the speed and cunning of Aloy versus the raw strength and size of the machines. In order to overcome a much larger and technologically superior enemy, Aloy must use every ounce of her knowledge, intelligence, and agility to survive each encounter.

Horizon Zero Dawn: Complete Edition includes:
• Full Game
• The Frozen Wilds Expansion
• Digital art book
• PS4 Dynamic Theme
• Bonus Weapons, Outfits, and Resources*

Play At Home is Sony’s way of encouraging players to stay at home and give those in quarantine and isolation entertainment during this COVID-19 pandemic. This year, the 10 includes Indie games like Subnautica and The Witness.

The games will remain available for free in the PlayStation Store until April 22 8:00pm PT / April 23 4:00 BST / 5:00 CST.

If you are curious on seeing our thoughts, be sure our official Horizon Zero Dawn Review (PC) here: Horizon Zero Dawn PC Review – Going Beast Mode

Jem Sagcal

Editor

Home > News

Apex Legends Stories From the Outlands Northstar Video Introduces Valkyrie

Fans of Apex Legends and Titanfall got a pretty awesome cinematic released from the folks behind both games, as Apex Legends – Stories From the Outlands Northstar video has been released — which introduces Valkyrie and adds a connective tissue to both universes that will get players excited.

Check out the new cinematic below and see who this new playable character in the game is.

Apex Legends Valkyrie Trailer

In the cinematic short above, we meet Valkyrie — the daughter of Titanfall 2’s Viper. Viper was an Apex Predator who was killed by Jack Cooper in that game, and it looks like daddy’s little girl is now out for revenge… Or so it seems. Meeting with Blisk, the woman who’s real name is Kairi Imahara has her journey ahead of her — and it’s up to players to guide her through those events in the world of Apex Legends.

Here’s the character’s bio description as featured in the official Apex Legends website:

“Bold, brash, fiery and fierce, Kairi Imahara grew up in the shadow of her father’s legacy. But now she’s ready to launch her own.”

It also appears that Viper’s legacy and the use of the Titan Northstar will somehow play into Valkyrie’s abilities, but we’ll just have to wait and see.

In related Apex Legends news, Apex Legends Mobile begins regional beta testing in India and the Philippines this month.

Tim Villasor