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Rocket League Update 1.99 Patch Notes for June 16 & Select Favorites Item Series

Psyonix Studios has released the Rocket League update 1.99 June 16 patch, and not only that, but the studio also announced the Select Favorites Item Series rollout consisting of classic Rocket League history favorites. Check out the bug fixes and sale below. This update also prepares the game for the upcoming Fast & Furious content heading to the game on June 17 (tomorrow).

Rocket League Update 1.99 Patch Notes for June 16:

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 6/16/2021, 4 p.m. PDT / 11 p.m.UTC

THE HEADLINES

BUG FIXES

  • Fixed a bug preventing the rejoin notification from appearing after disconnecting from an Online Match
  • Adjusted the Dune Racer Decal so it no longer changes the trim color on Octane
  • [PS4] Fixed the Add Friends notification so it appears at the intended frequency
  • Fixed a bug causing some purchased Premium DLC from appearing on multiple platforms
  • Fixed appearance of some NASCAR Player Banners
  • [Rumble] Fixed a bug preventing some players from receiving power-ups once their timer hits zero
  • [Xbox One] Fixed an issue causing long boot times on Xbox One

NEW SELECT FAVORITES ITEM SERIES

Following today’s game update at 4 p.m. PDT (11 p.m. UTC), look out for a new Item Series consisting of classics from Rocket League history! The Select Favorites Item Series will appear as Blueprints starting today.

Players receive Blueprints for an item after some Online Matches. Once you receive a Blueprint, you can then choose to build that item from the Blueprint using Credits. Items from the Select Favorites Series will be added to the Blueprint pool after today’s update.

Here’s everything you can expect to see:

RARE

  • Clodhopper Wheels

  • Abtruse Decal

  • Dragon Lord Decal

  • Edge Burst Fennec Decal

  • NeOctane Player Banner

 

VERY RARE

  • Cristiano Wheels (always Painted)

  • Glaive Wheels

  • Lightspeed Trail

  • Goop Decal

  • Ombre Fennec Decal

 

IMPORT

  • Fennec car

  • Dark Matter Boost

  • Sun Ray Boost

  • Sovereign A/T Wheel

  • Vampire Bat Goal Explosion

 

EXOTIC

  • Illuminata Wheel

  • Pyrrhos Wheel

 

BLACK MARKET

  • Hellfire Goal Explosion

  • Slipstream Decal

Finally, for the Fast & Furious content, here’s what’s coming that will be available tomorrow:

Starting June 17, you won’t have teammates, you’ll have a crew. After months of planning, Fast & Furious returns with old favorites and a new car suitable for the open road, thrilling chases, and now the Rocket League pitch!

The Fast & Furious 3-Car Bundle comes fully stocked with three cars from the Fast & Furious saga: the Nissan Skyline, Dodge Charger, and all-new Pontiac Fiero. Embrace your inner tuner with 17 Decals, including three new Reel Life Decals pulled right from the screen. Here’s everything included in the Fast & Furious 3-Car Bundle (2400 Credits):

  • FAST & FURIOUS  PONTIAC FIERO (HYBRID HITBOX)

    • Fast & Furious Pontiac Fiero Wheels

    • Fast & Furious Pontiac Fiero Wheels (Black Painted)

    • Flames Decal

    • Stripes Decal

    • Circuit Pro Decal

    • Wings Decal

    • Lightning Decal

    • Reel Life Decal

 

  • FAST & FURIOUS  DODGE CHARGER (DOMINUS HITBOX)

    • Fast & Furious Dodge Charger Wheels

    • Fast & Furious Dodge Charger Wheels (Black Painted)

    • Alameda Twin Decal

    • Flames Decal

    • Good Graces Decal

    • Rally Decal

    • Sinclair Decal

    • Wheelman Decal

    • Reel Life Decal

 

  • FAST & FURIOUS  NISSAN SKYLINE (HYBRID HITBOX)

    • Fast & Furious Nissan Skyline Wheels

    • Fast & Furious Nissan Skyline Wheels (Black Painted)

    • 2Bold Decal

    • 2Cool Decal

    • 2Tuff Decal

    • Clean Cut Decal

    • Home Stretch Decal

    • The Clutch Decal

    • Reel Life Decal

*Note: The items included in the Fast & Furious 3-Car Bundle can only be equipped to their respective cars. The Fast & Furious Pontiac Fiero, Fast & Furious Dodge Charger, and Fast & Furious Nissan Skyline cannot be customized with other licensed/third-party item types, but can be customized with non-branded items from Rocket League. Fast & Furious Cars that were previously purchased will also have these restrictions. 

These three cars will also be sold individually, and as Upgrade packs for those who already have the Dodge Charger or Nissan Skyline and just want the new Wheels and Reel Life Decal. Each individual Car Pack can be purchased for 1000 Credits, while the Upgrade Bundles are 300 Credits.

Plus, head to the Item Shop once the Fast & Furious Bundles hit the Item Shop and claim the “Tuna, No Crust” Title for FREE. No heist necessary!

With the sights of Fast & Furious covered, don’t forget about the sounds. Two new Player Anthems from the saga will be available beginning the same day the Fast & Furious 3-Car Bundle goes live. Get the all-new “Furiosa” by Anitta for 200 Credits on June 17, plus a second Player Anthem that will be revealed when it hits the Item Shop.

That’s a lot to take in! Once a new patch drops, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Turtle Beach Comments on DualSense Custom Controller; States “Tech Is Proprietary to Sony”

If you haven’t heard the news already, Turtle Beach made a major announcement revealing that it has entered the controller and simulation hardware market, starting with the Recon Controller and the VelocityOne Flight Simulation Control System. This seems to be a pretty big endeavor by the company who has been known solely for their line of gaming headsets. Well, it seems that these two controllers are just the tip of the iceberg as the company has plans has big plans to continue to work on more of these in the future.

During our closed E3 presentation with Turtle Beach’s Maclean Marshall and rep  Eric Nielsen, we were explained to that although these devices had been specifically built for Xbox and PC, with the Flight System made for Microsoft Flight Simulation, that they were not done with making custom controllers and hardware, looking to expand into other sims and genre in the future.

“The other layer to all of this, whether it’s the game controller or the flight simulation hardware, we’re not entering either one of these two categories with a one set done mentality. On the controllers, there’s obviously plenty of other areas and direction we can go with that, and on the simulation hardware there’s additional flight sim product we are looking at making in the future, there’s also the racing simulation side of that as well, same thing with steering wheels, pedals, what have you, so we’re looking at all of that as how we are going to continue to grow the Turtle Beach brand outside of gaming headsets.”

When we followed up on whether or not the company had plans for a custom controller for the PS5 DualSense, they stated that while their intention is to be on multiple platforms, this would all depend on Sony as their technology is proprietary to them.

We certainly made this big of a move with the intent of having controllers for multiple platforms.  Right now, the DualSense tech is proprietary to Sony.  Given the accolades of the tech you have to weigh entry with or without it along with a firm understanding of Sony’s plans for keeping it proprietary…we’ll see.

Hopefully this changes real soon as we would love to see more third party offerings. With Forza Horizon 5 coming out later this year and Gran Turismo 7 slated for next, a new racing wheel would certainly be a good addition, especially by Turtle Beach. Not only thatm but imagine a PS5 controller that features back buttons, super human hearing and more, all at the default DualSense price! That would definitely give gamers more choices when it comes to third-party controllers.

Both the Recon Controller and the VelocityOne Flight Simulation Control System will be launching this Summer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch Battlefield 2042 Gameplay Reveal Trailer Recreated in Battlefield 4

With DICE’s reveal of the Battlefield 2042 gameplay trailer, it’s hard not to think about it as being a successor to Battlefield 4 given both games are set in modern times, both have huge urban maps that were used as feature setpieces in trailers (Siege of Shanghai for BF4), and both features a varied set of vehicles.

If you’re curious how the Battlefield 2042 gameplay trailer would look in Battlefield 4, look no further, as YouTuber DANNYonPC did just that! Check out the video below! And needless to say, not the entire trailer was recreated since, well, you just can’t since there are lots of elements in Battlefield 2042 that just isn’t available in BF4! It’s still a cool recreation nonetheless.

While we wait for more Battlefield 2042 gameplay to surface, make sure to bookmark our Battlefield 2042 game hub! We are keeping tabs on everything BF 2042 and have a ton of news pieces up already.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Capcom and Audeze Partner for Resident Evil Village Mobius Headphones Promo

Enter the world of survival horror with a pretty neat incentive, as Capcom and Audeze partner up for a Resident Evil Village Mobius headphones promo — one that is a limited offer and something that should be taken advantage of if you plan to play the game on Steam!

Here’s the details on the RE Village promo from the official Audeze website.

Audeze is proud to partner with one of the leading gaming companies in the world Capcom. Beginning June 15, 2021, Audeze will offer a free STEAM license of Resident Evil Village ($60 value) for the first 300 customers purchasing a Mobius headphone directly from Audeze, limited to North America only.

With a steam license of the game up for grabs just by purchasing a Mobius headphone, Capcom and Audeze are offering a great deal that should please those looking for a good headphone to use while playing the latest installment of the Resident Evil franchise on PC. As a first person perspective action adventure game with a lot of action and suspenseful elements, using an Audeze Mobius headphone will work wonders in delivering a very immersive experience for this game.

Speaking of RE Village, Capcom announced that DLC for the game is in the works with an announcement — and you can read the details about that here.

Tim Villasor

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Ratchet & Clank: Rift Apart Review – Riveting Adventure

For over a year we have been hearing about the power of the PS5’s custom SSD, and DualSense controller, and how they’re going to be game changers for how games are designed and interacted with. And while we’ve seen some examples of how it has made some experiences better such as the insanely fast load times (which is especially welcome on games like Demon’s Souls and Returnal) and we’ve felt the excellent haptics and adaptive triggers in games like Astro’s Playroom, we have yet to really see just how much the SSD will impact game design.

That is until now. Ratchet & Clank: Rift Apart demonstrates exactly how it can be used to change gameplay design and while I think it only scratches the surface, the results are pretty spectacular. That it has a pretty good story and introduced me to one of my favorite PlayStation characters in their storied history makes it one the best first year exclusives I’ve ever played on any console.

Out With the Old, In With the New

The story begins with Ratchet and Clank having “retired” from being heroes because their dimension hasn’t needed saving. They’re being honored with a parade, Clank surprises Ratchet with a new Dimensionator for Ratchet to use to get back to his dimension and his Lombax people. Of course Doctor Nefarious, Ratchet’s long time arch nemesis, attempts to steal it, and in the ensuing battle. the Dimensionator is destroyed, causing dimensional rifts all over the galaxy. Ratchet and Clank are dimensionally displaced and separated. Clank is picked by female Lombax, Rivet and Ratchet gives chase thus starting the adventure.

It should be stated that while the main story is easy to follow for newcomers, the more you know about the franchise, the previous existing characters and their histories the more enriching the story will be. For me, most of the humor fell flat. It’s just not my kind of humor, by and large. That being said, it’s a genuinely good story, made even more so by Rivet. Voiced by Jennifer Hale, Rivet is spunky, fun, tough, sweet and almost immediately endearing. She’s such a great character that I actually came away from this game liking her much more than Ratchet and I’m hoping either the franchise continues with her or she gets her own series. There’s another character I won’t spoil here because they’re also a great addition and bring a lot to the story as well. Their stories intervene and are really the heart and soul of the game, and I cared deeply about them long before I reached the end of Rift Apart.

We Have Such Sights to Show You

The story gets a lot of help from the presentation. Insomniac have stepped up their animation game and this rivals anything I’ve seen from recent Pixar productions. I know it’s cliché and we’ve been hearing that since the PS2 era, but here it’s genuinely true. Aided by the horsepower of the PS5, everything about the presentation is stellar. From the lighting, to the textures, to the ray tracing, all of it brings the world to such vibrant life and a delight to my eyeballs.

The visual splendor isn’t reserved for the cutscenes. Each of the nine worlds you’ll visit is rich with detail and the same visual beauty, texture and graphical splendor. It’s truly one of the best looking games I’ve ever seen.

If you’re familiar with the core gameplay of the Ratchet and Clank games, you’ll find a lot to be the same. There’s the wild variety of weapons, some hilarious like a glove upgrade called the Glove of Doom that drops a crew of Agents of Doom that gang up and pummel enemies. There’s also the new Topiary Sprinkler that plants in the ground and sprays water at enemies, turning them into shrubs that immobilize them, making them easy targets for a limited duration. There are 16 weapons in all, and they all can’t be purchased until near the start of Challenge Mode, which is basically NG+ where everything except some traversal upgrades carry over. You can also purchase “Omega” versions of some weapons to upgrade even further in this mode.

Since ammo is limited, depending on weapon type, I found myself using about eight core weapons and switching between them. These weapons tended to fit my play style best but I did dabble in all of the weapons in order to determine which ones I liked best. To upgrade you need Raritanium which are blue crystals that are located around the map. Some are well-hidden or off the beaten path so I found myself searching everywhere for them just so I could make my weapons more powerful. The more you use a weapon the faster it will level up, unlocking more upgrades to be purchased.

Familiar but Fresh

Again, all of this is old hat for the Ratchet and Clank games but it’s worth stating for any newcomers that will surely buy this as a showpiece for the PS5. So what is new about the gameplay? First there are new upgrades for traversal. The most notable and welcome are the booster boots that let you move much faster across levels. Holding the R1 button will propel you, but tapping L2 a few times in a row will kick in an almost nitro boost-like feature which makes you significantly faster. Thankfully this is unlimited, and once you get the boots it made cleaning up collectables and further exploration much more pleasant.

They have also added two recurring puzzle sections of the game where Clank has to navigate possible versions of himself like lemmings through hazards and platforms using different orbs that power specific plates with either speed making the possibilities move faster when they pass through, a feature orb that makes them float forward over gaps and hazards, a heavy orb that allows them to withstand high speed fans that can normally blow them off of platforms and an electricity orb that lets them pass through wires as a current. Once on the other side of the room the possibilities power a door to move forward.

Then there are sections where Ratchet has to use Glitch, a character that goes inside of corrupted computers and destroys viruses. There are only five or six sections like this, and despite Glitch being a cute character and kind of having her own little story in these sections, they’re easily the weakest aspect of the game.

SSD-Control

The biggest upgrade and change to the gameplay comes from how Insomniac uses the SSD. Unless you’ve been living under a rock, the SSD is being used for dimensional shifts in all manner of ways. There are rift tears that you can tether to by pressing L1, and it will pull you instantly to another area in the area which makes for varied combat situations as well as traversal for collectables and hidden items. There are also dimensional pockets that are found in the world in specific areas that feature various platforming sections in order to reach new pieces of armor (that give specific but various buffs). Lastly, there are a few levels where hitting a dimension shift crystal will change the environment in order to progress through the level. While this may seem familiar to anyone who played Titanfall 2 (if you haven’t, what are you waiting for) where there is a level in the game that allows you to shift through two timeframes that changes the room you’re in. But unlike Titanfall 2, where the map is exactly the same, just painted differently and with environmental hazards to get past, in Rift Apart, it changes the area completely. For example, in one instance, I entered a room that is closed off. Hitting the shift crystal changes the environment to a destroyed version, that I had to navigate to get to the other side of the door. There was another shift crystal waiting there so I hit it and could see of the same sealed door, only I was now past it.

I should say that while this is most certainly impressive, it’s not quite the mind-blowing experience I had expected based on what I was sold. Since it’s extremely linear it’s easy to understand that the SSD is allowing the two areas specific to that section of the game to be loaded instantly. It’s a neat trick for sure, but it’s clear this is only scratching the surface of what can be done in the future. I would like to imagine being able to freely travel between two worlds for more than just specific sections. Until that pie in the sky time happens, this is good holdover.

A New Classic

Make no mistake, Ratchet and Clank: Rift Apart is a gorgeous, impressive next gen only experience that is bolstered by Insomniac’s technical wizardry (let’s not forget they shipped three games since the launch of PS5) and great storytelling to make it not only a great new entry in a long-running franchise but also a reason to own a PS5. It’s also a great introduction to new characters like Rivet that hopefully have as long a future as Ratchet and Clank have a past.

Score: 9/10

Pros:

  • Rivet and [REDACTED] are great additions that I hope get their own series
  • Good storytelling
  • Extremely polished, fun gameplay that is the norm for this series
  • It’s jaw-droppingly beautiful
  • Lots of fun variety to the gameplay
  • Quality of life improvements that make this the most fun game in the series

Cons:

  • The humor didn’t work for me
  • Glitch’s mini-puzzle-game sections are weak
  • Dimensional shifts using the SSD are cool but not mind-blowing like they’re being sold

Review code provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

Sean Mesler

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Brawlhalla Update 10.30 June 16 Out for TMNT Patch 5.08

Ubisoft has released the Brawlhalla update 10.30 June 16 patch, or what’s also called the Teenage Mutant Ninja Turtles Patch 5.08! As one might expect, this title update brings the Turtles into the game! Head on below for the full details.

Brawlhalla Update 10.30 June 16 Patch Notes (TMNT Patch 5.08):

The heroes in a half shell prepare to bring total Turtle Power in Valhalla in this mondo cool Crossover Event! Leonardo, Raphael, Donatello, and Michelangelo are new Epic Crossovers featuring custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins each.

In Brawlhalla, Leonardo, Raphael, Donatello, and Michelangelo mirror the abilities of Jiro, Ragnir, Mirage, and Val, respectively, and will be staying in Mallhalla after the event ends. ©2021 Viacom International Inc. All Rights Reserved.

Featuring:

Leonardo Epic Crossover – “We Turtles don’t know the meaning of defeat.”

  • With Casey Jones and Master Splinter by his side, this Turtle leads his team of radical dudes and is ready to show any bad guy what’s up with his Twin Katanas!

Raphael Epic Crossover – “You better talk or else I’m gonna get sarcastic.”

  • He might be seeing red but his attitude won’t stop him from brawling the bad guys with his iconic Twin Sai, explosive shurikens, and skateboard.

Donatello Crossover – “Give it all you got!”

  • The brainiac with the tech to solve any problem, this Turtle is ready to battle with his holograms, his Scythe invented from a M.O.U.S.E.R. head, and his Bo Staff.

Michelangelo Crossover – “Cowabunga! Let’s party, dude!”

  • This totally tubular Turtle is here to kick shell with his Nunchaku and eat pizza – and he’s all out of pizza!

KO Effect

Enter The Shredder

  • “The deadly leader of the evil Foot Clan will take you down!”
  • Shredder and his Foot Clan members are ready to help you KO any opponents.

Podium

Turtle Power

  • “The heroes in a half shell protect this city.”
  • Features animated FX and sounds! Players who are victorious in their matches receive an extra FX animation.

Emote

Share a Slice

  • “Mondo cool, dude! Pass me one! Bonus: Players can emote nearby to pose with you!”
  • Grab a friend and join in on the pizza party with this new Emote!

Avatars

Krang

  • “The master brain from Dimension X!”

The Technodrome

  • “Krang’s fortress on wheels.”

The Foot

  • “The Foot Clan wants you!”

Turtle Power

  • “Heroes in a half shell!”
  • An animating Avatar that shows each of the four Turtles!

The TMNT Crossover event also includes:

  • A new TMNT themed Game Mode and Brawl of the Week – Crew Battle!
  • A new FFA and 1v1 Map called The Turtles’ Lair and Small Turtles’ Lair, respectively. These Maps also feature new level music.
  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event.
  • A new TMNT themed UI Takeover with new main menu, character select, and victory theme music!

During the TMNT Crossover Event, we will be featuring Small Turtles’ Lair, a TMNT themed 1v1 Map that shares the same geometry as Small Brawlhaven. To celebrate the event, Small Turtles’ Lair will be playable instead of Small Brawlhaven in the Ranked queue. While you’ll still be able to choose Small Brawlhaven in Custom Games, Small Brawlhaven will be returning to the queue after the event ends.

Cowabunga! Get ready for the ultimate Crew Battle game mode! Get the team together and unleash your inner Turtle Power for a totally epic 2v2 match at 200% damage. When you lose a stock, the next team member in your crew spawns in ready to fight. Be the first team to come out on top!

  • New Crew Battle Game Mode
  • 2v2
  • 200% Damage
  • When a player loses a stock, the next team member in your crew spawns in!
  • Last team standing wins!

You can also play Crew Battles in Custom Games in two different ways.

  • After starting up a custom lobby, open up the Settings at the top of the lobby, then switch to the Crew Battle Game Mode. There you can change how Players swap under “Crew Rotation.”
    • “Stock” means the next team member swaps in after a stock is lost.
    • “Player” means the next team member swaps in after the player is completely out of stocks.
  • You can also change how many players are in a game and how many stocks players have.

Things are heating up in Brawlhalla Esports Year Six as we get ready for our Pro Series! We’re kicking off the event with a draft that will show which players are on which teams.

Catch the action live on twitch.tv/brawlhalla!

For more information on our 2021 Pro Series, visit brawlhalla.com/esports.

  • Follow the pizza to locate all of the awesome TMNT items!
  • The Solidarity Emote benefiting Campaign Zero is still available. To find out more information about this non-profit organization, check out www.joincampaignzero.org.
  • Looking for a certain chest? We’re rapidly rotating through chests, so check out the in-game timer to know when the next chest will rotate.
  • Find the new Sales items!

User Experience

  • Guest players can now say “GG” at the end of a match.
  • Improved sorting in Mallhalla on mobile.

Animation

  • Tweaked Val’s Down Sword Signature animation to use the active Sword asset more often.
  • Tweaked various Sword Signature animations so that more Signatures utilize the active Sword asset.
  • Adjusted Sword light attack animations to utilize the active Sword asset more often.

User Interface

  • The “Max Players” option for the Walker Attack game mode now has a lock icon to show that you cannot change the value.

User Experience

  • When a player quits a game early after being told that they can do so without penalty, they are now sent back to the Main Menu instead of the Legend Select Screen. This fixes multiple bugs that could occur in that situation.

Localization

  • Revised Spanish translation for “Spring Spectator”.

The free-to-play Legend rotation for this week includes: Zariel, Ragnir, Cassidy, Reno, Mako, Mordex, Sidra, Scarlet, and Orion.

  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Reno – Four arms, compound eyes, fearlessness, and an added dose of genius make this Chitnoid Gunslinger the greatest bounty hunter this side of the Pecosid asteroid belt. He’ll take on any job with his trusty Blasters, and loyal Orb companion.
  • Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
  • Mordex – Wielding Gauntlets and Scythe, this lycanthrope steps into battle!
  • Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Hammer to take into battle.
  • Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!

That’s it for the latest Brawlhalla update.

Source: Brawlhalla

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: PSVR for PS5 Release Targeted for Next Year, Will Use Samsung OLED

Looks like Sony is going to work together with one of their competitors to bring some serious upgrades to their VR offerings, as a report states that PSVR for PS5 is targeting next year with Samsung OLED panels added to the next-gen system’s VR goggles.

In a story by Bloomberg, Sony reportedly plans to partner with Samsung and bring the OLED hardware to the next version of PSVR.

Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans.

While Sony and Samsung’s representatives have yet to confirm anything, adding OLED technology seems to be the way to go for most systems and peripherals today. In fact, a new Nintendo Switch model using OLED is also rumored to be released some time soon. We’ll just have to wait and see what Sony announces and what the future brings for Sony’s newest iteration of the PSVR — which is rumored to be released this holiday season.

Same as with every non-official report, take this one with a grain of salt, but it’s one that makes a lot of sense if true.

Source: Bloomberg

Tim Villasor

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GTA Online, Max Payne 3, LA Noire Ending Online Services Later This Year on PS3 & Xbox 360

If you play GTA Online on PS3 and/or Xbox 360, we have some bad news for you today. Rockstar has announced that GTA Online, Max Payne 3, and LA Noire will have their online services (multiplayer, website and stat tracking) shut down later this year!

Here’s what got shared by Rockstar today regarding each title:

GTA Online on PlayStation 3 and Xbox 360

  • September 16, 2021
    • PlayStation 3 and Xbox 360 versions of Shark Cards for GTA Online no longer sold.
  • December 16, 2021
    • GTA Online services for PlayStation 3 and Xbox 360 versions, including website stat tracking via the Rockstar Games Social Club no longer available.
    • GTAV Story Mode for PlayStation 3 and Xbox 360 not impacted.

L.A. Noire on PlayStation 3 and Xbox 360

  • September 16, 2021
    • Online services for PlayStation 3 and Xbox 360 versions, including website stat tracking via the Rockstar Games Social Club no longer available.
    • L.A. Noire Story Mode for PlayStation 3 and Xbox 360 not impacted.

Max Payne 3 on PlayStation 3 and Xbox 360

  • September 16, 2021
    • Online services for PlayStation 3 and Xbox 360 versions, including website stat tracking via the Rockstar Games Social Club no longer available.
    • Max Payne 3 Story Mode for PlayStation 3 and Xbox 360 not impacted.

Those curious about transferring GTA Online data from PS3 to PS4 or PS5, sadly, that’s not available. There is no refund option available for Shark Card purchases as well.

Will I be able to transfer my progress from GTA Online on PlayStation 3 or Xbox 360 to current console generations before it is shut down on December 16, 2021?

No, this is not possible. There is no feature available to transfer character data or progress from those platforms. All website stat tracking for PlayStation 3 and Xbox 360 via the Rockstar Games Social Club will also be removed.

Can I get a refund for Shark Card purchases for GTA Online on PlayStation 3 or Xbox 360 or transfer the balance to current console generations?

Virtual currency and virtual goods purchases are platform-specific and cannot be refunded or transferred. Please see our End User License Agreement for additional details.

Bear in mind, this does not affect each game’s story mode, so there’s at least that. However, this news still blows for how many people still playing the game.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Jedi Fallen Order Update 1.002.000 Patch Notes for June 16

Respawn Entertainment has released the Star Wars Jedi Fallen Order update 1.002.000 June 16 patch for PS5, Xbox Series X|S, and as one might expect, it’s purely for bug fixes. Thankfully, we have the complete changelog available.

Star Wars Jedi Fallen Order Update 1.002.000 Patch Notes for June 16:

Here’s what Respawn Entertainment has shared for today’s Star Wars Jedi Fallen Order patch:

We just released an update for #StarWarsJediFallenOrder to fix some bugs:

  • BD-1 can again use his overcharge/scomp link ability after exiting combat
    Wonky animations and texture rendering issues solved
    Various other minor performance glitches

Get back out there, Jedi.

As far as we’re aware, this patch is only out for current-gen, and not on PS4, Xbox One.

In case you didn’t know, Star Wars Jedi Fallen Order has been released on PS5 and Xbox Series X just recently! Those who own the game on PS4, Xbox One, you can download the current-gen version for free!

Here are the tech improvements made for the PS5 and Xbox Series versions:

  • Higher Resolution Textures & Assets
  • 4K/HDR Resolution
  • Improved 60 FPS Performance
  • Significantly Faster Loading Times

If you haven’t bought the game yet, I suggest you do! Our review speaks highly of it stating: “Star Wars Jedi: Fallen Order is the best Star Wars game we’ve gotten since EA got the rights and probably the best Star Wars game since the original Star Wars Knights of the Old Republic.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Paladins Update 2.36 for June 16 Released

Evil Mojo Games has released the Paladins update 2.36 June 16 patch, and this is after the big Vatu patch that brought in a new champion. Head on below for more details.

Paladins Update 2.36 Patch Notes: for June 16

Evil Mojo has not announced any official patch notes just yet for Paladins today, but here’s what we know that’s new so far:

There’s also a “surprise” being teased on the official Paladins Twitter account that could very well be tied to this title update:

The next major event for Paladins that’s known is the RoosterTeeth one set for this July. There’s a trailer out:

We’re teaming up with RoosterTeeth to bring you the gen:LOCK Event Pass! Including Chase Viktor, Yasamin Lex, Cammie Maeve, Kazu Zhin and Valentina Kinessa!

Once we know more about today’s update, we’ll update the post to reflect the changes made. If you spot any gameplay-related or tech fixes, please let us know what they are in the comments below, and we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Update 1.85 Patch Notes for June 16

Pearl Abyss has released the Black Desert update 1.85 June 16 patch, that brings Central Market Place changes. This title update is out now on consoles after today’s maintenance, with the complete patch notes listed below.

Black Desert Update 1.85 Patch Notes for June 16:

System

● The standard for how weapons of the same group change prices has been modified as follows:

※ For weapons that share the same group, if there is a pre-order of a weapon of the same group listed at a higher price, then you cannot sell a weapon of the same group at a price lower than this pre-order price.

Before After
Adjusted to the weapon with the highest deviation between its Market Price and Set Price. Adjusted to the Average Price trends of the same weapon type.

The rules regarding how prices adjust in the Central Market have been changed. Currently, weapons are considered as a single item (group) regardless of class. But even after the update on April 28th, there was an issue where the market price could change drastically if the prices of certain weapons increased compared to the standard price. As a result, we’ve changed how prices for the same weapon fluctuate by making the price vary depending on the amount traded so that the price for the same weapon does not change according to specific transactions. Furthermore, for items with a high value (price of 20 billion silver or the items listed below) at the current standard (as of June 16th), we’ve changed the said items to appear 15 minutes after being listed on the Central Market and for a World message to appear at the same time. (If said item has a pre-order, a separate notification will appear. The wait time for the items takes around 15 minutes.)

 

● Added a delay of approximately 15 minutes when listing certain items and all items with a set price of 20,000,000,000 Silver or higher on the Central Market before they become available for purchase.

– Once certain items, including those with a set price of 20 billion silver or higher are queued to be listed, all Adventurers will be alerted by a notification displayed on the upper middle of the screen.

– To ensure a safer exchange, orders for certain items (including those with a set price of 20 billion silver or higher) placed by (waiting) adventurers at the same price, but not necessarily at Max Price, will be carried out not by a first-come basis but in a random order.

– If the item failed to be listed, the item will be returned to your Central Market Warehouse.

– You will need to wait approximately 1 minute before you are able to relist an item that failed to register after the 15 minute wait time.

– If an item you placed a pre-order for is placed in the queue, you will see a UI displayed on the bottom right hand part of your screen displaying the relevant item name and listed time.

– Once the queued time is over, the item’s transaction will be carried out just as before.

– You can only register 1 item with the same name and enhancement level at a time.

– The aformentioned rules will apply to the following items even if their set price is not at 20,000,000,000 Silver or higher.

 

PEN (V) Enhanced Gear
Giath’s Helmet

Red Nose’s Armor

Bheg’s Gloves

Dim Tree Spirit’s Armor

Griffon’s Helmet

Leebur’s Gloves

Urugon’s Shoes

Ogre Ring

Tungrad Necklace

Laytenn’s Power Stone

Tungrad Earring

Narc Ear Accessory

Ring of Crescent Guardian

Eye of the Ruins Ring

Tungrad Ring

Centaurus Belt

Basilisk’s Belt

Valtarra Eclipsed Belt

Tungrad Belt

Orkinrad’s Belt

Manos Golden Coral Belt

Blackstar Battle Axe

Blackstar Shamshir

Blackstar Longsword

Blackstar Longbow

Blackstar Amulet

Blackstar Axe

Blackstar Shortsword

Blackstar Blade

Blackstar Staff

Blackstar Kriegsmesser

Blackstar Gauntlet

Blackstar Crescent Pendulum

Blackstar Crossbow

Blackstar Florang

Blackstar Morning Star

Blackstar Kyve

 

TET (IV), PEN (V) Enhanced Accessories
Black Distortion Earring Ethereal Earring

You can read more on the Central Market Place changes right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.35 Patch Notes for June 16

Hello Games has sprung the No Man’s Sky update 3.35 June 16 patch today, and once again, it’s for a round of fixes! Head on below for the offical changelog of fixes for today.

No Man’s Sky Update 3.35 Patch Notes for June 16:

Hello everyone,

Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.53, which will be live on all platforms soon.

Patch Notes

  • Fixed an issue that could cause some furry creatures to be missing the hologram effect when on the Space Anomaly.
  • Improved ship explosion effect during space combat.
  • Fixed an issue that could cause stars to appear closer than they should in VR.
  • Fixed a rare crash related to bases.

That’s about it. Once there’s a new patch for No Man’s Sky, we’ll let our readers know.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Season 4 Patch Notes | Everything New Listed

Call of Duty fans, Treyarch has released the Black Ops Cold War Season 4 patch notes! There’s a new scorestreak, new events and loads more for multiplayer and zombies! The start of Season 4 isn’t happening until tomorrow, but the actual data file is live now, and here’s everything new brought in by Treyarch!

Black Ops Cold War Season 4 Patch Notes:

Season 4 Launch Time:  9PM PT June 16th / 12AM ET June 17th

GLOBAL

Events

  • Ground Fall
    • “Ground Fall” limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

 

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

 

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

 

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

 

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

 

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

 

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

 

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold War, Warzone, and Modern Warfare.

 

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190: All Season Challenges Available
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000: New Prestige Key every 50 levels

 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100.

 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System:
    • “Inferno”
    • “Alistair’s Theme”
    • “Damned 4”
    • “Reflections”

 

Main Lobby

  • Updated main lobby theming for Season Four.

 

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

 

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

 

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

 

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge.

 

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

 

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

 

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

 

Weapons

  • Restricted the LC10 and AK-47 in League Play.

 

ZOMBIES

Outbreak

  • New Main Quest
    • “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th.
  • New Region
    • New Zoo region available in Outbreak.
  • New Intel
    • New in-game story Intel available to discover.
  • Quests
    • New tuning changes to the existing Outbreak Main Quest in Ruka:
      • Disabled super sprinters in the Silo.
      • Slightly reduced Legion’s chest armor health.
      • Increased respawn delays on all zombies.
      • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.
  • World Events
    • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.
  • Objectives
    • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
    • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

 

Dead Ops Arcade 3

  • Gameplay
    • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
    • Treasure in Poppy’s room should no longer time out.
    • Chickens that are spinning out now use the player’s last weapon correctly.
    • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
    • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
    • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
    • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.
  • Scoring
    • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
    • Addressed an issue where the Pineapple Launcher was not awarding points.
  • Stability
    • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
    • Improved stability for issues that could occur when players stand in Nova Gas.
  • General
    • Added inactivity tracking to boot inactive players after a period of time.
    • Closed multiple exploits in The Wild.

 

Onslaught (PlayStation)

  • Maps
    • Collateral added to map rotation with new Intel to discover.

 

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.
  • Operator Missions
    • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.
  • Weapon Unlock Challenges
    • Added new Weapon Unlock Challenges in Zombies:
      • PPSh-41 SMG
      • Swiss K31 sniper rifle
      • Nail Gun Special weapon

 

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]

Loads more details about the new stuff can be seen here.

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update 1.18 Now Live, Brings Season 4 Data

Treyarch has released the Call of Duty: Black Ops Cold War update 1.18 patch, which is for Season 4! There are new content rolled out, though not a lot of changes when it comes to weapons. Don’t forget, Season 4 starts June 17 (tomorrow), and this only brings the data, with the actual season starting when Treyarch pulls the trigger. This will show up as update 1.018.000 for the next-gen (PS5, XSX) version of the game.

Black Ops Cold War Update 1.18 Patch Notes:

Season 4 Launch Time:  9PM PT June 16th / 12AM ET June 17th

GLOBAL

Events

  • Ground Fall
    • “Ground Fall” limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

 

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

 

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

 

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

 

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

 

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

 

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

 

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold War, Warzone, and Modern Warfare.

 

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190: All Season Challenges Available
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000: New Prestige Key every 50 levels

 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100.

 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System:
    • “Inferno”
    • “Alistair’s Theme”
    • “Damned 4”
    • “Reflections”

 

Main Lobby

  • Updated main lobby theming for Season Four.

 

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

 

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

 

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

 

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge.

 

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

 

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

 

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

 

Weapons

  • Restricted the LC10 and AK-47 in League Play.

 

ZOMBIES

Outbreak

  • New Main Quest
    • “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th.
  • New Region
    • New Zoo region available in Outbreak.
  • New Intel
    • New in-game story Intel available to discover.
  • Quests
    • New tuning changes to the existing Outbreak Main Quest in Ruka:
      • Disabled super sprinters in the Silo.
      • Slightly reduced Legion’s chest armor health.
      • Increased respawn delays on all zombies.
      • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.
  • World Events
    • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.
  • Objectives
    • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
    • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

 

Dead Ops Arcade 3

  • Gameplay
    • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
    • Treasure in Poppy’s room should no longer time out.
    • Chickens that are spinning out now use the player’s last weapon correctly.
    • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
    • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
    • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
    • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.
  • Scoring
    • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
    • Addressed an issue where the Pineapple Launcher was not awarding points.
  • Stability
    • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
    • Improved stability for issues that could occur when players stand in Nova Gas.
  • General
    • Added inactivity tracking to boot inactive players after a period of time.
    • Closed multiple exploits in The Wild.

 

Onslaught (PlayStation)

  • Maps
    • Collateral added to map rotation with new Intel to discover.

 

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.
  • Operator Missions
    • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.
  • Weapon Unlock Challenges
    • Added new Weapon Unlock Challenges in Zombies:
      • PPSh-41 SMG
      • Swiss K31 sniper rifle
      • Nail Gun Special weapon

 

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]

You can check out the full roadmap right here to know more.

Source: Treyarch

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Alex Co

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Hyrule Warriors: Age of Calamity Expansion Pass Details Revealed

Fans of the Breath of the Wild universe will be getting more content coming their way soon, as Hyrule Warriors: Age of Calamity expansion pass details have been revealed — and players will be getting more stuff to enjoy via these downloadable content packages!

Here’s the trailer to Expansion Pass Wave 1 — Pulse of the Ancients shown during Nintendo Direct at E3!

For those wanting to know what the roadmap is and how much the expansion pass is, here’s the details from Nintendo.

By purchasing the Hyrule Warriors: Age of Calamity Expansion Pass for $19.99, you will receive two waves of DLC as they release: Wave 1: Pulse of the Ancients on June 18 and Wave 2: Guardian of Remembrance by the end of November. Pulse of the Ancients features added weapon types, challenging enemies and an expanded roster, including the new playable Battle-Tested Guardian. Guardian of the Remembrance will bring new character vignettes, added stages, an expanded roster and new battle skills for existing characters.

As a prequel to The Legend of Zelda: Breath of the Wild, Hyrule Warriors takes place a hundred years before the events of that game and sees Zelda, the four champions, and the rest of the kingdom as they try to save it from the Calamity.

Check out our archives for past Hyrule Warriors: Age of Calamity news. The game is already available for the Nintendo Switch.

Tim Villasor

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Battlefield 2042 AI Soldiers Will Be Used to Fill 128-Player Matches, Hazard Zone Not Battle Royale

In case you didn’t know, DICE is aiming for the moon with Battlefield 2042 by featuring 128-player matches, which is a big jump from the franchise’s 64-player matches from past iterations of the franchise. Given the sheer amount of people needed to fill one match, DICE has a solution so that matches start right away, and will always be full of action, and that’s with AI soldiers!

During today’s Battlefield 2042 Briefing devstream, DICE GM Oskar Oskar Gabrielson and Design Director Daniel Berlin talked about it, and mentioned how AI can fill up the slots of players who leave servers, or so that servers can start without needing to fill all 128 player slots. In addition to that, DICE also confirmed that players can start matches with AI teammates and enemies in order to get some practice in as well, and to study the maps.

The EA Answers page for Battlefield 2042 has been updated today to reflect this as well:

Also new is the introduction of AI Soldiers (Artificial Intelligence) to the series. As a multiplayer-only experience, it’s important for us to let you play Battlefield 2042 when and how you want. Here is what that looks like in the All-Out Warfare experience of Conquest and Breakthrough:

  • Multiplayer – AI soldiers are used for server-filling capabilities, ensuring your matches remain full, no matter your location.

  • Co-Op – Allows you to play together with friends, against AI soldiers.

  • Solo – If you wish to perfect your skills for multiplayer, you can even play alone against AI soldiers.

In the same devstream, DICE talked about one of the new modes it’s introducing to BF 2042, and that’s called “Hazard Zone.” While the mode will focus on squads, DICE has confirmed that it not a battle royale mode. There’s a new screenshot released for it too.

Per the press release sent on the day of the game’s reveal, EA described Hazard Zone as: “An all-new, high-stakes, squad-based game-type for the Battlefield franchise that is a modern take on the multiplayer experience that is distinctly DICE but very different from All-Out Warfare’s Conquest or Breakthrough modes.”

What are your thoughts on AI soldiers being used to in order to ensure servers are full? Personally, I want to see it in action for myself before passing judgement, as this could work out well, or be a disaster if the AI’s are too good, or too dumb.

Should DICE also offer  “human-only” 64-player matches as well? Let us know your thoughts below.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Specialists Can Equip All Weapons; DICE Aware of RPG Spam

In case you didn’t know, one of the biggest changes to Battlefield 2042 is the introduction of Specialists. These Specialists will have an exclusive gadget on their own that makes them unique, and which will give players more freedom than being locked to just one specific class (like in past games). When it comes to weapons, DICE has confirmed that Specialists can equip any weapon type that they wish.

If you want to be a medic but use a sniper rifle? Yeah, you can do that. It looks like these applies to launchers as well. In a behind-the-scenes dev chat about Battlefield 2042, DICE has confirmed that every Specialist will be able to equip RPGs! While that might sound good in the sense that every player can now have access to anti-vehicle weapony, that simple change can lead to abuse. Imagine if all 128 players in a single match equipped RPGs! That meant that every vehicle would be shot out of the ground (and sky!) within seconds!

In the devstream’s Twitch chat, someone voiced this exact concern with EA Community Manager Kevin Johnson (T0TALfps) mentioning that DICE is aware of this little snag in their plans, and that players shouldn’t be concerned, as more details will be shared soon.

Will they make vehicles take a load of hits before they are taken out? I don’t see that being balanced, but whatever DICE has planned, let’s hope it actually works, as I don’t think everyone carrying launchers and firing it everywhere will be fun for those driving vehicles in Battlefield 2042.

In the same stream, DICE mentioned how it took them over three years to develop the game’s weather and levolution tech.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Back 4 Blood Paid DLC Only Requires Party Leader to Own It for Full Squad to Play

It’s never fun when players can’t play together due to one gamer owning an expansion pack that the rest doesn’t, right? Thankfully, Turtle Rock Studios is aware of this, as Back 4 Blood paid DLC won’t require that everyone own the “paid content drop,” with only the party leader needing to own it in order for the entire team to experience it as well.

This was revealed by the studio in a new post on the official Back 4 Blood website.

IN PVE, IF YOUR PARTY LEADER OWNS A PAID CONTENT DROP, YOU WILL BE ABLE TO PLAY THAT CONTENT WITH THEM — INCLUDING MAPS, GAMEPLAY AND CAMPAIGN.

No separation. No exclusion. No split.

Given that the game will feature PvP, those worried about “pay-to-win” scenarios, don’t, as the studio assured everyone will be on even footing when it comes to Cards, Ridden and the like.

Now, you might be thinking, “It’s cool you aren’t splitting the community, Turtle Rock, but if you’re selling content drops, how will PvP not be pay-to-win?”

IN PVP, EVERYONE WHO BOUGHT BACK 4 BLOOD CAN GET ACCESS TO ALL ADDITIONAL PVP CONTENT, EVEN WITHOUT PURCHASING CONTENT DROPS. PLAYERS WHO DON’T BUY THE CONTENT DROPS CAN EARN NEW PLAYABLE CHARACTERS AND RIDDEN IN PVP, FOR FREE, THROUGH PROGRESSION. ADDITIONALLY, ALL PVP PLAYERS HAVE ACCESS TO THE SAME CARDS AT THE START OF EACH MATCH, REGARDLESS OF WHETHER THOSE PLAYERS HAVE PURCHASED CONTENT DROPS OR NOT.

Speaking of PvP, check out the latest gameplay about it right here.

Back 4 Blood will infest the PS4, PS5, Xbox One, Xbox Series X, and PC this October 12.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Instinction Dinosaur List, Customization, Biomes, and More Revealed

Following the reveal of Hashbane Dino-survivor game, Instinction, more details about the game has been revealed, including a full current list of dinosaurs and animations, along with details about the weapon customization and more!

The official Instinction website has finally gone live, revealing new details about this co-op Dino-survivor game along with some fresh new screenshots.

Instinction Screenshots

Instinction Dinosaur and Animal List

Note, this isn’t a final list but the current one of all the Dinosaurs and animals in the game right now. Hashbane is looking for community suggestions, so if there is a Dinosaur or animal not currently on this list, be sure to ask them on Twitter!

  • Acrocanthosaurus
  • Apatosaurus
  • Argentinosaurus
  • Carcharodontosaurus
  • Carnotaurus
  • Ceoplophysis
  • Ceolocanth/Mawsonia
  • Diabloceratops
  • Deinotherium
  • Deinonychus
  • Dinornithiformes
  • Homo Floresiensis
  • Kronosaurus
  • Mapusaurus
  • Sarchosucus
  • Smilodon
  • Spinosaurus
  • Stegosaurus
  • Tarbosaurus
  • Temnodontosaurus
  • Thalassodromeus
  • Triceratops
  • Tyrannosaurus.

Weapons

A complete list of weapons will be available at a later date, and although the team states they aren’t legally allowed to name weapons based on weapon manufacturers, they did hint that players would be able to do just that if they would like.

Multiple weapons, attachments and other advantageous pick-ups throughout the game, some may benefit you. Use your weapons and ammo wisely, this is not unlimited ammo, nor are there skint resources, your decisions will affect the likelihood of you completing your missions. Change your weapons and attachments on the fly, while in combat, you’ll make good use of bullet time during weapon changes. We aren’t just talking about customisable attachments and skins, you can rename your weapon, and your changes will reflect in-game, perhaps we aren’t legally obliged to use certain weapon manufacturers names, well you can change them if you like, so go wild! 

There is even a screenshot on their website of the Kriss Vector, giving us a sneak peak at possible the customization menu.

Biomes

One of the more exciting reveals here is that there seems to be some sort of dynamic weather in the Instinction. We will learn more on that later.

Explore multiple locations, from forests to research facilities, cenotes and lakes.

These aren’t just beautiful landscapes, these are treacherous ones, we don’t expect you to survive, but you don’t have a choice, you owe it to us. Changing weather conditions, trenched terrain, gorgeous views. There are deep cavernous waters to explore, depending on what you’ve acquired you might have to hold your breath or can relax on a ventilator. P.S Never relax, you won’t be exploring for very long until you run into something scary!

Combat and Exploration

There will be dinosaurs that are “friendly,” though the team stresses that you should always be on your toe as danger is always lurking.

Not all dinosaurs need to die, aren’t they already extinct, but somehow you are here, with them.

You’ll be attacked, you’ll most likely be killed, wild beasts are not meant to be your friends, ironically some will be. For the most part, you’ll need to survive through combat and using your brain, not all beasts are foes, some may appear to be nice. Play smart, complete your objectives, perhaps consider a side mission, you’re in control, lets hope!

Customization

In addition to character customization, the team is offering a number of game options. They are looking at feedback for more suggestions.

Customization is a privilege in the game world, but developers want it as much as gamers.

It’s time consuming especially when deadlines to release a game are near, so it’s often cut from the final release, or dismissed early on. What we have gathered from the seemingly small community we garnered early on is the option for customization is important to the majority of gamers. Instinction offers character and weapon customization, beyond that we are working on customizable HUDs and colors, your control over subtitles(position, size, color and language). As with anything we do, we want your feedback on what you’d like to be customizable, for us it’s not just a first come first serve offering, it’s about the ratios!

Instinction is currently planned to release sometimes in 2022 for the PC, PS4/5, XBOX 1/S/X. There are plans to release also on the Stadia & Nintendo Switch. Check out our interview with the devs earlier this year to know more about their inspiration for the game.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Medium PS5 Release Date Set for Sept. Alongside Xbox Series Physical Version, New Screenshots Released

Some big news for fans of phycological horror, as today it was announced by Bloober Team has announced The Medium PS5 release date and it’s set for Sept. 3, 2021!

Previously a timed-exclusive to the Xbox Series, PlayStation fans will be able to enjoy the latest from Bloober Team starting September, and while no details have been provided as to what has been enhanced outside of the added DualSense controller support, the team did drop a nice little trailer to show off this announcement.

The Medium PS5 Reveal Trailer

PS5 Screenshots:

About The Medium:

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, as she explores the real and spirit world both separately and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

Developed and published by Bloober Team and rated M for Mature, The Medium is Bloober Team’s largest and most ambitious project to date; with no loading screens and utilizing the full potential of the latest version of the Unreal Engine 4.

Akira Yamaoka, known for his work on the Silent Hill series, and Bloober Team’s Arkadiusz Reikowski collaborated on the game’s original ‘dual’ score, creating truly unique atmospheres across both worlds.

The Medium will also be receiving a physical release on both the PS5 and Xbox Series Console. While it had previously been available on the Xbox Series, the only way you could purchase it was via the digital storefront. This has now changed, with it launching the same day as the PS5 version.

I had reviewed the game myself, which I had nothing but praise outside of the technical issues. Here’s hoping the PS5 release has been better optimized, but nonetheless I highly recommend anyone who hasn’t played it yet to give it a try.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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