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Report: EA Enters Bidding in Codemasters Take-Two Acquisition

Just last month, Take-Two Interactive shocked the gaming world when it announced its intention to acquire Codemasters, the studio behind the Dirt, Grid, F1 and other racing properties. It seems things aren’t going to go down swimmingly as Take-Two Interactive assumed, as publisher EA has reportedly threw their hat into the ring!

The report comes from Sky News, who mentions that EA has a potential “knockout bid” for Codesmasters that would trump the racing studio’s offer from Take-Two Interactive! The anonymous source states that EA is working with bank UBS on its own offer, with intent to buy being disclosed to the stock market on Monday morning.

No specific details regarding EA’s potential offer was disclosed, and it’s unclear whether Take-Two Interactive would counter EA’s offer if it indeed came to light. For reference, Take-Two’s offer  was as follows: The transaction values each Codemasters’ share at 485 pence ($6.39) and an implied equity value of approximately £759 million ($994 million).

We’ve contacted EA and Codesmasters to see if they have a statement regarding this and will update if we hear anything back.

Bear in mind tha this is still a rumor, so take everything with a grain of salt for now.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War SBMM Tested – Here’s What You Need to Know (Summary)

With last year’s Call of Duty: Modern Warfare, one of the biggest things to come out of the woodwork is none other than Skill Based Matchmaking (SBMM). While Activision and developers have remained quiet about it, the chatter surrounding it has seeped in into Black Ops Cold War. If you’re curiuous how Black Ops Cold War SBMM works, well, you’ve come to the right place.

YouTubers, Xclusive Ace, Drift0r, JGOD, and S0ur, collaborated to test how strict SBMM is in Black Ops Cold War, and for those who’re playing the game, I gather, you won’t really be surprised at the results. We’ve posted a summary of the findings, as well as the methodology on what steps each YouTuber took to come up with the data.

Methodology:

Testing Process
Make sure crossplay is ON
Test during peak play time (weekend) to maximize potential player pool
Stick to one game mode, solo play only (All recorded SPM data should be for the game mode being tested only to prevent massively skewed results)
Collect data from 10 matches per account tested
Each account tested gets its own tab in this sheet
Record the ping for each game and save screenshots of each lobby showing all of the players
Record how long it takes to get into a lobby from the moment you start searching (Optional)
Play each match fully while attempting to perform at the level of the account you’re testing (If you’re testing a 0.7K/D account, try to maintain a 0.7 K/D and comparable SPM each game)
After 10 games, record/screenshot the “Last 10 Games Played” Data in the after action report (all tabs)

The findings based on Xlcusive Ace’s video are listed below (thanks to Reddit for a quick summary). Note that each YouTuber found the same results after testing, which meant that the findings were consistent across different platforms and accounts.

Black Ops Cold War SBMM Test Results:

  • —“Being a higher skilled player may result in a worse connection than being a lower skilled player”
  • —“Matchmaking times significantly longer on main (high skill) account”
  • —“System is willing to expand search to a higher ping lobby in order to get a better skill match”
  • —“On low skill account teams were balanced evenly”
  • —“Since they cant find properly skill matched players for my (high skill) account…team balancing system has to compensate for this and give me the worst players on my team”
  • —“Since this system is so heavily balanced on recent performance and not actual skill – in reality this is a retention based system — not designed to be fair to players —- designed to keep you playing as long as possible with highs and lows.”
  • —“Massive swings from lobby to lobby instead of a progression of difficulty over time”
  • —“Ping may be getting worse as you get better at the game”

You can check out the complete raw data numbers on kills, deaths and more in this Google Document made and shared by the YouTubers involved in the testing.

Basically, it seems that Black Ops Cold War’s SBMM is the same as Modern Warfare, which was super strict (you can read about that here), meaning that this should be loved by new players to the game, or those that aren’t that good, but for vets and for those that can hold their own and then some, expect toughter matches, longer match wait times, laggy matches, and the like.

Surprised by the results or not at all? Do you think there’s a healthy compromise Activision and Call of Duty devs can come up with or is this too beneficial for new players that they should leave it be? Let us know your thoughts down in the comments below.

We’ve embedded the videos of each YouTuber who participated and who posted a video about it below as well.


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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 The Dawning 2020 Launches This Coming Week

For those in need of some holiday cheer and a fan of Destiny 2, rejoice! Bungie has announced that the Destiny 2 The Dawning 2020 launch this coming week! Expect new gifts and more to come this December 15 until next year.

Check out the trailer and info overview below.

Destiny 2 The Dawning 2020 Schedule and Overview:

Schedule: December 15 – January 4
EVENT

THE DAWNING

Even the biting chill of Europa can’t freeze the warm hearts of Guardians during this special time of year. Eva Levante welcomes you to the Tower to learn a new recipe, to find an unexpected gift or two, and take a trip in your tricked-out Exotic ship while you’re at it. Spread cheer and get gear… The Dawning has returned.

ACTIVITIES

SEASON’S EATINGS

A delicious holiday treat has a few requirements: a handy recipe, the finest ingredient materials for you to gather, and a primed Holiday Oven. New vendors and seasonal rewards await!

SPREAD CHEER

THE DAWNING SPIRIT

Celebrate the season and spread good cheer! Earn Dawning Spirit by completing missions, bounties, and recipes. With personal and communal goals available, the more Spirit that Guardians generate, the better the rewards that Eva will have for everyone to share.

GET GEAR

A JOLLY GOOD RIDE

Enjoy a cozy ride in a new Exotic ship, complete with a smorgasbord of features. Generate Dawning Spirit to unlock your ship’s aesthetic delights, including three selectable engine effects, a unique transmat effect, an animated shader that’s as unique as the ship itself, and more

REWARDS

FESTIVE FUSION

Earn the new Legendary Fusion Rifle Glacioclasm and show the enemies of humanity that, even though this is a season of forgiveness, the forecast still calls for pain.

DECORATIONS

ALL THE TRIMMINGS

Looking for something special to spruce things up? Tess has just what you need to finish off your holiday décor, from an elf-themed Ghost shell (shelf not included) to weapon ornaments that will turn heads as you trim down your naughty list.

We might be getting a title update to go with this and if we do, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cloudpunk Review: Cyberpunk Genre Gets Lyfted

Cyberpunk is a genre and setting you would expect to be far more prevalent in video games than it is. Cities consisting of needlessly massive super structures reaching into the sky, the potential complexity and variation of NPCs one could interact with, all the elevators to hide load times strewn everywhere: it just makes so much sense.

This fall is an exciting time for fans of the genre as three cyberpunk games are being released. With Ghost Runner having recently been  released on consoles and Cyberpunk 2077 coming out in December, there’s plenty in which to indulge. Part of this trifecta of gloomy hyper-techno future is Cloudpunk: an ambitious freshman outing for indie studio Ion Lands out of Germany. This review will focus on the console edition since the PC version came out back in April. Can it stand up next to the two cousins it has in the genre as well as on its own merits? Let’s talk about it in our Cloudpunk review.

Point A to Point B and the Sky in Between

Let’s start with the game’s feature that provides the most striking initial impression: The visuals. This game uses voxel art (if you’re unfamiliar, think three-dimensional pixel art made of small cubes rather than other shapes of polygons). It has a real sense of place and age. It isn’t perfect of course, there are a couple of areas where you can clearly watch far off buildings slowly grow into existence as you fly closer, but in the moment to moment it’s truly impressive. I found myself wondering what all the little voxel stick-figures behind the lights in the windows were doing, whether they were working late or if they just ran out to keep their HOVA (this games version of hover cars) from getting towed and forgot to catch the lights on the way out. It’s the same feeling I’ve had seeing downtown Denver lit up after dark. The setting and atmosphere here are strong enough that I wanted to care about the inhabitants based on the strength of the world alone.

Cloudpunk3

The game is essentially a delivery sim, you fly your HOVA to a spot on the map, land it at a parking spot, and walk around platforms of various sizes and complexity until you find what you’re looking for. Typically an NPC, and engage them in a short conversation. During conversation the voxel person you’re speaking with appears in a highly detailed, mildly surrealistic portrait on the bottom of the screen with the spoken dialogue subtitled next to it. Then you disengage with them and are almost immediately contacted by either your HOVA’s on board AI named Camus, a software designed to act like a beloved dog, or one of another2-3 quest givers you meet along the way.

Conversation and character dialogue are nearly constant if you’re actively pursuing the main story objectives. In fact I would go so far as to say that this entire game plays out like the Rockstar Games style walk-and-talk sections. There aren’t any cinematics, but it is still clear that story was the main focus of development. The story is good, if not somewhat predictable at times, and I found myself caring about the constantly talking pictures that were floating on the bottom of the screen. The story is the second best part of the game so I don’t want to spoil anything. I will say that while it deals with common Cyberpunk themes: the value of the individual, the evil of uncaring corporate feudalism, transhumanism, the way our luck and money changes how we see the world, etc. It tackles all of these themes well and it never struck me as condescending. The voice acting is solid with only a couple odd portrait/vocal matchings. This goes for the story characters as well as the side characters. Plenty of those one off conversations or side mission stories are pretty enjoyable too.

Cloudpunk2
On foot sections can be played from this distant third person view as well as a behind the back 3rd person, and 1st person perspectives. You’re going to want to stick to this more distant view in most circumstances though. You can breathe in the scenery easier, and the camera controls are better.

Not All Clouds Have Rainbows

It’s a shame then that with all the solid background elements and features in the game, that the gameplay itself is lacking. As mentioned before, the whole game feels like a walk-and-talk. You fly to an objective listening to the dialogue, land, walk around picking up collectibles, most of which didn’t appear to do much other than fill up an inventory that I never had to open. I did a couple of times on accident and found that I had a smorgasbord of random things that never ended up having a purpose in my 13 hours of play time. In fact, between the dark color pallet and Synth-ambient music, I found myself struggling to stay awake while playing on a number of occasions once Raina’s com went quiet. 

The HOVA itself flies slow enough that it is maneuverable but doesn’t ever get a particular sense of speed when driving it around. The walking sections are common but not the focus. For the most part you’re just slowly flying a hover car listening to people talk. On occasion, I found myself wondering why this wasn’t just made a voiced motion comic, or even a Podcast. But then I’d see the clouds billowing overhead and laugh at another one of Camus’ jokes and I’d keep going.

Cloudpunk1
It took an act of will to keep me from just making this review a gallery of screenshots.

Suffice after saying all that, to say that if you were expecting Need for Speed: Bladerunner or Crazy Taxi 9000, this isn’t it(if anyone knows someone at Capcom to try and make that happen please let me know). If you care about story and atmosphere more than anything, then this is likely worth your time. If the gameplay and interactive portion is your primary concern, it’s harder to recommend.

End of Shift

Cloudpunk is a game I’m glad exists. It’s a game I hope people see. It is definitely not for everyone, possibly even most people. But it leaves me very much hoping that Ion Lands gets to keep making games and gets to do so with a bigger budget as I suspect most of the issues I had with Cloudpunk would have been at least a little alleviated with a bigger budget. It is encouraging to see that the developers are still adding features and I’ll be following their work in the future.

SCORE: 6.5/10

PROS:

  • Excellent art direction and world building
  • Solid story and voice acting

CONS:

  • Slow repetitive gameplay
  • Unused or shallow mechanics
  • Maybe should have been a motion comic if not for the positives

Cloudpunk review code provided by the publisher. Game tested on the Xbox One. You can read SP1st and MP1st’s review and scoring policy right here.

Tim Lawrence

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ARK: Survival Evolved Animated TV Series Cast Revealed

Announced last Thursday night during The Game Awards, ARK: Survival Evolved animated tv series list of star strutted cast has been revealed. 

The newly announced ARK: Survival Evolved animated tv series will feature a line of familiar voices and acting talent, most notably that of Vin Diesel who has been appointed as President of Creative Convergence and acting executive producer for both ARK 2 and the animated series over at Studio Wildcard.  Lead writers include Marguerite Bennett and Kendall Deacon Davis, with voice cast being lent by Gerard Butler (300), Michelle Yeoh (Crazy Rich Asians), Devery Jacobs (American Gods), Madeleine Madden (The Wheel of Time), Deborah Mailman (Total Control), Zahn McClarnon (Doctor Sleep), Malcolm McDowell (A Clockwork Orange), Elliot Page (The Umbrella Academy), Ragga Ragnars (Vikings), David Tennant (Good Omens), Karl Urban (The Boys), Jeffrey Wright (Westworld), and Russell Crowe (Gladiator). Full details on who each of the voice actors will be playing can be found below.

The cast

  • Gerard Butler plays General Gaius Marcellus Nerva, a brutal ancient Roman despot.
  • Devery Jacobs plays Alasie, a peppy 17th century Inuit teenager, now finding her place on the ARK.
  • Cissy Jones plays The Gladiatrix, a formidable commander in Nerva’s army.
  • Madeleine Madden plays 21st century Australian paleontologist Helena Walker, newly awoken on the ARK.
  • Deborah Mailman plays Deborah Walker, a 21st century Aboriginal Australian activist, and mother to Helena Walker.
  • Zahn McClarnon plays Thunder Comes Charging, a 19th century Lakota warrior who leads a thriving community on the ARK.
  • Malcolm McDowell plays Senator Lucius Cassius Virilis, a manipulative aristocrat during the reign of Caesar Augustus.
  • Juliet Mills plays Chava, a wise healer and village councilmember.
  • Elliot Page plays Victoria Walker, an idealistic humanitarian aid worker, and wife of Helena Walker.
  • Ragga Ragnars plays Queen Sigrid, a bellicose 10th century Viking warlord.
  • David Tennant plays Sir Edmund Rockwell, an egocentric 19th century scientist harboring dark ambitions.
  • Alan Tudyk plays The Captain, a crusty buccaneer who profitably sails the dangerous waters around the ARK.
  • Karl Urban plays Bob, a recent square-jawed ARK arrival.
  • Jeffrey Wright plays Henry Townsend, an 18th century American watchmaker and Patriot spy.
  • Michelle Yeoh plays Meiyin Li, a 3rd century Chinese rebel leader, known on the ARK by her reputation as the formidable “Beast Queen.”
  • Ron Yuan plays Han Li, a 3rd century Chinese rebel leader and brother to Meiyin.
    • With Russell Crowe playing Kor the Prophet, an eccentric ‘dino-whisperer’ hailing from a time before recorded history.
    • And Vin Diesel playing 24th century ‘Mek’-pilot, gearhead, & freedom-fighter Santiago.

BIO FOR VIN DIESEL
Native New Yorker Vin Diesel is a prominent actor, producer and filmmaker who is most widely known as the patriarch in the Fast and Furious film series, in which he stars and produces. The record-breaking eighth installment has had the largest international release of all time, grossing over $1.2 billion worldwide. His other film franchises include: Richard B. Riddick in the Chronicles of Riddick series and Xander Cage in the xXx, series as well as the voice of Groot in the Guardians of the Galaxy films and Avengers: Infinity Wars.

BIO FOR JAY OLIVA
An animation industry veteran since 1996, Oliva has directed a dozen animated films for both Marvel and DC, including The Dark Knight Returns and the acclaimed Young Justice series. In 2012, Oliva was recruited by Zack Snyder to storyboard the DC Cinematic Universe, beginning with Man Of Steel. In 2018, Oliva founded Lex + Otis as an independent, artist-driven TV and film animation studio. He is currently the showrunner for multiple animated series, including Trese and Army Of The Dead.

BIO FOR JEREMY STIEGLITZ AND JESSE RAPCZAK
Since revealing their original game in 2015, game creators Stieglitz and Rapczak have worked tirelessly together to bring their dinosaur-filled vision to the masses. With 35 million players worldwide, the two have coordinated an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged and wanting more ARK.

BIO FOR MARGUERITE BENNETT
Bennett is an American comic book writer. She has worked on BatwomanDC’s BombshellsBatman, Supergirl, Batgirl, Josie and the Pussycats, and her creator-owned books InSeXts and Animosity. Her work has been recognized for her depiction of female relationships, her representation of LGBTQ stories and characters, earning nominations for a GLAAD Media Award in both 2016 and 2017.

BIO FOR KENDALL DEACON DAVIS
Davis is the head writer for Lex + Otis, and oversees all internal story development and script writing for the studio. He started his career as a narrative designer on Microsoft’s Halo 4 then went on to design some of the highest rated episodes in the history of Telltale Games—including the BAFTA nominated finale of The Wolf Among Us. Before joining Lex + Otis Kendall created the story and mythology for the global launch of the multi-billion grossing franchise, Honor of Kings.

A new extended trailer of the one that premiered during the Game Wards can be found below.

ARK 2 and ARK: Survival Evolved Animated TV Series are set to release sometimes in 2022.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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How the Battle Pass System Could Shift Thanks to Genshin Impact

The battle pass has become a staple of most games that include a multiplayer or online element today. They’re an easy way for publishers and developers to monetise a game long after its release whilst giving players something meaningful in return for their cash. Whilst early monetisation methods were seen as cheap ways for a publisher such as EA to lock content behind a paywall or make a game easier if you were willing to pay for help, the battle pass system is totally the opposite.

Battle Passes

warzone battle pass

Whether you’re looking at For Honor, Call of Duty: Warzone, Destiny 2, or Fortnite, each game has its own battle pass system. Players pay roughly $15, and in return, they’re given potentially more than 100 rewards. All they need to do is play the game, earn experience, and unlock as many levels of the battle pass as they can before it expires. Fortnite pioneered this system and set the industry standard for it. The price hasn’t changed much, and the battle pass’s content has always been firmly rooted in cosmetics. When someone tries to offer gameplay advantages as part of a battle pass, players react badly.

The whole point of a battle pass is that it’s an optional way for players to support the game they love and earn some good-looking items in return. If that battle pass starts to become a pay-to-win pass, then players will quickly move away from it. No one is interested in a game with pay-to-win functionality, which has further helped shape the battle pass as we know it now.

Gacha

Wishes Guide - Intro 0c638f1e911a4b478b13c379a632f8e9

Enter Genshin Impact, a free-to-play game that exploded in popularity. While it does have a similar battle pass system, it’s microtransactions are very different from what we’ve come to expect from our online games. Here, players can spend in-game currency, which they can buy with real-world money, on a chance to earn a new character. That aspect of chance is what separates battle passes from what Genshin Impact offers. While you’d think that would mean that most players have shied away from what the game is offering, the total opposite is true.

Through Wishes, players can potentially earn a new character to use in Genshin Impact. Some of these characters are more powerful than others, therefore providing a clear gameplay advantage. Since Genshin Impact only allows for co-op online gameplay at the time of writing, this isn’t an issue. If there was a competitive mode, players might have reacted differently.

Genshin Impact’s launch saw players spending millions of dollars on Wishes. This is because players were trying to collect every character. It didn’t matter that they were probably paying more than they would for a battle pass. The game offered something new and exciting, and it struck a chord with everyone who played it.

The system I’m referring to is commonly known as gacha. It’s a similar system to loot boxes. Players buy a chance to earn a particular item, but they don’t always earn it. Instead, they have to keep paying for chances until they earn the reward they want. In Japan, where gacha is used in conjunction with collectibles, this is incredibly popular. Clearly, the system works just as well in games.

How it Could all Change

Now that one game has broadcasted gacha systems to an entirely new audience, battle passes could change. Over the coming years, we may well see monetisation in-game move away from guarantees rewards back to something that’s more akin to a casino online. Players could grow to love the chance of collecting a new item as much as some people love the feeling of playing a slot machine one more time.

The only issue is that loot boxes have been removed from most games because players despise them so much. So why does gacha work so well in Genshin Impact? It’s the collectible element that’s different there. Players are paying for a chance to earn something they want. They’re not opening a box for a chance at any number of items. They’re after something truly specific. Even if they don’t get it, the rewards help them in their game as they play. But when they earn that shiny new character, they’re on top of the world.

No one knows how battle passes will change in the future, but I suspect that they’ll start to encompass elements of gacha and online casinos. This could be with increased chances of earning a new collectible offered as part of the pass, bringing the two systems together. It could equally look a lot more drastic, with a battle pass linked to the number of attempts to earn a collectible you purchase. Much like loyalty points.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Ark: Survival Evolved Update 2.43 Brings the Genesis Chronicles 2 Patch

While Ark players got a sweet surprise yesterday with the reveal of Ark 2 at The Game Awards, Studio Wildcard has today released the Ark: Survival Evolved update 2.43 patch for the Genesis Chronicles 2 patch! Head on below for the official notes where a few surprises are included given yesterday’s announcements.

Ark: Survival Evolved Update 2.43 Patch Notes:

Exclusives!

  • Animated Series Raptor Costume
  • Santiago’s Spear Skin
  • Santiago’s Axe Skin

All acquired by clicking on the main menu options

Genesis Chronicles

  • Added HLN-A Explorer Notes 6-10 for Genesis Chronicles
  • Added TEK Suit V2 pants for Genesis Chronicles

Bug Fixes

  • Fixed a bug where a mounted rider could be killed after removing a Trope saddle
  • Fixed a mesh exploit with the Crab

PC-Specific Changes:

Bug Fixes

  • Fixed a bug that allowed the Stego to continuously impale
  • Removed level up notification when a dino is already at max level
  • Fixed an exploit with FOV
  • Fixed a bug with the Aberration day/night cycle
  • Fixed an issue that could cause a stall when using the teleporter and troughs
  • Fixed an occurrence where the TEK Skiff would be unable to fly even when it has been fueled
  • Before eating a Tropeo egg, you will now receive a warning before consuming it
  • Fixed an exploit with Nvidia Ansel
  • Fixed an issue where the baby mantis could float in the air
  • Adjusted the Stego’s impale damage so that it scales with the level
  • Fixed a bug where a mounted rider could be killed after removing a Trope saddle
  • Fixed a mesh exploit with the Crab

That seems to be it for this patch. Once we know more details regarfing Ark 2, we’ll be sure to let our readers know.

Source: Ark forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Epic Games Holiday Store Sale Kicks Off Next Week, Includes 15 Days of Free Games

‘Tis the season of giving, and that’s exactly what Epic Games is doing as the return of their Holiday store sale is set to offer some deep discounts, but most importantly, 15 days of free games.

Starting December 17, the Epic Game Store will have an huge selection of PC titles on discount (up to 75%). While that certainly is an enticing offering, the offers don’t stop their as Epic Games has also confirmed that they will also be hosting 15 days of free games.

And when they say “free” they really mean it as the games will be forever to keep. The only catch? You’ll need to claim the titles within 24 hours of them going live otherwise you’ll miss out. Not a bad deal all considering it only takes a few moments to sign-up and download the Epic Game Store launcher.

No further details were given as to what these 15 games might be, but we’ll be sure to keep you all posted once the Epic Holiday Sale begins next week, so stay tuned!

If you’re a fan of Epic’s hugely popular free-to-play game Fortnite, check out the recent addition of Master Chief in the game! For Sony fans, God of War’s Kratos is available in the game too.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077 Update 1.04 December 11 Hacks Out, Is a Hefty 17GB

CD Projekt Red has released Cyberpunk 2077 update 1.04 December 11 patch brings many quests, performance, and visual fixes. Aside from gameplay-related tweaks, the patch also brings some much-needed technical fixes, too. This is a big one clocking in at 17GB on the PS4 version of the game.

Cyberpunk 2077 Update 1.04 December 11 Patch Notes

Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

Stay tuned to our Cyberpunk 2077 review which should hit the site fairly soon-ish!

Source: CDProjektRed

More Cyberpunk 2077 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PGA Tour 2K21 Update 1.08 December 11 Putts Out (Update)

HB Studios has released the PGA Tour 2K21 update 1.08 December 11 patch, and this is an unannounced title update, which means players shouldn’t expect much in terms of new content and gameplay changes.

Update: HB Studios has finally revealed more details regarding today’s patch!

PGA Tour 2K21 Update 1.08 December 11 Patch Notes:

Heads up, today we’ve got an incoming patch for PGA Tour 2K21 on Xbox One and PS4.

The patch on PC, Stadia and the Nintendo Switch will follow within the next few days. Today’s patch includes:

  • Addressed reported concerns of a swing glitch that may occur when playing on Xbox Series X (Xbox patch only)
  • Club attributes in the Clubhouse Pass will now display properly
  • Addressed reports that the difficulty settings may not save correctly in Online Societies.

From the PS4 update history, it says:

  • Stability and performance improvements

That’s basically it. Unfortunately, the official PGA Tour 2K21 Twitter account has remained silent over this patch as well. However, once we know more info, we’ll be sure to update the post. If you spot any gameplay or technical fixes, let us know down in the comments below, and we’ll credit you for the find if it pans out.

If you haven’t picked the game up yet, make sure to check out our review where we said:

This game is made for fans of golf and fans of sports simulations. If you find yourself in either of those groups I recommend this without hesitation. If you are any other kind of gamer that admires well done sports games and quieter, thoughtful experiences. I would recommend this one heartily with only a couple of words of caution. Whatever your background and preferences, nearly everyone loves an underdog. The scrappy challenger that tries something new and ends up changing the game and becoming the new top dog. That’s kind of the story of this franchise. You have to respect it for that if nothing else.\

PGA Tour 2K21 is out now on the PS4, Xbox One, PC, and Nintendo Switch.

Update: We’ve updated the post with the official patch notes from HB Studios.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location and Inventory December 12, 2020

It’s Friday, and that means another round of Xur’s wares are for sale! MP1st is here to bring you the Destiny 2 Xur location and inventory December 12, 2020 post! Same as before, we have the location of the hooded one, as well as his inventory for the week!

Destiny 2 Xur Location and Inventory December 12, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Trinity Ghoul Energy Combat Bow 29 Legendary Shards
Gwisin Vest Hunter Chest Armor 14 3 16 2 12 15 62 23 Legendary Shards
Armamentarium Titan Chest Armor 2 28 3 10 10 12 65 23 Legendary Shards
Vesper of Radius Warlock Chest Armor 10 15 8 12 2 16 63 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Don’t forget to check out the details of this week’s patch as well, which we’ve posted right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Season 1 Roadmap, New Maps, Weapons & New Warzone Content Revealed

Following the big Call of Duty: Black Ops Cold War datamined leak of info earlier this week, Treyarch has blown the lid wide open! Not only did we get a Black Ops Cold War Season 1 roadmap, but the studio has released info regarding the new maps, new weapons, new Warzone content and loads more!

Check out the gameplay trailer featuring Season 1 content and then dive in below!

Get a drink, as this will be a huge info dump!

Black Ops Cold War Season 1 Roadmap – New Weapons, New Maps, New Warzone Content & More:

New Weapons:

MAC 10: SMG (Launch Week)

Featuring an impressive fully automatic fire rate initially tempered by a slight vertical recoil and moderate damage, this new SMG benefits from improved handling speeds.

Obtain the MAC 10 for free to use in Black Ops Cold War and Warzone at Tier 15 of the Season One Battle Pass, just by playing the game.

Groza: Assault Rifle (Launch Week)

A fully automatic assault rifle with excellent handling speeds and solid damage, as well as a fast fire rate and impressive damage range.

Obtain the Groza for free to use in Black Ops Cold War and Warzone at Tier 31 of the Season One Battle Pass, just by playing the game.

Streetsweeper: Shotgun (In Season)

With the fastest fire rate in its class and a larger ammo pool than its brethren, this is a fully automatic shotgun designed to clear out rooms of multiple foes. Prior to your gunsmithing, expect slightly reduced damage but with reliable weapon control.

Sledgehammer: Melee (In Season)

Leave a mark with the Sledgehammer, a thick and weighty melee armament to take with you when bludgeoning is the plan of attack.

Wakizashi: Melee (In Season)

A personal defense weapon and companion sword to the samurai’s Katana, this traditionally forged blade uses two types of steel in its construction and is lightweight, resilient to force, and durable to wear.

Obtain the Streetsweeper, Sledgehammer, and the Wakizashi to use in Black Ops Cold War and Warzone during Season One in one of two ways: Complete a related Challenge to obtain the free base weapon or purchase a bundle with a Blueprint from the weapon family when it appears in the Store.

New Maps:

The Pines (6v6) (Launch Week)

Located in a neon-drenched New Jersey shopping center, The Pines is a medium-sized, multi-level map at 2900 Churman Drive, just off the I-189. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™  machine at the Galaxy Room: This is where Stitch and Adler get reacquainted. Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels.

Raid (6v6) (Launch Week)

A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion. Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive

Nuketown ’84 Holiday (6v6) (Launch Week)

One of the most iconic Black Ops maps returned in the lead-up to Season One. Now, get ready to celebrate a festive take on this Nevada testing ground; there’s a new glow coming to Nuketown ’84 this holiday season!

Game Show (2v2) (Launch Week)

Engage your fellow contestants in a battle of wits and gunfire, with the emphasis on the gunfire. This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment.

ICBM (2v2) (Launch Week)

Set inside a remote launch bay of a clandestine launch facility, engage in explosive combat under the gigantic exhausts of an inter-continental ballistic missile. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.

KGB (2v2) (Launch Week)

Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lubyanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.

U-Bahn (2v2) (Launch Week)

Descend into the underground tunnels beneath West Berlin. Look past the concourse and tile walls of the Metro platform and storm the parked train and open subway carriage using the graffiti-covered subway car, central support pillars, and other areas as cover during this subterranean assault.

Sanatorium (Fireteam) (In Season)

Deep in the Ural Plains is a Soviet experimental health retreat – the focus of a clandestine investigation by NATO forces in September 1984. Low wooded hills provide cover for fireteam squads to gain reconnaissance over the main, roughly circular-shaped main “hotel”: a concrete, brutalist architectural behemoth flanked by lakeside structures and a large wooden dock. With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Golova.

New Streaks and Vehicle:

Scorestreak: H.A.R.P. (Launch Week)

This high-flying stealth aircraft (or High-Altitude Reconnaissance Plane) shows both enemy positions and their directions on the mini-map, giving you a key advantage during the end-game moments of a Multiplayer match.

Vehicle: Tactical Raft (In Season)

A fast-moving boat that allows for quick maneuvering and carrying personnel across water-based terrain, beginning with the lake in the Sanatorium Fireteam map. Deft use of this watercraft can turn the tide of battle in the right hands.

New Multiplayer Modes:

Gunfight (2v2) (Launch Week)

The seminal Modern Warfare 2v2 game mode now comes to Black Ops for the first time! Sometimes fast, sometimes fraught, but almost always resulting in high-tension rounds, the rules are simple: Be the last duo standing.

You and your partner face off against two rivals in one of four brand-new maps and attempt to take both your enemies down using a random loadout. Should the time run out, an Overtime Flag spawns for an additional 10 seconds, and both teams have the opportunity to capture it and win the round. If neither team captures the flag, the team with the most total health wins the round. The first team to six rounds wins the match.

Prop Hunt (6v6) (Launch Week)

The hilarious fan-favorite mode returns! Two teams alternate between being the Props or the Hunters every round. The Props disguise themselves as everyday items scattered around the various multiplayer maps, from a Soviet ticket booth to a baby grand piano. Props also have access to a concussive blast if a Hunter gets too close, as well as the ability to deploy clones to create confusion. However, Props also automatically whistle every 20 seconds, enabling keen-eared Hunters to hone in on their location.

A round ends once all the Props are found and destroyed, or at least one Prop survives at the end of the time limit. There are multiple rounds, meaning everyone gets a chance to hide and seek. The first team to take three rounds wins. Easy to understand, difficult to master, and always amusing, this party mode is a true test of keen eyesight, map knowledge, and outmaneuvering the world’s toughest Operators… as a piece of scenery.

Dropkick (6v6) (In Season)

This frantic game of nuclear hot potato features two teams each vying for control of a special and extremely important briefcase. The round begins with each team racing to the location of the nuclear briefcase and attempting to pick it up. Anyone grabbing the briefcase is automatically equipped with a powerful pistol, but it’s ideally up to the rest of the team to keep the briefcase-carrier safe. The team with the case gains access to launch codes, as well as an ever-increasing score for their team.

If you die while your team controls the briefcase, you will not respawn until your carrier has been eliminated and the briefcase has been dropped. If your team isn’t carrying the case, it must be flushed out and retrieved before it’s too late. Once one team reaches the score limit by controlling and owning the briefcase, orders to execute a nuclear strike are confirmed, and the round is won… in a highly explosive manner! The first team to 200 score wins.

Combined Arms: Hardpoint (12v12) (Launch Week)

Everyone’s favorite king-of-the-hill mode gets even bigger in Combined Arms: Hardpoint. The rules are simple: two teams of 12 fight for ownership of the Hardpoint as it rotates throughout the map, earning points for time spent inside the zone.

Much like its 6v6 version, victory in Hardpoint goes to the first team to reach the score limit, or to the team with the highest score when time runs out. Miami also joins the Combined Arms map rotation in Season One, giving players a total of four 12v12 battlegrounds to choose from.

Season Challenges (Launch Week)

Need even more ways to earn rewards throughout Season One? Then ready yourself for Season Challenges! Available in Black Ops Cold War, expect two collections of 20 Calling Cards (20 related to Multiplayer, and 20 for Zombies), with each Calling Card becoming accessible in both collections at every ten Season Levels.

Be sure to aim for level 200 to unlock every Season Challenge during the course of the season – once unlocked, you can continue to earn progress toward completing these during future seasons.

New Prestige Levels and Prestige Shop (Launch Week)

At the start of Season One, your Season Level will reset to 1 while keeping all of your Create-a-Class content unlocked during your Military Rank leveling, and your progress will resume from the highest Prestige Level you achieved in the pre-season. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint, as follows:

 

·      Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip

·      Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·      Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·      Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card, and all Season Challenges unlocked

·      Level 250-1,000: New Prestige Key every 50 levels

This means you can earn up to four new Prestiges during Season One, and you’ll always earn progress toward the Prestige that comes after your current one, as well as being able to catch up to the latest available Prestige if you didn’t reach it during the previous season.

Reach level 200 in Season One to achieve the title of Prestige Master for this season. This changes your Season Level color, and you’ll be able to personalize your Prestige Icon with Legacy Prestige Icons from previous Call of Duty games, simply by spending some of your earned Prestige Keys at the Prestige Shop.

You can continue past level 200 all the way to level 1,000 during Season One and receive Prestige Key milestone rewards at every 50 levels along the way.

Warzone:

New Map: Rebirth Island (Launch Week)

Warzone delivers with a mass of free content including an entirely new battle royale experience: Rebirth Island.

An illicit Soviet base raided and shut down by the CIA in 1968, during which Operator Russell Adler caught and forcefully interrogated the base commander Vikhor “Stitch” Kuzmin. The facility was rebuilt and recommissioned by Stitch in 1984 with one purpose: the creation and testing of the deadly Nova 6 gas.

Part prison, part chemical bioweapons manufacturing and testing facility, the entire island has dozens of locations to explore including laboratories, barracks, decontamination areas, and a hilltop prison block where unspeakable acts have been perpetrated.

Expect intense, close-quarter action with a similar playstyle to Warzone’s Mini BR mode as Rebirth Island comes to Warzone. Planned playlists include Trios and Quads with a lower player count than in Verdansk, amping up the action and intensity.

To celebrate this new Warzone map experience, expect an intense and rewarding limited-time event offering 16 challenges for those dropping into Rebirth Island for the first time. Earn Calling Cards, Charms, Emblems, Stickers, a special LMG Blueprint “Noxious”, along with additional secrets to uncover!

New Verdansk Gulag Experience (Launch Week)

It’s time to step out of the Gulag showers as prisoners of Warzone are now dragged to an interrogation room, strapped to a chair, and thrown into an all-new Gulag where the 1v1 battle rules are similar, but the arena is completely different! Watch from the spectator gantry, spraying, punching, or lobbing rocks at adversaries before entering the secret training facility below: A new yet instantly familiar face-off in a Nuketown facsimile built by the Soviets who constructed Black Ops Cold War’s Amerika Town!

The design is a makeshift replica of the original Nuketown map layout with both home interiors and backyard barricaded off, focusing the duel to a confined central arena. Prisoners must now weave through or around the parked bus and faux truck to meet their target or take a risk by climbing up one of the home’s awnings to get solid sightlines across the zone. As usual, the last Operator standing, or the one that grabs the central overtime flag, gets a second chance in Verdansk.

New Rebirth Island Gulag Experience (Launch Week)

There’s a second new Gulag coming to Warzone! Deep below the surface of Rebirth Island’s Prison Block, prisoners are dragged to an ominous new arena during traditional Battle Royale modes. This classified location has a grim history, as certain inmates were experimented on as part of Perseus’ plot to turn the tide of the Cold War.

This new 1v1 experience is centered around the chamber in question, with prisoners of Warzone starting on the end of one of two hallways that run parallel to the center room. Although these pathways offer a quick route across the floor, both of them have a metal detector that will go off whenever an Operator passes through, adding an additional element of strategy to this intense duel for survival. And remember: your fellow prisoners can still lob rocks down into the arena while they wait for their shot at a second chance.

New Game Mode: Resurgence (Launch Week)

Think you’re dead? It’s not over yet: This new game mode for Rebirth Island focuses on respawning as a key to victory. Scavenge caches and gear up as normal, hunt down other squads, and focus on dropping every last one of them, otherwise they’re liable to respawn and seek revenge!

·      The Gulag is closed (likely for some deep fumigation).

·      After taking out an enemy, you’ll gain a moment of extreme clarity on where the rest of that enemy team is located. Now finish them!

·      If you’re taken down, there’s no time for a Gulag battle in this game mode! Instead, watch your squadmates and hope they survive for long enough as the Rebirth Countdown reaches zero, after which you automatically drop back into the fray.

New Vehicle: Attack Helicopter (In Season)

Bring death from above to Verdansk and Rebirth Island with the Attack Helicopter, the latest addition to the Warzone vehicle fleet! This airborne menace is built to similar specifications as the regular Helicopter, but with one major exception: Mounted on both of the helicopter’s side rails is a belt-fed minigun that can be controlled by a fellow squad member. Finding an Attack Helicopter is not only a boon for those looking for a rapid travel option, but also raining down dozens of bullets on other squads without needing to use a primary or secondary weapon. Just know that this tiny terror is anything but subtle, especially when both miniguns are in use!

Black Ops Cold War Content Integration: Additional Operators (Launch Week)

At the start of Season One, expect the Mil-Sim Operators Song (NATO) and Vargas (Warsaw Pact) to become available in Warzone, along with Stitch. All the other launch-day Black Ops Cold War Operators are already available in Warzone, providing you unlock any necessary challenges related to them.

From this point, all future Black Ops Cold War Operators will simultaneously appear in Warzone once any necessary unlock challenges are completed.

Black Ops Cold War Content Integration: Over 30 Cold War Weapons! (Launch Week)

Expect a huge addition to your Warzone armory as a vast infusion of Cold War weaponry becomes available for you to use in your loadouts! Unless a weapon has a particular challenge needed to unlock it, Black Ops Cold War Primary and Secondary weapons – including Blueprint variants – will be accessible in Warzone.

Season One weapons such as the Groza AR and MAC 10 SMG become available in both games once you reach the specific Battle Pass Tiers needed to unlock them.

Black Ops Cold War Content Integration: Progression (Launch Week)

The progression system that links XP between Black Ops Cold WarWarzone, and even Modern Warfare becomes available in Season One. Here’s what to expect:

When Season One drops, expect your Season Level to be synchronized across all three titles based on your current Season Level in Black Ops Cold War. Note that all your previous unlocks (from Black Ops Cold War and Modern Warfare, such as Weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.

From this point onward, playing in any of the three games counts toward player and Battle Pass progression, giving you the freedom to play as you wish. Here are some examples. You can:

·      Play in Black Ops Cold War and/or Warzone and earn Battle Pass XP to unlock Tiers in the Season One Battle Pass.

·      Play in Modern Warfare earn Battle Pass XP to unlock Tiers in the Season One Battle Pass, though these Battle Pass rewards are only accessible in Black Ops Cold War and Warzone.

·      Use Black Ops Cold War weapons and gain Weapon XP in either Black Ops Cold War or Warzone.

·      Use Modern Warfare weapons and gain Weapon XP in either Modern Warfare or Warzone.

·      Earn XP in Warzone or Modern Warfare to increase your Season Levels and Prestige in Black Ops Cold War.

Mastercrafts are Back

A new tier of Blueprints is coming as part of Season One, and it is home to the wildest creations that your arsenal could hold: Mastercrafts.

Returning from Call of Duty: Black Ops 4, these special cosmetic skins are unlike any others in-game, transforming a weapon into an absolute work of art hand-crafted by Treyarch’s finest. Getting one of these amazing armaments is sure to make the rest of the lobby envious, as these Mastercrafts are a unique cosmetic addition on top of an already fantastic five-attachment Weapon Blueprint. Consider these “Ultra” level weapon variants, a level of rarity above even “Legendary.”

Why not begin your collection with the “Rocket Science” Mastercraft Bundle? This is a five-attachment, high-damage assault rifle that has a miniature ICBM on top of it. That bundle, as well as the “Mint Condition” Mastercraft Bundle, which turns an SMG into a vibrant armament for every gun collector with a penchant for the 80s aesthetic, are among the Mastercraft bundles available later this season.

For a look at the new Zombies content, Operators and other bundles, head on over here.

This is an insane amount of content for Black Ops Cold War’s Season 1! Once the update is out for the season, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hood: Outlaws and Legends Release Date Revealed, Coming to Consoles on May 2021

Get ready to play a medieval fantasy PvPvE game with a heist twist to its name, as Sumo Digital and Focus Home Interactive have revealed the release date for the upcoming new game Hood: Outlaws and Legends — which will be coming to consoles on May next year.

Here’s the release date reveal trailer released that was shown at The Game Awards.

Here’s the overview of the game from the press release:

Eight outlaws, four legends Every game of Hood: Outlaws & Legends starts with two teams of four players, fighting each other and the State to find, steal, and return the riches unfairly taken from the people. Four distinct characters with thousands of variations await, providing endless combinations and playstyles to adopt while outsmarting foes and executing the perfect heist with your friends. Experience a gritty, violent, medieval world where every action has deadly consequences and life can be lost quickly, and brutally. Earn rewards and evolve your characters starting May 7, 2021, with full release on May 10.

Be sure to check in on more news and features on all things gaming right here on MP1st.

Hood: Outlaws and Legends comes to PS5, PS4, Xbox Series X|S, and Xbox One on May 10, 2021.

Tim Villasor

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Xbox Game Pass The Game Awards Trailer Shows Off What’s Coming This Holiday Season

If you’re an Xbox fan and user, Microsoft is clearing the decks and prepping up some serious content for the Xbox Game Pass subscribers by showing off what’s coming this holiday season with a new trailer that premiered at The Game Awards — teasing games like The Elder Scrolls V Skyrim, Among Us, and the Yakuza Remastered games coming to the service!

Here’s the announce trailer released by Microsoft and featured on Xbox.com.

https://www.youtube.com/watch?v=Pj5JBytPij4&feature=emb_title

As featured in the footage, here’s the list of games that are coming to Xbox Game Pass pretty soon.

  • The Elder Scrolls V Skyrim (Android & Console)

  • Neoverse (Console)

  • Killer Queen Black (Console)

  • Among Us (PC)

  • Cybershadow (Console & PC)

  • The Medium (Console & PC)

  • Yakuza 3 Remastered (Console & PC)

  • Yakuza 4 Remastered (Console & PC)

  • Yakuza 5 Remastered (Console & PC)

  • Yakuza 6: The Song of Life (Console & PC)

Microsoft has also confirmed that EA Play is coming to PC at no additional cost for Xbox Game Pass Ultimate and PC members this December 15. Additionally, those who haven’t gotten Xbox Game Pass Ultimate yet can avail all the games and benefits for the first three months for just a dollar for a limited time. For more information and details, go on over to Xbox.com.

Be sure to follow more updates and features right here on MP1st.

Tim Villasor

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Star Wars Squadrons Update 1.08 December 11 Deployed (Update)

Motive Studios has released the Star Wars Squadrons update 1.08 December 11 patch, and this brings the v4.0 update to the flight sim. This is the big December update to the game that brings two new ships to the game for free.

Update: Official patch notes are now listed below via Motive Studios.

Star Wars Squadrons Update 1.08 December 11 Patch Notes:

General

  • Added Custom Games and a server browser, available in the Multiplayer & Training menu
  • Adjusted Skill Rating requirements for each tier via server-side change last week (see below for full details)
  • Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week
  • Ongoing server-side matchmaking improvements
  • Fixed an issue where the game could crash if the player didn’t skip through the outro screens of a match
  • Fixed an issue where the game could crash when loading into Fostar Haven
  • Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven
  • Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons
  • Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
  • Fixed issue where the interior of the TIE interceptor could disappear after respawning
  • Fixed issue where Star Destroyer engine VFX could flicker
  • Fixed an issue where PlayStation 5 visuals appeared blurry.
Division Tier Operation 1 Operation 2
Maverick I 1 – 299 1 – 149
Maverick II 300 – 599 150 – 299
Maverick III 600 – 899 300 – 449
Hotshot I 900 – 1199 450 – 649
Hotshot II 1200 – 1499 650 – 849
Hotshot III 1500 – 1799 850 – 1049
Hero I 1800 – 1999 1050 – 1249
Hero II 2000 – 2199 1250 – 1449
Hero III 2200 – 2399 1450 – 1649
Hero IV 2400 – 2599 1650 – 1849
Hero V 2600 – 2799 1850 – 2049
Valiant I 2800 – 2899 2050 – 2249
Valiant II 2900 – 2999 2250 – 2449
Valiant III 3000 – 3099 2450 – 2649
Valiant IV 3100 – 3199 2650 – 2849
Valiant V 3200 – 3299 2850 – 3049
Legend I 3300 – 3399 3050 – 3299
Legend II 3400 – 3499 3300 – 3549
Legend III 3500 – 3599 3550 – 3799
Legend IV 3600 – 3699 3800 – 4049
Legend V 3700 – 3799 4050 – 4299
Galactic Ace 3800+ 4300+

Career

  • Fixed an issue where at times players could not see their own stats on the Career page

Controls

  • Added support for TrackIR on PC
  • Improved how the game detects and handles device inputs under the same device name
  • Fixed an issue where the game would not detect all input devices if multiple were plugged in
  • Fixed issue where PC users with more than 5 input devices were unable to adjust device order in some cases
  • Added controller rumble for ion cannon, assault shield, and beam cannon
  • Fixed an issue where the mini-stick input on the Hori HOTAS for Xbox One did not work properly
  • Added the option to toggle game controllers between dynamic (default) and static throttle. This option can be used to correct the behavior of the throttle on certain input devices, such as the Hori HOTAS for PS4.

Cosmetic Customization

  • Added new cosmetics that will be rolled out over time through in-game events and Operations
  • Improved lighting for dashboard figures where needed
  • Fixed issue where an Astromech-shaped hole could appear in the decorative UI elements around the “Powerful Ally” X-wing skin

Fleet Battles

  • Fixed an issue where on occasion no indicator would display after a capital ship was destroyed
  • Reduced the max time waiting in the briefing room from 120 seconds to 90 seconds
  • Fixed an issue where Titan One could have a hologram effect on their legs in the briefing room

Practice

  • Fixed an issue where there was no UI indicator on some spawned New Republic squadrons

Social

  • Friends will now display in alphabetical order for easier use
  • Improved the loading time of the friends list for players with many friends

Spectator

  • Fixed an issue where all the players could appear as the same one in the intro cinematic

Starfighters & Components

  • Added the B-wing to the New Republic fleet
    • Heavy Gunship playstyle, back-line fighter
    • Low maneuverability, relies on boosting/drifting to move and turn efficiently
    • High durability and primary damage output, explosive capital ship damage and built-in ion cannons
    • Relies on Support/allies to reach capital ships and survive while dealing damage
    • Ideal for staying back behind Fighters/Interceptors and laying down heavy fire on enemy ships
    • Unique component: Ion Beam
      • Deals massive ion damage to capital ship shields and subsystems
    • Unique component: Gyro/Aux Control Module
      • Allows gyroscopic cockpit roll while holding the auxiliary button, rotating the entire ship around your cockpit. Wing angle determines bomb release angle. Missile evasion is also increased while gyroscopic roll is in motion.
      • Also increases ammo count for auxiliaries that use ammo; otherwise, improves auxiliary cooldown rate.
  • Added the TIE defender to the Imperial Navy
    • Highly adaptable anti-starfighter specialist, front- and mid-line fighter
    • High survivability with strong shields but very susceptible to ion weaponry
    • Requires frequent, skillful power management and use of boost/drift for ideal performance; poor power management can be detrimental
    • Unique component: Advanced Power System
      • Gives instant, significant overcharge to the system with max power. If no system has max power, gives weaker overcharge across all systems.
  • Deployable turrets (both standard and rocket) now display their DPS.
  • Fixed an issue where a rocket could have no effect on impact
  • We’ve updated the Deployable Turret’s description to be clearer on how it functions in-game
  • Fixed an issue where there could be no reloading sound effect for components
  • Tactical Shield and Emergency Shield are now displayed on the targeting computer around the starfighter in New Republic ships (already present for Imperial starfighters) instead of on the status indicator to allow for side by side comparison between the temporary shield and regular shields when cycling allies or enemies
  • Reduced A-wing shield regeneration rate by approximately 1/3
  • The Rotary Cannon no longer consumes laser power during its windup
  • Fixed an issue where a starfighter’s movement could become jerky while firing the Rotary Cannon
  • Reduced Ion Missile travel speed from 400m/s to 240m/s to fall in line with other missiles
  • Fixed an issue where players could exploit power converter penalties and reset them when setting power management to Balanced
  • Players now take +50% damage if they are hit while charging the Plasburst Cannon to enforce its role as a “chase” weapon rather than a “jousting” weapon
  • Improved VFX clarity when the Plasburst Cannon is fully charged
  • Fixed issue where beam VFX could disappear if the player repeatedly tapped the button
  • Fixed an issue where the starfighter disabled effects would not show up correctly in the U-wing
  • Fixed an issue where starfighters could hit a negative turning rate
  • Increased Piercing Torpedo inner blast radius from 2 to 14 to allow it to deal more consistent damage.

Story

  • Fixed an issue where the game could load infinitely as Mission 1 ended
  • Fixed an issue where some players couldn’t progress past the objective to “Follow Gunny” in Mission 1
  • Fixed an issue where the drifting tutorial couldn’t be completed with arrow keys on PC in Mission 3.

UI

  • Individual sub-tiers in the rank ladder now display their SR requirements
  • Fixed an issue where the defeated player’s username would display very small in the kill cam
  • Fixed an issue where text would inconsistently display as outlined when it shouldn’t
  • Fixed an issue where the prompt to leave the briefing room could continue into the intro cinematic and game
  • “Recenter HMD” VR input is now appropriately displayed on the PC controls screen
  • Added a few new loading screen tips related to the new content.

VR

  • Fixed an issue where ships could pop into view midway through the hangar enter/exit cinematics while playing in VR
  • Fixed an issue where doubled images could occur when tracking points in PSVR while rotating the in-game camera.

VS AI

  • Fixed an issue where the player could load into Esseles instead of Fostar Haven when playing against AI.

Note that Motive has not released the official patch notes yet, but we do have the official details on the new content coming in today’s patch as announced in the November update.

Star Wars Squadrons Next Update

Designed as the “Blade Wing” prototype by Mon Calamari engineer Quarrie and finely tuned under General Hera Syndulla’s guidance, the A/SF-01 B-wing starfighter makes its way into the New Republic’s fleet in this update.

Naturally, there’s a fitting counterpart for it going to the opposing faction, too. From the mind of the brilliant military tactician Grand Admiral Thrawn and Sienar Fleet Systems, the TIE/d “Defender” multi-role starfighter will join the Imperial Navy as well.

These two starfighters are as powerful as they are iconic, though understandably balanced out for the purposes of the game. The B-wing will be categorized as a Bomber-class starfighter and the TIE defender will be a Fighter, each being able to use the components relevant to their faction and class, but they’ll also come with their own unique aspects in line with what you’d expect from them, such as the B-wing with its gyro-cockpit and swiveling wings and the TIE defender with its shields.

These functions and a couple unique components will help them differentiate themselves from the other starfighters in their classes and factions, but we’ve also made sure they aren’t outright better by default. There’s still going to be good reasons to pick a Y-wing over a B-wing or a TIE fighter over a TIE defender and vice versa. It’ll depend on your playstyle and what the situation calls for.

Custom Matches

And of course, above all else—well, maybe aside from the cosmetic of The Child—there’s something that’s been greatly requested to be an addition to the game: custom matches! We were so excited from the moment we heard about your community-run tournaments to actually getting to see them in action, so we knew this was something we had to provide in some way.

Custom matches will allow one to five players per side across two teams to play on any of the (now) seven maps in both Dogfight and Fleet Battles. There will also be some additional restrictions and modifiers that you can change. These include things like hull/shield/damage modifiers, changing capital ship health, restricting certain starfighters, and other tools to help you change how you play. With this, there will also be a custom matches server browser for you to search through private matches made by your friends as well as public ones made by strangers!

Once Motive Studios releases the official notes, we’ll update the post. We’re also keeping an eye out on the Star Wars Squadrons community and will update the post if we see any signifcant changes made.

Update: Post has been updated with official patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Debuts New Trailer in The Game Awards, Playable Demo Coming This January 2021

Fans of the Monster Hunter franchise get a new look at what’s to come next year for the series future, as Capcom unveiled a brand new trailer for Monster Hunter Rise — the newest entry in the long running action role-playing saga that takes things on-the-go with the Nintendo Switch, with a playable demo coming this January 2021!

Here’s the new trailer that made its premiere at this year’s The Game Awards from the Monster Hunter team.

Showcasing two new monsters and detailing the “Rampage” event of the game, here’s the press release on the new trailer from Capcom themselves.

The trickster Bishaten arrives as a unique new threat with its distinctive tail and fondness for persimmons, which it stores in his stomach and hurls at its prey. Adding to its offensive arsenal, Bishaten is also equipped with multiple tail attack options and powerful spin moves that will require hunters to stay on their toes or risk getting swept off their feet. Also new to the line-up, Somnacanth is an intoxicating aquatic leviathan that can expel sleep powder to temporarily stun opponents, leaving them open for attacks.

The latest trailer also includes sightings of the scaly leviathan Royal Ludroth and the poisonous birdlike Great Wroggi, both of which are returning to join the growing roster of foes in Monster Hunter Rise. In addition to the previously announced Shrine Ruins hunting grounds, the new Flooded Forest area will provide players the opportunity to explore and battle fierce monsters in this overgrown and water-logged setting.

The puzzling “Rampage” events that threaten Kamura Village and its denizens were also featured in the trailer, as it appears residents and Monster Hunter Rise players will need to build up their defenses and prepare for the battle of their lifetimes. More information regarding the “Rampage” will be revealed in the months ahead.

Additionally, a playable demo of the game will become available worldwide this January 2021, giving fans a taste of the new mechanics the game has to offer.

Be sure to check out our other updates on Monster Hunter Rise here.

Monster Hunter Rise will be released for the Nintendo Switch on March 26, 2021.

Tim Villasor

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Marvel’s Avengers Update 1.19 December 11 Rolled Out

While Marvel’s Avengers has already gotten two patches this week, with one bringing the much awaited Kate Bishop DLC, Crystal Dynamics has released the Marvel’s Avengers update 1.19 December 11 patch today! Yes, a third patch has rolled out for the game.

Marvel’s Avengers Update 1.19 December 11 Patch Notes:

While Crystal Dynamics has not announced anything regarding this patch just yet, here’s the changelog from Steam:

10-12-2020 – Updated to build V1.4.0.19 with the following changes:

  • Fixed an issue where the teleportation of Kate Bishop doesn’t work on mouse and keyboard, when defense mode is set to toggle in the settings.
  • Fixed an issue where the friend feed wasn’t showing if friends were playing Marvel’s Avengers.
  • Minor stability fixes.

Note that the console versions might have a different set of fixes, and once we know more about it, we’ll be sure to update the post. If you spot any gameplay-related changes, or tangible fixes of any kind, hit us up via email or down in the comments to let us know.

If you haven’t picked the game up yet, go read our review right here to see what we thought of it, and yes, there is a free next-gen upgrade that should be out sometime next year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crimson Desert Gameplay Trailer Premieres at The Game Awards

Those looking for a new and epic massively multiplayer online experience are about to get their wishes granted, as Pearl Abyss debuts the world premiere gameplay trailer of Crimson Desert at this year’s The Game Awards — showcasing gameplay and something truly epic in the making.

Here’s the trailer from the official Crimson Desert page.

For an overview of the game, here’s the press release:

Crimson Desert is a revolutionary open world action-adventure that combines elements of narrative driven single-player games with online multiplayer functionality. The game is set on the continent of Pywel, a war-torn world with many different territories, cities, cultures and religions. Pywel is a land full of turmoil, with many areas, factions and regions fighting for control. As players progress through the game, events will unfold that will shape the destinies of all involved.

Crimson Desert’s 4K trailer showcases story, gameplay elements and provides the first vertical slice of what players can expect from Crimson Desert. Unveiled in the trailer, the game’s main protagonist is Macduff, a downtrodden mercenary fighting to reclaim their land.
The trailer also includes a snippet of Macduff meeting the primary members of his mercenary group, who will traverse the continent of Pywel together as they work to overcome its many perils. As the trailer progresses, we get a taste of Crimson Desert’s combat, including frantic battles and powerful boss fights.

Be sure to follow more news and features from The Game Awards coverage here at MP1st.

Crimson Desert is slated for release some time in Winter 2021.

Tim Villasor

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Fortnite Master Chief Outfit & Bundle Officially Announced, Halo Map Coming in Creative

As expected given the Fortnite Master Chief character leak last week, Halo is crossing over with Fortnite! Epic Games revealed the trailer during The Game Awards alongside details on the character’s kit for Fortnite.

There’s another trailer released and this one shows two Master Chiefs in Blood Gulch!

The Fortnite Master Chief skin is now available in the Item Shop across all platforms. Yes, this means that PlayStation gamers will be able to play as the iconic Xbox character for the first time! Aside from the Master Chief outfit, there is a Master Chief bundle available as well.  Here’s what’s included in it:

In battle, make your landing with the UNSC Pelican Glider, a miniature Pelican carrier. And cover your back with the Battle Legend Back Bling, a holographic Elite skull which serves as a trophy of the Chief’s exploits.

Also, when harvesting, batter like a Brute with the Gravity Hammer Pickaxe.

Fortnite UNSC Pelican Glider, Battle Legend Back Bling, and Gravity Hammer Pickaxe

The Warthog emote is also making its way into the game to complete the Halo crossover! There’s also something for Halo fans in Fortnite Creative! Halo vets will be able to battle out Capture the Flag (CTF) in a familiar Halo map!

The Master Chief outfit, bundle and crossover starts December 11 at 10 a.m. ET!

In other Halo news, Halo Infinite’s release date has been targeted for a “Fall 2021” launch.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Part 2 Wins 2020 Game of The Year at The Game Awards

After lengthy show highlighted by an onslaught of announcements, The Game of Awards Game of the Year winner for 2020 has finally been announced and it’s none other than…

2020 was a pretty good year for game releases, despite all the delays and world impacting issues we are currently facing. And while the list of potential game of the year candidates was a long one, the annual game awards show eventually concluded a short list of solid nominees, which you an find below.

The nominees:

  • Doom Eternal
  • Final Fantasy VII Remake
  • The Last of Us Part II
  • Hades
  • Ghost of Tsushima
  • Animal Crossing: New Horizons

A great list of titles, that was in line with many of us here at MP1st (our winner coming later). Well, after a three hour show filled with new announcements and award speeches, the final, highest award, The Game of The Year for 2020, was finally announced. And the winner is The Last of Us Part 2 ! Congratulation to naughty Dog , a well deserving award.

You can read our review here: The Last of Us Part 2 Review – Opening Old Wounds

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.