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PUBG Season 11 Patch Overview Revealed, Release Locked for March 31 on PC, April 8 on Consoles

PUBG Corp. has yet another big content drop for PlayerUnknown’s Battlegrounds with Season 11! The PUBG Season 11 release date is coming on March 31 on PC, and April 8 for consoles. Curious what’s in it? Head on below for the overview straight from the press release.

PUBG Season 11 Overview:

  • New Ranked Season: Starting with Season 11, Ranked Seasons will run for a two-month period, meaning these seasons will no longer run in parallel with Survivor Passes. As a result, adjustments have been made to how rewards are rolled out. Additionally, spawn rates of all weapons have been increased in all maps to more closely align with the rates seen in PUBG’s Esports mode.

  • Emergency Pickup: A new transport tool has been added that allows Survivors and their squads to quickly move across the Battlegrounds to the next safe zone. With the Emergency Pickup item, Survivors can deploy a high-altitude Fulton Balloon. Once the balloon is fully inflated, an airplane will arrive in 60 seconds to pick up Survivors. Once the airplane arrives, up to four Survivors will be hoisted into the air and carried toward the center of the White Zone until they decide to drop out and parachute back to the Battleground below. While this item is heavy and can draw increased attention from nearby enemies, it can be used to outrun the Blue Zone, cross enemy-controlled territory quickly or loot a remote location to find powerful gear. The Emergency Pickup is a lootable item only found on Erangel, Miramar, Sanhok and Vikendi.

  • Mastery Medals: To improve ways Survivors can track and highlight their key in-game accomplishments, Season 11 introduces updates to the Mastery Medal system. There are now 10 new medals that can be earned through various Battlegrounds achievements tied to combat situations and survival – or in the case of the “So Close” medal, almost surviving. Mastery Medals can be acquired in both Normal and Ranked matches, however, are unavailable to earn in Arcade, Lab, or Custom matches.

  • PUBG ID: Related to the Mastery Medal update, Survivors can now show off their earned medal as part of the revamped PUBG ID. In addition to being able to add up to two medals, Survivors can take additional steps to personalize PUBG ID through the Customization tab.

We’ll get the patch notes up for PUBG Season 11 shortly, as it’s live on the test servers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.52 March 24 Fired Out for Hotfix (Update)

While First Watch Games just released the big Seeker update for Rogue Company two weeks ago, the studio has today launched the Rogue Company update 1.52 March 24 patch, which is purely for fixes.

Note that the game is currently undergoing maintenance, and the studio will reveal the list of changes once the servers are back up.

Rogue Company Update 1.52 March 24 Patch Notes:

Update: First Watch Games has released the official patch notes!

  • Factory map has been returned to normal map rotations
  • Fixed an issue with Speed Demon Ronin Outfit preview
  • Fixed a common crash
  • Demolition Mode rounds have been reduced to best of 15 and Store purchase time reduced to 16 seconds
  • Surrender times (without a Deserter) have been increased to 8 minutes for the regular queues and 10 minutes for Ranked
  • Seeker: Ability now recharges over 45 seconds
  • Riptide: Range has been reduced to 19m

Once the studio releases the patch notes, the post will be updated ASAP. So Stay tuned!

Update: Full patch notes have been listed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Dungeons Update 1.13 March 24 Patch Released

Heads up, Minecraft Dungeons players, Mojang has released the Minecraft Dungeons update 1.13 March 24 patch, and there are gameplay-related changes in it! While the patch is relatively a small one, it look like there’s a load of fixes included for it. Note that this is also called build 1.8.6.0 by the devs.

Minecraft Dungeons Update 1.13 March 24 Patch Notes:

A new Minecraft Dungeons update is here, bringing a swath of fixes. Please continue to report bugs you encounter to bugs.mojang.com, as they’ve been incredibly helpful in identifying issues!

This update has a few different version numbers, depending on the platform you’re playing on. Each version is identical and contain the same fixes listed below.

Windows PC: 1.8.6.0 | PlayStation 4: 1.8.4.0 | Xbox: 1.8.4.0 | Nintendo Switch: 1.8.3.0

Fixes:

Performance/Stability

  • Fixed the host’s connection being lost after a 20-30 minute session when playing on Xbox (MCD-5305)
  • Fixed several crashes across all platforms that could occur during gameplay
  • Fixed several crashes when transitioning from a mission to the Camp when other players are still loading into the mission
  • Fixed a crash that could occur on Nintendo Switch when loading into an Ancient Hunt

Gameplay

  • Fixed the unlock location for Arch Haven not always appearing on Pumpkin Pastures (MCD-1952)
  • Fixed gear dropping in inaccessible locations during Ancient Hunts (MCD-5331)
  • Equipping armor with the Life Boost enchantment during the “Last Chance” screen no longer boosts health more than it should (MCD-4884)
  • Fixed multiple Ancient Mobs spawning during Ancient Hunts (MCD-5462)
  • Fixed several invisible collisions that were present in various missions
  • Fixed some mobs not dropping souls, even when the player has Soul Gathering
  • Fixed mission progress being blocked due to mismatched tiles on Warped Forest, Redstone Mines, and Creeper Woods
  • Fixed environmental fire not dealing damage to players
  • Fixed players getting stuck inside the sub-dungeon’s entrance on Crimson Forest (MCD-5280)
  • Gold is always granted as a reward after completing Ancient Hunts, even if inventory is full (MCD-5389)
  • Mobs killed by pets or mobs under the influence of the Love Medallion artifact now count towards merchant unlock progress
  • Hoglins no longer appear in Daily Trials when 100% of melee mobs are replaced with another mob
  • Both the host and the clients now see the bridge open properly in Gold Rooms
  • Fixed sound looping for the Broken Sawblade
  • The intended ambient music and sound effects now play when entering Gold Rooms
  • Magma Cubes can now be stunned
  • Fixed placeholder textures being displayed on trees after graphics settings are changed

User Interface

  • Fixed the menu becoming unresponsive after the ‘Session is full’ prompt was dismissed
  • Fixed several issues with text-to-speech in menus
  • Fixed text overlapping buttons on Ancient Hunt menus for several languages
  • Fixed missing text about the Night and spawning mobs when a player is downed during online multiplayer
  • Fixed incorrect button colors for the prompt that appears when cancelling an Ancient Hunt
  • Corrected the description of the Cool Down enchantment
  • The proper name of Artifact Synergy now appears on the HUD
  • Fixed the Korean translation of “Salvage” (MCD-4634)
  • Fixed the Piglin merchant description to clarify that the restock price resets after completing an Ancient Hunt
  • On the mission select screen, Creeper Woods no longer shows an undiscovered secret after Creepy Crypt is unlocked (MCD-5279)
  • Non-host players now see the Wither damage properly on the HUD
  • Llamamob is now properly named Llama
  • Clarified the text on the Ancient Hunt screen to state that each spent Enchantment Point will reduce your Hero Level by one
  • Fixed missing power level graphic after purchasing an item from a merchant

Known Issues:

  • Graphical issues can occur on the HUD when playing Cacti Canyon

Once there’s a new patch for Minecraft, we’ll let our readers know.

Source: Minecraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown Update 1.20 March 24 Caws Out for “As the Crow Flies” Event (Update)

It’s finally here, hunters! Crytek has deployed the Hunt Showdown update 1.20 March 24 patch, and this is for the “As the Crow Flies” game event that introduces new items, and even a new threat! Crytek also calls this as title update 1.5.0.2 so don’t get confused. Head on below for details.

Hunt Showdown Update 1.20 March 24 Patch Notes:

Update: Crytek has released the full patch notes!

Gunplay

Full Metal Jacket:

  • FMJ rounds no longer have a base damage reduction over regular ammo. They will still have a slower muzzle velocity.
  • FMJ rounds will now retain more of its damage after the first few wall penetrations.#
  • All FMJ rounds will now penetrate through up to two layers of thin metal sheets.

​Spitzer

  • Spitzer ammo will retain slightly more damage after the first few wall penetrations. It will still have less base damage than regular ammo.
  • All spitzer rounds will now penetrate through up to two layers of thin metal sheets.

Developer note:

We wanted to make sure that ammo types that have a strong focus on wall penetration to actually make a significant impact in these scenarios, but we felt that FMJ was not performing as well as expected, therefore, we have made some minor changes to the amount of damage that is lost when penetrating multiple surfaces.

Store

  • Updated some ammunition stats in the store page.

AI

  • Fixed an issue that could cause the Spider and Assassin to become stuck or die in unreachable positions.

Gunplay

  • Fixed an issue where the charge animation for the Winfield Centennial would play faster than intended. The animation will now be in line with the rate of fire.
  • Fixed an issue that resulted in some weapon stats showing the incorrect values.

Meta

  • Fixed an issue that resulted in the incorrect amount of XP being granted for kills. The XP will now be calculated correctly.

World

  • Fixed a server performance issue that could occur from igniting several oil pools simultaneously.

Misc

  • Fixed a potential crash that could occur due to crossbow bolts being stuck in barricaded doors.
  • Fixed several minor localization issues.

UI

  • Fixed an issue where extra info on the death screen could overlap with other UI elements.
  • Fixed an issue that result in the ELO arrows being hidden incorrectly.

Console Bug fixes

  • Fixed an issue that caused the incorrect “reshuffle” shortcut to appear in the soul survivor and legendary recruit screens.
  • Fixed a bug that resulted in the crossplay leaderboards displaying players from other platforms even when crossplay was disabled.
  • Fixed an issue that caused the error NP-41940-8 to appear when starting Hunt on Playstation
  • Fixed the placeholder tesxture that appeared on special ammo boxes in the tutorial while streaming the rest of the Hunt install.
  • Increased the threshold at which the packet loss message will be displayed.

​

Known Issues

  • Some FMJ stats are not correctly shown in the store/weapons page.

While Crytek has not released the official changelog just yet, here are the confirmed new stuff coming in As the Crow Flies, as well as their corresponding event points.

  • Bomb Lance – Shrike (Act 2 Unlock – 1200 Event Points)
  • Chain Pistol – Dark Miasma (Event Login Bonus)
  • Concertina – Scavenger’s Snare (Act 2 Unlock – 200 Event Points)
  • First Aid Kit – The Marrow (Act 2 Unlock – 400 Event Points)
  • Exclusive Gear – (Act 2)
  • Sticky Bomb – Sweet Briar (Act 2 Unlock – 800 Event Points)
  • Reliquaries – Iron, Silver, Ivory
  • Legendary Hunter – Plague Doctor (Act 2 Unlock – 2000 Event Points)

Once Crytek releases the full patch notes, we’ll update the post.

Update: We’ve updated the post with the official patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GameStop is Planning to Expand More Into PC Gaming to Reduce Console Market Reliance

Seems that the future of GameStop may see itself more of a middleman for PC gamers as the company has plans to expand its catalogue with more PC gaming products in store.

Speaking during their latest earning call, CEO of GameStop George Sherman outlined the companies’ plans, which included detailed steps to further company growth. One of those steps involved expanding the companies current catalogue offering by expanding the sales of PC gaming products from computers, monitors, to even gaming desks. 

We are continuing the work to expand our addressable market by growing GameStop’s’ product catalogue. This includes growing our product offering across PC gaming, computers, monitors, game tables, mobile gaming, and gaming tv to name only a few. These categories represent natural extension that our customers would expect to buy from us, expanding our addressable market size by over five times, and over time will reduce our reliance on the cyclicality of the console gaming based market. 

Sherman further went on to say that they expect to accelerate on those steps, and that the company’s progress over the last two year has positioned them into some long-term growth. 

Can’t say we’re surprised by this news, especially considering how big the PC industry grew over the last year with a huge surge in sales of accessories and parts for DiY computer builds. While I haven’t been inside a GameStop for years, I have been pretty lucky with living close to a Microcenter, a retail chain in the USA that is solely focused on the sales of PC related products. Granted, it’s still 30 minutes away from me, but it’s nice being able to work inside a store and having the chance to actually leave with the latest graphic card or whatever other PC hardware the same day versus ordering online and waiting. Best Buy would come close as the next best thing, but they’re rather limited in what they carry for parts.

GameStop potentially acting as a in-between option certainly might not be a bad one. That is of course if the sales rep doesn’t pester me into buying whatever their latest membership might be.

One thing we would like to point out that GameStop does currently offer digital PC games with some store still carrying physical versions. Their online store also has some Desktop PC parts, but it’s extremely limited as with monitors.

What do you guys think, is this a smart move for GameStop? Would it make you want to visit them more knowing that they’re more wide spread than other retailers?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Magic: Legends Open Beta Now Available and Goes Live for PC Worldwide

Those who grew up playing the card game Magic: The Gathering and have followed the ever expanding Multiverse of Magic: The Gathering can now immerse themselves in a brave new gaming world, as Perfect World Entertainment and Cryptic Studios have announced that the Magic: Legends free-to-play game’s open beta is now available and goes live for PC.@BeAmAGIClEGEND.@ worldwide starting today.

Here’s the cinematic launch trailer for the beta, which illustrates what this magical F2P game is all about.

If you’re unfamiliar with what Magic: Legends is and how it plays, the developers have you covered with the details via press release.

Magic: Legends allows longtime fans of Magic: The Gathering to explore the Multiverse like never before. After selecting from one of five Planeswalker starter classes, players will travel to different regions made famous by the celebrated card game, including Innistrad, Tazeem, Benalia and more. While exploring these planes, players will collect Artifacts, Equipment and mana-based spells, which will be used to help them build a deck of powerful, randomized attacks. A full list of the game’s key features includes:

  • A New ‘Magic’ Story – Ancient forces move in the darkness, and it’s up to players to gather the power needed to fight this evil. Magic: Legends features noteworthy characters from the iconic franchise across various storylines, eventually culminating in conflict with a powerful villain from the Multiverse.

  • Become a Planeswalker – Magic: Legends allows players to harness the power of mana through five diverse starter classes and switch between these classes on the fly – with additional classes available later on.

  • Walk Your Own Path – Planeswalkers will need to cross various planes to save the Magic Multiverse, but how they weave their path is up to them.

  • Control the Chaos –  Players will make fast, tactical decisions on the battlefield in real-time, while strategically building a deck of spells from the spell library, which will be drawn at random during combat. Whether they wield the power of White, Blue, Black, Red, or Green mana – their choices determine how they navigate the battlefield.

  • Collect and Upgrade – Magic: Legends offers a myriad of spells and spell pages that can be collected to make each spell more powerful. Players will acquire and utilize Equipment and Artifacts to synergize with their decks in order to craft their desired playstyles.

  • Fight Together – The planes in Magic: Legends can be traversed alone or with up to two other Planeswalkers. Players can prepare unique loadouts to build on their teammates’ strengths or test their mettle in 1v1 PvP Duels.

Open Beta for Magic: Legends introduces five unique starter classes of Planeswalkers, with additional classes available later on:

  • The Geomancer draws upon the power of the Earth to pummel enemies in close quarters with devastating stone and lava attacks. They are capable of absorbing blows that would otherwise incapacitate other Planeswalkers with their rock shield. Geomancers prefer to call upon creatures like goblins, kavu and earth elementals.

  • The Mind Mage personifies cool intellect. As a Planeswalker that focuses on psychic powers, they can battle enemies from a safe distance, controlling projectiles with telekinetic powers, and lock down dangerous foes with spells that put them to sleep or turn them against their allies.

  • The Beastcaller is the embodiment of primal might and savagery. They can vanquish hordes of foes on the battlefield with crushing blows from a massive spirit axe while coordinating attacks with an Aether Fox companion and other summoned beasts.

  • The Sanctifier is equally adept at smiting foes with searing bolts of light as they are with mending the wounds of fallen comrades. This class can summon forth angels, paladins and those dedicated to order for protection in battle while laying waste to enemies with righteous light.

  • The Necromancer uses deathly rituals to devastate enemies and raise undead hordes for their own purposes. This class utilizes its unique connection with death to tear the life from the living and sap enemies’ strength with terrible curses.

In addition, players will explore five diverse regions across four planes, lifted directly from the Magic: The Gathering card sets:

  • Shiv – A volcanic island on the plane of Dominaria – inhabited by Ghitu tribes, goblins, ogres, and dragons.

  • Benalia – A church-state city on the plane of Dominaria, where rolling plains meet dark swamps. The Benalish people are at war with the Cabal fanatics and their demons.

  • Tazeem – The jungle continent on the plane of Zendikar, featuring mystical Hedron stones, massive trees, and lush rivers – inhabited by merfolk, elves, and a host of wild creatures.

  • Tolaria – A tropical academy on the plane of Dominaria – teeming with aspiring wizards, Homarid beasts, and artifact constructs.

  • Gavony – A province on the plane of Innistrad, where the settlements and townsfolk are constantly under attack by the likes of werewolves and undead.

Players will also harness the power of their Spark to build on and progress their own personal fragment of the Meditation Realm – an ever-changing plane of mysterious origin and countless secrets that serves an unknown master.

On related Cryptic Studios news, the Neverwinter Update 9.00 for Sharandar Episode 1 was released — which you can read about here.

Tim Villasor

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Six Days in Fallujah Video Features “Procedural Architecture” That Re-Shapes the Battlefield Everytime Game Is Played

While the main thing gamers might be talking about right now when it comes to Six Days in Fallujah is how a video game is retelling the Second Battle for Fallujah, which might rub some people the wrong way (understandably so), the game isn’t relying on just that to entice people to play the game. The developers at Highwire Games has today revealed a Six Days in Fallujah video to showcase “Procedural Architecture,” which is a fancy way of saying that levels are randomized everytime a player loads a level.

Check it out in action in the trailer below to see how this affects engagements and even tension.

Six Days in Fallujah will feature a groundbreaking technology developed by Highwire Games called “Procedural Architecture,” which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally.

To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static.

In Six Days in Fallujah, every map is a new map, so players never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice.

If you want to check out gameplay, head on over here to watch roughly six minutes of tense combat.

Six Days in Fallujah will be released sometime this year for consoles and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War R1 Shadowhunter Crossbow Out Tomorrow, Refunds for Bundles & Challenge Progression Detailed

If you’re one of the many people who bought Call of Duty: Black Ops Cold War R1 Shadowhunter Crossbow bundle when the weapon was prematurely available in the store, Treyarch has announced that the weapon will officially be out tomorrow! In addition to that, the studio clarified what will happen to those who went after in-game challenges for the weapon.

The R1 Shadowhunter crossbow arrives tomorrow with updated weapon camo requirements!

Players will retain any progress they’ve already earned toward the unlock challenge, and those who completed it early will start at 14/15 match completions for a streamlined unlock process.

 

Here’s the exact description of what will happen (via Black Ops Cold War’s Trello board):

R1 Shadowhunter: Unlock and Progression Update 

Description

Unlock Progress: Players who previously unlocked the R1 Shadowhunter will be placed at 14 / 15 match completions due to technical limitations with player inventories. This compromise will allow us to adjust inventories appropriately and establish a path of least resistance to obtain the R1 Shadowhunter when it is ready at a later date. Players who began the unlock process, but did not obtain the R1 Shadowhunter, will retain their previous challenge progress.


Camo Progress: Players who previously unlocked the R1 Shadowhunter will retain their camo progress.

Well, there you have it, people. At least that’s sorted out, and challenges won’t reset. As for gameplay-related changes, Treyarch is planning to roll out a weapon tuning update with the mid-season refresh for Season 2.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers XP Changes – They Really Aren’t as Bad as People Made It Out to Be

The Marvel’s Avengers XP changes may have added more grind to what many already consider to be a pretty bare in content experience, but in the grander picture of things it really didn’t.

Announced ahead of the DLC release last week, Crystal Dynamic confirmed that there would be some rework in how much XP a player needs in order to level up.

The current XP “curve” isn’t really a curve at all. In most RPGs, the amount of XP you need to level up increases as you gain levels in a curve, but our system is a straight line. This has led to pacing issues, such as skill points currently being rewarded too fast, which may be confusing and overwhelming to newer players. We want each decision to invest in a skill or Heroic to be more meaningful.

Based on these issues, we’ll be increasing the amount of XP needed to level up, starting from around level 25. This amount will increase the closer you get to level 50 so that it will take longer to reach higher levels, and will only affect character level, not power level. If you already have level 50 characters, which is the current maximum, this won’t affect you. If you have a character who isn’t level 50 and want to speed up their progress, take this time to do so before the update on March 18.

Understandably, this news didn’t sit too well with many of it’s current players, with some seeing it as a way to pad the game with more things to do than what there currently was. However, after playing the recent Hawkeye DLC and “grinding” my character up to level 50, the change actually isn’t as bad as bad as many had perceived. 

Does Leveling Up in Marvel’s Avengers Really Matter?

First off, lets talk about leveling up in Marvel’s Avengers and why it’s “important.” While leveling up doesn’t provide any kind of stat boost (that’s all in gear level) it does open up players to unlocking new characters skills. For every level you reach, you’ll  receive one skill point, which in turn can be used to unlock a skill (duh). By the time you reach level 50 you’ll find yourself with all the skills unlocked for a given character.

These skills are rather important as they can offer quite a bit in build varieties with certain skills having different selectable within their unlocks. Honestly they can make all the difference when it comes to creating a build, with some skills being geared towards one playstyle over another. Plus, a lot of the fun lies in some of the unique skills that offer different attacks. Captain America for example doesn’t really feel like he hits his full potential until you unlock some of his heavier hitting skills later on.

So yes, you could say that leveling up in Marvel’s Avengers is very important, though when you look at where the game’s real grind comes in, you could argue that it really doesn’t. In fact both prior to and after the update, players are likely to hit max level well before coming close to reaching max gear level in Avengers. 

So What Changed? 

Crystal Dynamic explained it well enough, but most were too busy with them “upping the grind” to even take notice. As explained by the team, the leveling system is now on a curve, rather than a straight line. This means that as you level up, your power gear is now more than likely going to be in line with progression of your level. So someone hitting level 50 in the latest update should have a far higher gear level than someone who hits 50 pre-patch. 

Admittedly, there is a bit more of a grind in leveling up. Instead of leveling up 3-5 times in a single mission (the lengthy ones), you’ll see that drop 2 to 4 times. Looking at that, it really isn’t that big of a change. Hitting level 50 with Hawkeye was still 4-7 hours of game time with the character. Albeit a boring one, but the ultimate goal of hitting max gear in the end really had no major effect other than it feeling more “natural” to your current level. 

So What Really Is the Issue?

While I’m “defending” the XP changes, make no mistake, I still find Marvel’s Avengers to be hugely lacking in real content despite just receiving a decent story update. I may have hit level 50 with Hawkeye, but I am still quite a ways from hitting max gear level, and chances are I won’t. The road to 150 gear level is a long and boring one in Avengers, one I’ve already went through the motion of doing with previous characters like Iron Man and Hulk.

Content is simply rinse and repeat of the same missions over and over again for gear that is purely stat based rather than actual cosmetic. There’s no real reward or accomplishment for hitting the max gear, because all it does it prepare you to play through a series of missions (Mega Hives) that are recycled from their solo versions. A very unsatisfying experience if you ask me. 

I can understand why many were actually upset, and it’s not really the added “grind” but more of the fact that it was an area people didn’t have an issue with. It’s a change that didn’t need to happen, especially when the endgame greets players with the same missions they were already playing. These bite size DLC releases may show potential, but they’re so short and rather lackluster that it’s hard to justify any reason to keep playing afterwards. I won’t harp on people who enjoy it, because not everyone likes and dislike the same thing, but it is clear that Crystal Dynamics still has a long way to go. The XP change may not be a big one, but perhaps it’s one that should have just gone unannounced as most probably wouldn’t notice the change. I’ll say it definitely is one that is coming pretty late in the game, but perhaps it will play a major role when the Gear 2.0 system launches later this year. Who knows. 


Editor’s Note: The views expressed here are solely of the author’s and does not represent MP1st’s staff in its entirety.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch Dogs: Legion Roadmap for 2021 Revealed, Free Trial Starts This Weekend

Watch Dogs: Legion fans who are looking forward to what’s to come for the game can finally rest easy, as the Watch Dogs Legion roadmap for 2021 has been revealed for the game and we got the details right below.

Here’s the roadmap plan as revealed by Ubisoft via press release.

The post-launch content for all Watch Dogs: Legion players include:

  • Today, March 23: Leader of the Pack, the first Tactical Op which will require teamwork and efficiency, is available to play in the online mode of Watch Dogs: Legion. Working with a whistle-blower, DedSec uncovers a deadly initiative that brings the next level of hive-mind based AI on Urban Drone Warfare. They must race to stop the program at its tracks and will discover a hidden terrifying threat at the heart of it all.
  • In late-May, players will have access to two new PvP modes: Extraction and fan favorite, Invasion, and a new Tactical Op, Project Omni, in the online mode of Watch Dogs: Legion. Project Omni is intense and challenging and will need a team of four to infiltrate a secret project to find out why Londoners’ Optik devices are negatively affecting their brains.

Season pass owners:

  • In late-April, Mina, a subject of transhuman experiments who possesses the ability to mind control individuals will be available alongside a new mission.

  • Late-June will see the release Watch Dogs: Legion – Bloodline, a new storyline which includes Aiden Pearce from the original Watch Dogs game and Wrench from Watch Dogs 2 fully playable in the single player campaign and online.

  • In August, Darcy, a member of the Assassin Order from Assassin’s Creed® will be available as a new playable character alongside new missions.

Additionally, the game will be available to play for free from March 25 – 29 on Xbox One, Xbox Series X | S, PS4, PS5, Epic Games Store and Ubisoft Store on Windows PC.

For more Watch Dogs: Legion news, check out the report on the newly released title update to bring Tactical Op to the Online mode here.

Tim Villasor

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Sony Patents Awarding Trophies via Emulation for Older Games

It looks like Sony is banking on more backwards compatibility features, as a new patent has surfaced where PlayStation Trophies will be awarded for older games running on emulation software. Now, unless Sony suddenly changes tack and allows people to play PlayStation games via emulation, this is somehow tied to backwards compatibility.

The filing (which was applied on November 30, 2020 and was published last week) over on Patentscope states the following:

Abstract

(EN)

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger

The patent goes on to describe this as method of implementing trophies into previously released games that have no trophies, without actually modifying the software itself. For example, PS2 games previously released on PS4 that have trophies are essentially native console ports for the system, thus the reason why they work on PS5 still.

However, some older PS2 titles, say from the PS3 are still the original versions that released on PS2. Because of this, they lack trophy support of any kind and adding them would require the game to be modified, thus creating a “native” port for the newer console. This patent seems to be looking into a way around that, adding these trophies via network or software emulation, thus keeping the original game code intact.

Note that not every patent filed from a company gets used, however it does seem a bit odd that they would be looking into emulation of awarding trophies for old games, especially since the PS5 is backwards compatible with almost all PS4 games, and nearly all have a trophy set already. Perhaps Sony is looking into implementing this into PlayStation Now, or maybe backwards compatibility for PS1, PS2, and even PS3 isn’t entirely off the table? Who knows, but it is an interesting patent.

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Alex Co

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Destiny 2 Iron Banner Bounties and Rewards for the Week of March 23 to to March 30, 2021

It’s a rather busy day for guardians today, as not only did Bungie release a new patch, and a new strike, but the Iron Banner has returned, too! Below, we’ve got the Destiny 2 Iron Banner bounties, rewards, schedule and more!

Destiny 2 Iron Banner Bounties and Rewards for the Week of March 23 to to March 30, 2021:

Schedule: March 23 (10 a.m. PT) and will last until March 30 (10 a.m. PT).

Available from Lord Saladin:

Lord Saladin oversees the Iron Banner. He appears in the tower, up the stairs to the right of the Gunsmith to bring Guardians Iron Banner based Weapons and Armor.

Faction Rewards

Turn in 20 Tokens to get an Iron Banner engram, which contains randomly rolled weapons. After you’ve finished the seasonal quest, you can also receive randomly rolled armor.

Iron Bounties

Name Description Requirement Reward
Oath of the Pack Defeat opponents while assisted by at least one other teammate. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP & 50 Iron Banner Token & Pinnacle Gear
An Arsenal of Tricks Defeat opponents with final blows from any ability. Earn bonus progress for Supers and opponents with a higher Power level. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 200 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

How to earn Iron Banner Tokens

Match Completions:

  • Upon completing an Iron Banner Crucible match, players will be awarded with Iron Banner Tokens to turn in to Lord Saladin. While all Iron Banner match completions award tokens, wins award more tokens than losses.
    • Wins reward 5 Tokens.
    • Losses reward 3 Tokens.

Weekly Bounties:

  • Players may earn additional Iron Banner Tokens by completing the Weekly Iron Banner Bounties. These can be completed on each character.
    • Weekly Bounty Reward – 50 Tokens
    • Each Weekly Bounty also rewards a piece of Pinnacle Gear.

That’s it for this week! Happy hunting, guardians!

Thanks, Reddit!

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Alex Co

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Overwatch Update 3.08 March 23 Dashes Out (Update)

While the PachiMachi Challenge just finished a few days ago in Overwatch, Blizzard has released the Overwatch update 3.08 March 23 patch! Nope, there’s no new event, but there are hero changes. Read on for the details.

Overwatch Update 3.08 March 23 Patch Notes:

Update: Blizzard has issued a new set of changes to experimental for today:

EXPERIMENTAL BUG FIX UPDATE

These bug fixes are intended to address some issues in the current experiment. This will not affect other game modes.

Bug Fixes
Heroes

Genji

  • Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
  • Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike

Lúcio

  • Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio

The notes mentioned below are for the March 22 changes in experimental.

Note the changes below are for the Experimental build, though I’m certain these are also today’s changes (or not). Once we get that sorted out by Blizzard later, we’ll update the post.

EXPERIMENTAL HERO UPDATES

This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves–there is no plan to implement these changes outside of this experimental card.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana
Biotic Rifle

  • Ammo increased from 12 to 14

Nano Boost

  • Can now be self-cast on Ana by using the interact key

Ashe

Dynamite

  • Damage reduced from 100 to 90

Baptiste

Regenerative Burst

  • Healing reduced from 75 to 65

Immortality Field

  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum

Bastion

Self-Repair

  • Now increases movement speed increased by 25% while repairing

Brigitte

Inspire

  • Healing removed from teammates when Brigitte is eliminated

D.Va

Boosters

  • Duration increased from 2 to 3 seconds

Echo

Duplicate

  • When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher

Genji

Shuriken

  • (Secondary Fire) Spread reduced from 9 to 8 meters

Dragonblade

  • Duration increased by 1 second for each kill while active

Hanzo

Dragonstrike

  • Travel speed increased by 20%
  • Damage increased by 20%
  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters

Junkrat

Concussion Mine

  • Minimum damage increased from 30 to 35

Lúcio

Soundwave

  • Cooldown increased from 4 to 6 seconds

Crossfade

  • Radius increased by 50%
  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range

Mei

Endothermic Blaster

  • Ammo increased from 120 to 140

Mercy

Guardian Angel

  • Killing blows now reset cooldown

Orisa

Protective Barrier

  • Health increased from 600 to 700
  • Cooldown increased from 10 to 11

Pharah

New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%

Reaper

Shadow Step

  • Removed voice line triggered upon arrival

Reinhardt

Earthshatter

  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds

Soldier: 76

Helix Rockets

  • Now has two charges
  • Damage reduced from 40 impact + 80 splash to 30 impact + 50 splash
  • Self-damage scalar reduced from 50% to 40%.

Sombra

Hack

  • Activation time increased from 0.65 to 1.15 seconds
  • Duration increased from 5 to 6 seconds

Translocator

  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
  • Cooldown reduced from 6 to 5 seconds

Symmetra

Sentry Turret

  • Placement travel speed increased from 15 to 20 meters per second

Torbjörn

Deploy Turret

  • Now has two charges
  • Damage reduced by 40%
  • Health reduced by 40%

Tracer

General

  • Health increased from 150 to 175

Recall

  • Cooldown increased from 12 to 14 seconds

Widowmaker

Venom Mine

  • Damage increased from 75 to 120

Duration of damage over time effect increased from 5 to 6 seconds

  • Trigger radius increased from 3 to 4 meters

Winston

General

  • Health/Armor has been redistributed from 350/150 to 335/165

Wrecking Ball

General

  • Size reduced by 15%

Quad Cannons

  • Ammo reduced from 80 to 70

Grappling Claw

  • Cooldown increased from 5 to 7 seconds

Adaptive Shield

  • No longer prevents enemies from generating ultimate charge

Zarya

Projected Barrier

  • Range increased from 30 to 34 meters

Zenyatta

Transcendence

  • Movement speed multiplier increased from 2x to 2.3x

We’ll update the post once Blizzard releases the official list of changes.

Source: Blizzard forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Pyromancer Build – Fire Witch Build Guide

With just a week left before Outriders rides out on April 1, People Can Fly has decided to do their own take on builds, and have started with the Pyromancer class! The studio calls this the Outriders Pyromancer Fire Witch build, and the specifics are listed below.

Outriders Pyromancer Fire Witch Build Overview:

Per People Can Fly:

Introducing – The Fire Witch! A devastating Pyromancer nuke-based build that relies on you weaving skills together to maximize its effectiveness.

Details of the build per the devs:

The three skills that this build uses:

Skill 1: Overheat

Skill 2: F.A.S.E.R Beam

Skill 3: Eruption

Skill 1: Overheat

EXPLOSIVE / INTERRUPT SKILL

Deals damage to all enemies within a large radius and interrupts their skills.

Enemies afflicted with burn receive additional damage (Burn will be consumed)

Skill 2: F.A.S.E.R Beam

IGNITE / INTERRUPT SKILL

Fire an energy beam that deals damage that benefits from Status Power (increasing the damage of status effects), inflicting Burn and causing interrupt to enemies hit, as well as enemies within a small radius around you.

Skill 3: Eruption

EXPLOSIVE SKILL

Create a volcanic eruption beneath the selected enemy, dealing damage to all enemies within a small radius of the target. The eruption spews lava, dealing damage over time within a small area.

Pointers on how to be effective with the build:

To fully utilise the Fire Witch, the player has to embrace the following sequence to reduce downtimes for as much as possible…

The rotation of skills is Overheat -> FASER Beam -> Eruption -> Eruption -> Overheat -> Eruption -> FASER Beam -> Overheat…etc.

Starting with Overheat provides a 12% Anomaly Power boost, damages all enemies (+24% dmg) in close range and marks them, displaying enemy nameplates.

By displaying their nameplates to the player, Overheat has effectively worked as a sonar to scout for opponents, allowing you to target enemies at a distance and behind cover with your FASER Beam.

The cooldown of Overheat is the shortest (6 sec), which allows the player to weave Overheat between three other skills to maintain the buffs and consume the Burn debuff applied by the FASER Beam.

The final skill in this rotation is Eruption, which does high damage but has a long cooldown. It’s crucial players fill this void with a combination of FASER, Overheat and firing off their weapons.

Effectiveness of the Fire Witch heavily depends on the player’s ability to maximise damage per move/optimal player positioning when attacking eg. hitting as many enemies as possible with a single FASER Beam.

As you can see from People Can Fly’s tweet, ther’s a new build revealed everyday! Stay tuned here on MP1st to make sure you don’t miss it.

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Alex Co

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Destiny 2 New Strike “Proving Grounds” Now Out, Trailer Highlights What’s in Store

Guardians, there’s a new endeavor for you to tackle with today’s Destiny 2 weekly reset, and that’s the Destiny 2 new strike called “Proving Gorounds.” Curious what’s in it? Here’s a sneak peek via the offiical trailer reveal.

As part of the Season of the Chosen, Bungie have released the newest Strike in Destiny 2: the Proving Grounds. Zavala, Commander of the Vanguard, has issued a challenge to Caiatl, who has called for Guardians to prove themselves. Guardians will battle against the champions of the Cabal, fight for glory, and emerge as Champions of Humanity.

Guardians will battle across Nessus inside the monstrous Cabal Land Tank to earn Caiatl’s approval and entry into the Proving Grounds, where they will face the Champion of the Cabal and determine the Last City’s fate. Let the rite of proving commence!

In addition to the new strike, there’s a new patch out today too! So make sure to check that out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.15 March 23 Unleashed Today for Hotfix 3.1.1.1 – Here’s the Patch Notes (Update)

As expected given Bungie’s previous announcement, the Destiny 2 update 2.15 March 23 patch has been rolled out today! This patch is also called hotfix 3.1.1.1, and includes a number of fixes which includes some much-awaited Stasis adjustments! Head on below for the patch notes.

Destiny 2 Update 2.15 March 23 Hotfix 3.1.1.1 Patch Notes:

Update: Bungie has finally released the full list of changes! Post has been updated accordingly.

Note that the items listed below are via Bungie, but is not the complete set of patch notes. We’ll update it once Bungie releases the complete ones in a bit.

ACTIVITIES 

Presage 
  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty.
Wrathborn Hunts 
  • Fixed an issue where “Immune” text appears when players deal damage to the High Celebrant.
Destinations 
  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter’s Well in Tangled Shore.
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.
Battlegrounds 
  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways.
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity.
  • Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities.

UI/UX  

General 
  • Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page.

GAMEPLAY

Armor 
  • Updated Mantle of Battle Harmony to function in PvP.
      • Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super.
      • Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE.
Weapons 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.
  • Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk.
  • Added Unrelenting as a possible perk for THE SWARM Machine Gun.
Hunters

  • Shatterdive
      • Removed damage resistance from Shatterdive.
      • Added a 4s cooldown between activations of Shatterdive.
  • Withering Blade
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
 
Titans

  • Glacial Quake
      • Removed AoE freeze against players on Super cast. Will still freeze PvE enemies on cast.
      • Reduced damage resistance while in Super from 60 percent to 50 percent.
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy.
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam).
  • Shiver Strike
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air.
      • Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps.
 
Warlocks

  • Winter’s Wrath
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
      • Increased the size of the Warlock Super projectile’s proximity detonation radius 1.5m – 1.65m.
      • The proximity detonation now starts at its largest and scales down to 40 percent over time.
  • Penumbral Blast
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
  • Iceflare Bolts
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
      • Increased target acquisition range of Iceflare Bolts by 33 percent.
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
  • Chaos Reach
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.
 
General Stasis Tuning

  • Duskfield Grenade
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE.
      • Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE.
      • Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten.
  • Stasis Crystals
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
 

INVESTMENT

 
Stasis Fragment Quests

  • Significantly reduced objective completion values for all Crucible fragment quests.
Bounties and Pursuits 
  • Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward.
Triumphs 
  • Fixed an issue that prevented the “Trash the Thresher” Triumph from completing even when the conditions were met.
Stat Trackers 
  • Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker.
Rewards 
  • Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters.
  • Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain.
      • The ornament will no longer display “Exclusive Item” which prevented players from socketing it.
Chosen Seal and Title Requirements 
  • Replaced the “Bound in Memory” Triumph with “All the Scattered Memories” to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended.

We’ll update the post once the complete notes are out, and will add an “Update” to the headline to let people know.

Update: Bungie has released the official list of patch notes have been released and we’ve updated the post!

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Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset March 23, 2021 (Update #2)

It’s Tuesday, and that means that it’s time for another weekly reset in Destiny 2! The new Destiny 2 weekly reset March 23 refresh of activities is now live, and can be seen below.

Update #2: List has been sorted and corrected!

Update: We’ve updated the post to include the image from Nilis, given the scraper has encountered issues due to the maintenance period.

New Destiny 2 Weekly Reset March 23, 2021:

Nightfall – The Ordeal: The Arms Dealer

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Tilt Fuse (Vehicle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Mayhem

Fight for Valor by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
    • Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
    • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
    • Nightmare Hunt: Pride: Defeat the Nightmare of Skolas, Kell of Kells.
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Neon Helix Shell Ghost Shell 2850 Bright Dust
Flare Gun Emote 700 Bright Dust
RJSV 99-40 A scouting vehicle favored by Lord Shaxx’s Redjacks. Vehicle 600 Bright Dust
Ancient Republic Apply this shader to change the color of your gear. Shader 40 Bright Dust
Rising Dawn Emote 3250 Bright Dust
Blinding Imagery Emote 700 Bright Dust
Celestial Shell Ghost Shell 2850 Bright Dust
Celestial Horn Vehicle 2500 Bright Dust
Ódrerir Ship 2000 Bright Dust
Scrimshander’s Song Equip this weapon ornament to change the appearance of One Thousand Voices. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Stasis Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 40 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 40 Bright Dust
Amethyst Veil Equip this shader to change the color of your gear. Shader 40 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 40 Bright Dust
Vex Invasion Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
The Past Unearthed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Contender’s Ascent VII Report to the War Table in the H.E.L.M. and complete the “Challenger’s Proving VII” quest. Then, defeat Cabal with a Submachine Gun. 1 Challenger’s Proving VII completed & 100 [SMG] Submachine Gun XP & Extraordinary Rendition & Empress & War Table Reputation (Large)
Proving Grounds Trifecta Complete the following in the Proving Grounds strike: finish the mission, defeat combatants, and deposit a Power Core in the undercarriage of the Land Tank. 2 Power Core deposited & 150 Combatants & 3 Proving Grounds strike completed Double XP & War Table Reputation (Large)
Diplomacy or Death Listen to intercepted transmissions at the radio kiosk in the H.E.L.M. 5 Transmissions heard XP
One Against Many Calibrate weapons by rapidly defeating 3 or more combatants. 10 Progress Double XP & Bright Dust
Gambit Salvager’s Salvo Acquire the Toxicology ornament for the Salvager’s Salvo Grenade Launcher. 1 Weapon Ornament Double XP & Bright Dust
Beyond Legendary Earn Valor ranks. 5 Valor ranks 4x XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Plate Crucible Chest Armor 6 13 6 2 2 26 55 25 Legendary Shards & 1000 Glimmer
Titan Calamity Rig Gauntlets Gambit Gauntlets 6 11 9 2 26 2 56 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

Update: Post has been update to reflect this week’s reset correctly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Reviews Round Up: Here’s What The Critics Think

The review embargo for Monster Hunter Rise has officially ended giving us a look at some early impressions right before Friday’s launch. To help with finding some of those reviews, we have prepared Monster Hunter Rise reviews round up that features some of the biggest critics.

Monster Hunter Rise Review Round Up

Current MetaCritc: 85

Overall, Monster Hunter Rise seems to be scoring generally the same as past iterations. Monster Hunter Generation currently has a Metacritic of 80 (with a 8.6 user score,) with Monster Hunter World scoring in the low 90’s to high 80’s depending on which platform you look at. 

When Does Monster Hunter Rise Release?

Monster Hunter Rise will be releasing this Friday, March 26, exclusively for the Nintendo Switch. It will retail at $59.99 USD for both the digital and physical release.

What Platforms is Monster Hunter Rise Available On?

For now, Monster Hunter Rise will be available exclusively for the Nintendo Switch, however Capcom does have plans to bring the title to PC sometimes early in 2022. This was confirmed by IGN Japan in a interview with producer Ryozo Tsujimoto, who said that due to the high request they have decided to develop a PC release. At this time there are no plans to release it on any other console other than the Nintendo Switch. Considering that the PlayStation and Xbox have Monster Hunter World, chances are we won’t see this version of the mainline hit either platform anytime soon.

And that’s it for all the critic reviews so far! Seems like Monster Hunter Rise is gonna be yet another great entry in the Monster Hunter franchise, and we ourselves cannot wait for the release this Friday! What about you, do you have any big plans for Monster Hunter Rise this Friday? Perhaps a sick day from work? Let us know in the comments below!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Killing Floor 2 Update 1.51 March 23 Shoots Out for Dystopian Devastation

Tripwire Interactive just got another free update today, and it’s live now! The Killing Floor 2 update 1.51 March 23 patch is for the Dystopian Devastation title update, which introduces a new community map, new weapons and more! Head on below for the trailer and patch notes.

Killing Floor 2 Update 1.51 March 23 Dystopian Devastation Patch Notes:

Event
Dystopian Devastation (Live until April 20th)

  • A dark future will arrive for all of us if you mercs don’t do anything about it! Dystopia 2029 is your new destination, join the fight and recover the downtown, explore the smoggy alleys and buildings, and clean the streets out of Zeds. But that is not the only thing you should do for this mission, Blood Thirst and Coliseum, the new Weekly Modes, will be available for those who want to try a different challenge, only recommended for veteran mercs. Sounds like it’s too much to deal with? Don’t worry, the last Horzine Research Group experimental weapon has arrived to pump up your decibels, the HRG Beluga Beat.

New Additions and Highlights

  • 1 New Community Map
    • Dystopia 2029
      dystopia1.jpg
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Take the streets and clean up the buildings of this dark and smoggy downtown, placed in a dystopian futuristic city.
  • 2 New Weekly Modes
    • Blood Thirst
      bloodthirst.jpg
      • A health drain debuff constantly harms all players during the waves, unless there are less than 5 Zeds alive.
      • Killing enemies or making assists regenerates a portion of the player’s health. Other healing methods like syringe or medic weapons are deactivated.
      • Killing Scrakes, Fleshpounds or Quarterpounds will grant the Hellish Rage skill to the player (damage and speed boost + additional burning damage).
    • Coliseum
      coliseum.jpg
      • Only Berserkers using Melee weapons allowed.
      • Zed time rate increased and Battering Ram skill granted to every player.
      • Custom Zed spawn composition, with more Gorefasts and Quarterpounds than usual.
  • 2 New Weapons
    • HRG Beluga Beat for the Sharpshooter
      belugabeat.png
      • An alternative version of the Seal Squeal turned into a sonic weapon. It launches sound blasts that damage and push enemies back.
      • Alt-fire increases the frequency of the next blast, boosting its speed and damage, but reducing the size and pushing the capacity of the projectile.
      • Trader price is 1100 Dosh.
    • Gravity Imploder for the Demolitionist
      gravityimploder.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
      • It is a tier 5 grenade launcher that offers strong damage and crowd control capabilities.
      • Default projectiles create an implosion that damages every surrounding enemy with almost no falloff. Alt projectiles detonate after a short time, creating a singularity that attracts all enemies, and then a gravity wave that knocks them down.
      • Trader price is 2000 Dosh.
  • New Steam Achievements
    • Dystopia 2029 related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Dystopia 2029
    • Complete all seasonal objectives to earn the Cyborg Companion Backpack
    • Cyberpunk Prize Tickets
    • Cyberpunk Golden Prize Tickets
  • Zedconomy
    • Gravity Imploder Weapon Bundle
    • Dystopian Devastation Full Gear Bundle
    • Premium Cyberpunk Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Paratrooper Gear Cosmetic Bundle
    • Chemical Warrior Gear Cosmetic Bundle
    • Neon MKVII Weapon Skin Pack
    • Killing Floor 2: Armory Season Pass

Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Balance of the initial dosh the player gets when joining a game in progress
    • Dosh amount received adjusted for every wave and game duration.
  • Medic buffs feedback
    • A new visual indication feature is implemented in the game HUD for the different buffs that the Field Medics can apply to themselves or to other players when healing.
    • Perk skills that unlock the Medic buffs:
      • Adrenaline Shot
      • Focus Injection
      • Coagulant Booster
  • No Local Admin Filtering
    • A new filter has been added to the Server Browser, to include or exclude the servers that have ever used the kick/ban functionalities from the WebAdmin tool.
    • A new icon has also been added to the Server Browser list for these servers.

Balance

  • Weapons
    • SA80 L85A2 Bullpup
      • Weapon weight reduced from 6 to 5
      • Bullet damage increased from 30 to 32
      • Initial spare magazines on Trader purchase reduced from 4 to 3
      • Ammo price per magazine increased from 30 to 32
    • Freezethrower
      • Rate of fire of default fire reduced by 30%
      • Minimum ammo consumption of default fire reduced from 4 to 3
      • Alt-fire damage type changed from “Freeze” to “Ballistic_Shotgun”
      • Alt-fire base damage increased from 20 to 35 per ice shard.
      • The number of shards of alt-fire reduced from 12 to 9
      • The spread of alt-fire shards reduced by 20%
      • Default fire horizontal recoil reduced by 30%
      • Alt-fire vertical recoil increased by 50%
    • Dual 9mm
      • Some perk skills compatibility were reactivated for this weapon:
        • SWAT’s Tactical Movement
        • SWAT’s Rapid Assault
        • SWAT’s Tactical Reload
        • Support’s Tactical Reload
        • Sharpshooter’s Tactical Reload
        • Demolitionist’s Shock Trooper
        • Commando’s Tactical Reload
        • Commando’s Prepared
        • Commando’s Machine Gunner
        • Commando’s Tactician
  • Perks
    • Berserker
      • Dreadnaught
        • Total Health bonus increased from 75% to 100%.
      • Resistance
        • Resistance to all damage increased from 20% to 25%.
        • Additional resistance to Poison and Sonic damage increased from 20% to 25%.
    • Field Medic
      • Resilience
        • Max amount of resistance increased from 50% to 60%.
    • Sharpshooter
      • ZED TIME – Ranger
        • Updated the way this perk skill applies the stun, to be more consistent. Now every shoot of any perk weapon will stun any Zed.

Designer Notes :

Regarding the dosh balance, we had some community feedback about the dosh that the player receives when joining a game in progress as not being enough to play at parity with the other players. We don’t want to be very punishing in these situations, so we scaled up the amount of dosh received depending on the current wave.

We included the medic buffs icons in the HUD as another usual community feedback. The adjustment goal is to make it easier to recognize that you have been buffed and what boosts you count with.

Some servers use kick/ban functionalities from the WebAdmin. We understand that this can harm the experience for some players, but is not a problem for others. The No Local Admin filter has been added in order to let the players choose if they prefer to include these servers in the Server Browser List or not.

The SA80 L85A2 Bullpup was almost in a good spot for a tier 2 commando weapon. However, we thought it deserved a slight boost. Mainly, we reduced its weight from 6 to 5 to allow more weapon loadout combinations, especially with some very heavy weapons of the commando arsenal. We also made some minor adjustments in the damage output, starting ammunition and magazine dosh cost.

We made the Freezethrower adjustments focusing on improving its performance and viability. First, we updated the damage type of the ice shards from Freeze to Ballistic_Shotgun, so now it will be affected by the vulnerabilities and resistances of the different Zeds in the same way other shotguns are. We also tried to make the shots more powerful and predictable, adjusting the damage per shard, the number of shards, the spread, and the recoil. Finally, the rate of fire and minimum ammo consumption of the default fire mode was adjusted in the same way we recently did with the HRG Healthrower, so the ammo should last long while still dealing an appropriate amount of damage.

Some compatibilities of various perks were reactivated to work with the Dual 9mm. This was a community request that we can agree with, regarding the Dual version of this weapon is able to be used by all perks. So now it will benefit from those perk skills as other specific perk weapons.

We boosted some Berserker skills that were not performing as well as their counterpart. Dreadnaught and Resistance received a slight push up in their bonus values, we hope that enough to encourage more players to choose it over Skirmisher or Parry, but without outclassing them.

We also tuned up the bonus of the Field Medic Resilience skill, boosting the endurance of the medics that prefer a more offensive build.

Finally, we adjusted the way Sharpshooter’s ZED TIME- Ranger skill applies the stun to be more consistent. Before it was just increasing the stunning power of the weapon by a multiplicator, leading to some situations where the stun was not applied because the base stun rate was low or even zero. Now every shot independently of the base stun rate of the weapon should stun the Zeds.

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed an issue where the Elysium map defaulted into Endless Mode on Linux servers instead of survival.
  • Fixed an issue where spray actor weapons (Flamethrower, Microwave Gun, etc.) did not impact the heads of large zeds such as Fleshpounds and Scrakes.
  • Work was done to improve connectivity for EGS players to servers based in Singapore. Code was put into place to better the error handling and cleanup around stopped/failed auth requests.
  • Removed the ability to use the ‘suicide’ command during trader time as this could lead to servers being left in a bad state.
  • Fixed some issues where the counter for the “Not a Simulation” objective was not increasing though the no damage conditions were met.
  • Fixed an issue causing log spam and bloat with entries related to armor damage.

Perks:

  • Fixed an issue where the Rack ‘Em Up skill did not work on the Matriarch’s 3rd phase in some cases.
  • Fixed an issue with Survivalist skills where any interaction with Zed Time would spam the user’s log per tick or use of the skills.
  • Updated the descriptions of the Medic skills Adrenaline Shot, Focus Injection, and Coagulant Booster to accurately reflect the usage of the skills.

Maps:

  • Elysium:
    • Fixed multiple instances where Spectators were able to reach non-playable zones.
    • Fixed an issue where the toxin streams, black holes, and emergence of terrain features have no SFX.
    • Desert
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed issues with the sand textures that showed them as very angular shapes.
      • Fixed an issue where dropped weapons and dosh would disappear under the sand textures.
      • Fixed an issue where weapons would bounce far away from players when dropped.
      • Fixed an issue where the player was forced to crouch in 3rd person while walking up sand dunes.
      • Fixed an issue where players would automatically jump when the users approach the rocks and trees within the area.
    • Swamp
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed the collision on multiple barrels in the area.
    • Castle
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed the collision on the main gate where the player is able to clip into it.
      • Fixed an issue where the user is able to see through the geometry of the map in some instances.
    • Forest
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where the collision is various tables and environmental objects are pushing back the player as they approach it.
      • Fixed an issue where the player is able to climb the fences without jumping.
    • Loremaster Sanctum
      • Fixed multiple pathing issues for Zeds throughout the area.
    • Space
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed an issue where there are no ice traps under the spheres in the area.
    • Botanica
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where players would automatically jump when the users approach the barrels and sacks within the area.
    • Main Area
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where some environmental objects floated above the ground.
  • Dystopia:
    • Combined various meshes throughout the map to improve overall map performance.
    • Changed LOD distances throughout the map to improve overall map performance.
    • Addressed an issue where zeds could become stuck in the spawn on top of the office building.
    • Fixed an issue where the fog was hiding healthbars and perk icons.
    • Fixed an issue where the player was able to fall through the map after death.
    • Fixed multiple stuck spots caused by debris throughout the map.
    • Fixed multiple instances of invisible collisions throughout the map.
    • Fixed multiple instances of environmental objects z-fighting on the walls and floor throughout the map.
    • Fixed multiple instances of missing geometry throughout the map.

Weapons:

  • Fixed an issue with the HRG Scorcher that would drop the overall frame rate when shooting dynamic objects.
  • Updated the impact sound of the HX25 grenade pellets to the correct sound.
  • Fixed an issue where switching weapons after trying to reload the Doomstick without any reserve ammo would force the weapon switched to fire automatically.
  • Fixed an issue with the Min Reconstructor projectiles where they would become stuck in some objects.
  • Fixed an issue with the Pulverizer reload animation that caused a desync of the animation in 3rd person.
  • Fixed an issue with the Gravity Imploder where when fired long distance the explosion textures were missing which created large squares.
  • Fixed the animation for throwing grenades while the HRG Beluga Beat is equipped.
  • Fixed an issue with the HRG Scorcher where its primary fire would pass through Scrakes.
  • Fixed an issue with the HRG Scorcher where its primary fire projectile would not deal damage when fired at close range.
  • Fixed an issue with the Frost Fang where no round would appear in the receiver in first person.

Store:

  • Updated the icon for the Neon MK III Bronze Bundle to reflect the accurate number of USBs contained therein.
  • Updated the D.A.R. series crate image to accurately reflect the skins that are available.

Cosmetics:

  • Fixed an issue with the Famine Reaper Outfit where the incorrect glove texture was applied in first person for all female characters.
  • Fixed an issue with the Zweihander Coliseum skin where the textures on the guard and pommel were missing.

Audio:

  • Fixed an issue with the VoIP icon where it would not appear when a user that had reset their audio options would speak.

Localization:

  • Changed the Brazilian Portuguese text string for the Dual HRG Buckshots in the trader pod to fit within the text box.
  • Changed the Spanish text string for the Medic Zedative skill description to fit within the text box.
  • Fixed multiple Spanish, Polish, and Brazilian Portuguese text strings in the store to fit within the text box.
  • Corrected the description of the Dystopia 2029 achievements to use the correct string in Russian
  • Fixed a large number of text strings across multiple languages that had been reverted from the previous fixes.

Console:

  • Fixed an issue on the console where Dosh Vault crates were not being added into the user’s inventory.
  • Fixed an issue on the console where in some cases where a large number of Dosh Vault crates were being awarded to the user.
  • Fixed an issue on consoles where black artifacts and striping would appear throughout all areas of the map when sprinting in Elysium.

General:

  • Fixed an issue where the Weekly game mode is displayed as incomplete though it had been completed.
  • Fixed an issue where the VoIP indicator would not appear after changing maps

Now that’s one heck of a seasonal content drop! We’ll post more Killing Floor 2 news as it happens.

Source: Tripwire forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: New Nintendo Switch Model With 4K Support Incoming, Possible Price Increase Foreseen

Prepare to see some pretty big changes and possible price increase for Nintendo’s upcoming new version of the Switch, as the rumored new Nintendo Switch model with 4K support is incoming — which incorporates the new NVIDIA chip with better graphics and processing power, and a possible price increase for the system is also foreseen.

The news on the Switch’s new upgraded chip and price increase comes from Bloomberg, which also describes the enhancements that the new Switch model will have.

The new Switch iteration will support Nvidia’s Deep Learning Super Sampling, or DLSS, a novel rendering technology that uses artificial intelligence to deliver higher-fidelity graphics more efficiently. That will allow the console, which is also set for an OLED display upgrade, to reproduce game visuals at 4K quality when plugged into a TV, said the people, who asked not to be identified because the plan is not public.

The U.S. company’s new chipset will also bring a better CPU and increased memory. DLSS support will require new code to be added to games, so it’ll primarily be used to improve graphics on upcoming titles, said the people, including multiple game developers. Bloomberg News previously reported that the new Switch is likely to include a 7-inch OLED screen from Samsung Display Co. and couple the console’s release with a bounty of new games.

While no official announcement for the new Switch has been made by Nintendo yet, analysts do expect that the new iteration of the device will be getting a price increase as well. Right now in the market Nintendo has priced their systems at $299 a unit, and it’s possible we could see a $50 to $100 increase — which justifies the new screen, 4K support, and the aforementioned NVIDIA chip that will be added to the hybrid console.

Speaking of the OLED screen, we reported on that a few weeks back and it will reportedly be a seven-inch screen from Samsung Display Co.

Tim Villasor

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