While we already know that there’s going to be a Mass Effect trilogy remaster set for release next year called “Mass Effect Legendary Edition,” EA just did the unthinkable and teased a new Mass Effect game at The Game Awards!
Get a sneak peek at the next chapter of the Mass Effect universe. A veteran team at BioWare is in the early stages of what is on the horizon for the Mass Effect franchise, and we are excited to show you where we’ll be heading next!
No new title has been revealed yet, but you can bet we’re excited to know more! Hopefully, this will be more in line with the trilogy than Mass Effect Andromeda.
Once we know more details, we’ll be sure to let our readers know.
In case you didn’t know, the year’s last major gaming event is here, and that’s The Game Awards! Same as every year, Sony has launched the PlayStation Store The Game Awards sale! Check out the full list of discounted titles below.
Free-to-play party game Among Us is getting a new map! At The Game Awards, Innersloth anounced the “Airship” Among Us new map with a new trailer!
There should be new activities to do, new ways for killers to get creative and more. According to the devs, it will be out in “early 2021,” and we assume will also be free.
At The Game Awards one of the new game reveals is Flying Wild Hog’s “Evil West” — an action game that features vampire hunter Jesse Rentier that can be played solo or via co-op!
Flying Wild Hog and Focus Home Interactive are excited to announce Evil West, an action game playable solo or in co-op and set within a dark fantasy, weird wild west universe. In today’s exhilarating Reveal Trailer, meet vampire hunter Jesse Rentier and the bloodthirsty monstrosities he hunts. Evil West comes to PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC in 2021
Cowboys? Vampires? Multiplayer? Color me intrigued! We’ll have more on Evil West as more info becomes available.
At The Game Awards, Bethesda showcased the next chapter in The Elder Scrolls Online that’s set to come in 2021 titled “Gates of Oblivion.” While we don’t get any gameplay footage at all we do get a glimpse at some of the dangers coming!
Once we get the press release and know more details about the expansion, we’ll update the post.
At the Game Awards. Square Enix released a new Outriders trailer called the “Mantras of Survival.” Think of this as a guide of sorts to help players survive Enoch!
Powers on Tap – Dominate the battlefield with destructive powers. Cooldowns are short and powers are there to be used often, so don’t rely on just bullets.
Kill to Heal – All Outriders heal through doing damage. There are no medkits, syringes or health regen on Enoch. Aggression is key to surviving and thriving in the heart of battle.
Cover’s for Cowards – Cover won’t save you in OUTRIDERS, it can only buy you time. Select your most powerful loadouts and dive headfirst into combat.
Think Aggressive – A guiding philosophy for survival. Confidence is everything on the battleground of Enoch, and an aggressive playstyle is a key ingredient to success.
Outriders will shoot out this February 2 on the PS4, PS5, Xbox One, Xbox Series X and PC.
Ash Williams is getting his own game, baby! At The Game Awards, Saber Interactive announced Evil Dead The Game, which looks to be a multiplayer-focused title featuring characters from the fan-favorite horror franchise!
Work together as a team of four survivors, exploring, looting, crafting, managing your fear, and finding key artifacts to seal the breach between worlds. Or take control of the powerful Kandarian Demon to hunt Ash and his friends while possessing Deadites, the environment, and even the survivors themselves as you seek to swallow their souls!
Plenty of surprises await in this gore-filled battle against evil that captures the characters, horror, humor, and action from the franchise. Battle across memorable locations including the infamous cabin in the woods, brought to life with tons of terrifying visuals and all-new dialogue from Bruce Campbell. Discover more than 25 weapons, including Ash’s Gauntlet, Boomstick, and chainsaw, and advance in a variety of skill trees to grow stronger and survive in this fun co-op and PvP experience.
Set to come this 2021, Evil Dead The Game will be released for the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch (and we assume PC as well).
Update: Official press release details have been added to the post!
Fans of Ark: Survival Evolved, the next chapter in the franchise has been announced today with Ark 2! Not only did we get a lenghty debut trailer, but it even features actor, Vin Diesel in what looks to be a starring role! Check out the two new trailers below.
Once we get more details regarding the game, we’ll update the post.
Tennos, Warframe is crossing over with Epic Games’ Unreal Tournament with a new bundle for Epic Games Store players! Available for free for a limited time, this Warframe X Unreal Tournament bundle introduces three player-favorite weapons from Epic’s shooter to Warfame!
From today, Thursday, December 10, to Thursday, December 24 at 11:59 pm ET, PC players can download the UnrealTournament Flak Cannon, Rocket Launcher and Shock Rifle, their respective Warframe skins and more, and instantly engage in white-knuckle crossover carnage wielding Unreal Tournament weapons in Warframe.
Whether a new or current player, all Tenno can simply head to the Epic Games Store, sign in (or create an account), and download Warframe, unlocking the full UnrealTournamentWeapon Bundle and the Synkra Syandana (automatically given with download). Also, by downloading this bundle between Friday, December 11 and Monday, December 14, players will receive Double Credit Bonuses! The full bundle includes:
During The Game Awards, BioWare has unveiled our first look at the new Dragon Age trailer! While we don’t really see any new gameplay, we do get a new trailer and it looks friggin’ gorgeous!
The world of Dragon Age needs a new hero – someone who can take on the evil forces threatening Thedas. Get a first look at some of the new locations you’ll discover and the factions fighting by your side in the next chapter of Dragon Age.
Info from press release:
The trailer featured the return of the enigmatic Solas, Darkspawn and the Blight. And the voice you hear may sound familiar as it’s being done by Brian Bloom, who is returning as the fan-favorite storyteller, Varric. This is a true Dragon Age saga full of exciting action and fully-realized companions who will fight beside you as you explore new places within the world of Thedas.
Currently, no platforms has been revealed, but we’re assuming this will hit PS5, Xbox Series X and PC, which is par for the course for the franchise.
Update: The press release has been sent out and we’ve updated the post to reflect the info in it.
Tags:
Alex Co
Father, gamer, games media vet, writer of words, killer of noobs.
During The Game Awards, Striking Distance Studios, the studio headed by Glen Schofield, debuted The Callisto Protocol, a new, single-player, narrative-driven horror game set in space!
Check out the reveal trailer below and yes, it will remind you of Dead Space.
Note that Schofield was part of original team that created Dead Space, so the references and familiarity should make sense.
Turtle Rock Studios, the devs behind Left 4 Dead and Evolve, has given us our first look at Back 4 Blood gameplay and a brand new trailer to go along with it too! If you dug Left 4 Dead before, well, you’re going to love this, as this looks to be a spiritual sequel to Valve’s hit zombie-slaying game!
Check out the reveal trailer featuring the game’s cast below.
In addition to that, the dev team has also given us our first look at Back 4 Blood gameplay as part of its The Game Awards debut!
Finally, a beta is set to launch next week on December 17 too! We’ll report more on that as more details are revealed.
While we just got to download a Call of Duty: Black Ops Cold War patch last week as a primer for the Season 1 patch that’s dropping next week, that hasn’t stopped the studio from dropping a server-side Black Ops Cold War December 10 (Dec. 11) update today! For those not out west, this will show up as teh Dec. 11 update for the game.
Note that this isn’t a client-side patch, as there is no actual file to download, and you will automatically have it patched to your game the moment you connect to the game’s servers.
Black Ops Cold War December 10 (Dec. 11) Update Patch Notes:
MULTIPLAYER Playlists
Nuketown 24/7
Replaced Motherland Moshpit with Nuketown 24/7 in Featured Playlists.
Weapons
M60
Addressed a minor recoil issue with the M60 LMG.
Improved alignment of Multizoom scope for better accuracy.
Scorestreaks
RC-XD
Now destroys Sentry Turrets with a single explosion (previously two).
Cruise Missile
Addressed an issue with Cruise Missile voiceover not playing properly.
Napalm Strike
Reduced radius by 16%.
Reduced inner damage by 10%.
Reduced outer damage by 12.5%.
Artillery
Reduced outer damage by 20%.
Corrected an issue with explosion damage.
Attack Helicopter
Increased cost from 4500 to 5000.
VTOL Escort
Reduced cost from 8000 to 7000.
Chopper Gunner
Increased cost from 6500 to 8000.
General
Closed an exploit that could allow players to reset the Combat Bow and War Machine ammo.
ZOMBIES Progression
Addressed an issue that prevented the Hunter Mastery Calling Card from unlocking.
Die Maschine
Stability
Added general stability fixes.
General
Addressed an issue where an Ammo Mod attachment would appear on screen after using the Arsenal with a Wonder Weapon in the player’s possession.
Icons for Wunderfizz Perks are now grayed out if the player can’t afford them.
Dead Ops Arcade
Added stability fix for the Room of Judgment event.
GLOBAL Combat Record
Updated Combat Record to represent currently available items.
UI
Addressed an issue where Battle Pass UI could display before Season One begins.
According to Treyarch, the next weapon tuning patch will drop on December 15, and this will be a client-side patch.
The last big gaming event of 2020 is here! The Game Awards is starting and is here to credit the biggest and brightest accomplishments in gaming for 2020! The pre-show has started now where awards and a few game reveals are happening. Check out The Game Awards 2020 livestream below.
MP1st will be here to round up the news that matters. Except the big gaming reveals and announcements to be posted on the site.
Take a look at The Game Award nominees right here. Except a round up for the winners and relevant info on the site.
For some bizarre reason that I still don’t understand, I never played any of the seminal Capcom series growing up. Whether it be Street Fighter, Mega Man, or Resident Evil, my young mind was drawn to different franchises instead, mainly of the Nintendo variety. I’ve since been making up for the mistakes of my youth, diving into the Resident Evil franchise and quickly realising I had unwittingly let a brilliant series fall by the wayside. Devil May Cry is the latest series I’ve taken an interest in on my Capcom franchise voyage, with Devil May Cry 5 Special Edition launching alongside the PlayStation 5 and Xbox Series X/S consoles. Does its hack and slash gameplay elicit joyment or frustration? Read on for our Devil May Cry 5 Special Edition review.
Demon Dilemma
Five years on from the events of Devil May Cry 4, Devil May Cry 5 is set in Red Grave City, the hometown of everyone’s favourite Devil Hunter Dante. An enormous demonic tree known as the Qliphoth has been erected in the city by the Demon King Urizen, who plans to use the unique power of the tree to take over the human world. Once fed enough human blood, the Qliphoth bears a singular fruit capable of giving the individual who devours it unimaginable power. Attempting to stop Urizen’s devilish scheme, Dante, Trish and Lady attempt to fight him, only to be swiftly defeated. Nero, a young devil hunter who lost his hand to Urizen witnesses the battle from the sidelines alongside V, a mysterious figure who appeared in Red Grave City only days prior to the birth of the Qliphoth. With Dante defeated and the hopes of defeating Urizen slim to none, the duo escape and eventually regroup to head back to the Qliphoth to retrieve Dante, destroy Urizen and save mankind from a demonic takeover.
When it comes to the narrative, it definitely feels catered for those who have played through prior entries in the franchise. There is a short history of DMC video available on the main menu that does a decent job of explaining the events of the prior games, however you will definitely benefit from knowing the characters prior to jumping in to this entry. Even though I hadn’t played any DMC titles, I still found the narrative particularly enjoyable. The plot exudes zany over the top anime silliness with its numerous twists and revelations, and the cast of main characters are all likeable and varied. Nero is a confident hot head that I can’t help but root for, while Dante’s laidback and carefree nature in the face of adversity makes him a character that is heavily entertaining. V with his quiet demeanour and motives shrouded in mystery made him a character I also loved, as I was always invested in the secrets he seemed to be hiding. The characters of DMC5 succeed in making the story an amusing one for both newcomers and veterans.
They also look absolutely gorgeous, as does the game overall, with the RE engine Capcom have been using since Resident Evil 7 proving to be a visual stunner yet again. Both characters and environments exhibit plenty of realistic detail, a fact that is only made more apparent in the special edition with the addition of ray tracing. Ray traced reflections and shadows can feature throughout your Devil May Cry 5 Special Edition playthrough if you so wish, with multiple graphical options at your disposal. On PlayStation 5 and Xbox Series X 4K/30fps is possible with ray tracing enabled with 4K/60fps possible if you turn the raytracing off. If you want a 60fps experience with ray tracing you can do so by dropping the resolution to 1080p. Lastly there is a mode that offers up to 120fps in 4K. While it doesn’t always hover around its intended target and does drop a decent amount of frames throughout cutscenes, however it does offer up a surprisingly smooth and attractive experience that complements the frenetic gameplay. With four different performance modes to choose from, Devil May Cry 5 Special Edition affords players the luxury to tweak the graphics and framerate to their liking, even if the framerate isn’t as stable as it arguably should be at times. I for example prefer frame rate over graphics, so I played mainly in the 120fps mode while also testing out the 4K/60 FPS ray traced mode.
Stylish as Hell
Devil May Cry 5 is thankfully as great to play as it is to look at. You make your way through a linear level as Nero, V, Dante, or Vergil (Dante’s rival and brother is newly playable in the Special Edition!), hacking, slashing and shooting your way through the countless demons that were stupid enough to stand before you. Some hack and slash games fall victim to repetition and quickly begin to feel stale, but the differences in how each character plays alongside the combat that requires you to be as frenetic and stylish as possible results in an experience that never really feels boring.
Nero is the main protagonist throughout Devil May Cry 5 and is the first character you experience. He is probably the simplest to understand, with an easy to grasp style of play. He is equipped with an excellent blade known as the Red Queen, as well as the Blue Rose, his handy revolver. The Red Queen can be revved to allow for greater damage output using the combustion engine attached to it called the Exceed ability. Lastly, since he lost his arm at the start of the game, he can use a variety of different devil breaker arms in combat. They are expendable and eventually break, but they can pack a much needed punch. My favourite one is Mega Man’s Mega Buster because it allows you to emulate the Blue Bomber, charged shots and all.
Dante can be seen as comparable to Nero with the sword and gun combo, however he has far more weapons in his arsenal and an intimidating level of depth. He has swords, a powerful pair of gauntlets, his trusty pistols Ebony and Ivory, a motorbike he splits into two to do melee attacks with and somehow he still has more toys to play with, including the Devil Trigger that allows him to turn into an even more powerful demon form. The added depth with Dante alongside the variety of weapons appears in the form of styles. Dante can change styles with the tap of a directional button, granting him the ability to activate the swordmaster, gunslinger, trickster, or royal guard style. Swordmaster gives Dante an additional move with melee weapons, while Gunslinger boosts the efficacy of firearms. Trickster provides a buff to Dante’s mobility and the Royal Guard allows Dante to parry and return serve to demons with a powerful strike. Dante’s scary amount of depth and variety makes for a character that is fun to play but difficult to master.
Lastly of the original playable trio is V, a unique character who uses his demonic allies to battle instead of carving them up himself. Griffon serves as his ranged attack, while Shadow and Nightmare get up close and personal in combat, with Nightmare serving as a special ability spawn. Like V, Griffon and Shadow have health bars, which when depleted cause them to disappear for a period of time. Sticking close by with the duo reduces the likelihood of this happening, but when it does it can leave V in a spot of bother due to his miniscule damage output. Having Griffon and Shadow drop the enemies health to the point where they can be finished off by a few stabs on V’s trusty cane is the key to success. V’s distanced style of play makes him noticeably different in comparison to Nero and Dante, and while I think some may be perturbed by that, I actually found him really fun to play and by far the easiest to perform impressive S rank worthy attacks with.
Vergil joins the fight!
Vergil arrives in DMC5 SE as the newest playable character. With a play style that appears to sit between the newcomer friendly Nero and the depth heavy Dante, he uses Beowulf to perform hand to hand combat and his trusty Yamato to eviscerate the enemy. His special that can be triggered by spending his concentration gauge is pretty badass, but because of it’s spoilery nature I’ll leave it to you to see it when you’re ready with your own eyes. He simply slots in as a playable character into the story missions, which is fine, but it would have been nice to have had some new cutscenes that give him a bit more screen time.
Each character’s slew of weaponry will lay waste to the demonic foe, however in order to achieve a higher rank throughout each mission, you’ve got to be as creative and stylistic with your combos as possible. Chaining attacks and not getting hit by enemies is the best way to establish a combo, but creatively sifting through and utilising each weapon throughout the combo is your best way to ensure your B ranks turn into S ranks at the conclusion of a mission.
Further aiding your quest for stylish combos and higher scores are the myriad of upgrades that can be purchased throughout the game using Red Orbs collected throughout missions. From upgrades to your health to upgrades to your moveset, there is plenty to spend your collection of orbs on. When you aren’t fighting demons, you will be exploring levels collecting these handy orbs, alongside various other different colored orbs. Green ones refuel your health bar, while blue orbs when collected extend your health bar. Purple orbs level up your Devil Trigger gauge which can be handy for extending your powerful demon attacks, while white orbs found in levels will replenish it. Lastly are the gold orbs that allow you to revive yourself when your vitality gauge is depleted and you are downed. While they aren’t too handy in the easier modes, they are a handy item to have in harder modes, such as the new Legendary Dark Night mode that features far more enemies than any other mode. Speaking of new modes, Devil May Cry 5 Special Edition features a Turbo mode that sees the game played at 1.2x speed, leading to an even more intense affair. It doesn’t feel too much different to me, but quicker means better, right?
Jackpot!
At the end of the day, Devil May Cry 5 Special Edition is a brilliant game. It takes the addictive, intense and stylish hack and slash gameplay of the original 2019 Devil May Cry 5 release, all in the while making some welcome additions to the highly revered title, such as greater performance options, new gameplay modes and a new playable character. It’s story is anime as hell in all the right ways, the soundtrack is littered with absolute bangers, and the impressive visual aesthetic is a beauty to behold. Whether you’re new to the Devil May Cry series like myself or have been invested in the franchise for years, Devil May Cry V Special Edition serves as a game worthy of your time.
NetherRealm Studios has sprung a surprise Mortal Kombat 11 (MK11) update today and it’s live now! Players will see this as the MK11 update 1.27 December 19 patch, and it clocks in at a hefty 3.3GB on PS4.
Unfortunately, NetherRealm Studios has not released the official list of changes for today’s patch. Given the studio’s history, we should be getting it later today or even tomorrow. Once we know more, we’ll update the post and we’re keeping tabs on the community too.
This could very well be a fix for glitches associated with the Kombat Pack 2, such as Mileena’s Amplify Ball missing when it’s near the corner and more. If you spot any gameplay-related changes or technical fixes, let us know what you notice down in the comments below.
For Honor just got the big Year 4 Season 4 (Y4S4) Mayhem update! For Honor players will see this as the For Honor update 2.24 December 10 patch, and this brings a new hero into the fold, next-gen support, and loads more.
For Honor Update 2.24 December 10 Patch Notes:
PATCH NOTES 2.24.0 – FOR HONOR
PS4: 1.9Gb, Xbox One: 2.1Gb, PC: 2.1Gb
NEW HERO — GRYPHON
A well-known veteran returns to unite the Alliance against the Horkos. The one who is now known as ‘Gryphon’ has traveled far and wide, learned fighting techniques from warriors across all of Heathmoor and added his own deadly twist to them. Wielding the bardiche, this charismatic leader excels in all situations and keeps his allies alive to fight another day.
Difficulty: Easy
Support/Healer
Good Melee Range
Special Capabilities
Strong Mix-Up in the Chain Finishers
Many Maneuvers and Attacks shortcut to the Chain Finisher Mix-Up
Many Team-Healing Support Feats
REVENGE
We have further improved the Revenge User Interface to display more information: The Revenge gauge around enemies’ emblems will now blink if your next attack will increase their Revenge
We have removed the old Revenge Gauge in the bottom left screen as the information there was a duplicate of the gauge around players’ emblems
Developer’s comment: The original intention behind the recent Revenge changes was to allow players to make better decisions during group fights. Showing the Revenge gauge was a first step, and we’re now displaying more granular information by indicating whether or not an attack will feed revenge to ensure players can adjust their course of actions accordingly.
We have replaced the “Revenge Attack” Feat with “Executioner’s Respite”. “Executioner’s Respite” increases heals of executions by 50% of their base value
Developer’s comment: Now that the Revenge status is visible by everyone, having a Feat that lets the owner alter their Revenge state by themselves made it look inconsistent and confusing. and it defeated the purpose of giving better information on players’ status. We’ve replaced the feat with a whole new effect for any Hero that uses it, which we hope will be useful to all of them.
We have updated the “Righteous Deflection” Feat to ensure it no longer affects Revenge gains but the other effects of the Feat remain unchanged
Developer’s comment: For the same reason we have changed the “Revenge Attack” Feat, we made sure players cannot affect their Revenge status by themselves anymore with “Righteous Deflection”.
NEXT GEN SUPPORT
Additionally to the graphical improvements that were available since the launch of the PS5, Xbox Series X and Xbox Serie S, we are happy to introduce a 60 Frame Rate per Second on those consoles, so to recap:
Available since the consoles launch
4k Resolution on PS5 and Xbox Series X, 1080p on Xbox Series S
Increased Level of Detail
Increased Shadow Resolution
Screen Space Reflection
Available with 2.24.0
All the above
60 FPS on PS5, Xbox Series X and Xbox Series S
2-STEPS VERIFICATION REWARDS
Activate the 2-Steps Verification to receive 7 Days of Champion Status and “Horns of Eminence” Ornament! If you already activated the 2-Steps Verification in the past, your reward will automatically be delivered on your next login. Please note this reward can only be redeemed once.
Known Issue: The Ornament will not be highlighted as a “New” Item in your inventory
For any issues with the 2-Steps Verification: Please consult this FAQ or contact Customer Support
IMPROVEMENTS
FEATS
[Adjustment] Decreased Bounty Hunter heals to 20 (from 30).
Developer’s comment: Bounty Hunter is already considered a 1st pick for all Heroes that carry it for its very high payoff, passive status with no cooldown and easy conditions to fulfill. Coupled with the Devourer Perk and now Executioner’s Respite, we decided to lower its healing values to something we feel is more in line with the power level of a Tier 1 Feat.
MAP
Beachhead
Removed spikes from Capture Zone A
Attackers now have a secondary entrance in to Capture Zone C via a new sloped path, that veers right and leads through a broken wall that then connects to the zone
Added a new bridge connection between Capture Zone C and the ramparts on the opposite side, which were previously not part of the playing area. The bridge overlooks the Mid Lane
Attackers can now access the left-hand side of the ramparts via a ladder
Added stairs that connect Mid Lane to Capture Zone C, removing the one way drops onto Mid Lane throughout the area
Reworked Ashfeld lighting environment to make it brighter
Beachhead Duel
Moved one of the duel arenas from the Ramparts (Capture Zone C) to the Defender Stronghold
Beachhead Brawl
Removed props and fires and centered Player spawn points at Mid Lane
Developer’s comment: Beachhead was in much need for some drastic changes for some time. Attackers had too few options when it came to navigating towards both Capture Zone areas. The newly added slopes, stairs and ladders will now allow Attackers (as well as Defenders) to easily get to wherever they need to go. Another issue in the map was that Mid-Lane was subjected to too many drop attack opportunities throughout its entire length due to the one-way drops. With the new stairs and bridge we keep the navigational options while removing the frustration of getting drop-attacked too often. Finally, the spikes at Capture Zone A were a major point of frustration and were too gratuitous in their position. We strongly believe this change makes the area much healthier as an integral fighting space.
BUG FIXES
GENERAL
[Bug Fix] Fixed an issue that caused damage inconsistencies in between Out of Stamina and Out of Lock Attacks (FH-473)
Decreased Warden Out of Stamina Neutral Top Light to 12 damage (from 15)
Decreased Conqueror Out of Lock Neutral Heavy to 22 damage (from 24)
Decreased Conqueror Out of Stamina and Out of Lock Neutral Light to 12 damage (from 13)
Decreased Lawbringer Out of Stamina and Out of Lock Neutral Light to 12 damage (from 15)
FIGHTERS
Nobushi
[Bug Fix] Fixed an issue that caused the Nobushi to not dodge in the desired direction after throwing an opponent to the right and buffering a dodge (FH-246)
[Bug Fix] Fixed an issue that caused the Nobushi to be unable to Counter Guard Break after feinting a Zone Attack (FH-209)
Raider
[Bug Fix] Fixed an issue that caused the Raider’s “Storm” and “Raider Fury” to cancel into Storming Tap without specifically inputting a “Light Attack” after the Zone Attack input (FH-640)
Berserker
[Bug Fix] Fixed an issue that caused the Berserker’s Left Side Heavy attacks to have an incorrect and much faster animation (FH-517)
[Bug Fix] Fixed an issue that caused the Berserker’s Light attack blocked animations to appear on the wrong side after performing “Dance of Paired Blades” (FH-482)
Highlander
[Bug Fix] Chained Light Recoveries are now 833ms on hit and 733ms on block, both in-lock and out of lock
Developer’s comment: This ensures Highlander is not frame advantaged after chained lights, since they give a medium reaction.
Aramusha
[Bug Fix] Fixed an issue that caused the Aramusha’s Zone Attack Guard Break vulnerability to be 200ms instead of 100ms (FH-401)
[Bug Fix] Fixed an issue that caused the Aramusha’s Guard Break to bounces off an opponent after performing “Rushing Wind” to Side Heavy feinted to Guard Break (FH-235)
[Adjustment] Added extra forward movement on Neutral Lights and Neutral Heavies to ensure they connect after a Parry (FH-368)
Nuxia
[Bug Fix] Fixed an issue that caused the Nuxia to be unable to chain into her Zone Attack after a Light attack hit or on bad block (FH-208)
Jiang Jun
[Bug Fix] Fixed an issue that caused the Jiang Jung’ to spin around while feinting left Unblockable finisher (FH-453)
Jormungandr
[Bug Fix] Fixed an issue that caused the Jormungandr to have sliding animation when dodging after a feint (FH-537)
FEATS
[Bug Fix] Fixed an issue that caused the “Berzerker” Feat to apply Visual Effect on the hand of the hero despite the buff having ended (FH-358)
[Bug Fix] Fixed an issue that caused the “Spear Storm” Feat area of effect to appear smaller than it is
MAP
[Bug Fix] Fixed an issue that caused the Shinobi to pass through a statue in Citadel Gate (FH-374)
USER INTERFACE
[Bug Fix] Fixed an issue that cause the Y4S1 Battle Pass Weapons to be missing their descriptions
[Bug Fix] Fixed an issue that caused the matchmaking screen stats to not be properly formatted
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the scarf on Highlander’s “Fir Bolg Chest” to not apply colors (FH-629)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Basina Arms” to have black stripes at top and bottom (FH-598)
[Bug Fix] Fixed an issue that caused the Shaolin’s “Wu Song Chest” tassels on the back to be flagged as armor cloth (FH-610)
[Bug Fix] Fixed an issue that caused the Male Berserker’s “Hallvard Arms” left shoulder plate to not cover the whole shoulder like the Female characters (FH-604)
[Bug Fix] Fixed an issue that caused the Embossing on Lawbringers “Angelet Helm” to be too small (FH-587)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Tisiphone Arms” right shoulder to not show paint pattern, symbols, embossing’s or materials (FH-563)
[Bug Fix] Fixed an issue that caused the Kensei’s “Amakusa Chest” outline to not apply colors for Female characters (FH-554)
[Bug Fix] Fixed an issue that caused the Kensei’s “Amakusa Helm” to be missing physics (FH-552)
[Bug Fix] Fixed an issue that caused the Orochi’s “Serow Chest”, “Hakata Chest” or “Tenma Chest” to not apply paint pattern on whole Standard area for Female characters (FH-536)
[Bug Fix] Fixed an issue that caused the Orochi “Hakata Arms” to not show material on backhand plates for female characters (FH-509)
[Bug Fix] Fixed an issue that caused the “Horkos Phantom” Idle Effect to be missing the glowing green eyes and mist visual effect (FH-530)
[Bug Fix] Fixed an issue that caused the Black Prior’s Event Effect “Vortiger’s Dark Oath” to have a brighter visual effect that expected (FH-528)
[Bug Fix] Fixed an issue that caused the Warden’s “Sheeden’s Guard” to be inverted (FH-521)
[Bug Fix] Fixed an issue that caused various Berserker helmets to be missing physics (Hallvard, Shergar, Benetram, Velyris, Aegolius, Bramblepelt and Lynea) (FH-520)
[Bug Fix] Fixed an issue that caused all Nuxia’s right arms to clip with her chest in the barracks menu (FH-484)
[Bug Fix] Fixed an issue that caused the Warlord’s “Engelbrekt Helm” neck texture to disappears when you equip a chest piece from any armour set except from “Engelbrekt” set (FH-487)
[Bug Fix] Fixed an issue that caused the Black Prior’s “Forcas Chest”, “Murmur Chest”, “Vassago Chest” and “Queen’s Pawn Chest” to be missing paint patterns on the shoulders
[Bug Fix] Fixed an issue that caused the Highlander’s “Dreadful Exodus Helm” hair and beard colors to be inconsistent (FH-856)
[Bug Fix] Fixed an issue that caused the Tiandi’s execution “Hold This” to not ledge (FH-441)
[Bug Fix] Fixed an issue that caused the Female Orochi “Kozane Arms”, “Honemi Arms”, “Tosei Arms” or “Kuroshi Arms” ro have an misalign plate on when paired with the “Abyssal Walker Chest” or “Zengo Chest” in Barracks and in-game (FH-299)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Silence Watcher Chest” boots do not change material color (FH-324)
[Bug Fix] Fixed an issue that caused the Female Kensei’s “Nagatsuki Helmet” to not change color (FH-430)
[Bug Fix] Fixed an issue that caused the “Death by Catapult” execution to cut off before the end (FH-454)
[Bug Fix] Fixed an issue that caused the Warlord’s “Ylfur Chest” to have a piece on the belt that stretches with physics (FH-447)
[Bug Fix] Fixed an issue that caused the Female Zhanhu’s head to shake unnaturally during walking animation (FH-356)
[Bug Fix] Fixed an issue that caused the Peacekeeper’s “Dark Lurker Chest” cloth to have stretching issues with the chest strap (FH-285)
[Bug Fix] Fixed an issue that caused the “Sandwraith’s Mask” idle effect to interfere with the intended Execution and Emote Climax (FH-405)
[Bug Fix] Fixed an issue that caused the Warden’s “Chilled Tomb Chest”, “Tranquil Wayfarer Chest”, “Intrepid Wildcat Chest” and “Obscure Enigma Chest” to have the paint pattern on the back too zoomed in or stretched (FH-175)
[Bug Fix] Fixed an issue that caused the Nobushi’s “Yoru No Miko Helmet” to have a seam on the back (FH-224)
[Bug Fix] Fixed an issue that caused the Peacekeeper “Arrow in the Head” Execution to have an offset Crossbow when performed on certain Heroes
Now that’s one beefy update! Once we get more details for next year’s content drop, we’ll let our readers know.
EA Vancouver has released the EA NHL 21 update 1.31 December 10 patch, and this brings a few fixes to the game in terms of art and uniforms. Head on below for the official patch notes.
EA NHL 21 Update 1.31 December 10 Patch Notes:
Art:
Uniforms
Fixed issue with the Calgary Flames Reverse Retro Neckline coloring
Fixed Issue with the Colorado Avalanche Reverse Retro Crest being too low on the uniform
Fixed an issue with the Ottawa Senators Reverse Retro Crest Coloring on uniform
Logos:
Updated Nurnberg IceTigers Logo
General:
Added Spengler Cup teams to Play Now and Online Versus
Fixed the text for the Sherwood Code V Player Stick in Creation Zone
That’s it for this patch. It’s a minor one, as we got a beefier title update just earli this month which affected gameplay, bugs and more. You can read that patch right here. If you spot any gameplay-related changes or bug fixes not mentioned in the patch notes above, feel free to leave a comment below to let the other NHL 21 fans on the site know.
Hyper Scape fans, the day you’ve been waiting for is here! Crossplay has come to Ubisoft’s free-to-play battle royale (at least in semi-beta mode). Ubisoft has today deployed the Hyper Scape update 1.24 December 10 patch, or what the studio calls v2.5!
Hyper Scape Update 1.24 December 10 Patch Notes (v2.5):
Looks like a retro modern classic beat ’em up from the PS3 and Xbox 360 days is finally getting the long awaited modern port release it deserves, as WayForward Technologies and Majesco Entertainment have announced that they’re bringing Double Dragon Neon to the Nintendo Switch — and it will be out a few days just before Christmas!
Here’s the trailer announcement for the action packed tribute to everything Double Dragon and the 80’s!
Originally released in September 12, 2012 for the PS3 and Xbox 360 as an online only digital release in each system’s stores, Double Dragon Neon was a western fueled reimagining of the Double Dragon franchise — with players once again taking control of brothers Billy and Jimmy Lee as they brawled through heaven and hell to rescue Marian from the Shadow Warriors gang. The game also introduced a new villain in the form of Skullmageddon — an obvious nod to the Masters of the Universe villain Skeletor and a super-lich who appears now and then in the game to antagonize the brothers. Double Dragon Neon would also get a port for PC via Steam, and one of the highlights of the game would be its unique 80’s induced soundtrack that combined pop and synth with new wave and metal.
Be sure to check out more updates and news right here on MP1st.
Double Dragon Neon will be available for the Nintendo Switch starting December 21.