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AC Valhalla Update 3.00 March 16 Stabs Out for Title Update 1.2.0 (PS5 01.020)

While Ubisoft has released server-side patches for Assassin’s Creed Valhalla (AC Valhalla) last week, the studio has today released the AC Valhalla update 3.00 March 16 patch (PS5 version 01.020), or what Ubisoft calls Title Update 1.2.0! This brings the Ostara Festival into the game, transmog, new skills and more.

Check out the full patch notes below, alongside the estimated file sizes on each platform.

AC Valhalla Update 3.00 March 16 Patch Notes (PS5 01.020):

  • Xbox Series X|S: ~17.97 GB
  • Xbox One: ~12.81 GB
  • PlayStation®5: ~12.28 GB
  • PlayStation®4: ~12.6 GB
  • PC: ~15.85 GB

Ostara Festival

We added in-game support for the Ostara Festival.

  • The Ostara Festival will be available from March 18 to April 8. It will feature a bloomy Ravensthorpe, some unique side activities (such as egg hunts), and special rewards.
  • We’ll provide more details about the Ostara Season content in the First Look article coming March 18.

Change Appearance / Transmog

We added Change Appearance aka Transmog to the game.

  • Change your gear and weapon appearance within the same category of items at Gunnar’s blacksmith in Ravensthorpe for 50 silver. “This piece was already exceptionally beautiful, but if there’s anyone who could improve it, it’s me!” —Gunnar
  • Changed items will be marked with a star in the inventory.

New Skills

  • Fearless Leaper = When activated, the leap attack damage has a larger area of effect and can be done at any height.
  • Raven’s Loot = Your raven gathers loot from targets killed with ranged attacks.
  • Loot Food = Eivor now has a higher chance of looting food from dead bodies.

Close Camera Option

We added a close camera option to the game.

  • Once toggled, it will activate a closer camera during regular gameplay.
  • The camera will zoom out during combat encounters.
  • The option can be toggled in the Gameplay menu.

GAME IMPROVEMENTS

Miscellaneous

  • There will now be more cats throughout England. The best clutter.
  • Foxes should no longer spawn inside Lunden.
  • Addressed an issue that downgraded Ubisoft Connect Rewards (i.e. Spartan bow, Moonlight Axe).
  • Improved character physics behavior when running up the stairs. Clothes no longer go brrr.
  • Small boats will now catch fire when throwing torches at them.

Balancing

  • Addressed an issue that caused Skadi’s Blade’s perk to remain inactive when conditions are met.
  • Addressed an issue that caused the boar master’s melee attack not to build up fire damage on the player.
  • Addressed an issue that caused Petra’s Arc perk to remain inactive above 90% HP.
  • Addressed an issue that caused the Huntsman rune to be activated when conditions are not met.
  • Addressed an issue that allowed players to break the heavy runic attack of Kjotve with light attacks during the third phase.
  • Addressed an issue that prevented Guaranteed Assassination from working and reduced damage dealt after acquiring the Shoulder Bash ability.

Quests, World Events, and Side Activities

  • Addressed an issue in In Absence of an Ealdorman that prevented players from completing the quest when the brooch was already collected. Everyone liked that.
  • Addressed an issue in In Absence of an Ealdorman that prevented a cutscene from playing.
  • Addressed an issue in Clues and Riddles that prevented players from completing the quest as it does not validate after the ritual.
  • Addressed an issue in The Demon Odor at the Tithe that prevented the NPC from spawning.
  • Addressed an issue in Bleeding the Leech that caused the NPC to remain stuck in a defeated state.
  • Addressed an issue in Razing Earnningstone due to Galinn not speaking.
  • Addressed an issue in A Brother’s Keeper that prevented a cutscene from playing.
  • Addressed an issue in Glory Regained that prevented players from proceeding with the quest.
  • Addressed an issue in An Island of Eels that prevented players from completing the quest as it was moved to completed quests. Put that thing back where it came from or so help me.
  • Addressed an issue that prevented players from pledging to any region on the Alliance map.
  • Addressed an issue in Pilgrimage to St. Albanas that prevented players from talking to the NPC.
  • Addressed an issue in the Lamb Chops world event where players could not complete the event if Merec died.
  • Addressed an issue in A Wise Friend where Randvi would not appear outside the long house.
  • Addressed an issue that prevented players from completing the Asgard arc after completing Binding Fate.
  • Addressed an issue in Pilgrimage to St. Albanes where Birstan could get stuck, preventing players from completing the quest.
  • Addressed an issue in In Dreams that prevented players from completing the Drink the potion to return to Asgard objective.
  • Addressed an issue in the Crushed Dreams world event that caused the wife to be dead.
  • Addressed an issue in Honor has Two Edges that prevented players from interacting with Faravid at the camp.
  • Addressed an issue in Degolas the Beautiful world event due to Degolas not leaving the water.
  • Addressed an issue in In the Absence of an Ealdorman that prevented the objective marker from appearing.
  • Addressed an issue in Heavy is the Head that caused Ivarr to no longer move. Yes, he’s Boneless, but…
  • Addressed an issue in The Sword of Saint George that prevented the quest from updating after killing the champion and not being acquired.
  • Addressed an issue that prevented the Cordelia boss fight from starting.
  • Addressed an issue that caused a Eurvicscire wealth to disappear after completing Honor Has Two Edges.
  • Addressed an issue that prevented players from interacting with Eydis after assigning the Jomsviking.
  • Addressed an issue in Reap What Was Sown that caused Sigurd to clap with one hand next to Ubba.
  • Addressed an issue in Extended Family that allowed the boss to jump over the arena border and not being defeatable as a result.
  • Addressed an issue in Well-Traveled that caused players to be stuck when interacting with the reflector.
  • Addressed an issue that caused players to sink to the bottom of the ocean when jumping from the long ship without having learned the Leap of Faith. Altaïr knows the feels.
  • Addressed an issue in The Walls of Templebrough that prevented players from talking to Sigurd.
  • Addressed an issue that caused the man-eating animal contract to be missing a quest objective.
  • Addressed an issue that results in Kjotve not taking damage using the hidden blade.
  • Addressed an issue in An Efficient Cremation that prevented the world event from completing when the man was killed for the first time after burning the bodies.
  • Addressed an issue that caused the aim to snap away during the Builder boss fight using K&M.
  • Addressed an issue that prevented players from completing The Pardoner’s Tale as the NPC is missing.
  • Addressed an issue in Glory Regained that prevented players from proceeding with the quest after reaching the Regroup with Soma objective.
  • Addressed an issue in Road to Hamartia that caused Halfdan to not follow the player.
  • Addressed an issue that prevented players from pledging to Snotinghamscire or Hamtunscire as both options were greyed out.
  • Addressed an issue that prevented players from collecting the Book of Knowledge in Oxenefordscire.
  • Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
  • Addressed an issue that prevented the order member, Beneseck of Bath, from spawning.
  • Addressed an issue that caused Legendary Animals to spawn outside the playable area.
  • Addressed an issue that caused Randvi not to cross the bridge exiting the settlement. It seems the wind calls her to the other side.
  • Addressed an issue that prevented players from interacting with one of the three keys needed for a Jorvik wealth chest after planting Explosive Corpse on the body.
  • Addressed an issue that caused Suttungr to be missing weak points in phase 2 of the fight.
  • Addressed an issue in When the Stone Falls that prevented the quest from being completed if the player fast travels during the quest.
  • Addressed an issue that prevented players from completing Edmund’s Arrow as the NPC is missing.
  • Addressed an issue that caused a section of Asgard’s intro to be missing.

Graphics, Audio, and Animation

  • Addressed various graphics, lighting, or texture issues.
  • Addressed various clipping issues.
  • Addressed various character or NPC animation issues.
  • Addressed an issue that allowed players to unequip a weapon mid-animation, causing animation issues.
  • Addressed an issue that caused an impact on character detail settings when World Detail graphics settings were adjusted.
  • Addressed an issue that caused the game not to restart after resetting Graphics mode.
  • Addressed an issue where guards wouldn’t recheck already investigated hiding spots when Eivor whistles from them.

River Raids

  • Addressed various River Raids-related UI/HUD issues.
  • Addressed a placement issue with Raid location descriptions using Arabic interface language.
  • Addressed an issue that prevented River Raids content to be accessible after the Jomsviking Hall was built.
  • Addressed an issue that caused the objective to be missing after building the Jomsviking Hall.
  • Addressed an issue that prevented players from reviving Jomsviking with M&K.
  • Vagn will now randomly have dialogue during River Raids. Leans back.
  • Addressed an issue that prevented river barricades to trigger.
  • Addressed an issue that caused the River Raids completion on Vagn’s map to be inaccurate.
  • Addressed some instances of issues with mast behaviors in specific ship hiding spots.
  • Addressed an issue on the River Dee that resulted in the River Champion to be missing.
  • Addressed an issue that caused the Sword of Saint George quest to be missing an objective.
  • Addressed an issue that sometimes prevented the End Raid quick action from working.
  • Addressed an issue that caused the objective from A River to Raid to be missing from the UI.
  • Addressed an issue that allowed rivers to have more River Raid chests than keys.
  • Addressed an issue that caused Naval chains to not regenerate when the player returns to Rivers.
  • Addressed an issue that caused the character showcase not to update when assigning Jomsviking to the crew.
  • Addressed an issue that allowed players to seemingly trigger a raid on the boat and once again on land when all Jomsvikings are dead.
  • Addressed an issue that prevented players from using rations after completing all River Raids quests.
  • Addressed an issue that caused Jomsviking rank-ups not to be displayed correctly.
  • Addressed an issue that sometimes prevented the River Alert Level to be displayed when returning to the long ship if the alert level increased.
  • Addressed an issue that caused Jomsviking waiting to be hired to have a different rank in the hall than intended.
  • Addressed an issue that would cause the Map clue not to be marked as collected on the River Exe map.
  • Addressed an issue that caused Jomsviking to die while they are currently being revived.
  • Addressed an issue that prevented the Celebration screen to appear when completing a Raid for the second time.
  • Addressed an issue that could see the player spawn into a River Raid without their long ship
  • Addressed an issue that resulted in a raid not to be completed upon gathering all cargos from the Severn Outpost.
  • Addressed an issue that prevented Jomsviking to open the door in Erbistock (River Dee) after unlocking it to loot the chest.
  • Addressed an issue that caused the mast not to be lowered if all Jomsviking are dead.
  • Addressed various issues where the player could get stuck.
  • Addressed an issue that prevented players from progressing with River Raids when bringing Clues to Vagn, and then reloading the first autosave.
  • Addressed an issue that prevented players from returning to the settlement if any sensitive content option is applied while on any river.
  • Addressed an issue on the River Dee that caused icons for chests and cargos to be missing from the compass.

Gameplay, Combat, and AI

  • Addressed various NPC behaviour issues.
  • Addressed an issue that caused Eivor to continue spinning longer than intended when using the Dane Axe Special Attack.
  • Addressed an issue that caused enemies to wake up right away when they are being hit with a second sleep dart while sleeping.
  • Addressed an issue that caused the hidden blade to be missing from Eivor. Not worthy KEKW.
  • Addressed an issue that caused strange physics when throwing explosive pots.
  • Addressed an issue that resulted in disguise speed to be limited using keyboard input.
  • Addressed an issue that caused Eivor to moonwalk when mounting a horse that is approaching from behind the player.
  • Addressed an issue that allowed players to obtain Nodens’ Arc through save/load actions.
  • Addressed an issue that caused the player to still get blinded even though the flash missile was being thrown back to a zealot.
  • Addressed an issue that allowed players to swap weapons while performing a heavy attack.
  • Addressed an issue that caused archers to shoot arrows from strange angles.
  • Addressed an issue that caused issues equipping weapons after blocking and dodging while using the battering ram.
  • Addressed an issue that caused NPCs to perform the same activity for longer than intended.
  • Addressed an issue that caused guards to climb on burning roofs. Just why?
  • Addressed an issue that allowed unconscious NPCs to be inflammable. And I oops.
  • Addressed an issue that caused oil jars to explode when assassinations were performed nearby. Say what dot gif.
  • Addressed an issue that allowed players to chain Hidden Blade attacks several times unintentionally.

World

  • Addressed various issues where the player could get stuck.
  • Addressed an issue that could cause players to get stuck or are unable to move a shelf inside Saint Lewinna’s Church.
  • Addressed various object placement issues across worlds.
  • Addressed an issue where a key would sometimes remain stuck in the air when destroying the hazard in Jotunheim.
  • Addressed an issue that allowed multiple settlement cosmetics to be applied simultaneously for one slot.
  • Addressed an issue that caused dead pigs to return to a standing position after fast travelling. Mommy, pick me up I’m scared.

User Interface/HUD

  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Addressed an issue that allowed the quick actions wheel to be accessible during the beginning of the game.
  • (Stadia) Addressed an issue that prevented the Photo Mode cursor to be visible.
  • Addressed an issue that caused HUD elements to disappear and the world map to be unavailable when talking to Ceolwulf at night while he is in bed.

System

  • Addressed an issue that prevented players from exiting the white room when the game was still downloading.
  • Addressed an issue that caused issues switching input from M&K to Gamepad.
  • Addressed an issue that prevented players from reaching 100% completion.
  • Addressed an issue that caused the back button to have multiple functions in the Japanese version of the game.
  • Addressed an issue that caused The Way of the Berserker to not be available in offline mode after being redeemed.
  • Addressed an issue that caused ULC content not to be available in the game after purchasing it from the store.
  • (PC) Addressed an issue that prevented Disorder of Ancients, Take My Hand, The Enemy of My Enemy, Overdesign II from unlocking.
  • (PC) Addressed an issue with multi-monitor set ups that could cause issues while in borderless mode.
  • (PC) Addressed an issue that caused MSI Voice Commands to stop working
  • (PS4/PS5) Addressed an issue that caused the Share Play option to be no longer available.
  • (PS4/PS5) Addressed an issue that prevented players from uploading saves to the game cloud.

Performance and Stability

  • Improved performance and stability.
  • Addressed an issue that could cause freezes when performing a dodge while holding an oil jar inside Burgred’s crypt.

If Ubisoft announces or releases a new title update for AC Valhalla, we’ll let our readers know.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 5 Update 1.37 March 16 Released (Update)

Don”t look now, but it looks like Rockstar Games has released a new Grand Theft Auto 5 (GTA 5) patch! The GTA 5 update 1.37 March 16 title update is out now on PS4, Xbox One, and Steam. Head on below for what’s new.

On PC, the patch is around 400MB, though it shouldbe a bit larger on consoles.

GTA 5 Update 1.37 March 16 Patch Notes:

Update: Rockstar has revealed the patch notes for today, though don’t expect much:

[March 16, 2021] – General / Miscellaneous (PS4 / Xbox / PC)

  • General network connectivity improvements

General / Miscellaneous (PC)

  • Improvements to PC loading times *Thanks to t0st for his contributions around this part of today’s title update

While Rockstar Games has not released the official changelog, we do know some fixes that has been pushed out with this patch. Here’s what’s new according to the community:

Faster loadging times (PC Only) per the Github user that managed to cut load times by 70 percent is now official.

IMPROVEMENTS AND FIXES:

  1. There are reports that loading times are shorter (loading SP/Online seems to be faster)ONLY ON PC
  2. Winky Trade Price is fixed.

OTHER:

  1. There are reports that you can’t boot yourself to solo sessions anymore, and that the game crashes. Some players also experience crashing when switching to another sessions (XBOX One). Public solo session on PC works (TESTED).

Here’s a sample video of the new loading speed tested on PC:

(0:53) GTA Online loading from singleplayer after latest update (unedited, specs in comments)
by ingtaonline

Per the video poster, here are the tech specs of his PC:

Exactly two minutes (including loading with sirens and cop stars) from Steam if loaded into Online directly

Ryzen 5 3600 stock

RX 5700 XT stock

16GB 3000MHz dual channel RAM

Crucial MX500 1TB SSD

Most users are reporting of load times under two minutes even, so that’s definitely a vast improvement.

That’s the known fixes for now. We’ll update the post once we know more. Rockstar Games should release the official patch notes within the day, and once they do, we’ll update the post.

Update: Rockstar has released the official patch notes and we’ve updated the post with the changes.

Thanks, bozidarilic!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.14 March 16 Brings the Flames of Ambition to Consoles (Update)

As expected given the previous announcement, Bethesda has rolled out The Elder Scrolls Online update 2.14 March 16 patch, and this is to bring the Flames of Ambition DLC on consoles, as well as a host of gameplay-related changes.

The Elder Scrolls Online Update 2.14 March 16 Patch Notes:

Update: Bethesda has released the official console patch notes and we’ve updated the post accordingly

Flames of Ambition DLC

New Dungeons

  • Black Drake Villa: Tucked away in the northern Gold Coast sits an abandoned villa built as a retreat for former Emperor Durcorach, the Black Drake. Rumors tell of a vast library deep below that holds knowledge pillaged from across Tamriel. Hired by a mysterious benefactor, Eveli Sharp-Arrow arrives in search of a valuable book and a little adventure, but she soon discovers someone has set fire to the underground archive. Join Eveli in a race to find the book and defeat the forces behind the consuming blaze.
  • The Cauldron: Long-forgotten ritual sites and ruins of the past fill the mountains of western Deshaan and serve as enticing sources of power for devious forces. When the citizens of a quiet Dark Elf village start to go missing, all eyes turn to the sinister cult residing in a nearby abandoned mine. Delve deep underground to rescue the kidnapped people and stop a dark ritual before it can unleash destruction.
  • Black Drake Villa and The Cauldron are 4-player dungeons which can be reached via the Gold Coast and Deshaan respectively.
    • Black Drake Villa’s entrance is in the northern Gold Coast, with the entrance east of the Dark Brotherhood Sanctuary.
    • The Cauldron’s entrance is located in western Deshaan, west of the West Narsis Wayshrine. Did we mention you need to go west?
  • Both Dungeons include a Normal version in addition to a challenging Veteran version. In addition, Black Drake Villa features challenging Hard Modes for each of the three boss encounters.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons, in addition to the following rewards:
    • Unique achievement awards
    • Unique Skin
    • A unique memento
    • Several Titles
    • Unique housing items
  • New Item Sets
    There are several new item sets that are obtained through the two new dungeons:

    • Blake Drake Villa
      • True-Sworn Fury (Light Armor)
        • 2 – Adds 687 Spell Critical
        • 3 – Adds 129 Spell Damage
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Adds 708 Spell Critical and increases your Critical Damage by 4%. This bonus doubles to 1416 Spell Critical and 8% increased Critical Damage when you are under 75% Health. This bonus quadruples to 2832 Spell Critical and 16% increased Critical Damage when you are under 50% Health.
      • Kinras’s Wrath (Medium Armor)
        • 2 – Adds 129 Weapon Damage
        • 3 – Adds 657 Weapon Critical
        • 4 – Adds 129 Weapon Damage
        • 5 – Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage by 10%. While you have an aura of wrath, Allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.
      • Drake’s Rush (Heavy Armor)
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Stamina
        • 5 – When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.
      • Encratis’s Behemoth (Monster Mask)
        • 1 – Adds 1096 Maximum Magicka
        • 2 – Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
    • The Cauldron
      • Unleashed Ritualist (Light Armor)
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
      • Dagon’s Dominion (Medium Armor)
        • 2 – Adds 129 Weapon Damage
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 129 Weapon Damage
        • 5 – Adds 492 Weapon Damage to your area of effect abilities
      • Foolkiller’s Ward (Heavy Armor)
        • 2 – Adds 1487 Armor
        • 3 – Adds 1487 Armor
        • 4 – Adds 1206 Maximum Health
        • 5 – Activating Block while in combat places a damage shield on you and 3 group members within 18 meters for 2 seconds that absorbs 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 second if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
      • Baron Zaudrus (Monster Mask)
        • 1 – Adds 548 Maximum Stamina
        • 1 – Adds 548 Maximum Magicka
        • 1 – Adds 603 Maximum Health
        • 2 – Applying a status effect to an enemy grants you a stack of Zaudrus’s Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus’s Ambition for 1 second.
  • New Collectibles, Outfit Styles & Dyes
    • Illusory Salamander Stone Memento: Obtained by completing the Black Drake Villa Conqueror achievement. 
    • Dagon’s Viscerent Skin: Obtained by completing the Cauldron Conqueror achievement. 
    • Fire-Forged Maul Outfit Style: Obtained by earning the Flames of Ambition Explorer achievement. 
    • Scintillating Scarlet Dye: Obtained by completing the Flames of Ambition Delver achievement. 
  • New Achievements and Titles
    Flames of Ambition introduces over 30 new achievements, four new titles and one new dye.  

    • The “Ardent Bibliophile” title is earned by completing the Ardent Bibliophile Achievement. 
    • The “Flamechaser” title is earned by completing the Snuffed Out Achievement. 
    • The “Subterranean Smasher” title is earned by completing the Subterranean Smasher Achievement. 
    • The “Spark of Vengeance” title is earned by completing the Schemes Disrupted Achievement. 
  • New Furnishings
    New Bust and Trophy furnishings have been added to commemorate victory in the Black Drake Villa and The Cauldron dungeons.
    Base Game

    Champion Point System Update
    In this update, we’ve revamped the entire Champion Point (CP) system with an updated UI and all-new stars to choose. Now, when building your character, you’ll have more choices than ever before. 

    • The goals for this change include several factors:
      • This new system encourages horizontal progression over vertical progression.
      • The new Champion system reduces how many passives are on a character at one time, reducing the calculations per combat action.
      • Expandability is essential to the health of character progression, and the revamped Champion system has far greater flexibility for expansion in the future.
    • The Constellations have been renamed from the Mage, Warrior and Thief to Warfare, Fitness and Craft.
    • Constellations have been reduced from 9 to 3, but the variety of stars available to spend points in has greatly increased.
    • Stars are interconnected in a way such that spending enough points to unlock the bonus awarded from a star, will also unlock the path to its connected stars.
    • Stars within constellations are categorized under two main types:
      • Non-Slottable: These are stars which give you their noted stats and do not need further interaction other than adding the requisite points to activate the stat bonus listed.
      • Slottable: These are stars which give you their noted stats and must be added to the new Champion bar to activate the bonus listed in the star. When actively slotted, their art will update in the constellation to indicate this.
    • We’ve added a new Champion bar to the top of the Champion Constellations UI. This allows you to slot up to 4 stars from each of the 3 Constellations. 
      • You can swap out any slotted star at any time with no cost, as long as you’re not in combat.
      • The cost of respec’ing your Champion Points is still 3000 gold.
    • The CP cap per update has been lifted, and you can now spend up to the 3600 point cap. We’ve adjusted the rate at which you gain CP to accommodate for the cap lift.
    • You still only earn Champion Points at level 50 or higher, but as with the original CP system, you can spend any you have earned regardless of your level.
    • All characters have had their base Health increased to 16,000, up from 8744 and their Magicka and Stamina has increased to 12,000, up from 7958.
      • These changes were made to offset the loss of the 20% stat increases gained from the original Champion Point system, where spending 100 points in a tree would increase the base stat of the tree by 20%.
    • Characters now also take 10% reduced damage at base, to reduce the loss of the mitigation from the Champion Point system.
    • Characters now also start with 1000 Weapon and Spell Damage regardless of your level.
    • Made numerous adjustments to battle leveling bonuses to tone down some of the power spiking seen with some stats, specifically with Weapon and Spell Damage and Health.
  • Armor Changes
    Equipped Armor pieces now passively augment your character’s effectiveness at a base line, in addition to their purchasable passives. Their effects are now denoted in the Armor section of the Skills screen and are unlocked immediately upon unlocking the Skill Line itself. You can find their effects below:

    • Light Armor Bonuses
      • Reduces your damage taken from “Magical” (Magic, Flame, Frost, and Shock Damage) attacks by 1% per piece worn
      • Reduces the cost of Roll Dodge by 3% per piece worn
      • Reduces your Movement Speed penalty while Sneaking by 5% per piece worn
      • Reduces the cost of Break Free by 5% per piece worn
      • Reduces the cost of Bash by 3% per piece worn
    • Light Armor Penalties
      • Increases your damage taken from “Martial” (Physical, Poison, Disease, and Bleed Damage) attacks by 1% per piece worn
      • Increases the cost of Block by 3% per piece worn
      • Decreases your damage done with Bash by 1% per piece worn
    • Medium Armor Bonuses
      • Reduces the cost of Sprint by 1% per piece worn
      • Reduces the cost of Sneak by 5% per piece worn
      • Reduces the cost of Block by 3% per piece worn
      • Reduces your damage taken from Area of Effect Attacks by 2% for 2 seconds after you Roll Dodge
      • Increases your Movement Speed by 2% while immune to crowd control
    • Heavy Armor Bonuses
      • Reduces your damage taken from Martial attacks by 1% per piece worn
      • Increases the amount of damage blocked by 1% per piece worn
      • Increases damage done with Bash by 3% per piece worn
      • Reduces your damage taken while immune to crowd control by 1% per piece worn
    • Heavy Armor Penalties
      • Increases your damage taken from Magical attacks by 1% per piece worn
      • Reduces the Movement Speed bonus of Sprint by 1% per piece worn
      • Increases the cost of Roll Dodge by 3% per piece worn
      • Increases the size of your detection area while Sneaking by 10% per piece worn (making you easier to detect)
    • The above changes were done to help increase the effect that Armor plays on your build, by augmenting your Core Combat Mechanics such as Break Free, Roll Dodge, and Sprint in ways that are not already apparent in the paradigms. Additionally, the “Rock Paper Scissors” effect that Armor was originally meant to follow should have more sharp effects in PvP situations, where Light Armor is stronger versus Heavy but weaker versus Medium, and Heavy is stronger versus Medium.
    • We also tried to avoid outright buffing the same exact playstyles that already exist with some Armor types in efforts to improve armor viability, rather than reinforcing the existing patterns.
      • For example, Light Armor has much more freedom with most of its Stamina costs but is less effective with outright soaking damage. Heavy Armor is now slower but bulkier, and Medium Armor is more slippery but with less sharp bonuses as it has no drawbacks.
    • All armor passives now scale per piece of Armor equipped, rather than some of them granting bonuses while wearing 5 pieces or more. This, along with the new penalty and bonus system of Armor, should help diversify build variety and increase the viability of unique options such as 4/3 and all 7 pieces of the same Armor weight being worn.
      • Light Armor
        • Concentration: This passive now grants 469/939 Spell Penetration per piece of Light Armor worn, rather than 2442/4884 when wearing 5 pieces or more.
        • Prodigy: This passive now grants 0.5/1% Spell Critical per piece of Light Armor worn, rather than 5/10% when wearing 5 pieces or more.
        • Spell Warding: Increased the amount of Spell Resistance granted per rank to 363/726, up from 182/363.
      • Medium Armor
        • Agility: This passive now grants 1/2% Weapon Damage per piece of Medium Armor worn, rather than 7/15% when wearing 5 pieces or more.
        • Dexterity: Decreased the amount of Weapon Critical granted to 0.3/0.6/1% per piece of Medium Armor worn, down from 0.3/1/1.5% per piece.
      • Heavy Armor
        • Rapid Mending: This passive now increases your Healing Taken by 1% for every 2/1 pieces of Heavy Armor worn, rather than 4/8% when wearing 5 pieces or more.
        • Resolve: Decreased the amount of Armor granted per piece of Heavy Armor worn to 114/229/343, down from 121/142/363.
        • Revitalize: This passive now increases the resources restored from your fully-charged Heavy Attacks by 2/4% per piece of Heavy Armor worn, rather than 12/25% when wearing 5 pieces or more.
  • Advanced Stats
    You can now view additional combat stats about your character by selecting Advanced Stats within the Character menu. This includes a variety of additional offensive, defensive, and utility bonuses that your character currently has based on their equipment, buffs/debuffs, Skill and Champion Point expenditures. Additionally, Physical and Spell Penetration have been added to the main stats view.

    Fast Travel Outside of Homes
    There are many reasons to visit your lovely home, but sometimes you just want to use it as a handy fast travel point! For times like those, you can now select the “Travel to Outside” option when traveling to any of your homes, and it will take you right outside the front door without any extra loadscreens. You can of course still travel straight inside, as before, with the “Travel to Inside” option.

    Furnishing & Houseguest Preview Improvements
    You can now preview furnishings and furnishing plans directly from your inventory. No more guesswork when deciding whether to learn a plan! In addition, Houseguest previews on the Crown Store now include a selection of voice lines, so you can get a better sense of their overall identity.

    New Furnishings
    In Update 29, we’ve added several new furnishings to acquire and have made some quality of life changes.

    • New Dwarven Structural Items
      • We’ve added a new set of 20 Dwarven furnishing plans in the Markarth style. These have a chance to appear in Markarth Reward Coffers, which are awarded for completing world boss and delve daily quests in The Reach. These plans include various platforms, pillars, and stairways, as well as other structural components—including plans for a fireplace, a double door, and a tower!
    • New Master Writ Furnishings
      • Rolis Hlaalu, the Mastercraft Mediator, has 7 new furnishing plans available for purchase:
        • Diagram: Dwarven Minecart, Ornate
        • Pattern: Solitude Yarn Rack, Colorful
        • Blueprint: Solitude Well, Noble
        • Praxis: Solitude Hearth, Rounded Tall
        • Formula: Vampiric Cauldron, Distilled Coagulant
        • Design: Provisioning Station, Solitude Grill
        • Sketch: Dwarven Crystal Sconce, Mirror
      • As usual, Rolis has handed some of his prior furnishing plans over to his assistant, Faustina Curio, the Master Writ Achievement merchant. In order to help manage the growing number of furnishing plans on her store, she’s consolidated her offerings. Her furnishing plans are now grouped together into Folios based on when they first appeared in her store. Opening a Folio will give you tradable copies of all of the plans inside and costs the same as it would have cost to buy all the recipes in that Folio individually. The most recent set of furnishing plans are still available individually. The contents of each Folio are as follows:
        • Crafter’s Furnishing Folio
          • Diagram: Apparatus, Boiler
          • Formula: Case of Vials
          • Diagram: Apparatus, Gem Calipers
          • Blueprint: Podium, Skinning
          • Blueprint: Tools, Case
          • Formula: Bottle, Poison Elixir
          • Design: Mortar and Pestle
          • Blueprint: Cabinet, Poisonmaker’s
          • Praxis: Orcish Table with Fur
          • Pattern: Orcish Tapestry, Spear
          • Design: Orcish Skull Goblet, Full
        • Morrowind Furnishing Folio
          • Formula: Mages Apparatus, Master
          • Diagram: Dwarven Gyroscope, Masterwork
          • Pattern: Dres Sewing Kit, Master’s
          • Praxis: Hlaalu Bath Tub, Masterwork
          • Design: Mammoth Cheese, Mastercrafted
          • Blueprint: Telvanni Candelabra, Masterwork
        • Dark Elf Furnishing Folio
          • Formula: Alchemical Apparatus, Master
          • Diagram: Hlaalu Gong
          • Pattern: Clothier’s Form, Brass
          • Praxis: Hlaalu Trinket Box, Curious Turtle
          • Design: Miniature Garden, Bottled
          • Blueprint: Hlaalu Gaming Table, “Foxes & Felines”
        • Summerset Furnishing Folio
          • Sketch: Alinor Ancestor Clock, Celestial
          • Sketch: Figurine, The Dragon’s Glare
          • Diagram: Relic Vault, Impenetrable
          • Pattern: Alinor Bed, Levitating
          • Blueprint: Alinor Bookshelf, Grand Full
          • Praxis: Alinor Gaming Table, Punctilious Conflict
          • Formula: Artist’s Palette, Pigment
          • Design: Alinor Grape Stomping Tub
        • Ebonheart Furnishing Folio
          • Sketch: Silver Kettle, Masterworked
          • Blueprint: Frog-Caller, Untuned
          • Design: Pottery Wheel, Ever-Turning
          • Formula: Alchemical Apparatus, Condenser
          • Praxis: Hlaalu Salt Lamp, Enchanted
          • Pattern: Dark Elf Tent, Canopy
          • Diagram: Hlaalu Stove, Chiminea
        • Elsweyr Furnishing Folio
          • Diagram: Elsweyr Gate, Masterwork
          • Pattern: Elsweyr Chaise Lounge, Upholstered
          • Blueprint: Elsweyr Cart, Masterwork
          • Praxis: Elsweyr Statue, Shrine Lion
          • Formula: Elsweyr Incense, Fragrant
          • Design: Provisioning Station, Elsweyr Grill
          • Sketch: Elsweyr Cage, Filigree
      • Faustina Curio now offers Skyrim Journeyman and Master Furnisher’s Documents, containing a variety of superior and epic furnishing plans from Western Skyrim.
    • New Undaunted Quartermaster Furnishings
      • Two new furnishings are available from Undaunted Quartermasters for those who have braved Black Drake Villa and The Cauldron, and returned to tell the tale.
        • Fountain of the Fiery Drake: At first glance, this draconic accent seems straightforward, but a quick adjustment allows it to breathe flame.
        • Basalt Pillar, Glowing: Though touching this lava-formed pillar bare-handed is inadvisable at best—it contains a molten core—gently blowing on it might just brighten its glow a bit. Try it and see!
  • New Antiquities
    There is one new Antiquity to find in Western Skyrim: its Antique Map. Much like other Zones’ Antique Maps, the Lead for this Map can be purchased at many vendors across Western Skyrim, but only if you’ve completed the Pathfinder Achievement for the zone.

    New Battleground Collectibles
    Three new emotes are available for you to collect in this update by completing Battlegrounds!

    • Scorching Chaos Ball Emote: Occasionally received as a reward from Battlemaster Rivyn’s Reward Box, earned by completing Battlegrounds. 
    • Chaos Ball Victory Dance Emote: Occasionally received as a reward from Battlemaster Rivyn’s Reward Box, earned by completing Battlegrounds. 
    • Chaos Ball Boom Emote: Occasionally received as a reward from Battlemaster Rivyn’s Reward Box, earned by completing Battlegrounds. 
  • System Mail Deletion & Organization Changes
    Beginning with this update, System Mails will now remain in your inbox for a limited time, after which they will be deleted. This mirrors the current behavior of player-sent mail. 

    • System Mails include: 
      • Mails sent by NPCs (such as Hirelings) 
      • Mails containing Collector’s Edition rewards 
      • Mails sent for completing PvP activities (such as Rewards for the Worthy and Battleground completion rewards) 
      • Mails sent for completing random dungeon runs, such as Premium Undaunted Exploration Supplies mails 
      • Mails containing Guild Trader purchases 
      • Mails that have been ‘bounced’ from another player (such as CoD items that have been refused) 
    • When this update launches, all System Mails you currently have in your inbox will be given a timer of 30 days. When that timer gets close to running out, the mail will be highlighted with red text and iconography to indicate it will soon expire. When a System Mail’s timer expires, that mail (and any items or gold that might be attached to it) will be deleted. 

Homes

  • You may experience some temporary rain or strange lighting while indoors in the Autumn’s Gate, Old Mistveil Manor, and Golden Gryphon Garret homes. This will be fixed in an upcoming patch.
  • General
    • While we’ve made some improvements to your inventory’s category and search functionality, you may run into some increased load times for certain operations in banks with high item counts. We’re working on a fix for an upcoming incremental patch.

Trials

  • Asylum Sanctorium
    • Saint Olms
      • The visual effects from Static Shield will now persist for as long as the effect is active.

Dungeons

  • Scalecaller Peak
    • The Lacerate ability used by Gargoyles now has a large telegraph to indicate it can be blocked.

Sunspire Trial

  • General
    • Alkosh’s Will’s Storm Leap ability will no longer damage player characters outside the telegraphed area.
  • Nahviintaas
    • Nahviintaas’s Sweeping Breath ability will no longer appear to be angled over enemy’s heads.
    • Vigil Statues will now always display their Stone Shield visuals when active.

Figure

  • Fixed some abnormal textures that would appear on Rada al-Sahran’s wings.
  • Trials
    • Kyne’s Aegis
      • Lord Falgravn
        • Lord Falgravn’s prisoners are no longer able to be affected by player abilities.
        • Prisoners once again provide their boon if rescued.
  • Achievements
    • The “Lothid Clan Liberator” achievement now properly references the name of the relevant quest, “For Love Betrayed.” 

  • Antiquities

    • Fixed a minor typo in the Lore entry for the Portrait of Lady Vadaya. 
    • Slightly adjusted the placement of some possible Antiquity excavation locations to prevent critters from running through them. 
    • Fixed an issue where the false positives found when searching for Thrassian Stranglers were Trash quality. They are now White quality, as intended. 
    • Adjusted a possible Antiquity location in central Murkmire to prevent frogs from rudely hopping straight through the dirt mound. 
    • Fixed an issue where Scrying for Antiquities in Markarth wouldn’t properly display possible dig sites on the map.
    • Fixed a rare crash that could occur when closing the Antiquities Scrying screen.
    • Fixed an issue where the skills in the Excavation and Scrying skill lines would not display in the intended order.
  • Quests
    • A Feast of Souls: Fixed an issue where your character could be dropped beneath the floor after retrieving the Keystone during this quest.

Dungeons

  • Unhallowed Grave
    • Nabor the Forgotten
      • Forgotten Deadeyes
        • Reduced the overall health of these enemies.
        • Reduced the radius and knockback distance of Icy Salvo.
        • Grapple will now be used less often.
      • Chilling Comet now has an increased number of “safe” platforms.
    • Keeper of the Kiln
      • Reduced the number of additional monsters during this fight.
      • Fiery Vent
        • The Fiery Vent phases will now occur at more reliable intervals.
        • Increased the “warm up” period to allow more reaction time.
        • Increased the time before the vents would cause death and reduced the damage to ramp up more slowly in Veteran mode.
        • Decreased the duration of the “vent” portion, but drastically reduced damage of the ability to no longer progress to cause death in Normal mode.

Dungeons

  • Imperial City Prison
    • Lord Warden Dusk
      • Falling through the portal no longer requires a synergy use to prevent fall damage death.

General

  • Added several missing sound effects and fixed other minor audio issues related to quests happening around Markarth.
  • Vateshran Hollows Arena
    • General
      • Corrected several typos in the Crushing Disappointment Achievement description including adding a period because that’s how you end sentences
      • Essence and Remnant effects will now be reapplied should you leave and return to a saved version of the arena. This was previously the case only if you left and returned after some time had passed.
      • Your character will no longer receive two versions of the “Hunting Speed” effect if using the empowered grapple quickly between a wall-mounted and floor-standing post.
      • Aydolan will no longer appear in multiple places at once.
      • Reduced the health of enemies which have been empowered after completing the first arena.
    • Brimstone Den
      • Lava in the Brimstone Den now deals more damage. In addition, damage can no longer be avoided by sprinting or jumping.
      • Brimstone Orbs will no longer be available and venturing too far into the lava will be fatal until after the Magma Queen is defeated.
      • Your character will no longer “disappear” when using a Brimstone Orb while affected by the Living Dark ability.
      • Wayshrining before the Pyrelord will no longer have a chance to send you to his platform.
      • Monsters now correctly reach the platform the Pyrelord is on without walking all the way around the fight space.
    • Hunter’s Grotto
      • The telegraph for the Bristleback gatekeeper’s Thrash ability will no longer persist after the ability has ended.
      • The Shade of the Grove encounter no longer has a chance to reset in situations where your character is knocked back while using Bolt Escape.
    • Champion’s Circle
      • Maebroogha’s Void Eruption ability’s telegraph now covers the entire central island.
      • Updated the timing of the VO during the final boss encounter.
      • Added additional sound effects to a few abilities during this encounter.
      • Reduced the health from the Void Rot, Void Mages, Void Archers, and Shade Colossi.
  • General
    • Fixed several typos in the Wayward Guardian Motif books.
  • Furnishings
    • The Dwarven Liminal Diffusion achievement furnishing can now be found in the Lights category of the housing editor, instead of the Workshop category.
    • Corrected a minor typo in the Nighthollow Banner achievement furnishing description.
    • Fixed an issue where you could walk through the Rough Broom, Practical furnishing.
    • Fixed an issue that caused Markarth-themed furnishing plans to drop a little more frequently than intended.  These are now consistent with other similar furnishing plans.
    • Fixed an issue where the “Dwarven Stand, Void Crystal” achievement furnishing did not have a lit-up state.
    • Moved the “Dwarven Stand, Void Crystal” furnishing from Machinery to Enchanted Lights, and updated its behavior tags to reflect the new visuals.
  • Quests
    • Language of the Night: You are now able to pick up the scroll in Nighthollow Keep.

Halls of Fabrication Trial

  • Assembly General
    • Toxic Coolant and Seeker Projectiles will now correctly do increased damage to players affected by Exhaustion and Extreme Exhaustion.

General

  • The Wrothgar Museum objects will now show up in the wild and in the museum properly, based on your progress through the Achievement.

Achievements

  • Reduced the Achievement Point value of the Scalebreaker Scout achievement to bring it in line with other Scout achievements.

Dungeons

  • Stone Garden
    • General
      • Dead Stone Husks will now always leave a lootable ash pile corpse.
    • Arkasis the Mad Alchemist
      • Fixed an issue where Arkasis would sometimes decide not to release the second batch of Stone Husks and become an immortal mad scientist (the worst kind of scientist).
  • Achievements
    • Moved the Thorn Legion Style Master and Hazardous Alchemy Style Master to the proper Achievement category.
  • Furnishings
    • The “Stone Garden Tank, Vacant” achievement furnishing now has its intended collision.

Maw of Lorkhaj Trial

  • Orbs of Torment no longer leave a usable corpse when the effect ends.

Dungeons

  • Moon Hunter Keep
    • General
      • Dire Wolves
        • Increased the range on abilities to account for their larger size.
        • Increased the damage of Lunge, but it no longer hits targets in an arc nor causes a bleed.
        • Increased the damage and reduced the arc of the Nip ability.
        • Nip no longer causes a bleed.
        • Gnash no longer hits targets in an arc.
        • Increased the damage from Bite.
        • Bite no longer has an interruptible telegraph and is used less frequently.
      • Vicious Dire Wolves
        • All Dire Wolf ability changes above have been applied to Vicious Dire Wolves, excluding the change to Lunge.
        • Reduced the arc of Dire Lunge.
        • The bleed from Dire Lunge is now only applied to targets which are not blocking.
        • Harry will no longer affect targets in an arc.
      • Strikers
        • Assassinate will no longer affect targets in an arc.
      • Cleavers
        • Added a telegraph for Heavy Swipe, which will now also affect targets in an arc.
        • Quick Strike no longer affects targets in an arc.
      • Thrall Ferals
        • Greatly reduced the damage done by Devastating Leap.
        • Increased the cast time for Devastating Leap.
        • Reduced the arc for Slash, which is now also used less often.
      • Spriggans
        • Increased the cast time and cooldown for Transmogrify.
        • Transmogrify can no longer be chain cast.
      • Stranglers
        • Increased the damage of Grapple.
        • Grapple is now applied when cast, though affected targets can now break free from this attack after being pulled to the Strangler. Interrupting the ability before the target is pulled to the Strangler prevents damage.
      • Hulking Werewolf
        • Reduced the damage and knockback distance of Slam.
        • Increased the damage of Swipe.
        • Swipe no longer affects targets in an arc.
        • Reduced the effectiveness of the applied Defile and Snare from Swipe.
      • Accursed Werewolf
        • Reduced the overall damage of Accursed Werewolves.
        • Reduced the buff applied to allies’ damage done from Blood Scent.
    • Jailer Melitus
      • Increased the damage and cooldown for Bloody Cleave.
      • Bloody Cleave no longer causes a Bleed effect.
      • Slash now causes a bleed and no longer affects targets in an arc.
      • Bloodmoon’s Mercy:
        • Area of Effects now move slower, will no longer damage targets multiple times, and do reduced damage.
        • Reduced the snare effect for targets hit, and the snare effect is now displayed in your active effects.
        • Increased the initial damage from the Area of Effect.
        • This ability is now used less often.
      • Bloody Geyser will now only target one player in Normal mode.
      • Reduced the damage and increased the interrupt window for Bloody Execution in Normal mode.
      • Bloody Execution will now be used less often, and the animations will now reliably play for all players.
      • Werewolf Bloodcallers will now do less damage in Normal mode.
      • Reduced the damage of Crushing Leap.
    • Hedge Maze Guardian
      • Root Stomp
        • Enemies can no longer be targeted if they are affected by a Strangler’s Grapple ability, and Stranglers can no longer use their Grapple ability on players affected by Root Stomp.
        • Root Stomp will now be used less often.
        • Reduced the damage of Root Stomp in Normal mode.
        • This boss will no longer attempt to cast Root Stomp multiple times in a row if no target is found.
        • Reduced the duration of Root Stomp.
      • Reduced the damage of Thorn Toss, and the damage will now better match the telegraph.
    • Mylene Moon-Caller
      • Lightning Rage will no longer be used in Normal difficulty.
      • Alpha Rage no longer affects multiple targets.
      • Increased the initial damage and the time to interrupt Alpha Rage.
      • Shred now does reduced damage.
      • Mark of the Pack will now summon two wolves in Normal difficulty.
      • Reduced the buff effects on Mylene from Prodding Shock.
      • Reduced the damage from Lightning Storm, which will now be cast less often.
    • Archivist Ernarde
      • Increased the damage from Shock.
      • Shock will no longer “bounce” and will now only affect a single target.
      • Reduced the damage from Shock Blast, which no longer affects targets outside of its telegraphed radius.
      • Reduced the damage from Werewolves added into the fight.
      • Swipe will no longer stack Infected Wound and Major Defile when multiple enemies are hit.
      • Removed the extra damage bonus from monsters that transform into Werewolf Behemoths.
    • Vykosa the Ascendant
      • Accursed Werewolves now have less health and do less damage.
      • Increased the damage from Claw Slash.
      • Claw Slash no longer causes a bleed effect and no longer affects targets in an arc.
      • Reduced the damage from Ary and Zel’s Pounce and Lunge abilities.
      • Ary and Zel’s Lunge ability no longer causes a bleed effect.
      • You will no longer have a chance to become locked in combat prior to the encounter starting.

Dungeons

  • Frostvault
    • Warlord Tzogvin
      • Tzogvin will now use the Fire Jump ability less often.
      • Tzogvin will now summon one less goblin when using Fire Jump.
      • Reduced the duration and damage of the Fire Pit portion of Fire Jump.
      • Reduced the duration of the stun when landing.
      • Reduced the amount of times Fire Jump could fail to cast.
      • Reckless Charge now has a minimum distance he will charge.
      • Reduced the damage from Reckless Charge against the charged target and the Area of Effects created by the ability.
      • Reduced the damage of Heat Field in Veteran mode.
      • Raging Winds now moves slower.
    • Vault Protector
      • Vault Protector will now travel to the center of the room to activate its shield.
      • Searing Ray will more reliably be affected by the Vault Protector’s shield.
      • Searing Ray can now be dodged and jumped over.
      • Searing Rays will now have a short activation time so you can react more easily before they start moving.
      • The shield now takes longer before doing damage to any player characters standing within it.
      • Steel Cyclone no longer applies stacks of bleed damage and the bleed can be purged.
      • Reduced the cone size of the Axe ability.
      • Dwarven Spiders now do less damage, are no longer immune to crowd control abilities, and their static field ability is reduced in effectiveness.
      • Dwarven Spheres now do less damage, are no longer immune to crowd control abilities, and no longer use the Steam Wall ability.
      • Vault Protector will no longer play its light attack animation repeatedly after finishing Barrage.
      • Vault Protector no longer has a chance to stand up early when shielded.
  • Achievements
    • Reduced the Achievement Point value of the Wrathstone Scout achievement to bring it in line with other Scout achievements.

General

  • Gaining Resistances for a particular Damage Type no longer grants immunities to its respective Status Effect, and adjusted racial passives that once granted immunities to make up for this loss.
  • Monsters no longer have a random chance to apply Status Effects such as Burning or Poisoned from their attacks naturally, and will only apply these statuses through intentional means when designed as such.
    • This adjustment should help lower combat variance in some encounters, where you seemingly take extra damage that is outside of your ability to naturally counteract, such as against Overchargers who could apply the Concussed status effect, causing you to take more damage from all sources.
  • Fixed many issues where abilities, item sets, and passives that dealt damage had the incorrect chance to proc their respective Status Effects.
    • In most cases, this was a reduction from 10% to the value most appropriate to their attack type.
    • You can find out more about the base chance to applying Status Effects under Help -> Combat -> Elemental Status Effects in-game.
  • Fixed an issue where casting another ability right after a failed ground-targeted ability could cause you to become unable to cast other ground-targeted abilities.
  • Player-sourced Synergies will now attempt to cull their animations whenever you activate other abilities to reduce animation errors when utilizing them in tandem with weaving and other ability usage.
    • Note: Werewolves will no longer animate when activating player-sourced Synergies.
  • Fixed an issue where multiple healing abilities and sets that were bound to Area of Effects were not properly detected as Healing over Time.
  • Fixed numerous issues where certain bonuses could unintentionally apply their effects to abilities or sets.
  • Fixed additional issues where bonuses for certain attacks could unintentionally affect other attacks.
  • Bonuses that increase your chance of finding better fish, such as Angler’s Instincts and Artaeum Pickled Fish Bowl, now more accurately describe their effects and no longer include a static percent bonus, which was incorrect as fish can’t do math or probability equations.
  • Fixed issue where weapon swapping could become unresponsive after using a grappling hook.
  • Emotes can no longer be started while blocking, and blocking during an emote will now interrupt it.
    • Please note although this change is currently in Update 29, we are working on reverting it for a future patch.
  • Fixed an issue where armor reduction debuffs (such as Major and Minor Breach) were not affecting targets with no Armor stat, even if they had Physical and Spell Resistance.
  • Buffs and Debuffs
    • There are now three new Status Effects for the following damage types: Bleed, Physical, and Magic Damage.
      • Bleed Damage has a chance to apply Hemorrhaging. It deals slightly weaker damage than Burning over 4 seconds and applies Minor Mangle to the target while afflicted.
      • Physical Damage has a chance to apply Sundered. It deals minor damage and applies Minor Breach for 4 seconds.
      • Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
    • Fixed an issue where some Status Effects such as Diseased, Chilled, and Concussed could fail to be recognized as Status Effects from sets and passives that stated, “While under the effect of a Status Effect”.
    • Fixed an issue where some Immobilizes were improperly labeled as Status Effects.
    • Minor Brittle: Fixed an issue where this debuff could not be applied via the Chill status effect if a target had a longer duration of Minor Maim active.
    • Reduced the bonus value of the following buffs to 30%, down from 40%:
      • Major Endurance
      • Major Fortitude
      • Major Intellect
    • Reduced the bonus value of the following buffs to 15%, down from 20%:
      • Minor Endurance
      • Minor Fortitude
      • Minor Intellect
    • Fixed an issue where Minor Lifesteal and Magickasteal could fail to grant resources and could remove those that gained their effects from stealth.
  • Dragonknight
    • Ardent Flame
      • Lava Whip
        • Molten Whip (morph): Fixed an issue where the Weapon and Spell Damage from this passive did not appear in your character sheet.
    • Draconic Power
      • Dark Talons: This ability and the Choking Talons morph now deal Flame Damage, rather than Magic Damage. The Ignite synergy now also deals Flame Damage rather than Magic Damage.
    • Earthen Heart
      • Petrify
        • Shattering Rocks (morph): This morph now heals you when the stun ends on the enemy, rather than causing the enemy’s next attack to heal their target. This will also fix numerous issues where the heal belonged to the attacker and used their stats rather than yours.
  • Necromancer
    • Grave Lord
      • Frozen Colossus: Fixed an issue where this Ultimate and its morphs could return as Damage over Time in some cases.
  • Nightblade
    • Assassination
      • Mark Target: Fixed an issue where this ability and morphs’ sourcing of Major Breach would be removed if the ability was recast while still actively on a target. This effect will now be considered 2 negative effects instead of 1 – one for Major Breach and another for the Mark that grants the caster resources if the marked target dies, similar to other abilities that apply multiple effects, such as Power of the Light.
    • Shadow
      • Consuming Darkness:
        • Hidden Refresh’s heal now ticks once every second, rather than half second, and adjusted the total healing to remain roughly the same.
        • While this synergy is active, it now displays what it does when hovered over in your Active Effects tab.
      • Veiled Strike
        • Surprise Attack (morph): This morph now applies the Sundered Status Effect on hit, rather than reducing the target’s Physical Resistance by 5% if you successfully flanked the target.
    • Siphoning
      • Cripple
        • Debilitate (morph): This morph now applies the Overcharged status effect each tick, rather than applying Minor Magickasteal for its duration. This will also fix an issue where Magickasteal could be removed if you recast this ability early.
  • Sorcerer
    • Dark Magic
      • Crystal Shard: Reduced the damage of this ability and the Crystal Fragments morph by approximately 2% to match the proper ranged cast time standard.
      • Daedric Mines:
        • Fixed an issue where this ability and its morphs were considered Area of Effect attacks, despite only hitting one target per mine.
        • Fixed an issue where these abilities could return as Damage over Time in some cases.
    • Daedric Summoning
      • Daedric Curse: Fixed an issue where this ability and its morphs could cause your next animation to hitch or jitter.
    • Storm Calling
      • Overload: Fixed an issue where the Heavy Attack from this Ultimate and its morphs could return as Damage over Time in some cases.
  • Templar
    • Aedric Spear
      • Burning Light: This passive now has a 3 second window between each stack, rather than a 1.1 second window, to reduce the cadence in which you must consistently attack with an Aedric Spear ability.
    • Dawn’s Wrath
      • Solar Flare:
        • Reduced the cast time of this ability and the Dark Flare morph to 0.8 seconds, down from 1 second.
        • Reduced the damage done by approximately 21%.
        • Reduced the cost of all versions of this ability to 2700, down from 2970.
    • Restoring Light
      • Light Weaver: Fixed an issue where this passive did not properly grant its stated Armor when you were channeling Rite of Passage or its morphs.
  • Warden
    • Winter’s Embrace
      • Frozen Gate: Fixed an issue where the damage from this ability and its morphs could return as Damage over Time in some cases.
  • Weapon
    • Bow
      • Heavy Attacking with a Bow has a completely new reload animation that is faster and smoother than before, with 100% less jitters! The power of a sober mind does wonders on the battlefield.
      • Accuracy:
        • This passive now grants Critical Chance rather than Weapon Critical.
        • Rank II now grants 6% Critical Chance, up from 5%.
      • Snipe:
        • Reduced the cast time of these abilities to 0.8 seconds, down from 1 second.
        • This ability and its morphs now have a much faster, smoother animation to support their new cast time.
        • Reduced the damage done by approximately 21%.
        • Reduced the base cost to 2700, down from 3240.
        • Increased the travel speed slightly to help reduce the ability to fire off multiple projectiles before the original projectile landed.
          • Focused Aim (morph): This morph now ranks up in cost reduction, rather than 1.1% damage per rank. The final cost is now 2430.
    • Destruction Staff
      • Wall of Elements: Fixed a performance issue affecting the Unstable Wall of Frost morph.
    • Dual Wield
      • Blade Cloak
        • Deadly Cloak: Reduced the visual and audio effects of this ability to once every 2 seconds, rather than every second, to make it less obnoxious. Note that it will still deal damage every second.
      • Rend
        • Thrive in Chaos: This morph’s hit box now more accurately matches its visual effects, resulting in a significant Area of Effect increase.
      • Twin Blade and Blunt: Reworked this passive to grant the following bonuses:
        • Axes now increases your Critical Damage and Healing Done by 2/4% per axe, rather than having a chance to apply a Bleed.
        • Daggers now grant 1.7/3.4% Critical Chance per dagger, rather than 2.5/5% Weapon Critical Chance.
        • Maces now grant 825/1650 Armor Penetration per mace, rather than ignoring 5/10% of the target’s Physical Resistance.
        • Swords now grant 71/142 Weapon Damage per sword, rather than increasing Damage Done by 3/6%.
      • Developer Comment:
        Spoiler
    • Two Handed
      • Heavy Weapons: Reworked this passive to grant the following bonuses:
        • Axes now grant 4/8% Critical Damage and Healing Done, rather than having a chance to apply a Bleed.
        • Maces now grant 1650/3300 Armor Penetration, rather than ignoring 10/20% of the target’s Physical Resistance.
        • Swords now grant 142/284Weapon and Spell Damage, rather than increasing Damage Done by 3/6%.
  • World
    • Soul Magic
      • Soul Strike: Fixed an issue where this Ultimate and its morphs could fail to trigger other sets that had “while in combat” requirements if it was your first cast to initiate combat.
    • Vampire
      • Mist Form:
        • Fixed an issue where this ability and its morphs would cancel themselves while falling.
        • Fixed an issue where these abilities could fail to grant proper CC immunity in some cases.
        • Fixed an issue where attempting to use this ability after using a cast time ability would cause you to enter and immediately leave the form.
        • Fixed an issue where you could unintentionally gain the benefit of certain sets while channeling this ability or its morphs. This ability and its morphs now also disable your Health, Magicka, and Stamina Recovery while channeling, rather than just Magicka.
      • Developer Comment:
        Spoiler
    • Werewolf
      • Hircine’s Bounty
        • Hircine’s Fortitude (morph): Reduced the Health and Stamina Recovery cap of this morph to 333, down from 666.
      • Pounce
        • Brutal Pounce (morph): Fixed an issue where Brutal Carnage’s Damage over Time was not properly inheriting the damage increase from Carnage’s rank up progression. This will result in approximately 3.3% damage increase of this morph’s bleed.
      • Savage Strength: This passive now grants Major Resolve on both ranks, rather than increasing your Armor by 5000/10000. This was done to tone down some of the staggering defenses that Werewolves could obtain with little to no effort.
      • Werewolf Transformation
        • Pack Leader (morph): The direwolves summoned from this Ultimate no longer taunt enemies and cause them to behave erratically, since they cannot be targeted.
  • Guild
    • Fighters Guild
      • Banish the Wicked: This passive now grants you 1/2/3 Ultimate whenever you kill an enemy while you have a Fighter’s Guild ability slotted, rather than restoring 3/6/9 Ultimate whenever you kill an Undead, Daedra, or Werewolf.
    • Mages Guild
      • Entropy: Fixed an issue where this ability and its morphs could cause your next animation to hitch or jitter.
      • Spell Symmetry: Fixed an issue where casting this ability could desync your Magicka bar.
    • Psijic Order
      • Time Stop
        • Borrowed Time: Fixed an issue where this ability’s visuals lasted longer than the debuff.
  • Alliance War
    • Assault
      • Continuous Attacks: This passive now always grants Major Gallop when purchased at rank 1 or 2. Note that you do not need to be in Cyrodiil to gain this effect! This means once you purchase the passive at any rank, you will always have Major Gallop active on you regardless of where you are.
      • Rapid Maneuvers:
        • This ability and its morphs no longer grant Major Gallop on cast since it is no longer necessary.
        • Reduced the cost of this ability to 6426, down from 6885.
        • Fixed an issue where casting this ability’s morphs would fail on nearby innocents if the setting “Prevent Attacking Innocents” was turned on.
  • Racial
    • Slightly adjusted some Racial Passives now that Champion Points have been reworked, and a few standards within our set bonus efficiency system have changed. For simplicity’s sake, we have listed the final rank adjustments of each passive, rather than each rank’s adjustment.
    • Argonian
      • Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
      • Resourceful:
        • This passive now also grants 1000 Max Stamina.
        • Reduced the resources restored to 3125, down from 4000.
    • Breton
      • Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.
    • Dark Elf
      • Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
      • Resist Flame:
        • This passive no longer grants immunity to the Burning status effect.
        • Increased the Flame Resistance to 4620, up from 2310.
    • High Elf
      • Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
      • Spell Recharge:
        • Reduced the restore on this passive to 625, down from 640.
        • This passive now works from any ability used, rather than only off class abilities.
    • Imperial
      • Red Diamond:
        • This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
        • Increased the cost reduction for all abilities to 6%, up from 3%.
    • Khajiit
      • Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
      • Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
    • Nord
      • Resist Frost:
        • This passive no longer grants immunity to the Chilled status effect.
        • Increased the Frost Resistance to 4620, up from 2310.
      • Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
    • Orc
      • Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
      • Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
      • Unflinching Rage:
        • This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
        • Fixed an issue where this passive was not considered a proc.
        • The heal from this passive can no longer Critically Strike.
    • Redguard
      • Adrenaline Rush:
        • Increased the Stamina restored from this passive to 1005, up from 950.
        • This passive now procs on any damage done, rather than Direct Damage.
    • Wood Elf
      • Hunter’s Eye:
        • The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
        • Decreased the Movement Speed bonus to 5%, down from 10%.
        • Decreased the Armor Penetration granted to 950, down from 1500.
      • Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistance.
  • General
    • Reduced the amount of Critical Chance Rating granted per set bonus to 657 (3%), down from 833 (3.8%). This means all sets and passives that granted Critical Rating have been adjusted to meet this new standard. All singular line stat bonuses have been adjusted to this value, while more specific adjustments will be called out below.
      • Reduced the single stat line of Critical Chance rating to 657, down from 833.
      • Reduced the Perfected ability augmenting stat lines of Critical Chance rating to 526, down from 666.
      • Berserking Warrior: Reduced the amount of Weapon Critical granted per stack to 241, down from 305.
      • Dragonguard Elite: This set now stacks up to 10 times, once every 0.5 seconds, up from 5 times every 1 second, and reduced the Weapon Critical per stack to 275, down from 475. Overall, this will result in an increase.
      • Eagle Eye and Wrath of the Imperium: Reduced the Critical Chance these sets’ 2-pieces grant to 1652, down from 1829.
      • Leviathan and Mother’s Sorrow: Reduced the Critical Rating these sets’ 5-piece bonuses grant to 1528, down from 1937.
      • Mechanical Acuity: Increased the cooldown of this set to 21 seconds, up from 18.
      • Medusa: Reduced this set’s 5-piece bonus of Spell Critical to 892, down from 900. Again, this is higher due to the 5-piece also being focused on a Minor buff.
      • Slimecraw: Reduced the 1-piece bonus of Critical Chance to 771, down from 833. This is higher than the normal bonus due to the 2-piece bonus being a Minor buff which you may already have access to.
      • Tzogvin’s: Increased the Weapon Critical per stack of this set to 177, up from 134.
    • In efforts to combat against the effectiveness of “pre-buff” sets, or sets that retain their effect after activating and unequipping them, we’ve made the following adjustments:
      • These sets now require you to be in combat for their 5-piece bonuses to activate:
        • All Halls of Fabrication unique sets
        • Armor Master
        • Elf Bane
        • Jorvuld’s Guidance
        • Meritorious Service
        • Moon Dancer
        • Seventh Legion
        • Shroud of the Lich
        • Spectre’s Eye
        • Tooth of Lokkestiiz
        • Undaunted Infiltrator and Weaver
      • These buffs are no longer retained if you unequip the number of pieces required to activate them:
        • Balorg
        • Stygian
  • Crafted
    • Adept Rider: This set now permanently grants Major Gallop and Major Expedition when worn, rather than granting Major Evasion while mounted and creating a harmful area that damages and grants Major Evasion to you and group mates after dismounting.
      Developer Comment:
      Spoiler
  • Dungeon & Arena
    • Dead-Water’s Guile: This set now only activates on your killing blows, rather than shared killing blows in order to help reduce the stacking effectiveness it has in large groups.
    • Dro’Zakar’s Claws:
      • This set now grants up to 129 Weapon Damage on its 5-piece bonus.
      • Decreased the Weapon Damage granted per Bleed on enemies to 103, down from 133.
    • Developer Comment:
      Spoiler
    • Flame Blossom: Fixed an issue where this set did not properly scale with Damage over Time modifiers.
    • Ironblood: Fixed an issue where this set’s snare could stack with very specific snares.
    • Strength of the Automaton: This set now clarifies it also works with Bleed Damaging abilities since this is a new damage type, but the set was originally designed to keep the damage type in mind.
  • Overland
    • Senche’s Bite:
      • This set now procs whenever you dodge an attack, rather than when you activate Roll Dodge.
      • Increased the duration to 10 seconds, up from 8 seconds.
      • Fixed an issue where this set’s tooltip did not state it also affected your Critical Healing done. This change was done to help decrease the amount of alpha strike potential it has before combat has begun.
  • Trial
    • The following sets now only proc on slain enemies you’ve damaged within 2 seconds, down from 5. Their tooltips now properly mention you do not need a killing blow for them.
      • False God’s Devotion
      • Quick Serpent
      • Vicious Serpent
    • Alkosh:
      • The Armor reduction portion of this set now scales off 100% of your Weapon Damage, up to a cap of 3000, rather than basing its value on damage done.
      • Fixed an issue where this set was not properly labeled as a proc.
    • Developer Comment:
      Spoiler
  • PvP Sourced
    • Alessian Order: This set now has a cap of 1320 Health Recovery.
    • Ravager: Fixed multiple issues where this set could proc off abilities that did not attempt to reduce a target’s Resistances.
  • Monster Masks
    • Selene:
      • This set no longer has a 15% proc chance and is now guaranteed to proc on any non-proc Melee Damage.
      • Increased the cooldown to 6 seconds, up from 4.
      • Reduced the damage dealt to 11754, down from 13364.
      • Fixed an issue where this set could be procced outside of melee range with some attacks.
    • Developer Comment:
      Spoiler
    • Tremorscale: Fixed an issue where this set’s Physical Resistance reduction was considered a Snare in some cases.

General

  • Fixed an issue where the Battering Ram UI could remain on screen after loading into a new zone.
  • General
    • Mounts will no longer float on the character select screen.
    • Fixed minor visual issues with several armor and weapons.
  • Animation
    • Fixed some visual issues with the Dwarven Scarab Pet’s wings during certain idle animations.
    • Personality props will now be hidden when using Blade of the Blood Oath.
    • You will no longer be removed from first person view when certain animations play while running.
    • Fixed an issue where some arrows would not move smoothly through the air, appearing to stop and start.
  • Figure
    • Fixed a visual issue caused when wearing the Timbercrow Wanderer Costume with the Namira’s Bile Skin.
    • Fixed a stretching texture issue on the Ancestral Reach Medium boots.
    • Fixed the size of the Undaunted Nightflame helmet piece.
  • General
    • Wearing the Knight Slayer Breeches no longer make your character sound like a creaky boat.
    • Fixed some audio issues for a variety of older animations.
  • General
    • Prince Irnskar now pronounces Jorunn’s name properly.
    • Fixed some visual issues on the Singing Skald hat when worn by Vampires.
    • Fixed some visual issues with the Logger costume.
    • Fixed some distorted textures that would appear on the Red Diamond Guardian Skin.
  • Arenas
    • Dragonstar Arena
      • Vampire Lord Thisa will now only play her Blink Strike animation once, no matter how many enemies are hit by that ability.
  • Dungeons
    • Banished Cells II
      • High Kinlord Rilis will no longer flicker before teleporting.
    • Blessed Crucible
      • Monsters in the Frozen Arena can no longer be damaged before their gates open.
    • Fungal Grotto I
      • Friendly Goblin Archers no longer show a telegraph on their attacks.
    • Wayrest Sewers I
      • Uulagarg the Hungry’s Terrifying Roar no longer causes your character to flee in terror (but still imparts significant mental anguish).
      • Varaine Pellingare will now reliably jump into or enter the fight space as you enter into it.
      • Varaine will use his Slash ability more often.
      • Allene Pellingare will no longer remain invisible after the Fiendish Hallucinations are defeated.
    • Wayrest Sewers II
      • Uulagarg the Risen’s Scorching Flames no longer forces your character to flee.
      • The Ghost’s Haunting Spectre ability will no cause your character to cower in fear rather than flee during the encounter with the Pellingare Siblings.
  • Trials
    • Sanctum Ophidia
      • All Scaled Court enemies will now correctly add into the fight when intended.
      • Possessed Mantikora
        • Vortex now correctly displays the target of the ability at the center of the portal that is opened.
      • Stonebreaker
        • Player characters that die to Stonebreaker while afflicted with Spreading Poison no longer damage nearby enemies with Poison Blast when they die; the damage will correctly come from Stonebreaker.
  • General
    • Added a tooltip to explain where certain Morphing Collectible components come from.
  • General
    • Moved several Mementos that have non-cosmetic uses to the Tools section of the Collectibles menu, including the following:
      • Fire Rock
      • Breda’s Bottomless Mead Mug
      • The Pie of Misrule
      • Witchmother’s Whistle
      • Jubilee Cake (note, only the most current Jubilee Cake memento will appear in the Tools Menu- the others can still be found with the other Mementos)
    • Foods granted from vendors in Cyrodiil, such as Cyrodillic Field Brew, have been brought up to standards with their crafted and Crown Store counterparts, resulting in the durations and stats granted to mirror them.
    • Fixed an issue that could cause Heavy Sacks to award extra potency runes to players of particular levels. 
    • Fixed an issue where you had a chance to get the wrong rank of Jewelrycrafting Dust from a Heavy Sack if your character is between CP60 and CP80. 
    • Two identical pieces of gear will no longer be counted together when looking at the item tooltip bag/bank counts if one of the pieces has been re-traited to a different trait. 
    • Fixed an issue where Kizna and Kazbur the Wanderer, merchants in Dragonstar Arena, were selling old, incorrect wares. They now sell wares as befits standard Merchants.
  • Achievements
    • Updated the wording of Champion Point achievements to be more in-line with the new Champion Point names.
    • Updated the text for “Vault Breacher” achievement to match prior prologue achievements.
  • Text & UI
    • Updated the names of several Ice Staff items, which were previously using the not-quite-correct term “Frost Staff”. 
    • Fixed a typo in the description text of the Thunderbug Carapace Quicksilver Axe. 
    • Fixed a number of minor typos in stealable treasures’ descriptive text. 
    • Updated the description for the “Scorching Chaos Ball” Emote to better match the Emote’s animation. 
  • General
    • Corrected some minor mismatches between the voiceover and text for recent houseguests.
    • Historian Phedre no longer appears in the Collections menu if you did not acquire the rewards from the Lost Treasures of Skyrim event, to be consistent with other rewards from that event.
    • Fixed an issue where chairs were not working properly after going through a portal in a home.
    • Fixed an issue where some furnishings would not always respect their bind status when gifting a home.
  • Furnishings
    • When editing the location of a chair, the highlight color of the chair now more accurately reflects whether or not it can be sat in.
    • Fixed an issue where the Moonmont Lunar Altar, from the Reaper’s March achievement furnisher, would appear hollow when viewed from below.
    • Fixed an issue where the Target Iron Atronach, Trial training dummy would appear to give you two copies of the Minor Toughness buff in combat.
    • Adjusted the location that you grab the following items from, to make them feel a bit more natural to place:
      • Clockwork Lens Assembly, Frozen
      • Mages Guild Sign, Large
      • Fighters Guild Sign, Large
      • Nedic Orb, Ritual
    • Fixed an issue where the “Fern, Cyan Cluster” furnishing had excessive collision.
    • The “Ayleid Constellation Stele, The Apprentice” furnishing no longer appears hollow when viewed from below.
    • Sealed two small gaps in the bottom of the “Solitude Hearth, Rounded Tall” furnishing.
    • Updated the names for the “Common Soul Gem, Empty” and “Lesser Soul Gem, Empty” furnishings to “Soul Gem, Common” and “Soul Gem, Lesser”, to be consistent with other Soul Gem furnishings.
    • The following housing items have been moved from Miscellaneous > General into other housing categories:
      Spoiler
    • The following items previously spread across Knick-Knacks, Pipes and Mechanisms, and Symbolic Decor have been re-organized under Undercroft > Soul Gems:
      Spoiler
    • The “Redguard Well, Arched” furnishing no longer appears hollow when viewed from below.
    • The bristleback inside the “Stone Garden Vat, Alchemized Bristleback” furnishing now correctly plays a subtle animation, similar to the other alchemized creatures.
  • Homes
    • Fixed an issue that caused a flat section of dark material to appear in the distance on one side of Shalidor’s Shrouded Realm.
    • Removed some very small pieces of invisible collision in the living room of Stone Eagle Aerie that could interfere with selecting objects at specific locations.
    • Removed a tiny piece of wood that was poking up into the courtyard of Domus Phrasticus.
    • In the Dwarven interior section of Stillwaters Retreat, the small open archways near the ceiling now have more accurate collision. This makes it easier to place or remove objects inside those archways.
    • Removed some errant bushes that had taken to flying high in the sky above Bouldertree Refuge.
  • Housing Editor
    • Fixed an issue where the beams connecting Path Nodes would sometimes flicker when placing nodes far apart from each other.
  • General
    • Reduced load times when moving between zones.
    • Optimized the threading and rendering processes on the client and load distribution on the server.
    • Fixed a rare crash during some animations.
    • Fixed a rare crash that could occur when in heavy combat with many other bow users.
    • Fixed a rare crash cause by the model loading system.
    • Fixed a rare crash that could occur when multiple effects would try to move a character simultaneously.
    • Fixed a crash that could occur when removing furniture in player housing.
    • Fixed an error that could occur when joining a large group with other unknown players.
  • The Rift
    • In His Wake: Corporal Bredrek will no longer follow you all around Riften if you don’t accept his quest.
  • General
    • Previewing from your Inventory now allows item types other than just armor and furniture to be previewed. This includes weapons, containers that grant collectibles, and motif pages/books.
    • Triggering the sell confirmation text no longer puts the menu into a state where you cannot navigate through it.
    • Updated tutorial text to reflect updates to the Champion System.
    • Updated the message that displays when skills have been forcibly reset to be more generic.
    • Fixed an issue where a random UI error could trigger a chatter interact when one shouldn’t be happening.
    • Added Search to various Inventory screens.
    • Fixed a UI error that could occur when adjusting the screen size.
    • Fixed an issue when spamming the back button while in a friends list overlay, you could get locked out with an invisible overlay.
  • French Game Client
    • Fixed an issue where filters at crafting stations would extend off the screen.
    • Fixed an issue where grammar markup would display in certain Item Set Collection subcategories.
  • Guilds & Guild Functionality
    • Fixed an issue where guild rank changes wouldn’t save for some guilds.

Once the console patch notes are out, we’ll update the post.

Source: Elder Scrolls forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.09 March 16 Unleashed for Chapter 2 Season 6 v16.00; Fixes & Datamined Content Listed (Update)

Fortnite players, it’s finally here! Epic Games has deployed the Fortnite update 3.09 March 16 patch for Chapter 2 Season 6, or what the studio calls the v16.00 Fortnite patch! Note that this is a rather big download (sizes vary), and should include quite a number of new stuff.

For the list of changes, fixes, and datamined content, head on below.

Fortnite Update 3.09 March 16 Patch Notes:

The big thing players will notice will be the single-player Zero Crisis finale which was announced previously.

ZERO CRISIS FINALE

Chapter 2 Season 6 launches on March 16 with the explosive conclusion of the events of Season 5. When you first launch into the new Season, you’ll play through the conclusion of Agent Jones’ mission in the Zero Crisis Finale. The aftermath of this event is sure to shape Reality as we know it.

Don’t worry, the Zero Crisis Finale is a solo experience and you can play through it whenever you first log in during the Season. Want to watch it online first? We’ll share details soon on how you can watch the global premiere with everyone, beginning with our most ambitious story cinematic yet!

With the fate of Reality at stake, here are a few tips before the end of Season 5 and we’ll see you on the other side.

Here are some of the changes (via VastBlast):

The following has been unvaulted:

• Pump Shotgun (Uncommon, Rare, Epic, Legendary)
• Revolver (All rarities)

The gold bars cap (limit) has been reduced from 10k to 5k!

The magazine size limit has been reduced (previously 999):

• Shells: 150
• Light Bullets: 500
• Medium Bullets: 500
• Heavy Bullets: 50

Ziplines have been adjusted slightly:

• Maximum uphill speed increased by 61%
• Maximum downhill speed decreased by 40%
• Downhill acceleration increased by 14%

Supply drops now drop only ONCE per safezone (previously twice)!

For now, the official list of fixes has not been outlined just yet, but we’ll update the post once the official Trello board is updated.

Here are the confirmed list of fixes via the official Fortnite Trello board:

General:

Balloons item temporarily disabled.

Description
Due to a visual issue, we’ve temporarily disabled the Balloons

Unable to edit color Styles for the Phantasmic Pulse Pickaxe in the Locker.

Description
Players are currently unable to change the color of the Phantasmic Pulse Pickaxe from the Boundless Set.


Workaround
Changing the color is not reflected in the Locker preview, but it should update and appear correctly when loaded into a match.

Battle Royale:

Inventory menu selector appearing on multiple slots.

Description
The inventory menu selector may appear on multiple slots simultaneously instead of just one.


Platforms
All

Creative:

Pressing the default key in pre-game lobby starts the game.

Description
We’re investigating that is causing Creative matches to start when pressing the default key.

Platforms
all

Main Player rift can sometimes show as a Seasonal Rift.

Description
We’re investigating an issue where the main player rift can appear as the season rift

Save the World:

The Val Defender doesn’t have perks when unlocked from the Valor Questline

Update
This quest reward will be fixed in a future update and we’ll be running a fix to correct all existing Val Defenders.


Description
Val doesn’t have any perks when unlocked from the “Valor” Questline. The team is working on a fix for this issue.

Fortnite v16.00 Datamined Content::

We’ll be updating the post with the datamined content as it’s revealed, so make sure to update the post constantly throughout the day. We’ll mark the post with an “Update” once it’s final.

That seems to be it as servers are back up!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale March 15 Now Live, Here Are the Deals With Gold for the Week

Those looking to get some new games on Xbox platforms, the new Xbox Store sale March 15 listings are now live! For the week’s Deals With Gold and Spotlight Sale, head on below.

Xbox Store Sale March 15 Deals With Gold List of Games:

Game USD GBP EUR AUD CAD Type
2048 Colorful $0.99 £0.79 €0.99 AU $1.45 $1.29 Spotlight
A Plague Tale: Innocence $12.49 £11.24 €12.49 AU $18.73 $16.74 Deal With Gold
Anthem $5.99 £5.99 €6.99 AU $9.99 $7.99 Spotlight
Asterix & Obelix XXL: Romastered $17.99 £20.09 €23.99 AU $35.97 $23.39 Deal With Gold
Battlefield 4 $7.99 £5.99 €7.99 AU $11.98 $10.39 Spotlight
Battlefield 4™ Premium Edition $9.99 £8.74 €9.99 AU $12.48 $12.99 Spotlight
Battlefield™ 1 $7.99 £7.99 €7.99 AU $11.98 $10.39 Spotlight
Battlefield™ 1 Premium Pass $7.99 £6.99 €7.99 AU $9.99 $10.39 Spotlight
Battlefield™ 1 Revolution $9.99 £8.74 €9.99 AU $12.48 $12.99 Spotlight
Battlefield™ Hardline Ultimate Edition $9.99 £8.74 €9.99 AU $12.48 $12.99 Spotlight
Black The Fall $4.49 £3.59 €4.49 AU $6.82 $5.99 Spotlight
Bomber Crew $1.49 £1.19 €1.49 AU $1.99 $1.49 Spotlight
Borderlands 3 $24.49 £22.74 €26.24 AU $37.78 $31.49 Deal With Gold
Convoy: A Tactical Roguelike $7.49 £6.24 €7.49 AU $11.22 $9.49 Deal With Gold
Crash Bandicoot 4: It’s About Time $38.99 £38.99 €45.49 AU $64.96 $51.99 Deal With Gold
Crystal Ortha $10.49 £8.74 €10.49 AU $15.71 $13.29 Deal With Gold
Danger Rising $5.99 £4.99 €5.99 AU $8.97 $7.99 Spotlight
Dare Devils of Destruction $3.99 £3.39 €3.99 AU $5.97 $5.49 Spotlight
Deadbeat Heroes $4.49 £3.59 €4.49 AU $5.98 $4.49 Spotlight
Deleveled $6.99 £5.87 €6.99 AU $10.46 $8.95 Deal With Gold
Demon’s Tier+ $7.49 £6.29 €7.49 AU $11.21 $9.59 Deal With Gold
Deployment $2.49 £2.09 €2.49 AU $3.73 $3.19 Spotlight
Deus Ex: Mankind Divided – Digital Deluxe Edition $6.74 £5.99 €6.74 AU $9.44 $8.99 Spotlight
Deus Ex: Mankind Divided – Season Pass $2.99 £2.39 €2.99 AU $4.55 $3.99 Spotlight
Deus Ex: Mankind Divided™ $4.49 £3.74 €4.49 AU $5.99 $5.99 Spotlight
Deus Ex: Mankind Divided™: Mankind Divided – A Criminal Past $2.39 £1.91 €2.39 AU $3.19 $2.39 Spotlight
Deus Ex: Mankind Divided™: Mankind Divided – Assault Pack $1.24 £0.99 €1.24 AU $1.66 $1.24 Spotlight
Deus Ex: Mankind Divided™: Mankind Divided – System Rift $2.39 £1.91 €2.39 AU $3.19 $2.39 Spotlight
Deus Ex: Mankind Divided™: Mankind Divided – Tactical Pack $1.24 £0.99 €1.24 AU $1.66 $1.24 Spotlight
Disintegration $14.99 £12.49 €14.99 AU $22.47 $14.99 Deal With Gold
Dragon Lapis $10.49 £8.74 €10.49 AU $15.71 $13.29 Deal With Gold
DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition $31.99 £27.99 €31.99 AU $43.96 $43.19 Spotlight
Explosive Weapon Pack $1.19 £0.95 €1.19 AU $1.60 $1.19 Spotlight
Fear Effect Sedna $2.99 £2.39 €2.99 AU $3.74 $4.04 Spotlight
FIFA 21 Champions Edition Xbox One & Xbox Series X/S $31.99 £31.99 €35.99 AU $47.88 $39.99 Spotlight
FIFA 21 Standard Edition Xbox One & Xbox Series X/S $29.99 £29.99 €34.99 AU $49.97 $39.99 Spotlight
FIFA 21 Ultimate Edition Xbox One & Xbox Series X/S $34.99 £35.99 €39.99 AU $52.39 $45.49 Spotlight
Final Fantasy IX $10.49 £8.49 €10.49 AU $16.22 $13.99 Spotlight
Final Fantasy Type-0 HD $9.99 – – – $9.99 Spotlight
Final Fantasy Type-0 HD (AU/EU) – £7.99 €9.99 AU $12.47 – Spotlight
Final Fantasy VII $7.99 £6.39 €7.99 AU $12.07 $10.74 Spotlight
Final Fantasy VIII Remastered $9.99 £7.99 €9.99 AU $14.97 $13.49 Spotlight
Final Fantasy X/X-2 HD Remaster $24.99 £22.49 €24.99 AU $39.97 $29.99 Spotlight
Final Fantasy XII The Zodiac Age $24.99 £22.49 €24.99 AU $39.97 $29.99 Spotlight
FINAL FANTASY XV MULTIPLAYER: COMRADES $4.99 £3.99 €4.99 AU $7.47 $6.74 Spotlight
FINAL FANTASY XV POCKET EDITION HD $14.99 £12.49 €14.99 AU $22.47 $19.99 Spotlight
FINAL FANTASY XV ROYAL EDITION $17.49 £14.99 €17.49 AU $23.97 $23.49 Spotlight
FINAL FANTASY XV Season Pass $7.49 £5.99 €7.49 AU $11.37 $9.99 Spotlight
FINAL FANTASY XV: EPISODE ARDYN $2.49 £1.99 €2.49 AU $3.72 $3.49 Spotlight
FINAL FANTASY XV: EPISODE GLADIOLUS $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
FINAL FANTASY XV: EPISODE IGNIS $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
FINAL FANTASY XV: EPISODE PROMPTO $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
FINAL FANTASY XV: ROYAL PACK $7.49 £5.99 €7.49 AU $11.37 $9.99 Spotlight
Forgotton Anne $7.99 £6.39 €7.99 AU $11.98 $10.79 Spotlight
Garfield Kart Furious Racing $11.99 £9.99 €11.99 AU $17.98 $15.59 Deal With Gold
Ghost Sweeper $2.99 £2.51 €2.99 AU $4.47 $3.89 Spotlight
Ginger: Beyond The Crystal $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
Gods Will Fall $23.99 £19.49 €23.99 AU $36.71 $29.99 Deal With Gold
GONNER2 $10.39 £8.59 €10.39 AU $15.56 $13.59 Deal With Gold
Grand Theft Auto V $20.24 £17.99 €20.24 AU $31.47 $20.24 Deal With Gold
Handball 21 $19.99 £16.74 €19.99 AU $29.97 $25.99 Spotlight
Haven $18.74 £15.74 €18.74 AU $28.08 $23.99 Deal With Gold
Helheim Hassle $12.99 £9.25 €11.04 AU $16.54 $16.89 Deal With Gold
Hunting Simulator 2 – Bear Hunter Edition Xbox One $29.99 £29.24 €34.99 AU $52.47 $34.99 Spotlight
Hunting Simulator 2 Xbox One $24.99 £24.99 €29.99 AU $44.97 $29.99 Deal With Gold
Insane Robots $8.24 £7.19 €8.24 AU $13.86 $9.49 Spotlight
JackQuest: Tale of the Sword $2.99 £2.51 €2.99 AU $4.48 $3.83 Spotlight
Jeopardy! PlayShow $19.99 £16.79 €19.99 AU $29.96 $25.59 Spotlight
Just Cause 3 $3.99 £3.19 €3.99 AU $4.99 $5.39 Spotlight
Just Cause 3 Ultimate Mission, Weapon and Vehicle Pack $5.99 £4.79 €5.99 AU $7.48 $8.09 Spotlight
Just Cause 3: Bavarium Sea Heist $1.79 £1.43 €1.79 AU $2.59 $1.79 Spotlight
Just Cause 3: Capstone Bloodhound RPG $0.74 £0.59 €0.74 AU $1.00 $0.74 Spotlight
Just Cause 3: Combat Buggy $0.59 £0.47 €0.59 AU $0.79 $0.59 Spotlight
Just Cause 3: Final Argument Sniper Rifle $0.74 £0.59 €0.74 AU $1.00 $0.74 Spotlight
Just Cause 3: Kousavá Rifle $0.74 £0.59 €0.74 AU $1.00 $0.74 Spotlight
Just Cause 3: Mech Land Assault $3.59 £2.87 €3.59 AU $5.38 $3.59 Spotlight
Just Cause 3: Mini-Gun Racing Boat $0.59 £0.47 €0.59 AU $0.79 $0.59 Spotlight
Just Cause 3: Reaper Missile Mech $1.49 £1.19 €1.49 AU $1.99 $1.49 Spotlight
Just Cause 3: Rocket Launcher Sports Car $0.59 £0.47 €0.59 AU $0.79 $0.59 Spotlight
Just Cause 3: Sky Fortress $3.59 £2.87 €3.59 AU $5.38 $3.59 Spotlight
Just Cause 3: Air, Land & Sea Expansion Pass $3.74 £2.99 €3.74 AU $5.68 $4.99 Spotlight
Just Cause 3: XXL Edition $5.99 £4.99 €5.99 AU $7.99 $7.99 Spotlight
Just Cause 4 – Adversary Assault Vehicle Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Black Market Pack $4.99 £3.93 €4.99 AU $7.48 $6.74 Spotlight
Just Cause 4 – Brawler Mech $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Complete Edition $17.49 £13.74 €17.49 AU $24.98 $23.49 Spotlight
Just Cause 4 – Deathstalker Scorpion Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Expansion Pass $7.49 £6.24 €7.49 AU $11.23 $9.99 Spotlight
Just Cause 4 – Gold Edition $14.99 £12.49 €14.99 AU $21.23 $19.99 Spotlight
Just Cause 4 – Golden Gear Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Neon Racer Pack $1.49 £1.19 €1.49 AU $2.32 $1.99 Spotlight
Just Cause 4 – Reloaded Content Pack $4.99 £3.99 €4.99 AU $7.47 $6.74 Spotlight
Just Cause 4 – Renegade Pack $1.49 £1.19 €1.49 AU $2.32 $1.99 Spotlight
Just Cause 4 – Sea Dogs Vehicle Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Shark and Bark Vehicle Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – Soaring Speed Vehicle Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4 – The Dragon $1.24 £0.99 €1.24 AU $1.97 $1.74 Spotlight
Just Cause 4 – Toy Vehicle Pack $2.49 £1.99 €2.49 AU $3.67 $3.49 Spotlight
Just Cause 4: Reloaded $9.99 £8.74 €9.99 AU $13.73 $13.24 Spotlight
Lara Croft and the Temple of Osiris $2.99 £2.24 €2.99 AU $4.04 $2.99 Spotlight
Lara Croft and the Temple of Osiris & Season Pass Pack $4.34 £2.99 €4.34 AU $5.79 $4.34 Spotlight
Lara Croft and the Temple of Osiris Season Pass $1.49 £0.89 €1.49 AU $2.01 $1.49 Spotlight
Lara Croft and the Temple of Osiris: Icy Death Pack $0.74 £0.47 €0.74 AU $0.99 $0.74 Spotlight
Lara Croft and the Temple of Osiris: Legend Pack $0.49 £0.39 €0.49 AU $0.66 $0.49 Spotlight
Lara Croft and the Temple of Osiris: Twisted Gears Pack $0.74 £0.47 €0.74 AU $0.99 $0.74 Spotlight
Life is Strange 2 – Complete Season $12.78 £10.38 €12.78 AU $19.11 $17.58 Spotlight
Life is Strange 2 – Episode 1: Life is Strange 2 – Episode 2 $3.99 £3.39 €3.99 AU $5.97 $5.49 Spotlight
Life is Strange 2 – Episode 1: Life is Strange 2 – Episode 3 $3.99 £3.39 €3.99 AU $5.97 $5.49 Spotlight
Life is Strange 2 – Episode 1: Life is Strange 2 – Episode 4 $3.99 £3.39 €3.99 AU $5.97 $5.49 Spotlight
Life is Strange 2 – Episode 1: Life is Strange 2 – Episode 5 $3.99 £3.39 €3.99 AU $5.97 $5.49 Spotlight
Life is Strange Complete Season (Episodes 1-5) $3.99 £3.19 €3.99 AU $5.39 $3.99 Spotlight
Life is Strange: Before the Storm Complete Season $3.39 £2.79 €3.39 AU $5.11 $4.99 Spotlight
Life is Strange: Before the Storm Deluxe Edition $4.99 £3.99 €4.99 AU $7.60 $6.99 Spotlight
Life is Strange: Before the Storm Deluxe Upgrade $2.99 £2.39 €2.99 AU $4.48 $4.19 Spotlight
Los Demonios $5.99 £4.99 €5.99 AU $8.97 $7.99 Spotlight
Lost Wing $4.79 £4.79 €4.79 AU $7.17 $6.17 Spotlight
Mafia II: Definitive Edition $14.99 £12.49 €14.99 AU $24.97 $19.99 Deal With Gold
Marooners $4.99 £3.99 €4.99 AU $6.72 $4.99 Spotlight
Marvel’s Avengers $29.99 £29.99 €34.99 AU $49.97 $39.99 Spotlight
Marvel’s Avengers: Deluxe Edition $39.99 £37.49 €44.99 AU $64.97 $53.49 Spotlight
Metaloid: Origin $4.89 £4.05 €4.89 AU $7.31 $6.29 Spotlight
Morbid: The Seven Acolytes $17.49 £14.69 €17.49 AU $25.16 $21.69 Deal With Gold
MotoGP 18 $5.99 £6.99 €7.99 AU $10.99 $7.99 Spotlight
Murdered: Soul Suspect $2.99 £2.39 €2.99 AU $4.04 $2.99 Spotlight
MXGP2 – The Official Motocross Videogame $3.99 £3.19 €3.99 AU $4.99 $3.99 Spotlight
Neon Chrome Overseer Edition $8.99 £7.49 €8.99 AU $13.47 $11.49 Spotlight
Octahedron $6.49 £4.99 €6.49 AU $9.62 $8.74 Spotlight
Oh My Godheads $2.99 £2.39 €2.99 AU $4.55 $3.99 Spotlight
OVERPASS $17.49 £17.49 €20.99 AU $31.48 $22.74 Spotlight
Pillar $1.99 £1.67 €1.99 AU $2.98 $2.57 Spotlight
Planet Alpha $2.99 £2.39 €2.99 AU $4.04 $2.99 Spotlight
Rise of the Tomb Raider Season Pass $3.99 £3.19 €3.99 AU $5.98 $5.39 Spotlight
Rise of the Tomb Raider: 20 Year Celebration Pack $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: Apex Predator $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: Cold Darkness Awakened $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: Endurance Mode $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: Prophet’s Legacy $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: Remnant Resistance Pack $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: Siberian Ranger $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: Sparrowhawk Pack $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: Tactical Survivor Pack $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: The Temple of the Witch $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: Valiant Explorer Pack $0.49 £0.39 €0.49 AU $0.67 $0.49 Spotlight
Rise of the Tomb Raider: Wilderness Survivor $0.74 £0.59 €0.74 AU $0.98 $0.74 Spotlight
Rise of the Tomb Raider: 20 Year Celebration $5.99 £4.99 €5.99 AU $7.99 $7.99 Spotlight
Romancing SaGa 2 $12.49 £9.99 €12.49 AU $18.72 $15.99 Spotlight
Romancing SaGa 3 $14.49 £13.99 €14.99 AU $22.47 $19.49 Spotlight
Rugby 20 $19.99 £21.19 €23.99 AU $36.58 $23.99 Deal With Gold
Rusty Spout Rescue Adventure $4.89 £4.05 €4.89 AU $7.31 $6.29 Spotlight
ScourgeBringer $11.89 £9.96 €11.89 AU $17.81 $15.39 Deal With Gold
Seeds of Resilience $9.37 £7.86 €9.37 AU $14.03 $12.05 Deal With Gold
Shadow of the Tomb Raider $14.99 £12.49 €14.99 AU $21.23 $19.99 Spotlight
Shadow of the Tomb Raider Definitive Edition Extra Content $5.99 £4.72 €5.99 AU $8.98 $8.09 Spotlight
Sleeping Dogs: Definitive Edition $4.49 £3.59 €4.49 AU $5.99 $7.49 Spotlight
STAR WARS™ Battlefront™ II $5.99 £7.99 €7.99 AU $8.98 $8.09 Spotlight
STAR WARS™ Battlefront™ II: Celebration Edition Upgrade $16.24 £14.29 €16.24 AU $21.74 $22.74 Spotlight
STAR WARS™ Battlefront™ II: Celebration Edition $15.99 £13.99 €15.99 AU $23.98 $20.79 Spotlight
STAR WARS™ Battlefront™ Ultimate Edition $4.99 £4.99 €4.99 AU $7.48 $6.49 Spotlight
Stone $8.99 £7.49 €8.99 AU $11.37 $11.39 Deal With Gold
Tennis World Tour 2 $29.99 £29.24 €34.99 AU $52.47 $38.49 Deal With Gold
Tesla vs Lovecraft Game of the Year Edition $8.99 £7.49 €8.99 AU $13.47 $11.49 Spotlight
The Adventures of Elena Temple: Definitive Edition $1.99 £1.67 €1.99 AU $2.98 $2.59 Spotlight
The Outer Worlds $59.99 £48.74 €60.00 AU $92.21 $78.36 Deal With Gold
The Outer Worlds: Expansion Pass $19.99 £15.99 €19.99 AU $30.36 $27.19 Deal With Gold
The Path of Motus $3.74 £3.12 €3.74 AU $5.61 $4.74 Spotlight
The Sinking City $14.99 £12.49 €14.99 AU $22.48 $19.24 Deal With Gold
The Sinking City – Necronomicon Edition $18.74 £15.62 €18.74 AU $28.23 $24.24 Spotlight
The Wolf Among Us $10.04 £8.03 €10.04 AU $15.24 $10.04 Spotlight
THIEF $2.99 £2.39 €2.99 AU $4.04 $2.99 Spotlight
Thief: Ghost $0.49 £0.39 €0.49 AU $0.64 $0.49 Spotlight
Thief: Opportunist $0.49 £0.39 €0.49 AU $0.67 $0.49 Spotlight
Thief: Predator $0.49 £0.39 €0.49 AU $0.67 $0.49 Spotlight
Thief: The Bank Heist $0.74 £0.59 €0.74 AU $0.99 $0.74 Spotlight
Thief: The Forsaken – Challenge Map: $0.74 £0.59 €0.74 AU $0.99 $0.74 Spotlight
Titanfall 2 $3.99 £3.99 €3.99 AU $5.99 $5.19 Spotlight
Titanfall 2: Ultimate Edition $4.49 £3.74 €4.49 AU $5.99 $5.99 Spotlight
Tom Clancy’s Ghost Recon Wildlands – Season Pass $15.99 £11.99 €15.99 AU $23.98 $15.99 Spotlight
Tom Clancy’s Ghost Recon Wildlands : Year 2 Pass $11.99 £9.99 €11.99 AU $17.98 $15.99 Spotlight
Tom Clancy’s Rainbow Six Siege – £28.99 €34.99 AU $54.97 – Spotlight
Tomb Raider – Definitive Edition $2.99 £2.36 €2.99 AU $3.74 $4.04 Spotlight
Tower of Time $9.99 £8.39 €9.99 AU $14.98 $12.79 Deal With Gold
TT Isle of Man Ride on the Edge 2 $17.99 £14.99 €17.99 AU $26.98 $22.19 Deal With Gold
Ultimate Fishing Simulator $17.99 £14.99 €17.99 AU $26.97 $23.39 Deal With Gold
V-Rally 4 $11.99 £9.19 €11.99 AU $18.09 $17.89 Spotlight
Wandersong $9.99 £8.37 €9.99 AU $14.97 $12.99 Spotlight
Warhammer: Chaosbane Slayer Edition $29.99 £24.99 €29.99 AU $44.97 $38.49 Deal With Gold
Warhammer: Chaosbane Slayer Edition Xbox One $29.99 £24.99 €29.99 AU $44.97 $38.49 Spotlight
Warhammer: Chaosbane Xbox One $11.99 £10.04 €11.99 AU $17.98 $15.59 Deal With Gold
Woodle Tree Adventures $0.74 £0.62 €0.74 AU $1.11 $0.97 Spotlight
World of Final Fantasy Maxima $19.99 £17.49 €19.99 AU $27.47 $24.99 Spotlight
WRC 9 Deluxe Edition FIA World Rally Championship $23.99 £23.39 €27.99 AU $41.98 $30.79 Spotlight
WRC 9 FIA World Rally Championship $19.99 £19.99 €23.99 AU $35.98 $25.59 Deal With Gold
XCOM 2 $11.99 £8.99 €9.99 AU $13.99 $15.99 Deal With Gold
Zenith $5.99 £4.79 €5.99 AU $8.08 $5.99 Spotlight

That’s it for this week! Check back next week for the latest Xbox Store sale once it’s live.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Gives Five Bethesda Titles the FPS Boost Treatment

Looks like Microsoft’s acquisition of Bethesda is starting to be incorporated full steam into its services for Xbox users and subscribers, as the company has announced that they are giving five Bethesda titles on Xbox Series X and Game Pass the FPS Boost Treatment — meaning they get an increase from 30 fps to about 60 fps when enabled!

Here’s the details straight from Xbox.com.

Hot on the heels of officially welcoming Bethesda’s world-renowned studios to the Xbox family, we’re excited to announce that five of the biggest titles from their vast catalog of games – Dishonored: Definitive Edition, The Elder Scrolls V: Skyrim Special Edition, Fallout 4, Fallout 76, and Prey – will all be updated today to enable FPS Boost on Xbox Series X and Xbox Series S. And it’s not just owners of these titles that get to take advantage of FPS Boost; all these titles are available with FPS Boost for Xbox Game Pass members too.

As a reminder, FPS Boost employs a variety of new methods for nearly doubling the original framerate on select titles. Higher, steadier framerates make games visually smoother, resulting in more immersive gameplay. We partnered closely with developers to enhance the experience while maintaining the game’s original intent. And while not applicable to all games, these new techniques can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware at the time.

In related news, Phil Spencer heavily implied that Bethesda Games will only be available on platforms with Xbox Game Pass.

Tim Villasor

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Massive List of Outriders Legendary Weapons, Armor Sets Leaked via Datamine (Spoilers) – Update

Possibly one of the most exciting things in any game with loot is being able to obtain the highest-tiered items. In the Outriders demo, People Can Fly has enabled gamers to obtain legendary loot — the highest level of loot the game has. If you’re curious what you can get in the final version of the game (depending on the RNG gods, of course), we have a massive list which includes images of the Outriders legendary weapons, armor sets, and more!

Update: Click here are all the legendary weapons available in Outriders at launch! Complete with screenshots and mods.

Before diving in, note that for those who’d rather discover these items themselves, what they look like, what they can do and such, I suggest not checking the galleries below, as these will spoil the endgame items for you. If you don’t care about that, and want to see the armor sets and what bonuses players can get for completing them, head on below.

Note: We are not 100% sure if these are all the legendary items in the game, nor if any has been taken out, had stats tweaked, replaced, etc. since we are basing this off of datamined info.

Cannonball Set:

Devastator Marshal Set:

Devastator Statue Set:

Pyro Set 1:

Pyro Set 2:

Pyro Set 3:

Trickster Set 1:

Trickster Set 2:

 

Trickster Set 3:

Technomancer Set 1:

Technomancer Set 2:

Technomancer Set 3:

Technomancer Set 4:

Legendary Weapons:

Legendary Weapons Set 2 (Added March 16, 2021):

Whew! That’s a ton of endgame content that players can earn, no? Again, this isn’t the full list as far as we’re aware, and People Can Fly can always add more if they so wish.

Outriders is set for release this April 1 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Update (3/16/21): Added a new gallery showcasing new legendary weapons!

Thanks for the leak, Quirky-Service-2626!

More Outriders Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill Director Keiichiro Toyama Says Bokeh Game Studio is Collaborating With a Famous Creator on a New Project

One of Survival Horror’s legendary visionaries is teasing his next project to fans and gamers worldwide, as Silent Hill director Keiichiro Toyama spoke with Al Hub during a video interview on what his next project would be — and he teased that his new company Bokeh Game Studio is collaborating with a famous creator in Japan.

Check out the video below to see what the director of other games such as Siren and Gravity Rush had to say about his legacy, his new studio, what he’s currently working on and what’s in store for the future.

While speaking with Al Hub, all that Toyama could say for the moment was that he and his new company Bokeh Game Studio were collaborating with someone famous whom they haven’t worked with before.

“One thing we can say is that, we are working hard right now to collaborate with a famous creator in Japan, and that’s something we haven’t been open about before.”’

A few months back, Keiichiro Toyama formed Bokeh Game Studio and said he was working on a new horror-oriented game that will be open to a broader audience. Whether or not he is talking about that same project in this interview or if it’s a new game entirely is up in the air — but we’ll definitely be hearing more from the Silent Hill director soon.

Tim Villasor

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It Takes Two Trophies Revealed

If you’re looking forward to Hazelight Studios’ It Takes Two, and want to see what sort of in-game accomplishments you can obtain, the It Takes Two trophies list has been revealed today!

Head on below for the entire list, which contains the secret trophies that are usually tied to story-specific stuff! So yeah, spoilers warning, everyone!

It Takes Two Trophies List:

Power Couple
You are unstoppable, nothing stands in your way!
0.00%
ULTRA RARE
It Took Two
You did it! CO-LLA-BO-RATION!
0.00%
ULTRA RARE
Minigame Megalomania
All minigames found!
0.00%
ULTRA RARE
Fried Friendship
It takes two to… torture.
0.00%
ULTRA RARE
Struck A Pose
Self-inflicted paparazzi.
0.00%
ULTRA RARE
Secret Trophy
Earn this trophy to reveal it, or change the filtering settings above.
0.00%
ULTRA RARE
Faraway Frequencies
The truth was out there all along!
0.00%
ULTRA RARE
Look At Him Go
Shoot for the stars, literally.
0.00%
ULTRA RARE
Break the Bank
Guess it was time to cash out.
0.00%
ULTRA RARE
A Daring Devil
Put on a show and die trying.
0.00%
ULTRA RARE
Snackosaurus
Now look who’s extinct!
0.00%
ULTRA RARE
Realize Your Art
Isn’t it pretty? That’s going on the fridge.
0.00%
ULTRA RARE
On Rails Experience
Choo Choo!
0.00%
ULTRA RARE
Platforming Prodigy
Helltower? More like hello-from-up-here-tower!
0.00%
ULTRA RARE
Secret Trophy
Earn this trophy to reveal it, or change the filtering settings above.
0.00%
ULTRA RARE
Lost And Found
Again? Keep track of your kids!
0.00%
ULTRA RARE
Mood Swing
Took things a bit too far, didn’t you?
0.00%
ULTRA RARE
Something Fishy
Don’t feed the animals! Or do, they’re adorable.
0.00%
ULTRA RARE
Terror Of The Seven Seas
Scurvy! Ye look smashing, captain!
0.00%
ULTRA RARE
Bug Sized Relaxation
Release that tension at the root level.
0.00%
ULTRA RARE
Meditation Maestro
You reached a higher state of mind.
Or at least some peace and quiet.
0.00%
ULTRA RARE

It Takes Two heads out on the PS4. PS5, Xbox One, Xbox Series X|S, and PC on March 26. Check out gameplay of it right here.

Source: PSN Profiles

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders References the 2021 DC Mob Riot; Protagonist at the Event

If you haven’t seen it yet, People Can Fly has snuck in quite a number of Easter eggs in Outriders that included some for Bulletstorm, and even one for Final Fantasy 7. However, aside from Easter eggs, the devs seem have to referenced real-life events as well, since Outriders references the Jan. 6, 2021 DC mob that made waves worldwide.

This reference occurs during the second part of Reunion mission in which the character must carve a path to the Solar Tower. Roughly midway through, after eliminating a group of enemies the main character will begin to chatting with another character who goes by the name of Jakub. It’s a brief discussion about a mission they ran when they were back on Earth, but if you pay attention to the lines exchange there is a reference to the recent mob that stormed the capital recently. We’ve included the image where players can hear it, as well as the transcript as well, which indicates that your character, the protagonist of the game, was in the event as well.

Here’s the full transcript:

Outrider: I’m getting major Deja-vu in this place, reminds me of that mission in Damascus where we rescued those diplomats

Jakub: I had to save you ass from that machete-wielding mob

Outrider: Ha! More like that time I had to save your sorry ass from that red neck mob storming D.C.

Jakub: Those missions. Felt like we were fighting for a reason. But this shit hole… it’s never been worth fighting for.

Outrider: So what’s it all about for you then?

Jakub: Just trying to live another day. Boss… We’re barely holding on.

Outrider: Sounds like I chose a good day to wake up then

Could there be more real-life references in the game from actual historic events? I wouldn’t bet against it.

In other Outriders news, the game has been announced as coming to Xbox Game Pass and will be available on day one!

Outriders shoots its way out this April 1 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DOOM Eternal Gets G Fuel Drinks “Sour Demon’ade” & “Spicy Demon’ade Reskin”

While DOOM Eternal fans might be looking for the latest info regarding The Ancient Gods Part 2 DLC reveal happening later this week, it looks like there’s more DOOM Eternal stuff on the way, though this one is something that you can actually ingest! In a press release, the DOOM Eternal G Fuel tie-in has been announced, which might be just the thing demon slayers need to get their energy up while killing the scourge of the underworld.

Would-be buyers can pre-order the DOOM Eternal G Fuel-inspired drinks (called Spicy Demon’ade and Sour Demon’ade) tomorrow, with the items shipping out on May 15, 2021. There’s even a neat extra if you buy both tubs!

The G FUEL Spicy Demon’ade Reskin tub features the DOOM Slayer wielding the Sentinel Hammer, with the Betrayer and an entire Sentinel army at his back. Both are ready for battle against the armies of Hell. The G FUEL Sour Demon’ade tub boasts the other side of the battle: a titan led by an evil enemy wielding a mighty Crucible sword and meeting the DOOM Slayer head on.

Place both tubs side-by-side, and you’ll create the key art from the DOOM Eternal: The Ancient Gods Part 2 DLC, a face-off that fans will love to see and add to their G FUEL collection. Both the reskin and new G FUEL flavor will be available in the following forms:

  • G FUEL Spicy Demon’ade Reskin

    • 40-serving Spicy Demon’ade tub
    • Bundle with Spicy Demon’ade Reskin tub and Slayers Club Shaker Cup
  • G FUEL Sour Demon’ade

    • 40-serving Sour Demon’ade tub

    • Bundle with Sour Demon’ade tub and Slayers Club Shaker Cup

    • Bundle with Sour Demon’ade tub, Spicy Demon’ade Reskin tub, and Slayers Club Shaker Cup

If you’d rather hear about the upcoming DLC, Bethesda will give us the full reveal on March 17. Check out the screenshots and more leaked info right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Outer Worlds Update 1.07 March 15 Adds Next-Gen 60fps Support & More

With The Outer Worlds final DLC Murder on Eridanos out on March 17, the studio has today released The Outer Worlds update 1.07 March 15 patch, and this should include the game data for the DLC, which is standard practice for expansions (releasing a day or two earlier than they’re available).

The Outer Worlds Update 1.07 March 15 Patch Notes:

Aside from the game data, it looks like today’s title update has also added 60 frames-per-second support for the game’s next-gen (PS5, Xbox Series X|S) versions!

As for other changes, here’s the latest patch notes released by the studio on March 12 which is called Title Update 1.3:

Top Community Requests:

  • Added a setting to adjust the size of text throughout most UIs
  • Updated font colors to improve visibility
  • Updated NPC corpses to remain interactive even when they have no items to loot
  • Added support for ultra-wide monitors (loading screens & cinematics)
  • Added the ability to toggle sprinting so the player can continue moving without holding any buttons
  • Added functionality to see beacons for inactive quests while viewing maps
  • Added an option to show the HUD reticle only when aiming down weapon sights

Audio:

  • Fixed an audio inconsistency with skill button presses

Design:

  • Fixed an issue where the Extra Paranoid flaw debuff could become permanent after fast-travelling out of a restricted area
  • Improved the quality of item drops when killing Manti-Queens
  • Fixed an issue where corpses would consume Adreno from their inventories
  • Increased the rate of casual clothing items dropping in containers and in townie NPC inventories
  • Fixed an issue with some SuperNova effects being removed when entering conversations
  • Fixed the effects of Encumbrance not working correctly with the Confidence Perk
  • Fixed an issue where the player could become immune to melee damage after dodging through Raptidon spit
  • Fixed the Level 40 Inspiration unlock not working correctly after level transitions
  • Fixed an issue that caused players suffering from Hunger, Thirst, or Exhaustion to die instantly when using the Electro-Charged Surface armor mod and equipping a melee weapon

Quests:

  • Fixed an issue where players could not speak to ADA if they neared the end of the game without any companions

Settings:

  • Added a setting to invert the X-axis

UI:

  • Fixed an issue that could cause players to be permanently stuck in the Modding UI at a workbench
  • Locked doors will now show the name of the corresponding keycard if the player doesn’t have the skill or mag-picks required to pick the lock
  • Fixed the player’s level being incorrect in the Vendor UI
  • Fixed an issue where gamepad users could become permanently stuck in the inventory menu
  • Fixed an issue that could cause the image of the player to briefly disappear from the inventory screen
  • Fixed formatting issue with colons in French localization
  • Fixed the AoE Radius stat on flamethrowers displaying as 0
  • Fixed an issue with Japanese and Chinese characters not displaying correctly when the language is set to Korean
  • Fixed an issue with nonfunctional UI prompts when modding items with a single mod slot
  • Fixed an issue in the Japanese localization of Vending Machine text
  • Fixed an issue when trying to break down items directly from containers
  • Added an option to trigger the Idle Camera from the Pause Menu
  • Fixed the Chromatic Aberration setting not saving
  • Fixed Adreno not auto-equipping in the Medical Inhaler correctly if the player was completely out
  • Fixed the tutorial for the Emergency Medical Inhaler repeatedly being marked as Unread

General:

  • Fixed a rare crash when starting a new game
  • Fixed a potential crash after using all of your Adreno and picking up more
  • Fixed an issue causing duplicate stacks of Adreno to persist in the inventory
  • Fixed a rare crash when transitioning between levels
  • Fixed an issue where certain delayed events could occur in a new playthrough after being triggered in a previous playthrough
  • Fixed a rare crash when opening the Inventory
  • Fixed an issue where players would be instantly killed when fast travelling off of a ladder

Note that we are constantly checking the community and will update the post if Obsidian releases a new changelog for today’s patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Instinction Dev: DualSense Utilization Will Let Players Recognize Weapons Even With Eyes Closed

Announced just this year, Hasbane Interactive has a mammoth of a project on their hands, as the studio is working on what they call a spritual successor to the Dino Crisis franchise with “Instinction.”

While no official gameplay footage has been revealed just yet, the studio talked to MP1st about the project’s inception, and how development is shaping up, With the game confirmed to be coming to next-gen consoles, we asked the devs whether there’s any plans to put the DualSense’s haptic feedback to good use. Hashbane studio co-founder Jade Saunders, and Lead Developer Richard Gold weighed in on it.

MP1: Are there plans to use the DualSense’s haptic feedback to good use? Like, say, if a dinosaur takes a bite out of the player and such?

Jade Saunder: If you were to close your eyes and play with different guns you’d soon start to recognise different weapons, even with your eyes closed.

Richard: We don’t want the focus of the game play experience to be central around just those features, but they are utilised for PS5 in the game. We want to focus on the experience of the game first and have the Dualsense features complement the experience.

Jade: I personally love the adaptive triggers for shooter games, and while some think they are just a gimmick, I think the controller as a whole really adds to the game.

Stay tuned for our full interview with the studio which should hit the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.61 March 15 Jumps Out (Update)

While legends just got the big Apex Legends Chaos Theory update last week, Respawn Entertainment has released the Apex Legends update 1.61 March 15 patch, and this is a relatively minor title update that’s been rolled out for fixes.

Apex Legends Update 1.61 March 15 Patch Notes:

Update: Respawn has released today’s patch notes!

Fixed Heat Shield audio bug and a rare exploit
Heat Shields removed from crafting pool
Fixed some bugs with Loba’s tactical
Fixed issues with several event skins missing textures
Several Switch fixes

While Respawn has not issued the full patch notes just yet, Apex Legends Game Director Chad Grenier has shared a peek at some of the fixes incoming on “Monday” (which is today):

The community has confirmed that the “woosh” ring flare noise (that might have drove some players batty) has finally been fixed too!

Respawn has also rolled out a server-side hotfix on March 13, which included the following fixes:

Matches will be limited to 2 “no-fill” players per game. This is a temporary measure while we solve a problem that was causing games to start with fewer than 60 players

The Heat Shield will be disabled in ranked and private matches until further notice. We’re also aiming to fix some bugs with it by early next week, for those using it in the Ring Fury Takeover playlist. Stay tuned!

Also: Ring Fury Stage 2 will be extended until Monday.

Once Respawn releases the full patch notes, we’ll update the post. If you notice any changes, let us know what you find down in the comments below.

Update: We’ve updated the post to reflect the full patch notes by Respawn.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Xbox Game Pass Refund, Pre-Order Bonuses & More Answered in FAQ

Following today’s huge news that Outriders will be available on Xbox Game Pass on day one of the game’s availability, some Xbox gamers who pre-ordered the game might be wondering what will happen to their advance puchase, or whether they’ll still get the pre-order bonuses if they play the Xbox Game Pass version.

Fortunately, People Can Fly posted an in-depth FAQ! This should answer your questions regarding an Outriders refund and more.

We’ve posted the entire FAQ in full below:

  • Will I get the Hell’s Rangers content pack if I play with Game Pass?
    • The Hell’s Rangers content pack is our way of saying thank you to the early adopters and players who pre-order the game. If you have pre-ordered the game on Xbox, you will receive the Hell’s Rangers content pack. If you access the game exclusively with Game Pass (without purchasing or pre-ordering it), you will not receive the Hell’s Rangers content pack (although you will be able to purchase it separately for up to 10% off with your member discount if you want to pick up the content pack!).
    • We’ve talked more about what the Hell’s Rangers content pack actually is in a previous Broadcast.
  • Will my progress transfer if I change to Xbox from another Platform?
    • Your progress will follow you if you switch between Xbox Series X|S and Xbox One (and vice versa).
    • Your progress will not follow you if you switch to Xbox from another platform like PC or PlayStation. Similarly, your progress will not follow you if you switch from Xbox to another platform.
    • If you own multiple platforms and plan to now play Outriders with Game Pass, we would recommend ensuring that you play the demo on Xbox in order to have your progress waiting for you when Outriders launches with Game Pass.
  • I’ve already pre-ordered Outriders but I would like to cancel my Xbox pre-order in light of the Game Pass news.
  • No problem, we absolutely get it! We’ve worked hard with Xbox to make things as easy as possible for you. So, below are the steps you can take to cancel your pre-order if you have pre-ordered directly from Xbox:
    • Sign in at https://account.microsoft.com/billing/orders
    • Look for the pre-order in your order history – this will be dated from when you originally placed the pre-order, not when Outriders will be releasing
    • Once found, you will see an option to Cancel the pre-order listed under the release date
      • a. If you’ve paid with a credit card, then it’ll cancel with no charge
      • b. If you’ve paid using Microsoft account credit (either fully or partially) then your credit will be returned to you, with no charge on the card
    • If for any reason you don’t see the option to cancel, or if you’re trying to cancel within 10 days from launch, you’ll need to get in touch with the Xbox team via https://xbox.com/refund
  • If you have pre-ordered via a local retailer (Amazon, Gamestop, GAME etc.) you will need to contact them directly regarding your order.

Hopefully, any concerns you might have regarding the game hitting Game Pass is answered there.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Coming to Xbox Game Pass, Available on Day One

If you’re an Xbox Game Pass member and you liked what you tried with the Outriders demo, you’ll be glad to know that the shooter will be available on the subscription service on day one!

This was announced by Microsoft today over on the Xbox news wire:

We all got a taste of Outriders with the recent demo, so I’m thrilled to announce that Outriders will be available on Console and Android phones and tablets via Xbox Cloud Gaming (Beta) with Xbox Game Pass on day one!

Starting April 1 (not an April Fool’s joke, I assure you), Xbox Game Pass for Console and Xbox Game Pass Ultimate members can jump into this true genre-hybrid from Square Enix, which combines brutal combat with deep RPG systems. Outriders is set in the distant future where players attempt to colonize a planet that they believe to be a new home for humanity. Turns out, the planet doesn’t want them there. Oops. A mysterious storm called the Anomaly burnt out all the tech that’s more advanced than a lightbulb, hyper-evolved the wildlife into ferocious monsters, and colonization efforts broke down into a bitter war of attrition for the last remaining resources available to humanity.

What does this mean for those who pre-ordered the game on Xbox though? Perhaps just get a refund? Once we get more news about that, we’ll let our readers know. If you haven’t tried the demo yet, go read our impressions of it right here.

This is huge for Xbox Game Pass, and could be a precedent for more third-party games being available on the service on the day it launches.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Season 4 Starts March 22, Among Us Costumes Incoming With “Unique” Features

Mediatonic has today announced that the Fall Guys Season 4 Season 4 start date is locked in for March 22! There’s a giveaway for kudos coming as well, as a few new fancy costumes too.

Here’s the announcment tweet alongside the contest for the free kudos:

https://twitter.com/FallGuysGame/status/1371463034196135945

In addition to that, the hit party game Among Us is also crossing over the beanie blobs! Mediatonic has told IGN that the new Among Us costumes incoming in Season 4 will have “something unique” about them, though the devs didn’t specifcy what it is exactly. The announcement trailer for Season 4 can be seen below, and the Among Us reference is shown at the end too.

Mediatonic also shared that more Amogn Us secrets and whatnot are planned as well. which players will discover for themselves.

Same as always, once the title update for Fall Guys Season 4 is out, well be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Techland Assures Fans Dying Light 2 Isn’t Cancelled, No Release Date Announcement Planned for March 17

Just a few days ago, Techland announced that a Dying Light 2 development update will be shared by the studio this coming Wednesday, March 17. While we don’t exactly know what we’ll see from the studio, we do know a few things that won’t be announced in the show, and one of those is the game’s release date.

Techland Community Manager Uncy has posted on the game’s official Discord channel, and confirmed that there won’t be a release date announcement (which is a bummer), but also said that they aren’t going to announce that the game has been cancelled, either (which might be a cause for some given the rumors that surfaced).

Honestly, to keep the expectations in tact i can say already that there won’t be a release date announcement, but there will be more than simple “the development is going smoothly”

its a dev update after allyou as the community will have a better understanding of what’s going on and hopefully it will make the wait a little bit easier and look at this from the bright side there wont be any delay announcements either also saw some people that are worried we might announce canceling the game, wont happen either

From the looks of it, perhaps we’ll get a new gameplay video/trailer, and maybe that’s it? Whatever is it, let’s hope it’s good stuff that we can chew on given it’s been a while since we got a proper update regarding the upcoming sequel.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Emblem Spotted in Justice League Snyder Cut

There’s much hype circulating around the release of Zack Snyder’s Justice League, and to help drum it up more, an exhibit at the ATT Discovery District in Dallas has begun putting up costumes and other set pieces from the film up for public viewing. However, it seems that one interesting piece has been mistakenly mistook for the symbol of a prominent foe in the Batman rogue galley, when in fact, it’s one that belongs to the Halo universe.

Visiting the exhibit, actor Geoff Reeves posted the following image of the Deathstroke’s costume, which is worn by actor Joe Manganiello during the new cut of the film. 

If you pay attention to the sword hilt you will see a reddish symbol, which according Geoff Reeves, and confirmed by Joe himself, is a reference to Ra’s Al Ghul, leader of the League of Assassin’s. 

Here’s the thing, while I’m not the biggest in all knowing when it comes to the DC universe, I do know that isn’t the symbol for either Ra’s Al Ghul, or the League of Shadows as they are often referenced with a Dragon head. As pointed out by many Twitter and Reddit comments, that symbol is actually from Halo. To be precise, it’s a emblem called “Rune” that has existed in the Halo verse since Halo 2. (image of Emblems from Halo 4).

Why is a Halo emblem showing up in the Justice League movie?

Honestly, the best current theory that is going around is that if you google either “ra’s al ghul symbol” or “League of Shadows symbols” it populates as the very first result. There’s a good reason why that is too. Enter Earth-5991, one of the many earths that exist in the DC multiverse. Well, at least not in actual canon as it’s completely fan fiction.

When the young Matt Murdock witnesses his parents being killed in front of him by a mugger, he vows to never allow such thing to happen with the innocent. Departing from his home of Gotham City, Murdock masters both his body and mind across the world, returning to avenge his parents and his city by waging a one-man war against crime as Batman, the Man Without Fear.

In case you didn’t catch it, Matt Murdock is a character from the Marvel Universe, with this fanfic being a crossover between the two. Without getting into too much details behind the rest of the story, this version of Earth’s League of Shadows symbol is well, the one from Halo.

Halo Emblem in Justice League Snyder Cut

Unfortunately with how Google works with SEO keywords, this is the very first image that the search engine decided would be the most accurate result. Still, if this is indeed how the symbol did end up being in the film, you would think there would be more research into this before deciding to include. 

What Does Bungie Think?

Well since the posting the the image, Christopher Barret, director over at Bungie and original creator of the emblem commented on it, also noting that it’s of the very same design he made two decades ago. 

https://twitter.com/cgbarrett/status/1370935990978670596?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1370935990978670596%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fzack-snyders-justice-league-appears-to-accidentally-use-halo-icon%2F1100-6488795%2F

Pretty crazy if you ask us, but it does unfortunately happen.  

Do you think this is an intentional Halo Easter egg or just an honest mistake? Maybe someone got confused? Let us know your thoughts in the comments below.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers MCU Skins “Very Possible,” Says Crystal Dynamics

While it’s pretty obvious now that Crystal Dynamics’ Marvel’s Avengers is not connected to the super successful and hugely popular MCU (Marvel Cinematic Universe) films, it’s understandable if players would want to see those familiar character designs make it into the game. Well, it looks like Marvel’s Avengers MCU skins could very well be on the way based on Crystal Dynamics’ latest comments.

In the latest Marvel’s Avengers devstream where Hawkeye was showcased, the studio held a Q&A portion via Twitch chat, and one of the questions raised was the possibility of Marvel’s Avengers MCU skins being released. Here are screenshots of questions and answers:

When another fan asked about it again, Crystal Dynamics answered that fans should “stay tuned,” though they have nothing to announce at this time.

Based on Crystal Dynamics’ answers, it looks like it’s an inevitablity, which should be good for Marvel fans, right? I know that I’d be interested in purchasing some MCU skins for the game just so I can see the MCU version of Cap, Iron Man and the rest tear it up. Granted these would be cosmetic changes only, but even still, fans should appreciate it — provided they don’t cost a ton, of course.

Would you buy MCU skins for the game if ever some get released? What price point would you want it to be? Share your thoughts in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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