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PSN Down? PSN Sign in Errors & Game Access Issues Surface for Gamers Worldwide, Different Error Codes Showing Up

It seems the PlayStation Network (PSN) and its servers are having issues, as multiple gamers across the globe are reporting PSN sign in errors and game access issues currently, with multiple error codes showing up for various gamers. However, it seems PSN down reports aren’t as prevalent, with other issues cropping up this time.

Over on the PS4 subreddit, multiple threads have surfaced stating how they aren’t able to log in to PSN, or access their games at all. One even reported on how he was gaming and then was suddenly kicked out of PSN, even!

Need help understanding an error code
byu/pryax96 inPS4

PSN servers down???
byu/pryax96 inPS4

Unable to connect to psn
byu/Masterchief117x inPS4

Error code NP-35881-2
byu/Bronjon98 inPS4

Error code WS-37398-0
byu/GSlots inPS4

From our count, we’ve listed the PSN error codes being reported on below:

  • WS-116145-8
  • WS-37400-4
  • WS-37398-0
  • NP-35881-2

To date, the issues still haven’t been resolved even hours after being reported on by gamers. The official PSN Status site has “All services up and running” with the offical PlayStation Support Twitter not mentioning this as well. We’ll keep an eye on things and will update the post once everything has been resolved or if more problems arises.

If you can’t connect to PSN or access your games, let us know down in the comments below and tell us where you’re from as a reference point.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Fortnite Halo Master Chief Skin Confirmed, Kratos Details Surfaces

Following yesterday’s report that Kratos is entering the battle royale roster in Fortnite, Xbox gamers won’t be left out as there’s a Fortnite Halo Master Chief character set to become available too!

This was unearthed by reliable Fortnite dataminer FortTory, who posted what Master Chief looks like in the game:

In addition to that details regarding Kratos’ character in the game has surfaced as well, also from datamining.

Earlier today, Epic Games has released the Kratos character trailer as well. And nope, he doesn’t speak at all.

No word yet on when Master Chief will make appearance but we suspect it’ll be soon.

Make sure to check out the Chapter 2 – Season 5 “Zero Point” update to know what’s new.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Iceborne Update 15.10 December 3 Patch Roars Out

True to their promise, Capcom has released the Monster Hunter World Iceborne update 15.10 December 3 patch, (MH World update 15.10), and it includes bug fixes, a bunch of monster tweaks, new quests and more! Head on below for the official patch notes.

Monster Hunter World Iceborne Update 15.10 December 3 Patch Notes (MH Wordl update 15.10):

Main Additions / Changes

General

  •  Artemis “Monster Hunter” Movie Quest has been added, and is available as event quests for a limited time.
    * To participate in the Artemis “Monster Hunter” Movie Quest, you must be Master Rank 1 or higher.
    * For details on the availability of the event quests, please check event schedule available on the official site, etc.
    * The Monster Hunter movie may be available at different times depending on your region. Please check the official website for more details.

    MOVIE ©2020 CONSTANTIN FILM PRODUKTION GmbH
    ©2020 Columbia TriStar Marketing Group, Inc. All Rights Reserved.

System

  •  New BGM can now be played in your room in Seliana.

Miscellaneous

  • The Red Dragon siege event will now feature 1 and 2 player scaling difficulty.
  • You will no longer be able to send or approve squad join requests.
    (If you are in the same Gathering Hub as a player, you can still join squads and send invitations.)
  • The following items can now be melded at the Elder Melder:
    – Spring Blossom Tickets, Summer Twilight Tickets, Autumn Harvest Tickets, Winter Star Tickets, and Appreciation Tickets.
  •  The following items can now be melded at the Elder Melder:
    – Full Bloom Tickets, Sizzling Spice Tickets, Fun Fright Tickets, Joyful Tickets, Gratitude Tickets.
    – VIP Full Bloom Tickets, VIP Sizzling Spice Tickets, VIP Fun Fright Tickets, VIP Joyful Tickets, and VIP Gratitude Tickets.

Bug Fixes and Balance Adjustments

Base/Facility

  • Fixed a rare issue during the quests “The Black Dragon” and “Fade to Black” where guest players couldn’t return to camp.
  • Fixed an issue where after completing the special assignment “The Black Dragon”, if you don’t speak to the General while on an expedition afterwards, an exclamation mark would appear indefinitely on the mini-map when descending to Castle Schrade when joining the special assignment as a guest player.
  • Fixed an issue that caused a space to appear on the base of the Fatalis monster figure’s right wing.
  • Fixed an issue that occurs when playing offline in your Seliana room where an exclamation mark would appear next to the name of a decor category even if none of the individual decor items in that category have an exclamation mark.

Monsters

  • Fixed an issue that caused Scarred Yian Garuga to become trapped or unable to land on certain terrain in the Ancient Forest.
  • Fixed an issue where if Fatalis is on top of a trap, the monster would not be affected by the clutch claw’s claw attack, parts could not be broken, it would not flinch from parts being damaged, it could not be knocked down by heavy weaponry, nor could it be afflicted with paralysis or sleep.

Player

  • Updated the model of the Deathbow Vaal Velos bow and Blackveil Vaal Hazak layered weapon parts, as they were using the normal Vaal Hazak model and not Blackveil Vaal Hazak.
  • Fixed an issue that caused the Safi α+ Layered Torso to stretch when it was equipped along with the Passionate Body α+ or Passionate Layered Chest armor on female characters.
  • Fixed an issue on male characters where the black pupil in the Dragonhide β+’s eye would disappear when the armor was equipped at the same time as other specific head armor.

Miscellaneous

  • In line with the event quests being available indefinitely, mentions of availability for the quests “The Evening Star”, “Dawn of the Death Star” and “Fade to Black” have been removed.
  • Fixed an issue where if you set comments for certain gestures from “Off” to “On”, the setting would change back to “Off” unintentionally if you go back to the title screen and load the data again.
  • Fixed an issue where item order would change unintentionally when equipping a loadout.
  • Other miscellaneous bug fixes have also been made.

Not bad for a game that’s not getting any new content drops, no? In other Monster Hunter news, Capcom has confirmed that Monster Hunter Rise will include global matchmaking!

Source: Monster Hunter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Black Ops Cold War XM4 Gun Guide

Following yesterday’s Call of Duty: Black Ops Cold War AK 47 gun guide, we now have a new assault rifle to showcase, and that’s the XM4! Same as the AK 47, this Black Ops Cold War XM4 gun guide lists down the attachments you need to use, and what to avoid. Head on below for that and more.

Thanks to Korean YouTuber Tiny wolf’s Gaming for the gun guide below, so make sure to check his YouTube channel. We’ll be featuring his gun guides more soon as well.

Black Ops Cold War XM4 Gun Guide:

Before you read on, here’s a quick refresher on what each acronym is:

Acronyms

  • TTK = Time to kill
  • BTK = Bullets to kill
  • AR = Assault Rifle
  • LMG = Light Machine Gun
  • SMG = Submachine Gun
  • ADS: Aim Down sight Speed
  • Sprint out: Sprint to Fire Speed

XM 4

1. Range

45.72m

XM4’s range is the same as QBZ-83’s, and longer than both AK47 and FFAR 1’s.

2. DAMAGE

Base = 30 ~ 24

Headshots = 42 ~ 39

3. BTK & TTK

Headshots BTK TTK
0 5 ~ 6 332ms ~ 416ms
1 5 ~ 5 332ms
2 5 ~ 5 332ms
3 4 ~ 5 249ms ~ 332ms
4 4 ~ 4 249ms

Referencing the chart above, the damage dropoff on XM4 beyond its effective damage range isn’t too bad, which means it’s okay to sacrifice a bit of range for things the gun needs more of.

Much like Krig 6, XM4’s headshot efficiency is quite bad.

4. Recoil

The recoil on XM4 isn’t bad at all. If you’re an average FPS player, you should be able to control it easily. It’s not the most accurate gun in the game, but because ARs are most effective at about 40m you really don’t need more than what it has.

5. Pros and cons

Pros

Versatile.

Small damage drop off beyond the effective damage range.

Cons

TTK isn’t special at all.

Slow velocity.

Low headshot efficiency.

Somewhat less mobile compare to other ARs.

6. Breakdown

I think the problem with this weapon is that, while it doesn’t have a major weakness, it doesn’t really have any great strengths. Its TTK is obviously lower than SMGs. But worse than that is that even other ARs, like AK47, kill faster. Because of that, it’s possible you’ll lose an engagement even if you start to shoot at your opponent first. To avoid that problem, you have to be aware and in control of your combat distance.

Further than 20m, XM4 has a faster TTK than SMGs. Closer than 50m, it has better mobility than LMGs. Further than 50m, because it’s not the most accurate gun in the game, it can be out performed by TRs and LMGs. Positioning on this gun is very important.

Run-and-gun playstyles and camping styles just aren’t that good for XM4. Instead you maintain the right distance from your enemies, adapting to the everchanging situation. If you know much about football (soccer), you can consider this gun a lot like the midfielder position.

7. Recommended Build

An optic of your choice / 13.7″ Extended / Foregrip / SAS Combat Stock

Bullet velocity + 100%

Horizontal recoil control + 15%

Aim walking movement speed + 20%

Shooting move speed + 5%

Hipfire accuracy – 15%

As XM4’s damage falloff isn’t too bad, I decided to not with anything that increases the range. Instead, I tried to increase the gun’s bullet velocity, which is quite slow by default. Its hipfire accuracy is already pretty bad, so I decided to go ahead and just sacrifice it.

Since ARs require a pre-aim playstyle to compete with SMGs, I enhanced aimwalking movement speed.

In Cold War, ARs have awful hipfire accuracy. If that’s the kind of gameplay you want I would recommend going for an SMG instead, because even with attachments ARs just don’t shine in that area.

The fifth part is open to a suppressor, flashlight, or a grip that gives you a bonus to ADS. Or you can go for an extended magazine if you prefer.

There are 4 different barrels you can choose.

13.7″ Extended: Bullet velocity + 100%, Aim walking movement speed – 20%

13.7″ Takedown: Range + 150%, Sprinting move speed – 4%

13.5″ Reinforced Heavy: Range + 100%, Bullet velocity + 40%, Sprinting move speed – 4%, Aim walking movement speed – 20%

13.5″ Task Force: Damge + 6%, Range + 50%, Bullet velocity + 50%, Vertical recoil control – 20%, Horizontal recoil control – 15%, Max starting ammo – 33%

The extended barrel increases bullet velocity, from 550m/s to 1100m/s. Attachments in Cold War have ridiculous numbers, like increasing something by a LOT. I actually kind of feel like developers put random numbers… But that being said, the better bullet velocity is a definite boon to have. In my opinion, M4 starts to get weaker once the player using it can feel the velocity, if that makes sense. With this barrel the velocity is actually faster than SRs! Bullet velocity isn’t that big a deal in close combat, but it becomes more and more valuable the further away you get- starting at about 45m away.

Takedown barrel isn’t bad, but because the damage dropoff isn’t too terrible, adding range isn’t that important. I don’t honestly think this barrel is useful on this gun.

Reinforced heavy increases the range up to 91.44 meters. I mean, in this game that covers most situations. The bullet velocity also becomes faster than any SR that doesn’t have attachments.

Taskforce gives 6% damage, but that actually isn’t enough to alter the overall TTK. It does, however, increase headshot efficiency- which this gun is in desperate need of. One of the biggest downsides of M4 is that there’s no real way to change the TTK dramatically with playstyle. With this barrel, however, you can actually reduce the TTK with two headshots. In short that means that if you feel confident in your aiming skills and think you can consistently hit your enemies in the head, this is a solid choice. I get enough headshots that I can feel the difference this barrel makes, which is cool.

For consistent benefits that aren’t skill based, extended barrel and reinforced heavy barrel are both good choices.

If you’d like to increase the gun’s potential, at the cost of it requiring a little bit more skill, taskforce is the way to go. If you decided to run the taskforce barrel, you will also need to go with the scavenger perk to manage your ammunition.

8. Attachements to avoid

Socom eliminator

Muzzle concealment + 85%

Vertical recoil control + 17%

Sjhooting move speed – 10%

Horizontal recoil control – 10%

Infantry compensator

Vertical recoil control + 12%

Horizontal recoil control – 8%

The recoil on XM4 is totally controlable.

However, unlike vertical recoil, horizontal recoil is something that you can’t really control.

You don’t want to decrease the horizontal recoil control to increase the vertical recoil control.

Agency Suppressor

Muzzle concealment + 100%

Vertical recoil control + 7%

Effective damage range – 30%

Bullet velocity – 30%

Again, the recoil is manageable. Lower the bullet velocity of a gun that is already hurting in that area just isn’t a good idea, in my opinion.

Final thoughts

I feel like ARs in Cold War are quite weak, honestly. They just don’t have much of a defined “role”, if that makes sense. They are at least versatile compared

Stay tuned to more Black Ops Cold War gun guides here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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M.A.R.S. Beta Keys Giveaway

Closed beta sessions for M.A.R.S. (Mercenary Assault Recon Squad) are soon to begin, and we have partnered up with Subagames for an opportunity to give some of our readers a chance to participate. Read more on how you can get a chance to get a M.A.R.S. Beta key!

Down below you’ll find a set of instructions on how you can receive a M.A.R.S. Beta Keys along with redemption details. Note that today is simply the official Beta Key distribution, with the actual client download being available the day of the beta start date (Dec. 17). For those who are interested in learning more about the game, an official description can be found below, however we highly recommend those interested in visiting the official M.A.R.S discord channel.

M.A.R.S. Official Discord Channel Invite: https://discord.gg/m3njWbfe

M.A.R.S. Beta Keys Giveaway Instructions

Step 1
Obtain a BETA KEY, via sending a direct message to @MP1stLara on Twitter. We only have a small amount of keys, so these will go fast!

Step 2
Visit: https://subagames.com/MARS/Home.aspx#ClosedBeta and click “DOWNLOAD” under STEP #2.
Submit your BETA KEY acquired in Step #1 and download the game!

Please note that you must be logged into your Suba Games account to proceed. If you do not have an account, you can sign up for an account at: https://subagames.com/.

Step 3
Closed beta starts on Dec 17th, 2020 (2pm EDT). No end date was given.

About M.A.R.S.

It’s the year 20XX; military conflict between the League of Nations and UNITA run rampant across the globe, prompting small scale wars to break out in various regions. In order to combat UNITA’s biochemical modification of humans, the League of Nations secretly developed the NRC: Insectoid Robots with frightening intelligence and a brimming consciousness, which sooner than not went rogue and became its own faction in this now-three-way war. The human world is now at stake, and a battle for survival and supremacy is being waged.

MARS is a First/Third Person Shooter brimming with creativity and unique features long forgotten in this day of modern AAA games. From the hilarious Headhunter mode, to Huge Mecha vs Mecha battles, to fully customizable loadouts; MARS is a gem to behold amongst the FPS/TPS genre.

PC REQUIREMENTS

Minimum Specs
OS Windows 7 or higher (64 bit)
CPU Intel Core i5 or higher / Equivalent AMD CPU
GPU Nvidia GeForce GTX750 / Equivalent AMD Card
RAM 4 GB
Harddisk Space 10 GB
Recommended Specs
OS Windows 7 or higher (64 bit)
CPU Intel Core i5 or higher / Equivalent AMD CPU
GPU Nvidia GeForce GTX860 / Equivalent AMD Card
RAM 8 GB
Harddisk Space 15 GB

If you happen to miss out on the giveaway above, be sure to follow the team on their discord channel as they’ll have even more beta opportunities!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Casey Hudson, Mark Darrah Depart BioWare, Studio on the Hunt for New GM

While BioWare is busy rebooting Anthem, and remastering (remaking?) the Mass Effect trilogy in preparation for the game’s future installment, it looks like the studio will need to do that without two key employees. Former BioWare GM (General Manager) Casey Hudson, and Executive Producer Mark Darrah have both announced their departure from the studio in two separate letter to fans!

Here’sn excerpt Casey Hudson’s letter:

I’m incredibly fortunate to have had a career where I’ve been able to work with brilliantly talented people, create entire worlds from our imaginations, and see them being enjoyed by millions of people around the world. And now, after nearly 20 years of work at BioWare, I’ve made the decision to retire from the studio and make way for the next generation of studio leaders.

It’s not an easy decision to make, and big changes like this always come with a certain degree of sadness. I will miss being able to work every day with our inspiring developers on the biggest and most exciting projects I can imagine. But I also know that this is a good time for a change, for both myself and BioWare.

Perhaps most of all I want to thank BioWare’s founders, Greg Zeschuk and Ray Muzyka, for hiring me back in 1998 as a junior technical artist. They took a chance on me and fundamentally altered the course of my life in the most amazing way. Because of their wisdom and foundational values, BioWare has always been a company built on humility, integrity, and the idea of finding great people and fully empowering them. We’ve been fortunate to have found success, and I know those enduring values will continue to guide BioWare’s success in the future.

It’s profound and humbling to look back on a decades-long career and think about the things we’ve achieved together. It’s hard to make the decision to move on, but I’m excited about what’s next, for all of us.

Thank you,
Casey Hudson

Next up, here’s an excerpt of Mark Darrah’s farewell letter:

I have been at BioWare since the 90s. Back when CRPGs were considered a dead genre. Through the last 23 years, I have watched video games evolve and grow into a truly powerful communication medium. We are an important part of so many people’s lives. And BioWare has been a part of this journey. Though I remain confident in BioWare’s strength and continued place in this conversation, I have decided to retire from my position at BioWare.

This has been a very difficult decision for me. The team of amazing developers on Dragon Age, make my life fuller and better. They have taught me so much. But the strength of the team is also what makes this possible. I know that Dragon Age won’t just survive without me, it will thrive.

This has been a long and exciting journey. I am incredibly grateful to Ray and Greg for taking a chance on a new graduate back in the earliest days of BioWare. I have done my best to live up to the values that they set in those early days. Values I think still flow through the (now virtual) halls of BioWare.

More than anything I am thankful for the ability to have touched so many lives. To have given people a chance to explore themselves through our games. I like to think I have helped make some of your lives a little better. I hope I’m right.
I don’t know what’s next for me, but I’m excited to find out. Just as I’m excited to find out what Dragon Age now becomes.

Thank you,
Mark Darrah

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat Movie Reboot Coming to Both Theaters and HBO Max in 2021

With the global pandemic putting a lot of things on hold including the release of some hotly anticipated movies, Warner Bros. revealed today that it has put its entire 2021 slate of films in a simultaneous release for both theaters and HBO Max — and that includes the Mortal Kombat movie reboot which also gets its first official logo revealed.

Check out the trailer showing off the game changing announcement via the video below, which shows off the new MK movie logo as well.

https://www.youtube.com/watch?v=bGy16GQHz-g

In a move that certainly will change the way films are viewed as choices are given during these trying times, the new Mortal Kombat film joins the likes of The Suicide Squad, Space Jam: A New Legacy, Godzilla Vs Kong, and the new film adaptation of the epic sci-fi classic Dune among the releases that will air on HBO’s streaming service on the same time as its global cinema release. The new Mortal Kombat film, which will be directed by Simon McQuoid, was scheduled to be released on January 15 next year. However due to the pandemic that got delayed to a better time when it was safer to go back into theaters — And now we know what the game plan is for the film’s release next year.

If you missed it the first time, read up on our last feature on the Mortal Kombat movie reboot here.

The Mortal Kombat movie reboot will air some time in 2021 in both cinemas and HBO Max.

 

Tim Villasor

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Cyberpunk 2077 Day One Update Live on PS4 & Weighs in at 45GB, Here Are the Notes

In addition the the Xbox One version, it would seem that CD Projekt Red has released the Cyberpunk 2077 day one update on PS4 with some actual patch notes!

Cyberpunk 2077 Day One Update Patch Notes (1.01):

Size: 45GB

  • Various gameplay improvements
  • Various stability fixes
  • Various performance fixes
  • Various features added

Of course, chances are high that there will be more changes/fixes planned by CD Projekt RED before the game’s December 10 release, and once we know more, we’ll let our readers know.

Stay tuned to our Cyberpunk 2077 review hitting the site once we’ve finished the game.

More Cyberpunk 2077 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Crysis Remastered Update 1.01 December 3 Includes HDR Fixes & More

Crytek has released the Crysis Remastered update 1.01 December 3 patch, and it includes a slew of fixes! Head on below for the full patch notes for today’s patch.

Crysis Remastered Update 1.01 December 3 Patch Notes:

Listed below are the details obtained from the PS4’s update history:

Art improvements
HDR fixes
Performance improvements
Stability improvements

Yep, that’s about it. Given the game is a remaster and all, don’t expect any major changes to its core gameplay. If you spot anything that’s not listed above, let us know what you see down in the comments below.

If you haven’t picked the game up, check out our review of it right here for the Nintendo Switch, whcih is a technical marvel and plays well too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA NHL 21 Update 1.30 December 3 Patch Slides Out

EA Vancouver has released the EA NHL 21 update 1.30 December 3 patch, and it includes a host of gameplay tweaks, fixes and more! Head on below for the official patch notes to see what got changed, which includes technical fixes, too.

EA NHL 21 Update 1.30 December 3 Patch Notes:

Gameplay

General

  • Fixes to cases where tripping penalties were being missed
  • Updated dive block animations to be more flush to the ice
  • Fix for users being forced out of vision control when receiving a manual saucer pass
  • Fixed a case where one-timers from specific pass angles were weaker than expected
  • Fixed a case where players were not being called for goalie interference when hitting the goaltender after taking a shot
  • Various Desync fixes

Goalies

  •  Fixed a case where the puck could go through the goalies stick
  •  Fixed an issue where goalies were auto-covering the puck through the net when on the post

AI

  • Fixed a case where the AI would get stuck behind the net during a breakout
  • Improved situations where defensive AI players would lose their assignments off a faceoff tieup loss
  • Fixed an issue where defenders would skate away from the play if their target went for a line change

Franchise

  • Fixed the bug where players with low overalls and player roles have high trade value in Franchise
  • Fixed the bug where franchise Record Book tuning are not displaying accurate stats
  • Fixed the bug where auto created players in franchise get created with 0/99 for all the skating style sliders

Be A Pro

  • Fixed the bug where low player overall still grants captaincy in sophomore year
  • Fixed the bug where shift length timer counts slower than it should
  • Misc. conversation and challenge fixes

HUT

  • Added a ‘Max Average Ping’ Setting to HUT Online Game Modes which can be used to reduce or increase the Maximum Average Ping you’ll matchmake with. Learn more about this change here.
  • Added the ability to Hide the impact of Team Synergies (from other players) in the Player Information screen
  • HUT Rush Events using players from your HUT Collection will now pre-populate your Team by automatically picking your highest rated players available. You’ll still be able to make changes before confirming your team for the Event.
  • Fixed an issue where Quick Swap wasn’t available to add Locked Players to Powerplay or Penalty Kill Lines in HUT Rush 5v5 Events
  • Fixed an issue in HUT Rush where sometimes both teams Mascots wore the same jersey

World of CHEL

General

  • Added a ticker stats system in the WoC HUB to better showcase your Career Stats, Club Stats, Player Rank, and Club Finals Results and you can click into those stats to be brought to new stats summary screens
  • Created a new screen to track Player Career Stats, Club Stats, Player Rank Stats and Club Finals stats
  • Added additional content into WoC for upcoming Chel Challenges. Check back often to collect the latest cool new content

Fixes

  • Fixed an infrequent crash at the end of a club finals game
  • Fixed an issue where the screen became completely black during a penalty shot
  • Fixed a rare crash that would occur when skipping the outro NIS in an EASHL game
  • Fixed an issue where equipping facemasks would cause hair clipping through helmets
  • Fixed a post-game issue that caused the GAA and Save % for goalies to be cut off in the 3 stars of the game showcase

EA NHL 21 Update 1.30 December 3

Art

Equipment

The following equipment has been added to NHL 21

  • Bauer Re-Akt 150 Player Helmet
  • CCM Tacks 910 Player Helmet
  • Warrior Alpha DX Gold Player Stick
  • Warrior Cover RS Pro Player Helmet

Uniforms

The following uniforms have been added or updated in NHL 21

NHL

  • Colorado Avalanche Home, Away and Alternate
  • Dallas Stars Alternate
  • NHL Reverse Retro Uniforms (All 31 teams)

AHL

  • Colorado Eagles Home and Away
  • Henderson Silver Knights Home and Away

ECHL

  • Newfoundland Growlers Alternate
  • Rapid City Rush Home, Away and Alternate
  • Wichita Thunder Home and Away

QMJHL

  • Acadie-Bathurst Titan Home and Away
  • Baie-Comeau Drakkar Home and Away
  • Blainville-Boisbriand Armada Home and Away
  • Cape Breton Eagles Home and Away
  • Charlottetown Islanders Home, Away and Alternate
  • Chicoutimi Sagueneens Home and Away
  • Drummondville Voltigeurs Home and Away
  • Gatineau Olympiques Home and Away
  • Halifax Mooseheads Home and Away
  • Moncton Wildcats Home and Away
  • Quebec Remparts Home and Away
  • Rimouski Oceanic Home and Away
  • Rouyn Noranda Huskies Home and Away
  • Saint John Sea Dogs Home and Away
  • Shawinigan Cataractes Home and Away
  • Sherbrooke Phoenix Home and Away
  • Val-D’or Foreurs Home and Away
  • Victoriaville Tigres Home and Away

DEL

  • Adler Mannheim Home, Away and Alternate
  • Augsburger Panther Home and Away
  • Bremerhaven Fischtown Pinguins Home, Away and Alternate
  • Dusseldorfer EG Home, Away and Alternate
  • Eisbaren Berlin Home, Away and Alternate
  • EHC Red Bull Munchen Home and Away
  • ERC Ingolstadt Home and Away
  • Grizzlys Wolfsburg Home, Away and Alternate
  • Iserlohn Roosters Home, Away and Alternate
  • Kolner Haie Home, Away and Alternate
  • Krefeld Pinguine Home, Away and Alternate
  • Nuremberg Ice Tigers Home and Away
  • Schewenninger Wild Wings Home, Away and Alternate
  • Straubing Tigers Home, Away and Alternate

Improvements

  • Updated the Montreal Canadiens Scoreboard and Power Ring Video Art
  • Fixed an issue where the North Bay Battalion uniforms were missing the chevron logos on their arms

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PGA Tour 2K21 Update 1.06 December 3 Introduces the Clubhouse Pass, New Course & More

2K Sports and HB Studios has today released the PGA Tour 2K21 update 1.06 December 3 patch, which introduces the Clubhouse Pass to the game, as well as a new golf course!

PGA Tour 2K21 Update 1.06 December 3 Patch Notes:

The Season 1 Clubhouse Pass runs from December 3 to March 3, 2021, and includes 75 levels of gear, VC (Virtual Currency), cosmetic items and more. All players can earn XP in any mode to advance through the Clubhouse Pass levels. Check out the pricing for the Clubhouse Pass below.

There are three Tiers to the Clubhouse Pass:

  • Free: This tier allows you to access 15 free levels of the 75 levels in Season 1. Every five levels you pass, you’ll receive a reward;
  • Premium Pass ($7.99): Access all 75 levels of rewards;
  • Premium+ Pass ($14.99): Access all 75 levels of rewards, plus skip the first 20 levels and automatically unlock those rewards.

There’s also a new free golf course available called The Detroit Gold Club course which is also out today!

The Detroit Golf Club course will also make its debut on December 3. Founded in 1899, Detroit Golf Club became home to the Rocket Mortgage Classic in 2019, the first-ever PGA TOUR event held in Detroit.

Lastly, HB Studios has announced that some holiday-themed cosmetic items wil be makeing their way into MyPlayer, so keep an eye out for that too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War December 3 Update Feature First Strike Moshpit

Treyarch has rolled out the Call of Duty: Black Ops Cold War December 3 update, which is a server-side update. This means that no actual client patch needs to be downloaded other than the one you’ll see once you connect to the servers. Given this, don’t expect any major gameplay-related changes.

Black Ops Cold War December 3 Update Patch Notes:

For this server-side refresh, Treyarch has released a new playlist called the “First Strike” playlist! Here’s what’s in it:

The First Strike Moshpit featured playlist is now live in #BlackOpsColdWar! Play TDM, Domination, Kill Confirmed, and Hardpoint on Crossroads Strike and Armada Strike through Dec. 8th. Also available for Hardcore in Quick Play.

That’s basically it. We’re not expecting any gameplay-related changes to be included in this patch.

Don’t forget, Season 1 of Black Ops Cold War is debuting this month and it’ll bring Warzone to Treyarch’s new Call of Duty game!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Will Feature Global Matchmaking, Pausing to Be Included in Offline Quests

Monster Hunter fans who are looking forward to the next big release of the franchise will soon find it in next year’s Monster Hunter Rise, as the Nintendo Switch exclusive is set to incorportae features found in Monster Hunter World and more, including global matchmaking.

In an interview conducted by Gaijin Hunter with the developers of the game, features such as pausing during offline quests were highlighted.

Featuring a more Japanese style setting that other games, Monster Hunter Rise continues the saga in players controlling monster hunters embarking on epic quests to hunt down creatures and gain new items which they can use to upgrade their armor and equipment — further increasing their chances of survival and progress in the game. New mechanics such as the “Wirebug” feature allow players to scale high areas and provide new ways to attack, as well as new companions called Palamutes to accompany the player on his journey. New monster such as the Magnamalo, Tetranadon, and the Aknosom join other fan favorites, as the game takes the Monster Hunter series on the go or at home via Nintendo’s hybrid console system.

Be sure to check out more news and features on Monster Hunter Rise here on MP1st.

Monster Hunter Rise will be released for the Nintendo Switch on March 27, 2021.

Tim Villasor

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King of Fighters 15 Official Character Announcement Released, Official Trailer Reveal Set for January 2021

SNK fans who have patiently waited for news on the next installment of the long-running King of Fighters series got some pretty solid news, as the developers of the game have announced three of the characters who will be appearing in The King of Fighters 15 as well as formally announcing via Twitter that the official trailer for the game will premiere on January 7, 2021!

Here’s the official character announcement trailer as featured by IGN:

As seen in the trailer, two of the veteran fighters returning to KOF will be Kyo Kusanagi and Benimaru Nikaido — friendly rivals as well as teammates who have long served as members of the Japan Team in the KOF series. Their return is unsurprising as they are among the most popular members of the series who have appeared in every King of Fighters installment alongside the likes of SNK series mascot Terry Bogard (who will no doubt be a part of this game as well as he’s in KOF “every year”). The third character, Shun’ei, first appeared in KOF XIV and is a student of the Fatal Fury character Tung Fu Rue. He served as the main character of that game, and will probably continue to play an important role in the new sequel.

Be sure to check out more updates and news on KOF and other fighting games here on MP1st!

With production delayed due to the pandemic, no definite release date has been given yet for The King of Fighters 15.

 

Tim Villasor

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PS3 Update 4.87 Sneaks Out

Well, here’s a weird one: Sony has mysteriously spring the PS3 update 4.87 firmware patch! Yes, the console, which was released way back in 2006, just got a firmware update today! Curious? Read on.

PS3 Update 4.87 Patch Notes:

Those who want to download the update via USB, you can do so here.

Unfortunately, all the update does based from the update history is that “This update improves system performance” and that’s it. However, comments from the homebrewing community mentions how this is another patch to patch out exploits for jailbreaking the PS3.

That’s pretty much it. If you still use your PS3 to game or as a media center, just know that there is a new patch.

If you notice anything that got changed with this system firmware update, let us know down below in the comments or hit us up via email. Who knows? Maybe this latest system update unlocks the power of the Cell processor after all these years? One can hope.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Phantasy Star Online 2: Episode 6 Launches on December 9

For RPG fans looking for some updates on Sega’s massively popular free-to-play online game Phantasy Star Online 2, the company has announced that Episode 6 is starting pretty soon — launching on December 9 and bringing some new quests, classes, enemies, and an increase of the level cap to 95 for anyone who loves to grind and build their characters stats.

Here’s the overview of the new episode via the official Phantasy Star Online 2 website.

So, you left the Sacred Magical Kingdom of Epykuento in the transcendent hands of a friend, and headed back to Fleet Oracle for some much needed R&R. The only problem is that your legendary feats in vanquishing one enemy inadvertently permitted the entry of another – and she even had the gall to thank you for it. As your experience on Alternate Dimension: Omega taught you, the universe tends to favor recycling things; though chaos often interferes and these re-creations can be – flawed. Add this to the newfound knowledge that your experience on Omega may not have been historically accurate, and you have the recipe for a grim sense of foreboding. ARKS will again need your help; to make sense of the past – and preserve the future.

There will be new training regimens, and new equipment that will better enable Fleet Oracle to meet this new challenge head-on when it arrives. Apprise yourselves of the contents of this notice, operatives, and then dispose of it in a secure manner.

WHAT’S NEW

Some of the new changes and features include:

  • New Story

  • Player Level cap increased to 95

  • New Classes – Phantom & Étoile

  • New Summoner Pets – Herbie and Vulcan

  • New Urgent Quests

  • New Quest Type – Risk Exploration

  • Arms Extension

  • New Quest Difficulty – Ultra-Hard (UH)

  • New ARKS Missions

  • New Rising Weapons Badge

  • New Enemy Type – Luminmech and Ultra Enemies

  • New Seasonal Events

  • New Mission Pass Season

  • Exciting new Titles to earn

  • Additional Recommended Quest – Level Up Quest

  • New Collection Folders – Legendary 15★ Collection Folder, 14★ Eggs Collection 1

  • New Bonus Quest – Special Mission: Tokyo [Rainbow]

  • New Practice Quests – Étoile, Phantom, AIS Vega

  • New S-Grade Augments

  • New 15★ Weapons at Zig Shop

  • New 13★ Units at Zig Shop

  • 13★ Units can be have S-class Augments – S6, S7, S8

Look out for more updates and news on Phantasy Star Online 2 here on MP1st.

Tim Villasor

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Black Ops Cold War AK 47 Gun Guide – Effective Attachments & What to Avoid

With Call of Duty: Black Ops Cold War multiplayer in full swing, a gun meta is slowly inching its way up, and side from the MP5 submachine gun, another weapon seeing a lot of use is the AK 47! If you need help in creating the ideal weapon loadout, we’re here to help with this Black Ops Cold War AK 47 gun guide!

Korean YouTuber Tiny wolf’s Gaming has posted the AK 47 gun guide below, and there’s even a recommendation on which attachments to use and avoid.

Before you read on, here’s a quick refresher on what each acronym is:

Acronyms

  • TTK = Time to kill
  • BTK = Bullets to kill
  • AR = Assault Rifle
  • LMG = Light Machine Gun
  • SMG = Submachine Gun
  • ADS: Aim Down sight Speed
  • Sprint out: Sprint to Fire Speed

Black Ops Cold War AK 47 Gun Guide:

AK 47

1. Range

38.1m

AK47 has the second shortest range among ARs.

2. DAMAGE & RPM

Base = 38 ~ 30

Headshots = 53.2 ~ 42

RPM = 600

3. BTK & TTK

Headshots BTK TTK
0 4 ~ 5 300ms ~ 400ms
1 4 ~ 5 300ms ~ 400ms
2 4 ~ 5 300ms ~ 400ms
3 3 ~ 4 200ms ~ 300ms

AK47 has the fastest TTK among ARs.

However, its headshot efficiency isn’t good at all.

4. Recoil

The recoil on AK47 is kinda troublesome. The pattern goes up and to the left, but then changes its direction to upper right. It’s manageable, surely. But it can be a problem when the combat range gets further than 45m.

5. Pros and cons

Pros

High damage per shot.

The fastest TTK among ARs.

Small damage drop off beyond its effective range.

Note: Even though the damage drop off itself is small, TTK gets dramatically slower beyond the gun’s effective range.

Cons

The slowest velocity among ARs.

Short range.

Troublesome horizontal recoil.

Low RPM.

6. Breakdown

AK47 in Cold War is very different from its Modern Warfare counterpart.

On MW, TTK on AK47 barely changed beyond its effective range which made it good in mid range combat. However, in BOCW, its TTK gets significantly slower beyond the range. Not only that, but that dropoff of TTK is on top of having a short range to begin with and a slow muzzle velocity. Those features make it fairly easy for other guns to outperform AK47 in mid to long ranged encounters.

The combat distance that AK47 performs the best is between 25m and 40m. SMGs can outperform it under 20m, while other guns will start to get more advantages once you pass 40m.

SMGs are a better option if you’re after a run-and-gun playstyle, and LMGs are great for camping. However, remember that the AR class of weapon in BOCW is the most versatile. With the right balance of playstyle, experience, and attachments, it can actually be a good option.

7. Recommended Build

[For a small map]

An optic of your choice or Sound suppressor

18.2″ VDV Reinforced / GRU Mag clamp / Serpant wrap / KGB Skeleton stock

Range + 100% (38.1m -> 76.2m)

* With a suppressor, + 85% (38.1m -> 70.49m)

Velocity + 40%

* With a suppressor, + 25%

Reload speed + 35%

Starting ammo + 33%

ADS + 19%

Sprint out + 20%

Hipfire accuracy – 15%

Because in regular multiplayer most maps aren’t that big, VDV Reinforced provides plenty of range bonus. If recoil is kinda hard for you to control, you can replace the suppressor/optic with a foregrip.

[For a big map]

An optic of your choice / 20″ Liberator / Spetsnaz grip / 40 RND Mag / GRU Elastic wrap

Bullet elocity + 100%

30 Rounds in a mag -> 40 Rounds in a mag

Starting ammo + 33%

Vertical recoil control + 6%

Horizontal recoil control + 20%

ADS + 30%

Flinch resistence + 90%

Aim walking move speed – 30%

Shooting movement speed – 26%

Reload speed – 10%

Sprint out – 10%

This build is for the combined arms and dirty bomb modes, where longer ranged combat happens more frequently. Even increasing the gun’s range with VDV Reinforced, it can possibly still not be enough.

Instead, I recommend that you increase the muzzle velocity. BTK does increase beyond the effective range, of course. However, if the combat distance is going to push past that point anyways, it will be better to increase the velocity so that you’re at least able to hit them without missing too many shots.

I also focused on other stats that are important for those long ranged encounters, such as recoil control and flinch resistance.

[Gunfighter wildcard]

An optic of your choice / Muzzle break 5.56 / 18.2″ VDV Reinforced / Tigerteam spotlight / Spetsnaz grip / 40 RND Speed mag / GRU Elastic wrap / KGB Skeleton stock

Effective damage range + 100% (38.1m -> 76.2m)

Bullet velocity + 40%

30 Rounds in a mag -> 40 Rounds in a mag

Starting ammo + 33%

Vertical recoil control + 10%

Horizontal recoil control + 20%

ADS + 10%

Flinch resistence + 90%

Reveal distance + 40%

Sprint out + 5%

Aim walking move speed + 20%

Shooting movement speed – 36%

Reload speed – 10%

Sprint speed – 4%

Hipfire accuracy – 30%

This build has increased range, bullet velocity, and recoil control.

Its hipfire accuracy is pretty bad to begin with, so I opted to just sacrifice it.

8. Attachements to avoid

GRU Suppressor

Muzzle concealment + 100%

Vertical recoil control + 7%

Effective damage range – 25%

Bullet velocity – 30%

The extra vertical recoil is nice, but this attachment also makes AK47s weaknesses even more of a problem.

18.2″ Takedown

Effective damage range+ 150% (38.1m -> 95.25m)

Sprint speed – 5%

So lets say you’re able to now have an effective range up to 95m. It sounds good, until you take into consideration the gun’s terrible bullet velocity. You’ll watch in what feels like slow motion as your bullet goes where your target was standing 6 years ago when you pulled the trigger. This part is just not worth the attachment slot on AK47.

20″ Spetsnaz RPK barrel

Damage + 11% (38 -> 42)

Effective damage range+ 50%

Bullet velocity + 50%

Starting ammo – 33%

Vertical recoil control – 20%

Horizontal recoil control – 15%

The extra 11% damage doesn’t actually change BTK or TTK at all. The gun’s headshot efficiency does technically increase, however you’ll have to get at least 2 headshots to feel the difference.

Because AK47 already has high damage by default and it suffers from other problems- range, bullet velocity, recoil- there are better things to use than this.

Final thoughts

In my opinion, AK47 is just the best AR. Even when stacked against other gun types it does good. I’d say like, A-tier at least. In Modern Warfare it could kill things faster (but what couldn’t? MW’s ttk is insane) and it was quite good even beyond it’s effective range. However, because of the tough to control recoil it was hard to use and it didn’t do the best against guns in closer ranges.

By contrast, in Cold War I personally feel like it’s less strong when it comes to killing things quickly. But the recoil is way better and the risk of using the gun went down. So a little less risk vs reward and much more consistent.

I’m curious how they’ll handle these changes in Warzone, because the gun definitely isn’t the same between MW and BOCW.

​Stay tuned for more Black Ops Cold War gun guides here on MP1st and from Tiny wolf’s Gaming!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Kratos Skin Coming in Chapter 2 – Season 5

While the Fortnite franchise is no stranger to character cameos from the likes of John Wick, Thanos and more, it seems one of the most popular PlayStation icons is headed to the free-to-play battle royale game too! Yes, a Fortnite Kratos skin is incoming this Season 5!

This was leaked by YouTuber HYPEX who posted an image of Kratos (the 2018 version) being announced in Fortnite Chapter 2 – Season 5!

In case you think this is a poorly made fake, the official PlayStation account has released an audio log that explicitly mentions that the next character players will be picking up has literally vanquished “multiple gods in a fit of uncontrollable rage,” which is a dead giveaway for Kratos and his god-killing frenzy the franchise is known for.

No release date has been mentioned yet for this Fortnite Kratos skin, or whether we’ll hear Kratos mutter “boy” in any shape way or form, but you can bet we’re excited to know more!

Don’t forget to check out Fortnite’s new Chapter 2 – Season 5 patch that dropped earlier today to see what’s new. As for Kratos, he’ll be appearing in God of War Ragnarok headed to the PS5 sometime soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Season 4 Prime Target Will Be Former Agent Faye Lau, Out on Dec. 8 With TU12

A familiar face will be squaring off with The Division 2 agents very soon, as Ubisoft has announced that The Division 2 Season 4 Prime Target will be none other than former Division agent Faye Lau! Season 4 will be released on December 8 as part of Title Update 12 (TU12), and will include new weapons and more.

Check out the breakdown of The Division 2 Title Update 12 via the official press release:

Season 4 and the Return of Faye Lau (Warlords of New York Players): The Division has learned that Faye Lau, Division commander-turned rogue, is working together with four ex-Division operatives recruited by Black Tusk, now under her command. However, her motivation to turn on The Division remains a mystery. With Lau leading the rogue cell, the Division suspects a sinister plan that needs to be uncovered. Agents must now engage in the most important manhunt yet, where they must first target the four rogues in order to eliminate the cell, and ultimately get to Lau herself! In the second half of Season 4, players will also see improved frame rates for The Division 2 on next gen consoles. Leagues and Global Events will also continue once TU 12 goes live with new weekly events.

Improvements to The Summit (Warlords of New York Players): When playing The Summit, players will notice:

  • Challenges, a new progression loop in The Summit, will come in two categories – Tactical and Ascent. Completing challenges will earn players a variety of rewards, as well as milestone rewards depending on the overall number of challenges completed. Upon reaching the 100th floor, all completed challenges will reset.
  • New Commendations
  • Guaranteed targeted loot rewards when unlocking a new elevator checkpoint (based on the player’s personal targeted loot selection).
  • A new objective category and increased variation for the existing objectives to improve variety.

New Gear and Weapons (Warlords of New York Players): TU 12 will also include a new variety of rewards, including:

  • Seasonal outfit and gearset: Rigger – Allows Agents to make the most out of their skills. Rigger focuses on faster deployment and lethality.
  • Brand set: Empress International
  • New skill variant: Achilles Pulse – Reveals the enemies’ weak points, allowing Agents to focus on those areas and bring foes down with extra damage.
  • Three new exotics
    • Capacitor assault rifle – Skill-based weapon will add stacks that increment skill damage, while each Skill Tier will grant extra damage to the rifle.
    • Scorpio shotgun – Fast-firing weapon will stack status effects on enemies, starting with poison and ending with additional damage.
    • Waveform holster – Like the Capacitor, Waveform will add stacks to increment skill damage, but in higher quantity and with the addition that it will transfer between the Agent’s skills.
  • Four named items
    • Two named standard weapons
      • Scalpel – Tactical .308 marksman rifle
      • Test Subject – PDR assault rifle
    • Two named gear pieces
      • Battery Pack – Named Empress International backpack
      • Caesar’s Guard – Named Empress International chest piece

Additional Features (Warlords of New York Players): TU 12 will also include the following:

  • Optimization Station: The Recalibration Station will include an additional “Optimization” feature, where players can optimize the stats on their items and view their optimization materials.
  • Global Event Vendor: Players will earn stars by completing Global Event Challenges, which can be spent in the Global Event Vendor. Here, Agents can buy Crafting Caches, Season Caches, Exotic Caches, and more.

Quality of Life Improvements (All Players): Based on player feedback, a number of improvements have been added in TU 12.

  • Players will have the option to wear masks whenever they want (previously, masks were worn in contaminated areas).
  • Inventory size will increase from 100 to 150 for players to store their weapons and gear.
  • Players will be able to pick up the turret skill (previously, they were required to either wait for it to time out or had to manually destroy it, waiting for the subsequent cooldown).
  • The number of loadout slots have been increased by 4 to 16.
  • Improved inventory management will allow players to filter gear mods.

Also starting on Decemeber 8, will be The Division 2 Holiday Event where gamers will have another chance to acquire exclusive holiday-themed weapons that shoots snowballs! Also, a limited0time Hunter mask will also be available as a reward at the top of The Summit once gamers complete it.

Once Title Update 12 is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Photo Mode Gets Spotlight With New Trailer

With just a week to go before it finally hits next-gen and current generation consoles, CD Projekt Red is doing all it can to keep the hype train up for Cyberpunk 2077 — including releasing this brand new trailer that spotlights all of the things you can do and capture in the game’s Photo Mode!

Check out the trailer below from the Cyberpunk team and see some examples of what you can do with this tool that’s become popular in many games of today.

Similar to games like Horizon Zero Dawn, Death Stranding, and Insomniac Games’ Spider-Man games, Cyberpunk 2077’s photo mode let’s players capture their perfect moments and poses they’d want to immortalize and customize to their personal liking. After pausing the game during gameplay or a key sequence, the player can tweak the photo with the use of the camera, depth of field, pose, effects, and sticker categories, and then adjust each sub setting according to their specifications. They then can save and upload the photo to be shared in their respective social media accounts, or serve as an awesome new wallpaper for their computers and desktops to remind them of their own unique experiences with this futuristic game.

If you missed out on the other highlights and news, be sure to check out our other Cyberpunk 2077 articles here.

Cyberpunk 2077 will be released for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC on December 10.

Tim Villasor