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Payday 2 City of Gold Teased in Latest Dev Update; Jiu Feng Pack Released as Intro to New Story DLC

Last month, Overkill Software released the teaser for what seems to be Payday 2’s first expansion in ages titled “City of Gold.” In this week’s latest Payday 2 development update, the studio gave a super quick Payday 2 City of Gold teaser.

Community Manager Elisabeth Elvestad and Global Brand Director Almir Listo sits down (literally) to give robbers an update on what’s happening to the game so far. The duo thank the fans for their patience, talks about the City of Gold being based in San Francisco, and more!

Elvestad also touches on how the Jiu Feng Smuggler Pack which is now available on Steam, is the “intro” to the upcoming City of Gold story content. If you haven’t bought it yet, here’s what’s in it:

ABOUT THIS CONTENT

The port of San Francisco brings in a wide variety of merchandise from Asia and elsewhere, and some of it is of the more shady kind. Through Joy (a San Francisco native), the Payday Gang has a new smuggler contact, a former triad member named Jiu Feng, presenting them with the option to purchase a range of new weapons, mods and weapon colors.The Jiu Feng Smuggler Pack includes a shotgun, an SMG and a pistol (with akimbo options for the latter two), along with 9 mods and 20 weapon colors.

New weapons

The following weapons are included in this DLC:

  • Mosconi 12G Tactical
  • AK Gen 21 Tactical (with akimbo option)
  • Crosskill Chunky Compact (with akimbo option)

New mods

The following mods are included in this DLC:

  • CE Extender
  • CE Rail Stabilizer
  • CE Muffler
  • BY90 Wide Suppressor
  • MG8 Precision Barrel
  • Bull Stock
  • Chunky Hunter Barrel
  • Crosskill Platinum Bull Slide
  • Crosskill Long Mag

New weapon colors

The following weapon colors are included in this DLC:

  • Skull Rose
  • Golden Luck
  • Psych Pattern Alpha
  • Deadbowz
  • Gem Jumble
  • Fingerprinted
  • Laugh on Black
  • Red Scales
  • Water Flower
  • Wallpaper Leaf
  • Tartan Punk
  • Monster Heart
  • Psych Pattern Beta
  • Red Carps
  • XoXo
  • Topography
  • Dagger Cross
  • Poker Face Dark
  • Ice Mosaic
  • 1983

Once we get more info regarding City of Gold, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Taken Offline Yet Again, Might Not Be Back Until Next, Next Week

While we posted this week’s Destiny 2 Trials of Osiris  rewards yesterday, it looks like the mode is once again a cause of concern for the developers, as Bungie has announced that it has taken the Destiny 2 Trials of Osiris offline this weekend due to an issue with rejoining.

The announcement was made today over on Twitter, with Bungie going a little more in-depth on when players can expect its return:

When Will Destiny 2 Trials of Osiris Return?

While the Bungie support account didn’t say whether we’ll see Trials return this coming week, Bungie’s dmg04 said that the studio is “digging deeper,” and set expectations by stating that there might not be a full fix until the Statis tuning patch (which we’ve outlined here) scheduled on March 23.

To compensate players somewhat, Bungie is re-enabling The Lighthouse for those who went Flawless in this week’s Trials, and they’ll also be able to redeem any earned Trials tokens at Saint-14 via the weekly reset.

Finally, it look like based on the Trials report Twitter, it seems some sort of match rigging or win-trading is happening yet again — something that made Bungie pull the mode in the first place!

Once we get more details and wether it’s back this Friday, we’ll be sure to let guardians around the world know. Can Bungie find a way to fix win-trading or prevent players from cheating to earn the best Trials rewards? Your guess is as good as mine at this point.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Controllers Interview – Developing Custom Controllers for Next-Gen

With more and more players jumping into online shooters, some gamers might want to have a bit of an advantage without resorting to cheats, and that’s where controllers with back buttons/paddles come in! In this Evil Controller interivew, MP1st talks with Adam Coe, founder of Evil Controllers about custom controllers, why we didn’t see back buttons default on next-gen controllers and more.

Can you introduce yourself to our readers and what Evil Controllers does in the gaming space?

My name is Adam Coe and I am the Founder and CEO of Evil Controllers. Our gaming controllers are customizable with enhancements designed to improve your gaming experience. Within our controller creator, gamers can customize nearly every aspect of their controllers performance and looks. Featuring eSports enhancements such as reassignable paddles or buttons, these ergonomically located inputs allow you to maintain thumbstick control. Additional features like our Tactile Triggers, Shoulders, and Buttons are designed to initiate with less than 1mm of travel distance, increasing reaction time significantly. Additionally, you can highly customize your controllers aesthetics with a range of colors and printing options, such as adding your own name to your controller.

Why do you think Sony didn’t add paddles or back buttons to the DualSense by default? Is it to protect third-party controller makers?

AC: I believe additional inputs were not added to the controller because not all gamers prefer a competitively designed controller. With a lot of casual gamers out there, I think it’s best to provide a platform that works for everyone and can be further enhanced for competitive gaming.

Has Sony talked or discussed controller options and whatnot with manufacturers like Evil?

AC: While we have had discussions with Sony, we primarily were focused on Accessible Gaming and how we could offer more products for gamers. Accessible gaming requires extensive controller modifications and the ability to adapt to all types of physical limitations, so naturally they reached out to us. We hope to bring accessible gaming more mainstream and the PS5 is a great platform to do so.

Why do you think the official PlayStation back button attachment wasn’t made to be compatible with the DualSense?

AC: I believe the ergonomics of the housing are not identical and it would require an entirely new product. Being that the product itself had a short testing period with PS4, perhaps they’ll bring out a new design for the PS5.

What challenges has Evil encountered so far when integrating back buttons on the DaulSense?

AC: Our biggest challenge is the length of time it takes to develop a new product, especially without getting the controllers prior to launch date. Since we have to wait, it puts pressure on the time factor.

Does Evil have plans to release PSVR-related peripherals?

AC: If the demand is there, we’d be happy to offer customization to virtual reality peripherals.

Has Evil considered releasing a Xbox/PS controller hybrid of sorts that will work on both consoles?

AC: We primarily focus on the controller itself and how to improve it, rather than creating a cross platform compatible device which has different technical challenges. I wouldn’t rule it out, but it isn’t on our radar for now.

Have you ever thought of making a backbutton attachment of your own for the DualSense?

AC: We’ve thought of all types of different concepts but who knows, we may have one in the future.

Is the controller and videogame peripheral market big enough now that there are Evil, SCUF and other controller makers out there?

AC: Absolutely, the market continues to grow daily and with the increase in gaming during 2020, I expect gaming to only continue to grow.

What other products can gamers expect from Evil in the future?

AC: Gamers can expect us to continue to advance the controllers capabilities and provide the best gaming experience possible. With that, we plan to create products that make a larger impact on accessible gaming so that we can bring gaming to all, regardless of abilities.


We’d like to thank Adam for taking time out of his busy schedule to talk to MP1st. You can check out Evil’s lineup of modded controllers here,

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 Jailbreak 7.50 Released, Here’s What You Can Expect

Seems that the PlayStation hacking scene has made some major strides, as the PS4 Jailbreak 7.50 exploit (up to 7.55) has been released, opening a new batch of possibilities.

News broke out last night about the PS4 7.50 jailbreak as scene hacker Sleirsgoevy published his release. The release is based on the disclosed information from TheFlow submitted to Sony via HackerOne program. 

While released, much like the last recent PS4 6.72 Jailbreak, don’t expect to see a whole lot of success or stability.

https://twitter.com/opoisso893/status/1370741879222980609

Expect to see plenty of tools and exploit hosts to be updated in the coming days to support the new jailbroken firmware. In the meantime, read up below on some of the things possible with a jailbroken PS4. 

What Does PS4 7.50 Jailbreak mean?

Note, we do not promote piracy nor recommend it. While the hacking scene is heavily guided by users wanting to pirate titles, we will not be providing any method of it here. We always suggest you buy your own copy and back it up yourself, which is completely legal. Please support your game developers as they have poured and immense amount of hard work into creating a video game You wouldn’t like people stealing from you so why should you do it to others?

Instead we will focus on some of the cool effects we have seen coming from jailbroken PS4 consoles. For example, recently Lance McDonald, aka manfightdragon released a unofficial Bloodborne patch that enabled 60fps on PS4 and PS4 Pro. A long requested feature from the fans that Sony and From Software have yet to officially release. While yes, it is only for a limited amount of users, it does at least tell us that it is very much possible to achieve. Please, seeing the game in it’s 60fps glory is certainly exciting. Have a watch of it down below!

Lance isn’t the only user to dabble in game improvements either, as a dedicated modder who goes by the name of illusion0001 also manage to create a custom patch to fix an old crash bug in The Last of Us. 

And of course, last but not least a Jailbroken PS4 also allows users to create some really cool custom mods. Marvel’s Spider-Man PS4 has seen some custom costumes, including a venom suit and even Miles Morales Spider-Man suit!

There’s a God of War Mod that allows users to freely explore levels, with a hidden Easter egg even being discovered with this method.

For the more complex side of things, newer jailbroken revisions also allow researchers to better understand the PS4. Emulators for example can be improved upon, helping to keep retro gaming preserved. 

Linux is also functional should a user choose to install it on their PS4.

With PS4 7.50 Jailbreak now out in the wild, expect to see some really cool mods appear for say The last of Us Part 2 and Ghost of Tsushima. We’ll be sure to cover them here when someone posts them

Creidt Source: Wololo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DOOM Eternal The Ancient Gods Part 2 Teaser Trailer Leaks Out

Following last week’s DOOM Eternal leak regardingThe Ancient Gods Part 2 DLC screenshots and info, it looks like the teaser itself has leaked today, too! Check out the DOOM Eternal The Ancient Gods Part 2 teaser trailer below before Bethesda’s official release for vid.

Originally uploaded and then set to private by Bethesda Italy, the trailer is a short 20-seconds long, and features a quick look at what’s coming, with the full trailer dropping on March 17, 2021 (noted at the end of the video).

Here’s the overview of The Ancient Gods Part 2 via Bethesda:

Overview

EXPERIENCE THE END OF THE SLAYER’S SAGA

Experience the epic conclusion to the DOOM Slayer’s saga. From the moment you were activated by Samuel Hayden at the UAC facility on Mars to the destruction of the Icon of Sin, all your battles have led to this. Prepare to siege Immora, the last bastion of the dark realm, challenge the Dark Lord in combat, and seal the demons within Hell for good.

FIGHT ACROSS EPIC BATTLEFIELDS

From the ruins of ancient Sentinel settlements and the cosmic wonders of the World Spear, to a devastated and overgrown city on Earth hiding a mysterious gateway, face Hell’s armies in never-before-seen locations as you fight your way to Immora, the last bastion of the Dark Lord protected by towering walls and powered by advanced technology.

FACE CHALLENGING ENEMY VARIANTS

Face new, deadly variants of demons. The Armored Baron wears special armor and uses a charged fist attack. The Stone Imp possesses a nearly impenetrable hide and prefers close combat. The Screecher is a zombie that empowers nearby demons when killed. The Cursed Prowler is a mutation with venomous, cursed claws. Exploit their weaknesses to destroy them.

WIELD THE SENTINEL HAMMER

Deliver more destruction with the Sentinel Hammer, an ancient weapon capable of stopping any demons caught within its shockwave. Use it to stun demons or combine it with the Ice Bomb or Flame Belch to extract much-needed health or armor.

*The Year One Pass includes two campaign expansions: The Ancient Gods — Part One and The Ancient Gods — Part Two.

It looks like we should officially be getting the DOOM Eternal The Ancient Gods Part 2 teaser sometime this coming week, with the full reveal coming in a few days’ time.

Update: Bethesda has released the trailer officially and we’ve updated the post to reflect this.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crystal Dynamics Is Committed to Marvel’s Avengers for “Years to Come,” Roadmap Being Worked On

Marvel’s Avengers next-gen versions are launching next week along with the new Hawkeye DLC, and while fans are getting geared up to run through it, some might have wondered what exactly is next for the title. While nothing has officially been outlined, Crystal Dynamic has assured its fans that they plan on supporting Marvel’s Avengers for “years to come.”

In the latest developer stream showcasing Hawkeye, Crystal Dynamic took to the Twitch chat to answer some fan questions, in which many of them revolved around the future support of the game. While they didn’t reveal exactly what was in store (we assume the DLC will,) Crystal Dynamic did take this opportunity to clear the air, and confirm that they will continue working on Avengers for the coming years.

We understand, but rest assured we’re committed to the future of Marvel’s Avengers for years to come, and have been working on a whole lot of things, which we’re excited to reveal! Looking forward to seeing you there in next-gen!

For those wondering when we might see the reveal of this content, well, there is the Square Enix event set next week where the publisher has mentioned that something Marvel’s Avengers-related will be shown. The team didn’t say exactly what, but did say that fans should be excited to watch it.

Nonetheless, Crystal Dynamics did at least confirm that they have been working on a roadmap for Marvel’s Avengers, but sadly aren’t ready to show it just yet. When they do though, it should hopefully please the community by better providing them with the long requested insight they have wanted since the launch of the game.

Don’t forget, Crystal Dynamics did say that the upcoming Future Imperfect DLC is “just the beginning,” which could mean that there’s a ton more Marvel’s Avengers content headed our way.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Nolan North Unsure If a New Uncharted Game Is in the Works, Will Be“Problems” If He’s Not in It

When you think Uncharted, first thing thing that probably comes to mind is Nathan Drake. Uncharted is a a series that has built such an iconic character, it’s hard to imagine a game without him. And while rumors are have stated that Naughty Dog is currently developing a new Uncharted game, it seems that the voice actor (Nolan North) of Nathan Drake himself is being left in the dark as he has made is clear that he hasn’t been contracted to come back to reprise his iconic role.

Speaking in a recent live broadcast of Retro Replay , Nolan took to answering some fan questions, with one wanting him to confirm Uncharted 5.

You know what, I can confirm Uncharted 5 because it’s called Uncharted 4 because Golden Abyss was number five (assumed meant to say four), who knows. If they’re making an Uncharted, I don’t know about. And if they are and I don’t know about it, and I’m not in it I’m gonna throw some hands. We’re gonna have some problems.

There you have, straight from the man himself. Of course he could be saying this due to a possible NDA (Non-Disclosure Agreement) that we have seen in the past for other games (such as voice actors denying involvements with Mortal Kombat DLC,) but it did seem pretty genuine. That’s not saying much though since he is an actor and all.

We are hoping it is the case that Naughty Dog isn’t working on new Uncharted game as it would be a huge bummer not to include Nolan North as Nathan Drake.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Wasteland 3 Update 1.14 Brings the Pain With Permadeath and More

Released earlier this week on PC and Xbox, InXile Entertainment has pushed their latest Wasteland 3 update, which brings permadeath mode amongst other gameplay changes and fixes. Here are the full patch notes for Wasteland 3 update 1.14!

Wasteland 3 Update 1.14 Patch Notes

Highlights

Permadeath

  • Permanent Death (aka Permadeath) is here to challenge your sanity. This is an optional mode that can only be enabled when starting a new game.

  • If enabled, your squad members will be permanently killed if their Downed timer during combat expires. Once they’re dead, they’re dead forever. How death normally works.

  • Permadeath is a single player-only mode.

Difficult Skill Checks

  • Difficult Skill Checks is here to challenge your squad-building prowess. This is an optional mode that can only be enabled when starting a new game.

  • If enabled when starting a new game, all Skill, Attribute, and Perception checks are increased by +2 over their base value (up to a max of 10). This applies to in-world interactions, conversations, and equipment requirements.

  • We recommend this only for veteran players who want an extra challenge that puts their squad optimization to the test.

Retraining

  • You can now respec your squad members to reallocate their Attributes, Skills, and Perks!

  • While at Ranger HQ, a new “Retrain” option is available in the Manage Squad screen, which refunds all points to be spent again. This excludes unique gameplay bonuses such as Cyborg Tech and the Tarjan Machine perks, and any Quirks chosen at character creation.

  • Retraining characters has a cost which is shared with Recruiting new Rangers.

Recruitment Cost

  • Recruiting at Ranger HQ now incurs a cost that is shared with Retraining.

  • The cost is waived for the first two Rangers recruited from Ranger HQ.

  • The Recruitment/Retrain cost starts at $200 and increases 1.75x (rounded to the nearest $50) with each use, up to a maximum of $3000.

New Character Customization Options

  • Since you’ll need to start a new game to turn on permadeath and difficult skill checks, we have 23 new character customization options to use including helmets, masks, makeup, scars, and tattoos are available.

  • Multiple helmets were designed alongside renowned post-apocalyptic costume designers for this update. Check inXile-entertainment.com for photos and info.

Additional Crash and Performance Fixes

  • We’ve been continually working to improve stability on systems with low amounts of memory (older consoles, primarily) and this update resolves one of our most impactful issues. For those of you experiencing crashes after longer play sessions, we’d love for you to give this update a try and let us know if it resolved your issue. If not, we’d also like to hear from you on the inXile forums so we can continue to make improvements.

  • We’ve taken a pass at textures across the game to either reduce or increase texture sizes to create a more consistent memory footprint. This should result in slightly more even performance.

  • Additional misc. changes and fixes that should result in overall improved stability.

[PC] Added voice chat options to enable Push to Talk, show microphone input source, manage volume, or disable it entirely. The Push to Talk key can be customized in keyboard bindings.

Wasteland 3 Update 1.14 Gameplay Changes

  • Game options now have descriptive text in case our very intelligently named options weren’t clear enough.

  • Fixed the Poindexter quirk for Rangers recruited from HQ. They’ll now correctly receive their bonus skill points as intended… NERDS.

  • Resolved an issue with the bonus Hit Chance from Leadership not increasing correctly as it’s leveled up.

  • We just made the Hoon Homestead always available from the world map regardless of choices and progression. So that better fix it.

  • We screwed up the intercom before Vic and now we have unscrewed it.

  • Resolved a softlock that could occur while arresting Vic.

  • Fixed an issue where you sometimes couldn’t save the game after a combat where you hacked a robot or tamed an animal. How does that even happen? Who knows. Well, someone does, just not me. Making games sounds hard.

  • Fixed an issue with the Pyromaniac Quirk catching you on fire with elemental damage types other than Fire and Explosive.

  • Fixed an issue where the pre-order bonus Colorado Survival Gear items could disappear from the inventory. Did you really pre-order, though? Maybe not. Feels like that was 20 years ago. It’s hard to remember.

  • Rally will now properly apply to squad members that are at a different elevation.

  • Double-dipping into two containers at the same time, where one requires a skill check to open, will no longer cause loot to disappear.

  • Fixed a quest progression issue with “King Cordite,” reported by Ralph. Thanks Ralph!

  • The quest “One of Us” can now be correctly completed if you have Ironclad Cordite in your party.

  • Fixed a quest progression issue during “Heads or Tails” when a creature is tamed during combat and then runs away. Story of my life.

  • Fixed an issue where the last character in combat killing themselves would make it so you couldn’t end your turn.

  • Using the Brainwave Destabilizer on enemies in the Clown Museum no longer breaks their animations. Maybe though just shoot the horrifying clown people before they get too close?

  • Fixed a quest progression issue with “Hard Knox Life” when loading specific saves.

  • Llewellyn’s shit had gone missing and was un-interactable. We found the shit and have re-added the shit so you can interact with the shit again now.

  • Fixed an issue where the Optilaser 9000 couldn’t be used if your weapon was out of ammo or you had melee equipped.

  • Fixed an issue where getting Vic to join the Rangers and then cancelling out of the Manage Squad screen would make it impossible to add him later. But why would you do that? Add him immediately, it’s hilarious and terrible.

  • Fixed an issue with Close Call perk causing nitrogen, oil, and explosive tanks to sometimes not explode when attacked.

  • The “Call to Action” mission is no longer able to be completed more than once.

  • Mortar Blast now uses the correct amount of AP.

  • Rangers at max level (35) no longer “level up” when receiving the requisite XP. Can you imagine if life stopped at 35? Like a Logan’s Run Carousel situation and you’re running around with a gem in your hand and a robot is shouting about sea greens. I need to watch that again.

  • Fixed a possible softlock when taming a Glow Hopper during a combat.

  • The Minesweeper perk now correctly applies to gas mines, as god intended.

UI & Controls

  • Fixed some wonkiness with removing and re-adding custom characters in Squad Manager.

  • Making lots of custom Rangers no longer blocks the ability to scroll down to the Companion section.

  • [LOC] DEV: “<color=>104%”’ removed from Shockwave mortar description. Pay no attention to the man behind the curtain!

  • Fixed a display issue with the Mechanics skill showing an incorrect effectiveness value at level 5.

  • Changed the icon for Big Guns to not be a rocket launcher, which are explosive weapons. They’re also Big, but we had to pick one.

  • Fixed some mpre typos.

  • [Controller] Revive now shows the correct AP cost.

Co-op

  • Fixed another issue where the host could drive the Kodiak around like a Ranger after their squad had been killed. Cool? Yes. But still a bug.

  • Misc. co-op bug fixes and improvements.

Source: InXile Entertainment 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rainbow Six Siege Crimson Heist Animated Story Trailer Steals the Show

In case you didn’t know, Rainbow Six Siege will get its latest expansion, Crimson Heist, on March 16! Before that drops though, Ubisoft has released the Rainbow Six Siege Crimson Heist animated story trailer!

As one might expect, Flores takes center stage! We even get to see an animated version of his gadget in action!

Want to know more about Flores? Head on here to see what he can do on the battlefield! We’ve also posted loads of gameplay footage featuring the reworked maps, too.

Once Crimson Heist is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s a Look at the Dino Crisis-Inspired “Instinction”

Are you a fan of Capcom’s Dino Crisis? If you’re looking for new prey to hunt, you might want to take a peek at “Instinction,” an upcoming action game by Hashbane Interactive!

Check out the reveal trailer below which looks gorgeous (albeit it’s super short):

Not much is known just yet, but here’s the info straight from the game’s website:

GAMEPLAY

Slay terrifying prehistoric creatures in this semi-open world epic adventure, with immersive combat and exploration in multiple awe inspiring natural locations, all while solving puzzles and completing campaigns. Single player and co-op.

WEAPONRY

Weapon loadouts to suit your playstyle, from melee weapons to rocket launchers with fully customisable in-game attachment, skin and reticle editor.

Find and earn attachments as you progress. The game will also take advantage of adaptive trigger and haptic feedback support.

DYNAMIC MENUS

Access quick settings and you’ll also be able to toggle each HUD element on and off, items such as the mini-map, ammunition, compass, mission, hints and inventory. Everything, including HUD positioning, is fully customisable and you have the ability to choose presets or create your own.

VISUAL FIDELITY

We have paid particular focus on next-generation consoles and GPUs. Utilising advanced ray-tracing, DLSS 2.0, HDRI, screen space effects, shadows, reflections, and ambient occlusion. Dynamic resolution and frame rates with forward support for gaming at 8k and 120fps.

AUDIO SENSE

Advanced Ambisonics and Convolution Reverb provide a fully immersive three-dimensional sound experience.

Environmental audio reacts relative to position and origination point.

There’s no set release date for Instinction just yet, but it due for release on consoles and PC.

Stay tuned to our exclusive chat with the studio hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Upcoming Update 3.1.1 Out on March 16, More Separate PvE & PvP Balancing Incoming

Bungie has announced that the Destiny 2 upcoming update 3.1.1 is due this coming Tuesday, March 16! In addition to that, the studio has given guardians a preview of the changes incoming and there’s a lot!

Destiny 2 Upcoming Update 3.1.1 Patch Preview:S

Schedule:

UPDATE 3.1.1 AND MAINTENANCE TIMELINE 
Next Tuesday, March 16, maintenance for Update 3.1.1 will begin. Below is a timeline of events:
  • 9 AM PDT (1600 UTC): Maintenance begins.
  • 9:45 AM PDT (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
  • 10 AM PDT (1700 UTC): Update 3.1.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • 11 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.
Strikes:
  • Fallen S.A.B.E.R.:
      • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
      • Improved objective waypoint behavior.
      • Fixed some grammatical errors in player-directive text.
      • Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again.
      • Fixed an issue where Zavala’s dialog in the first area could play multiple times.
      • Fixed a bug where a fallen energy shield could be seen sticking out of a wall.
  • Devil’s Lair:
      • Sepiks Prime now has a Boss health bar.
      • Fixed some floating environment objects.
      • Fixed an issue where some monster spawn points looked like accessible doorways to players.
      • Fixed an issue where an Overload Captain could spawn with the wrong name.
      • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
      • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.
Armor
  • Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
  • Font of Might no longer displays a generic “Damage Boost” string when its benefit is active.
  • Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text.
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.
Weapons
  • Fixed an issue where flavor text wasn’t appearing for several seasonal weapons.
  • Added rumble to the end of Dead Man’s Tale’s reload.
  • Adjusted Riskrunner perk VFX that were causing epileptic issues.
  • Reduced Arbalest’s aim assist, making it harder to hit headshots in Crucible.
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
  • Fixed Ticuu’s Divination’s missing kill feed icon.
  • After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23.

Other Issues Resolved by Patch 3.1.1:

  • Dunemarcher’s Linear Actuator Exotic perk will now properly trigger on melee strikes, and chain to combatants, after sprinting for the appropriate length of time.
  • The Double Trouble Dreaming City Triumph can now be obtained.
  • The Braytech transponder signal on Europa will no longer be removed if player dies with 2/3 completed.
  • Completing the Forfeit Shrine Ascendant Challenge will now grant progress towards the Ascendant Champion and Honed for Speed Triumphs.

In addition to the patch preview, Bungie has also announced that they are rolling out another patch on March 23, and this is for stasis tuning! What’s even better here is, the studio has revealed that they are separating the adjustments from PvE and PvP, which should be very welcome news to guardians!

Here’s the full message and list of changes planned by Bungie:

STASIS TUNING PREVIEW FOR MARCH 23 PATCH 

Before we dive in to the patch notes, we have a few words from the team to walk through the goals of this tuning pass:
Hey everyone, Gameplay Team at Bungie here. We made some targeted changes to Stasis in Season 12 and wanted to see how they landed before making any more adjustments. Now that we’ve have several weeks of data to analyze, we’re ready to make some further changes to address additional pain points of Stasis in PVP. Our goal with these changes is to reduce some of the frustrations when fighting against Stasis subclasses in the Crucible, while maintaining their power in PvE content wherever possible. With that said, some changes required us to adjust the global behavior of some abilities. In the patch notes below, we’ve explicitly mentioned which changes will affect Crucible functionality only. We’ll be closely monitoring ability performance and feedback as Season 13 continues. Thanks for playing, and we’re excited to see how the future of Stasis unfolds.
Hunter:
  • Shatterdive
      • Removed damage resistance from Shatterdive.
      • Added a 4s cooldown between activations of Shatterdive.
  • Withering Blade
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
Titan:
  • Glacial Quake
      • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast.
      • Reduced damage resistance while in super from 60% to 50%.
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy.
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam).
  • Shiver Strike
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly.
Warlock:
  • Winter’s Wrath
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
      • Increased the size of the warlock super projectile’s proximity detonation radius 1.5m – 1.65m
      • The proximity detonation now starts at it’s largest and scales down to 40% over time.
  • Penumbral Blast
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
  • Iceflare Bolts
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
      • Increased target acquisition range of Iceflare Bolts by 33%.
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
  • Chaos Reach
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.

General:

  • Duskfield Grenade
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE.
      • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE.
      • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10.
  • Stasis Crystals
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
  • Whisper of Torment
      • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade.
  • Stasis Fragment Quests
      • Significantly reduced objective completion values for all Crucible fragment quests.
Lastly, Grandmaster Nightfalls are also coming back this March 16! You can read up on that here.
Don’t forget, the Trials of Osiris has returned today, and here’s the list of rewards players can earn.
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Alex Co

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Outriders Demo Stats: 254 Hours Logged by Just One Player & Over 2 Million Players in a Week & More

With People Can Fly releasing a full-fledged demo for Outriders rather than just a beta, it seems this has worked in the developer’s favor. People Can Fly has revealed the Outriders demo stats, and they are quite impressive.

We’ve compiled everything in one handy bullet-point list! It’s quite detailed, as it tallies what the most used class is, what’s the most used ability is per class, how many characters players created, and more! Oh, and it seems one person is kinda addicted to it, as they’ve spent over 200 hours playing the demo!

Outriders Demo Stats: By the Numbers:

Over 2 Million Players in One Week

9.5m Hours Played

4Hrs 20 Minutes Average Time

Trickster: 28.5%
Pyromancer: 27.6%
Technomancer: 23.0%
Devastator: 20.9%

35.6 Trillion Total Damage

638m Total Kills

49m Player Deaths From Enemies

Riflemen are the Most Deadly Enemies in the game

31.8m Captain Kills(RIP)

3.6 Billion Scrap Collected

5.4 Million Titanium Pieces Have Been Collected

Most Popular Weapon Types

– Assault Rifle
– Pump-Action Shotgun
– Automatic Shotgun
– Double Gun

Most Used Ability Per Class:

– Devastator: Earthquake (Used 8.7M Times)
– Pyromancer: Thermal Bomb. (Used 14.5M Times)
– Technomancer: Trapmine (User 6.6M Times)
– Trickster: Temporal Blade (Used 5.6M Times)

Most Used Ability Overall

Thermal Bomb
– Used on average 34 times by each Pyromancer

Most Hours Invested by One Player:

254 Hours

Over 1000 Players Have Created More Than 10 Characters!

Don’t forget, a new title update has been released today and we’ve listed the changes here. Keep it locked in on MP1st for the latest Outriders news.

Source: Outriders (Twitter)

Related Reading:

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Alex Co

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Borderlands Movie Casts Haley Bennett in Mysterious New Character Role

Looks like a new character will be brought to life in Eli Roth’s upcoming film adaptation of Gearbox Software’s Borderlands universe, as IGN reports that Swallow and The Devil All The Time actress Haley Bennett has been cast in the Borderlands Movie — in a mysterious new character role that has yet to be revealed.

While no further details were disclosed as to what her role is specifically, the report points out that Bennett’s character is unnamed but will be key to the past of Cate Blanchett’s character Lilith. Lilith of course is a Siren — one of six who have incredible abilities and is able to wield powerful magic as well. The original Borderlands saw Lilith as a playable character, but eventually the sequels and the spin-offs have regulated her to a Non-Playable Character role. It could be that Haley’s character will play a part in explaining the origins of Lilith, but we’ll find out more details with Roth divulges more about the film as it currently continues production.

Featuring a star-studded cast that already includes Jack Black, Kevin Hart, and Jamie Lee Curtis, the Borderlands movie has also recently cast Creed 2 actor Florian Munteanu as Krieg — which you can read about here.

Tim Villasor

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Phil Spencer Heavily Implies That Bethesda Games Will Only Be Available on Platforms With Game Pass

It appears that those who are fans of games published by Bethesdam you really don’t have a choice now but to either get an Xbox (if you haven’t gotten one already), or build a good enough PC gaming rig, as Xbox boss Phil Spencer has seemingly laid down the law when it comes to Bethesda games appearing on other platforms. In the recent Bethesda Joins Xbox roundtable, Phil Spencer has suggested that PlayStation users won’t be getting Bethesda Games, unless that platform adopts the Xbox Game Pass.

Here’s the full quote from Spencer when he was speaking about exclusive games coming to platforms with Game Pass.

“If you’re an Xbox customer, the thing I want you to know is that this is about delivering great exclusive games to you that ship on platforms where Game Pass exists.”

As Microsoft owns Xbox Game Pass and it’s a competing app to Sony, it doesn’t look like PlayStation owners will be getting access to Bethesda content — especially the new stuff the company puts out in the future which Microsoft will have first dibs in. With the $7.5 billion acquisition of the company behind The Elder Scrolls and Fallout franchises in the books, the ball is certainly in Xbox’s court when it comes to Bethesda Games.

There’s about 20 Bethesda-published titles coming to Xbox Game Pass which you can check out here.

Thanks, PSU!

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Halo Infinite Q&A Reveals Day/Night Cycle Details, No Dual Weilding and More

In the latest “Ask343” session by 343 Industries for Halo Infinite, the studio has released some rather significant news when it comes to both the single-player campaign, and the multiplayer portion of the upcoming shooter.

For starters, 343 went into detail regarding the Halo Infinite day/night cycle, and how it’ll affect enemies players will face in the campaign! In addition to that, there’s no wildlife that will attack players (bummer), though players can expect to see some different species along the way.

You can check out the complete episode below, or read up on some of the choice info we’ve listed below thanks to Reddit user IntrinsicGamer.

CONFIRMED: Day night does affect what enemies you’ll run into. Grunts sleep more at night, phantoms have search lights and are around more, etc. Coils, shield enemies, etc. also appear more in darker areas and at nighttime.

CONFIRMED: There is no hostile wildlife in the game at the moment. There are apparently some cute “space gophers” though, so that’s cool. There is wildlife that is bioluminescent that appears at night.

One thing that won’t be in the game is weapon upgrades, as 343 thinks this is a “rabbit hole” that would distract players from the game’s main campaign.

CONFIRMED: Weapon upgrades were toyed around with as an idea for the campaign for customizing them and such, and they felt it was a rabbit hole, but the game veered too far away from what Halo is about, so they decided to take a “different avenue” in things you can progress. You are able to upgrade equipment items you unlock throughout the game, and there are “cool weapon variants” you can find and unlock in the game.

More stuff confirmed is how dual-wielding is NOT in the game, and how players should not expect playable Elites, too.

ONFIRMED: Dual-wielding is not in the game, and it is not currently in the cards. “We can do everything”, but they want to focus on the weapons, grenades, melee, and their focus on equipment is why dual-wielding is not present.

CONFIRMED: There are no playable Elites (sadness) being supported because “this is a Master Chief and Spartan story.” They did say “never say never” to that and that we may see them one day in the game.

When it comes to multiplayer, players will be only to hold one piece of equipment confirmed.

CONFIRMED: You can hold only one piece of equipment in Multiplayer, and it is currently a “use it and it is gone” sort in the Multiplayer. They do, however, want to implement tools so that you can change this in custom games to allow multiple pieces of equipment to be used at once.

There’s more info shared, which you can watch below, or read through it all here.

In other Halo Infinite news, a secret audio log has surfaced hinting at the game’s story. Make sure to check out these screenshots as well, which showcases how well the game looks now compared to the initial gameplay reveal.

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Alex Co

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Destiny 2 Trials of Osiris Rewards This Week March 12, 2021 (Update)

Guardians, it’s Friday, and that means the Trials of Osiris is live once again in Destiny 2! MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week March 12, 2020! Check out this week’s map and win rewards below.

Destiny 2 Trials of Osiris Rewards This Week March 12, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Midtown

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Gloves!(
  • 5 Wins (Powerful): Igneous Hammer! (Legendary Hand Cannon)
  • 7 Wins (Pinnacle):Sola’s Scar! (Legendary Sword)
  • Flawless (Pinnacle): The Messenger! (Legendary Pulse Rifle)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today March 12, 2021 (And What Xur Is Selling)

It’s another end of the week, guardians, and that means Xur is back to peddle his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 12, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.

Destiny 2 Xur Location Today March 12, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Monte Carlo Primary Auto Rifle 29 Legendary Shards
Knucklehead Radar Hunter Helmet 9 3 21 8 9 14 64 23 Legendary Shards
Synthoceps Titan Gauntlets 14 15 3 15 2 11 60 23 Legendary Shards
Winter’s Guile Warlock Gauntlets 11 10 10 6 25 2 64 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Development Update to Be Shared by Techland Next Week

Following reports of studio turmoil in Techland regarding Dying Light 2, the studio has announced today that a Dying Light 2 development update will be shared by the studio next Wednesday, March 17.

We’ve got a few words to share with you about the Dying Light 2 development process.
Be sure to be with us next Wednesday.

Want to see it first? Join our discord server now at http://discord.gg/dyinglight

Hopefully, whatever Techland has to share, it’ll be a good one, and won’t be another delay announcement for the game.

What are you hoping to see from Techland regarding Dying Light 2 next week? Perhaps a solid release date? A new gameplay look or deep dive? Share ’em below in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation “Play! Play! Play!” Digital Event Set for March 21, Will Feature Resident Evil Village & Final Fantas 7 Remake Intergrade

Excited to know more about Resident Evil Village, and Final Fantasy 7 Remake Intergrade? If so, you’ll probably going to want to mark March 21 on your calendar, as Sony Japan is hosting the PlayStation “Play! Play! Play!” livestream showcase!

The event is set for March 21 at 8 p.m. JST and will run for an hour (you can convert to your timezone here) on YouTube. According to Sony, Resident Evil Village will be presented by Capcom director Morimasa Sato, model Kayo Satoh, and MC Hatsune Matsushima. On the Final Fantasy 7 Remake Intergrade portion, Square Enix Producer Yoshinori Kitase, entertainer Hatsune Matsushima, and MC Takuya Nakamura will be on hand to talk about the RPG.

MP1st will be online to make sure any big announcements are shared ASAP.

In other related news, a Resident Evil Village phising email is circulating online, so make sure to warn people about it.

Thanks, Gematsu!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rust Console Gameplay Fires Out as 2 Separate Vids for PS4 and Xbox One

Following the announcement that Rust would be hitting the PS4 and Xbox One this spring, developer Double Eleven has released new Rust console gameplay and we have two videos to show readers, with one featuring gameplay from the PS4 version, while the other showcases the Xbox One version.

Here’s what players can expect from the gameplay footage below (via the press release)

The footage showcases a variety of player options while in combat – most importantly the various loadout options you can create and how those loadouts will affect your approach to both group combat and one-on-one skirmishes (in other words, you could potentially die, a lot, until you figure out what works best for you in unique situations).

Rust PS4 Gameplay (17 minutes):

Rust Xbox One gameplay (Six minutes):

Those not familiar with Rust, it’s been out since 2013 on PC, while it’s making its debut on consoles later this year!

About Rust
In Rust, there is one goal above everything else: survive. Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat and raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Since Rust’s initial launch into Steam Early Access in 2013, millions of players have populated its world and taken part in the ultimate social experiment, making it one of the most played games on Steam. The title has evolved from its earliest days as a primal-survival game to one that stands out among its competitors – featuring shockingly detailed worlds to explore and build in, filled with a variety of gameplay styles, weapons, crafts and above all else: combat.
Stay tuned for more Rust coverage here on MP1st!
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Alex Co

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