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Madden 21 Update 1.14 October 15 Patch Breaks From the Huddle

While we just got a patch for Madden 21 last week, EA Vancouver has released the Madden 21 update 1.14 October 15 patch today! This brings quite a number of fixes for the Franchise and Madden Ultimate Team and more! Head on below for the patch notes.

Madden 21 Update 1.14 October 15 Patch Notes:

Key Highlights:

  • General MUT & Franchise bug fixes

Gameplay Updates:

  • Resolved an issue with player-indicator flashing for Pass Lead abilities; Set Feet Lead and Pass Lead Elite was not giving consistent feedback when activating. Now the Star or X underneath the player will light-up appropriately when using these abilities.
  • Addressed an issue with receivers dropping the ball from late collisions by defenders.
    • DEV NOTE: In these situations, the receiver would seem to have brought the ball in and secured it but the late collision from a defender would have the ball awkwardly dribble out of the receiver’s hand(s). We have now made the window for knocking the ball out from a normal collision smaller so defenders will no longer be able to knock the ball out so late.
  • Fixed an issue with defenders in man coverage not reacting appropriately to a receiver on a Bubble route in RPO plays.
  • Tuning to increase AI pass-rush on All-Pro and All-Madden skill levels. When AI pass rushers win their matchup, they will beat their block sooner.
  • Addressed an issue with left-handed QB always running option run plays to the left regardless of the designed run direction.
    • DEV NOTE: We are aware that left-handed QB’s are also running the wrong direction on QB Power plays, and that fix will be in a future title update, as we were unable to squeeze it into this one.
  • Fixed an issue sometimes causing the ball to be incorrectly spotted on the 35-yard line when a kick returner would catch the ball right on the line at the back of the endzone.
  • Added logic for user-controlled ball carriers to be able to trigger fake-outs using basic ball carrier skill moves on Arcade, as opposed to only combo moves.

Madden Ultimate Team Updates:

  • Fixed and issue on the compare screen that showed the default X-factor on a player item
  • Adjusted how Solo Battle CPU teams are evaluated.

Franchise Updates:

  •  Face of the Franchise Updates:
    • Fixed an issue with users playing as a HB receiving temporary ratings boosts for QB related ratings
    • Fixed an issue with some abilities appearing twice in the edit player screen
  •  Franchise Updates:
    • Fixed an issue with older, high OVR Free Agents being removed from the game before users have a chance to sign them
    • Fixed an issue where players received Morale and Legacy changes during pre-season games

The Yard Updates:

  • Stability and reliability improvements

Presentation Updates:

  • Fixed an issue with Oilers uniforms
  • Raiders updated to Grass field
  • Washington End Zones updated
  • Atlanta End Zones updated
  • Updated Captains patch stars and C’s not updating correctly

Once we get a new title update for the football sim, we’ll let our readers know.

Source: EA

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Alex Co

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Xbox Series X Temperature and Overheat Test, Here’s How It Performs

While the Xbox 360 ran into overheating issues that caused the now-infamous RRoD (red ring of death), the Xbox One didn’t suffer from anything similar, thankfully. For those wondering about the Xbox Series X temperature and whether it overheats, well, someone just tested it for us.

YouTuber Austin Evans who has a pre-release Xbox Series X given to him by Microsoft, tested the Xbox Series X in  temp in different ways. Evans uses a thermal camera, and also records the console noise to see if it acts up. As for the actual testing, he starts by booting and playing it normally, putting it on its side, putting it inside a box, and more. Check it out below.

Short answer: The Xbox Series X performs admirably and isn’t anywhere close to overheating which is to be expected, no? Important to note, Evans himself states that the unit he uses to test is a prototype one, and could have differences with the retail unit.

Are you scared of the Xbox Series X and any potential overheating issues? Let us know your thoughts down in the comments.

The Xbox Series X will launch this November 10.

More Xbox Reading:

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Alex Co

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Star Wars Squadrons Update 1.03 October 15 Deployed

Motive Studios has released the Star Wars Squadrons update 1.03 October 15 patch, and it should be live now on all platforms. It clocks in at 1.6GB on PS4, and just at 300MB on PC. Check out the changes for it below.

Star Wars Squadrons Update 1.03 October 15 Patch Notes:

General

  • Made improvements to the overall Fleet Battles tutorial experience
  • Fixed an issue where the player could experience a black screen during or after customizing their pilots
  • Fixed an issue where pilot models were blurry when being customized for some players
  • Fixed a typo on the profile page
  • Other stability improvements and minor fixes, including reduced crashing on PC

Story

  • Fixed an issue where dying during the Rebel prologue mission while fighting the Star Destroyer could block progress
  • Fixed an issue where medals could be reset after uninstalling or updating the game
  • Fixed an issue where players could not progress through Mission 3 if they defeated the Quasars too quickly
  • Fixed an issue where the player could get stuck when launching missions from the options menu
  • Fixed an issue where the UI after completing the prologue through EA Play would not display correctly
  • Fixed an issue where medal earned in the single-player story could be reset after playing other activities (previously fixed on PC)

Challenges

  • Updated Challenge text to make it clearer that they cannot be completed in Solo vs AI

Social

  • Fixed an issue where players didn’t populate the EA Friends List
  • Improved party stability

Dogfight

  • Fixed an issue where the game crashed while transitioning into a match
  • Selecting “Quick Match” will now remember your faction preference for Dogfight

Fleet Battles

  • Fixed an issue where the game would crash when loading into Fleet Battles
  • Fixed an issue where players could not use the “Customize Ship” option in the hangar during the Fleet Battles briefing room state

VR

  • Fixed the issue where cutscenes would appear broken on the Valve Index when using Origin
  • Improved performance while using Steam VR
  • Fixed an issue where the D-pad wouldn’t work in the settings menu while using Steam VR
  • Made the fade to black transitions a smoother experience for Oculus Rift users
  • Fixed an flickering helmet issue on Victory poses for Oculus Quest users

UI

  • Challenges now more clearly indicate that they cannot be completed in Solo vs AI

In addition to that, Motive has listed down some of the issues the studio is currently tracking.

Right now, we’re tracking three main issues with our Fleet Battles mode and we’re working on each diligently. Thankfully, if you’re newer to the game, you should be less likely to run into the first issue due to a recent update.
With that said, we understand the frustration this has caused for those who have been impacted, so here is what we’re working on:

  • Some players stuck at 0 skill rank or aren’t able to rank up as intended
    • We’re working on a fix for players stuck at 0 skill rank and are exploring how best to reset ranks
  • A small number of players unlocked the ranked helmet rewards due to a bug
    • As the players who’ve experienced have guessed, we’ll likely remove these from inventories so they can be properly earned by all you aces out there, so we really appreciate their understanding here!
  • Players abandoning matches is negatively impacting the experience
    • We’re working on a new design for the overall matchmaking experience to make it better for all players. We’re working on improvements to matchmaking, lobby, and abandonment systems to make abandonment far less punishing for those who stay in the game, and less frequent overall. We are also making specific improvements for ranked play.

If you haven’t bought the game yet, check out our review of it to see why it’s worth the $40.

Source: Reddit

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Alex Co

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GTA Online Weekly Update October 15 Summary and Highlights

Rockstar Games has rolled out the GTA Online weekly update October 15 activities refresh! Same as before, head on below for the complete summary and discounts.

GTA Online Weekly Update October 15 Summary and Highlights:

  • free Zit Tee for any player that logs in before October 21st
  • The Ocelot XA-21 supercar is the latest Lucky Wheel top prize
  • 50% off all Large Special Cargo Warehouses
  • Vehicle Discounts, such as: 40% off the Ocelot Locust and Übermacht SC1, plus 30% off the Emperor ETR1
  • Prime Gaming Bonuses: A one-time GTA$1,000,000 bonus for players who link their Amazon and Rockstar Games Social Club accounts, plus a GTA$200K bonus for playing this week
  • Prime Gaming Discounts: 80% off the P-45 Nokota and FH-1 Hunter, alongside the free Vespucci Canals Nightclub property
  • Plus Triple GTA$ & RP in Power Play and Time TrialsEnd to End Time Trial and Cypress Flats RC Time Trial
  • And Double GTA$ & RP in Special Cargo Sell Missions

Discounts
Aspiring criminal masterminds can expand their holdings wisely by taking advantage of half off Large Special Cargo Warehouses, along with deals on select vehicles.

  • All Large Special Cargo Warehouses – 50% off

Vehicles:

  • Ocelot Locust- 40% off
  • Übermacht SC1 – 40% off
  • Emperor ETR1 – 30% off

Tune in next Thursday for the latest GTA Online weekly update!

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Alex Co

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New Mortal Kombat 11 Ultimate Gameplay Trailer Features Rain

While we already know quite a lot of details regarding the Mortal Kombat 11 Ultimate Edition, Warner Bros. has today released a new Mortal Kombat 11 Ultimate gameplay, and it features the return of the demigod, Rain!

As the son of the god Argus, Edenia’s divine Protector, Rain wields a magical power allowing him to harness water and lightning, open dimensional rifts to a previously unknown water realm and even liquefy himself to avoid attacks. He is also equipped with a deadly katar to slash and stab opponents as he fights for his place in Edenia’s pantheon. Rain joins the roster as a new playable fighter on Nov. 17 as part of Mortal Kombat 11 Ultimate and Kombat Pack 2.

Mortal Kombat 11 Ultimate is set for release this November 17.

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Alex Co

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PS5 UI Features Shown Off, Check It Out in Action

With the PS5 set to be released in less than a month, Sony has finally revealed the PS5 UI (user interface)! In addition to its appearance, we also get a look at some of its new features, too. Check out the 11-minute special State of Play episode featuring the Sony’s OS and more.

According to Sony, the new UI introduces several new features to make the gaming experience more “fun, engaging, personalized and social,”

Here’s a look at the Control Center which players can bring up by pressing the PlayStation button on the DualSense controller.

We’ve also added a new feature called Activities, designed to bring you closer to the key elements of gameplay. Activities are displayed via on-screen cards in the Control Center, which enables you to discover new gameplay opportunities, go back to things you missed, jump directly into levels or challenges you want to play, and much more. Some Activity cards can be put in picture-in-picture mode, so you can view them without having to leave the game.

Navigating the interface, switching between games, and hopping into online matches occurs quickly, as we rebuilt the entire software stack from the console to the network to bring you a truly next-generation experience. We believe the less time you spend waiting to interact with the system, the more time you will have to spend playing games.

Note that Sony says that the video and images are from a “pre-production environment,” so don’t be surprised to see changes from it to the final version (if any).

In other PlayStation news, Sony launched a Library section on the PlayStation website, and this is what it does.

Source: PlayStation Blog

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Alex Co

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Rogue Company Dr. Disrespect Map Fires Out, Now at Over 8M Players

Have you ever wondered what a map designed by a content creator/streamer would play like? Wonder no more as Dr. Disrespect has designed a map for Rogue Company! Check out the Rogue Company Dr. Disrespect map trailer below.

We’re opening the gates to The Arena. Buckle in. Get to the tippity top of the mountain with all-new Dr Disrespect in-game content and The Arena map, available now in Rogue Company!

Aside from the map, there’s also a Dr. Disrespect skin now available in the game too! Here’s what Doc had to say about his new map:

The Arena’ map on Rogue Company will host the most speed, violence and momentum ever experienced in gaming. The team got out of the way and let me do what I do best, and that’s dominate – baby. This map is cranked up to 11 and we’re only halfway there. Meet me inside ‘The Arena’ and watch me get to work. – Dr. Disrespect

In the same press release, First Watch Games announced that Rogue Company has now hit over eight million players! It’s now the most successful launch in Hi-Rez Studios’ (the publisher) 15-year history!

Rogue Company is currently available now as a free-to-play title for the PS4, Xbox One, PC, and Nintendo Switch. Check out the latest update for the game released this October 14 called “Secret Identity.”

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Alex Co

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Monster Hunter Movie First Trailer Shows Milla Jovovich Fighting Giant Beasts

Monster Hunter Movie First Trailer has been released, showing the first action packed footage of Resident Evil films actress Milla Jovovich as Captain Natalie Artemis — who leads an elite team of military operatives as they fall into a portal and end up in a world filled with giant monsters.

Here’s the first trailer released by Sony Pictures Entertainment, who is distributing the film:

Here’s the official synopsis of the film from the official Monster Hunter Movie website:

 

Behind our world, there is another: a world of dangerous and powerful monsters that rule their domain with deadly ferocity. When an unexpected sandstorm transports Captain Artemis (Milla Jovovich) and her unit (TI Harris, Meagan Good, Diego Boneta) to a new world, the soldiers are shocked to discover that this hostile and unknown environment is home to enormous and terrifying monsters immune to their firepower. In their desperate battle for survival, the unit encounters the mysterious Hunter (Tony Jaa), whose unique skills allow him to stay one step ahead of the powerful creatures. As Artemis and Hunter slowly build trust, she discovers that he is part of a team led by the Admiral (Ron Perlman). Facing a danger so great it could threaten to destroy their world, the brave warriors combine their unique abilities to band together for the ultimate showdown.

Based on the best selling video game series by Capcom, Monster Hunter Movie also stars acclaimed martial arts actor Tony Jaa, and is directed by Jovovich’s real life husband Paul W.S. Anderson (who also directed the Resident Evil films she starred in). The film is a joint production project by Screen Gems, Constantin Film, Tencent Pictures, and Toho.

Be sure to check out our feature on Monster Hunter World Iceborne’s latest update 15.02. Monster Hunter Movie will be released on December 30 in the US.

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Mortal Kombat 11 Ultimate Edition Pre-Order Bonus for Gamestop Includes Exclusive Mileena Poster

Mortal Kombat fans looking to get a bit extra with their Mortal Kombat 11 Ultimate Edition pre-order may be interested in getting the game from Gamestop as it will come with an exclusive Mileena poster.

As spotted on the Mortal Kombat 11 Ultimate Edition pre-order page for Gamestop, those who plan on picking up a physical version from the store will be able to receive and exclusive Mileena poster. Details are as followed:

Pre-Order Mortal Kombat 11 Ultimate Edition at GameStop and receive an Exclusive Poster!

Pre-Order Mortal Kombat 11 Ultimate Edition at GameStop and receive an Exclusive Poster!

Mileena is the product of Shang Tsung’s diabolical cloning experiments: the perfect blend of Tarkatan ferocity and Kitana’s athletic grace. Brought forward in the timeline by Kronika, Mileena has learned of her tragic future: her brief reign as Outworld’s Empress and her death at the hands of D’Vorah and Kotal Kahn. Determined to regain her throne, Mileena has begun Outworld’s civil war anew. Her enemies will submit, or they will die.

Online/In-Store Pickup Customers: Please print your order confirmation page and bring it to your local store to receive your bonus. To ensure product is available, it is best to call your local store ahead of time.

Store Customers: Bonus item will be available at time of pickup.

While supplies last. Quantities are extremely limited.

Here’s a screenshot of the post that you will recieve from Gamestop.

Mortal Kombat 11 Ultimate Edition Pre-Order Bonus

Not that bad of a freebie if we say so ourselves. As it stands, this is currently the only physical version of the game available, with a Mortal Kombat 11 Ultimate Kollector Edition being exclusive to GAME retailers in Europe at this time.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold Fireteam Dirty Bomb Trailer Gives an Idea of the Chaos

Treyarch has released the Call of Duty: Black Ops Cold War Fireteam Dirty Bomb trailer that showcases the new mode the studio has crafted for this year’s franchise entry.

Fireteam Dirty Bomb has 10 teams of four players each competing for the Drity Bomb! Collect Uranium, set off bombs! Check out the trailer below.

https://www.youtube.com/watch?v=yt3pYbKBnmM

 

In other Black Ops Cold War news, the beta will be starting this week for Xbox One and PC gamers, with PS4 players continuing where they left off last week. You can check the confirmed list of changes from the first week to the second week of the beta here. Also, Fireteam Dirty Bomb will be playable during the beta this week!

You can check out the scorestreak system multipliers here, just to give you an idea on how many scores each available streak needs.

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Alex Co

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Marvel’s Avengers Update 1.11 October 14 Breaks Out (Update)

Crystal Dynamics has released the Marvel’s Avengers update 1.11 October 14 patch, and this includes some much-needed quality of life improvements and more! It clocks in at 3GB on Xbox One, and 2.3GB on PS4. Head on below for the list of changes.

Full patch notes have been released by Crystal Dynamics! Head on below for this beefy patch.

Marvel’s Avengers Update 1.11 October 14 Patch Notes:

PATCH HIGHLIGHTS

  • Remote faction terminals have been added to outposts, which allow collection of faction assignments and villain sector bounties without the need to visit each faction coordinator in person.
  • Extended pickup radius for reward drops.
  • The ability to preview cosmetic vendor items.
  • Option to scale subtitle/closed caption text size.
  • Closed Captions will no longer be automatically display in cinematics when subtitles are displayed.
  • Movement speed increased in outposts when in Avengers Initiative
  • AI companion improvements, including assistance when player needs to be revived.
  • Improved Mega Hive rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.
  • Implemented a fix that will retroactively grant Iron Man’s iconic outfit for players who previously lost it due to a bug.

FULL PATCH NOTES

  • SHIELD Substation Zero Outpost: SHIELD has opened Substation Zero to investigate new temporal anomalies that have begun forming across the world. A space that offers new narrative, characters, and content, you can find SHIELD Substation Zero in the Pacific Northwest on the WAR TABLE.
  • Tachyon Rift Missions: You’ll investigate the temporal anomalies by taking on the new Tachyon Rift missions, which are the first place players can get Cosmic Gear. The Tachyon storm will damage players over time, but charges Heroic energy at an increased rate. With the “Meridian” modifier active, players can pass through Temporal Anomalies to extended the time you can spend within a Tachyon Rift. A late-game offering, Tachyon Rift Missions require 140 Power Level or higher Super Heroes to play. These missions are available once per day and rotate out daily.
  • Addressed multiple causes of “infinite loading screens”.
  • Multiple crash issues resolved.
  • Improvements to save data integrity.
  • Improved reliability of backup saves used immediately after completing the Reassemble Campaign.
  • Fixed issue that would sometimes cause Abomination to become unresponsive in War Zones.
  • Reduced how often trapped Inhumans and SHIELD agents will ask for help.*
  • Companions will now help hold an area in War Zone missions during the code validation phase. Note: They still won’t activate the small code terminals to prevent them from accidentally messing with your progress.
  • Improvements to companion assistance when player needs to be revived.
  • Increased chances of a successful Parry from companions.
  • Fixed an issue where Thor & Iron Man companions would become stuck in hover.
  • Movement speed increased in Outposts when in Avengers Initiative.*
  • Remote faction terminals are now available in Outposts. These devices allow collection of Faction Assignments and Villain Sector bounties without the need to visit each Faction Coordinator in person.*
  • Removed requirement to purchase an item from Chastity McBride when visiting her for the first time.
  • Prevented the majority of cases of enemies getting stuck behind doors during missions. We are actively working to resolve the remaining bug triggers.
  • Fixed an issue with “destroy core” objectives in War Zone missions where players could complete steps out of order, thus halting objective progress.
  • Fixed a bug where the Elite Exo could teleport “out of the world”.
  • Renamed ‘Launch Mission’ button to ‘Ready Up’ while matchmaking in the Quinjet to make it clearer about the button’s function.*
  • Improved text clarity related to matchmaking options in the Quinjet.
  • Resolved an issue where players were unable to find a Strike Team as Selected Hero via Quick Match after naturally matchmaking for a previous mission.
  • Improved stability after the host has left a match.
  • Disabled pause in Quinjet to prevent loading issues.
  • Fixed a rare bug that caused Heroes to lock when invited directly from a Reassemble Campaign mission to a Strike Team.
  • Fixed an issue where requested companions would not despawn – resulting in duplicate heroes – when a player disconnected.
  • Strike Team integrity is kept intact when Reloading Checkpoint in Hives.
  • Players can now preview cosmetic vendor items.*
  • Tactical Awareness now stays on longer.*
  • Removed unnecessary shoot and punch tutorials.*
  • Fixed various localization issues in Arabic, Italian, and Polish.
  • Added Accessibility Menu to Settings for easy access to those options.
  • Added option to scale subtitle/closed caption text size.*
  • Closed Captions will no longer be automatically display in cinematics when Subtitles are displayed.*
  • Fixed issue that would cause some players to not be invulnerable immediately after reviving.
  • Fixed rare issue where Black Widow would lose Veil of Shadows buff shortly after triggering.
  • Fixed an issue with Iron Man where Counterfire would not always trigger after evading.
  • Tuning:
  • Improved Captain America’s melee combo flow.
  • Refactored the modifiers Fisticuffs & Torpedo to only buff the player, not enemies.
  • Tuned heroic drain inflicted by SPIN Drones.*
  • Tuned difficulty in “Alone Against AIM” mission.*
  • Tuned defensive effects of blue Overshield on enemies.
  • Tuned Cryo Adaptoid slam attack.*
  • Implemented a fix that will retroactively grant Iron Man’s iconic outfit for players who previously lost it due to a bug.
  • Fixed issue where Hero Challenge Card rewards were being scaled by difficulty.
  • Re-enabled skipping challenges from the Hero Challenge Card screen.
  • Fixed several issues with the tracking of various hero challenges.
  • Fixed an issue with Thor’s Grip of Fenrir’s Maw, where boosting didn’t properly unlock perk.
  • Extended pickup radius reward drops.*
  • Fixed several issues where deciphering rare patterns at the fabrication machine wouldn’t award a cosmetic item.
  • ‘Fractured’ Hulk skin is now properly unlocked and accessible in the outfits menu when awarded.
  • ‘Unbroken’ Hulk skin should no longer disappear from a player’s inventory after being awarded.
  • Fixed the appearance of both Talisman Artifacts in the Gear Menu.
  • Fixed an issue where one of Kamala’s gear pieces would drop an Iron Man perk.
  • Fixed the artifact perk “Bountiful” so it has a chance to trigger when opening strongboxes in the helicarrier during the Reassemble campaign.
  • Fixed an issue where DNA keys were not deducted from inventory when opening a DNA. strongbox while in Hulkbuster. This also prevents players form losing DNA keys after dying.
  • Reward Tuning:
  • Tuned some Exotic gear to be power level appropriate when earned.
  • Improved Mega Hive Rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.*
  • Players will no longer occasionally get Power Level 1 Gear from Elite Hives.
  • Improved Exotic Gear Attributes.*
  • Improved reliability of Norn Stone perks that increased drop chance/added extra rewards to loot tables.

Xbox

  • Fixed an issue where the “Trying on Perfection” achievement was rewarding “Seeing Stars”.
  • Fixed an instance of the “Best Defense” Achievement not triggering properly.

PC

Note: Since launch, we are continuously making improvements to the game and will keep rolling out these patches. We are also actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest 1.3.3 patch, we’ve added NVIDIA DLSS, which significantly improves framerate while maintaining high quality visuals for NVIDIA RTX hardware. We’ve also added DLSS support for ultra performance mode and Dynamic Resolution scaling.  More information about NVIDIA DLSS can be found here.

  • Added support for Nvidia’s DLSS upscaling technology.
  • Fixed problems with mouse & keyboard sprint, when set to hold to sprint option is enabled.
  • Fix for Thor and Captain America ranged abilities when using toggle to aim.

Same as before, Crystal Dynamics seems to be late in releasing the official patch notes. However, thanks to the Marvel’s Avengers Discord channel, we have a list of confirmed fixes and tweaks included in today’s Marvel’s Avengers patch!

  •  You can now sprint in the available outposts
  • Rarity text added for Marketplace items
  • Character menu has been re-arranged with a new empty space, most likely for Kate Bishop
  • Added a new in-game terminal that gives you access to faction quests, saving you time from visiting both outposts
  • More Marketplace items have been added on Xbox to match the PlayStation

New Terminal video:

https://twitter.com/PlayAvenger/status/1316426559335600133

Inhuman Alliance Faction Missions in Hellicarrier:

https://twitter.com/PlayAvenger/status/1316425058848514050

You can now preview items from the vendors:

https://twitter.com/PlayAvenger/status/1316431438976299008

Update: Heroic Gauntlet now lists Exotic Specialty Gear as a guaranteed mission chain reward.
byu/MatthewAJL inPlayAvengers

Once Crystal Dynamics releases the full patch notes, we’ll update the post. If you spot any gameplay-related changes, share them in the comments below, and if we verify ’em, we’ll update the post.

In other Marvel’s Avengers news, make sure to check out these hidden portals appearing in Vaults! Could this be tied to the Kate Bishop DLC set to happen later this month?

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PS4 8.00 Update Error Issues Reported With Error Code WS-44369-6

With today’s big PS4 firmware update, mass reports of issues from gamers are coming in about PS4 8.00 update error issues such as annoying bugs and slow downs for users who have updated their consoles.

Outside of the complaints of the party changes Sony has made, a mass Reddit thread on r/PS4 is being flooded with reports of users experiencing error code WS-44369-6 with the friends list being inaccessible along with party chat issues. Some users have found a workaround is by starting them up via the playing now feed for each game, or by manually searching for friends. In same thread (and 8.00 thread) people have also reported significantly slower performance and crashing, with another thread having users report that the PS4 is now taking longer to reset and turn-off. 

It’s not unusual for a PS4 update (or any kind of device/software updates) to have some issues during release, though this appears to be effecting a large amount of users that is higher than the usual amounts. For those who have yet to update, as of now the 8.00 update is optional at this time, though if you want to play any game with multiplayer you won’t be able to do so until you update. Store functionality, logging into PSN still work however. Currently, Sony’s official AskPlayStation support account has not acknowledged any PS4 8.00 update error issues, but if we do hear back, we’ll update the post.

The PS4 8.00 introduces a number of party related changes, which judging from the Reddit most aren’t too happy with. And while it’s been known that Sony may record party chat, this update also introduces a disclaimer for it that users don’t seem all happy with either. We’ve yet to hear on anything official from the company, so for the meantime if you haven’t updated we suggest you wait until issues have been resolved. 

In other PlayStation news, a new PlayStation Store sale has been launched by Sony, which you can view here

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New PlayStation Store Sale Features the Halloween Sale & Games Under $20, Here Are the Games

It’s almost Halloween, and that fact isn’t lost on Sony, as this week’s new PlayStation Store sale focuses on that, while we have another bargain sale available as well. Check out the full list of games available for the Halloween Sale, and the Games Under $20 sale on the PSN Store.

New PlayStation Store Sale October 14, 2020:

Halloween Sale Titles:

Game (88) Price % Off PS+ % Off
[PROTOTYPE™] $7.49 75%
Alien: Isolation – THE COLLECTION $7.99 80%
Arc The Lad: Twilight of the Spirits™ $7.04 53%
Blair Witch $14.99 50%
Bloodborne™ The Old Hunters $9.99 50%
Cinders $17.99 10% $16.99 15%
Crash Bandicoot™ Bundle – N. Sane Trilogy + CTR Nitro-Fueled $37.49 50%
Crash™ Team Racing Nitro-Fueled + Spyro™ Game Bundle $37.49 50%
Dark Cloud™ $5.99 60%
Dark Cloud™ 2 $5.99 60%
Darkest Dungeon® $7.49 70%
Darksiders Genesis $27.99 30%
Days Gone Digital Deluxe Edition $29.99 40%
Death end re;Quest 2 $39.99 20%
Death end re;Quest 2 – Deluxe Pack $44.99 25%
Death end re;Quest 2 – DLC Bundle $9.59 20%
Death end reQuest $19.99 50%
Death end reQuest Deluxe Bundle $24.99 50%
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Diablo III: Eternal Collection $19.79 67%
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Fallout 4: Game of the Year Edition $17.99 70%
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Five Nights at Freddy’s: Help Wanted $19.49 35%
Five Nights at Freddy’s: Help Wanted – Bundle $22.74 35%
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Flipping Death $4.99 75%
For Honor $7.49 75%
For Honor Complete Edition $24.99 75%
For Honor Marching Fire Expansion $8.99 70%
Frostpunk: Console Edition $14.99 50% $11.99 60%
Generation Zero® $13.49 55%
HELLDIVERS™ Dive Harder Edition $4.99 75%
Immortal Realms: Vampire Wars $44.99 10%
Jotun: Valhalla Edition $3.74 75%
Kingdom: New Lands $2.99 80%
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MURDERED: SOUL SUSPECT™ ‘ $1.99 90%
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The Evil Within 2 $29.99 50%
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The Witch and the Hundred Knight 2 $19.99 60%
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The Witcher 3: Wild Hunt – Complete Edition $14.99 70%
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.hack//G.U. Last Recode $9.99 80%
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Abyss Odyssey: Extended Dream Edition $4.49 70%
Assassin’s Creed Odyssey Season Pass $19.99 50%
Assassin’s Creed® Syndicate $8.99 70%
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Capcom Beat ‘Em Up Bundle $9.99 50%
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Chasm $9.99 50%
Citizens of Earth™ $4.49 70%
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Darknet $5.99 60%
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Dead Island Definitive Edition $4.99 75%
Dead Island: Retro Revenge $1.24 75%
Dead Island: Riptide Definitive Edition $4.99 75%
Dead Rising $5.99 70%
Dead Synchronicity: Tomorrow Comes Today $3.99 80%
Demon’s Crystals $1.74 65%
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Donut County $5.19 60%
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DRAGON BALL XENOVERSE 2 – Extra Pass $14.99 50%
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Far Cry® 4 $6.59 67%
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The Crew® 2 $12.49 75%
The Deadly Tower of Monsters $4.49 70%
The Dwarves $7.99 80%
The Escapists $4.99 75%
The Escapists 2 $7.99 60%
The Perfect Sniper (VR) $4.99 50%
The Walker $2.99 70%
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Thumper $5.99 70%
Titanfall® 2: Ultimate Edition $4.49 85%
Tomb Raider: Definitive Edition $3.99 80%
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Ultimate Marvel vs. Capcom 3 $9.99 60%
UNCHARTED The Nathan Drake Collection $9.99 50%
Unearthing Mars $4.49 70%
Unearthing Mars 2: The Ancient War $9.99 50%
Unravel Two $4.99 75%
Waddle Home $1.74 65%
Warzone VR $5.99 60%
Wattam $9.99 50%
What Remains of Edith Finch $7.99 60%
Wizard of Legend $6.39 60%
Wolfenstein® II: The New Colossus™ $13.19 67%
Wraith (VR) $2.49 50%
WRC 5 FIA World Rally Championship $5.99 80%

In other PlayStation news, Sony has launched the PS4 update 8.00 patch and it includes a host of new features! Don’t forget to check out the PlayStation website’s new Library section as well, since we ran a story on the features it can do for your PS4 and PS5.

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Alex Co

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Warframe Update 1.91 October 14 Is the Heart of Deimos Interim 29.2.1 Patch

Console gamers (PS4, Xbox One, Nintendo Switch), Digital Extremes has rolled out the Warframe update 1.91 October 14 patch, or what the studio calls the Heart of Deimos Interim 29.2.1 update! This includes everything from the PC hotfix 29.0.7 to 29.2.1!

Warframe Update 1.91 October 14 Patch Notes:

We have remastered our textures and lightmaps game wide! 

Warframe will go from ~41 GB to ~22.6 GB after it has completed the automatic re-download of the game in its entirety. This will appear no different from any other update, business as usual! It will download in the background as is expected with all updates. This is part of the first steps we are taking towards the “ensmallening” on consoles that we’ve seen over on PC – more details in the official dev workshop here. Keep in mind the information in the workshop was specifically directed to PC users at the time, but the following quote is relevant to our efforts towards this specific remastering on PS4:

One of the things we’re doing to reduce our footprint involves changing how our texture data is compressed. Although it isn’t a perfect analogy it’s similar to the trade-off between image-quality and file-size you get with different image formats: PNG is lossless but can mean very large files, JPEG files can be very small but may contain visible artifacts of the compression. The technology we’re using is called Oodle Texture and we’re extremely pleased with the savings we’re getting: our files are roughly half the size on disk and the visual differences are negligible.

In this first update we’re going to change our Lightmaps. We spent a lot of time carefully analyzing the quality of the results and we doubt anyone will even notice anywhere but the harshest of tests.

More changes will come in stages, but for now we are starting with textures and lightmaps. Due to the remastering, Warframe will be re-downloaded in its entirety. This will appear no different from any other update, business as usual! It will download in the background as is expected with all updates.

Here are some things to keep in mind before the update goes live: 

  • You do NOT need to delete Warframe before the update.
  • You do NOT have to back-up your data before the update.
  • Your Warframe settings should be saved after the remaster launches, but we have run into issues in the past where they have – we apologize if this occurs!

CONSOLE SPECIFIC NOTES 

  • Controller Changes & Fixes:  
    • Fixed Necramech UI and regular weapon crosshair overlapping when attempting to access the Gear wheel via controller while in the Necramech.
    • Fixed inability to exit the Shawzin with a controller if a key binding is changed since Start then becomes unbound.
    • Fixed inability to quickly select the Secondary Emissive and Energy colors when attempting to customize Warframe/Weapon colour Appearance using the controller d-pad.
  • Note on TennoGen Round 19 Part 1 on consoles: While we included PC Update 29.2.1, the Round 19 Part 1 TennoGen items that launched with it will not be in this interim update. This is primarily due to there being a very small window of time between the Round’s release on PC (Oct 1st) and our planned Cert send off to transfer and test the items. This process can take some time so we are unable to give you a clear timeline for launch, but we will share more information once we are in the later and final stages of preparing the bundle(s). Thank you for your patience!

41e10ffda29b5ae85e0cdcac6f5d43b2.jpg

Xaku Round 1 Changes

Keeping within the realm of the “community-created Warframe” project, Xaku has received numerous changes based on your feedback! We welcome your feedback post launch in the official Dev Workshop.

We consider these changes “Round 1” with more to come in “Round 2” once that batch has been launched on PC to then bring over to Consoles via Cert. You can read more about Round 2 changes in its own official Dev Workshop here.

Xaku’s Passive: 

  • Including AOE damage reduction as part of Xaku’s Passive.
    • How it will work: AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
    • Currently, Xaku’s Passive provides a chance that incoming projectiles will fail to hit the warframe at all, instead going right through. But does not include any protection from enemy AOE damage. For example, if a Bombard shot a rocket at Xaku, the projectile itself would have a 25% chance to pass through them and deal no damage (75% with The Vast Untime), but the explosion following would have the full effect. With this change, Xaku’s Passive additionally grants them 25% damage reduction on the following AOE explosion from that rocket. That’s increased to 75% when Xaku is running around bare bones!

Xata’s Whisper:

  • We are making Void damage ‘True Neutral’ by removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies – a long desired request for Void damage.
    • Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.

Grasp of Lohk:

  • Increasing the speed at which enemies are disarmed so that it occurs earlier in the casting animation. Also increasing the casting animation speed overall.
    • Currently, the point of when enemies are disarmed once Grasp of Lohk is cast is far too delayed.
  • Increased Grasp of Lohk’s disarming range from 8m to 15m.
    • Not to be confused with firing range, this increase allows a bigger berth for choosing victims to disarm with Grasp of Lohk.
  • Allowing Grasp of Lohk to be recast.
    • How it will work: Any existing Grasp of Lohk weapons will simply be replaced by the new cast up to the maximum amount of targets.
    • Currently, once Grasp of Lohk is cast, you are locked with the weapons that were grabbed until the end of the ability’s duration. This is obviously limiting if the ability was cast with undesired effect. To counteract this limitation, we are adding the option to recast with the added benefit of resetting the ability’s duration and disarming a new set of enemies where/when desired.
  • Increased the audible distance of Xaku’s weapon sounds in the Grasp of Lohk ability use.

The Lost: Deny

  • Adding synergy between Deny and Grasp of Lohk that increases Deny’s damage output.
    • How it will work: The number of weapons orbiting Xaku from Grasp of Lohk act as a damage multiplier for Deny’s Void beam. For example: If you have 4 weapons orbiting Xaku, Deny’s damage will be granted a 5x multiplier.
  • Increasing the casting speed of Deny.
    • More firepower… faster!

The Vast Untime:

  • Removing the Energy drain and keeping it a duration based ability.
    • Currently, the Energy drain on top of its casting cost and duration is far too restrictive and punishing.
  • Adding Synergy between The Vast Untime and all of Xaku’s other abilities.
    • How it will work: Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time. Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the ‘untime’ theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku’s kit will be significantly lessened.
      • Note: This will not apply to Helminth abilities and abilities from other Warframes from Helminth subsuming.

Xaku Fixes:

  • Fixed Deny having poor hit detection on ragdolled or suspended enemies.
  • Fixed targets affected by Accuse have inconsistent hit detection based on weapon type (beam, bolt, etc).
  • Fixed a case of dealing self damage via Xata’s Whisper.
  • Fixed Xaku’s base slow of The Vast Untime being 50% instead of intended 15% at Level 2. As reported here!
  • Fixed Xaku’s Grasp of Lohk ability targeting phantom enemies in the Ambulas boss fight.

Marked for Death Changes:

A bit of history on the Marked for Death changes that occured on PC is necessary to fully understand where it stands now on PS4:

Post-Heart of Deimos launch:

With Marked for Death out in the wild and being experimented, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. To fully understand the intent of changes below, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.

20c8b3300a4f294d658cf4c336a50286.png

It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning changes and fixes were made to address. We also recognized that the players who brought this forward also had the understanding that it needed to be addressed. So with that in mind, we proceeded with the following Marked for Death changes that went live with PC’s Update 29.1.0 and are now live on PS4 with this update:

  • Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
  • Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).
    • Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies. 
  • Removed Critical Chance from Marked for Death radial AOE.
  • Capped Damage multiplier stat to 75% and normalized Damage type mults.
    • Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.
  • Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.

Post-PC Update 29.1.0: 

We posted our Dev Workshop explaining what had occurred with Marked for Death (which you can read here for full details). Quick summary: Based on community feedback and our own testing, we realized that the hammer was swung too hard on the changes in Update 29.1.0 – (compounded by the major fixes). The scenario we had re-balanced Marked For Death around was too rare to be useful and satisfying. We knew that the conversation was not over on Marked For Death, and we committed to taking another look to hopefully restore balance to this ability. So:

We changed Marked for Death to start its base damage at 75%, which will cap at 150% with Mods.  Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain damage types, specifically ones with DOTS s which is what we envision. 

The above change was launched with PC Update 29.2.0, which we grabbed for this interim update. Meaning that the base damage increase changes are indeed live!
Necramech Changes & Fixes:

  • Necramech’s can no longer interact with Ramparts or hack Alarm Towers in the Plains of Eidolon.
    • This fixes a functionality loss when interacting with a Rampart while in a Necramech and hacking issues specifically with the Plains Alarm Tower.
  • We have adjusted the Necramech Drop tables to have a mix of Mods in the Necraloid Syndicate as well as on Necramechs outright.
  • Removed Necramech Vitality, Refuel, Necramech Intensify, and Necramech Pressure Point from Necramech Drops and moved to Loid’s Necraloid Offerings for Standing. warframe.com/droptables has been updated!
  • Currently there is a 3 minute cooldown on every use of the Necramech Summon Gear item. We’ve changed the cooldown behavior of the Necramech Summon to reflect the following:
    • If the player’s Necramech is still active, then the Necramech Summon only has a 10 second cooldown. Summoning it this way will move the Necramech to the player’s desired position but NOT restore its Health/Shields/Energy.
    • If the player’s Necramech has been destroyed, then the Necramech Summon has a 3 minute cooldown, and will have its Health/Shields/Energy refilled on summon.
  • Reduced the Necramech’s Shocking Iron ability sound loop.
  • Changed ‘Necramech Deflection’ Mod name to ‘Necramech Redirection’ since we use Redirection for Max Shield Mods.
  • Fixed summoned Necramech’s not having their Modded values when summoned again after dying.
    • This was an issue before the cooldown changes.
  • Fixed summoned Client Necramech’s having 0 Energy when summoned again after dying.
    • This was an issue before the cooldown changes.
  • Fixed rare case of a player’s Warframe ceasing to exist after Transferring into a Necramech, resulting in an inability to Transference back into your Warframe.
  • Fixed personal Necramech losing all functionality after Transferring into a fallen Necramech and then summoning your own Necramech.
  • Fixed ability to interrupt the Necramech ground slam attack with another ground slam attack or normal melee attack.
  • Fixed Client Necramech’s appearing to run in place after Transferring out of the Necramech with forward momentum.
  • Fixed the Necramech appearing crushed around an Excalibur when viewed via Look Link or Mod Link.
  • Fixed the Necramech model clipping/overlapping with the Upgrade screen when accessed in a Hub/Town.
  • Fixed Necramech weapon appearing blurry after Transferring into a summoned Necramech before the weapon opening animation finishes.
  • Fixed becoming stuck mid-Transference when attempting to exit your Necramech while going through Deck 12 in Orb Vallis.
  • Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.
  • Fixed ability to bypass the Plains of Eidolon and Cambion Drift perimeters with a Necramech. This also fixes the ability to summon a Necramech when out of bounds.
  • Fixed ability to ignore teleport volumes and walk along lake-beds with the Necramech by keeping constant forward momentum in the Plains of Eidolon.
  • Fixed the Host Necramech UI getting overlapped if a Client squadmate exits their Necramech.
  • Fixes towards blank ‘Mission Progress’ screen when viewed while in a Necramech.
    • Still some issues with going from Warframe > Operator > then to Necramech.
  • Fixed fallen Necramech’s Guard Mode ability not functioning, and instead just draining Energy.
  • Fixed recolouring the Arquebex changing colours of attached Necramech in preview.
  • Fixed applying Forma to the Necramech Arquebex not showing the Polarity right away until you relog.
  • Fixed inability to purchase additional Config Slots for Necramech and Arquebex.
  • Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.
  • Fixed the Arquebex having an unintended 9th Mod Slot.
    • Any Polarizations done to this now removed 9th Mod Slot have been transferred over to a free universal (blank) Mod Slot upon login of this Update. In the very rare case of having Polarized the 9th Mod Slot to be universal (blank), the Forma is refunded.
  • Fixed Client Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed friendly Necramech nullification disabling Warframe Invisibility and Banish abilities.
  • Fixed fallen Necramech’s on Cambion Drift being Rank 0 for Clients.
  • Fixed ability to install an Umbra Forma on a Necramech. No need for this as no Umbra Necramech Mods exist!
  • Fixed Necramech Ammo regeneration speed not changing per weapon equipped.
  • Fixed inability to swap the 9th Necramech Mod Slot Polarity due to the UI thinking it’s an Aura.
  • Fixed ability to enter a closed Isolation Vault via Necramech without getting teleported out. Included in this are fixes towards preventing Summoning the Necramech outside valid boundaries.
  • Fixed a script error when viewing the Necramech Embellishments without owning a Necramech.
  • Fixed a crash when casting the Necramech’s Storm Shroud ability.
  • Fixed a crash when casting the Necramech’s Necraweb ability.

Sepulcrum Changes & Fixes:

  • Decreased the unguided flight time of the Alt Fire on launch from 0.06s to 0.03secs.
  • Decreased the unguided flight time of the Alt Fire smoothing from 1s to 0.4secs.
    • This makes the Alt Fire projectile start to hone in on their targets faster and curve more acutely towards them.
  • Decreased Alt Fire re-arming delay from 0.2s to 0.01secs.
    • This decreases the time between being able to lock onto additional targets after the first.
  • Increased max lock distance from 60m to 80m.
  • Increased loose lock distance from 80m to 100m.
    • This increases the distance you can lock onto targets with Alt Fire from 60m to 80m, and lock won’t be lost unless the targets move beyond 100m.
  • Fixed cases of the Sepulcrum Alt Fire not properly targeting enemies.

Helminth Railjack Resources and Bile Changes:

Original Dev Workshop can be found here.

Railjack Resources:

There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.

The changes are as follows:

Resource Pre-Hotfix Batch Post-Hotfix Batch Reduction as a %
Asterite 5,000 1,500 30.00%
Aucrux Capacitors 25 10 40.00%
Bracoid 1,000 200 20.00%
Carbides 10,000 2,500 25.00%
Copernics 15,000 4,000 26.67%
Cubic Diodes 12,500 7,000 56.00%
Fresnels 1,000 150 15.00%
Gallos Rods 300 175 58.33%
Isos 400 200 50.00%
Kesslers 300 100 33.33%
Komms 25 15 60.00%
Nullstones 225 50 22.22%
Pustrels 15,000 5,000 33.33%
Titanium 20,000 10,000 50.00%
Trachons 10,000 1,000 10.00%

Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Update date. We’ll let you know in this thread once the Inbox script has completed – stay tuned! 

  • Please Note: If you met the criteria above when we accidentally ran the script on consoles and received an Inbox message with broken file paths and the resources, congrats! You got the grab bag early and have hopefully been enjoying your new Helminth snacks before this script was intended to run. A PSA was posted to explain the above and to inform that we will indeed be running the script again for the accounts that meet the criteria. Essentially, those who did not meet the criteria at the time that the first script was completed (Tuesday, September 29th at 4:35 PM ET), will receive the grab bag of resources in a script that will run once the update is live. Those who already received it in the first run will not get a second one.

Bile:

To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

  • Antiserum Fragment x 900
  • Javlok Capacitor x 7
  • Nav Coordinates x 65*

General Helminth Changes & Fixes:

  • Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).
  • Added Helminth Ability videos on hover of the respective abilities.
  • Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
  • There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
  • Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
  • Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
  • Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.
  • Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
  • Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
  • Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.
  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.
  • Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
  • Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
  • Fixed Infested Mobility buff effects never ending when under Rank 3.
  • Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
  • Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
  • Fixed Titania’s Tribute HUD not working if Razorwing was overwritten via Helminth.
  • Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
  • Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.
  • Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!
  • Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
  • Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.
  • Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.
  • Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another.
  • Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.

Deimos Bounty Changes & Fixes:

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier – it is now a ~18% drop chance.
  • Fixed issues with the Purify Deimos Bounty, where the ‘samples’ UI will decrease from 35-15 when a Host migrates. However, the collected amount doesn’t reflect this switch and will be greater than the UI limit indicates.
  • Fixed Garv and his Grineer hooligans not de-spawning after doing a Bounty such as Anomaly Retrieval or Core Samples. This results in multiple Garv’s in the Cambion Drift when doing back to back Bounties.
  • Fixed another case of Deimos Bounty Bonus objective UI appearing in a different language. As reported here!
  • Fixed the Isolation Bounty objective not properly updating upon the second Vault’s completion.
  • Fixed T5 Bounty Rewards on Deimos sometimes giving lower Mother Tokens than T4 Bounties.
  • Fixed an issue where the Vault extraction marker can appear above ground after finishing a Vault Bounty.
  • Fixed continued issues with Steel Path Deimos Bounty rewards not issuing the correct amount of Mother Tokens.
  • Fixed a matchmaking exploit related to Isolation Vaults.
  • Fixed Clients always hitting a fade-to-black teleport volume when entering the Isolation Vault.
  • Fixed some Client players seeing the same identical Fass symbol on the Isolation Vault doors.
  • Fixed Isolation Vault Esophage waypoint lingering after having left the Vault.
  • Fixed Clients unable to re-activate the Bait Station if the Bait is lost during an Isolation Vault Bounty.
  • Fixed ability to grab numerous Concoctions if all squadmates trigger the context action at the same time during an Isolation Vault Bounty.

Infested Companion Fixes:

  • Fixed many cases where the Sly Vulpaphyla wouldn’t respect cooldowns, would fail to trigger, or would result in Client FX not getting cleaned up.
  • Fixed inability to swap Polarities via Forma on Infested Companions.
  • Fixed the name of newly Gilded Infested Companions not appearing in the Arsenal.

Conservation Changes & Fixes:

  • An accumulation of Community and Developer feedback have brought forth a handful of Avichea changes and fixes:
    • A marker will now appear when spotting Conservation scat through the Tranq rifle scope or if a Lure is equipped.
    • Avicheas now correctly fly in circles around the spawn call area once they reach it instead of hovering directly above it, sometimes widely out of range.
      • This brings Avicheas in line with other flying animals like the Sawgaw, where they fly closer to the call point and land near it. 
    • Diversified ambient Avichea encounters so that they can either be encountered flying around an area or low down perched on the ground.
      • Previously ambient Avicheas were only found flying high in the sky, which could easily be missed to the busy eyes. 
    • Increased the spawn chances of ambient Avichea encounters.
    • Improvements towards Avichea animations.
      • This also fixes cases of ambiently spawned Avichea’s ‘slowly ascending to the heavens’.
    • Fixed Avicheas (and Mergoos) not flying away when gunfire is nearby.
      • Birds do as birds do – Warframe ain’t no different! Being stealthy is key for catching these animals.
  • Updated Deimos Mutagen and Antigen descriptions to indicate which animal they are designated for (Predasite vs Vulpaphyla).
  • Fixed some Conservation trail start points appearing under the endocrine goo in the Cambion Drift.
  • Fixed inability to move, shoot, switch weapons or use Warframe abilities after hitting a dissolving corpse with the Infested Ebisu or Spari Spear whilst fishing.
  • Potential fix towards a script error caused by Sly Vulpaphyla Survival Instinct triggering.
  • Fixed the default icons for Mutagen and Antigen samples in the Predasite/Vulpaphyla Revivification menu (Son at Necralisk) being swapped.

Fishing Changes & Fixes:

  • Improved spawn rate of Fish in the Cambion Drift to be closer to past Free Roam behaviour. You should generally have a maximum time between fish of ~15 seconds instead of ~50 seconds.
    • We welcome your feedback if even further changes are needed! 
  • Reduced the number of Fish parts required per Daughter Exocrine Assignment from 3 down to 2. This brings Daughters economy in line with Son, where the max number of requested parts is 2.
  • Fixed Cambion Drift Fish spawning in the same spot over and over if you didn’t move.
  • Fixed throwing your Fishing Spear into Mag’s Magnetize can lead to temporary or complete loss of functionality.
  • Fixed some jittery hands animations that play throughout the Fishing Spear throw+recall sequence.
  • Fixed Fish Bait falling through the water in the cave during ‘Fish For Clues Phase 1 of the Profit-Taker Heist.
  • Fixed a case where Clients might take out the Fishing Spear but not be able to catch Fish.
  • Fixed a script error when Fishing in a Free Roam mission and a Host migration occurred.
  • Fixed a script error when leaving Orb Vallis or Plains of Eidolon when you never took out the Fishing spear.
  • Fixed a script error when equipping the Fishing Spear in a non-Fishing mission.
  • Fixed some various script errors that sometimes resulted in an inability to catch Fish.

Optimizations:

  • Improved diagnostics for bugs in the Corpus Researcher Cambion Drift Bounty.
  • Optimizations towards the Deimos Drop Pod spotlight in the Cambion Drift.
  • Optimized performance of several user interfaces including the Nightwave and Void Relic Refinement screens.
  • Optimized download of some parts of Warframe.
  • Optimized assets within parts of Deimos to improve performance.
  • Optimized assets in Deimos’ skybox to improve performance.
  • Made a few micro-optimizations to HUD Damage indicators.
  • Made some micro-optimizations to HUD rendering.
  • Made a large number of small optimizations to the UI system.
  • Made a micro-optimization when opening the Inventory screen.
  • Made a micro-optimization for Melee ground slams.
  • Fixed the Sly Vulpaphyla’s Survival Instinct FX causing a performance dip due to its visual distortion. As reported here!
  • Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair.

General Weapon Changes:

  • Trumna
    • Removed Punch Through on the Trumna Alt Fire projectile.
      • The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.
  • Quassus
    • Increased Heavy Attack projectiles from 35 to 76
      • Also fixed Quassus Heavy Attack projectiles being slowed down to 15% of their original speed after punching through an enemy.
  • Reduced horizontal spread of projectiles
    • Quassus throws 12 projectiles with a pretty wide horizontal spread, spreading the Damage across multiple targets. Individual damage was not where we wanted it. Increasing it over 100%, narrowing the spread and making sure it will hit additional targets after passing through, increases its lethality to intended levels.
  • Zymos
    • Decreased projectile spread of Multishot projectiles
    • Increased projectile speed from 59 to 79
      • Decreasing spread from Multishot and increasing the projectile speed makes landing headshots with all the projectiles a bit easier.

Character Shader Changes:
We have made significant enhancements to probe-based lighting. The results of this are dynamic objects receive better quality lighting, and metals are more responsive. Additionally, objects should now look more grounded in their environments.

General Changes:

  • Removed the Gas Status Effect from the Deimos Jugulus shooting bone glaives.
    • The Gas Status Effect was unintended – should only be administering Slash.
  • Reduced drop chance of Pherliac Pods Blueprint for Deimos Juggernaut to 5%.
  • The ‘Awakening’ cinematic now supports translated subtitles.
  • Added Ether Daggers to Simaris’ Offerings for players who might have sold theirs.
  • Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes!
    0dac04374eb10cdd80a1902e8a593977.png
  • Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources.
  • General polish and cleanup of sounds in the Arsenal to remove unintended sounds.
  • Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns – including Deluxe Shotgun Skins!
    • Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)
    • Isolation Vault reward tables have been added to warframe.com/droptables!

Fixes:

  • Fixed Ash’s Shuriken not being affected by Ability Strength, as reported here.
  • Fixed missing Standing icon when viewing the eidolon Hunt Bounty with Konzu.
  • Fixed screens overlapping when purchasing a Glyph.
  • Fixed an issue where the “swap polarity” functionality would be broken on weapons that had only ever done no-op Polarizations.
  • Fixed the Quassus leaving you “unarmed” after using heavy attacks.
  • Fixed a section in the Ustara Crater within the Orb Vallis that resulted in your Warframe turning invisible, the minimap changing, and enemies not attacking you.
  • Fixed a spot in the Grineer Sealab tileset where enemies struggled to jump down a hole as a team, which resulted in AFK farming.
  • Fixed camera clipping near the gates to Cetus in the Plains of Eidolon.
  • Fixed some badly lit and set doors in the Orokin Derelicts.
  • Fixed Clem and other friendly NPCs sometimes spawning in the ceiling.
  • Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.
  • Fixed default Pet being shown for a quick second when swapping Pets quickly in the Arsenal.
  • Fixed dark spots in the Corpus OutPost skybox.
  • Fixed slight text overlap in the Eidolon Hunt Bounty objective UI.
  • Fixed Assault missions not failing when the timer runs out.
  • Fixed issues with hybrid Companions appearing in the Market when viewing certain items.
  • Fixed some Look Link issues and diorama issues with the new Companions (mismatching tails, for example).
  • Fixed a few issues with the teleport height on the Cambion Drift Captura Scene.
  • Fixed Jugulus Mod Set cooldown not being present in the HUD buff section.
  • Fixed the Necralisk door becoming black and see through after using fast travel.
  • Fixed Warframes overlapping the Modding UI when Modding in a Town/Relay.
  • Fixed Clients seeing double Markers in Capture missions.
  • Fixed Disruption Key UI appearing as a filepath in the Round 2 UI.
  • Fixed issues with missing Granum Void portals when a certain spawn tile is used in the Remastered Corpus Ship.
  • Fixed Battacor’s Alt Fire damage being the same whether fired with 1 charge or 3.
  • Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.
  • Fixed incorrect Bounty UIs after a host Migration.
  • Fixed ‘Botanist’ being missing from the Codex and unlinkable in Chat.
  • Fixed Railjack Avionics not being displayed correctly in the EoM screen.
  • Fixed the Boar not having a reload sound.
  • Fixed the Entrati Audience Chamber room not being an option to be set as a Spawn room for Dojos.
  • Fixed Audio ducking staying on if you enter the Arsenal as an Operator.
  • Fixed some Sentinel and Moa Weapon types not getting affected by Magazine related Mods (notably Helstrum).
  • Fixed Antigen recipes having underlapping text in the Foundry.
  • Fixed many weapon Components having ill fitting text in the Foundry.
  • Fixed an issue where deploying a Desert Skate does not remove the prior deployed Desert Skate.
  • Fixed the Corinth Prime Blueprint using the wrong icon for the Corinth Prime Stock.
  • Fixed the Exploiter Orb spawning underground as reported here.
  • Fixed an issue where pausing during extraction can lead to issues as reported here.
  • Fixed several high priority chat issues relating to loss of functionality.
  • Fixed inability to log into Warframe if you didn’t own a Kubrow Companion.
  • Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
  • Fixed a Revenant functionality loss if Reave is cast on an enemy who is both Enthralled and Blood Altared.
  • Fixed a crash when attempting to return to the Necralisk while a Corpus Survivors encounter activates.
  • Fixed a crash if a Host migration occurred during a K-Drive race.
  • Fixed a crash when encountering a Rescue objective in the Plains of Eidolon.
  • Fixes towards a crash that occurred when a Treasurer spawned during a Corpus Ship Defense mission
  • Fixes towards a crash that could occur in a Survival mission when choosing to return to the Orbiter.
  • Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
  • Fixed cases of Revenant’s Reave hitting ragdolled enemies multiple times in rapid succession, potentially insta-killing them.
  • Added Developer Note: To get into specifics, once an enemy was ragdolled you actually hit their proxies, and each AI has a dozenish or so proxies, you get healed for each hit, easily making it a full heal and instakill for each ragdolled enemy. So you were getting ’12’ for the price of ‘1’ enemy, which is clearly unintended.
  • Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported here!
  • Fixed Wyrm Residue not surviving a Host migration.
  • Fixed inability to Trade “Trapezium Xenorhast” and “Cabochon Embolos”.
  • Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.
  • Fixed enemies able to apply hostile Status Effects through Mag’s “held” variant of Magnetize despite the projectiles never actually reaching you.
  • Fixed Deimos Carnis and Deimos Carnis Rex not awarding kill Affinity.
  • Fixed stacking Deimos Saxum FX for Clients – should be easier to see around these boys now!
  • Fixed missing Phaedra Magazine when used as a Heavy Weapon.
  • Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
  • Fixed Nora Night Transmission having too much visual noise.
  • Fixed a case where Latrox Une wouldn’t spawn if Garv’s encounter happened before it, and Garv was still around.
  • Fixed inability to progress past the first mission of Saya’s Vigil Quest when replaying it.
  • Fixed parts of the HUD breaking after attempting to open the main menu during a ‘Mission Complete’ animation (going from Free Roam to Town/Hub). As reported here!
  • Fixed ability to clip through wall meshes via Operator Transference.
  • Fixes towards players unable to launch Archwing after multiple Transference activations.
  • Fixed certain Warframe abilities (Mesa’s Shattered Shield, Mag’s Magnetize) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff.
  • Fixed Smeeta Kavat’s Mischief ability, Carnis Mod Set bonus, and Survival Instinct modifying evasion incorrectly, and instead acting as a debuff as opposed to the proper buff.
  • Fixed Limbo not gaining Energy from enemies killed in the Rift.
  • Fixed spot-loading when previewing Revivification combinations with Son in the Necralisk.
  • Fixed certain Excavation spawns not scaling in level with the rest of the enemies.
  • Fixed Mining, Fishing or Conservation marking the Free Roam node as completed before the Bounty is done.
  • Fixed Scan Aquatic Lifeforms Mod sometimes not revealing fish on Orb Vallis and Plains of Eidolon. As reported here!
  • Fixed cases where the Hata-Satya Mod HUD buff may remain on screen, and not resetting if you enter bleedout in the middle of a casting animation.
  • Fixed missing the Entrati Rank up cutscene if you opened the pause menu right before the cutscene starts.
  • Fixed Parvos Granum appearing visually blown out in some cases.
  • Fixed Hydroid’s Relay Captura Scene having too many NPCs.
  • Fixed Nidus’ infestation not applying color properly. As reported here!
  • Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now! As reported here!
  • Fixed an issue where you could not release an animal in the Necralisk if you had no Daily Standing left.
  • Fixed erroneous text descriptions telling players things exist in the ‘Derelicts’ and that Vor’s Prize is related to Pluto.
  • Fixed the main menu saying ‘Deimos’ where it should have said Necralisk while in the Syndicates menu.
  • Fixed Cortege prompting to install a Gravimag first as opposed to a Catalyst. This weapon comes with a Gravimag pre-installed, it will only ask you for a Catalyst if you wish to add one.
  • Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.
  • Fixed missing ‘Hide Owned’ Toggle for the Necralisk Oddities Offerings.
  • Fixed missing ‘Owned’ icons for the Necralisk Oddities Offerings if you owned only 1 of the item.
  • Fixed artifacting visuals in the Cambion Drift Wyrm debris puddles.
  • Fixes towards Deimos Carnis enemies lingering on the ceiling too long when they should be attacking.
  • Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.
  • Fixed Chat Linked Reflex Guard Mod appearing as its old version (Parry Chance).
  • Fixed a terrain hole in the Orb Vallis. As reported here!
  • Fixed in-game search not supporting some Turkish characters; including store Offerings, Inventory and especially Chat Link.
  • Fixed grammatical errors in Executioner Garesh’s Codex description.
  • Fixes towards failing to match-make while in a Town/Hub.
  • Fixes towards failing to match-make after accepting to replay Saya’s Vigil Quest.
  • Fixed inability to Chat Link Rivens.
  • Fixed changing from Cooperative Loadout to Conclave Loadout in the Simulacrum Arsenal not allowing you to switch back to your Cooperative Loadout.
  • Fixed Garuda’s Talons not being visible on the End of Mission screen.
  • Fixed inability to progress through some Corpus/Grineer Invasion missions due to an inability to enter the portal, and just getting put through a never ending loop that goes nowhere.
  • Fixed Carnis Set Mods not functioning for both Host or Client players.
  • Fixed cases where Limbo’s Banish could be cast with 0 Energy.
  • Fixed the Soma Prime’s Hata-Satya Mod not respecting Multishot for Clients.
  • Fixed ability to apply Status Effects to the Deimos Saxum before Femurs have been broken. Femurs must be destroyed first before Status Effects will affect the Saxum.
  • Fixed Zymos seeking swarms not being able to critically hit.
  • Fixed Zymos not spitting out the homing spore projectiles after the headshot explosion triggers for Clients.
  • Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.
  • Fixed ability to go under the floor with a combination of Transference and Titania’s Razorwing.
  • Fixed the Latrox Une ‘upload’ phase skipping if there’s a Host migration while collecting samples for Latrox Une.
  • Fixed the Deimos Claw Skin not applying properly to the Keratinos.
  • Fixed a section in the Harindi Crater within the Orb Vallis that resulted in your Warframe turning invisible, the minimap changing, and enemies not attacking you.
  • Fixed inability to spawn Deimos Saxum/Deimos Saxum Rex in the Simulacrum.
  • Fixed Tokens appearing in End of Mission screen with common items. Should now appear above regular Resources and Mods.
  • Fixed Khora appearing mangled in the End of Mission screen diorama.
  • Fixed Loki’s Invisibility ability aggressively color grading your surroundings – very noticeable in the Cambion Drift when your Energy color is neon green (lol).
  • Fixed towards the Necralisk door opening animation playing when the door is already open.
  • Fixed Inbox Gift messages not displaying the amount of items Gifted (ie 5 Forma, etc).
  • Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.
  • Fixed Credits Icon appearing slightly larger than intended in the End of Mission screen,
  • Fixes towards poor Extraction waypoint pathing in the Grineer Shipyards tileset.
  • Fixed Paris bow 3D draw sound not cutting off when bow is fully drawn.
  • Fixed some spot-loading that would occur when selecting an Infested Companion in the Arsenal.
  • Fixed possible spot-loading when going into a Town/Relay/Hub.
  • Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.
  • Fixed Knockdowns by Deimos Therid leaving you unable to shoot or use abilities for about 5 seconds.
  • Fixed issue that stopped Pressure Point and its derivatives from not applying to Quassus Heavy Attack projectiles.
  • Fixed Cambion Drift Excavators disappearing if Loki’s Switch Teleport is cast on them.
  • Fixed the Shedu not using the Heavy Weapon aim poses.
  • Fixed enemies not staying focused on the player when doing Finishers. Enemies won’t attack/shoot while a Finisher is happening, but they also won’t storm off as if nothing is happening.
  • Fixed the Jugulus Mod Set description not explaining the stun mechanic.
  • For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s”.
  • Fixed a script error related to Syandanas that open/close in certain situations.
  • Fixed a script error potentially related to Hildryn’s Pillage ability.
  • Fixed a script error when leaving Cambion Drift while Infested Drop Pod reinforcements encounter activates.
  • Fixed numerous script errors when encountering Latrox Une in the Cambion Drift.
  • Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.
  • Fixing a script error with the Railjack Tactical Menu.
  • Fixed a script error when casting Wukong’s Cloud Walker ability.
  • Fixed a script error when equipping an Infested Companion.
  • Fixed a script error that could occur when joining a squad while someone else is fishing.
  • Fixed a script error that could occur with Khora and Venari.
  • Fixed a script error when playing Eidolon hunts.
  • Fixed a script error when offering an Eidolon Shard during a Teralyst Hunt Bounty.
  • Fixed a script error when a Ghoul Devourer attempts to grapple you.
  • Fixed a script error when the Treasurer spawns.
  • Fixed a script error when throwing a Shock Spear in a Free Roam transition (Elevator, etc).
  • Fixed a script error when casting Ember’s Immolation ability.
  • Fixed a script error when casting Nyx’s Psychic Bolts ability.

For the list of new cosmetics, head on overe here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Store Hall of Fame Sale Now Live, Hall of Fame Competition Announced

While Microsoft just launched the latest weekly Xbox Store sale this past Tuesday, a new one has been launched today to coincide with a new contest Microsoft is holding for the platform! The Xbox Store Hall of Fame sale games can be seen below, as well as an overview of the competition.

Xbox Store Hall of Fame Sale Titles:

Sea of Thieves – 50% OFFea

Full price was$39.99 to $19.99

Forza Horizon 4 Ultimate Edition – 50% OFF
Full price was $99.99 to $49.99

Ori and the Will of the Wisps – 33% OFF
Full price was $29.99 to $20.09

Gears 5 – 50% OFF
Full price was $39.99 to $19.99

State of Decay 2: Juggernaut Edition – 30% OFF
Full price was $29.99 to $20.99

Halo 5: Guardians – 50% OFF
Full price was $19.99 to $9.99

Rush: A DisneyPixar Adventure – 60% OFF
Full price was $19.99 to $7.99

Zoo Tycoon: Ultimate Animal Collection – 60% OFF
Full price was $19.99 to $7.99

Disneyland Adventures – 60% OFF
Full price was $19.99 to $7.99

Forza Horizon 4 Ultimate Add-Ons Bundle – 60% OFF
Full price was $49.99 to $19.99

Forza Motorsport 7 Car Pass – 70% OFF
Full price was $29.99 to $8.99

Forza Motorsport 7 Ultimate Edition – 50% OFF
Full price was $79.99 to $39.99

Gears 5 Ultimate Edition – 50% OFF
Full price wa s$59.99 to $29.99

Halo Wars 2: Complete Edition – 60% OFF
Full price was $59.99 to $23.99

Halo Wars 2: Standard Edition – 60% OFF
Full price was $39.99 to $15.99

Halo Wars: Definitive Edition – 60% OFF
Full price was $19.99 to $7.99

Halo: The Master Chief Collection – 30% OFF
Full price was $39.99 to $27.99

Ori and the Blind Forest: Definitive Edition – 75% OFF
Full price was $19.99 to $4.99

Aside from the sale, Microsoft has the Xbox Hall of Fame which will give gamers a chance to win an Xbox Series X and more!

Make your mark in Xbox history, win an Xbox Series X, and more

Think you have what it takes to enter the Xbox Hall of Fame? Everyone can win: the top 8 performers from each country will secure epic prizes, while 10 other fans will be rewarded just for taking part. Sign in and register with your Gamertag, check out the categories, and start playing!

Your Xbox Achievements will help you win as well, as Microsoft has listed “Lifetime Triumphs” that players can try and attain in order to become part of the Xbox Hall of Fame!

Lifetime Triumphs

You’ve been working towards this all generation: seven years of play while piling up Gamerscore and achievements. Now turn that commitment into a spot in the Xbox Hall of Fame. Make the final push to secure your win by coming top in these elite categories.

For the full list of rules, requirements and more, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Nintendo Switch Version Rated by ESRB

While EA has already announced it earlier this June, it seems we’ll be getting a release date announcement soon for the Apex Legends Nintendo Switch version, as the ESRB rating for the game is now up!

The ESRB (Entertainment Software Ratings Board) has the game listed as “T” for Teen, which isn’t surprising. Check out the screenshot and ratings summary below.

Rating Summary
This is a first-person shooter in which players engage in squad-based battle royale-style combat across a large island. Players search for supplies and use machine guns, rifles, and explosives to shoot and kill enemies as the play area constantly shrinks. Frenetic firefights are accompanied by blood-splatter effects, realistic gunfire, and large explosions. Players can also perform various finishing moves on weakened enemies (e.g., stabbing them with a knife; beating opponents down with fists; electrocuting characters). These attacks are often depicted close-up and/or from the victim’s perspective.

Hopefully, the Apex Legends Nintendo Switch version will be updated the same time as the PS4, Xbox One, and PC versions. Speaking of which, head on over here to see the fixes made in the latest Apex Legends patch released this week.

Any of you excited to play Apex Legends on the go? Those gaming on the Switch, are you excited to play Apex? let us know your thoughts on it below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Demon’s Souls Digital Soundtrack Coming to PS4

Amidst the rumors of Demon’s Souls (remake) coming to the PS4, a recently uploaded PSN file has been confirmed in the very least, that the Demon’s Souls digital soundtrack is coming to thje PS4.

As spotted on Orbis Patches, a tracking site that keeps track of PS4 patches as they get uploaded to the PSN servers, four new regional files (USA, EU, Japan, Asia) have received a new 1.01 update. Upon further examinations of these files, the changelog has fixes marked for bugs with the file name being “Demon’s Souls Original Soundtrack”.

Demon's Souls Remake PS4

As it currently stands, the digital deluxe edition of Demon’s Souls for PS5 will be releasing with a digital OST for the game. With the file appearing above, chances may be that the OST may be cross compatible, thus the reason why there’s a file for the PS4 version rather than a dedicated PS5 one, which there might still be one. Again no further details are provided outside of their regional support and file names.

Our thoughts? We think it makes sense if the OST was cross0gen, considering it’s only a minor application. By no means does this support that a PS4 version of Demon’s Souls will be launching by any means, it just means that it’s luckily that Sony will be using a PS4 built client for the PS5 that should be supported on PS4. Of course we will have to wait for any official statement from Sony on the matter. 

Demon’s Souls Remake is scheduled to release exclusively for the PS5 on November 12. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Nioh 2 Update 1.17 October 14 Patch Brings the “Darkness in the Capital” Data (Update)

Team Ninja has rolled out the Nioh 2 update 1.17 October 14 patch, and this is primarily for the previously announced “Darkness in the Capital” premium DLC that’s set to become available tomorrow, October 15! Check out the details below.

Note: the offical patch notes are now available, as the patch for Nioh 2’s Japan version just came out today (October 15)! Head on below.

Nioh 2 Update 1.17 October 14 Patch Notes:

Additional content “Heiankyo Demon Den”

▶ ︎ About how to play “Heiankyo Demon Den”

* It will be released by purchasing the additional content “Heiankyo Demon Den” or “Nioh 2 Season Pass”.

 

  • Added new story “Heiankyo Demon Den”
    * To play “Heiankyo Demon Den”, you need to clear the main story.

  • Added new weapon type “back”
    * It will be available from the beginning.

    Manki's armor

  • High difficulty mode can be played
    • Difficulty “Shura no Yumeji”
      You can unlock it by purchasing one or more of the three paid additional contents (DLC) (*) or “Nioh 2 Season Pass” and capturing “Ayakashi no Yumeji”. .. In “Shura no Yumeji”, you will be able to acquire more powerful equipment, soul charges, and picture scrolls, and the upper limit of player level and skill level, and the limit value of + value due to soul matching will also increase.
    • Difficulty “Enlightenment Dream Road”
      Purchase any two or more of the three paid additional contents (DLC) (*), or purchase the “Nioh 2 Season Pass” and unlock it by capturing “Shura no Yumeji”. I will. In “Enlightenment Dream Road”, you will be able to acquire more powerful equipment, soul charges, and picture scrolls, and the player level, parameters, upper limit of skill level, and the limit value of + value due to soul matching will also increase. Also, “Kamiho”, which is a higher rarity than “Sacred Treasure”, will now drop.

      * Paid additional content “Ushiwaka Senki” is being distributed / “Heiankyo Demon Den” is being distributed / “Taichi Samurai Secret History” will be distributed in the future
  • Addition of new youkai, souls, and youkai techniques
  • Added new guardian spirit
  • Added new weapons, armor and accessories
  • Addition of new secretary skills
  • Added new gestures and copies
  • Added new trophies, titles and play records
  • Added special effects and alignment effects to equipment and picture scrolls that can be obtained in the dream road of enlightenment.
Free update
  • It is a function that will be released when you clear the main part of the new element “Stone of Difficulty” and will be available in the company.
    You can receive “Stone of Difficulty” in exchange for small items, and while you have “Stone of Difficulty”, your enemies will become stronger and the drop rate of rare equipment will increase a little. .. If you continue to defeat the enemy in that state, the achievement level of “Difficult Stone” will be accumulated, and if you accumulate to the maximum, you will be able to memorialize “Difficult Stone”. By offering a memorial service, small items will be returned along with the reward, and at that time, the performance of the small items will be enhanced with a probability.

    * The effect of strengthening enemies and increasing the drop rate by “Stone of Difficulty” will be invalid during multiplayer, and the amount of increase in achievement will also decrease.
  • Added new yin and yang skills
  • Added new “hairstyle”, “face decoration” and “body decoration” to the appearance settings
Adjustment
  • Adjustments regarding onmyodo
    • Overall relief of rigidity after onmyodo
    • “Shikigami / Fire Bullet”, “Shikigami / Water Bullet”, “Shikigami / Thunder Bullet”, “Shikigami / Fire Bomb”, “Shikigami / Water Fang”, “Shikigami / Thunder Fulu” “,” shikigami-fire Degree “,” expressions of God, lightning Degree “,” shikigami-water Degree ”
      upward adjustment of the growth of the damage caused by the surgery force
      ” marks surgery, Hidanfu “is also foundation damage rise
      of surgery cost Relaxation and upward adjustment of workmanship
    • “Fulu / Fulu”
      Adjusted the time of wearing a fireball upward
    • “Marks surgery, Ki衝符”
      surgery force upward adjustment of the growth of the damage and the effect of time due to the
      surgery cost of mitigation
    • Reducing the
      cost of “Fulu / Fulu”
    • Reducing the
      cost of “Fulu / Fulu Invitation” and adjusting the number of feats upward
    • “Fulu / Innerness Release”
      Adjusts damage upwards according to weapon performance. Reduces
      surgical costs and adjusts the number of items.
    • Reducing the
      cost of “Fulu / Inner Sublimation” and adjusting the number of items upward
  • Ninjutsu and adjustments for ninjutsu items
    • “Illusion / Fifth place fire”, “Illusion / Raijin water”, “Illusion / Thunder”, “Illusion / Burning hell”, “Illusion / Hakkan hell”, “Illusion / Raiden hell”
      Ninja skill mystery “Yin” Changed
      to exclude damage increase due to “Shinobi no Kiwami” Increased damage
    • Adjusted the number of “Iga-ryu gunpowder balls” upward
    • “Roasted ball” “Iga-ryu roasted ball”
      damage adjusted upward
    • “Iga-ryu large roasted ball”
      technique cost reduction
    • “Fire sword”
      damage adjusted upward
    • “Makibishi” “Makibishi Ball Technique”
      Adjusted power damage upward
      “Makibishi Ball Technique” reduces the cost of surgery
    • Changed to deal energy damage to “Buried Fire / Pure Earth”
    • “Smoke ball technique”
      Reduced cost and adjusted the number of preparations upward
    • “The art of tiger vision”
      When shooting an arrow, adjust downward so that the power of the raised arrow decreases by a certain amount by continuing to aim
  • Adjustments related to soul charges and youkai techniques
    • Adjusted the growth of youkai skills by raising them.
    • When using the youkai technique of “Shuten-doji”, the two advantageous effects of “Spirit” and “Spirit” are given, and the timing of attack occurrence is adjusted upward.
    • Adjusted so that the wheels of the ghost technique of the soul era “Kasha” weaken the strength to push the character and do not push it excessively
    • Adjusted the damage of the youkai technique of the soul era “Otakemaru” downward.
    • Adjusted the following special effects of souls upward
      • “Damage of fast attack” and “Dash power” of “Kamaitachi”
      • “Damage from behind” and “Martial power damage” of “Tesso”
      • “Strong attack power damage” of “Ubume Bird”
      • “Dash’s energy” of “Rindo”
      • “Damage of attack” of “Osakabehime”
  • Adjustments regarding player actions
    • Adjusted the following points regarding the mystery of “Naginata Kama”
      • Adjusted upward to increase the time of favorable effect
      • Adjusted the power of a powerful blow that can be activated when you have accumulated up to the 5th stage
    • Adjusted so that the fast attack of “Yokai / Phantom” can easily hit enemies with large movements.
    • Adjusted to increase the power damage received if you are not scared during the attack operation
    • Adjusted so that fast attacks while avoiding the upper back of “Ax”, “Tonfa”, and “Naginata Kama” can easily reach
    • Adjusted so that attacks while avoiding the “prepared club” can easily reach
    • Changed the icon to a dedicated one for the advantageous effect of increasing the attack power of the training club martial art “Ssangyong Ranbu”
    • Changed to be able to interrupt the gesture “Fuefuki” in the middle
  • Mission-related adjustments
    • Adjusted the performance of wooden weapons equipped by players in training field missions after “Shura no Yumeji”.
    • Adjusted the number of equipment above the sacred treasure dropped by the boss after the difficulty level “Shura no Yumeji”.
    • Adjusted the rarity of weapon rewards for the training ground mission “Gekijou” on the difficulty level “Samurai no Yumeji”.
    • In the main mission “Enma no Reido” and the Omagatoki mission “Genma no Otori Wing” on the difficulty level “Shura no Yumeji”, enemies strengthened by wedges are excluded from being subject to “Shura no Ichiban”. Add to another enemy
    • Changed to drop the soul charge with confirmation when the following bosses are defeated for the first time in a specific mission
      • Tatari Mokke
      • Nue
    • Extend the grace period for successful feats for some of the big moves of “Kusarigama”
  • Adjustments related to various effects and abnormal conditions
    • Changed to calculate each effect by addition instead of multiplication when multiple advantageous effects that increase attack power are activated at the same time.
    • Adjusted the attack power when youkai weapons are activated.
    • Advantageous effect Adjusted downward so that energy consumption when activating “Frenzy” is large
    • Changed the samurai skill “Shiden” so that the special effect of “martial arts” is applied instead of “strong attack”.
    • Changed the name of the special effect “Reflect bullets with the last guard” to “Reflect missiles with the last guard” according to the actual behavior.
    • Added explanation about the same martial arts to the explanation of the special effect “multi-talented”
    • Changed so that the disadvantageous effect of “Defense reduction” will always occur if you strike while the special effect “Defense reduction by grouping” is activated.
  • Other adjustments
    • Expanded to display the mission information selected in the room when displaying the room list in the “Custom Match” search of “Eternal companion”
    • Changed to display as full instead of error if the room is full and cannot be entered at the time of matching in “Eternal companion”
    • Changed to be able to raise the level of “○○ training” skill at once on the “Skill acquisition” screen
    • Changed to be able to dispose of picture scrolls from the “Picture scroll list” screen
    • Changed to be able to select controller type custom initialization from controller types A to F
    • Changed to be able to apply level sync to all missions within the same difficulty level
    • Expanded to be able to change the protection of all volumes at once in the company’s “Protection of Kodama”
    • Changed to display the parameter name for “Reflect to attack power” of the weapon
    • Changed to be able to check the status with the R2 button in “Modify” of “Blacksmith”
    • Changed to memorize the number of “Sacred Treasure Fragments” used immediately before in “Forging” of “Blacksmith”
    • Added “Confirmation during forging” item to the menu settings and changed so that confirmation during forging can be hidden.
    • In “Ability Flowering”, the fire resistance when raising “heart” and the water resistance when raising “bu” are adjusted upward.
    • Changed the special effects of equipment that appears in “Forging” of “Blacksmith” so that the result will be the same even if you quit the application and try again with the same procedure.
    • Abolished auto-save when executing “re-burning” and “forging” of “blacksmith”
    • Changed to display the change in status when each item is selected in “Recommended placement” of “Tea set” of “Remodeling”
    • When a large number of damage displays occur in succession, the display time for each item is shortened so that display delays are less likely to occur.
    • Reduced loading time when returning to the base screen
    • Adjusted to make the decoration of the helmet translucent so that the aim is easy to see when holding the large cylinder with the “caterpillar front bird hair side helmet” equipped.
Bug fixes
    • Fixed a bug that the dual wield martial art “Double-headed slash” slows down while activating the advantageous effect that increases the movement speed
    • Fixed a bug where “Secret Sword / Swallow” could not be issued as it was when using the Odachi martial art “Yukaze / Ground”.
    • Fixed a bug that the special effect “Multi-talented” does not count when hit by the Odachi martial arts “Asakaze” and “Yukaze”.
    • Fixed a bug that the Tonfa martial art “Senho” might be activated by a different operation.
    • Fixed a bug where the long press time was different depending on the stance when using the hatchet martial art “Black Wind Stop”.
    • Fixed a bug where the effect of the ninjutsu mystery “Yin Shinobu no Kiwami” was applied to the secret martial art “Otori Zan”.
    • Fixed a bug that could be pardoned by enemies when using the secret martial art “Otori Zan”
    • Fixed a bug that damage is reduced when the activation motion ends after the activation of the ghost technique of “Otakemaru”.
    • Fixed a bug that the light emission expression of the weapon may end in the middle when giving attributes to the weapon
    • Fixed a bug that special effects that were activated when defeating some enemies such as “Sanme Hachimen” were activated when attacking weak points.
    • Fixed a bug that the display around the shoulder may be temporarily strange when performing a specific action while copying to “Avidyā” or “Chiko Toyo”

 

    • Fixed a bug in the main mission “Sakura-no-Mura” where you couldn’t collect the sword mound by yourself if you lost your life at the place of the tombstone destroyed by “Ushitouki”
    • Fixed a bug in the main mission “The Angelus of Destruction” where some enemies would not be placed unless worshiped at the company after the middle boss battle.
    • Fixed a bug where a companion could not climb the ladder in the main mission “Reflected in the Eyes”
    • Fixed a bug in the submission “Okuni no Hidden” that the accompanying Akuni would not follow after the death of the boss.
    • Fixed a bug in the submission “Shadow Mission” where the orientation of certain doors would change when worshiping at the company.
    • Fixed a bug in the submission “Blood Roar” that could cause the accompanying NPC to get stuck after the skeleton died.
    • Fixed a bug in the first company of the main mission “Arashi Nagi Flute Voice” that the monotone effect remained when worshiping with a skeleton.
    • Fixed a bug in the main mission “The Angelus of Destruction” on the difficulty level “Shura no Yumeji” where some enemies in the darkness were not given the advantage of “Shura no Ichidoku”
    • Fixed a bug that some “picture scroll missions” may appear in a position where they can be moved outside the mission area when participating in the middle of the mission with “Eternal companion”.

 

    • Fixed a bug where “Yama-uba” attacks could hit through walls
    • Fixed a bug that the counter by martial arts might be activated for some big moves of “Kusarigama”
    • Fixed a bug where “Youki (Otsutsu)” might turn around instantly when holding a Otsutsu to a player behind it.
    • Fixed a bug that “Shuten-doji” has a low probability of using a big skill in the darkness

 

    • Fixed a bug where it was possible to place prosthetic mounds separately on the same mission with different difficulty levels.
    • Fixed a bug that could allow you to break into an uncleared mission in the “Takeshi Sekai”

 

    • Fixed a bug that the recommended level of the material picture scroll may not be properly inherited when performing “axis shift” of “Hyakuki Yakou Emaki”.
    • Fixed a bug that the special effect “Melee damage to paralyzed enemies” does not occur in some attacks such as youkai slaughter.
    • Fixed a bug where the special effect “Damage Reflection (Number of enemies killed in a predicament)” was not reflected in the damage with long-range weapons.
    • Fixed a bug that the performance of the following equipment was not appropriate (only the rarity below the top specialty)
      • Lowered the defense performance of “Borrower’s Armor Body”
      • Improved the defense performance of “Samurai General’s Middle Armor Knee Instep”
      • Increased the weight of “Innocent Armor Knee Instep”
    • Fixed a bug that the rarity of the youkai material “Clear Blade” of “Umibōzu” was different from what was expected.

 

  • Fixed a bug that the cursor shifts when turning pages when selecting an item name with the item filtering function.
  • Fixed a bug that picture scrolls did not hit when using the filtering function on the Favorites tab.
  • Fixed a bug that the value displayed in “Fall damage reduction rate” on the “Attached ability value” screen of “Status” is incorrect.
  • Fixed a bug that the explanation of special effects could not be displayed on the result screen of “Emaki Mission”.
  • Fixed a bug that the damage of grouping is not displayed when “Damage display of allies other than yourself” is set to “Hide” in “Game settings”
  • Fixed a bug where the level of the finished product might be displayed incorrectly in “Soul Matching” of “Blacksmith”.
  • Fixed a bug that the same “modification” as the current one can be performed in “modification” of “blacksmith”
  • Fixed a bug that the characters of the hanging scroll of “an” may not be displayed in certain languages.
  • Fixed a bug that subtitles were not displayed correctly when playing Yokai’s thoughts when “Language setting” was other than Japanese.
  • Fixed a bug that the loading screen of “Nio Monogatari Emaki” was not displayed properly.
  • Fixed a bug that subtitles were not displayed properly for some youkai in “Reproduction of Thoughts” in “Yokai Illustrated”.
  • Corrected the weakness information of “Yokai Illustrated” for the following youkai enemies
    • Umibozu
    • Nuppeppou
    • Haunted crab
  • Fixed a bug that the acquisition dialog was not displayed when defeating a specific enemy and obtaining the recipe for “Magic Khakkhara”.

Original Story:

Reliable Japanese gaming news fan BlackKite tweeted the following straight from the DLC 2 reveal digital event:

We’ve listed the official Darkness in the Capital content details below via Team Ninja!

Contents to be added:

■ New story “Heiankyo Demon Den”  ■ New weapon type
■ Higher difficulty mode  ■ New youkai, souls and youkai techniques
■ New guardian spirit  ■ New weapons, armor, accessories
■ New secretary skill  ■ New Equipment Rarity

New story “Ushiwaka Senki”

The protagonist finds a company with a so-called flute in Yashima, where there was a big battle. When I tried to find out, Sohayamaru shined brightly and landed on Yashima at the end of the Heian period as “Marebito”. And every time there is a big war in this country, there is a shadow of a youkai behind it, and he learns that the heroes have fought to regain peace by wielding Sohayamaru.

* To play “Ushiwaka Senki”, you need to clear the main story.

New weapon type “Shi込 Stick”

The training club is a weapon made by connecting several short sticks with a chain. By removing and fastening the seams of the rods, the length and movement can be changed flexibly. You can also remove the middle seam with the chain and use it like two nunchakus.
* It will be available from the beginning.

High difficulty mode “Shura no Yumeji”

You will be able to acquire more powerful equipment, soul charges, and picture scrolls (new elements), and the upper limit of the player level and the limit value of the + value due to soul matching will also increase.

* You will be released by capturing “Ayakashi no Yumeji”.

Addition of new youkai / soul charges and youkai techniques

Even more vicious new youkai block the way than the main story. New youkai souls and youkai techniques will also be added.

  • New guardian spirit
  • New weapons / armor / accessories
  • New secretary skills
  • New gesture / copy
  • New trophies / titles / play records
  • Special effects and alignment effects given to equipment available in Shura’s Yumeji

As for the gameplay adjustments included, we’ll update the post once it’s avaiable. Team Ninja is hosting a special program feauting J-Pop stars to commemorate the event! You can watch it here.

Update: Team Ninja has finally released the patch notes! We’ve updated the post and listed it above.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.35 October 14 Brings the “Secret Identity” Content

Rogues, First Watch Games is taking the servers offline today, and that’s to release the Rogue Company update 1.35 October 14 patch, which brings the “Secret Identity” that brings the Player Profile feature and lots more! Head on below for the patch notes.

Rogue Company Update 1.35 October 14 Patch Notes:

Maintenance schedule: 6 a.m. ET/3 a.m. PT/6 p.m. HKT (will last approximately four hours).

With this week’s update, you’ll no longer have a Secret Identity with our new Profile feature! You’ll have options to spice up your Profile with avatars, banners, and borders many of which can be earned through the recently introduced Rogue Mastery system!

In addition to the Player Identity system, you’ll note a number of balance changes including the retirement of Sixth Sense, SMG adjustments, and others. Check out the details below

Player Identity

With the new Player Identity System, players can now customize their profile screen with a variety of options to fit their favorite Rogue or play style! Collect unique rewards from each Rogue Mastery and display them or mix and match your favorites.

Avatars:

Appearing to the left side of your Profile, select your favorite Rogue Mastery Reward or other available option.

Banner:

Select an available banner to show it on the right side of your Profile.

Border:

You can also select a unique Border which will appear around the Banner.

New Rogue Mastery Rewards

New Rogue Mastery Rewards are being introduced with the addition of the Player Identification System. At the following levels, these rewards will be received (retroactively if you’ve achieved that Mastery Level):

Level 2: Unique Rogue Avatar

Level 4: Unique Rogue Banner

Level 5: Unique Rogue Border

Closed Beta Spray

For those of you who joined us in Alpha and Closed Beta we can’t thank you enough! We’d like to commemorate this with a very unique spray that will always remind you of a special moment. This spray will be granted to all accounts who were in Alpha or Closed Beta this week.

npbis0mtwxs51.png (1600×1600)

Gameplay Changes

Perks:

Evade

  • Increased movement speed bonus from 10% to 12%. Increased duration from 7s to 10s

Sixth Sense

  • Retired for now based on player feedback.

Tracker Rounds

  • Reveal Time increased from 3s to 4s.

Gadgets

Grenade Base

  • Outer Radius damage reduced from 50 to 40.
  • Reduced inner explosion radius from 3m to 2.5m
  • Reduced outer explosion radius from 4.25m to 4m.

Grenade Level 1 & 2

  • Outer Radius damage reduced from 50 to 40.
  • Reduced inner explosion radius from 3.25m to 3m.
  • Reduced outer explosion radius from 4.75m to 4.25m

Molotov:

  • Molotov spread increased from 0.5s to 0.25s. This results in the molotov dealing damage in 0.25s when first thrown.
  • Fixed an issue where the Level 1 Upgrade didn’t increase the duration. Increased the area at which molotov spreads by 20%.

C4

  • Max throw distance reduced from 17m to 13m.
  • Level 1 upgrade throw distance reduced from 22m to 16m.
  • Outer Radius damage reduced from 60 to 40.
  • Inner Radius reduced from 3.25m to 3m

Semtex Level 2

  • Reduced outer explosion radius from 4.25m to 4m.

Rogues

  • Anvil:
    • No longer immune to EMPs and Slows.
  • Chaac
    • Ability Duration increased from 7s to 15s.
    • Downed Health increased to 50.
  • Ronin:
    • Removed Sixth Sense. Now has Tracker Rounds.
    • Ballistic Knife proximity damage reduced from 125 to 100.
  • Vy:
    • Removed Sixth Sense. Now has Tracker Rounds.
  • Talon:
    • Removed Sixth Sense. Now has Tracker Rounds.
    • Fixed an issue where sprint would lock the player out longer than intended.

  • Gl1tch:
    • Removed Sixth Sense. Now has Headstrong.

Weapons

Submachine Guns

D40-C (Chaac)

  • Range increased from 11m to 12.5m
  • Increased ADS movement speed.

SL-C (Ronin, Scorch)

  • Range increased from 9.5m to 11.5m
  • Increased ADS movement speed.

24S (Lancer)

  • Range increased from 10.5m to 12.5m
  • Increased ADS movement speed.

LMP-X (Gl1tch, Talon)

  • Range increased from 12.5m to 13m
  • Increased ADS movement speed.

Objection (Dahlia)

  • Range increased from 9.5m to 10m
  • Increased ADS movement speed.

A3 Salvo  (Scorch)

  • Falloff Damage Range 1: Headshot damage increased from 51 to 52. Body damage increased from 33 to 34.
  • Falloff Damage Range 2: Headshot damage increased from 38 to 44. Body damage increased from 25 to 29.
  • Range increased from 12m to 13m
  • No longer has unlimited ammo, now has 126 rounds

Executioner (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)

  • No longer has unlimited ammo, now has 84 rounds

LW6 Revolver (Dallas)

  • No longer has unlimited ammo, now has 42 rounds

P12K (Phantom, Talon)

  • No longer has unlimited ammo, now has 49 rounds

Spitfire (Chaac, Lancer, Ronin)

  • No longer has unlimited ammo, now has 105 rounds

Quality of Life:

  • In Strikeout Mode, Bleed out will now say to activate “Use” instead of “X” to bleedout on PC. The X key can now be rebound.
  • Made a number of changes to the Emote and Radial Wheel which include:
    • A prompt will now display what must be pressed to close the Radial wheel
    • Players will now stop entirely when playing an Emote
    • On PC the Comm Wheel keys have been move from ‘8′ and ‘9’ to ‘T’ and ‘X’
    • When making a selection on the radial wheel on a console, the controller will rumble to indicate this
  • Players will now still be displayed on the End of Match summary if they leave the game.

Bugs:

  • Fixed an issue which would sometimes cause a PC player to crash in a cross platform Custom match.
  • Fixed an issue that allowed players to abuse the “shooting behind cover” feature

Don’t forget to check our impressions piece on Rogue Company to see whether it warrants space on your HDD or not.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 Update 8.00 Now Live, Here’s What’s New

Sony has released the PS4 update 8.00 firmware patch, and it’s live now! Clocking in at 476MB, the patch has a slew of new features and not just stability fixes! Read on below for the notes.

PS4 Update 8.00 Patch Notes:

New Avatars

We’re expanding the collection of pre-set avatars for players to showcase on their Profile. An array of new avatars from your favorite games will be available, including Bloodborne, Journey, Ghost of Tsushima, God of War, The Last of Us Part II, The Last of Us Remastered, Uncharted 4: A Thief’s End and many more.

Mute all Mics from Quick Menu

We’ve added an option to “Mute all Microphones” in the Quick Menu, so you can easily mute your mics while gaming.

Simplified and more flexible Parental Controls

Under Parental Controls, we’re combining the ‘Communicating with Other Players’ and ‘Viewing Content Created by other Players’ into one setting – ‘Communication and User Generated Content’-  to cover both areas of communication and UGC sharing. This offers a simpler setting that’s easier for parents to understand and apply to their children.

 In addition, children can send a request to their parents to use communications features in specific games. When a child sends this request, the parent will receive an email notification and can choose to make an exception for that game and allow the child to use its communications and UGC features. This will provide more flexibility to both parents and children.

Enhanced 2-Step Verification

The 2-Step Verification (2SV) feature on PS4 will be enhanced to support third party authenticator apps as an option during the activation flow and 2SV sign-in across PS4, mobile and web.

Removal of Event Creation and Private Community Creation

After 8.00, you will no longer be able to create Events or access existing Events created by other users.

We’re also removing the ability to create private Communities under the Community app on PS4. If you already have existing private Communities, you can continue to access them.

Updates to Remote Play App on Mobile and PC

At the same time as 8.00, the existing PS4 Remote Play app on mobile (iOS/Android), Windows PC and Mac, will change its name to PS Remote Play, and the option to connect to PS5 will be added. You’ll need to sign in to PSN from your PS5 to be able to access the feature, so sit tight until PS5 launches this November!

In other PlayStation news, Sony has launched a new Library section on the official PlayStation website and yes, it has features for the PS4 and PS5! We also ran a piece on why it’s so hard to emulate PS3 games even after all these years.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.