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Hitman III Announced, Out January 2021

During Sony’s PS5 games reveal digital event, IO Interactive has announced the latest entry in the Hitman franchise, Hitman III.

Hitman III will be out this January 2021!

Here’s a quick gameplay look via IO Interactive:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Spider-Man: Miles Morales Announced, Out This Holiday

As part of today’s PS5 games showcase, Sony announced Spider-Man: Miles Morales! It’s unknown at this time whether this is DLC for Marvel’s Spider-Man or a completely separate game. All we know is, it’s out Holiday 2020 and will be on the PS5.

Watch the trailer for it below!

The title is being developed by Insomniac Games. Again, not much else is known outside of what’s in the trailer, so stay tuned as we are sure more details will be posted shortly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Games Reveal Stream – Watch It Unfold Here!

PlayStation fans, it’s finally here! Sony is set to reveal our first look at next-gen games! Thankfully, there’s a PS5 games reveal stream happening! While the show is pre-recorded, that won’t dampen the excitement for those looking forward to next-gen.

The PS5 games reveal stream starts at 1 p.m. PDT/4 p.m. EDT, and will approximately be two hours long. You can watch it below via YouTube or Twitch.

While we don’t know for sure what games Sony will be showcasing, we’re hoping we’ll see the next chapter in God of War, maybe Horizon Zero Dawn 2, and more! Based on the timing of a recent trademark filing, perhaps a new Gran Turismo game announcement might be incoming too.

What are you hoping to see from this PS5 games showcase? Will we see the console itself? A price announcement? Probably no on both, but who knows.

We’ll get the videos and trailers up as soon as we can, and will post any important news that Sony announces.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless Update 1.30 June 11 Brings Call of the Void Content

As expected from last weekend’s announcement, Phoenix Labs has released the Dauntless update 1.30 June 11 patch that brings the Call of the Void content and gameplay changes!

Dauntless update 1.30 June 11 patch notes:

New to Dauntless:

UMBRAL ESCALATION
Strange ruins, dark energy, and a lost civilization — discover the new Umbral Escalation, and take up arms against the new threat looming beyond the Shattered Isles: Thrax.

To challenge Thrax, you’ll need to make your way past the Shadowtouched Behemoths that lurk in the Umbral Deeps. Umbral variants of Nayzagas, Koshais, and Drasks will block your path. But you’ll need to face them and brave the depths to uncover the truth.

NEW BEHEMOTH: THRAX
With the power to tear holes in reality and strike from anywhere, this agile Behemoth is not to be taken lightly. Thraxes are fast, deadly portal users who can attack from anywhere, so you’ll need to keep eyes peeled, your head on a swivel, and your finger hovering over dodge.

NEW HUNT PASS: RELICS & RUIN
We know the Void Runners traversed these caves, but for what purpose? Investigate the ancient ruins and learn their secrets with the new Hunt Pass. Earn rewards while you hunt and make your way to level 50. Relics & Ruin is active now and ends July 23.

SLAYER JOURNAL
Discover the secrets of the Shattered Isles by unlocking Journal entries. The mysteries of the Umbral Deeps, the Behemoths, and even Ramsgate itself are revealed as you explore.

TRAINING GROUNDS
Try out new weapons, learn combos, test loadouts, or help new players! The Training Grounds have arrived, giving you a chance to get comfortable with different gear and maximize your damage output. If you’ve ever wanted to try out a build without putting your face in the path of an Embermane, this is the place to do it.

NEW:

  • Client-authoritative dodging is now live. This will improve playability for players with high latency, and more clearly communicate when you’re invulnerable during a dodge.
  • Dauntless is now available in Russian on all platforms except PlayStation 4, which will be coming in a future update.
  • The Trials aether strikers skins (Victorious and Champion) are available in Lady Luck’s store.
  • The main menu has been reworked to match the scale of the game we have now, and to allow for some of the new features we’ll be releasing in the future. It’s also much easier to navigate on consoles.

Weapons:

AETHER STRIKERS

Aether strikers are still overperforming. We’re toning down the damage, and will be monitoring how this goes to determine if further tuning is necessary.

  • Focused Assault (LLL)
    1. 75 (down from 80)
    2. 90 (down from 100)
    3. 110 (down from 120)
  • Spirit Barrage (LHH)
    1. 75 (down from 80)
    2. 40 x4 (down from 50 x4)
    3. 160 (down from 180)
  • Mighty Squall (HHH)
    1. 185 (down from 205)
    2. 235 (down from 260)
    3. 305 (down from 340)
  • Karma Breaker
    – Upfront Damage: 400 (down from 450)
    – DoT: 1050 over 35s (down from 2100 over 35s)
  • Titan’s Crash now hits two fewer secondary targets.
  • Echo Bracedriver mod bonus increased to 10% from 5% (compensation for Karma Breaker DoT nerf).
  • “Surge” ability is now less likely to leave you stuck inside a Behemoth.
WAR PIKE
  • Piercing Flurry
    – 5th attack hits: 80 (up from 75)
  • Aether Harvester
    – 3rd attack big hits: 220 (up from 200)
    – 3rd attack small hits: 100 (up from 90)
CHAIN BLADES
  • Bladed Edge: 5th attack hits: 80 (up from 70)
  • Swinging Blades and Blade Spin: Finisher: 250 (up from 225)
HAMMER
  • Hammer jump, double jump, and evasive blast VFX now play correctly.
  • Fixed an issue where the hammer’s evasive blast and jumping blasts were harder to hit with in some circumstances.
REPEATERS
  • Fixed a bug with Twin Suns repeaters where detonating the bombs wouldn’t apply the full duration empowerment buff.
  • Fixed a bug where the Marksman Chamber would not be shown in the repeaters crafting screen even when the player was able to craft or upgrade it.
  • Fixed a bug where the combo list for repeaters sometimes showed the wrong buttons.
  • Fixed a bug where hovering over repeater prisms in loadout didn’t display the unique passive associated with the prism until it was equipped.
AXE
  • Axe throws can now break apart splitting projectiles (e.g. lava balls).
SWORD
  • Fixed an issue where the “Special Meter Full” audio would play upon reaching full meter while in a special.
MISCELLANEOUS
  • Level 1 to 10 weapon upgrades no longer require Slayer levels or mastery.
  • Fixed an issue where the Torgadoro legendary ability was granting +50% damage when the target was below 25% health, instead of +25% damage when the target was below 50% health.
  • Fixed a bug that caused Skraev weapon unique effects VFX to play indefinitely.

Behemoths:

HELLION

  • Unburrow attack is now avoidable without dodging.
  • Unburrow attack no longer leaves a lava pool when aethercharged.
  • Scorchstone Hellions’ unburrow attack now does slightly less damage.
  • Polished entry/exit of unburrow attack to make it clearer and cleaner.
  • Sidegore attack’s damage window now better fits the animation.
  • 270 degree tail attack now only deals damage with the tail (no more head/leg damage).
  • Fixed a bug that could cause the unburrow attack to do double damage.
STORMCLAW
  • Lightning curse now stops tracking players shortly before firing lightning, allowing you to run out of the effect area.
  • Tempestborne Stormclaw’s lightning curse now affects all players. Regular Stormclaw’s curse still affects only one player.
  • Tempestborne Stormclaw’s teleport pounce now has a clearer and more consistent telegraph that indicates direction
  • Fixed a bug where Stormclaws would walk instead of running when trying to pounce.
  • Reduced the speed of Tempestborne Stormclaw’s ball lightning to make it more consistent with the base version, and slightly increased its homing.
  • When interrupted from a pounce, Tempestborne Stormclaw will now be staggered for a longer period of time.
  • You can now reflect Stormclaw lightning bolt attacks with the axe special and repeater secondary fire.
GNASHER
  • Ragetail Gnasher’s aftershock slams are now slightly more forgiving to dodge.
  • Ragetail Gnasher’s tail swipe attack now only deals damage with the tail (no more head/leg damage).
PANGAR
  • Pangar’s tail swipe attack now only deals damage with the tail (no more head/leg damage).
NAYZAGA
  • Added an interrupt window to Nayzaga’s slide attack, creating an opportunity to boop the snoot.
EMBERMANE
  • When interrupted from a pounce, Bloodfire Embermane will now be staggered for a longer period of time.
VALOMYR
  • Improved the collision on Valomyr orbs.
KHARABAK
  • Fixed a bug that allowed terra procs on Kharabak.
DRASK
  • Fixed a bug that allowed shock procs on Drask.

Quality of Life:

SOCIAL

We want to make it easy for Slayers to form connections and party up together. As a first step, we spent some time brushing up areas in our existing social interactions that tend to confuse players the most. We also made some adjustments to voice chat to make it easier and better to use with your party.

  • New Social Panel UI and art.
    – The UI now more clearly shows which friends are available to party up and play.
    – It’s easier to see what your friends are currently doing in game.
    – It’s easier to see whether you have your mic muted or unmuted, and whether your voice chat is enabled. You can also able to enable/disable voice chat from the Social Panel.
    – We’ve added notification breadcrumbing and brighter color treatments to make it clearer when you have a new party, friend, or guild request.
  • You can now open up an interaction menu with other Slayers in Ramsgate and in your airship lobby. In Ramsgate, if you are nearby another Slayer, you’ll see an interaction button appear. Through that, a social options menu will pop up, which lets you easily invite them to your party, add them as a friend, or send them a message. In the airship lobby, you can select another Slayer and pull up that same social options menu.
  • Voice chat is now only between party members.
  • You can now use chat commands to perform social functions.
    Party: /invite /accept /decline /leave /kick /promote
    Friend: /invite /accept /decline /unfriend
    General: /whisper /block /unblock
GAMEPLAY
  • VFX indicators will show when you have successfully dodged through an attack.
  • Unlocking an Escalation boost in the Hunt Pass will no longer activate the boost immediately, and instead make a free store item available to claim when you want it.
  • Increased health that players receive when being revived in hunts and escalation, in order to lower the likelihood of getting one-shot immediately after being revived.
UI
  • Added new tutorial slates for the Training Grounds, stamina, weapon sheathing, bounties, the danger meter, and crafting.
  • Added a new setting in the Options screen to control whether the Objective Tracker HUD is visible or hidden.
  • Changing your hairstyle, facepaint, or makeup will now display the name of the item you’re equipping.
  • When showing facepaints and hair tints in the Hunt Pass screen, your helm will hide automatically.
  • Made improvements to tutorial, mastery, and crafting screens.
  • Improved UI for remapping controller buttons on PC.
  • A lock is now shown over armour dye regions that aren’t available.
QUESTS
  • If interacting with an NPC depends on completing a quest, their dialogue will now hint at how to unlock them.
  • The quests “Luck Be A Lady” and “Weapon of Choice” have been removed.
  • “Before the Dawn” now rewards 10 Dull Arcstones (up from 5).
  • “Before the Dawn” is now before “Dire Warnings”.
  • “Bring on the Night” is now after “Dire Warnings”.
  • “Dire Warnings” now no longer requires “Slay Rockfall Skarn”, “Slay Ragetail Gnasher”, “Complete ‘Before The Dawn’”, “Complete ‘Bring on the Night’”, and “Complete ‘The Arcstone Defence’”.
  • Lantern abilities are locked until the “Light the Way” quest is accepted.
PERFORMANCE
  • Improved load times.
  • Framerate in Ramsgate is now more consistent.
  • Player-owned items will load more quickly, preventing cases where your loadout inventory would appear incorrect when loading into Ramsgate or the Airship.
  • Reduced CPU usage when around other players.
  • Substantially improved city performance on all platforms.
  • Minor performance improvements on Nintendo Switch.
  • Fixed a bug that could cause the game to crash if the output audio device was removed or changed.
  • Fixed several rare crashes, including a crash that could occur if there were no inbox messages.
MISCELLANEOUS
  • Interacting with the Hunt Board while matchmaking now opens the matchmaking UI.
  • Various improvements to objects and art on islands.
  • Improved the audio for waterfalls.
  • NPCs now have a variety of context-sensitive greetings as you progress through the game.
  • New VFX and SFX for breaking out of being frozen.

BUG FIXES:

GAMEPLAY

  • Cancelling a long knockdown (e.g. via attacking, dodging, using Koshai lantern, etc.) will correctly remove the invulnerability from being knocked down.
  • Tragic Echo and Prismatic Grace legendary helm unique effects now trigger more reliably.
  • Fixed a bug where players would be immune to the second lightning curse strike if you dodged the first.
  • Fixed a bug where low priority staggers (e.g. part breaks) would interrupt high priority staggers (e.g. interrupts, stagger damage).
  • Fixed a bug where players could leave the final arena in Blaze Escalation.
  • Made improvements to art in Shock Escalation.
  • Fixed a bug where Nine Lives and From The Ashes could proc at the same time, consuming both. Now, only one will trigger the first time you get downed, and the other will trigger the next time.
  • Fixed a bug that caused shock danger zones not to apply damage.
  • Fixed a bug where Behemoths could spawn on top of each other.
  • Fixed a bug that made it possible to trigger Nine Lives when dodging through an attack.
  • Fixed a bug that caused players to occasionally fly off into the sky after viewing the arrival cinematic.
COSMETICS
  • Made improvements to the Skyfighter chest armour skin to make it work better with other arm armours.
  • Fixed a bug where a Slayer’s arms might shrink while wearing the Dustrider’s Coat.
  • Fixed a bug where beards clipped through the Skyfighter Mask.
  • Berserker Vision helm transmog right eye VFX now attaches correctly.
  • Fixed a bug that caused the Arc of Exocrul banner fabric to be off-center on one side.
  • Fixed a bug that could cause some skin to be invisible when using the Seismic Soldier chest armour skin on a feminine body type.
  • Fixed a bug where certain armour pieces would disappear when using Iceborne or similar VFX.
UI
  • Fixed a bug where logging into a different account or resetting your character would not reset your locally tracked objectives in the HUD.
  • Fixed a bug where names above the players would not be visible in some circumstances.
  • Fixed a bug where the first quest directing the player to speak with Kat Sorrel would not show an objective in the Objective Tracker HUD.
  • Fixed a bug where the Objective Tracker HUD’s next and previous keys could not be reassigned (PC only).
  • Fixed a bug where Slayers would have a nameplate displayed above their head when it should be hidden.
  • Fixed an issue where the daily Hunt Pass collectibles HUD notification in Ramsgate would show an incorrect total number of collectibles.
  • Fixed an issue where tracked side quests would sometimes not show up in the Objective Tracker HUD after restarting Dauntless on consoles.
  • Fixed a bug where the main menu could not be accessed in the airship lobby on consoles.
  • Fixed a bug that could prevent the main menu from opening.
  • Fixed a bug where Mastery progress and objectives didn’t display correctly after character reset.
  • Fixed a bug where cores in the core breaker would be invisible.
  • Using the Bloodless cell no longer shows the wounded status effect in the UI.
  • Fixed a bug that could cause the UI to get stuck if an image failed to download.
  • Fixed a bug that could prevent purchases from completing.
  • Nameplates will no longer obscure the End of Hunt screen UI.
  • Fixed a bug that caused the newsletter subscription inbox message to remain in your inbox after you’d subscribed.
  • Fixed a bug where not equipping mods could cause an incorrect power number to be displayed.
  • Inbox message title text can no longer overflow.
  • Fixed a bug where notifications for claiming completed bounties would disappear when returning to Ramsgate.
MISCELLANEOUS
  • Fixed a bug where characters could become stuck in their falling animation.
  • Fixed an audio bug where the Bosun didn’t welcome new Slayers to Ramsgate.
  • Fixed a bug that could cause certain sounds not to play on islands.
  • Fixed a bug on Nintendo Switch where purchases sometimes didn’t appear until after reloading the game.
  • Minor art fixes on the Blaze Escalation island chain.
  • Fixed a bug where inbox messages that shouldn’t be deletable could be.
  • Fixed a bug where party members got left behind in Ramsgate if they were loading in when the leader departed.
  • Fixed a number of spots where players got stuck.
  • Fixed a bug where changing your motion blur amount would not apply until restarting Dauntless or re-entering Ramsgate.
  • Fixed a bug that caused grass to suddenly pop into existence.

Yep. this Dauntless update 1.30 June 11 patch is one big title update! Once we get wind of the next content drop we’ll let our readers know.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warface Update 1.76 Released for Consoles

Crytek has released a new patch for their free-to-play (F2P) shooter Warface. This update is exclusively for consoles (PS4, Xbox One), and will show up as Warface update 1.76. Note that this is a small download given it’s a hotfix, so don’t expect anything new.

Warface update 1.76 patch notes and changes:

Here’s what Crytek had to share about this patch:

Console troops!

We’ve managed to detect the issue with the current Battle Pass progression on consoles and now our team is preparing the Hot Fix. It will be installed to the servers as soon as possible.
We apologize for any inconvenience caused and thank you for your patience!

That’s basically it. Don’t expect any front-facing changes in this patch. If you spot any gameplay changes, let us know down in the comments.

For those who have yet to download Warface, here’s a description of it:

Warface is a contemporary MMO first person shooter with millions of fans around the world. It offers intense PvP modes, compelling PvE missions and raids that you can challenge with five diverse classes and a colossal customizable arsenal.
Warface was originally released back in 2014, but can be downloaded now on PS4, Xbox One, Nintendo Switch and PC.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 4, 3, 1 and V Are Now Available on Steam

Those who want to play Battlefield games on PC and don’t want to use EA’s Origin client, a bunch of Battlefield games are now available via Steam!

PC gamers can now buy Battleifeld 4, Battlefield 3, Battlefield 1, and Battlefield V on Steam! Direct purchase links and descriptions are below.

Battlefield 3

Enjoy total freedom to fight the way you want. Explore 29 massive multiplayer maps and use loads of vehicles, weapons, and gadgets to help you turn up the heat. Every second of battle gets you closer to unlocking tons of extras and moving up in the Ranks. So get in the action.

Battlefield 4

Embrace unrivaled destruction in Battlefield 4™. Revel in the glorious chaos of all-out war packed with rewarding, tactical challenges in an interactive environment.

Battlefield 1

Battlefield™ 1 takes you back to The Great War, WW1, where new technology and worldwide conflict changed the face of warfare forever.

Battlefield V

The Battlefield series goes back to its roots in a never-before-seen portrayal of World War 2.

Given that we’re not going to get a new Battlefield game anytime soon, and Battlefield 5 has now reached the end of its content support, Battlefield fans might want to consider buying some of the legacy games for their first-person shooter sandbox fix.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 4 Roadmap and Trailer Shoot Out

Earlier (super earlier, in fact) today, Infinity Ward released the Call of Duty: Modern Warfare Season 4 patch that brought in new weapons, gameplay changes and more. If that’s not enough, the studio has today revealed the Modern Warfare Season 4 roadmap as well.

Same as in previous seasons, players can expect a staggered release of new content during the entirety of the season.

Modern Warfare Season 4 roadmap and trailer:

In addition to that, the Modern Warfare Season 4 trailer has been released, and it showcases Captain Price!

Aside from the new content, we’re expecting a few stealth changes were made to Modern Warfare multiplayer and/or Call of Duty: Warzone since this has been the norm for Infnity Ward ever since the game was released. Once we know of these undocumented changes, we’ll let our readers know ASAP.

More Call of Duty Reading:

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Alex Co

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For Honor Update 2.19 June 11 Introduces Year 4 Season 2 Tyranny

For Honor is still going strong as Ubisoft has now launched Year 4 Season 2 called “Tyranny.” The For Honor update 2.19 June 11 patch brings new content, new gear, balance changes and more.

For Honor update 2.19 June 11 patch notes:

APOLLYON’S LEGACY EVENT

For Honor: Metal Trials

  • “Test Your Metal” event finally makes it’s return! In this limited-time game mode event, the Peace Festival celebration continues – this time, players are challenged to a friendly competition against fighters inspired by the Bosses and Heroes from the Story Mode!
  • Schedule:
    • From June 11th to 25th, you’ll randomly fight against 3 factions: Knights (including Apollyon), Samurai (including Tozen), Viking (including Gudmundr)
    • From June 25th to July 2nd, you’ll fight against the 4 bosses: Apollyon, Gudmundr, Tozen, and others!
    • Time limited rewards, including the black gear sets, and items will be available through the event, please see the event FAQ

BATTLE PASS

  • Visual Collection Battle Pass Gears are now free to apply on other Gears regardless of rarity. This change affects Battle Pass Gears acquired in the past
  • Increased Salvage rewards to 500 on Premium Track and 250 on Free Track
  • Increased Steel Rewards to 500 on Premium Track and 250 on Free Track

NEW GEAR

  • New Weapon Variation for all Heroes
  • New Armor Variation for:
    • Tiandi
    • Shaolin
    • Nuxia
    • Jiang Jun
    • Peacekeeper
    • Warden
    • Centurion
    • Lawbringer
    • Conqueror
    • Kensei
    • Orochi
    • Nobushi
    • Shugoki
    • Berserker
    • Raider
    • Valkyrie
    • Warlord

CENTURION

(Changes that first were shown in the original Testing Grounds are in regular text – while changes made since Testing Grounds are in italics for quick discoverability.)

Centurion has suffered from some problems in his fight kit – his offense never forces a reaction from the opponent in 1v1 scenarios and is not much help in group fight scenarios other than in an extremely powerful ability to gank through inconsistent rules when it comes to revenge-armor and binding. These aspects mean that Centurion is basically forced to turtle in 1v1s until a Parry allows the cutscene, and in 4v4 gank into the cutscene. This is very limiting for the Centurion, and frustrating for the opponent.

Here, we’ve made a number of adjustments based on the player feedback to the Testing Grounds to address the need for the Centurion to be able to initiate and sustain offense while removing the possibility of flowing into a lengthy cutscene, and also reducing the situations in which he would be able to bind his opponents into certain death. We believe that these changes will do exactly that! (For more information please consult our dedicated blogpost).

Centurion – The Changes

We addressed the Problems that were called out in the Testing Grounds with the following:

  • Roll away from Jab – with some minor timing changes, opponents are now unable to roll away without risking a GB catching them (even after a Light)
  • Light Jab annoyance – we’ve removed the Stun property from the Jab
  • Wallsplat doesn’t always guarantee Charged Heavy – now in this scenario Centurion should always be able to hit the Charged Heavy
  • Lion’s Roar (GB>L>L>L) and Haymaker bugs – fixed

Charged Heavy Opener

  • Increased maximum charged strike to 30 damage (from 25)
  • Charge portion is now between 300ms to 566ms (from 200ms to 600ms)
  • Guard Break Invulnerability now begins 266ms before the strike
  • Maximum charged hit recovery duration for a bound opponent is now 766ms (from 1300ms)
  • Minimum charged knockback has been reduced
  • Can no longer soft-feint to Guard Break when Out of Stamina
  • Increased forward movement of Minimum Charged version to 1.75m (from 1m)
  • Increased forward movement of Minimum Charged version to 2.50m (from 2.25m)
  • Increased Cancel to Guard Break timing to 400ms (from 300ms)

Charged Heavy Finisher

  • Maximum charged strike can now be feinted
  • Maximum charged strike can now soft-feint into Guard Break
  • Maximum charged hit recovery duration for a bound opponent is now 766ms (from 1300ms)
  • Can no longer soft-feint into Guard Break when Out of Stamina

Jab

  • Can be now exited with Cancel, starting at 300ms until 300ms before a strike
  • Maximum Jab now moves further forward
  • Charge portion is now 800ms (from 600ms)
  • No longer binds an opponent who is in Revenge Activation
  • Decreased Stamina damage of minimum charge to 10 (from 30)
  • Minimum charge no longer Stuns
  • Increase Minimum charge to 800ms until Hit (from 700ms)
  • Increased Maximum charge to 1400ms until Hit (from 1000ms)
  • Tracking on the Jabs improved
  • Charged Jab can now be target swapped
  • Fully charged Jabs now have Uninterruptible Stance starting at 366ms before the Hit.
  • Increased Jabs cost to 15 Stamina (from 12)

Eagle’s Talons

  • Increased damage to 42 (from 35)
  • Comfort of inputting “Heavy” to flow into Eagle’s Talons improved
  • Landing a Hit with the move now fully replenishes Stamina of both the Centurion and his target
  • Extended Reaction Cancel window on Centurion by 100ms to better protect Centurion from Revenge Activation by the opponent at the end of the bind

Zone Attack

  • 2nd strike can now be Feinted at 200ms
  • 3rd strike can now be Feinted at 300ms
  • Feints cost 10 Stamina (from unfeintable)
  • Each strike now costs 20 Stamina (from 60/0/0)
  • Reduced Damage to 17/17/17 (from 25/25/25)
  • Increased forward movement by 1m
  • All strikes now cause Medium Hit Reaction (was Heavy Hit Reaction)
  • Each hit can now be Target Swapped

Light Attacks

  • Decreased 2nd Light Attack Strikes to 500ms (from 600ms)
  • Decreased 3rd Light Attack Strikes to 500ms (from 700ms)
  • Increased 2nd Chained Light Attacks to 17 damage (from 12)
  • Increased 3rd Chained Light Attacks to 18 damage (from 12)
  • Increased Forward Movement of Light Opener is now 1.5m (from 1m)
  • Branchings to the next Light or Heavy Attack from any Light Attack are now delayed 100ms later
  • [Bug Fix] Out of Lock attacks should now have the same recovery timings

Parry Counter (Knee)

  • A new link allows a guaranteed 2nd Light in chains
  • Parry Counter now links to Jab (used to link to Legion Kick)
  • Parry Counter pushes the opponent less far away (to allow for Heavy Finisher to better reach)
  • Comfort of performing the Parry Counter and all its follow-ups improved
  • Decreased Stamina damage to 10 (from 25)
  • [Bug Fix] Opponent no longer trigger Revenge at an unexpected time during the Knee animation

Quick Throw

  • Removed entirely
  • Replaced by the same “Jab’ as after a Heavy attack.

Throw

  • Centurion’s Kick and Heavy Finisher are now launched 200ms later
  • Opponent’s Unbalance now starts earlier
  • Fully charged Heavy Finishers are now always guaranteed on Wall Stagger.
  • [Bug Fix] Centurion no longer has Uninterruptible Stance during the end of the Throw (like other Heroes)

Lion’s Roar

  • [Bug Fix] Improved synchronization between the two fighters
  • [Bug Fix] Changed timing for when opponent can trigger Revenge Activation

Legion Kick

  • Legion Kick now hits at 500ms (from 600ms)
  • Reduced Stamina damage to 10 (from 30)
  • Reduced Stamina Cost is now 15 (from 25)

General Movement

  • Walk forward speed and Dodge forward distance while Locked have both been increased

Eagle’s Fury

  • Reduced Eagle’s Fury strike to 800ms (from 900ms)
  • Increased damage to 25 (from 20)
  • Increased forward movement to 5m (from 4.25m)

IMPROVEMENTS

GENERAL

Removal of Revenge Lock

We have removed or greatly diminished the Revenge Lock for moves that force a specific animation when they land.

Developer Comments: Moves that force your opponent into a specific animation when they land an attack stopped you from activating Revenge. This leads to multiple issues, including a lack of responsiveness on activating Revenge and a lack of comprehension as to why Revenge didn’t activate. To curb this issue, we’ve removed all forms of Revenge Lock, with the exception of some attacks, where the Revenge Lock window has been greatly diminished to ensure that activating Revenge is more responsive.

As a rule, players can now activate Revenge from moves that force a specific animation as soon as the damage (Health Pool damage, Stamina damage, or both) has been applied.

Here are the Heroes and moves affected by this change:

  • Aramusha (Ring the Bell)
  • Black Prior (Fixed issue with Bulwark Counter)
  • Gladiator (Skewer, Punches during Skewer, Fuscina Ictus (“Toe Stab”), and fixed issue with Throws, including throws from Skewer, generating Revenge)
  • Highlander (Caber Toss)
  • Hitokiri (Rei Kick)
  • Jiang Jun (Dou Shi’s Choke)
  • Jormungandr (Heavy Finishers, Jotunn Grudge, Jotunn Surge, Jotunn Farewell, Jotunn Gift)
  • Lawbringer (Long Arm)
  • Nuxia (Glass Waltz, Jade Ballet)
  • Orochi (Hurricane Blast)
  • Peacekeeper (After 3rd Bleed Stab)
  • Raider (Knee hit after Stampede Charge)
  • Shaman (After the bite during Predator’s Mercy)
  • Shaolin (Sun Kick, Sun Kick Sweep)
  • Shinobi (Forward Double Kick, Side Double Dodge Kick, Sickle Rain (initial hit), 3rd hit of Sickle Rain Stabs, Slide Tackle, Front Roll Kick, Teleport Kick)
  • Shugoki (After the hit during Demon’s Embrace, Headbutt)
  • Tiandi (Palm Strike, Dragon Kick)
  • Valkyrie (Shoulder Pin, Spear Sweep)

FIGHTERS

Fight Adjustments

Jormungandr

  • [Adjustment] Uninterruptible Stance:
    • Top Heavy Opener now has Uninterruptible Stance starting at 600ms (from 400ms)
    • Side Heavy Openers now have Uninterruptible Stance starting at 500ms (from 400ms)
    • Serpent Smite (Dodge Forward Heavy) now has Uninterruptible Stance starting at 700ms (from 100ms)

Developer Comments: Early activation of Uninterruptible Stance has been identified as frustrating by players. As with our standardization on Guard Break Vulnerability timings of Heavy Attacks in a previous patch, with this patch we look to explore minimum timings for Uninterruptible Stance on Opener Attacks. In Jormungandr’s case, we think it is most interesting to have Uninterruptible Stance appear 100ms after the Feint timing of the Heavy Openers – this removes the “Heavy on Red” possibility.

  • [Adjustment] Stamina Damage
    • Decreased Jotunn Gift (GB Melee) to 20 stamina damage (from 40)
    • Decreased Jotunn Surge (Down+Melee Starter) to 30 stamina damage (from 35)
    • Decreased Jotunn Farewell (Melee Finisher) to 30 stamina damage (from 45)
    • Decreased Jotunn Gift, Jotunn Surge, Jotunn Farewell, and Jotunn Grudge (Parry Melee) stamina regeneration pause to 1.8s (from 2.5s)

Developer Comments: Reducing the stamina damage and regeneration pause should reduce the perceived frustration of fighting against the Jormungandr.

  • [Adjustment] Finishers
    • Light Openers now chain to the 2nd Light Attack starting at 266ms (from 200ms)
    • Jotunn Surge (Down+Melee Starter) now chains to the finishers starting at 500ms (from 400ms)

Developer Comments: The timing changes here now mean that it’s easier for the opponent to parry the light finisher.

    • Jotunn Farewell (Melee Finisher) Hit recovery is now 633ms (from 600ms)
    • Light Finisher Hit recovery is now 833ms (from 800ms)
    • Light Finisher Block recovery is now 733ms (from 700ms)
    • Light Finisher Knockback is slightly less far (to ensure GB afterward works)

Developer Comments: These timing changes mean that after a Light Finisher, or Jotunn Farewell (Melee Finisher), the Jormungandr is now frame disadvantaged by 33ms. This means the opponent can perform a Light Opener, and this will stuff any Light Opener or Jotunn Surge from the Jormungandr. We expect that the changes made here will allow opponents to no longer feel frustrated that they cannot deal with Jormungandr’s “spam”.

  • [Adjustment] Feint -> GB
    • Heavy Opener’s recovery branching to Heavy Finisher is now at 200ms (from 300ms)

Developer Comments: This allows the Jormungandr to Feint -> Guard Break from the Heavy Finisher and have it properly connect.

Hitokiri

  • [Adjustment] Heavy Opener
    • Uncharged Heavy Opener no longer has Uninterruptible Stance

Developer Comments: Early activation of Uninterruptible Stance has been identified as frustrating by players (and lead to the famous “Heby on Red” memes). As with our standardization on Guard Break Vulnerability timings of Heavy Attacks in a previous patch, with this patch we look to explore minimum timings for Uninterruptible Stance on Opener Attacks. In Hitokiri’s case, we think it is most interesting to have Uninterruptible Stance appear only on fully charged attacks, rather than the uncharged versions.

  • [Adjustment] Sweep
    • Uninterruptible Stance now starts at 1000ms (from 800ms)

Developer Comments: Players should now be able to Light to stuff a Hitokiri out of a Sweep attempt.

  • [Adjustment] Senbonzakura
    • Is now considered a Top Unblockable Attack (and is therefore Parryable)

Developer Comments: Frustrating scenarios with this Feat include when you get killed by it while you were in Parry Stun from Parrying a different attacker. Now, Parrying that first attack with let you Auto-Parry this. Similarly, a well-timed Revenge Activation will now knockdown an incoming Senbonzakura.

  • [Adjustment] Light Finishers
    • Light Finishers are no longer Enhanced, and so are interrupted on Block
    • Light Openers now chain to the next attack starting at 200ms (from 100ms)
    • Heavy Openers and Infinite Heavies now chain to the next attack starting at 366ms (from 300ms)

Developer Comments: The timing changes here now mean that it’s possible for the opponent to dodge the light finisher. Combined with the removal of the Enhanced property, we expect to see fewer complaints of Hitokiri “light spam”.

Shugoki

  • [Adjustment] Light Attack
    • Uninterruptible Stance now starts at 300ms (from 200ms)
  • [Adjustment] Heavy Opener
    • Now gains Uninterruptible Stance no earlier than 433ms when launching a strike (from 400ms)
    • Is no longer Guard Break Immune during the Charge portion

Developer Comments: Early activation of Uninterruptible Stance has been identified as frustrating by players. As with our standardization on Guard Break Vulnerability timings of Heavy Attacks in a previous patch, with this patch we look to explore minimum timings for Uninterruptible Stance on Opener Attacks. These later timings should make it less easy for Shugoki to make successful trades.

Jiang Jun

  • [Adjustment] Health Pool
    • Decreased Health Pool to 140 (from 145)

Developer Comments: This reduces the maximum base Health Pool for any hero to 140.

Lawbringer

  • [Adjustment] Health Pool
    • Decreased Health Pool to 140 (from 150)
  • [Adjustment] Impale
    • Impale attack now follows the same rules for binding an opponent on hit as other attacks

Developer Comments: This reduces the maximum base Health Pool for any hero to 140.

Nuxia

  • [Adjustment] Deadly Duet
    • Now increases damage dealt by 20% (from 15%)

Developer Comments: We expect this to help Nuxia become more threatening when she’s in 1-on-1 situations.

  • [Adjustment] Infection
    • Now causes a Light Hit Reaction when Cast (previously caused no hit reaction).
    • Now lasts 10 seconds for 10 possible ticks of damage (from 6.9 seconds for 6 ticks)
    • Now deals 10 damages per second (from 5 for the first tick, and +3 for each incremental ticks)
    • Decreased Cooldown to 120 seconds (from 180)
    • Decreased Radius to 5m (from 6m)
    • Visual feedback improved

Developer Comments: We expect this feat to do a much better job of forcing opponents apart. The improved damage and length should threaten opponents and will definitely expect to see this effect more often in matches going forward. Should synergize well with Deadly Duet.

BOTS

  • [Adjustment] Adjusted the Bots so that they’re not so defensively powerful. They should now parry less frequently and get hit by more attacks especially if the attack is fast.

Developer Comments: One of the main criticisms of the Bots are their extreme propensity towards blocking or parrying the 2nd-or-later attack thrown at them. In practice, this means that you cannot sustain offense against this kind of Bot behaviour, and you are forced to stop attacking and counterattack instead. We would prefer that players can throw the same kind of attacks against Bots that are useful against real human players, and this change should allow for that now.

MAP

Sanctuary Bridge

General

  • [Adjustment] A ladder access has been added at the overpass bridges leading into each Capture Zone
  • [Adjustment] Some ledges have been closed off in various areas

Capture Zone A

  • [Adjustment] The central brasero pedestal has been changed from square-shaped to cylindrical at Capture Zone A. It has also been lowered deeper into the ground
  • [Adjustment] The drop down at Capture Zone A has been improved for better response to drop input.

Capture Zone C

  • [Adjustment] The wooden roof awning near the Belltower at Capture Zone C has been removed
  • [Adjustment] Clusters of debris have been removed from the interior portion at Capture Zone C
  • [Adjustment] The cart that served as a double drop under Capture Zone C has been replaced with a pile of debris for a single drop input.

Developer Comments: We added a ladder for each overpass bridge because we felt that Players trying to take back their “Home Team” Capture Zone weren’t given enough options to approach. This will also allow Players to take the Central Lane path and make a choice to either go up to their respective Capture Zone or continue to the Lane, without committing to one or the other. The new changes to the bracero at Capture Zone A, allow for better navigation and weapon tracking when fighting around it. Various Quality of life changes throughout the map serve for better fight-spaces and navigation comfort.

BREACH

  • [Adjustment] Guardian Boost visual effect, that was placed on the Map near the Guardian, has been improved

Developer Comments: We previously had a glowing visual effect on the Guardian’s altar that corresponded to the Guardian Boost (Shield/Sword/Boots). After the recent changes to the Guardian, these elements no longer matched with the new Guardian rewards. Keeping a visual effect was still deemed important to have in that area, when Players glance into his chamber to see if he spawned.

USER INTERFACE

  • [Adjustment] The “EVENT” playlist on the Multiplayer Map now has a timer that counts down to when the Event will end

SPECTATOR CAMERA

  • [Adjustment] The delay while watching a LIVE match have been reduced from 10-15 seconds to 5-7 seconds (depending of your network conditions)

CUSTOMIZATION

  • [Adjustment] Improved the player expression of the Nobushi to make outfits look better
  • [Adjustment] Improved the player expression of the Warden, Male and Female, to make outfits look better

BUG FIXES

FIGHTERS

Warden

  • [Bug Fix] Fixed an Issue that prevented the Warden from cancelling the Shoulder Bash during the charge portion if the Guard Break Input was held down

Valkyrie

  • [Bug Fix] Fixed an issue with the Zone Attack Guard Break vulnerability, the Zone Attack’s first Strike now has vulnerability to Guard Break starting at 100ms (from 400ms)

Black Prior

  • [Bug Fix] Fixed an issue that allowed Bulwark Counter to be used in unintended situations

Developer Comments: This means Bulwark Counter no longer counters Feat Traps, players entering/exiting ladders, ragdoll bodies, etc.

FEATS

General

  • [Bug Fix] Fixed an issue that caused some Feats to not go properly into cooldown between Elimination rounds

Tainted Gift

  • [Bug Fix] Fixed an issue that caused Healing burst effects to not be properly color tinted
  • [Bug Fix] Fixed an issue that caused the Crosshair for ‘Tainted Gift’ Feat to not appears when using it for the first time after being unlocked

Last Laugh

  • [Bug Fix] Fixed an issue causing Last Laugh to not trigger a second time
  • [Bug Fix] Fixed an issue causing Last Laugh’s icon in game to not show the correct status
  • [Bug Fix] Fixed an issue causing Last Laugh sometimes not triggering when dying out of stamina
  • [Bug Fix] Fixed an issue causing Last Laugh to be wasted right away if the feat was unlocked when dead, or off cooldown when dead. It will now properly trigger upon dying.

MAP

Qiang Pass

  • [Bug Fix] Fixed an issue that caused the sound effect from the “Castle Escape” Event to be present in the “Qiang Pass” map

ARCADE

  • [Bug Fix] Fixed an issue that caused the Tiandi bot to uses the Dark Prince model in Random Quests

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Gladiator’s “Sweep Sweep” emote to not be cancelable past a certain point in the animation
  • [Bug Fix] Fixed an issue caused the Gladiator’s “Fortuna Adiuvat” helm to have a visible hole in the neck when performing the “Circus Skills” signature
  • [Bug Fix] Fixed an issue that cause the camera to lose focus of the player at the end of the Centurion’s “It Takes Guts” execution
  • [Bug Fix] Fixed an issue that caused “I Bring War” effect to be offset during the Kensei’s executions
  • [Bug Fix] Fixed an issue that caused the Shaman’s weapon to be offset weapon during the signature “Ecstatic”
  • [Bug Fix] Fixed an issue that caused the Male Black Prior’s Arms “Erzebet’s Valor” to be missing spikes on the gloves
  • [Bug Fix] Fixed an issue that caused the “Sand Wraith” mask effect to be offset on Gladiator’s helmets
  • [Bug Fix] Fixed an issue that caused the hair of Shaolin’s “Guozijian Helm” and “Taibai Helm” to not take in consideration skin color
  • [Bug Fix] Fixed an issue that caused the weapon of the Warlord’s to snap back into his hand at the end of the “Nailed Down”
  • [Bug Fix] Fixed an issue that caused the Kensei’s “No Look Kill” execution to not be interrupted properly
  • [Bug Fix] Fixed an issue that caused the blade of the “Requiescat in Pace” execution to be misaligned for all characters
  • [Bug Fix] Fixed an issue that sometimes caused the “Master of Peace” visual effect to be stretched
  • [Bug Fix] Fixed an issue that caused the “Messenger’s Wings” visual effect to stutter while performing free roam and combat emote
  • [Bug Fix] Fixed an issue that caused the ponytail on Orochi’s “Benten Kozo”helm to have no animation
  • [Bug Fix] Fixed an issue that caused the material on lower half back of the male Black Prior’s “Erzebet’s Valor” outfit to not apply properly
  • [Bug Fix] Fixed an issue that caused the Shugoki’s “Sumo” emote to not be cancelable past a certain point in the animation
  • [Bug Fix] Fixed an issue that caused the Nobushi’s “Konashita” blade to be using the same blade model as the “Miyabi” event blade
  • [Bug Fix] Fixed an issue that caused the Lawbringer’s “Crimson Crest” Ornament material change to not be applied to the head

XBOX ONE

  • [Bug Fix] Fixed an issue on Xbox One where a user account could not purchase its own Battle Pass from the in-game store if another account that owned it already was logged on the same console

PC

  • [Bug Fix] Fixed an issue that caused Players changes Teams while typing A or D in the text chat while choosing their side for a custom match

Yep, this For Honor update 2.19 June 11 patch is one big update!

Source: For Honor

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.12 June 11 Brings Takedown at the Guardian Breach & More

Gearbox Software has a rather big treat for Borderlands 3 players today, as there’s a host of new stuff out today! The Borderlands 3 update 1.12 June 11 patch brings Takedown at the Guardian Breach and more!

Borderlands 3 update 1.12 June 11 patch notes:

NEW CONTENT

  • Added support for new free content being added to the base game of Borderlands 3: Takedown at the Guardian Breach!

Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it. 

  • Fight For Your Life (FFYL) Improvements:

– Added cooperative reviving. When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players
– Slowed the movement speed of downed players who are actively being revived by a cooperative player
– Increased the interactive radius around downed players to make it easier to start reviving them
– Added visual FX to the downed player being revived and the player reviving the downed player to help visualize the act of reviving

  • Added support to show Mayhem Levels on Item Cards

STABILITY

  • Addressed a reported concern where some players could experience a crash after being kicked three times in a row from a host’s game
  • Addressed a reported concern of a crash that could sometimes occur after a client respawns in the mission “Angels and Speed Demons” in Konrad’s Hold
  • Addressed a reported concern of a crash that could sometimes occur when engaging with enemies with the Wedding Invitation with the Galaxy Brain Mayhem modifier active
  • Addressed a reported concern of a crash that could sometimes occur when the host entered combat at the beginning of the fourth round in Cistern of Slaughter
  • Addressed several reported crashes

OPTIMIZATIONS

  • Improved performance when navigating vending machines
  • UI Optimizations for consoles
  • Improved Inventory performance
  • Improved Quick Menu performance
  • Improved Main Menu performance
  • Improved Item Inspection performance
  • Improved Buddy Widget performance
  • Improved Modal Tutorial performance
  • Improved memory by removing unnecessary frames from the Skill Tree menus
  • Improved performance when dragging and dropping items in the inventory menu
  • Addressed a reported concern that players would sometimes experience a noticeable frame rate drop when navigating the character menu in splitscreen
  • Addressed a reported concern that performance would somethings drop after picking up the ECHO log during “The Demon in the Dark” in Konrad’s Hold
  • Improved HUD performance

GENERAL

  • Addressed a reported concern that the camera would sometimes tilt sideways when using a high fire rate weapons and strafing at the same time
  • Disabled all controller input when the game window is not in focus on PC
  • Disabled access to the Quick Menu when players are in vehicles or turrets
  • Addressed a reported concern that an Outrunner can sometimes be launched into the air and out of playable space when a user enters the vehicle in Meridian Metroplex
  • Addressed a reported concern that the bodies of dead enemies would sometimes stretch when inside the elevator in Konrad’s Hold
  • Addressed a reported concern that the Host player can escape the map when crouching in the doorway of a client’s room when they leave their session in Sanctuary
  • Addressed a reported concern that hitting an out-of-bounds area with a vehicle would trigger FFYL
  • Adjusted the cost of ammo at vending machines to derive from the player’s level instead of the vending machine’s level
  • Addressed a concern that pinstripes and filigree were sometimes missing from some player skins
  • Addressed a reported concern that the Anointment “300% Damage above 90%” didn’t work properly with non-flesh enemy types
  • Addressed a reported concern that Guardian Perks would only be considered active during the session you unlocked them in
  • Addressed a reported concern that elemental puddle decals would sometimes remain for clients when reloading the map while the puddles are present
  • Updated Credits
  • Added previous Hotfixes to the game
  • Addressed a reported concern where the hint bar would appear spaced out and stretched across the bottom of the screen in the Skill Tree menu
  • Addressed a reported concern that the Play button in the ECHO log menu would sometimes be displayed incorrectly

BORDERLANDS SCIENCE

  • Added a 10-second cooldown timer until a player can request to skip the current puzzle and get a new one in Borderlands Science
  • Addressed a reported concern where a Borderlands Science booster could be removed when joining another game session

CHARACTER

  • Addressed a reported concern that the Operative’s Action Skill Anointed effects can be affected by other Action Skills when activating two Action Skills at the same time

ECHOCAST

  • Added an in-world marker to improve the discoverability of Moxxtails chest in-game
  • Addressed a reported concern in ECHOCast where the Moxxtail buff was lost when joining another game session
  • Addressed a reported concern with ECHOcast where the Rare Chest winner count stat was incorrect

FX

  • Addressed a reported concern where smoke or steam would flicker in Sanctuary after extended gameplay

MAYHEM 2.0

  • Rebalanced Mayhem stats for enemy health, shields, and armor in Mayhem Levels 7, 8, 9, and 10

Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced.  On Mayhem 10, the bonus is now 10,000% instead of 12,500%, and the curve to from Level 7 to 10 has been adjusted accordingly.

  • Made a change so only the Host player can roll or apply modifier changes to Mayhem
  • Addressed a reported concern that Agonizer 9000, the Kraken, Wotan, and Eista were sometimes not spawning Mayhem Level gear

While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.0 Dev Update, these enemies were fixed so they support Mayhem as a stop gap.

  • The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together
  • The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat
  • The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently
  • Optimized combat timer refresh for Mayhem

The four changes above were made to keep Mayhem 2.0 running smoothly, and we will continue to monitor the performance of Mayhem 2.0 and make adjustments in the future. The Boundary Issues and Drone Ranger Mayhem Modifiers are continuing to go through testing and are not going to be turned back on at this time.

  • Addressed a reported concern that players would sometimes not load in correctly after throwing grenades and making changes to Mayhem mode
  • Addressed a reported concern that the travel countdown timer would sometimes not display the map name when applying Mayhem modifier changes after the player activated a New-U Station that was not a Fast Travel Station
  • Addressed a reported concern that the numerical indicator on the Mayhem pedestal would not display properly after adjusting the level
  • Addressed a reported concern that the UI for the boundary turret warning would remain on screen when changing Mayhem settings while in a restricted area
  • Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier was unable to cause damage to Moze’s Auto Bear or to players in Iron Bear’s gunner seat
  • Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier would circle in place if spawned from an enemy that the player did not take down
  • Added a limit to the number of visual impact effects spawned when projectiles take damage with Post Mortem and Freeze Tag Mayhem Modifiers
  • Post Mortem, Healy Avenger, and Freeze Tag will now check for the dying enemy’s allegiance relative to the player when deciding if they should spawn
  • Addressed a reported concern that player could be briefly put into FFYL when the Mayhem Modifier Rogue-Lite is active
  • Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier could sometimes become visually attached to the player
  • Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier would sometimes stay attached to the player after defeating an enemy NPC turned friendly
  • Addressed a concern that a beam effect would sometimes not trigger from the Boundary Issues Mayhem Modifier if there was an obstruction between the player and the enemy
  • Addressed a reported concern that some heads were sometimes not scaling properly with the Galaxy Brain Mayhem Modifier active
  • Addressed a concern that Mayhem Modifier abilities would occasionally not run properly on enemies
  • Addressed a reported concern with weapon drops from enemies downed via critical hit while the Lootsplosion Mayhem Modifier was active sometimes not always matching the current Mayhem Level
  • Vehicles can now be the targets of Mayhem Modifiers

UI

  • Addressed a reported concern where D-Pad glyphs to change the tracked mission were still displayed on the HUD when playing with the Classic button scheme
  • Addressed a reported concern where an empty prompt would be displayed on the HUD above the experience bar after spending skill points
  • Addressed a reported concern where multiple message slideouts would appear and overlap after disconnecting a controller
  • Addressed a reported concern where the speed of the UI menu would vary when adding a splitscreen player
  • Addressed a reported concern where the client’s countdown would not appear on the screen after accepting a duel invitation
  • Added improvements to text chat
  • Updated hint text for changing the viewed event to “Change Viewed Event”
  • Addressed a reported concern that parts of the HUD would sometimes be missing when quickly pausing and resuming the game

HOTFIXES

This week, we have a variety of gear balance changes, as promised in the Mayhem 2.0 Dev Update, and hotfixes specifically for Takedown at the Guardian Breach. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Added Revenge of the Cartel Anointments to the permanent drop pool for gear
  • Addressed a reported concern that spikes from Mantakores and Korax ignored Zane’s Barrier
  • Re-balanced the number of enemies active at one time during Takedown at the Guardian Breach
  • Re-balanced the health of some enemies during Takedown at the Guardian Breach
  • Addressed a potential progression blocker when fast traveling during Takedown at the Guardian Breach
  • Addressed a concern with the Operative’s SNTNL not targeting enemies in some cases

WEAPON ADJUSTMENTS

As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. SMGs have proven to be one of the most popular weapon types, so we’ve focused on them with this update. We decided that this amount of change was all we were comfortable with when paired with the scaling changes. We will observe player feedback over the coming weeks and likely make further adjustments as needed.

Weapon Buffs

The number of viable SMGs felt low, compared to the relative depth of weapons of that type.  As a result, several them have had damage increases this week.

  • Increased weapons damage on Bitch
  • Increased weapons damage on Handsome Jackhammer
  • Increased weapons damage on Devoted
  • Increased weapons damage on Cloud Kill
  • Increased weapons damage on Tsunami
  • Increased weapons damage on Ten Gallon
  • Increased melee damage bonus on Ripper

The Ripper’s melee damage bonus wasn’t providing enough incentive to execute its intended loop.  We’ve buffed the damage on the melee strike.

  • Increased weapon damage on Vanquisher

The base damage for the Vanquisher and its bonus damage while sliding have been buffed. Like the Ripper, its core loop wasn’t being used as the slide bonus wasn’t significant enough prior to this change.

  • Increased bonus damage while sliding on Vanquisher

The Ripper and Vanquisher should be very effective now when embracing their unique loops.

Weapon Nerfs

We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them. It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time.  By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear.

Sandhawk

The Sandhawk was creating too many particle systems which we found creating issues related to performance. It also was creating too much damage relative to other sniper rifles. To combat this, we’ve made the following changes.

  • Increased Shot Cost from 2 to 3 – We’ve increased the cost of firing the weapon, so that players have to more thoughtfully manage ammo.  With the additional SDUs that were added in The Revenge of the Cartels patch, players should still be able to use this weapon quite a bit.
  • Removed 2 projectiles – As stated, the performance cost of this weapon was too high, so we’ve removed two particle systems from each shot.  This also removes some damage output from the weapon.
  • Increased Accuracy Spread – To make up for the difference for the missing projectiles, we’ve spread out the pattern, so it still covers the same space.
  • Lowered lifetime of projectiles – Too many active particle systems from consecutive shots was really hurting performance, so we’ve lowered the lifespan of the projectile.
  • Increased projectile speed – It was important to use to keep the weapon still effective in combat, so to counter the lowered lifetime of the projectiles, we’ve sped them up.  The result is a weapon that still feels as effective as before, and even more responsive.

Yellowcake

We discovered an unfortunate issue with the Yellowcake that effectively added an extra 100% damage beyond its intended output. We are fixing it today.

  • Changed Damage Scaling – The wrong scaling math was applying to the Yellowcake, greatly increasing its damage beyond its intended value.  We are changing it to use intended math.
  • Split Projectile Damage Decrease – We are lowering the damage of each of its split projectiles as they were overperforming as well.

Kaoson

The Kaoson was providing more power than intended, which made it the go-to SMG.  With today’s changes it should still provide plenty of damage that focuses on explosive damage bonuses, but not quite at the scale as in the past.

  • Accuracy Impulse Increased – Its accuracy allowed players to deal pin-point damage, then with the added explosive damage, it was further maximizing output. We are increasing the accuracy impulse to account for the explosive damage bonus better.
  • Max Accuracy Increased – At full auto, the spread proved exceedingly tight, again allowing more damage to be maximized than we intended.  We’ve increased the maximum accordingly.
  • Critical Damage Reduced – The explosive damage provided by this weapon allows critical hits more frequently, so we are lowering its critical bonus by a small amount.
  • Base Damage Decreased – As the Kaoson basically has two points of damage—the initial bullet, and then the explosive round—it was providing way more damage than a typical SMG.  We’re lowering the base damage to better account for its dual damage feature.

Anointment Buffs

Several Anointments in the game were not providing enough value, effectively making them non-viable for players.  In an effort to increase build diversity, we are buffing a number of Anointments.

    • Airborne Anointments – We’ve increased the effectiveness of the While Airborne Damage, Critical Damage, and Fire Rate Anointment.  The Airborne Fire Rate Anointment had a bug as well, which is being fixed to substantially improve this Anointment.  We’re anxious to see what builds will be used in Takedown at the Guardian Breach in particular.
    • Slide Fire Rate – It had a bug as well that prevented it from providing the intended bonus; we’ve resolved that in these hotfixes.
    • Action Skill End – A number of these types of Anointments have been buffed to make them more useful for more builds.  Fire Rate, Next 2 Mag Bonus Damage, and Splash Damage have all received damage increases.
    • Auto Bear Active Incendiary Damage – This has received a significant buff to make Iron Bear builds more effective.

Aside from the Borderlands 3 update 1.12 June 11 patch notes, you can read more on the Takedown at the Guardian Breach here.

As for campaign DLC, you can watch 15 minutes of gameplay of the upcoming DLC, Bounty of Blood, to see how it’s shaping up so far.

Source: Borderlands 

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Alex Co

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H1Z1 Update 2.10 June 11 Brings Season 8 Changes

H1Z1 players, Season 8 for the game is starting today! Daybreak Games has released the H1Z1 update 2.10 June 11 patch while the game is undergoing maintenance. There are new season rewards, new gameplay changes and more.

Read on below for the maintenance schedule and patch notes.

H1Z1 update 2.10 June 11 patch notes:

Maintenace Schedule:

  • NA: 8:00 AM PDT / 11:00 AM EDT
  • EU: 3:00 PM PDT / 11:00 PM BST

 

UPDATES

  • New Season Rewards: 100 tiers
  • Purchase the Premium Pass for 500 Crowns OR the Premium Bundle for 2000 Crowns (unlocks 25 reward tiers)
  • PlayStation Plus subscribers will earn bonus season experience that starts at 5% and increases as you unlock new tiers
  • New Currency: Season Tokens
  • Season Tokens can be collected by earning Season Reward tiers, unlocking duplicate items, or completing daily challenges (after reaching tier 10)
  • Season Tokens replace Master Coins (previously earned Master Coins will automatically convert to Season Tokens)
  • New Season 8 Reward Crate (can be purchased with Crowns or Season Tokens)
  • Season 8 Reward Crate contains the all-new Nebula Outfit
  • New Season Legacy Reward Crate (can be purchased with Crowns of Season Tokens)
  • Legacy Reward Crate contains all items from previous Master Crates

BALANCE CHANGES AND BUG FIXES

  • Added Gazelle, Torque, Untamed, and ARV vehicles to the Z2 map
  • Increased AR-15 spawns and decreased Commando spawns (should spawn at the same rate now)
  • Increased likelihood of acquiring a Marauder from Purple airdrops
  • Added Heavy Assault to Purple airdrops
  • Removed KH-43 from Purple airdrops
  • Removed Deagle from Purple airdrops
  • Increased likelihood of acquiring a KH-43 or Deagle from Military Crates
  • Removed challenges that cannot be completed in Z2
  • Improved several challenge descriptions for clarity
  • Removed Tutorial Challenges
  • Increased the number of Season medals earned from completing Daily Challenges

MARKETPLACE CHANGES

    • Chaos, Arsenal, and Apocalypse Crates are no longer available for purchase
    • Featured Bundles have been added for the new Invictus Gladiator Set
    • The Invictus Gladiator Arsenal Bundle contains new skins for all rifles, shotguns, and special weapons
    • The Invictus Gladiator Outfit Bundle contains new armor, helmet, and clothing cosmetics
    • The Invictus Gladiator Extras Bundle contains new skins for each vehicle and new cosmetics for your profile background, frame, and avatar
    • The Invictus Gladiator Complete Pack contains every item from all 3 Bundles listed above

If there are any changes not mentioned in the H1Z1 update 2.10 June 11 patch notes, share ’em in the comments below.

Source: H1Z1

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

No Man’s Sky Update 2.51 June 11 Brings Crossplay and More

Yesterday’s announcement that Hello Games would be releasing a big update for No Man’s Sky that bring in crossplay and more might have excited players, and the time to get excited is now. Hello Games has released the No Man’s Sky update 2.51 June 11 patch!

No Man’s Sky update 2.51 June 11 patch notes:

GAME PASS

  • No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.

CROSS-PLATFORM MULTIPLAYER

  • Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
  • Cross-platform groups can be created or joined in game, or from the frontend.
  • Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
  • Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

NO MAN’S SKY FRIENDS

  • When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
  • Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
  • No Man’s Sky Friends can also be added at any time by means of a unique code.
  • No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

CHAT OPTIONS

  • Re-enabled Voice Chat on PS4.
  • An option to automatically transcribe voice chat has been added to the Network options.
  • An option to automatically translate voice chat has been added to the Network options.
  • Guidance text has been added to the chat window after typing an unknown command.
  • Fixed a number of instances where incorrect auto-chat messages are broadcast.
  • Added a system to prevent multiple instances of the same auto-chat message being broadcast.

QUALITY OF LIFE

  • It is now much easier to target other players to see their names.
  • Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
  • Iteration Ares now sells a range of basic upgrade modules.
  • Improved the feeding experience when giving bait to large creatures.
  • Introduced a small number of general optimisations.
  • Introduced some small improvements to load times.

VR IMPROVEMENTS AND BUG FIXES

  • Upgraded the OpenVR implementation to 1.10.30.
  • Cockpit exit handles can now be grabbed both ways up.
  • Added an option to show the player’s body when playing in VR.
  • Camera height now reflects the height of your character in VR.
  • Improved the accuracy of hand tracking in VR.

BUG FIXES

  • Fixed an issue that could prevent rainbows from appearing on some platforms.
  • Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
  • Introduced some improvements to the volumetric fog fading effect on planetary approach.
  • Fixed an incorrect icon in multiplayer bone-collection missions.
  • Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
  • Fixed an issue that caused parts of the backpack to be visible in first-person mode.
  • Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
  • Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
  • Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
  • Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
  • Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
  • Fixed a stutter that could occur when summoning the Space Anomaly.
  • Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
  • Fixed a VR issue that could make it difficult to target players who were near the Nexus.
  • Fixed an issue that caused the Community Research update message

This No Man’s Sky update 2.51 June 11 patch is also called 2.50, so if ever you’re confused, don’t. It’s the same update.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

World War Z Update 1.18 June 11 Patch Relased for Fixes

Survivors, World War Z developer Saber Interactive has released the World War Z update 1.18 June 11 patch on all platforms today. Given we just got the big Marseille update last month, gamers shouldn’t expect any new content included in this patch.

World War Z update 1.18 June 11 patch notes:

Here’s what got changed/fixed according to Saber Interactive:

Survivors! A small stability patch has just been released on all platforms, resolving some rendering issues, as well as a number of crashes on the Marseille maps.

And that’s basically it. Of course, there is a chance that some gameplay-related fixes and changes have been made, but we don’t expect anything to be released. If you spot any in this World War Z patch, let us know down in the comments about it.

There’s also a game update released for World War Z two weeks ago that included gameplay fixes, which you can read about here.

If you still haven’t gotten World War Z yet, there’s a Game of the Year edition out now, and here’s what’s in it. You can also read up on our glowing review where we state, “If players have missed the days of frantic co-op zombie shooters from last gen, look no further, World War Z is the answer.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare Update 1.22 June 11 Now Live, Ushers in Season 4

True to their word, Infinity Ward has released the Call of Duty: Modern Warfare update 1.22 June 11 patch! This is the big Season 4 update, though if it’s anything like the previous seasons, expect another patch connected to Season 4 in a few weeks’ time.

Note that this will be a big download and it’s explained in the patch notes why. There should be new weapons, gameplay changes, modes and more available in the Modern Warfare update 1.22 June 11 patch. There’s also a buff for the Specialist streak as more skills have been added.

Also, while Infinity Ward calls this the June 10 update, it’s June 11 for almost the entire world, so we’ve titled it as such.

Modern Warfare update 1.22 June 11 patch notes:

WHAT’S NEW

  • Weapon Mastery Challenges!

Once you’ve unlocked Gold for a weapon, Mastery Challenges become available. There’s 8 Challenges per weapon, each granting their own rewards, with 4 Playercards and 4 Emblems up for grabs. You’ll need to make your way through 2 Kill Challenges, 2 Headshot Challenges, and 4 additional Challenges that must be done in order (Gold, Platinum, Damascus, Obsidian). Completing all challenges for 51 weapons unlocks a badass special Sticker and Playercard!

  • Warzone In-Match Events!

Events can occur during Warzone Battle Royale matches and have an impact on the strategy and approach to gameplay. Events can happen in any given match without advance notice. When they happen events will always occur mid-game. E.g. after the first drop kit and before the Gulag closes. Only one event type will occur in a given match, so familiarize yourself with three new event types, available at the start of Season Four – ‘Jailbreak’, ‘Fire Sale’, and ‘Supply Chopper’.

When a ‘Jailbreak’ occurs, all players that have been eliminated will be released back into the match. Whether you were waiting for your 1v1 in the Gulag, or had been relegated to a spectator, now you’ll have another chance. You will get a one-minute notice before a Jailbreak event happens to find additional armor or secure a weapon for your returning teammates. Jailbreak events can occur any time during the middle game of a Battle Royale match, so it may

be worth it to spectate, just in case. Be mindful that when a Jailbreak occurs, it’s not just your teammates that are coming back, but tons of additional enemies.

A ‘Fire Sale’ is an in-game event that temporarily discounts most of the items at a Buy Station up to 80% or even gives items out completely free. A Fire Sale is the perfect time to pick up a UAV, Armor Box for your squad, or even a lethal Killstreak. During a Fire Sale buying back a fallen teammate is completely free. If your short on in-match Cash, a Fire Sale might be the best chance to redeploy a squadmate. Note that even during a Fire Sale, Loadout Drops are not discounted. Fire Sales only last sixty seconds, so expect Buy Stations to be crowded and prepare for a fight.

A ‘Supply Choppers’ event brings a non-lethal, but heavily armored helicopter to Verdansk. The helicopter will have a lot of health, and it will require a few rounds of bullets and maybe a rocket or two to bring it down. The helicopter will not shoot at you, but make sure that while you’re distracted enemy teams don’t take advantage. Once you destroy the Supply Chopper, it will drop high quality loot for players to pick up. This loot includes three UAVS, two armor boxes and munitions boxes, a gas mask, a grenade launcher, and tons of Cash at a minimum. Supply Choppers leave after a certain period of time, so if you want to take one out start firing right away. Remember, that after taking down a Supply Chopper, you have to collect the loot. Watch out for enemy teams who might try to take you out during the collection or steal your hard-earned rewards.

  • Contraband Contract System!

Contraband is a new, rare contract with a permanent Blueprint Reward. Contraband contracts have a chance to spawn after a previous contract is completed. If you see the Contraband briefcase, hurry up and collect it. Once you have it, take it to the designated Helicopter Extraction location to call in the helicopter. The player carrying the briefcase must deposit it into the helicopter drop-bag to complete the mission. If you kill a player carrying this briefcase you can steal it complete the contract for your team. Be on the lookout for them on your Tac Map!

 

PLAYLIST UPDATE

Modern Warfare

  • Barakett Promenade has been added to Ground War!
  • Trench Mosh Pit (2v2)!
  • Scrapyard 24/7!
  • Blueprint Gunfight!

Warzone

  • Quads
  • Trios
  • Duos
  • Solos
  • Blood Money
  • Warzone Rumble!

Warzone Rumble is a brand-new mode in Warzone. Two teams of 50 players parachute and battle it out in various areas around Verdansk. This mode is high action with custom loadouts, vehicles, and quick respawns.

Modified Special Operations:

  • Just Reward – Veteran
  • Just Reward – Regular

DOWNLOAD SIZE

The Season 4 download is going to be large. In order to reduce the overall disc space that MW and WZ take up, we’re compressing a bunch of assets. Once installed, the S4 launch will only take up an additional 4GB on consoles for all of the new content.

We’re continuing to sweep all assets to make size reductions where we can, and also further optimize future patches for size. If helpful, one reminder for console players, you can uninstall the content packs for modes that you’re not playing if you want to free up space.

You can learn how to do so HERE.

More Call of Duty Reading:

GENERAL FIXES

  • Fix for some players not receiving their Season 3 emblem
  • Fixes to help reduce players encountering Error Code 13-71. If you still experience this after today’s update, please reach out to Activision Customer Support
  • Fix for a bug where the Ghost Perk was not hiding players from the Heartbeat Sensor when viewing the Killcam
  • Fixed an issue where some players were unable to activate a Nuke after getting the appropriate number of kills
  • Fix for a bug where the 4th Operator Mission for Talon, “Complete 2 Warzone Plunder Matches” was not tracking as intended
  • Fix for an issue where some players could find long wait times when attempting to load into Ground War matches
  • Fix for a bug where neutral Hardpoints were appearing yellow instead of grey
  • Various exploit fixes across multiple maps
  • Fix for the Officer Challenge, “Get 20 kill while crouched” not tracking properly for some players
  • Fixed a bug where the white health regen was triggering on downing other players even if Quick Fix wasn’t equipped
  • Fix for an exploit where players could sometimes call in duplicate UAVs
  • Added new weapon perks to the Specialist Bonus (the bonus earned after getting 8 kills while specialist is active): Frangible-Disabling, Frangible-Wounding, Mo’Money, Recon, Heavy Hitter, FMJ, Presence of Mind
  • Fixed a bug where players were unable to perform executions when on some elevated surfaces
  • Fixes to help prevent an issue where players were able to move before the match countdown timer completed
  • Fixes to help prevent against black graphical corruption issues some players were seeing
  • Fix for the “For the Cause” grip tape not appearing properly on the base M4
  • Improved stability fixes for PC
  • Fixes to help prevent issues with voice chat

 

WEAPONS

  • Lowered ammo count for reload warning on belt fed LMG
  • Fixed bug with HDR and Sleight of Hand where reloading would not give ammo to the player

 

WARZONE

  • Loot Update: New weapons and updated Blueprints! Be on the lookout for the Fennec, CR-56 Amax, Renetti, and more!
  • Fixed a bug where the Recon Contract could spawn inside an Ammo Supply cache, making it unusable
  • After completing the Contraband Mission and calling in the extract helicopter, players could shoot the helicopter without receiving hitmarkers and the helicopter would remain on screen indefinitely
  • Fixed a bug where players were able to drop their weapon in the Gulag
  • Fix for an exploit where players were able to duplicate Self Revive kits

 

SPECIAL OPERATIONS

  • Fix for a bug where a player was stuck in 3rd person gameplay
  • Daily Challenges are now displayed alongside Multiplayer and Warzone challenges
  • Fixed an issue where unlocking an Operator skin in Co-Op would not unlock the base skin for that Operator as well
  • Fixed a bug where the game would not end correctly if the last player alive used Team Revive immediately before dying

 

SPECIAL OPERATIONS: SURVIVAL

  • Fix for being able to duplicate the Juggernaut Suit Munition minigun
  • Fix for rare instances of waves not ending properly
  • Fixed an exploit on St. Petrograd where players could fully hide from soldiers behind a bar
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare June 10 Patch Notes List the New Season 4 Content

Announced earlier today is the start of Season 4 for Call of Duty: Modern Warfare. Before the season starts later/tomorrow, the studio has released the Modern Warfare June 10 patch notes! There’s a new Ground War map and more.

The actual patch should drop at 11 p.m. PDT/2 a.m. EDT.

Modern Warfare June 10 patch notes:

WHAT’S NEW

  • Weapon Mastery Challenges!

Once you’ve unlocked Gold for a weapon, Mastery Challenges become available. There’s 8 Challenges per weapon, each granting their own rewards, with 4 Playercards and 4 Emblems up for grabs. You’ll need to make your way through 2 Kill Challenges, 2 Headshot Challenges, and 4 additional Challenges that must be done in order (Gold, Platinum, Damascus, Obsidian). Completing all challenges for 51 weapons unlocks a badass special Sticker and Playercard!

  • Warzone In-Match Events!

Events can occur during Warzone Battle Royale matches and have an impact on the strategy and approach to gameplay. Events can happen in any given match without advance notice. When they happen events will always occur mid-game. E.g. after the first drop kit and before the Gulag closes. Only one event type will occur in a given match, so familiarize yourself with three new event types, available at the start of Season Four – ‘Jailbreak’, ‘Fire Sale’, and ‘Supply Chopper’.

When a ‘Jailbreak’ occurs, all players that have been eliminated will be released back into the match. Whether you were waiting for your 1v1 in the Gulag, or had been relegated to a spectator, now you’ll have another chance. You will get a one-minute notice before a Jailbreak event happens to find additional armor or secure a weapon for your returning teammates. Jailbreak events can occur any time during the middle game of a Battle Royale match, so it may

be worth it to spectate, just in case. Be mindful that when a Jailbreak occurs, it’s not just your teammates that are coming back, but tons of additional enemies.

A ‘Fire Sale’ is an in-game event that temporarily discounts most of the items at a Buy Station up to 80% or even gives items out completely free. A Fire Sale is the perfect time to pick up a UAV, Armor Box for your squad, or even a lethal Killstreak. During a Fire Sale buying back a fallen teammate is completely free. If your short on in-match Cash, a Fire Sale might be the best chance to redeploy a squadmate. Note that even during a Fire Sale, Loadout Drops are not discounted. Fire Sales only last sixty seconds, so expect Buy Stations to be crowded and prepare for a fight.

A ‘Supply Choppers’ event brings a non-lethal, but heavily armored helicopter to Verdansk. The helicopter will have a lot of health, and it will require a few rounds of bullets and maybe a rocket or two to bring it down. The helicopter will not shoot at you, but make sure that while you’re distracted enemy teams don’t take advantage. Once you destroy the Supply Chopper, it will drop high quality loot for players to pick up. This loot includes three UAVS, two armor boxes and munitions boxes, a gas mask, a grenade launcher, and tons of Cash at a minimum. Supply Choppers leave after a certain period of time, so if you want to take one out start firing right away. Remember, that after taking down a Supply Chopper, you have to collect the loot. Watch out for enemy teams who might try to take you out during the collection or steal your hard-earned rewards.

  • Contraband Contract System!

Contraband is a new, rare contract with a permanent Blueprint Reward. Contraband contracts have a chance to spawn after a previous contract is completed. If you see the Contraband briefcase, hurry up and collect it. Once you have it, take it to the designated Helicopter Extraction location to call in the helicopter. The player carrying the briefcase must deposit it into the helicopter drop-bag to complete the mission. If you kill a player carrying this briefcase you can steal it complete the contract for your team. Be on the lookout for them on your Tac Map!

 

PLAYLIST UPDATE

Modern Warfare

  • Barakett Promenade has been added to Ground War!
  • Trench Mosh Pit (2v2)!
  • Scrapyard 24/7!
  • Blueprint Gunfight!

Warzone

  • Quads
  • Trios
  • Duos
  • Solos
  • Blood Money
  • Warzone Rumble!

Warzone Rumble is a brand-new mode in Warzone. Two teams of 50 players parachute and battle it out in various areas around Verdansk. This mode is high action with custom loadouts, vehicles, and quick respawns.

Modified Special Operations:

  • Just Reward – Veteran
  • Just Reward – Regular

DOWNLOAD SIZE

The Season 4 download is going to be large. In order to reduce the overall disc space that MW and WZ take up, we’re compressing a bunch of assets. Once installed, the S4 launch will only take up an additional 4GB on consoles for all of the new content.

We’re continuing to sweep all assets to make size reductions where we can, and also further optimize future patches for size. If helpful, one reminder for console players, you can uninstall the content packs for modes that you’re not playing if you want to free up space.

You can learn how to do so HERE.

 

GENERAL FIXES

  • Fix for some players not receiving their Season 3 emblem
  • Fixes to help reduce players encountering Error Code 13-71. If you still experience this after today’s update, please reach out to Activision Customer Support
  • Fix for a bug where the Ghost Perk was not hiding players from the Heartbeat Sensor when viewing the Killcam
  • Fixed an issue where some players were unable to activate a Nuke after getting the appropriate number of kills
  • Fix for a bug where the 4th Operator Mission for Talon, “Complete 2 Warzone Plunder Matches” was not tracking as intended
  • Fix for an issue where some players could find long wait times when attempting to load into Ground War matches
  • Fix for a bug where neutral Hardpoints were appearing yellow instead of grey
  • Various exploit fixes across multiple maps
  • Fix for the Officer Challenge, “Get 20 kill while crouched” not tracking properly for some players
  • Fixed a bug where the white health regen was triggering on downing other players even if Quick Fix wasn’t equipped
  • Fix for an exploit where players could sometimes call in duplicate UAVs
  • Added new weapon perks to the Specialist Bonus (the bonus earned after getting 8 kills while specialist is active): Frangible-Disabling, Frangible-Wounding, Mo’Money, Recon, Heavy Hitter, FMJ, Presence of Mind
  • Fixed a bug where players were unable to perform executions when on some elevated surfaces
  • Fixes to help prevent an issue where players were able to move before the match countdown timer completed
  • Fixes to help prevent against black graphical corruption issues some players were seeing
  • Fix for the “For the Cause” grip tape not appearing properly on the base M4
  • Improved stability fixes for PC
  • Fixes to help prevent issues with voice chat

 

WEAPONS

  • Lowered ammo count for reload warning on belt fed LMG
  • Fixed bug with HDR and Sleight of Hand where reloading would not give ammo to the player

 

WARZONE

  • Loot Update: New weapons and updated Blueprints! Be on the lookout for the Fennec, CR-56 Amax, Renetti, and more!
  • Fixed a bug where the Recon Contract could spawn inside an Ammo Supply cache, making it unusable
  • After completing the Contraband Mission and calling in the extract helicopter, players could shoot the helicopter without receiving hitmarkers and the helicopter would remain on screen indefinitely
  • Fixed a bug where players were able to drop their weapon in the Gulag
  • Fix for an exploit where players were able to duplicate Self Revive kits

 

SPECIAL OPERATIONS

  • Fix for a bug where a player was stuck in 3rd person gameplay
  • Daily Challenges are now displayed alongside Multiplayer and Warzone challenges
  • Fixed an issue where unlocking an Operator skin in Co-Op would not unlock the base skin for that Operator as well
  • Fixed a bug where the game would not end correctly if the last player alive used Team Revive immediately before dying

 

SPECIAL OPERATIONS: SURVIVAL

  • Fix for being able to duplicate the Juggernaut Suit Munition minigun
  • Fix for rare instances of waves not ending properly
  • Fixed an exploit on St. Petrograd where players could fully hide from soldiers behind a bar
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Watch 15 Minutes of Borderlands 3 Bounty of Blood Gameplay

Just a few weeks ago, Gearbox Software announced the next campaign DLC for Borderlands 3, and it’s called “Bounty of Blood.” Curious what it look like? Today, the studio revealed 15 minutes of Borderlands 3 Bounty of Blood gameplay!

Borderlands 3 Bounty of Blood gameplay reveal:

Bounty of Blood features an all-new setting: the harsh desert planet of Gehenna. Here your Vault Hunter will interact with an entirely new cast of characters as an unseen narrator commentates your adventure. Your mission? To claim a bounty on The Devil Riders, a vicious gang of bandits that’s been terrorizing the small town of Vestige.

Along the way, you’ll run into fresh faces like Rose, a warrior who’s adept with pistol and katana alike, and Juno, a rough-and-tumble brawler with a checkered past. Your actions will have a direct impact on Vestige and its denizens, as you help build the town back up through story missions and Crew Challenges.

Bounty of Blood also features several gameplay additions, like the customizable JetBeast hoverbike that’ll help you traverse the open plains quickly. You’ll also find four brand new interactive objects that will aid you in combat and exploration. The Traitorweed, for example, can temporarily turn enemies into allies when shot, while the Breezebloom will boost your Vault Hunter to great heights so you can reach otherwise-out-of-reach areas. And of course, there’ll be loads of new loot to chase after.

Bounty of Blood shoots out this June 25 on all platforms the game is available, and is included in the Borderland 3 Season Pass and Super Deluxe Edition.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

No Man’s Sky 2.50 Update Adding Crossplay and More

Hello Games has announced that No Man’s Sky crossplay support will be added in the No Man’s Sky 2.50 update, which is set to launch tomorrow with the GamePass and Windows edition of the game. 

This was all confirmed in an official blog post published earlier today where the developers confirmed that all platforms (PS4, Xbox, and PC) will be receiving the cross-play update once the Gamepass and Windows additions go live. Amongst this feature, No Man’s Sky 2.50 Update is also packed with many general improvements and bug fixes. You can read up on the full patch notes down below.  

The full Man’s Sky 2.50 Update Patch Notes

GAME PASS

  • No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.

CROSS-PLATFORM MULTIPLAYER

  • Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
  • Cross-platform groups can be created or joined in game, or from the frontend.
  • Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
  • Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

NO MAN’S SKY FRIENDS

  • When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
  • Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
  • No Man’s Sky Friends can also be added at any time by means of a unique code.
  • No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

CHAT OPTIONS

  • Re-enabled Voice Chat on PS4.
  • An option to automatically transcribe voice chat has been added to the Network options.
  • An option to automatically translate voice chat has been added to the Network options.
  • Guidance text has been added to the chat window after typing an unknown command.
  • Fixed a number of instances where incorrect auto-chat messages are broadcast.
  • Added a system to prevent multiple instances of the same auto-chat message being broadcast.

QUALITY OF LIFE

  • It is now much easier to target other players to see their names.
  • Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
  • Iteration Ares now sells a range of basic upgrade modules.
  • Improved the feeding experience when giving bait to large creatures.
  • Introduced a small number of general optimisations.
  • Introduced some small improvements to load times.

VR IMPROVEMENTS AND BUG FIXES

  • Upgraded the OpenVR implementation to 1.10.30.
  • Cockpit exit handles can now be grabbed both ways up.
  • Added an option to show the player’s body when playing in VR.
  • Camera height now reflects the height of your character in VR.
  • Improved the accuracy of hand tracking in VR.

BUG FIXES

  • Fixed an issue that could prevent rainbows from appearing on some platforms.
  • Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
  • Introduced some improvements to the volumetric fog fading effect on planetary approach.
  • Fixed an incorrect icon in multiplayer bone-collection missions.
  • Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
  • Fixed an issue that caused parts of the backpack to be visible in first-person mode.
  • Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
  • Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
  • Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
  • Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
  • Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
  • Fixed a stutter that could occur when summoning the Space Anomaly.
  • Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
  • Fixed a VR issue that could make it difficult to target players who were near the Nexus.
  • Fixed an issue that caused the Community Research update message

We’ll be sure to let you all know when the update goes live tomorrow, you can also keep an eye on our Hub page for easier tracking. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dead by Daylight X Silent Hill Gameplay Trailer Shows What to Expect Next Week

In case you didn’t know, there’s a Dead by Daylight X Silent Hill crossover, and it’s due next week on June 16! There’s going to be a new killer, a new map  and more! You can check out the Dead by Daylight X Silent Hill gameplay trailer below to see what’s coming.

Find redemption… or inflict punishment with Dead by Daylight: Silent Hill. 

The Silent Hill Chapter introduces a new map, Midwich Elementary School: the childhood trauma that once took place in its halls has since manifested itself into a twisted, nightmarish design. The new Killer is The Executioner: take control of Pyramid Head and wield his great knife to unleash his twisted brand of punishment on all who cross him. The new Survivor is Cheryl Mason, a courageous, outspoken woman who survived the hellish Otherworld of Silent Hill, and exacted revenge on the Order that killed her father. With experience beyond her years, she’s prepared to once again stand against any evil that confronts her.

AVAILABLE JUNE 16

Once the game update is out for this crossover, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Hellsinger Announced, Watch Gameplay of This FPS-Rhythm Game

Who doesn’t want shooting demons and other beasties, right? If you do, and you love metal music, the perfect blend might be The Outsiders’ Metal Hellsinger! Watch the announcement trailer that showcases gameplay below.

Per the description:

“Metal Hellsinger combines an FPS, a rhythm game, and some face-melting metal riffs into a truly unique gaming experience as you battle your way through hell to a beat.

The Metal Hellsinger game even features vocal performances from Matt Heafy, Mikael Stanne, Bjorn Strid, Alissa White-Gluz, and more.

The Outsiders is a new studio founded by David Goldfarb, who worked on titles such as Battlefield: Bad Company 2, Battlefield 3, Payday 2.

We’re waiting on more details regarding Metal Hellsinger, and once we know more, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Paladins Update 2.20 June 10 Patch Released

While we got a rather big Paladins patch just last week that brought in gameplay changes and fixes, Hi-Rez Studios and Evil Mojo Games have released the Paladins update 2.20 June 10 patch today.

Paladins update 2.20 June 10 patch notes:

For now, Hi-Rez Studios has not mentioned what’s in this Paladins patch. The official Trello board has not updated either, which is a bit odd. However, there are a few issues there that are being looked into that could be the fixes included in today’s patch.

General Critical Issues:

  • Notification of acquisition of an item can rarely get stuck in an infinite loop
  • MVP Poses not working for Players

Champion Specific Critical Issues:

  • Corvus’ Weapon Audio is causing some audio to cut out on Nintendo Switch
  • Corvus gold weapon has sound issues

Under Investigation (No-Repro):

  • Aim-Assist will stop working mid game on console

Once we know what got fixed in this Paladins update 2.20 June 10 patch, we’ll update the post. Same as always, if you spot any changes (gameplay-related or not) in this patch, share ’em in the comments below.

For the full list of new content and changes in the big Darkness & Dragons patch, head on over here. There’s a patch that was part of that wherein a lot of Corvus gameplay fixes were made as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Removes Non-Weapon Assignments in Battlefield 5, Made Earning Company Coins Harder

While DICE has released the biggest content drop Battlefield 5 has ever seen in the latest patch, it seems the studio tweaked the way some in-game rewards are handled. It seems DICE has removed non-weapon Assignments, which were an easy way to snag Company Coin.

Aside from that, it also looks like DICE has taken out the post-match Company Coin Assignments, and are awarding just 200 Company Coins per Weekly Challenge completed. This means that those who farm Company Coins for skins and whatnot will have a harder time in doing so.

If you’re looking to obtain as much Company Coin as you can, here are the ways to do it post Battlefield 5 patch 7.0 (per YouTuber DannyonPC):

Well, there you go, then. You’ll just have to adjust how to earn Company Coin now, though it is kind of odd why DICE changed it in the first place.

In other Battlefield 5 news, gamers across the world are pushing for a #SaveBFV movement for DICE to continue supporting the game with new content. DICE has also acknowledged some of the issues the 7.0 patch brought to the game, and will roll out updates to fix ’em.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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