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Star Wars Battlefront 2 The Rise of Skywalker Set for Dec. 17, Celebration Edition Announced

While there’s already a rather big Star Wars Battlefront 2 patch dropping later today/tomorrow, there’s yet another one set for release later this month to coincide with the latest Star Wars film, Star Wars: The Rise of Skywalker. In a press release, DICE announced the Battlefront 2 Rise of the Skywalker release date for December 17! Not only that, but there’s also a new Battlefront 2 edition called the “Celebration Edition” launching tomorrow.

Star Wars Battlefront 2: The Rise of Skywalker:

This patch will introduce a brand-new planet, which will be available in the game’s co-op mode in December where players can play either the Resistance or the First Order. This new planet will also be available for the Heroes vs. Villains mode.

New Reinforcements are coming with the Resistance and First Order both getting two new ones.

First Order new Reinforcements: 

Sith Trooper – Merciless trooper excelling in speed and advanced weaponry to hunt down and destroy anyone that stands in their way.

Jet Trooper – .Achieve aerial superiority over the Resistance by using your grenade-attachment enhanced blaster rifle as you dodge, hover and maneuver through the air.

Resistance new Reinforcements:

The Gunner and Spy unit will be available for the Resistance, and these two will be new alien species that will be shown in The Rise of Skywalker.

Joining these new Reinforcements are new appearances for Rey, Finn and Kylo Ren. As one might expect, their appearances will be based on The Rise of the Skywalker movie, and wil be available for purchase via Crystals and Credits (or if you own the Celebration Ediition).

As for the co-op mode, players can expect the Sequel Trilogy to arrive in the mode across the following maps:  Jakku, Takodana, Starkiller Base and a new Star Wars: The Rise of Skywalker inspired planet.

Got that? Good. For those who haven’t bought Battlefront 2 yet, you might want to jump in now. DICE is releasing the Star Wars Battlefront II – Celebration Edition, which will retail for $39.99, and those who already own the game can upgrade to it for $24.99. Members of Origin Access Premier, the Celebration Edition will be part of your on-going subscription, so there’s that.

So what’s included in the Celebration Edition? Check it out below.

Star Wars Battlefront II – Celebration Edition

What you get:

  • Base game with all past and future free updates
  • 150+ Appearances, including 6 Legendary Appearances
  • 100+ Emotes
  • 90+ Victory Poses

What isn’t included:

  • Experience and Star Card progression, this will need to be unlocked via regular gameplay.
  • The Last Jedi appearances for Kylo and Rey, as these remain exclusive for players who pre-ordered, and owners of the Elite Trooper Deluxe Edition.
  • Customization options that can only be obtained via special in-game events such as Leia Princess of Alderaan or the Farmboy Luke appearances.

Note that the Celebration Edition will include instant access to every Hero appearance, Trooper apperance, emote, voice line, and victory pose that’s in Battlefront 2 that can be obtained via Credits or Crystals.

The Star Wars Battlefront II – Celebration Edition will be out tomorrow (December 5) as a digital download on the PS4, Xbox One, and PC.

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Alex Co

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Monster Hunter World Update 12.01 Now Out, Here’s the New Content & Notes

Capcom is continuing its excellent support of Monster Hunter World with a new patch, and it’s live now! Monster Hunter World update 12.01 is out (or if you want to be a bit more formal: Monster Hunter World Iceborne update 12.01), and clocks in at 2.3GB on PS4. Check out the Monster Hunter World update 12.01 patch notes below.

In a press release, Capcom has detailed the new content included in Monster Hunter World update 12.01, with a developer video, and info on the new challenges and Defender weapons.

Monster Hunter World update 12.01 patch notes:

New Challenges Await
Fan-favorite Zinogre originally charged into Iceborne with its electrifying attacks, and now a more vicious variant awaits. Stygian Zinogre harnesses dragon elemental instead of lightning this time around, so brave hunters will need to bring their Master Rank skills and strategize their approach in order to defeat this amped up beast. Those who are victorious will be rewarded with valuable materials to craft new and powerful equipment designed with an intimidating black and red palette.

A new Tundra Region expands the Guiding Lands end-game locale further with a snowy landscape that’s home to bone-chilling monsters such as Barioth and Viper Tobi-Kadachi. As an added incentive, special materials exclusive to the Tundra Region can be used to increase the maximum level for weapon augmentation. On top of Stygian Zinogre and the Tundra Region, a tempered Elder Dragon is also being added to challenge hunters – Tempered Ruiner Nergigante.

Defender Weapons
For console hunters making their way through the main story in Monster Hunter: World, new Defender Weapons for all 14 weapon types are now available as part of the latest update. The weapons can be easily forged at the Smithy and are upgradable, becoming even more valuable for those currently playing World. Combined with the Guardian Armor set and the community-focused Hunter Helper feature, newer players can look forward to getting through World quickly and accessing the massive content that Icebornehas to offers.

General

  • Added cutscene that unlocks the Tundra Region in the Guiding Lands.
  • Added new weapon trees, armor, and skills.
  • Added Stygian Zinogre. (Stygian Zinogre will appear in a cutscene in the Guiding Lands, after finishing the story of Iceborne.)
  • A tempered version of Ruiner Nergigante will now appear in the game.

Action

  • Removed the damage reaction from the startup of the sword & shield’s Claw Uppercut.
  • The sword & shield’s Claw Uppercut can now soften a monster’s hide.
  • Adjusted damage on the sword & shield’s Perfect Rush.
  • Adjusted design on how other players are knocked back from explosions caused by the gunlance’s Wyrmstake Blast.
  • Adjusted various dual blade actions.
  • Instead of dropping slinger ammo, the dual blades’ Spinning Rising Slash will now wound parts easier.
  • Fixed an issue where cluster bomb reload speed was normal or reload wouldn’t perform while aiming when using the heavy bowgun.
  • Adjusted design on the hunting horn’s Extended Health Recovery so health could be regained even when taking damage over time.
  • Adjusted how much ammo is used by the flinch shot when the Slinger Capacity skill is active.
  • Adjusted the Frostcraft skill so that the insect glaive will no longer consume its gauge when performing a moving mounted attack.

System

  • New decor can now be placed in your room in Seliana.
  • New BGM can now be played in your room in Seliana.
  • New designs for the Squad Card added.
  • New Pendants added.
  • Starter-friendly Defender weapon line added (forgeable at the Smithy).
  • Starter-friendly Defender α armor set added (purchasable from the Armory).
  • New feature added to upgrade armor to its maximum level automatically with the available armor spheres.
  • When obtaining analyzed special tracks in the Guiding Lands or when analysis is finished, other players in your expedition will now obtain the same special tracks.
  • The leader of the Guiding Lands expedition can now decrease specific region levels manually by speaking to the Handler.
  • New layered armor added.
  • New Weapon Pose added. Your hunter will perform different poses depending on the equipped weapon.

Miscellaneous

  • Region Level Fix option available while in the Guiding Lands.
  • Changed design so all ammo types are reloaded when exiting your tent with a bowgun equipped.
  • Red, white, and, orange Kinsect extract can now be harvested from the training area’s wagon.
  • Shining Wyvern Blade was renamed to Platinum Dawn. (This name was changed to match its appearance)
  • Lowered the frequency of the Palico’s voice playback while in standby mode.
  • The following decorations are now easier to obtain:
    •  Blaze Jewel+ 4, Stream Jewel+ 4, Frost Jewel+ 4, Bolt Jewel+ 4, Dragon Jewel+ 4, Venom Jewel+ 4, Paralyzer Jewel+ 4, Sleep Jewel+ 4, Blast Jewel+ 4

Bug Fixes and Balance Adjustments

Base/Facility

  • Fixed an issue with the priority level of certain meals added to the canteen in Monster Hunter World: Iceborne.
  • Fixed an issue that wouldn’t allow you to create Rajang items obtained from the Guiding Lands at the Elder Melder.
  • Fixed an issue where the music player in your room in Seliana wouldn’t appear.
  • Fixed an issue where the game would freeze when displaying certain dual blades in the Equipment Display in Your Room in Seliana.
  • Fixed an issue where when placing pets via the Housekeeper, specific steps would cause an error.
  • Adjusted the conditions to unlock the BGM “The Invading Tyrant – Bazelgeuse” for the music player.
  • Fixed an issue where after eating a meal at the Canteen, the time before your stamina is reduced isn’t reset.

Monsters

  • Fixed an issue where Brachydios would get stuck on top of ledges in the special arena.
  • Fixed an issue where during multiplayer, the explosions caused by Tempered Brachydios’ slime would not be synchronized between players.
  • Fixed an issue where certain monsters would always be displayed during low rank quests in the Ancient Forest even if they don’t appear in the quest itself.
  • Tweaked the rewards upon breaking Zinogre’s head, along with adding rewards.
  • Fixed an issue where Legiana would continue to walk instead of fly after an avalanche is triggered in area 4 of the Hoarfrost Reach.
  • Fixed an issue where Nightshade Paolumu wouldn’t drop a shiny after a turf war with certain monsters.
  • Fixed an issue where Velkhana wouldn’t sustain damage in its turf war with Ruiner Nergigante.
  • Fixed an issue where stamina wouldn’t decrease while mounted on top of Gold Rathian.
  • Fixed an issue where master rank Lunastra wouldn’t use its flare attack.
  • Fixed an issue where Gold Rathian would take more time than usual to land after attacking with its hellfire breath.
  • Fixed an issue where, in the Coral Highlands, Namielle would sometimes fall into an area it isn’t designated to go.
  • Fixed an issue where certain attacks from monsters would hit twice.
  • Fixed an issue where the clutch claw would work during certain monster actions even when it shouldn’t.
  • Fixed an issue where the color of Seething Bazelgeuse’s scales wouldn’t correspond to its powered-up state.
  • Fixed an issue where Namielle’s water pools wouldn’t react to the monster’s electric attacks.
  • Fixed an issue where Gold Rathian would roar non-stop if led to a specific area of the Elder’s Recess.
  • Fixed an issue in Ver. 11.50 where analyzed special tracks could be obtained while mining from Uragaan or Radobaan’s back in the Guiding Lands. We apologize for not notifying players of this earlier.
  • Adjusted how long an elder dragon and certain monsters stay in the same area of the Guiding Lands.

Player

  • Fixed an issue where the Long Sword’s Foresight Slash or Iai Slash or the Evasion Mantle would successfully trigger an evade when the monster is knocked down, even if no attack hitbox was present.
  • Fixed an issue where Lunastra’s info in the Guiding Lands menu wouldn’t appear under certain conditions.
  • Fixed an issue where if you don’t have the Surveyor Kit, and under certain conditions talked to the Lynian Researcher, the first tutorial for the Surveyor Set wouldn’t appear and you wouldn’t be able to obtain the item.
  • Fixed an issue where in the Coral Highlands, monsters would get caught in environmental traps instead of being knocked down as a result of colliding with a wall from a clutch claw flinch shot.
  • Fixed an issue where Health Boost skill increases wouldn’t display properly to other players during multiplayer.
  • Fixed an issue where only the effect sound plays in certain situations after the heavy bowgun autoloads its ammo.
  • Fixed an issue where icon colors would not display correctly when upgrading a weapon.
  • Fixed an issue where the upgrade state of equipment wouldn’t be reflected when updating an equipment loadout.
  • Fixed an issue where in specific situations, slinger ammo would get embedded into walls, etc., when performing a clutch claw weapon attack on a monster.
  • Fixed an issue where the Master Gatherer skill effect wouldn’t activate when mining with the pickaxe.
  • Fixed an issue where auto shoutouts would display unintentionally after using the clutch claw to slam a monster into a wall.
  • Fixed an issue where the attack and control guide would not match after a backwards evade with the sword & shield.
  • Fixed an issue where skills related to draw attacks would be consumed if the draw attack came into contact with Velkhana’s frost.
  • Fixed an issue where a flinch shot would occur when grappled onto a monster, even though no button had been pressed.
  • Fixed an issue where a critical hit effect would appear when wounding a monster’s hide after hitting it with the sword & shield’s Claw Uppercut.
  • Made adjustments to the dual blades’ Spinning Rising Slash along with increasing some elemental scaling.
  • Fixed an issue where players would still be inflicted with an elemental blight even when guarding certain monster attacks.
  • Fixed an issue where the position of certain weapons while sheathed was inaccurate.
  • Fixed an issue where, while searching under specific criteria, the 2nd page of SOS flares couldn’t be viewed.
  • Fixed an issue where the effect for the charge blade’s Power Axe Mode would continue to display.
  • Fixed an issue where player character behavior would become erratic if the player becomes zombified in mid-air while close to a ledge.
  • Fixed an issue where some skin color on the player character would not display properly when the zombification status is removed.
  • Fixed an issue where the default color for the Gastodon layered armor was unnatural.
  • Fixed an issue where correct defense numbers were not being shown when defense-related skills are activated when forging or changing equipment.
  • [PS4] Fixed an issue where, when holding down the Triangle button to continue to reload while aiming the Heavy Bowgun, the reload would not continue after reloading Cluster Bombs.

    [XBOX] Fixed an issue where, when holding down the Y button to continue to reload while aiming the Heavy Bowgun, the reload would not continue after reloading Cluster Bombs.

  • Fixed an issue where Palico commands would change places in the item window after switching Palico gadgets.
  • Fixed an issue where the hunter would not perform an action when a button is pressed after the player uses the left stick and a buffer input is recognized.

Miscellaneous

  • Fixed an issue where the directional button camera controls wouldn’t respond at times when using Item Control Settings Type 3 or Type 4.
  • Fixed an issue where the Select Ammo/Coating entry in the long-range weapon control guide would not display when using Item Control Setting Type 2.
  • [PS4] Fixed an issue where multiple actions would be performed at the same time when the player uses the Surveyor Kit, and the functionality of the L1/R1 buttons is switched in the Control Settings.

    [XBOX] Fixed an issue where multiple actions would be performed at the same time when the player uses the Surveyor Kit, and the functionality of the LB/RB buttons is switched in the Control Settings.

  • Fixed an issue where characters could fall off the map in the Coral Highlands.
  • Fixed an issue where the analysis gauge would disappear when the player obtained analysis in progress special tracks or analyzed special tracks.
  • Fixed an issue where Molys would continue to dig into the ground.
  • Fixed an issue where activation conditions for skills that raise elemental power wouldn’t display properly when inspecting other player’s equipment.
  • Fixed an issue where the monster’s information wouldn’t sync properly between players when the monster is near death.
  • Fixed erroneous information in the “A Man and his Shield – 5” and “The Boaboa Challenge – 6” treasure tip.
  • Fixed an issue where multiple monster BGM would frequently switch and play during a quest.
  • Fixed an issue where the order of the item pouch would unintentionally change upon closing the application.
  • Fixed an issue where ranking information couldn’t be retrieved if a deleted player was registered in the rankings.
  • Updated an error message that is displayed when saved data is damaged.
  • Fixed an issue where portions of save data would be erased under certain conditions for users who have cleared the “Paean of Guidance” and “To the Guided, A Paean” quest.
  • Other minute game balance tweaks and minor bugs fixes have been made.

Capcom has also mentioned that Horizon Zero Dawn The Frozen Wilds collaboration for PS4 owners will see its second round begin this December 12 at 4 pm.m PT. Participating players will get a chance to craft new Horizon-themed equipment fashioned after the Shield-Weaver armor in Horizon’s The Frozen Wilds expansion. Players can also upgrade their Stormslinger from the November quest; Palicos can obtain special gear designed after Frostclaws, which are those bear-like creatures found in The Frozen Wilds.

Lastly, there’s a third round planned for this Horizon collaboration, and it’s set to deploy on December 26. This new event quest will reward players with special materials to craft the new Banuk a+ armor set, and Iceborne owners will also get a chance to upgrade Aloy’s Bow and craft a new Felyn Watcher equipment.

If a new patch drops for The Frozen Wilds content, we’ll be sure to let people know.

Source: Monster Hunter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here Are the Destiny 2 Season of Dawn Roadmap & Details From the Reveal Livestream

Earlier today, Bungie conducted a Destiny 2 Season of Dawn reveal stream where the studio gave us our first look at the upcoming content. In case you missed it or want a recap of everything disclosed, we got you covered! Below, you’ll see the Destiny 2 Season of Dawn roadmap and details that were shared by Bungie!

Before diving in, note that some might consider the info spoiler-ish, so proceed at your own discretion.

Destiny 2 Season of Dawn Roadmap:

Destiny 2 Season of Dawn details from the livestream:

  • Gatelord’s Eye is renamed to Lantern of Osiris
  • New champion mods:
    • Antibarrier ranger – bows, scout and pulses
    • Unstoppable burst – scout rifle
    • Unstoppable shot – bows
    • Overload rounds – Auto rifles and Submachine guns (?) <- not confirmed
  • one of the new artifact mods in the 4th row:
    • Guardian angel – Grants a chance to generate healing orbs for you in scout, sniper, bow and linearfusion rifle precision kills
  • On armour pieces theres a mod slot for Season of Dawn – SOME WILL DECREASE YOUR STATVALUES
    • Protective Light – While charged with Light, you gain significant damage resistance against comabatants when your sields are destroyed. This effect sonsumes all stacks of Charged of Light. The more stacks consumed the longer the damage resistance lasts.
      • -10 Strenghth
    • Shield break Charge – Become Charged with Light by breaking an enemy shield with the matching energy type
    • Empowered Finish – Becomd Charged with Light by finishing a combatant, consuming one tenth of your Super energy
    • Precisely Charged – Become charged with light by getting miltple rapid prescision vlows with linear fusion rifles or sniper rifles
      • -10 Discipline
    • High-energy fire – While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.
    • 2 more, they didnt show.
  • The Sundial looks like a Menagerie encounter – You always complete the activity
    • There will be a hard mode
    • First you kill some enemies and you go into the Sundial
    • You go out in another time there are minibosses which need to be killed and drop an orb. This orb needs to be thrown at a boss in the middle to lower his shield via a big ass laser. <- This is one of the encounters
    • There are multiple new encounters
    • There are multiple new bosses
  • There will be a new blog lore post every day from today untill release
  • NO raid and NO Trials of …..
  • It seems like there will be NO power increase

Don’t forget, Season of Dawn kicks off this December 10, and includes content for both Season Pass owners, and regular (F2P) gamers.

Make sure to check out the Destiny 2 Weekly Reset for this week as well, in case you haven’t done so.

Source: Reddit

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Alex Co

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Apex Legends Update 1.25 Flies Out, Brings New Level Progression System & More

As promised with the big Apex Legends level progression overhaul announcement last week, Respawn Entertainment has released Apex Legends update 1.25! This includes a level cap increase, new rewards, gameplay changes and more! Clocking in at 8GB on PS4, read on for the full Apex Legends update 1.25 patch notes.

Apex Legends update 1.25 patch notes:

PROGRESSION UPDATE

TL;DR – Player Level Progression Changes. Read the full notes here.

  • Player Level cap increased from 100 -> 500
    • XP required to hit level 100 has been reduced by approximately 5% to smooth out per level XP increases
  • Players can now earn 199 Apex Packs by level 500 (previously 45)
    • Level 2 – 20: One pack every level
    • Level 22 – 300: One pack every two levels
    • Level 305 – 500: One pack every five levels
    • You will continue to earn 600 Legend Tokens per level
    • Apex Packs rewards will be retroactive
  • Players will also earn a Player Level Gun Charm every 100 Player Levels

NEW GUN CHARMS!

  • 36 new Gun Charms are going into Apex Packs at Epic and Legendary tier.
  • Gun charms will also appear in the Rotating Shop for players who prefer direct purchase.

THE PEACEKEEPER

We’ve heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon.

QUALITY OF LIFE

  • Helmets and armor should now be more colorblind compatible and appear slightly more vibrant – please let us know if this improves the experience for you!
  • Added on/off setting that determines if taking damage while looting a deathbox closes the menu. You can toggle this in the Gameplay section of settings.
  • Improvements to final circle locations to help bad end locations and provide more variety.
  • Players that have auto-sprint enabled can now sprint out of a slide by using L3.
  • Added inspect animation for Lifeline’s Heirloom.
  • Fixed bug where “Thank you” key became unbound. It’s now back to its original default: “F1”.
  • [PC ONLY] Fixed issue where using any arrow key after selecting a number field in the settings would jump to the next option instead of changing the selected value.
  • Gold Armor spawn rate has been reduced.
  • Players will now receive a prompt allowing them to cancel Finishers in progress.

BUG FIXES

  • Fixed bug where other players would appear to be in the wrong Rank (e.g. they are actually Apex Predator but appear Bronze IV)
  • Bunch of bug fixes to World’s Edge related to collision, geometry, supply bins spawning in bad areas, and cases where loot couldn’t be picked up in certain areas near Geyser.
  • Fixed bug where sometimes the Respawn Dropship would be silent when arriving.
  • Fixed bug where Bangalore would reference the Skullpiecer hop-up when pinging a Wingman.
  • Fixed issue where player banner would appear off center in the match summary / squad eliminated screens.
  • Fixed a visual bug where the progress bars for Shield Cells and Phoenix Kits appeared desaturated and hard to read.
  • Fixed bug where players were able to instantly revive in certain locations.
  • Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
  • Fixed bug where the visual FX for the knockdown shield would remain visible after being destroyed by an enemy.
  • Fixed bug where equipping the EVA-8 Auto Shotgun Double Tap hop-up would remove the rate of fire increase from equipped shotgun bolt.
  • Fixed bug where some Legends would relay incorrect “ability not ready” sound FX when trying to activate an ability that was still on cooldown.
  • Fixed a visual bug where sometimes when a Legend starts using a Shield Cell it causes their weapon to appear to be briefly floating past their arm.
  • Fixed bug where sometimes the Train’s lead car would detach from the rest of the Train after a player stops and then starts it back up.
  • Fixed bug for cases where players could get crushed by the Train while standing near the back of the front car.
  • Fixed bug where Legend’s faces would appear distorted in third person during matches and while browsing inventory.
  • Fixed issues with corrupted graphics and frame drops that we found were related to detonating ordnance in certain locations causing object to trigger bad pixels.
  • Fixed bug for cases where flying Crypto’s Drone near the Train can cause Crypto to move around without player input.
  • Fixed a bug where Crypto’s tactical hud looked like it was stuck recharging until you used it.
  • Fixed bug for cases where a deathbox would not come to rest on stairs and players were unable to retrieve the player’s Banner Card.

UPDATE TO KNOCKDOWN SHIELDS

  • KO shield protection now extends over and behind the player’s head.
  • Changes to Shield health
    • Common [gray]: 100hp -> 200hp
    • Rare [blue]: 250hp -> 450hp
  • Player movement speed while KO Shield is active reduced: .65 -> .55

FIRING RANGE

  • Friendly fire is now supported! You can toggle it off and on in the setting menu. The option only appears if more than one player is in the Firing Range with you.
  • [PC ONLY] Fixed cases where players could not enter the Firing Range.
  • Fixed various issues related to players in other realms affecting each other in Firing Range including:
    • Seeing other Legends abilities and animations that are not in your realm.
    • Invisible zip lines.

LEGENDS

  • Wattson’s Trophy System
    • The trophy system is now significantly more aggressive in the way it shoots down grenades. Rather than just identifying between incoming and outgoing projectiles, it now predicts the trajectory of grenades thrown within the interception zone and intercepts them if they will land anywhere within that zone. This means that no grenade can contact any surface within the interception zone regardless of team, but players can fire grenades outwards from anywhere within the zone.

Now this is one year-end patch, no? This should keep players busy for quite some time until we get some new Legends next year and whatnot.

Source: Reddit

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Alex Co

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Star Wars Battlefront 2 December 5 Update Patch Notes Revealed

Star Wars Battlefront 2 players, DICE is rolling out a new patch tomorrow (December 5) for the shooter as mentioend previously! Not only that, but the studio also announced that another update — Rise of the Skywalker — is set to come out this month too. Thankfully, the Star Wars Battlefront 2 December 5 update patch notes have already been revealed, which you can check below.

Star Wars Battlefront 2 December 5 update patch notes:

Reinforcement Appearances

We provided the first of our Reinforcement Appearances for the B1 Droids a few updates ago and the reception was great. However, it was clear that players wanted more, especially for the ARC Trooper and Clone Commando.

The good news is that we have new appearances for both the ARC Trooper and Clone Commando coming this week. They’ll also be joined by new looks for the BX Commando Droid and the Droideka.

In total there are 10 appearances on the way, with the breakdown as follows:

  • x3 ARC Trooper
  • x4 BX Commando Droid
  • x2 Clone Commando
  • x1 Droideka

All of the appearances will be classed as rare and will be available for 20,000 Credits or 500 Crystals. The only exception is the Captain appearance for the BX Commando Droid, which will be common and available for 5,000 Credits or 150 Crystals.

ARC Trooper

The upcoming ARC Trooper appearances will be the black and green Lambent Seeker, the blue and grey Cobalt Hero and the fearsome looking black and yellow Umbra Operative.

ARC Trooper Appearances

Commando Droid Appearances

Not to be outdone by their B1 counterparts, the BX Commando Droids will be getting a host of new appearances. First up is the Captain, who were deployed as part of any substantial Droid operation. The Citadel appearance is based off the BX Commandos who oversaw the prison on Lola Sayu.

Occasionally BX Commando Droids would also serve as bodyguards to Separatist dignitaries, which is where the inspiration for the Diplomat appearance comes from. The fourth appearance comes in the form of Training, where the look stems from the cloning facilities on Kamino.

BX Commando Droid Appearances

Clone Commando Appearances

New appearances for the Clone Commando have been frequently requested since their arrival and it’s great to be bringing two new appearances for them to the game.

The Urban Fighter Appearance contains a green and orange pattern whereas Clone Commandos wearing the Jungle Striker Appearance take covert operations to the next level.

Clone Commando Appearances

Droideka Appearances

Finishing up the Reinforcement Appearances for this update is the Droideka who will also be receiving a fresh new look based on the training droids on Kamino.

UI Updates

We are continuing our messaging tweaks in this update. While the Damage Reduction Message has been positively met, we have also heard your feedback that it can be obstructive in certain situations. With this update, we have reduced the size of the Damage Reduction icon, and we are also scaling it automatically in size and opacity based on the distance to your target.

This means that you can engage targets at long range without having the Damage Reduction icon cover an area that is bigger than your target. This should hopefully alleviate most of the concerns raised regarding this messaging, but we have also included the option to turn this UI element off altogether. You will still be able to listen for the unique hit confirmation audio to determine that you are dealing damage to a target that has incoming damage reduction.

Damage Reduction Message

  • Reduced maximum size of Damage Reduction icon
  • Scaled Damage Reduction icon size and opacity with range
  • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON)

Kill Message

  • To avoid over-messaging in the critical area above the crosshair, we have moved the Kill Message down below the crosshair.
  • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
  • Weapon Heat bar
  • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar
  • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area

Player Bar

  • Redesigned the player bar with new outline visuals.
  • Thinner player/vehicle health bars.
  • Thinner XP and Shield bars. The shield bar is now also light blue.

Command Post Naming

To help give players context to the areas on the battlefront, all command posts in Capital Supremacy and Instant Action have been given names that will be shown during the contextual spawn screen and when the HUD icon is in focus.

Release Notes

FEATURES

  • New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.

QUALITY OF LIFE
Damage Reduction Message

  • Reduced maximum size of Damage Reduction icon.
  • Scaled Damage Reduction icon size and opacity with range.
  • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).

Kill Message

  • Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
  • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
  • Weapon Heat bar.
  • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
  • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.

Player Bar

  • Redesigned the player bar with new outline visuals.
  • Thinner player/vehicle health bars.
  • Thinner XP and Shield bars. The shield bar is now also light blue.

HERO CHANGES
DARTH MAUL

  • Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.

KYLO REN

  • Added ability crosshair for Kylo Ren’s Frenzy ability.

BOBA FETT

  • Reduced the active ability time and increased the fire rate for Boba Fett’s Rocket Barrage ability.
  • Boba Fett’s Concussion Rocket ability description has been updated for accuracy. “Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks.”

DARTH VADER

  • Based on community feedback, we have added a 25% damage reduction during Choke.
  • Darth Vader’s Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.

GENERAL GRIEVOUS

  • Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.

LUKE SKYWALKER

  • Changed Star Card values for Luke Skywalker’s Intensify from 20-30-40-50 to 18-24-30-36.

EMPEROR PALPATINE

  • Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
  • Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine’s Dark Aura ability.
  • Added ability crosshair for Palpatine’s Chain Lighting ability.

BOSSK

  • Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.

CAPTAIN PHASMA

  • Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
  • Increased the gap between the second and third strike, allowing Phasma’s Staff Strikes combo to be completed easier.
  • Fixed an issue where Captain Phasma’s rifle zoom would occasionally not highlight enemies.
  • Fixed a visual clipping issue at the end of Captain Phasma’s “Not Easy” Emote.

HAN SOLO

  • Han Solo can now dodge while the Sharpshooter ability is active.
  • Fixed an issue where Han Solo could occasionally throw more than one grenade.

OBI-WAN KENOBI

  • Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.

LANDO CALRISSIAN

  • Lando can now dodge while the Sharp Shot ability is active.
  • Lando’s Smoke Grenade ability description has been updated for accuracy. “Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper’s thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks.”
  • Fixed an issue where Lando’s thermal scope would occasionally not highlight enemies.

LEIA ORGANA

  • Leia’s Flash Grenade ability description has been updated for accuracy. “Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks.”

IDEN VERSIO

  • Fixed an issue that would cause increased rifle recoil during Iden’s Pulse Cannon while crouching.
  • Fixed an issue where Iden’s weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.

COUNT DOOKU

  • Count Dooku’s Expose Weakness ability will now remove any active extra health on the target.
  • Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
  • Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.

FINN

  • Fixed a visual asset clipping issue at the end of Finn’s “I Can Do This” Emote.

GAME MODE AND MAP CHANGES

  • Added names to the Command Posts on Capital Supremacy and Instant Action.
  • Health information of friendly AI in Co-Op and Instant Action has been adjusted.
  • Prevented the blue icons of friendly AI from being visible through walls.
  • Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.

CO-OP

  • Implemented improved player spawn points for the Defend scenarios of Co-Op.
  • Placed the Co-Op main menu tile between Single Player and Multiplayer.
  • Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
  • Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
  • Adjusted one of the Command Post capturable areas, so that it doesn’t overlap with Out-of-Bounds areas on the mini-map.

INSTANT ACTION

  • Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
  • AI characters can now spawn on Command Posts.
  • Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
  • Fixed an issue with the selected number of AI on PC not correctly applying in the game.
  • Fixed an issue where the game could freeze if the user pressed “Quit Game”, right after pressing “Play Again” during the End-Of-Round screen on Instant Action.
  • Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.

CAPITAL SUPREMACY

  • The “Gaining / Losing Reinforcements” message is now shown only once per ground phase.

STARFIGHTER ASSAULT

  • Fixed an issue where the objective UI text would occasionally show up distorted.

CAMPAIGN

  • Pass on the Campaign’s Explorer difficulty to address balancing issues
  • Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.

HEROES VS. VILLAINS

  • Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the “Equip Cards” button while respawning.

STRIKE/EXTRACTION

  • Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.

ARCADE – TUTORIAL

  • Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.

MAP CHANGES

  • Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
  • Fixed an issue where the Hailfire Droid on Geonosis – Galactic Assault would occasionally disappear when looking at it from a certain angle.
  • Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia – Capital Supremacy.
  • Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser – Heroes Vs Villains.
  • Fixed various collision and visual bugs on Felucia and Jabba’s Palace.

CHANGES TO CLASSES AND SPECIAL UNITS

  • Appearances options now show up for all Reinforcement characters of the same class.
  • Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
  • Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
  • Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
  • Fixed an issue where a Trooper’s character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
  • Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.

OFFICER

  • Fixed an issue where the Officer’s Flash Grenade would not impact the Officer who cast it.

HEAVY

  • Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.

SPECIALIST

  • Fixed an issue where the Specialist’s Repulsor Cannon would not always knock an enemy down.

JET TROOPER

  • Fixed an asset clipping issue in the default pose.

DROIDEKA

  • Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.

BOMBER

  • Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
  • Fixed a typo in the description of the Bomber Weapon Systems Star Card.

AT-ST

  • Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.

COMMANDO DROID

  • Improved enemy visibility for the Commando Droid’s Thermal Vision ability.
  • Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia’s Flash Grenade or Lando’s Smoke Grenade.
  • Fixed a visual animation issue where the Commando Droid’s leg would be seen sliding when standing up after crouching.

GENERAL CHANGES/MISC

  • Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
  • Fixed an audio issue with the weapon zoom sound occasionally not being audible.
  • Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
  • Made improvements to the animation of characters when being Force pushed.
  • Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
  • Multiple performance improvements in the Main Menu and Spawn screens.
  • The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
  • Made minor visual improvements to the Ability Overlay screen.
  • Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
  • Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
  • Fixed an issue where the “Preview Emote” button was wrongly showing up when previewing the appearances of the Jet Trooper.
  • Fixed an issue where Lightsaber decals on objects would not fade.

KNOWN ISSUES

  • Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.

Once the patch is out, we’ll be sure to alert players.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 1 Patch Hidden Changes Revealed

While we got a new Call of Duty: Modern Warfare patch just a few hours ago (which doesn’t do much), the big patch released yeterday brought in the Season 1 content, along with gameplay changes that were mentioned in the patch notes. Unfortunately, it seems Infinity Ward also made some Modern Warfare Season 1 hidden changes in the yesterday’s title update as well.

Over on the Modern Warfare subreddit, user FlyingFruitcake compiled some (we can’t say for sure if this is all) of the Modern Warfare Season 1 patch undocumented changes, and there’s a lot! There are playlist changes, weapon tweaks, and more, that weren’t mentioned in the patch notes or even hinted at. Note that these are not just made-up stuff as well, with some including video proof.

Modern Warfare Season 1 patch hidden changes (patch 1.10 & 1.11):

Patch 1.10 (Season 1 patch):

  •  Spawn in animation has been re-enabled as of patch 1.11
  • Increased XP necessary to rank up
  • FAL Fire Rate decreased
  • Increased Ground War vehicle spawn rate (can’t confirm nor deny)
  • Changed EOD Hack duration (video credit to Childish Lemonade)
  • Added Arklov Peak to Cyber Attack
  • Added Grind and Capture the Flag to leaderboards (will probably be released as gamemodes during Season 1)
  • Reduced MG34 damage (can’t confirm nor deny)
  • Added new class layouts in Gunfight
  • Added PlayStation exclusive challenges
  • VLK Optic no longer increases ADS speed on some weapons
  • Adjusted the damage bars for the M91 and PKM (original patch notes didn’t mention which LMGs)
  • Possible change to precision aim setting, but could be a bug
  • Added St. Petrograd to Survival Mode
  • Added ‘Operation Just Reward’
  • Added Atrium and Cargo to Gunfight
  • Added Reinforce, Grind, Infected and Gun Game in private matches
  • Removed Grazna Raid from 6v6 domination
  • Added Arklov Peak to HC Domination
  • Added new trials (don’t know how much or which ones)
  • Sticking a thermite to a riot shield will result in a kill, both with and without EOD on
  • Decreased Oden damage (at least in Spec Ops), might have increased recoil as well
  • Added new animation when calling in a nuke
  • Increased AK47 recoil (can’t confirm nor deny)
  • Adjusted cruise missile sensitivity (can’t confirm nor deny)
  • Added two new Classic Spec Ops missions (Pitch Black & Grounded)

Patch 1.11:

  • I guess this patch is mainly small bug fixes, as I can’t seem to find any adjustments besides store items.
  • Improved stability on Ground War matches
  • Re-enabled the spawn-in animation/birds eye camera in all gamemodes except Hardpoint/Headquarters

Note that this isn’t the first time a studio has rolled out “stealth nerfs” and changes in their games, though it is a little irritating seeing these things. Hopefully, Infinity Ward sees it and just lists all the changes when they release patches.

Are you annoyed or surprised by this or do you expect devs do these things in other games too? Let us know your thoughts below.

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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VPN for Gaming: Why You Need One

There are many reasons why you may need a VPN for gaming – from accessing games early to circumventing ISP restrictions and protecting yourself from attacks. This culture has continued to grow over the years, with many gamers realizing the benefits of a VPN. If you are on the fence about using a VPN for gaming, we’ll walk you through some of the reasons why you should.

Why you need a VPN for Gaming

Early access to game releases

Gaming platforms like Steam and Xbox Live have been known to initially restrict new games or beta versions to specific geographical locations. For some, this can mean a new game being released days or even weeks later in their regions.

A VPN lets you get it early by switching your IP to a country where the game is already available. With the best VPN service, you can access a vast selection of gaming servers allowing you to pick the location where the game is available.

Avoid government censorship

Censorships and restrictions are nothing new in the gaming community. For instance, games like Call of Duty: Black Ops have had to re-release a censored version in Germany. These types of censorship can have you excluded from the worldwide gaming community.

Several games out there have been pulled back, some deservedly so. But who bans a game so popular and well-reviewed like Tom Clancy’s Ghost Recon Advanced Warfighter? Mexico, that’s who.

However, this isn’t the only country where shooter video games have been banned. All Grand Theft Auto games are outlawed in Thailand, and popular battle royale game, PUBG, has been banned some Indian states. The list goes on.

Protect your privacy during gameplay

In addition to helping you circumvent geo-restrictions and censorships, a VPN can also keep you safe while playing. It does this by masking and hiding your IP address and the data you send or receive.

When your gaming traffic is unencrypted, anyone looking can be able to see your IP address and pinpoint your physical location. With lots of sore losers online and hackers masquerading as players, it makes sense to use a VPN.

Prevent DDoS Attacks

Distributed Denial of Service (DDOS) attacks have been around for many years. Gamers usually carry out such attacks to gain competitive advantage by disrupting or slowing down the gameplay of opposing players. While it may not impact you on a security level, it can completely ruin your gaming experience.

All your opponent needs is your IP, and once they carry out an attack, your entire home connection will be rendered unusable. By hiding your real IP, a VPN can insulate you against such an attack.

Avoid Bandwidth Throttling

Well, some ISPs are notorious for imposing bandwidth limitations on gaming and streaming traffic, causing your gameplay to play to lag and your game streams to continuously buffer.

If your ISP is throttling your gaming or streaming traffic, you may find speeds and ping times go faster through a VPN.

Final Word

You can game with peace of mind and gain many other benefits by using a VPN for gaming. And while using a VPN generally has an impact on a connection, these drawbacks are pretty much non-existent when you have a good internet connection. Use one and game like a pro!

MP1st

MP1st Staff

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The Division 2 Next Update Release Date Set for Dec. 10, Here Are Some of the Changes Included

For those looking forward to the next patch for The Division 2, Ubisoft has dated that today! The Division 2 next update release date is set for December 10. This was revealed by the studio in the latest State of the Game that aired today.

Called title update 6.1, there are loads of gameplay changes in store for The Division 2 players. While we don’t have the full patch notes just yet, you can check out some of the planned changes below.

The Division 2 next update patch notes (Title Update 6.1):

  • Improvements to Audio issues
  • Fixes to Apparel Drop issues
  • Remove alarm in the White House “again”
  • Changes to UI with how loot drops are viewed
  • Fixes to invisible walls with NPCs spawning points
  • Negotiators Dilemma – Added a fuse for added visual warning when the grenade drops
  • Fixes to Cassie (Gun Runner)
    • Removed “requirements” for purchasing items.
    • Fixes for the UI for her spawning time
    • Fixes for Cassie Vendor icon not appearing on the map.

 

  • Hardcore Mode “BETA”
    • New Character (must have an available character slot to select)
    • No access to your stash (will have access to vanity items)
    • PERMA DEATH
    • All game modes will be playable in Hardcore Mode (DZ, LZ, Raid). Servers will only allow for other Hardcore Players access.
    • Please provide your feedback about your experience or suggestions.
    • Rewards – anything earned in this mode will not be transferable to other characters and will be lost on death.

 

  • Situation: Snowball & Apparel Event
    • Holiday Care Package on its way
      • 3 Pieces of Equipment
      • Holiday Hat
    • “The Sleigher” – A new gun that will shoot snowballs that will confuse opponents. A guaranteed drop, the first time from “The Hoarder” (aka Loot Goblin, Loot Troll).
      • If you shoot his backpack, you will get an item. If you follow after him, he will lead you to an ambush.
      • The Hoarder can be found in the LZ only and will spawn randomly around the world.
    • Silent Night Apparel Event
      • December 10th thru 31st. Keys can still be used till January 7th.
      • Key drop has had RNG removed. Receive 1 key for every 3 Field Proficiency Caches or 1 for every 5 DZ Caches.
      • Able to “gift” purchased keys to other players.
      • HARRIER
      • REAPER
      • MIDNIGHT
      • SCAVENGER

Note that these are not the full list of changes dropping on December 10. Also of note, Title Update 7, which will introduce Episode 3 and the new Raid will be released in 2020. The year’s last State of the Game will take place next week on December 11, and there won’t be any announcements then, but just a discussion on the December 10 patch.

Finally, for those who managed to get a Black Friday Care Package, you’ll be able to redeem it in the Mailbox of your stash.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Update 1.11 Sneaks Out (Update)

While Infinity Ward just released a big 15GB Call of Duty: Modern Warfare patch yesterday, the studio has released Modern Warfare update 1.11 just now, and it’s live on all platforms. Clocking in at 2.3GB on PS4, 1.6GB on Xbox ONe, and 2.5GB on PC, this is an unannounced patch on all platforms, which means this is most likely for fixes than anything else.

Modern Warfare update 1.11 changes:

Aside from the stability update, multiple people on Reddit have reported that Infected can be played in private games! Sure, it’s against bots, but it’s something new.

An update has gone out across all platforms to help improve stability in Ground War. #ModernWarfare

Here’s what Infinity Ward Senior Communications Manager Ashton Williams shared:

https://twitter.com/ashtonisVULCAN/status/1202293961106194433

The update that’s going out now helps improve stability in Ground War matches across all platforms.

Unfortunately, that’s all we know so far. We’ll update the post if we find anything noteworth included in Modern Warfare update 1.11. If you notice anything not mention or new, let us know what they are in the comments below.

More Modern Warfare Reading:

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Alex Co

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Destiny 2 Season of Dawn Reveal Stream Happening Now, Watch It Here

As mentioned yesterday, Bungie is doing a Destiny 2 Season of Dawn reveal stream, where the studio will go over the new content that will be featured in the new season, which kicks off this December 10.

You can watch it below via the official Bungie Twitch channel embed, and we’ll have a summary of the details revealed as well for those that can’t watch it.

Watch live video from Bungie on www.twitch.tv

For those curious, here’s the quick rundown of what Season of Dawn content is coming to Season Pass owners, and what’s planned for those playing the base game.

SEASON PASS OWNERS

  • Instantly unlock the Exotic Scout Rifle, Symmetry
  • Play the new 6-player activity: The Sundial
  • Exotic Quests, Seasonal Armor Sets, and Ornaments
  • New Triumphs, Bounties, and Seasonal Lore Books
  • Exotic Emote, Ghost, Ornament, and Finisher
  • Additional Season Pass rewards to unlock

FREE TO ALL DESTINY 2 PLAYERS

  • Free Seasonal Rank Rewards
  • Seasonal Artifact: The Lantern of Osiris
  • Help Osiris fix the timeline by restoring Obelisks on four destinations
  • Unlock the Seasonal Armor Set: Righteous
  • Progress through Season ranks to earn the Exotic Scout Rifle, Symmetry

Again, Destiny 2 Season of Dawn will launch this December 10 on all platforms. We’ll get the important info up on the site once we can.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Update 5.2 Launches Tomorrow, Here Are the Patch Notes

Heads up, soldiers! DICE is launching Battlefield 5 update 5.2 tomorrow, December 5, 2019! Same as before, the studio has today released the Battlefield 5 update 5.2 patch notes ahead of its release! This patch includes changes spotting changes, weapon balancing and lots more!

Battlefeld 5 update 5.2 release date and time:

  • PC: 1 a.m. PT/4 a.m. PT/9 a.m. GMT/10 a.m. CET
  • PS4: 2 a.m. PT/5 a.m. ET/10 a.m. GMT/11 a.m. CET
  • Xbox One: 3 a.m. PT/6 a.m. ET/11 a.m. GMT/12 p.m. CET

Battlefield 5 update 5.2 patch notes:

What’s New?
  • A rebalance of most weapons across Battlefield V, focusing on the damage that weapons do outside of their designed ranges.

Releasing in December
  • Wake Island

  • Community Games

  • 4 New Weapons releasing across the remainder of Chapter 5: War in the Pacific – BAR 1918A2, Type 97 MG, Nambu Type 2A, M3 Grease Gun

What’s Changed?

Weapons, Gadgets, and Specialisations

  • Adjustments to hitmarker-kill and headshot-kill sounds.

  • Fixed an issue where the Flamethrower would not deal direct hit damage to targets in the caves, and deal only light splash damage.

  • We have also fixed a similar issue where the Flamethrower could deal direct hit damage to targets who were directly pressed against the other side of a wall.

  • Flamethrowers will no longer cause soldiers to get thrown around when they are killed by it.

  • Fixed a bug that would prevent gadget pick-ups from respawning if a player that had the pick-up would leave the server.

  • Increased Fliegerfaust’s projectile lifespan to 3s from 1.5s (meaning that the projectile will now travel up to 600m instead of 300m).

  • The Fliegerfaust now fires 2 salvos of rockets instead of 3 and the delay between bursts has been increased accordingly.

  • Somewhat reduced how close to the airplane a Fliegerfaust projectile needs to be in order to detonate. This means players will have to correctly predict plane trajectories and be more accurate inorder to deal consistent high damage to a plane.

  • To compensate for the less lenient distance detonation, the grouping consistency of the Fliegerfaust bursts has been increased to still allow players to be effective if they can predict plane trajectories and correctly lead the projectiles.

  • Reduced Fliegerfaust’s accuracy when hip-firing.

  • Fixed an issue where the hint messaging suggested that the player needed to Aim Down Sights in order to fire the Fliegerfaust.

  • Added the missing 2x scope to the M1 Garand, and ensured that the iconic ping sound when ejecting a clip can now be heard by all close by players.

  • Added a Bayonet to the M1 Garand spec tree.

  • Fixed the “falling bullet” that would appear when switching to the RSC from a sidearm

  • Fixed a bug that would sometimes incorrectly show a stick of dynamite in the players hand while vaulting.

  • Fixed an exploit involving bandages.

  • Players are now able to build Fortifications right after building another Fortification that is blocked from spawning.

  • Fixed a visual bug that would occur when using the inspect weapon feature on a sidearm.

  • Improved LOD’s for weapons using skins when viewed from a third person perspective.

  • Fixed the VGO´s grip during the end of round screen.

  • Fixed an issue where the position of the VFX would stop updating if entering and exiting a vehicle whilst holding the repair torch.

  • Increased max instances for repair sparks to avoid VFX disappearing when spamming the effect.

  • Improved how soldiers are holding the Madsen MG on the end of round screen.

  • Improved how the soldier holds the Type 100 when viewed in first person.

  • Fixed shadow inconsistency with the Type 100 Bi-pod.

  • Improved the behavior of the Sticky Grenade and Dynamite. Players should find that these objects stick in far more predictable manners, especially when throwing through windows and near walls. We are still aware of an issue where the stick position does not always perfectly align between client and server, and the projectiles may be corrected by the server shortly after it’s placed to ensure that the client is displaying it in its proper position.

  • Fixed an issue that prevented players from throwing ammo or health pouches to teammates while being in an open vehicle seat.

  • Players can now use bandages and ammo pouches while having the reinforcement binoculars active. Previously the pouches would leave the binoculars in a weird state that wouldn’t let players call in reinforcements.

  • The Jäger skin is now properly applied to the M28 extended magazine.

  • The Katana now has the same colored pattern on the handle across all camera perspectives.

  • Japanese soldiers now use Kunai throwing knives instead of the regular ones used by other factions.

  • Fixed a small visual glitch that would allow players to look inside the Breda M1935’s barrel from above.

  • The Night Owl handguard skin no longer blocks the Selbstlader 1906 ́s Iron Sight.

  • The Bayonet icon will no longer show after the user has been revived without having the bayonet equipped on the primary weapon.

  • Adjusted the Grenade throwback timing to match the throwback animation that’s played.

  • Grenade throwbacks have now a bit more force which allows the grenade to be thrown further away from yourself.

  • S Mines now use a 2 wire, trip-wire detonation setup instead of using a proximity detonation. When placed, two wires will connect to a nearby surface perpendicular to the player position when placed (left and right). This allows players to more effectively deny an area as the wire can trigger the mine from further away than what the previous S Mine would allow with the proximity detonation. However, this also means S Mines are now a bit easier to see.

  • Adjusted S Mine detonation damage, the bomb can now 1 hit kill a full health soldier if they stand directly at the position of the mine. We feel comfortable making this change as the tripwires make S Mines far more visually obvious, and should prevent their abuse as hidden dangers and better fulfill their purpose of blocking routes.

  • Fixed the missing death sounds when getting killed by a vehicle MG as a soldier on foot.

  • Fixed several cases where the game sound would be almost completely muted for a moment after dying in a way where the man-down state was skipped.

  • Further reduced the friendly soldier movement sound compared to enemies.

  • Improved the directionality of footsteps and adjusted their distance filtering to be more natural.

  • Further iterative adjustments to various elements in the mix to help expected sound to come through in the mix during high intensity gameplay.

  • Added themed End-Of-Round music, based on which faction has won the match (Pacific levels only)

  • Fixed an issue where the hitmarker kill sound would not reliably play.

  • Fixed an issue where indoor weapon sounds would not correctly differentiate between differently spaced, non-destructible environments. Now especially in locations like the Iwo Jima tunnels and the underground in Operation Underground there will be an audible difference to weapons fire from other players based on how open and reflective the space is.

  • Wooden supply canisters now make wooden sound effects when hitting the ground instead of metallic sounds.

Balance Changes

With this update, we’re continuing our work on weapon balancing across the game, and with this update we’re focused on addressing the damage values of weapons over range.

Note: Bolt Action Carbines, Sniper Rifles, and Anti-materiel Rifles have not been adjusted as part of this update. These have been addressed earlier in the year across previous updates, and we’ll continue to review these Weapon Classes following these next set of changes.

SMGs

SMGs will primarily receive heavy damage reduction at long range. Close range damage is only reduced on some very fast-firing SMGs. This strengthens their general role as close range weapons. Some SMGs have seen revisions to their existing damage model in a way that allows them to favor long range damage over close range performance, giving medics more tools for ranged engagements.

Close Range SMGs

Weapons: Suomi KP/-31, M1928A1, MP28, ZK-383 when paired with its ROF Boost Specialisation

Damage: 5-13 BTK

Effective Range: 0-15 m

Spawn ammo target: 150-180

Rather high rate of fire. Reduced damage per shot and fast damage dropoff.

Balanced SMGs

Weapons: ZK-383, MP40, STEN, EMP, Type 100

Damage: 4-11 and 5-12 BTK for the Type 100

Effective Range: 0-20 m

Spawn ammo target: 150-180

SMGs with extended drop-off. Easy to use at the cost of lower ROF. Generally good handling that does not impact ranged performance.

AR-SMGs

Weapons: MP34, MAB38

Damage: 5-8 BTK

Effective Range: 10-30 m

Spawn ammo target: 150-180

SMGs with reduced damage drop-off at the cost of lower damage output at close range. Allows Medics to get extra range on open maps.

Assault Rifles

Changes affect both minimum and maximum damage roughly equally, reducing close range performance more than long range performance when compared to SMGs. The M1907 SF has been revised so that it’s now treated like an SMG in order to ensure that Assault keeps a good option for close range gunplay.

Ribeyrolles

Damage: 5-7 BTK

Effective Range: 15-40 m

Spawn ammo target: 150

AR with a low ROF and reduced magazine capacity. Improved damage at long range.

StG 44

Damage: 5-8 BTK

Effective Range: 10-30 m

Spawn ammo target: 150

AR with good damage per shot and accuracy. Increased ROF and magazine capacity help at shorter distances.

Sturmgewehr 1-5

Damage: 6-9 BTK

Effective Range: 10-30 m

Spawn ammo target: 180

AR with higher ROF and reduced damage per shot.

M1907 SF

Damage: 5-13 BTK

Effective Range: 0-15 m

Spawn ammo target: 160

High ROF AR with increased damage up close and fast damage dropoff. Allows Assault to attain SMG style gameplay.

Breda M1935 PG

Damage: 5-6 BTK

Effective Range: 20-50 m

Spawn ammo target: 140

Hard hitting burstfire AR. ROF is rather low, as is damage drop-off. Best used at some distance.

LMGs

Changes affect both minimum and maximum damage roughly equally, reducing close range performance more than long range performance when compared to SMGs, The FG42 and LS26 are treated like SMGs so that Support maintain options for good close range weapons. Flat damage is applied for the Madsen in order to keep it as a good ranged LMG option, while being very weak at close range.

Balanced LMGs

Weapons: KE7, Bren Gun, Lewis Gun

Damage: 5-8 BTK

Effective Range: 10-30 m

Spawn ammo target: 180

LMGs with low to medium ROF. Decent damage per bullet give it similar effective range as the High ROF LMGs.

CQB LMGs

Weapons: LS/26, FG-42

Damage: 4-11 (LS/26) and 5-13 BTK (FG-42)

Effective Range: 0-15 m

Spawn ammo target: 180

Medium to fast firing LMGs with good damage in close range. Fast damage dropoff limits effective range. Handling is not an issue for the distances the weapon is designed to be good at.

Ranged LMGs

Weapons: Madsen MG

Damage: 6 BTK

Effective Range: >20 m

Spawn ammo target: 200

Highly accurate and controllable LMGs with a very low ROF. Constant damage per bullet has them unable to compete at close range, but very strong at longer ranges.

MMGs

Less recoil adjustments are expected here in order to keep on using it for range limiting, since damage alone won’t do at 1200 rpm. Bullet changes put the focus on very short range or weakness at close range traded for better ranged capabilities.

Close Range MMGs

Weapons: MG 42, VGO

Damage: 5-13 BTK

Effective Range: 0-20 m

Spawn ammo target: ~200

Very fast firing MMGs with good start damage, but fast drop off. Handling needs to limit range further, as the damage drop off alone is partially offset by the high ROF and large magazine capacities for MMGs.

Balanced MMGs

Weapons: MG 34, S2-200, M1922 MG

Damage: 6-9 BTK

Effective Range: 10-30 m

Spawn ammo target: ~200

Medium to fast firing MMGs with lower start damage, but gentler dropoff.

Ranged MMGs

Weapons: M1919A6

Damage: 5-8 BTK

Effective Range: 20-50 m

Spawn ammo target: ~200

Medium ROF MMG with good damage per bullet and gentle dropoff. Not the best up close, but good handling and damage dropoff give it better range than other MMGs.

Semi Auto Rifles

Tweaks are heavily dependent on the specific weapon. Performance is generally reduced at all ranges, but ranged performance should remain above average for most SARs.

M1A1 Carbine

Damage: 4-6 BTK

Effective Range: 10-50 m

Spawn ammo target: 90

Good magazine capacity, fast reload, very high rate of fire and low recoil.

Ag m/42

Damage: 4 BTK

Effective Range: >15 m

Spawn ammo target: 90

With its fixed, decent damage and medium ROF, it can take care of enemies at any range quickly if landing headshots. Recoil is low, but low magazine capacity and damage per bodyshot make it unattractive if not going for headshots.

Gewehr 1-5

Damage: 3-6 BTK

Effective Range: 0-30 m

Spawn ammo target: 90

Medium ROF and good maximum damage make it very good for closer ranges when combined with its big detachable magazine.

Turner SMLE

Damage: 4-5

Effective Range: 15-50 m

Spawn ammo target: 90

Fast firing SAR with medium damage per bullet. Not good at close or very long range, but the in between.

MAS 44

Damage: 4-5 BTK

Effective Range: 15-50 m

Spawn ammo target: 90

Has a longer reload but slightly less recoil and faster bullets make it a bit easier to use.

Heavy Hitting SARs

Weapons: M1 Garand, Karabin 1938M, Gewehr 43, Selbstlader 1916

Damage: 3-4 BTK

Effective Range: 20 m and beyond

Spawn ammo target: 70

Rather slow firing SARs with good damage per hit and ranged capabilities. Recoil is balanced around magazine capacity and reload, with the M1 Garand coming in very low.

Self-Loading Rifles

Changing damage is not viable on SLRs. Adjustments made via reduced ROF.

Aggressive SLRs

Weapons: Model 8, RSC

Damage: 2-3 BTK

Effective Range: 10-50 m

Spawn ammo target: 60

Slow firing semi automatic rifle with a very strong bullet. Damage drops off at long range.. At closer distances, they can keep up with regular SARs, but are less forgiving.

Long Range SLRs

Weapons: ZH29, Selbstlader 1906

Damage: 2-3 BTK

Effective Range: 30 m and beyond

Spawn ammo target: 50

Very slow firing semi automatic rifles with an extremely powerful bullet. They can keep up with or even beat the heavy hitting semi SARs, but are less forgiving to use due to their ROF.

Shotguns

Reduced one hit kill range for all ammo types. Around 2 meters less.

12g Automatic

Effective Range: 8 m (base buckshot)

Spawn ammo target: 35

Fast-firing semi automatic shotgun with a rather low effective range.

M1897

Effective Range: 9 m (base buckshot)

Spawn ammo target: 35

Slow firing pump-action shotgun with increased effective range.

M30 Drilling

Effective Range: 10 m (base buckshot)

Spawn ammo target: 30/15

Triple barrel combination gun. The two buckshot barrels can be fired in quick succession and have the best effective range of all shotguns. The rifle barrel fires a unique bullet that is different from slugs in that it can always kill with a headshot.

Pistol Carbines

Mainly reduced damage with increased ROF.

P08 Carbine

Effective Range: 0-20 m

Spawn ammo target: 160

Very fast firing carbine with a generous magazine.

Trench Carbine

Effective Range: 0-20 mSpawn ammo target: 160Very fast firing carbine with a massive magazine.

Bolt Action Carbines

Spawn ammo target: 50

No further changes have been made.

Sniper Rifles

Spawn ammo target: 40

No further changes have been made.

Anti-materiel Rifles

Spawn ammo target: 30

No further changes have been made.

Soldier

  • Fixed an issue where players could regenerate a lot of health very quickly if they get damaged shortly after being revived.

  • Fixed an issue where the light assault combat role would get a slower passive health regeneration rate than intended.

  • Players getting killed within 5 seconds of being revived are now no longer unrevivable.

  • Players can now look around while bleeding out in a Dinghy boat.

  • Fixed an issue that would not play the reload animation properly of sidearms when switching to the tool box in the middle of it, while being in deep water.

  • Fixed an issue where players would be able to swap weapons while in a melee takedown. This would cause the takedown animation to play with a different weapon instead of the melee weapon.

  • Soldiers are no longer visually on fire after exiting a tank that has been attacked by a flamethrower.

  • Fixed a hit detection issue that was happening when a player would be performing a melee takedown on a soldier while the enemy was on uneven terrain. The player performing the melee takedown is no longer unhittable in that case.

  • Fixed a hit detection issue happening when a player would be reviving a downed soldier on uneven terrain. The reviver is no longer unhittable in that case.

  • As a Tanker you will now see the correct animation when building Fortifications, instead of the repair torch as previously.

  • Fixed an issue where players would be killed earlier than intended in melee takedowns.

  • General melee takedown consistency improvements.

  • Improved the melee takedown to better trigger from behind.

  • Fixed a bug that could cause the throw dynamite animation not to play in third person.

  • Improved the positioning of the bleed out state when getting killed during a vault, previously this could lead to the player slightly hovering above the ground.

Vehicles

  • Rockets and Airborne heavy cannons now have different damage models vs airborne and ground based targets. This change allows us to make these weapons highly effective against ground, whilst reducing their effect on air targets by separating the damage values that they do to each target. This also makes them more viable air to air weapons, while not being 1 hit kill cannons. High skill and high reward, but balanced.

  • Rockets and Airborne heavy cannons no longer easily destroy AA guns on a single pass. However, they are still highly effective against the infantry sitting in the AA gun, or around it…or anywhere else really!

  • Rockets and Airborne heavy cannons are now entirely splash damage based, meaning that they ignore the angle of attack on armored vehicles and get consistent damage no matter the angle. However they cannot score critical hits, and only hits to the rear, tracks, or turret of an armored vehicle will disable those parts. This splash damage change also means that close hits now count for more with rockets, and mean that they no longer need to directly hit a tank (though direct hits will do substantially better damage). It will require at least 2 passes from an aircraft to destroy a tank from full health, no matter which tank type they are attacking. Make sure that you team up to take down vehicles quickly.

  • Fixed a bug that could cause the 40mm AA guns to have misaligned sights.

  • The sound of an airplane exploding no longer gets cut off if it occurs outside of the combat area.

  • Fixed a bug that would cause tanks to become spotted on the mini-map while in smoke.

  • Improved the animation when using the LCVP turrent while taking cover.

  • The T-34 Calliope has now gotten zimmerit functionality.

  • The T-34 Calliope has been equipped with a forward firing smoke launcher in Equipment Slot 2.

  • The Hachi can now tow and has a visible hitch.

  • Improved the animation for the Hachi when switching seats between Right Gunner and Top Gunner.

  • Improved the angle that players are able to turn with weapons while being a passenger in a Dinghy boat.

  • Improved the ramp collision on the LCVP when the vehicle is destroyed to ensure that other vehicles do not get stuck on it.

  • Added rain sound effects while in a tank in first person mode.

  • Fixed an issue with the Mosquito FB MKVI’s crosshair that would appear when resupplying.

  • Blenheim planes are no longer able to repair damaged parts by using a quick repair without the “Field Repair” perk.

  • The Stukas passengers machine gun upgrade no longer has a visual issue when firing.

  • Fixed a bug that would cause a blur effect to be incorrectly applied while in an LCVP.

  • The Dinghy boat no longer gets destroyed if players place AT Mines on it.

  • The Ka-Mi Top Gunner MMG 75mm Type3 Specialization Tank Gun no longer visually disappears when aiming it at certain angles.

  • Fixed an exploit related to tanks and resupply stations.

  • Removed the duplicate gun support on the Ka-Mi in third person.

  • Improved the LOD on the Ka-Mi.

  • Fixed the airplane incendiary bomb not causing vehicle damage.

  • Decreased the camera shake that could occur when firing machine guns in first person mode in many of the airplanes.

  • Fixed a bug that would cause damage to unused Dinghy boats.

  • Melee attacks no longer cause damage to Dinghy boats, so players can push them back into the water without worrying about damaging them.

  • Fixed a visual bug that would occur if a player interacted with stationary MG ́s while prone on their back.

  • Added fade effects when switching between seats in the Sherman and LVT vehicles.

  • Fixed the misaligned hand when crouching in the Top Gunner seat of the Ka-Mi.

  • Improved the animation of switching seats in tanks in third person. This should decrease the risk of animation pops.

  • Fixed an issue that would sometimes cause fires from crashed airplanes to be invisible.

  • Added the missing muzzle flash and smoke for the Corsair F4U-1A when firing the right 4x 20mm Cannon.

  • Added the HUD reload animation for the Type 97 tank using the Hull mounted 37mm Canon” specialization.

  • Improved the Type 97 Tanks Hull mounted 37mm canon to not clip with it’s left side skirt.

  • The Type 97 tank with Smoke Discharger Specialization can now resupply smoke from the ammo resupply station

  • Improved the Ka-Mi Flamethrower while driving.

  • Decreased the left gunner seats muzzle flash to make it a bit more pleasant on the eyes while firing them in the Sturmtiger.

  • Fixed a bug with the Mosquito FB MKVI QF 6PDR loading icon replacing the gun sight in third person after resupplying the 4000lb bomb.

  • Adjusted entry points/added new explicit entry points on all old stationery weapons to fit the new entry from animation better. You can’t enter them from the front or from the other side of the Flak 38 anymore, all entry points moved back and up some to both make animation look better and icon to become more visible.

  • The T-34 Sherman Calliope has gotten a small boost to it’s engine power.

  • Reduced the time it takes to switch ammo types on the main weapon (HMG) on the amphibious tanks AA from 3.6 seconds to 2 seconds.

  • Improved the wrecks that are already on the map of the Zero airplane props to have more fire and smoke.

  • Airplanes 20 MM HE Splash damage falloff curve adjusted to deal less damage over distance.

  • Airplanes Incendiary Bombs reduced damage area from 10 m to 9 m and lowered burn time from 2 seconds to 1.8 seconds.

  • Added new HE Smoke Shell VFX for the Pacific tanks.

  • Added the ability to drive vehicles before the entry animation has finished playing.

  • The carrier decks are now cleared off mines, as soon as a pilot spawns into a plane on it.

  • The UK faction now builds the 40mm stationary, instead of the Flak 38.

Maps and Modes

  • Aerodrome – Increased cover density across the whole map. More trucks, boxes, rocks everywhere. Give it a try and let us know what you think.

  • Aerodrome – Breakthrough – Added the missing ammo resupply stations. You need to come up with a new song now, Faris2011ksa

  • Iwo Jima – Improved smoke effects to appear more natural on this map.

  • Iwo Jima – Updated the minimap to better reflect the position of the ships on the ocean.

  • Iwo Jima – Squad Conquest – Fixed a spawn point that would lead inside a truck.

  • Pacific Storm – Fixed an issue that would prevent the T38 Calliope reinforcement to spawn.

  • Pacific Storm – Improved rain effects to not bleed through certain buildings.

  • Twisted Steel – TDM – Fixed a spawn point that was out of bounds.

  • Underground – Rush – Fixed the smoke barrage reinforcement.

  • Underground – Added ambient war sound effects on the deploy screen.

  • Underground – Switched out some sandbags placed near windows that would make it difficult to vault.

  • Underground – Added collision to the camera while in freemode on Underground.

  • Underground – Conquest – Tweaked the spawn points to better balance the map based upon telemetry data.

  • Spectator mode – The camera can now clip through various doors that are available on some levels.

  • Spectator mode – On Al-Sundan the map borders are now drawn out on the view screen.

Outpost Game Mode Improvements

  • Added Outpost map setups for Aerodrome, Pacific Storm and Iwo Jima.

  • Recruit Limits for winning Outpost now depends on the number of Radio Towers on the map. Current tuning is 25 recruit limit per Radio Tower.

  • Tuned recruit times of Radio Towers to 60 seconds so intended average match duration should be around 25 to 30 minutes now.

  • Changed Recruit thresholds for vehicle appearances in Outpost on maps that have them. Tanks will become available when the first team reaches 50% of the recruit limit. Planes will become available when the first team reaches 75% of the recruit limit.

  • Modified the team setups used for Outpost so there are fighter planes but no bombers on European maps.

  • On European maps in Outpost, teams will now find more half-track transports available at their HQs. Together with changes to how transport vehicles spawn and despawn in general this should improve the transport vehicle situation in Outpost.

  • Timeouts in Outpost will only result in a draw now if recruit scores are actually even.

  • Radio Tower upgrades will now only be available after Radio Towers have been owned and defended for a certain amount of time.

  • Increased score for defending Outpost Radio Tower objectives and doubled the frequency of the scoring event.

  • Major Scoring Events in Outpost for receiving recruits now only occur while close to the objective but also have a drastically increased score value compared to before.

  • Replaced Major Scoring Event sound when receiving recruits in Outpost game mode with a more subtle sound.

  • Prevented gameplay voice over from playing during end of round.

  • Radio Towers now have more health depending on their upgrade level.

  • Radio Towers now have longer bomb countdown time depending on their upgrade level.

  • Destroying Radio Towers with V1s (or other reinforcement call ins) now correctly gives a Major Scoring Event.

  • Increased the cool down time for Sector Artillery and rocket reinforcements in Outpost for both the European and Pacific theatres.

  • Balanced the approach distances of V1/JB2 rockets on Crete in the Outpost game mode.

  • Fixed misaligned upgrade level dots above Radio Tower objectives in the game mode HUD when entering scoreboard.

  • Fixed objective icons in the game mode HUD changing when going to scoreboard.

  • Adjusted tank supply station and AA gun positions on Arras and Crete for Outpost.

  • Made changes to prevent players from accidentally or intentionally blocking Radio Towers from being constructed. No more awkward shuffling back to get towers build. No more illegally parked vehicles accidentally blocking objectives either.

  • Fixed an issue where Radio Tower objectives could be armed and disarmed through walls.

UI & Others

  • Fixed a bug that would cause the redeploy timer to reset on the deploy screen.

  • Fixed world icons not scaling over distance when stuck to an edge (ManDown icons, objective icons, squad member icons etc…)

  • Ensured player nametag text does not overly scale over distance making the text unreadable

  • Adjusted the base player nametag text scaling

  • Squad members no longer constantly show the names and the distance in the world (nametags) when not looking at them directly.

  • Spotted soldiers that are completely hidden behind cover will no longer show a spotted icon in the world when seen from airplanes.

  • Adjusted the scale over a distance of spotted icons seen from Airplanes.

  • Fixed an issue where the game would not remember the last vehicle a player had selected on the vehicle deploy screen.

  • Removed the duplicate sights when unlocking the Backwoods skin for the Type 100.

  • The M1919A6 specializations can now be reset.

  • Moved the Selbstlader 1906 into the correct weapon category in the weapons menu.

  • The M1928A1 extended magazine has been corrected when using the Backwood skin.

  • Fixed the missing flag icons on the end scoreboard during the end of round screen.

  • Fixed the missing Katana and Flamethrower icons on the stats page.

  • Fixed an interaction bug that would allow players to duplicate Katanas and Flamethrowers.

  • Players no longer get +0 points for destroying enemy fortifications.

  • Fixed a rare bug that would sometimes cause players to spawn in as a class other than the one selected.

  • Players are now awarded 50 points for shooting down active enemy flares

  • Shooting down flares is now more consistent.

  • The weapon rank has been removed from the killcard if the player was not killed by a weapon.

  • Removed the white square that would unintendly appear when scrolling through the list of squads.

  • Fixed a bug that would increase the FOV when spawning after having gone into the Armory.

  • Fixed a bug that would cause the completed assignment animation to not work if multiple assignments had been completed at once.

  • Fixed an issue that cause the wrong icon being displayed in the UI for the machine guns of BF109 G2 after the user buys 2×7.92MM Machine Guns & 2x 20MM Cannons specialization.

  • I think that we can all agree that Smörgåstårta is a must try Swedish culinary experience.

  • Neutral towable guns no longer show up on the mini-map, if the enemy takes the vehicle it is connected to, drives off with it, and the vehicle in question has not been spotted.

  • Fixed default key bindings for Sprint Sliding on alternative control schemes. The default will now be the same key binding as the one used for crouch/prone.

  • Added an option that allows players to disable the soldier rim lighting. This option is named “Character Lighting” and is available in Gameplay Advanced (default ON).

  • Enemy soldiers being directly looked at within 25m now show a simple nametag including their class icon in a red diamond icon in the world and their health bar. This system was previously active up to 12m before but won’t show the full name anymore unless the target is spotted.

  • Enemy soldiers directly in the player view and not occluded within 10m now show a semi-transparent simple red diamond icon in the world to help with CQB visibility.

  • Increased ammo stations cooldown from 20s to 45s

  • Increased health stations cooldown from 20s to 45s

Spotting changes:

  • Players can now be aware that they are currently spotted. The minimap edges will now be blinking and an additional YOU ARE SPOTTED text with an icon will be visible above for the duration of an enemy spot.

  • Reduced spotting duration from spotting scope and eagle eyed trait from 12s to 10s.

  • Reduced spotting flares duration by 20%, this means the flare gun’s flare duration is now 24s instead of 30s.

  • Reduced spotting flares radius by 25%, this means the flare gun’s flare radius is now 22.5m instead of 30m.

Minimap readability:

  • Adjusted the height difference language for players above and below.

  • Players above (between +2.5m and +8m) now have their icon size scaling up to 120% linearly.

  • Players below (between -2.5m and -8m) now have their icon transparency scaling down to 75% opacity and their size scaling down to 80% linearly.

  • Enemy player icons now show as a directional arrow (triangle) instead

  • Enemy squad leaders now show as regular enemy soldiers instead of having a dedicated icon.

  • Players above or below no longer show an alternate “ring icon”.

PC Specific Improvements

  • Fixed a bug that would cause soldiers to not have the correct lighting and appear to stand in darkness on certain AMD cards running DX12.

  • Underground – Added RTX reflections on water reflections.

  • Performance improvements related to audio logic.

Xbox Specific Improvements

  • Fixed the short freeze that could happen when pressing the Xbox Home button.

  • Fixed a bug related to sliding and using the alternative “Soldier Buttons” gamepad layout.

PlayStation 4-Specific Improvements

  • Fixed an elusive bug that would sometimes cause the game to crash if set to Arabic localization.

  • Fixed a bug related to sliding and using the alternative “Soldier Buttons” gamepad layout.

Don’t forget to check out the Battlefield 5 armory update, which will be the store items for the next two weeks.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 2.47 (v11.21) Now Live, Here’s What Got Changed

Epic Games has been rather quiet on the patch front the past week, but not today. The studio released Fortnite update v11.21, or which console gamers will see as Fortnite update 2.47. Those curious, there’s a multitude of game issues address, which you can read in the Fortnite update 2.47 patch notes below. File size of the update is 944MB on PS4.

Fortnite update 2.47 patch notes:

General:

Description
The Show FPS option is missing from the settings in Battle Royale/Creative.

Discussion Thread
Internal

Platforms
All

Work Around
None

Battle Royale:

Description
The refund token count is displaying incorrectly.

Discussion Thread
Internal

Platforms
All

Creative:

cription
We are investigating reports of controller input delay for the following actions in Creative:

  • Reloading
  • Editing
  • Placing builds
  • Switching modes

UPDATE:
We plan to address this issue in both our next release and a subsequent one.

UPDATE 2:

We have addressed this issue in patch v11.21 and will address it further in our next release.

Discussion Thread
Internal

Platforms
All

Mobile:

Description
Players may experience FPS drops and hitching. Lower to mid-end devices are more affected, but this issue has been noticed on all devices.

UPDATE:
While we have made improvements in patch v11.20, we are continuing to look into reports of hitching and FPS drops for all mobile devices.

UPDATE 2:

In patch v11.21, we have further addressed reports of hitching and FPS drops on mobile devices. We plan to include more improvements in our next release

Discussion Thread
Internal

Platform
All

Description
We’re aware of an increase of low-detailed buildings on Nintendo Switch and will have this resolved in the next release.

Discussion Thread
Internal

Platforms
Nintendo Switch

Note that it seems Epic has gone back to just posting game update details via the official Trello board, and unfortunately, this is all we have in terms of a changelog.

Don’t forget, Season 1 has been extended by Epic Games all the way up to February 2020, which you can read more about here.

Source: Fortnite Trello

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 3 Remake Cover Art Leaked, Confirms Game’s Existence

It would seem after much speculation and rumors, the long-anticipated Resident Evil 3 Remake announcement might be nearing close, as the official Resident Evil 3 Remake cover art for the title has leaked online.

Gamestat (via Resetera), a website that tracks the latest additions to the PlayStation Store published new images today, showcasing the cover for Resident Evil 3 Remake. There two variations, one for the Japanese release and the other for international which you can view down below.

Much like Resident Evil 2 Remake, it looks like the characters will be undergoing some design changes as shown above with both Jill Valentine and Carlos Oliveira. Nemesis, of course, will still be as nightmarish as we all remember him in the original release.

As to when Resident Evil 3 Remake will be announced we aren’t sure, though The Game Awards will be airing on December 13th, so chances are high we will see the official debut there. This is certainly great news, although there was never any doubt that the title would be getting a remake, especially after the massive success Capcom had with Resident Evil 2 Remake.

This certainly should excite Resident Evil fans (including us), and we will most likely see it launch sometime within the next year. Resident Evil 3 Remake will be the second Resident Evil title announced this year, with the other being an online-focused title called Resident Evil: Resistance. While Resident Evil: Resistance has already received quite a bit of negativity due to being so multiplayer focus, in the least, we now have something to be really excited for.

We’ll be sure to keep you all posted on any new development as they come, and hopefully, Resident Evil 3 Remake will see a debut trailer at this year’s Game Awards. Be on the lookout for our coverage next week as winners and announcements are revealed, and be sure to visit us later as we pick out top games this year to compete for Game of the Year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Red Dead Online Upcoming Update Called “Moonshiners: A New Frontier Pursuit” Announced

Rockstar Games has one more content drop coming to Red Dead Online before 2019 is done. In a press release, Rockstar announced the Red Dead Online upcoming update called “Moonshiners: A New Frontier Pursuit.” Coming this December 13, here’s what to expect in this free content drop.

Players will able to start their own bootleg business with the new Specialist role, which is an ideal path for players progressing along the Trader path. There will be unique role-specific skills available.

Those on the Trader role who have completed a sell mission or at least reached Rank 5 in the Trader progression tree will get an introduction to meet the infamous Maggie Fike! Rockstar calls her an “experienced bootlegger with the scars to prove it.” She’ll be situated at the Emerald Ranch, and will help you get your business up and running.

Players who meet Maggie will also be able to work with her through a series of story missions solor or co-op, as you help Maggie get her revenge on those who tried to take her down. Along the way, players will be able to learn new recipes and techniques that will help make your moonshine the best in the west.

Also coming on December 13 will be Outlaw Pass No. 2, new Moonshiner role unlocks, a new Navy Revolver, new clothing options, and even an increase in the amount of outfit slots in your Wardrobe!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 1.78 Brings Cursed Legacy Content, Full Patch Notes Within

Behaviour Interactive has released a new Dead by Daylight update today, and it brings new content, as well as gameplay fixes into the fold. Called the 3.4.0 patch by the devs, console players will see this as Dead by Daylight update 1.78. Check out the full Dead by Daylight update 1.78 patch notes below, and each platform has different fixes as well.

Dead by Daylight update 1.78 patch notes:

PS4 – PATCH NOTES 3.4.0 | CHAPTER 14:

FEATURES & CONTENT

  • Feature – Updated the intro video to The Cursed Legacy trailer.
  • Content – Added cosmetics to player inventory (Incl. past convention exclusives, Bill’s Ugly Sweater, Frosty Eyes for The Oni & The Plague, and a new Universal Winter Holiday Charm).
  • Content – Added a new Killer (The Oni).
  • Content – Added a new Survivor (Yui Kimura).
  • Content – Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content – Added a Japanese thematic lobby for the Cursed Legacy chapter.

BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest color. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a “Survivor in Need” which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.

The Legion changes

  • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
  • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
  • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
  • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
  • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
  • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
  • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
  • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
  • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
  • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
  • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
  • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

The Spirit changes

  • Removed the collision between The Spirit and other players while she is phasing.
  • Adjusted the speed curve for The Spirit’s post phasing speed bonus to drop off more gradually over a longer period of time.
  • Restored visible 3rd person animation while vaulting windows.
  • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
  • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
  • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
  • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
  • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
  • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

Perk changes

  • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
  • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
  • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

BUG FIXES

Killer related

  • Fixed an issue that allowed Killers to hit Survivors through a hooked Survivor.
  • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects.
  • Fixed an issue that caused The Nurse’s camera to clip through her arm when attacking while looking down.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
  • Fixed an issue that caused the “Stalk” prompt to be displayed for The Ghost Face when first loading into a match.
  • Fixed an issue that caused The Huntress’ hatchet to go through walls if she hugged the wall.
  • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
  • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
  • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
  • Fixed an issue that caused The Hag’s phantasm traps not to have collision when using the Scarred Hand add-on.
  • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
  • Fixed an issue that caused other Survivors RBTs to briefly appear in the air when The Pig placed a RBT on a Survivor.

Map specific

  • Fixed an issue that caused most rock assets in various maps to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision.
  • Fixed an issue that caused hooks to disappear depending on the camera angle.
  • Fixed an issue that caused players to get stuck behind a Jigsaw box or an Alarm Clock when spawned next to the lookout building in the Mount Ormond Resort map.
  • Fixed an issue that caused the moon to be visible when at the bottom of stair cases in The Game map.
  • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused Survivors to clip through the locker when entering the right one in the mine of the Suffocation Pit map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
  • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
  • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
  • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
  • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
  • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
  • Fixed an issue that cause the cars in the Autohaven Wreckers maps to have incorrect textures.
  • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
  • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
  • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
  • Fixed an issue that caused projectiles to pass through the hooks in the Family Residence map.
  • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
  • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
  • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
  • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
  • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
  • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
  • Fixed an issue that caused an invisible collision in front of an exit gate switch in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
  • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
  • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
  • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
  • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer’s Instinct perk.

Miscellaneous

  • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
  • Fixed an issue that could cause multiple error messages to display when attempting to search for a public lobby after having previously failing to join a lobby that was simultaneously destroyed by the host.
  • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
  • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
  • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
  • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors.
  • Fixed an issue that caused the “None Shall Survive” Level 1 Challenge to complete if a Survivor got disconnected during the loading.
  • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
  • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
  • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
  • Fixed an issue that could cause an infinite loading screen when leaving the tally screen of a Custom Game.
  • Fixed an issue that caused the hooked Survivor location indicator to be missing the golden hook VFX.
  • Fixed an issue that could sometimes cause player models to darken in the tally screen.
  • Fixed an issue that caused medkit healing not to count towards the Wounded Healer trophy.
  • Fixed an issue that caused trophies measured in percentages to reset when the user rebooted the application. Adjusted the In The Void She Walks trophy description to reflect the proper unlock behavior.
  • Misc cosmetic clipping fixes and improvements.

Audio & Localization

  • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
  • Fixed an issue that caused the Archives ambient audio to play during the animatics.
  • Fixed an issue that caused the wrong sounds when walking on hills in the Coldwind Farm and Crotus Prenn Asylum maps.
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused the invite “+” signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP to not update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused the Select Challenge button prompt to be disabled when returning to the Play As Killer pre-lobby from a public lobby.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused tooltips from cosmetics in the free track to overlap the Rift Tier progress in the Rift.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.

Steam:

FEATURES & CONTENT

  • Feature – Updated the intro video to The Cursed Legacy trailer.
  • Feature – Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders. Please note that this feature will not be active on launch of the 3.4.0 update, we are planning to enable it on Thursday December 5th.
  • Feature – Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
  • Content – Added cosmetics to player inventory (Incl. past convention exclusives, Bill’s Ugly Sweater, Frosty Eyes for The Oni & The Plague, and a new Universal Winter Holiday Charm).
  • Content – Added a new Killer (The Oni).
  • Content – Added a new Survivor (Yui Kimura).
  • Content – Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content – Added a Japanese thematic lobby for the Cursed Legacy chapter.

BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest color. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a “Survivor in Need” which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.

The Legion changes

  • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
  • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
  • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
  • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
  • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
  • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
  • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
  • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
  • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
  • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
  • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
  • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

The Spirit changes

  • Removed the collision between The Spirit and other players while she is phasing.
  • Adjusted the speed curve for The Spirit’s post phasing speed bonus to drop off more gradually over a longer period of time.
  • Restored visible 3rd person animation while vaulting windows.
  • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
  • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
  • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
  • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
  • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
  • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

Perk changes

  • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
  • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
  • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

BUG FIXES

Killer related

  • Fixed an issue that allowed Killers to hit Survivors through a hooked Survivor.
  • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects.
  • Fixed an issue that caused The Nurse’s camera to clip through her arm when attacking while looking down.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
  • Fixed an issue that caused the “Stalk” prompt to be displayed for The Ghost Face when first loading into a match.
  • Fixed an issue that caused The Huntress’ hatchet to go through walls if she hugged the wall.
  • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
  • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
  • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
  • Fixed an issue that caused The Hag’s phantasm traps not to have collision when using the Scarred Hand add-on.
  • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
  • Fixed an issue that caused other Survivors RBTs to briefly appear in the air when The Pig placed a RBT on a Survivor.

Map specific

  • Fixed an issue that caused most rock assets in various maps to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision.
  • Fixed an issue that caused hooks to disappear depending on the camera angle.
  • Fixed an issue that caused players to get stuck behind a Jigsaw box or an Alarm Clock when spawned next to the lookout building in the Mount Ormond Resort map.
  • Fixed an issue that caused the moon to be visible when at the bottom of stair cases in The Game map.
  • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused Survivors to clip through the locker when entering the right one in the mine of the Suffocation Pit map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
  • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
  • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
  • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
  • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
  • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
  • Fixed an issue that cause the cars in the Autohaven Wreckers maps to have incorrect textures.
  • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
  • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
  • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
  • Fixed an issue that caused projectiles to pass through the hooks in the Family Residence map.
  • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
  • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
  • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
  • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
  • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
  • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
  • Fixed an issue that caused an invisible collision in front of an exit gate switch in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
  • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
  • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
  • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
  • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer’s Instinct perk.

Miscellaneous

  • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
  • Fixed an issue that could cause multiple error messages to display when attempting to search for a public lobby after having previously failing to join a lobby that was simultaneously destroyed by the host.
  • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
  • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
  • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
  • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors.
  • Fixed an issue that caused the “None Shall Survive” Level 1 Challenge to complete if a Survivor got disconnected during the loading.
  • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
  • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
  • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
  • Fixed an issue that could cause an infinite loading screen when leaving the tally screen of a Custom Game.
  • Fixed an issue that caused the hooked Survivor location indicator to be missing the golden hook VFX.
  • Fixed an issue that could sometimes cause player models to darken in the tally screen.
  • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
  • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
  • Fixed an issue that caused no loud noise indicator when a Survivor failed a healing skill check.
  • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
  • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application.
  • Adjusted the In The Void She Walks achievement description to reflect the proper unlock behavior.
  • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
  • Fixed an issue that caused an incorrect “Chat Offline – Host Disconnected” message when the host of a Custom Game match returned to the lobby.
  • Fixed an issue that could cause incorrect lighting in various themes in low and medium quality settings.
  • Misc cosmetic clipping fixes and improvements.

Audio & Localization

  • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
  • Fixed an issue that caused the Archives ambient audio to play during the animatics.
  • Fixed an issue that caused the wrong sounds when walking on hills in the Coldwind Farm and Crotus Prenn Asylum maps.
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused the invite “+” signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP to not update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused the Select Challenge button prompt to be disabled when returning to the Play As Killer pre-lobby from a public lobby.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused tooltips from cosmetics in the free track to overlap the Rift Tier progress in the Rift.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.

FIXES & CHANGES FROM 3.4.0 PTB

BALANCE

  • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
  • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
  • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
  • 2 Blood Orbs spawn when hooking a Survivor.
  • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
  • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
  • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
  • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
  • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
  • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
  • Decreased the aura reveal duration of add-on, Renjiro’s Bloody Glove, to 3 seconds, down from 4 seconds.
  • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
  • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.

XBOX – PATCH NOTES 3.4.0 | CHAPTER 14:

FEATURES & CONTENT

  • Feature – Updated the intro video to The Cursed Legacy trailer.
  • Content – Added cosmetics to player inventory (Incl. past convention exclusives, Bill’s Ugly Sweater, Frosty Eyes for The Oni & The Plague, and a new Universal Winter Holiday Charm).
  • Content – Added a new Killer (The Oni).
  • Content – Added a new Survivor (Yui Kimura).
  • Content – Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content – Added a Japanese thematic lobby for the Cursed Legacy chapter.

BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest color. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a “Survivor in Need” which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.

The Legion changes

  • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
  • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
  • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
  • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
  • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
  • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
  • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
  • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
  • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
  • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
  • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
  • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

The Spirit changes

  • Removed the collision between The Spirit and other players while she is phasing.
  • Adjusted the speed curve for The Spirit’s post phasing speed bonus to drop off more gradually over a longer period of time.
  • Restored visible 3rd person animation while vaulting windows.
  • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
  • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
  • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
  • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
  • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
  • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

Perk changes

  • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
  • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
  • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

BUG FIXES

Killer related

  • Fixed an issue that allowed Killers to hit Survivors through a hooked Survivor.
  • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects.
  • Fixed an issue that caused The Nurse’s camera to clip through her arm when attacking while looking down.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
  • Fixed an issue that caused the “Stalk” prompt to be displayed for The Ghost Face when first loading into a match.
  • Fixed an issue that caused The Huntress’ hatchet to go through walls if she hugged the wall.
  • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
  • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
  • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
  • Fixed an issue that caused The Hag’s phantasm traps not to have collision when using the Scarred Hand add-on.
  • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
  • Fixed an issue that caused other Survivors RBTs to briefly appear in the air when The Pig placed a RBT on a Survivor.

Map specific

  • Fixed an issue that caused most rock assets in various maps to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision.
  • Fixed an issue that caused hooks to disappear depending on the camera angle.
  • Fixed an issue that caused players to get stuck behind a Jigsaw box or an Alarm Clock when spawned next to the lookout building in the Mount Ormond Resort map.
  • Fixed an issue that caused the moon to be visible when at the bottom of stair cases in The Game map.
  • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused Survivors to clip through the locker when entering the right one in the mine of the Suffocation Pit map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
  • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
  • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
  • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
  • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
  • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
  • Fixed an issue that cause the cars in the Autohaven Wreckers maps to have incorrect textures.
  • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
  • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
  • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
  • Fixed an issue that caused projectiles to pass through the hooks in the Family Residence map.
  • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
  • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
  • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
  • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
  • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
  • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
  • Fixed an issue that caused an invisible collision in front of an exit gate switch in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
  • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
  • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
  • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
  • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer’s Instinct perk.

Miscellaneous

  • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
  • Fixed an issue that could cause multiple error messages to display when attempting to search for a public lobby after having previously failing to join a lobby that was simultaneously destroyed by the host.
  • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
  • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
  • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
  • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors.
  • Fixed an issue that caused the “None Shall Survive” Level 1 Challenge to complete if a Survivor got disconnected during the loading.
  • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
  • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
  • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
  • Fixed an issue that could cause an infinite loading screen when leaving the tally screen of a Custom Game.
  • Fixed an issue that caused the hooked Survivor location indicator to be missing the golden hook VFX.
  • Fixed an issue that could sometimes cause player models to darken in the tally screen.
  • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
  • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application. Adjusted the In The Void She Walks achievement description to reflect the proper unlock behavior.
  • Misc cosmetic clipping fixes and improvements.

Audio & Localization

  • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
  • Fixed an issue that caused the Archives ambient audio to play during the animatics.
  • Fixed an issue that caused the wrong sounds when walking on hills in the Coldwind Farm and Crotus Prenn Asylum maps.
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused the invite “+” signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP to not update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused the Select Challenge button prompt to be disabled when returning to the Play As Killer pre-lobby from a public lobby.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused tooltips from cosmetics in the free track to overlap the Rift Tier progress in the Rift.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.

BUG FIXES

  • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
  • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
  • Fixed an issue that caused The Nurse not to physically blink until the end of the blink.
  • Fixed an issue that caused The Pig’s weapon wielding arm to be mostly offscreen during her Ambush Dash.
  • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
  • Fixed an issue that prevented The Oni loading tips to appear.
  • Fixed an issue that caused The Oni and Yui’s Prestige customization unlock prompts to be missing.
  • Fixed an issue that caused The Oni’s horns to block his red stain while Blood Fury is active.
  • Fixed an issue that caused The Oni’s Demon Strike to ignore the effects from the Borrowed Time perk.
  • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
  • Fixed an issue that caused The Onis Renjiro’s Bloody Glove add-on to remain active while Blood Fury is active.
  • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro’s Bloody Glove add-on.
  • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
  • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players.
  • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
  • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
  • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
  • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
  • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
  • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
  • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
  • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
  • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
  • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
  • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
  • Fixed an issue that caused the Resilience perk to affect Mending.
  • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
  • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.
  • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
  • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer.
  • Misc Sanctum of Wrath art/audio tweaks and improvements.
  • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
  • Misc changes to the Japanese thematic lobby.

For the Nintendo Switch notes, check here.

Also available today are The Oni, and Yui Kimnura outfits in the in-game store.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.79 Released, Here’s the Complete List of Fixes in Old Blood Update 26.0.8

Update: If you’re looking for the Warframe Rising Tide Update that got released this December 12, 2019, click here.

While Digital Extremes just released a new Warframe patch two weeks ago, the studio has rolled out Warframe update 1.79 which the studio calls the Old Blood Update 26.0.8. Clocking in at just 313MB on PS4, this new Warframe update is primarily for fixes. Check out the full Warframe update 1.79 patch notes below.

Warframe update 1.79 patch notes:

PS4 Specific Fixes: 

Kuva Lich Changes & Fixes

CONVERTED LICH TRADING: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early ‘War Room’ design from the King Pin System! Liches can only be traded once and are traded as Rank 1 Liches – you cannot re-trade a Converted Lich past one person!

THE CRIMSON BRANCH: This Clan Dojo room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions!

BACK-TO-BACK DUPLICATES: Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.

RECYCLE YOUR REQUIEM: 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.

  • Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible!
  • A bug now turned feature; Ephemera’s obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works!
  • Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and “reactivated” will also be at 5%.
  • Added new Parazon finishers for you to stabby stab the baddies with!
  • Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the ‘Kuva Stain’.
  • Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
  • Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly.
  • Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
  • Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic.
  • Removed Pigments from the list of eligible items the Kuva Lich can Tax.
  • Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
  • Reduced the camera shake of the Kuva Ayanga explosions.
  • Tweaked the sound of the Kuva Karak.
  • Kuva Quartakk now has force feedback sounds when aiming down its sights.
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the “on impact” of the projectile itself and not the explosion.
  • Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
  • Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
  • Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
  • Fixed no Kuva Lich being born if Mirage’s Hall of Mirrors or Wukong’s Wuclone downs the Larvling and you perform a Mercy.
  • Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
  • Fixed an issue where Larvling spawns were not working 100% of the time.
  • Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
  • Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire.
  • Fixed Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
  • Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
  • Fixed an issue where ‘Paranoid’ Liches would kill players even after being Converted.
  • Fixed Client throws occurring in the wrong direction.
  • Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases.
  • Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted.
  • Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
  • Fixed Kuva Lich ability descriptions excluding Damage type icons.
  • Fixed losing the Kuva Lich symbol icon when renaming the weapon acquired from it.
  • Fixed a script error that could occur after Vanquishing your Kuva Lich.
  • Fixed Kuva Lich Ephemera’s appear too subtle or sometimes not at all.
  • Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
  • Fixed cases where the Kuva Lich won’t stop throwing taunt lines at you in the Kuva Lich screen.
  • Fixed Melee swing speed Mods affecting Parazon finishers on the Kuva Lich. Resulting in broken animations.
  • Fixed a missing Parazon finisher animation.
  • Fixed misaligned Kuva Lich Influence in the Star Chart.
  • Fixed a few localized languages having compressed Kuva Lich name font.
  • Fixed Kuva Lich weapon names not being localized in player loadouts on the End of Mission results screen.

Melee Phase 2: Technique Changes & Fixes

These changes take a stab at some balancing in the wake of all the changes and adjusts some Stances based on feedback.

Overall Changes:

  • UI: Split ‘HEAVY ATTACK’ Stats into their own category to better organize the various stats associated with all Melee Weapons.
  • ‘Hold Melee’ will now perform heavy attack like it did before Phase 2.
  • Removed Combo Hit Multiplier with Glaive’s hit damage. Only explosive damage will use the Combo Multiplier.
  • Madurai Rising Blast can now be held vs tapped for either a charged or uncharged shot.

Mod Changes:

The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the ‘Steel’ series of Mods applying at the Base Critical Chance level, it’s led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier.

  • True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank.
  • Sacrificial Steel increased from 88% to 220% Crit Chance (x2 for Heavy Attack) at Max Rank.

Stance & Weapon Changes:

Crimson Dervish

  • Increased the damage and combo-point value of Crimson Dervish’s Neutral (Twisting Flurry) and Forward+Block (Coiling Impale) combos.
  • Fixed Crimson Dervish not having it’s sliding heavy attack hooked up.

Gun Blade

  • Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mambo).
  • The Heavy Attack shot is no longer free movement (the wind up remains free movement).

High Noon

  • Neutral Combo (Desperado Zeal) is now Tactical Forward Combo (Final Showdown), and vice versa.
  • Switched the order of the two Tactical Forward attacks and increased the forward distance of the first attack.

Bullet Dance

  • Moved the first attack of the Neutral Combo (Samba Slash) to the end of the combo chain.
  • Bullet Dance – Neutral Combo (Samba Slash) is now Neutral Block (Automatic Rhumba) and vice versa.

Rapier: Vulpine Mask

  • Swapped the order of the first two attacks in the Neutral Combo (Assailant Guise).

Nunchaku Stance: Atlantis Vulcan

  • Decreased the forward movement of the first attack in the Tactical Forward Combo (Blazing Vortex) and increased it in the second.

Wise Razor

  • Second attack in Forward Combo (Cut Thrice) is now free movement.
  • The last attack in the Neutral Combo (Threshing Grain) is now the first attack, damage multipliers and combo points adjusted accordingly.
  • The last attack in the Tactical Forward Combo (Calling Thunder) is now the first attack with increased gap closing movement, damage multipliers and combo points adjusted accordingly.

Dark Split Sword Heavy Blade

  • Increased Critical Chance from 10% to 15%
  • Increased Puncture Damage from 68 to 78

Zenistar

  • Combo Multiplier applied to disc recall explosion.

General Melee Changes & Fixes:

  • Clarified Melee Rivens that have the negative attribute of ‘Chance to not gain combo counter’ by replacing that line with ‘Additional Combo Count Chance’ that is seen on other Mods.
  • Melee Heavy Slam color and camera shake is now only seen on the local player (the one doing the slamming). Clients will still see the awesome FX though!
  • Fixed Blood Rush / Weeping Wounds resetting when using a normal attack on Gunblades.
  • Fixed Exodia Valor considering every target to be Lifted whether they actually are or not.
  • Fixed Zenurik Inner Might not applying correctly.

Additions:

  • Added a new Arsenal stat titled ‘Embed Delay’. Some Area of Effect weapons, like the Zakti or the Lenz, have a delayed explosion after the projectile has hit its target. Embed Delay is the time it takes after impact until the projectile explodes.
    • Note that the Embed Delay stat will only show for weapons with an Embed Delay value greater than 0.

Changes:

  • Launcher Area-Of-Effect Change: Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everywhere else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.
  • Tweaked the density of Ember’s Ability FX on nearby hits.

Fixes:

  • Fixed Requiem Relics not counting towards “Unlock Relics” Nightwave Acts.
  • Fixed weapons requiring Health to reload not working if you don’t have both a Primary and Secondary weapon equipped.
  • Fixed weapons requiring Health to reload to only partially reload if you don’t have enough Health for a full reload.
  • Fixed case of the Vasca Curative not working/curing infected Kavats.
  • Fixed Vasca Kavat Floof description reading Orb Vallis instead of Plains of Eidolon.
  • Fixes towards Ayatan Stars and other pickups that can’t be vacuumed launching themselves into unreachable corners.
  • Fixed having to be very close to initiate your Archwing Melee lock on mechanic.
  • Fixed missing hit notification sounds on the Acceltra.
  • Fixed issues with enemy navigation in the Grineer Galleon.
  • Fixed overlapping music at end-mission.
  • Fixed a game hang when throwing any fishing Spear leading to inputs not working for several seconds.
  • Fixed a Lunaro bug where air attacks and combos were not working.
  • Fixed Ukrainian text missing in many cases.
  • Fixed some Amalgam enemies dropping Resources that looked like Mods.
  • Fixed an issue where the Corpus hacking mini-game would lock up if another player starts it right while you finish.
  • Fixed an issue where you would be unable to use Corpus Hack Panels.
  • Fixed cases where the Sari Syandana was covering UI menus.
  • Fixed Teshin missing a description for his Conclave Loadout Slot.
  • Fixed the Polarize screen not displaying the correct max rank of weapons that go over 30 (Paracesis, Kuva weapons, etc).
  • Fixed waypoints pointing you towards dead ends in Corpus Archwing missions.
  • Fixed Riven stats for modular weapons (Kitguns) displaying incorrectly in the Upgrade screen and Riven Cycle screen.
  • Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
  • Fixed Riven stats in the Arsenal displaying values as if the weapon has a Disposition of 1, making it appear as if your Riven attributes were cut in half.
  • Fixed gaining Melee Combo when you have a ‘Chance to not gain combo’ Riven that is over 100%.
  • Fixed some UI screens not applying your chosen UI theme border color.
  • Fixed inability to rename your weapon if you don’t own a max rank Kitgun.
  • More fixes towards Infested Corpus ship doors clipping into other rooms.
  • Fixed terrain clipping into the Orb Vallis Spaceport building.
  • Fixed AI struggling to navigate in Grineer Spy mission tilesets.
  • Fixed a level hole in the Corpus Ice Planet tileset.
  • Fixed inability to see what players are selling in Maroo’s Bazaar.
  • Fixed weapons above Rank 30 (Paracesis, etc) not maintaining their Rank if a Host migration occurs. This also fixes some Mods being ignored due to Mod capacity being in excess of the standard 30 Ranks.
  • Fixed Archwing enemy UI markers stacking in doorways.
  • Fixed the ability to hack a single Corpus Spy console repeatedly, thus gaining an endless amount of Affinity.
  • Fixed the Mod Workbench showing Mod Ranks incorrectly after viewing a Ranked Requiem Mods.
  • Fixed Zhuge Prime not showing its Radial Attack in Arsenal stats.
  • Fixed weapons with radial damage and a secondary fire not showing all of their stats in the Market tooltip.
  • Fixed issue where Decorations wouldn’t properly reset their local position when picked up and placement were canceled.
  • Fixed loss of functionality if you scroll too quickly after opening up the loadout selection menu.
  • Fixed “unfinished room” error showing up when trying to trade using a regular Trading Post in the Dojo.
  • Fixed potential loss of functionality on squad panel UI when entering a mission.
  • Fixed various missing localizations.
  • Fixed an erroneous [PH] on Dojo Fast Travel.
  • Fixed a [PH] tag on some Leverian Prex Cards.
  • Fixed a script error if you transitioned to/from Cetus or Fortuna while selecting a song on the Shawzin.
  • Fixed a script error in the Arsenal when trying to search for a loadout name that does not exist.
  • Fixed a script error that could occur with Ember’s Fireball.
  • Fixed a script error that could occur with Gauss’ Thermal Sunder.
  • Fixed a script error when the console hacking screen closes.
  • Fixed a script error when viewing a Chat linked Mod.

If we hear news regarding a new update or expansion, we’ll be sure to let people know.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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What Side Games Will You be Able to Play in Cyberpunk 2077?

Cyberpunk 2077 is one of the most eagerly anticipated games of all time, and with good reason. The futuristic epic has been developed by the esteemed Polish company CD Projekt Red, which has been responsible for The Witcher series in the past. These games are regarded among the greatest titles ever made, so expectations are high for what could come next. While some gameplay trailers have been released so far, there are still a number of details that have been kept secret. One of the reasons for the mass popularity of The Witcher 3: Wild Hunt was a side game called Gwent. Players may be wondering whether Cyberpunk will feature a similarly addictive and engaging mini game – after all, Gwent was so popular that it was eventually developed into a standalone game, in the same fashion as Blizzard’s Hearthstone. 

CD Projekt Red will try to top Witcher 3

Geralt of Rivia’s extraordinary adventure in The Witcher 3 will be a seriously tough act to follow, but CDPR may have been wise in going for a vastly different genre. This way, the games will not get direct comparisons, and Cyberpunk can be judged on its own merits. Of course, with it coming out five years after the release of that last fantasy adventure, the new science fiction offering will have to show significant advancements in terms of graphics and scale. In this short space of time, the industry has advanced, and games like Red Dead Redemption 2 have now set the benchmark when it comes to open-world console titles.

It has been confirmed by quest design coordinator Phillip Weber that the structure of quests in the game will be similar to The Witcher 3. This means that there will be main story missions accompanied by other, smaller side quests. There will also be Street Stories, which give players a chance to build up their character’s street cred. As Weber stated here, each quest will be handcrafted; however, he didn’t mention any mini-games similar to Gwent.

Will they Look to the History of Slot Machines for Inspiration?

The great thing about Gwent in The Witcher 3 was that it seemed believable within that medieval fantasy world that the inhabitants would play such a card game. Despite the actual gameplay having animated features, you could imagine the characters in this universe pulling out their card decks and sitting down to play games with one another. In Night City, the setting of Cyberpunk, this would probably seem out of place, though. The creators would need to look to the future of games to assess what people that far ahead in time would be playing.

This is where they may come up with something to do with slot machines. Looking back at the history of one-armed bandits shows how this genre of game has evolved greatly throughout its lifespan. They earned that nickname thanks to the clunky machines of old coming with a lever at the side to spin the reels. The first-ever slot was created in 1887 by Charles Fey, and since then, they have undergone many changes. The casino slots of today found at online casinos are so different from the three-reel fruit machines of old, which has been outlined in many sources for which you can click here to find out more. Now, they are packed with animations and features, and have various different themes – and, often, moving paylines and bonus games. The current popularity of such games also proves that players through the ages continue to appreciate classic games, even when they are updated using technology.

For a side game in Cyberpunk, CDPR could examine what slot machines could look like in another sixty years’ time. It’s exciting to think about how much more evolved they could be by then. These games of the future will almost certainly make use of virtual reality, and could even have some elements of skill. For this reason, CDPR has a lot of leeway if it decides to make a side game based on slots.

What about Online Mode?

The Witcher 3 didn’t involve any online play, but it has been confirmed that Cyberpunk will have a multiplayer function. CDPR will have looked at the enormous success of the online mode in GTA V online, along with popular new games like Fortnite, and realized that an online multiplayer function in most genres of video games is essential nowadays. Players will be able to enjoy the single-player story mode on their own but, once they have completed it, they will have more to do with their friends in a cooperative format.

Despite the official announcement of a multiplayer mode, there has been little more information so far. It was reported here that the mode was in development by a 40-person team in Wroclaw, which suggests that it may not be released at the same time as the game in April 2020. This wouldn’t be too much of a surprise, as online modes for GTA V and Red Dead Redemption 2 came much later as well.

With the release date of Cyberpunk 2077 creeping around the corner, CDPR is likely to drip feed more details about it over the coming months. Whether it features an exciting side game like Gwent, however, remains to be seen.

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MP1st Staff

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Destiny 2 Season of Dawn Trailer Released, Livestream Reveal Happening Tomorrow

Those looking forward to new Destiny 2 content, you won’t have to wait long; the Destiny 2 Season of Dawn is fast approaching, and will make sure that you’ll be occupied with all sorts of Destiny 2 activities this holiday. Today, Bungie released a Destiny 2 Season of Dawn trailer, and announced that a livestream reveal is set for tomorrow.

With the Vex Invasion now defeated, Osiris calls upon you to face a new threat. Stop a council of Cabal Psion Flayers from manipulating time and undoing our victory against the Red Legion.

Master The Sundial Prototype – a new 6-player matchmade experience. Claim an arsenal of new weapons and armor, and resurrect one of the City’s greatest symbols of hope.

In addition to the new trailer, Bungie announced that the Destiny 2 Season of Dawn livestream reveal will take place tomorrow at 10 a.m. PT!

 

Destiny 2 Season of Dawn will be released this December 10, and will include content for both Season Pass owners, as well as free stuff for base game players.

SEASON PASS OWNERS

  • Instantly unlock the Exotic Scout Rifle, Symmetry
  • Play the new 6-player activity: The Sundial
  • Exotic Quests, Seasonal Armor Sets, and Ornaments
  • New Triumphs, Bounties, and Seasonal Lore Books
  • Exotic Emote, Ghost, Ornament, and Finisher
  • Additional Season Pass rewards to unlock

FREE TO ALL DESTINY 2 PLAYERS

  • Free Seasonal Rank Rewards
  • Seasonal Artifact: The Lantern of Osiris
  • Help Osiris fix the timeline by restoring Obelisks on four destinations
  • Unlock the Seasonal Armor Set: Righteous
  • Progress through Season ranks to earn the Exotic Scout Rifle, Symmetry

Once the livestream’s ready to go, we’ll make sure to let people know. While you wait for tomorrow, make sure to check out this weekl’s reset of activities.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Update 1.10 Brings Season 1 Content & Is Live, Full Patch Notes Listed

Those who have already reached the max rank in Call of Duty: Modern Warfare, the chance to grind new levels and items is now live! Infinity Ward has rolled out Modern Warfare update 1.10, and this brings Season 1 into the fold! Remember, not every free stuff is available today.Clocking in at 20GB on PC (!), and 15GB on PS4, you can check out the Modern Warfare update 1.10 patch notes below.

Modern Warfare update 1.10 patch notes:

WHAT’S NEW

What’s to come in Season One!

PLAYLIST UPDATE:

Added:

  • Crash 24/7
  • Reinforce
  • Added Rammaza and Gun Runner to TDM 20 and DOM 20
  • Added night maps to Hardcore TDM, Search and Destroy, Cyber Attack

Removed:

  • Gun Game (available in Private Match)
  • Shoot House 24/7
  • 2v2 Gunfight Tournament

Multiplayer:

GENERAL FIXES:

  • Riot Shield:
    • Tuning to how the Riot Shield protects against grenades when thrown at the players’ feet
    • Reduced explosive damage within certain ranges
  • Fixed a bug where the final killcam would appear under the map when a player got stuck by Thermite or Semtex on the lower part of the body
  • Fixed an issue where players stuck inside the Infantry Assault Vehicle would not take damage from Thermite
  • Fix for a bug where attempting to scroll to the bottom of the Recent Players list could cause the list to read “No Recent Players” and return to the top
  • Gunfight (private match): Fixes ‘Win by Two’ setting to end the game properly once the conditions have been met

Missions and Challenges:

The following are now fixed and have had their descriptions updated as needed

  • “Close and Personal”
  • “Perks of the Job”
  • “Bloodthirsty Killer”
  • “Destroy Ground Killstreaks” – All player-driven vehicles will count towards this launcher camo challenge
  • “Get 50 kills while an enemy UAV is active” – description updated to reflect that the Ghost perk needs to be equipped in order to complete
  • Combat Knife challenge descriptions updated
  • .357 camo challenge
  • Various updates to other camo challenges
  • Fix for Officer Challenge completion notifications not appearing on screen

Killstreaks:

  • Improved effectiveness of FMJ on Killstreaks
  • Fix for the Cluster Strike dealing damage inconsistently when targeting a VTOL jet

Weapons:

  • .357: Buckshot: reduced damage range, reduced effective hip fire damage. Tuned spread adjustments from barrel attachments
  • Menu damage stat bar adjustments for miscellaneous LMGs

Spec Ops

  • Fixed a bug where the informant can be dropped in bad positions/near enemy soldiers in Operation Harbinger
  • Added a checkpoint after the third hack on Operation Brimstone
  • Fix for a bug where players could become stuck after going into last stand while breaching the trains on Operation Brimstone
  • Enemies in white trucks now exit their vehicles

KEYBOARD AND MOUSE

  • Leaderboards will no longer display complete gamertags. This should help higher profile leaderboards users from receiving too many invites
  • Fixed an issue where players would not be able to mantle while strafing with keyboard and mouse
  • Increased the turn-rate when aiming with a tank
  • Adjusted the camera orbit turn-rate while driving a vehicle using keyboard and mouse
  • The keybind “Vehicle Camera Recenter” is now linked to Melee by default (default on E / Mouse 4) and the re-centering of the camera has been improved

COD CASTER

  • Improvements for the camera transitions with Free Camera and Aerial Camera
  • Added a Killstreak view option when using the Portrait List
  • Added arrows under the players when using the Aerial Camera view
  • Added a skull icon on the Minimap where players die

PC

Shaders

Fixed an issue that forced shaders to be fully re-compiled after each title update. Shader installation should be expected mainly for new content, drivers update or changing the video card. New optimizations or bugfix that require modifying the shaders can also trigger part or the totality of the shaders to be re-compiled.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 1 Battle Pass Price, Length and Trailer Revealed

In case you didn’t know, the Call of Duty: Modern Warfare Season 1 has kicked off today on all platforms! If you’re curious about the Modern Warfare Season 1 Battle Pass price, how long it’s going to be and more, we got you covered! But first, go check out the Modern Warfare Season 1 Battle Pass trailer below.

As for the Modern Warfare Season 1 Battle Pass price, here’s how it’s structured:

It’s priced at 1,000 COD Points or rougly $10 in real-world currency, or 2,400 ($24) for the Batle Pass Bundle. As you can, it’ll last for almost a month. Note that all the content revealed for Season 1 won’t be released in one day, and will be released throughout the entire season by Infinity Ward.

For those curious, the entire tier list and what it contains has been leaked ahead of time, which you can check out here,

Will you pony up real money for the Battle Pass and to skip tiers, or will you just grind it normally (ie: by playing)? At the very least, Infinity Ward didn’t lock any weapons behind the Battle Pass and that should count for something.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.