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Need for Speed Heat Update 1.07 June 9 Brings Crossplay & More

Heads up, racing fans! Criterion has released the Need for Speed Heat update 1.07 June 9 patch, and it brings crossplay into the fold and more! It’ll clock in at 1GB on PC. 7GB on PS4, and 6GB on Xbox One. Check out the full list of changes below.

Need for Speed Heat Update 1.07 June 9 patch notes:

Cross-play

Once you’ve installed the June update, you will be prompted with the option to activate cross-play, which you can later find in the privacy settings in the game menu. Opting in will allow you to race players across PC, Xbox One and PlayStation 4 on the same server.

You can search for friends in the Find Players menu. Head over to the Party Menu and check the new EA Friends tab to see who’s online across all platforms. In order to create a party and invite friends to your game, they naturally need to opt in for cross-play as well.

While driving around, you will see icons next to players’ names, indicating which platform they’re playing on, and you can use the proximity voice chat to talk to them.

You’ll likely have a bunch of questions, so here’s a few answers upfront:

How do I add friends from other platforms?

  • Once you’ve installed the update, you can opt in to race players across PC, PlayStation 4, and Xbox One. Search for your friends who are playing on any of the above hardware (given they’ve opted in for cross-play as well) in the Find Players menu.

Where do I see my cross-platform friends?

  • To see who’s online, go to the new EA Friends tab in the Party Menu and invite them to play!

Can I share wraps across platforms?

  • We’re laying the groundwork for cross-play with NFS Heat and we will build on it in the future. When driving around Palm City, you will see the wraps of drivers from other platforms, but wrap sharing is restricted to your own platform.

Can I join a crew on another platform?

  • You can drive around Palm City with friends that are in crews on other platforms, but crews can only consist of players of the same platform.

You’ll likely have more questions, and I’ll happily edit this post to add the most common ones.

General Fixes

  • Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.

  • Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your car. They should now be more motivated to take you down as long as they’re actively pursuing you. This is no overall buff or nerf of the cops, it just affected a small percentage of cop cars that were pursuing, but not engaging.

  • We fixed an issue where some rewards didn’t trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Black Tire Smoke and the “If you’re happy and you know it” horn.

  • Made a few tweaks so you should encounter error DR1005 less often.

  • Similarly, the probability of inventory synchronization errors has been significantly reduced.

Visual

  • When rushing through the tunnel in Mendoza Keys, you should no longer encounter solid walls popping in.

  • Fixed an issue that could cause vegetation to appear on roads when choosing low and medium graphic settings and using a specific video card.

  • The ‘Racer Challenges’ in the garage should no longer be displayed after reaching Rep level 50.

  • The ‘Rival Crews’ menu is no longer visible in the main menu when you boot the game while offline.

  • Fixed an issue where a time trial wouldn’t show any ghost car when you started it.

  • After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.

  • A specific beanie was only visible from close range, now it can also be seen from afar.

Audio

  • Cops will now refer to the McLaren P1 GTR correctly in cop chatter.

World

  • Reworked train wagon collision models in Fort Callahan to prevent your car becoming stuck under them.

  • We took a closer look at a few spots where cop cars could drive on the bottom of the ocean or riverbed. Their cars should now get wrecked as intended, and while they’re busy with their own cars, they should no longer be busting you.

Cars

  • Added a sound system interaction point for the Aston Martin Vulcan ‘16.

  • All colors should now be displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.

  • Decal interaction points for the Lamborghini Aventador S ‘18 and the Roadster variant now work as intended.

  • The second set of stock rims now is aligned with the tires of the Land Rover Defender 110 ‘15.

  • Added a sound system interaction point for the Land Rover Defender 110 ‘15.

  • When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.8, aftermarket tail light tints should now be displayed correctly.

  • The Alchemist rear bumper for the Ford Mustang ‘65 is now displayed correctly.

  • Decals applied to the Varis front bumper of the Mitsubishi Lancer Evolution IX ‘07 will no longer vanish when accelerating.

  • You can now purchase the stock spoiler for the Nissan 180SX starter car.

  • The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.

  • Added missing sound system interaction point to the Volkswagen Golf GTI ‘76.

  • Added missing sound system interaction point to the Volkswagen Beetle ‘63.

Events

  • The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.

  • Fixed an issue that could occur when you restarted a time trial after finishing it for the first time and beating the ghost’s time. The UI could behave in a way that would display the ghost from the first time trial run, while you were actually competing against the next best time. That could lead to situations where you thought you beat the opponent, but you also didn’t. This should no longer occur, and the ghost that you see is the one your time will be measured against.

  • When completing the ‘Picknick’ time trial and coming in second, you should now receive the correct amount of Bank.

  • You should now be able to restart the ‘Upload’ mission as intended.

We also improved overall stability and fixed rare instances where the game would crash or hang.

As you can see, this Need for Speed Heat Update 1.07 June 9 brings a host of changes that affect gameplay. If there’s anything not included there, share ’em in the comments below.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty 2020 Codenamed “The Red Door”

A new rumor suggests that the internal name of Call of Duty 2020 is titled, “The Red Door.”

The title was first spotted over on SerialStation, where it received a rather odd patch size of 71GB. Now typically we don’t pay much attention to the file size, though this one came off as rather odd as if it were a simple indie game it should have in no way be anywhere near that size. Upon further inspection of the file, we discovered that the ID naming consists “COD2020INTALPHA1.”

A no brainer as to why this may, in fact, be related to Call of Duty 2020, and while the naming and image use of “The Red Door” may appear as odd to some, it’s important to note that Black ops 4 had been given the codename of North Wood. This news is also accompanied by some data found within some of the available decrypted files, potentially connecting it to Call of Duty. Due to potential copyright material, we are not allowed to post the line of text included. this info was collaborated over at Modernwarzone, &  TheGamingRevolution.

These appear to be game modes of some sort, and when you look at what’s available in the latest Call of Duty, it becomes apparent what these may mean.

MP = Multiplayer

ZM = Zombie Mode

WZ = Warzone

CP = Campaign or co-op (most likely co-op)

WZZM = Warzone Zombie Mode? 

CT =?

According to the changelog history, the first update for The Red Door was back on May 16, though this was the 1.02 update, suggesting that the title was very well on PSN database well before that. We also know that it has online components as the Play Together flag is checked. Of course, this is all just speculation, though the inclusion of “COD2020” and the content of some of the files heavily leans to that notion.

Speaking of Call of Duty 2020, it’s been revealed recently that Call of Duty pros have been in discussion with Treyarch in terms of designing the game. While there’s no official anouncement from Activision just yet, this year’s COD is said to be titled “Call of Duty: Black Ops Cold War.”

We’ll be sure to keep you posted if any new development arises. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Unannounced PS4 Game Titled “Project Oak Tree” Surfaces on PSN

An internal update was spotted for an unannounced PS4 title called “Project Oak Tree” with details suggesting the game is in alpha stage with online components.

Spotted on SerialStation just a couple of days ago, the title is simply called “Project Oak Tree” and weighs in a little under 3GB.  Along with this, we also have the official CUSA ID given to the game, which is “UP0002-CUSA20245_00-ATVI2020ALPHAA02,” suggesting that the game is currently in its alpha stage. There’s also an official image tied to it, though it’s pretty low res and offers no additional details other than a blurry “A”, which is most likely just a placeholder image. 

Digging a bit deeper, however, we have discovered the official changelog that came with this update. According to the game files, the 1.01 update brings the following: “Bugs and Network Fixes,” which are the typical patch notes that developers often use. However, the inclusion of “Network” fixes points to the title having some sort of online connection. The “Play Together Flag” is also checked on the game’s file. Whether those are social aspects or possibly multiplayer of some sort are yet to be known.

One interesting tidbit I’d like to point out is in the game’s CUSA ID name. It’s very common for an ID name to differ from that of the actual title, though in this case, the “ATVI” actually belongs to Activision as they use that for their NASDAQ listing, Could this potentially be an alpha test for Call of Duty 2020? Who knows, but perhaps with the title getting an internal update, it could potentially mean that whoever is behind it may be getting ready to reveal it. Whatever this “Project Oak Tree” is, we’ll be sure to keep you all updated as development continues.

If you had to guess, what do you think this unannounced PS4 Game might be?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Streets of Rage 4 “Big Balance Patch” Being Worked On, Devs Comment on Post-Launch Content

Released at the end of April, studios Dotemu, Lizardcube and Guard Crush Games managed to pull off a successful comeback for SEGA’s Streets of Rage franchise with Streets of Rage 4.

While the game has different modes and incentives for players to come back after finishing it, the devs seems to have something planned post-launch, and one of these is a “big balance patch.” This was revealed by Streets of Rage 4 Guard Crush Games devs, Game Programmer & Designer Cyrille Lagarigue, and  Game Designer Jordi Asensio in an exclusive chat with MP1st.

MP1st: How’s post-launch content looking? Is there a process where you look at the community’s feedback and go based on that, or is there an outlined plan the team has set?

Cyrille Lagarigue: We have had an idea about what sort of content we would want to add for some time now. When developing a game, you always have a lot of things you want to put in, but you have to be reasonable with the project’s scope … Now that the game is out, we’re considering how people play the game and the community’s feedback on social networks and tweaking our plans to steer potential added content toward what it seems people would want the most.

Jordi: I’m listening to feedback from players, and I watch livestreams everyday. We’ll make patches that take most of that feedback into account. We’re already working on a big balance patch as we speak.

Once we know more details regarding this big balance patch and when it’s out, we’ll let our readers know. Stay tuned to our full interview with the Streets of Rage 4 dev team where they talk about the game’s design process and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killing Floor 2 Update 1.42 June 8 Brings the Summer Content

Tripwire Interactive has released the Killing Floor 2 update 1.42 June 8 patch, which is called the Perilous Plunder. It brings a new map, new weapons, cosmetics and more!

Killing Floor 2 Update 1.42 June 8 patch notes:

New Map

  • Desolation – New Featured Community Map
  • Supports survival, endless, weekly, and V.S. game modes
  • Contains optional mini-games

Weapons

  • 2 New HRG Weapons:
  • HRG Kaboomstick – Demolitionist
  • HRG Telauncher – Berserker

Cosmetics:

  • New Space Pirate Themed Cosmetics
  • Added to Summer Sideshow Seasonal Ticket Drops
  • Includes hats, masks, arm bands, backpacks, helmets, and more
  • Returning Vault skins
  • Five Vault Stars themed weapon skins return
  • Space Pirate Outfit – available for purchase
  • Male or female
  • Five additional texture variants, including hat and mask accessories

Enemies:

  • Brand new Matriarch summer variations
  • Returning summer zeds
  • 1 New Boss Skin
    • Matriarch Summer Seasonal Variant
  • Dosh Vault Additions
    • HMTech-101 Pistol | Vault | Stars
    • MKB42H | Vault | Stars
    • Tommy Gun | Vault | Stars
    • Boomstick | Vault | Stars
    • M99 | Vault | Stars
  • New Steam Achievements
    • Desolation and its collectibles
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Desolation
    • Complete all seasonal objectives to earn the Space Monkey Backpack
    • Summer Sideshow Prize Tickets
    • Summer Sideshow Golden Prize Tickets
  • Zedconomy
    • Blunderbuss Weapon Bundle
    • Glock 18c Weapon Bundle
    • Perilous Plunder Weapon Bundle
    • Space Pirate Outfit Bundle
    • Space Pirate Full Gear Bundle
    • Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Neon MKVI Weapon Skin Bundle Pack
    • Retro Neon Gear Cosmetic Bundle
    • Future Neon Gear Cosmetic Bundle

General

  • Skip Trader Vote Improvements
    • A vote system similar to the player kick system is implemented for skipping Trader time. When one player initiates the Skip Trader, it appears as a vote for the rest of the team.
  • Healing UI Improvements
    • Player health bars will now display an additional bar that represents the amount of health being healed over time.

Balance

  • Weapons
    • Seeker Six
      • Weapon weight reduced from 9 to 8.
      • Impact damage increased from 120 to 125.
      • Explosion damage increased from 125 to 160.
      • Explosion radius increased by 40%.
      • Ammo price per magazine increased from 40 to 55.
    • Mac 10
      • Bullet damage increased from 25 to 28.
      • Bullet burn rate reduced by 35%.
      • Bullet stumble rate increased by 66%.
      • Damage over time damage increased by 33%.
      • Damage over time burn rate reduced by 53%
      • Trader price reduced from 1100 to 900 Dosh.
    • Bone Crusher
      • Added new damage sources that the weapon can block :
        • E.D.A.R. Laser barrage.
        • E.D.A.R. Rocket barrage.
        • E.D.A.R. Trapper Beam.
        • Matriarch Tesla Blast.
  • Perks
    • Berserker
      • Level 25 ZED TIME – Berserker Rage
        • Fear does not cause Zeds to flee anymore. It now immobilizes them.
    • Survivalist
      • Level 25 ZED TIME – Lockdown
        • Knockdown and stumble rate modifiers have been removed.
        • The Perk skill now allows all weapons to stun Zeds with a high fixed stun rate during Zed time.
      • Level 10 Melee Expert
        • Melee damage boost increased from 50% to 75%.
    • Field Medic
      • Level 15 Acidic Rounds
        • Damage over time damage increased by 30%.

Top Community Issues:

  • Fixed an issue where weapons would not benefit from Zed time until after firing the second shot which prevented slower reloading weapons from being useful during Zed time.
  • Fixed an issue with all grenades fired from underslung launchers which would sometimes cause erratic behavior in poor connection environments.
  • Fixed numerous weapon-related issues. Details in the weapon section below.
  • Fixed an issue with the seasonal reward not being awarded upon all objectives being completed.

Gameplay

  • Fixed an issue where the Survivalist Perk’s secondary XP objective was not granting XP.

Zeds:

  • Fixed an issue where the Matriarch’s Tesla Blast would remain queued up for use during the destruction of her arm cannon.
  • Fixed an issue where the Commando’s callout ability was not showing the Matriarch’s red outline to teammates.
  • Fixed an issue where some afflictions created a mesh distortion on the Bloat’s cleaver handle.

Maps:

  • Fixed an issue in Biolapse where a section of the wall was not rendering material on low and medium graphics settings.
  • Fixed an issue in Sanitarium where users were able to get to an unintended location with the Doomstick.
  • Fixed an issue with the helicopter model on Desolation where the rear stabilizer wing had no collision.
  • Fixed an issue with the collectibles not rewarding the Firing Range Master achievement.

Weapons:

  • Fixed an issue where the Ion Thruster’s special attack was inheriting the damage multiplier corresponding to its last swing.
  • Fixed an issue with the HRG Incendiary Rifle where if you throw it down and pick it back up the grenade ammo refilled.
  • Fixed an issue with the Railgun where its lock-on would remain even after changing fire modes.
  • Fixed an issue with the Hemoclobber not showing reload animations outside of first person view.
  • Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would shift away from the arrow as the sight was moved.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would have a large amount of motion blur applied when shifting aim.
  • Seal Squeal
    • Fixed an issue where the projectile indicator could be seen by other players.
  • HRG Kaboomstick
    • Fixed an issue where one of the pellet projectiles spawned completely black.
    • Fixed an issue where the ejected shells were using the shells from the Doomstick.
  • HRG Teslauncher
    • Worked on improving the recoil of the weapon so that it was more consistent throughout firing the entire magazine.
    • Fixed an issue where the magazine would disappear when reloading the underslung grenade launcher.
    • Fixed an issue with the graphics appearing stretched and overly jagged on low settings.
  • Pulverizer
    • Corrected the loaded ammo and reserved ammo counts.
    • Fixed an issue where the user was unable to attack or reload while sprinting with an empty magazine.
  • Blunderbuss
    • Fixed an issue with the flint-lock mechanism animation not in sync with the weapon firing.
    • Fixed an issue where the cannonball was able to repeatedly hit the same zed.
    • Increased the muzzle flash to be more inline with the muzzle flash of the RPG-7 instead of the 9mm Pistol.
    • Fixed an issue where the Blunderbuss would not drop upon the user’s death.
    • Fixed an issue where the projectile indicator could be seen by other players.
    • Fixed an issue where the Blunderbuss would skip the third round when rapidly firing on dedicated servers.
    • Fixed an issue where cannonballs would not explode after dropping the Blunderbuss on dedicated servers.
    • Fixed an issue where the cannonballs would sometimes hang in mid-air after colliding with Zeds.
    • Fixed an issue where the cylinder would not cycle through its animation when rapidly firing.
    • Fixed an issue with the animations not resetting while rapidly firing the weapon.
    • Fixed an issue where the projectile indicator did not disappear immediately after detonation.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
  • Glock 18c Single and Dual
    • Fixed an issue with the right hand weapon not firing tracers while in iron sight.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
    • Fixed a number of animation synchronization issues with weapon FX and animations.
    • Fixed an issue where ejected magazines would disappear mid-air.
    • Fixed an issue with the reload check animations where the weapon magazines were not appearing.
    • Fixed an issue with the materials of the backplate changing color upon emptying the magazine.
    • Improved the alignment of the single and dual recoils with their animations and fire rates.

Cosmetics:

  • Addressed an issue where users were receiving Dosh Vault Crates after any and all account activity.
  • Fixed multiple issues with skins where blood was not applying to the skin:
    • Dragon & Koi Pulverizer
    • Dragon & Koi Eviscerator
    • Vault Vosh Precious Hemoclobber
  • Fixed multiple issues with skins not having textures applied to parts of the model:
    • Dragon Koi MP7 – Sights
    • Dragon Koi AK12 – Sights
    • Dragon Koi M16 203 – Underslung Barrel
  • Fixed a crash caused by equipping D.A.R. with the Christmas Scrake Masks.
  • Fixed an issue with Mr. Foster’s base outfit that would lead to a mesh error when used with the Spitfires or HRG Winterbites.
  • Fixed an issue with the Riot Shield & Glock 18 where the equipped skin would change after emptying the magazine.
  • Updated the Killerwatt Beyond Horizon & Space Elite skin thumbnails to purple to reflect what is shown in-game.

User Interface

  • Fixed an issue in the Trader menu where the weapon damage bar would reflect the previously selected weapon and not the current selection.

Localization:

  • Adjusted multiple localization strings to better fit within the UI space available:
    • Polish
      • HMTech-501 – Trader menu
      • Dual HRG Buckshots – Trader menu
    • Japanese
      • SG-500 – Trader menu
    • English
      • Halloween Cauldron Backpack – Gear menu
      • Christmas Teddybear Backpack – Gear menu
  • Fixed a number of strings in French, Polish, Spanish, and Russian to better fit within the game user interface.
  • Fixed the description of the Blunderbuss Bundle to no longer reflect the Compound Bow Bundle.

As you can see, this is one big Killing Floor 2 update 1.42 June 8 patch. You can check out the cosmetics details and sale in this update here.

Source: Tripwire forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Daily Reset Today June 8, 2020

Guardians, MP1st is back with the Destiny 2 daily reset today June 8 update! Once again, here’s your one-stop shop for everything new in Destiny 2 today.

Destiny 2 Daily Reset today June 8, 2020:

Daily Vanguard Modifiers

Affect Strikes, Menagerie, Heroic Missions & Adventures

  • Arc Singe: Arc damage increases slightly from all sources.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.

Daily Reckoning Modifiers

Affect all three tiers

  • Arc Singe: Arc damage increases slightly from all sources.
  • Brawler: Melee abilities deal more damage and recharge much faster.

Daily Heroic Story Missions

  • Fury (PL 750) – Io. Help Ikora use the Warmind on Io to learn more about the Almighty—and turn the tide of the war.
  • Chosen (PL 750) – Earth. The Almighty is finished. Time to go home, save the Traveler, take back the City, and end this war. Be brave.
  • The Gateway (PL 750) – Mercury. Osiris’s damaged Ghost appeared on Mercury—along with a Vex army. That can’t be a coincidence.
  • Deep Storage (PL 750) – Io. Search the Pyramidion on Io for a map of the Infinite Forest to guide you to Panoptes.
  • High Plains Blues (PL 750) – The Tangled Shore. Search the Tangled Shore for Cayde’s killers.

Misc

  • Daily Forge: Volundr Forge
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Gunsmith Inventory

  • Icarus Grip: Improves accuracy while airborne.
  • Bow Reloader: Increases the nocking speed of arrows.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Simulation Seed & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Simulation Seed & 50000 Glimmer)

Spider Material Exchange

  • Purchase Enhancement Cores (1 for 10 Legendary Shards)
  • Purchase Legendary Shards (1 for 10 Helium Filaments)
  • Purchase Glimmer (10000 for 20 Dusklight Shard)
  • Purchase Phaseglass (5 for 5000 Glimmer)
  • Purchase Seraphite (5 for 5000 Glimmer)
  • Purchase Simulation Seeds (5 for 5000 Glimmer)
  • Purchase Datalattice (5 for 1 Legendary Shards)

Bounties

Saint-14, Trials of Osiris Promoter

Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP & 15 Valor Rank Points & 2 Trials Token
Auto Fire Brigade As a fireteam, defeat opponents using Auto Rifle final blows in Trials of Osiris. 20 [Auto Rifle] Auto Rifle XP & 15 Valor Rank Points & 2 Trials Token
Quantitative Hostility As a fireteam, defeat opponents with Submachine Gun final blows in Trials of Osiris. 20 [SMG] Submachine Gun XP & 15 Valor Rank Points & 2 Trials Token
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP & 15 Valor Rank Points & 2 Trials Token

Commander Zavala, Vanguard

Name Description Requirement Reward
One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
In Their Face Defeat enemies in strikes with any Shotgun. 15 [Shotgun] Shotgun XP & 5 Vanguard Tactician Token
The Inner Storm Get Arc kills in a strike. 25 [Arc] Arc XP & 5 Vanguard Tactician Token
They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
By the Code Defeat opponents. 10 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
Lightbearer Defeat opponents using any ability. 3 Ability XP & 5 Crucible Token & 15 Valor Rank Points
Feedback Loop Generate Orbs of Light using abilities or Masterworked weapons. 3 Orbs of Light XP & 5 Crucible Token & 15 Valor Rank Points
Full Control In Control, complete matches. 1 Crucible matches XP & 5 Crucible Token & 15 Valor Rank Points

Eris Morn, Moon

Name Description Requirement Reward
I Said What I Fragment Collect Phantasmal Fragments by defeating Nightmares. Nightmares can be found in Sorrow’s Harbor and Lost Sectors. 2 Fragments collected XP & 5 Helium Filaments
Unscathed Deathdealer Using any Power weapon, defeat combatants in streaks of 3 or more without taking damage in between. 10 Defeated in streaks XP & 5 Helium Filaments
Gun Runner Using a Submachine Gun, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Pyrophantasmic Defeat combatants in Nightmare Hunts with Solar damage. 20 [Solar] Solar XP & 1 Phantasmal Fragment
Orbweaver Generate Orbs of Light in Nightmare Hunts. 10 Orbs of Light XP & 1 Phantasmal Fragment
Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

The Drifter, Gambit Prime

Name Description Requirement Reward
INVADER: Heavy Duty Defeat enemy Guardians with Power weapons in Gambit Prime. 5 Guardians defeated 1 Invader Synth & 50 Infamy Rank Points
INVADER: Kill ‘Em All Defeat enemies or Guardians in a single Gambit Prime match. 40 Enemies defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Bang Knuckles Defeat enemies with melee abilities in Gambit Prime. 20 Enemies defeated 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Kill the Messengers Defeat Primeval envoys in Gambit Prime. 3 Envoys defeated 1 Sentry Synth & 50 Infamy Rank Points
INVADER: Invading the Crucible Invader bounty. Complete Crucible matches. 2 Matches completed 1 Invader Synth & 50 Infamy Rank Points
REAPER: Reaping in Lost Sectors Reaper bounty. Defeat Lost Sector bosses throughout the system. 3 Bosses defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Collecting from the Reef Collector bounty. Loot Lost Sector caches found on the Tangled Shore or in the Dreaming City. 2 Caches looted 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Sentry Duty in Once-Lost Places Sentry bounty. Complete Heroic public events on Io or in the Dreaming City. 2 Public events completed 1 Sentry Synth & 50 Infamy Rank Points

The Drifter, Gambit

Name Description Requirement Reward
Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Points
Line ‘Em Up As a fireteam, defeat enemy Guardians in Gambit. 5 Guardians XP & 30 Infamy Rank Points
Electri-fried Use Arc abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Arc] Arc ability XP & 30 Infamy Rank Points
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP & 30 Infamy Rank Points

Banshee-44, Gunsmith

Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP & 2 Mod Components & Enhancement Core
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP & 2 Mod Components & Enhancement Core
Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP & 2 Mod Components & Enhancement Core
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP & 2 Mod Components & Enhancement Core

Ada-1, Black Armory

Name Description Requirement Reward
Forge Super Kills Defeat enemies with your Super while participating in a lost forge ignition. 10 Super kills 1 Modulus Report
Volundr Forge Ignitions Complete ignitions of the lost Volundr Forge in the EDZ. 1 Ignitions completed 1 Modulus Report
Black Armory Shield Drones Destroy the Black Armory shield drones protecting the Forge Saboteur. 9 Drones destroyed 1 Modulus Report
Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact’s Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
Heroic Evaluation Complete a Heroic adventure with at least one Black Armory weapon equipped. 1 Heroic adventures completed 1 Modulus Report

Spider, Tangled Shore

Name Description Requirement Reward
Super Visible Get Super kills on the Tangled Shore. 20 Super kills XP & 5 Etheric Spiral
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
Treasure Hunter Loot treasure chests on the Tangled Shore. 5 Chests looted XP & 5 Etheric Spiral
Lost on the Landing Explore the Lost Sector Kingship Dock near Thieves’ Landing on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
Deadeye Get precision kills in the EDZ. 10 EDZ precision kills XP & 10 Dusklight Shard
Lost Territory Acquire cache codes in Lost Sectors in the EDZ. 2 Cache codes acquired XP & 10 Dusklight Shard
Salzwerk Scavenger Loot chests in the EDZ. 5 Chests looted XP & 10 Dusklight Shard

Sloane, Titan

Name Description Requirement Reward
Fist of Judgment Defeat Hive on Titan. 30 Hive defeated XP & 10 Alkane Dust
Make It Rain Generate Orbs of Light on Titan. 10 Orbs generated XP & 10 Alkane Dust
Crackshot Defeat enemies on Titan with precision damage. 10 Precision kills XP & 10 Alkane Dust

Failsafe, Nessus

Name Description Requirement Reward
Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP & 10 Microphasic Datalattice
Pinpoint Accuracy Get precision kills on Nessus. 10 Precision kills XP & 10 Microphasic Datalattice
Electrified Get Arc kills on Nessus. 30 Arc kills XP & 10 Microphasic Datalattice

Asher Mir, Io

Name Description Requirement Reward
Vexing Revelations Defeat Vex on Io. 30 Vex defeated XP & 10 Phaseglass Needle
Candescent Shadow Get Void kills on Io. 30 Void kills XP & 10 Phaseglass Needle
Power Lifting Get Power weapon multikills on Io. 3 Power multikills XP & 10 Phaseglass Needle

Brother Vance, Mercury

Name Description Requirement Reward
Grr-enade Get grenade kills on Mercury. 20 Grenade kills XP & 10 Simulation Seed
Vex Vanquisher Get Vex precision kills. 10 Precision kills XP & 10 Simulation Seed
Sunshine Get Solar ability kills on Mercury. 15 Solar kills XP & 10 Simulation Seed

Ana Bray, Mars

Name Description Requirement Reward
Grenade Idea Defeat enemies on Mars using grenades. 20 Grenade kills XP & 10 Seraphite
Defrosted Defeat Hive on Mars. 30 Hive defeated XP & 10 Seraphite
Val-kill-rie Defeat enemies on Mars using the Valkyrie. 20 Valkyrie kills XP & 10 Seraphite

 

Aside from the Destiny 2 daily reset today June 8 post, don’t forget that there’s also the big event happening tomorrow, which we now know will be called “Season of Arrivals” thanks to a new leak!

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Report: New Destiny 2 Season Called “Season of Arrivals”

With yesterday’s big Destiny 2 event already over, Guardians around the world are looking forward to tomorrow’s big reveal, which is about the new Destiny 2 season. Well, it seems it will be called “Season of Arrivals.”

This info was leaked by the Australian PlayStation Store, which up to now has the listing live! There’s a screenshot of it below as well in case it gets taken down.

Here’s the description from the Silver bundle:

Purchase the Season of Arrivals Silver Bundle and receive the Strange Visitors Legendary emote with 1,000 Silver and an additional 700 bonus Silver (1,700 total Silver). Silver is an in-game currency you can use in Eververse to buy Season of Arrivals, cosmetics, and more! One-time purchase is available for a limited time during Season of Arrivals.

While things could change, this is all but confirmed. Astute gamers might even see that Hive runes on the image, suggesting that the Hive will be part of the new Destiny 2 season kicking off tomorrow.

Once the patch is out tomorrow for this new content, we’ll be sure to let our readers know. There’s also the weekly reset post coming up tomorrow, and we have the daily reset happening in a bit today, too.

Once we know more details about this new season, we’ll let other Guardians know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Twitch Ad States PS5 Games Showcase Date Is June 11 (Update)

Update: Sony has now confirmed that the PS5 games showcase date is set for June 11 at 1 p.m. PT/4 p.m. ET! Check out the other details below via the PlayStation Blog.

Now that the event is confirmed for June 11, I wanted to add that this pre-taped program will be broadcast at 1080p and 30 frames per second. This eased the show’s production process during a time when many of our team and developers are working from home. The games you’ll see on Thursday will look even better when you play them on PS5 with a 4K TV, as you’d expect. 

It’s also best if you watch while wearing headphones, if you can — there’s some cool audio work in the show, and it might be harder to appreciate if it’s pumped through your phone or laptop speakers. 

Original Story:

With Sony (understandably) postponing its big PS5 games showcase event last week due to the protests regarding the death of George Floyd, PlayStation fans are left wondering when the new PS5 games showcase date will take place.

Well, if this recent Twitch ad is to be believed, it’ll be this week on June 11! This was posted by reliable industry insider Nibel over on Twitter:

https://twitter.com/nibellion/status/1270022638346387461?s=21

Mind, this has not been confirmed by Sony just yet, but we’ve reached out about this to the company, and will update the post if we hear anything back.

In related news, a new trademark filing for a new Gran Turismo game has surfaced, suggesting that this PS5 games showcase could have a Gran Turismo-related announcement.

Once we know official details, we’ll let our readers know.

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Alex Co

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New Gran Turismo Game Trademarked Just a Few Days Before PS5 Games Showcase

In case you didn’t know, a PS5 games showcase was supposed to happen last week, though it was moved due to the protests regarding the George Floyd tragedy. While we don’t know the titles set to be announced at the event, a new Gran Turismo game trademark has surfaced hinting that Polyphony Digital’s next project might be unveiled at the show.

Sony has filed a trademark (via Tweaktown) on the Argetina National Institue of Industrial Property database for a new Gran Turismo game. While the filing doesn’t mention whether this will be called Gran Turismo 7 or something else, a new Gran Turismo game hitting the PS5 is a no-brainer given it’s one of Sony’s biggest properties. It’s unknown at this time whether Sony will announce a new Gran Turismo title at its upcoming PS5 games showcase, but the filing as made on June 3 — a day before the event was supposed to happen originally. This could mean that Sony filed it on that date since it’s a day before the event, thus less chances of this announcement being spoiled. Of course, no one would have predicted what would transpire last week, so Sony’s surprise might have just been leaked.

While Sony hasn’t made an announcement when the PS5 games showcase will happen, we’re expecting it to happen this week or sometime within the month. Will a new Gran Turismo title be part of the reveal? Your guess is as good as ours, but we wouldn’t bet against it.

If Polyphony’s post-launch support of it is anything like in Gran Turismo Sport, then racing fans are in for a treat.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Executive Says Xbox Series X Devs Will Learn to Address PS5 SSD Loading Screen Advantage

While the Xbox Series X is an amazing piece of tech and is technically better than the PS5, it seems Sony’s next-gen console has one big advantage over Microsoft’s upcoming console, and that’s the SSD (Solid State Drive).

Bill Stillwell, Program Manager at Microsoft who is currently on the Hololens project (was working on Xbox prior) recently took part in a live Iron Lords Podcast where he opened up a bit about the loading screens concerning the PS5 SSD.

Bill Stillwell: I’ll say two things with that. One, I understand that its a marketing point and I think I said in the last Podcast we did, I’m really impressed in the archeticture they did with their drive and they’ll be able to do really cool stuff with it. I also don’t think it’s as impressive over what you’ll be able to do what the Series X has done and so I have high confident in that team. I will also say, look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn.The one thing I have learned is I’v never underestimated game developers to take advantage of something and work around it, but that works on both sides. And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, but maybe there are elevators in the Xbox version and not the Sony version. I don’t know how they’re gonna address it, but they will learn to address it and they will figure out ways to work around it, and that’s where you’ll get these economies of these statement of absolute versus what we can actually do when these games releases

He goes on to state that by no means he speaks for the company, though he believes that first-party games will take advantage of next-gen features, with the majority of platforms being designed for multiplatform in mind. 

Given how PlayStation and Xbox games are almost always in parity with one another (based on X360/PS3 and XB1/PS4), could this be the generation that this is going to change? If Xbox Series X games will have additional loading times in its games compared to the PS5, that could be a big deal for most gamers. 

If you want to watch the full podcast (over two hours) you can do so down below

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 5 Players Pushing for #SaveBFV Initiative for Continued Support

With Battlefield 5 (or Battlefield V if you want to name it as DICE did) getting its last content drop this past week, players got a ton of new content in the form of new maps, weapons and more. It seems the current player base of Battlefield 5 isn’t ready for DICE to stop pushing out content for the game yet, as the #SaveBFV movement has been launched!

Over on Twitter, the hashtag #SaveBFV has players retweeting and sharing their thoughts on how they want DICE to continue supporting the game. There’s also a petition that has over 5,600 signees at the time of this writing! Even YouTubers are getting in on the act, as YouTuber Lossy has posted a video about it as well.

Will it work? I doubt it. Mind, DICE has said that they will continue to release patches for bug fixes and other gameplay-related changes, though I suspect that won’t be enough for the player base. That said, given DICE is hard at work on the next Battlefield game, patches and fixes might be the best players can hope for in the future.

Do you want DICE to continue making content for Battlefield 5 or should the studio just focus on making Battlefield 6 the best it can be?

More Battlefield Reading:

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Alex Co

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Dauntless Call of the Void Release Date Set for Next Week, First Details Revealed

Phoenix Labs has today announced the Dauntless Call of the Void release date, and it’s set for June 11! This update will be free and will simultaenously be out on the PS4, Xbox One, Nintendo Switch and PC.

Aside from the Dauntless Call of the Void release date, the first details for the DLC has been revealed as well.

Call of the Void will feature a new Escalation, introduce the Training Grounds, and even feature a live event that will culminate in the game’s next content update set for July! Here are the details straight from the press release.

Umbral Escalation – brings players deep into the heart of a mysterious new island chain where Behemoths have become imbued with the dark umbral element and strengthened with all-new special attacks and combat patterns. Umbral Escalation culminates in a face-off against the new Behemoth Thrax, a serpentine creature that uses umbral portals to disorient Slayers and attack from unexpected angles. Defeating a Thrax grants Slayers schematics for powerful legendary weapons. Each legendary Thrax weapon includes two prismatic cell slots, the ability to “bond” the weapon to another umbral weapon, and a legendary ability that allows Slayers to use Thrax’s portal ability to devastating effect. Umbral Escalation can be accessed from the Hunt screen, alongside the preceding Blaze and Shock Escalations.

Training Grounds– a new way for players to test out every weapon class in a safe place free of live combat. Not only can players join up with their party and easily grab a weapon to test out, the Training Grounds offer a UI that showcases how damage and DPS manifests in-game for the first time. This UI  also breaks down damage into stagger, part, wound, and base damage, so players can analyze how each weapon and cell combination performs. New players can pick up a weapon and view a checklist that runs through basic attacks and combos, and as players become more familiar with a weapon type, they can dive deeper with detailed combat tips and view weapon combat animations in the Moves List menu.  

Once the game update is out for Dauntless this June 11, we’ll be sure to let our readers know.

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Alex Co

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Destiny 2 Live Event Happening Today, Here’s What We Know So Far

While Bungie has already shared that they’ll be announcing the next chapter of Destiny 2 next week, it seems the studio is kicking things off for whatever that is, starting today. The first-ever Destiny 2 live event is happening as we speak, and it involves Rasputin.

On the Destiny 2 subreddit, players are waiting to see what unfolds today. Players will want to be in the Tower now as well. Bungie has been mum so far other than mentioning how Rasputin is taking aim at The Almighty.

Players have noted that there are lasers appearing in the Tower, and that’s it so far. We’re not sure if this means more than that. Once we know more about this, we’ll update the post. That said, I wouldn’t expect too much given Season 11 is starting this coming week, and Bungie will want the big stuff for that.

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Alex Co

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Destiny 2 Daily Reset June 6, 2020

While we here on MP1st cover Xur, the weekly Trials of Osiris, and of course, the weekly reset, today, we’re posting the Destiny 2 daily reset June 6 list of Heroics, modifiers and more.

Destiny 2 Daily Reset June 6, 2020:

Daily Vanguard Modifiers

Affect Strikes, Menagerie, Heroic Missions & Adventures

  • Arc Singe: Arc damage increases slightly from all sources.
  • Grounded: Damage taken while you are airborne is greatly increased.
  • Brawler: Melee abilities deal more damage and recharge much faster.

Daily Reckoning Modifiers

Affect all three tiers

  • Arc Singe: Arc damage increases slightly from all sources.
  • Heavyweight: Power weapons deal more damage, and more ammo is available.

Daily Heroic Story Missions

  • Combustion (PL 750) – Earth. Hawthorne’s waiting on the cliffs above the salt mines. Help her get the word out: we rally at the Farm.
  • Utopia (PL 750) – Titan, Moon of Saturn. Venture deep into the heart of the Hive to retrieve a powerful Golden Age CPU—and make it out alive.
  • The Gateway (PL 750) – Mercury. Osiris’s damaged Ghost appeared on Mercury—along with a Vex army. That can’t be a coincidence.
  • A Deadly Trial (PL 750) – Earth. Brother Vance says there’s a Temple of Osiris in the EDZ where you can revive Sagira.
  • Beyond Infinity (PL 750) – Mercury. It’s time to enter the Infinite Forest and find Osiris. Be prepared for anything.

Misc

  • Daily Forge: Izanami Forge
  • Altars of Sorrow Weapon: Heretic (Rocket Launcher)

Gunsmith Inventory

  • Freehand Grip: Increases accuracy and ready speed while firing from the hip.
  • Arrow Scavenger: Bows get bonus reserves when you pick up ammo.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Seraphite & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Simulation Seed & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Alkane Dust & 50000 Glimmer)

Spider Material Exchange

  • Purchase Enhancement Cores (1 for 10 Legendary Shards)
  • Purchase Legendary Shards (1 for 10 Simulation Seed)
  • Purchase Glimmer (10000 for 20 Phaseglass Needle)
  • Purchase Phaseglass (5 for 1 Legendary Shards)
  • Purchase Alkane Dust (5 for 1 Legendary Shards)
  • Purchase Seraphite (5 for 1 Legendary Shards)
  • Purchase Simulation Seeds (5 for 1 Legendary Shards)

Bounties

Saint-14, Trials of Osiris Promoter

Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP & 15 Valor Rank Points & 2 Trials Token
Auto Fire Brigade As a fireteam, defeat opponents using Auto Rifle final blows in Trials of Osiris. 20 [Auto Rifle] Auto Rifle XP & 15 Valor Rank Points & 2 Trials Token
Quantitative Hostility As a fireteam, defeat opponents with Submachine Gun final blows in Trials of Osiris. 20 [SMG] Submachine Gun XP & 15 Valor Rank Points & 2 Trials Token
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP & 15 Valor Rank Points & 2 Trials Token

Commander Zavala, Vanguard

Name Description Requirement Reward
One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
In Their Face Defeat enemies in strikes with any Shotgun. 15 [Shotgun] Shotgun XP & 5 Vanguard Tactician Token
Show Them the Light Defeat enemies with your Super in a strike. 5 Super XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
By the Code Defeat opponents. 10 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
High Energy Defeat opponents using any Energy weapon. 5 Energy weapon XP & 5 Crucible Token & 15 Valor Rank Points
Area of Effect Defeat opponents with grenades. 1 [Grenade] Grenade XP & 5 Crucible Token & 15 Valor Rank Points
No Survivors In Elimination, eliminate opponents. 3 Eliminations XP & 5 Crucible Token & 15 Valor Rank Points

Eris Morn, Moon

Name Description Requirement Reward
Filamentary, My Dear Ghost Gather Helium Filaments from resource nodes across the Moon. 5 Materials XP & 5 Helium Filaments
Moonstreak Defeat 50 combatants on the Moon without dying. 50 Streak XP & 5 Helium Filaments
Deathless Auto Using an Auto Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
Ritualistic Finish Use finishers to defeat Hive on the Moon. 7 Finisher XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Shock Therapy Defeat combatants in Nightmare Hunts with Arc damage. 20 [Arc] Arc XP & 1 Phantasmal Fragment
Courageous Strike Defeat combatants with melee in Nightmare Hunts. 15 [Melee] Melee XP & 1 Phantasmal Fragment
Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

The Drifter, Gambit Prime

Name Description Requirement Reward
INVADER: Mote Piñata As a fireteam, deny Motes in Gambit Prime. 15 Motes denied 1 Invader Synth & 50 Infamy Rank Points
REAPER: Get Rich Quick Neutralize high-value targets in Gambit Prime. 2 Targets neutralized 1 Reaper Synth & 50 Infamy Rank Points
Collectors Don’t Carry Cash Bank Motes of Dark in Gambit Prime. 75 Motes banked 1 Collector Synth & 50 Infamy Rank Points
A Balanced Sentry Breakfast Defeat a Primeval in Gambit Prime. 1 Primeval defeated 1 Sentry Synth & 50 Infamy Rank Points
INVADER: Invading with Style Invader bounty. Rapidly defeat two opposing Guardians in the Crucible. 2 Rapid defeats 1 Invader Synth & 50 Infamy Rank Points
REAPER: Reaping in Lost Sectors Reaper bounty. Defeat Lost Sector bosses throughout the system. 3 Bosses defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Collecting from Chests Collector bounty. Loot chests found in patrol zones throughout the system. 5 Chests looted 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Sentry Duty, Full of Light Sentry bounty. Generate Orbs of Light. 10 Orbs created 1 Sentry Synth & 50 Infamy Rank Points

The Drifter, Gambit

Name Description Requirement Reward
All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP & 30 Infamy Rank Points
Fistful of Motes Bank Motes in Gambit matches. 25 Motes banked XP & 30 Infamy Rank Points
Not Your Mama’s Combat Drill Defeat enemies in Gambit. 50 Combatants XP & 30 Infamy Rank Points
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP & 30 Infamy Rank Points

Banshee-44, Gunsmith

Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP & 2 Mod Components & Enhancement Core
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP & 2 Mod Components & Enhancement Core
Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP & 2 Mod Components & Enhancement Core
Kinetic Calibration Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. 100 Kinetic weapon XP & 2 Mod Components & Enhancement Core

Ada-1, Black Armory

Name Description Requirement Reward
Forge Super Kills Defeat enemies with your Super while participating in a lost forge ignition. 10 Super kills 1 Modulus Report
Lost Forge Power Kills Defeat enemies with Power weapons while participating in the ignition of a lost forge. 10 Power weapon kills 1 Modulus Report
Black Armory Shield Drones Destroy the Black Armory shield drones protecting the Forge Saboteur. 9 Drones destroyed 1 Modulus Report
Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact’s Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
Public Event Evaluation Complete public events with at least one Black Armory weapon equipped. 10 Public events completed 1 Modulus Report

Spider, Tangled Shore

Name Description Requirement Reward
Thin the Herd Defeat enemies on the Tangled Shore. 50 Enemies defeated XP & 5 Etheric Spiral
Super Visible Get Super kills on the Tangled Shore. 20 Super kills XP & 5 Etheric Spiral
Defend the Shore Complete two public events on the Tangled Shore. 2 Public events completed XP & 5 Etheric Spiral
Lost in the Gulch Explore the Lost Sector Trapper’s Cave near Four-Horn Gulch on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
Deadeye Get precision kills in the EDZ. 10 EDZ precision kills XP & 10 Dusklight Shard
Exterminator Defeat Fallen in the EDZ. 30 Fallen defeated XP & 10 Dusklight Shard
Channel the Arc Defeat enemies with Arc damage in the EDZ. 30 Arc kills XP & 10 Dusklight Shard

Sloane, Titan

Name Description Requirement Reward
Clean the Deck Defeat enemies on Titan. 50 Enemies defeated XP & 10 Alkane Dust
Throw It Out Get grenade kills on Titan. 20 Grenade kills XP & 10 Alkane Dust
Alkane Chemistry Harvest Alkane Dust on Titan. 5 Resources collected XP & 10 Alkane Dust

Failsafe, Nessus

Name Description Requirement Reward
Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP & 10 Microphasic Datalattice
Super Powerful Get Super kills on Nessus. 20 Super kills XP & 10 Microphasic Datalattice
Cabal or Nothing Defeat Cabal on Nessus. 30 Cabal defeated XP & 10 Microphasic Datalattice

Asher Mir, Io

Name Description Requirement Reward
Frank Exchange of Views Defeat Taken on Io. 30 Taken defeated XP & 10 Phaseglass Needle
Vexing Revelations Defeat Vex on Io. 30 Vex defeated XP & 10 Phaseglass Needle
“Vanguard” Outpost Complete patrols on Io. 2 Patrols completed XP & 10 Phaseglass Needle

Brother Vance, Mercury

Name Description Requirement Reward
Short Fuse Defeat Minotaurs on Mercury with a Fusion Rifle. 10 Minotaurs fused XP & 10 Simulation Seed
Neverending Clear sections of the Infinite Forest. 7 Sections cleared XP & 10 Simulation Seed
Arc-robatics Get Arc kills on Mercury. 30 Arc kills XP & 10 Simulation Seed

Ana Bray, Mars

Name Description Requirement Reward
Super Thermodynamics Get Solar kills on Mars. 30 Solar kills XP & 10 Seraphite
Arc-tic Adventures Get Arc kills on Mars. 30 Arc kills XP & 10 Seraphite
Legionary’s Lament Defeat Cabal on Mars. 30 Cabal defeated XP & 10 Seraphite

Aisde from the Destiny 2 daily reset June 6 thing for today, there’s an event happening now as well. Once we know more about that, we’ll let our readers know.

Source: Reddit

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Modern Warfare Season 4 Start Date Leaked via Datamining

Just this past week, Activision pushed the Call of Duty: Modern Warfare Season 4 start date due to the on-going protests regarding the death of George Floyd. While the publisher nor Infinity Ward hasn’t announced when we’ll be seeing Season 4, it seems it’ll be much sooner than any of us thought.

Over on Twitter, datamined files show that Infinity Ward has changed the Unix Epoch codes in the Season 3 Challenges to end from June 2 to June 10, which means a fresh new set of Challenges will be introduced, and this comes at the start of a new season. Check out the datamined code below.

https://twitter.com/geekypastimes/status/1269070523746705409

Those unaware, Unix time is a system for describing a point in time. It is the number of seconds that have elapsed since the Unix epoch, minus leap seconds.

Of course, this has not been confirmed by Activision or Infinity Ward, so take it with a grain of salt. That said, the fact that these were changed leads us to believe that Infinity Ward will be dropping the new Challenges associated with Season 4 at that date.

We’re expecting an announcement to take place early next week, and once we know more about the Modern Warfare Season 4 start date, we’ll let our readers know ASAP.

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Playable PC Build of Dead Island 2 Leaks Online

Earlier today we reported on some leaked screenshots that had surfaced for Dead Island 2, and while their legitimacy was in question, it has now been confirmed that a leaked 2015 build is out there, and is playable on PC.

The build originally surfaced on the popular V board of 4Chan, and as unlikely as many leaks are to be true from there, it turns out that this one was actually legit. The build is very much in a playable state, though filled with plenty of placeholder assets.

Images of Dead Island 2 provided to us by an external source.

According to the information found in the files, this build of Dead Island 2 dates back to June 19 of 2015, making it five years old this month. The build features a total of three different locations along with different characters and classes. There may even be some online co-op, though that would require some work to accomplish.  As for how this build leaked? Well, that’s anyone’s guess as the leaker stated it came from a friend. Judging from the gameplay that’s featured in the build, it doesn’t look all too bad (not great either). A bit rough sure, but it is an early build after all. As for what of the project now? Sadly no one but Deep Silver knows the answer to that, as they confirmed last year that the project was still in development. Yager Production, on the other hand, ceased working on the project back in 2015, meaning what you are seeing in the leaks today will most likely differ from current developer Dambuster Studio’s version of the game.

Here’s a gameplay video provided by our partners at GamerPreyHD

Dead Island 2 Gameplay + Intro

What do you guys think? Is this a game you may still want to play if THQ Nordic ever releases it? Let us know!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Play 2020 Delayed

Back in May, EA announced that the annual EA Play event will be a digital-only show given the on-going COVID-19 pandemic. However, given the recent turn of events regarding the George Floyd tragedy, the publisher has pushed back EA Play by a week.

This was announced today over on Twitter, where the publisher revealed the new date and time for June 18 at 4 p.m. PDT/7 p.m, EDT.

A week isn’t that bad of a wait, and EA isn’t the only video game company that’s pushed back an event to help people focus on something more important.

As for the event itself, we’re hoping that we’ll get some new game announcements. Could we be getting our first details on Battlefield 6? If the upcoming issue of OPM UK is any indication, that might be the case.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Dead Island 2 Images Leak

Remember Dead Island 2? The stuck-in-limbo zombie action game that’s gone through at least three studios now. Well, apparently, there’s an build of it floating somewhere now, and there are screens to back it up!

Over on Twitter, GarnetSunset posted that “Dead Island 2 just leaked,” and pointed out that “its (sic) out there,” though this is from a 2015 build of the game.

https://twitter.com/JHarrdington/status/1268988453527498752

While the original Dead Island was developed by Techland, that studio decided to developed its own zombie action game in Dying Light. Dead Island 2 was announced back in 2014, and was originally being developed by Yager Development (Spec Ops: The Line) until Sumo Digital (Team Sonic Racing) took over in 2016. Unfortunately, the studio wasn’t able to finish it, and since 2019, it’s been tasked to Dambuster Studios (Homefront: The Revolution), and we haven’t heard any new details from publisher Deep Silver about it.

We’ve reached out to publisher Deep Silver to seek a statement on this leak, and will update the post if we hear anything back.

Are you still looking forward to Dead Island 2? What do you hope to see from it that would make it stand out from the crowded zombie genre? Let us know your thoughts below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nimble Giant Entertainment Talks About Their Latest Time-Bending Shooter, Quantum League

If you’re looking for a new shooter to sink your teeth into, there’s Nimble Giant Entertainment’s Quantum League, a “time parado shooter that puts a new twist on things. We sit down with the Lead Game Designer over at Nimble Giants Entertainment and discuss the development behind their latest title. 

Before continuing, be sure to read up on our early preview of Quantum League, which left a very positive impression: Quantum League Preview – Breaking the Timeline Has Never Been So Fun

Interview conducted with Balthazar Auger, Lead Game Designer of Quantum League, Nimble Giant Entertainment

Q:There are countless films, as much as there are video games that touch upon the concept of time-traveling. Some do it well, others not so much, but one thing is clear and that is many have felt recently that it is a cheap way to explain (or not) plot points or fixes. Quantum League doesn’t really have that issue since it’s an online focus title. However, because it is focused on competitive online gaming, the idea of working with time must have been difficult due to it mostly being related to narrative-driven mediums. Why go the multiplayer route?

Well, the very first draft of the concept sort of emerged from a very different place. Initially, I was looking for a way to make an X-COM style turn-based tactical game, but as a real-time FPS. What I was trying to reconcile is the “progressive reveal of battlefield information” mechanic in tactical games with the obvious problem that there’s no “sight range” in an FPS. 

While mulling over this, it occurred to me that if I couldn’t use space to progressively reveal information, I could use time instead, specifically in the context of a closed time loop. This was actually not new, as by that time single-player games like Super Time Force Ultra or even Cursor*10 had already explored that concept. The main reason we went multiplayer is that we didn’t want to create a game where you kind of solve a puzzle; multiplayer means that both players are fighting to gain control of the timeline, which in our eyes was a much more interesting experience that very few games explored.

Q: Bit of a follow-up to the last question: I love hearing developers talk about the early stages of their games because in most cases, those games are vastly different than what they end up being. What were some of the initial ideas? What worked and what didn’t?

Quantum league started its life as a very basic two-week multiplayer prototype, which we grew organically ever since. It proved very hard to “design ahead” in documentation, since what was planned ended up having unintended side effects when placed within a time loop.

For instance, we took many stabs at finding the sweet spot between depth and complexity, mainly testing the number of clones that you play with and the length of the time-loop. At one point we tested 5 clones per side, but that was impossible to handle.

At some other point, we had a mechanic in which you picked up weapons by walking over them, like in Quake 3 or UT, but found out that there was a too high potential for chaos: what if someone grabbed that weapon before you? then what would you be shooting? Also, it was too constraining in terms of player expression within small maps… If you grabbed the rifle, there were low chances that you would snipe someone from the other side of the map. In the end, we decided to have a setup closer to Counter-Strike, where each clone gets to choose one main weapon for that round.

What we’ve repeatedly found while developing Quantum League is that there’s a razor-thin “goldilocks zone” in which complexity creates emergent gameplay. Too little or too much, and the game falls upon itself. In a way, all our development history has been us dealing with this balance.

Q: Speaking of films, have you guys seen Looper? Fun time-traveling film. I can only imagine some of the early development stages probably included studying various mediums that had the time-traveling theme? 

Oh, totally! You could say I already had many of those films, books, and universes “pre-studied”, since I’ve always been personally interested in time-travel themes. One of my first industry jobs was developing “Raving Rabbids: Travel in Time”, which gave me a chance to bore the entire team to death with all the different ways to solve a Grandfather Paradox.

There have been many films dealing with time loops which we studied while working on the game… In the last decade: Looper, but also Source Code, Edge of Tomorrow… before that, you had Primer, but also Groundhog Day! All of these were a huge help when communicating the concept of the game to people outside the project during the early stages.

Personally, the most direct references I followed were “Clock Blockers”, a Youtube video from Corridor Digital, and a passage from Roger Zelazny’s “Creatures of Light and Darkness”, called “Arms and the Steel Man”. I would even go so far as to argue that they are two versions of the same idea!

Q: Quantum League kind of comes off as a Hero game, mostly due to the visuals. As we know, that is not the case and probably for the best as that style of play could prove to have some major unbalancing. What’s the approach taken to ensure certain weapons don’t become last-minute clutch while also maintaining their uniqueness? 

The way weapons work in the game is similar to CS:GO. You start with a basic sidearm and can select one primary at the start of the round. There is no other restriction to select primary weapons, so we need to be sure that they are all on similar footing, but don’t feel restricted to a single match moment either.

When designing or balancing our weapons, we’re always looking at the situations it is good at first, and then at its overall use in other situations. Quantum League matches evolve quickly: a sniper rifle may be the best choice when you start the loop, but 7 seconds later it may turn from an asset to a liability. This situational balance means that the player is often doing weapon choices based on his plan for the loop, which is something we want to encourage.

Players who stick to their favorite weapon may end up feeling limited outside of that weapon’s ideal scenarios!

This approach has allowed us to reach Early Access with a weapon selection that we consider balanced without any obvious choices, with the only regret of not having been able to offer more varied combinations.

Q: How’s the post-launch support looking? Can we expect new modes and maps, along with characters and other customizable items?

We’re eager to share our plans for future updates to the game once the game enters Early Access! I can’t provide details right now but I would say that players should expect additions to all areas of the experience.

We are constantly working on maps and modes, and will be unveiling our content plans very soon.

Q: Can we expect to see some new time mechanics? Or perhaps crazier level designs with more hazards and other level interactions?

I certainly hope so! But at this point, we need to consider not only what we would love to do, but also if our community thinks that would be a welcome addition to the game.

The truth is that we believe in taking these next steps if community feedback enables it, due to that same “complexity goldilocks zone” I was mentioning earlier. If our players like the game and demand more brain-bending mechanics, we definitely have more in store 😉

Q: We’ve asked other developers this same question, and to give the folks at home an idea, how has COVID-19 impacted the development side of things seeing that most are working from home? What challenges is the team facing as they adapt to this new work style?

The entire studio switched over to working from home in mid-March before our local government ordered the national lockdown, so we’ve been lucky in having time to prepare. Overall, our studio is divided into smaller, self-sufficient teams so the organization overhead wasn’t that bad. Sure, we’ve had a rough first two weeks, but now everyone is back at normal capacity. 

The most difficult thing we’re having to adapt to is missing each other’s physical presence, which it turned out impacted many processes one takes for granted: giving and receiving feedback, keeping tabs on what everyone else is doing or even remembering to just hang out together instead of just working, are things we’ve had to think carefully about.

Also, launching a game and being unable to have a proper launch party where we can hug and (physically) pat ourselves on the back is heart-wrenching!

 Quantum League is now available for early access on Steam. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Trials of Osiris Rewards This Week June 5, 2020

Those not satisfied with what Xur’s selling this week in Destiny 2, and you want a good challenge, there’s always the Trials of Osiris! MP1st is back this Friday with the Destiny 2 Trials of Osiris rewards this week June 5 edition.

Destiny 2 Trials of Osiris rewards this week June 5, 2020:

Note that we’ll be updating the post once the rewards are known, so make sure to refresh the page throughout the day.

Trials of Osiris Map

Endless Vale

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): The Summoner, Energy Auto
  • 5 Wins (Powerful): Exile’s Curse, Fusion
  • 7 Wins (Pinnacle):
  • Eye of Sol, Kinetic Sniper
  • Flawless (Pinnacle): Class Item

Bounties

Name Description Cost Requirement Reward
Sweep the Field Defeat opponents. Multikills and streaks in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token
Light from Light Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from completing and winning Trials matches. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
In other Destiny 2 news, don’t forget, we’ll be getting news on the next chapter of the looter shooter next week!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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