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New Destiny 2 Weekly Reset December 10, 2019 Edition

It’s a little late due to the Destiny 2 maintenance that ran a little longer than it should, but here we have the new Destiny 2 Weekly Reset for this week of December 10, 2019!

New Destiny 2 Weekly Reset December 10, 2019:

ORDEAL

Arms Dealer

(You can kill Bracuz Zhan twice in the strike version)

STRIKE MODIFIERS

Void Iron Heavyweight

 

NIGHTFALLS

Tree of Probabilities – DFA

Savathun’s Song – Auto Rifle

Warden of Nothing – Warden’s Law Hand Cannon (Shoots 2 projectiles at once)

  • Curated is Zen moment and Rampage

FLASHPOINT: MERCURY

Complete various activities around Mercury, including public events, Lost Sectors, and Heroic Adventures.


Weekly Crucible: Clash

“The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end.” —Lord Shaxx

Fight for Valor by defeating opponents.


Vanguard Burn: beep boop failed to fetch

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Menagerie Boss: Hasapiko, Vex Minotaur

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Iron: Enemies have more health and are not staggered by damage.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Void Singe: Void damage increases slightly from all sources.

Dreaming City Cycle: Strong Curse

  • Petra is at Rheasilvia.
  • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
  • Ascendant Challenge: Ouroborea, Aphelion’s Rest
  • Blind Well: Taken, Plague: Inomina

Escalation Protocol Boss: Naksud, the Famine

This boss drops:


Leviathan

Raid Order: Dogs > Baths > Gauntlet > Calus

Challenge: Throne Challenge

Prestige Raid Lairs

  • Prestige: Gladiator
  • Armsmaster

Weekly Bounties

Werner 99-40 Weekly Bounties

Name Description Cost Requirement Reward
Golden Experience Gain experience by completing tasks and defeating enemies throughout the solar system. 1000 Glimmer 120000 Experience gained Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Trial by Valor Complete Vanguard daily bounties. 1000 Glimmer 10 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Gaze Into Death’s Eyes Defeat enemies at close range using Submachine Guns, Shotguns, Sidearms, or Swords. 1000 Glimmer 200 Enemies defeated Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Salvaged Goods Loot Legendary engrams from the ground in any activity. 1000 Glimmer 5 Engrams looted Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials

Spiders Wanted Bounties

Name Description Cost Requirement Reward
WANTED: Downpour Captain Hunt down a Prison of Elders escapee hiding out in the Weep in the EDZ. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Shayotet Partisan Hunt down a Prison of Elders escapee hiding out in the Conflux on Nessus. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Pallas Siegebreaker Hunt down a Prison of Elders escapee hiding out in Thieves’ Landing on the Tangled Shore. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Phyzann, Drowned Captain Begin your hunt in the Flooded Chasm in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Golmuut Begin your hunt at Cargo Bay 3 on Titan. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Ruined Mind Begin your hunt in the Aphix Conduit on Io. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Varghul, Fragment of Oryx Begin your hunt in the Cavern of Souls in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Devourer Darg Begin your hunt in Skydock IV in the EDZ. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Nariks Reborn Begin your hunt in the Carrion Pit on Nessus. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Pakrion Begin your hunt in Ancient’s Haunt on Nessus. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Irxis Partisan Begin your hunt in the Gulch in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Saturn Survivor Begin your hunt in the Sludge in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Splendid Mind Begin your hunt in the Glade of Echoes on Nessus. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Combustor Valus Hunt down the wanted Combustor Valus that escaped from the Prison of Elders. 5 Ghost Fragments 1 Escapee eliminated XP & 15000 Glimmer & 1 Enhancement Core

Don’t forget, there’s a big patch that dropped today, which you can read about here.

Apologies for the formatting, and we’ll get everything sorted out for the full details soon.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops 4 December 10 Update Includes Unlimited Pick-a-Weapon Bribes, and More

While Call of Duty: Modern Warfare might be the hot topic for Call of Duty fans currently, Treyarch is still churning out playlist updates and more for Black Ops 4. Speaking of which, there’s a Black Ops 4 December 10 update that’s out now, and it brings more than just playlist changes. Note that this is a server-side update, and no download is necessary.

Black Ops 4 December 10 update changes:

All Platforms:

GLOBAL
  • Black Market

    • Pick-a-Weapon Bribe

      • Removed the limit on the number of times a player can acquire the Pick-a-Weapon Bribe in Blackjack’s Shop for a limited time.

MULTIPLAYER
  • Featured Playlists

    • PS4/Xbox One

      • Sticks and Stones (2XP)

      • Nuketown

      • Barebones Moshpit

      • Bolt-Action Barebones Moshpit

      • Mercenary Deathmatch Moshpit

    • PC

      • Sticks and Stones (2XP)

      • Nuketown

      • Mercenary Deathmatch Moshpit

BLACKOUT
  • Featured Playlists

    • PS4/Xbox One

      • Hot & Heavy

      • Alcatraz Portal Quads

      • Quads

      • Duos

      • Solo

    • PC

      • Alcatraz Portal Quads

      • Hot & Heavy Moshpit

      • Quads

ZOMBIES
  • Featured Playlist

    • Voyage of Despair

Treyarch has also expounded on the unlimited Pick-a-Weapon Bribe changes:

Ready to earn more Black Market weapons? Starting today, we’re removing the limit on the Pick-a-Weapon Bribe in Blackjack’s Shop for a limited time, so you can unlock as many weapons as you’d like for 50 Reserve Cases per Bribe, including the new MicroMG 9mm SMG and Eye of Apophis amulet weapon.

As a reminder, each Pick-a-Weapon Bribe contains a weapon of your choice in a Crate that also includes 2 Reserve items, along with a bonus of 5 Duplicate-Protected Crates for 15 additional Reserve items, all in exchange for 50 Reserve Cases. This bundle allows players to select from a collection of 48 weapons, including base Reserve weapons, MKII Weapons, Signature Weapons, and Mastercrafts. Which one are you unlocking first?

Once we get more details regarding a new game update or something for Black Ops 4, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.44 (2.7.0) Rolled Out, Here’s the Full Patch Notes

Bungie has released a new Destiny 2 patch today, and it’s live now on all platforms! For those that can’t see it, power cycle (meaning: restart) your console, and it should show up! Note that Bungie calls this teh Destiny 2 update 2.7.0, while console players will see this as Destiny 2 update 1.44. Clocking in at 4.3GB on PS4, 4.8 on Xbox One, check out the full Destiny 2 update 1.44 patch notes below.

Destiny 2 update 1.44 patch notes (2.7.0):

COMBAT SYSTEMS

Finishers
  • Improved the finisher camera experience when using mouse and keyboard.
Finisher Multi-Equip
  • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a “favorite”
  • When triggered, a random finisher you’ve marked as a “favorite” plays
  • If no finishers are marked as a “favorite”, which would be pretty crazy because we all know you have favorites, your default class finisher plays

ABILITIES

Titan
  • Sunbreaker Code of the Fire-Forged (Top Path)
      • Vulcan’s Rage
          • Made Vulcan’s Rage much more angry
          • Increased detonation time minimum from 0 seconds to 0.5 seconds
          • Increased cluster spread
  • Hammer of Sol
      • Impact damage decreased from 70 to 5
      • Detonation damage increased from 205 to 270
      • NOTE: These changes also affect bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
      • Throwing Hammer
          • Increased impact damage from 100 to 120
          • Increased hammer pickup radius from 2 meters to 3.5 meters
  • Roaring Flames
      • Increased damage bonus
          • From 20% per stack to 30% per stack in PvE
          • From 10% per stack to 25% per stack in PvP
      • Increased duration from 15 seconds to 20 seconds
  • Burning Maul
      • Increased idle super duration from 21.2 seconds to 28.5 seconds
      • Light Attack
          • Reduced super-energy cost from 5% to 3%
          • Tuned movement and player feedback
      • Heavy Attack
          • Slightly reduced speed of heavy slam projectile
          • Slightly reduced tracking radius of heavy slam projectile
          • Increased height of projectile hitbox to more easily hit airborne opponents
          • Increased super energy cost from 6% to 8%
          • Slightly increased terminal explosion size
  • Sunbreaker Code of the Siegebreaker (Bottom Path)
      • Mortar Blast
          • Increased explosion radius from 5 meters to 6 meters
      • Sol Invictus
          • Burning targets you kill also make Sunspots
          • Burning targets killed now trigger the heal
          • Kills with the Sun Warrior buff active can now make Sunspots
              • This is based on weighted enemy killed and a sunspot is created when the threshold of “1” is reached
              • Players/Bosses add 1
              • Majors add 0.5
              • Minors add 0.25
          • 1 second cooldown on creating Sunspots
      • Sun Warrior
          • Increased ability recharge scalar by 35%
          • Touched up the FX and audio for allied Sunspots
  • Striker Code of the Missile (Middle Path)
      • Thundercrash
          • Increased base damage from 2700 to 3200
          • Increased in flight damage from 100 to 200
          • Slightly increased the amount of time you have in the air after activation
Hunter
  • Gunslinger Way of the Outlaw (Top Path)
      • Explosive Knife
          • Changed to Proximity Explosive Knife
          • Sticks to surfaces
          • Fuse time of 14 seconds
          • Adjusted impact damage to 14
          • Adjusted Detonation damage to 105
      • Six Shooter
          • Adjusted damage falloff of this Golden Gun Super variant
          • Damage falloff starts at 30 meters when firing from hip and at 40 meters while in ADS
  • Gunslinger Way of the Sharpshooter (Bottom Path)
      • Knife Juggler
          • Changed to Weighted Knife
          • Damage changed from 120 to 140
          • Precision modifier changed from 1.3 to 1.5
              • Headshot is a one-hit kill in PvP
          • Updated throw animation to be longer to compensate for the one-shot capability
          • Knife projectile moves faster and with less drop than previously
          • Knife bounces once after impacting the environment
      • Practice Makes Perfect
          • Super energy granted reduced by 16%
          • Increased the buff duration by 50%
          • Precision kills now grant 2 stacks
      • Crowd Pleaser
          • Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to “Line ‘Em Up”
          • New Perk: Knock ‘Em Down
              • Precision kills increase weapon stability and ADS speed
              • Buff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 second
              • Time added is variable weighted on the enemy killed and whether it was a precision kill
              • While the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)
              • This burns the buff
              • Does not stack with Celestial Nighthawk
      • Line ‘Em Up
          • Now has a passive bonus to aim assist and range while aiming
          • Now has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with “Crowd Pleaser”
  • Nightstalker Way of the Pathfinder (Bottom Path)
      • Vanish in Smoke
          • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibility
          • This should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.
Warlock
  • Dawnblade Daybreak (All Paths)
      • Reduced the speed of Burst Glide activations while in super
  • Dawnblade Attunement of Sky (Top Path)
      • Swift Strike
          • Changed to Celestial Fire
          • Shoots three spiraling, homing projectiles
          • Approximately 35 damage per projectile
      • Winged Sun
          • Also allows Celestial Fire activations
          • No longer gives grenade energy for aerial kills
          • Gives more melee energy for aerial kills
      • Heat Rises
          • Perk redesigned with new gameplay
          • Consume grenade to gain Heat Rises buff
          • Dramatically reduces in air accuracy penalty
          • Changes movement mode
          • Reduce Glide upkeep cost by 99%,
          • Reduce Glide activation cost by 99%
          • Set Glide velocity and agility to a combination of Strafe and Burst glide
      • Icarus Dash
          • Now has two dodges per 5 seconds
          • Dodge now has a slight upward velocity
          • Dodge in super is now one long dodge per second
  • Dawnblade Attunement of Grace (Middle)
      • Guiding Flame
          • Doubled the range that the empower effect is applied from 12 meters to 24 meters
      • Divine Protection
          • Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 meters
      • Benevolent Dawn
          • Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buff
          • Removed cooldown (can continuously proc)
          • Reduced energy regeneration by 15%
          • This was needed as it is much more consistent, procs more often, and for longer
      • Well of Radiance
      • Standing in the well now grants 20% damage reduction against damage from other players
      • Sword object no longer takes precision damage
  • Dawnblde Attunement of Flame (Bottom Path)
      • Phoenix Dive
          • Now heals a fixed amount over time
          • Healing is interruptible from incoming damage
          • While in super, returns super energy depending on how much you healed
          • Has diminishing returns the longer the super is active.
  • Voidwalker Attunement of Fission (Middle Path)
      • Handheld Supernova
      • Adjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.
Stat Values
  • Class ability cooldown is now governed by player stats.
    • Hunter Dodge cooldown is modified by their Mobility stat
    • Titan Barricade cooldown is modified by their Resilience stat
    • Warlock Rift cooldown is modified by their Recovery stats.
  • Paragon Mods have been deprecated as a result.

WEAPON CHANGES

Exotics
  • Divinity
      • Divinity’s weaken effect no longer stacks with other weaken effects. The “cage” will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.
  • Xenophage
      • Increased PvE damage by +50%
      • Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectively
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Leviathan’s Breath
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Cerberus+1
      • Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the “Focused Fire” Catalyst was enabled
  • Eriana’s Vow
      • Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The Crucible
  • Monte Carlo
      • The “Monte Carlo Method” no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance
Archetype changes
  • Linear Fusion Rifles
      • Precision damage increased by +20%
      • This change does not affect Sleeper Simulant
      • Significantly increased target acquisition at close to medium ranges
  • Sidearms
      • Increased target acquisition across the board
Perk changes
  • Master of Arms
      • Removed the precision damage function
      • This weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increased
  • Magnificent Howl
      • Fixed a bug that was causing the perk to apply to two bullets over the network instead of just one
  • Sticky Grenades (Grenade Launchers)
      • Fixed a bug that allowed players to stand on grenade launcher projectiles

Misc changes
  • Fixed “Shield Piercing”/”Anti-Barrier” rounds not penetrating Scorn Lurker bucklers
  • Chip damage behavior removed from “Shield Piercing”/”Anti-Barrier” rounds
  • A selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit company
  • Reduced Arc Logic’s muzzle blast size when aiming

ARMOR CHANGES

Exotics
  • Wings of Sacred Dawn
      • Now grants 15% damage resistance while in the hover state
  • One-Eyed Mask
      • No longer grants an overshield on killing your marked target
  • Peregrine Greaves
      • No longer disproportionately increases the damage of Hammer Strike
      • Damage is equalized to ~300% the damage of a normal shoulder charge against a single target
  • Claws of Ahamkara
      • Fixed an issue where both melee charges could be consumed on one melee hit
Armor Mods
  • Removed stacking restrictions on many armor mods
      • Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.
      • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stacking
  • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectively
  • Added Season of Dawn Armor Mod Sockets
      • Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season’s armor mod socket, allowing them to use the new Dawn Armor Mods.
      • The Mercury destination armor set has also received the Dawn Armor Mod socket
  • Fixed various stacking exploits with mods related to the Garden of Salvation
General
  • Fixed an issue where orange bar enemies would display a sliver of health when they died.
  • Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled.
  • Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking.
  • Players can no longer push Vex Cyclops

REWARD SYSTEMS

Power and Progression
  • Powerful and pinnacle reward caps have been increased
      • Powerful Cap: 960, up from 950
      • Pinnacle Cap: 970, up from 960
  • Rebalanced some sources of XP on Mercury to align with newer destinations
  • Fixed an issue where some chests weren’t granting any XP
  • Fixed an issue where Iron Banner bounties were rewarding more XP than other weekly bounties
  • The XP required to level up the seasonal artifact has been slightly adjusted
      • Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve
Quests and Bounties
  • Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard Tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added repeatable bounties to the Gunsmith
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool
  • Fixed a rare issue where the “??????” quest item from mission “A Mysterious Disturbance” could get stuck in inventory; it has been removed from affected players
  • Lowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)
  • After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the “Essence of Servitude” has been reduced from 100 to 30
  • Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana’s Vow Catalyst Pursuit
  • Benedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.
Lore
  • Fixed an issue where pages from the “Letters from Eris” lore book couldn’t be unlocked
  • Each of the eight Nightmare Hunts now unlocks one page upon completion
Season Pass
  • The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the Director
  • The Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories Engram
  • Fixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed
  • (Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as “Get Season Pass” on the purchase confirmation and completion screens

Exotic Engram

  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
      • When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
      • Note: contents are still class-specific
Eververse
  • A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem
      • When used, this item causes bosses to have a chance to drop an Upgrade Module when defeated
      • The effect will last until an Upgrade Module is found
      • Note: Only one Concentrated Mattergem can be active at a time
  • The Eververse store no longer permits purchasing an item that is already in your Collection
  • Fixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up reward
  • Fixed an issue where the Riskrunner “Electric Violet” Ornament lost its pink glow
  • Fixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned
Ghosts
  • Fixed a bug that prevented the Banshee’s Favorite ghost perk from dropping a higher volume of Weapon Telemetry
  • Fixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was active
  • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
  • Fixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion
Collections and Triumphs
  • Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collection
  • Fixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)
  • Removed four erroneous collection entries for the below items that were not obtainable:
      • Shade at the Gates (Season 3 Legendary Ship)
      • The Ruinous Flame (Season 3 Legendary Ship)
      • Shrinking Iris Shell (Season 3 Legendary Ghost)
      • Shining Shield Shell (Season 3 Legendary Ghost)
  • Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entries
  • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the “Master Smith” Triumph.
  • Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes.
  • Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph.
      • Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open World
  • Fixed an issue with the triumph ‘WANTED: The Rifleman’.  It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph.
Glimmer
  • The cost of slotting a Weapon Mod has been reduced from 5000 to 500 Glimmer
  • Fixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intended
  • Fixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intended
  • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
  • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
  • Fixed an issue that prevented raid encounters from rewarding Glimmer upon completion
Vendors
  • Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotation
  • Updated completion requirements for some daily Crucible bounties
  • Repeatable bounties have been added to the Gunsmith
  • Fixed an issue that caused Benedict 99-40’s Imperial Engram to display Armor 1.0 versions of its contents
  • Fixed an issue where Ada-1 could grant duplicate weapon mods
  • Fixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire
World Rewards
  • Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world drop
  • Fixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world drops
  • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

  • Fixed an issue where Gambit Prime and Revelry armor set icons weren’t collapsing properly on the Character screen
New Light
  • Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bounties
  • Fixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquired
  • Fixed an issue where ‘Adventurous’ triumph could not be completed on EDZ
  • Fixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expected
  • Fixed an issue where some players could not complete the New Light ‘Introduction: Crucible’ quest
Player Identity Systems
  • Fixed an issue where Hawthorne’s icon kept flashing for players who were doing the Refer-a-Friend quest after it ended
  • The Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.
Escalation Protocol
  • Changes and updates to acquiring Escalation Protocol activity rewards
  • Escalation Protocol Wave 7 chest no longer requires a key to open
  • Chest can be opened upon every successful completion of Wave 7
  • Each opening of the chest will award one piece of EP armor for your character class until you have the full set
  • After full set is acquired, subsequent opening of the chest will award a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game.  These items will be removed from Player inventories
  • Armory Keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP Weapons drops were not touched and are still cumulative stream Boss drops
Iron Banner Ornaments
  • Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armor

ACTIVITIES

Nightfall: The Ordeal
  • Cabal invade The Ordeal –  three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikes
  • Added two new Cabal modifiers, and three new strike-specific modifiers
  • Added Cabal modifiers to rotation
  • Vehicles now give Nightfall score for both Nightfall and The Ordeal
  • Fixed up the tooltip name for The Scarlet Keep on Legend difficulty
Strikes
  • Fixed an issue where Savathun’s Song did not count toward Vanguard Weekly Hive Boss kill bounty
  • The Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element
      • The objective line will continue to still say “0/3 Bounties” until Destiny 2 Update 2.7.1
Raids and Dungeons
  • Altars of Sorrow
      • Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started again
  • Pit of Heresy
      • Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same class
  • Garden of Salvation
      • Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider Hunter
  • Crown of Sorrow
      • Fixed multiple issues where Gahlran’s Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper…
          • Fixed an issue where Gahlran’s Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runs
          • Fixed issue where Gahlran’s Deception could respawn with full health after dying, specifically if killed at the last moment before teleportation
  • Scourge of the Past
      • Fixed the Best of the Best of the Best triumph so that it is hidden unless completed
      • Increased the drop rate of the Scourge of the Past raid exotic weapon ‘Anarchy’ from 5% to 10%.
Crucible
  • Playlists
      • Made Elimination a permanent Crucible playlist
  • Momentum Control
      • 150 Scout Rifles will only 1 shot targets under 5 resilience
  • Map Rotation
      • Added Rusted Lands to appropriate playlists
      • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists.
      • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
          • These maps are still available for play in Private Matches
  • Midtown
      • Added invisible physics volumes to keep players from perching on walls
  • Legion’s Gulch
      • Added invisible physics volumes to keep players inside the intended playable space
  • Dead Cliffs
      • Adjusted spawn points and weighting, especially around the edges of the map
  • Retribution
      • Adjusted spawning to improve map flow
  • Endless Vale
      • Added invisible slip volume to keep players inside intended playable area
  • Twilight Gap
      • Added invisible physics volumes to keep players inside the intended playable area
  • Widow’s Court
      • Added invisible physics volumes to keep players inside the intended playable area

PC

Steam
  • Added controller support through Steam input for:
  • Steam Controller
  • Switch Controller
  • Steam Link and Remote Play will now work with supported controllers
  • Text Chat lobbies will now try to recover when Steam Servers come back up

Stay tuned for the Weekly Reset hitting the site today too.

Source: Bungie

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Fallout 76 Update 1.31 Now Available, Here’s What’s in Update 16 (1.2.6.2)

As we’ve mentioned last week, Bethesda has released a new Fallout 76 update, and it’s out now! Bethesda has listed this as Fallout 76 Update 16 (version 1.2.6.2), though console players will see this as Fallout 76 update 1.31. This patch brings in the holiday event, and lots more. Console players will see this as an 8GB download, while PC will only need to download 3GB. Check out the full Fallout 76 update 1.31 patch notes below.

Fallout 76 update 1.31 patch notes:

Update 16 Highlights

  • Holiday Scorched: Starting December 12, some of the Scorched will be spreading holiday cheer throughout Appalachia. Take them down to get a Holiday Gift, which you can unwrap to claim new loot!
  • Ho! Ho! Ho! Santatron is Here: Unlock a free Santatron for your C.A.M.P. by visiting the Atomic Shop now until December 31. Once built, your Santatron bot will roam your C.A.M.P. to find items like toys, candy, and more.
  • More Privacy for Private Worlds: We’ve added a new button to the Play Menu for Private Worlds that you can use to decide whether players in your friends list can enter your Private World.
  • (NW) Map Voting: The Flatwoods and Morgantown maps are now both available in Nuclear Winter. Exercise democracy by casting a vote for your map of choice at the start of each match.
  • (NW) Limited Time Holiday Challenges: Unlock exclusive cosmetics by completing Challenges in Nuclear Winter! Halloween Challenges return December 11, and Christmas Challenges begin December 17.

General Updates

Celebrate the Holidays with the Scorched!

Starting December 12, some of the Scorched will be spreading merriment this holiday season by dressing up in their most festive attire and wrapping presents. Take down these “Holiday Scorched” and they will drop Holiday Gifts for you to unwrap.

  • Open a Holiday Gift it to see what the Scorched have given you, which may be anything from crafting components to aid items, or even rare plans.
    • Holiday Gifts can be low, medium, or high-quality, and the higher the quality of the Gift, the better the chances for rare loot.
  • Craft Your Own Holiday Gifts!
    • Be sure to check in with your favorite Vendors around Appalachia during the Holiday Scorched event, because they are selling Wrapping Paper that you can use to craft Holiday Gifts of your own to give to others.
  • Holiday Scorched Event Dates:
    • Start Date: Thursday, December 12 at 11:00 a.m. ET
    • End Date: Thursday, December 26 at 12:00 p.m. ET

Atomic Shop

Now until December 31, you can bring a little holiday cheer to your C.A.M.P. by unlocking a free Santatron Collectron Station in the Atomic Shop.

  • Build the Santatron Station in your C.A.M.P. and your jolly Santatron bot will wander the nearby area to look for toys, candy, and other items for you.
    • While the Holiday Scorched event mentioned above is active, Santatron will also occasionally find a Holiday Gift of random quality.
    • Any items Santatron finds will be placed into the container attached to its Station, and you can collect them from there.
    • Players who also own a Scavenger Collectron Station can switch their Santatron to hunt for the items the Scavenger bot normally finds, and vice versa. However, only one type of Collectron Station can be built at any given time.
  • You will still be able to build and use your Santatron even after it has left the Atomic Shop, so be sure to claim yours before December 31.

Challenges

  • In response to community feedback, we have revisited many of our existing Challenges in order to make them more player-friendly and remove others that had too many requirements.
    • We have also updated our Daily and Weekly Challenges so they are more straightforward, simpler to complete, and to help them feel like they are part of the core experience of the game.
    • These changes will take effect starting January 1, 2020.

Sound

  • Music: New Holiday tunes have been added that will play while you browse the Atomic Shop.

User Interface

  • Private Worlds: Following community feedback, we have added a new button to Private Worlds mode on the Play Screen so that Private World owners have more choice in how friends can join their World.
    • The button can be toggled between “Team Only” and “All Friends.”
    • Team Only: When “Team Only” is enabled, only the Private World owner and players they have already formed a team with can enter the Private World.
    • All Friends: Switching to “All Friends” will allow any players on the Private World owner’s friends list to enter the Private World.
  • Item Transfer: It is no longer possible to transfer items into a dead enemy’s inventory.

Nuclear Winter Updates

Vote for Your Map of Choice

After receiving requests from Overseer Candidates who would like more choice in map selection, we have added the Flatwoods map back to Nuclear Winter and Candidates can now vote for the map they want to play on during the upcoming match.

  • Map voting begins at the start of each match while Candidates are in Vault 51.
  • Once voting starts, you can press the Map button to open the new voting interface and make your choice.
    • Your vote cannot be changed after it has been cast.
    • The map that receives the majority of Candidates’ votes will be selected for that match. In the event of a tie, ZAX will choose the Map randomly.

Happy Holidays, Candidates!

Halloween-Themed Challenges are Back

It’s the Nightmare Preceding Christmas and our Halloween-themed Nuclear Winter challenges are making a comeback for a limited time.

  • All six challenges and their cosmetic rewards will be available at once. You can also pick up right where you left off, because any progress you made toward completing them in October will be preserved.
  • Nightmare Preceding Christmas Challenge Dates:
    • Start Date: Wednesday, December 11 at 7:00pm ET
    • End Date: Monday, December 16 at 7:00pm ET
Unlock Festive Cosmetics with Six New Christmas Challenges

We’ve added six new Challenges and themed cosmetic rewards for the holiday season that will begin appearing in the Character Challenge menu next week.

  • One new challenge will appear each day until all six are available. However, before you can begin earning progress toward any given Challenge, you must first complete the Challenges preceding it in order.
  • Rewards include wrapped presents for your C.A.M.P. from ZAX, Wrapping Paper Hunting Rifle Paint, a Snowflake Metal Armor Skin, a new outfit, and more, so start racking up Overseer XP to claim them while they’re available.
  • Christmas Challenge Dates:
    • Start Date: Tuesday, December 17 at 7:00pm ET
    • End Date: Monday, January 6 at 7:00pm ET
A More Festive Vault
  • Even ZAX is getting into the spirit of the season, and has adorned Vault 51 with holiday decorations for Candidates to enjoy before they engage in the merciless Overseer selection process.

Matchmaking

We’ve updated Nuclear Winter so that the Storm will now automatically constrict the starting area to account for the number of players that begin a match .

  • When this occurs, the Storm will not deal increased damage at the start of the match, even though the playable area is smaller.
  • This will help encourage combat from the beginning of a match and reduce time spent hunting for other Candidates. It will also make for a quicker match overall, so that you can requeue to find a better match.
  • We made these changes so that players can spend more time on the battlefield, less time in the matchmaking queue, and get to the fun more quickly in cases where creating a full match may take longer than expected.

Sound

  • Deployment Selection: A sound effect will now play to notify Candidates that Deployment Selection has begun.
  • Emotes: Inside Vault 51, Emote music and sound effects will become quieter or stop playing the farther a Candidate moves away from someone who uses an Emote.
  • Overseer Tickets: New sound effects have been added that will play when earning or spending Overseer Tickets in Nuclear Winter.

User Interface

  • Tutorials: New tutorial entries have been added to the Terminals in Vault 51 that offer instructions for the Choose Your Perks, Color-Coded Item Rarity, and Map Voting features.

General Bug Fixes

Art and Graphics
  • Graphics: Fixed an issue that could cause the Pip-Boy light to flicker when turning it on or off.
  • Graphics: The electric visual effects for The Invader no longer appear black when previewing the weapon at a Workbench.
  • Graphics: Fixed a hole in the neck portion of the Makeshift Ronin Helmet.
C.A.M.P., Crafting, and Workshops
  • Artillery Piece: Smoke Grenades can now be looted correctly from the container attached to the Artillery Piece.
  • Lights: The Light Bulb Letters Set has been moved to the Lights section of the Build Menu.
  • Outfits: Ranger Armor Outfits no longer appear craftable in Workbench menus if the owner lacks the materials required to craft them.
  • Refrigerator: Toxic Soot Flowers and Frog Legs can now be correctly assigned to Refrigerators.
  • Signs: Adjusted several Warning Signs that previously counted toward the maximum Light count in the C.A.M.P. budget.
Combat
  • Stagger Locks: Added mitigation for an issue in which ranged enemies could repeatedly cripple a player’s limbs, causing multiple stagger animations to play back-to-back.
    • Please note: While this issue is now much less likely to occur, it is still possible that you may encounter it. We are investigating a more complete fix for a future update.
Enemies
  • Corpses: Enemy corpses no longer sometimes disappear shortly after death.
General
  • Exploit: Implemented multiple fixes to address exploits that could be abused to create an unfair advantage.
  • Exploit: Addressed an exploit related to the Purveyor.
Items
  • Jet Packs: No longer activate automatically when performing a normal jump. To activate a Jet Pack, players must release the jump button and then press it again.
  • Legendary Weapons: Reloading a weapon that has the “+250 Damage Resistance While Reloading” legendary effect no longer negates the effects of that weapon’s primary legendary attribute.
  • Ranged Weapons: Fixed a rare issue in which, under specific circumstances, a player’s ranged weapons could emit a continual humming sound.
  • Loot Bags: Loot Bag skins now remain equipped when returning to Adventure Mode after a Nuclear Winter match.
  • Outfits: Glasses can now be worn while the Turkey Mascot head is equipped.
  • Targeting HUD: Fixed an issue that could prevent players from crafting the X-01 Targeting HUD for their Power Armor.
Localization
  • Patch 16 brings a large wave of fixes for localization bugs across all aspects of the game for our players around the globe who play Fallout 76 in languages other than English.
    • This includes fixes for untranslated, partially translated, and mistranslated text in game menus, item names and descriptions, notifications, Terminal entries, Holotapes, Quests, Objectives, Subtitles, and more.
    • In addition to this set of fixes, we plan to address many more localization bugs with the Wastelanders update next year.
Performance and Stability
  • Performance: Implemented multiple improvements for server performance.
  • Stability: Addressed multiple issues that could result in a server crash.
  • Stability: Fixed a server crash related to Player Vending Machines.
  • Stability: Fixed an issue that could cause the game to crash on Xbox One.
Quests and Events
  • First Contact: A quest target now appears correctly at Pennington’s location during the First Contact quest.
  • Miner Miracles: Players under level 25 who have acquired the Miner Miracles quest no longer receive a pop-up message about the quest’s level requirements every time they log in.
  • Monster Mash: After joining Monster Mash, the optional objective to “Use the SMART Vending Machine” will no longer appears over the player’s Survival Tent on the Map.
  • Officer on Deck: Fixed an issue that could prevent players from progressing past the “Speak with MODUS” objective.
User Interface
  • Main Menu: On Xbox, switching User Accounts after reaching the Main Menu no longer causes error messages to appear.
  • Scrapbox: Fixed an issue that could cause the yellow selection bar to appear twice in the Scrapbox transfer menu.
  • Scrap Kits: The prompt that appears when using a Scrap Kit has received updated wording to clarify that Junk which does not scrap automatically will be placed into the Stash.
  • Turrets: Corrected placeholder text in the names of the Halloween Machine Gun Turret and Halloween Heavy Machine Gun Turret in C.A.M.P. Build menus.

Nuclear Winter Bug Fixes

C.A.M.P.
  • Build: The Scavenger Collectron Station is not useable in Nuclear Winter and will no longer appear placeable in C.A.M.P. menus.
Combat
  • Exploit: Addressed an exploit that could allow players to remain in Stealth longer than intended.
Items
  • Bobbleheads: The description text for Bobblehead: Unarmed in Nuclear Winter now correctly states that it increases damage and no longer displays an incorrect percentage.
User Interface
  • Player Names: Are now correctly displayed during Nuclear Winter matches, even if the “Show Other Players’ Names” setting is turned off.
  • Spectator Mode: Updated the “Changing Spectator Target” text that appears in Spectator Mode to “Finding Spectator Target.”
  • Subtitles: Corrected subtitles that did not match the voiceover for holotapes found in Vault 51.
  • Subtitles: Corrected a typo in the subtitle for one of ZAX’s voice lines.

This is most likely the last patch we’ll see for the game — assuming nothing gets broken. There are plans for 2020 already, which you can read about here.

Source: Reddit

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Risk of Rain 2 Update 1.03 Now Out, Brings Skills 2.0 Update

Those playing Hopoo Games’ excellent roguelike game Risk of Rain 2 on consoles, you’re getting something big today! The Risk of Rain 2 update 1.03 is now out, and it brings the big Skills 2.0 update to consoles! It’s at 1.2 GB on PS4, the patch is available on Xbox One, and Nintendo Switch as well. Check out the full Risk of Rain 2 update 1.03 patch notes below.

Risk of Rain 2 update 1.03 patch notes:

Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges – good luck! More skills and skins are planned to be added in future updates.

=== New Console Specific Features ===

  • Added voice chat support – PlayStation 4
  • Local ad-hoc wireless multiplayer support – Nintendo Switch

==== Major Content and Changes ====

  • Added new Survivor: Loader
  • Added new Stage: Siren’s Call
  • Added new System: Loadouts
  • Added new System: Alternate Skins
  • Added 15 new skill variants
  • Added 7 new skins
  • Added new Elite: Celestine
  • Added 2 new bosses to the game
  • Added 2 new monsters to the game
  • Added 6 new Items and Equipment to the game
  • Added new Interactable: Lunar Seer
  • Added 3 new challenges to the game
  • Added 22 new unique class challenges to the game
  • Added Environment Log: Siren’s Call
  • Added 7 new Lore Entries to the game
  • Various performance & stability improvements
  • Various Bug Fixes

Additionally, Hopoo’s console roadmap for Risk of Rain 2 is now 2/5 in terms of targets met.

Once we know more details regarding the Winter update, we’ll let our readers know.

Source: Gearbox forums

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Predator Hunting Grounds Released Date Announced, New Gameplay Shown

Earlier today at Sony’s State of Play video presentation, the company revealed the Predator Hunting Grounds release date along with a new gameplay video. Predator Hunting Grounds is set to hunt players this April 24, 2020 on the PS4!

As you can see, there are multiple Predator types that players can play as. There’s the Hunter, Scout, and the Bersker, which all have different strengths and weaknesses.

For those not familiar with the game, Predator Hunting Grounds is an asymmetric multiplayer game where players will play as the hunter and the prey. It’s being developed by the folks at Illfonic which is the studio behind the asymmetric multiplayer game Friday The 13th: The Game.

I have to admit, the gameplay shown earlier is a lot better than what we saw before. Let’s hope this trend continues leading up to April.

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The Division 2 Update 1.15 (Title Update 6.1) Now Live, Holiday Event and Patch Notes Available

Agents, a new The Division 2 patch is out (as we’ve mentioned before), and it’s none other than The Division Title Update 6.1! Console players will see this as The Division 2 update 1.15, and this includes a new holiday event, as well as gameplay changes. Clocking in at 3.8GB on PS4, check out the full The Division 2 update 1.15 patch notes below.

The Division 2 update 1.15 patch notes:

Situation: Snowball

The holiday season is upon us and with that, we have presents and activities! We’ll share more information on Tuesday.

  • The agent login screen has been made festive!
  • Holiday Supplies that deliver 3 Standard Apparel Keys, 3 Pieces of Equipment and a Holiday hat.
  • Ambusher Hoarders wear a Santa Hat and drop the Sleigher.

Apparel Event #5 – Silent Night

Our latest Apparel Event will be starting with Title Update 6.1 and comes with four new outfits, 5 emotes, 9 weapon skins and a new mask!

Hardcore Mode Beta

TU6.1 is introducing a new mode to The Division 2! With only one life to live, will you be able to face the challenges in Washington D.C.? We’ll share more about Hardcore Mode in a dedicated article coming this Tuesday.

There’s a lot going on in Washington D.C. so if you’d like a detailed overview, we have that prepared here.

Gameplay changes

Cassie Mendoza
As pointed out in our forum post, Cassie’s stock is changing with TU6.1.

  • Cassie will now always have two named items and the Shield Splinterer available in her stock.
  • The two named items will change every rotation, while the Shield Splinterer will always be available.
  • To see the Shield Splinterer players must have unlocked the Ivory Key lockbox in the Base of Operations by defeating all Hunters.
  • We’ve added UI elements to make it clearer when Cassie is available and when she’s restocking.

Item changes

  • Shield Splinterer will now always be a High-End item and at least level 30.
  • Emeline’s Guard and Designated Hitter named weapons are now guaranteed to be of High-End quality.
  • Added unlock descriptions for Field Research Blueprints.


Talent changes

Negotiator’s Dilemma

  • Blowback (Adjustment)
    • Updated the behavior of the launched grenade:
      • The grenade no longer explodes immediately on contact with its target.
      • The grenade now has a fuse timer of 2 seconds from launch before it explodes.
      • The UI warning players of an approaching grenade now appears immediately on launch of the grenade.
      • If the fuse timer has not expired on landing, the grenade will not explode until the fuse timer runs out.

Bug fixes

Audio

  • We made further audio improvements which should mean that instances where audio cutting out or stopping completely should be much rarer now. We will detail the improvements in an upcoming forum post.
  • Fixed an issue that caused the selection sound to be played twice when selecting “Collections” from the Spotlight menu in the store.
  • Fixed a missing audio feedback when selecting the first outfit from a collection in the store.


General

  • Fixed an issue causing Xbox player to be unable to install the game from disc.
  • Added clarification that the Manning National Zoo can only be accessed in WT5 when working on the Technician Special Field Research.
  • Fixed an issue that caused Apparel items to stop dropping in the world before players had collected all 72 items.
  • Fixed an issue that caused the game to crash when selecting the main agent under certain circumstances.
  • Fixed an issue that could cause progression in the Manning National Zoo during the step “Locate Emeline” to be blocked.
  • Fixed an issue that allowed players to glitch through a wall in DZ East.
  • Fixed an issue that allowed players to enter a Dark Zone with more Signature Weapon ammunition than intended.
  • Fixed an issue that could cause loot to not be reachable in the Potomac Event Center.
  • Fixed an issue that caused players to be unable to send text messages in any chat channel under certain circumstances.
  • Fixed an issue that prevented buying a Signature Weapon Skin from being purchased by double-clicking it.
  • Fixed an issue that caused Neutral Control Points to stay Neutral for longer than intended.
  • Fixed an issue that could cause the “Mounted Gunnery” objective in the Gunner Special Field Research to not progress under certain circumstances.
  • Fixed an issue that allowed players to purchase a Signature Weapon skin while not having the Specialization unlocked.
  • Fixed an issue that caused the Negotiator’s Dilemma buff icon to not appear after dealing explosive damage.
  • Fixed an issue that caused Signature Weapon ammunition to not drop when killing a target that grants more progress for the Signature ammunition bar than needed.
  • Fixed an issue that caused the Perpetuation Talent to award an incorrect amount of Turret ammunition in the Dark Zone.
  • Fixed an issue that could cause the UI and function of the Perpetuation talent to not work correctly.
  • Turned off the alarm sound in the Base of Operations… again…
  • Fixed an issue that could cause the Daily and VIP Mission timers to display a remaining time of 114 weeks. We really want you to finish those projects, agent.
  • Fixed an issue that could cause the Invaded mission timers to display an incorrect amount of time remaining.
  • Fixed an issue that caused the Naked talent to unintendedly reactivate when switching weapons.
  • Fixed an issue that could cause the Aces & Eights blueprints to disappear from the Crafting Bench under certain circumstances.
  • Fixed an issue that caused some players to be unable to access the Kenly College chapel after finishing all required Investigation Areas.
  • Improved the UI when returning to Kenly College to better tell players which Investigation Areas have not been finished during this period.
  • Fixed an issue that caused off-site Missions (e.g. Camp White Oak, Pentagon) to disappear from the megamap when leaving a group while being in a DZ Safe House.
  • Fixed the bio reactor’s humming being too loud in the Clan Wing of the Base of Operations. Sad, quiet humming noises.
  • Fixed an issue that caused some Classified Assignments to not be tracked in the progression menu.
  • Fixed missing localization for “Personal Best Time” in the Kenly College Mastery system.
  • Fixed an issue that allowed players to fast travel to the Investigation ECHOs in Kenly College.
  • Fixed a missing UI element for the “Share” button when using a Dualshock 4 controller.
  • Fixed an issue causing a pylon in Kenly College to not have collision. Now you can canon rush again!
  • Fixed an issue where NPCs could get stuck while spawning in Kenly College.
  • Fixed an issue that could cause the objective “Destroy the Manifold” in Kenly College to not update after the agent died or the time ran out.
  • Improved loot UI to hide dropped item details while in combat, so they don’t block the agent’s view.
  • Fixed an issue causing players to be unable to swap from a loadout that had the Gunner or Technician Specialization equipped to a loadout that had been created prior to Title Update 6.
  • Fixed an issue preventing players to loot items from loot piles while examining them.
  • Fixed an issue causing party members to receive a long loading screen instead of the cinematic when finishing DARPA Research Labs in a group.
  • Fixed missing localization for “Targeted Loot” when players inspected loot piles that contained Skill Attachments.
  • Fixed an issue causing cooked grenades to always travel to their end destination and explode there, instead of exploding at the intended timing.
  • Fixed an issue that allowed named items to be crafted at an earlier than intended Crafting Bench level.
  • Fixed an issue where “Make Project” would be available for unowned Blueprints in the Crafting Bench.
  • Fixed a missing variable in the Crafting Bench upgrade UI.
  • Fixed missing localization for Control Point resource donations.
  • Fixed an issue that allowed Perfectly Insulated and Perfectly Rooted to be active while also having their non-perfect counterparts equipped.
  • Fixed an issue that could cause Hard Wired Tech to continue to drop while the player was already capped on the material.
  • Fixed an issue that caused the Inspect UI to block players from respawning when killed by another player in the Dark Zone.
  • Fixed missing collision for a weird wall in the Dark Zone.
  • Fixed an issue that caused some elements of the developer debug UI to be visible in certain areas.
  • Fixed an issue that caused the Blueprint for the Tightly Packed Marksman Mag to not be visible in the Crafting Bench.
  • Fixed an issue that caused the information that Torrez is available for transpo to Kenly College was repeated too often. Did you know that Dark Zone Perks are available at the Base of Operations though?
  • Fixed an issue that caused multiple application of the Opportunistic talent to stack instead of refreshing the duration.
  • Fixed an issue that caused Unwavering to immediately go on cooldown when swapping to an item with the talent while it’s off cooldown.
  • Fixed an issue that caused the Reformation talent to apply incorrect amounts of healing (now is +150% and 175% for Perfect Reformation).
  • Fixed an issue that prevented players using the Technician Specialization to sometimes be unable to restock EMP grenades from enemy NPCs and crates.

Chances are, this is the last title update for the year, and the next one we get is for thew episode coming in early 2020. Once we know more details, we’ll be sure to let our readers know.

Source: Ubisoft

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Resident Evil Resistance New Gameplay Shows Parts of the Campaign, Will Be Free With RE3 Remake

As part of Sony’s State of Play presentation, Capcom unveiled our first look at the Resident Evil spin-off, Project Resistance (now officially called Resident Evil Resistance)! The Resident Evil Resistance new gameplay is bits from the campaign, and there’s a bonus for franchise fans!

Oh, and it was also confirmed that Resident Evil 3 Remake will include Resident Evil Resistance as a freebie! Now, that’s not a bad deal.

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Alex Co

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Spellbreak Battle Royale Game Announced for 2020

As part of Sony’s State of Play, the company announced a new multiplayer game to kick things off, and it’s called Spellbreak. There’s gameplay shown for Spellbreak battle royale, and it looks to mix RPG elements with third-person action gameplay with battle royale mechanics.

Check out the Spellbreak gameplay below.

As you can see, magic powers and abilities are in effect here compared to your traditional battle royale game that uses guns and the like.

No firm release date has been given so far, but it does mention that closed beta is hitting in Spring 2020, and that a PS4 Founder’s Pack is required for the closed beta, which suggests this might be a free-to-play (F2P) title.

In development by Proletariat, once we know more about Spellbreak, we’ll let our readers know.

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PlayStation State of Play Stream for December 10, 2019

In case you didn’t know, Sony is hosting the last PlayStation State of Play video presentation today, which you can watch “live.” I’m putting live in quotes since this is pre-recorded, but you’ll be able to watch the PlayStation State of Play stream below.

The official PlayStation State of Play stream starts at 6 a.m. Pacific/9 a.m. ET, and according to Sony, will introduce new game reveals, release date announcements and more.

Watch live video from PlayStation on www.twitch.tv

While there might be some new game reveals, don’t expect any news on the PS5. We’ll be rounding up all the relevant news from the presentation right here on MP1st, so stay tuned if you’re not able to watch it.

More PlayStation Reading:

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Battlefield 5 Time to Kill Update Feedback to Be Shared by DICE This Week

In case you didn’t know, last week, DICE released Battlefield 5 update 5.2, which not only brought in a host of fixes, and gameplay changes, but it also changed how the time to kill (TTK) worked throughout the various ranges and guns. For those that didn’t like this change, or hoping for a Battlefield 5 time to kill update from DICE, you’ll be getting it this week!

In a Reddit post reply, DICE Global Community Manager PartWelsh posted that team is digging through the feedback, and that the “plan is 100% come back to everyone this week.”

As soon as I can. We dug through a lot of the feedback this morning and are identifying what we can do to address it (in terms of any changes against we delivered in 5.2). Once we’ve gotten all of that in order I’ll be sharing it for sure.

Plan is 100% to come back to everyone this week, and I don’t want it to be Friday by the time I do.

Note that the statement regarding “100% to come back” doesn’t necessarily mean they will revert the Battlefield 5 time to kill to its former state (some might interpret it as that), but rather, DICE will be 100 percent coming back to players this week with an announcement or update.

In other Battlefield 5 news, don’t forget that the upcoming chapter reward has been leaked, and it’s for a new gun! Community Games is also now available as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Update 3.10 Punches Out, Here’s the Full Patch Notes

With yesterday’s news that Tekken 7 will be getting two new characters in “Winter 2019” as part of Season Pass 3, Bandai Namco Entertainment has released Tekken 7 update 3.10 today on all platforms! While this patch contains the new fighters, they will be available starting tomorrow, December 10. Check out the full Tekken 7 update 3.10 patch notes below.

Tekken 7 update 3.10 patch notes:

Update data Ver.3.10 will include the following elements:

● Battle balance adjustment

Made adjustments to game balance for certain characters.

Please see the details below:

 

Battle Adjustment List

King – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Yoshimitsu [] – Changed the damage from 12, 16 to 6, 22.

– Increased the lower range of the 2nd hit.

Yoshimitsu During Manji Dragonfly  – Changed the damage from 25 to 24.

– Increased the lower range of the attack.

– Changed the attack startup from frame 19 to frame 18.

Hwoarang – Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
Bryan – Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Feng – Shortened the recovery time after the move hits by 3 frames.
Feng Forward Dash () – Fixed an issue in which pressing ” +(button)” simultaneously during a forward dash would accidentally perform the move for “+(button)”
Dragunov – Delayed by 4 frames the timing at which you could shift to a special step from  “
Lars During Silent Entry  – Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames.

– Increased the lower range of the attack.

– Changed the move to a homing attack.

Lars – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Alisa During Rage  – Fixed an issue in which the opponent’s attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
Alisa During Rage  – Fixed an issue in which the second half of the move could not be performed while rising.
Gigas – Increased the lower range of the attack.
Nina – Increased the lower range of the attack.
Akuma

– Increased the recovery time by 1 frame.

This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.

Akuma

While crouching 

– Increased the recovery time after the move misses by 5 frames.

This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits.

Bob During Spinner Ball  – Fixed an issue in which the move’s properties would vary depending on the timing at which  was input
Bob – Changed the damage from 17 to 21.
Master Raven – Changed the opponent’s behavior when the move lands as a counter hit.
Eddy During Rage  – Increased the lower range of the attack.

– Made it more difficult to jump over the opponent when they are in a low stance.

Eddy During Negativa  – Decreased the distance between the character and the opponent when the move hits.
Lee – Shortened the recovery time by 3 frames.

This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands.

Lee – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
Lee – Increased the duration of the character’s crouching status by 3 frames.

– Decreased the distance between the character and the opponent when the move hits.

Miguel – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Miguel – Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.

– Changed the opponent’s behavior when the move lands as a counter hit.

Miguel – Changed the damage from 24 to 28.

– Changed the move to a homing attack.

Anna – Fixed an issue in which the move’s frame advantage when blocked would vary depending on if the opponent was standing or crouching.
Anna While crouching  – Reduced the attack’s knockback and decreased the distance between the character and opponent when the move hits.
Lei During Rage, during Snake 

During Rage, during Dragon 

During Rage, during Panther 

During Rage, during Tiger 

During Rage, during Crane 

– Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
Lei During Rage, during Panther  – Decreased the distance between the character and the opponent when the 1st hit lands.

– Changed the opponent’s behavior when the 2nd hit lands.

Lei – Fixed an issue in which the move’s properties differed when performing the move with “” than when performing the move normally.
Lei – Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit.
Zafina During Rage  – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Zafina – Shortened the recovery time by 2 frames.

This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.

Zafina – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
Zafina During Scarecrow stance  – Decreased the distance between the character and the opponent when the move lands as a counter hit.

● Expanded PRACTICE functionality

In PRACTICE mode, the feature of Punishment Training specialized to punishment practice and more sample combos are added.

● Added new performance stats feature to PLAY STATS

“Match-Up Win Rate (World)” has been added to the online Versus screen, allowing you to view win-rate data compiled from ranked matches worldwide for different match-ups.

● Added new customization items

New character panels for Zafina and “Bearded Man Set” have been added.

● Added new illustration to GALLERY

New TEKKEN 7 illustration have been added to the gallery.

Also of note, those who own Season Pass 3 will be able to obtain the new fighters and the frame rate display tomorrow. We’ll post the link where you can download it once it’s live.

Again, the new fighters (Ganryum and Leroy Smith) will be available tomorrow, though don’t expect a new significant download for these two.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare In-Game Store Is Selling Free Items as Part of Bundles That Can Be Bought With Real Money

Earlier this week/past week, Infinity Ward launched Season 1 of Call of Duty: Modern Warfare. Aside from a patch that fixed some technical issues and other gameplay changes, the update also pushed the Modern Warfare in-game store along with the Season 1 Battle Pass.

While the in-game store refreshes everyday with new items for sale with COD Points (which can be bought with real-world money), it seems some of the items included in the bundles for sale are stuff that players can obtain for free! The Royal Armory bundle, which is on sale for 1,400 COD Points (around $14 in real world money), includes four items, which are: The Aristocrat and Outback weapon blueprints, the Blade of Valor gun charm, and the A Cavalier Attitude sticker.

For those tackling in-game challenges (called Missions) from the Barracks, you might have noticed one item included that can be obtained just by completing one of the objectives in the Infiltrator Mission. Here’s an image of it in case you’ve forgotten:

While I laud Infinity Ward for not including Supply Drops in this year’s version of Call of Duty, I’m not sure it’s also OK to charge people $14 for four digital items, with one of them being obtainable for free. That said, if you  really want that gun charm and you don’t feel like completing the objective tied to it to earn it, then maybe this The Royal Armory bundle is worth it for you.

For those playing the game, is this OK for you or should Infinity Ward make the items available for purchase with real-world money more unique than stuff that you can earn by completing in-game challenges? Let us know in the comments below.

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Season Pass 3 Final Set of Fighters Showcased in New Trailers

Those who own the latest Season Pass for Tekken 7, the Tekken 7 Season Pass 3 final set of fighters have been revealed, and with new trailers to showcase each! Rounding out the Tekken 7 Season Pass 3 roster are Ganryu, Fahkumram, and Leroy Smith!

Each fighter is showcased in their own trailer that shows us some gameplay, combos and more.

A new contender is set to enter the King of Iron Fist Tournament! Prepare to wrestle your opponents with Ganryu!

Introducing Muay Thai champion Fahkumram — He’s ready to enter the ring to fight for his family’s freedom!

Leroy Smith has returned to New York City as a Wing Chun master and he’s ready for revenge.

According to Bandai Namco, Ganryu and Leroy Smith are coming in “Winter 2019,” which means a couple of weeks before 2020 hits. Fahkumram will kick his way out sometime in “Spring 2020.”

As you can see, there’s also a new stage set to be released in Season Pass 3, which is also shown off in Fahkumram’s trailer. Leroy Smith is set to Wing Chun his way out this December 10 along with Ganryu, while the Thai kickboxer will be out sometime in 2020.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bluepoint Games PS5 Project Will Be Their Most Proudest Achievement Yet

While the Bluepoint Games PS5 project may not be ready to be revealed just yet, but from what they’re saying, it certainly appears to be their biggest and most exciting one yet.

In a recent interview done by Segmentnext, Bluepoint Games president Marco Thrush discusses briefly about their next project, calling it an achievement that the team is most proud of thus far.

We [Bluepoint Games] originally remastered Shadow of the Colossus for the PS3 and then remade it for the PS4. It’s the only one we’ve touched twice and to date it is our greatest achievement, so it’s easy to say that is our personal favorite. However, there’s no question in our minds that our current project will become the achievement we’re most proud of.

The news came out last year that the team had begun to go on a hiring spree for their remaster title, although we haven’t heard what game it could be. Rumors suggest that they are working on remaking Demon Souls, similar to how they remade Shadow of the Colossus.

Demon Souls originally came out in February 2009, exclusively for the PlayStation 3. It opened up to mix reviews due to its unforgiving difficulty, though it’s also due to this reason that it quickly gained a large following, and eventually, From Software released a spiritual successor known as Dark Souls and then another as Bloodborne. Since then, fans have been wanting a sequel to either Demon Souls or Bloodborne, although a remaster of the original one would suit well for them.

And despite it only being a rumor, there does seem to be some evidence to back this up as Bluepoint games have been teasing a soul related announcement in some of their cryptic messages.

Of course, reading the above message, you may conclude that they are working on multiple remakes, as many others are referenced. We won’t know for sure, but there is a PlayStation State of Play happening next Tuesday, so there’s a low chance we will see the title teased there. Having said that, it’s doubtful, considering this State of Play won’t focus on any PS5 news according to Sony..

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Death Stranding: Heartman’s Fate Revealed, Character Being Teased For a Return By Actor

Film director Nicolas Winding Refn took to his Instagram today to post an image of himself and Kojima, though it’s the message he had tied to it that has fans already talking of a possible Death Stranding sequel.

From the past year, we’ve known that game director Hideo Kojima has wanted to continue with creating more titles in the “Strand” genre, be it a sequel to Death Stranding itself or an entirely new project. This past month the Gaudian conducted an interview, asking him what his next project may be, in which he replied with:

 “I can’t say right now, but it’s something you’ve never seen […] It’s a game, but also a movie … no, I’m starting to say it! Right now, you can broadcast Esports and people watch it. What’s the next step? A creator creates a game, someone plays it, and in the future, the viewers could become creators, too. I can’t say more than that.”

And then again, just a few weeks ago he tweeted out a post about watching horror movies in preparation to create the “scariest” horror game.

So we know for sure that the famed game director has already, in the least, started drafting some ideas for his next project. And this here is where Nicolas Winding Refn may come in as his recent Instagram post suggests that his character in Death Stranding, Heartman, is set to make a return.

 

View this post on Instagram

 

A post shared by NWR (@nwrefn) on


“Heartman Will Return”, reads the captioning of the image. Of course, we aren’t sure what Refn means by this, as the character fate has been revealed by the in-game interviews. Death Stranding spoilers inbound for anyone who hasn’t completed it yet.

_____________________SPOILER WARNING ____________________________

Nicolas’s character Heartman is still very much alive at the end of the game, and for those who took their time to unlock his interview files in the game, we learned that after the events of the game he gives up on his search for his family and settles down with a women.

Countless trips to the Beach, every single day, each spent searching in vain for my wife and daughter. Such has been my existence. My fate, if you will.

After all, if each person’s Beach is their own, then the worlds each of us inhabit posthumously are also unique. If that is the case, then even death shall not reunite me with my family. That is why I must search Beach after Beach after Beach for any trace, any clue—anything that might lead me back to them.

Death is not the end, after all, and the past is never dead. Indeed, it’s not even past…

I have decided to give up my quest, for I have come to realize it will change nothing. I must move on with my life. And as a matter of fact, I already have.

I’ve met someone. Her name is Samantha Spade—I call her Sam. A spirited Hispanic woman. You can imagine how frustrating it is to live life in twenty-one minute intervals. Speaking of which…

_____________________________END SPOILER________________________________

Again, the message left by Refn could be taken anyway. Maybe a Death Stranding sequel? Possibly. Some DLC? Kojima isn’t really known much for doing that. Or perhaps it’s a reference to his relation to Kojima and he means they he himself will work with Kojima again? At this point, it’s all speculation.

More Death Stranding Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Minecraft PS4 Crossplay Coming Next Week

Minecraft PS4 crossplay may be finally happening as multiple retailers have begun listings new Minecraft edition that comes packed with the Bedrock update.

Retailers Bestbuy, Target, and Amazon all recently had listings up for a new SKU version of Minecraft for the PlayStation 4.

The packaging for the SKU detailed that it comes with The Starter Pack, a label that was put on new editions of Minecraft shortly after the release of Bedrock on other platforms.

It’s coming out Tuesday!!!
byu/sonicx161 inPSMinecraft

The retailer listed the release for December 10th, which happens to be the same day as PlayStation’s final State of Play event for the year. Coincidence? Maybe, but if there is truth to this we expect to see a very short mention of it during the event. Of course, retail listings aren’t always 100% accurate, so to add even more fuel to this, Twitter user ibxtoycat posted a picture showing the actual physical case of the game, along with the backside of it confirming crossplay.


This certainly is a change of heart from Sony as originally, they didn’t want to take any part in the crossplay feature and refused it when it had launched on Xbox One. Of course, since then the company has opened up to the idea of crossplay we’ve seen many titles begin supporting it, with the biggest being Call of Duty: Modern Warfare. It will be interesting to see how Minecraft PS4 crossplay will be handled and if Sony is finally allowing Xbox Live services on its platform.

No official confirmation has been made by either PlayStation or Microsoft, so again take this news as a rumor for now. We should hopefully know more about this was we approach next week, during the State of Play event.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Possible New PS5 Controller Patented, Has Built-in Screen

Sony Interactive Entertainment has recently filed a new patent in the US, giving us a look at potentially a new PS5 controller.

The patent illustrates a rectangular shaped controller that will apparently be compatible with PlayStation consoles and PC. This wouldn’t be the first time Sony published a patent showing a controller with a screen, as a little over a year ago one surfaced showcasing a touchscreen function for the controller. Letsgodigital, the website that spotted this latest patent created some mock-ups renders of what the controller may look like.

As you can see in the images above, this controller will include a number of different functions (thus the “multifunctional” name) outside of gaming, ranging from email, music player, to even being able to connect directly to a television and/or PC. It also shows that it’ll have gyroscope and acceleration sensors, and the patent details that it supports Bluetooth and internet connection. There’s apparently even fingerprint and heartbeat detection done through some of the buttons.

Clearly this won’t be what the PS5 controller will look like, however that doesn’t mean we won’t see any of these features surface in the PS5 controller itself. Chances are, the overall design here most likely won’t make it any further past this patent, and on the off chance this controller does make it to the market, don’t expect it to look like the images above.

Very similar in the case of when the PlayStation 5 hardware filing begun surfacing, many were quick to call it ugly, only for it later to be confirmed to be a developer kit. And for those that don’t know, developer kits are usually never a good representation of how a final product would look like. At the end of the day, these are simple patents meant to only detail functionality and not the consumer-level end product. Plus, we have already seen other patents that showcase the classic DualShock controller design, so it’s likely only some of these ideas may be used on the new Dualshock controller if at all any.

We’ll be sure to report on any new development as they come, along with any news concerning next-gen consoles.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Titanfall 2 PS4 Player Count Explodes Due to PS+, Now at Over 80K

In case you didn’t know, Titanfall 2 is this December’s big freebie for PlayStation Plus members. While that in itself is big news, it seems this has caused the Titanfall PS4 player count to explode (who’d have thought people would like free stuff, right?).

While Titanfall 2 has a fantastic (and I do mean FANTASTIC) single-player campaign, it’s the multiplayer component that I’m assuming most people are downloading it for. Well, it seems to be working, as the Titanfall 2 PS4 player count has now gone past the 80,000-player mark! This was posted by multiple people on the PS4 and Titanfall subreddits, with people just happy to be able to matchmake instantly again.

80K!!!!
byu/penpointred intitanfall

IT KEEPS ON GOING UP HOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
byu/jledman intitanfall

[Image] Titanfall 2 is nailing it on the PS4. The game surely deserves it
byu/Kshandoo inPS4

Given how amazing the game is, this is definitely good news. I’ve redownloaded the game myself, and will give it another go as it shouldn’t take me minutes to match up with anyone now.

Released back in 2016 for the PS4, Xbox One, and PC, Titanfall 2 was loved by critics, but a bad release window (being sandwiched between the release of Battlefield 1 and Call of Duty: Infinite Warfare) meant that the game had to contend with two online FPS games for playing time.

In case you’re curious, check out our Titanfall 2 review, where we gave it a 9/10, and said, ” Creating, by far, one the best multiplayer experiences yet on this generation, there’s no doubt that Titanfall 2 will continue to evolve and thrive. It’s fast, fun, and addicting, and if you were someone on the fence or someone who even thought about purchasing it or even looked into it, I cannot stress how highly recommend this title. As a big fan of multiplayer-centric games, very few titles have really made me want to go back and play them day in and day out.”

Hopefully, this momentum sticks and Respawn can pump more support to it. Not only that, but maybe we’ll finally be able to get official confirmation of Titanfall 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Chapter 5 Upcoming Rewards Leaked and It’s the BAR LMG & a Baseball Bat

With 2019 set to come to a close soon, it seems DICE is giving us one more weapon to earn before the year’s done. Spotted in the game files via datamining is the Battlefield 5 Chapter 5 upcoming rewards for the next week, and it’s a new gun, and even a Christmas-themed baseball bat!

Once again unearthed by reliable dataminer temporyal, we see that the BAR 1918A2 LMG will be the reward for Battlefield 5 Chapter 5 Week 8, and there’s even an optional challenge that will reward a holiday-themed baseball bat!

Same as with every datamined info, this is NOT official until DICE announces and/or confirms it. Plans change, and whatnot, so don’t get annoyed at DICE if this doesn’t turn out in week 8.

For more official Battlefield 5 news, don’t forget that we’re getting fan-favorite Wake Island next week! Make sure to watch the trailer, and read up on the map breakdown. In addition to that, we’re also getting Community Games (or rent a server functionality)! Read up on the initial features available and more.

Stay tuned to our weekly Battlefield 5 challenges reset that goes up every Thursday.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.