Home > News

Need for Speed Payback Won’t Feature Toyota Vehicles

Here’s an odd turn of events. Toyota, one of the biggest and most famous car makers in the world, won’t have their cars in EA’s upcoming Need for Speed Payback. Yep, that is not a typo, but all Toyota vehicles — past or present — won’t be in Need for Speed Payback.

In a post on the Need for Speed subreddit, a verified employee from developer Ghost Games has confirmed it.

In case you can’t read the embedded post, it reads:

We know the subject of Toyota is on a lot of minds over the last few weeks. As many of you here suspect, there will be no Toyota cars in Need for Speed Payback. While we’re as disappointed as you are, we do hope that we’ll once again see Toyota back in Need for Speed in the future.

Need for Speed Payback won’t be the first racing game to have some sort of Toyota fallout. Microsoft’s flagship racing game, Forza 7, won’t feature road production vehicles in the game as well. 

Is it a contract dispute? Toyota not wanting to have their cars be part of games anymore? We don’t know for sure, but once we do, we’ll let you know.

Is this a deal-breaker for Need for Speed fans? Or will you be alright given the game’s extensive list of cars available? Need for Speed Payback will race its way out this November 10 on the PlayStation 4, Xbox One and PC.

Source: Need for Speed reddit via GTPlanet

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Absolver Hits Over 18,000 Concurrent Players on Steam, Despite Server Issues

While Sloclap’s debut game, Absolver, just got released a few days ago, it seems the martial arts, action-RPG game is already a big hit — at least on PC. Over on Steam, the Absolver player count has already reached close to 19,000 concurrent players for today.

What makes this even more impressive is that Absolver has kind of had a rocky online launch on PC. While you can play the game online, there is a big part of the game that focuses on online multiplayer. It’s gotten so bad that Slocap released a statement on the game’s website about the stability of the online portion, and to announce that region lock will be turned off soon (currently, players can only play with people in the same region). Even the PS4 version hasn’t been spared by the launch woe blues.

Online stability

We are aware that some players are facing big lag issues, preventing them from enjoying the online experience in Absolver.
We apologize for the rocky start, the team is working night and day to improve this. We have a couple of major fixes in the works, which should be deployed next week and should improve these issues. Thank you for your patience!

Region Lock

We are working on updating our system to allow players to invite their friends to their game session, even if they are in a different region. More news on this should come next week.

PS4 crashes creating corrupted saves

After investigating, unfortunately, saves that have been corrupted are not recoverable. We are working on fixing the crashes that resulted in corrupted saves and are thanking all the players who took the time to discuss with us and send more infos on this topic. 
In the meantime, we advise you to activate the Saved Data in Online Storage on your PlayStation 4.

Oceania Servers

Oceanian servers will be deployed by Friday, which should dramaticaly improve online performances in this region. Sorry for the delay; other regional servers will be deployed in the near future to ensure an optimal experience worldwide.

We set up two email addresses so you can send us any issue you encounter in both PC and PS4:
PC: support_pc@sloclap.com
PS4: support_ps4@sloclap.com

Bear in mind that this 18K+ number doesn’t even include the PS4 version, which should add a few thousand or so given the positive reviews it’s gotten so far.

Sloclap’s Pierre Tarno has issued a statement to PCGamer and said that “the main issue has been diagnosed” in terms of server instability, and that a patch should go out next week. This patch shouldn’t be confused with the title update released earlier today that fixed a few bugs.

Have you played Absolver? What do you make of it so far?

For more on Absolver, go give our 10-minute trial video feature a go in the video above.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Destiny 2 Netcode Said to Be “Uniquely Complicated”

If you’re an information technology nerd like me, or you want to know why you keep dying behind corners, Chris AKA Battlenonsense is the go-to networking expert for video games. In his videos, he sits down and does netcode analysis of the hottest games and explains what is right about the networking setup used, what’s bad, and what developers and companies can do to improve their player’s connections during online gameplay.

With Destiny 2 on the horizon, Chris decided to take a look and see what the netcode had to offer those participating in the beta on PC. What’s evident is that Destiny 2 has what Bungie engineering lead Justin Truman stated to be a very uniquely complicated system of networking for the game. Instead of using one of three types of networking systems for gaming – peer-to-peer, dedicated servers and client hosted – Bungie came up with a hybrid connection type called Activity Hosts, which essentially combines peer-to-peer and dedicated servers for a more seamless feeling of play and connectivity. The only issue with this hybrid technology is that in the first Destiny, you would still have host migration for physics, which would not only set lots of players back regarding enjoyment but also created a disparaging experience when playing with friends and dunking on kids in the crucible.

In Destiny 2 however, they have off loaded the physics host to a cloud server so that migration won’t be an issue. But that can’t be the only improvement added to the latest Bungie title, can it? Check out Chris’ video up top to see what has improved(or hasn’t). 

Let us know what your thoughts are of Destiny 2’s PC beta in the comment section below.

Den Kovacs

Subscriber

Home > News

WWE 2K18 Roster Adds 40+ New Wrestlers, Check Out the Full List

Continuing their coverage of the game both WWE and IGN once again join forces to bring you yet another WWE 2K18 roster reveal for the annual WWE 2K game. This week’s reveal includes fan favorites such as the “Nature Boy” Ric Flair and one of my personal favorites the “Empress Of Tomorrow” Asuka join the massive roster.

To see this weeks full reveal, feel free to check out the video included above as WWE RAW commentator Cory Graves and WWE personality Renee Young go over this weeks reveal alongside the special guest for the video, Kevin Owens. Or, you can simply just scroll down to save you some time:

  • Kevin Owens
  • Samoa Joe
  • Big Cass
  • Rusev
  • Finn Bálor
  • Chris Jericho
  • Rick Martel
  • Mick Foley
  • Ricky The Dragon Steamboat
  • Miss Jacqueline
  • Rikishi
  • Macho Man Randy Savage
  • Mr. Perfect
  • Lex Luger
  • Razor Ramon
  • Rick Rude
  • Vader
  • Ric Flair
  • Chad Gable
  • Alexa Bliss
  • Nia Jax
  • Tye Dillinger
  • Apollo Crews
  • Carmella
  • Dana Brooke
  • Neville
  • Shane Thorne
  • Akam
  • Rezar
  • Michael P.S. Hayes
  • Jimmy Garvin
  • Tommaso Ciampa
  • Cedric Alexander
  • Asuka
  • TJP
  • Roderick Strong
  • Johnny Gargano
  • Jason Jordan
  • Nick Miller
  • Dash Wilder
  • Scott Dawson

WWE 2k18 is expected to arrive for the PlayStation 4, Nintendo Switch and Xbox One platforms on October 17. Additionally, those who pre-order the game will also get access to the Olympic gold medalist, Kurt Angle.

Source: IGN

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Absolver Patch 1.03 Rolling Out, Improves Stability and Fixes Save & Crash Issues

Kicking ass in Absolver is good fun. That is unless you keep running into stability and crash issues. Some folks are also having trouble keeping their progress saved. Happily, Sloclap has been working hard to roll out the next Absolver patch. 

Update 1.03 improves stability and fixes save and crash issues across both PS4 and PC. 

Here are the patch notes:

PlayStation 4

Code

Crash fix related to combo edition
Engine crash fixes than can produce corrupted save data
Crash fix on dialog
Improved overall stability
Fixed save data corruption issue

Art

Fixed waterfall shader issue

PC

Code

Crash fix related to combo edition
Engine crash fixes than can produce corrupted save data
Crash fix on dialog
Improved overall stability
Fixed save data corruption issue

It’s good to see the developer moving quick to solve the game’s issues. 

In our “10-Minute Trial” video, we were impressed with Absolver‘s opening tutorial. Watch it here

Source: Absolver (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Knack 2 “10-Minute Trial” Video Showcases Revamped Combat at 60fps

In this episode of 10-Minute Trial, I’m taking a look at the Knack 2 demo, which has just dropped on the PlayStation Store. Though I’m playing the single-player, the game will support co-op at launch. 

Check out the video above and be sure to let us know your thoughts in the comments below!

Want more information on the game? Here’s the official description:

Join Knack in his latest adventure – he’s the big-hearted little guy who can grow to the size of a building or shrink down to just two-feet tall.

Jump into a Knack marathon with your whole family – solve puzzles together, control robots and tanks, and collect relics.

Master over 20 moves to save the world from the clutches of evil.

For more video content, subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

If you missed the previous episode of 10-Minute Trial, in which I looked at Absolver, you can catch it here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > DLC and Expansions

Battlefield 1 HDR Support Coming in Next Update, In the Name of the Tsar DLC Release Date Confirmed

Those of you with fancy HDR TVs will be happy to hear that Battlefield 1 will be getting High Dynamic Range support bundled with the next patch. This will allow for “even higher fidelity and immersion to Battlefield 1.”

With an expanded contrast ratio and color palette, more realistic, immersive, and natural visuals will be possible. As you charge through the snowy Lupkow Pass or scout the dark alleys of Tsaritsyn, the light and dark areas will be more detailed, and look more similar to what the human eye would register.

HDR support will be included in the In the Name of the Tsar DLC patch, which will be available to play starting September 5. Premium Pass owners will have two weeks early access to the content. On September 19, “the most extensive Battlefield expansion yet” will be available to purchase by all players.

With 6 new maps (including the newly released Lupkow Pass), new weapons, new vehicles, the new Supply Drop mode, the Hussars, and the Russian Army joining the fight, Battlefield 1 In the Name of the Tsar is packed with fresh content. To learn more about the expansion, head to the Battlefield 1 In the Name of the Tsar page.

If you’d rather see some of the content in action, give this teaser trailer a watch:

Looking forward to the new expansion? Will you be utilizing the new HDR support?

Source: Battlefield (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Call of Duty: WWII Beta Second Phase Is Now Live, Get Online and Start Shooting!

The second phase of the Call of Duty: WWII private beta is under way, granting those with access the chance to get an early preview of the game. 

If you don’t have a code for the beta, check out this tutorial on how to access it on PS4 for free!

Though scheduled to begin on Friday, the beta content can be accessed right now. (This happened last week, too.) It’s planned to end on September 4. 

For the second phase of the beta, new content has been added:

  • All new Map “Aachen”
  • Capture The Flag mode will be added
  • New level cap. It’s not clear what the level cap will start at, but an Activision Assist article (now removed) says the final beta level cap will be level 40.
  • With the new level cap, new weapons, scorestreaks, and more will be unlocked:
    • New Sniper Rifle
    • M1A1 Carbine
    • Flamethrower
    • Mortar Strike
  • TDM score limit will be 100
  • Kills in Domination will earn 100 points per kill
  • Search and Destroy will not be available in the beta…will be in the game at launch.
  • WWII will feature a map voting system at launch; beta does not have it because they want to make sure all maps are being played for testing.

Get a look at the new map here:

Round 2 has begun! Will you be playing Call of Duty: WWII this weekend?

Source: CharlieINTEL

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Destiny 2 Live Action Trailer Brings the Video Game to Life

Destiny 2 is set to launch on September 6, coming to PS4 and Xbox One. (The PC release date is October 24.) As we close in on the console launch, Bungie is continuing to keep excitement levels high. This time fans get to watch a new Destiny 2 live action trailer. 

Yep, this is what it would be like if Destiny 2 happened in the real world! It features real actors, so don’t be fooled into thinking the game looks this good. (It’ll still look fantastic, of course!)

View the Destiny 2 live action trailer here:

Everything you love about Earth is gone. Except for the Last City. On September 6, fight back and save what’s left. New Legends Will Rise.

Well, that was pretty awesome!

What did you think of the Destiny 2 live action trailer? Are you hyped for the game?

Looking for more Destiny 2 news and information? Click here to see all of our stories.

Source: Destiny (Twitter)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Overwatch Console Report System Finally Implemented, Repeat Offenders to Be Banned Permanently

While PC Overwatch players can report players for griefing, cheating, or just flat out being an asshole, console players had to endure all of it and had to rely on banning players based on their online IDs associated with their console…at least, until today.

As part of yesterday’s patch that added Deathmatch, console players (that’s you, PS4 and Xbox One users!) can finally report players to Blizzard! Just go to your “recent players” list. and use “report.” That’s it! It can be based on cheating, being poor and selfish teammates, or whatever. Check out a screenshot of it (via Kotaku):

Blizzard isn’t stopping there to ensure their players are having fun in Overwatch instead of being abused. In a post on the Battle.net forums, Game Director Jeff Kaplan responded to user “Roaming” who made a very good point on how “toxic” the Overwatch community has been, and how no one fears being reprimanded.

Posted by Roaming

I’m gonna make this short and sweet. The reporting system is a failure. Why do I say this?

1. The community is toxic. Not every game. But every session I play, be it lucioball… quickplay.. or comp.. I see at least one person who deserves some form of reprimand based on the categories in the system . 

2. No one fears the system. Take a look at the title of the now viral 2k+ report troll. “Lol one week ban” And can you blame him? This is his THIRD suspension, he has a year chat ban, and averages 4 reports PER DAY, if we assumed he began playing at launch. 

3. He is one of the worst offenders.. and looking at the stats I mentioned, you can see why. It’s an incredible pace to keep up. But if the WORST offender is only getting a 7 day wrist slap… and he gets reported minimal 4 times per day… 

4. The rest of the community is literally being unchecked.

Here’s Jeff Kaplan’s lengthy response:

You make some really good points and we agree. The reporting and punishment system is currently one of our prime focuses. You will be seeing a developer update about this very soon (we recorded it last week — not sure when it’s going live).

We have short, medium and long term plans and we haven’t done a great job in communicating all of these things to you. In the short term we are re-evaluating every punishment and are in the process of converting silences over to suspensions. We’re also increasing the length of suspensions. Pretty soon, we hope for silences to go away all together and only have suspensions and bans for punishments (with a few exceptions like forced BattleTag changes for naming violations). Also in the short term, we’ve been testing an email notification system to let you know when someone you’ve reported has been actioned. We cannot provide a lot of detail in these emails but they only go out if an action has taken place (meaning your report contributed to someone getting suspended). The other short term thing we just did was ban a number of accounts for boosting in Season 5. These accounts were actioned either yesterday or are in the process of being actioned. They will lose all Season 5 rewards.

In the medium term, we’re looking to completely ban repeated Competitive offenders meaning if you’ve been banned for more than X seasons, we will ban you from ever playing competitive again. We also want to increase the email notification system to other forms of reporting as well as work on an in-game notification system to let you know that your reports are doing something (this will edge more into the long term section — the in game part). For Season 6, we’re going to be way more aggressive with boosting/throwing or any sort of SR manipulation. We have some very smart people who are getting very good at detecting this behavior and we are actively building systems (and punishments) around SR abuse. Also in the medium term, we have a new series of punishments we’re going to try that escalates much more quickly (so you don’t have egregious cases like the one you’re referencing). Basically, extreme offenders will “strike out” of the game much quicker. As part of these increasing punishments, we’re looking to make it so that offenders get blocked from Competitive play much sooner — more details on this as we get closer.

In the long term, we really want to work on systems that encourage positive behavior and reward good players. It really bums us out to spend so much time punishing people for being bad sports. We like making cool, fun game systems — that’s what we do for a living. But because people seem to lack self-control or because people like to abuse anonymity and free speech we’re put in a position of spending a tremendous amount of our time and resources policing the community. We will do this as it is our responsibility but we’d like to spend more time rewarding good players rather than having to focus on poor sportsmanship and unacceptable bad behavior so much. Like it or not, this is an “us, the OW community problem” and not just an “OW team problem”. For better or for worse, we’re in this together.

We’re working hard to make changes. I hope you all do too.

The TL; DR version: Blizzard is looking to perma-ban repeat offenders in Competitive. They’ll also be more aggressive in catching and punishing people who boost or manipulate the SR for Competitive as well. Short, medium and long-term plans are being considered, which we should learn more about soon.

This is definitely a step in the right direction. Unless, of course, you’re one of the assholes who deserve to be reported or banned. If so, erm, please don’t play with me.

What sort of punishment can Blizzard inflict on griefers and other bad teammates and opponents? Share your suggestions below.

Source: Battle.net via GamesIndustry, Kotaku

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NBA 2K18 Best Players Based on Ratings – Here’s the Top 30

If you’re not a sports fan or sports game fan, then there’s a very good possibility that player ratings and their importance is lost on you. However, for those who are both (like me!), then it’s quite a big deal. 

Today, the official NBA 2K Twitter account revealed the top 10 NBA 2K18 best players based on ratings. Most of the choices are no-brainers, with some people possibly arguing why X player is on the list and why he shouldn’t be.

Now, if that wasn’t enough to fuel your NBA 2K18 arguments with your friends, maybe the top 30 list will! Thanks to DimeMag, we have the top 30 NBA 2K18 best players based on their in-game ratings! 

1. LeBron James: 97
2. Kevin Durant: 96
3. Kawhi Leonard: 95
T4. Russell Westbrook: 94
T4. Steph Curry: 94
T4. Anthony Davis: 94
7. DeMarcus Cousins: 92
T8. Giannis Antetokounmpo: 91
T8. Karl-Anthony Towns: 91
T8. Paul George: 91
T11. John Wall: 90
T11. Jimmy Butler: 90
T11. Klay Thompson: 90
T11. Kyrie Irving: 90
T15. DeMar DeRozan: 89
T15. Isaiah Thomas: 89
T15. Damian Lillard: 89
T15. Marc Gasol: 89
T19. Nikola Jokic: 88
T19. Rudy Gobert: 88
T19. Gordon Hayward: 88
T19. Draymond Green: 88
T23. Hassan Whiteside: 87
T23. Blake Griffin: 87
T23. Kevin Love: 87
T23. Paul Millsap: 87
T23. Bradley Beal: 87
T23. DeAndre Jordan: 87
T23. Kyle Lowry: 87
T23. Mike Conley: 87

As you can see, some players are tied in the same spot. Six NBA players are left out of the top 30 and they are Joel Embiid (Philadelphia), Kemba Walker (Charlotte), Andrew Wiggins (Minnesota), Kristaps Porzingis (New York), Devin Booker (Phoenix), C.J. McCollum (Portland), Andre Drummond (Detroit) and LaMarcus Aldridge (San Antonio). 

Did Visual Concepts nail it right? I can’t say for sure. And remember: it’s not the player rating, but how you play that determines who wins or not, alright? But then again, a player’s effectiveness is only as good as his in-game rating.

In other NBA 2K18 news, check out Kobe Bryant and Kevin Garnett do guest commentary for the game. We also ran an article where ALL the NBA 2K18 player ratings are listed, so you might want to check that out to see how the legends stack up.

You can also check out what we thought of NBA Live 18 based on the demo right here.

Source: DimeMag

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Here’s What’s Coming to the Call of Duty: WWII Private Beta Week 2

The second leg of the Call of Duty: WWII private beta is almost upon us, and as Sledgehammer Games has promised, expect a lot of new stuff to tinker with and mess about, since this is our last playthrough of the shooter until its release this November.

Earlier today, during a livestream with the PlayStation brand, Sledgehammer Games announced some of the new content we can expect in the COD: WWII beta week 2. Our friends over at CharlieIntel rounded the facts up which you can see below.

  • All new Map “Aachen”
  • Capture The Flag mode will be added
  • New level cap. It’s not clear what the level cap will start at, but an Activision Assist article (now removed) says the final beta level cap will be level 40.
  • With the new level cap, new weapons, scorestreaks, and more will be unlocked:
    • New Sniper Rifle
    • M1A1 Carbine
    • Flamethrower
    • Mortar Strike
  • TDM score limit will be 100
  • Kills in Domination will earn 100 points per kill
  • Search and Destroy will not be available in the beta…will be in the game at launch.
  • WWII will feature a map voting system at launch; beta does not have it because they want to make sure all maps are being played for testing.

You can check out a brief flythrough of the Aachen map in the video below.

Want more COD: WWII coverage from us? Check out our unfiltered impressions in this video feature where talk about our experience of the first week. We also have a ton of COD: WWII videos that teach you how to dominate right now.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New H1Z1: King of the Kill Update Adds New Weapon, Overhauls Combat

Daybreak Games has released a rather hefty H1Z1: King of the Kill update, and not only does it add a new weapon, but it significantly changes the game’s combat. Make no mistake, this is one BIG update, that there’s even “Combat Update Goals” from the studio which we’ll link to later.

According to Daybreak, the H1Z1: King of the Kill combat update should further increase the pace and action, simplify navigation mechanics, improve weapon roles and more. Check out some of the highlights:

  • New Weapon: Players now have the option to spray down opponents with the fast-firing Hellfire 4-6 submachine gun, which was designed for close-quarter fights.
  • Intuitive Gunplay: All guns have been rebalanced to give each weapon a distinct play style and have been modernized with improved weapon ballistics, hitmarkers, recoil and animation for better proficiency and precision. 
  • Dynamic Cameras: The camera system has been improved to better showcase characters and make it easier to move and loot around the world.
  • New POIs: Five new points of interest have been added to increase variety in fights and to the map: East Valley Shopping Center, Harris County Fairgrounds, CWP Water Treatment Authority, CWP Utilities Compound 62, and a remade Sunny Pines residential area.
  • Improved Navigation: The compass has been updated to ease navigation through the world, including the ability to place a waypoint marker on the map.
  • And More: Various world systems improvements have been implemented, the ability to shred footwear has been added, bleed mechanics have been simplified, and throwables have been upgraded to be more efficient to use and equip.

There’s also a new “Skirmish” mode called “Weapon Roulette” that has players start the match with a random gun equipped with infinite ammo with no other guns or ammo available. 

Gunplay & Gameplay Improvements

Weapons have all been re-tuned and improved so that they behave and feel more like their real-world counterparts and have a distinct and important role in the game.  Overall, bullets now move at a more believable speed and with a flatter trajectory; though bullets still begin to drop over long distances. Rifle rounds fly fastest and flattest while pistol rounds hit hard up close but lose power over distance.  

  • Throwables no longer have to “reload” before they can be thrown.  Hold aim (default: right mouse button) to see an Aim Arc to line up your throw, or tap left-click for a quick throw.  Your character will slow down while lining up a throw.
  • The bleed mechanic has been simplified so that there are now three bleeding states (previously, there were five).  The UI is now consistent with the system, showing three blood icons to indicate Minor, Moderate, and Major bleeding.  It’ll take one bandage to heal each bleed marker or a First Aid Kit to heal all three.
  • Free-look functionality (Default: Left Alt) has been added to the Parachute.  The look sensitivity can be adjusted with the Vehicle Camera Sensitivity slider.
  • Movement controls have been fine-tuned to be more responsive and better connected to the in-game actions of your character.  Running, turning, throwing, and strafing animations have all been improved.
  • A new reticle has been added that blooms as recoil increases.  Aiming down sights will bring the reticle down to a smaller size to demonstrate accuracy, while holding down fire of an automatic weapon will show how recoil increases over time.  The old reticle can be used via the “Reticle Style” option in Settings.
  • Shots now leave a light trail behind them so that you can see the bullet trajectory.  This can also be disabled in Settings.
  • New hitmarkers have been added to the shotgun to show how many of the pellets landed.
  • You can now move while looting.  

 

Weapons Improvements 

  • New Weapon: Hellfire 4-6 Submachine Gun
    • Lightweight and highly effective in close-quarters combat.
    • Fully automatic, fires its 30-round magazine in approximately two seconds.
  • The R380 has been removed from the game. Its skin will be made available for the M1911.
  • AR-15 and AK-47 have been rebuilt with new models, improved animations and better muzzle effects.  Other guns will be improved similarly in the future.
  • All weapons have had recoil, cone of fire, and reset time tuned to improve overall feel as well as help reinforce their intended ranges. 

Weapons Tuning

AR-15

  • Role: Long-range versatile – low recoil and high accuracy.
  • Damage per shot: 22.5 (decreased from 25)
  • Headshot modifier: x4.5
  • Projectile speed: 800 meters per second (up from 375)
  • Bleed applied per shot: 1
  • Fire Rate: Semi-automatic
  • Notes: Recoil now includes vertical movement

AK-47

  • Role: Mid-range versatile – high recoil and high damage.
  • Damage per shot: 30
  • Headshot modifier: x4
  • Projectile speed: 625 meters per second (up from 375)
  • Bleed applied per shot: 2
  • Fire Rate: Automatic, slightly increased.

Hellfire 4-6

  • Role: Close-range versatile – highest fire rate
  • Damage per shot: 15
  • Headshot modifier: x4
  • Projectile speed: 500 m/s
  • Bleed applied per shot: 1
  • Fire Rate: Automatic, very fast.

Shotgun

  • Role: Close-range specialist – capable of one-shot kills
  • Damage per pellet: 12 pellets fired, doing 4.0 – 9.1 damage each, depending on distance.
  • Headshot modifier: Between x1.0 and x2.7, depending on distance.
  • Projectile speed: 250 meters per second
  • Bleed applied per pellet: ¼ (per pellet)
  • Fire Rate: Pump action, slightly decreased.
  • Note: Shotgun damage decreases over distance.  It will inflict max damage at point blank and begin to decrease beyond 8 meters.  It will inflict minimum damage at ranges of 13m and above.

.308 Hunting Rifle

  • Role: Long-range specialist – capable of one-shot kills
  • Damage per shot: 65
  • Headshot modifier: x4
  • Projectile speed: 1000 meters per second (up from 659)
  • Bleed applied per shot: 3
  • Fire Rate: Bolt action
  • Notes: Scope sway & hold breath mechanics have been removed.  Bypasses the 50% bleed reduction that body armor provides.  Also increased zoom from 4x to 8x.

Magnum

  • Role: Powerful pistol – packs a huge punch
  • Damage per shot: 45 (increased from 30)
  • Headshot modifier: x2.5
  • Projectile speed: 350 meters per second (down from 375)
  • Bleed applied per shot: 2
  • Fire rate: Semi-automatic, slowest pistol
  • Notes: Bypasses the 50% bleed reduction that body armor provides.

M1911

  • Role: Versatile pistol – good in many situations
  • Damage per shot: 27.5 (increased from 25)
  • Headshot modifier: x4
  • Projectile speed: 300 meters per second (down from 375)
  • Bleed applied per shot: 1
  • Fire rate: Semi-automatic
  • Notes: Increased magazine size to 10 rounds, up from 7.

M9

  • Role: Run and gun pistol – large magazine and low recoil
  • Damage per shot: 18
  • Headshot modifier: x5
  • Projectile speed: 400 meters per second (up from 375)
  • Bleed applied per shot: 1
  • Fire rate: Semi-automatic, fastest pistol
  • Notes: Increased magazine size to 17 rounds, up from 15.

New Camera Options

Two new camera options have been added to the game; Dynamic and Static.  These are both over-the-shoulder cameras that give you a much clearer connection to your character and line of sight to your target.  Static will be the default option, and you can choose between the two new cameras, and the classic live camera, in Settings.

  • The Dynamic camera will pull in tight in buildings for a better view of interior spaces and will move back to when running forward to provide a better view of your character.  It will also shift over a bit to the side when aiming down sights to give you the clearest possible view of your target.
  • The Static camera is also side-shifted like the Dynamic camera but does not move at all.
  • With both the Static and Dynamic cameras, you can swap which shoulder the camera is on during gameplay, default key: left control.
  • A new icon has been added to the HUD to indicate when your shot is blocked.  With an over-the-shoulder camera, you may be able to put your crosshair on a target that you can’t actually hit because an object is in between the barrel of your gun and the target. The shot-block icon can be disabled in settings.

Gameplay UI Improvements

  • There is now a ‘Play Again’ button on the end screen for Solos games.  Clicking it will put you right back into the queue for another match without ever having to return to the Main Menu.  The “Stay Together” flow is still in place for Team Games.
  • There is now a rotating compass centered at the top of the screen that is much easier to use than the previous directional indicators, which have been removed.  
  • Exact locations of players and their teammates are now shown on the map.  The red box that indicates the grid location has been removed.  Grid coordinates that display on the HUD can now be hidden in Settings.
  • Players and their teammates can now place a marker on the map by clicking on it.  Use this to call out destinations or targets for your teammates!
  • Multiple players can now simultaneously interact with lootable containers such as player loot bags and vehicle inventory.
  • Loot bags can now be looted from proximity by opening Inventory while standing next to them.
  • Medical items and throwable items now stack in the loadout slot instead of having 1 item in the loadout and the rest stacked in the inventory.
  • Shift-dragging a stack of items now defaults to half of the stack.
  • Overall inventory performance should be improved.  Proximity items should update faster, dragging items from slot to slot should be crisper, and large stacks of items should no longer cause performance issues.
  • The diagnostic HUD is now enabled by default.  This is massively helpful when it’s turned on when we are sent videos of lag, desync, etc.  It can still be disabled (default: N) however we ask that if you are streaming or recording to leave this on to help us identify issues when videos are sent our way.
  • Speaker indicators on the HUD now include player tier and identify group members.
  • Muting and unmuting players can now be done by looking at a player and pressing Control+T (this can be rebound in Keybindings).  Muted players are now shown in the voice speakers list, but with a ‘muted’ icon and do not contribute to voice ducking.

Vehicles

  • All passengers can now use the vehicle inventory, even while it’s in motion.
  • ATVs no longer require a key or hotwiring to start.
  • ATVs no longer spawn with keys or biofuel.
  • ATVs have had their downforce increased in order to achieve better high speed stability
  • Doubled the number of ATVs that spawn in The Arena.
  • Raised the spawn caps for off-roaders, pickup trucks, and police cars by 17%.  This is to make sure that the new POIs are properly populated with drivable vehicles.
  • Improved the vehicle flip function to prevent “overflip” and be much more consistent.
  • Vehicles will no longer give the “cannot exit” message when parked in tight spaces like garages. Instead, the player will exit the car from the nearest available door.
  • We’ve adjusted the Pickup Truck to be a bit less bouncy when going over rough terrain to help compensate for the additional top speed that was added last patch.
  • Cruise Control is now in the Keybindings menu and can be rebound.

Footwear

We’ve done a tuning pass on all footwear in the game to make sure they have distinct and useful roles depending on the situation.  Shoes found in the world will auto-equip if a lesser type of shoe is currently equipped, and can now be salvaged into useful crafting materials.  Details below.

Quiet Shoes

  • Found: Starting item
  • Footstep volume: lowest
  • Can now be shredded for 2 scraps of cloth
  • 5% sprint speed bonus (increased from 2%)
  • 25% falling damage reduction (increased from 5%)
  • 30 inventory space

Sturdy Shoes

  • Found: Looted from the world
  • Footstep volume: highest
  • Can now be salvaged for 2 composite fabric
  • 12% sprint speed bonus (increased from 7%)
  • 90% falling damage reduction (increased from 65%)
  • 200 inventory space

Fast Shoes

  • Found: Looted from the world
  • Footstep volume: moderate
  • Can now be salvaged for 2 composite fabric
  • 16% sprint speed bonus
  • 15% falling damage reduction
  • 200 inventory space

Barefoot

  • Found: Only used if player removes footwear
  • Footstep volume: light
  • No bonuses to speed or falling damage

The Arena

New Points of Interest

  • New POI: Harris County Fairgrounds in E5 – these abandoned fairgrounds feature a quick-changing mix of long to short range combat.
  • New POI: CWP Water Treatment Authority in C6 – this spot offers good protection and visibility of the surrounding area, making it a great spot to dig in and fortify.
  • New POI: East Valley Shopping Center in I7 – large shopping center that offers loot to be grabbed on the move.
  • New POI: CWP Utilities Compound 62 in F4 – an electrical utility area which has been fortified and used as a hold-out by survivors during The Outbreak, offering cover and a great view of the surrounding area.
  • New POI: Sunny Pines in G3 – the former trailer park has expanded to a community of trailers, houses, warehouses, and a church spreads across the hills.  

World Improvements

  • Reduced the number of explosive barrels that spawn in the world
  • Reduced explosive barrel damage so that single explosions will no longer kill full health players
  • Adjusted the spawn logic so that multiple explosive barrels will not spawn next to each other
  • Increased the time to reach the safe zone for the first two gas phases
  • Old rocks have been removed and replaced with new, varied rock formations. These new rocks have more accurate collision for more precise combat gameplay.
  • Tents now flatten when shot
  • Blue mail boxes, newspaper boxes, cement trash cans, fire hydrants, woodpiles, and playground slides are all now destructible
  • Updated ground visuals to look more visually appealing
  • Updated lighting and ambient occlusion to give the world better visual quality
  • In Training, weapons and ammo will respawn if they have been partially looted (e.g. only the ammo boxes were looted, but not the weapon).

  • This is a standard BR mode except that all players in the match start with the same *random* gun in hand and infinite ammo for that weapon.
  • No other guns or ammo are spawned in the map to loot, but you’ll still need to scavenge for other supplies
  • At certain population thresholds as the match advances, all players will have their current weapon removed and we’ll randomly select a new weapon that will be granted out to all remaining players.
  • When the weapon switch process begins, an audio effect and a system message will play to help alert players that in 5 seconds, their weapons will be removed
  • When the weapons are removed, all players will get another message saying everyone will get a new weapon in 5 seconds
  • When the weapon is added to everyone, they’ll get a message saying that everyone now hasand its go time again
  • This process repeats as the population in the match is reduced

Hosted Games

A number of key updates to Hosted Games will improve the experience that Hosts have running games and their communities have playing them.

  • Support for Duos and Fives
  • A new Admin Panel UI to make using commands easier
  • New Admin commands including Broadcast, Summon, and Pause Toxic Gas
  • Spectate improvements including a new “Versus” system that displays a HUD for the targeted player and up to two other engaged players.
  • Hosts and Moderators will not automatically switch to Spectate mode after dying in a match.

Hosts will receive an e-mail with additional detailed information.  Think you have what it takes to be a Host?  Follow the instructions and complete the application here 

General

  • Ping lock has been improved so that it picks a more appropriate home region based on your actual geographic location. 
  • Improved anti-cheat systems including heightened game client security.
  • Increased the initial parachute spawn area by 25% so that players are a bit more spread out as the game begins.
  • Games are now limited to 150 players per match.  This helps with overall game balance as well as making sure that games are starting as quickly as possible.
  • The gas phases have been tuned and now include the ability to be skipped entirely based on remaining population.
  • Slightly lowered the probability that a match will end in a city.
  • The volume of the starting Main Menu music has been decreased.
  • Molotovs now deal damage to explosive barrels.  Approximately 5 seconds of fire will cause the barrel to explode.
  • Molotovs initial damage now applies to vehicles
  • Molotov and grenade visual and audio effects now play at 300 meters (increased from 65).
  • Explosive arrows now do more damage against vehicles.
  • Fire arrows now do damage to players who are in vehicles.
  • Fire arrow burn damage is no longer extinguished by entering a vehicle.
  • Fire arrow initial damage has been increased to match that of regular arrows.
  • The H1Z1 Invitational Crate has been added to the game.

Bug Fixes

  • Players should no longer be killed by the environment when parachuting on or near vehicles.
  • Players should no longer fall out of their parachute.
  • Players should no longer experience loading screens after exiting a vehicle.
  • Footsteps should be far more consistent and reliable. 
  • Shots fired by other players should never incorrectly be silent.
  • Fixed a rare issue that could cause players to be killed by the gas before the first gas phase.
  • The gas ring will no longer expand or change unexpectedly during the last gas phase.
  • The second to last kill in team games should always count towards the kill score.
  • Explosive damage is now applied much more consistently despite objects being in the way that do not provide complete cover.
  • Gas grenade damage no longer stacks. 
  • Fixed a crash that could occur when loading into a fives match with teammates from the previous game.
  • End screens should properly show even if the last players teammates all disconnected.
  • Machetes and axes now properly break glass.
  • Gas grenades no longer cause biofuel to explode.
  • Stun grenades now have a sound effect when picked up.
  • Armor icon will now show up properly after looting armor from proximity.
  • Group Tier text is once again present for Royalty One players on the end screens.
  • Group Tier now specifies Duos or Fives depending on the game mode.
  • The last player on a team will no longer briefly see the option to Spectate after dying.
  • Menu items should no longer disappear after backing out from the Top 10 screen.
  • Dying while interacting with a loot bag will no longer prevent other players from looting it.
  • ‘Recently Played With’ UI now populates properly
  • Wooden arrows now correctly cause bleeding.
  • Various text and Steam inventory bug fixes.

Known Issues

There are some known issues in this build that the team is working on fixing.  We plan on hot-fixing them out to Live as soon as they are confirmed fixed internally.

  • Framerate may be slightly lower for certain machine specs in certain areas of The Arena.  The team is working on a hotfix that will correct this as soon as possible.
  • Aiming down sights while peeking from cover with the Static or Dynamic Cameras can cause the aim-point to occasionally drift.  This is fixed on the Classic Camera and we are working on a fix for the offset cameras.
  • Other players occasionally do not play the throwing animation.
  • Sprinting with a Shotgun equipped can cause inconsistent footstep sound effects.
  • Players are unable to see tracer rounds fired from other players at certain angles.
  • Tracers are delayed for shots that are fired right as a prone animation begins or ends.
  • Tracers and glowing skin effects show through smoke from smoke grenades at certain angles.
  • Priming a throwable while entering a vehicle will cause it to be immediately thrown upon exiting the vehicle.
  • Swapping reticles in-game (from Dynamic to Classic, or visa-versa) will not take effect unless you switch to First Person (default: T) and back.  Occasionally, both reticles can display.
  • The world may not render in immediately when parachuting into the first match of a play session.
  • The weapon stocks of the AK-47 and AR-15 slightly clip into and through the character model.
  • When spectating a player who goes into first person, their weapon does not currently show.
  • Hoodies and parkas do not show up when first equipped by a character wearing armor.
  • The reticle slightly moves when punching.
  • In game sound effects can occasionally be heard while on the Main Menu after exiting a game.
  • Rarely, the end screens may show up on the Main Menu.
  • Spectated players name can occasionally be missing in Duos.
I told you it’s a super big update. You can read up on the studio’s combat update goals right here. This update is hot on the heels of H1Z1’s name change to “Just Survive” which you can read about in detail here.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tekken 7 Update 1.05 Out on PS4, Preps Game for Bowling DLC

Bandai Namco has rolled out a Tekken 7 update today on the PlayStation 4, with other platforms expected to get the title update soon. The Tekken 7 update (1.05) adds support for the upcoming DLC pack that features the Ultimate Tekken Bowl expansion that lets players bowl using Tekken characters, and is set for release tomorrow, August 31.

Clocking in at 1.6GB, the title update also has a few multiplayer tweaks which include removing the name of the opponent when matchmaking. In future and present online matches, the player will only be able to see the connection meter and disconnect rate of their opponent. Check out the patch notes below.

  • Added support for DLC [Ultimate TEKKEN BOWL & Additional Costumes].
  • Added a feature to change your draw in tournaments.
  • Changed tournaments so they can now continue even if the host leaves.
  • Improves stability in online matches.
  • Added rankings by character and by win count to the leaderboards.

We’ll be bringing more Tekken 7 and fighting game news here on MP1st, as well as a review of the HORI RAPS V Hayabusa soon, so stay tuned.

Source: Twinfinite

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayerUnknown’s Battlegrounds AFK Farming is a Big Problem, Players Take Desperate Measures For $300 In-Game Skirts

Sure, PlayerUnknown’s Battlegrounds might have hit 800,000 concurrent players last week, but how many were actively trying to earn a chicken dinner? I ask this because a new trend of “AFK farming” has hit the game, with players exploiting the reward system in order to earn points without actually being at their computer.

Points in PUBG translate to coins, which can be used to buy crates. These crates can be outright exchanged on the Steam Market for real money, or opened in an attempt to get a rare item. These rare items can be sold for upwards of $300

Offending players are remaining on the plane, falling slowly to the ground, and then standing still while the circle closes in and kills them. In the time between spawning and dying, a good 50+ coins can be earned. This might not seem like a lot, but with multiple attempts, crates can be bought and big money can be won. 

A lot of players believe this is worth doing, and it’s hampering enjoyment of the game for others. The more AFK players, the less people trying to fight, making for much less action. 

Here’s hoping Bluehole can come up with a solution soon!

Source: PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Absolver “10-Minute Trial” Video Showcases the Game’s Non-Stop Combat

In today’s episode of 10-Minute Trial, I give Absolver a good go! The video will take you through the tutorial and the starting area. 

Click the “play” button above to start watching, and be sure to let us know what you think of the game in the comments below.

Here’s the game’s official description, if you’re curious:

Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.

In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armor, and build a team of warriors with whom to fight side by side in Arenas of combat.

For more video content, subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

If you missed the previous episode of 10-Minute Trial, in which I looked at Offensive Combat: Redux!, you can catch it here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

PlayStation Plus September Games For NA and EU Announced, Additional Bonus Title Available For Limited Time (Update)

Update:

Sony has given an updated list of the NA September PS+ games, which we’ve included below. 

  • inFamous: Second Son, PS4
  • Strike Vector Ex, PS4
  • Truck Racer, PS3
  • Handball 2016, PS3
  • We Are Doomed, PS Vita (Cross buy with PS4)
  • Hatoful Boyfriend, PS Vita (Cross buy with PS4)

Note that this is the final and confirmed list, so don’t be surprised if you don’t see Monster Jam Battlegrounds or the other games on the PS Store.

Original Story:

There’s a fair bit of variation between the NA and EU games included in September’s PlayStation Plus lineup. Only one out of the six titles is the same! Both areas will be getting InFamous: Second Son, a PS4 exclusive.

Both NA and EU lists are below. PS Plus subscribers will be able to download them for free starting September 5 (NA) and September 6 (EU). Compare the games and see who’s getting the better offering!

NA

  • InFamous: Second Son – PS4
  • Strike Vector Ex – PS4
  • Monster Jam Battlegrounds – PS3
  • Hustle Kings – PS3
  • Hue – PS Vita (PS4 cross-buy)
  • Sky Force Anniversary – PS Vita (PS4 and PS4 cross-buy)

EU

  • inFamous: Second Son – PS4
  • Child of Light – PS4
  • Truck Racer – PS3
  • Handball 2016 – PS3
  • We Are Doomed – PS Vita
  • Hatoful Boyfriend – PS Vita

In addition to these titles, players from both areas will also be able to download RIGS Mechanized Combat League. Note that this is a VR title, and so you’ll need PlayStation VR hardware to actually play it!

If you’ve not yet downloaded August’s PS Plus titles, hurry up and do so! Here’s a reminder of what’s available:

  • Just Cause 3 (PS4)
  • Assassin’s Creed: Freedom Cry (PS4)
  • Super Motherload (PS3)
  • Snake Ball (PS3)
  • Downwell (PS Vita)
  • Level 22 (PS Vita)

How do you rate September 2017’s PlayStation Plus lineup?

[Source: PlayStation Blog US, EU)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

The Division Patch 1.8 Will Introduce New Playable Zone, Two New Game Modes & More

Massive Entertainment is continuing its support for Tom Clancy’s The Division with upcoming patch 1.8. It will expand the Manhattan map with a brand new playable zone – the West Side Piers, while also adding two new game modes called “Resistance” and “Skirmish”.

Read up on all of the details below, and check out the new trailer which shows the new content in action!

WEST SIDE PIERS

In Update 1.8, we will be expanding the Manhattan map with a brand new playable zone – the West Side Piers. In the middle of this area stands the mighty Intrepid, the famous aircraft carrier. Here the factions have been gathering, and the new zone will introduce a range of new activities for you to take part in.

RESISTANCE

In the Resistance game mode, you and other agents group up to take on waves of increasingly powerful enemies in an attempt to stem the tide of the now allied factions.

SKIRMISH

With Update 1.8, we’re also introducing a brand new PvP mode, where you fight other agents in intense 4 versus 4 death match battles. The matches take place in brand new arenas, specifically built for this game mode.

And remember: this is all being added for free!

Source: The Division (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Warhammer: Vermintide 2 Trailer Announces Game, Full Reveal Coming October 17

A reveal trailer for Warhammer: Vermintide 2 has just gone live, giving us a tease at the new game.

It doesn’t show much, only a few logos. Check it out here:

Warhammer: Vermintide 2 is the sequel to the critically acclaimed Vermintide. It’s time for players to return to the memorable first-person co-op experience with intense world class melee action.

Set in the dark and grim Warhammer Fantasy world, you must join forces with up to three other players to tackle the endless hordes of enemies. Equipped with a variety of melee and ranged weapons, you and your team are all that stands between utter defeat and victory – and if you fall so will the Empire.

Those are all of the details we have so far. However, an update on the game’s Steam page has stated: “More info on October 17th!” Not too long of a wait, I guess!

Happy to hear that Vermintide is getting a sequel?

Source: Fatshark (YouTube), Steam via NeoGAF

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Sea of Thieves Will Have Optional 540p and 15fps Modes at Launch

It was recently announced that Sea of Thieves will fully support cross-play between PC and Xbox players. The game’s developers are also applying this approach of “the more gamers playing with one another, the better” to those with less powerful PC rigs, with both 540p resolution and 15fps lock available in the game’s graphics options.

While it’s important to note that Sea of Thieves will boast high FOV settings, as well as 4K and 60fps for more capable systems, it’s also good to hear that the game will cater to those with older or cheaper hardware. 

Speaking with PC Gamer, executive producer Joe Neat explained that some gamers are happy playing games at lower resolutions and/or lower frame-rates.

“We’ve actually added a 540p mode, so you can go below HD. We’ve also added a 15 fps framerate lock because when we were talking to the community some people were like: I’m actually happy playing 15 frames per second. We were like: that’s actually really cool, we should support that. And to go to them and say, oh, we’ve added that mode for you—it’s below our Rare certified min spec, but if you’re enjoying the game, why should we as developers knock you for that?”

As for how this affects image quality, Neat claims that Sea of Thieves “looks great at minimum spec because the art style is purposefully timeless.”

The more the merrier, I guess!

There’s still no confirmed release date for Sea of Thieves, but it’s expected to launch in 2018. 

Source: PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber