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PC-Exclusive FPS Blacklight: Retribution On Its Way To Consoles

Blacklight: Retribution creators Zombie Studios hope to introduce the title to the console audience.

Negotiating with Perfect World Entertainment, publishers of the PC version of BL:R, Zombie Studios recently earned worldwide rights for a console iteration of the title.

Studio Creative Head Jared Gerritzen said in a press release, “Reacquiring the console rights to Blacklight: Retribution allows us a great deal of flexibility in the growth of the Blacklight franchise. We have always had huge plans for the Blacklight franchise and with this move we will finally be able to bring the game to console.”

No specific details were given, other than what Gerritzen mentioned: “We are thrilled to see all of the major console manufacturers supporting the free to play business model.”

Blacklight: Retribution recently received a new expansion call Onslaught, featuring a brand new player-versus-environment mode along with Search and Destroy and a number of custom server options. Check out the trailer below.

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Thanks, IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Launches March 5, Get the M1911 S-Tac, New Assignments, New Dog Tags and Much More

DICE spills everything you need to know about Battlefield 3’s upcoming and final expansion, End Game.

Most importantly, when does it release? According to the Battlefield 3 Blog, users can expect to download End Game on the following days:

PS3 Premium members

March 5th

X360 and PC Premium members

March 12th

PS3 players

March 19th

X360 and PC players

March 26th

Along with four new maps, three new vehicles and two new game modes (Capture the Flag and Air Superiority), End Game will also pack in a brand new set of medals, ribbons, achievements/trophies, assignments and dog tags.

Most interestingly, DICE is finally giving us a crack at unlocking the elusive M1911 S-Tac pistol.

m1911tactical_fancy

Check out all the details below and be sure to tell us what has you most excited in the comments!

END GAME MEDALS

1. Capture the Flag Medal

Get the Capture the Flag Winner Ribbon 50 times

2. Air Superiority Medal

Get the Air Superiority Winner Ribbon 50 times

END GAME RIBBONS

1. Capture the Flag Ribbon

Play Capture the Flag once

2. Capture the Flag Winner Ribbon

Be on the winning team in Capture the Flag

3. Air Superiority Ribbon

Play Air Superiority once

4. Air Superiority Winner Ribbon

Be on the winning team in Air Superiority

END GAME ACHIEVEMENTS AND TROPHIES

1. It’s no Sidecar (Silver/30G)

Get a kill from the passenger position on a motorcycle

2. Heavy Lifter (Bronze/20G)

Kill an enemy after successfully paradropping an IFV

3. Capture the Flag (Bronze/20G)

Capture 1 flag while playing Capture the Flag

4. Transport Pilot (Silver/30G)

Transport a flag carrier in an air vehicle while playing Capture the Flag

5. AA’s Revenge (Bronze/20G)

Destroy an air vehicle using the AA jeeps (20G)

END GAME ASSIGNMENTS

1. Defender of the Earth

Destroy 5 air vehicles using the AA jeeps
Reward: Fly Swatter dog tag

2. Scar Spangled Banner

Return 5 flags in CTF
Capture 2 flags in CTF
Win 1 round of CTF
Reward: Standard Bearer dog tag

3: Fatal Drop

From an airdropped IFV, get the following kills
Enemy soldier
Enemy transport vehicle
Enemy IFV
Reward: Look up dog tag

4: Road Warrior

Requires the following Assignments to be completed:
Defender of the Earth and Scar Spangled Banner and Fatal Drop
Destroy 20 vehicles
Get a road kill with the dirt bike
Rewards: Road Warrior dog tag
Unlocks “All About Precision” Assignment

5: All About Precision

Requires the following Assignment to be completed:
Road Killing
Score 20 headshots with pistols
Rewards: S-TAC pistol and S-TAC Dog Tag

END GAME DOG TAGS

1. Pancakes

Earned if the player falls over 200 metres and dies from the impact
Displays the number of deaths on the dog tag

2. Motorcross

Do 50 jumps with the dirt bike
Get 10 kills while on the dirt bike
Displays number of kills from bike

3. Elite Flag Runner

Capture 50 flags in Capture the Flag game mode
Displays number of flag captures on it

4. Capture the Flag Medal Dog Tag

Get the Capture the Flag Winner Ribbon 50 times

5. Air Superiority Medal Dog Tag

Get the Air Superiority Winner Ribbon 50 times

6. Capture The Flag Winner Ribbon Dog Tag

Win Capture the Flag 10 times

7. Air Superiority Winner Ribbon Dog Tag

Win Air Superiority 10 times

8. Capture the Flag Ribbon Dog Tag

Play Capture the Flag 10 times

9. Air Superiority Ribbon Dog Tag

Play Air Superiority 10 times

10. M1911 S-TAC Dog Tag

Obtain M1911 S-TAC service star 1

11. M1911 S-TAC Master Dog Tag

Obtain M1911 S-TAC service star 5

12. True Primary Weapon Master

Get 100 kills with each primary weapon class

13. True Handgun Master

Get 100 kills with handguns
Shows handgun kills

14. True Combat Efficiency

Obtain the Combat Efficiency Medal
Shows highest kill streak

15. Bomb Squad

Obtain 50 Anti Explosive Ribbons
Shows Anti Explosive Ribbons

16. Squad Wiper

Obtain 50 Squad Wipe Ribbons
Shows # of squad wipes

END GAME PREMIUM ASSIGNMENTS

1. SCAR-L Specialist

Get 100 Kills with the SCAR-L
Capture the flag 3 times in Capture the Flag
Camos unlocked:
SCAR-L Desert Stripe Camo
SCAR-L Digital Woodland Camo

2. G53 Specialist

Get 50 kills with the G53
Destroy 20 vehicles as Engineer
Camos unlocked:
G53 Navy Blue Digital Camo
G53 Woodland Stripe Camo

3. M39 Specialist

Get 50 kills with the M39
Kill 10 enemy flag carriers in Capture the Flag
Camos unlocked:
M39 EMR Tactical Camo
M39 EMR Woodland Oak Camo

4. QBB-95 Specialist

Get 100 kills with the QBB-95
Get 50 ammo resupplies as Support
Camos unlocked:
QBB-95 Airman Camo
QBB-95 Berkut Camo

5. MK3A1 Specialist

Get 20 kills with the MK3A1 as Assault
Get 20 kills with the MK3A1 as Engineer
Get 20 kills with the MK3A1 as Recon
Get 20 kills with the MK3A1 as Support
Camos unlocked:
MK3A1 Airman Camo
MK3A1 Woodland Oak Camo

Thanks, BattleChatter and Alex Green.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Premium Video Shows Off All Four Maps In All Four Seasons

As DICE preps for the launch of Battlefield 3’s final piece of downloadable content, this shiny brand new Premium End Game trailer shows off the four seasonal locations you’ll be racing around in with the new dirt-bike and dogfighting in with full teams of jet fighters. DICE will be highlighting each style of combat with the introduction of two brand new game modes, Capture the Flag and Air Superiority.

Check out Kiasar Railroad, Operation Riverside, Nebandan Flats and Sabalan Pipeline in all their Frostbite 2 glory.

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Expect Battlefield 3: End Game to launch first for PlayStation 3 Premium members this March.

What do you think of the four new maps so far? Any favorites?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Revolution DLC Now Live on PS3 and PC, Double Weapon XP This Weekend

Revolution, Call of Duty: Black Ops 2’s first set of downloadable content, is now available for PlayStation 3 and PC users.

If you aren’t already a Black Ops 2 season pass owner, Revolution will set you back $14.99 but will net you four brand new maps (Hydro, Grind, Mirage and Downhill), a new zombie map (Die Rise), a new zombie game mode (Turned) and a brand new multiplayer weapon (Peacekeeper sub-machine gun). You can learn more about the package and read up on our full revolution DLC review right here.

To get you pumped, check out the recently released launch trailer for the PS3 and PC.

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In addition, Treyarch is also hitting the double weapon XP switch this weekend so you can rank up your favorite weapons twice as fast. Open to the Xbox 360, PlayStation 3, PC and Wii U, the event will start at 10am PST this Friday, March 1 and will run through to 10am PST Monday, March 4.

Happy fragging!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Monday War Games Update – Extraction Gets Its Own Playlist

Next week’s Halo 4 War Games playlist update will feature the Extraction game mode by giving it its own special playlist and will go live this Monday, March 4.

By definition:

Extraction is a 5 vs. 5 objective-based game type where opposing Spartan teams are tasked with extracting assets from various sites around the map. Once a team has found a site and is in position, they must plant their beacon and protect it from the opposing team while the extraction process occurs. If the defending team remains in control of the beacon, they receive one point, however if the opposing team overtakes the site before extraction is complete, the point is theirs. Once a site has been extracted, a new site becomes available. The first team to extract five points wins.

Settings that will be used in the playlist include:

Mode

Extraction

Team Setup 5 vs. 5
Score to Win 5
Loadouts Custom
Instant Respawn Disabled
Death Cam Enabled
Motion Tracker Enabled
Personal Ordnance Disabled
Active Sites Map Dependent
Site Location Sequential
Site Movement On Extraction
Arming Time 3 Seconds
Extraction Time 45 Seconds
Conversion Time 3 Seconds
Timer Pause Enabled

 

343i will also be updating the Capture the Flag playlist with two new Forge maps: Simplex and Settler. Simplex is an “an arena-style map from community forger SaLoT” while Settler is a “fast paced, semi-symmetrical on-disc Ravine variant that rests atop a verdant cliff side.”

343i also notes that the disabled motion tracker in Rumble Pro will be corrected in this Monday’s update while they look into re-evaluating the join-in-progress window across all playlists along with tweaking respawn times in the Majestic Team DLC playlist.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 Review – A “Sharp Dressed” Multiplayer Experience

Patch Notes

DLC

Review

Crysis 3 multiplayer is fun. A lot of fun. There is something about being a super-human soldier wearing the world’s most advanced piece of military technology that developers Crytek really got right. But even if the fast-paced, high-powered gameplay of the Nanosuit isn’t your cup of tea, Crytek still offers an extremely solid multiplayer experience for FPS gamers of all backgrounds.

Sticking to the more mainstream FPS multiplayer formula set in place by games like Halo and Call of Duty, Crytek may be staying comfortably on the safe side with Crysis 3’s multiplayer formula, but they are doing things right this time around and it’s paying off. Crysis 3 looks, but more importantly feels noticeably better than it’s predecessor in all senses and on all platforms.

After only a few rounds of this MP rodeo, I can tell right away that Crytek means business and is serious about offering a more than legitimate alternative to the current platter of FPS MP tastes that are beginning to grow stale.

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Maximum Gameplay

At first glance, Crysis 3 reeks of “same-old, same-old.” You’ve got guns, attachments, classes, loadouts, killstreaks, “prestige,” ect. – everything you’d expect of a first-person shooter in today’s FPS market. However, underneath this shell of familiarity is an experience like none other. The gameplay in Crysis 3’s multiplayer is fundamentally different enough that it feels like learning to play shooters all over again. The way you move and the way you must think – especially the way you must think – might not be what you are used to. Managing and knowing when to effectively use your suit’s abilities means life or death in this future battlefield. Not only must you manage three distinctly different suite configurations of mobility, armor or stealth, plus your energy consumption, but you also have an entire enemy team with similar abilities to keep in check as well. To complicate things further, you have access to up to 17 different suit “modules” that enhance or alter your abilities. Unlike Crysis 2, three module slots are available that you are completely free to modify – no “tiers” or “categories” that you must abide by, allowing you to mix and match to your heart’s content.

I’ll admit, the cloaking mechanic in Crysis 3 can get annoying for those with little patience. As I mentioned above, it is an added layer of strategy, but it takes a solid effort to get used to cloaking effectively and also knowing how to deal with cloaked enemies (hint: use your Nanovision). Make no mistake, however. Once you “get it,” it can be a very rewarding feeling. Crytek really gives you the opportunity to not only outgun your enemy, but outsmart or outplay them as well, thanks to the many options at your disposal. Fast thinkers and quick decision makers will often find themselves coming out on top.

Crysis 3’s gameplay is very fast-paced. With a bevy of super-human abilities you are given from the get-go, “camping” (the spiteful act of remaining stationary for the majority of a match) is almost non-existant. There is just too much fun to be had sprinting, jumping, sliding, air-stomping, climbing and vaulting over objects and obstacles to waste time standing still (all abilities which have seen significant improvement over Crysis 2). Not only that, but you are only rewarded your map-specific killstreaks after picking up the dog tags of fallen enemies, enticing players to stay on the move. Side note: do yourself a favor and equip and level up the Maneuverability module. It’s a heck of a lot of fun to speed through combat areas.

Because soldiers move so quickly, the stationary, one-shot-one-kill sniper style of gameplay can be a rather tough one to excel in. You may get a few shots in, but you’ll find the enemy all up in your face within seconds, if they decide to gun for you. This is especially true in maps that feature uneven terrain or significant verticality where soldiers rarely run in a straight line and where lining up shots might be difficult. Weapons like the new Predator Bow or the Gauss Sabot Rifle do pack quite a punch, however, and will kill most enemies in one shot. Lastly, if you are going to take a more stealthy, slower-paced angle, don’t miss out on the opportunity to use your Nano-goggles to spot/tag enemies for your team and for yourself. It’s only a button/key press away and only requires you to look at your enemy for a mere second. It’s easy to use and aids your entire team significantly.

Along with improvements in movement, Crytek has put a solid effort into making sure weapon handling feels as good as it can get. Many, though not all, of the guns have satisfying kick as well as recoil that seems fair and manageable, though head shots still feel random and unintentional most of the time. The ‘aim down sight’ sensitivity could be lowered a bit on the PC, as it’s sometimes difficult to steady. Aiming down sight and switching to secondary does, however, feel quick and snappy, especially with the Weapon Pro module equipped. Even without the upgrade, swapping to your secondary is quick enough for it to see a decent amount of use. Additionally the ability to swap weapon attachments on the fly while in game is genius. There are a total of 21 weapons in Crysis 3, four of which act as secondaries. This includes the nifty new Predator Bow that supports four different arrow heads, but more importantly, allows you to stay cloaked when firing. For it’s high rate of fire, the new Typhoon sub-machine gun could use more recoil or a reduction in damage, which is apparently the case in Patch 1.1. Otherwise, it easily outclasses most other weapons. Six different explosive devices are also available for those who just want to blow things up.

Of course, what good is your arsenal, your quick reflexes, or your aim if the game’s netcode leaves you high and dry. Luckily, Crysis 3 does not suffer from the same horrendous network issues Crysis 2 did. *Wipes the nervous sweat of my forhead.* The game is still very playable on a three-bar connection. It’s not 100% perfect, and I do still run into the occasional inexplainable death, but it works. I am relieved to find my experience, so far, rather smooth – much smoother than in 2011.

Despite a few needed weapon tweaks, balancing issues aren’t all that apparent. However, I do worry players will eventually find the ‘ultimate’ weapon and Nanosuit module combination that will outclass any other combination. Issues like these are inherent in games that include a large number of customization options. Personally, I don’t find much use for many of the modules other than Weapon Pro, Hunter, and Maneuverability. I find this combination puts you at a pretty significant advantage based on the added speed of moment, reloading, and aiming down sights alone. Then, add to that the ability to remain silent and track enemy movement, and your enemies will never know what hit them. Thankfully, power weapons and vehicles all have their weaknesses, making them a meaningful and balanced addition to the gameplay.

In closing, yes, there are many shades of Call of Duty (control scheme, killstreaks, infantry-focused gameplay) mixed with highlights of Halo (energy shields, more health, super-human abilities, power weapon pick-ups, the Pinger) in Crysis 3’s gameplay, but it makes for an inviting platform for gamers of both backgrounds. As stated earlier, there is plenty here to provide an exciting new experience only found in the Crysis series.

Crysis 3

Variety: Enabled

Crysis 3 offers an impressive variety of game modes, one in particular that I’d like say a few nice words about. But first, let’s have a gander at the surprising number of offerings. Team Deathmatch and Deathmatch (Free-for-All) are your standard versus modes, each with their own Hardcore variants, while Crash Site (a returning favorite from Crysis 2), Spears, Extraction, and Capture the Relay offer more objective play. A small gripe I have with objective-based modes so far is that markers tend to obstruct views often, something that could hopefully be fixed with some patching. Moving forward, refer to the list below for brief descriptions of all game modes.

Game Modes

  • Team Deathmatch
    • Standard vs mode
  • Deathmatch
    • Free-for-all
  • Crash Site / Spears
    • Headquarters with one rotating capture point / Domination with 3 stationary capture points
  • Extraction / Capture the Relay
    • Like Capture the Flag but with two flags on one side / Capture the Flag
  • Hunter
    • Nanosuit soldiers vs Cell soldiers, Cell soldiers must survive duration before being turned into Hunters
  • Assault
    • Nanosuit soldiers vs Cell soldiers, Search and Destroy
  • Medley
    • All game modes mixed
  • Cell vs Rebel
    • TDM, DM, Crashsite, Spears, CTR, Extraction without the Nanosuit
  • Developers Choice
    • Custom game mode of Crytek Developers choice
  • Maximum Team Deathmatch
    • Hardcore TDM
  • Maximum Deathmatch
    • Hardcore DM

As you can see, there is something for everyone with the more unique choices being Hunter, Assault, Crash Ship and Extraction.

Now, as I mentioned earlier, Crytek does offer something rather special for those unwilling to put up with the complexities of Nanosuit-powered gameplay. Forgoing speed, armor, stealth, suit modules, and killstreaks all together is the barebones Cell vs Rebels game mode. All that’s involved in this particular mode is your gun, your attachments, and your task at hand. I’m not sure how a game mode that lacks all the characteristics of what makes Crysis, Crysis has gotten me so excited, but something about its stupid simplicity with a hint spice in the form of Crysis 3’s unique arsenal of weaponry just works.

A lot of the maps seem drastically bigger thanks to the lack of mobility without a Nanosuit, but with it comes an equally drastic change in gameplay. Teamwork becomes all the more essential in game modes like Extraction or Capture the Relay since you are no longer a one-man army. You have a long way to go before returning a captured objective, meaning more than ever, it’s important to have a squad ready to back you up and continue your task should you perish. The struggle for dominance in modes like Crash Site or Spears intensifies as more time is spent trying to get to the objective than actually capturing it. The game’s pace is slowed significantly, which can be very nice. It gives you time to breath and plan ahead. It’s also just simply well done and fun to play. It makes me wonder what Crytek could accomplish with an entire game centered around non-superhuman, infantry-based combat. Warface, maybe?

Hunter mode is Crysis 3’s brand new Nanosuit soldier vs Cell soldier game mode. Permanently cloaked Hunters hunt human soldiers who must use a variety of special equipment to identify and take out their enemy. Should one be killed by a Hunter, they are then turned into one themselves, turning the tide in the Hunters’ favor. It’s an exciting game mode to play with friends, but can be frustrating or even boring when played alone.

Crysis 3 offers 12 different maps, one of which is an updated remake of Crysis 2’s Skyline – a definite fan-favorite. I’m glad they included it for two reasons: It’s a fun map and it also shows off the many visual improvements Crysis 3 has made over its predecessor. Williamsburg is also a bit of a re-imagined Shipyard from Crysis 2’s Retaliation map pack, another map that happened to be one of my favorites. Maps play as they did in Crysis 2: Parkour jungle gyms featuring tons of verticality. However, there does seem to be more variety in size this time around. You’ll find a few larger locations here, most of which were likely included to accomodate the VTOL Warship that floats about in a number of the maps, as well as the pilot-able Pinger that randomly drops onto the battlefield. I find Financial District and Penn Depot to be two of the more competitively inclined maps due to their symmetry. All maps play well, though some fit certain game modes better than others. Many of the maps also feature some sort of interactive element to keep things interesting as well.

Crysis 3

Presentation: Engaged

Navigating Crysis 3’s menu’s is a much smoother ride this time around, especially the Equipment Customization screen. You have five class slots that you can swiftly toggle between and customize. Selecting weapons and attachments is easy enough, as is viewing your weapon level and figuring out what you’re unlocking next.

The multiplayer menu in general shows how many players are currently playing each game mode while challenges and party options are also easily accessible. The “New York Feed” displays what your friends have recently been up to in the background in a neatly presented fashion. Challenges randomize based on duration and are a simple way to earn some extra experience points. Simply bring up the menu and choose tasks that best fit your play style. There are a ton of dog tags to unlock through various in-game actions, as well as dog tag customization options you earn by simply ranking up. There are also items to unlock through rebooting your Nanosuit upon reaching the maximum rank. The general unlock progression is clearly presented within the multiplayer menu as well as in the after-match report, so you clearly understand what upcoming goodies you can expect.

Generally, Crysis 3’s presentation is top-notch and pleasing to the eye.

Achieved with CryENGINE 3

Now, you’re probably wondering how I made it this far into the review without mentioning the visuals. Personally, I tend to save the best for last.

I could easily spend hours boring you with technical specs explaining why Crytek’s latest visual masterpiece will melt your face (if not your PC first), but it’s not so much the graphical power that Crysis 3 possessed that impresses me, but rather the direction in art and atmosphere.

The lighting, background, art style, and sound design really come together to create a distinct atmosphere within each of the 12 locations. The struggle between man-made, urban marvels and nature’s will to reclaim what is rightfully hers is clearly expressed through the setting, the most unique of which can be found in Central Cavern. Here, Ceph (alien) architecture dominates a deep cavern situated in the heart of New York city. The mix of dark foreign structures lit with sinister red alien lighting and the more natural rocky formations under beams of sun light cracking through the ground above make for a chilling atmosphere. In fact, I find the darker maps like Central Cavern, Williamsburg, and Museum more impressive than maps set in the day time thanks to the CryENGINE 3’s extremely powerful lighting system. It’s also easy to get lost in the backgrounds of maps like Skyline or Hydro Dam with their towering, damaged skyscrapers being reclaimed by the earth’s lush, green foliage. It sounds silly to show an appreciation for something that has no effect on actual gameplay, but it adds to the believability of each location and sets a more serious tone.

Graphically speaking, the PC is obviously the way to go here, but Crytek has done some serious optimizing when it comes to the Xbox 360 and PlayStation 3 as well, making Crysis 3 on the consoles nothing to scoff at.

Sound design also has a lot to do with the atmosphere, as mentioned earlier. The sounds of birds chirping, wind howling, and rain dropping all play a role in adding to the liveliness of each map. Sound in general has seen some major improvements in Crysis 3. Not only do many of the weapons sound much beefier and feature qualities that differ between indoor and outdoor areas, but soldier banter is also much more realistic and believable. Explosions, quite honestly, suck, however. They seem to lack any sort of bass or depth. Though, you will notice a greater attention to little details like expended bullet shells hitting the floor at your feet.

Yes, Crysis 3 is beautiful, maybe the most beautiful game out there at the moment, but I believe it’s due in equal parts to both engine optimization and improvements in art design.

Crysis 3

Nano-Analysis: Complete

Though Crysis 3 is off to a great start in terms of polish, there are the odd few bugs here and there, including killcams that never seem to work properly. Patching is certainly in order, though Crytek has already shown their attentiveness towards their fans. An issue that should be dealt with rather quickly, however, is the abundance of “aimbotters” or cheaters on the PC. It clearly isn’t any fun entering into a lobby with these folk. It would also be nice if matchmaking worked 100% of the time. Quick Match doesn’t always throw you in the game type you told it to look for. Other than these issues and a few others mentioned above, there aren’t too many faults here that would turn an FPS enthusiast away and out the door. If you don’t like Crysis 3, it’s most likely because you aren’t digging the gameplay or are just tired of the same old FPS formula. However, like I said, if the whole Nanosuit thing just isn’t for you, at least give Cell vs Rebels a shot. You might grow an attachment.

When it comes down to it, Crysis 3’s greatest strength lies in its ability to make you feel like a real bad ass. Crytek gives you all the tools necessary outdo your enemy and put the opposition to shame, should you take the time to master the game’s nuances, that is. The slight learning curve provides a worthy challenge while yielding some extremely rewarding gameplay. The fun factor runs high and I promise that you’ll run into moments that will have you jumping out of your seat.

3 / 5

While Crytek doesn’t bring a whole lot of innovation to the standard FPS formula, Crysis 3 sure is pretty to look at and exciting to play.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor: EA to Announce an Exclusive Partnership With Microsoft During Next-Gen Xbox Reveal

This April, not only is it rumored that Microsoft will unveil their next-generation Xbox, but sources now claim Electronic Arts will also take the stage to announce and exclusive partnership with the company.

Two sources have told CVG that an agreement has been secured between EA and Microsoft’s Xbox firm which will be discussed during Microsoft’s rumored Xbox event. It’s unclear however, what exactly will be shown or what the terms of the deal will be.

Rival publishing company Activision announced a similar exclusive partnership with Sony during their PlayStation event, revealing that content would be coming to Bungie’s Destiny exclusive to the PlayStation 3 and PlayStation 4.

EA chief financial officer hinted at a deal with Microsoft last Tuesday while speaking at a Morgan Stanley Technology, Media, and Telecom Conference.

When asked why EA was not present during Sony’s announcement of the PlayStation 4, CFO Blake Jorgensen answered, “It was more about timing of our own slate as well as trying to maintain a good balance of power with all the parties out there and choosing when to unveil certain pieces of software.”

He added, “I’d say, between now and E3, you are going to see a lot of stuff, and we are going to choose with our marketing teams when to announce.”

What EA might have in the works is completely up in the air, but what you do think would be most likely? Exclusive downloadable content? Timed exclusive deals with game titles? Or, might it involve titles like Battlefield 4 or Respawn Entertainment’s game?

David Veselka

Musician, Gamer, Geek. Subscriber

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Respawn Entertainment Will Be At E3 2013, Confirms Former Infinity Ward Head Vince Zampella

Respawn Entertainment has confirmed its presence at this years Electronic Entertainment Expo 2013.

Studio head Vince Zampella confirmed via Twitter, “Yes, we will finally be at E3!”

Even more interesting was his next statement, reading, “I have no intention of showing up empty handed! I can’t say anything else right now.”

Respawn Entertainment is headed by former Infinity Ward co-founders Vince Zampella and Jason West who lead projects like Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.

After leaving Infinity Ward and Activision in 2010 due to legal reasons, they formed Respawn Entertainment to begin working on a new project that would be published by rival company, Electronic Arts. It was last speculated, almost exactly one year ago, that the project was a sci-fi shooter meant to compete with titles like Halo and Gears of War.

It looks like we’ll find out for certain this summer during E3 2013.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 Version 1.1 Patch Notes – Multiplayer Tweaks and Fixes

Crytek is updating Crysis 3’s multiplayer with a number of fixes and tweaks.

Currently live on the PC and on its way for the Xbox 360 and PlayStation 3, patch 1.1 and Data Patch B will fix a number of issues like crosshairs becoming invisible, players being unable to fire or reload occasionally as well as tweak weapons like the Typhoon, Predator Bow, SCAR and more.

Check out the full notes below.

Patch 1.1

  • Fix for users getting stuck in the Pinger
  • Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
  • Fix for crosshair becoming invisible after certain actions
  • Fixes for squads joining and disconnecting from servers
  • Fix for players being unable to fire or reload occasionally
  • Fix for users occasionally being able to hear VTOL damage siren constantly
  • Weapons retrieved from the ground now have the correct attachments
  • Fix for players getting stuck if ripping HMG off VTOL during destruction
  • Fix for being unable to detonate C4 after host migration on consoles
  • Fix for game not ending correctly if last opponent triggers a host migration
  • Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
  • Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
  • Fix for icons disappearing occasionally in CTR
  • Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
  • Last Man Standing no longer displayed in Hunter for players that have just died
  • Fixed issue with teams during host migration in Hunter/Assault
  • Significant optimisation to Medium detail settings (PC Only)
  • Particle optimisation (PC Only)

Data Patch B

A “behind the scenes” update that will automatically download when entering multiplayer.

  • Melee whilst sliding damage reduced to match patch A’s melee damage
  • Typhoon mid range damage reduction
  • Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
  • SCAR+Laser long distance effectiveness reduced.
  • Threat Awareness module levelling targets reduced to 3/10 enemy C4’s destroyed
  • Potential fix for “Incoming!” Skill Assessment not levelling up correctly
  • Fix for Social Challenge skill assessments not being tracked correctly

The bottom left of your multiplayer screen should read “[ ONLINE ] [ PATCH_B ]” indicating that the update has been applied. If not, re-enter multiplayer until it is present.

Patch 1.1 Status

PC – LIVE @ 16:15GMT
X360 – TBC
PS3 – TBC

Data Patch B Status

PC – LIVE @ 16:45GMT
X360 – LIVE @ 16:45GMT
PS3 – LIVE @ 16:45GMT

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Defiance Gets Competitive With This Shadow War Multiplayer Trailer

Trion Worlds is out to show off the intense competitive multiplayer component of Defiance, releasing on the Xbox 360, PlayStation 3 and PC this April 2.

Defiance’s new competitive multiplayer trailer shows off some of the player vs. player action known as Shadow War. In a mix of infantry and vehicular combat, you’ll get to play with some high tech weaponry showcased in the trailer below.

Check it out and let us know what you think in the comments below!

[youtube id=”XYsO1-Fe_I4″ width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

God of War: Ascension – Launch Trailer, Single-Player Demo Today, And Multiplayer DLC Recap

God of War: Ascension is just a few weeks away and Sony is already prepping for launch.

First on the list of items is the launch trailer.

[youtube id=”Nth-R44tQqI” width=”618″ height=”378″]

Eager for more? Well here’s some good news. If you weren’t apart of the Rise of The Warrior challenges, then you missed out on the incredible Single Player demo last week. Fear not, though, as Sony will be releasing the demo along with today’s PlayStation Store Update (also includes Uncharted 3 F2P Multiplayer).

Lets not forget that this is the first in the God of War franchise to feature multiplayer. As mentioned, we suggest you start playing the God of War: Ascension Rise of The Warrior as you’ll earn countless rewards including early XP and exclusive weapons/armors. Down below is a list of weapons/armors you can earn through the social game.

  • Armor of Morpheus
  • Mercenary Sword
  • Armor of Typhon
  • Champion’s Hammer

There are also countless places offering pre-order goodies which include the Mythological Heroes DLC Armor pack. Best Buy is also offering an exclusive weapon.

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As a fan of the series, the Single player has always been the main focus, though while testing out the Multiplayer, I can say that it’ll be one worth playing. If you haven’t read our impression yet, you can do so by clicking here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Borderlands 2 – More Details On Level Cap Increase, DLC Add-On Disc Now Available

For those who have been wondering how exactly the team behind Borderlands 2 was going to implement the highly anticipated new level cap, Gearbox president Randy Pitchford has recently shed some light on this situation.

He revealed via twitter that the community’s concerns over the much anticipated level-cap raise is being addressed with a DLC that they are currently working on. Unfortunately for you season pass holders, it seems that this particular DLC will not be included in the Borderlands 2 Season Pass and will have to be purchased separately.

Nothing else is known about this DLC, other than it is set to raise the level cap, but as information surfaces, we will surely keep you guys updated.

Speaking about DLC, Borderlands 2 has recently released an add-on disc that should be available at your local video game retailer now. It will contains the following items:

Borderlands 2 Add-On Disc Content

  • Captain Scarlett And Her Pirate’s Booty
  • Mister Torgue’s Campaign Of Carnage
  • Collector’s Edition Loot
  • New Heads And Skins For Your Favorite Vault Hunters

The Borderlands 2 add-on disc will set you back about $29.99 USD, and will require a copy of Borderlands 2 to work.

Finally, one of the biggest badasses of Borderlands 2, Bahroo, shows us how much of a badass he really is by taking on not one nor two, but eight Vermivorous the Invincible at once. Check out the chaotic video below:

[youtube id=”GomAqpCjHLA” width=”618″ height=”378″]

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Uncharted 3 Multiplayer Now Free-To-Play

After being teased for months, today, Naughty Dog and Sony have announced that Uncharted 3 multiplayer will be going free-to-play.

[youtube id=”Kh_1pKObwTc” width=”618″ height=”378″]

There is a level cap, which is level 15 for those who decide to play the free-portion of the multiplayer. For those who do decide to purchase the full version, or just the full multiplayer experience, you’ll get all your achievements tracked during the level cap. There are a number of components of Uncharted 3 up for purchase which you can view below:

  • UNCHARTED 3: Multiplayer Co-op Adventure Add On – Unlocks Co-Op Adventure mode including the Fort Adventure DLC
  • UNCHARTED 3: Multiplayer Co-op Arena Add On – Unlocks to gain access to the Co-Op Arena Playlist including the Co-Op Shade Survival Mode DLC for UNCHARTED 3: Multiplayer Free to Play
  • UNCHARTED 3: Multiplayer Competitive MP (No Level Limit) – Removes the level cap for UNCHARTED 3: Multiplayer Free to Play
  • UNCHARTED 3: Multiplayer Competitive MP (Level 25 Limit) – Removes the Level 15 cap and allows you to play UNCHARTED 3: Multiplayer Free to Play up to Level 25
  • UNCHARTED 3: Multiplayer Split Screen Add On – Unlocks Co-Op Adventure mode including the Fort Adventure DLC
  • UNCHARTED 3: Multiplayer DLC Map Packs – Unlocks all three DLC map packs released for UNCHARTED 3: Drake’s Deception. Includes Flashback Map Pack 1, Flashback Map Pack 2, and Drake’s Deception Map Pack
  • UNCHARTED 3: Drake’s Deception Single Player Experience – Uncover the Truth. Unlock the Single Player campaign

Additionally, you will also be able to pick up the full digital Game of the Year edition for $39.99 USD from the in-game store. Long time multiplayer participants will also be awarded a custom Naughty Dog Paw on your rank icon as well as a Naughty Dog Paw shirt for your custom characters.

Lastly, “more than 40” additional DLC items will be made available over the coming months, each with their own theme.

So, what do you guys think? Willing to jump back on Uncharted 3 again later today when the PlayStation Store updates?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Arma 3 Now a PC/Steam-Exclusive, “No Arma 3 This Year Otherwise,” Says Bohemia

Bohemia Interactive stands on the verge of revealing release plans for Arma 3 as Project Lead Joris-Jan van ‘t Land updates the Arma community in a recent blog post.

Despite a rough past few months with two developers being arrested in Greece for alleged espionage, Joris-Jan writes that the studio is hard at work striving towards one goal set by CEO Marek Španěl: “Do all we can to release Arma 3 in 2013.”

According to the team, “one of the steps in this plan has been to select Valve’s Steam as our primary platform. Not only is Arma 3 PC-exclusive, but now we have decided to make it Steam-exclusive as well.”

“The bottom-line: we feel that without going Steam-exclusive, we would not be able to release Arma 3 in 2013.”

Joris-Jan outlines the key reasons for this descision:

  • Proven distribution platform
  • Fewer distributed versions
  • Ready-made functionality
  • Piracy
  • Focus on game development

He goes on to write that, overall, it will be a smoother experience for players who will be able to enjoy many of Steam’s desirable online features. You can read more about what he had to say here.

In closing, he writes, “it is important not to forget the bottom-line as set out above: we honestly believe that we would not be able to deliver Arma 3 in 2013 without this decision. Now, a few months ahead, we feel strongly that it is paying off, and soon you’ll get a chance to see why.”

In addition, you can check out his quick FAQ answering some of the questions you might have.

1. So, when will you release Arma 3 then?

  • “Soon” has become an overused word, but we are preparing all we need to unveil our plans right this moment.

2. Do I have to run the game through Steam?

  • Yes, it will be required to run the game through Steam. We do not believe in always-online types of DRM however, so Offline mode will be supported.

3. Will I be able to buy a boxed copy of Arma 3?

  • There will be boxed copies in most regions. These may either be Steam Codes in a retail package, or also contain DVD data (speeding up installation). You will still have to run and update through Steam the first time.

4. I don’t want any of the benefits Steam brings me, so why should I care?

  • There was a very real chance there would be no Arma 3 this year otherwise.

Thanks, OffDutyGamers.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

DayZ Patch Further Modifies “Zed” Behaviour and Adds More Junk Food

The DayZ team has rolled out a brand new patch today for the popular Arma 2 apocalyptic zombie survival mod.

Along with a slew of new soda, can and other junk food models (can’t get enough of that junk food), you can expect some updates to Zed behaviour and other items, as well as number of fixes.

View the full update notes below. You can also check out all the prerequisites and download options here.

Changelog

  • [NEW] – Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall’s below the acceptable level.
  • [NEW] – Added new sfx for chopping wood.
  • [NEW] – Started Update for Cherno intro. (map intro)
  • [NEW] – Zed attraction, this will draw zeds to loiter closer to players over time.
  • [NEW] – BAF_L85A2_RIS_SUSAT – (Heilcrash – HeliCrash_No50s)
  • [NEW] – Crossbow Quiver added – 6 arrow mag size.
  • [NEW] – WoodenArrow added 6 arrows can be turned into a quiver.
  • [NEW] – WoodenArrow can be picked up after use.
  • [NEW] – 20% of breaking WoodenArrow when firing it.
  • [NEW] – Crowbar now attaches to toolbelt.
  • [NEW] – Added Anti teleport script. Reported to server’s RPT log
  • [NEW] – New models by JoeysLucky22:
    • (Soda)  Long’s Island Iced Tea (Clayton)
    • (Soda)  Dr. Wasteland (Dr. wasteland)
    • (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail)
    • (Soda)  LVG Root Beer (LVG)
    • (Soda)  Mountain Green
    • (Soda)  mZLY yZLY (mZLY)
    • (Soda)  R4Z0R soda (R4Z0R)
    • (Soda)  Smasht (Smasht)
    • (Beer)  Rabbitman (Rabbitman)
    • (Can) Bad Guy’s Ubiquitous Peaches (UbiquitousBadGuy)
    • (Can) Chef Boneboy Ravioli (Boneboys)
    • (Can) Curgon’s Chicken Noodle Soup (Curgon)
    • (Can) Demon Groves Green Beans (DemonGroover)
    • (Can) FraggleOs (Fraggle)
    • (Can) Griff Black Beans (Griff)
    • (Can) Herpy Dooves Canned Muffins (DerpyHooves)
    • (Can) Orlok Mixed Fruit (orlok)
    • (Can) Powell’s New England Clam Chowder (Powell)
    • (Can) Unlabeled Can
    • (Can) Tyler’s Kidney Beans
    • (Can) Conrad’s Whole Kernel Corn
  • [NEW] – New models by Elvaron:
    • New melee weapon: Machete – (Farm – Hunting)
    • New Food: Pack of pistachios
    • New Food: Pack of trail mix
    • New Food: MRE military rations (Military Loot)
    • New junk loot
    • Model for Compass instead of green pouch in loot pile
    • 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it’s actually 2 bullets)
    • New models and textures for FoodBaconRaw and FoodBaconCooked.
    • Model and textures for Quiver.
  • [UPDATED] – BoltsSteel replaced with WoodenArrows.
  • [UPDATED] – BAF_L85A2_RIS_Holo Removed from crash site’s added to Military tables
  • [UPDATED] – loot weighted array generation fixed.
  • [UPDATED] – Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
  • [UPDATED] – Player range on logout to 6 meters. (30 Sec count)
  • [UPDATED] – Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
  • [UPDATED] – AI behavior updated to try making them zigzag less.
  • [UPDATED] – Added push bikes to the zeds pull from vehilce list.
  • [UPDATED] – Epeen key moved to Custom Controls – Use action key 20 (No default key needs setting up)
  • [UPDATED] – Zeds Targets array modified
  • [UPDATED] – Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
  • [UPDATED] – Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
  • [UPDATED] – Added some Czech language
  • [UPDATED] – Updated zed attraction to dead players from 50 meters to 20 meters.
  • [UPDATED] – Players will now drop empty cans after consumption to nearest lootpile or creates new one.
  • [UPDATED] – Updated Infection to cough, shake camera and loose blood.
  • [UPDATED] – Updated russian string tables.
  • [UPDATED] – Backpack Spawns should now see higher grade backpacks more.
  • [UPDATED] – Deer stands has it’s own loot table (Hunting).
  • [UPDATED] – Reduced Zed Running Speed.
  • [FIXED] – Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
  • [FIXED] – CookedBeef StringTables now added.
  • [FIXED] – Spanish, French StringTables updated.
  • [FIXED] – logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
  • [FIXED] – Zeds should no longer walk though all objects. (Some objects can still be walked thought)
  • [FIXED] – Updated refuel to attract zeds. (3-6 Meters)
  • [FIXED] – EH’s updated to work with bettleye filters.
  • [FIXED] – Ammo counts now fixed on dc.
  • [FIXED] – Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
  • [FIXED] – Fixed some base class’s for vehicles reporting issues with crew
  • [FIXED] – You can now logout with a broke leg.
  • [FIXED] – Temperature icon should not disappear anymore.
  • [FIXED] – Humanity should now work increase again.
  • [FIXED] – Chemlights and flares now work again.
  • [FIXED] – time is now set on startup.
  • [FIXED] – Hatchet and crowbar don’t require reload anymore.
  • [FIXED] – Hatchet and crowbar no longer overwrite each other.
  • [FIXED] – Exploit when converting Mags into other mags (Example – DMR to M24 then back)
  • [FIXED] – Blood particles not shown for player.
  • [FIXED] – Hide body animation not shown for player.
  • Combat Roll
    • [Fixed] – No longer possible to combat roll with broken leg
    • [Fixed] – Added 4 sec delay to multiple rolls.
    • [Fixed] – No longer possible to combat roll over player created objects (tents, sandbags so on)
    • [Fixed] – No longer combat roll in buildings.
  • [REMOVED] – Chase combat logging systems removed. (Removed due to ealry warning of agro)
  • [REMOVED] – Debriefing window has started to be cleaned up. (blank box on dc)
  • [REMOVED] – BearTrap Due to issues with the trap still staying active after removal.
  • [REMOVED] – DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.
  • [REMOVED] – All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move.

Known Bugs

  • Zombies attacking tho objects.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

MP1st Reader Blog: Medal of Honor – Successful or Total Disaster

The MP1st reader blog is an open discussion lead by MP1st readers about the multiplayer titles and topics we cover. To learn how to have your voice heard, check out the Blog section on the MP1st Forums in the Multiplayer’s Lounge.

So as we all know, EA Games has closed down the doors of Danger Close and Medal of Honor and all support for the game has ceased. This doesn’t come to a surprise as Medal of Honor Warfighter only sold 40,000 Units. In this piece I will examine Medal of Honor 2010 and Medal of Honor Warfighter and what I think could of made them better and what could Danger Close of done to make its loyal fans proud of the game they made.

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Medal of Honor 2010 was first announced in 2008 as Medal of Honor: Operation Anaconda, but was later changed for unknown reasons. Danger Close formerly known as EA Los Angeles merged in 2008 to take on the task of developing a fresh new first person shooter experience using the Medal of Honor franchise that had been forgotten by its previous developers Dreamworks Interactive. DICE the developers behind the Battlefield series would develop the multiplayer, while Danger Close was hard at work on the single player.

While Danger Close was hard at work doing the single player, real life Tier 1 Operators were hard at work developing the Story as well, what kind of story about Tier 1 Armed Forces Units would be good without actual Tier 1 Operators writing it? Well, when it came for release of the game, people everywhere had high expectations of the popular franchise; many gamers had held the Medal of Honor franchise in their hearts for years. When gamers got their hands on Medal of Honor 2010’s Multiplayer they would find themselves disappointed. In my opinion there was many key important game play factors missing from the Medal of Honor 2010 Multiplayer, it seemed that DICE had just thrown some guns and maps and a new system called the score chain. Many people realized that Medal of Honor 2010 would not be the game to crush the reigning Champion Call of Duty.

[IMG]

So in early 2012 Medal of Honor Warfighter was announced, and this time Danger Close would develop both the Single player and Multiplayer and the story would be written again by real tier 1 operators. This was Danger Close’s change to impress gamers with a more solid and clean Multiplayer, which of course they thought would be done by introducing the Fire Team Buddy System which would allow you and a buddy to wreck the combat zone together and be rewarded for it. Once Medal of Honor Warfighter was released it would be the best time for redemption for Danger Close, however unfortunately it was not enough to persuade EA Games to continue support for the franchise and thus EA cut off all support for the game, leaving it un-updated, no dlc and no hope for the future of the franchise.

I would like to extend a thank you to all of Tier 1 Operators who took there time away from family and loved ones to write the story for the game and commit there time to make sure we all had a very good outlook on how you all lived your life on and off the battlefield, thank you sincerely for your self sacrifice and un-selfish sacrifices for the safety and freedom of our country.

Author: Saint123q

Check out the original blog post on the MP1st forums right here.

MP1st

MP1st Staff

Home > News

Mass Effect 3: Reckoning Multiplayer DLC Launch Trailer

Mass Effect 3: Reckoning, the latest multiplayer expansion to the Mass Effect series, launches tomorrow, February 26, on the Xbox 360, PlayStation 3 and PC at no additional cost.

It includes new classes like the Geth Juggernaut, Cabal Vanguard, Talon Mercenary, Alliance Infiltration Unit, “and more.” (Hints in the trailer below. Collector class?) You’ll also get to play with a ton of new toys, including the Omni-bow and the Biotic Hammer.

Check out the action packed launch trailer below:

[youtube id=”c7nk13M1H4Y” width=”618″ height=”378″]

Update

A NeoGAF user has rounded up all the content included in Mass Effect 3: Reckoning, gathered from a recent BioWare live streaming of the DLC.

Characters

  • Geth Juggernaut Soldier: Huge Geth unit. Cannot dodge or take cover. Cannot be staggered. Powers: Assault Pulse, Hex Shield, Geth Turret.
  • Turian Cabal Vanguard: Female biotic Turian, as introduced in Omega. Biotic abilities for dodge. Powers: Poison Strike, Nightshade Blades, Biotic Focus.
  • Alliance Infiltration Unit: EDI-like cyborg. Can uppercut because reasons. Powers: Tactical Cloak, Snap Freeze, Repair Matrix.
  • Krogan Warlord Sentinel: Gigantic hammer wielding Krogan. Cannot take cover or dodge. Rage regenerates health. Powers: Tech Armour, Biotic Hammer, Electric Hammer.
  • Talon Mercenary Engineer: Human mercenary armed with a tech bow because 2013 continues the “Year of the Bow”. Powers: Trip Mines, Armor-Piercing Arrows, Concussive Arrows.
  • Awakened Collector Adept: Yes, a Collector. Assumed to be controlled by Leviathan. Powers: Dark Sphere, Seeker Swarm, Dark Channel.

Weapons

  • Geth Spitfire Assault Rifle: A portable Geth Gatling gun.
  • Venom Shotgun: Explosive round firing shotgun. Charge to have rounds fragment into more explosives.
  • Lancer Assault Rifle: New assault rifle.
  • Blood Pack Executioner Pistol: One-shot-per-clip high damage Magnum-like pistol.
  • Chakram Launcher Assault Rifle: Explosive disk launching rifle.
  • Blood Pack Punisher SMG: Heavy submachine gun, good against armour.
  • Adas Anti-Synthetic Rifle: Electric based rifle. Shoots travelling electrical rounds (no hitscan).

Equipment

  • Geth Scanner: Enhances radar?
  • Assault Rifle Ultralight Materials: Lowers weight of assault rifles.
  • Pistol Power Amplifier:
  • SMG Power Amplifier:
  • Shotgun Ultralight Materials: Lowers weight of shotguns.
  • Batarian Gauntlet: Replaces any class heavy attack with the Batarian’s falcon punch. Looks great on a Volus.

Are you going to be getting back into some ME3 MP this week?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Call of Duty Will Remain Successful With “Big New Innovations” and “Big Appeal,” Says Activision CEO

Activision CEO Eric Hirshberg talks about the state that the billion dollar Call of Duty franchise currently finds itself in, and what the future holds for the series.

Hirshberg made head of Activision Publishing in 2010 and has, since then, overseen a consistent billion dollar launch from the Call of Duty series annually, a streak which began in 2009 when Call of Duty: Modern Warfare 2 hit that mark.

“So far I think we’ve found a very nice cadence with our Call of Duty community and the demand and the supply of new content is in a pretty good balance, Hirshberg stated. “The games have gotten increasingly long tails and people have shown a year-round appetite to keep playing multiplayer and for the new content that we release with DLC packs to enhance those experiences.”

We’ve been able to have success with new games as long as they have big new innovations that have a big appeal to our fans. We’ve found the right cadence.”

“Big new innovations” and “big appeal” seem to be the two key factors behind the franchise’s success, something many hardcore fans of the series might argue is too difficult to balance with a yearly release schedule (two year development cycle between studios). With such a seemingly short amount of time to work with, creative juices must flow in order to keep things fresh.

Hirshberg commented on the amount of involvement Activision has in Call of Duty’s development, saying, “we certainly have a great track record of giving our developers tremendous amounts of creative freedom to make the games they want to make.”

He added that “there’s a lot of cross-pollination between people who work at a developer like Mark Lamia, who’s the head of Treyarch. He started in our production management group at Activision. And our current head of worldwide studios is a former head of Treyarch, so there’s a lot of musical chairs in terms of the talent that contributes to our games and it’s a very good, healthy creative collaboration.”

When it comes to expanding the Call of Duty name into the Hollywood scene, Hirshberg mentioned, “we have dabbled in it, but I think that we work at it from the standpoint that is this going to make the overall franchise stronger, is this going to add creative ideas that the games can’t. Our primary business is making great games and we want to make sure that we stay close on that and don’t mess anything up in the pursuit of making movies. If we do that, it’s going to be with the right partners, and at the right time, and for the right reason.”

So, don’t expect a Call of Duty movie any time too soon.

Do you agree that “big new innovations” and “big appeal” is what keeps Call of Duty on top? Does the series have what it takes to remain successful? Sound off in the comments below!

Source: DT, Via: PE.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Xbox LIVE Ultimate Game Sale – Up To 85% Off Call of Duty, Halo, Borderlands and Other Games

Over 60 Xbox 360 Games on Demand titles are going on sale this February 26 until March 4.

According to Larry “Major Nelson” Hyrb’s blog, the “Xbox Ultimate Game Sale” will put massive savings on a different set of titles every day until March 4 – up to 75% or even 85% off.

To stay up to date on the daily sales, make sure to follow Major Nelson on Twitter.

You can expect sales on the following titles below, including every Call of Duty released on the Xbox 360, along with the Borderlands, Halo, Red Dead Redemption, Max Payne, Rainbow Six and Ghost Recon franchises, among many others.

  • Assassins Creed
  • Assassins Creed 2
  • Batman Arkham Asylum
  • Batman Arkham city
  • Bioshock
  • Borderlands
  • Borderlands 2
  • Brotherhood (Assassin’s Creed Brotherhood)
  • Call of Juarez
  • Call of Duty 2
  • Call of Duty 3
  • Call of Duty: Black Ops
  • Call of Duty: Black Ops 2
  • Call of Duty: Modern Warfare
  • Call of Duty: Modern Warfare 2
  • Call of Duty: Modern Warfare 3
  • Code Veronica
  • Dark Messiah of Might and Magic: Elements
  • Dead Island
  • Dirt 2
  • Dishonored
  • El Shaddai Ascension of the Metatron
  • Fable III
  • Fallout 3
  • Fallout 3 New Vegas
  • GRID
  • Halo 3
  • Halo 4
  • Halo Reach
  • Halo Wars
  • Kane & Lynch Dead Men
  • Left for Dead 2
  • Max Payne 3
  • Metal Gear Solid HD
  • Metal Gear Solid Peacewalker
  • Mortal Kombat
  • Mortal Kombat vs. DCU
  • Orange Box
  • Portal 2
  • Raccoon City
  • Rainbow Six Vegas
  • Rayman Raving Rabbids
  • Resident Evil 4
  • Resident Evil 5
  • Resident Evil 6
  • Red Dead Redemption
  • Revelations (Assassin’s Creed Revelations)
  • Sid Meier’s Civilization Revolution
  • Street Fighter IV
  • Street Fighter X Tekken
  • Super Streetfighter IV Arcade Edition
  • TC’s H.A.W.X.
  • Tekken 6
  • Tekken Tag Tournament 2
  • The Darkness
  • The King of Fighters XIII
  • Tom Clancy’s Ghost Recon Advanced Warfighter
  • Tom Clancy’s Ghost Recon Advanced Warfighter 2
  • Tomb Raider Legend
  • Virtua Fighter 5
  • World at War (Call of Duty: World at War)

*Content availability and pricing may vary by region

Which titles are you looking forward to picking up in the coming days?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Microsoft Expected To Reveal Next-Generation Xbox in April

With the PlayStation 4 having been unveiled during a Sony press conference in New York last week, the world now awaits in anticipation for Microsoft’s response. When will we see the next Xbox?

According to CVG, we can expect our first look this April.

A number of developers and industry professionals have allegedly told CVG that microsoft will hold a conference to reveal the company’s next-generation console this April.

In addition, an interesting domain name registered by Microsoft partner Eventcore, formerly Ustechs, a company who has worked with MS on past media briefings and press conferences such as last year’s E3, was spotted by the NeoGAF community. It reads “XboxEvent.com.”

A senior Sony official also told CVG he was informed that the PlayStation meeting last week had “at first caught Microsoft off-guard.” He added, “we definitely ruffled their feathers.”

While we can look forward to an official look at the next Xbox this April, should the rumors prove true, this year’s GDC in March is also likely to reveal Microsoft’s future-tech, should the company’s engineers and developers attend.

Are you anxious to learn more about the next Xbox?

David Veselka

Musician, Gamer, Geek. Subscriber