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Killzone: Shadow Fall Developers Talk About The Next Update And Top 15 Feedback Items

Guerrilla Games took to their blog today to let everyone know that they are listening to their players’ feedback, and in fact have started developing some of the requested features that was received these past few weeks.

The team held a live Q&A on TwitchTV, in which they addresses many concerns, including the lack of in-game voice chat along with what they have in store for future updates. For those who don’t want to watch the whole video, the main points are listed right below.

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In game voice chat [in development]

In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players (to retain that classic Killzone Shadow Fall feel.

Killzone 2 style proximity chat [not at the moment]

We feel that the in game voice chat and Multiplayer battle chatter (both in development) are the first set of in game voice improvements we want. We should revisit this feature if the community still wants it after they have been listening to the new voice enhancements.

Ranking system [in design]

Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.

Clan system [in design]

We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Fall’s team oriented, objectives based gameplay. We expect the first deployment to be early 2014.

Player scorecard split into teams [under consideration]

We are actively looking into ways to put this information in the most logical way possible for Shadow Fall’s gameplay. No final decision on an implementation has been made yet.

Customized Multiplayer Announcements [not yet, but…]

Adding customized multiplayer announcements is certainly an option, but we don’t want the game to get too noisy and distracting. As we will soon be releasing a new feature that lets you customize your Multiplayer battle chatter (“reviving”, “shield activated…” etc.), we will review this feature again after that customization of MP chatter is in the game, which is targeted to be part of the December update.

Hip firing [under investigation]

We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.

Overpowered drones [under investigation]

Again, we are looking into the gameplay data for Air Support drones and turrets. No final decision yet.

In game party system [under consideration]

We rely on the PSN party system which works across all games. We are considering creating our own party-system to accommodate more ad hoc squad based play.

Sniper friendly map [coming soon]

As part of our free DLC, one of the first few maps being prepped for release has some long engagement distances that might help snipers suppress enemies and support their team. Of course, it is designed to have alternate routes that can help Supports and Assaults break the flank as well. Stay tuned for more news on our next map drop.

Ammo supply boxes showing up on the mini map [coming soon]

We’re not planning to have fixed ammo locations in the map, as the support class can place them anywhere in the map. However, we are working on ways to make these locations much more obvious on the radar.

Official Classic 24 player warzone [currently live]

We’ve created the warzone and it is live.

Display K/D ratio for everyone [not at the moment]

We do not think worrying about your deaths is the way to play Shadow Fall, and a lot of the community members actually enjoy our renewed focus on objectives and team based gameplay. That being said, all players have the ability to create Warzones with Kills and Deaths as Primary and Secondary sorting on the leaderboards.

Co-op mode to have playable Helghast [not at the moment]

Our team is currently working on the design of the co-op mode, and fine tuning the gameplay. Stay tuned for news on playable characters – we can’t confirm which characters you will play with at this time, but we can confirm you will not be playing as a Helghast.

Being able to identify my party members [in design]

We are designing ways for you to identify your team members and party members. One of the things we have done is print names of party members in blue on the scoreboard and in game. We’ll keep a close eye on this to see if this adds more clarity to players.

It’s great to see such a dedicated team taking into account of player feedback. For those who want to submit their own feedback, make sure to visit their official feedback page. Keep those suggestions coming.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Next Call of Duty: Ghosts Clan War Begins Tomorrow, December 4

Yesterday, December 2 marked the end of Call of Duty: Ghosts‘ first bout of Clan Wars, a competitive multiplayer mini-game, so to speak, where Call of Duty Clans battle it out for XP and unique customization options.

With no rest for the weary, Call of Duty App developers Beachhead Studio have announced the second week of Clan Wars beginning tomorrow, December 4 at 12pm PST.

Screen Shot 2013-12-03 at 7.10.23 PM

How did you and your clan fare in last’s weeks War? Will you be rallying up for yet another campaign this week?

Read here to lean more about Call of Duty: Ghosts Clan Wars.

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Did The Latest Battlefield 4 Patch Fix the “One-Hit Kill Bug”? “Yes and No,” Says DICE Developer

In the patch notes of the latest Battlefield 4 game update that hit the PC early morning and is on course to hit all other platforms in the coming days, you may have noticed the line, “Fixed the ‘one-hit kill bug’ where occasionally damage from a single bullet was applied multiple times.”

First, if you’re not entirely sure what this “one-hit kill bug” is all about, check out JackFrag’s video below. He does a great job of clearly demonstrating what it is and how it has been affecting you more than you might know.

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So, with the latest update applied to the PC version of Battlefield 4, did it really fix the bug? Reddit user “Hyroglyph” asked this question earlier today, to which DICE Lead Technical Scripter “sliced_lime” answered, “Yes and no.”

“There were two issues,” he elaborated. “One was an actual OHK (you shoot someone, they die from one bullet). That one was fixed.”

“The other is an issue with how deaths are communicated from server to client, which means you can sometimes appear to die instantly, but whoever shot you still actually shot the appropriate amount of bullets. The fix for this is a server-side fix, and we are looking at getting it out as soon as possible.”

So, while the really nasty bug might have been squished in the latest update, it doesn’t mean your completely Scott free of one-hit deaths all together. At least you can rest easier knowing it is being looked in to.

Interestingly, as some users insisted on shifting blame for Battlefield 4’s woes on to publisher EA for “rushing” the product, the DICE developer commented, “To be completely fair, there’s really no one else to blame than us. Our game, our responsibility.”

PC Battlefielders, have you noticed any improvements since the latest patch?

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – DICE Quietly Increases Battlefield 4 Level Cap To 110 With Release of China Rising

Amidst of the launch of Battlefield 4’s ‘first’ expansion pack, China Rising, and the currently ongoing player appreciation double XP week, it appears that developers DICE have added a special treat for those who’ve already reached the level cap in Battlefield 4.

As some of you may have already noticed, it would seem that the level cap of 100 has been increased all the way up to 110. According to a post on EA’s forums, this is the case, even though no official or public mention was made by either EA or DICE.

Interestingly enough, once you reach level 101 and above, DICE made sure that you will stick out like a sore thumb on the scoreboard, as the boring white text for your rank will now be replaced by a pink/magenta color which is sure to cause an eyesore if stared at for too long. Check it out below:

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Note: The gamertags of the individuals in the picture above have been censored to protect their identity

This is, of course, good news for those who already have reached the previous level cap of 100, as they now have something new to look forward too.

It wouldn’t be surprising to see the trend continue with the release of future expansions. Have you ranked up to either 100 or 110 already?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Be Who You Want to Be in The Elder Scrolls Online, New Trailer

Learn all about levelling up and customizing your character in The Elder Scrolls Online in a brand new video presentation from developers Zenimax.

In this upcoming MMO-twist on the popular Elder Scroll RPG series, you’ll be able to pick from an assortment of stat and ability options to tweak and tune your avatar to play the way you want to play. Levelling up will earn you a point to spend in each of the two categories.

Stats will allow you to tune your strengths in either Health, Magicka, or Stamina, while players will also be able to spend their ability points in a number of different Skill Lines to customize their hero even further. Abilities, both active and passive, can also Morph to further branch out into different, more specific roles while Ultimate Abilities earned at the end of a Skill Line will give you access to some of the more deadly attacks the game has to offer.

Though Skill Lines are defined by Race and Class, they can be tuned to fill almost any role and there is also a wide range of General Skills to master that are available to all Races and Classes, including armor and weapon skills.

Check out the details in the video below!

[youtube id=”s6sXpUguukw” width=”618″ height=”378″]

The Elder Scrolls Online is currently in beta and launches on the Xbox One, PlayStation 4, PC and Mac next year.

David Veselka

Musician, Gamer, Geek. Subscriber

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PSA – Battlefield 4 PlayStation 4 Patch Rescheduled For “Additional Testing”

PlayStation 4 users eagerly awaiting Battlefield 4‘s latest game update may have to hold on a little longer.

As a quick public service announcement, the PlayStation 4 Battlefield 4 game update that was originally announced to launch today has been delayed as it undergoes “some additional testing.”

“The PS4 game update that was originally meant to go live Dec 3 is undergoing some additional testing and will be rescheduled for a later date,” writes DICE developer “Trydling” in a recent Battlelog update. “We will get back with final details as soon as we have verification that the update is good to go.”

The update was meant to fix the “one-hit kill bug” as well as prevent crashes from playing with large groups of friends and enabled audio in PS4 video captures. No revised release date was mentioned, though the same update on all other platforms is expected to drop before the end of this week at the very earliest. Perhaps the delayed PS4 update will make it for a similar time frame.

Premium members still waiting on the China Rising DLC will also have to wait until the PSN store updates, which is expected to take place at between 2pm PST to 6pm PST today. For now, catch up on some of the latest footage, including the brand new launch trailer, right here!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 China Rising Now Available To All Premium Subscribers, New Footage & Trailer Hits YouTube

Battlefield 4’s first Premium membership-wide multiplayer expansion China Rising is now available on the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 (pending store update) and PC. It introduces four entirely new maps along with brand new weapons, gadgets, vehicles, assignments, and achievements/trophies. The expansion also reintroduces the Air Superiority game mode that was first seen in Battlefield 3’s End Game DLC.

At the time of writing, EA has lifted an embargo on a handful of China Rising Xbox One footage captured by a number of Battlefield YouTube personalities throughout various community events. We’ve compiled a batch of them below, including the official launch trailer, for your viewing pleasure. So, if you aren’t yet a Premium subscriber, or are maybe just bored at work and waiting to get home to download, check them out and let us know in the comments what China Rising maps, weapons, gadgets or features you are most excited about!

Battlefield 4 China Rising will be available to non-Premium subscribers and Limited Edition owners two weeks later, on December 17.

Trailer

[youtube id=”nQCkBINxMEw” width=”618″ height=”378″]

DLC Overview with DICE lead designer Niklas Fegraus

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All Maps

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Altai Range

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Dragon Pass

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Guilin Peaks

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Silk Road

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David Veselka

Musician, Gamer, Geek. Subscriber

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BF4 PC and PS4 Game Updates Out December 3, Xbox One, Xbox 360 and PS3 “End of This Week at the Earliest”

Upcoming Battlefield 4 patch dates are being narrowed down as we now have a solid launch time frame for both the PC and PlayStation 4 game updates due out very quickly.

According to DICE developer “Trydling“, the PC and PlayStation 4 versions of Battlefield 4 will be receiving downloadable game updates tomorrow, December 3. Their primary focus is to alleviate issues surrounding the EMP blur effect, the “one-shot kill bug”, and audio bugs prevalent on maps like Golmud Railway and Lancing Dam.

The updates will start to roll out at around 1am PST/10am UTC Dec 3, with the China Rising content for Premium members unlocking shortly after at around 2am PST/11am UTC. (Thanks, Mechcell.)

He added that the studio is “also finalizing the next game updates for X360, PS3, and Xbox One, but [they] don’t have set dates for those just yet. It is looking likely that some of those will be ready at the end of this week at the earliest.”

Here’s what we got so far:

Release Dates

  • PC – December 3
  • PlayStation 4 – December 3
  • PlayStati0n 3 – “End of this week at the earliest.”
  • Xbox One – “End of this week at the earliest.”
  • Xbox 360 – “End of this week at the earliest.”

PC Game Update Notes

  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Fixed the audio bug where audio sometimes randomly dropped out while playing on certain multiplayer maps (typically Golmud Railway and Hainan Resort)
  • Fixed the “one-hit kill bug” where occasionally damage from a single bullet was applied multiple times
  • Fixed a common crash that would occur when exiting from the Single Player Campaign to Main Menu
  • Tweaked the network and computer performance screen to show proper values. Players can now test their computer and network connection and get recommendations if they need to adjust something to improve their gameplay experience.

PlayStation 4 Game Update Notes

  • Fixed the “one-hit kill” bug where bullets were sometimes applying their damage multiple times to a character. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
  • Fixed a crash that could occur when having a very large amounts of Friends
  • Enabled audio in PS4 video captures

David Veselka

Musician, Gamer, Geek. Subscriber

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DICE CEO Wants To See Local Time and Weather Reflected in Battlefield 4 Multiplayer Maps

Video game development is all about ideas – big, small, brilliant, or dumb – and how they might make the consumer’s gaming experience a better one than the last.

“I sit the floor above the Battlefield development team and there is no lack of ideas down there,” says Digital Illusions CE CEO Patrick Söderlund, speaking to The Guardian in a recent interview. “It’s just a matter of, how many of them are feasible and how many can we do.”

Söderlund, studio head at the Stockholm-based development house responsible for one of this year’s biggest FPS hits, Battlefield 4, has – or had – some ideas of his own that didn’t quite sneak their way into the game this Fall, but are pretty cool nonetheless.

“One of the things I think is cool in Battlefield 4 is the geo-leaderboard – you can find out who in your neighbourhood is, say, the best best assault player,” he continued. “That’s cool. And so let’s take that a step further and say, what if we had servers where it pulls in just things as simple as weather and day time from the local area. If the server is in Stockholm and it’s sunny, what if the map is sunny, too? What if it’s snowing and dark in Moscow? Okay, let’s have the servers there playing snowy and dark maps. You look at the possibilities and realise you can do so many more things in the cloud-enabled world than we couldn’t do before. That’s frankly one dumb idea from me, but it’s kind of cool!”

Maybe in Battlefield 5?

Tell us in the comments, how cool do you think Battlefield servers that reflect your local time of day and weather would be?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts, Forza 5, and Other Xbox One Games Discounted in Amazon Cyber Monday Sale

At 12:01 PST this Monday morning, December 2, online retailer Amazon will be offering a number of popular titles at a discounted price in celebration of Cyber Monday.

At the time of writing, the promotion’s info page doesn’t reveal exactly how heavily discounted you might find some of these titles, but the list of titles that are discounted is a rather notable one. Not only will you find PlayStation 3, Xbox 360 and PC deals for games like Battlefield 4, Call of Duty: Ghosts, Grand Theft Auto 5, FIFA 14 or Need for Speed: Rivals, but you can also look forward to a handful of discounted Xbox One titles, including Forza 5 and even Call of Duty: Ghosts.

Update

In related news, as “Mr. Thuggins” Points out in the comments, the Xbox One Complete Bundle is now in stock at the official Microsoft Store for $699.95 ($50 off). “Get the new Xbox One console, Microsoft Complete, 12 months of Xbox Live, and your choice of 2 games.”

Below is a full list of games that you’ll find at a discounted price very shortly, but be sure to head on over to Amazon to see the deals for yourself.

Amazon Cyber Monday Deals

MADDEN 25

  • PlayStation 3
  • Xbox 360

FIFA 14

  • PlayStation 3

Battlefield 4

  • PlayStation 3
  • Xbox 360
  • PC

NCAA FOOTBALL 14

  • PlayStation 3
  • Xbox 360

Need for Speed: Rivals

  • PlayStation 3
  • Xbox 360
  • PC

Call of Duty: Ghosts

  • PlayStation 3
  • Xbox 360
  • Xbox One
  • PC
  • WiiU

Grand Theft Auto V

  • PlayStation 3
  • Xbox 360

Ryse: Son of Rome

  • Xbox One

Forza Motorsport 5

  • Xbox One

Dead Rising 3

  • Xbox One

Saints Row 4

  • PlayStation 3
  • Xbox 360

Kingdom Hears HD

  • PlayStation 3

Final Fantasy XIV: A Realm Reborn

  • PlayStation 3

The Elder Scrolls Anthology

  • PC

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Should You Build a Gaming PC Instead of Buying a Next-Gen Console?

Let’s face it, it’s the holiday season, there are new consoles out, and you’re probably itching to get your hands on something new and shiny to play the latest games with.  Thankfully, you have more options than ever before.

Console or PC?

It used to be that if you wanted a high-quality gaming experience, you had two choices; build a very expensive PC or buy a comparatively inexpensive game console.  These days, that’s not nearly as true as you might think.  Yes, if you want a gaming PC that will last, providing you with at least a year before you need to consider upgrades, you’re probably going to spend around $800, but there’s a world of options at the $500 price point that offer plenty of horsepower, provided you’re willing to cut corners on ports, form factor, multitasking, and in some cases, resolution.

Essentially, what you game on shouldn’t just be a hardware or software debate, you need to consider what you want as an experience.  If you want to do everything a computer can do and play games and don’t mind having to use a keyboard and mouse to install your content, then a PC is probably a good choice for you.  If you want to just play games and maybe watch some netflix, then a console is where you’ll find a great bang for your buck experience.

Xbox One or PS4 (or WiiU)?

The WiiU is probably one of the best consoles ever made.  It has a negative stigma, but between it’s massive library of retro/indie titles, fantastic first-party exclusives, and value-focused price point, the WiiU should be something every gamer seriously considers this holiday season.  Unfortunately, it isn’t the every-gamer device it has the potential to be, mostly thanks to Nintendo royally screwing up the marketing for the WiiU and not making it an attractive piece of hardware for developers.  While third-party titles on the WiiU might be fantastic, they are sparse and not as well supported as their competitions’ versions.

The Xbox One has had it’s fair share of troubles this year.  Between an awful marketing strategy on Microsoft’s part and a focus on media over gaming, the “Xbone” is a tough sell to anyone that’s been following the console race this year. Thankfully, I think it offers something very attractive that neither Sony or a PC without heavy user interaction, can offer.  The Xbox One is probably the most powerful media hub on the market right now.  While it’s not going to wow anyone who’s into home theatre solutions, for the everyday consumer it offers everything and anything you could possibly want in a media device.

Sony’s approach to the PlayStation 4 has been radically different than we’ve ever seen them take.  Between the lower price point, cheaper hardware production costs (than even the actual unit itself), and a “for all gamers” marketing approach, the PS4 screams value for any gamer looking to get a next-gen experience.  But therein lies the PS4’s biggest flaw, it’s not the gaming console and fantastic media device that the Xbox One is.  What it lacks in the Xbox One’s media integration, it makes up for in being cheaper, marginally more powerful, boasting a larger library of launch titles, and amazing exclusives from the likes of Naughty Dog.  While the Xbox One is busy doing a fantastic job of pleasing everyone, the PS4 is hard at work making sure gamers are getting the most for their money.

Personally, as someone that pursues and demands the best experiences gaming software and hardware can offer, I recommend the PS4.  I’d rather save $100 and get to play the “better” version of all the multi-platform titles and arguably better exclusives than pay for something that offers media services and integration that I really don’t have much use for. On the other hand, if you’re someone who already owns a high-end PC that satisfies all your gaming needs, you might consider enhancing your living room experience with an Xbox One, rather than investing in a piece of hardware that focuses on what your PC already does better.

How to PC, like a Boss

It goes without saying that the best way to get a PC gaming experience is to build your own PC.  It’s easier and cheaper than it’s ever been before and has limitless potential.  So without further ado, here’s my budget gaming PC parts list:

PCPartPicker part list
Price breakdown by merchant
Benchmarks

  • CPU: AMD A10-5800K 3.8GHz Quad-Core Processor ($94.99 @ NCIX US)
  • Motherboard: MSI FM2-A75MA-E35 Micro ATX FM2 Motherboard ($59.91 @ Amazon)
  • Memory: PNY XLR8 4GB (2 x 2GB) DDR3-1600 Memory
  • Storage: Seagate Barracuda 500GB 3.5″ 7200RPM Internal Hard Drive ($49.99 @ NCIX US)
  • Video Card: Gigabyte Radeon R9 270X 2GB Video Card ($199.99 @ NCIX US)
  • Case: Silverstone PS08B (Black) MicroATX Mid Tower Case ($34.99 @ Amazon)
  • Power Supply: Cooler Master GX 450W 80+ Bronze Certified ATX Power Supply ($49.05 @ OutletPC)
  • Total: $488.92

(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2013-11-30 06:07 EST-0500)

For under $500 you’re getting a comparable gaming experience to both the PS4 and Xbox One, while still leaving some room for upgrades.  Some downsides of this build are it being a small form factor (micro ATX), limited amount of storage and RAM, and lack of peripherals like a mouse and keyboard, monitor, and OS.  But all things considered, chances are you have a keyboard and mouse in a closet somewhere, your TV will do just fine, and aside from Linux, getting a free or very cheap Microsoft OS like 7 or 8.1 is nearly pain-free these days.  More to the point though is that for roughly the cost of an Xbox One or PS4 with PS+, you’re getting something that outperforms both in areas not just limited to gaming.  There’s not much more to say except that if you are willing to try something new and put a little bit of effort into it, a gaming PC might surprise you at how easy and cheap owning one can be.

What should you get?

For me, what hardware I buy comes down to two things, performance and value.  If it’s not running games in 1080p without costing me an arm and a leg, it’s not for me.  With that in mind, if you weigh all the options, you’re really left with two solid gaming options this holiday season; the PS4 and building your own PC.  Now that’s not to say that the Xbox One or WiiU aren’t solid consoles.  They really are.  But for gaming, the PS4 just offers more performance at a better value.  By all means, if you want a very robust media machine and gaming console, go get yourself an Xbox One.  I doubt you’ll be disappointed, especially if you were a fan of the Xbox 360.

As for PS4 vs PC, it all boils down to one thing; value.  With a PS4, not only are you going to save some time by not having to build or install anything, but you’re also getting a great value in the PSN without having to pay for a premium membership unless you want to play multiplayer titles aside from the F2P options available on the PS4.  Value, however, is where PC gaming really shines.  While it’s uncommon to see games in the console world for cheaper than $50 at launch, most PC titles go from anywhere between $15 and $60, with a plethora of sales and deals flying around every day, even on major AAA titles.  That’s where the real value of PC gaming shines for me.  It’s not about graphics or exclusives for me, it’s about getting the most for my money.

At the end of the day, I really can’t recommend building your own PC enough.  Even Sony and Microsoft have done it this generation as they’ve almost totally abandoned niche/proprietary hardware and gone with essentially off-the-shelf PC parts.

If you’re looking for a strictly adequate gaming experience that will probably last you a good 3-5 years, the PS4 is a great choice.  But if you’re willing to return what you save in spending on games in a new GPU or more RAM in a year or two, a gaming PC is just as attractive with the added bonus of a world of software and features no console can offer.

If you’ve yet to make the jump, what is your “next-gen” weapon of choice? Would you consider building a gaming PC?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Leaked GTA Online Content Creator Details

GTA Online‘s Content Creator that was promised back during the game’s debut multiplayer trailer is still forthcoming, but thanks to the same YouTuber who discovered hints of incoming gameplay updates like Casinos, Pink Slip Races and Spying, we’ve also gotten a small peak at this anticipate feature.

The user who was able to get at the Content Creator via tampering with a few of the game’s files has a few videos you can check out on his channel, but we presume they will be taken down at some point in the near future. He does mention that the version he was playing around with is a different file size from the updated version, meaning the actual, official Content Creator, when it launches, will most likely be a tad different or will include more/different options. Meanwhile we’ve gathered some details you can read up on right here.

The Creator menu includes options like Create a Deathmatch, Create a Race, Load, GTA Online and Grand Theft Auto V. The feature won’t work underground or inside buildings and items can be placed via the overview camera or while on foot. Here are some of the more detailed menu options we mapped out while watching the videos.

It goes without saying that the menu map is most likely not final. Also, some options that are available in the Deathmatch Creator might not be in the Race Creator and vice versa.

  • Deathmatch Details
  • Race Details
    • Title
    • Description
    • Photo
    • Search Tags
    • Maximum Players
    • Race Type
    • Route Type
    • Number of Laps
    • Starting Grid Size
    • Available Vehicles
    • Default Class
    • Time of Day
    • Traffic
    • Wanted Levels
    • Radio
  • Creator
    • Place Trigger
      • Place Trigger Location
    • Lobby Camera
      • Place
      • Preview
    • Checkpoints
      • Add Checkpoint
      • Cycle Between Checkpoints
    • Spawn Points
      • Add Spawn Points
      • Cycle Items
    • Weapons
      • Type
      • Cycle Items
    • Vehicles
      • Category
      • Type
      • Color
      • Cycle Items
    • Props
      • Category
      • Type
      • Cycle Items
    • Stunt Jumps
      • Place
    • Randomize
      • Radius
      • Spawn Points Weapons
    • Toggle Radar
    • Delete Options
  • Radio
  • Test
  • Save
  • Publish
  • Exit

Those are just a few of the details we were able to gather for now. There’ll most likely be a lot more to explore once the official Content Creator hits GTA Online sometime in the near future.

David Veselka

Musician, Gamer, Geek. Subscriber

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Robot Zombies Coming to Call of Duty: Online, New Trailer

Check out the latest gameplay trailer Call of Duty: Online that says “scr*w you” to Zombies and Aliens and introduces you to something way more sinister; Robot Zombies.

According to the trailer, which you can check out below, the free-to-play, online-only Call of Duty title aimed at Chinese markets that mixes and matches elements from Infinity Ward’s Modern Warfare series and Treyarch’s Black Ops will be getting its own horde/survival mode. But why Zombies or Aliens when you can have Robot Zombies, right? To be totally honest, they’re pretty freaky looking.

Like Black Ops’ Zombies mini-game, this Robot Zombies game mode will feature its own cast of unique characters that you and three other co-op buddies will be able to step into the shoes of.

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With rumors of Call of Duty: Online possibly coming to Western audiences, how would you like to take a crack at Robot Zombie survival?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Multiplayer Review – Next-Gen Update

Having based my initial Call of Duty: Ghosts multiplayer review primarily on the Xbox 360 version of the game, I can tell you right now that I will certainly be bumping up the score for Call of Duty: Ghosts on the PlayStation 4 and Xbox One. But what exactly is different about an upgraded version of Ghosts sitting next to its previous-generation predecessor?

Comparing the two side by side, it should be noted that both versions pack nearly identical content, including the same, buttery smooth frame rate of 60 FPS and similar player counts, save for one game mode in particular, which we’ll get into later. It says something when players across both generations can enjoy almost the exact same Call of Duty experience, though the upgraded game does clearly boast a few shiny next-gen improvements.

In my initial review, I critiqued Ghosts for stumbling backwards after every step forward that it took. I felt that developers Infinity Ward focused their efforts on shaking things up merely for the sake of change, rather than making significant improvements to the Call of Duty formula and pushing things forward. After sinking my teeth into Ghosts on the Xbox One, it becomes apparent, however, that where the bulk of improvements lie are within the game’s engine. Whether you want to call it an entirely new engine, or a heavily improved one, booting up Ghosts on next-gen shines a brighter light on the type of work Infinity Ward put into their project.

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I found that the boost in image quality had a direct impact in the way Ghosts plays. With a much clearer picture, it’s easier to make out enemies and distinguish between objects. The more realistic lighting and shadows give each map more depth, which, in turn, actually makes them easier to navigate. I do find, however, that brightly lit areas and objects tend to glow a little bit too much, which takes away from their details. While Call of Duty ran fantastically smooth on previous generation hardware, I always found its visuals to be “cardboard-y”, if I may use that word. Maps felt static and, at times, objects seemed to blend into a single, almost two-dimensional backdrop. With the sort of visual improvements made here, each area feels more alive and much more three-dimensional. Textures remain as sharp as ever while environments are detailed and filled with movement like rustling foliage or dirt and dust that is picked up by the wind. I did find a small dip in frame rate when aiming down any optic that causes the engine to dual render two images, however.

Simply put, Ghosts is much nicer to look at on next-gen, though because both versions of Ghosts run at a 60 FPS frame rate, your first impression won’t be as startling. While the visual improvements are very much appreciated, the difference in graphics between generations isn’t as drastic as one might anticipate. It looks fantastic, but I can’t help wonder, could Infinity Ward have pushed the visuals even further using next-gen hardware?

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Call of Duty: Ghosts’ map design and uniquely different play style from previous entries has grown on me over the past few weeks, but I still have a hard time getting over how fast you die, on top of a small number of other gameplay design choices that I don’t feel particularly ‘fit’ Call of Duty. I am, however, spending much more of my time in the Ground War playlist which, unsurprisingly, leads to more satisfying and fulfilling play sessions on Ghosts’s larger maps and sort of “fixes” a few of the personal issues I had with Ghosts on the Xbox 360 or PlayStation 3. 9 vs 9 player combat is definitely something the previous generation Ghosts is missing sorely, so booting up Ground War for the first time on my Xbox One was a sigh of relief.

Speaking of Xbox One, Ghosts is a blast to play on Microsoft’s new controller. I’m really digging the smaller, stickier thumb sticks while the triggers feel very nice and “springy”. Best of all, the controller’s shape has improved significantly and fits my hands wonderfully. I’ve not had nearly the same amount of hands-on time with the PlayStation 4’s DualShock 4, but I’ve heard very positive things from colleagues about it as well.

3.5 / 5

In closing, three weeks after the game’s initial release, I’m boosting the Xbox One and PlayStation 4 score up a star to three and a half stars out of five to better reflect Call of Duty: Ghosts’ superior stature on next-gen hardware.

Be sure to read up on my initial review of Call of Duty: Ghosts multiplayer and don’t forget to leave your thoughts in the comments telling me what you think about Call of Duty: Ghosts on next-gen!

Call of Duty: Ghosts Multiplayer Review – A Step Forward Here, A Stumble Backward There

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – “How Marcus Saved Mercenary Day” Skins And Heads Leaked

With the release of the third Borderlands 2 Head Hunter pack, “How Marcus Saved Mercenary Day”, just a month away, in time for the holiday, a new video has recently surfaced which showcases all the new Christmas-themed customization items that your favorite vault hunter will be able to use once unlocked.

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Just like the previous two Head Hunter packs, you can expect this upcoming add-on to be priced at $2.99 USD and be available before Christmas.

Additionally, PSN Plus members can look forward to downloading Borderlands 2 for free sometime during the month December as a part of December’s Instant Game Collection, according to the Playstation blog.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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New Call of Duty: Ghosts Xbox 360 Patch and Next-Gen Double XP Weekend Now Live

A brand new Call of Duty: Ghosts patch is available to download on the Xbox 360 as of earlier this morning.

Similar to the PlayStation 4, PlayStation 3 and PC patches that launched earlier this week, the new Xbox 360 update improves a few performance issues, and adds a number of fixes for various crashes and bugs. You can catch the full list of patch notes below.

As a reminder, both next-generation versions of Call of Duty: Ghosts are in double XP mode for the duration of the weekend. That means you can earn twice the amount of XP on either the PlayStation 4 or Xbox One starting now and running through to this Monday, December 2 at 10am PST.

Call of Duty: Ghosts Xbox 360 Title Update

Performance

  • Improved performance issues caused by spamming.

Stability

  • Fixed crash in CODeSports play.
  • Fixed spawn crash for specific maps/modes.
  • Additional animations added for broadcaster mode.

Additional Fixes

  • Fixed lobby migration closing the create a class screen.
  • Fixed not showing attachments and weapon camo for players while in private match lobby.
  • Fixed dog’s extended kill not showing properly in final killcam.
  • Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped.
  • Fixed split screen UI issue that could potentially leave player in a bad state.
  • Updated X/O buttons to handle properly for all skus.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 and Call of Duty: Ghosts Thanksgiving Sales You Don’ Want to Miss

Not only is today Thanksgiving in the United States of America, but we’re quickly approaching Black Friday, meaning there are bound to be some great deals on some of our favorite multiplayer games.

Luckily, we spotted a couple places you can pick up either DICE’s Battlefield 4 or Infinity Ward’s Call of Duty: Ghosts for some great prices. The catch? They are only available at these discounted prices today, so act fast if you want to get in on the action! The deals are also only available for the PC, Xbox 360, PlayStation 3, and Wii U versions, so you won’t find any Xbox One or PlayStation 4 deals here, unfortunately.

Nevertheless, check out the deals below and simply click on the retailer to be brought to that game’s sale page.

Battlefield 4

  • Battlefield 4 PC Digital Download \\ Origin \\ $29.99
  • Battlefield 4 + Premium PC Download \\ Origin \\ $79.98
  • Battlefield 4 PC Disc \\ Origin \\ $39.99
  • Battlefield 4 Xbox 360 \\ Origin \\ $39.99
  • Battlefield 4 PlayStation 3 \\ Origin \\ 39.99

Call of Duty: Ghosts

  • Call of Duty: Ghosts PC Disc \\ Amazon \\ $39.96
  • Call of Duty: Ghosts Xbox 360 \\ Amazon \\ $39.96
  • Call of Duty: Ghosts PlayStation 3 \\ Amazon \\ $39.96
  • Call of Duty: Ghosts Wii U \\ Amazon \\ $39.96

Are you picking up either Battlefield 4, Call of Duty: Ghosts, or both today? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall Multiplayer Review – A True Next-Gen Entry Title

The latest iteration of Killzone in the relatively long running FPS, PlayStation-exclusive series has finally launched alongside Sony’s next-generation console, the PlayStation 4. Being a huge fan of the franchise, I was a bit cautious, despite liking what I have already seen so far. With fond memories of the multiplayer in Killzone 2, but a disappointment with Killzone 3’s multiplayer offerings, does the latest in the series build upon the components we grew to love, or does it continue to take steps backward even more so?

While the series has had its ups and downs, Shadow Fall takes everything we loved about Killzone 2’s Multiplayer and mixes it up with the new-found mechanics in Shadow Fall. The gameplay feels like a wonderful mix of Call of Duty and Halo. It’s extremely fast paced and fluid, yet you aren’t taken down in a matter of seconds with fast-killing, high-damage weapons. You can ignore all the videos on YouTube, as this game supports a smooth 60 frames-per-second (Youtube only allows for about 30 frames-per-second, giving the game a ‘slower’ appearance’). Yes, the controls do have that classic Killzone 2 ‘weighty’ feel to it, but it isn’t as heavy – more akin to a solder’s weight you’d feel in a Battlefield game. Of course, we have to give praise to the DualShock 4 controller for its slick precision and more-than-welcomed improvements over the gimpy DualShock 3 controller. After getting used to Killzone: Shadow Fall with its lack of auto-aim, I find it just plain awkward going into any other FPS that does feature it.

A Next-Gen Leap in Visuals

As a launch title, Killzone: Shadow Fall does not disappoint when it comes to showing off its graphical prowess on the beefy hardware inside the PlayStation 4. From gorgeous vibrant colors to fluid animations, Shadow Fall is truly a title worthy of being called “next-gen”. Walking through levels, glaring at the lighting, and even textures on the ground and characters, it all looks absolutely stunning and highly detailed, especially at a constant 60 frames-per-second. One can say that the levels truly feel alive (and dead) as the colors really set the tones and moods. In one map, you’ll be battling it out in a luscious green forest, while in another, you’re fending for your life in close, tight quarters of a cold, dark and damp ship. It’s all rather stunning and is a relief to see it move away from the gritty, orange/brown-tinted look that past Killzone Games sported.

The animations and particle effects so fluid, it’s hard not the stare in awe and satisfaction every time. Lighting is second to none, as you’ll see in some of the videos below. Colors bounce off walls, projecting them through hallways that would otherwise be a different color. All the little details in this game are just so impressive, like cloth textures on a Helghast or VSA soldier, or how the textures on walls all appear to look life-like. All of it looks gorgeous on a 1080p TV set, something that never truly felt as satisfying on last-gen consoles, considering the muddy looking textures that were still present. It surprises me to see this game is capable of pulling off such visuals with what’s going on in some of the maps’ backgrounds, such as flying warships whizzing by and all sorts of gasses emitting from the ground.

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There is some light destruction, mostly cosmetic, but nothing huge in comparison to Battlefield. No issue there, really, considering it never aimed to do such things. For the time being, it’s nearly on par with what you can expect to see on a modern, mid-range PC. But for a launch title, it truly is worthy of “next-gen”.

Map Design

In total, there are ten maps, all of which, I must say, are very well crafted. They all have tight-spaced areas, yet support the distance for ranged gunfights, so any play style a player may prefer isn’t at a disadvantage. The maps are really diverse too, as you’ll never feel like any of the settings repeat. In one map, you’ll be fighting in residential penthouses of Vekta, while in another, you’ll be duking it out in the slums of New Helghan. It’s all captured so beautifully, and the layouts don’t feel problematic in anyway. There are Spawn Bases, as in the last few games, but “spawn camping” really shouldn’t happen (though, it does). I say this because, nearly 90% of the time, players are using the exact same Spawn exit, which has enemies awaiting for them. Spawn Bases are designed with multiple exit points, more than enough to avoid any sort of “camp-ish” behavior. But, as stated, it does happen still.

The only map I disliked in Shadow Fall’s multiplayer is The Remains, only because it’s a remake of Bilgarsk Boulevard from Killzone 3, which, as a personal opinion, I wasn’t too fond of. Though, I have to say the map looks amazing and offers some intense close-quarter combat, just as the other maps do.

A Deeper Class System Than You Think

The Class system in Killzone 3 is utter trash when compared to Killzone 2. None of the roles felt like they served a purpose, and everyone just ran as an infiltrator due to its clear effectiveness. Shadow Fall has since removed that class (though it might return) and has opted to return to the Killzone 2’s style of class play, but better. In total, there are three classes; Scout, Assault, and Support. Each class has a permanent primary ability and then a second ability that can be chosen.

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Scouts – This class excels at sniping and counter-sniping. The Scout’s primary ability is to mark enemies within a radius, and the secondary consists of either cloaking, emergency teleport, or a stun drone that’ll explode and stun enemies when deployed. On the field, these guys will supply long-range cover fire and are also used for sneaking past enemies to accomplish/capture objectives. The emergency teleport comes in handy when enemies close in on you, which will teleport you to safety near other allies. As for the Stun Drone, this is a perfect bot to help slow down mass formations of enemies. The Scout is the perfect class for sniper rifle users, and there is absolutely nothing more enjoyable than performing brutal, cloaked kills on unsuspecting enemies.

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Assault – These guys are usually the ones out on the front line, though they do have an arsenal of weapons that can be effective at distances. Their primary ability is the shield, which absorbs incoming fire and can be shot through. As for their secondary, you can choose either the speed dash (boosts movement), stun blast (a small blast that blinds and slows down enemies) or a buddy drone (automatically shoots at enemies and follows you around). Most players will opt for the Assault class, considering that they are the go-to soldier that’ll get into action right away. They are the ground warriors who will be in the front lines at all times and can easily wipe an area clean with their abilities.

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Support –  The support class is probably the most important of the three, considering they can easily determine the fate of a match. Their primary ability is reviving, which, as you can imagine, is a huge asset in firefights. As for their secondary abilities, players can choose turrets to lay down support fire, aerial drones to give air support, and the most important of the selections, spawn beacons. These will truly determine the outcome of a match as they supply alternative Spawns from the Base Spawn. These can practically be deployed anywhere within the map, meaning if you play a match of Search and Destroy, spawns can be placed near the targets for effective offense or defense. These guys — as their name suggests — are used to give supporting fire, and with the mini-gun being a weapon in their selection, it really does help to have their support to get you out of sticky situations.

If you are a veteran Killzone player, you may have noticed after reading this that a bunch of the classes found in previous titles are now merged into each other. Personally, I find it makes more sense as it takes away the need for multiple players to be spread among the larger amount of classes. Really, the option to have a second ability fills in the gap for any missing roles. By “dumbing down” the number of classes to three, Shadow Fall offers excellent combinations for load-outs. Everyone has a main role along with a secondary role that they can play as, placing a greater importance on decision making.

Goodbye, XP System – Hello, Challenge System

This may come to a shock to many of you, but Guerrilla Games has scrapped the long-adopted XP system that we find in basically every multiplayer game. Instead, the studio has created a new progression system based on challenges. At first, I wasn’t sure what to make of it, but honestly, it makes absolute sense. In most multiplayer games, unlocks are based on your rank. Shadow Fall takes the Battlefield approach and accommodates your play style with weapon-based challenges and more. No more having to earn XP to progress through ranks only to unlock a scope for a sniper rifle that you will probably never use, since you never play that role. If you play as an Assault class, then you’ll earn unlocks towards that class. And the best thing is that these challenges don’t take away from playing objective-based games, which could have been a possibility. In fact most are sculpted around working towards them.

There are a ton of challenges as well. The game boasts about 1500 of them, and in my weeks of play time, I have only hit about 400 of them. The only negative aspect I can think of with this system is that the amount of challenges you complete represents your rank. So if you completed 500 challenges, your rank will be 500.  For me, this is a bit of a disappointment, as the past games had the standard and beloved military-style ranking. Nonetheless, it doesn’t take away from much of anything and offers a huge amount of replay value, considering that not only does it unlock weapons, but also new emblems and other items.

Game Modes

Warzone – This is the classic Warzone game mode found in previous Killzone titles. It goes through a 5 round rotation of different types of game modes; Team Deathmatch, Capture the Beacon (Capture the Flag), Search and Destroy (Attack and Defend), and Capture and Hold. It’s truly the favorite of the playlist selections due to the amount of time a match can last (20-30 minutes) and that the rotation of game modes doesn’t bore you with playing the same thing over and over again. My only con with this game mode — and many would agree — is that it lacks the Assassination/VIP mode. Chances are, it’ll be added in a future update, but it’s a bit disappointing to see it not included.

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Custom Games – The thing ruined Killzone 3 were not only just the maps, but the limited options. Custom Games were nearly thrown out the window until players started complaining, and from my understanding, they weren’t even considered ranked like in Killzone 2. I’m still a bit confused, but I do believe that, this time around, custom lobbies are counted and can be used towards unlock progress. Sure, it supports boosting, but the lobbies are just as fun because we can edit basically anything.

Custom lobbies range from your standard Warzone modes to Hardcore game modes where health and ammo is limited. If you want to create a game with only a specific weapon, like knife-only, then, yes, that’s possible. Pretty much any type of restriction can be applied to custom lobbies, which is a huge plus. So, while Guerrilla Games has offered players only a limited amount of options when it comes to official game modes, its up to us to get creative and explore other options. I love this idea because there’s always a new game mode being invented with the content available in each one. They even have online bot support, which is great for those looking for some team practice.

What Shadow Fall Lacks And What Needs Improving

There are some things Shadow Fall lacks that I find rather shocking. I already stated that the VIP/Assassination game modes were missing, but among this, features such as Squads, Party, Clan, and even basic in-game mic functionality are all missing. I can let the Party system go, considering that it’s actually done through the PlayStation 4 console, but a different color highlight for allies would be great, considering we usually lose one another on the field. I believe a clan system and squad system are being worked on, but there should be zero excuse as to why there is no in-game chat. I get that it’s a team oriented game, but I am not going to friend every player I play with just so we can chat that one match. There needs to be a way to communicate with random players. Hopefully this is implemented sooner rather than later. These are, after all, core features that made up the past Killzone games. Guerrilla Games has been Tweeting out that they are looking into these features, so we may not need to worry much longer.

Air Drones also have way too much health, considering the amount of kills they can get. And one thing I would like added is marked base turrets on the map. Countless times I have accidentally wandered into an enemy base to be blown to bits by the turrets. There were marks in previous titles, so it makes sense to do it here too.

Out of all those small complaints, this is probably my biggest complaint; Not being able to kill downed enemies. I just don’t get why they would remove this in Shadow Fall. It’s annoying having to down an enemy and not being able to kill them permanently, unless it was with a head-shot first. But so far, I’ve been enjoying how the game is currently set-up, so there’s no real way of telling whether or not this would break the game if we could kill downed enemies.

Overall, Killzone: Shadow Fall Multiplayer is a rather impressive package that’ll continue to get support for many months to come. With free maps on the way, and a reasonably priced Season Pass, I have to say this was a worthy purchase since the community is already established, and veterans of the past games will no doubt absolutely love this iteration. Guerrilla Games has a lot to work with in terms of improvements, but we are sure it’ll all be added in due time. Otherwise this is certainly one addicting multiplayer experience, especially when playing with a party.

4.5 / 5

Killzone: Shadow Fall gets four and a half stars out of five.

This review was based on the retail version of Killzone: Shadow Fall on the PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 4 China Rising Map Overviews; Guilin Peaks, Altai Range, Silk Road, and Dragon Pass

Battlefield 4 China Rising launches for Premium members this Tuesday, December 3.

We got our first look at the four brand new maps; Guilin Peaks, Altai Range, Silk Road, and Dragon Pass, earlier this week via a Game Spot video preview that was published a little earlier than it was supposed to be. The videos have since been made private, but there are some in-game screens you can still take a peek at if you’re interested. Just follow the link here.

However, thanks to Redditor Andersso, we got our hands on some full size overviews of all four China Rising maps. The images do not represent the entire play space of each map, but rather a complete overview of the area or setting. You’ll definitely need to zoom in on some of these to see exactly where the capture points might be located and where the battles will actually take place.

Check them out below!

Guilin Peaks

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Altai Range

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Silk Road

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Dragon Pass

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David Veselka

Musician, Gamer, Geek. Subscriber

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War Thunder Possibly Delayed On PlayStation 4 In North America, According To FAQ

Originally slated to release this Friday, the highly popular World War II-themed F2P MMO, War Thunder, may have possibly been delayed for North America.

The official FAQ confirms that on the day that the PlayStation 4 launches in Europe, which is this Friday, November 29th, War Thunder will be available to all European PS4 owners along with those in Australia and New Zealand. However, when the question of when the North American version would release was asked, developers Gaijin Entertainment simply stated, “It depends only on Sony of America, but we’re doing our best to bring War Thunder to US console players as soon as possible.”

Among other things in the FAQ, it was always confirmed that cross-play isn’t possible at this time due to the PS4’s build being a newer build than the PC version. No details when it would happen, but they stated that they are working with Sony and the reason why it’s not there day one is due to the fact that patches won’t be published simultaneously on both platform. This will be enabled in a future update once the issue has been resolved. You can read the full FAQ below, which addresses other concerns.

What is War Thunder?

War Thunder is a free-2-play MMO combat game dedicated to major World War II battles. It combines aerial, ground and naval multiplayer battles all in one gaming experience. The game’s major battles are set during the period from 1939 to 1953.

Does the game support Remote Play through PS Vita?

This feature is not supported at the moment, but it will eventually.

Can I play the game offline?

No, you need permanent internet connection in order to play War Thunder.

Does the game require PS Plus to play multiplayer?

No, you can download the game from the PS Store for free and play it without any restrictions.

When the game will become available for PS4 in Europe?

It will be available of the launch day of the console itself, on November 29th. On this day War Thunder for PS4 will also launch in Australia and New Zealand.

When the game will become available for PS4 in North America?

It depends only on Sony of America, but we’re doing our best to bring War Thunder to US console players as soon as possible.

Is there some exclusive content for PS4 version?

Yes, all PS4 players will get a unique decal for decorating their planes and they can also purchase an exclusive “Invader” Advanced Pack which includes US attack aircraft A-26C-45-DT Invader and other bonuses.

Will be there any benefits for PS Plus owners?

Yes, PS Plus owners will get a discount for buying a premium account and another unique decal for decorating their planes.

Can I get some in-game advantages by paying real money?

No, you can’t! There is no way to get any advantage in battles by spending real money.

You can buy Golden Eagles – special in-game currency which you can use to train your crews faster and unlock planes and upgrades for them earlier. But you’ll be fighting against more experienced and better equipped users, who didn’t spend anything. Also, with Golden Eagles you can buy “premium” planes, which come prepackaged with all upgrades. But they aren’t any better than regular planes – these are just rare models, like Australian aircraft in the UK research-tree.

Can PC and PS4 users play together? Will the updates be the same as on PC?

Cross-platform play won’t be available on day one because PS4-version uses a more recent build (1.37) of the game than PC-version and thus is incompatible with it. We’re working closely with Sony on deploying updates simultaneously on PC and PS4, and when we have 100% confidence that it’s possible, the cross-platform multiplayer will be enabled in one of the updates.

How much does PS4 version differ from the PC one?

As described above, at the moment the game uses different builds on each platform. However in general, it is almost the same, except controls and interface. But in order for it to stay the same we need to make sure that the versions will be synchronized in reasonable timeframe.

Can I use my existing PC-account on PS4?

Sony’s current policy requires you to create a new account for the PS4, so you can’t use your existing one. We really hope that Sony some day will change this, but it this is up to them only. If that day will come, we’ll try to make some merging of the accounts, and while it will be technically impossible to merge 100% of your progress on both platforms, we’ll try to do our best. But, again, even that possibility depends on Sony.

On the bright side – you can use your PS4 account to play on PC.

Can I play War Thunder on PS4 using flightstick?

The support of USB-compatible flightsticks will be added in future updates.

Does the game support the PlayStation Camera?

Yes, it is used for head tracking so the player can look around in-game without using the controller.

I do want to add this as a final note, for those who were anticipating this F2P title, you’ll more than likely be able to create a European account on your PlayStation 4, so you might not be missing out.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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