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Dying Light 2 Update 1.077 for Version 1.24 Improve Stamina, Improves Game Experience

On the eve of gamescom, Techland has a fresh serving of Dying Light 2 update ready to be downloaded right now, which is for Summer Patch version 1.24! While this doesn’t bring any new content, it does improve the game’s stamina system, alongside other gameplay adjustments.

If you’re on consoles, this will appear as Dying Light 2 update 1.077/1/77, and all platforms have the same patch notes.

For Techland’s reasoning behind the stamina change and the complete changelog, head on below.

Dying Light 2’s Latest Update Gives Players Unlimited Parkour via Patch 1.077/1.77

Per Techland, players can now experience unlimited parkour after applying today’s patch!  According to the developers, “we are refining the stamina system to enhance the core gameplay experience, particularly focusing on combat and evasion dynamics. Players will now find that parkour actions no longer deplete stamina, allowing for seamless disengagement from melee combat, even when stamina reserves are low (the only exceptions are the Dash and Dart parkour skills).”

However to maintain alignment with the existing mission progression of the game, stamina will still be required for parkour activities from the “Pilgrim’s Path” quest. Stamina will also be a crucial resource for combat, underwater swimming, and using the paraglider. Techland “seeks to balance exploration and combat, ensuring that players can navigate the environment smoothly while managing their stamina during critical gameplay moments.”

Read on for the complete patch notes to see what else got improved.

Co-Op

  • Fixed an unclear message that appeared on screen after being kicked by the host

Tower Raid

  • Fixed the issue where the “Lower Body Workout” bounty would count kicks on dead enemies
  • Fixed the issue with the DIY Grenade displaying the wrong item name
  • Fixed Sola’s 25th reward that showed the wrong item name
  • Fixed an issue where Breach’s starting weapon used a tip mod of a different rarity than shown on the blueprint
  • Fixed the issue with the Craft Parts Bundle item using the chest icon
  • Fixed the issues with skin clipping through the Bad Office Day Outfit

Gameplay

  • Flashlight rework during the main quest cutscenes and dialogues
  • Revised select dialogues and scenes for a more streamlined story
  • Fixed an issue where the co-op menu displayed the incorrect online status for friends
  • Fixed the inconsistency with stamina regeneration when set to Tactical mode
  • Fixed the issue with polearm animation in the menu
  • Updated the “Immunity drain” text to read, “Immunity drain when being hit by an enemy”
  • Fixed the issue where the hatch in “The Only Way Out” quest sometimes wouldn’t open

Technical

  • Fixed the issue causing the player to fall under the map upon arriving at the Carnage Hall
  • Fixed the issue with the Fire Brigade Cap Charm not being visible after attaching it to weapons
  • Fixed the issue with charms changing size
  • Fixed the issue with player’s inventory slots being blocked by certain non-droppable items of unique rarity
  • Fixed various crashes
  • Fixed visible clipping on the paraglider backpack from the Friend of Aiden Bundle
  • Fixed the Terminal Headache trophy not registering when using firearms

There’s also a new bundle available in the in-game store, and we have a preview of its contents.

G.R.E. Mascot Bundle

Don’t forget, the standalone game Dying Light: The Beast has been delayed from its August release to September 19. Stay tuned for more coverage of that and the franchise here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Monster Hunter Wilds Update 1.021.020 Out, Addressing Minor Issues

Capcom has released Monster Hunter Wilds update 1.021.020 on all platforms, but don’t expect anything major from it as it’s a pretty small update addressing some recently reported issues. 

This is the second hotfix after the major update last week that introduced new Tempered monsters, new items, balance adjustments and more.

For the complete details on what got fixed, head on below.

Monster Hunter Wilds Update 1.021.020 Patch Notes for Today, August 18

Per Capcom, here’s what’s been addressed in this update:

  • The invulnerability window upon successfully performing an Iai Spirit Slash with the Long Sword is reduced when used against monster attacks that have long hitbox durations.
  • When the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item will revert to an empty slot.

As I said, this is a pretty small update, which shouldn’t be a surprise considering we did get a major weapon balancing update just last week. Don’t expect another major one until the end of September, as that’s when Title Update #3 is due. However, we should see some more smaller ones, as Capcom has also updated their list of known issues that they are trying to get resolved, which you can view below. 

  • The text for the Cosmetic DLC Pass is not displayed correctly in the Claim Content menu at the Support Desk. (PS5 only)
  • If adjustments have been made to the Keyboard Configuration settings before the update, keys assigned to Ascend and Descend for Underwater Controls may have duplicate control binds. (Steam only)
    *To avoid this issue, open the Keyboard Configuration settings and reassign the key that shares a control assignment with Ascend/Descend.
  • A finisher cannot be carried out after Gunlance’s Focus Strike on some occasions.
  • An issue where performing certain steps will cause the layered weapons for primary and secondary weapons to switch

That’s, until next time, Hunters!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Black Ops 7 Leaked Gameplay Reveals Potential Jump Pack Movement

Although Activision previously confirmed that Call of Duty Black Ops 7 wouldn’t feature wall-running or jetpacks, considering it’s a prequel to Black Ops 3, that doesn’t mean the game won’t have any crazy movement.

This was revealed in yet another leak for Call of Duty Black Ops 7, this time an ad, where it looks like players will have the ability to jump insanely high thanks to the use of jump packs.

Call of Duty Black Ops 7 Leaked Gameplay Shows What Appears to be Jump Packs, Mechs, and a Giant Man

In what appears to be an early video posting by Activision, an X (formerly Twitter) user has shared a snippet of an ad for Call of Duty: Black Ops 7. In it, we can see what we assume is the campaign, whcih shows off snippets of gameplay as well as other things.

While the user mentions the use of Jetpacks, this was previously debunked by Activision (via Charlie Intel), where they mentioned Activision saying the game wouldn’t feature that or any wall-running due to being a prequel to Black Ops 3. They followed up with this, reaffirming this is still the case and that all will be explained tomorrow.

However, if you pay close attention to when the characters jump, you can make out what looks to be some sort of mechanism coming out of their boots. That, and there’s nothing on their backs to suggest that these are, in fact, jetpacks, leading us to believe that Black Ops 7 will feature jump packs of sorts.

Now, since this is a single-player game, we can’t be sure if this mechanic will also be included in the multiplayer modes. Oftentimes, single-player modes will have gameplay mechanics exclusive to them, due to scripted moments and such.

I don’t think it would be out of the norm if Black Ops 7 multiplayer did feature jump packs, though the question is, is this what fans really want? Guess we’ll find out tomorrow, when Call of Duty: Black Ops 7 gets revealed during Gamescom Opening Night.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Towa and the Guardians of the Sacred Tree Hands-On Preview – Planting Seeds

Roguelites are one of those genres I bounce on and off with. Sometimes I love the grind, sometimes I’m just not in the mood to get wrecked over and over. Towa and the Guardians of the Sacred Tree falls into that sweet spot where even when I failed, I didn’t feel annoyed, I just wanted to go again.

Bandai Namco gave us an early look at the upcoming roguelite in development at Brownies Inc., and this could be one tree that bears fruit.

Jumping In

The setup’s simple: peace is gone, the world’s a mess, and Towa plus her crew of companions are the only ones who can fix it. There aren’t cutscenes or anything fancy, just dialogue between your duo as you play. It’s all voiced in English or Japanese, and honestly, that worked way better than I expected. The back-and-forth chatter keeps runs from feeling empty, and the art style does the rest.

Of course, being a small slice of what seems to be setting itself up for a much larger story, I didn’t get a chance to explore it much. But what was there, which can be experienced similarly to say Hades’ story, where characters will talk to you during and between runs, seemed to be enjoyable and rather charming. Despite the short time I had with them, I really grew fond of some of the characters and world-building the game was building up to.

Messing Around With Swords

For combat, the first thing that hooked me was the sword system. You don’t just pick up a random blade; you make it. Shape, handle, colors, all of it. It sounds small, but it makes your weapon feel like yours. And the way it ties into your companion choice is clever. Each one can be either a Kagura that has the specific handling of spells or a Tsurugi, which involves melee abilities, with different attack styles like Honzashi or Wakizashi on top. It gives you a lot of room to mess around.

This is where Towa and the Guardians of the Sacred Tree truly stand out, as you aren’t playing through this rogue experience alone, but rather with two characters, the main, and a support that follows you around. There’s a good deal of variety with this system, swapping between partners and weapons to see what clicked, and discovering different combos that all felt great.

No two runs played the same. Sometimes I’d run into tougher monsters, sometimes the mini-boss count went up, sometimes I just got unlucky with loot. Along the way, I picked up cards that buff stuff like attack or defense, and magatama that you can spend in shops depending on the path you take. There are also Persimmon Ores that let you boost your companions with more health, stronger attacks, and things like that.

One thing I really liked: before committing to a run, you can test out your chosen duo’s abilities. That’s a lifesaver. Nothing worse than going 20 minutes deep and realizing your setup sucks.

As for the difficulty, you get two difficulty options in Towa: Story and Normal. The story is there if you just want to take a stroll with a smidge of difficulty, and Normal if you want the challenge. I played on Normal, and it can be tough, but it never felt cheap. Bonfires and healing spots show up enough that you’re not constantly on life support.

Every run ends with a Magatsu-hi fight, which is basically the big boss fight. These things are brutal. They’re designed to check if your build works. I made it to the fourth one before my session ended, but it took me a few tries. Still, even when I lost, I got new materials to craft better swords or boost my team, so it never felt like wasted time.

Final Thoughts

What makes Towa and the Guardians of the Sacred Tree work is the loop. Craft a sword, pick your duo, dive in, get wrecked, come back stronger. It’s simple, but it clicks. The sword crafting is the standout feature, but the companion system adds a lot too. And the game just has this cool, artsy vibe that makes it stick. The story shows a lot of promise, and it has that same kind of drive that I got with Hades, where I want to keep doing runs over and over to learn more about the story.

I can see this being one of those games that people discover, start talking about, and then quietly blow up. It’s not flashy, but it’s fun, and that’s all I wanted out of it. I’m really looking forward to seeing the final game, and this small glimpse has me hopeful that it’ll be something special. Especially for those looking for a co-op game, as while I didn’t get to test it out during my preview, it was clear that this would be even more fun with another player than it already was.

Towa and the Guardians of the Sacred Tree launches on September 18, 2025, for the Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC.

Don Pepper

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Battlefield 2042 Player Count Increases Over 500% Following BF6 Beta; Free Battle Pass Grants BF6 Rewards

With the Battlefield 6 Open Beta now over, DICE has wisely rolled out a surprise content drop to Battlefield 2042 that not only includes the return of Iwo Jima, new weapons, and more, but also missions players can complete in order to earn rewards that can be used in Battlefield 6.

This new update has seemingly revived Battlefield 2042’s player base back to life, as its player count on Steam has now increased by over 500%!

Battlefield 2042 Player Count Skyrockets After BF6 Beta Withdrawal

Over on Steam, Battlefield 2042 has over 18,000 players, with the 24-hour peak hitting 20,000 earlier today. This is a stark contrast to the game’s daily average, which is around 3,000, with the game rarely hitting 5,000 players. Mind, this is on Steam alone, the total player count of BF2042 will be even higher if you factor in the EA App, Epic Game Store, PS5 and Xbox Series X|S.

While some players might be jumping to BF2042 to scratch the itch left when EA pulled the Battlefield 6 open beta servers down, some might be playing the game to complete missions, so they earn rewards for BF6 when it launches in October. You read that right! EA has launched a “Road to Battlefield 6” initiative within BF2042, and that includes the content drop, and more importantly, a bunch of items that players can work towards in order to have it in Battlefield 6.

BF2042 Free Battle Pass Rewards for BF6

As part of today’s update, EA has given a 60-tier free Battle Pass in BF2042, and it includes items players can earn for BF6. According to EA, there are 24 items in total, which you can can check in-game. Some of the big items include weapon, soldier skins, and even vehicle skins, too.

Players can participate in the event from today (Aug. 18) up to October 7.

Answering questions that might be asked, EA has confirmed these items will not be available for purchase and are only available via the free Battle Pass progression.

Participants who qualify will automatically receive the rewards as part of their loadouts when they log in to Battlefield 6. Newedless to say, you must own the game in order to claim and view the rewards.

In other Battlefield news, if you were disappointed that the maps shown in the BF6 Open Beta were on the small side, you’ll want to see this comparison image of the two known large-scale maps.

Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Delta Force “Botted” Player Counts on Steam Allegations Addressed by Team Jade

Those who took part in either of the Open Beta weekends for Battlefield 6 might have noticed that, despite drawing in a ton of players, Team Jade’s Delta Force seemed to have been completely unfazed, at least in player count on Steam, as the title held strong numbers throughout the Battlefield 6’s beta weekends.

This has prompted many in the Battlefield community to speculate that the studio was “botting” their player count to keep appearances up that a lot of games are playing Delta Force.

For those who think that’s the case, we asked that very question to Team Jade when we got the chance.

Delta Force Steam Numbers Are the Real Deal Despite Battlefield 6 Turnout

In an exclusive interview with MP1st, we sat down with Shadow Guo, the game director on Delta Force, to ask some burning questions around the console release and the state of the game. One of these questions was around one of the biggest controversies we’ve seen online: whether Delta Force was someone botting their active player count on Steam.

MP1st: Since launch, the game has maintained a steady player base close to 200K on Steam alone. Some people online are skeptical of this and claim these could be “fake” numbers or Team Jade somehow inflates this, what’s your response to this?

Shadow: Those numbers are real. Delta Force is a globally available game, and sometimes players in certain regions might have trouble finding a match quickly, which can lead to players thinking the player base isn’t as big as it is. That said, we’re working on matchmaking improvements to help reduce those gaps so players everywhere can jump into games more quickly.

To add to this, the idea that Delta Force’s Steam chart looks “odd” and artificially inflated is not a particularly sound statement. While I am not saying it’s impossible to bot (read: artificially inflate) your Steam count, it’s very unlikely given the resources to do so. Not only that, but looking at Delta Force’s chart, they aren’t out of the norm like many would have you believe. The game follows a trajectory similar to other live-service games on Steam, with a specific time of day experiencing a surge in players, followed by a sudden drop later. It’s been like this consistently since launch, although the numbers have increased, which is also not unusual.

And here are some other top online titles:

You can see that every game on this list has a consistent pattern of when players log in and log off, every day for the last 30 days. Sure, some days are higher than others, but looking at each chart, they all experience high dailies and then sudden lows when it comes to concurrent players.

There is absolutely nothing unusual about Delta Force’s active concurrent count on Steam, despite many comparing it to Battlefield and assuming the Open Beta for Battlefield 6 would have altered those numbers. The game is more popular than some people realize, especially in certain regions, and when you have a dedicated player count who actually enjoys the game, well, that’s even less surprising than to see that kind of chart pattern.

With the console release arriving tomorrow, we’re sure Delta Force’s popularity will continue to grow. No doubt players is looking to fill in for Battlefield 6 until its October release, and with the beta ending today, Delta Force is not a bad alternative to check out.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Lords of the Fallen’s New Update 1.085 Makes AI Smarter in Co-op Boss Battles

Developer HexWorks and publisher CI Games have released a new Lords of the Fallen update on August 18. and this implements balance changes on all platforms. Console players will see this download appear as Lords of the Fallen update version 1.085 (complete ver. 01.085.000), and this is more than your standard patch for bug fixes.

While various gameplay improvements have been made, a few issues remain unresolved. The major improvement here is how the AI is now smarter when playing co-op against bosses.

For the complete info, head on below for the patch notes.

Lords of the Fallen’s Update on August 18 Brings Co-op Improvements via Patch 1.085

Features: Co-op & Balance

  • Smarter AI boss battles in co-op,
  • Stagger exploit removed for combat with bosses,
  • Enemy health & damage rebalanced,

Bug Fixes & QoL

  • Autosave: set timing or turn off entirely,
  • Fixed invasion pop-up text,
  • Host now correctly receives Empyrean Church Key

Key Known Issues:

  • Long connection times for Multiplayer,
  • Moth trails guidance not displaying path,

Expect another patch to be released soon to fix these known issues.

In other Lords of the Fallen news, its sequel is set to be properly revealed this week at gamescom! While the studio hasn’t shown any gameplay yet, they did talk to us about it, and even said how it’s their Empire Strikes Back.

Once CI Games releases more info about the sequel, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

DOOM: The Dark Ages New Update 1.008 Released on August 18

Developer id Software has released a new minor update for DOOM: The Dark Ages, which players will see as version 1.008 (ver. 01.008.000), and this is a small download out now on both PS5 and Xbox Series X|S (we can’t verify if it’s out on PC).

Given the unannounced roll out, don’t expect this patch to include any new features or content, especially since we got the “Ripatorium” update two weeks ago that introduced a host of new content and improvements.

DOOM: The Dark Ages New Update on Aug. 18 Brings It to Version 1.008

UPDATE: Bethesda has released the official changelog, and yes, the bugged trophies/achievements are still not fixed. THe fixes for today’s minor update include:

  • Fix for 1-frame jitter that can be caused by resolution scaling
  • Fix for VRS (Variable Rate Shading) setting not changing when applying defaults

ORIGINAL STORY:

Clocking in at 299 MB on PS5 and 616 MB on Xbox Series X|S, the developers have remained mum on today’s patch so far, with the most recent fix deployed a few days ago. There is the chance that this enemy AI fix was released first on PC, and it’s just today getting applied on consoles.

Per Bethesda, a “small tunable update” to the Chaingnner enemy AI made the following changes:

  • Increased cooldown between burst fire attacks
  • Shortened duration of burst fire attacks

This patch doesn’t seem to have fixed the Melee Expert and Berserker trophies/achievements, at least from what we know. However, there might be a workaround to trigger those — at least on PC.

Per Steam user Bilbo Fraggins, replaying the Siege Part 1 chapter will make these achievements/trophies pop (provided you meet the corresponding criteria, of course). Give that a try and it might work.

If id Software releases any official changelog today, we’ll update the article with the info. Just temper expectations given this is a minor update after all.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NetEase Given Green Light by Marvel to Create Original Characters for Marvel Rivals, Devs Say “Stay Tuned”

While there’s no shortage of characters to draw from Marvel’s decades-long history, could we see an original character design at some point in Marvel Rivals’ future?

That seems like a real possibility, given NetEase’s recent statement to us about it at the recent Marvel Rivals Ignite tournament held in Guangzhou, China.

Could NetEase Be Developing Original Characters for Marvel Rivals?

Marvel Rivals Update for July 3

Speaking to MP1st, we asked Marvel Rivals game director Guangguang that question, and his answer was quite interesting to say the least.

MP1st: One thing about Marvel projects lately is the introduction of original characters, be that in movies or shows. Is that something that you’re even allowed to do down the road just having a completely original character for the game that may be introduced to the full Marvel universe later?

Guangguang answered, “Yes, we are allowed to introduce original characters in Marvel Rivals.”

When we followed that up and asked where there is anything in development about that at this time, the game director didn’t confirm or deny it, but only said to “stay tuned.”

While I honestly don’t see NetEase releasing an original character anytime soon, stranger things have happened. It’s just that they have such a rich catalog of characters to choose from that it’s surely hard to decide which character to release first, much less start one from scratch.

In the same interview, NetEase also confirmed to us that they are taking steps to prevent leaks from happening, although we’re left in the dark as to what those exact steps are.

Do you want to see original characters created by NetEase featured in Marvel Rivals? Or should NetEase keep its roster exclusive with Marvel characters? Leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

F1 25 Update v1.11 Applies Monaco Fixes in Version 1.011; Season 3 to Bring AI Improvements

Codemasters has released a fix to F1 25’s Season 2 bugs, as well as given racers an update on what to expect in Season 3. For console gamers, you’ll see this dowload appear as F1 25 update version 1.011, and this brings a significant amount of fixes to the racing game.

There’s a lot to take in, so read on for the complete patch notes for today, as well as the changes incoming for the near future.

F1 25 Update on Aug. 18 Brings Much-Needed Bug Fixes to Monaco and More

f1 25 update 1.08

Highlights

  • Fixed an issue at Monaco which was preventing the two pitstop rule from being enforced correctly
  • Track Limit rules in Time Trial have been tightened to reduce the instances of minor infractions going unpunished

Season Two Content

  • Scenario Event: Sprint Race Revisited #2 – Miami 2025 (Aug 20 – Sep 17)

More information on what to expect with this Scenario Event can be found by clicking here.

Vehicles

  • Fixed an issue where brake & wet weather lights were not visible when Path Tracing was turned on (PC only)
  • APXGP cars now use the correct Mercedes engine audio in all game modes
  • Added DRS Indicator light to the steering wheel of the APXGP cars
  • Fixed an issue where a fully damaged Red Bull front wing would not visually appear fully damaged

Career

  • Made improvements to the balancing of some Facility Upgrades in My Team career

Multiplayer

  • Fixed an issue in multiplayer lobbies where if the host switches car category the Select Livery tab may not appear for others in the lobby

Peripherals (Wheels/Controllers)

  • Added support for the Turtle Beach VelocityOne™ Race KD3 Racing Wheel & Pedals, Turtle Beach VelocityOne™ F-RX Formula Wheel & Turtle Beach Racer Wireless Racing Wheel

Audio

  • Fixed an issue where the Engineer could tell you the wrong name for another driver entering the pits

UI

  • Moved “Time Remaining” below the “Best”, “Previous” and “Delta” UI elements during Qualifying Sessions. These elements can also now be moved in the OSD customisation menu

Miscellaneous

  • Tyre compounds have been updated at Montreal, Silverstone and Spa to match their real-life counterparts
  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
  • Various other UI improvements
  • General stability improvements

Expect improvements to be patched in with the Season 3 update as well.

F1 25 AI Improvements Incoming With Season 3

When it comes to AI improvements, Codemasteres shared, “Providing the development team is satisfied with the result, an enhancement to the AI aimed at addressing these characteristics is scheduled for release alongside Season 3 in mid-September.”

More details about this will be shared by Codemasters once the update is pushed out.

If you haven’t yet purchased the game, our review speaks highly of it, touting its new features and improvements as a worthy upgrade.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

STALKER 2 Update 1.5.3 for Aug. 18 Fixes NPC Issues

GSC Game World has released STALKER 2 patch 1.5.3 for August 18, and this should fix several issues with the NPCs in the game. Several crash issues have also been rectified.

While no new content is added  players can see a ton of other bug fixes applied in this minor update.

Read on to see the full list of patch notes below.

STALKER 2 Update on Aug. 18 Comes with NPC Fixes

STALKER 2 Update 1.3.1

Here is the full list of changes:

  • Fixed an issue that caused mutants to teleport during the attack.
  • Fixed an issue where NPCs could spawn in the air.
  • Fixed an issue where bloodsuckers could spawn in large groups and too often.
  • Fixed an issue where the door to the Skadovsk hub could be permanently closed.
  • Fixed an issue where some A-Life NPCs could spawn in the quest areas.
  • Fixed an issue where some NPCs could spawn in the radiation field on the Slag Heap.
  • Fixed an issue where the subtitles for the intro cinematic were out of sync.
  • Fixed mistakes in the credits.
  • Fixed an issue where the interact dots could be missing for some items.
  • Fixed an issue where the sound could be corrupted during the credits on Xbox.
  • Fixed an issue where some NPCs could spawn in unexpected places.
  • Fixed a bug where the left arm of an NPC could be twisted when they were only holding a pistol.
  • Fixed an issue where the HUD widgets could be displayed while PDA is open on the ultra-wide monitors.
  • 4 crashes fixed.

Don’t forget, STALKER 2 is confirmed to be releasing for the PS5 later this year, and it will also bring enhancements for the PS5 Pro.

Damien Seeto

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Battlefield 2042 Gets New Update Version 1.74/1.000.077 That Adds New Content, Just in Time as BF6 Beta Ends

With the Battlefield 6 beta ending today, DICE knows you might want some more Battlefield action to play, since it’s a long time from now to October. With that in mind, the studio has released Battlefield 2042 update 1.74/1.0900.077, and this is a surprise content drop for the game.

There are new weapons and even a new map to test out, all for free.

Read on for details on the new stuff players can experience once they install today’s patch.

Battlefield 2042 Gets Surprise Content Drop as BF6 Beta Ends

Update: EA has finally released details on the new content and the mountain of fixes applied to the game.

New Map: Iwo Jima

Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942, Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700×200 map that will give you plenty of options to flex your tactical muscles.

Hardware

Update 9.2 will add two weapons and two vault vehicles to your arsenal.

Weapons:

KFS2000 – Assault Rifle -A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios.

Lynx – Sniper Rifle -If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles.

Vehicles:

A10 Warthog and SU-25TM Frogfoot – We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they’ll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters!

Free Battlepass – 60 Tiers of free cosmetics

The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock  the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042.

  • 60 free tiers
  • Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4.
  • We’ve added several Tiers that will grant you multiple items, get your loot!
  • 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass!

Themed Event: Best of Portal

Running from September 2nd to 30th, earn brand new rewards by participating in our Best of Portal event. We will rotate a new game mode experience every 48 hours during the dates in September, providing you with playlists of the best Portal experiences out there!

Community Art Series

For a while now the Battlefield Global Community Team has been working on introducing a “Community Art Series” for playercards, and with Update 9.2 we have the first series ready. This project aims to highlight the fantastic artists within our Battlefield community by giving them special themes and tasks to create artwork, which will then be turned into playercards and released to the community in-game.

To kick this project off, it felt only right that we do something that is close to all of our hearts and pay tribute to the iconic themes of camaraderie and comedy from Battlefield Friends. We thank NeebsGaming for the creation of Battlefield Friends and for providing the community and development teams with a lot of fun moments and special memories. Those of you following Battlefield Friends for a while may recognise some of these reimagined scenes from actual episodes of the series.

The artist chosen for our first set of Community Art Series playercards is Pericote9 / Peri_pericote! We want to thank you for your continued collaboration and passion for art, you rock!

Complete Patch Notes

Weapons

  • Fixed an issue for various weapons where the Underloaded Magazine didn’t show the correct mesh when equipped.
  • Vault Weapon LMGs and DFR Strife

Dev comment: Updated UI stats on extended ammo attachments to better reflect how they behave. Most of them were missing “Reload speed” as a negative trait and slightly lower handling. Note that this is purely an UI change and that the weapons themselves already had this active.

  • Laser and flashlight underbarrels should now show correctly the on/off state in the inventory UI.
  • Fixed an issue where underbarrel grenade launchers would sometimes be more accurate while moving, they should now always be less accurate when moving.

Dev comment: This fix comes with a small tuning pass on accuracy to make it more consistent with hip fire and aim down sights.

  • Added texture variations to all underloaded mag attachments and fixed an issue where AEK-971 extended mag would not show a visual variation in most cases.
  • Text description for different magazine attachments updated to be more reflective and accurate.
  • NTW-50:

Slightly increased Anti-Material High-Power damage versus light vehicles, civilian vehicles and deployed gadgets.

Dev comment: The intention is to lean in a bit to the anti-materiel identity for this weapon when the soldier chooses to go for extra armor penetration.

  • AN-94:

Fixed an issue where the Ghost Hybrid scope did not show a hint for switching between magnification modes.

  • GOL Magnum:

Fixed an issue where high power ammo had a slightly higher fire rate than standard issue ammo. It should now have a slightly lower fire rate than standard issue.

  • AK5C:

Fixed an issue where the AK5C extended mag gave unintended bonuses to horizontal and vertical recoil. The extended mag is now not granting said bonuses, making it the same as other standard issue extended magazines.

  • Fixed an issue with Masterkey and Underbarrel Grenade Launcher reducing the ammo a player spawns with for the Masterkey on LCMG and SWS.
  • Fixed a bug with the Arcom Tactical Muzzle Attachment obstructing the player’s view.

Dev comment: With fixing this bug we’re also re-enabling the attachment in-game!

  • Fixed a bug where the red laser attachment on the PP-2000 appeared green.
  • Fixed LS-1 laser icon layer in the collection screen for  MP443.

Modes

  • Outbreak:

Once the round has started it is no longer possible to change characters.

  • Fixed a bug where the wrong icons were shown on the Frontlines scoreboard.

Gameplay Flow & Social

  • Improved visibility of controller input prompts in the inventory HUD against light backgrounds.
  • Updated the game credits list with the final list of all the passionate developers who have poured their hearts and souls into this game. Please check it out, and thanks for playing and sticking with us! <3

Vehicles

  • Removed plow collision from the CAV-Brawler skin “Crossroads”, to keep it from getting stuck on terrain and buildings.
  • Added new hints for the pilot of the attack jets including free look.
  • Bomb hatches of the XFAD-4 Draugr now correctly open and close.
  • A10 Warthog and Frogfoot no longer take damage when upside down midair on low velocity.
  • Updated the eject impulse on the A10 Warthog and Frogfoot to be consistent with other vehicles
  • Added intro sequence for A10 and Frogfoot attack jets.
  • Frogfoot and A10 require more contact with water to automatically eject players now
  • Improved instances of roadkills not being rewarded when performed by frogfoot
  • Free look in 1p in A10 and Frogfoot no longer steers the vehicle
  • Zoom hold/toggle player option is now correctly taken into account by the SU-25TM Frogfoot
  • Fixed a bug where the “Normandy” XFAD-4 Draugr skin would make the vehicle take more damage.
  • Increased the damage RPG and recoilless deals to EBLC-Ram.
  • Blast radius of EBLC -Ram driver missiles decreased from 3 to 1.5″
  • Fixed an issue with attack jets slightly floating on the menus.
  • Improved camera positions during customization of the attack jets to have a better visibility of what is being customized.
  • Fixed inconsistent FoV on the attack jets.
  • Updated the attack jet to use a similar bullet transform to 2042 jets.
  • All locking weapons now should correctly lock onto empty vehicles if the vehicle is designated.
  • Littlebird will no longer fly backwards at very high speed when hacked.
  • Lowered G force effects on the attack jets to reduce blackout early during turns.

Developer comment:

With the addition of the two new Attack Jets, we are reducing the role of Fighter Jets in ground combat.

  • F35/SU57
    • Regular rocketpods ammo reduced from 16 to 14
    • Regular rocketpods blast damage lowered from 150 to 100
    • Afterburner of F35 and SU57 increased from 6 to 9 ( Draugr unchanged) this is to further increase the effectiveness for dogfighting
  • XFAD-4 Draugr
    • HE impact damage lowered from 15 to 13.5
    • HE blast damage 20 to 18
    • JDAM bomb reload time increased from 20 to 25
    • Napalm bomb reload time increased from 30 to 35
    • Napalm inner (max damage radius) lowered from 8m to 4m
    • Overall blast radius from 20m to 8m  (retains 20m burning radius but no initial explosion damage)
    • Napalm bomb shockwave damage has been drastically reduced.

A10 Warthog and SU-25TM Frogfoot Attack Jets:

  • New look!
  • Fresh audio for some of the weapons.
  • Overall increase to maneuverability of the planes especially the elevators.
  • Moved the old Air to Ground Missile camera from behind the plane to under the wing for better visibility
  • Moved the cockpit cameras for a wider view when inside.
  • Added a new secondary weapon with explosive rounds for soft targets.
  • Various adjustments to the primary cannon to fit the roster of 2042.
  • Various changes to air to ground missiles including rate of fire, damage, secondary projectile when designated for higher damage.
  • Various changes to rockpods to fit the roster of 2042.
  • Missile countermeasure now has a cooldown of 18 seconds, other jets retain their 12 seconds flare cooldown.
  • We have added an emergency, secondary countermeasure similar to what the XFAD-4 Draugr uses for these vehicles as they are a big and slower target in the battlefield. This is meant to be used rarely to save the pilot, so expect long cooldowns and short life time. Players will have the option to choose this over repair.
  • Belt speed has been reworked to function similarly to the IFVs we have released recently, it applies on all weapons.
  • Added a new ability to enhance maneuverability of the airplane, choosing this will increase nearly all mobility factors; however, players will spawn with fewer ammo on specific weapons.
  • Added a new ability that will increase the damage output on all weapons with cost of your maneuverability

Progression

“Listen up No-Pats. The time has come to end this once and for all. Your mission gear is being prepared. Open your eyes, sharpen your ears, and do your research.”

ORIGINAL STORY

While DICE hasn’t announced anything yet, players who have installed the patch have confirmed that it includes new guns and vehicles. And thanks to a recent datamine, a new map has been confirmed as well, which will be playable on a new playlist!

Check out the new weapons and air vehicles.

Lynx, F2000, Warthog & Frogfoot are in the game after the update, no unlock criteria visible yet however
byu/Schtubbig inbattlefield2042

Not only that, but thanks to a recent datamine by the ever-reliable temporyal, we know this update also delivers the Iwo Jima map from Battlefield V! Per the datamine, it also mentions a new playlist will be rolled out (or has rolled out by the time you read this), which focuses on World War 2.  “Return to 1942 on Iwo Jima in this limited time Breakthrough mode with World War 2 weapons and soldiers,” pre the leaked description.

There are also PAX Armata cosmetics that should be available in the in-game store. In case you didn’t know, the PAX Armata is a faction in Battlefield 6, so this is DICE’s way of synergizing both games.

We’re expecting DICE to release a full changelog of what got added today, and once we have that, we’ll add it to the article.

When it comes to Battlefield 6, while the beta is ending, let’s hope there’s another one planned before launch. A report surfaced recently that says EA is planning to annualize the franchise in 5-6 years.

For those concerned about the Battlefield 6 nap sizes based on the beta, I wouldn’t worry about it too much, as a recent leak confirms we’ll be getting large-scale maps at launch and beyond.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Wants to Release a New Battlefield Game Every Year In the Next 5-6 Years

It appears that EA may be going all in with the Battlefield franchise, as it has been reported that the publisher is working to ensure it can release a new game every year, at some point in the future.

With three studios working on the franchise, the hope is that they’ll be able to cycle through development, which is what Activision has done with the Call of Duty brand.

However, don’t expect this anytime soon, based on the info shared.

EA Wants to Annualize Battlefield Like Call of Duty

battlefield 6 wishlist

The news (via Battlefield Wire) comes from industry analyst Michael Pachter, who says he’s spoken to Byron Beede, the General Manager of the Battlefield franchise. This was revealed during the latest episode of Patcher Factor, where Michael Patcher claims that EA is working on getting the franchise annualized, though we wouldn’t see that happen for at least 5-6 years. Patcher notes that EA plans to have three studios working on the Battlefield franchise simultaneously, each developing its own game, with the studios cycling in and out over three years. It’s important to note that EA itself has not officially confirmed this, and we are only going off the word of Michael Patcher, so take this with a grain of salt for the time being.

No doubt many of you are already looking at this and thinking about the Call of Duty franchise, which currently runs on a similar development and release cycle. Whether or not EA could achieve that is a matter of debate. The Call of Duty model, while incredibly successful financially, has often been criticized for leading to franchise fatigue and a perceived lack of innovation. The yearly release schedule, with different studios taking the lead each time, has resulted in some games feeling more polished and complete than others.

For Battlefield, a franchise known for its large-scale, intricate, and often ambitious experiences, an annual release cycle could be a double-edged sword. On one hand, it could provide a consistent stream of new content to keep players engaged and happy. On the other hand, the pressure to meet a yearly deadline could lead to rushed development, a lack of cohesive vision, and a general decline in the quality that fans expect from the series. After the rocky launch of Battlefield 2042, many fans would likely prefer a longer, more deliberate development cycle to ensure a level of quality has been reached.

It goes without saying that even under the current dev cycle, DICE hasn’t exactly been known for its polished release. Nearly every Battlefield game has been plagued with issues at launch, with it taking several months, and even years, to fix.

If EA is indeed pursuing this route, it’ll need to ensure that the level of quality remains at an all-time high; otherwise, the franchise may find itself in deeper trouble than it was with Battlefield 2042.

Again, take this as a rumor. Personally, I don’t think this is the way to go. The series already struggles with quality as is, and this may end up pushing it closer to its demise. Only time will tell, and for now, let’s focus on what’s coming next, which is Battlefield 6 due out this October 10 on the PS5, Xbox Series X|S and PC.

In other Battlefield 6 news, while beta players might have concerns about the maps shown off during the weekend tests, a recent leak has shown a few maps that are of much larger-scale that significantly dwarfs Siege of Cairo.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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iBuyPower Labor Day Sale Kicks Off This Friday

Those looking to get into PC gaming but wanting to take the stress of building it yourself will have a lot to look forward to this Labor Day, as countless companies will be hosting special limited-time promotions.

It just so happens that one of the leading brands in pre-built custom PCs, iBuyPower, is joining in on those Labor Day sales, offering discounts on nearly all of their custom and prebuilt desktops. 

iBuyPower’s Labor Day Sale Announced

From August 22, 2025, to September 3, 2025, potential PC buyers will have the opportunity to receive discounts on select custom and prebuilt desktops by using the code EARNEDIT during checkout. The amount discounted will vary based on the pricing of the PC, ranging from $50 to even $300 off. 

  • $300 OFF RDY Prebuilts & Custom Desktops over $3499
  • $200 OFF RDY Prebuilts & Custom Desktops over $2499
  • $100 OFF RDY Prebuilts & Custom Desktops over $1499
  • $50 OFF RDY Prebuilts & Custom Desktops over $99

The team highlighted some of their best options, from starter PCs to some of their top-of-the-line offerings. 

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  • RDY Scale B01 – Pricing: $1,449 $1,149 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Scale ARGB Gaming Case Processor (CPU): Intel® Core™ i5-14400F CPU
    • Cooling: RGB CPU Tower Air Cooler
    • Motherboard: MSI PRO B760-VC WIFI MB
    • Memory (RAM): 16GB DDR5-5200MHz RAM
    • Video Card (GPU): GeForce RTX 5060 – 8GB
    • Power Supply (PSU): 600W 80 PLUS Gold PSU
    • Storage: 1TB NVMe SSD
    • Operating System (OS): Windows 11 Home

  • RDY Slate 9MP R01 – Pricing: $2,099 $1,749 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Slate 9 Mesh Gaming Case – Black
    • Processor (CPU): AMD Ryzen™ 7 7700X CPU
    • Cooling: RGB CPU Tower Air Cooler
    • Motherboard: ASUS Prime B650M-A AX6 II
    • Memory (RAM): 32GB DDR5-5600MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 – 12GB
    • Power Supply (PSU): 750 Watt High Power PSU
    • Storage: 1TB NVMe SSD
    • Operating System (OS): Windows 11 Home

  • RDY Element 9 R04 – Pricing: $2,299 $1,849 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Element 9 Gaming Case – White
    • Processor (CPU): AMD Ryzen™ 7 7800X3D CPU
    • Cooling: iBUYPOWER 360mm Addressable RGB Liquid Cooler – White
    • Motherboard: ASUS B650E Max Gaming
    • Memory (RAM): 32GB DDR5-5600MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 – 12GB
    • Power Supply (PSU): 750 Watt – High Power 80 PLUS GOLD PSU
    • Storage: 2TB M.2 NVMe Gen4 SSD
    • Operating System (OS): Windows 11 Home

  • RDY Slate 8MP B04 – Pricing: $2,299 $1,849 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Slate 8 Mesh Pro ARGB
    • Processor (CPU): Intel® Core™ i7-14700KF CPU
    • Cooling: iBUYPOWER 240mm Addressable RGB Liquid Cooling System
    • Motherboard: MSI PRO Z790-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 – 12GB
    • Power Supply (PSU): 750 Watt High Power PSU
    • Storage: 2TB M.2 NVMe SSD
    • Operating System (OS): Windows 11 Home

  • RDY Element 9 Pro B01 – Pricing: $2,399 $1,999 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Element 9 PRO Gaming Case – Black
    • Processor (CPU): Intel® Core™ i9-14900KF CPU
    • Cooling: iBUYPOWER 360mm Addressable RGB Liquid Cooling System
    • Motherboard: MSI PRO Z790-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 – 12GB
    • Power Supply (PSU): 750 Watt – High Power 80 PLUS GOLD PSU
    • Storage: 2TB M.2 NVMe SSD
    • Operating System (OS): Windows 11 Home

  • RDY Element Pro R05 – Pricing: $2,399 $2,099 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Element 9 PRO Gaming Case – White
    • Processor (CPU): AMD Ryzen™ 7 9800X3D CPU
    • Cooling: iBUYPOWER 360mm Addressable RGB Liquid Cooling System
    • Motherboard: ASUS PRIME X870-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): AMD Radeon RX 9070 XT – 16GB
    • Power Supply (PSU): 850 Watt – High Power PSU
    • Storage: 2TB M.2 NVMe SSD
    • Operating System (OS): Windows 11 Home

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  • RDY Element 9 Pro R01 – Pricing: $2,749 $2,349 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER Element 9 PRO Gaming Case – Black
    • Processor (CPU): AMD Ryzen™ 7 9800X3D CPU
    • Cooling: iBUYPOWER 240mm Addressable RGB Liquid Cooling System
    • Motherboard: ASUS PRIME X870-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 Ti – 16GB
    • Power Supply (PSU): 850 Watt – Channel Well – 80 PLUS Gold Certified PCIe GEN 5
    • Storage: 2TB M.2 NVMe SSD
    • Operating System (OS): Windows 11 Home

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  • RDY Y70 B01 – Pricing: $2,699 $2,349 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER HYTE Y70 RGB Gaming Case – Black
    • Processor (CPU): Intel® Core™ i9-14900KF CPU
    • Cooling: iBUYPOWER 240mm Addressable RGB Liquid Cooler – Black
    • Motherboard: MSI PRO Z790-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5070 Ti – 16GB
    • Power Supply (PSU): 850 Watt – Channel Well – 80 PLUS Gold Certified PCIe GEN 5
    • Storage: 2TB M.2 NVMe Gen4 SSD
    • Operating System (OS): Windows 11 Home

  • RDY Y70 R05 – Pricing: $3,349 $2,999 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER HYTE Y70 RGB Gaming Case – Black
    • Processor (CPU): AMD Ryzen™ 7 9800X3D CPU
    • Cooling: iBUYPOWER 240mm Addressable RGB Liquid Cooler – Black
    • Motherboard: MSI PRO X870-P WIFI
    • Memory (RAM): 32GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5080 – 16GB
    • Power Supply (PSU): 850 Watt – Channel Well – 80 PLUS Gold Certified PCIe GEN 5
    • Storage: 2TB M.2 NVMe Gen4 SSD
    • Operating System (OS): Windows 11 Home

  • RDY Y70 TI B04 – Pricing: $5,799 $5,199 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER HYTE Y70 Touch Infinite – Black
    • Processor (CPU): Intel® Core™ i9-14900KF CPU
    • Cooling: iBUYPOWER 360mm Addressable RGB Liquid Cooling System
    • Motherboard: MSI PRO Z790-A MAX WiFi
    • Memory (RAM): 64GB DDR5-6000MHz RGB RAM
    • Video Card (GPU): GeForce RTX 5090 – 32GB
    • Power Supply (PSU): 1000 Watt – CORSAIR RM1000e ATX 3.1 PSU
    • Storage: 4TB (2x2TB) M.2 NVMe Gen4 SSD
    • Operating System (OS): Windows 11 Home

  • RDY Y70 Liquid Hybrid Max – Pricing: $6,599 $6,099 at iBUYPOWER.com 
  • Specs:
    • Case: iBUYPOWER HYTE Y70 RGB Gaming Case – Black
    • Case Fans: 6x [RGB] CORSAIR iCUE LINK LX120 120mm Black PWM Fans
    • Processor (CPU): Intel® Core™ Ultra 9 285K CPU
    • Cooling: CORSAIR iCUE LINK TITAN 360 RX 360mm Liquid Cooler – Black
    • Motherboard: ASUS ROG STRIX Z890-E GAMING WIFI
    • Memory (RAM): 64GB DDR5-6400MHz RGB RAM
    • Video Card (GPU): MSI GeForce RTX 5090 SUPRIM LIQUID – 32GB
    • Power Supply (PSU): 1000 Watt – CORSAIR RM1000x ATX 3.1 PSU
    • Storage: 4TB Samsung M.2 GEN4 NVMe SSD
    • Operating System (OS): Windows 11 Home

There are lots of excellent choices to choose from. If I had to recommend one, I would suggest opting for an AMD-equipped CPU build over the Intel ones, mainly due to the available upgrade paths in the future. Any of the X3D models is a great choice to go with, and if you ever end up feeling daring and wanting to upgrade, AMD is likely going to be supporting their AM5 line of chips for a long while. That, and they amongst the best when it comes to gaming. 

Pair that up with any of the Nvidia GPUs, and you’ve got yourself a killer combination. 

iBuyPower’s Labor Day sale will kick off on August 22, 2025, and run until September 3, 2025.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rainbow Six Siege X Y10S3 Update Preview Details New Operator, Modernized Maps, Balance Changes Headed to Players

The next major update of Rainbow Six Siege X is almost here, and this time around, we’re getting a new Defender in Denari! Not only that, but we’re also getting modernized maps, a host of balance changes, improvements to ShieldGuard and more.

If you’re looking for all the info for Rainbow Six Siege’s Year 10 Season 3: High Stakes, you’ve come to the right place. Ubisoft invited MP1st to take a look at the new content before it hits the test servers, and we have all the details available now.

Details on Denari, an outline of the balance changes and more are listed below before the update hits the live servers on September 2

Rainbow Six Siege X Y10S3: High Stakes Update Preview

New Operator Denari Overview

  • Defender, designed to block down entry points, stall out pushes and force attackers to rethink their approach
  • The first Swiss operator in Siege X, joins NightHaven
  • Gadget, T.R.I.P connectors; by itself does nothing but when joined via line of sight with other connectors, the preview system allows you to see if it will connect or not. You have 7 trip connectors to utilize, the lasers are visible and loud. When an enemy walks through, it will deliver a decent amount of damage and slow down the attackers temporarily, will guard break shield operators
  • Weapon, Scorpion EVO 3, a high fire rate gun perfect for close quarter engagements.
  • FMG-9 is a fast, clean and more accurate gunfights
  • Glaive-12, the first secondary slug shotgun, delivers high damage shots, a quad barrel side-arm
  • Brings a deployable shield and observation blockers for fortifying
  • 3 speed, 1 health operator
  • Pairs excellent with operators Jager or Wamai and Mute, Mozzie are solid picks
  • IQ can scan and ping the trip connectors; Twitch, Zero or Brava can come in and destroy the connectors, an EMP is a great tool as well

Dual Fronts

Second Assignment “Keres Safe Room”. Take control of a safe room, when activated indestructible walls will come down in the path you used to go into the room. As this is Rainbow Six Siege, there is more than just using the front door to get into a room. Contain control of the safe room as long as you can.

Modernized Maps

  • NightHaven
  • Lair
  • Consulate

The three maps have all new lighting, new textures, new materials and the new gameplay indestructible ingredients introduced into Siege X. A reminder, 3 new maps will be modernized every season.

R6 ShieldGuard Improvements

  • There has been a spike of cheating since the launch of Siege X
  • Working to improve false bans being triggered
  • Pushing updates live to protect fair play
  • Season 3’s focus in how to detect and deploy
  • Behind the scenes, AI Detection is getting sharper
  • New Gameplay Violations
  • MouseTrap, aimed at detecting recoil tampering

Anti-Toxicity Improvements

  • Privacy Nickname: A nickname is displayed in-game, allowing for more privacy, especially for streamers. Players are de-anonymized at the end of the match.
  • All privacy settings will be available for console players
  • Voice chat protection for Season 3, tracking the reputation system, negative reports. Goal is to make everyone feel welcome in Siege
  • Reports made will be validated and as accurate as possible

Balancing Changes in Y10S3

  • Animations being updated on ballistic shields throwing gadgets behind cover. User will become a little exposed when taking this action
  • Blackbeard will receive five changes; Can no longer break through a full health barricade while on rappel, ADS is now blocked and canceled when rappelling in through a window, the shield now folds completely while reloading, the MK17 will have a reduction in ammo capacity five less rounds in each magazine, the whole adaptive shield will have one less breach charge
  • Magnified scopes; being removed from operators that are not wielding a DMR or a slug shotgun: Doc, Rook, Frost, Tachanka, Castle and Echo will all lose the magnified scopes. Echo will receive a boost in his speed based on this change
  • Reaper MK2; recoil improved, four additional operators will be able to use the Reaper MK2; Ying, Oryx, Pulse and Sledge
  • Striker will be receiving the SR-25, Sentry will be receiving the TCSG12.

Bear in mind, these are not the complete patch notes. Those should be available once the update is released on September 2.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 6 Large-Scale Map Images Leak and Comparisons Should Alleviate Beta Concerns

While Battlefield veterans might notice a thing or two that they didn’t like about the ongoing Battlefield 6 Open Beta, possibly the loudest concern we’ve seen online is about the map sizes shown so far.

On X, Facebook, and even Reddit, most shooter fans have noticed that the maps we’ve seen are relatively small compared to past Battlefield maps. While DICE has already confirmed that there are large-scale maps that will be available in the game’s final version, some fans might not have gotten the memo.

 

If you’re one of the many worried about that, the latest leak should help alleviate your concerns, as two maps have surfaced detailing the size of each one.

Battlefield 6 Large-Scale Maps Leak With Renders and They Are Massive Levels

The images were datamined by the 1BF group, who successfully extracted the files from Battlefield Labs. There are two maps that got mined, with one already confirmed to be in the game based on the official map list, and the other one, which is said to be the first post-release map set to be rolled out as part of Season 1.

The first map shown below is Mirak Valley, which is said to be the biggest map at launch for Battlefield 6.

The map, codenamed “Tungsten” in previous builds of Battlefield 6, is located in Tajikistan, adjacent to a large open mountain range on both sides and a riverbed in the middle.

 

In addition to that, we also get to see a render of a map called “Eastwood,” which is another big map. Reportedly, this map is planned to be released in the first season of Battlefield 6, and takes place in an elite residential area of California.  There’s a golf course, a large villa, and several ruined houses as well. As a bonus, this map appears to introduce new vehicles as well, including a golf cart and a boat.

 

Similar to anything datamined, please don’t take this as official news. However, having said that, almost all the information datamined from Battlefield Labs appears to be legitimate so far.

So far, the known big maps in the game are: Sobek City, Mirak Valley, and coming at post-launch, Eastwood (might be a codename).

For reference, the two maps were superimposed on Siege of Cairo, which outlines how big they are:

As you can see, both Eastwood and Mirak Valley dwarf Siege of Cairo significantly, with both maps more than doubling Cairo’s overall size. In the case of Mirak Valley, it’s more than quadrupled Cairo’s area.

For reference, here are the confirmed maps available at launch:

  • Empire State
  • Iberian Offensive
  • Mirak Valley
  • Liberation Peak
  • Manhattan Bridge
  • New Sobek City
  • Operation Firestorm
  • Saints Quarter
  • Siege of Cairo

Unless DICE changes something, Operation Firestorm should be another big-ish map, on which players can expect the full slate of vehicles to be available.

Hopefully, DICE showcases these maps leading up to launch, or better yet, release another beta featuring Mirak Valley, so that concerns will be put to rest. Don’t forget, with Battlefield 6 set to be a live service game, we should be getting new maps, modes and more post-launch  for free.

Another concern we’re hoping gets sorted out is the HUD and the UI. These fan-made ones do the trick, and we’re hoping DICE makes some adjustments when Battlefield 6 is released on October 10 on the PS5, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lords of the Fallen 2 Is CI Games’ “Empire Strikes Back.” Sequel to Be Darker Than the First

In Lords of the Fallen, CI Games successfully rebooted the Souls-like title into something its initial 2014 release never managed to achieve, and its publisher is aiming for more in the sequel that’s planned for release in 2026.

Not only does CI Games have high hopes for Lords of the Fallen 2, but they refer to it as their “Empire Strikes Back,” which is no small claim to make.

Lords of the Fallen 2 to Be a Darker Game and Will Raise the Stakes

Lords of the Fallen Update 1.058

In an exclusive interview with MP1st, we asked CI Games a bunch of questions about the franchise, and of course, the upcoming sequel that’s been announced to be in development.

We asked CI Games how the sequel is shaping up and whether it’s still on track for release next year.

Answering the question was David Valjalo, Creative Portfolio Strategist at CI Games, who compared the sequel to Star Wars: The Empire Strikes Back, or for Gen Z people, Christopher Nolan’s “The Dark Knight,” which implies what they have cooking now will be better than the first entry, something which, both films managed to do.

“We’re right on track and in the thick of it now. The sequel is looking spectacular. I have the privilege of seeing all the juicy behind the scenes bits and pieces – art, animation, combat – and each day there’s something that just stops me in my tracks. It’s bloody, bold, brave… it’s a true sequel – it improves on the previous game but carries its spirit forward. It’s also a darker game, tonally, with a really unique setting and even higher stakes than the last game, if you can believe that. It’s our Empire Strikes Back. Or for Gen Z I suppose it’s their Dark Knight,” Valjalo answered.

While there’s no release date set for Lords of the Fallen 2, we do know that it will appear at Gamescom this coming week. Chances are, we’ll see a reveal trailer and maybe some gameplay as well.

CI Games has said that the sequel will feature a more “Westernized storytelling,”  which should be a good thing, right? Expec the sequel to be published by Epic Games (no Steam release at launch, sorry!), and will be available on consoles and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 6 Fan-Made UI and HUD Shows DICE How It Should Be Done

While the Battlefield 6 open beta showed us that DICE managed to do a lot of things right, it also had a fair few missteps that we’re hoping gets sorted out when the game releases in October.

Chief among these changes are the UI (User Interface), and even the HUD (Heads Up Display). Needless to say, the UI needs work. While what we have in the beta is serviceable, it’s somewhat cumbersome and not particularly user-friendly. It also doens’t look pretty either, truth be told.

The Battlefield community has taken note of this, and some have taken matters into their own hands.

Battlefield 6 UI and HUD Remade and It Looks Way Better

Over on Reddit, user Oninyourfly remade the Battlefield 6 UI, where each game mode is listed, and selecting it leads to other filters about it. Not only that, but each class menu loadout icon has been changed too, and it provides a more streamlined approach.

Check it out in action:

Menu concept by me
byu/Oninyourfly inBattlefield

The only thing that’s a concern there is that this makes choosing the Closed Weapons playlist a lot harder. If it’s buried underneath a menu or two and requires more button presses, you can bet it won’t be noticed by most caual players who just want to hit a button and play.

If the UI being remade isn’t enough, YouTuber MoiDawg also changed the HUD as well, and this is a vast improvement in making it less cluttered, and even provides more info than what we have currently.

MoiDawg explained it’s been remade to be similar to Battlefield 4 wherein there are only two areas where players can get info, which means there’s less visual clutter on-screen.

The changes made included:

  • Tickets / Obj moved back on top of the minimap
  • Compass collapsed into the minimap
  • Points / damage centered where it’s not distracting (on your vehicle / hands instead of adding to explosions and in-game clutter)
  • Points expanded in a feed with individual numbers (ie. Kill = 100, Capturing = 10) with the total for what you’ve just done combined next to it with a larger number (2 kills + 1 capture tick = 210)
  • Reduced the size of the players in your squad, removed the extra spacing and removed their health bars (flashing repair or health icons next to the name instead)
  • Class Abilities removed from above your weapon info, moved on top of your squad info, and expanded like Field Upgrades so you see what you’ve accomplished and what you still have to unlock
  • De-cluttering the majority of your screen now allows room at the top for combat ribbons, medals, unlocks and other big achievements
  • Objective diamonds and circles on the minimap stay inside the box instead of spilling over halfway out if you’re out of range of them

DICE hasn’t said anything regarding the UI or HUD, and whether we’ll see changes made based on beta feedback. If I had to hazard a guess, it’s the UI that’s probably getting an adjustment or two, although that’s not yet certain.

In other Battlefield 6 news, DICE has mentioned a tip on how to make the game feel like past Battlefield games with a simple change in your sensitivity values. Speaking of values, a recent study reveals that, contrary to popular perception, Battlefield 6’s movement isn’t particularly fast and is even one of the slowest in the series compared to other entries.

Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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College Football 26 Review – Sophomore Year

EA Sports College Football 25 was a momentous occasion when it released last year, as it was the first entry in the series in 11 years due to litigation surrounding name, image, and likeness. Due to players now being able to be compensated for this, the series was able to return finally and did so in strong fashion.

Now in its sophomore year under the new name, EA Sports uses the excellent foundation that was built last year to bring us College Football 26. Does it follow the dreaded sophomore slump or does it manage to outrun the curse? Read on for our verdict.

No Longer in Rebuild Mode

The return of College Football couldn’t have come at a better time last year with the Madden series struggling mightily in recent years for a number of reasons, which continued with last year’s entry. Once again, College Football 26 enters the competition as an alternative to the NFL-based Madden series that features faster-paced gameplay and a much larger focus on the overall atmosphere and aesthetic, which plays a big part in college football.

There is just something special about being at a college football game under the lights on a Saturday night in the fall, a crisp breeze in the air, traditions all around, and your team fighting back and forth against a division rival in a hotly contested game. College Football 26 builds upon last year’s game in terms of presentation, taking it to new heights to truly feel like you are at the game or watching a live game on television.

This begins with the number of iconic stadium entrances in college football, including those of Oklahoma, Tennessee, and Penn State. College Football 26 takes things to the next level this year though with some additional licensed songs used in stadium entrances. This includes Also Sprach Zarathustra, aka 2001, for the South Carolina Gamecocks and Enter Sandman by Metallica for Virginia Tech, which just add entirely new levels of realism to the team entrances. The development team did their homework in the offseason and made sure to add in new wrinkles to the entrances such as the introduction of the Cockaboose train in South Carolina’s entrance. They even addressed minor complaints that people had last year, such as using the correct white towels instead of black in the stands for their entrance and the rest of the game. Even more so than last year I found myself watching the full intros rather than skipping past them to get straight into the game due to the high level of presentation utilized here.

One of the biggest complaints about last year’s game was the repetitive drumline menu music that played every time you were in a menu in the game with no change at all. As someone who played over 500 hours of last year’s game across various Dynasty modes, this certainly grew tiresome over time and led me to mute it most of the time. Thankfully, this year’s game made a complete 180 in its approach by taking note from most other sports games, which include an array of different music to play. This includes not only team specific teams, but also a large number of marching band covers of popular songs you’d actually hear at a game, including Blinding Lights by The Weeknd, A Bar Song (Tipsy) by Shaboozey, and Flowers by Miley Cyrus. Sadly, the number of new songs added for entrances like “Enter Sandman” cannot be played in the menus, as they have kept them strictly to band covers here.

There is also a strange assortment of fight songs available that you can have play in the menu that will also play in-game for the respective schools. However, this is very strange mix of schools like Arkansas State, Missouri, and USF, with very few Power 5 schools being included. As a South Carolina fan, not having the fight song Step to the Rear still feels weird, but at least it’s progress.

Home field advantage is king in college football and this has always been a unique factor that has played into the college football video games. Stadium Pulse once again returns this year and feels even more impactful than it did in last year’s game. Playing against LSU in Death Valley was brutal enough as is, but now it can get even tougher by adding in modifiers related to nighttime games and rivalry games. On the other side, the game has made it to where the offense can also quiet down the crowd more successfully in situations, so it feels pretty balanced overall. When Stadium Pulse is at it’s height, you can pretty much forget about trying a long field goal though, as it’s near impossible.

While not directly related to the presentation, the development team has made the game more realistic this year by adding over 300 real-life coaches, including head coaches, offensive coordinators, and defensive coordinators. Not every coach made it into the game, but there are a lot of them in there that you should recognize. The body types for them isn’t always great, but they generally do look like most coaches and helps to add just a little more to the game alongside the real life players that make up the rosters now.

When it comes to gameplay, College Football 26 feels a lot like last year’s game, though with some improvements all across the board. The player AI has seen a major uptick to where it plays much more realistically. No longer will it feel like defensive players are on skates and jump in front of every ball that you throw regardless of how open a player is. That isn’t to mean that you won’t throw interceptions, as you likely still will throw plenty if you make mistakes, but it’s no longer as apparent as in the past, where it could get super frustrating.

Dynamic Additions

Easily the most important addition to College Football 26 for me was the inclusion of dynamic substitutions that can be made on the field. As someone who spent hours upon hours playing online dynasties last year, I can’t say the number of times I got incredibly annoyed by the fact I had to go into the pause menu just to make subs. I personally am a player who loves to run the ball, and that means having a healthy rotation between your running backs to ensure they stay healthy, but this was very difficult to do in the past. However, now it can be done easily with a few presses of a button, which is a godsend for Dynasty mode especially where wear and tear especially comes into play over a long season. The Wear and Tear system itself has also received some upgrades, where you can more easily see what part of a player is injured.

Season modes in a sports games are often hit-and-miss, with a lot of them finding more players gravitating towards the likes of modes like Ultimate Team, but College Football is truly built around the idea of Dynasty mode and it is another fun experience again this year. As before, you can participate in Dynasty mode offline or online and take your favorite team to glory as the existing coach or with a created coach. What makes this even better is that the Coach level cap has been increased from 50 to 100, which should allow for even longer Dynasties to reign, as you would cap out at max after about 8-10 years in the past. Much of Dynasty mode is as it was last year, but the major changes have been made in the recruiting sector.

Recruiting battles against friends in an online Dynasty can get really competitive and this year’s game will make those competitions even more hotly contested. Recruiting local guys is now easier than hosting those from further way, which makes a lot of sense. One of the biggest issues with recruiting last year was the fact that two teams would be in a neck and neck race for a player and then they would just commit to one without really any reason. This has been greatly altered this year with the introduction of Recruiting Battles that can only be triggered once the school has reached the commitment threshold. From there, it’s a race to see who can then get to the new level and gain that commitment.

The sway mechanic was also something that felt undercooked in last year’s game, but here it is much more laid out in how it can work. When trying to sway a player, the probability of success is now displayed on a scale of High, Medium, and Low. Perhaps the most useful qualify of life addition here though is the bar at the top of recruiting at all times showing you your position needs and how many players you are currently targeting at each position. Rather than having to move back and forth between what are sometimes sluggish screens, you can see it all in one place instead.

Trying to keep players from going into the Transfer Portal is also a big part of the game now, just as in real life. In the past, player dealbreakers were static at B-, but now that can change depending on performance. It’s not just about the recruiting to get a player to join your program, but making sure they stay happy while they are there too.

While EA Sports says they are working to fix it, one major issue found in Dynasty revolves around position changes. Position changes are always a crucial decision for a coach in the game, whether that involves switching from RE to LE or from WR to RB. This year’s game has a glitch, though, that makes changing positions nearly impossible at this point, as it currently adds various skill caps to the player that essentially ruin their ability to use them. While this is a major issue, at least it is something they are addressing to fix and shouldn’t be a long-term problem, hopefully.

Road to Glory is the other mode that is perfectly built for a college game, as it focuses on a singular player as they start in high school and make the jump to college and aim to win the Heisman and be the greatest of all time. The major addition this year, which was much requested, was the return of high school football, where your player starts their journey in their senior year. To start, you get to select your star rating and then you get to select your top 10 schools that you would like to potentially attend. From there, you get the opportunity to play through your senior season and get offers from schools depending on your success.

One strange element here is that rather than just letting you play general games in high school, you instead have to select specific moments with goals in them to perform instead. Sometimes a specific team will tell you they are coming to watch and give you a specific moment that you can select as well to try and impress them. I would have rather been able to play through the full games to get that feeling of high school football, but at least we get the chance to play high school here at all.

Once it comes down to commitment time, you have the opportunity to hold your own commitment ceremony and do a fake-out if you so choose. From there, you move onto college and more of what you expect from Road to Glory from last year’s game. Earning Coach Trust is very important if you want to success in the long term, which can be helped by your players skill group levels that have now increased from 10 to 20 this year.

Ultimate Team is always one of the most polarizing game modes in an EA Sports game due to its reliance on microtransactions to get the full experience from it without grinding like crazy. It also typically changes very little year to year in the various games, which is also the case in College Football 26. The collection of current players and legends is more solid than it was when last year’s game launched, so you do have a deeper pool to enjoy now, but getting the worthwhile players can be tough without spending money. As always, this is the mode that you may love or hate, so you’ll just have to figure it out for yourself.

Road to the CFP is back again as the game’s online mode, and if you played it last year, you know exactly what to expect in this year’s game as well. Within Road to the CFP, you can matchmake with other players online for a total of 10 games at a time. Once you have played 10 games, you will make the playoffs if you perform well enough. You will then play up to three additional games, with you winning the CFP Championship if you win all three. Your success in the season also allows you to level up from the base level of Recruit all the way up to seven levels to Heisman. Other than leaderboards, there isn’t anything else really here besides playing others. I was still disappointed to see that you could not pick custom playbooks or at least pick other existing playbooks besides the team you select here, but everything else still works smoothly here.

Proving a Point

Easily one of the most requested features that fans wanted back after being left out in last year’s game was that of a Trophy Room and that is something they did in fact deliver. Split into All, Dynasty, Road to Glory, Road to the CFP, and Rivalries, you can view all of the trophies that you have earned across the various game modes here. With the return of the Trophy Room, I hope this may lead to the return of Greatest Game rankings, as we had in the past. That was always fun to see a highly competitive game receive a Greatest Game ranking after completing it.

Players greatly missed the College Football series for over a decade before its triumphant return last year, which served as a great starting point to build on for future entries. College Football 26 has now taken the already great game and built upon it here and there to create another fantastic entry in the series for fans to enjoy. The gameplay has been tweaked in some ways and the presentation has improved even further, especially with the inclusion of new music in-game and in the menus. Some areas could have used some more upgrades like Road to the CFP or even Ultimate Team, but fan favorite requests like the Trophy Room and dynamic subs help to make up for that. While some sports games just feel like roster upgrades, this year’s iteration has enough new content updates to be worth picking up for everyone who enjoyed last year’s game or just loves college football in general.

Score: 9/10

Pros:

  • Presentation upgrades all around
  • Gameplay tweaks in key areas
  • Dynamic subs
  • High school in Road to Glory mode
  • Recruiting upgrades in Dynasty
  • Addition of Trophy Room

Cons:

  • No real upgrades to Road to CFP or Ultimate Team
  • Position change glitch in Dynasty

College Football 26 was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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Assassin’s Creed 3 Director Claims Ubisoft Pressured Devs to Add ‘Play Time’ and RPG ‘Bulk’ to Delay Resales

Starting with Assassin’s Creed Origins, the series began to include more role-playing elements. At the same time, the game worlds became larger and filled with side activities. The result is that the time needed to complete each title 100% has increased, often exceeding a hundred hours of gameplay.

It’s gotten so widespread that it became known as the “Ubisoft open world bloat” of game design.

As it turns out, it’s not the developers who wanted this, but the publisher, and it’s driven purely because of commercial reasons.

Assassin’s Creed Got More RPG Elements Because Ubisoft Wanted to Stop Resales

Assassin’s Creed 3 rpg

According to Alex Hutchinson, a former Ubisoft veteran and director of Assassin’s Creed 3 and 4, this change was partly driven by internal company pressure. Ubisoft wanted to increase the longevity of its games to delay the resale of physical copies, since resold games generate no profit for publishers.

“At the time there was a lot of pressure inside Ubisoft to ‘keep the disc in the tray’ to essentially try to delay resale as GameStop was the only one making any money on that transaction,” Hutchinson said in an interview with GamesRadar. “Designers were being asked to add play time which seemed like the most pro gamer solution to the problem in a franchise where multiplayer had never really worked.”

Hutchinson added that the action/adventure genre is one of those with the worst cost-to-hours ratio, so “the cheapest and most effective way to bulk it out was to add RPG elements.” As the interviewer pointed out, Hutchinson did not say this was the only reason for the changes in the series. Still, in his view, the strategy, while debatable, was successful.

He further explained, “I think it’s the only franchise I can think of that changed genre and kept its audience, so it was risky but it seems to have worked. That said I always thought it was a peculiar decision for a franchise where they also wanted to put them out as close to annually as possible.”

He concluded by saying, “I was worried that if you had 200 hours of AC you just played then would you really be in the mood for more a year later? I think luckily the radical change in setting and often protagonist means it feels more fresh than most franchises so they get away with it, but my heart is in the action adventure space, not stat juggling, so I miss the old days.”

The latest Assassin’s Creed game is AC Shadows, which has proven to be fruitful for the publisher, Our review of it mentions that even if it has faults, “Shadows captures the franchise’s spirit in fresh and exciting ways that I’m sure any diehard fan will come to appreciate.”

In other news, Netflix is turning the Assassin’s Creed franchise into a TV show, with people behind Sons of Anarchy, Halo tasked to head production.

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Taha

Television kills your vision.