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PSN Down Due to PlayStation Plus Verify Issue That Surfaced After Firmware March 23 Update (Update #2)

While Sony brought in a host of new features in the new 22.01-05.00.00.40 update for the PS5 released today, it seems to have caused quite of an issue as well. Multiple users (including us here on MP1st) have encountered PSN down issues for multiplayer, as a PlayStation Plus verify issue has surfaced wherein the console cannot recognize a player’s current membership.

PSN Down and PlayStation Plus Verify Issue Status Updates This March 23:

Update #2: While the PlayStation status page still states that “some services are experiencing issues,” it seems online multiplayer and other functionality are back to normal. Over on Reddit, it states that people just need to restart their PS5 console and if needed, restore licenses for the issue to go away.

PSA Update: PSN Servers are coming back online. Restart your PS5 & Restore Licenses to take effect!
byu/hybroid inPS5

I didn’t even need to do this and have been able to play online multiplayer since a few hours ago. If anything else arises, we’ll update the post again.

Update: The AskPlayStation UK account has acknowledged the issue and are looking into it.

Multiple reports on the PS5 subreddit have surfaced regarding the connection issues that a mod had to post a dedicated thread to it:

PSA: The latest PS5 System Update may give you an error that it cannot verify PS+ subscription and/or cannot connect to servers. Common issue awaiting fix..
byu/hybroid inPS5

Here are more gamers commenting on the issue that they cannot connect:

Unfortunately, Sony has not commented on the issues just yet, though we’re hoping this gets sorted out soon. We’re keeping an eye on this and have contacted Sony for a statement, and will update the post if we hear back. We even tried switching regions, and this has not fixed the situation.

If you manage to connect online, share where you’re from down in the comments. If you haven’t updated your console yet, or you know someone who hasn’t, share this post and let them know that once they do, they cannot play online.

We’ll be updating the post as more news develops, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Update 1.013 Drags Out This March 23

Developer Milestone has released the Hot Wheels Unleashed update 1.013 patch for both last-gen and next-gen platforms, and this brings improvements to the racing game, though there’s no new content.

Hot Wheels Unleashed Update 1.013 Patch Notes | Hot Wheels Unleashed 1.0.0.17 Patch Notes:

Gameplay:

  • Fixed incorrect behavior of the manual respawn with the Tornado and Poison interactive objects.
  • For the Tornado, you cannot use the manual respawn anymore while the vehicle is under its effect.
  • For the Poison, its effect will continue for the correct amount of time, even if you respawn using the Manual Respawn button.

Racing Season:

  • Changed the Racing Season menu to improve the difference between free and premium items.

Track Editor:

  • Fixed “Replicate” button not working while placing track modules.

Video Options:

  • Added support for the AMD FidelityFX Super Resolution 1.0 to all the platforms.

Various:

  • Numerous bug fixes and stability improvements.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Update 1.12 Released for Fixes This March 23

Milestone has released the Hot Wheels Unleashed update 1.12 patch on all platforms today, and this is for a slate of fixes to the racing game. Read on for the official Hot Wheels Unleashed March 23 patch notes.

Hot Wheels Unleashed Update 1.12 Patch Notes | Hot Wheels Unleashed March 23 Patch Notes:

Gameplay:

  • Fixed incorrect behavior of the manual respawn with the Tornado and Poison interactive objects.
  • For the Tornado, you cannot use the manual respawn anymore while the vehicle is under its effect.
  • For the Poison, its effect will continue for the correct amount of time, even if you respawn using the Manual Respawn button.

Racing Season:

  • Changed the Racing Season menu to improve the difference between free and premium items.

Track Editor:

  • Fixed “Replicate” button not working while placing track modules.

Video Options:

  • Added support for the AMD FidelityFX Super Resolution 1.0 to all the platforms.

Various:

  • Numerous bug fixes and stability improvements.

That’s about it for this patch. Make sure to read up on the Hot Wheels Unleashed design battle winner and their car right here.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Variable Refresh Rate Support Set to Be Released in “Coming Months”

Following today’s big PS5 firmware update, Sony has announced that PS5 Variable Refresh Rate support is in the cards as well! According to Sony, players can expect this to be released on the PS5 in the “coming months.”

Here’s the official announcement by Sony regarding PS5 VRR support:

We’re also pleased to share that Variable Refresh Rate (VRR) is planned to release on PS5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.

Don’t forget, this feature is also dependent on the TV you’re using to game, and the title you’re playing. More details such as the games that will support this feature will be revealed as we get closer to the release of PS5 VRR.

Source: PlayStation Blog

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Alex Co

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The Elder Scrolls Online Down for Maintenance This March 23

Those looking to spend some time leveling up and continuing their adventure in the world of Bethesda’s The Elder Scrolls Online (ESO), you’ll sadly be greeted with a The Elder Scrolls Online down message — at least for console players, as the game is currently undergoing maintenance.

The Elder Scrolls Online Down Maintenance Schedule This March 23:

Here’s the announcement from Bethesda:

The @TESOnline console megaservers will be offline for maintenance from 6:00AM EDT / 10:00 UTC to 9:00AM EDT / 13:00 UTC. #ESO

While no confirmation on whether a patch is incoming today or not, given the last patch we got for the game on console was back in February 2, don’t be surprised if we got one. If we do, we’ll be sure to post it ASAP, so make sure to bookmark our The Elder Scrolls Online game hub for the latest news.

If the servers are back up for you, make sure to leave a comment below to let us know. We’ll be updating this post reguarly until the servers are officially back on.

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Alex Co

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Hunt Showdown Update 1.48 Deployed for Patch 1.8 This March 23

Crytek has released the Hunt Showdown update 1.48 patch for consoles today, and this is for the big 1.8 patch that PC players got last week! This includes a lot of service and technical improvements more than anything else. Read on for the Hunt Showdown March 23 patch notes.

Hunt Showdown Update 1.48 Patch Notes | Hunt Showdown March 23 Patch Notes:

Note: The patch notes listed below are for update 1.8 for PC, and we are expecting some console-specific changes, and will update the post to reflect this once the maintenance period and proper patch notes for consoles are released.

Hunters,

1.8 will primarily be a service focused update. With this, we are introducing some tentative client and server performance fixes in the hope of alleviating some of the performance issues that have been encountered since Update 1.7.

We know there is a chance these will not be the magic bullet to resolve all performance related problems but we are hoping it is a step in the right direction.

This update will also include a number of changes and improvements across all maps, new tier 2 weapon lobby animations, changes to Cain and how he blends with the environment as well as some fixes to the first person view of certain hunters.

Server and Client performance improvements

We know that many of you have been experiencing performance issues since Update 1.7 and we want you to know we are committed to getting to the bottom of these and improving performance across the board. With this update, we are bringing some tentative improvements from both a server and client perspective. These changes are as follows:

Server Side
  • Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.
  • Removed an unused component that could impact server performance.
  • Improvements made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvements to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.
Client Side

We have made improvements to the way the game interacts with the Steam API. During a game session, we were calling some features of the Steam API every frame, this can be costly for some systems, so this resulted in a decrease in performance for some of you. We are hoping this change will help to alleviate some of the issues experienced.

Lightweight Profiler

We know that the above will not resolve the performance issues for everyone, so we are using this update as an opportunity to bring back the Lightweight profiler tool.

This tool will help us to further investigate the performance issues that some of you are having. We have added this as a user-friendly way to gather the data we need to further our investigations. Here is how it works:

  • Go to Hunt in the game library, and click on the cogwheel
  • Select properties from the dropdown menu
  • Go to the “Beta” tab
  • Enter the following code: 8q63K9CVmLnVdpgu
  • Make sure it shows as “Lightweight – Lightweight profiler” in the drop-down menu on the beta tab.
  • Close this and launch the game. Select “Play Lightweight Profiler”

We recommend not using this feature for extended periods of time as it can have a minor impact on performance, depending on your setup.

Once you have completed a session you will need to send 2 files (game.log and profiling/pipeline_stats.csv) to either our Community Managers or to our Customer Support team. These files can be quite large in some cases, especially if you use the profiler for several games in a row. please keep this in mind when sending the files to our team.

World
  • Doors can now open inward if you walk backwards while interacting with them.
  • All ‘Barn’ type fences have been overhauled.

AI
  • Grunts, Hives and Armoured will no longer react to stimulus in unison. This will give them a more natural feel.
  • Improvements made to the leeches and their positioning in relation to Meatheads.
Audio
  • Added the latest Port Sulphur Band album “The Sinners Songbook” to the song rotation in the main menu.
Hunter
  • Adjustments were made to the textures of the Legendary Hunter “Cain” to improve his visibility within the surrounding environment.
  • Updated the 1st person view tied to a number of older legendary Hunters to bring them in line with the more recent additions to the roster. Some adjustments were also made to the 3rd person view to reflect these character updates:
  • The changes apply to the following hunter:
    • Bone Doctor
    • Black Coat
    • Llorona’s Heir
    • Mountain Man
    • Marshall Brewer
    • Night Acolyte
    • Night Seer
    • Researcher
    • Ronin
    • Reverend
    • Red Shirt
    • Sheriff Hardin
    • The Rat
Meta
  • Adjustments were made to the weapon meta stats to bring the details more in line with how the weapons perform in-game. (No actual changes have been made to any weapons with this update).
Menu
  • Added the Tier 2 ‘weapon equip’ animations to the lobby and Roster menus.
World
Stillwater Bayou
  • Re-added a vault point that was previously removed on the North side of the Boss lair in Davant Ranch.
  • Reworked the underground section of The Chapel of Madonna Noir
  • Added a new clue spawn position to the cabin between Chapel and Stillwater Bend.
  • Reworked the layout of Cyprus Huts.
    • Added some extra cover around the perimeter.
    • Added some new windows and a new ladder to the boss building.
    • Added some new clue positions.
    • Reduced the amount of water present at this location.
    • Updated the forest on the East side of the compound.
  • Updated the AI spawn positions for the Trials tied to Cyprus Huts.
  • Added a new watch tower and several potential clue spawn locations to the area between Blanchet Graves and Cyprus Huts.
  • Improvements made to the white house between Healing Waters Church and Catfish Grove.
  • Improvements made to the cover for the outside corner of the boss pit in Alive farms.
Lawson Delta
  • Added some solid covers to the sandbags to the roof of Lawson Station.
  • Changes made to the boss lair in Iron Works. Some of the overhead holes in the wall have been opened.
  • Added a metal cover piece between the stairs of the water and workshop building in C&A Lumber.
  • Added some obstacles (crate boxes) to the side of the building on the north side to provide extra cover from players peaking that location from inside Wolfshead Arsenal.
DeSalle
  • Improvements made to the spawn point in the field at Moses Poultry. This spawn is now closer to the rocks providing cover when starting the match.
  • Removed some of the sound traps in Pearl Plantation.
  • Reworked the southside approach to Pearl Plantation.
  • Reworked some of the environment around Lower DeSalle and Reeves Quarry.
  • Cleaned up the environment along the west side of Upper DeSalle.
  • Added some extra detail to improve the terrain at various locations around the map.
  • Improved the roof access for the south side building at Reeves Quarry.
  • Added a new passage and drop-in point to a shack at Kingsnake mine.
  • Improved some areas in Kingsnake Mine to allow for smoother movement and better vaulting.
  • Added some crates as a point of access on a very long cliff located on the north-west side of Kingsnake Mine.
  • Improvements made to the rocky area near the northern gate of Kingsnake Mine. Added some extra metal sheets to this area to provide cover.
  • Added some reeds to the river to the south of Kingsnake Mine.
  • Improvements made to the environment between Kingsnake Mine and Weeping Stone Mill.
  • Moved the Gramophone from the workshop to the construction site in Kingsnake Mine.

AI
  • Fixed a bug that caused AI to sometimes become stuff on spawned items in the world.
  • Fixed a bug that prevented Waterdevils from traversing through a choke bomb cloud.
  • Fixed a bug that caused Hive swarms to not chase players the way it is intended.
  • Fixed a bug that caused Armoured to continue to attack a door that has already been broken.
  • Fixed a bug that sometimes caused the Meatheads to stand still in the world and not produce any leeches.
  • Fixed a bug that caused the leech shedding animation from Meatheads to continue after their death.
Audio
  • Fixed an issue that caused the audio from metal sliding doors to be distorted.
  • Pressing start on the tutorial missions now produces the correct sound.
  • Fixed an issue with the reverb and ambience around the cave entrance to Fort Bolden.
  • Corrected the audio tied to snapping twigs.
  • Fixed several reverb issues that were noticeable across all maps.
  • Fixed a bug that caused the swarm of a Hive barrel to have no audio.
World
Stillwater Bayou
  • Fixed a bug that caused the screen to turn black when entering the Crypt of Healing waters Church while using Dark Sight.
  • Fixed a floating tree in Catfish Grove.
  • Fixed a collision issue on the roof of the small shack, in the southwest section of Davant Ranch.
  • Fixed several ‘one-way’ see through gaps in Chapel of Madonna Noir.
  • Fixed a floating ammo crate anchor next to the generator in Catfish Grove.
  • Fixed some vegetation clipping issues in Chapel of Madonna Noir.
  • Fixed some clipping issues in the Hunting tower south of Catfish Grove.
  • Fixed a vaulting point at Alain & Son’s Fish that was not working as intended.
  • Fixed several unintended ways of entering the boss lair at Alice Farm.
  • Added some new Barrel anchor points to Alice Farm.
  • Fixed a floating loot anchor in Catfish grove.
Lawson Delta
  • Fixed several floating barrels and loot items around Golden Acres & Salters Pork.
  • Fixed several ‘one-way’ see through gaps in the roof at Maw Battery.
  • Fixed some floating look items in Iron works.
  • Fixed a misaligned window in Maw Battery.
  • Fixed some floating skulls that appear in Maw Battery when the spider is present in that location.
  • Fixed a floating loot anchor in the hunting tower south of Goddard Docks.
  • Fixed an area south of Iron works that could not be traversed through.
  • Reworked the collision for the Lawson Station Workshop roof.
  • Reduced the spawn numbers of Hives at Arden Parish.
  • Fixed an area in Salters pork that allowed players to hide behind the Assassin dressing.
  • Fixed some floating objects in Nicholls Prison.
  • Fixed a floating clue in Wolfshead Arsenal.
Desalle
  • Fixed multiple windows, doors, ladders, and sound traps around the map that were incorrectly scaled.
  • Fixed an area that could cause players to become stuck in the forest between Ash Creek Lumber and Upper Desalle.
  • Fixed an issue that allowed players to walk on the outsides of the bridges around the map.
  • Fixed several unintended gaps & cracks in Stanley Coal Company.
  • Adjusted several windows in Stanley Coal Company.
  • Fixed a non-interactable loot anchor in Darin Shipyard.
  • Fixed a non-interactable loot anchor in Forked Fishery.
  • Fixed an inaccessible cash register that can spawn in Reeves Quarry.
  • Fixed some floating loot anchors in Fort Bolden.
  • Adjusted the gap above the cranked gate in Darin Shipyard.
  • Fixed some floating branches south of Pelican Island Prison.
  • Fixed a spot in Kingsnake mine where players could get stuck.
  • Corrected some aspects of the muddy forest areas around Stanley Coal Company and Heritage pork.
  • Consistency pass performed on the Meathead Spawns across DeSalle.
  • Fixed some vegetation that would disappear when going into Pelican Island Prison from the Testimonial Church.
  • Fixed some issues with the Butcher decals in Upper DeSalle.
  • Fixed some issues with the Assassin decals in Moses Poultry.
  • Fixed some floating rocks in Reeves Quarry.
  • Fixed some of the Assassin decals at Heritage Pork.
  • Fixed some loot anchors that were clipping into the world geometry in Reeves Quarry and Darin Shipyard.
  • Correct the visuals tied to the mud hills near Stanley Coal Company.
  • Improvements made to the train wreck near Moses Poultry.
  • Fixed a previously randomised window that is now permanently accessible in Fort Bolden.
  • Fixed two windows in Fort Bolden that were not working as intended.
Gunplay
  • Fixed some network synchronization issue that caused some hit reactions to glitch.
Weapon
  • Fixed an issue that caused the FMJ ammo on the Winfield Silencer to have an increased trigger range as well as still having a muzzle flash.
  • Fixed a bug that caused doors and windows to open when removing a knife/axe/bolt.
  • Removing a throwing knife from a teammate will no longer cause further damage.
  • The correct ping marker is now displayed when pinging the consumable ammo boxes.
  • Fixed a rare issue that caused the speed loader bullets to get stuck inside the Scottfield Swift.
  • Fixed a bug that caused the 3rd person animation of the Dual Scottfield Swifts to show the incorrect timings during reload.
  • Fixed an issue that caused the LeMat Cylinder to spin after fanning.
  • Fixed a bug that caused the Winfield Musket Bayonet to have the incorrect ammo count when using FMJ ammo.
  • Fixed a minor visual issue with the 3P animation when charging choke and frag bombs
  • Fixed an issue where the ammo switch animation on the Romero was not correctly synced.
  • Fixed an issue that caused the Lebel and its variants to fall through the floor in some instances.

Below are the current known issues. This list is not complete but will be fully updated later today.

  • In some cases, weapons will come out of ADS randomly.
  • In some cases, players may experience desync when walking along edges or slopes.
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • Poison effects from the hive and spider can persist even after their intended duration.
  • In some cases, when first starting the game, Hunters in the lobby may not load in correctly (only parts of the hunter are visible).
  • In some cases, an incorrect/placeholder death screen will appear when your hunter has been burned out (lost all health chunks to fire).
  • In some rare cases, dragon breath ammo can cause a player to burn immediately after being killed.
  • In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, activating a filter in the weapons screen will still show all weapons rather than the selected option.
  • Opening the map while moving the mouse to the left will cause your hunter to spin in place while the map is open.
  • Concertina wire can damage players through walls.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some cases, the UI can “hiccup” and may take some time to update meta-actions (buying/equipping/hiring hunters).
  • In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
  • In some cases, killing a hunter right after they have been revived will cause them to drop the unselected weapon.
  • In some cases, the tabs in the main menu might not appear if you have a slow connection to the backend. Restarting the client should help with this.
  • In some cases, the Butcher bounty token can spawn below floors or stairs prevent you from collecting it.

If there are console-specific changes, we’ll update the post.

Source: Reddit

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Elden Ring Update 1.003.002 Rides Out This March 23

FromSoftware Inc. has released the Elden Ring update 1.003.002 file for both last-gen and next-gen plaforms. This patch is a small download, and was deployed during the game’s maintenance period today. Read on for the new Elden Ring patch notes that was released for what the studio calls patch version 1.03.2!

Elden Ring Update 1.003.002 Patch Notes:

Size: 234MB (PlayStation)

We are distributing this new update to fix several bugs in patch 1.03

We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War, Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

If there are other changes in this patch like how it was for Title Update 3.0, we’ll be sure to let our readers know.

Source: Bandai Namco

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Elden Ring Update 1.05 Swing Out This March 23 for Bug Fixes

FromSoftware has released the Elden Ring update 1.05 patch, and this is once again for another round of fixes for the action-RPG. This patch has been rolled out during the game’s maintenance period, and is out on all platforms. Read on for the Elden Ring March 23 patch notes, which the devs tag as patch 1.03.2!

Elden Ring Update 1.05 Patch Notes | Elden Ring March 23 Patch Notes:

Size: 234MB (PlayStation)

We are distributing this new update to fix several bugs in patch 1.03

We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War, Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

We will continue to provide improvement updates in the future so you can enjoy “ELDEN RING” more comfortably. Please stay tune for more news.

If there are hidden changes in this patch (which was the case for the big 1.03 title update), we’ll be sure to let our readers know.

Source: Bandai Namco

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PS5 Update 22.01-05.00.00.40 Released for New Features This March 23

Sony has released the PS5 update 22.01-05.00.00.40 firmware patch, and this includes new features rather than your basic stability system update! This brings a ton of features that were outlined before in the invite-only beta. Read on for the full PS5 update March 23 patch notes via the system settings.

PS5 Update 22.01-05.00.00.40 Patch Notes | PS5 Update March 23 Patch Notes:

Newfeatures in this system software update (via the game’s system settings notes on the PS5):

  • In (Game Base), we’ve updated the following:
    • Voice chats are now called parties.
    • For easier access, we’ve divided Game Base into three tabs: [Friends], [Parties] and [Messages].
    • Now when you start a party, you can select either an open party or a closed party.
      • An open party lets your friends join without an invite. Friends of party members can also join.
      • A closed party is only for players you invite.
  • From the Game Base control menu and cards, you can now do the following:
    • View all your friends under the [Friends] tab in the control menu.
    • Start Share Play directly from the voice chat card. You no longer need to start Share Screen to use Share Play.
    • Add a player to a group, or create a new group directly from the messages card. You can also send video clips, images, quick messages, and view a group’s shared media from this card.
    • Now when someone in a party is sharing their screen, you’ll see the (c )) on air icon. You can check this in the [Parties] tab.
    • The player search feature and friend requests are now under the [Friends] tab.
    • We’ve made it easier to decline friend requests by adding a [Decline] button to your friend request list.
  • In ® (Accessibility), we’ve updated the following:
    • We’ve updated the following for the screen reader:
    • The screen reader is now supported in six additional languages: Russian, Arabic, Dutch, Brazilian Portuguese, Polish, and Korean.
      • The screen reader can now read aloud notifications.
      •  You can now enable mono audio for headphones, so that the same audio is played from both the left and right headphones.
      • While your headphones are connected, go to [Settings] > [Sound] > [Audio Output], and then turn on [Mono Audio for Headphones]. Alternatively, go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Mono Audio for Headphones].
    • You can now show a check mark on enabled settings so you can easily see that they’re turned on. • Go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Show Check Mark on Enabled Settings].
  • In (Trophies), we’ve updated the following:
    • The visual design of trophy cards &  the trophy list has been updated.
    • You can now see suggestions for which trophies to earn on the trophy tracker when you’re playing a game.
  • For the features available from the Create menu, we’ve updated the following:
    • You can now start Share Screen and stream your gameplay to an open party.
  • We’ve added a new feature: Voice Command (Preview). Voice Command (Preview) understands speech commands for finding and opening games and apps, as well as controlling media playback.
    • To get started, go to [Settings] > [Voice Command], and turn on [Enable Voice Command (Preview)]. Then, call out “Hey, PlayStation!” and ask your PS5 to do something.
    • You can use this feature to help you find and open games and apps, control your media without even touching a button, and much more. • Currently, Voice Command (Preview) is only available in English for players with PSN accounts in the US & UK.
  • We’ve added Ukrainian language support.

Other updated features

  • We made the following improvement in game library:
    • Under the [Your Collection] tab, you can now filter your games by genre to find the games you want to play more quickly.
  • We’ve pinned PlayStation Plus to the left edge of the games home screen.
    • You can now redeem monthly games more quickly.
    • Get easier access to the PS Plus game collections from home screen.
  • We’ve added a button guide to show you how to reload and zoom while using the Internet browser.
  • If you want to report something that someone in a party said, there are now visual indicators for you to identify who was speaking. This will help PlayStation Safety take appropriate action based on your report.
  • We’ve made the console safer for child accounts:
    • When viewing a purchased or installed game they’re restricted from playing, the background image of the game is hidden.
    • Activity cards, such as those displayed in the control center or game hub, won’t be displayed for age-restricted games.
  • Now you can keep the games or apps you choose on your home screen.
    • When focused on a game or app, press the options button to open the options menu, and select [Keep in Home]. The games and apps you choose to keep will stay on your home screen.
    • You can keep a maximum of 5 games and apps on each home screen
    • You can now have three more games and apps appearing on your home screen.
  • We now support more emojis.
  • We changed the keyboard layout for Polish.
  • We’ve updated the DualSense wireless controller device software to improve stability.

That’s quite a lot. If there are more changes that aren’t listed in the game’s settings that are found, we’ll be sure to update the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Down for Maintenance This March 23 (Update #3)

Trying to log in to Elden Ring? Are you getting error messages? If so, it’s not you, but Elden Ring down reports have surfaced from the community as well, and it’s due to server maintenance!

Elden Ring Down Status for March 23:

Update #3: The PlayStation maintenance is over according to FromSoftware!

Update #2: Steam maintenance is over!

Update: FromSoftware has announced that maintenance has been extended:

Here’s the announcement from FromSoftware:

Multiplayer servers for #ELDENRING
will undergo maintenance on March 23, 2022. It is expected to last about 1
hour.

Maintenance will begin at 1:00 AM PT | 08:00 UTC | 17:00
JST

Patch notes will be available following the maintenance. Thank you in advance for your patience

As you can see, there is a new patch on the way. Those on PC have reported that the game is asking them to update the game, though the file itself is unavailable yet.

Elden ring Need update but steam have not it
byu/Zumpafuo inEldenring

Sit tight, Tarnished! We’ll have the full patch notes up in a bit, and you can make sure to be connected to that by bookmarking our Elden Ring game hub. Chances are, this patch will include a fix for the question mark bug, and the “invader” exploit that are both found on PC versions of the game.

Once the servers are back up, or if the maintenance is extended, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Next Patch Version 2.3 Delayed

In case you didn’t know, Crystal Dynamics was supposed to roll out the Marvel’s Avengers next patch (version 2.3) this week on March 24. Unfortunately, that original announcement won’t come to fruition, as the studio announced today that the title update has been delayed.

Over on Twitter, the official Marvel’s Avengers account made the following announcement:

We’re taking some extra time on Patch 2.3 to ensure our new tuning and mission on-boarding are ready-to-go, and need to delay its launch. We’ll update you with the new date as soon as we have it!

Unfortunately, no specific release date was given, so we have no clue whether this means we’re getting the patch later this week, or sometime next week. Chances are, we’ll be getting it next week or early April.

Some of the changes Crystal Dynamics has planned for patch 2.3 are Hero set gear changes, a major War Table rework and more. Once we know when the next patch is out, we’ll be sure to let our readers know. Hopefully, we’ll get a roadmap of new content soon after, or if not, I wouldn’t be surprised if we’ve hti the end of the road when it comes to any new form of content for the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Free DLC Features Omega Rural

Fans of Omega Rural will be happy because the popular villain will be added as a King of Fighters 15 free DLC character. The fighter will be available later this year for free in the game starting on April 14, 2022. He was a strong boss character in The King of Fighters ’95, and now he’s going to be in The King of Fighters 15. You can view a trailer for him below.

Info from the press release also gives us more info about the character and future DLC plans for the game. You can read the details below.

OMEGA RUGAL
This dark arms merchant of death once ruled the world’s black market, and was never shy about digging his fangs into any fighter that dared challenge him. Through the power of Orochi, he was given life once again, until a group of fierce fighters brought his reign to an end. Now, due to Verse’s influence, he’s returned to the mortal realm to extract vengeance.

New Game Mode BOSS CHALLENGE added!
Alongside the launch of Omega Rugal comes a new game mode called BOSS CHALLENGE. Take down the fearsome OMEGA RUGAL CPU and gain access to fun content like his special Ω Armor costume, a new stage, and new music!
Do you have what it takes to defeat Omega Rugal?

13 DLC characters coming in 2022 bringing the roster to a massive 52 playable fighters!
Adding the currently available Team GAROU (3 characters), Omega Rugal (launching April 14th), and the upcoming 3 teams (consisting of 3 characters each) launching this year—that makes for 13 DLC characters in total. Add that to the launch roster of 39 characters, and in total, KOF XV will boast a massive 52 characters!

The King of Fighters 15 is out now for the PC, PS5, PS4, and Xbox Series X/S platforms. Go check out our review of it right here to see why we think it’s an entry worth playing.

Damien Seeto

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Virtua Fighter 5 Tekken Collaboration Announced in New Video

Sega has announced a special Virtua Fighter 5 x Tekken costume collaboration, with a new trailer also released to showcase these new cosmetics! Check out the details on this newest collaboration below as well as the trailer.

Get Ready for the Next Battle! SEGA® has revealed that the acclaimed 3D fighting game, Virtua Fighter 5 Ultimate Showdown, will feature a costume collaboration with the legendary BANDAI NAMCO fighting game, TEKKEN 7.

The trailer shows off Tekken characters such as Kazuya (Akira in costume) and Heihachi (Lau in costume), complete with the HUD that Tekken 7 players are quite familiar with. It looks incredibly uncanny, and Sega promises to reveal more details on this epic collaboration soon.

In case you missed it, check out the patch notes for the last Virtua Fighter 5 major update here, which included a number of changes on PlayStation including important data fixes. Remember to stay tuned here at MP1st for more information on the upcoming collaboration as well once it finally comes around.

Will we see the Virtua Fighter gang go up against the Tekken fighters? One can hope.

MP1st Staff

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Battlefield 2042 Featured Experiences Changing Starting This Week, Here’s How

It looks like DICE is looking to shake up the Battlefield 2042 Featured Experiences starting this week, as players can expect more frequent changes to it, though with less featured playlists available.

In an anouncement over on Twitter, the official Battlefield Direct Communications account made the following announcement:

On Thursday, March 24, we’re changing how we’re rotating Featured Experiences within #BattlefieldPortal

Here’s a on what’s changing:

To put more focus on current available Featured Experiences, we’re reducing how many are featured at any time from 5 to 3 We’ll now also rotate them twice a week (Monday and Thursday), instead of once

The first new rotation goes into effect this Thursday and will Feature 2042 TDM, 1942 vs 2042 Conquest and Rush Hardcore

Every Friday will also feature a new #FridayNightBattlefield experience for a full 24 hours in the Portal menu

We’ll have a different experience available for you each week, and we’re excited to make it easier for you to play together in this long-standing Community event 

While not a super big change, it’s still something, right? In addition to that, Battlefield Community Manager Kevin Johnson also confirmed that Rush will be removed, though it won’t be gone for long.

Hopefully, we get news of the latest development updates and maybe even a roadmap soon-ish. Make sure to bookmark our Battlefield game hub for the latest news on Battlefield 2042 and beyond.

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Alex Co

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COD Warzone Rebirth Reinforced Details & Guide Revealed

Developer Beenox has released a rundown on the COD Warzone Rebirth Reinforced details, coming to the game via the Season 2 Reloaded coming tomorrow. Check out the details on this updated classic, as well as a guide for players on how to tackle it.

Rebirth Reinforced — An Update Presented by Beenox

Rebuilt, redefined, reinforced — from its roots nearly a decade ago to Season Two Reloaded for Warzone and Call of Duty®: Vanguard — Rebirth Island is the fast-paced Warzone experience developed by Beenox with the help of Raven Software.

Tomorrow, Rebirth Island will see its largest update ever. With multiple point of interest changes, new enhanced lighting, an event that rewards tons of XP and additional items, and more, Rebirth Reinforced will both celebrate the map’s history and offer new experiences for players.

From Alcatraz to Rebirth Reinforced: Rebirth Island’s History

Before Perseus and Black Ops Cold War’s story — or technically, long after it was over in canon — Treyarch introduced the original island prison with Mob of the Dead, a cult-classic Zombies experience released in Call of Duty®: Black Ops II on April 16, 2013.

That map, soon to be known as Alcatraz, returned at the launch of Call of Duty®: Black Ops 4 in 2018 with Blood of the Dead, a sequel that tied the mob’s story more into the greater canon. Black Ops 4 also gave Call of Duty its first foray into the Battle Royale genre with Blackout — within that, on April 2, 2019, Alcatraz was released as a denser, small-lobby alternative to the main Blackout map.

As Call of Duty® shifted from Call of Duty®: Modern Warfare® to the next Black Ops title, Pouliot recalled Beenox frequently inviting Treyarch in to ensure that the “essence of the initial map and all the great aspects from Alcatraz” were still felt in this new version.

Throughout the design, implementation, and testing process, Beenox wanted to respect the map’s size and density, all while offering a vast variety of engagements.

From Season One of Black Ops Cold War through Vanguard’s second season, Rebirth Island hosted millions upon millions of Operators. It was the haven during the Destruction of Verdansk, the bridge between Verdansk ’84 and Caldera, the host of the latest Iron Trials, and even a destination for a community Hide and Seek tournament.

In that time, Beenox kept informed on how the community experienced Rebirth Island and made updates, in addition to being the main development studio for Call of Duty on PC and other projects.

Rebirth Reinforced Event Details

Alongside the updates to Rebirth Island comes its own event in Rebirth Reinforced.

Like previous events in Warzone, Operators can complete participation challenges to earn new cosmetic items, such as the Legendary “Toxic Heavy” LMG Blueprint for completing all challenges.

On top of these regular objectives are Community Challenges; these larger tasks invite the entire Warzone community to drop into Rebirth Island.

The first of these is just earning kills on the island. If the entire community earns enough kills following the update, those who participated will automatically receive 25,000 XP and unlock the use of Weapon Trade Stations on the island.

There will be three more Community Challenges following this first one, each granting tens of thousands of XP and additional features like Communication Stations, Armored Transport Vehicles, and even Golden Vaults…the last of which will have plenty of in-match rewards, as well as permanent ones, for those who can break into it.

Weapon Trade Station – What to Expect

When it debuts, the Weapon Trade Station will add a slight variation to the current Cash economy in Warzone, allowing operators to trade their current weapon with a new one plus bonus items.

The Weapon Trade Station will show the weapon you will get in exchange for your current one. At certain rarities, the Weapon Trade Station will also throw in a Cash bonus and additional rewards from a select pool of items.

At launch, here is what it will have to offer, depending on your weapon’s rarity:

Common Rarity Gun

  • Another randomized Common Rarity Gun with a full clip (one magazine or clip, with no additional ammo)

Uncommon Rarity Gun

  • Common Rarity Gun with a full clip
  • 1 randomized Lethal Equipment
  • 1 randomized Tactical Equipment

Rare Gun OR Melee Weapon (of ANY Rarity)

  • Common Rarity Gun with a full clip (no extra clip)
  • Armor Satchel  Rare Field Upgrade
  • Gas Mask

Epic Rarity Gun

  • Uncommon Rarity Gun  with a full clip (+2 extra clips)
  • Self Revive Kit
  • $500 or $800
  • Armor Satchel or Epic Kill Streak or Epic Field Upgrade

Legendary/Ultra/Heroic Gun

  • Rare Rarity Gun  with a full clip + 2 extra clips
  • $800 or $1200
  • A Legendary Killstreak (e.g., Precision Airstrike)
  • A Legendary Field Upgrade (e.g., Nebula V Rounds) OR, in extremely rare cases, a Specialist Token
  • 1 Random Lethal or Tactical equipment (Ex: Grenade or Flash Grenade)

**Custom Gun**

  • Depending on the number of attachments you will receives a different trade from the Weapon Trade Station. The higher number, the higher the trade.

There is even a special deal at all Weapon Lockers during Fire Sales where any weapon can be traded in for an incredible offer… But like all good sales, we’ll leave that for bargain hunters to find.

Top Five Tips for Rebirth Reinforced

1. A Strong Hold on the Stronghold. The new radar station in the recently renamed Stronghold has fantastic sightlines over the surrounding area and over to the Living Quarters, which previously had a stranglehold over the Security Area. Come up here with a Sniper Rifle for long-distance fights, but beware of enemies sneaking up the ladder or flying through the windows.

2. Ship Show. Whether you’re at the Dock or Factory, taking a walk across the plank to the new ships can be a dangerous, yet rewarding trip. Watch out for nearby enemies who will have a natural height advantage as you plunder the vessel for booty… Or in non-nautical terms: Loadout items, Supply Drops, and Contracts.

3. Full Courtyard Press. Tents and cover pieces in the Courtyard make traveling across it less of a death sentence, but the area’s most intriguing changes have to be with the nearby water tower. It’s possible to shoot through some of the metal grates on each of its levels, making it easier to bring down snipers from a lower elevation.

4. Redeploy Reconnaissance. Redeploy Balloons can be found around Rebirth Island, including at the Stronghold. Use them to quickly escape an encroaching Circle Collapse or to spot enemies while temporarily floating in the air.

5. Prepare to Make a Trade. When they come to Rebirth Reinforced, the Weapon Trade Stations will offer an incredible value for any weapon, including those from the ground that may not play up to their rarity. Although their fixed location poses an inherent risk, visit these stations during a match to stock up on Cash and supplies at the cost of a weapon swap.

With that, all that’s left is to wait for the big update coming to COD Warzone tomorrow, so remember to stay tuned here at MP1st for the patch notes once it comes out.

Source: Call of Duty

MP1st Staff

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Destiny 2 Update 1.040 Rolled Out This March 22 for Patch 4.0.0.4

Bungie has released the Destiny 2 update 1.040 patch for last-gen and next-gen platforms, and this is for hotfix 4.0.0.4! There’s a ton of fixes included in the patch, which are listed in the official Destiny 2 March 22 patch notes supplied by Bungie.

Destiny 2 Update 1.040 Patch Notes | Destiny 2 March 22 Patch Notes:

Activities 

Throne World 

  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players.
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period.

Gambit 

  • Fixed an issue causing perks in Gambit PvP to use PvE values.
    • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources.

Vow of the Disciple 

  • Fixed an issue where an unintentional symbol could appear where one of Rhulk’s attacks met environment geometry.
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols.
  • Fixed an issue where players could shoot any symbol to pass the “kill” symbol check for the lore entry.
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress.
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs.
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins.
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints.

The Witch Queen Campaign 

  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
    • Players that Join in Progress now require a revive.
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players.
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy.

PsiOps Battlegrounds 

  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds.

UI/UX  

General

  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance.
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading.

Investment  

Economy 

  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected.
    • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Rahool’s destination materials now are sold for stacks of five for one Legendary Shard, matching Spider’s previous exchange rates.
  • Fixed an issue that was still allowing Weapon Telemetries to drop.
    • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future.
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes.
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x.
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn’t own The Witch Queen.
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so.
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit.
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists.
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit.
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score.
    • Some strikes will now reward additional reputation, while others will reward less.

Weapon Crafting 

  • Increased Element crafting currency caps.
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.

Seals 

  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped.

Gameplay 

Weapons 

  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
    • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
    • The actual weapon item will have the correct stat.
  • Fixed an issue where The Logic ornament for The Lament appeared backwards.
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
  • All Glaives now reach full charge after four successful projectile hits instead of six.

Armor 

  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
  • Fixed an issue where some Rare armor sets could be infused.
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.

Abilities 

  • Boss combatants no longer take additional melee damage while frozen by Stasis.
  • Sentinel Titan’s Bastion barricade now takes 20% increased damage from player sources.
    • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
    • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
    • These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
    • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
    • As always, we’ll be on the lookout for feedback and will adjust where needed.
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
    • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
    • We are thankful to have such a good Child, and are proud of them.

Platforms 

PC 

  • Fixed an issue where some overlays could cause game crashes.
    • Includes MSI Afterburner and Razor Cortex.

Don’t forget to tune in this Friday for Xur’s wares, and for the return of Trials of Osiris!

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nvidia Hopper GPU Architecture Announced, the “Next-Gen of Accelerated Computing”

Nvidia dropped some new technological advancements for computing today, as the company announcd the arrival of the Nvidia Hopper GPU architecture, a newe platform that the company calls the “next-gen of accelerated computing.” The Hopper is the official successor to the Ampere series, with this new platform expected to deliver a phenomenal performance leap over its predecessor.

Building on this new platform is the H100, the first GPU built on the Hopper architecture. Here are some of the features of this new card:

  • World’s Most Advanced Chip — Built with 80 billion transistors using a cutting-edge TSMC 4N process designed for NVIDIA’s accelerated compute needs, H100 features major advances to accelerate AI, HPC, memory bandwidth, interconnect and communication, including nearly 5 terabytes per second of external connectivity. H100 is the first GPU to support PCIe Gen5 and the first to utilize HBM3, enabling 3TB/s of memory bandwidth. Twenty H100 GPUs can sustain the equivalent of the entire world’s internet traffic, making it possible for customers to deliver advanced recommender systems and large language models running inference on data in real time.
  • New Transformer Engine — Now the standard model choice for natural language processing, the Transformer is one of the most important deep learning models ever invented. The H100 accelerator’s Transformer Engine is built to speed up these networks as much as 6x versus the previous generation without losing accuracy.
  • 2nd-Generation Secure Multi-Instance GPU — MIG technology allows a single GPU to be partitioned into seven smaller, fully isolated instances to handle different types of jobs. The Hopper architecture extends MIG capabilities by up to 7x over the previous generation by offering secure multitenant configurations in cloud environments across each GPU instance.
  • Confidential Computing — H100 is the world’s first accelerator with confidential computing capabilities to protect AI models and customer data while they are being processed. Customers can also apply confidential computing to federated learning for privacy-sensitive industries like healthcare and financial services, as well as on shared cloud infrastructures.
  • 4th-Generation NVIDIA NVLink — To accelerate the largest AI models, NVLink combines with a new external NVLink Switch to extend NVLink as a scale-up network beyond the server, connecting up to 256 H100 GPUs at 9x higher bandwidth versus the previous generation using NVIDIA HDR Quantum InfiniBand.
  • DPX Instructions — New DPX instructions accelerate dynamic programming — used in a broad range of algorithms, including route optimization and genomics — by up to 40x compared with CPUs and up to 7x compared with previous-generation GPUs. This includes the Floyd-Warshall algorithm to find optimal routes for autonomous robot fleets in dynamic warehouse environments, and the Smith-Waterman algorithm used in sequence alignment for DNA and protein classification and folding.

H100 has already seen widespread support across the industry utilizing cloud tech, including Alibaba Cloud, Amazon Web Services, Baidu AI Cloud, Google Cloud, Microsoft Azure, Oracle Cloud and Tencent Cloud, which plan to offer H100-based instances. We can’t wait to see the Nvidia Hopper GPU architecture applications for gaming as well, as this is expected to take development to new heights.

Source: Nvidia

MP1st Staff

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Destiny 2 Update 2.45 Patch Notes; Glides Out for Hotfix 4.0.0.4

Bungie has rolled out the Destiny 2 update 2.45 patch, which is for hotfix 4.0.0.4! This title update for March 22 brings fixes to the in-game economy, UI/UX, mission and loads more. Read on for the Destiny 2 hotfix 4.0.0.4 patch notes.

Destiny 2 Update 2.45 Patch Notes | Destiny 2 Hotfix 4.0.0.4 Patch Notes:

Size: 126MB (PC)

Activities 

Throne World 

  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players.
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period.

Gambit 

  • Fixed an issue causing perks in Gambit PvP to use PvE values.
    • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources.

Vow of the Disciple 

  • Fixed an issue where an unintentional symbol could appear where one of Rhulk’s attacks met environment geometry.
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols.
  • Fixed an issue where players could shoot any symbol to pass the “kill” symbol check for the lore entry.
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress.
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs.
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins.
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints.

The Witch Queen Campaign 

  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
    • Players that Join in Progress now require a revive.
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players.
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy.

PsiOps Battlegrounds 

  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds.

UI/UX  

General

  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance.
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading.

Investment  

Economy 

  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected.
    • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Rahool’s destination materials now are sold for stacks of five for one Legendary Shard, matching Spider’s previous exchange rates.
  • Fixed an issue that was still allowing Weapon Telemetries to drop.
    • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future.
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes.
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x.
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn’t own The Witch Queen.
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so.
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit.
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists.
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit.
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score.
    • Some strikes will now reward additional reputation, while others will reward less.

Weapon Crafting 

  • Increased Element crafting currency caps.
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.

Seals 

  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped.

Gameplay 

Weapons 

  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
    • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
    • The actual weapon item will have the correct stat.
  • Fixed an issue where The Logic ornament for The Lament appeared backwards.
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
  • All Glaives now reach full charge after four successful projectile hits instead of six.

Armor 

  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
  • Fixed an issue where some Rare armor sets could be infused.
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.

Abilities 

  • Boss combatants no longer take additional melee damage while frozen by Stasis.
  • Sentinel Titan’s Bastion barricade now takes 20% increased damage from player sources.
    • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
    • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
    • These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
    • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
    • As always, we’ll be on the lookout for feedback and will adjust where needed.
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
    • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
    • We are thankful to have such a good Child, and are proud of them.

Platforms 

PC 

  • Fixed an issue where some overlays could cause game crashes.
    • Includes MSI Afterburner and Razor Cortex.

Check out the weekly reset of activities in Destiny 2 for this week here.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset March 22, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset March 22, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset March 22, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Adept
    • Hot Knife: Shanks now have Solar shields
    • ****:
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. & & You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Poleharm: You deal more damage with melee weapon attacks, but take more damage from foes that are far away.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. & & Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Clash

Fight for victory by defeating opponents.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Last Chance

Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: beep boop failed to fetch
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Canopus Trireme Vehicle 2500 Bright Dust
Constellation Tracer Ship 2000 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Lucid Apply this shader to change the color of your gear. Shader 300 Bright Dust
Spring Showers Emote 3250 Bright Dust
Ta-Da Emote 400 Bright Dust
Off-Road Shell Ghost Shell 2850 Bright Dust
Terran Sidecar Vehicle 2500 Bright Dust
Abyss Walker Cloak Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
GJNKR Equip this weapon ornament to change the appearance of Gjallarhorn. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Stasis Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Metropolitan Acoustics Apply this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Copperbrand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Plesiohedral State Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy’s Cry Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
SIVA Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Match Game Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants using a Void, Arc, or Solar weapon that matches your currently equipped subclass; defeat combatants with any Power weapon; and complete the activity with an incredible score. 7 Strange Coin 115 Matching weapon & 60 Power weapon & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Legendary PsiOperative I Complete PsiOps Battleground: EDZ on Legend difficulty. (Accessed via the H.E.L.M. Director node.) 1 Legend PsiOps Battleground: EDZ completed Challenger XP+ & Insight
Light Reclaimer I Defeat Lighthoarders in PsiOps Battleground: EDZ. 1 Lighthoarders in PsiOps Battleground: EDZ defeated Challenger XP+ & Insight
Voices Silenced Complete the “Vox Obscura” Exotic quest. 1 “Vox Obscura” completed Challenger XP++
Dangerous Conduct Acquire the Reckless Endangerment Seasonal weapon. 1 [Shotgun] Shotgun Challenger XP++ & Bright Dust
Into the Void Defeat Guardians. Bonus progress granted for defeating opponents with Void abilities. 200 Guardians Challenger XP++ & Bright Dust
Besting the Worst Defeat Hive and Scorn bosses in strikes or Vanguard playlists. 5 Hive boss defeated & 5 Scorn bosses Challenger XP++ & Bright Dust

Thanks, Reddit!

MP1st Staff

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WWE 2K22 Update 1.06 Improves Ladder Bridges & More This March 22 (Update)

Visual Concepts has released the WWE 2K22 update 1.06 (PS5 version 1.006), which adds gameplay improvements, but sadly, doesn’t fix some of the technical issues the game is plagued with. Read on for the WWE 2K22 March 22 patch notes to see what’s new.

WWE 2K22 Update 1.06 Patch Notes | WWE 2K22 Update 1.006 Patch Notes | WWE 2K22 March 22 Patch Notes:

Update: 2K has released the official patch notes!

Here’s the announcement so far from Visual Concepts:

Unfortunately, based on feedback from the community, there seems to be a lot of bugs that weren’t fixed in this title update. Reddit user biesnine has confirmed the following:

Universe still crash

Moves still don’t show up in special/finisher

Championship entrances still have no pyros sound effects

Seriously this patch was only made to remove weapons from faction wars because people were using them. No surprise they don’t bother releasing patch notes.

What was “fixed” is the kendo stick glitch, which Reddit user ahhrealpeoples confirmed:

They removed the kendo stick glitch by just removing weapons in faction wars sadly. I really wish they would make it an elimination match without interrupting the pins to at least make the grind more enjoyable.

Once the official patch notes are out, we’ll be sure to update the post accordingly, so hit that refresh button from time to time throughout the day.

While the game still has issues, it’s a big step up from its predecessors, as our review gave it a healthy 8/10 and said, “If you’re a fan of the WWE 2K franchise, then without a question you’ll be happy with what WWE 2K22 has to offer. It feels like a true return to form, and although that suggests it isn’t an evolution of some sort, it certainly has enough to shake up the franchise and for the best. It’s accessible, it’s fun, and most of all, it’s well polished in most of its gameplay. A year extra was definitely the right call, one we hope continues on with future releases.”

Update: 2K has released the patch notes and the post has been updated.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.