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Deathloop Update 1.200 Patch Notes; Fires Out for Game Update #2 This November 18

Arkane Studios has released the Deathloop update 1.200 patch this November 18, which is what the studio calls Game Update #2! This includes controller remapping, UI (user interface) changes, options for FOV (field of view) and more! Read on for the full patch notes below.

Deathloop Update 1.200 Patch Notes | Deathloop Update #2 Patch Notes:

Game Update 2 improves NPC reactions and pathing, UI clarity and appearance, audio mix quality, and many other elements. It also adds controller remapping as well as field-of-view and motion-blur controls for PS5.
Read on below for the patch notes.

NPC BEHAVIOR

  • NPCs now react to bullets passing close by, such as headshots that miss
  • NPCs now react when another is assassinated close by
  • NPCs now hear better and react faster to nearby footfalls
  • NPCs under fire no longer move to take cover if the player is too close
  • NPCs can now deduce the direction from which a grenade was thrown
  • NPCs no longer stop trying to kill Colt if Julianna uses Nexus to link him to them
  • Interrupted aerial assassinations will no longer cause NPCs to become mostly invulnerable
  • Numerous other small fixes and improvements to NPC behavior, reactions, pathing, and placement
  • Charlie Montague no longer gets stuck in the floor or ground if he’s kicked while using Shift

QUALITY OF LIFE/ACCESSIBILITY

  • Added controller remapping and left/right stick inversion
  • UI buttons and text in options menu are now larger, as are their selectable areas
  • [PS5] Added Field-of-View and motion-blur options. We continue to listen to community feedback and explore more quality of life and accessibility options for a future update.

INVASION

  • Colt dropping the game now counts as a win for a player-controlled Julianna
  • AI-controlled Julianna is now more reactive to Colt’s actions
  • The antenna that Colt must hack to escape now takes slightly longer to hack
  • AFK players are tagged
  • Colt players who linger in Colt’s tunnels for too long are automatically tagged and that causes the tunnel doors to open
  • Higher chance that you will invade players on your Friends list while they are playing in ‘Online mode’
  • Strelak Sapper Charges thrown by NPCs that Julianna has attacked will no longer create false Colt tags for Julianna
  • Players now properly hear audio reactions from the opposing player during melee
  • Strelak Sapper Charges will now stick to Julianna as they do to other NPCs

USER INTERFACE

  • The UI is now clearer regarding Residuum loss on death
  • The appearance of weapons and other items is improved within the Loadout UI
  • The UI HUD will now properly display updates made to key bindings and controls
  • The game will now pause fully during the Game Over splash screen
  • Melee will now be labeled correctly when in the weapon cycle on a controller (Y)
  • When aiming down sights, crosshairs will no longer disappear while the player is close enough to an NPC to perform an assassination
  • The Heritage Gun’s reticle will now indicate the increased scatter from the Scattergun perk
  • [PC] Players will no longer be asked to confirm changes to visual settings if nothing was changed
  • [PC] Fixed an issue in which mouse wheel sensitivity was overreduced when zooming in or out to view a weapon in the Loadout UI

MISC. GAMEPLAY

  • Duplicate Slab upgrades are now converted to a harvestable Residuum object
  • In Karl’s Bay, Harriet and her cultists can no longer shoot at Colt through the closed security door to her office
  • Also in Karl’s Bay, a certain window in Hangar 2 has been restored to its intended functionality
  • Strelak Sapper Charges can no longer be thrown in a way that enables the player to clip through doors or other surfaces
  • Kicking a Strelak Sapper Charge while “cooking” it no longer causes the Charge to explode and no longer causes subsequent Charges to disappear when thrown
  • Turret placement can no longer be used as a way to enable the player to clip through doors or other surfaces
  • Hackable antennas now give clearer audiovisual feedback of their hacked status
  • Fixed an issue that could result in Colt having 2 guns in the same hand or one gun in the left hand instead of the right hand after a reprise
  • Fixed an issue that could prevent a weapon from being further reloaded if player switched to a same ammunition type while reloading then switched back to original weapon
  • Fixed an issue that could cause the Hackamajig not to be automatically equipped to an empty hand when first picked up
  • Fixed an issue that could lead to a player using the Shift Slab to reach a ledge, triggering the vaulting action, and getting stuck in the ledge instead of vaulting it
  • Fixed a case in which 2-Bit interactions were not working as intended
  • Fixed an issue that caused some hackable doors to become unopenable if kicked while hacking
  • More than one turret can no longer occupy the same space
  • Fixed an issue that could trap players if Fia’s large bunker doors close on them

GRAPHICS/AUDIO

  • Fixed an issue in which the player could unequip the machete during an assassination animation
  • Corrected some issues with FSR integration and improved overall implementation.
  • Fixed in issue in which the player could unequip a jammed gun during the unjamming animation
  • Fixed bugs, including some that could cause crashes, related to the DLSS and ray tracing graphics options
  • Fixed numerous minor visual glitches, including some related to indirect lighting
  • Fixed or improved numerous audio details and timings, including some improved voiceover lines
  • Improved audio mixing across the board
  • Fixed an issue that could cause graphical glitching when a door is opened at the same time a sensor closes it
  • Turret indicator lights now no longer function if the turret’s battery is destroyed
  • The hostile/friendly indicator lights on Field Nullifiers are now consistent with those on turrets
  • Fixed an issue that caused deactivated turrets to sound as though they’re deployed when thrown or dropped
  • Fixed an issue that rarely caused closed doors to appear as though they’re open

ACHIEVEMENTS/TROPHIES AND FEATS

  • Fixed an issue that enabled Julianna to be rewarded with duplicate trinkets
  • Fixed an issue that prevented the “Ensemble Tragedy” achievement from being rewarded properly
  • Fixed an issue that prevented Julianna from earning the Double Vision feat if killing Colt via assassination while Masquerading as a Visionary
  • Fixed an issue that enabled Julianna players to earn the Sorceress feat even if weapons were used
  • Fixed an issue that counted Colt’s own deaths to Julianna’s gunfire toward the “Don’t Mind Me” achievement

STABILITY

  • Fixed an issue that could cause the game to crash while using the Strelak Verso
  • Fixed an issue that could cause the game to crash if Colt dies just as a cinematic begins
  • Fixed an issue that could rarely cause the game to become unresponsive on exiting the Journal
  • [PC] Fixed an issue that could cause the game to become unresponsive while remapping controls from keyboard to controller or vice versa

CONNECTION-RELATED

  • Fixed an issue that could cause the first weapon to be dropped when the Julianna player picks up multiple weapons at once
  • Fixed an issue that could cause the mission results screen and progression to be skipped for the Julianna player if that player goes straight to Invasion matchmaking after successfully breaking the loop as Colt and watching the game credits
  • Fixed an issue that could cause the “network connection to the server failed” message to remain on-screen after being resolved
  • Fixed an issue that could cause Julianna to spawn above the ground, having to briefly fall before being able to move
  • Fixed an issue that caused the visual effects of Karnesis, when used on an NPC, not to appear from Julianna’s point of view
If you haven’t picked the game up yet, go read our review here, and see why it’s in the running for our Game of the Year!
Source: Bethesda
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update November 18 Reset

Rockstar Games has rolled out the GTA Online weekly update November 18 reset of actvities and discounts! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update November 18 Reset:

This week in GTA Online, players facing off in the Diamond Adversary Series will cash out triple GTA$ and RP.

Plus, players looking to beat the house can complete the Diamond Casino Heist Finale to get a free “The Diamond” Classic Tee and a chance to earn a Diamond score in addition to the big score.

Highlights from today’s update include:

  • Triple GTA$ and RP on the Diamond Adversary Series
  • Double GTA$ and RP on Casino Work and Casino Story Missions as well as Drop Zone
  • A chance to earn a Diamond score for players who complete the Diamond Casino Heist Finale
  • A free Red “The Diamond” Classic Tee for completing the Diamond Casino Heist Finale
  • Double Car Meet Rep on Sprints
  • Free Liberty City Penitentiary Coveralls for those who own Grand Theft Auto: The Trilogy – The Definitive Edition and log in this week
  • A free Weekend Racer Livery for the Bravado Banshee for all players who log in this week
  • A free Declasse Bugstars Burrito, available from Warstock Cache & Carry
  • 40% off all Clothes at the Casino Store
  • 35% off the Casino Master Penthouse and its Upgrades and Modifications
  • Vehicle Discounts: 40% off the Annis S80RR, Progen PR4, Invade and Persuade RC Tank, Maxwell Vagrant, Karin Everon, Western Rampant Rocket, and Enus Paragon R
  • The Pegassi Zorrusso is this week’s top prize at the Lucky Wheel
  • Prize Ride and Challenge: Placing first in an LS Car Meet Series for 3 days in a row will earn players the Vapid Dominator GTT
  • Test Rides: The Emperor Vectre, Dinka Jester RR, and Pfister Growler
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week along with a free LCC Sanctus motorcycle, available at Southern San Andreas Super Autos

Discounts:

Join the ranks of the gaudiest elite: the Casino Master Penthouse, as well as its Upgrades and Modifications, are all 35% off. Don’t forget to dress the part: all clothes in the Casino Store are 40% off.

In addition to the casino lifestyle, there are a selection of vehicles on sale this week. See below for the vehicle discount list.

Vehicles on Sale:

  • Annis S80RR – 40% off
  • Progen PR4 – 40% off
  • Invade and Persuade RC Tank – 40% off
  • Maxwell Vagrant – 40% off
  • Karin Everon – 40% off
  • Western Rampant Rocket – 40% off
  • Enus Paragon R – 40% off

Tune in next week for the next GTA Online weekly update.

MP1st Staff

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Hell Let Loose Update 1.005 Released for QoL Patch 2 This Nov. 18

Black Matter Studios has released the Hell Let Loose update 1.005 for Xbox Series X and PlayStation 5 this November 18, and this one is for the second quality of life patch. Check out the full patch notes below.

Hell Let Loose Update 1.005 Patch Notes:

At the time of writing, Black Matter Studios has not yet released the comprehensive patch notes for this update. However, here is the Twitter post mentioning the inclusions for this patch:

We’ll update this post accordingly once the full patch notes have been released. In the meantime, check out the first quality of life patch notes here, where several stability improvements, bug fixes, aim assist changes and more were detailed. Here are the complete patch notes:

Quality of Life Improvements

  • Changed map rotation on all servers to be randomised
  • Optimisation to significantly improve loading times
  • Optimisation to improve matchmaking times
  • Optimisation to reduce the amount of in-game stuttering through improved streaming speeds
  • Optimisation to improve overall visual quality of the game
  • Matchmaking optimisation to improve ping times and network stability through improved region selection and packet loss consideration
  • Added an option to toggle steady aim on/off
  • Added an option to adjust scoped weapon sensitivity
  • Added option to adjust volume of each voice channel individually
  • The “HUD Display Mode” is now set to “Always On” by default
  • Removed locked sectors from appearing on the HUD
  • Adjusted sizing of certain map icons and text on the in-game map to be more readable
  • Change so that the player will stop leaning if they start to sprint
  • Improved controller vibration under certain scenarios
  • Improved UI spacing and formatting for the deploy screen menus

Bug Fixes

  • Fixed an issue where the player could become softlock when attempting to join a unit that is full or locked
  • Fixed an issue where the player may receive a network error when attempting to initiate matchmaking whilst the loading wheel is present
  • Fixed multiple issues where XP would not update correctly to show correct level or XP data in various locations
  • Fixed an issue where players can become softlocked on the “Match Found” prompt
  • Fixed an issue where players could navigate to other units as a Unit Leader
  • Fixed an issue where menus could not be scrolled down using the right stick of the controller
  • Fixed an issue where opening the in-game map whilst driving a vehicle will stop it from accelerating
  • Fixed numerous random crashes that could occur based on crash report data
  • Fixed multiple issues where the player was being kicked on entering the map and then being removed back to the frontend
  • Fixed a Networking issue, whereupon hard disconnection the user would not be able to join a game anymore without relaunching
  • Fixed an issue where the player can become softlocked on the “Leave unit” prompt if a spawn point is added or removed from the available list whilst it’s open
  • Fixed multiple issues with the “Steady Aim Toggle” setting
  • Fixed an issue where the movement sensitivity of a player would be significantly decreased after dying as a tank gunner
  • Fixed issue where button input is registered after closing scoreboard
  • Implemented multiple UI Fixes on deployment map screen
  • Fixed an issue where the Kick UI would not disappear from the HUD
  • Fixed an issue where the Melee weapon shortcut was not working on Controller Layout C & D
  • Fixed an issue where there were floating assets in Omaha
  • Fixed multiple instances of incorrect collision on Carentan
  • Fixed multiple UI focus issues
  • Fixed multiple VOIP icon issue

That’s about it for the patch.

Source: Team17

MP1st Staff

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MultiVersus First Look Reveal Trailer Is Here, Coming in 2022

After weeks of speculation, leaks, and rumors, Warner Bros. Games have finally revealed their Smash-like title MultiVersus with an announcement trailer. Head down below for the trailer, as well as some information on the game.

Besides the MultiVersus first look trailer, here is some information on the game:

MultiVersus will showcase a variety of beloved heroes and personalities to team up with or compete against in epic battles, including Batman, Superman, Wonder Woman and Harley Quinn (DC Super Heroes & DC Super-Villains); Shaggy (Scooby-Doo); Bugs Bunny (Looney Tunes); Arya Stark (Game of Thrones); Tom and Jerry (Tom and Jerry); Jake the Dog and Finn the Human (Adventure Time); Steven Universe and Garnet (Steven Universe); an extraordinary original creature named Reindog; and many more to come.

Featuring matches with a strong emphasis on online cooperative gameplay, every fighter will be outfitted with a deep set of combat mechanics that distinguish the game’s fresh take on 2 vs. 2 gameplay. This allows combatants to boast customizable movesets that combine dynamically with other characters as they battle for supremacy. From Wonder Woman and her Lasso of Truth attack being unexpectedly paired with Shaggy and his sandwich projectile, to Arya Stark’s face-swapping ability being used to complement Superman’s laser vision, the impossible can become possible through surprising team combinations and matchups. The game’s fun filled multiplayer bouts can be set against the backdrop of various reimagined environments from awe-inspiring worlds, such as Batman’s Batcave, Jake and Finn’s Tree Fort and many others. MultiVersus will also include intense 1 vs. 1 clashes and a 4-player free-for-all mode where only one fighter can come out on top.

MultiVersus is coming in 2022 for the PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC complete with full cross-play support, dedicated server-based rollback netcode and content-filled seasons.

MP1st Staff

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Guardians of the Galaxy Ray Tracing Mode Tested on PS5; Here’s a Comparison of the Differences

If you’re wondering how much difference the next-gen of consoles has to offer in terms of graphical capabilities, then look no further, as we have footage of Guardians of the Galaxy ray tracing mode in action. Head down below for our footage tested on the PS5 and compared to the standard mode side-by-side.

As you can see in the footage, we compared the Quality mode versus with ray tracing turned on in Guardians of the Galaxy on PS5, and one of the biggest differences were in the reflections. However, as ray tracing is kind of heavy on the processing, expect the frame rate and resolution to take a hit when this is turned on; ultimately it’s up to you if you want better visuals versus better frame rates.

You can also check out our 9.5/10 review of Guardians of the Galaxy here, where our own Jimmy Lara wrote, “The expectations that I had for this game were unsurprisingly low, and in fact, I had zero interest in even playing it. That would have been a major mistake on my part, and if you are someone who is jaded by the release of Marvel’s Avengers, rest assured Guardians of the Galaxy is everything you could want out of a Marvel Game. It’s fun, entertaining, and quite possibly one of the best games this year. I’ll say it, it might just be my personal Game of the Year.”

MP1st Staff

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Rogue Company Update 1.83 Out for Sinister Shadows Hotfix This Nov. 18

First Watch Games has released the Rogue Company update 1.83 (PS5 ver. 1.000.024) patch this November 18, and this oneis for a hotfix for the huge Sinister Shadows update that was released a few days ago. Head on down below for the complete patch notes.

Rogue Company Update 1.83 Patch Notes | Rogue Company Update 1.000.024 Patch Notes:

First Watch Games have not released an official patch notes post, but they did take to Twitter to announce the ongoing maintenance. Check out their post below:

We’ll update this post once the full patch notes have been released. Here are the complete patch notes:

We have deployed a hotfix to resolve the following issues:

  • Fixed an issue that caused some players to be unable to purchase Rogue Bucks in the PS store.
  • Fixed an issue that caused Account Boosts to not grant their full duration.
  • Fixed an issue with the Solar Flare Wrap.
  • Fixed an issue that caused new players to be unable to skip the intro video.
  • Fixed an issue with daily contracts not showing the Battle Pass reward amount.
  • Fixed an issue that caused the lobby music to continue into the Shooting Range.
  • Fixed an issue that caused sticky sensors to have no placement limit.
  • Fixed an issue that disabled the “Continue” button in Ranked.
  • Fixed an issue with the Devotion having Sinister Shadows PTS values on the final upgrade.
  • Fixed an issue that caused players to hang in the “Joining Match” screen.
  • [Nintendo Switch] Fixed an issue in the map “Wanted” to reduce crashes.

That’s about it for the patch.

Source: Rogue Company

MP1st Staff

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Enlisted Update 1.000.076 Patch Notes; Out for Fixes and Changes This Nov. 18

Darkflow Software has released the Enlisted update 1.000.076 November 18 patch, which brings new features and changes to the game. Head down below for the complete patch notes.

Enlisted Update 1.000.076 Patch Notes:

  • Fixed the colour of bunker walls in the Fortified District mission.
  • Changed the pose of soldiers with a Charlton automatic rifle in the Soldiers menu.
  • Canceled the increase of the minimum distance to the capture zone when setting up an engineering Rally point. We’ll tell you more about our plans in a separate devblog. Stay tuned.

As for the last change, Darkflow revealed more on the separate devblog which you can read below:

As an extremely useful game mechanic which will always be in the center of your attention, we thought it would be good to keep you updated as to upcoming changes involving rally points.

In the last “Making Enlisted a Better Place” we set out our goal of correcting a situation where rally points could be built too close to capture zones. This occurred due to an incorrect calculation of the minimum distance at which the game allows you to build the rally point.

Unfortunately, our fix affected not only the capturing of zones with complex shapes (which was the initial issue) but it also affected all capture points in the game far too much.

Right now, we’re going to cancel the implemented distance increase and, in one of the future updates, we’ll fix the distance calculation errors for capture zones with complex shapes. In this implementation, the improvement will fix some problematic spots that upset the balance of the game and, for the majority of the remaining points, the allowable distance will remain the same.

That’s about it for the patch.

Source: Enlisted

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Enlisted Update 1.10 Released for Patch 0.2.3.45 This Nov. 18

Darkflow Software has released the Enlisted update 1.10 November 18 patch, which brings new features and changes to the game. Head down below for the complete patch notes.

Enlisted Update 1.10 Patch Notes:

  • Fixed the colour of bunker walls in the Fortified District mission.
  • Changed the pose of soldiers with a Charlton automatic rifle in the Soldiers menu.
  • Canceled the increase of the minimum distance to the capture zone when setting up an engineering Rally point. We’ll tell you more about our plans in a separate devblog. Stay tuned.

As for the last change, Darkflow revealed more on the separate devblog which you can read below:

As an extremely useful game mechanic which will always be in the center of your attention, we thought it would be good to keep you updated as to upcoming changes involving rally points.

In the last “Making Enlisted a Better Place” we set out our goal of correcting a situation where rally points could be built too close to capture zones. This occurred due to an incorrect calculation of the minimum distance at which the game allows you to build the rally point.

Unfortunately, our fix affected not only the capturing of zones with complex shapes (which was the initial issue) but it also affected all capture points in the game far too much.

Right now, we’re going to cancel the implemented distance increase and, in one of the future updates, we’ll fix the distance calculation errors for capture zones with complex shapes. In this implementation, the improvement will fix some problematic spots that upset the balance of the game and, for the majority of the remaining points, the allowable distance will remain the same.

That’s about it for the patch.

Source: Enlisted

MP1st Staff

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PUBG Update 1.88 Rolled Out This November 18

PUBG Corp. has released the PUBG update 1.88 patch this November 18, which is an unannounced title update for the shooter. Given we just got the big 14.2 patch last week, don’t expect any major content included in this title update.

PUBG Update 1.88 Patch Notes:

No official changelog has been released for today’s title update, but there are changes to the map rotation for both PC and consoles which was announced yesteryday (there is a chance that this is part of the title update for today):

Our map rotation plan has changed thanks to community feedback. Please see the changes below.

  • Season 15 map rotation.
    Normal: Erangel / Miramar / Sanhok / Taego / Vikendi
    Ranked: Erangel / Miramar / Taego

In addition to that, an issue is being investigated on consoles regarding a crash issue:

[Console] Our team is investigating a crash issue which occurs intermittently during the emergency landing cut scene.

There is also a fix rolled out for PC yesterday as well (which could very well be part of today’s update):

If there are more specific changes or a changelog released, we’ll be sure to update the post. If you spot anything significant with today’s PUBG patch, let us know what you spot down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters XV Beta Schedule and Fighter List Revealed

Fighting game fans looking forward to the next King of Fighters, you’ll be able to play the game before release — provided you have a PS4 and/or PS5! The King of Fighters XV beta schedule has been announced, well as the playable fighters has been revealed as well.

King of Fighters XV Beta Schedule and Fighter List:

The KOF XV Beta will be held on PlayStation 5 and PlayStation 4 and will feature crossplay between both consoles. Participants will be able to face off in both online (casual match, room match) and offline (versus, training, tutorial) modes and won’t need a PlayStation Plus subscription to play.

The Open Beta test will run throughout the following period:

  • PST: November 19th 19:00 – November 22nd 6:59
  • CET: November 20th 4:00 – November 22nd 15:59
  • JST: November 20th 12:00 – November 22nd 23:59

The following roster of characters will be playable throughout Open Beta of THE KING OF FIGHTERS XV:

  • Dolores
  • Shun’ei
  • Kyo Kusanagi
  • Iori Yagami
  • Chizuru Kagura
  • Yashiro Nanakase
  • Shermie
  • Chris

For the different editions and pre-order bonuses, head on over here. King of Fighters XV will be released this February 14 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.000.004 Fires Out This November 18

The first-ever client-side patch for Battlefield 2042 is now live! DICE has rolled out the Battlefield 2042 update 1.000.004 patch which is out for both last-gen and next-gen versions of the game (and on PC). While this is the first client-side patch, this isn’t the day-one update players might be expecting which includes a ton of gameplay-related tweaks and fixes.

Battlefield 2042 Update 1.000.004 Patch Notes | BF2042 Update 1.000.004 Patch Notes:

DICE has acknowledged the patch, though also confirms that this is purely for “critical issues” with the game, and this patch includes a few gameplay-related changes.

Size: 813MB (PS5)

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly

The full list of known issues has been released by EA, and we’ve compiled it right here.

DICE has also announced that there are two more patches set to be released in 30 days! Here’s the statement from DICE Community Manager Adam Freeman:

Ahead of the start of our worldwide launch for Battlefield 2042, we have a small update targeted at addressing some critical issues that we identified shortly before the start of Early Access.

In the coming weeks, we’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, we’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that we’ve identified during this first week of Early Access, and a larger and more substantial update following after that.

Chances are, we’ll be getting another patch tomorrow, November 19, which will be the day-one patch. If we do, we’ll be sure to let our readers know about it.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.03 Released for Fixes This November 18

DICE has released the Battlefield 2042 update 1.03 patch this November 18, which is the first client-side patch for the game. Given we’re still in early access phase, the actual day-one update should be out on November 19 when the game is formally released this November 19 on all platforms. There is a 60-minute maintenance period when the patch is released.

Battlefield 2042 Update 1.03 Patch Notes | BF2042 Update 1.03 Patch Notes:

Unfortunately, this is not the big day-one patch that fixes a ton of in-game bugs, or adds a proper scoreboard and whatnot. DICE has announced what the patch is for, and it fixes “critical issues” identified in the game at the start of the early access period, though there are gameplay-related fixes in this. Here are the full patch notes:

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.

For the full list of known issues includes weapon, map and more, check out the official list by EA.

DICE has also shared that there are two more updates scheduled within the next 30 days, which includes balance changes, qualtiy-of-life enhancements, and more.

Source: EA

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Alex Co

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Black Desert Online Update 2.07 Out for Crash Fixes This November 18

Pearl Abyss has released the Black Desert Online update 2.07 patch this November 18 and this is mostly to mitigate crashes for the game. There are other front-facing changes, but there’s not a lot. Check out the full patch notes below.

Black Desert Online Update 2.07 Patch Notes:

Adventurers,

As mentioned last week in this notice , a patch has been released that is a step in addressing the crash issues and help optimize the game play environment.

Changes applied
● Memory usage of some translation data has been optimized
● Memory usage of font textures has been optimized.
●Added the option for players to manually remove some of the data stored in memory regarding other players. This option can be added to the Ring Menu.
– This function should allow a smoother game process when leaving heavily crowded areas such as towns/cities and World Boss areas.
– This function can be used through the Ring Menu. Go to the start menu>Settings> Ring Menu Settings and add [Memory Optimizer] to the ring menu.

If you are currently connected to Black Desert, you will need to restart your game in order to download the update.

For adventurers already in-game, you will need to turn off the game and check for updates on your console.

We apologize for the inconvenience caused by the issues recently affecting the game, and will continue to improve the stability of the service.

Thank You

Source: Black Desert
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Down This November 18 for Maintenance (Update)

DICE has switched off the servers for Battlefield 2042, so don’t be surprised if you see Battlefield 2042 down reports surface this November 18! Don’t fret, as this is planned server maintenance, and is scheduled for just an hour.

Battlefield 2042 Down Status This November 18:

Update: Servers are now back up!

Alongside the maintenance is a client-side patch that should be rolling out across all platforms as we speak! This title update is for both last-gen and next-gen platforms, and includes a short list of gameplay-related fixes.

Update: Here are the official patch notes for the November 18 BF2042 title update that’s now live!

Here’s the official announcement from DICE:

We’ll be updating this post throughout the hour or if maintenance is extended, so stay tuned! Don’t forget, we’ll be getting 1-2 more patches in the next 30 days, so expect another server downtime soon as well.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light Is the “Best and Worst” for VR Says Techland; Discusses VR for First Game

While zombie games might be one of the first genres people think of when they want to play a game in VR (virtual reality), it seems that won’t be happening to the Dying Light franchise anytime soon.

Speaking to MP1st, we asked Lead Game Designer at Techland, Tymon Smektala about the possibility of tying the game with virtual reality, augmented reality and the like. Smektala talks about motion sickness, and how the franchise is the “best and worst” game for virtual reality.

MP1st: It might be a weird fit, but you kind of have to wonder with every game coming out these days, have you considered any sort of virtual reality, augmented reality application for the franchise?

Smektala: Dying Light is best game for virtual reality, but also the worse game for virtual reality. This is a game that’s meant, as I said before, this is a game meant to draw you into this world, a game meant to immerse in it totally. So of course, it kind of makes sense with virtual reality, which adds to the immersion in extreme ways, but also this is a game about moving very fast and doing very crazy acrobatics stunts.

This is what is historically problematic with VR, because when people start playing that game, they start feeling motion sickness and all of that stuff. Even for the first game we had a version of Dying Light running on VR. It was really amazing for the first five to ten minutes, you really felt you are in this city surrounded by infected around you. But after those five and ten minutes of playing it was a really hard time for a lot of people, so we said maybe that’s not it. Maybe at some point we will branch off and do something with the IP that makes sense for the VR, but again, nothing like that is happening at this point because we are focusing on the release of Dying Light 2 Stay Human.

While not officially released, there is a way to play Dying Light on VR using the Oculus Rift. There’s more to it than just loading the game, and you can read more about that here.

In the same interview, Smektala told MP1st that there is “ZERO” chance that Dying Light 2 will be delayed past its February 4, 2022 release date. Stay tuned to our full interview with Techland hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Fixes Battlefield 2042 Dozer Exploit, but a New Wall Phase One Surfaces

While Battlefield 2042 isn’t officially out yet outside of early access, there are exploits already spotted in the game. One such exploit is from Specialist Dozer and his SOB-8 Ballistic Shield, with DICE disabling his ability in order to investigate it.

Over on the official Battlefield Direct Twitter, DICE announced that the SOB-8 Shield was re-enabled in his loadout, and was rolled out via a server-side update:

While this exploit being fixed is good news, it seems another one has been unearthed, and this one lets Dozer phase through walls! Check it out in action here:

You can phase through walls using Dozer’s shield by sitting in a corner and changing your settings
byu/I_W_H_B_Y_D inbattlefield2042

Granted, this bug seems to be for PC-only, but even still, it is still a big exploit that can ruin the fun for gamers. Hopefully, DICE can take action on this and fix it ASAP.

Speaking of issues that needs fixing, DICE has confirmed that the rubberbanding issue players are experiencing is something from their end, and are working on fixing it as well. If you know of any other exploits and whatnot in the game, send us an email, so we can report on it and let the BF2042 community know about it too.

Battlefield 2042 will be released officially this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC, and we’re hoping that a host of more fixes are set to drop on that day, too.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Upcoming Rogue Umbra Coming This December

Get ready to play with a man who literally is committed to the cause, as the game Rogue Company adds the upcoming rogue assassin known as Umbra this December — and he’s a zealot who is committed to his order and has been reborn as a cyborg.

Here’s the new cinematic trailer that introduces the assassin who is now more machine than man and powerful than ever.

Courtesy of the Rogue Company website, here’s the overview of who Umbra is and how he fits into the game’s universe.

Something sinister has been lurking in the shadows… The evil Jackal Organization fights back against Rogue Company by sending out their top hitman, Umbra. This zealous, cybernetic agent holds a powerful vengeance and will do anything to fight for his self proclaimed righteousness.

Umbra is a high-ranking Jackal assassin and a true believer of the Jackal Cause. After a mission against Rogue Company went sideways, he was left for dead. Thanks to numerous cybernetic implants from Jackal he was reborn, more zealous and committed than before.

Umbra will be another playable character that will be coming to Season 4 of Rogue Company this December. In the meantime, check out the latest update and patch notes for Update 1.82 of the game here.

Tim Villasor

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Battlefield 2042 Down – “Unable to Load Persistence Data” Error Surfacing This November 17 (Update #2)

Just a few days ago, the Battlefield 2042 servers had some issues which DICE acnowledged. Unfortunately, Battlefield 2042 down reports are surfacing today from players, and it seems the most common error players are seeing is the “Unable to Load Persistence Data” report.

Battlefield 2042 Down Status This November 17:

Update #2: DICE has announced that the issue has been resolved for the connection issues today!

Update: DICE has acknowledged the issue!

We’ll update this post as more developments surface.

Multiple reports on the game’s subreddit have surfaced from players stating the same thing:

Unable to load persistence data
by inbattlefield2042

And …… It’s Back Again
byu/HyperSamLive1 inbattlefield2042

For now, the official Battlefield Direct Twitter account has not acknowledged the issues just yet, though we’re expecting that to change in the next few minutes/hours. Outside of this persistence issue, DICE is also tackling the rubberbanding problems the game is suffering through, which the devs have admitted is from their end.

If Battlefield 2042 is working for you, let us know your platform and where you’re located, so other players are aware of what’s happening. Stay tuned for further developments, as we’ll be updating the post as more official news becomes available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Update 1.07 Released for Fixes This November 17 (Update)

Sledgehammer Games has released the (Call of Duty) COD Vanguard update 1.07 (PS5 version 1.007), which is a small download available now on last-gen and next-gen platforms this November 17. There’s no new content included in this patch (that’s for Season 1), and is for fixes. Read on for the details.

COD Vanguard Update 1.07 Patch Notes | COD Vanguard Update 1.007 Patch Notes:

Size: 285MB (PlayStation)

Update #2: This is the complete list of changes for this client-side patch per Sledgehammer Games:

GLOBAL

  • PS5 – Resolved issue where players could not start up Vanguard if they had less than 40gb of space available

MULTIPLAYER

  • Maps: 
    • Shipment now available in public matches
  • Weapons
    • Fixed bug preventing players from equipping camos
    • Players can no longer equip camos they do not own
  • Clans
    • Fixed issue where Clan Members would crash when attempting to send a clan invite
  • Progression
    • Corrected inconsistencies for Next Unlock in the Operators Tab

ZOMBIES

  • Scoreboard
    • Addressed an issue where players could not view the Scoreboard after dying or after Exfil.
  • UI
    • Addressed an issue where players could not view Armor Health in the HUD.
  • Objectives
    • Addressed an issue where Objectives would not start properly, preventing progression.

Update: While there’s still no changelog, we can confirm that Shipment 24/7 has been added into the playlist rotation! Enjoy the chaos, soldiers!

SHIPMENT 24/7 IS LIVE (as of 10am PST)
byu/Kyleo881 inCODVanguard

While Sledgehammer Games has not released any official patch notes just yet, the studio did mention a specific fix that was set to roll out this week:

A fix for the bomb defuse bug in Search and Destroy is scheduled for later this week

Outside of this specific fix, here are some of the confirmed issues the studio is investigating as well:

More confirmed issues being investigated (via the official Vanguard Trello board):

  • Packet Burst during gameplay causing hitching
  • Unlimited armor plate glitch
  • Spawn issues on Dome
  • Multiple users have reported some operator, weapon, and camo challenges are not tracking or bugged (several fixes have been deployed, but still tracking)
  • Dauntless not preventing slow effects
  • Care packages with wonky physics (bouncing and rolling)
  • Mortar Barrage – Sometimes the player cannot place the Mortar Barrage

If Sledgehammer Games releases an official changelog, we’ll be sure to update the post, so check back within the day.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Technical Test Impressions – Accessible Souls

At this point, when FromSoftware has a game coming out, it’s an event. Fans and detractors alike can’t stop talking about them, and with From’s next game, Elden Ring, things are no different. Every single time From announces or shows off or releases a new game the same, tired argument, rears its ugly, obnoxious head that these games are exclusionary and not accessible to players who don’t want a challenge when they play a video game. Well, I have played the Network Test for 11 hours and I can safely say Elden Ring is the most accessible Soulsborne game to date.

Look. I get it. I avoided their games for years based on reputation alone – super hard, abstruse, and unforgiving. That never sounded like a good time to me. When Bloodborne released in 2015, I decided to give it a shot on a lark just to see how long I would stick with it. Well, I got the platinum and every trophy in the Old Hunters DLC and it wound up becoming my favorite game of all-time. After that, I went back and played Dark Souls II, Dark Souls, then Demon’s Souls. I bought Dark Souls III and Sekiro: Shadows Die Twice (also platinumed and did a no-deaths run) on day one and put countless hours into all of them since. I also loved BluePoint’s remake of Demon’s Souls (also platinumed — and you can read my review of the remake here) because it retained From’s gameplay and level design.

If the way things are presented in this technical test remains for the finished game, then Elden Ring is absolutely the most player-friendly game they have made. First of all, summoning is available right off the bat by having summoning items in the player’s inventory right away. Since this is an open world game, there are designated summoning pools that act like meet up spots for players that want to bring people together, and players can add their sign to the pool with an item. This means new players can ask for help and people can be called into their game right a away. There’s no barrier behind beating the tutorial boss or first area boss or having to find a vendor that sells you soap signs. So new players can call in willing help right away.

Then there is the fact that there are sections of the game that have tougher encounters where players will pass a Stake of Marika, which is a checkpoint of sorts for that area that should you die, you have the choice of respawning at the State of Marika or going back to the last Site of Grace (Elden Ring’s “bonfire” equivalent) that you rested at. This mitigates having to ride or run all the way back to the boss or area, and is a great quality of life solution. It also makes perfect sense for something like this in an open world version of From’s previous games. I used one in particular a few times because I died on a boss in the open world. I respawned at the Stake of Mariska, and I was back into the fight within seconds.

Another thing that makes this game much more approachable for players who have bumped up against these games is the Guard Counter. I will admit that for all my time in Souls games, I have never gotten “gud” at parrying. Sekiro was different because there was a sort of rhythm to it. But in Dark Souls and Bloodborne, I never felt I got the timing down to want to attempt it much. In Elden Ring parrying is still very much a thing but there is also the Guard Counter which is significantly easier to pull off. Instead of timing a parry in a small window, simply hold your shield up, take a hit from an enemy, and then immediately follow it up with a heavy attack. This will have the same effect as a successfully parry and stun the enemy leaving them open to a critical attack for massive damage. I’m not sure if it works on all enemies, but it definitely works on the regular soldiers, undead, etc.

From has also added the ability to fast travel from anywhere on the map. This seems like a no-brainer for anyone who plays other open world games, but it’s a significant change for From’s Soulsborne games. In Demon’s Souls you could only fast travel to Archstones from the Nexus, so that means you had to go back to the Nexus, approach the World stone you wanted to visit, then choose from there which Archstone you wanted to go to. In Dark Souls you couldn’t even fast travel until almost 2/3 of the way through the game. Prior to that you had to walk to and from every bonfire. And even with fast travel you had to still only do it while resting at a bonfire. Dark Souls II and III opened this up allowing you to travel between bonfires right away and Bloodborne had the same fast travel solution as Demon’s Souls: travel back to the main hub – in this case, Hunter’s Dream, and then go up to a tombstone and select which lantern you wanted to travel to. In case you can’t tell, this was not at all elegant or efficient. Having fast travel from anywhere in the world to a Site of Grace you’ve activated is a world of difference and takes a lot of the aggravation out of traveling all the way back to rest with thousands of Souls/Bloodechoes to spend.

Additionally, flask management has been made into its own risk reward system but can absolutely make the game easier if you’re willing to risk it. Beating a large group of enemies or a larger enemy will replenish your flasks. The larger the group or enemy, the more replenished it gets. This made staying alive in the open world exponentially easier.

Lastly, there are spirit ashes which are one time use per encounter summons on demand that allow you to summon a spirit (or spirits – depending on what’s equipped) to take the enemy’s attention away from you, allowing you to get hits in, backstab, or even heal. I tested this out on nearly every boss and it works insanely well, making many of the bosses trivial.

Not to mention things being added like the Spirit steed, Torrent that is summonable in the open world to escape nearly every encounter. Most of the bosses are optional so you don’t have to face them if you don’t want to, though beating them does offer rewards such as equipment, Ashes of War (skills that can be added to your weapon), etc.

When Elden Ring launches in February I fully expect it to be From’s most successful game to date with lots of new players that hopefully stick with it, at least enough to summon jolly cooperation if they feel overwhelmed. Will this game stop the obnoxious “easy mode” debates surrounding From’s games? Nope. But it is inarguably their most accessible game.


Elden Ring Network Test code provided by the publisher. Elden Ring arrives on PS4, PS5, Xbox One, Xbox Series X|S, and PC this February 25, 2022

Sean Mesler

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