Psyonix has released the Rocket League update 2.03 patch. and this is to prepare the game for the NFL Fan Pass content, along with an addition of an India server and more.
Rocket League Update 2.03 Patch Notes:
THE HEADLINES
This update prepares Rocket League for the new incoming 2021 NFL Fan Pass content
We know many of you are patiently waiting, and our goal is to release an update later this month that brings 120 FPS to the PlayStation 5
CHANGES AND UPDATES
Server Regions
‘India’ has been added as a server region
Servers are hosted in Mumbai
India tournament region uses ASM servers
BUG FIXES
Aliasing along the ramp in Deadeye Canyon has been fixed
Fixed a bug related to being kicked prematurely from an in-progress Tournament
Several Italian, German, and Russian localization fixes
Fixed a crash scenario involving Dropshot and the NASCAR Trail
Tournament Rank now correctly displays on the Tournament History page
Sony has added yet another talented pool to their line-up of creative talents, as PlayStation welcomes Firesprite to the PlayStation Studios family!
In a statement released by the Liverpool based developer, MD Graeme Ankers expressed the team’s excitement and pleasure in joining the growing PlayStation family.
Today is an incredibly exciting day for Firesprite as we join PlayStation Studios with the backing of Hermen and the entire PlayStation Family. We are very much looking forward to the next part of our journey!
Firesprite, headquartered in Liverpool in the North-West of the UK, was founded in 2012 with the vision of creating games that bring new innovations to any experience we develop. The North-West is steeped in gaming history, producing many iconic developers, publishers and games such as WipEout. Many of our ‘Sprites developed and shaped titles from this era and we are very proud of those roots!
Credited for creating several games with PlayStation for The Playroom and The Playroom VR, Firesprite joins other illustrious studios such as Nixxes Software and Housemarque — who were acquired by PlayStation Studios as well. That increases the potential and talent pool of Sony’s video game brand, and there’s definitely going to be a lot of possibilities moving forward.
You can read all about those acquisitions over at our archives here.
Last month, Crystal Dynamics mentioned that Marvel’s Avengers would be getting a new roadmap, and that has happened today. The studio has revealed the Marvel’s Avengers roadmap update, and it even mentions Spider-Man!
Marvel’s Avengers Roadmap Update:
Crystal Dynamics has a few in-game events planned for this September, which includes celebrating the game’s one-year anniversary. Expect more MCU-themed outfits to be available in the Marketplace as well.
From Sept. 2-16 we’ll reward players who log in and complete all the story-based campaigns (Reassemble, Taking Aim, Future Imperfect, and War for Wakanda) with a celebratory nameplate. For those of you who have already completed all campaign content, the reward is granted retroactively. There will also be free items in the marketplace:
Week 1: A free Iron Man outfit and anniversary bundle (Black Panther nameplate, Hero’s Catalyst, and Fragment Extractor)
Week 2: A free Thor outfit and an additional Hero’s Catalyst
We’ll also roll out three in-game community activities in September – the first being Priority Rush Missions, which allows players the chance to complete one Priority Mission every day rather than only one per week – this means more chances for exotic gear!
We’ll round out the month with another community activity that greatly increases the spawn rate of the Cargo Runner Synthoid, as well as a third activity offering additional rewards for completing Campaign Flashback missions. Paired with an XP-boosting event, all Heroes will feel extra powerful by the end of September. It’s a great time to jump in and rapidly boost your alt Heroes or max out new ones!
Check out some of the other stuff planned for the Marvel’s Avengers roadmap update, which includes system reworks, and more.
System Reworks
Gear: Improved gear upgrading, more rewarding gear, more late-game focused gear… we hear you! With the upcoming power-level increase we want to make sure players can keep their hard-earned gear as they progress. The new system will allow players to upgrade Epic, Legendary, & Exotic gear from power level 100 all the way to the new power level cap! As we continue improving gear, we are also taking a closer look at Hero Set Gear: where it’s obtained and how to improve clarity around use. We’ll have more details about all of this in a future blog.
Resources: We’re currently working towards a more streamlined and focused approach to resources. In this new system, each resource will have a single specific purpose to help improve clarity – like how Polychoron is used exclusively for upgrading major artifacts, and Upgrade Modules are reserved for upgrading gear. Fragments will be the sole exception as they will remain a resource with multiple uses. We’ll share more details as our plans are finalized.
Earnable Cosmetics: We’re adding ways to earn cosmetics through gameplay, including items that were previously only available in the Marketplace. We’ll talk more about the details of those systems in the coming months as they are added to the game.
Klaw Raid: Discordant Sound& Power-Level Cap Increase
We’re also polishing our first raid – available in both standard (PL 150-160) and Elite modes (PL 160-175) – which will offer a conclusion to Klaue’s story in War for Wakanda. This will be the most challenging content yet, meant to not only test the mastery of each Hero but also the well-built four-player Strike Teams out there! Collaboration and observation are crucial to beating this one.
The Klaw Raid features custom-crafted levels, new threats that require complex and tactical combat, and stronger enemy variety themed to the Villain being faced. New enemies called Echoes – sound constructs created by Klaw – have been created and tailored exclusively for this experience. With the Power Level increase to 175 yielding more compelling drops, it is a notable example of replayable and rewarding content that fits our mantra moving forward.
Celebrating the Marvel Universe
One of the things we most love about working on Marvel’s Avengers is our opportunity to celebrate exciting new content from all branches of Marvel media. We’ll be offering some well-timed tie-in events coordinated with Disney + Marvel programs and, we’ll be releasing more MCU outfits as we collaborate with each production’s creative teams.
Events
Between larger game updates we’ll be bringing back limited-time events to give our new players a chance to try them out and provide everyone opportunities to earn exclusive rewards and high-level gear. These events include our Corrupted Vibranium Event, Red Room Takeover, Tachyon Anomaly Event, and Cosmic Threat Event.
Your Friendly Neighborhood Spider-Man
Finally, there will be a new playable Hero with a Hero Event starring Spider-Man in 2021, only on PlayStation platforms. We’ll have more information on Spider-Man closer to launch and you may catch a glimpse of him here and there along the way.
Marvel’s Avengers One-Year Anniversary Stats and Highlights:
Over 619 million Power Levels & 275 million Hero Levels have been earned
23 million HARM rooms have been completed
8 billion enemies have been defeated in the Avenger’s Initiative
Abomination is the most defeated boss, coming in at 9.4 million times
23 million Drop Zone, 17 million Hero Missions, and 12 million Villain Sectors have been completed
9.6 billion Fragments have been found, 4.5 billion Catalysts recovered, 569.2 million Polychoron claimed, and 1.5 billion Upgrade Modules rewarded
It is extraordinary to see how far we’ve come in just one year! Thank you for all of these victories! As for the War for Wakanda expansion, it’s obvious that many are enjoying time with the King.
3.4 million Hunter Crawlers and 50 million Scout Crawlers have been sent back to AIM in pieces
64.4 million Klaue Company mercs are rethinking their life choices
Black Panther has defeated 153 million enemies across 9 million missions in Wakanda
Per Crystal Dynamics, they have “many plans” beyond this Marvel’s Avengers roadmap update, which include stretching into late winter and beyond. Expect more quality-of-life improvements, updates on heroes and villains and more.
In case you didn’t know, this weekend is the start of the Call of Duty: Vanguard early access beta for PlayStation gamers! Thanks to Activision, we have a slew of keys to giveaway!
COD Vanguard Early Access Beta Code Giveaway Mechanics:
How to win one? Super simple. “Give us feedback the MP1st website! Good, bad, cruel, doesn’t matter, nothing disqualifies you potentially winning a code. We want your honest opinions, so don’t hold back! Just leave a comment below, and if it’s a good answer, we’ll send you a comment. Leave your Twitter handle or a way we can contact you, so we can directly send you the code.
COD Vanguard Early Access Beta Schedule (for PlayStation):
· They’ll need to be logged in to their Activision account to enter their Early Access code. If they don’t have an Activision account, they can create a free one.
· Once your Early Access code is successfully redeemed, they’ll be taken to a success page confirming their registration for Early Access.
· Before the Beta begins, registered players will receive an Early Access Beta Token via email. This token can only be used on the platform chosen when the Early Access code was redeemed.
For more on the beta, check out what’s set to be included in it right here.
Those looking for PlayStation bargains, Sony has launched two new PlayStation Store sale listings this week! There’s another “Games Under $15” sale, and there’s also the “Add-Ons” sale which are both live today.
PlayStation Store Sale for September 9 – Games Under $15 (Ends 9/15):
While the Season 5 referesh of Call of Duty: Black Ops Cold War isn’t happening until tomorrow, Treyarch has revealed the complete Black Ops Cold War Season 5 Reloaded patch notes! Check out the adjustments made below, along with the playlist update incoming tomorrow as well.
Black Ops Cold War Season 5 Reloaded Patch Notes:
GLOBAL
Prestige Shop
New Weapon Blueprint
“Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
Legacy Calling Cards
New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.
MULTIPLAYER
Maps
Zoo (6v6)
Zoo map added to Multiplayer rotation in 6v6 modes.
Zoo 24/7 added to Featured Playlists.
Modes
Demolition [NEW]
Demolition added to Multiplayer Featured Playlists.
Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
Time is extended after the first bomb site is destroyed.
In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
12v12 Moshpit
Added Zoo and Drive-In to the map rotation.
Featured Playlists
Zoo 24/7 [NEW]
Demolition [NEW]
Nuketown 24/7
Cranked Moshpit
Gunfight
Face Off 6v6
12v12 Moshpit (now featuring Zoo and Drive-In)
Party Games
Multi-Team
ZOMBIES
Round-Based Maps
Features
Rampage Inducer
New feature added to all round-based Zombies maps.
Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
If left unused, the Essence canister will explode after Round 20.
Gameplay
Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
Closed an exploit where players were able to gain access to locked portions of the map.
UI
Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.”
Outbreak
Regions
Armada
New Region in the North Atlantic Ocean added to Outbreak.
World Events
Black Chest
New World Event added to Regions in Outbreak.
Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
This ability is on a cooldown and its effect is shared with teammates.
Intel
Added new Season Five Reloaded narrative Intel to discover.
Gameplay
Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.
Objectives
Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.
Local
Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.
PC
Addressed an issue where the legend was not appearing on the overhead map.
Dead Ops Arcade 3
Stability
Added various stability/exploit fixes.
Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.
Gameplay
General
Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.
Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
A flashlight will now spawn on the Island for Solo Advanced Start modes.
First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
Touching or standing in lava will now cause rapid death in First-Person.
Bonus Areas
Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
Ikari EggXit bonus area now properly awards XP.
Locked the number of Ikari EggXit bonus area instances to 3 per game.
Ikari EggXit bonus area will now be removed from the available pool after Round 130.
Enemies
Nova Crawler
Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
Werewolf
Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
Pole Zombie
Pole Zombie health no longer scales with round number.
Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.
General
Elephant in The Wild will now be damaged by player chickens.
Wolf and Ghost Wolf will no longer kill the player in one bite.
Gladiators will no longer have a rare chance to survive a Nuke drop.
Audio
Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.
Bug Fixes
Arenas
Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.
Addressed spawn issues in the Graveyard and Temple arenas.
Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
Added missing collision in the Island arena to prevent the player from going out of bounds.
Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
Controls
Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
Match Resuming
Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
First-Person
Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
Addressed an issue with missing blood splatter effects in first-person.
Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
Bonus Areas
Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item.
General
Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
Addressed an issue where a split Megaton could end up below the terrain.
Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.
Onslaught (PlayStation)
Maps
Onslaught Drive-In added to map rotation.
Intel
Added new Dark Aether story Intel to discover in Onslaught Drive-In.
Modes
Diminishing Light
New limited-time mode now available.
The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
Challenges
Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.
Blueprints
Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.
Perks
Added ping icons for Mule Kick and Death Perception can pickups.
The Mule Kick machine is now present in “Mauer der Toten” when playing in Local.
Field Upgrades
Closed an exploit where players could use Aether Shroud infinitely.
Atlus is slowly gearing towards their biggest release of the year, as a new Shin Megami Tensei 5 Nahobino trailer has now dropped. This latest one offers more insight to the player protagonist called the Nahobino, and what role he has to play in the desolate lands ravaged by demons. Check out the latest trailer below.
For those not familiar with the past SMT titles, the Nahobino is a being that’s not human nor demon. You can read more on the key features for Shin Megami Tensei 5 below:
Unfold an allusive story filled with tragic choices, make sacrifices to uphold your ideals as you pursue light or covet darkness to discover your role in the new world
Fight through a demon-infested wasteland with the Press Turn Battle System, pinpoint enemy weaknesses so you can perform consecutive actions but make one mistake and it may be your last
Turn formidable foes into worthy allies by recruiting them via negotiations, then fuse them to create demons customized to fit your playstyle
Explore the expansive world of post-apocalyptic Tokyo, fully rendered in stunning 3D utilizing Unreal Engine 4, a first for the mainline Shin Megami Tensei series
Shin Megami Tensei 5 is releasing exclusively for the Nintendo Switch on November 12, 2021.
With its release less than a month away, Ubisoft has debuted a new Far Cry 6 game overview trailer which shows never before seen gameplay footage as well as some new story tidbits that avid players will find interesting. Check out this latest trailer below.
The trailer starts with a short introduction of what players can expect from the game, as well as showcasing the male and female versions of Dani Rojas, the game’s protagonist. In case you missed out, here’s what’s Far Cry 6 is all about:
In Far Cry 6, you join a modern guerilla uprising as Dani Rojas – who is on a path to take down Yaran Dictator, Antón Castillo. Explore the lush world alone, or with a friend with co-op play; grab a resolver weapon and armor yourself against your opponents.
Far Cry 6 is releasing on October 7 for Windows 10 PCs, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia and Amazon Luna.
With another big Overwatch League event set to happen this month of September, developer Blizzard has once again opened the Overwatch League All-Stars Vault for a limited time, releasing six special skins for different characters in the game. These unique Legendary skins with dramatic elemental themes were created to celebrate the star power at each of the events in the Overwatch League.
If you’re an avid Overwatch fan and you found yourself missing out on these skins when they were released, now is the perfect time to grab them. It’s not staying forever, though, so be quick – players only have until September 26 to purchase their Legendary skin of choice. Each skin costs 200 League points, which can be earned by watching the Overwatch League broadcasts until the grand final on September 25.
You can find out how to link your YouTube account to earn League points and other Overwatch League perks here.
Digital Extremes has released the Warframe update 2.02 September 8 patch (PS5 shows it as 1.010), and this one finally brings Nidus Prime to the fray. Also in the patch is the Plague Star, returning until the end of September. Read on below for the full Warframe update 2.02 patch notes:
Warframe Update 2.02 Patch Notes for September 8 | Warfarme Update 1.010 Patch Notes:
Nidus Prime & Plague Star
Update 30.7: Nidus Prime & Plague Star is jam-packed with everything from PC Hotfix 30.5.1 to this Nidus Prime release and everything in between. The total download size on PS4 is ~1.6 GB and ~2.1 GB on PS5 (size variations are to be expected based on the ways in which the different systems operate). Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno!
Nidus Prime is here!
Nidus Prime Access
Get instant access to the Infested Prime Warframe and more today!
Infest. Outlive. And ultimately, overrun your enemies with Nidus Prime Access!
Nidus Prime combines Tenno technology with the grotesque resiliency of the Infested. Extract the Relics containing Nidus Prime Blueprints by playing Operation: Plague Star starting September 8 as well as the usual sources for Void Relics such as Relic Packs and Void Missions.
Nidus Prime
Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation. Features altered Mod polarities for greater customization.
Strun Prime
A classic shotgun design, embellished for the elite as only the Orokin could. Features altered Mod polarities for greater customization.
Magnus Prime
Orokin elegance meets formidable stopping power in this exquisite revolver. Features altered Mod polarities for greater customization.
Exclusive Nidus Prime Glyphs
Nidus Prime Accessories!
Infested Orbiter Decorations: These encrusted surfaces and drooping growths give your Orbiter’s interior the haunting atmosphere of an Infested derelict.
Karnolyth Necramech Skin: Make your Necramech even more fearsome with this Skin, based on early experimental designs that employed outer casings of Infested bone and meat.
Crinoid Prime Syandana: Beauty and dread combine in this unique Infested Syandana, alive with swaying gilded tentacles.
90-Day Resource 90-Day and Affinity Boosters
When Nidus Prime enters Prime Access, the following items will be entering the Prime Vault.
Atlas Prime
Tekko Prime
Dethcube Prime
With this Vaulting comes the shift of the following Syndicate Sacrifices:
Replaced Arbiters of Hexis Sacrifice of Atlas Prime Systems with Titania Prime Helmet.
Replaced Cephalon Suda Sacrifice of Atlas Prime Chassis with Inaros Prime Chassis.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Nidus Prime Access begins September 8 on PC, Xbox, PlayStation and Nintendo Switch. Prepare for the Infestation to take root in your Arsenal, Tenno. Purchase the packs through the in-game Market!
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here.
PLAGUE STAR Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno!
“The Thrax Toxin! The Tenno maggots want my toxin! STOP THEM!”
Vay Hek
The infested boil that once threatened the Plains has grown back, uglier and more putrid than before. According to the Ostrons, Infested lifeforms are emerging from it. We need to act now before the Infested make their way to Cetus.
Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. He sees it as a means to destroy Cetus and the Ostron colony. We need to get ahold of his toxin and destroy the boil before it becomes unstoppable.
WHAT YOU NEED TO DO
– Speak to Konzu in Cetus to begin running the Plague Star Bounty.
– Complete the series of Bounty Missions, and you’ll earn Operational Supply Standing to shop for the Event Rewards.
WHAT YOU NEED TO KNOW
– The more Bounties you complete, the more standing you’ll earn toward the Operational Supply Syndicate!
– Nakak, the oddities vendor, represents the Operational Supply Syndicate.
– Operational Supply Syndicate Standing from the previous event has been carried forward!
– The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the event difficulty by purchasing and mixing the Eidolon Phylaxis from Nakak into Vay Hek’s Toxin.
EVENT REWARDS
– Earn exciting Rewards in a variety of ways in this Operation:
– Complete Konzu’s Bounty and earn Operational Supply Standing. Nidus Prime Relics can be found in these Bounties as well as in their normal areas.
– Work together with your Clan during the event for Trophies and glory!
Visit Nakak in Cetus to spend your Operational Supply Standing on these Potential Rewards:
– Event Emblem – Show off your event participation with this meteor-themed Emblem.
– Mods – Mod rewards include the Fulmination Mod and the Sacrifice Mod.
– Infested Zaw Components – Modular pieces that can be used to create a gruesome Zaw.
– Snipetron – High-quality Corpus sniper rifle that was previously retired from the game.
– Infested Zaw Arcanes – New buffs to enhance your Zaw weapons.
– Eidolon Phylaxis – Equip to earn more Standing and increase event difficulty.
– NEW: Ghoulsaw & Butcher’s Revelry Stance!
We have made the following changes and fixes for Plague Star:
Made improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario.
Hemocyte is now immune to looting abilities that often didn’t fully work due to how quickly the body despawns (Hydroid’s Tentacle Swarm with Pilfering Swarm, Nekros’ Desecrate etc).
With the re-run of Plague Star, we are adding Nidus Prime’s Relics as in-world drops from the Hemocyte. This change was brought forth with this in mind, and the acquisition rate of this new Prime that could be influenced with loot abilities which is not a precedent we wish to set. With up to 4 Hemocytes that can spawn in the final stage it felt especially important to make this change.
We fixed an issue where the Plague Star Bounty drone would automatically start without being hacked once the player was in its proximity.
Fixed an issue where Nakak was talking to herself silently after you looked at the Offerings page.
Fixed ability to ride on top of the Plague Star Infested boil with K-Drives (and other similar vehicles) which resulted in taking no damage.
TENNO REINFORCEMENT: GHOULSAW
The cruelest of weapons built for the crudest of Grineer soldiers. Rips through metal like flesh, and through flesh like day-old pudding.
This first-of-its-kind Assault Saw can be yours today, Tenno!
GHOULSAW REVELERY PACK
Rip, tear, and rend with the nightmarish Ghoulsaw and Butcher’s Revelry Stance.
*Obtain the Ghoulsaw from Nakak’s offerings in Plague Star or in the Market for Platinum.
NEW MELEE STANCE:
Butcher’s Revelry
Rip and rend with this Assault Saw Stance.
*Obtain Butcher’s Revelry from Nakak’s offerings in Plague Star. These items will be added to the game in a future Update after Plague Star Leaves!
REVENANT MEPHISTO SKIN
Embrace Revenant’s hybrid nature with a bold new form and dwell in the eternal twilight between realms.
*Similar to the Ember Pyraxis Attachments, the Revenant Mephisto Skin has a removable Syandana (more so a cape in this scenario) that can be equipped on either normal Revenant or Revenant Mephisto Skin. This Syandana is Exclusive to Revenant just as other Deluxe Skins attachments are exclusive to them. Please note that the “energy beard” on the original Revenant Helmet gets removed when the Mephisto Syandana is equipped due to excessive clipping. One could say we had to clip the beard. ORISON TWO-HANDED NIKANA SKIN
Take up a sacred duty and defend the treasures of the Void with this weapon skin.
REVENANT MEPHISTO OPERATOR COLLECTION
Take on a touch of the devil with these Revenant Mephisto Operator accessories.
Includes the Revenant Mephisto Diadem, and Revenant Mephisto Mask.
**Please note this is in the Market as a separate Collection as not to spoil things for those who want Mephisto who do not yet have The Second Dream or War Within complete. This follows the precedent from other Deluxe bundles (Zephyr Harrier, etc).
REVENANT MEPHISTO COLLECTION
Dwell in the eternal twilight with Revenant’s haunting Mephisto collection.
Includes Revenant Mephisto Skin, Revenant Mephisto Helmet, and Orison Two-Handed Nikana Skin.
YARELI CHANGES
Yareli improvements are here, Tenno!
We have 2 areas that are being buffed: Stats, and Utility. While many Tenno have hoped for more Stat buffs (which we have here!), the Utility Buffs are really something to behold for the usability or Merulina. We are introducing a foundational change to her movement: Merulina Dashing (tap Roll/Dash)! This can be executed in any direction and is effectively a new way to close gaps (or quickly retreat!) and alter the direction of Yareli aboard Merulina! This also enhances the way you can traverse vertically with responsive directional input while in the air. We’ve made a handy .gif to demonstrate just what we mean:
What you see in this .gif is a vertical traversal that’s currently tough to do with Yareli. However, with the forward dash the momentum movement now allows for directional maneuvering.
Then, we see Yareli Dash both Forward AND Back in the .gif, showing how you can certainly take advantage of this new movement tool!
This is a change that’s best experienced in your hands, but it is certainly a huge improvement for navigating all of Warframes tilesets!
We have also made some changes to general Merulina movement by allowing for shorter jumps, and reducing overall jump charge time.
Yareli Stat Changes:
We’ve made some Stat changes to Yareli’s abilities as well. These are buffs across the board, and details are as follows:
Sea Snares:
Increase seek speed by about 60% and slightly increase bubble visibility to better register your casts.
Aquablades:
Increase range by just about 25%
Increase damage and duration by 50%
RipTide:
Bigger is better. The bigger we Rip, the more enemies, the better scaling, and so on!
Increase radius by 25%
Yareli Fixes:
Fixed the Financial Stress debuff not being removed after Yareli scores in The Index while riding Merulina.
Fixed inability to use a Cipher while riding Merulina.
Fixed Yareli’s Passive bonus to Pistol Critical Chance not applying to Clients.
Fixed shared Affinity not being attributed to player weapons while riding Merulina as Yareli.
Fixed numerous AoE enemy attacks not affecting Yareli when riding Merulina.
Fixed missing weapon rank UI when switching to Merulina with Primary weapon equipped.
Fixed picking up Rifle Ammo for an empty Primary while riding Merulina equipping said Primary weapon.
Fixed an issue where Yareli players boarding Merulina would have their flashlight color (activated when in dark areas like caves) permanently adopt Yareli’s first energy color.
Fixed a script error that occurs when completing a Mastery Rank test while riding Yareli’s Merulina.
Corrupted Holokey Changes:
In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete!
Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1.
Additions:
Added Paracesis Sheath Orbiter decoration!
Inspired by the conversation had with its original creator (Kaz) during TennoCon 2021’s Art Panel. It can now be purchased from Cephalon Simaris after completing the Chimera Prologue Quest.
Kuva Lich/Sister Changes & Fixes:
Reduced the time between Grineer Kuva Thrall spawns, so that the time to get all 10 to spawn is more in line with the time it takes to get all 3 Corpus Hounds to spawn.
Changed Sister Candidate waypoint icon to be the Sister icon instead of the Treasurer (Granum Crown) icon.
Fixed a progression stopper in the Sister showdown fight due to the Sister’s Hound not spawning if the Host player died and went AFK after entering the Capital Ship.
Fixed an issue where a Kuva Lich with the ‘Ensnare’ ability could potentially prevent the context action for execution from appearing if the ability was cast prior to being weakened.
Fixed not receiving the Sisterhood Sigil after Converting or the Sisterhood Emblem after Vanquishing a Sister of Parvos.
Upon login those missing their respective Sisterhood Sigil/Emblem will receive them.
Fixed Rhino’s Rhino Stomp perpetually stunning both Kuva Liches and Sisters of Parvos.
Fixed issue where fusing two partially ranked Kuva or Tenet weapons together appeared to increase the rank of your weapon.
This was a UI / display only, as the Valence fusion does not increase a weapon rank. Now, the weapon rank does not increase from fusion and the UI does not incorrectly show that it has.
Fixed an issue in Crew Command where Liches would appear as Grineer Heavy Gunners in the Railjack UI. It now shows the Kuva Lich or Sisters of Parvos badge icons where it previously showed Grineer Heavy Gunners to represent this Crew member.
Fixed unlocalized Kuva Lich Inbox messages.
Fixed Kuva Lich names appearing as part of the Ephemera name in Kuva Lich Inbox messages.
Customization Changes for Select Attachments: ‘None’ Option
For a long time now we’ve had a precedent with a handful of Warframe Skins where the “None” option for Attachments (and sometimes Syandanas) was removed if certain Skins, Primes, etc were equipped. This applied to Warframes such as Ember Prime/Pyraxis Skin, Frost, Mag Prime, Oberon, Volt, etc.
We now usher in a new “None” era! All Warframes and Warframe Skins that previously did not have the ‘None’ option will have a “None” Attachment or Syandana option, giving you even MORE customization flexibility. This means you can remove details such as any attachments on Ember Pyraxis, Mag Prime, the list goes on and on! In addition, Banshee, Frost and Oberon’s default Shoulder Armor can now be equipped on Prime versions of the Warframe.
This also fixes a long-standing bug where a Warframe that has no default Shoulders Attachments (let’s say, Excalibur) and had nothing equipped there, if you clicked on “left arm” then it would auto-select the first shoulder armor in your owned list.
Changes:
Ambassador Component Blueprints have a chance to drop from Aurax Atloc Raknoids. The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission.
After engaging with Community Feedback, we noticed that obtaining the Ambassador parts was a tough combination of playing the same mission in 4 different locations with some difficult RNG. The Ambassador components have also been moved to an enemy that was without a drop table!
Every Aurax Atloc Raknoid has a 15% to drop any component Blueprints for the Ambassador
Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints
Tweaked Zephyr’s Airburst pull vacuum to lift enemies up a bit off the ground so they aren’t dragging their butts. Plus updated the FX to go along with it!
Zephyr’s Airburst was intended to pull enemies in like Vortex for a short duration, but was spawning exactly where the projectile hit, resulting in being inside the floor. We fixed it by making the vortex spawn a bit above the floor and in the process gave it an FX pass to communicate better what was happening.
Added ‘Missing Requirements’ context information to Ergo Glast’s shop in the Relays.
Made the following changes to the Saxum Mod set:
The cooldown will now appear in the HUD.
Removed fall-off damage and increased the range to 4/8/12 metres.
Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
Reduced Riven challenge condition for “Kill X enemies with headshots from at least 100m away” to 75m away.
Changed the sorting of items on the End Of Mission screen to better reflect importance, including Steel Essence, Riven Slivers, Granum Crowns, Built Forma, Orokin Cells, Corrupted Holokeys, built Prime parts, War Hilt, Requiem Ultimatums, Exilus Adapters, Drop Chance Boosters, Scintillant, and built Railjack Components.
Harrow Neuroptic Blueprints can now be obtained from the first vault in Pago, and as a Rotation C reward from Taveuni on the Kuva Fortress. Mod and Relic rewards have been swapped on Pago, and drop rates increased slightly.
Harrow Systems Blueprints drop rates on Defection missions have been increased slightly, and added as a Rotation C reward from Taveuni on the Kuva Fortress.
In response to community feedback on farming for Harrow, we revisited the process for obtaining his components. We are making it easier to obtain Harrow Neuroptic Blueprints, and Harrow Systems Blueprints, from the locations outlined above.
Removed Intensify from the mid-tier Defection rewards.
We found that Intensify was an unnecessary addition to Defection rewards, and therefore skewed the chances of receiving other rewards, hence it’s removal.
Octavia’s Mandachord option has been moved into the top Arsenal menu, under the Parazon option.
The Mandachord is a very important piece of equipment for Octavia’s abilities – having it buried and not as readily accessible was not ideal considering that it is key to her performance. It is now much easier to find it and create a tune of destruction!
Added scrollbar to Index result screen.
Syndicate Medallion trade in screens have been given the UI theme treatment.
Added ‘Insufficient Funds’ context information to the Syndicate offerings ‘Confirm Purchase’ panel.
Improved NPC zipline usage in the Gas City tileset. Their parkour skills were just a bit too weak.
A warning for unowned Landing Craft Skins will now appear when attempting to purchase a skin for a Landing Craft type they do not own.
Increased visibility of control panels for extendable-bridges in some major corridors in the Corpus Gas City tileset.
We’ve changed the underlying code of our UI for future proofing, but you shouldn’t notice anything just yet. If you come across anything janky please let us know!
Adjusted Chroma Elemental Ward stat display to be more accurate (uses % display for Health/Shield/Armor/reload/holster buffs).
Improved the tent textures in the Plains of Eidolon.
Adjusted the Brachiolyst ragdoll animation to make it more natural looking.
Updated Foundry preview images for Scorched Beacon and Chroma Mark Blueprints (for The New Strange Quest), which were appearing as low resolution images.
Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end.
Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end.
Reduced the damage and overall range of the Ortholyst Sentient’s long ranged barrage cluster projectiles.
Revenant’s Danse Macabre ability now deals finisher damage against inanimate objects instead of adopting a damage type based on the target. It still does adaptive damage and applies adaptive status effects against enemies.
Prior to this change, Danse Macabre was allowing Revenant to solve Operator-required puzzles, which is clearly not intended.
Removed the ability to collect duplicate Ephemeras.
Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter.
A script will run upon first login after updating to remove existing duplicates.
Updated to K-Drive and Merulina riding so that the rider’s aim end point matches the vehicle’s aim end point. This addresses cases of moving in unintended directions.
Updated the Dojo room HUD title to have more of a Vitruvian theme!
Updated the Menu UI in the Personal Quarters to reflect a Vitruvian theme! Fish Tank, Articula, etc!
Upon login, those that received the unintended Shotgun Riven Mod for Kitguns via GOTL Alert will have their Riven corrected to a proper Pistol Kitgun Riven Mod.
Please note that this does not change the Challenge or any Cycling you have already done.
Reworded the Viral Quills description to decrease it’s unnecessary length.
Reworded the ‘Vault Looter’ Nightwave Act to clarify that it’s for the Dragon Key Vaults, not the Isolation Vaults.
Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey.
Tweaked the compression of Cursors so they look better at mid-sizes, although this unfortunately makes them not as sharp when scaled to max. Trying to find a happy middle ground!
Optimizations:
Made systemic micro-optimizations to engine and level loading.
Made a micro-optimization to level loading and streaming.
Made a micro-optimization to UI rendering.
Made a micro-optimization to Depth of Field rendering.
Made micro-optimizations to the fog rendering.
Made some systemic micro-optimizations to memory footprint.
Made systemic micro-optimizations to shadow rendering on all platforms.
Made some micro-optimizations to particle-system rendering.
Made micro-optimizations to rendering on all platforms.
Made systemic micro-optimizations for all platforms.
Steel Path Changes + Exploit Fixes:
For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
Fixed very rare case of an inability to use a Helminth Invigoration.
Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy.
Fixed numerous abilities not functioning while Yareli is on Merulina.
Ash Smoke Shadow Augment
Baruuk Desolate Hands
Ivara Cloak Arrow
Mesa Shooting Gallery
Oberon Hallowed Ground
Octavia Metronome
Protea Shield grenades
Titania Tribute
Wisp Reservoirs
The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
PlayStation Specific Notes:
Fixed a PS4 issue that showed the Invigoration buff icon when using a Warframe without an Invigoration.
Fixed an issue where if you have not seen the Privacy Policy prompt before and you load in, then you see “Searching for previous session” indefinitely.
Fixes:
Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech,
Fixed a crash that could occur if a Client player aborted after a Host migration in a Defense mission.
Fixed a crash when attempting to Valence Fusion a Talyn Armament.
Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference.
Fixed replacing a Prime Blueprint on the Trading screen not always updating the Ducat value correctly.
Fixed incorrect animal subspecies appearing in Cambion Drift if you used a Pheromone.
Fixed Sprag missing her jetpack animation movements.
Fixed the unrepaired “Scrap” version of an Armament also shown as Equipped in the list for the same slot.
Fixed Inaros’ Scarab Swarm HUD still showing up after switching Warframes in the Simulacrum.
Fixed Dragon Key UI/HUD not updating after swapping them in your Gear in the Simulacrum.
Fixed the Eros Wings Ephemera clipping with certain parts of the ESC menu.
Fixed a few Quest prerequisite texts missing the respective location.
Fixed background of Clan Hierarchy screen being shrunk when using Menu Scale.
Fixed the Dojo Room selection sometimes not having some Rooms available for selection.
Fixed Dojo Room message and name font being very dark.
Fixed the Tab menu and End Of Mission screen in Conclave Annihilation not displaying player names or their scores (Oro, kills, deaths).
Fixed the Waverider Comic showing duplicate challenges after re-reading pages.
Fixed multiple issues with the Saxum Mod set:
Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
Fixed non-melee attacks to proc the effect.
Fixed the effect from triggering on non-lifted enemies.
Fixed the damage type to correctly deal Impact damage.
Fixed a “buff” icon appearing in the HUD on activation.
Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.
Fixed Helminth Kubrow puppy appearing as a default Kubrow and not a Helminth variant.
Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances.
Fixed Grineer Scorpions not doing their full melee combo.
Fixed Necramech Slot pricing in Foundry appearing differently than it does in the in-game Market.
Fixed Oberon’s Smite VFX color not reflecting the player’s custom color choice.
Fixed the end-of-mission screen in Railjack not displaying the correct mission time.
Fixed not being able to pause during a Lunaro match.
Fixed textures on Mirage breaking in Simulacrum while changing to a Deluxe skin after using Mirage’s Eclipse.
Fixed the Tenet Envoy’s guided rockets being unable to pass through Volt’s Shield and Gara’s Vitrify.
Fixed Railjack Crew Pilots searching for objectives multiple times per second, causing some pretty dizzy passengers.
Fixed the Transmission Color Pallette and Liset Athari Skin not rewarding Nora’s Choice Creds from Duplicate Protection.
Fixed clip issues with the Zundi Pistol Skin when used with Mesa’s Idle Animation.
Fixed the Landing Craft exit looking dark when evacuating during Corpus Outpost missions.
Fixed the Waveform Ephemera incorrectly appearing behind your Warframe in the Arsenal.
Fixed incorrect spacing in Ordis’ subtitles during the ‘Octavia’s Anthem’ Quest.
Fixed Elite Crew Members with the “Heal all teammates for 1000 Health when this crew member drops below 30% Health” trait not triggering their ability when conditions are met.
Fixed an issue with bonus Affinity not being granted after a successful Railjack Defense mission.
Fixed AI Fighters in Railjack losing focus on the player in certain situations, and flying outside the detection range of the player.
Fixed a script error related to being the Operator in the Cetus tunnel.
Fixed a hole in the Grineer Settlement tileset.
Fixed a bug that would cause the Railjack to become stuck in an ice mine while in the Neptune Proxima.
Fixed a script error related to Protea getting on a K-Drive.
Fixed an issue where the Mods section would not load sometimes when configuring the Railjack Plexus from the Dry Dock console.
Fixed an issue where Titania’s Razorwing was unable to deal damage to Nullifier-type Corpus Capture targets.
Fixed an issue with Void Storm Survival missions sometimes not rewarding Void Traces when unlocking 2 or more Relics.
Fixed an issue where the floor in Cetus would disappear when viewed from a large distance.
Fixed an issue where the Auto Swap On Empty function was not swapping weapons for Clients.
Fixed an issue with a misaligned glass window pane in the Corpus Gas City tileset.
Fixed an issue where the pedestal for the cyst of a regressed Helminth Charger would retract into the floor when opening and closing the Arsenal.
Fixed Titania being able to get out of bounds with entering/exiting Razorwing.
Fixed an issue where some colour customization code intended for the Railjack’s emplacements would cause a player’s Warframe to appear in its default skin and colour scheme.
Fixed an issue where Affinity was not retained after completing a mission in the Plains of Eidolon, returning to Cetus, and then going on a mission again.
Fixed an issue where Clients would get disconnected when entering the Arsenal in the Simulacrum while having the same Warframe as the Host.
Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
Fixed Titania being unable to descend while in Razorwing form, after being propelled by the gaiser plants in Deimos.
Fixed an issue where certain Warframe animations would prevent an enemy from being susceptible to Parazon finishers.
Fixed a script error related to loading Railjack Crew members when a Client tries to join a session.
Fixed a script error related to Rhino’s Iron Skin.
Fixed a script error related to Revenant’s abilities.
Fixed an issue with dual wielding a Glaive/Pistol as Titania before activating Razorwing enabling permanent slide attacks when using quick melee.
Fixed inability to use Stance Forma or Umbra Forma on the Dark Split-Sword.
Fixed an issue where if a player completed a mission and then waited in their Orbiter for the next mission then the time spent waiting was counted into the mission time.
Fixed a script error related to Mesa’s Shooting Gallery.
Fixed an issue where a mid-mission Host migration on Exterminate missions allowed Clients to progress the kill count while waiting for a new Host.
Fixed Dargyn Pilots in the Simulacrum having randomized levels once they drop from their destroyed Tusk Dargyns.
Fixed an issue with an infinite loading screen for Hosts leaving Railjack Defense missions.
Fixed the Electricity Status Effects from the Synergized Prospectus Hound Precept mod arcing to players close to the enemy targeted and dealing friendly fire damage.
Fixed an issue where while completing Void Storm missions, collecting 10 Void Traces while in the Necramech without entering your Warframe does not open the Relic.
Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
Fixed ‘Previous Power’ binding option in Railjack controls appearing as ‘Switch Secondary’.
Fixed Nezha’s Divine Spear’s deactivation sounds triggering on enemy deaths.
Fixed Aurax Raknoids leaving behind an invisible blockage on death.
Fixed being able to equip Umbra Forma to Sisters of Parvos Hound weapons. (They can’t equip Umbra mods so this was just a trap for the unwary)
Fixed being unable to target Dargyn pilots that have fallen out of a Dargyn.
Fixed an issue with Archwing where if you bullet jump and equip Archwing mid-air then you will constantly float up.
Fixed a harmless script error that would occur when directly loading into the Orb Vallis.
Fixed an issue where if you bullet jump with Revenant and then cast Danse Macabre his head would appear broken.
Fixed an issue where you could not select a Warframe at the start of the game.
Fixed performance issues when using Thermal Sunder as Titania after casting Razorwing as Host.
Fixed an issue where when playing an Index mission and using Transference would allow the Warframe to regain maximum Shields without being affected by Financial Stress.
Fixed an issue with a tooltip not having the appropriate offset during mission selection.
Fixed wonky spawn points for certain loot containers in the Orokin Tower tileset. Rifling for couch change is not the way of the Tenno.
Fixed Bursas being hackable before disabling them.
Fixed an issue where using Void mode to sneak past Sentient enemies in Octavia’s Anthem would prevent Ordis’ transmission from triggering and stopping progress.
Fixed animals spawning underground in Plains of Eidolon caves.
Fixed Dargyn Pilots spawning in caves.
Fixed Landing Craft skins applying to crafts across the board after customizing in the appearance options, creating some very odd visual results.
Fixed hangar doors in the Grineer Galleon tileset sometimes missing collisions.
Fixed an issue where the Railjack’s left gun is partially or completely invisible when at the Dry Dock.
Fixed an issue with Silencing Mods not reducing some sounds properly.
Fixed an issue with the UI where the View Mission Progress menu and the End of Mission results menu displayed incorrect Affinity values if a weapon gained multiple ranks in a mission.
Fixed a visual FX performance issue that occured upon dying.
Fixed a Client bug causing the moving laser wall to stutter irregularly inside Corpus Ship Vault E.
Fixed unhelpful waypoints attaching themselves to consoles that are environment only and not interactable in Orb Vallis Bounty Spy missions.
Fixed players clipping through Rampart when disembarking where they first entered, regardless of player rotation.
Fixed a pop in the Heavy Blade animation loop that would occur in the left hand.
Fixed UI locking in place while camera relocates after dying in the Simulacrum Arsenal Mod window.
Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy.
Fixed Tannukai Longsword Skin clipping into ground while idling.
Fixed missing lighter on player when in high areas around the Clan Dojo Hall.
Fixed Orbiter lights behind Codex not changing to desired colour.
Fixed an inability to move in the Call of the Tempestarii M3 mission after opening the Main Menu after completing the “Cold Below” section.
Fixed enemies not spawning in Grineer Sealab Defense.
Fixed Reload Speed Mods affecting the Shedu’s ammo regeneration delay.
Battery cannot begin regenerating if the weapon is between shots.
Fixed a spot-load when an On-Call Crew member is deployed with a Kitgun equipped.
Fixed a spot-load when a player joins your Orbiter.
Fixed the Tenet Diplos not unlocking the Meeting Adjourned achievement.
Fixed the Kill It With Fire achievement not applying to the Deimos Genetrix.
Fixed ability to Chat Link and Apply a Mod config with a negative capacity.
Fixed the Ride The Wave poster icon texture looking stretched.
Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus.
Fixed the Friends List showing a white box for the Legendary icon if you haven’t already witnessed it.
Fixed Dargyn Pilot not being paused in the Simulacrum when “Pause AI” is enabled and the Pilot has been removed from the Dargyn.
Fixed Chat header icons becoming stuck on screen.
Fixed a flickering light during The War Within Quest.
Fixed in-game Challenge progress pop-ups appearing when notifications are disabled.
Fixed issue where regressing the age of a pet would not unequip its armor.
Fixed issue where Parazon marker would appear above converted Corpus Liches or SIsters of Parvos’ head when selecting crew the Railjack Crew page.
Fixed issue where Buzlok’s fire homing would cause no damage.
Fixed a visual issue with the Zundi Pistol skin.
Fixed UI issue with Railjack Crew Command where players could be prompted to “Assign Role” to Converted Kuva Liches and Sisters of Parvos, despite them being limited to the Defender role.
Fixed an issue where the Railjack Skills Bar from the Crew Page in the Dry Dock was not updating after Crew is swapped.
Fixed an issue with the flashlight not working as intended when on vehicles such as K-Drives.
Fixed an issue with the snow shader losing accuracy in specific areas of a level
Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.
Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes.If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test.
Fixed issue where upper-body animations and finisher animations blended into each other, creating undesired visuals.
Fixed an issue where assigning a Lich to “On Call” would overwrite a Lich crewmate’s displayed stats. Lich crewmates’ stats now stay consistent.
Fixed a puzzle on Lua Spy missions (Pavlov) that was unintentionally unsolvable.
Fixed an issue with trees clipping at a long view distance in the Plains of Eidolon.
Fixed a particle system issue that caused some elements of Apostasy Prologue to turn bright red.
Fixed a Look Linked Kavat appearing to have 2 tails.
Fixed The Night Hunter Syandana’s wings not retracting for Client players.
Fixed inability to view the large version of an owned Glyph.
Fixed the “Speak to Konzu” objective text when first entering Cetus not being capitalized.
Fixed a script error when casting Bonewidow’s Shield Maiden ability.
Fixed a script error when casting Rhino’s Roar ability.
Fixed a script error when casting Khora’s Strangledome.
Fixed inability to Chat Link Primed Magazine Warp.
Fixed inability to Trade Primed Magazine Warp.
Fixed a crash that could occur if you died on a K-Drive.
Fixed a script error occurring when viewing the Lich screen under poor network conditions.
Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
Fixed a variety of crashes that would occur on shutdown.
Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
Fixed issues with some Helminth Invigorations not being applicable.
Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.
Fixed a rare crash that could occur when warping out of a Railjack mission.
Fixed a crash that could occur when using the Enhanced Renderer.
Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
Fixed Rivens not being generated for the Cadus.
After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
Fixed issues with some Helminth Invigorations not being applicable.
Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level.
Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node.
Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
Fixed a crash occurring when dying while in Voidrig Guard Mode.
Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
You can now use Transference while on a K-Drive or when Yareli is using Merulina.
Worth noting that this doesn’t allow Operators to use K-Drives.
Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc.
Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
Fixed the ability to reach locations where enemies cannot damage you by using Hydroid’s Undertow.
Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
Fixed another case of having a Helminth Invigoration fail.
Fixed loss of functionality from using Transference while mounting a K-Drive.
Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
Fixed a game hitch when loading into a Dedicated Server Conclave game.
Fixed several inconsistencies with the Prime Toggle and Immortal Skins equipped on Prime Warframes.
Activision continues to branch out with very surprising collaborations for Call of Duty: Mobile, as the publisher has announced a collaboration between the game and Macross mecha designer Shoji Kawamori. This collaboration with involve Kawamori designing a brand-new mecha skin for Call of Duty: Mobile Season 7 known as the Reaper – Ashura. This anime-inspired skin will be available on September 9 at 5:oo PM PT | 8:00 PM ET | 8:00 AM HKT (Sept. 10). Check out the ‘making-of’ video for this collaboration below.
Kawamori also shared some thoughts on the collaboration with Call of Duty: Mobile, which you can read below.
“When I was thinking about the mecha design of the robot weapons in Call of Duty: Mobile, which has a military-style worldview, I incorporated an “anime feel” to achieve a balance that is more human, while still retaining a mecha vibe here and there. I hope you’ll enjoy playing with the special skin I designed for Call of Duty: Mobile.”
You can read more on the Reaper – Ashura for Call of Duty: Mobile on the official Call of Duty blog.
With Deathloop about to release next Tuesday, we now have the complete Deathloop trophy list for avid completionists who want to get their hands on every achievement possible. Check out the full list below:
Deathloop Trophy List:
Into Eternity
Collect all other trophies.
Nowhere To Run To
Take out an invading Julianna while playing as Colt.
Nowhere To Hide
While playing as Julianna, cross Colt off your kill list.
One Perfect Day
Complete ‘Ending It.’
Welcome To Blackreef
Complete ‘The Longest Day.’
Baby, You’re a Firework
Complete ‘The Ballad of Ramblin’ Frank.’
Egoraphobia
Complete ‘Lost in Transmission.’
Dangerous Liaison
Complete ‘Afternoon Delight.’
An Offer She Can’t Refuse
Complete ‘What Wenjies Want.’
Beyond The Horizon
Complete ‘Radio Silence’.
Gooooood Morning, Blackreef!
Escape to Updaam.
All The Live-Long Day
Survive all 4 time periods in one day.
Die, Die, And Die Again
After acquiring Reprise, die for real – or what passes for real in the Loop.
Dead Drop
Absorb Residuum from a body – like some kind of temporal sponge.
Pieces of Eight
While playing as Colt, kill Frank. Or Charlie. Or Fia. Or Wenjie. Or Aleksis. Or Harriert. Egor will do as well.
Ensemble Tragedy
Kill each Visionary at least once.
Alpha Burger
Kill Aleksis using his meat grinder.
Power Chord
Kill Frank using a Slab ability. Take a bow.
Judgement Day
Kill Harriet with poisonous gas.
Game Over
Kill Charlie within the rules of Condition Detachment.
Quantum Soldier
Kill all versions of Wenjie within a 90-second period. Simple.
Not-So-Invisible Man
Kill Egor while he’s under the influence of a nullifier.
Didn’t See It Coming
Kill Fia without causing a deadly reaction.
Violent Delights
Kill Charlie and Fia with a single bullet.
Ghosts At The Feast
Kill 3 targets at Aleksis’ party without being seen. Leave Updaam satisfied, knowing you made the party a better place.
Forever Yours
Infuse a Slab.
Spare No Expense
While playing as Colt, own all upgrades for a Slab.
Rip And Tear
As Colt, inflict a truckload of damage to Eternalists during a single use of Havoc.
Blink Of An Eye
As Colt, transport an enemy onto a mine using Shift.
Fwd: Fwd: Fwd: PAIN
As Colt, transmit damage over more than 20 meters using Nexus.
Death Is In The Air
As Colt, achieve 3 airborne headshots on enemies you’ve launched using Karnesis.
Don’t Mind Me
While using Aether as Colt, kill 3 enemies without alerting nearby enemies.
Dressing Down
As Julianna, disguise yourself as Colt using Masquerade.
For Every Occasion
Take 36 different Trinkets into the field with you while playing as Colt.
Spoiled for Choice
Infuse one of each type of weapon.
The Spice Of Life
Die every which way as Colt: Drown. Fall. Choke on poison gas. Succumb to fatal depressurization. Get blown up. Shot. Stabbed. Ground up. Friend by a rocket. Oh, and obliterated by a reactor. Fun, right?
Bling Bling Bang Bang
Equip a loadout worth more than 45100 Residuum.
Full Deck
Kill a Visionary using a full loadout, without any empty slots or sockets, and escape the map.
Know Your Enemy
Complete one AEON dossier.
The G.O.D. of O.S.P.
Enter a map with an empty loadout and kill all Visionaries present. Leave the map. Wash your hands.
Mightier Than The Gun
Kill all Visionaries in a map – and make it to the exist – without using a gun.
Silent Disco
Get in and out of a map without being spotted – and kill all Visionaries present.
Only The Guilty
Kill all Visionaries present in a map and escape without killing any Eternalists.
Clean Sweep
Kill everyone in a time period and escape.
You Only Die Once
Finish an entire loop while wearing a ClassPass.
Play It Again, Colt
After finishing the game once, kill all Visionaries in a map and escape.
Clean-ish Hands
Kill all Visionaries – and no Eternalists – in a single loop.
A Charlie Montague Game
Prove you’re a real gamer by winning Charlie’s Wake Up Challenge, Reward Scheme, the Moxie, Haul-A-Quinn, and the Yerhva.
Cooking With Gas
While playing as Colt, ignite a gas cloud while someone is inside it.
Sugar Crash
While playing as Colt, use candy to gain a tactical advantage.
Residual Earnings
Absorb more than 20,000 Residuum in a map.
Chop Chop
Kill 3 enemies with the machete in 10 seconds.
Old Habits Die Hard
Enter 0451 at a keypad.
Deathday Suit
Kill the (mostly) naked character in each map.
Oops
While playing as Colt, cause someone to fall to their death.
And that’s the whole list.
Deathloop is releasing as a timed console exclusive for the PlayStation 5 and on PC this September 14.
Crytek has released the Hunt Showdown update 1.35 patch this September 8, which is also called hotfix 1.6.1.2 by the studio. This brings in a few bug fixes, and other tweaks.
Increased the chance to encounter the new time of day – Sundown.
Developer Note: Sundown has been changed to be daytime variant rather than a low visibility night time variant. This means we have increased the chance to encounter this to be inline with the other day time variations.
Fixed a bug that caused players to encounter the 0x20007 error when queueuing for Quickplay.
Fixed a bug that caused the legendary skins tied to throwabale items to be removed from the weapon when hitting AI.
Fixed a bug that caused AI to T-pose for one frame after being killed.
Fixed an issue that caused aspects of the “Third Son” legendary hunter to not be visible on XBOX. (this also relates to the screen tearing issue that would occur when in close proximity to this hunter).
Improved visibility / lowered obstructions for Scopes in certain times of day by reducing lens reflections while in ADS. Applies to all scoped weapons.
With The Medium finally now out on the PlayStation 5, developer Bloober Team has rolled out its first ever update for the game, as The Medium update 1.002 is now out on the platform. While not as substantial as one would expect, it does come with very decent improvements to players who have been hooked on the game on PS5 ever since its release last September 3. Check out the patch notes below.
The Medium Update 1.002 Patch Notes:
Added Ray Tracing
Improved overall performance
Improved haptic feedback
And that’s it for the changes. Players will be pleased to know that Bloober Team addressed the issues with the overall performance of the game, as well as the haptic feedback, which is one of The Medium’s biggest selling points on the PlayStation 5 via the DualSense controller. It’s also notable that the game launched on the platform without Ray Tracing, but this latest update brings it back for players to fully immerse themselves in this strange, horrific world.
You can check out our review for The Medium on PS5 here.
Cold Iron Studios has deployed the Aliens Fireteam Elite update 1.06 patch this September 8, and this is for Season 1 titled “Phalanx.” This introduces a new class kit, four new weapons, new cosmetic rewards and more.
The full patch notes alongside the version number used by the devs are all listed below. Those on next-gen platforms, this shows up as Aliens Fireteam Elite update 1.006.
Marine Phalanxes are named for their collapsible shields, which allow them to serve as mobile bunkers. As one arm is needed to hold the shield up, they are armed with a Handgun and CQW, both of which can be wielded in one hand. When swarmed, they can trigger a point-blank Shock Pulse to disrupt foes.
Free for all players.
Unlocks immediately when players log in after Season 1 is active.
Includes the full suite of Perks for Phalanx, all obtainable through gameplay.
New additions to SSgt Park’s Armory:
Four New Weapons:
L33 Pike – Rifle.
L59 Minigun – Heavy.
Type 88 Heavy Assault Rifle – Rifle.
N79 EVA Laser – Handgun.
Two New Gun Colorways:
Fleck Camo Autumn.
Marble Gray.
Two New Gun Decals:
Nuke From Orbit.
Nostromo.
One New Head Accessory:
Cowboy Hat – Straw.
WEY-YU ARMOURY DLC:
Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
12 Kit Skins:
6 Weyland-Yutani Skins (One for each Kit).
6 Weyland-Yutani Spec Ops Skins (One for each Kit) .
Skins for the Phalanx are included.
4 Weapon Decals:
Nostromo Wings.
There They Are.
Wey Yu Sticker, Worn.
Building Better Worlds.
4 Head Accessories:
Weyland-Yutani Surface Expedition.
Weyland-Yutani Cap.
Weyland-Yutani EVA Helmet.
Weyland-Yutani EVA SpecOps Helmet.
4 Weapon Colorways:
Geode Blue
Weyland-Yutani Operative.
Weyland-Yutani Executive.
Marble Black Gold.
4 Emotes:
Air Guitar.
Thumbs Up – Double.
Metal.
Finger Guns.
Additional Items:
3 Challenge Card Packs.
3 Consumables Pack.
Credit Pack:
12,000 Requisition Credits.
750 Reputation Scrip.
WEAPONS
Starting with this update, all weapons will level up as intended. Up to this point, all level-based benefits were being applied immediately, despite the weapon not having unlocked them yet.
So that we don’t negatively affect current players, we will be setting all currently owned weapons to max level for all character accounts created up to the implementation of this patch. Enjoy your 4 star guns!
Due to the above change, along with assessing live progression speeds for weapons, we will also be lowering the XP requirements for each weapon rank. Guns will now reach max rank (4 stars) with the same amount of XP it used to take to reach 3 stars.
AUDIO
Fix for audio issue with flamethrowers being used on players and bots at the same time.
Fix for issue where sfx were not playing when collecting First Aid Kits.
Fix for issue where all player sfx would be missing when leaving a queued mission.
Fix for issue where VO of Intel and mission Ready Up screen play simultaneously.
Fix for music issues in Campaign Four
Fix audio issue where the revival recipient would also play the “revival” VO.
Fixed a bug where automatic weapons’ gunfire sound could sometimes get stuck on a loop
COMBAT
Fixed a bug where Hoenikker could be “insta-killed” on difficulties that allow for insta-kills (Extreme, Insane)
Trauma Station: Hook up error message and widget flash for attempting to use when out of energy.
Fixed a bug where charge based abilities didn’t benefit from Cooldown Reduction Perks.
ENVIRONMENT
Fixed multiple places across the game where players could get stuck in the world geometry.
Fixed multiple places across the game where players traverse, but enemies could not reach them.
UI
Added descriptions to currency in mission wrap-up screen.
Added additional, specific “rewards earned” messaging.
Additional credits added to the Credits screen.
Added specific message on Campaign screen if a map has not fully downloaded yet.
Updated translations.
GENERAL
Fixed a bug that was preventing players from unlocking Horde Mode and the Recon Kit after completing the campaign prior to this patch.
Fixed a bug that could prevent progression in Horde Mode.
Fixed a bug where some players were not being awarded the Specialist Elite Kit Skin appropriately upon reaching Rank 8. Affected players who had already reached Rank 8 should now have the respective Skin unlocked automatically upon logging in after the implementation of this patch.
Fixed bug where wireframe shapes would sometimes appear around players.
Achievements – “Nukes, Knives, AND Sharp Sticks” will now properly unlock after attaching all three attachments instead of only one.
General performance improvements
General bug fixing and stability improvements.
The Knife Trick Emote is now available at SSgt Park’s Armory.
For more about the game, read our interview with Cold Iron Studios right here.
NBA 2K22 is headed to consoles and PC this Friday, and publisher 2K Games is on fire with releasing more PlayStation 5 and Xbox Series X|S exclusive information for the next iteration in their yearly sports series. In the latest press release that was provided to us, developer Visual Concepts goes in-depth on the NBA 2K22 MyNBA PS5 and Xbox Series exclusive features coming to the game, and including the the all-new MySTAFF, Prep Hub, attributes and badges, and more. Read on below for more of these MyNBA new-gen exclusive features.
NBA 2K22 MyNBA PS5 and Xbox Series Exclusive Features:
MySTAFF gives players full control of their organizations, from selecting coaching to scouting to sports medicine staff;
Improvements to team and player training, including a new Prep Hub that acts as a one-stop shop for players who are looking to try and adjust team training and fatigue while having a mind toward the scouting report of the next opponent;
New Conditional Coaching gives power users the ability to help give coaching directives while they simulate games;
Three new pre-built custom teams, complete with logos, uniforms and arenas, to make the customization of new leagues easier;
New attributes and badges help build an interesting narrative that comes to life.
NBA 2K22 is releasing this September 10 for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.
You can read more about MyNBA and what it brings to the PS5 and Xbox Series consoles in the latest edition of the Courtside Report.
Bethesda has released the Fallout 76 update 1.56 patch, or what the studio calls the “Fallout Worlds” update. This brings Public Worlds into the game, alongside new rewards and more.
With Death Stranding Director’s Cut about to be released for the PlayStation 5 later this month, game creator and director Hideo Kojima also showed his recording and editing chops for one last teaser before the official launch. Shared on his Twitter account, below is the Death Stranding Director’s Cut final trailer as edited by Hideo Kojima himself.
It’s worth noting that Kojima recorded and edited the atmospheric, almost five-minute long trailer directly from his PlayStation 5, captured in wide mode. The trailer was accompanied by the track Goliath, as performed by Woodkid. The wide mode does add a certain cinematic flair to the experience, and fans of Kojima’s odd oddysey shoould be in for a treat as the Director’s Cut launches later this month.
Death Stranding Director’s Cut pre-orders are now live on the PlayStation Store. It will be released for the PlayStation 5 this September 24.
Bethesda has released The Elder Scrolls Online update 2.21 (version 1.001 on PS5) September 8 patch, which is Update 31, and brings not only gameplay-related tweaks, but the next-gen improvements for the PS5, Xbox Series X|S versions too.
The Elder Scrolls Online Update 2.21 Patch Notes | The Elder Scrolls Online Update 31 Patch Notes:
Update: Post has been updated with the console patch notes.
WAKING FLAME DLC GAME PACK
Two New Dungeons
Red Petal Bastion: For centuries, the honorable Knights of the Silver Rose prosecuted crusades against the servants of Oblivion. Now, they wield their Daedric plunder almost indiscriminately. Invade Red Petal Bastion and uncover the truth behind the once noble order’s fall.
The Dread Cellar: The Empire kept its darkest secrets hidden in the depths of Black Marsh, far from prying eyes—the Dread Cellar, a torture chamber meant to hold those the Empire wanted to vanish. Explore this forgotten abattoir and learn its secrets, old and new.
Red Petal Bastion and The Dread Cellar are 4-player Dungeons which can be reached via Glenumbra and Blackwood respectively.
Red Petal Bastion’s entrance is in northeastern Glenumbra. The entrance is east of the Burial Mounds.
The Dread Cellar’s entrance is located in northern Blackwood, northwest of Wilke.
Both Dungeons include a Normal version in addition to a challenging Veteran version. Each dungeon also features challenging Hard Modes for each of their three boss encounters.
There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
Unique Achievement awards are available for completing the Dungeons, including:
Unique Body and Face Markings
A unique Memento
Several Titles
Unique housing items
New Item Sets
Waking Flame adds a number of new item sets for you to acquire via the new dungeons, which are outlined below.
Dread Cellar
Scorion’s Feast – Light
2 – Adds 1096 Maximum Magicka
3 – Adds 129 Magicka Recovery
4 – Adds 129 Weapon and Spell Damage
5 – When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon and Spell Damage.
Rush of Agony – Medium
2 – Adds 129 Stamina Recovery
3 – Adds 129 Weapon and Spell Damage
4 – Adds 1487 Offensive Penetration
5 – When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
Developer Comment:
We expect to see a lot of power from this set with its ability to pull enemies without applying crowd control. In early internal playtesting, we experimented both with and without CC immunity application, and with it, the pull from this set felt challenging to engage with as your goal was to keep everyone clumped up for a prolonged period of time for the boom… but you couldn’t do it. With no CC immunity application, we hope there is both enough time to get out before you get hit with a big stun like Dawnbreaker of Smiting and the explosion from the set, and enough room to try and deny your opponent to do that. Note that this set’s pull will still respect CC immunity, and not pull targets who are immune to CC.
Crimson Oath’s Rive – Heavy
2 – Adds 1487 Armor
3 – Adds 1206 Maximum Health
4 – Adds 1487 Armor
5 – When you use an ability that applies a Major or Minor buff to yourself or an ally, send out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds and will only occur if an enemy is within range.
Developer Comment:
We hope this set will become a COR group set. See what we did there?
Magma Incarnate – Monster Mask
1 – Adds 129 Magicka Recovery
1 – Adds 129 Stamina Recovery
2 – When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Developer Comment:
The Daedric Energy will always prioritize lower Health group members that have not already been hit by Magma Incarnate.
Red Petal Bastion
Thunder Caller – Light
2 – Adds 1487 Offensive Penetration
3 – Adds 129 Weapon and Spell Damage
4 – Adds 129 Weapon and Spell Damage
5 – Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing Shock Damage and leaving a 4 meter lightning crater at their location for 6 seconds, dealing Shock Damage per second to enemies touching the crater. This effect can occur once every 12 seconds and scales off of the higher of your Weapon or Spell Damage.
Grisly Gourmet – Medium
2 – Adds 1096 Maximum Stamina
3 – Adds 129 Weapon and Spell Damage
4 – Adds 1487 Offensive Penetration
5 – Adds 526 Maximum Stamina
5 – Dealing Light Attack damage grants you a stack of Baker’s Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects:
Restore 1593 Health, Magicka, and Stamina
Gain Empower for 10 seconds
Gain Major Force for 10 seconds
This effect can occur once every 2 seconds.
Silver Rose Vigil – Heavy
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Stamina
5 – Blocking an attack grants you a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing Magic Damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional stacks of Realmshaper for 12 seconds. Damage scales off of max Health.
Prior Thierric – Monster Mask
1 – Adds 129 Weapon and Spell Damage
2 – Dealing direct damage with an Area of Effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take Physical Damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds.
New Collectibles, Outfit Styles & Dyes
Outfit Styles
The “Magma Incarnate” helm and shoulders can rarely be obtained by completing the dungeon Veteran Dread Cellar.
The “Prior Thierric” helm and shoulders can rarely be obtained by completing the dungeon Veteran Red Petal Bastion.
Mementos
The “Agonymium Stone” can be obtained by earning the “The Dread Cellar Conqueror” achievement.
Markings
The “Shattered Chivalry Face Tattoo” can be obtained by earning the “Arcane Analyst” achievement.
The “Shattered Chivalry Body Tattoo” can be obtained by earning the “Red Petal Bastion Conqueror” achievement.
Pets
The “Scorion Pyreling” pet can be obtained by earning the “Waking Flame Explorer” achievement.
Dyes
The “Moonshadow Orchid” dye can be obtained by earning the “Waking Flame Delver” achievement.
New Furnishings
New Bust and Trophy furnishings have been added to commemorate victory in Red Petal Bastion and the Dread Cellar. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters – the Silver Rose Banner and Agonymium Stone, Inert.
New Achievements and Titles
Waking Flame introduces 47 new achievements, 4 new titles, 6 new collectibles, and 1 new dye.
The “of the Silver Rose” title can be obtained by earning the “Bastion Breaker” achievement.
The “Seeker of Artifacts” title can be obtained by earning the “Prior Offenses” achievement.
The “The Dreaded” title can be obtained by earning the “Battlespire’s Best” achievement.
The “Incarnate” title can be obtained by earning the “Unshaken” achievement.
BASE GAME
PvP Campaign Changes
For Update 31, the existing No-CP Cyrodiil and Imperial City campaigns will now also prohibit proc sets from firing. We have expanded the number of sets from the original grouping that worked during the initial test several months ago.
Aetherial Ascension
Akaviri Dragonguard
Agility
Amber Plasm
Archer’s Mind
Armor of the Seducer
Armor of the Trainee
Assassin’s Guile
Bahraha’s Curse (aka Bahara) (4-pieces)
Bastion of the Heartland
Battlefield Acrobat
Beekeeper’s Gear
Black Rose
Blessing of the Potentates
Blooddrinker
Buffer of the Swift
Caustic Arrow (Master)
Crafty Alfiq
Crushing Wall (Maelstrom)
Dagon’s Dominion
Darkstride
Deadly Strike
Draugr Hulk
Duneripper’s Scales
Eagle Eye
Elf Bane
Endurance
Eyes of Mara
Flanking Strategist
Fortified Brass
Frostbite
Grace of the Ancients
Hawk’s Eve
Hunding’s Rage
Impregnable Armor
Innate Axiom
Jorvuld’s Guidance
Kvatch Gladiator
Law of Julianos
Leki’s Focus
Leviathan
Light Speaker
Mark of the Pariah
Marksman’s Crest
Mother’s Sorrow
Netch’s Touch
Night Mother’s Embrace
Night Terror (3-piece)
Orgnum’s Scales
Perfected Caustic Arrow
Perfected Crushing Wall
Permafrost
Plague Doctor
Ranger’s Gait
Red Eagle’s Fury
Relics of the Physician, Ansur
Robes of Alteration Mastery
Robes of Destruction Mastery
Salvation
Sergeant’s Mail
Shacklebreaker
Shapeshifter’s Chain
Shield Breaker
Shield of the Valiant (5-piece)
Silks of the Sun
Spider Cultist Cowl
Spinner’s Garments
Spriggan’s Thorns
Strength of the Automaton
Swamp Raider
Sword Dancer
Sword-Singer
Syvarra’s Scales (4-pieces)
Torug’s Pact
Trial by Fire
Twilight’s Embrace
Vesture of Darloc Brae (4-piece)
War Maiden
Way of Air (4-piece)
Way of the Arena
Willow’s Path
Willpower
Witch-Knight’s Defiance
Wrath of the Imperium
Ysgramor’s Birthright
Aetherial Ascension
Akaviri Dragonguard
Agility
Amber Plasm
Archer’s Mind
Armor of the Seducer
Armor of the Trainee
Assassin’s Guile
Bahraha’s Curse (aka Bahara) (4-pieces)
Bastion of the Heartland
Battlefield Acrobat
Beekeeper’s Gear
Black Rose
Blessing of the Potentates
Blooddrinker
Buffer of the Swift
Caustic Arrow (Master)
Crafty Alfiq
Crushing Wall (Maelstrom)
Dagon’s Dominion
Darkstride
Deadly Strike
Draugr Hulk
Duneripper’s Scales
Eagle Eye
Elf Bane
Endurance
Eyes of Mara
Flanking Strategist
Fortified Brass
Frostbite
Grace of the Ancients
Hawk’s Eve
Hunding’s Rage
Impregnable Armor
Innate Axiom
Jorvuld’s Guidance
Kvatch Gladiator
Law of Julianos
Leki’s Focus
Leviathan
Light Speaker
Mark of the Pariah
Marksman’s Crest
Mother’s Sorrow
Netch’s Touch
Night Mother’s Embrace
Night Terror (3-piece)
Orgnum’s Scales
Perfected Caustic Arrow
Perfected Crushing Wall
Permafrost
Plague Doctor
Ranger’s Gait
Red Eagle’s Fury
Relics of the Physician, Ansur
Robes of Alteration Mastery
Robes of Destruction Mastery
Salvation
Sergeant’s Mail
Shacklebreaker
Shapeshifter’s Chain
Shield Breaker
Shield of the Valiant (5-piece)
Silks of the Sun
Spider Cultist Cowl
Spinner’s Garments
Spriggan’s Thorns
Strength of the Automaton
Swamp Raider
Sword Dancer
Sword-Singer
Syvarra’s Scales (4-pieces)
Torug’s Pact
Trial by Fire
Twilight’s Embrace
Vesture of Darloc Brae (4-piece)
War Maiden
Way of Air (4-piece)
Way of the Arena
Willow’s Path
Willpower
Witch-Knight’s Defiance
Wrath of the Imperium
Ysgramor’s Birthright
Additionally, Volendrung has been disabled in the No-CP, No-Proc Campaign
As a refresher, the following sets were not affected by this ruleset when it was originally implemented back in February:
Amber Plasm
Armor of the Trainee
Beekeeper’s Gear
Crafty Alfiq
Draugr Hulk
Endurance
Fortified Brass
Grace of the Ancients
Hunding’s Rage
Impregnable Armor
Law of Julianos
Leviathan
Mother’s Sorrow
Plague Doctor
Shacklebreaker
Spinner’s Garments
Spriggan’s Thorns
Willpower Agility
The following sets will also now function with these campaign rules:
Rewards for the Worthy
We’ve added three new item sets to be acquired through Rewards for the Worthy.
Dark Convergence – Light
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Offensive Penetration
4 – Adds 129 Weapon and Spell Damage
5 – Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Developer Comment:
This set was designed with one goal in mind – kill large groups. Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes.
Plaguebreak – Medium
2 – Adds 1487 Offensive Penetration
3 – Adds 129 Weapon and Spell Damage
4 – Adds 129 Weapon and Spell Damage
5 – Dealing direct damage to an enemy turns them into a Plague Carrier for 10 seconds, dealing Disease Damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier dealing Disease Damage. The explosion deals an additional 10% per enemy hit. This effect can occur once every 100ms and scales off of the higher of your Weapon or Spell Damage. This set only applies itself to any target that isn’t already under the effects of the set
Developer Comment:
Similar to Dark Convergence, we targeted large groups again with this set, focusing on their ability to have numerous purges running, making locking them down and bleeding them out incredibly difficult to do. Now, larger groups must purge more carefully, running the risk of setting off ticking time bombs and having to heal up the aftermath instead of repeatedly casting it with reckless abandon.
Hrothgar’s Chill – Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Dynamic Resolution Scaling
Dynamic Resolution Scaling has been added to the PlayStation 5 to improve the experience of using Performance mode. When Performance mode is enabled in the settings, the game will be able to hit resolutions of 4k – even in Performance mode – in situations where it would still allow you to maintain 60 FPS. The game will be able to maintain that 60 FPS by automatically lowering the resolution during heavier effect usage or when things get more graphically intense.
New HDR Mode
Added a new and improved HDR mode. The new ‘Default’ setting is closer to the saturation of non-HDR but with increased color depth, if your hardware is capable of it. If you prefer the original HDR setting, it can be found in the Video Options panel and is now named under the Vibrant HDR option.
Interaction Priority Changes
We’ve added new rules for determining which things you’ll interact with when there’s a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they’re surrounded by Jubilee Cakes or Sorcerer pets.
Mail Reply
We’ve added a Reply option to received mail, which will open a new mail with the subject line and player name pre-populated.
New Collectibles
Update 31 brings a few new collectibles and items for you to acquire through various means:
Costumes
Urgarlag will now offer Moongrave Fane, Lair of Maarselok, and Icereach monster masks and shoulders.
Emotes
The “Wargame Trebuchet” can be obtained by earning the “Siege Specialist” achievement.
Adornments
The “Grave Elegance Mask” can be obtained by earning the “Lyranth’s Liaison” achievement.
New Furnishings
Update 31 introduces several new furnishings and updates to existing furnishings:
Rolis Hlaalu, the Mastercraft Mediator, has 7 new furnishing plans available for purchase:
Diagram: Deadlands Torture Rack
Pattern: Leyawiin Tapestry, Hunting Party
Blueprint: Leyawiin Divider, Carved Starfish
Praxis: Leyawiin Hearth, Carved Wood
Design: Leyawiin Bowl, Squid Special
Formula: Blackwood Cottage Painting, Unframed
Sketch: Leyawiin Lightpost, Ornate
As usual, Rolis has also handed the prior set of furnishing plans over to his assistant, Faustina Curio. These can now be purchased at the reduced price of 100 writ vouchers:
Diagram: Dwarven Minecart, Ornate
Pattern: Solitude Yarn Rack, Colorful
Blueprint: Solitude Well, Noble
Praxis: Solitude Hearth, Rounded Tall
Formula: Vampiric Cauldron, Distilled Coagulant
Design: Provisioning Station, Solitude Grill
Sketch: Dwarven Crystal Sconce, Mirror
Faustina has bundled up the Western Skyrim plans into a new Furnishing Folio, which can be purchased for 700 writ vouchers and contains the following plans:
Diagram: Vampiric Chandelier, Azure Wrought-Iron
Pattern: Solitude Loom, Warp-Weighted
Blueprint: Solitude Game, Blood-on-the-Snow
Praxis: Ancient Nord Monolith, Head
Formula: Winter Cardinal Painting, In Progress
Design: Solitude Smoking Rack, Fish
Sketch: Blackreach Geode, Iridescent
A new set of 21 Leyawiin Structural Furnishing Recipes are now available from Leyawiin Reward Coffers, which can be obtained by completing World Boss or Delve Boss daily quests in Blackwood. These include a variety of walls and platforms, as well as several doors, a wooden stairway, and other structural elements!
Please note this requires the Blackwood Chapter to access.
Tutorial Portal Videos
Now, when you complete the tutorial and enter a portal to one of the possible starting locations, you’ll be treated to a short introductory cinematic. These cutscenes tease the main quest of the area you’re going to, and feature voice-overs from characters integral to the zone and its main questline. We hope they get you excited and ready to go on an adventure!
Companions
Companion idle animations now transition more smoothly.
Bastian will now verbally respond less often to players looting high quality items.
Companions no longer grieve for fallen groupmates.
Fixed various minor text issues and discrepancies in Companion dialogue.
Fixed an issue that could cause display issues with a Companion’s eyes while crouched and running.
Reduced the frequency of Companion responsiveness to specific player behaviors, including crafting cheese-based dishes and interacting with bookshelves.
Fixed an issue that could cause a Companion to provide incorrect dialogue in Gloomreach.
Fixed an issue where your Companion would try to attack certain monsters before the Companion was fully present.
Fixed an issue which could cause bows equipped by Companions to unexpectedly rotate.
Mirri will now correctly respond to you at the intended frequency while crafting alcoholic beverages.
Mirri no longer gains rapport when looting Psijic Portals, as she’s not fascinated with them the way Bastian is.
Mirri will now properly face your character prior to leaving in disgust when your rapport is low enough.
Improved and adjusted various Companion pathing behavior.
The quickened item trait for Companions will no longer affect core mechanics such as Roll Dodge, Break Free and Bash, and now only apply to abilities as intended.
Fixed an issue that could cause Companion dialogue to not update correctly after accepting a Companion’s personal quest.
Fixed a rare issue that could result in a Companion not being visible to you but still be interactable.
Companions will now occasionally respond to additional situations such as being healed and witnessing their player gain a Champion Point.
You can no longer talk to Companions while they are mounted and have a quest for you.
Companion guild skill lines will now correctly max out at 10 rather than displaying up to 11.
Fixed an issue which prevented Companion daggers from dropping off monsters as expected.
Fixed an issue where Companions using ranged weapons and abilities could fail to reposition as expected when out of line of sight.
The group display will now switch to a large group upon reaching more than 4 total members of both players and Companions.
Fixed an issue where Companions would fire invisible arrows.
Removed Mirri’s response to nearby boatswains.
Fixed a rare issue that could cause unintended visuals to occur with Companions when previewing certain cosmetics in the Crown Store.
Rockgrove Trial
General
Basks-In-Snakes will now correctly fire abilities as intended.
Rockgrove Trial will now drop 3 Perfected set items, rather than 2, when completed in Hard Mode.
Geysers inside Rockgrove will once again deal damage to players wading into the scalding waters.
Flame-Herald Bahsei
Bahsei will now play appropriate interrupt animations when she is interrupted by Crushing Shock or Venom Arrow.
Oaxiltso
Blistering Smash will no longer deal damage if Oaxiltso is defeated while casting it.
General
Dovah-Flies will no longer appear in Blackwood. Shoo!
Fixed an issue where certain Fiendroths in Oblivion Portals were dropping too much bait.
Female Marshrot Firemages will no longer drop loot as if they were a Delve boss.
Fixed the sets for several Blackwood quest reward armor items to match their armor class.
Fixed an issue which caused Hackwings in Vulnak Ruins to drop extra loot.
Reward potions from the quest “Things lost, Things Found” will now scale properly with your level.
Fixed an issue where Markarth Structural Furnishing Recipes were dropping from the Leyawiin Reward Coffer.
Fixed an issue where an imaginary motif book for the Deadlands Gladiator Outfit Style made its way to the Lore Library.
Achievements
Corrected a minor typo in the “Multiplanar Devastator” achievement name.
General
Disabled the Kotu Gava Broodmother spawning near the Vunalk Wayshrine.
Updated the Zone Guide’s notable achievement section to include more entries to be in line with other zones. They now include:
Oblivion Obliterater
Silent Halls Group Event
Zenithar’s Abbey Group Event
Quests
Pyre of Ambition: Fixed an issue where Mehrunes Dagon’s face did not animate while speaking.
Quests
Of Knives and Long Shadows: Added boss immunities to Lilatha’s Shadow and Bonafryd.
Quests
A Rogue and His Rice: Fixed an issue where one of the rice sacks for this quest wasn’t properly instanced for everyone, leading to an unpleasant rice looting experience.
Antiquities
Fixed a typo in the second lore entry for the “Chain of the Werewolf” Antiquity.
Updated the Tide-Glass Beads Antiquity lead to also have a chance to drop from any alchemy harvesting node in Shadowfen.
General
You no longer must remain in solitude while in Solitude (you can now get married at the Shrine of Mara there).
Fixed Tordrir in Solitude so if he is murdered, he can be looted properly.
General
The Black Rose Equipment Box can now be opened by characters of any level, instead of only level 50 characters. Equipment from this box will grant gear scaled to your level.
Quests
Broken Bonds: Some doors on Firemoth Island now tell you why you can’t open them when you try.
Like Blood from a Stone: Fixed an issue where Foreman Nox couldn’t be pickpocketed.
Oxen Free: Fixed an issue where you could be prevented from looting caldera mushrooms.
Tribal Troubles: Fixed some Dwarven supply crates so they now properly have collision.
Blackrose Prison Arena
Mess Hall of Misery
Renamed the secondary damage component of Bat Swarm to Harrying Bat to better differentiate the two sources.
General
Fixed an issue which could result in extra furnishing recipe drops in Murkmire.
General
Renamed Orsinium Treasure Maps to Wrothgar Treasure Maps so they properly reflect the zone they’re related to.
General
Felarian now has a map pin on the very first step after accepting the Jewelry Crafting Certification quest.
General
Drastically improved the back-end scripting of taunt to be more responsive and follow its intended rules better. This should fix multiple issues where taunts would sometimes lose target context, exhibit issues when cast from a range, and had race conditions where some parts of the hidden behaviors (such as taunt immunity) would still apply to a target even if you failed to taunt them.
Updated Break Free to follow a more consistent cost rule when compared to other abilities. This will reduce situations where it could desync your Stamina bar when using, as well as improving the response time in validating if you have enough resources to cast it.
Many bonuses that reduce its cost have also been changed to be handled naturally by the server, rather than as an ability, to speed up the validation in cases where you are using many of them.
Battle Spirit:
Increased the damage taken reduction from the Battle Spirit passive to 50%, up from 44%.
Increased the healing received penalty to 55%, up from 50%.
We will no longer detail the “effective strength” of these changes to prevent potential confusion.
Developer Comment:
After the recent adjustments to base character stats, Champion Points, and item set scaling, we’ve seen a significant shift in the meta in ways that we wanted, in many cases. In other areas, primarily burst damage and overall Time To Kill, we’ve seen a pretty radical shift to something that’s dangerously low. In efforts to expand the window of TTK, we’re upping the effect to make up for the added stats all characters have, especially in no-CP environments. We’ve also reduced the healing received in these environments in effort to counteract fears that the changes to damage reduction will cause a heavy resurgence of stalemating encounters. By reducing healing taken and increasing base effective health by increasing damage reduction, we hope to see less situations of insane burst tearing players apart, but also similar or less situations where healing supplements your ability to sustain constant pressure.
The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
Agility: Now grants equal Weapon and Spell Damage.
Balanced Warrior:
Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
Now grants equal Weapon and Spell Damage values.
Brutal Carange’s bonus: Now grants equal Weapon and Spell Damage values.
Concentration: Now grants equal Offensive Penetration.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Flawless Dawnbreaker’s bonus: Now grants equal Weapon and Spell Damage values.
Prodigy: Now grants equal Critical Chance.
Savage Strength: Now grants equal Weapon and Spell Damage values.
Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
Slayer: Now grants equal Weapon and Spell Damage values.
Fixed multiple issues with Ability Bar Timers displaying incorrect durations.
Fixed numerous issues with synergies failing to be considered ability casts.
Note that requirements that check for abilities with a cost will still fail with synergies.
Fixed an issue where abilities using the new Area of Effect ability scripting from Update 30, such as Dragonknight Standard or Negate Magic, could hit innocent targets unintentionally.
Adjusted many player abilities to no longer attempt to remove Stealth or Invisibility when they should not. This is also expanded to any Damage over Time effect, rather than only single target Damage over Time effects, as we want the removal and denial of Stealth and Invisibility to be more active rather than passive.
This means that the only player abilities that should remove stealth are Area of Effect Direct Damage, Stuns, Fears, or Immobilizes, as well as Reveals. Attacks made with Detection potions active may still damage the target but will not strip their Stealth or Invisibility.
Also fixed many issues where attacks that were checking in areas regularly to hit singular targets could target Stealthed or Invisible targets, such as Force Pulse or Shrouded Dagger’s bouncing attacks. Any attack that checks in an area to attack singular targets will no longer attempt to even apply to targets under these effects.
Developer Comment:
The main goals with these adjustments were to improve the consistency and reliability of things like Shadow Cloak, while also stamping out more deliberate rules on what should counter the effects. Currently, these effects have a lot of frustrating counters, mainly ones that feel like the attacker is getting for free on attacks they’d be using naturally regardless (such as pulsing AoE DoTs) making it relatively easy to deny Stealth and Invisibility when you know how. While we did spend a lot of time helping these effects feel more reliable, we also buffed many of the more deliberate sources of Stealth and Invisibility denial to make counteracting them feel better in general and to better reward going out of your way to utilize them.
Fixed an issue where the guaranteed Critical Chance and Damage for successful sneak attacks could, in some cases, apply to multiple attacks at once.
Fixed an issue where multiple heals based on Damage over Time were not considered healing over time, such as Blood Craze or Structured Entropy.
Fixed an issue where adjusting your camera options could cause your character to always rotate and face the same direction in some situations.
Dragonknight
Earthen Heart
Corrosive Armor: This Ultimate now grants Offensive Penetration rather than only Physical Penetration.
Magma Armor
Corrosive Armor (morph): Fixed an issue where the penetration check on direct damage for this morph was not consistent with other sources.
Molten Weapons: Fixed an issue where you could not cast this ability or its morphs on nearby neutral enemies.
Necromancer
Grave Lord
Boneyard
Unnerving Boneyard (morph): Fixed an issue where this morphs’ damage was not considered an Area of Effect attack.
Flame Skull: The bonus damage from this ability and morphs’ third cast has now been built into their damage coefficients, rather than as a bonus modifier effect. This will clean up some calculation errors that result in less damage than intended when stacking multiple bonuses.
Nightblade
Shadow
Shadow Cloak: Fixed an issue where this ability and morphs’ protections could work even if the attacker had a detection potion active.
Sorcerer
Storm Calling
Bolt Escape
Ball of Lightning (morph): The ball of lightning summoned from this ability now only intercepts projectiles from the caster of the ability, rather than any ally in the ball’s vicinity. The ball now only absorbs up to 1 projectile per second, down from 100. Developer Comment:
This ability is currently enabling far too much protection against ranged attackers, not only for the caster but their allies as well, meaning skilled sorcerers can deny any ranged threats when properly utilizing this skill for them and their group.
Overload: Light Attacks from this Ultimate and morphs now break Stealth when cast. There is nothing sneaky about lobbing giant bolts of lightning at your foes.
Templar
Dawn’s Wrath
Backlash:
This ability and its morphs now retain 50% of the damage you dealt to the target, up from 20%, to help be more reliable in Player versus Player encounters.
The final explosion now scales off your Spell or Weapon Damage depending on the morph, rather than Magicka or Stamina. The final explosion now also scales with both positive and negative bonuses, rather than only negative ones. Haha Backlash go boom.
Radiant Destruction: Fixed an issue where both morphs of this ability had scaling coefficients with less significant figures than intended, resulting in some very minor lost damage.
Radiant Oppression (morph): This morph no longer increases the damage done of the ability based on your current Magicka, but instead increases the damage scaling of the execute multiplier to 500%. This should retain roughly the overall maximum power of the morph, but with far less micromanagement.
Warden
Green Balance
Accelerated Growth: This passive now grants Major Mending for 2/4 seconds on proc, up from 1.5/3 seconds.
Winter’s Embrace
Frozen Gate:
This ability and its morphs’ traps now last 15 seconds, rather than 30 seconds.
Fixed an issue where in some cases, these abilities could remove themselves before their timer ran out.
Weapon
Destruction Staff
Ancient Knowledge:
This passive now better discerns what is an Area of Effect attack and what isn’t with its bonus damage based on your staff type.
Increased the bonuses of both the Inferno and Lightning Staff types to 5/10%, up from 4/8% to help better match the power of Twin Blade and Blunt or Heavy Weapons grant.
Destructive Touch:
This ability and its morphs now guarantee their respective element type’s status effect on hit.
Increased the cost to 2970, up from 2700 to incorporate the added auxiliary effect.
Increased the range to 15 meters from 14 meters for better consistency since Destructive Clench was already 15 meters.
The Frost Touch and Reach versions of this ability now deal 80% more damage on its initial hit to make them equal to other ranged spammable damage attacks to give love to those Frost DPS out there.
Destructive Clench (morph): The Frost version of this ability still remains tank-focused rather than DPS-focused, and as such has received a cost reduction to 1485, down from 2700. It also applies Major Maim for 5 seconds at rank IV.
Developer Comment:
With the introduction of the Frostbite set in Update 30, we saw a lot of discussion on the viability of Frost damage sets and how their main drawback – regardless of their power – was there was no Frost damaging ability that could be used as a spammable attack. Rather than bloating those sets further, we’ve decided to let Frost Touch and its morphs stand out; Frost Touch and Reach now deal ranged spammable damage on initial hit. Additionally, Frost Clench has been missing the mark for being a viable taunt compared to Puncture or Inner Fire, so we’ve decided to amp it up by introducing a source of on-demand Major Maim, while also reducing the cost. The changes to the base ability also help to gain a form of on demand Minor Brittle, helping both DPS and tanks out regardless of the morph.
Elemental Force: This passive now properly states it affects all Status Effect chances, rather than only Elemental Status Effects.
Force Shock: This ability and its morphs can now once again be reflected. Once upon a time, a special rule was made for these abilities to not be, as it interacted poorly with charged based reflect skills such as ye old Reflective Scales, which have been clipped. Therefore, this behavior is irrelevant and inconsistent.
Wall of Elements: Fixed an issue where Wall of Fire and morphs’ bonus damage against Burning targets didn’t work past 9 seconds, meaning the final 5 seconds of Blockade of Fire could not benefit from it.
Weakness to Elements
Elemental Susceptibility (morph): This morph now persists indefinitely, until the target leaves combat or dies, rather than lasting 20 seconds and refreshing whenever they take damage from you.
Dual Wield
Flurry
Bloodthirst (morph): This morph now heals for up to 33% of the damage done per hit, rather than up to 63% of the final hit’s damage done. This will result in slightly more healing effectiveness and more responsive healing as well.
Restoration Staff
Absorb:
This passive now procs on any successful block, rather than only against spells, which was already a half truth as it procced on plenty of non-spells as well.
Increased the restore to 300/600 Magicka on proc, up from 288/540.
This passive now has a 250ms internal cooldown.
Essence Drain:
Increased the duration of Major Mending from this passive to 2/4 seconds, up from 1.5/3 seconds.
This passive now heals a friendly target within 12 meters of the enemy you Heavy Attacked, up from 6 meters.
Increased the healing done to 25/50% of the damage done, up from 15/30%.
Fixed an issue where the passive could Critically Strike, despite the initial hit already being able to do that. No double crits allowed at the dinner table.
Grand Healing
Healing Springs (morph): Removed the visual effects for the Magicka restore on this ability to help reduce visual clutter.
Panacea
Life Giver (morph):
Fixed an issue where there was a short window of time where all spells could cost nothing after activating this ability.
Fixed an issue where this morph could fail to be recognized as a Restoration Staff ability in some rare cases.
Two Handed
Berserker Strike
Onslaught (morph): Fixed an issue where the penetration check on direct damage for this morph was not consistent with other sources.
Cleave:
This ability and the Carve morph now apply a damage shield on you when cast equal to the scaling coefficients of the initial hit (note it does not grant a shield based on damage done).
Increased the cost of all versions to 3510, up from 3240.
Adjusted the area of all versions to hit in a 300-degree arc with a 6 meter radius, rather than a 140 degree arc with a 7 meter radius, to better line up with the attacks’ visual appearances and help make it more clear which attacks should land and which should not.
Brawler (morph): Increased the base size of this morph’s damage shield by approximately 7% to ensure it matches the others.
Carve: The bleed from this morph can now stack up to 3 times. Blood for the blood god.
Developer Comment:
Brawler is currently the clear winner in terms of morph options, as it scales far more effectively in power per target. This, paired with the fact that melee builds require staying power, make the defensive option the clear winner but makes Carve feel weak no matter how high the damage could be adjusted. By adding a base line shield to these abilities, we hope to see more active choice between the morphs. Will you let the blood flow for you and your enemy or staunchly stand in their faces?
Armor
Light Armor
Annulment
Harness Magicka (morph): Fixed an issue where you could get more than 3 Magicka restores from this ability per cast.
World
Soul Magic
Soul Lock:
This passive now procs on any killing blow, rather than only killing blows with a weapon attack.
Removed the visual effects from the proc.
Soul Summons: This passive now properly follows its listed cooldown, rather than having an hour cooldown regardless of rank.
Soulstrike: Fixed an issue where this Ultimate and morphs’ reveal was not a negative effect, and therefore could not be purged or was visible on your buff tracker.
Vampire
Vampiric Drain: This ability and its morphs now heal for 25% of your Missing Health per tick, up from 23%. The morphs also no longer rank up in 1.1% per damage done per rank and now rank up in morphed effects.
Exhilaration Drain (morph): This morph now ranks up 1 additional Ultimate per rank which will be 5 at rank IV, up from 4.
Drain Vigor (morph): This morph now gains 1% missing Stamina per rank which ends at 10% at rank IV, up from 5%.
Guild
Fighters Guild
Expert Hunter:
This ability and the Camouflaged Hunter morph now reveal hidden enemies within 8 meters of you, up from 6 meters.
All versions of this ability now check for hidden enemies every 500ms, instead of once every second, for more responsive catching of those slippery targets.
All versions of this ability now prevent stealth and invisibility for 4 seconds, up from 3 seconds.
The hidden passive from this ability and its morphs, Sense Evil, now only highlight player Werewolves and Vampires rather than any Undead, Daedra, or Werewolf creature. This change was done to better represent the targets your Skilled Tracker bonus works against.
Evil Hunter (morph): This morph now also increases the radius of the reveal to 12 meters.
Skilled Tracker: This passive now increases your damage with Fighters Guild abilities by 10% and an additional 10% against player Werewolves and Vampires, rather than increasing your damage done with Fighters Guild abilities by 20% against any Undead, Daedra, or Werewolf. Developer Comment:
This passive is currently attempting to validate a very long list of specific target checks on the backend to apply its damage bonus. Rather than continuing this, it will now only check 3 things (instead of 23!) each time you deal damage, while retaining its flavor in PvP environments.
Trap Beast: This ability and its morph’s traps now last for 15 seconds after their delay, rather than 1 minute.
Mages Guild
Fire Rune: This ability and its morph’s traps now last for 15 seconds after their delay, rather than 30 seconds.
Magelight:
This ability and the Inner Light morph now reveal hidden enemies within 8 meters of you, up from 6 meters.
All versions of this ability now check for hidden enemies every 500ms, instead of every second, for more responsive catching of those slippery targets.
All versions of this ability now prevent stealth and invisibility for 4 seconds, up from 3 seconds.
Psijic Order
Deliberation: This passive no longer grants Major Protection, and instead applies a unique 30% unique damage mitigation to get this passive’s power back to where it was meant to be.
Imbue Weapon
Crushing Weapon (morph): This morph now applies Major Breach to the target hit for 6 seconds, rather than healing for 25% of the damage caused, to help ensure the thing being crushed wasn’t your dreams.
Undaunted
Inner Fire:
This ability and morphs will now only apply their unique visuals if the synergy successfully applied to the target.
Fixed an issue where Inner Fire and Rage were placing an extra negative effect on targets.
Inner Beast (morph):
Increased this morph’s damage taken bonus on the target to 7% at base, up from 2%, to better enable the very few bruiser-tanks out there that were utilizing this skill.
This ability’s damage taken bonus now only works against non-player characters.
Alliance War
Assault
Magicka Detonation:
Reduced the base damage of this ability and its morphs by approximately 60%, but increased the scaling per target to 100%, up from 25%. The abilities will now deal less damage than a normal Area of Effect spammable until it hits 3 or more targets.
Updated the tooltip to state the scaling works on the initial target as well. This should reduce the potency of the skill against smaller groups, while still retaining its high damage against large ones.
Support
Revealing Flare:
This ability and its morphs now prevent stealth and invisibility for 4 seconds, up from 3 seconds.
This ability and its morphs now passively grant Major Protection while slotted to ensure they do not feel lackluster to slot when not actively trying to deny stealth or invisibility, similarly to Magelight or Expert Hunter granting Major buffs.
Fitness
Added three new sub constellations to this tree focusing on more core combat gameplay interaction, as well as focusing on more universal engagement for PvE encounters as the original nodes tend to have very limited diversity in that regard. Each of these constellations is filled with new slottable stars only.
Wind Chaser sub constellation, focused on movement speed and Sprinting
Celerity: Increases Movement Speed by 2% per stage, 5 stages, 10 points per stage
Thrill of the Hunt: Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, 2 stages, 25 points per stage
Refreshing Stride: You gain 100 Health and Magicka Recovery per stage while sprinting, 5 stages, 10 points per stage
Survivor’s Spite sub constellation, focused on pushing back and fighting against the odds
Sustained by Suffering: Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect, 5 stages, 10 points per stage
Pain’s Refuge: Reduces your damage taken by 1% per negative effect on you up to a maximum of 20%, 1 stage, 50 points
Relentlessness: Gain Major Protection for 3 seconds after being Stunned or Feared, 1 stage, 50 points
Walking Fortress sub constellation, focused on Block and Damage Shields
Bracing Anchor: Increases Block Mitigation by 4% per stage but lowers your movement speed by 16% at all stages, 5 stages, 10 points per stage
Ward Master: Reduces your damage taken by 2% while blocking with a Damage Shield active, 5 stages, 10 points per stage
Soothing Shield: When you successfully block an attack, you have a 15% chance to restore 147 Health per stage, 5 stages, 10 points per stage
Ironclad: Renamed this passive to Fortified to prevent confusion for legacy players, as the original Ironclad has made its return in Warfare.
Juggernaut: Reduced the damage reduction bonus from this star to 1% per stage, down from 2%, to ensure its power is similar to other damage reduction sources in regard to its ease of access to keep up.
Rejuvenation: Reduced the bonus to Health, Magicka, and Stamina Recovery per stage to 1.8, down from 3. The final recovery will be 90 rather than 150.
Warfare
Ironclad: This Champion star makes its return as a slottable star, reducing damage taken from direct damage attacks by 2% per stage, 5 stages, 10 points per stage.
General
Updated several item sets to be more performant on the server. The following item sets can now be used in campaigns that do not allow item set procs:
Archer’s Mind
Battlefield Acrobat
Champion of the Hist
Darkstride
Duneripper’s Scales
Healer’s Habit
Jailbreaker
Mark of the Pariah
Medusa
Mighty Chudan
Night Mother’s Embrace
Night Terror (3-set bonus)
Order of Diagna
Orgnum’s Scales
Rattlecage
Relics of the Physician, Ansur
Robes of Alteration Mastery
Robes of Destruction Mastery
Shalk Exoskeleton
Shield of the Valiant (5-set bonus)
Slimecraw
Toothrow
Treasure Hunter
Trial by Fire
Twice-Born Star
Twilight’s Embrace
Vampire Cloak
Vesture of Darloc Brae (4-set bonus)
Warrior-Poet
Way of Air (4-set bonus)
Way of the Arena
Willow’s Path
Fixed an issue where Perfected Item Set pieces were not showing active bonuses correctly.
Ability Altering Weapons
Frenzied Momentum: Fixed multiple issues where this set would fail to generate stacks when casting some Stamina abilities.
Consumables
Prismatic Weapon: This enchantment now deals damage equal to a normal Absorb enchantment, and restores Health, Magicka, and Stamina equal to half of the potency of a singular resource, rather than dealing bonus damage to Undead and Daedra. Developer Comment:
Similar to Skilled Hunter, this enchantment is too narrow in its use case, requiring it to check too many cases where it should and should not work. Rather than continuing that, this enchantment will now fit the proper theme of Prismatic enchants where it offers all 3 of the Primary resources in one at half the efficiency of a singular.
Crafted
Diamond’s Victory: This set now better follows its statement of requiring an ability cast, and as such will no longer trigger from core combat skills such as Light Attacks or Bash. Developer Comment:
This change was done to fix multiple workarounds where you could get stacks of this set’s bonuses without incurring a cost or gameplay pattern change when its power is built around such.
Grave-Stake Collector:
Fixed an issue where this set could fail when multiple players used it.
Fixed an issue where this set had a hidden 1.1 second cooldown in addition to not being able to have multiple stakes active.
Pelinal’s Aptitude:
Renamed this set to Pelinal’s Wrath.
This set now grants you a damage shield based on your Weapon or Spell Damage and a stack of Wrath of Whitestrake for 10 seconds whenever you kill an enemy.
Wrath of Whitestrake grants you up to 100 Weapon and Spell Damage per stack, but causes you to take 1% of your Max health as Oblivion Damage every second per stack, up to 10 stacks max.
This set’s 2 through 4-piece bonuses are now Weapon and Spell Damage (2), Offensive Penetration (3), and Weapon and Spell Damage (4), rather than Max Health, Stamina Recovery, and Magicka Recovery.
This set no longer causes your Weapon and Spell Damage to become the highest of the two values.
Dungeon & Arena
Auroran’s Thunder: This set is now properly labeled as Damage over Time and a proc.
Azureblight Reaper: Fixed an issue where this set was not obeying its cooldown on recently affected targets.
Crusader:
This set now grants you a damage shield based on your Weapon and Spell Damage for 6 seconds and creates an Area of Effect beneath you for 10 seconds whenever you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability. Every 2 seconds, the area grants you and group members inside Minor Courage for 12 seconds. These effects can occur once every 20 seconds.
This set’s 2 through 4-piece bonuses are now Weapon and Spell Damage (2, 3, and 4) rather than Max Stamina, Stamina Recovery, and Max Stamina.
This set no longer increases your dodge chance bonus of Roll Dodge by 0.3 seconds.
Pestilent Host: This set can now stack between multiple wearers. Large groups beware!
Pillar of Nirn: The initial hit from this set can now be properly blocked.
Sunderflame: This set now has a 2.1 second cooldown to prevent situations where repeated Heavy Attacks prevented it from dealing any damage.
Unleashed Terror: This set is now properly labeled as a proc and has a 2 second delay before it deals damage. The total damage and duration remain the same.
Viper’s Sting: This set now has a 1 second delay and ticks 4 times instead of 5 times. The total damage over the duration remains the same.
Monster Masks
Kjalnar’s Nightmare: Fixed an issue where you could still generate stacks for a short window against targets who were recently affected by this set.
Kra’gh’s: This set’s attack hit box now better matches its visual effects and adjusted its visual frequency to match its actual frequency. Overall, this will slightly decrease the width of the attack (-25cm) but increase the length (+3m).
Selene: Updated this set to no longer spawn a real spirit bear pet, and now summons a visual bear to maul your foes. This should significantly improve its performance without changing its behavior too drastically, other than fixing multiple issues where it could synergize with sets such as Necropotence.
Sellistrix: This set is now properly labeled as a proc.
Stormfist: The Storm Atronach fist from this set can now be properly dispelled as it is pretty darn magical when you think about it.
Velidreth:
This set’s disgusting “spores” longer explode after hitting a target, and instead now continue to travel in a straight line.
Fixed a few edge cases where the set would fail to work with multiple users.
Mythic Items
Pearls of Ehlnofey: Fixed an issue where this set was incorrectly proccing off damage abilities that healed you when they dealt damage. This set was balanced around frequently having to cast healing abilities and this occurrence worked around this requirement, causing it to be significantly stronger than intended in some cases.
Overland
Nikulas’ Heavy Armor:
This set now grants a stack of Nikulas’ Resolve for 5 seconds whenever you successfully block, which after 8 stacks, you consume them and completely avoid the next direct damage attack made against you within 5 seconds.
This set no longer has a 25% chance on blocking spell projectiles to reflect them back to the attacker.
Sithis’ Touch:
This set now grants 5% movement speed for 30 seconds whenever you kill an enemy, up to 20 times, and grants invisibility for 3 seconds when activating.
This set’s 2 through 4-piece bonuses are now Max Stamina (2), Max Magicka (3), and Weapon and Spell Damage (4), rather than Max Health, Max Health, and Critical Chance.
This set no longer grants Major Berserk whenever you kill an enemy with the Blade of Woe.
Stygian:
This set now grants hybrid stats rather than exclusively Magicka based stats.
Its 4-piece bonus is now Offensive Penetration rather than Max Magicka. The 5-piece bonus now requires you to be in combat to proc (note that this will still work with successful sneak attacks).
Syvarra’s Scales: The initial hit from this set can now be properly blocked.
Twin Sister’s: Fixed an issue where the Damage over Time from this ability could be dodged and blocked in some cases.
PvP Sourced
Deadly Strike: Reduced this set’s bonus damage to 18%, down from 20%. This set now works on all channeled and Damage over Time effects, rather than only Martial-based ones.
Galerion’s Revenge: This set is now properly labeled as a proc.
Meritorious Service and Powerful Assault: Fixed an issue where these sets did not properly follow their intended sorting behavior with how they applied to targets. They will now prioritize nearby players to the wearer of the set that do not have the effect active already.
Vicecannon of Venom: The Damage over Time from this set can now stack from multiple users.
Trial
Kyne’s Wind: Fixed an issue where this set would activate when you cast an ability while under the effects of a Major Buff, rather than casting an ability that applies a Major Buff to you or an ally.
Roar of Alkosh: Increased this set’s Armor reduction cap to 6000, up from 3000. Perhaps damage dealers will finally wear it, but probably not.
Sul-Xan’s Torment: Fixed an issue where if multiple players procced this set and had a soul active at any given time, anyone picking up a soul would remove all others around them in a 3 meter radius. It will now only remove the user’s soul, so multiple people can properly use the set!
Twilight Remedy: Fixed an issue where this set could apply to yourself if you activated your own synergy. Developer Comment:
The power of the set is designed around it being selfless in nature and would require reductions in power to retain this oversight in behavior since it was designed well before Unnerving Boneyard, Lady Thorn, or Blood Altar existed in their current forms.
Yandir’s Might:
Fixed an issue where the Weapon Damage from Giant’s Endurance did not apply to your abilities.
This set now grants Giant’s Endurance for 5 seconds per stack, rather than indefinitely.
This set no longer requires you to have 5 pieces active to retain the stacks since they are not permanent. This should fix multiple issues and inconsistencies with this set.
Guards
Fixed an issue where the Unstable Core ability could refresh itself even if you were immune to Crowd Control, and made the immunity granted from breaking it more reliable.
The Telekinetic Prison ability is no longer a 6 or 4 second Disorient (depending on their cast time) and is instead an outright 4 second Stun, making it less prone to issues when paired with other Crowd Control abilities.
The Extended Chains ability now operates more closely to players’ versions and will no longer apply two sources of Crowd Control Immunity, previously creating situations where you could more likely become stuck in a Crowd Control.
Fixed an issue where the damage from Extended Chains was mitigated by Physical Resistance instead of Spell Resistance.
Fixed an issue where Crystal Shard casted by Guards was granting two forms of CC immunity.
Imperial City
Fixed an issue where adds part of the fight with Uzzai were invisible in Imperial City’s Arena District.
General
Previewing Armor or Weapons while using a polymorph will no longer result in strange appearances.
Fixed an issue where you could use the crow assistants while in werewolf form, causing an animation error.
Fixed an issue with the Sul-Xan female Light Chest and Robe pieces where the armor would cause a visual issue on your character’s back.
Fixed an issue where you were unable to preview the Velidreth’s Guise helm.
General
Rebalanced the Master Writ randomization across the Blacksmithing, Woodworking, and Clothing crafts to produce an equal chance of a random item set to craft. Previously, some sets inadvertently had a slightly higher chance to be generated.
Fixed an issue where obtaining a Master Writ to craft The Daring Corsair, Ancient Dragonguard, or New Moon Acolyte item sets was not possible.
Fixed a quest pin in the Blacksmithing Certification Quest in Daggerfall that was pointing to an incorrect location. Now, when asked to Talk to Milleneth after smithing iron ingots, you will actually be pointed to Milleneth’s location.
Fixed a lingering issue where some monsters would not drop double crafting items during some events.
The Heartland Conqueror Jewelry Station now properly displays the full Set name.
Updated a variety of weapon Outfit Styles to more accurately reflect how they function.
Updated the Celestial, Dro-m’Athra, Refabricated, Sea Giant, Sunspire, and Welkynar Outfit Styles’ acquire hints to more accurately reflect their actual acquisition method.
Updated the sourcing for the Argent Pelt and Bloodscent Dew Style Items to better match motif style item sourcing from other dungeons.
Adjusted some Cooking Fires’ cameras to not skew oddly when playing in Gamepad Mode.
General
Adjusted the preview camera for the Azure Blight Wild Hunt Steed so it better frames around your character.
Homes with both unfurnished and furnished versions once again show a plus sign next to their crown cost, as intended.
Trials
Sanctum Ophidia
Stonebreaker
Reduced the damage of the Ground Slam ability.
Stonebreaker will no longer use the Leaping Crusha ability.
Midyear Mayhem
In preparation for a renaming of this event next year, you will note that a number of help references, achievement names/descriptions, collectible names/descriptions, and items/item descriptions have been updated accordingly. The new event name will be Whitestrake’s Mayhem, retaining its connection to Pelinal Whitestrake but reworked in context so that it can run multiple times per year.
The functionality of these collectibles/items is unchanged, as will the general structure of the event. All that is changing at this point in time is the name of the event and its references, and any additional updates will be telegraphed when next the event comes to Tamriel.
Below are some specific Collectibles that are affected in some way by this change:
Descriptions will be updated for the Star-Made Wolfshead, Star-Made Sword Coronet and Star-Made Diamond Diadem.
The Midyear Victor’s Laurel Wreath will be known as the Mayhem Victor’s Laurel Wreath.
Event Achievements for Midyear Mayhem will be updated where relevant to account for the naming change, either in its proper name or in the achievement category. Their functions have not changed, only the name and description where is relevant.
New Life Festival
Fixed an old issue where New Life Festival revelers were hanging out at taverns all year ’round in Stonefalls. Go home, it’s summertime!
Witches Festival
Hollowjack motif pages now come as a reward for turning in Witches Festival writs, allowing a less gated progression toward the achievement, “Happy Work for Hollowjack”. The achievement description is updated to account for this.
Fixed an issue where Witches Festival writs wouldn’t point to the cities of Rimmen, Solitude, or Leyawiin if you happened to be in those zones where turn-in crates were located.
General
Fixed an issue where you were unable to earn a Pristine Dragon Heartscale, Defiled Oathstone, or Cinder Ash Plate in some cases.
Achievements
Corrected Companion-related achievements that referred to Epic-quality equipment as “purple” quality.
Updated the text of the “Room for Two” achievement to specify that a Companion Houseguest needs to be placed in a home in order to grant the achievement.
Corrected minor typos in the text of Companions achievements related to the Mages and Fighters Guild, where the Guilds’ names had incorrect apostrophes in them. They don’t agree on everything, but they’re both very particular on that sort of thing.
General
Your camera will no longer occasionally pop through solid objects when swimming in tight spaces.
Furnishings
The “Leyawiin Palisade, Reinforced” can now be found in the Fences subcategory, instead of the Wells subcategory. Vowels aside, walls don’t make great water sources.
The Clockwork Clothing and Woodworking stations now correctly open the crafting interface when used from the side, rather than just having your character walk towards the table and stop.
Improved the collision for the interior of the “Leyawiin Wagon, Covered” furnishing, so objects no longer float when aligned to the interior.
Corrected a small clipping issue with the “Dwarven Urn, Masks” furnishing.
Updated the names for the “Ancient Nord Prayer Wheel, Four-Faced” and “Ancient Nord Prayer Wheel Frame, Engraved” to be Nedic instead of Nord, to better match the context these are originally found in.
Fixed an issue where the Stained Glass of Zenithar furnishing would float just slightly off the ground when aligned to surfaces.
Corrected the names of the achievements referenced in the purchase requirements for three of the Blackwood achievement furnishings, which were previously inaccurate.
Deadlands Pillar, Tall Inscribed requires the Ambition Acquirer achievement.
Deadlands Podium of Ruination requires the Disaster Averter achievement.
Deadlands Tormentor, Chained requires the Party Crasher achievement.
Fixed an issue that could rarely cause certain furnishings to appear invisible when previewed.
Homes
Fixed a minor issue in Water’s Edge where some distant trees on the horizon were floating slightly.
Houseguests
The goblet that Stibbons pulls out periodically no longer flickers near its rim.
Fixed a minor issue that caused Javinus Tirnendo’s legs to twitch at the end of his turn when you spoke to him from certain angles.
Housing Editor
Adjusted rotation in Precision Edit Mode to be from the perspective of the object, instead of from an arbitrary perspective.
This means that when you adjust a painting in Precision Edit Mode, you can always adjust the angle it is hanging at with a single edit rather than having to make several small edits to try to get it just right.
The green outline for Target Dummies and Assistants now properly changes color to yellow when they are rotated to an invalid placement, matching the behavior once placed. This only applies to the outline in the editor, which now matches the pre-existing logic that determines whether a placement is actually valid.
Fixed an issue where several furnishings would appear off-center when previewed prior to placement.
Fixed an issue where several other furnishings would appear off-center in preview initially, but then snap to the center when rotated.
General
Improved some loading times, such as when you press the Login button.
Fixed an issue where you could get stuck in a queue when entering an in-progress dungeon.
Made minor performance improvements to rain effects.
System Mails that are sent to you due to pre-purchasing, buying a Collector’s Edition, or a few other real-world purchases or activities, will no longer expire in your inbox.
Fixed a crash that could occur when loading in from character select or jumping between zones.
Fixed a rare client freeze/crash issue that could occur in combat when using First Person View.
Fixed an issue that caused an ESO Plus free trial to get removed before the trial had concluded.
Made some minor performance improvements for render-heavy situations, such as in cities and housing.
Fixed a crash that could occur when leaving the platform invite session right after inviting someone to join.
Fixed a rare crash on PlayStation 4 that could occur when a character is deleted before animations are loaded in.
Fixed a crash on PlayStation 5 that could occur if you jumped between zones more than 200 times in a single play session.
Fixed some cases where muting or unmuting other players via the console UI would not affect voice chat. Please note we are still working on a few outstanding cases where this issue could arise.
General
Fixed a whole mess of floating/clipping/sunken monsters, books, harvest nodes, treasure chests, birds, dogs, cats, wombats, and vvardvarks. Okay, there are no wombats in ESO, you got me. I’m glad you read this far, though.
Fixed many pathing issues with NPCs and monsters in base game zones, reducing instances where they walk through walls, over tables, trip over crates, bash their rakes into one another, and shovel empty air.
Fixed a number of typos and erroneous punctuation in quest dialogue, theater scenes, or books.
Fixed a number of issues across Tamriel where certain service NPCs would still provide services if you were a stage 4 vampire or a werewolf.
Fixed a number of issues related to incorrect interaction prompts on NPCs (“Use” as opposed to “Talk” or prompts that didn’t do anything). More forthcoming!
Fixed a number of interaction cameras with NPCs, particularly ones that were levitating, so they are properly in frame.
Fixed numerous issues of VO timing in the base game and beyond, with more to come.
Fixed issue where mounts could not be previewed at a Stable Master.
Alik’r Desert
Goatherds in Alik’r no longer have goats following them around. After a years-long sting operation to report the murders of their goatherds, the goats have decided that this line of work was too depressing and have gone back to climbing on containers and producing prodigious amounts of poop.
Amputating the Hand: Fixed an issue where logging out or riding away while waiting for the final tomb door to open would block the quest upon return.
Forsaken Hearts Cave: Fixed a portal in Alik’r that had a dev-facing, gibberish name.
Bangkorai
A City in Black: Fixed some issues with the ability to hide behind the rock when spying on certain characters in this quest.
A Handful of Stolen Dreams: You will no longer be directed through Bangkorai Garrison during this quest.
A Marriage in Ruins:
Fixed an issue where, if you use the talisman on Izzara and then immediately ran away, the quest could become blocked.
Fixed an issue where this quest could become blocked if you ran away from Izzara while she was destroying the spell key.
Freedom’s Chains: Fixed an issue where a certain effect would spontaneously play any time you approached where it originally spawns for the quest.
The Waking Darkness: You can now return to the Church and lay the Prince to rest if you leave during the ritual, as long as you talk to Father Quiston.
Coldharbour
The Harvest Heart: Fixed an issue where Vanus and Virgar spoke at the same time when you returned.
Deshaan
Fixed an issue where you could discover the Selfora Wayshrine while approaching the Silent Mire Wayshrine.
Eastmarch
Partners in Crime: Fixed an issue where the puzzle wouldn’t complete if it was solved in a certain order.
Grahtwood
Fixed an issue where a portal was called a cart. It’s uh, a dialect of Cyrodiilic. Yeah, that’s it. They call them carts out in Colovia.
Keeper of Bones: Fixed an issue where you could get two Dringoths at once. The world isn’t ready for that.
Unsafe Haven: Fixed a quest indicator that would point to the wrong entrance of the Fort.
Greenshade
The Artisan: Fixed an issue where you would be incorrectly directed during this quest.
The Fading Tree: Fixed an issue where you could just burn the same tent over and over while it was already on fire.
The Unfilled Order: The radish quest item used in this quest now looks like an actual radish in its icon and not a weird pile of pink powder. What are we doing, curing pork?
The Witch of Silatar: Fixed an issue where you would be directed through the incorrect door after changing clothes for this quest.
Main Quest
The Prophet will no longer chase you into the Sunless Hollow world space to try to offer you quests.
Soul Shriven in Coldharbour: Fixed an issue where you could get repetitive responses with the Hooded Figure if you belonged to a different alliance than the zone you were in when you spoke to her.
Malabal Tor
A Father’s Promise: Fixed the map pin that shows up after you talk to the Aspect of Hircine so it is no longer in the wrong spot.
Rivenspire
The Blood-Splattered Shield: Fixed some doors in Shadowfate Cave that zombies could shove you through and run through themselves.
The Liberation of Northpoint: Fixed an issue where Companions could be despawned on completing some objectives.
Shadowfen
The vendor Puyatha is back at her cart. Break’s gone on long enough.
Unbridled Wealth: You can no longer spawn Wades-In-Muck outside of its swamp.
Warm Welcome: Fixed an issue where the Treasure Hunter personality torch would display while your character was hiding in a crate.
Stros M’Kai
Tip of the Spearhead: Fixed an issue where Captain Kaleen was visible but not interactable if you completed this quest.
Werewolf
Hircine’s Gift: Fixed an issue where heavy attacks made while transformed didn’t restore Stamina.
General
Updated the text on several Endeavors.
Updated the text of a variety of Collectibles to use the term “World Boss” instead of the term “group boss”.
Tooltips for equipped Companion items will now state if they are hidden by an outfit, polymorph, etc.
Fixed an issue where you would receive an error when opening the deposit tab in a storage chest.
Fixed a UI error that could occur after using the search field consecutively in different UIs.
Gameplay
Fixed some display issues with the ability bar timer of several abilities.
Guilds & Guild Functionality
Now, when you bid on a Guild Trader and win the bid, the System Mail informing you of your mercantile victory will have the Guild’s name listed in a bright white font.
Help & Tutorials
The tutorial “Unlocking Champion Points” now has the correct Constellation names – Craft, Warfare, and Fitness – while in Gamepad mode.
Updated outdated references to groups larger than 12 players.
The tutorial for Controlling Companions will no longer show up as part of the tutorial for Scrying.
Once the console patch notes are out, we’ll be sure to update the post.
Kojima Productions has released the Death Stranding update 1.13 September 8 patch, and this adds save data transfer from the PS4 version to the PS5, which will get the Death Stranding Director’s Cut version later this month.
Death Stranding Update 1.13 Patch Notes:
Version 1.13
Addition of save data conversion system.
Save data from the version for PlayStation 4 of Death Stranding can be exported for use in the version for PlayStation 5.
Open the cuff links in menu while standing at a delivery terminal and select “Export Save Data.”
Data cannot be exported while Orders for Sam are in progress.
Complete any outstanding orders before exporting.
In order to load exported save data on PS5, you will need to log into the same account for PlayStation Network that was used to create your PS4 save data.
Curious what will carry over and what won’t? Here’s a list (via MetalGearInformer):
What Death Stranding Content Will Carry Over for Data Transfer From PS4 to PS5?
As for Death Stranding Director’s Cut, it will be out this September 24, and you can check out gameplay showcasing the new stuff here.
In related news, Norman Reedus, star of the first game, might have just accidentally confirmed that a sequel is on the way.
If there are other gameplay-related changes included in this patch, we’ll be sure to update the post.