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Hunt Showdown Update 1.27 May 26 Fires Out for Update 1.5.2

The Hunt Showdown update 1.27 May 26 patch is now live, and this is what Crytek also calls patch 1.5.2! There’s a round of fixes, gameplay adjustments, and more. Check out the complete patch notes below.

Hunt Showdown Update 1.27 May 26 (1.5.2) Patch Notes:

Audio

  • Hunters will now make noise when damaged by poison effects such as clouds (poison bolts etc) and the Hive swarms.

AI

  • “Doctor Grunts” will now drop unusable medkits if they are damaged by explosives or fire. This is to bring it more in line with Scrapbeak (explosive custom ammo has been excluded and will not cause this effect).
  • The weapons held by Scrapbeak now have the correct sounds and damage types applied.

Gunplay

Bolt action logic

  • We have made some changes to the reload logic tied to some of our Bolt-action Weapons. Weapons like the Lebel and Mosin would usually lose a bullet when reloading (if you do not have the Bulletgrubber trait). Now, you will no longer lose the bullet if you reload right before the bolt has been cycled. This means that that you will be able to reload without losing this extra bullet if you do not have Bulletgrubber, as long as the reload is performed immediately after a shot has been taken.

Hunter control scheme improvements

  • We have made some slight changes to the “Hunter” control scheme in the hope to improve the overall smoothness of the setup. These improvements will help to reduce the chances of performing unwanted melee attacks when you intend to shoot. As long as the aim button is held, your hunter will not attempt to perform a melee attack.

Weapon Balance

  • Crown & King Auto-5 balance pass:
    • Increased sway when aiming down sights.
    • Slightly reduced rate of fire (but not too much to reduce its semi-auto feel).
  • Flechette Ammo:
    • Can now one-hit-kill (OHK) if enough pellets connect with the head (9m for long/medium barrel shotguns, 8m for small barrel).
    • While this range might feel quite far, in practice this will only really be effective with a precise headshot in close quarters.
  • Dum-Dum ammo (Nitro Express):
    • Increased the OHK range for the “Nitro express” Dum-Dum with upper torso shots (extended kill range of 15m).
    • The same downsides towards AI still apply so this change is aimed at the ammo type for the Nitro to be less flexible and more tailored to Hunting players.
  • Consistency pass to all medium and short barrel shotguns:
    • Adjustments made to make these weapons more reliable and less prone to encounter odd RNG behaviour at longer ranges.
    • Changes do not apply to the Romero Handcannon and Romero Hatchet.
  • Slugs ammo:
    • Slightly reduced the damage dealt to the lower torso from Slug rounds. (originally added in the first test server update but was not added to the patch notes when first posted)

Developer note:
The adjustments made to shotguns (excluding those mentioned above) are aimed at making them more consistent and reliable to use. These changes have also resulted in a slight increase to the effective range, but overall, they should behave more in line with expectations. There will still be a noticeable difference between the small/medium and large barrel shotguns (large barrel remain unchanged with this update), with the large still representing the upper end of shotgun performance, this change just means the smaller cousins will not be left behind in terms of usefulness.

Sparks LLR – Animation update:

  • We have updated the animations of the Sparks LRR family of rifle to be more in line with their real-life counterparts. This change is based on some recent feedback from a weapons expert reaction video created by Gamespot. (Thanks for the tips folks, we really appreciate it!)

Hunter

Anti-camera wiggle:

  • The camera rotation speed can now be limited during a selection if hold interactions such as reviving or looting hunters.
  • This limit effect will only apply if the rotational input is consistently and unrealistically high.
  • Infrequent and quick turns for orientation will NOT have this effect applied (general movement will not be impacted by this change).

Anti-crouch Spam:

  • Hunters will now briefly suffer a movement speed penalty if they crouch too many times in a very short space of time.
  • Spacing the crouches to every other second will not trigger this penalty.

Meta

2nd Wave of Custom Ammo

Added additional Custom Ammo types to the following weapons and weapon families:

  • Caldwell Rival 78 – Penny Shot Custom Ammo.
  • Specter 1882 – Penny Shot Custom Ammo.
  • Caldwell Conversion Uppercut – Added Explosive Custom Ammo.
  • Winfield 1887 Terminus – Slug Custom Ammo.
  • Crown & King Auto-5 – Slug Custom Ammo.
    • When firing slugs, the Auto-5 produces noticeably stronger recoil between shots to balance this out against other weapons and ammo types.
  • Sparks LRR – Added Full Metal Jacket Custom Ammo

Weapons

  • Added Winfield Centennial Sniper variant for $298

Legendary Weapons

  • Added the Legendary Mosin Nagant M1891 “Bears Tooth”
  • This is the winner of the 3 Year Anniversary Weapon Skin Contest
  • Added for 0 Blood Bonds (just claim it in the store!)

Price Changes

  • Increased the price of the Slugs custom ammo to $200 (previously $150)
  • Winfield 1876 Centennial price reduced to $277 (previously $338)

Stats Changes

  • The stats tied to Explosive and Slugs custom ammo have been updated to be more representative of how the weapons work (no changes have been made to the weapons themselves).

UI

  • “Hold” interactions will now display text under the progress circle to indicate which action you are performing:
    • “Healing” while using Health Stations or the First Aid Kit
    • “Healing Teammate” while using the First Aid Kit on a teammate
    • “Reviving Teammate”
    • “Investigating Clue” or “Closing Rift”
    • “Stopping Bleeding” or “Stopping Burning” or both while stopping status effects
    • “Looting Hunter”
    • “Acquiring Trait”
    • “Cleaning Weapon”
  • New “server” notification icons have been added to better communicate issues that may come up – such as server performance issues, packet loss, increased latency etc.
    • For detailed explanations of what each icon means can be found in the game manual.
    • Two new options have been added in the “Performance Stats” settings, one allowing to hide all warnings, and the other to display even more information

  • Improvements made to the HUD visuals for better readability:
    • Ammo count display have moved and realigned with the right side of the health bar.
    • Indicators (crouching, talking, out of breath) icons have been updated and moved to the left side of the health bar.
    • The Dark Sight Boost icon has been repositioned to the left side of the screen, fixing several overlapping issues in the process.
  • The scrollbar visuals in the menus have been updated for better readability.
  • The unnecessary “sell all” button have been removed from the store and the roster screens.
  • A pop-up will appear to notify of automatically claimed rewards of the daily challenges.

Performance & Stability

  • Fixed several occurrences of client and game server crashes.
  • Implemented additional logging to help us investigate issues where players are stuck in the loading screen.

 

Console Specific bugs

  • Fixed an issue where the menu subtabs titles on Xbox could move slightly after a tab switch.
  • Fixed an issue on Xbox that sometimes caused player to experience an underserved penalty timer when one of its premade partner leaves.
  • Fixed an issue where RT/R2 Buttons were be misaligned.

AI

  • Fixed an exploit that allowed players to lure Scrapbeak out of the boss arena.
  • Bosses will now be correctly affected by fire damage while in frenzy mode.
  • Fixed an issue that caused AI to be slower to react to triggers from players over longer distances.

Gunplay

  • Fixed an issue where interrupting the cocking of a bolt-action weapon whilst having Bulletgrubber would still play the grubber animation, even though the round that is being ejected is empty.
  • Fixed an issue that caused weapons in the Winfield family to be incorrectly cocked twice (double levering)
  • Fixed an issue with the Crown & King where the reload action continued for too long causing the animation to become stuck for longer than intended.
  • Fixed a bug that allowed the reload of the Quad Derringer to be cancelled early resulting in a faster reload.
  • Fixed an issue where the LeMat Revolver could play the chamber spin animation while using the shotgun.
  • Fixed an issue where the switch from a crossbow to secondary weapon was slower than intended.
  • Fixed an issue that caused the spread of the Dolch Precision while in iron sights to be higher than intended.
  • Fixed an issue that could result in being stuck in ADS for too long when using the flare gun.
  • Fixed an issue that resulted in not being able to charge a melee attack after fanning/levering and then switching to another weapon.
  • Fixed an issue where the Martini Henry light melee could sometimes seem to hit higher than the animation shows.
  • Fixed a bug that could cause the “death by headshot” to be heard where an enemy hunter would survive a headshot from explosive ammo.
  • Fixed a bug that resulted in small mouse movements not being correctly detected by the game.
  • Fixed a bug that caused the incorrect 3rd person animations for hunters to be shown when using the Winfield Marksman and the Winfield Vandal deadeye (the hunters head was looking in a different direction then where they were aiming).
  • Fixed a bug that caused the hunters fingers to be incorrectly visible when shooting the Winfield Centennial when in ADS while having the Iron repeater trait.
  • Fixed a bug that allowed players to melee when the map was open.
  • Fixed some potential hit validation issues that could occur when shots were fired at the moment of your hunters death.

Hunter

  • Fixed an issue that could cause melee attacks to not break concertina wire depending on the angle of attack.

World

  • Fixed a bug that caused chaos bolts to become stuck in the air when used to kill a horse.
  • Fixed a bug where world items thrown while using the tomahawk trait would not break windows.
  • Fixed a bug where world items thrown while using the tomahawk trait that become stuck in walls, could damage nearby players when passing the item.
  • Fixed an issue that caused the crows around Scrapbeak’s Lair to be invisible.

Global

  • Fixed an issue that caused multiple barrels to spawn in the same location.
  • Fixed an issue that could cause players to become stuck in a corner of a resupply station.
  • Fixed an issue that could cause more than 12 players to appear in a match.

Stillwater Bayou

  • Fixed a small gap in the floor at Lockbay Docks.
  • Fixed an exploit that allowed players to walk along the wall at Alice Farm allowing them to vault into the upper floor.
  • Fixed an issue that could cause a player to become stuck in the vegetation near Catfish Grove.
  • Fixed a spot in Port Reeker where players could get stuck on the boat.
  • Fixed an area in Reynard Mill & Lumber where players could get stuck in a corner.
  • Fixed an issue that could cause a player to become stuck in the vegetation near Stillwater Bend.
  • Fixed a bug that caused some objects to render out too quickly in Catfish Grove.
  • Fixed a bug that resulted in being able to see some bright lights through the gaps in the wall in the basement of Darrow Livestock.
  • Fixed a small gap in the floor at Blanchett Graves.
  • Fixed some floating trees near Blanchett Graves.
  • Fixed a bug that could cause players to become stuck under the bridge north of The Chapel of Madonna Noire.
  • Fixed a spot at Alain & Son’s Fish where players could climb to an area that should not be accessible.
  • Fixed some floating ravens that could appear when Scrapbeak is in Scupper Lake.
  • Fixed some floating ravens that could appear when Scrapbeak is in The Chapel of Madonna Noire.
  • Fixed an issue that could cause a player to become stuck in the vegetation at Alain & Son’s Fish.

Lawson Delta

  • Fixed a bug that prevented players from interacting with the weapon spawn in the hut southeast of Golden Acres.
  • Fixed some misplaced corn plants that appeared outside the cornfield next to Salter’s Pork.
  • Fixed a misplaced box that appeared in the wall at the east gate entrance of Prison.
  • Fixed a bug that could result in players being pushed below the map in instances when standing to close to the window shutters while attempting to close them at Prison.
  • Fixed some floating mailbag props in the Post Office at Lawson Station.
  • Adjusted some floating branches outside Golden Acres.
  • Adjusted some floating grass outside Wolfshead Arsenal.
  • Fixed a bug that prevented players from interacting with some world items at C&A Lumber.
  • Fixed a spot in Blanc Brinery where players could become stuck when Scrapbeak’s lair was present in this compound.
  • Fixed a small gap in the staircase at the south of Maw Battery.
  • Fixed a bug that prevented the bosses from following a specific path to get to hunters at Hemlock & Hide.
  • Improvements made to the staircase collisions at Fort Carmick.

UI

  • Fixed an issue on the store page that caused some items to be missing or have the incorrect search tags.
  • Fixed several issues related to the maintenance messages that display in-game.
  • Fixed an issue where the skill comparison arrows could potentially show the incorrect information.
  • Fixed the missing “throwable” icon for the choke bomb.
  • Fixed an issue where the slot selection would not jump to the next free slot when replacing contraband items with new ones.
  • Removed the Account Linking button from the initial training screen.
  • Fixed a bug where the player profile picture could be missing. ‘
  • Fixed some missing translations for “stopping bleeding” and “stopping burning”.
  • Fixed an issue where selection would jump back to the top when discarding or selling a weapon, tool or consumable in roster which is not yet unlocked.
  • Fixed a bug where “Cancel invite” button was not working after coming back from a mission earlier than team partner(s).
  • Fixed a bug where Death Screen and Summary Screen would sometime display different PVP ratings.
  • Fixed some format issues of the text describing the Crossbow and Hand Crossbow in the book of weapons.
  • Fixed a bug where Legendary and regular recruits models would overlap when switching tabs too fast.
  • Fixed a bug where no pop-up was displayed when Hunt Dollars were earned as challenge reward.
  • Fixed a bug where Winfield Terminus Handcannon was written in uppercase in the manual.
  • Fixed a misalignment of the Nagant Poison Ammo description text in the book of weapons

  • In some cases, the cursor will still be visible while in a match.
  • Training tab can become stuck under other UI elements when leaving the training selections screen. Opening the training tab again will resolve this.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
  • In some cases, while in gunslinger mode, performing multiple actions in very quick succession can cause players to melee instead of shooting as intended.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, weapons will come out of ADS randomly.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • Alt tabbing in and out repeatedly can result in losing control of your hunter.
  • Beartraps placed on window frames can cause issues with vaulting through the window.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • Some weapons allow for two heavy melee attacks to be performed in quick succession before losing any stamina.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, after changing fire modes on the Winfield Aperture, it is not possible to ADS.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • Poison effects from the hive and spider can persist even after their intended duration (poison bug).
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will register might register that it has no ammo.
  • In some cases, the chambered/last round ammo count will unintentionally change at the same time.
  • Some textures/LoD might change intermittently during gameplay.
  • In some case the bounty tokens might spawn in the floor of the lair, but you should still be able to interact with it correctly.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
  • Preparing a weapon while in Gunslinger can result in being unable to melee.
  • In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
  • Poison traps cannot be seen when your hunter has the ‘Vigilant’ trait.
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • In some cases, the crosshair for the throwing knives can disappear during gameplay.
  • Dying to a poison cloud or poison trip mine will result in seeing an empty death screen.
  • Spectator mode: Aiming state of the player does not always line up with what is visible in spectator mode.
  • Unlocking a legendary item can often change the order of items in the list when modifying your loadout.
  • Shooting a hive bomb that is floating on the water (with a shotgun) can result in multiple instances of the swarm.
  • Challenges: Hunters that are damaged by other players but receive a killing blow from AI count towards the total. This is not intended and should only add to the total when the killing blow is caused by a player.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • In some rare cases, a health pack can spawn on a clue which will prevent you from correctly investigating it.
  • When attempting to join a Quickplay match, after leaving a team, the “please wait” might change back to red requiring you to press Play again.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • Challenges: Kill 50 bosses is incorrectly tracked by the killing blow rather than participation.
  • Tutorial: Consumable replenishment may be incorrect after respawning.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • In some cases, a looted item will still appear on the blue boxes in Quickplay even after another player has taken it. You will not be able to interact with these items.
  • In some cases, the crosshair may not change dynamically when switching between aiming modes and can become stuck at the smaller size.
  • Gunslinger: Performing a heavy melee attack while you stop sprinting results in returning to the incorrect stance (should return to hipfire stance).
  • Switching between ADS and hipfire quickly, with the fanning trait, can occasionally result in not being able to fire.
  • Some inconsistencies may be experienced in terms of sensitivity while using gunslinger mode. Melee and weapon turn speeds are slightly different.
  • Quickplay: Looting a new tool can replace and already existing empty tool, rather than taking up the next available slot.
  • In some cases, Meatheads might be missing leeches and will not react to players.
  • Concertina wire can damage players through walls.
  • In some cases, you may encounter desyncs between the client and server when walking on edges/slopes.
  • Lootable weapons sometimes drop to close to each other making it difficult to loot the correct one.
  • In some cases, it is not possible to charge a melee attack instantly after swapping between weapons/tools.
  • Death from bleeding damage caused by AI can show as killing yourself in the damage history on the death screen.
  • The Crown and King rate of fire stat only changes when slugs are equipped, this is incorrect and the RoF has changed on the weapon overall.
  • Centennial sniper heavy attack can be interrupted with ADS too early which results in the scope taking too long to appear.
  • Performing multiple specific actions at once can result in players unintentionally standing when in a crouched position.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hunt Showdown Update 1.27 May 26 Released for Patch 1.5.2

The Hunt Showdown update 1.27 May 26 patch is now live, and this is what Crytek also calls patch 1.5.2! There’s a round of fixes, gameplay adjustments, and more. Check out the complete patch notes below.

Hunt Showdown Update 1.27 May 26 (1.5.2) Patch Notes:

Audio

  • Hunters will now make noise when damaged by poison effects such as clouds (poison bolts etc) and the Hive swarms.

AI

  • “Doctor Grunts” will now drop unusable medkits if they are damaged by explosives or fire. This is to bring it more in line with Scrapbeak (explosive custom ammo has been excluded and will not cause this effect).
  • The weapons held by Scrapbeak now have the correct sounds and damage types applied.

Gunplay

Bolt action logic

  • We have made some changes to the reload logic tied to some of our Bolt-action Weapons. Weapons like the Lebel and Mosin would usually lose a bullet when reloading (if you do not have the Bulletgrubber trait). Now, you will no longer lose the bullet if you reload right before the bolt has been cycled. This means that that you will be able to reload without losing this extra bullet if you do not have Bulletgrubber, as long as the reload is performed immediately after a shot has been taken.

Hunter control scheme improvements

  • We have made some slight changes to the “Hunter” control scheme in the hope to improve the overall smoothness of the setup. These improvements will help to reduce the chances of performing unwanted melee attacks when you intend to shoot. As long as the aim button is held, your hunter will not attempt to perform a melee attack.

Weapon Balance

  • Crown & King Auto-5 balance pass:
    • Increased sway when aiming down sights.
    • Slightly reduced rate of fire (but not too much to reduce its semi-auto feel).
  • Flechette Ammo:
    • Can now one-hit-kill (OHK) if enough pellets connect with the head (9m for long/medium barrel shotguns, 8m for small barrel).
    • While this range might feel quite far, in practice this will only really be effective with a precise headshot in close quarters.
  • Dum-Dum ammo (Nitro Express):
    • Increased the OHK range for the “Nitro express” Dum-Dum with upper torso shots (extended kill range of 15m).
    • The same downsides towards AI still apply so this change is aimed at the ammo type for the Nitro to be less flexible and more tailored to Hunting players.
  • Consistency pass to all medium and short barrel shotguns:
    • Adjustments made to make these weapons more reliable and less prone to encounter odd RNG behaviour at longer ranges.
    • Changes do not apply to the Romero Handcannon and Romero Hatchet.
  • Slugs ammo:
    • Slightly reduced the damage dealt to the lower torso from Slug rounds. (originally added in the first test server update but was not added to the patch notes when first posted)

Developer note:
The adjustments made to shotguns (excluding those mentioned above) are aimed at making them more consistent and reliable to use. These changes have also resulted in a slight increase to the effective range, but overall, they should behave more in line with expectations. There will still be a noticeable difference between the small/medium and large barrel shotguns (large barrel remain unchanged with this update), with the large still representing the upper end of shotgun performance, this change just means the smaller cousins will not be left behind in terms of usefulness.

Sparks LLR – Animation update:

  • We have updated the animations of the Sparks LRR family of rifle to be more in line with their real-life counterparts. This change is based on some recent feedback from a weapons expert reaction video created by Gamespot. (Thanks for the tips folks, we really appreciate it!)

Hunter

Anti-camera wiggle:

  • The camera rotation speed can now be limited during a selection if hold interactions such as reviving or looting hunters.
  • This limit effect will only apply if the rotational input is consistently and unrealistically high.
  • Infrequent and quick turns for orientation will NOT have this effect applied (general movement will not be impacted by this change).

Anti-crouch Spam:

  • Hunters will now briefly suffer a movement speed penalty if they crouch too many times in a very short space of time.
  • Spacing the crouches to every other second will not trigger this penalty.

Meta

2nd Wave of Custom Ammo

Added additional Custom Ammo types to the following weapons and weapon families:

  • Caldwell Rival 78 – Penny Shot Custom Ammo.
  • Specter 1882 – Penny Shot Custom Ammo.
  • Caldwell Conversion Uppercut – Added Explosive Custom Ammo.
  • Winfield 1887 Terminus – Slug Custom Ammo.
  • Crown & King Auto-5 – Slug Custom Ammo.
    • When firing slugs, the Auto-5 produces noticeably stronger recoil between shots to balance this out against other weapons and ammo types.
  • Sparks LRR – Added Full Metal Jacket Custom Ammo

Weapons

  • Added Winfield Centennial Sniper variant for $298

Legendary Weapons

  • Added the Legendary Mosin Nagant M1891 “Bears Tooth”
  • This is the winner of the 3 Year Anniversary Weapon Skin Contest
  • Added for 0 Blood Bonds (just claim it in the store!)

Price Changes

  • Increased the price of the Slugs custom ammo to $200 (previously $150)
  • Winfield 1876 Centennial price reduced to $277 (previously $338)

Stats Changes

  • The stats tied to Explosive and Slugs custom ammo have been updated to be more representative of how the weapons work (no changes have been made to the weapons themselves).

UI

  • “Hold” interactions will now display text under the progress circle to indicate which action you are performing:
    • “Healing” while using Health Stations or the First Aid Kit
    • “Healing Teammate” while using the First Aid Kit on a teammate
    • “Reviving Teammate”
    • “Investigating Clue” or “Closing Rift”
    • “Stopping Bleeding” or “Stopping Burning” or both while stopping status effects
    • “Looting Hunter”
    • “Acquiring Trait”
    • “Cleaning Weapon”
  • New “server” notification icons have been added to better communicate issues that may come up – such as server performance issues, packet loss, increased latency etc.
    • For detailed explanations of what each icon means can be found in the game manual.
    • Two new options have been added in the “Performance Stats” settings, one allowing to hide all warnings, and the other to display even more information

  • Improvements made to the HUD visuals for better readability:
    • Ammo count display have moved and realigned with the right side of the health bar.
    • Indicators (crouching, talking, out of breath) icons have been updated and moved to the left side of the health bar.
    • The Dark Sight Boost icon has been repositioned to the left side of the screen, fixing several overlapping issues in the process.
  • The scrollbar visuals in the menus have been updated for better readability.
  • The unnecessary “sell all” button have been removed from the store and the roster screens.
  • A pop-up will appear to notify of automatically claimed rewards of the daily challenges.

Performance & Stability

  • Fixed several occurrences of client and game server crashes.
  • Implemented additional logging to help us investigate issues where players are stuck in the loading screen.

 

Console Specific bugs

  • Fixed an issue where the menu subtabs titles on Xbox could move slightly after a tab switch.
  • Fixed an issue on Xbox that sometimes caused player to experience an underserved penalty timer when one of its premade partner leaves.
  • Fixed an issue where RT/R2 Buttons were be misaligned.

AI

  • Fixed an exploit that allowed players to lure Scrapbeak out of the boss arena.
  • Bosses will now be correctly affected by fire damage while in frenzy mode.
  • Fixed an issue that caused AI to be slower to react to triggers from players over longer distances.

Gunplay

  • Fixed an issue where interrupting the cocking of a bolt-action weapon whilst having Bulletgrubber would still play the grubber animation, even though the round that is being ejected is empty.
  • Fixed an issue that caused weapons in the Winfield family to be incorrectly cocked twice (double levering)
  • Fixed an issue with the Crown & King where the reload action continued for too long causing the animation to become stuck for longer than intended.
  • Fixed a bug that allowed the reload of the Quad Derringer to be cancelled early resulting in a faster reload.
  • Fixed an issue where the LeMat Revolver could play the chamber spin animation while using the shotgun.
  • Fixed an issue where the switch from a crossbow to secondary weapon was slower than intended.
  • Fixed an issue that caused the spread of the Dolch Precision while in iron sights to be higher than intended.
  • Fixed an issue that could result in being stuck in ADS for too long when using the flare gun.
  • Fixed an issue that resulted in not being able to charge a melee attack after fanning/levering and then switching to another weapon.
  • Fixed an issue where the Martini Henry light melee could sometimes seem to hit higher than the animation shows.
  • Fixed a bug that could cause the “death by headshot” to be heard where an enemy hunter would survive a headshot from explosive ammo.
  • Fixed a bug that resulted in small mouse movements not being correctly detected by the game.
  • Fixed a bug that caused the incorrect 3rd person animations for hunters to be shown when using the Winfield Marksman and the Winfield Vandal deadeye (the hunters head was looking in a different direction then where they were aiming).
  • Fixed a bug that caused the hunters fingers to be incorrectly visible when shooting the Winfield Centennial when in ADS while having the Iron repeater trait.
  • Fixed a bug that allowed players to melee when the map was open.
  • Fixed some potential hit validation issues that could occur when shots were fired at the moment of your hunters death.

Hunter

  • Fixed an issue that could cause melee attacks to not break concertina wire depending on the angle of attack.

World

  • Fixed a bug that caused chaos bolts to become stuck in the air when used to kill a horse.
  • Fixed a bug where world items thrown while using the tomahawk trait would not break windows.
  • Fixed a bug where world items thrown while using the tomahawk trait that become stuck in walls, could damage nearby players when passing the item.
  • Fixed an issue that caused the crows around Scrapbeak’s Lair to be invisible.

Global

  • Fixed an issue that caused multiple barrels to spawn in the same location.
  • Fixed an issue that could cause players to become stuck in a corner of a resupply station.
  • Fixed an issue that could cause more than 12 players to appear in a match.

Stillwater Bayou

  • Fixed a small gap in the floor at Lockbay Docks.
  • Fixed an exploit that allowed players to walk along the wall at Alice Farm allowing them to vault into the upper floor.
  • Fixed an issue that could cause a player to become stuck in the vegetation near Catfish Grove.
  • Fixed a spot in Port Reeker where players could get stuck on the boat.
  • Fixed an area in Reynard Mill & Lumber where players could get stuck in a corner.
  • Fixed an issue that could cause a player to become stuck in the vegetation near Stillwater Bend.
  • Fixed a bug that caused some objects to render out too quickly in Catfish Grove.
  • Fixed a bug that resulted in being able to see some bright lights through the gaps in the wall in the basement of Darrow Livestock.
  • Fixed a small gap in the floor at Blanchett Graves.
  • Fixed some floating trees near Blanchett Graves.
  • Fixed a bug that could cause players to become stuck under the bridge north of The Chapel of Madonna Noire.
  • Fixed a spot at Alain & Son’s Fish where players could climb to an area that should not be accessible.
  • Fixed some floating ravens that could appear when Scrapbeak is in Scupper Lake.
  • Fixed some floating ravens that could appear when Scrapbeak is in The Chapel of Madonna Noire.
  • Fixed an issue that could cause a player to become stuck in the vegetation at Alain & Son’s Fish.

Lawson Delta

  • Fixed a bug that prevented players from interacting with the weapon spawn in the hut southeast of Golden Acres.
  • Fixed some misplaced corn plants that appeared outside the cornfield next to Salter’s Pork.
  • Fixed a misplaced box that appeared in the wall at the east gate entrance of Prison.
  • Fixed a bug that could result in players being pushed below the map in instances when standing to close to the window shutters while attempting to close them at Prison.
  • Fixed some floating mailbag props in the Post Office at Lawson Station.
  • Adjusted some floating branches outside Golden Acres.
  • Adjusted some floating grass outside Wolfshead Arsenal.
  • Fixed a bug that prevented players from interacting with some world items at C&A Lumber.
  • Fixed a spot in Blanc Brinery where players could become stuck when Scrapbeak’s lair was present in this compound.
  • Fixed a small gap in the staircase at the south of Maw Battery.
  • Fixed a bug that prevented the bosses from following a specific path to get to hunters at Hemlock & Hide.
  • Improvements made to the staircase collisions at Fort Carmick.

UI

  • Fixed an issue on the store page that caused some items to be missing or have the incorrect search tags.
  • Fixed several issues related to the maintenance messages that display in-game.
  • Fixed an issue where the skill comparison arrows could potentially show the incorrect information.
  • Fixed the missing “throwable” icon for the choke bomb.
  • Fixed an issue where the slot selection would not jump to the next free slot when replacing contraband items with new ones.
  • Removed the Account Linking button from the initial training screen.
  • Fixed a bug where the player profile picture could be missing. ‘
  • Fixed some missing translations for “stopping bleeding” and “stopping burning”.
  • Fixed an issue where selection would jump back to the top when discarding or selling a weapon, tool or consumable in roster which is not yet unlocked.
  • Fixed a bug where “Cancel invite” button was not working after coming back from a mission earlier than team partner(s).
  • Fixed a bug where Death Screen and Summary Screen would sometime display different PVP ratings.
  • Fixed some format issues of the text describing the Crossbow and Hand Crossbow in the book of weapons.
  • Fixed a bug where Legendary and regular recruits models would overlap when switching tabs too fast.
  • Fixed a bug where no pop-up was displayed when Hunt Dollars were earned as challenge reward.
  • Fixed a bug where Winfield Terminus Handcannon was written in uppercase in the manual.
  • Fixed a misalignment of the Nagant Poison Ammo description text in the book of weapons

  • In some cases, the cursor will still be visible while in a match.
  • Training tab can become stuck under other UI elements when leaving the training selections screen. Opening the training tab again will resolve this.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
  • In some cases, while in gunslinger mode, performing multiple actions in very quick succession can cause players to melee instead of shooting as intended.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, weapons will come out of ADS randomly.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • Alt tabbing in and out repeatedly can result in losing control of your hunter.
  • Beartraps placed on window frames can cause issues with vaulting through the window.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • Some weapons allow for two heavy melee attacks to be performed in quick succession before losing any stamina.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, after changing fire modes on the Winfield Aperture, it is not possible to ADS.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • Poison effects from the hive and spider can persist even after their intended duration (poison bug).
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will register might register that it has no ammo.
  • In some cases, the chambered/last round ammo count will unintentionally change at the same time.
  • Some textures/LoD might change intermittently during gameplay.
  • In some case the bounty tokens might spawn in the floor of the lair, but you should still be able to interact with it correctly.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
  • Preparing a weapon while in Gunslinger can result in being unable to melee.
  • In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
  • Poison traps cannot be seen when your hunter has the ‘Vigilant’ trait.
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • In some cases, the crosshair for the throwing knives can disappear during gameplay.
  • Dying to a poison cloud or poison trip mine will result in seeing an empty death screen.
  • Spectator mode: Aiming state of the player does not always line up with what is visible in spectator mode.
  • Unlocking a legendary item can often change the order of items in the list when modifying your loadout.
  • Shooting a hive bomb that is floating on the water (with a shotgun) can result in multiple instances of the swarm.
  • Challenges: Hunters that are damaged by other players but receive a killing blow from AI count towards the total. This is not intended and should only add to the total when the killing blow is caused by a player.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • In some rare cases, a health pack can spawn on a clue which will prevent you from correctly investigating it.
  • When attempting to join a Quickplay match, after leaving a team, the “please wait” might change back to red requiring you to press Play again.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • Challenges: Kill 50 bosses is incorrectly tracked by the killing blow rather than participation.
  • Tutorial: Consumable replenishment may be incorrect after respawning.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • In some cases, a looted item will still appear on the blue boxes in Quickplay even after another player has taken it. You will not be able to interact with these items.
  • In some cases, the crosshair may not change dynamically when switching between aiming modes and can become stuck at the smaller size.
  • Gunslinger: Performing a heavy melee attack while you stop sprinting results in returning to the incorrect stance (should return to hipfire stance).
  • Switching between ADS and hipfire quickly, with the fanning trait, can occasionally result in not being able to fire.
  • Some inconsistencies may be experienced in terms of sensitivity while using gunslinger mode. Melee and weapon turn speeds are slightly different.
  • Quickplay: Looting a new tool can replace and already existing empty tool, rather than taking up the next available slot.
  • In some cases, Meatheads might be missing leeches and will not react to players.
  • Concertina wire can damage players through walls.
  • In some cases, you may encounter desyncs between the client and server when walking on edges/slopes.
  • Lootable weapons sometimes drop to close to each other making it difficult to loot the correct one.
  • In some cases, it is not possible to charge a melee attack instantly after swapping between weapons/tools.
  • Death from bleeding damage caused by AI can show as killing yourself in the damage history on the death screen.
  • The Crown and King rate of fire stat only changes when slugs are equipped, this is incorrect and the RoF has changed on the weapon overall.
  • Centennial sniper heavy attack can be interrupted with ADS too early which results in the scope taking too long to appear.
  • Performing multiple specific actions at once can result in players unintentionally standing when in a crouched position.

Source: Reddit

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Alex Co

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Dragon Ball Xenoverse 2 Update 1.27 May 26 Flies Out, Servers Down

Bandai Namco Entertainment has released the Dragon Ball Xenoverse 2 update 1.27 May 26 patch, though players shouldn’t expect any major additions. The Dragon Ball Xenoverse 2 servers are down currently as well, which we’re assuming is for maintenance.

Dragon Ball Xenoverse 2 Update 1.27 May 26 Patch Notes:

For now, it looks like the patch notes (via the PS4 update history) are “adjustments and improvements” to the game, without going into specifics. We’re hoping that later on in the day, we’ll know for sure what the changes are, and will update the post if we spot anything.

As for the servers, Bandai Namco has not commented on how long the outage is out, but given it has coincided with the patch roll out, we’re hoping it won’t be long. We’ll also update the post once servers are up and stable once again.

If you spot any gameplay-related changes, let us know what you find down in the comments.

Earlier this year, Bandai Namco released new DLC for the game.

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Alex Co

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Warframe Gara Prime Access is Now Available for PC and Consoles

Warframe players can rejoice with the new content that’s now available for the game, as Gara Prime Access is now available for PC and consoles — bringing new weapons, customizations, and more to players looking for upgrades for a limited time only.

Here’s the launch trailer for Gara Prime Access to give you an idea of what’s in store for the game.

Here’s the overview and content details for Gara Prime Access via press release.

Tenno have dominated the battlefield with the power and purity of crystal since the Warframe Gara was first released in 2017.  The glass-manipulator Warframe Gara was the first Warframe to fell a Sentient on the Plains of Eidolon but now Gara Prime, a relic from the Orokin Era, has emerged with upgraded power and a purpose clear as crystal.  Whether players are keeping an enemy distracted with Spectrorage, sending volleys of explosive glass shells with her signature Astilla Prime shotgun or sweeping a few Lancers aside with her Shattered Lash Ability, Gara Prime is well-equipped for any situation.

Gara Prime Access Pack Offerings:

Coveted artifacts of a time long past, Prime gear is as rare as it is ancient. The exclusive Gara Prime Accessories Pack will be available for a limited time Only through Prime Access.

  • Discounted Platinum
  • Gara Prime Warframe
  • Astilla Prime Shotgun
  • Volnus Prime Hammer
  • Catena Prime Ephemera
  • Castellan Prime Kavat Armor
  • Sabella Prime Gene-Masking Kit
  • 90-Day Affinity Booster
  • 90-Day Resource Booster
  • BONUS: Kavat Incubator Upgrade Segment and Kavat Starter Kit

Prime Access Program Changes:

Wukong Prime Warframe and his Prime Weapons have been vaulted.  Octavia Prime Access has ended however Octavia Prime and her Prime Weapons can be earned by unlocking Relics.  Gara Prime is the 32nd Prime Warframe released to date.

If you missed it, Warframe launched update 1.99 recently and you can read the details here.

Warframe Gaia Prime Access is now available PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.

Tim Villasor

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Dead by Daylight Year 6 Roadmap Revealed, More Maps Incoming

Developer Behaviour Interactive went live on Twitch today to give players a look at some of the upcoming content coming to Dead By Daylight. One of the stuff revealed, was the Dead by Daylight Year 6 roadmap.

The developers also revealed that more maps will be coming soon along with the new graphics update which will prepare for next-generation platforms. It will feature a significant graphics update that changes color schemes and high-definition details. Enhanced animation will also be worked, especially for survivor movements.

In the same live stream, it was revealed previously the new Resident Evil Chapter which features the new map, survivors, and Nemesis’ perk to have AI-Controlled zombies

Stay tuned for more Dead by Daylight news here on MP1st!

Jem Sagcal

Editor

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Hunt: Showdown New Map and Upcoming Event Teased in Dark Sight Trailer

Prepare for some new bounties, hunts, and creatures to fight in Crytek’s Hunt: Showdown first-person game, as the new Dark Sight trailer teases a Hunt Showdown new map and new event coming to the game in an upcoming update.

Check out the new trailer below courtesy of the developers that teases what’s coming for the bounty hunter themed game.

Here’s the overview of what new content Hunt: Showdown is getting from the new updates it will have courtesy of Crytek’s press release.

This substantial new content is part of an ongoing series of updates to the game, including quality-of-life upgrades to enhance performance and stability, plus matchmaking improvements to deliver more balanced matches for both newcomers and experienced players alike. Hunt: Showdown has been regularly expanded since launch, and the game now features 30 Legendary Hunters, over 90 Legendary weapons, over 35 tools and consumables, and over 80 guns. The “As The Crow Flies” live event saw the arrival of a new boss, Scrapbeak, in the bayou. Regular releases of DLC packs also serve the game’s growing community, which recently passed the 100,000 member mark on Discord.

“The response to our ‘As The Crow Flies’ live event was phenomenal,” said Fatih Özbayram, Senior Producer, Hunt: Showdown. “Building on that success, we’re excited to announce that a new live event will come to the game soon, plus a new map which will present Hunters with new challenges and enemies. In addition to creating new content, we’re always looking to improve every aspect of the game to serve our friendly and welcoming community, which continues to grow with every update. There’s never been a better time to play Hunt.“

We covered Hunt: Showdown’s recent update 1.25, which you can details on here.

Hunt: Showdown is available for PC, PS4, and Xbox One.

Tim Villasor

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Sonic The Hedgehog 30th Anniversary Announcements by Sega Coming on May 27

Fans of the way past cool hedgehog Sonic will want to stay tuned for some news in the next few days, as Sonic The Hedgehog 30th Anniversary announcements are being teased by Sega, and it’s all coming on May 27!

As revealed on the official Sonic Twitter page, Sega is prepping up a first look at upcoming projects, partnerships, and events for the series!

As one of the most recognizable video game characters ever made, Sonic The Hedgehog first made his debut in his own eponymous title — which was released for the Sega Genesis in 1991. Sega requested for a character mascot to compete with Nintendo’s own Mario, and the result was a blue hedgehog who could run really fast and dedicated himself to freeing his friends who were turned into robots by the evil scientist Dr. Ivo Robotnik. The game would become a critical and financial success, spawning numerous sequels, spin-offs, and even a live-action theatrical film that was released in early 2020 with Ben Schwartz as the voice of Sonic and Jim Carrey as Robotnik. A sequel to that movie is currently in post-production, and is scheduled for release on April next year.

Speaking of Sonic The Hedgehog 2, check out the set photos featuring the first look at Knuckles here.

Be sure to catch the Sonic The Hedgehog 30th Anniversary announcements soon!

Tim Villasor

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New Dead by Daylight Killer Nemesis From Resident Evil Will Include AI-Controlled Zombies, Watch Gameplay Here

Developer Behaviour Interactive went live on Twitch today under the Dead By Daylight name and through an interactive stream showcased the incoming Resident Evil Chapter, as the latter celebrates its 25th anniversary. They’ve announced the new survivors Leon Kennedy and Jill Valentine, as well as the new killer, Nemesis.

Nemesis will include unique perks that will give him the ability to infect survivors with the virus. Survivors will then be able to acquire limited vaccines in the area. Nemesis will also come with AI-controlled zombies that have made the Resident Evil franchise famous. Check out gameplay from the stream right here:

The update will be live on June 15.

The live stream has revealed the new Racoon City Police Department Map from Resident Evil 2.

Jem Sagcal

Editor

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Dead By Daylight Resident Evil Chapter Will Feature Nemesis as New Killer and RE2 Map

Developer Behaviour Interactive went live on Twitch today under the Dead By Daylight name and through an interactive stream showcased the incoming Resident Evil Chapter, as the latter celebrates its 25th anniversary.

The hype for Dead By Daylight has not faded and along with the recent release of Resident Evil: Village, the excitement continues to grow. Celebrating their 5th Anniversary, the multiplayer, horror game, reveals Leon Kennedy and Jill Valentine as new survivors with Nemesis as the new killer.

Besides this, the reveal introduces the Resident Evil 2, Raccoon City Police Department as the new map.

More updates to come as the stream continues!

Jem Sagcal

Editor

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New Destiny 2 Weekly Reset May 25, 2021 and Eververse Rotation

It’s Tuesday, and that means guardians have a slew of activities to wade through once again! The new Destiny 2 weekly reset May 25, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset May 25, 2021 and Eververse Rotation:

Once the text version is out, we’ll update the post.

Thanks, Niris!

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Alex Co

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Destiny 2 Update 2.21 May 25 Deployed for Update 3.2.0.2

Update 2.21 is out for Destiny 2, and this is also what Bungie calls update 3.2.0.2 for the game! The Destiny 2 update 2.21 May 25 patch, and this brings a host of fixes to investment, gameplay and more.

Destiny 2 Update 2.21 May 25 (3.2.0.2) Patch Notes:

Gameplay and Investment

Armor 

  • Fixed an issue where Recovery-focused Umbral Engrams would sometimes not award armor with a sufficiently high Recovery stat.
  • Fixed issues where some Common, Uncommon, and Rare armors would provide stat bonuses when used as ornaments as a part of Armor Synthesis.
  • Energy Accelerant mod:
    • No longer increases damage against players.
    • No longer increases the base damage of Symmetry, Telesto, Black Talon, and Deathbringer.
      • Telesto has also received another sternly worded lecture.
  • Sundering Blast no longer causes Overload champions to exit their stun state when damaged by the explosion created by the mod.
  • Fixed an issue where Star-Eater Scales was erroneously applying its damage bonus to weapons and grenades instead of only Supers as intended.
    • Increased the maximum number of stacks required for the full damage bonus from four stacks to eight stacks.
  • Fixed an issue where players could spawn too many noble seekers with Boots of the Assembler by stepping in and out of a Rift.
    • When Warlocks wearing Boots of the Assembler are extending the duration of a Rift, class ability regeneration pauses.
    • Design note: The reason for this change was both to prevent game crashes caused by too many rifts being placed in a single activity, and to restore some of the advantage to running Sanguine Alchemy over Boots of the Assembler. 

Weapons 

  • Fixed an issue where the catalyst for Cryosthesia 77K was incorrectly accruing progress from energy weapon kills.
  • Fixed an issue where the catalyst Triumph for Cryosthesia 77K was being displayed in the wrong weapon category.
  • Fixed an issue where Cryosthesia 77K could fire multiple freeze shots without losing the charged shot buff.
  • Fixed an issue where existing drops of THE SWARM with Unrelenting switched to Bottomless Grief.
    • This fix only works in cases where players didn’t select the Bottomless Grief node.

Accessories

  • Fixed an issue that prevented the Vie for Glory Sparrow from taking shaders.

Power and Progression 

  • Fixed an issue where the reward for completing the weekly Vendor Challenge on the Splicer Servitor did not reward Pinnacle gear as advertised.
    • Upon completion, the weekly Vendor Challenge should now reward a Pinnacle piece of Seasonal gear.
  • Fixed an issue where completing Presage as a weekly Activity Challenge was not rewarding Pinnacle gear.

UI/UX  

  • Fixed an issue where the Armor Synthesis ornament creation tutorial does not show up for Titan characters when reaching the armor ornament creation step.

General 

  • Players will no longer be able to claim the 150 Synthstrand from Ada-1 during the NUX quest if their inventory is full.
    • This will prevent players from losing the material and they will need to clear out inventory space to claim their Synthstrand.

Source: Bungie

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Alex Co

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Report: Battlefield 2021 Reveal Trailer Teaser Leaks

Following purported Battlefield 2021 screenshots and audio leak from the reveal trailer, it looks like the Battlefield 2021 reveal trailer has leaked — or at least, a teaser or part of it!

In the unofficial Battlefield 6 subreddit, a user by the name of PhantomXMT has posted what appears to be part of the teaser trailer complete with audio! It’s only 11 seconds in length, but you can watch it below.

Battlefield Trailer leak Tease by ENERGY⚡

Same with all rumors, treat this one with a grain of salt. That said, this is the first time we’ve seen it in motion and with audio, too, and I have to admit, it’s exciting! That said, even if this is legit leaked footage, don’t be surprised if EA and DICE have a surprise up their sleeves when they official reveal the game’s official title and reveal trailer, especially given EA’s recent statement about it.

Don’t forget, the official Battlefield 2021 reveal is set for this June, which is just a few days away!

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Alex Co

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Virtua Fighter 5 Ultimate Showdown Announced by Sega, Exclusive to PS4

Fans of the Virtua Fighter series are going to take on a new version of the latest installment in the series, as Virtua Fighter 5 Ultimate Showdown has been announced by SEGA and is a digital exclusive that’s coming to PS4!

As one of Sega’s announcements during the video game publisher and developer’s 60th anniversary celebration, this version of Virtua Fighter 5 is totted as the ultimate version of the game, and is fully represented in glorious HD for fans to enjoy.

“The Virtua Fighter series holds a storied place in SEGA lore,” said Seiji Aoki, Chief Producer. “This new title was developed as part of SEGA’s 60th Anniversary project by an all-star team at AM2 and Ryu ga Gotoku Studios. I am delighted for fans to play and experience the latest entry in the series.”

Here’s the new features for the game as detailed on the press release from Sega!

Virtua Fighter 5 Ultimate Showdown includes a wealth of new and classic features:

·         Remade for a New Generation: Play classic Virtua Fighter 5 in glorious HD with updated character models, stages, cinematics, and background music.

·         Crush the Competition: Create private rooms for up to 16 players and take on all challengers in round-robin style League Matches, Tournament Matches, and other new online match types. Spectate in real-time and communicate live with stamps as the battle heats up!

·         Custom Combatants: Enter the ring with one of 19 playable characters. Master each of their unique fighting styles across a variety of solo and online modes.

·         The Full Experience: Experience the pinnacle of Virtua Fighter 5 combat in classic modes like “Rank Match”, “Arcade”, “Training”, and “Offline Versus” as you battle to become the next World Fighting Tournament legend.

As Sega celebrates 60 years in the business, one of its popular IPs in Yakuza will now shift to turn-based style gameplay following the success of Yakuza: Like A Dragon, and you can read the details here.

Virtua Fighter 5 Ultimate Showdown will be released exclusively for PS4 on June 1!

Tim Villasor

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Horizon: Forbidden West Gameplay Set to Debut in Next State of Play This Thursday

Prepare to see more of the mysterious world inhabited by Aloy’s people and the strange mechanical beasts and technology lost to mankind, as Horizon: Forbidden West gameplay is set to debut in the next State of Play, which is locked for this coming Thursday, May 27, at 9AM Pacific Time / 5PM BST / 6PM CEST!

According to the latest entry of the PlayStation Blog, the much anticipated sequel to Horizon: Zero Dawn is being primed for a new reveal trailer following its first cinematic teaser nearly a year ago, and Guerilla Games is more than ready to deliver some gameplay footage for fans anxiously waiting for Aloy’s return!

During this State of Play, we will debut the Horizon Forbidden West gameplay reveal! In this 20-minute exclusive segment, you’ll be seeing about 14 minutes of brand new in-game action featuring our heroic protagonist Aloy, all captured directly on PlayStation 5.

This reveal has been a true team effort and we’re very excited to show you what we have in store. Whether you’ve been with us and Aloy since Horizon Zero Dawn or are only just getting to know this incredible world, we want to share this huge milestone with you and cannot wait to see your favorite moments and reactions.

Horizon: Forbidden West remains one of our most anticipated games for 2021, and we’re crossing our fingers it makes its intended release date for PS4 and PS5 before the year ends!

Source: PlayStation Blog 

Tim Villasor

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Outriders Update 1.08 May 25 Fires Out for Damage Mitigation Issues

People Can Fly has released the Outriders update 1.08 May 25 patch, which is the latest major update to the game. As one might expect, there are loads of fixes, and most of all, touches on the damage mitigation issues that has been troubling players for quite some time now.

Outriders Update 1.08 May 25 Patch Notes:

  • Fixed a bug that was causing armour values to not be calculated properly under certain circumstances, leading players to take unintended increased damage.
  • Changed the damage behaviour of Brood Mother enemies to prevent them from one-hit killing players in under certain circumstances.
  • Addressed an issue that could cause players to be unable to sign-in under certain circumstances.
  • Added telemetry to better track and diagnose any outstanding sign-in issues.
  • Fixes for crashes.
  • Other minor bug fixes.

Important note: There is a known outstanding issue where the “Damage Blocked” stat on an Expeditions results screen can occasionally appear inconsistently or abnormally low. This appears to be a purely cosmetic issue with the results summary screen, NOT an issue with damage mitigation overall or during gameplay.

I’m also planning to kick off an updated known/investigated issues thread later this week, so please do keep an eye out for that.

In the meantime, please do use this thread to report any outstanding issues that you (continue to) encounter in the game after installing today’s patch (Tuesday, May 25). I will make sure to include consistent issues affecting multiple players in my follow-up news update this week.

In particular, I would be keen to hear whether you (continue to) encounter any mods, skills or gear items consistently not working as intended. If you are able to provide details and reproduction steps for these things not working properly, it would greatly help us investigate them.

Source: Reddit

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Alex Co

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Neverwinter Update 9.12 May 25 Drops for a Short List of Fixes

Cryptic Studios has released the Neverwinter update 9.12 May 25 patch, which is for a small list of fixes that you can read in full below.

Neverwinter Update 9.12 May 25 Patch Notes:

Events

  • New rewards have been added for the upcoming run of the Wonders of Gond event.
  • Wonders of Gond: Players in a party should no longer have significantly lower drop rates than players going solo.

 

Enemies and Encounters

Vault of Stars

  • The Golems in the Vault of Stars should no longer become stuck targeting someone outside the arena.
  • The Golems in the Vault of Stars should no longer rotate at the very last possible moment before blasting unaware players with starfire.
  • The third Gloaming Court Golem in the Vault of Stars should no longer stop performing actions when players stand at the entrance of the arena.

 

Items and Economy

Reward Claims Agent

  • The account-reclaimable version of the Cosmic Stag is now properly named the Cosmic Stag.

 

Art, Animation, and Audio

Artifacts

  • The Storyteller’s Journal artifact has had its visual effects reviewed to improve performance.

Mounts

  • The Feywild Stag is no longer quite so tiny.

Source: ArcGames

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Alex Co

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Fallout 76 Update 1.52 May 25 Now Live for Improvements

Bethesda has released the Fallout 76 update 1.52 May 25 patch, which brings a host of improvements and loads more! Check out the patch notes and file sizes for each platform below.

Fallout 76 Update 1.52 May 25 Patch Notes:

UPDATE VERSION 1.5.3.10

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 2.46 GB
  • PC (Microsoft Store): 7.04 GB
  • PC (Steam): 3.20 GB
  • PlayStation: 6.30 GB
  • Xbox: 9.40 GB

BUG FIXES AND IMPROVEMENTS

ART & GRAPHICS
  • Apparel: The Brotherhood of Steel Infantry Uniform no longer clips through the Super Mutant Outfit.
  • Apparel: Underarmors no longer clip through the West Virginia Drifter Outfit.
  • Headwear: The Pip-Boy light now shines in the correct direction while wearing the Brotherhood Tactical Ops Mask.
  • Lights: Street Lamps now play the correct visual effects when destroyed.
  • Lights: Light from Street Lamps now correctly shines in all directions.
  • Power Armor: Adjusted Raider Marauder Power Armor so that it no longer obstructs part of the player’s view in first-person.
  • Power Armor: The Yukon Five logo now displays correctly on the Commissioner Chaos Power Armor Torso after leaving the Modify menu.
  • Power Armor: Arm and hip plates now animate correctly when entering Warhead Power Armor.
  • Statues: The Brotherhood Infantry Statue now plays the correct visual effects when destroyed.
  • Wall Décor: Spaces on the Framed Cold Steel Gameboard are now blank, instead of displaying placeholder icons.
  • Weapons: The Gold Handmade Rifle Paint no longer appears stretched when applied to an attached Suppressor Mod.
C.A.M.P. & WORKSHOPS
  • Exploit: Addressed a Blueprint exploit related to C.A.M.P. Slots.
  • Exploit: Fixed an item duplication exploit.
  • Floor Décor: Slightly increased the crafting requirements for Area Rugs, which were lower than intended. Crafting now requires 3 Cloth and 2 Rubber.
  • Generators: The Downed Plane Generator can now be built by players who own it after learning the Large Generator Plan or the Windmill Generator Plan, instead of just the Windmill Generator.
  • Structures: The “Repair All Structures” option no longer appears greyed out if a player’s Beehive has been destroyed.
COMBAT
  • VATS: Successful VATS attacks now correctly deal damage to other players during PvP combat.
DAILY OPS
  • Objectives: Fixed an issue that could cause objective markers from other quests to appear in Daily Ops instances.
ENEMIES
  • Spawning: Fixed an issue that prevented enemies from respawning correctly.
ITEMS
  • Armor: Paints can now be correctly applied to pieces of Scout Armor.
QUESTS & EVENTS
  • Cheating Death: The quest will now correctly progress past the first stage for players who pick up Lou’s note early.
  • Disarming Discovery: Players will no longer lose 300 Caps when logging in at a certain stage of the quest.
  • Over and Out: The elevator door at the entrance to the Enclave Research Facility now opens correctly.
SOUND
  • Refrigerators: Sound effects no longer play twice when opening a Refrigerator.
  • Weapons: Heavy weapons that have an attached Tri-Barrel Mod no longer play unintended sound effects after the player has stopped firing.
USER INTERFACE
  • Controls: Fixed an issue that could cause controls to become unresponsive after attempting to enter a set of Power Armor that had naturally spawned in the world.
  • Emotes: When equipped, the “Laughing” Emote now appears in the “Misc.” section of the Emote Wheel instead of “Trade.”
  • Map: The Map now retains the player’s most recent zoom level when reopened.
  • Map: “Select Respawn Location” now correctly appears at the top of the Map while attempting to respawn.
  • Nukes: Fixed an issue that prevented the Protected Zone from being marked on the map while using the Targeting Computer.
  • Scoreboard: The Rank 100 reward on the Season 4 Scoreboard no longer has any empty preview images.
  • Social: Addressed an issue that could prevent a player from scrolling the friends list.
  • Tag for Search: The magnifying glass icon is no longer obstructed by item names when a component those items contain has been tagged for search.
  • Vending Machines: Apparel now appears in its own category, separate from Armor, when previewing another player’s Vending Machines on the Map.

Source: Fallout

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Red Dead Online Weekly Update May 25, 2021

Ahead of the summer update announced last week, Rockstar has rolled out the Red Dead Online weekly update May 25 activities and discounts refresh! Check out the full update below.

Latest Red Dead Online Weekly Update May 25, 2021:

·        Continued Triple RDO$ and XP on all Races, including today’s debuting courses

·        Ongoing Prizes on Races: An Offer for 50% off the Improved Bow and 20x Arrows for completing any race, plus an Offer for 40% off any Saddle for placing third or higher

·        Ongoing Discounts: Half off the Evans Repeater, 40% off all Saddlebags, Stirrups, Outfits, and the Bow, and 30% off all Race Horse breeds

·        Last week for select Time-Limited Clothing: The Fanned Stovepipe Hat, Eberhart Coat, Macbay Jacket, Chambliss Corset, and the Danube Outfit

·        Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License and free Trimmed Amethyst Bounty Wagon Livery for players who connect their Social Club accounts, plus those that connect to Prime Gaming before June 7th will receive Offers for 50% off the Advanced Camera and select Outfits up to Rank 15, plus Rewards for 5 Blending Tonics and 5 Legendary Animal Pheromones

·        And Eight New Races in this week’s Featured Series, including, Point-to-Point, Lap, and Open variants of classic Races, as well as Target Races

Discounts Continue and Time-Limited Clothing Remaining on Sale:

This is the last week to grab the Fanned Stovepipe Hat, Eberhart Coat, Macbay Jacket, Chambliss Corset, and Danube Outfit before they disappear from local shelves and the pages of the Wheeler, Rawson & Co. Catalogue.

Discounts continue this week as all Race Horse breeds remain on sale for 30% off. Saddlebags, Stirrups, Outfits, and the Bow also remain on sale for 40% off — plus you can pick up the Evans Repeater for half off this week.

Once the summer update is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dreams Update 2.24 May 25 Released for Fixes

Media Molecule has released Dreams update 2.24 today, and this is purely for fixes, so don’t expect any new features. Check out the details below.

Dreams Update 2.24 May 25 Patch Notes:

Here’s the announcement made by the studio:

Hi, CoMmunity! This morning we’ve released an update to Dreams that fixes a bug preventing text being displayed in the Highlights page. Speech balloon

You’ll need to download this before you’re able to reconnect to the Dreams servers!

That’s about it for this title update. If you spot anything else, let us know what you see down in the comments.

More Dreams Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint Update 1.15 May 25 Shoots Out for TU 4.0.0

As promised, Ubisoft has released the Ghost Recon Breakpoint update 1.15 May 25 patch. and this is for Title Update 4.0.0! This brings the AI Teammates Experience in the shooter, along with community requested features, and loads more.

Ghost Recon Breakpoint Update 1.15 May 25 (TU 4.0.0) Patch Notes:

DOWNLOAD SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: ~23GB
  • Xbox Series X|S / Xbox One: ~23GB
  • PlayStation®5 system / PlayStation®4 system: ~23GB

NEW FEATURES

TEAMMATES PROGRESSION

With TU 4.0.0, players will be able to progress their AI teammates and unlock new upgrades for them. This will be available to all players once they have unlocked their AI teammates through the onboarding. You will have access to 14 total upgrades through this new progression system, which will provide you with:

  • Three active unique abilities – one for each AI teammate, Fixit, Vasily, and Fury.
  • Two active abilities – shared across all teammates.
  • Nine passive abilities – for more combat efficiency and resilience.

Your squad will use their unique abilities autonomously when the conditions are met. You will have the option to restrict your teammates from using their unique skills, if you wish to do so. This applies to the Tom Clancy’s Rainbow Six® Siege teammates’ abilities as well.

TEAMMATES’ CHALLENGES

New challenges have been introduced that will grant experience to your AI squad, in addition to exclusive rewards! Unlockable items:

  • Emblem
    • Gear supplier
    • Ghost armory
    • Ghost squad
    • Tom Clancy’s Rainbow Six Siege squad
  • Facemask
    • Arcturus ghost hood
  • Gear camo
    • Russian digital
  • Gear patch
    • Bloody skull
    • Epic handshake
    • Outcast uprising
    • Revive
  • Glasses
    • Revision Hellfly
  • Head protection
    • Ops-core Fast helmet-visor
  • New weapon
    • MDR
  • Top
    • Telnyashka

For all the details on the AI Teammates Experience, check our dedicated article here.

COMMUNITY REQUESTS

  • Added an option to hide AI teammates’ secondary weapon.
  • Added an option to control the size of your squad – activate and deactivate teammates individually (max number of 3). However, mixing Tom Clancy’s Ghost Recon Breakpoint and Tom Clancy’s Rainbow Six Siege squad members is not allowed.
  • If one or more AI teammates are equipped with night vision goggles, they will follow Nomad’s lead: lowering or putting them back up when needed.
  • Added Ghillie hoods to offer full sets of Ghillie suits, these include Arcturus Ghost Hood, Crye Compact Assault Hood, Tree Leaves Ghillie Hood, and Arcturus Warrior Ghillie Hood.
  • Improved the compatibility of gasmasks in order to be compatible with multiple helmets. These include Avon M50 Gas Mask, Bulldog Gas Mask, Panoramic Gas Mask.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Cosmetic items with customizable colors now have an icon to indicate that.
  • Default items now include more detailed costumes of Nomad, Fixit, Fury and Vasily in addition to the Bulldog Gas Mask, Team Wendy Exfil Ballistic, and the new Ops-Core FAST Helmet.
  • Added customization options for the Rainbow Six Siege teammates. The appearance and primary weapon can now be customized. The only non-modifiable options are their body features and their head accessories.

CHARACTER TEXTURES OVERHAUL

This update will also bring adjustments to the following texture:

  • Retakes and optimizations on eyes and teeth textures and shading.
  • Tweaks to the sub-surface scattering maps.
  • Doubled textures size for all character faces and face types.
  • Global retakes on arms and hands textures plus added legs per gender for injured sequence in Bivouac.
  • Retakes on hair color selection values.
  • Various optimization and balancing on memory usage.

NEW WEAPONS AND ATTACHMENTS

Weapon / Attachment Type Description
MDR ASR Hard-hitting lightweight bullpup | Difficult to control, high range and damages
MK18 ASR CQB oriented M4 upper receiver | Shortened for better control in tight spaces
MSR SNR Highly accurate lightweight aluminum bolt action | Light and deadly
TAVOR | Custom ASR Part of the Custom series | Best in class for handling, packed shots
M4A1 | Survival ASR Part of the Survival series | Best in class ROF, demanding recoil
M590A1 | Survival STG Part of the Survival series | Highly reliable pump action shotgun, lower rate of fire, greater power
Convex Stock Stock Stock Hollowed adjustable stock
DD-CB Stock DD-CB stock is also available on other compatible AR-15 type platforms

STORE AND SHOP CONTENT UPDATE

MARIA’S SHOP OVERHAUL

Adjustments of the articles’ organization in Maria’s shop (added new tabs and categories) for easier navigation.

NEW ITEMS IN MARIA’S SHOP

  • Facemask
    • Crye Compact Assault Ghillie Hood
    • Panoramic Gas Mask
  • Glasses
    • Pulse’s Glasses
  • Head Protection
    • Ash’s Cap
    • SWAT Helmet
  • New Weapon
    • MK18
    • MSR
  • Stock
    • Convex Stock
  • Top
    • SWAT Top
  • Vest
    • SWAT Vest

STORE OVERHAUL

  • Improved navigation in the store.
  • Revisited pricing structure.
  • Some item names have been reworked for more consistency and realism.

NEW BUNDLES IN STORE (GHOST COINS)

  • Charlie Tactical Gear Bundle | All items are also available individually
    • Team Wendy EXFIL Ballistic – Covered (new)
    • Skull Balaclava (new)
    • Revision StingerHawk (new)
    • Crye CPC (new)
    • Crye G4 Combat Shirt – Rolled-up (new)
    • Crye G4 Combat Pants (new)
  • Russian Tactical Gear Bundle | All items are also available individually
    • 6B47 – Covered (new)
    • 6B46 (new)
    • Russian Summer Jacket (new)
    • Russian Summer Pants (new)
  • Russian Veteran Bundle | All items are also available individually
    • Russian Paratrooper Beret (new)
    • M23 Chest Rig (new)
    • Sleeveless Telnyashka (new)
  • Tom Clancy’s Rainbow Six Siege Police Forces Bundle | All items are also available individually
    • Hibana
    • Jager
    • Thermite
    • IQ (new)
    • Mira (new)
  • Tom Clancy’s Rainbow Six Siege Army Forces Bundle | All items are also available individually
    • Mozzie
    • Twitch
    • Zofia
    • Lion (new)
    • Nokk (new)
    • Valkyrie (new)
  • Survivor Bundle | All items are also available individually
    • BLACKHAWK Cyane pack
    • Survivor Bandana
    • Survivor Pants
    • A.L.I.C.E. Chest Rig
  • Head Protection Bundle | All items are also available individually
    • Avon M50 Gas Mask
    • Wolf Mask B
    • Campaign Hat
    • Wrapped Shemagh
  • Arcturus Warrior Bundle | All items are also available individually
    • Arcturus Warrior Hood (new)
    • Arcturus Warrior Top
    • Arcturus Warrior Pants

NEW WEAPON SKINS IN STORE (GHOST COINS)

  • Weapon Skins
    • Desert Eagle | Survival
    • M59OA1 | Survival
    • TAVOR | Custom
    • VHSD2 | Survival

PATCH NOTES

AI

  • Fixed an issue where enemies could throw grenades while firing their weapons.
  • Fixed several bases in which the player could be seen and shot at through walls.

AI TEAMMATES

  • Fixed an issue where AI teammates could kill enemies in breachable buildings from outside with a sync shot.
  • Fixed an issue where AI teammate’s suppressor removing animation would repeat itself on Paladin 9 SNR and UMP CQC.
  • Fixed an issue where bandages wouldn’t appear with self-healing on Mozzie figure.
  • Fixed an issue where main character’s animations wouldn’t play when giving orders to teammates.
  • Fixed an issue where Rainbow Six Siege teammates wouldn’t deal enough damage to enemies’ vehicles.
  • Fixed an issue where teammates could lose their abilities after exiting the game.
  • Fixed an issue where teammate’s name changes wouldn’t apply until they were loaded in game.
  • Fixed an issue where teammates wouldn’t lower their NVG when equipped with Briggs / Sam Fisher / Prime Sam Fisher costumes.
  • Fixed several instances of bugs in which the AI teammates could revive you in unrealistic scenarios.
  • Several improvements to AI teammates movements in the world.
  • Several improvements to AI teammates responses to orders.

AUDIO

  • Fixed an issue where animals sounds were missing.
  • Fixed an issue where combat music would keep playing after being killed in action.

PERFORMANCE

  • Fixed an issue where the game was crashing while processing long sentences when using the narrator accessibility feature.
  • Fixed an issue where players could experience a crash when loading one of their saves.

CUSTOMIZATION

  • Fixed an issue where hoodie color was changing when color changes were made on pants.
  • Fixed an issue where L3GP would be floating if equipped with OPS-Core Skullcrusher.
  • Fixed an issue where Mozzie’s figure would sometimes display a blood stain when the character wasn’t injured.
  • Fixed an issue where Tactical Dry Top and Silencer Top were not displaying patches.
  • Fixed an issue where the edges of some patches were cropped on 5.11 Rush 24 Backpack.
  • Fixed an issue where the headset’s mic appeared on some facemasks when Commissar Coat / Sharpshooter was equipped.
  • Fixed an issue where the punk haircut was causing a black spot when equipped with some head protections.
  • Fixed an issue where Wolf Mask A, B, C couldn’t have their color changed.
  • Fixed an issue where Wolf mask color would change back to default one when changing the color of any other accessories.
  • Fixed an issue where the Paladin Nine Pants would sometimes display a blood stain when the character isn’t injured.
  • Various posing corrections causing clipping when main character is handling some weapons.
  • Improved the compatibility of the gasmasks in order to be able to wear them with multiple helmets.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Fixed several clipping issues on customizable items.

GAMEPLAY

  • Fixed a bug where the crosshair would appear on screen at all times after being KIA while aiming down sights.
  • Fixed an issue where blood splatters were missing from the game.
  • Fixed an issue where downed players could sometimes get teleported after revival.
  • Fixed an issue where enemies could sometimes jump through fences while engaged in a fight.
  • Fixed an issue on Xbox Series X|S / Xbox One where light flares would sometimes not appear at night.
  • Fixed an issue where main character’s controls would get stuck after applying sync shot and then switching to grenade.
  • Fixed an issue where the Panther class cloaking spray would not work in co-op mode.
  • Fixed an issue where player couldn’t deploy the drone multiple times while sitting in a boat.
  • Fixed an issue where players couldn’t share gas filters during bivouac’s phase.
  • Fixed an issue where players were unable to pick unused mine/C4 after changing items in the consumable wheel.
  • Fixed an issue where Recon drone would disappear when players receive a cinematic prompt.
  • Fixed an issue where Recon drone would get stuck in main character’s hand when another player deploys the bivouac.
  • Fixed an issue where Strike Designator could disappear from players’ inventories.
  • Fixed an issue where the item wheel’s Number 9 shortcut wouldn’t function.
  • Fixed an issue where using cloaking spray right after previous cloaking spray’s buff wouldn’t work and players would be spotted by drones.
  • Fixed an issue where the White Hot thermal vision would only be available on drone.
  • Fixed an issue with some NVGs activation’s animation when players were aiming in Over the Shoulder view.
  • Fixed an issue where 5.11 Flag Bearer Cap Alt couldn’t be found in the open world.

UI

  • Fixed an issue where players were unable to see various answers during conversation with NPCs.
  • Fixed an issue where thermal vision effect could be seen on loadout page when exiting photo mode.

MISSIONS

  • Added a disclaimer explaining that the Gaz event parameter needs to be deactivated to complete certain missions.
  • Fixed an issue where intel would appear as unread after completing various investigations and missions.
  • Fixed several missions in which objective markers would appear misplaced.
  • In An Eye for an A.I. mission, fixed an issue were players would get stuck and couldn’t finish the mission.
  • In Goliath Guard mission, fixed an issue where players couldn’t finish the mission if Behemoth was killed by an AI teammate.
  • In Human Trial mission, fixed an issue where the objective wouldn’t update if the Sentinel’s boat was already placed at the end location.
  • In Patient Zero, fixed an issue were enemies would follow the player after dying.
  • In Guardian Angel mission, fixed an issue where Cromwell wouldn’t spawn correctly.
  • In Rosebud mission, fixed an issue where the corpse present inside the house on the beach would disappear when players interact with it.
  • In Stealth Faction mission, fixed an issue were Ash would use grenade launcher on the truck, resulting in mission failing.
  • In Home Invasion mission, fixed an issue were the survivor could be found in different places other than the bunker he is supposed to be locked in.
  • In The Devil We Want mission, fixed an issue where the mission would fail if players knock the HVT.
  • In Drastic Remedy, fixed a bug in where the Leeway plane wouldn’t collide with objects.
  • In the Legal Move mission, fixed an issue were players could finish the mission despite destroying the laptop.
  • In the A Man of Confidence mission, fixed a bug were Sergeant Kent would remain stuck on passenger seat of the truck if an AI teammate killed the truck driver.

PVP

  • Fixed an issue where enemies would finish the climbing animation if they were killed while climbing the ladder.
  • Fixed an issue where the grenade symbol wouldn’t appear on the cook grenade widget.

VEHICLES

  • Fixed an issue where headlights and taillights wouldn’t light up on Blaze vehicle.

WEAPONS

  • Fixed an issue where ASR extended magazine on MK17 Assault wouldn’t be visible in game.
  • Fixed an issue where M4/SPAS12/M59 shotgun shells wouldn’t be visible to co-op party.
  • Fixed an issue where the main character’s costume was obscuring vision when scoping in overhead while in prone state.
  • Fixed an issue where the main character’s head could be seen when aiming up while prone with L85-C.
  • Fixed an issue where the main character’s head would obscure vision when using K1A with a digital sight.
  • Fixed the Underbarrel Shotgun reload time.
  • Various adjustments on several weapon recoil animations.
  • Various adjustments on several weapon reload animations.
  • Various adjustments on several weapon handling animations.

WORLD

  • Fixed many places in the world in which the main character could get stuck.
  • Fixed some instances of trees clipping in playable areas.
  • Fixed several places in which the roads would appear uneven or go through world objects.
  • Fixed some places in which the player could disappear while investigating intel.
  • Fixed an issue where the Cave in Small Valley couldn’t be opened.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.