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Apex Legends Update 1.48 October 12 Sneaks Out (Update)

While we just got the big Aftermarket Event patch for Apex Legends last week, Respawn Entertainment has released the Apex Legends update 1.48 October 12 patch, and it’s out now on all platforms. This is a small download, so don’t expect any major changes.

Apex Legends Update 1.48 October 12 patch notes:

Respawn Entertainment has not announced any new patch or patch notes, but thanks to the official Trello board, here are the latest bugs addressed that are tagged as “coming in a future patch,” and confirmed as a “client patch,” both of which applies to today’s update.

  • Pathfinder’s arm get’s stuck in front of the player:

Description

When Grappling, Pathfinders arm will get stuck to the right side of the screen.

  • Performance Display issues
  • Crashes occur when -dev is applied
  • Triggering Crypto’s EMP while not in drone lowers gun for 5s

There’s also the Sentinel sniper rifle exploit, which was disabled a few days ago.

Due to an exploit with the Sentinel Sniper Rifle, we’ve decided to disable it while we work out a fix. More info to come as we have it.

In the meantime, we have fixed an issue within Flashpoint that was causing the Ring to spawn on top of players at the start of the match.

Hopefully, this means that the exploit has been fixed.

Once Respawn Entertainment releases the official notes, we’ll update the post. In the meantime, if you spot any changes not mentioned above, leave a comment below and let us know.

Update: Official patch notes have been released, and yep, it’s the same as the ones we posted above from the Trello board.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Spellbreak Next Update Release Date Set for October 22

The Spellbreak next update release date has been announced, and it’s for October 22! Players can expect with it brand-new modes, rewards, and Halloween themed content.

Dubbed as “Spellbreak Prologue: The Gathering Storm” players can expect this new update to arrive on all platforms on October 22. Seth Sivak, the CEO of Proletariat confirmed in a  press release that The Gathering Storm would represent the start of their their robust plans to delver new content, and a first-look on how they plan on providing story for the game.

The Spellbreak Update will include the following:

  • New Content — Prologue: The Gathering Storm will be free to all players and feature weekly quests with unique rewards

  • Introducing Clash Mode — 9v9 team deathmatch with 3 squads on each team

  • New Talents — Enable players to further customize their playstyle

    • Vigor: Bonus health

    • Ambidextrous: Enables the passive class ability in your offhand gauntlet

    • Foresight: Reveals nearby  players on your minimap and shows future shrines/circles

  • Halloween Content — New Outfits, Artifacts, Cloudbursts, Afterglows, Emotes, and Badges! Just in time for  “Hollowed Eve!”

Additional details on this update via Spellbreak Blog

  • The beginnings of the Chapter system will reunite you with Avira Emberdane, who will help further hone your skills as a battlemage, and earn some tasty cosmetics along the way.

  • Clash, our 9v9 team deathmatch mode, will kick-off during the Prologue. Clash is an excellent way to blow off steam and get into some non-stop Spellbreak combat as you battle another team in a race to a predetermined number of exiles. (It’s also great for completing some of the harder quests!)

  • It’s time for a spooky Holloween (not canon!). Some tricks and treats will be coming to the store.

  • Three new 3-point Talents. Your builds are about to get a lot harder to plan!

  • New (and some reworked) Consumables, including a brand new gameplay-affecting one

For those who haven’t joined the millions yet and are interested in out thoughts, here’s what our reviewer for Spellbreak had to say:

Spellbreak is a fun new take on the BR genre, one that I think will differentiate itself enough away from the big hitters. The early access version that is out is surprisingly polished, and while I did have a fun time with the game, I’m more interested in seeing what they bring down the line for the map and new spells.

Be sure to read the full review of Spellbreak here.

We”ll have the full changelog of this upcoming Spellbreak update once it releases in a couple of weeks.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: PS5 Games and Accessories Releasing Earlier in the UK

According to a retailer and some listings, UK gamers may be able to get a head start at owning some PS5 games and accessories as their release dates have been moved forward.

A few listings on Amazon UK, such as Demon’s Souls and Spider-Man Miles Morales have seen their release dates moved forward from November 19 to November 12, matching the North America launch date of the PS5.

A UK retailer also tweeted out, confirming that some of the PS5 accessories have had their release dates changed.

Seems rather odd considering that the PS5 won’t be available in the UK until November 19, although also not an uncommon occurrence as we have seen this for other console launches in the past. Still, for those who missed out on pre-ordering  (in UK) some of the PS5 accessories such as the media remote and charger dock, the in very least you now have a chance to pick them up earlier and on a more less hectic day.

The PS5 console will officially launch in the UK on November 19, for those living stateside we will have out launch on November 12. You can check out how the compatible PS4 controllers for PS5 right here.

Would you get a controller and games even without the console yet?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare & Warzone Update 1.28 Now Live, Is a Rolling Pre-Load

Heads up! Infinity Ward has released the Call of Duty: Modern Warfare & Warzone update 1.28 patch! This is an unannounced title update, and is a pre-load, as the patch itself can only be installed on October 14 (10/14). Note that this is live on PS4 currently, since the Xbox One doesn’t support pre-load of patches.

UPDATE: If you’re being sent here via Google, you can check out the patch notes for today’s update here.

Clocking in at a heft 9.6GB, here’s what to expect from it.

Modern Warfare & Warzone Update 1.28 Patch Notes:

Don’t expect any patch notes for this update, as this is a pre-load, and is most likely the Season 6 mid-season update. However, if we had to hazard a guess, this contains the “Haunting of Verdansk” data for the upcoming event set for October 20. Yep, Halloween is coming to Verdansk!

Check out the image of the Season 6 roadmap below.

Modern Warfare & Warzone Season 6 New Maps

Note that once you’ve downloaded the patch, the PS4 itself states that it can only be installed on 10/14. And if you haven’t been prompted to download it yet, don’t worry, as it’ll be a rolling release, so some will get it today and the days leading to October 14.

Will we see Infinity Ward announce details about this patch? That could very well be the case given we’re two days away from it being playable. Chances are, we’ll get datamined info available out soon too, and once we know more about that, we’ll let our readers know.

In other related Call of Duty news, the Black Ops Cold War beta is currently available to all PS4 gamers! Next week, the Xbox One and PC crowd will get a chance to play it as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Digital Extremes Developing Improved Graphic Engine for Warframe Next-Gen Transition

Good news for Warframe fans as Digital Extremes have confirmed that development on an improved graphic engine has begun to help the team’s Warframe next-gen transition. In short: expect a prettier game!

Full details on Warframe next-gen enhanced graphic engine.

Enhanced (formerly referred to as ‘Deferred’) is a complete redesign to achieve more accurate reflections and give us the ability to utilize dynamic lighting and shadowing across the entire game.

(Squinting) Aside from our landscapes, the frame to frame differences will be subtle. Precomputed reflections in the very shiny Gas City floors will be less distorted. The reflective glints on your Warframe won’t ‘pop’ each time you move between tiles. This is intentional as we’ve been diligent with ‘back porting’ our rendering upgrades to Enhanced to the Legacy rendering system. Our continuous upgrades to static path-traced lighting, parallax projected cubemaps, volumetric lights, lit fog, character light probes… work quite well in the legacy rendering engine and have allowed us to ‘keep up with the Jones’ over many years. But there has always been a glaring weak-point on the Legacy Rendering Eximus…

To stretch a Bene Gesserit/Dune analogy – “There is a place – terrifying to us”: Dynamic lighting! Since Warframe’s launch, the number of dynamic lights we’ve typically used per-frame has been kept in the low single digits. Your gun, maybe a flashlight, maybe an ability cast… everything else was precomputed, stored in textures (light maps) and point clouds (light probes) or faked with ‘glow sprites’. The reason for this: for every dynamic light we’d add to the frame (*), the legacy rendering engine would have to render everything it touched again. In a small hallway with a few Grineer muzzle flashes, this would create wild fluctuations in the rendering complexity… in the outdoor Landscapes it was a faceplant – one muzzle flash light = draw the whole valley again!!! Not only smashing your GPU but also choking the CPU with additional work…

Enhance! This is where the new rendering engine excels. It renders out the attributes of the scene (colors, glossiness, shape) to offscreen buffers. After this, proper dynamic lighting costs hardly more than those terrible glow sprites we’ve used in the past. For realtime shadows, what the light sources ‘see’ are cached and reused when nothing changes. All lighting and reflection probes are stored in a 3D camera voxel texture and applied in single passes where the costs grow linearly, proportional to their size on screen, without incurring huge CPU and GPU penalties to ‘draw the whole world, again and again’.

Show me the money! As you experiment with the new rendering engine keep in mind that until we phase out the legacy system and ensure our new one scales well across High-end PC, consoles, toasters and thermostats, we will not be just turning on dynamic lighting everywhere. We have years of content built with the fear of using dynamic lighting… but there is one place you can go to see the dramatic lift it brings: Landscapes! There in the Vallis, the Plains and the Drift those fuzzy, ambiguous shadow blobs are replaced with dramatically realtime sun shadows! Subtle in many tiles, but not so here!

As a tease, the team also released some comparison images that show the game off before and after the engine upgrade. You’ll noice better lighting, shadows, reflections, and overall improved details.

Warframe Next-Gen Enhanced Graphic Before Image

Warframe Next-gen Comparison

After:

Warframe Next-gen Comparison 1

Before

After

Warframe Next-gen Comparison 3

The blog also teased that this upgraded graphic engine will allow them to future possibilities, including some ray-tracing and machine-learning augmentation. No further details were given, though they did say to stay-tuned so hopefully we expect to hear more on that in the next months.

Judging form the screenshots above, this is certainly going to be one exciting upgrade when it releases. Hopefully this means a PS5 and Xbox Series X version will be released around the same time these features become available. 

In related Warframe news, if you haven’t yet, be sure to jump in the latest Warframe Heart of Deimos update that launched a couple of months ago. It’s not very long in terms of campaign like lal expansions, but it is definitely worth the playthrough.

Source: Warframe

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Monster Hunter World Iceborne Update 15.02, October 11 Now Live

Monster Hunter World Iceborne update 15.02 has begun rolling out on the PS4 and Xbox One, though it only contains a single fix.

There really isn’t a whole lot included in this update outside of fixing a store related issue, which you can read up below. For those looking for the next content drop, you can expect that on October 16 as that is when the Fun Fright Fest is set to begin. A short teaser video for that can be found below the patch note.

Monster Hunter World Iceborne Update 15.02 Patch Note

  • Fixed an issue in Ver. 15.01 (Xbox One Ver. 15.0.0.1) where you wouldn’t be taken to the store correctly when selecting certain unpurchased add-on content from the gesture list, etc.

If there are any other hidden changes found by the community, we’ll be sure to update this post. Be sure to comment down below if you spot any changes in the game from this patch.

In other Monster Hunter news, the first teaser for the upcoming movie has made its way out! There’s also a new Halloween event coming to the game later this week, though this will most likely not require a patch, but something Capcom can trigger on their end.

Be sure to read up on the last update for Monster Hunter World, which released on the first of this month: MHW Update 15.01 Patch Notes

Source: Monster Hunter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mileena Absence From Mortal Kombat 11 Explained, Boon Confirms He’s Seen Cut of the New Live-Action Film

Mortal Kombat’s co-creator Ed Boon talks about why they took so long to bring back fan favorite Mileena in Mortal Kombat 11, and also discusses a bit about the upcoming new live-action film.
Speaking during the livestream of the final day of New York Comic Con, Ed Boon explained why Mileena has been absent from the recent Mortal Kombat game and how they were surprised by the intensity of fan demands for the character.
“You know Mileena was one of the first characters from Mortal Kombat 1 and 2. There was Sub-Zero and Scorpion and on the other side was Katana and Mileena and they were you know, the kind of classic adversaries over the years of Mortal Kombat and so we’ve represented, continued their story and we hit pause on Mileena just to create an appreciation.” Ed Continues, ” But we had no idea it would be this intense and so for years we were getting pounded, you know “I want to see Mileena again” we just stretched that out and we knew she was on her way. So I started you know teasing a little bit more and I wouldn’t be doing that if I knew that she was eventually show up, so it was just a big build up and you know we played with it a little bit and eventually we knew that we were going to be releasing a video like we did and just let the floodgates lose and that’s what we witnessed was was just this pent-up um anticipation for Mileena and all of a sudden online we saw the results of it.”
Along with this new tidbit, Ed was also asked to pick to either talk about Injustice 3, or the upcoming Mortal Kombat live-action film. Of course with the former yet to be officially announced, he choose to go with the live-action talk, and confirmed that he has seen a cut of the film. No further details were given outside of that as he has stated that he isn’t allowed to talk about it.
In other Mortal Kombat 11 news, the Kombat Pack 2 (which includes Mileena), has been announced last week. In addition to that, the next-gen upgrade and features has been announced as well.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold War Beta Scorestreaks Update From Alpha Explained

If you played the Call of Duty: Black Ops Cold War alpha, you’ve no doubt experienced the new scorestreak system introduced by Treyarch. Now, if you played both the alpha and the beta, then you’ve mostly noticed the Black Ops Cold War beta scorestreaks update.

If you’re confused as to how the new scorestreak multiplier works, you’re not alone. Treyarch has shaken up the score obtained per kill, the score per kill tiers and more. Thankfully, YouTuber Xclusive Ace is here to save the day! Ace has published a video giving a breakdown of the Black Ops Cold War beta scorestreak system update. You can check it out in an easy-to-digest format below.

First up, check out the score per kill multiplyer changes from the alpha to the beta:

Next, check out the score requirement changes Treyarch has made from the alpha to the beta. Across the board, Treyarch has increased the score requirement for each streak save for one, which is the Napalm. The sccore increase for each is quite significant as well.

Finally, we have an overview of how many uninterrupted kills (killstreak) a player needs in order to call each specific streak and how it got changed from the alpha to the beta. It’s a big jump for the latter streaks available in the beta.

It goes without saying that there are more scorestreaks that will be available in the final game. And also, judging from the tweaks Treyarch has made, don’t be surprised to see the multipliers and values changed throughout the game’s lifecycle since Treyarch will be looking for a good balance for it.

In other Black Ops Cold War news, we posted an article showing the wonky netcode and hit registration the beta has so far.

Xbox One and PC players, the beta will be available on your platform next week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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For Honor Next-Gen Upgrade to Be Free & Will Run at 60fps. October Roadmap Revealed

For those wondering whether hack-and-slash PvP game For Honor will be moving to next-gen, the answer is yes! Ubisoft has announced that the For Honor next-gen upgrade will be free, and run at 60 franes-per-second (fps) in “early Decemeber” with the start of For Honor’s upcoming season (Y4S4).

In the press release, Ubisoft mentions that the For Honor update for next-gen will be available at each respective console’s launch. On the Xbox Series S, it’ll run at 1080p resolution, while it’ll output at 4K resolution for the PS5 and Xbox Series X. As one might expect, PS4 and Xbox One gamers will have hteir current-gen game player profiles, progression, purchases, and inventory carry over to their next-gen counterparts.

Here are some of the graphical enhancements players can expect from the next-gen version.

GRAPHICAL ENHANCEMENTS AVAILABLE AT LAUNCH OF NEXT GEN CONSOLES

Next-gen console players will be able to experience the highest-level of graphical enhancements that For Honor has to offer. These enhancements, carried over from the Xbox One X and PS4 Pro are now available, without compromises, on all next-gen consoles:

  • Improved Water Reflections
  • Improved Distance Level of Detail
  • Improved Shadow Resolution
  • Improved Texture Filtering
  • 4k Resolution (Xbox Series X, PS5) / 1080 p (Xbox Series S)

In addition to the next-gen news, Ubisoft has also revealed the For Honor October roadmap! Head on below to check it out.

https://twitter.com/ForHonorGame/status/1314655479277252608

Once there are new For Honor developments, we’ll be sure to let our readers know.

Source: For Honor

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Beta Netcode and Hit Registration Highlighted in Clip, Treyarch Looking Into It

For those playing the Call of Duty: Black Ops Cold War beta that’s currently open for everyone to try on the PS4, you might have noticed some Black Ops Cold War beta netcode and hit registration issues. It’s not lag per se, but engagements where you pour bullets into an enemy, and they turn out and melt you in two shots.

Unfortunately, the netcode and hit registration has been an on-going issue since the beta started, with the Black Ops Cold War subreddit inundated with these complaints popping up everyday. Over on Twitter, YouTuber TheBrokenMachine captured a short clip perfectly encapsulating what most of us are experiencing during the beta. Curious? Head on below to check it out.

Here’s another one from Reddit user exp1ain where you can see him shooting the enemy on the back, while the killcam shows something different entirely.

While Treyarch hasn’t exactly commented officially regarding this, David Vonderhaar, Treyarch’s Game Desgn Director replied to YouTuber Driftor on how this will be looked into.

Hopefully, this gets sorted right away, as I admit, this has made the beta frustrating to play for me so far.

Have you encountered this in the Black Ops Cold War beta? Do you think this is just due to the netcode? Tick rates of the servers or something else? Let us know your thoughts in the comments below.

For those on Xbox One and PC, you’ll be able to play the beta next week! Here’s the full schedule.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crash Bandicoot 4 Update 1.03 October 11 Spins Out

Toys for Bob has released the Crash Bandicoot 4 update 1.03 October 11 patch that’s live now. This is a small download on the PS4 clocking in at just 500MB. Head on below for the Crash Bandicoot 4: It’s About Time patch details.

Crash Bandicoot 4 Update 1.03 October 11 patch notes:

Currently, Toys for Bob has not released any patch notes, with the Update History of the PS4 only stating “Format changes” as the notes.

We’re hoping this solves the crashing issues some players have encountered. We’re keeping an eye on the official Crash Bandicoot subreddit, and once we know more regarding this patch, we’ll update the post.

If you haven’t bought the game yet, head on here for our review where we state:

Crash Bandicoot 4: It’s About Time is the long awaited sequel that fans have been longing for. Without losing the identity of the franchise, it introduces plenty of new to satisfy long time fans, while catering to news ones with its modern mode.

If you spot any changes in this patch, let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crash Bandicoot 4: It’s About Time Review – Straight From the ’90s

The old lovable PS1 mascot is finally back in a new grand adventure. Set to fix the wrongs of past iterations, we take a look at Toys for Bob’s ambitious sequel to the original Crash trilogy, Crash Bandicoot 4: It’s About Time. Read our full Crash 4 review now to see whether this is an adventure worth taking.

The Crash Bandicoot series just hasn’t been much of the same since leaving the hands of Naughty Dog, and being sold off by Universal Studio back in the ’90s. Countless iterations have come and go, but a majority of fans never truly felt that the series had reached the great heights it had with the original trilogy.

So to much of the surprise of many, Activision ended up greenlighting a remake of the original trilogy, which released in 2017. A stellar collection that received high praise from both critics and fans, which soon after prompted them to go forward with a remaster of Crash Team Racing, which also saw the same level of success as the trilogy release. With two stellar collections of Crash games now under their belt. it was time to start looking to the future of the franchise and thus the announcement of Crash Bandicoot 4 was made, a bold one might we add, since it set to do the wrong that other developers had done with some very lackluster experiences.

Old Wombat Learning New Tricks

The big reason why the Crash Bandicoot N Sane Trilogy was so well received was because at its core, it had the same old games we grew up with, only with modernized visuals. A taste of nostalgia that fans were craving for since the PS1 era. Newcomers of the series may have found them to be rather difficult, but that has and always will be part of the series charm. So of course, expectations were high for what is effectively now the fourth mainline game (eight released) in the franchise, and well, I’m glad to say it does the series right.

Crash Bandicoot 4 It's About Time Review

Kicking things off, the story of Crash 4 begins where Crash Bandicoot Warped (third game) ended, with the series’ villains Dr. Neo Cortex, Dr. Nefarious Tropy, and Uka Uka being banished to the prehistoric past. Seeking a way out, Uka Uka, the ancient evil entity, manages to rip a dimensional rift in which both Cortex and Trophy use to escape. Now free of their prison, Cortex and Trophy use their newly found discovery of rifts to conquer the multiverse and control the fate of time. As this is happening, Aku Aku, Uka Uka twin brother rushes to warn Crash Bandicoot of the disturbance, thus their journey across time and space begins.

If it wasn’t clear, Crash Bandicoot 4: It’s About Time is well, about time. Sticking with it’s familiar faces of characters, Crash 4 story feels all familiar, but in a good way. While I personally never laughed at any of the jokes in any of the Crash Bandicoot games, I have always appreciated the light hearted humor they have always had. With Crash 4 I feel it takes the narrative of the franchise to new heights, mostly thanks to the Pixar-like cinematics. Expressions on characters have never looked so better in a Crash game, and while some may be turned away from the cartoon art-style, it’s an appropriate fit considering it retains much of it’s originality in it. This holds very true to not just the plot and visuals, but also the gameplay itself.

Crash Bandicoot 4 It's About Time Drops Review

Bobbing, weaving, dodging and jumping, staples of the Crash Bandicoot franchise and when it comes to gameplay, Crash 4 offers just that with enough new. Sticking true to its roots, players can expect an array of levels filled challenging obstacles, both creative and hair pulling at the same time. Taking you through lush green jungles, booming cities, and electrical hazardous factories, the variety is all there and the visuals make it all blend beautifully as you move into motion. While certain sections do have some questionable designs (get to that later), the overall structure of each stage feel wonderful once you begin playing through them. Honestly, they’re designs feel straight out of the minds of the original ’90s Naughty Dog team. Now of course that’s all good for the fans and even for new players, but what about for those wanting a bit of freshness to the gameplay? Well don’t worry, because it has you covered there.

With the central plot revolving around time and space, it’s only natural it features gameplay around just that. Enter the Quantum Masks, a group of four magical entities that each have  their own unique abilities that Crash Bandicoot himself can wield. Slow down time, phase objects, invert levels, and turn into a destructive tornado, the additions of these powers certainly bring a whole lot to the series, and they do so in a way that doesn’t insult or compromise. Levels are enhanced, yet stick to their same fundamentals of giving players a noteworthy challenge.

Easier, But Also Harder

Perhaps the biggest change for the Crash Series is the introduction of a new mode called “modern.” Basically, it gives players an infinite amount of lives so they can play worry-free from having to restart whole levels. Despite how some may feel about making a game easier, this was honestly a good call on the developers part as it allows the title to be far more accessible than previous entries. I myself played with this mode as I simply don’t have the time or patience to be grinding out a level because I keep dying. In a “Soul”s game it makes more sense since you can level up and brute force your way out, but in the case of Crash those kind of mechanics do not exist. So I think it makes sense to at least offer it, and if you aren’t of fan of it there is still retro mode which gives you those limited number of lives back.

Crash Bandicoot 4 It's About Time Drops Game review

Still, just because you no longer need to restart a level it doesn’t mean the game is any easier as I had my fair shares of hard to overcome sections in the game. While I welcome the challenge, I will point out that at times it did feel a bit unfair. More so specifically, some of the mask sections in the game required you to be 100% perfect in your movements. There aren’t many areas in the game that are like this, but when you do get to them they are full rage inducing as they require you to die so that you may learn better to deal with them. They felt they just halted the flow of gameplay, which always seemed to be at a nice progressive pace. This can also be said with the other playable characters, as while levels did fit them, they just felt too different from the Crash ones. A bit more thought could have definitely gone into them, though they are so sparse so you aren’t playing them for too long.

Whoa!

Crash Bandicoot 4: It’s About Time is the long awaited sequel that fans have been longing for. Without losing the identity of the franchise, it introduces plenty of new to satisfy long time fans, while catering to news ones with its modern mode. I had my doubts that Toys for Bob would be able to pull it off, despite working on the previous remasters, but they nailed down the very essence that the series is known for. I think it’s safe to say that Crash has finally found a new home, with developers that truly know how to respect the source material. The future of the series is looking bright, and hopefully for a long time.

SCORE 9/10

PROS

  • Beautiful visuals
  • Old school linear gameplay that is still fun to this day
  • Introduction of the Quantum mask add a whole layer of gameplay
  • Levels designs that clearly pay homage the the original trilogy
  • An enjoyable story that should make any Crash fans happy

CONS

  • Some gameplay sections lean too much on being perfect
  • Other playable characters don’t feel like they add much

Crash Bandicoot 4: It’s About Time review code provided by the publisher. Played on the PS4 Pro. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold War Beta Update Today October 11 Nerfs Duster Stock & More

Treyarch has rolled out the Call of Duty: Black Ops Cold War beta update today October 11, and it nerfs a gun attachment, extends the TDM score and more. Head on below for the full list of changes.

Black Ops Cold War Beta Update Today October 11 patch notes:

Here are the changes per the Treyarch Twitter:

New #BlackOpsColdWar Beta updates:

• Adjusted tuning on the Duster Stock attachment to prevent faster sliding than intended.

• Increased the cooldown on the Spy Plane to help limit their numbers in the sky at one time.

• Increased TDM score limit from 75 to 100.
• Adjusted conditions for joining in progress to prevent players from joining matches that are about to end.

• Fixed an additional crash that could occur during the Best Play in a VIP Escort match.

Treyarch has been very active during the beta period for PS4 gamers, and we’re hoping we’ll see more tuning in the coming days.

If you haven’t tried it yet, the Black Ops Cold War beta is available to everyone on PS4, and it doesn’t need a PlayStation Plus subscription.

For Xbox One, and PC, the beta is headed your way next week! Head on over here for the full schedule.

We’ll be posting our beta impressions soon, so make sure to keep an eye out for that.

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Alex Co

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PS4 to PS5 Save Transfer Process Explained, Compatible PS5 Controllers Detailed

While Sony has already revealed the list of PS4 games that won’t work on the PS5, the company has also detailed the PS4 to PS5 save transfer process as well! In addition to that, Sony went in-depth on what controllers will be compatible with the upcoming next-gen console.

PS4 to PS5 Save Transfer Process:

Transfer digital games from a PS4 console to a PS5 console

  • You can transfer digital games and saved data from a PS4 console to a PS5 console using WiFi data transfer.
  • You can access PS4 games on a PS5 console directly from a PS5 extended storage drive.

Compatible controllers on PS5 consoles

  • The DualSense™ wireless controller, DUALSHOCK™4 wireless controller and PlayStation officially licensed third-party gamepad controllers will work on PS5 consoles with supported PS4 games.
  • Specialty peripherals, such as officially licensed racing wheels, arcade sticks, and flight sticks, will work with PS5 games and supported PS4 games.
  • Both the PS Move Motion Controller and the PlayStation VR Aim Controller will work with supported PS VR games on PS5 consoles.
  • For the best experience, use a DUALSHOCK 4 wireless controller when playing PS4 games and PS VR games on a PS5 console.
  • PS5 games are not compatible with the DUALSHOCK 4 wireless controller.
  • To adjust the strength of controller vibration on PS5 consoles, go to Settings > Accessories > Controllers > Vibration Intensity.
  • The Platinum and Gold Wireless Headsets, as well as third-party headsets that connect via USB port or audio jack, will work on PS5 consoles (the headset companion app is not compatible with PS5 consoles).

 In other PlayStation news, go check out this fan-made DualShock 4 flight stick that’s quite a sight to behold.

Source: PlayStation Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MP1st Lock-On Podcast Episode 3: Upcoming Games, GOTY Predictions, and More

Welcome to another episode of the MP1st Lock-On Podcast! This week’s episode we take a look at the upcoming onslaught of titles that will be releasing this the rest of this year and give some predictions from some of staff on who will be taking the GOTY crown.

The Cast:

  • Kyle Hooper
  • Sean Mesler
  • Tim Lawrence

As with the last episode of Lock-On, please let us know if there are any improvements we need made to out podcast or other suggestions. If not, be on the watch on our podcast page for MP1st for any new podcasts, or to stay ahead and watch listen to them a bit earlier, be sure to follow our YouTube channel! More platforms will be available at a later date.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Final Fantasy XIV Online Patch 5.4 Detailed, PS5 Will Run PS4 With Pro Enhancements

Today, Square Enix has unveiled details for the Final Fantasy XIV Online patch 5.4, which is currently scheduled to release this December.

During the latest Letter from the Producer LIVE broadcast, Square Enix highlighted some of the major changes (found below) coming in the Final Fantasy XIV Online Patch 5.4, with the biggest being the grand conclusion to the latest expansion, Shadowbringers. Additionally, during the show the developers also confirmed that the game will be playable on the PS5 via backwards compatibility. It’ll make use of the PS4 Pro performance boost, which should be even better considering the beefy hardware on the PS5. They also noted that load times would also be reduced on the PS5 due to the SSD. No further details were disclosed one whether or not they would release a future update that would take full advantage of the PS5, but we are sure one will happen just as it did for the PS4 once PS3 support was dropped.

Final Fantasy XIV Online Patch 5.4 Major Changes

  • New Main Scenario Quests – Following the grand conclusion of the Shadowbringers story in Patch 5.3, players will set out on a new adventure.
    New Raid Dungeon: Eden’s Promise – The third chapter in the 8-player Eden raid series brings new challenging battles available as both normal and savage difficulties.
  • Chronicles of a New Era – The Sorrow of Werlyt Updates – The next chapter in “The Sorrow of Werlyt” questline will introduce Emerald Weapon.

  • New Trial: Emerald Weapon – Players can challenge Emerald Weapon in both normal and extreme difficulties.
  • New Dungeon: Matoya’s Relict – Players can tackle this new challenge alongside fellow adventurers, or a party of non-player characters, using the Trust system.
  • New Unreal Trial – The next powered-up version of an existing primal will be unleashed upon level 80 heroes in Patch 5.4, providing a new challenge and a chance at unique prizes.
  • Blue Mage Update – The limited job will receive a number of new updates, including an increased level cap, new blue magic to learn from enemies, new job-specific equipment, and additions to the Blue Mage Log.
  • New “Explorer Mode” – This new gameplay mode will allow players to traverse Shadowbringers dungeons without the danger of enemies in order to take screenshots. Players can also summon both mounts and minions within dungeons using this mode to further enhance their screenshots.

  • Performance Action Update – Playable instruments have been expanded to include the violin.
  • Triple Triad Updates – In addition to revised match rules and UI enhancements, new limited-time tournaments will be held, which will also be available via the Duty Finder.
  • Ishgard Restoration Update – The fourth and final stage of the Restoration of the Holy See of Ishgard begins.
  • “Save the Queen” Update – New 24- and 48-player large-scale battle content and the opportunity to further enhance Resistance weapons arrives in the next chapter of this multi-part adventure featuring a scenario written by renowned game designer Yasumi Matsuno (FINAL FANTASY Tactics, FINAL FANTASY XII).
  • Adjustments to PvE and PvP actions, updates to Ocean Fishing and Doman Mahjong, treasure hunt dungeon updates, new UI skins, and more.

We’ll be sure to post the full patch notes once they go live in December.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Weekly Challenges Reset and Marketplace Update October 9

For Marvel’s Avengers heroes looking for the latest challenge to net them some sweet loot, or you just want to know what new items are available for purchase, Crystal Dynamics has announced the Marvel’s Avengers weekly challenges and Marketplace update for October 9!

Marvel’s Avengers Weekly Challenges Reset and Marketplace Update October 9:

Community Challenge 

Team up with the global player base to meet mega-goals and unlock rewards.

Goal: Defeat 15,000,000 Cryo Enemies

Reward: Team Nameplate 033

Priority Missions 

Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

Sight Unseen 

Minimum Power Level 25, +3 Power Level Offset

Modifiers:

  • Resurgence: Enemy health regenerates after a short delay.
  • Pressure: No automatic recovery of Willpower when critically injured.
  • Collider: Particle damage from players is increased.

Guaranteed Reward: Epic Gear

Gathering of Evil 

Minimum Power Level 120, +5 Power Level Offset

Modifiers:

  • Resurgence: Enemy health regenerates after a short delay.
  • Famine: Enemies do not drop Regen Packs when defeated.
  • Incinerator: Fire hazards are added to the environment. Plasma damage from enemies and the environment is increased.
  • Fireball: Plasma damage from players is increased.

Guaranteed Reward: Polychoron & Hero-Specific Gear

Priority HARM Challenges 

Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.

Weekly First Completion Reward: Thor (2007) #1 (0.5% Max Willpower)

Minimum Power Level 15 Challenge 

Modifiers:

  • Pressure: No automatic recovery of Willpower when critically injured.
  • Heavyweight: Enemy stun meters build at an increased rate.

Minimum Power Level 100 Challenge, +5 Power Level Offset

Modifiers:

  • Famine: Enemies do not drop Regen Packs when defeated.
  • Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
  • Fireball: Plasma damage from players is increased.

MEGA HIVE 

Mega Hives are a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.

This week’s modifiers include:

  • Resurgence: Enemy health regenerates after a short delay.
  • Famine: Enemies do not drop Regen Packs when defeated.
  • Oasis: Regen Packs have increased Willpower benefit.
  • Scourge: Significantly increased presence of Prime Synthoids.

Weekly Rewards: As you progress through the Mega Hive, rewards start as basic resources a small chance of cosmetic drops. The more missions you survive, the resource drops increase, as does your chance at gear and minor artifacts. As you near the final mission, you’ll see artifacts more often, and increased chances of patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of rare resources.

Marketplace Update October 9:

We should be getting more news soon, as Kate Bishop is almost ready to shoot her arrows in the game! In related news, mysterious portrals have appeared in the game’s Vaults! Check it out here.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here Are the PS4 Games That Won’t Work WIth PS5, PS5 Backwards Limitations Detailed

While we already know that the PS5 will be able to play the majority of the PS4 games, there are a few titles it won’t be compatible with. Sony has revealed the list of PS4 games that won’t work with the PS5, as well as the PS5 backwards compatibility “limitations.”

PS4 games playable on PS5 consoles
The overwhelming majority of the 4,000+ PS4 games are playable on PS5 consoles. 

  • Select PS4 games will benefit from the PS5 console’s Game Boost, which may make PS4 games run with a higher or smoother frame rate.
  • Although many PS4 games are playable on PS5 consoles, some functionalities that were available on the PS4 console may not be available on PS5 consoles. In addition, some PS4 games may exhibit errors or unexpected behavior when played on PS5 consoles.
  • Before purchasing add-ons to play with your PS4 games on PS5 consoles, please try to boot and play your PS4 games on your PS5 console to see if you are happy with the play experience.
  • Please note, playing PS VR games on a PS5 console requires a PlayStation VR headset, a PS camera (sold separately from PS5 console) and a PS camera adaptor (no purchase required).
  • Always update your PS5 console to the latest version of the system software.

PS4 only games
While the majority of PS4 games are playable on PS5 consoles, below is a list of PS4 games that are playable on PS4 only. On PlayStation™Store, PS4 games that are not playable on the PS5 console will be marked with ‘Playable on: PS4 only’.

PS4 only games:
DWVR
Afro Samurai 2 Revenge of Kuma Volume One
TT Isle of Man – Ride on the Edge 2
Just Deal With It!
Shadow Complex Remastered
Robinson: The Journey
We Sing
Hitman Go: Definitive Edition
Shadwen
Joe’s Diner

PS5 backwards compatibility limitations

  • The SHARE menu cannot be displayed during PS4 gameplay on PS5 consoles. You can take screenshots and images by pressing the create button on your DualSense wireless controller to show the create menu. Additionally, you can use the button shortcuts to start/stop video recording or to save screenshots as follows:
    • Single press the create (DualSense) or SHARE button (DUALSHOCK4) to show the create menu
    • Press and hold the create (DualSense) or SHARE button (DUALSHOCK4)  to take a screenshot
    • Double press the create (DualSense) or SHARE button (DUALSHOCK4) to start and stop video recording manually. 
  • The HD Camera is not compatible with PS4 games – please connect a PlayStation Camera via a PlayStation®Camera adaptor.
  • HDR is automatically switched on for PS5 consoles. To turn off HDR, go to Settings > Screen and Video > Video Output > HDR and select SDR.
  • The PS4 tournaments feature is not supported on PS5 consoles.
  • In-Game Live from PlayStation is not supported on PS5 consoles.
  • PS5 consoles do not support the PS4 Second Screen app or game companion apps.

In other PlayStation news, we ran a feature on how the PS5’s removable panels can open up a world of possiblities. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Squadrons Launch Stats Reveal Most Popular Ships and More

While Star Wars Squadrons hasn’t been out for more than a week, it looks like the space shooter is feeling the Force already! EA has sent out the Star Wars Squadrons launch stats and it’s quite impressive! Check out the infograph below for the official stats.

Star Wars Squadrons launch stats:

In the first week:  Livestream minutes watched – 88,900,000

Played with VR: 15 percent

Most popular Starfighters:

  • New Republic – X-Wing
  • Imperial – The Interceptor

Total ships destroyed:

  • Capital Ships – 97,855,884
  • Starfighters – 599,481,422

Total drifts – 15,970,273

Not bad, especially since Squadrons isn’t considered your typical AAA title. Don’t forget, a new title update was released yesterday, and here are the notes. We also posted this story regarding how a fan made his own flight stick controller adapter for the DualShock 4.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Beta Game Settings Update Today Raises Level Cap & More

Those playing the early access Call of Duty: Black Ops Cold War beta, Treyarch has rolled out a new Black Ops Cold War beta game settings update today, and it introduces new game modes, raises the level cap and more!

Black Ops Cold War Beta Game Settings Update Today changes:

Here’s what’s new straight from Treyarch:

• NEW 6v6 MODE: VIP Escort on Cartel, Miami, Moscow, and Crossroads

• LEVEL CAP: 16 → 25

Unlock the Krig 6, AK-74u, SAM Turret, War Machine, Tactical Mask, Gas Mine, Smoke Grenade, Tracker, and more.

Additional Beta updates:

• Updated the Assassin Perk description for clarity.

• Fixed an issue where a controller could become unresponsive when loading into a match.

• Fixed a crash that could occur while selecting Operators in the front end.

• Fixed a crash that could occur when a SAM Turret missile hit a target when the turret was destroyed.

• Fixed an issue where other players’ names were not visible in the pre-match lobby.

Make sure to keep an eye out for our Black Ops Cold War impressions piece hitting the site soon. You can check out the list of changes made by Treyarch from the alpha to the beta right here. Don’t forget, for the first time in franchise history, the console version will feature an FOV slider.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.