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Destiny 2 Trials of Osiris Rewards This Week October 9, 2020

PvP Destiny 2 fans, rejoice! Your time to shine is here once again! The Destiny 2 Trials of Osiris rewards this week October 9 post is live, and we once again list the map and win rewards for the week!

Destiny 2 Trials of Osiris Rewards This Week October 9, 2020:

Don’t forget, we’ll be updating the post as the win rewards are known and verified. If you’re good enough to get to five wins or win flawlessly, head on in the comments and let us know what you got.

Trials of Osiris Map

Cauldron

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Summoner (Legendary Assault Rifle)
  • 5 Wins (Powerful): Gloves
  • 7 Wins (Pinnacle): Helmet
  • Flawless (Pinnacle): Class Item

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Don’t forget, Bungie has also given us a good look at the upcoming weapons and gear in Beyond Light, which you might want to check out.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today and Items October 9, 2020

Guardians, it’s time to loosen your purse strings and spend your Strange Coins! Xur is back and same as before, he’s carrying his wares for sale. MP1st is here to bring you the Destiny 2 Xur location today and items October 9 post! Same as always, head on below for the latest (and fastest) news on where Xur is this week, and what he’s selling.

Destiny 2 Xur Location Today and Items October 9, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Winding Cove, EDZ


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
The Wardcliff Coil Heavy Rocket Launcher 29 Legendary Shards
Wormhusk Crown Hunter Helmet 9 6 17 22 7 2 63 23 Legendary Shards
One-Eyed Mask Titan Helmet 14 9 8 15 12 6 64 23 Legendary Shards
Felwinter’s Helm Warlock Helmet 6 14 12 6 14 10 62 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, make sure to check out the latest trailer for the upcoming expansion, Beyond Light!

Be sure to tune in next week for the fastest Destiny 2 Xur report! We also post the Trials of Osiris every week too, so that’s worth checking out as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Black Ops Cold War Reserves, “Purchase Crate” Spotted in Beta (Update)

While Call of Duty: Modern Warfare did away with the dreaded loot boxes and “reserves” found in previous Call of Duty games, could these be making a return in Call of Duty: Black Ops Cold War? With the beta on-going, it seems evidence of Black Ops Cold War reserves and crates has been found!

According to “NoobOfVerdansk,” the Reserves and “Purchase Crate” menu options can be found when you use a mouse and keyboard to check out the Message of the Day in the game’s menu. Here are screenshots of it:

As you can see, there are options to the Black Market, Item Store and “Reserves,” as well as an option for a “Crate Bundle” and to “Purchase Crate.” If Crates and Reserves sticl to how it was in past Call of Duty games, it’ll once again feature random items, with past entries in the series even featuring weapons in these bundles.

Of course, this could very well be Treyarch’s leftover code or something else. Important to note that Call of Duty: Modern Warfare 2019 was spotted with loot boxes initially, though we all know that never came to fruition. Hopefully, Treyarch follows Infinity Ward’s excellent post-launch support of Modern Warfare and how the studio handled microtransactions.

Would you be OK if crates and reserves became available in Black Ops Cold War? What if it only housed cosmetic items? Would you be OK then?

Stay tuned to our Black Ops Cold War beta impressions piece hitting the site soon.

Update: Treyarch’s FoxhoundFPS has commented on the subreddit stating, “For context, this was a bug where placeholder UI from Black Ops 4 was leftover in a Message of the Day template.”

Whew! That’s good to hear, right? Hopefullly, we’ll just get a Battle Pass and that’s it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fan Makes Snap-On DualShock 4 Flight Stick With Triggers and It’s Impressive

With Star Wars Squadrons being the latest game that lets would-be pilots dogfight in space, some might not feel that playing a traditional game controller is good enough of an experience. Sure, you can buy your own flght stick, but what if you can make your own? Apparently, that’s just what one gamer did!

Gamer and YouTuber Akaki Kuumeri created a 3D printed DualShock 4 dual stick flight controller that actually works! Here’s a quick video of it in action:

DualShock dual stick HOTAS with triggers
byu/moinen in3Dprinting

According to the maker, the snap joins are actually LEGO compatible even! He has also shared a video of the creation process as well.

This 3D printed adapter snaps together and makes your PS4 DualShock controller into a simple HOTAS (joystick + throttle) or even a HOSAS (two joysticks with 4 triggers).

If you want to learn more about it, check out the STL’s here. Thre’s also a gif of all the adapters he’s made:

https://imgur.com/tg5SBrK

While one might argue that it’s not really a full-on HOTAS (hands on throttle-and-stick) controller, it’s hard to deny how awesome this is.

Speaking of Star Wars Squadrons, a new patch for the game dropped yesterday! Head on over here to check out the new stuff implemented by Motive Studios. Stay tuned to our review of Star Wars Squadrons hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Assassin’s Perk Explained by Treyarch, Clarifies Description After Community Outrage

If you’re part of the group that’s already playing the early access Call of Duty: Black Ops Cold War beta, scrolling through the available perks, you might have noticed something that wasn’t available in the alpha, and that’s the Black Ops Cold War Assassin’s perk.

What makes this perk stand out from the pack? Well, it seems it’s a new kind of ability, and one that targets someone going on a killstreak — something the community didn’t appreciate. If you don’t have access to the beta, the Black Ops Cold War Assassin’s perk does the following :

Assassin – Enemies on a killstreak have a crosshair indicator on your mini-map. Receive extra score for taking them down.

Naturally, that didn’t sit well with the community, as it seemed to penalize players going on a killstreak. Over on the game’s subreddit, multiple people have lamented about this, which prompted Treyarch dev “FoxhoundFPS” to give a statement and explain how it works:

Good luck being stealthy if you’ve got a constant marker on people’s minimap any time you go on any sort of killstreak.

FoxhoundFPS: Just to provide some clarity here: Players only receive the special indicator if they would have been identified on the mini-map. Using suppressed weapons or perks to stay off the mini-map will prevent you from being identified.

 

So basically, it just changes the shape of their indicator on the map, not constantly marking them?

FoxhoundFPS: Correct. A player would need to be using unsuppressed weapons, not using Ghost while a Spy Plane is active, or not moving/defusing/planting/controlling streaks while having Ghost equipped while a Spy Plane is active in order to be identified with the special indicator.

Just to further avoid confusion, Treyarch has updated the perk’s description in the game as well! Here’s what players will see now:

Enemies that appear on your minimap by shooting or when revealed by a UAV will have a crosshair indicator instead of a red dot if they are on a scorestreak. Receive extra Score for taking them down

I admit, the first time I saw the perk, it blew my mind on what it meant for someone going on streaks. With this clarification though, it’s fine, I guess, but it does make it kind of useless in a way since you’d be giving up an entire perk slot just to know who’s going on a killstreak in a match, provided they are firing an unsuppressed weapon and/or there’s a UAV (and they don’t have Ghost equipped).

Stay tuned to our beta impressions hitting the site soon! For those who haven’t played it yet, or aren’t gaming on a PS4, head on over here for the list of changes made from the alpha. There’s also an FOV slider available in the game as well.

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Alex Co

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No Man’s Sky Update 3.03 October 9 Zooms Out (Update)

Hello Games has sprung the No Man’s Sky update 3.03 October 9 patch and it’s live now on all platforms! It’s a hefty 5GB download on PS4 and Xbox One, and 6GB on PC. Head on below for the list of changes and improvements.

No Man’s Sky Update 3.03 October 9 Patch Notes:

    • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
    • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
    • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
    • Fixed an occasional visual glitch that caused stretched polygons in the grass.
    • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
    • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
    • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
    • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.

 

    • When using the Analysis Visor, more distant markers are now shown slightly faded out.
    • Fixed an issue that made it difficult to summon the starship on some planets.
    • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
    • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
    • Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
    • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
    • Virtual keyboard is now supported in Steam VR.
    • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.

 

    • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
    • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
    • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
    • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
    • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
    • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
    • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
    • Fixed an issue that caused jellyfish to face the wrong way while swimming.

 

    • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
    • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
    • Trader ships that land on the planet’s surface will now crush any objects they land on.
    • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
    • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
    • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’

 

    • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
    • Fixed an issue that caused distant thunder audio to only play occasionally.
    • Fixed a number of audio issues with creatures.
    • Improved the icon for the Data Packet.
    • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
    • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
    • Increased the likelihood of meteor showers on dead planets.
    • Fixed a number of clipping issues in the UI.
    • Fixed a number of text issues.
    • Fixed a number of minor errors in interactions.

 

    • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
    • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
    • Added the ability to tilt the camera in Photo Mode.
    • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
    • Weather warning decals are no longer visible in Photo Mode.
    • Fixed a number of flickering issues present when using DoF controls in Photo Mode.
    • In Photo Mode, props will now be shown at the highest possible detail setting.

 

  • Fixed a number of memory-related crashes on console.
  • Fixed an issue that could cause poor framerate on PC VR.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.

Once we have the official notes, we’ll update the post.

Update: We’ve updated the post with the official patch notes via Hello Games.

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Alex Co

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NHL 21 Day One Update Patch Notes Reveal a Huge List of Fixes

EA is poised to take to the ice again with this year’s hockey sim NHL 21. While the game itself will slide out on October 16, we have the known changes and fixes coming on launch day! The NHL 21 day one update patch notes are listed below, and they’re beefy!

UPDATE: If you’re looking for today’s NHL 21 patch (October 20), head on over here for the notes!

Note that the patch notes were extracted from the PS4 version of the title.

NHL 21 Day One Update Patch Notes:

Gameplay

General
– Penalty shot logic improvements

Physics
– Fixed various cases where hugs and pairups were not exiting properly
– Stick height tuning for various player heights for the lacrosse move

Goalies
– Additional save animations for set, butterfly and spread V
– Animation improvements to the old school stand up goalie stances
– Various upper body puck tracking improvements
– Improvements to spread V locomotion and save selection
– Improved responsivness to attempt new covers when a puck is deflected or has already hit the goalie
– Various other user goalie cover improvements
– Improved AI goalie behavior to fake and lacrosse dekes
– Various user goalie right stick responsiveness and consistency improvements
– Fixed a case where goalies would get stuck in a sweep animation when hit by another player
– AI goalie tuning around 5 hole shots
– Improved AI goalie ability on long unscreened shots that were scoring too often
– Fixed cases where goalies were unable to abort out of long covers if the puck gets deflected or picked up leaving them vulnerable
– Improvements to AI post play behavior to defend against wraparounds

Skating
– Various stick blending improvements when tranistioning between skating styles
– Various offplay skating improvements
– Fixed cases where players were pivoting the wrong direction while coming out of a pickup

Shooting
– Fixed a case where one-timers would aim at the ice if a pickup was requested at the same time as a shot
– Fixed a case where spin shots were playing in unintended situations
– Fixed cases where the puck would frequently collide with the players skate while performing a between the legs one-timers
– Improved cases where one-timers were not triggering when intended
– Various shot release point fixes

Pickups
– Various pickup animation improvements
– Various pickup improvements for picking up pucks around the crease, goalie and goal line
– Logic on the offensive side is intended to prevent pickups that pull the puck back from the goal line when a tap in is all that is wanted
– Logic on the defensive side is to help the defensive player pick up pucks on/around the goal line to avoid weak own goals
– Reduced the distance for successful skate pickups around the net to reduce kicked in goals offensively and defensively
– Fixed cases when picking up pucks while backskating would sometimes pivot players unintentionally
– Various glove pickup fixes
– Fixed some pickup animations where taller players would unintentionally miss the puck
– Improved bat-down collisions that were missing pucks that should have been knocked down

Passing
– Animation improvements when passing out of a backhand toe drag
– Fixed some cases where passes out of boardplay were not respecting the requested direction

Stick Checking
– Fixed a case where players were getting unintended trips while blending out of a poke check or DSS
– Fixed a case where stick on stick collisions were not forcing the puck carrier to drop the puck
– Fixed some cases where players were getting tripped unintentionally from the front
– Various poke check accuracy improvements

AI
– Improved teammate support when in boardplay
– Fixed cases in  3 on 3 breakouts and rush plays where the defender was too aggressive on more conservative strategies (Standard and Passive)
– Improved cases where strong side wingers during breakouts either left too early or did not support the puck carrier
– Improvements to AI defenders that were getting stuck in gap control for too long
– Improved various cases where AI defenders were getting caught flat footed on the rush
– Various additional rush defense AI and gap control improvements
– Improved F1 logic where they were overcommiting to the weak side in the 1-2-2 neutral zone strategies
– Fixed some cases where AI puck carriers would back track with the puck into their own zone
– Fixed some cases where players stopping near the blueline were getting pushed offside by AI players
– Improvements to AI dump retrieval logic
– Improved some cases where weak side defenders would abandon positioning goal side to pressure the puck carrier

Presentation
—-
– Fixed an issue where the camera would shake when set to zone for both goalie and BAP online camera in EASHL

World of CHEL
—-
General
– Pre-match lobby now show new match ping threshold ranges
– EASHL Club Finals pre-match lobby now blocks opponent Club Name, Online ID, and Player Prestige Level
– EASHL Club Finals games now count as soon as players start to load into the game instead of at puck drop.
– Drop-in Team names have been changed to the Nighthawks and Ice Breakers to align with the new casual clothing colors and add easier team/player recognition.
– 23 Ai Players have been replaced with new identities, including the 2 starting goalies in Threes Eliminator, EAHSL Drop-in & EASHL Clubs.
– Added additional content into WoC for upcoming Chel challenges. Check back often to collect the latest cool new content.

Fixes
– Updated the Threes / Ones Eliminator Player Progression bar in the post-game to match the game mode colors
– Fixed alignment issues with Player Rank Badges in Intro/Outro overlays
– Fixed the grouping of unlocked traits in the Post-Game
– Fixed an issue with Playoff beards where the correct length wasn’t being used for Club Finals games.
– Fixed an issue where your previous placement animation would continually be displaying after the season stat had moved on to the Auditing Leaderboards phase
– Fixed an issue where Player Rank Badges were displaying the incorrect rank within the leaderboards
– Fixed an issue where Player Rank Badges were not appearing in Post-Game player summary screen
– Fixed an issues where your settings would be reset if the user entered Free Skate

HUT
—-
HUT Challenges
– Added Retry option to Pause Menu for Solo Challenges

Note that there’s a chance that EA Vancouver will release another patch in time for launch, but so far, this is the big one.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Squadrons Update 1.02 October 8 Flies Out

Heads up, pilots! Motive Studios has released the Star Wars Squadrons update 1.02 October 8 patch, which brings fixes and more in to the game. Head on below for the full patch notes.

Star Wars Squadrons Update 1.02 October 8 patch notes:

Fleet Battles Ranks

  • Fixed an issue where players could not be correctly placed in a rank after initial placement matches
    • Players who have not started their placement matches will be able to place normally
    • Players who have started their placement matches will have their remaining matches use the corrected system
    • There will be no rank resets at this time

Controls

  • Added options in the menu called “Controller Global Deadzone” and “Flight Stick Global Deadzone” which will allow you to modify the deadzone individually for standard controllers and Flight Sticks
  • Adjusted the default input curves for Flight Sticks, which should make controls feel more responsive

VR

  • Adjusted some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter

Bug Fixes

  • Fixed an issue where the Fleet Battles Tutorial could become incompletable if the player’s starfighter was destroyed at certain points during the exercise
  • Fixed an issue where V-Sync would sometimes become disabled upon returning to the main menu
  • Fixed a bug where the Imperial squadron was not visible in some instances during the opening cinematic for Dogfight mode
  • Fixed an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings
  • We’ve removed a couple of instances where development text was appearing in the game
  • Fixed an issue ensuring VOIP (voice chat) toggles work as intended
  • Fixed an issue on PC where single-player medals could be removed after playing other game modes. (NOTE: We are aware of this issue on console as well and a fix for that will be coming soon)

Stability

  • Improved stability in the Spectator feature of online PvP modes
  • Other general stability improvements and fixes

Stay tuned to our Star Wars Squadrons review hitting the site soon.

Source: Reddit

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Alex Co

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EA Madden 21 Update 1.13 October 8 Includes Franchise Updates & More

EA Vancouver has released the EA Madden 21 update 1.13 October 8 patch, and it brings a host of gameplay-related changes, improvements to Franchise Mode and lots more. Head on below for the patch notes.

EA Madden 21 Update 1.13 October 8 patch notes:

Key Highlights:

  • General Franchise bug fixes
  • Updated handling of wins/losses resulting from players losing their game connection
  • Tuned the Bench Press Ability for better balance in all game modes

Gameplay Updates:

  • Fixed an issue causing user-controlled QBs to sometimes automatically throw to a receiver directly following the snap.
    • DEV NOTE: While we fixed a version of this in a previous update, community feedback made us aware of an additional version. In this case, if a user had spammed a catch-mechanic on the previous play, in some cases that button-input data could carry over to the following play when holding the snap button for a longer period of time. We’re confident this specific bug was the culprit for those still impacted.
  • Resolved the issue with the ‘Ball-Stuck-In-Hand’ celebration triggering too frequently
  • Tuning to the Bench Press Ability so that it will no longer apply fatigue penalties on running plays; also reduced the overall amount of fatigue impact when a receiver gets pressed in man coverage
    • DEV NOTE: One thing we want to make our players aware of relative to this ability (as well as many other abilities), is that as ratings increase, the overall impact will naturally decrease. Specific to Bench Press, as players’ stamina ratings increase, so does their fatigue recovery rate. This will lead to the ability becoming less effective over time within modes like Franchise and Ultimate Team.
  • Addressed an issue causing a thrown pass to rarely warp back to a defender in a Strip Attempt
  • Fixed a rare issue causing the ball carrier to freeze during a fake-out vs. a defender
  • Fixed the receiver icons not appearing and the pitch sometimes falling short resulting in a fumble on the HB Toss Pass play
  • Removed the ‘Pass Rush On-Field Trainer’ overhead display in multiplayer practice to allow for easier multi-controller labbing
  • Fixed a blocking interaction issue resulting in a graphical error
  • General Stability fixes

Madden Ultimate Team Updates:

  • Fixed a rare crash when viewing “Search Trade Results”
  • When selecting the highest difficulty on a Solo Challenge, you will be defaulted to that difficulty when selecting “Play Next Challenge”
  • Several UI enhancements to help with text readability

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
  •  Franchise Updates:
    • General stability improvements
    • Significantly reduced the amount of ties that could result from Simulated games
    • The ‘Draft Bar’ interface will remain visible during the Draft when navigating between menus
    • Fixed an issue with the ‘Team’ tab disappearing for users when exiting a game

Presentation Updates:

  • Multiple Teams Oakley visor tab colors updated to the colors they are using this season

If you haven’t picked it up yet, go read our Madden 21 review here.

Source: EA

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Alex Co

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Modern Warfare & Warzone Update Today October 8 Nerfs the VAL & SP-R 208

Just yesterday, Infinity Ward mentioned that they were doing a weapon tuning pass on the AS VAL and SP-R 208 in Call of Duty: Modern Warfare & Warzone given how overpowered both guns were in their current state. Well, the Modern Warfare & Warzone update today October 8 server-side patch is now live, and yep, it nerfs both guns!

Note that there is no actual download for this update, as it will automatically be applied once you connect to the game’s servers.

Modern Warfare & Warzone update today October 8 patch notes:

GENERAL: 

  • Fixed an issue where players could survive in the gas while staying on the subway fast travel system

WEAPONS:

  • AS VAL:
    • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls
  • SP-R 208:
    • Increase to flinch
    • Minor reduction to ADS speed
    • Variable zoom scope
      • Moved weapon closer to the player while ADSing
      • Small reduction to ADS speed
    • .300 Norma mag and .338 Lapua Mag ammo types:
      • Reduction to bullet velocity
      • Reduction to ADS speed
  • SKS: Small reduction to ADS speed for variable zoom scopes
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Alex Co

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Outriders Release Date Announced for February 2, 2021, Crossplay and Free Next-Gen Upgrade Confirmed

If you’re looking forward to People Can Fly’s looter shooter Outriders, well, you’ll have to wait a wee bit longer. Originally targeted for release this year, Square Enix has sent out the press release announcing the Outriders release date for February 2, 2021!

Alongside that, a new trailer and next-gen upgrades have been shared too.

Square Enix has confirmed that Outriders will feature full crossplay functionality and across all gaming devices! meaning players across PS4, PS5, Xbox One, Xbox Series X|S, PC and Stadia will be able to play together regardless of what platform they are on.

Those looking to purchase the game on PS4/Xbox One, Square Enix has also confirmed that upgrading to the next-gen version will be free!

“We’re very happy to announce that we can offer full cross-play support and a free next-gen upgrade plan for OUTRIDERS players. The great thing about this system is that even if you’re not picking up your PS5 or XSX quite yet, we’ve got you covered and there’s no need to wait. If you buy the current-gen version of OUTRIDERS, we’ll give you the next-gen version for free,” said Jon Brooke, Co-Head of Studio at Square Enix External Studios.

“We’re taking a little bit longer to ensure players have the best possible experience with OUTRIDERS, we’re also including new features like Cross-Play which will make our game much more accessible on all platforms,” added Lee Singleton, Co-Head of Studio at Square Enix External Studios.

Check out the latest Outriders gameplay look right here.

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Alex Co

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Report: Mortal Kombat 11 Ultimate Kollector’s Edition Leaks, Includes Exclusive DLC and Real Life Sub-Zero Mask

Details on Mortal Kombat 11 Ultimate Kollector’s Edition seemed to have accidentally leaked from the latest Kombat Pack 2 announcement trailer.

Found at the end of the Kombat Pack 2 trailer of Facebook (has since been removed/edited), it seems that NetherRealms Studios is planning to launch a Kollector’s Edition for Mortal Kombat 11 Ultimate. Details and an image can be found below concerning the content of the package.

Mortal Kombat 11 Ultimate Kollector Edition

Mortal Kombat 11 Ultimate Kollector’s Edition Contents:

  • Mortal Kombat 11 Ultimate game
  • Exclusive avalanche Sub-Zero DLC
  • Steelcase
  • 1:1 scale of Sub-Zero’s mask
  • Kollector Box
  • Certificate of authenticity

Since this was removed and isn’t mentioned in any of the press material or even the official Mortal Kombat 11 website, treat this as  a rumor just in case it’s no longer being released. If we were to take a guess as to why it was removed, judging from the image above it lists the physical edition coming out on November 17.

As mentioned in our Mortal Kombat 11 next-gen features article, the physical versions for the PS4 and PS5 won’t be due until January 2021. We suspect the removal was so that they can possibly fix the date, or it was just simply because they weren’t suppose to announce it this early.

We reached out to publisher Warner Bros. for a statement regarding this, and we’ll update the post if we hear back.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: PS5 Storage May Support Four Different M.2 NVMe SSDs Sizes Based on Hardware Breakdown

The recent PS5 breakdown gives us a look at the internal SSD expansion slot, though upon further examination it would appear that the system might support different sizes (length) of M.2 NVMe SSDs.

In the recent PS5 breakdown video, we see Yasuhiro Ootori, VP of the mechanical design department at Sony remove the cover for the storage expansion slot. not much else is elaborated other than this is where users can install a supported M.2 NVMe SSD drive. However, if you pay close attention to the shot you’ll notice that there are different screw holes with a numbers by each of them. 

For those unaware, these represent the different length that a M.2 NVMe SSD can come in, though there are more depending on the type device. 

As detailed on SanDisk official site concerning M.2 sizes

M.2 Module Sizes
M.2 Cards and Motherboard slots vary in sizes, both in the width and length of the card. Compatibility will depend in part with a Motherboard’s ability to fit that specific card’s size, in the same way other PCIe devices do. The current available sizes for M.2 modules are as follow:

  • Widths: 12, 16, 22, and 30 mm
  • Lengths: 16, 26, 30, 38, 42, 60, 80, and 110 mm

We ourselves aren’t too knowledgeable when it comes to potential benefits that the different length can provide, so here’s an excerpt from FaceofIt that goes over a couple of the difference between a M.2 2242 (42 length) and 2280 (80 length).

Well, the significant difference between the M.2 2242 and M.2 2280 lies in the measurement of the SSD drives. Of course, this difference translates into further differences ahead. We will have a look at them as well.

The length of the SSD drive has a significant bearing on the performance characteristics of the SSD. Given this fact, since the M.2 2242 is smaller than the M.2 2280, the performance of the latter will be a little better placed in comparison to the M.2 2242.

Another area that the M.2  2280 takes the lead over the M.2 2242 is on the heat dissipation. The limited length of the M.2 2242 may not provide adequate heat dissipation. The M.2 2242 SSD drives are used in laptop motherboards, while the M.2 2280 drives find themselves being used in tablets.

So what this means for PS5 owners is that there may be more available options from third-party to go with when looking for some expandable storage. Do mind however that Sony has yet to officially announce whether the console will actually support different length M.2 NVMe SSDs, so for now take this with a rumor despite what the image may suggest. 

We’ve reached out to Sony for clarification on the matter, though expect them to go into further details later once they reveal a supported list of M.2 NVMe SSDs.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Predator Hunting Grounds Update 2.06 Brings Hotfixes

Illfonic has released the Predator Hunting Grounds update 2.06 patch today, which brings a number of hot fixes.

Predator Hunting Grounds Update 2.06 patch notes:

General

  • Fixed an issue where foliage was indestructible for clients
  • Fixed an issue where full face covers were sometimes causing issues during cinematics
  • Fixed an issue that caused several elements to be missing their proper localized text
  • Fixed a stuck spot in Excavation near caves
  • Resolved several issues that were causing crashes

Clash

  • Fixed an issue where capture points would say “Capture” when they should say “Defend”
  • Clash matches now end when an entire team leaves
  • Fixed an issue where the countdown timer was not working properly in Clash lobbies
  • Fixed an issue where kill notification would appear for non-lethal headshots
  • Fixed an issue where XP was not being calculated properly in Clash
  • Fixed multiple Clash lobby issues related to players leaving and viewing profiles/reporting

If there are any other fixes not detailed in the patch notes above, please let us know in the comment section so that we may document them for other users. As for those experiencing the stuck on aiming bug, know that the issue is still present in this update. Hopefully Illfonic sorts that out in the next update.

Source: Illfonic f0rums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New GTA Online Weekly Update October 8 Summary and Highlights

Would-be robber and gangsters, Rockstar Games has released the new GTA Online weekly update October 8 refresh! Same as before, head on below for the summary and discounts for the week.

New GTA Online Weekly Update October 8 Summary and Discounts:

  • Double GTA$ & RP in all Contact Missions
  • Triple GTA$ & RP in Transform Races
  • Associates and Bodyguards are earning Tripled Salaries for the next seven days
  • free Fruit Tee, emblazoned with “THINK Simple,” for any player that logs in before October 14th
  • The Los Santos Summer Special’s Lampadati Tigon is the latest Lucky Wheel top prize
  • 40% off High-End Apartments and all Garages
  • Vehicle Discounts, including: 40% off the Blista Kanjo and Dinka Sugoi, plus 30% off the JB700W and Maxwell Vagrant
  • Laser Weapon Discounts: 40% off the Up-n-Atomizer, Widowmaker, and the Unholy Hellbringer
  • Prime Gaming Bonuses: A one-time GTA$1,000,000 bonus for players who link their Amazon and Rockstar Games Social Club accounts, plus a GTA$200K bonus for playing this week
  • Prime Gaming Discounts: 80% off the P-45 Nokota and FH-1 Hunter, along with the free Vespucci Canals Nightclub property

Discounts
As in any thriving economy, excess and sales discounts go hand in hand. Aspiring moguls can take 40% off the retail cost of both High-End Apartments and all Garage properties, plus discounts on vehicles and laser weapons like the Up-n-Atomizer. Read on for the complete list.

 High-End Apartments – 40% off

All Garages – 40% off

 Laser Weapons:
Up-n-Atomizer – 40% off
Widowmaker – 40% off
Unholy Hellbringer – 40% off

 Vehicles:
Blista Kanjo – 40% off
Dinka Sugoi – 40% off
JB700W – 30% off
Maxwell Vagrant – 30% off

For more details regarding today’s weekly update, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Next-Gen Upgrade, Ultimate Edition & Kombat Pack 2 Detailed

With NetherRealm Studios announcing the Mortal Kombat 11 Kombat Pack 2 with a new trailer, the studio also announced that we’ll be getting next-gen upgrades of the game for free! In addition to that, WB Games has sent the press release where it details the Mortal Kombat 11 next-gen upgrade, pricing and more!

Mortal Kombat 11 next-gen upgrade, Ultimate Edition pricing and Kombat Pack 2 details:

  • Definitive Mortal Kombat 11 Experience – Two critically acclaimed story campaigns taking players on a time-bending adventure that continues the epic Mortal Kombat saga, along with the full roster of 37 playable characters.

  • Kombat Pack 2 – Newly added fighters Mileena, the hybrid Edenian and Tarkatan clone of Kitana; Rain, the royal Edenian demigod; and Rambo, the iconic Special Forces soldier featuring the voice and likeness of actor Sylvester Stallone.

  • Mortal Kombat 11: Aftermath Expansion – Franchise-first story expansion, three playable characters (Fujin, Sheeva, RoboCop) and 10 additional character skins.

  • Kombat Pack 1 – Six playable characters (Shang Tsung, Nightwolf, Sindel, The Joker, Terminator T-800, Spawn) and 25 additional character skins.

  • Mortal Kombat 11 – Packed to the brim with multiple features and modes for all players including Story, Custom Character Variation System, Stage Fatalities, Friendships, Online, Towers of Time, Tutorial, Krypt, Kombat League and the signature roster of returning and franchise-first fighters, all equipped with unique Fatalities that display devastatingly brutal cinematic visuals.

  • PS5 Upgrade Available – Delivering 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on PS4 and PS4 Pro can also access a free upgrade to the PS5 version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Xbox Series X|S Smart Delivery Enabled – Providing 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on Xbox One consoles can also access a free upgrade to the Xbox Series X|S version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Krossplay Support – Allowing PS5, PS4, PS4 Pro, Xbox Series X|S and Xbox One players to fight against other players on opposite platforms in select modes.

As for the pricing, head on below where we made it in an easy-to-read table format:

Mortal Kombat 11 Ultimate Edition price: $59.99

Pre-order date: October 15

Release date: November 17

Kombat Pack 2 standalone price – $14.99

Mortal Kombat 11 Ultimate PS4and PS5 physical version release date: January 2021

Lastly, Ed Boon, NetherRealm Studios boss, also shared a slew of new Mortal Kombat 11 Kombat Pack 2 screenshots!

Once we get more details regarding the new characters (and gameplay), we’ll be sure to let ouer readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Kombat Pack 2 & Ultimate Edition Announced, Free Next-Gen Upgrade

Remember when Ed Boon teased Mortal Kombat 11 news this week? Well, it’s been announced today and it’s for the Mortal Kombat 11 Kombat Pack 2! Same as before, expect new fighters, cosmetics and more to be included in this premium DLC pack.

Check out the official trailer below.

New characters include Rain, Melina, and Rambo.

Additionally current owners of the PS4 and Xbox One versions will receive the next-gen upgraded version for free. Upgrades include 4K dynamic visuals, visual upgrades, and reduced load times.

This will be available on November 17 alongside the Mortal Kombat 11 Ultimate edition.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.09 October 8 Ushers in Season 2

Excited for more Fall Guys? Mediatonic has released the Fall Guys update 1.09 October 8 patch that ushers in Season 2! While we already know a new level is part of it, there are other improvements as well. Head on below for the patch notes.

Fall Guys Update 1.09 October 8 patch notes:

New Features

The Show Selector: There are now time-limited shows that give players new ways to enjoy their favorite round types by selecting which show they want to play!

Banners & Nameplates: Mix and match customizable banners and nameplates to compliment your Fall Guy’s attire!

Random Outfit Generator: Randomize your outfit and get a combination you like!

New Levels

Knight Fever: The hardest gauntlet level yet!

Wall Guys: Cooperate with other players to traverse castle walls!

Egg Siege: A brand new Egg Scramble map with moving drawbridges!

Hoopsie Legends: A solo Hoopsie round with movable blocks!

Improvements

You can now see your party members fall alongside you while waiting for a match to be found.

Fall Guys now have more responsive mantling up ledges.

Many levels had visual updates applied to them.

Other

Base PS4 FPS should now be much better – 60 rather than 30.

Various crashing issues have been resolved.

Many bug fixes and optimizations have been applied.

That’s it for the patch! If you haven’t bought the game yet, head on over here for our review.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Factions of Watch Dogs: Legion and What They Represent

Recently we were given a few new videos for Watch Dogs: Legion. However, the one I’d like to focus on here is the new story trailer, and what the factions are that we can see represented in it. Check out the trailer below, and read on for more details.

DedSec

dedsec

DedSec are a pretty straightforward group. They’re a collection of hackers who operate underground, outside of the law, and serve their own brand of justice to those who deserve it. In Watch Dogs: Legion they’re trying to put things right. This is a change from the norm of the seires, which usually sees DedSec as the anarchists attempting to disrupt the flow of modern life. Now though, they’re recruiting as many people as they can from around London in order to put the rest of the factions in the game back in their place.

This group is gong to be made up of everyday people. Instead of winning casino bonuses at SlotsWise, those people will be making a contribution to society, even though they don’t know it yet. As a whole, the city of London is stronger, and that’s the core message behind this group.

Albion

albion

Albion is a private military group. They were brought into London to support the authorities, and patrol the streets enforcing order. The thing is, they’re getting a bit ahead of themselves. The group’s leader, Nigel Cass, has his own agenda. In Watch Dogs: Legion we see Albion using unnecessary force in almost every way possible. They’re the oppressive faction that is ever present in the game. Players will be working to disrupt their day to day patrols, but also turn the tide of whatever plot their leader has in play.

Clan Kelley

clan kelley

Clan Kelley is led by Mary Kelley. It’s a criminal organisation that is on the rise due to London being in utter turmoil. In the wake of recent events, the group is trying to seize as much power as it can. Players need to put a stop to that. These guys are nasty. They take people in, put bombs in their heads, and then force them to do whatever they want. This is how they make the bulk of their illegal cash, and when they’re finished with these people, they just blow the bombs and dump the bodies.

Zero Day

zero day

Finally we have Zero Day. This group are the anarchists in Watch Dogs: Legion, but they’re dangerous. They’re trying to assert their dominance and vision through force, which is pushing all the other groups to the brink. It also puts the focus squarely on DedSec, who everyone thinks that Zero Day is a part of. This group is very much on their own, and they just want to watch London burn. They don’t care about hurting people, and they certainly don’t care about blowing up the entire city to get their point across.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Modern Warfare VAL & SP-R 208 Weapon Tuning Incoming, Here’s How OP Both Are

At the start of Season 6 of Call of Duty: Modern Warfare, two new weapons were introduced in the form of the AS VAL and the SP-R 208. Now, if you’ve been playing multiplayer since Season 6, chances are you’ve been obliterated by the Modern Warfare VAL or SP-R 208, and you’re not alone given how powerful these weapons are.

Well, that’s hardly surprising given how seriously overpowered (OP) both guns are. The AS VAL’s ammo conversion makes it so that it can penetrate ANY object in the game (yes, even rocks), while the SP-R 208 rifle has super fast ADS (Aim Down Sight), mobility and more. Want to see how OP both guns are? YouTuber Drift0r has released a video today that summarizes it perfectly.

Thankfully, Infinity Ward is doing something with these weapons (finally!), as Infinity Ward Senior Communications Manager Ashton Williams confirmed that a weapon tuning pass is being worked on for both!

https://twitter.com/ashtonisvulcan/status/1313840149373964288?s=21

Note that she doesn’t exactly say “nerfs” are incoming, but given the state of the two guns, buffing them more would seriously make no sense at all. For now, we don’t know when this patch will drop or whether this will require a download or be a server-side change. Once we know more details,  we’ll let our readers know.

In other Call of Duty news, if you’re a multiplayer fan, Treyarch has dropped a ton of info about Black Ops Cold War’s beta that’s happening this week! Read up on the new ping system and FOV slider here, as well as the patch notes made from the alpha to the beta.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.