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PS5 Holiday 2020 Release Still on Track, No Major Software Problems at This Time

Despite the ongoing COVID-19 pandemic, Sony Interactive Entertainment has assured fans plans for PS5 Holiday 2020 release are still on schedule, and that the company has yet to be hit by major development problems on the software side of things.

In a prepared statement found on this year’s quarterly earnings report, Sony has given this update regarding the PlayStation 5.

Although factors such as employees working from home and restrictions on international travel have presented some challenges in regards to part of the testing process and the qualification of production lines, development is progressing with the launch of the console scheduled for the 2020 holiday season. At this point in time, major problems have not arisen in the game software development pipeline for Sony’s own first-party studios or its partners’ studios.

Of course, this isn’t to say that COVID-19 hasn’t affected the company in any other way as performance forecast is no longer being projected by the company. In addition to this, while existing hardware for the PlayStation 4 is still selling, the company has stated supply chain issues are affecting the console. However, it’s effected to be a short-term issue as the company slowly begins to return to the level of operation before the virus had hit.

The company didn’t elaborate on whether the PS5 launch would be as big as they had initially planned, but at least we know that they are still pushing for this year.  As for why they’re being so silent on the promotion of the PS5, it was stated that they have strategic planning in the works and need to ensure they keep fundings balanced between marketing and other areas. No hints were given on when we could expect to see a full PS5 reveal, but seeing that it’s coming this year, we’re hoping it’s within the next month or so. Until then, stay tuned!

Are you confident with the PS5 holiday 2020 release schedule or do you think it’ll be delayed?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Predator Hunting Grounds Roadmap Is Highlighted by the Return of Arnold Schwarzenegger

Teased back in March, Arnold Schwarzenegger will be making a surprise cameo in the latest Predator game, as Illfonic today revealed the Predator Hunting Grounds roadmap.

Headlining this month are two major content drops. The first of these two is a free game update that will add new audiotapes. These audiotapes are voiced by none other than Arnold himself, who once again reprises his role as Dutch, from the original 1987 film. It has been a little over three decades since we last heard from him, and these audio tapes are set to explain where he has been all these years. Definitely exciting news for Predator fans out there, but this isn’t the only release will see around him as a paid DLC will also be dropping, adding the character himself to the game!

Players who purchase the first DLC will also be granted early access to the QR5 “Hammerhead” Rifle and Dutch’s Knife. These items will become available for free to everyone come later in June.  As for what else is ahead? Well, we’ll just have to wait and see as the roadmap doesn’t actually tell us outside of there being a free update and paid DLC every month until August, with more being teased.

The update will be going live on May 26th. We’ll be sure to keep you all posted with the patch notes, along with any other details that may arise in terms of future content for the Predator Hunting Grounds Roadmap. Predator huntings Grounds is now available on the PlayStation 4 and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare Playlist Update May 12 Adds Dirty Old Houseboat & More

Infinity Ward has released a Call of Duty: Modern Warfare playlist update May 12 server-side patch, that introduces new playlists, and new cosmetic items. And yes, this includes the much-awaited return of the Shoot House, Rust and Shipment moshpit playlist!

Modern Warfare playlist update May 12 changes:

Today’s playlist update for #ModernWarfare is out now across all platforms! Police cars revolving light
– Gun Game Reloaded has moved to the Quick Play Filter
– Replaced Boots on the Ground War with core Ground War
– Dirty Old Houseboat is back with Rust, Shipment, and Shoot House Mosh Pit game modes!

In addition to the playlist changes, the Tombstone Mace skin is now available as well. Here’s a preview of it:

https://twitter.com/CallofDuty/status/1260253548677218305

Note that there is download required needed for this Modern Warfare playlist update May 12 server patch. There is a chance however that this includes gameplay changes and if there’s anything you notice, let us know down in the comments below.

In other Modern Warfare news, the upcoming new weapon in Season 4, which is a new SMG, has leaked, and we have gameplay for it!

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.37 Introduces Season 5 and Loba

Apex Legends update 1.37 is finally here, legends! Respawn Entertainment has released the Apex Legends patch that introduces Season 5 Fortune’s Favor, and the new legend, Loba! Clocking in at 20GB on PS4, check out the full Apex Legends update 1.37 patch notes below.

Apex Legends update 1.37 patch notes:

NEW LEGEND: LOBA

Loba

Stylish, sophisticated, and resourceful, Loba uses her Jump Drive bracelet to teleport where she pleases and takes what she wants.

Tactical – Burglar’s Best Friend

  • Teleport to hard-to-reach places or escape trouble quickly by throwing your Jump Drive bracelet.

Ultimate – Black Market Boutique

  • Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items.

Passive – Eye for Quality

  • Nearby epic and Legendary loot can be seen through walls.
  • The range is the same as Black Market Boutique.

Learn more about Loba on her Lore page here.

MAP UPDATE: KINGS CANYON

Goodbye Skulltown

Skulltown and Thunderdome have fallen. A new POI, Salvage, has been added to the Broken Coast. Across the map, the Offshore Rig connects to the former Relay and Wetlands. Wetlands has been replaced by the excavation of the Capacitor, which has a new underground pathway to Singh Labs. Nesting Grounds has continued to regrow into the Reclaimed Forest, which features an expanded Singh Labs exterior and a small camp outside of The Cage. Check out our blog post here for more information on these changes!

Kings Canyon will be the only map available for two weeks after the season launch, so players can have time to fully explore the changes and meta shift. After the two week honeymoon period, Map Rotation will start rotating World’s Edge Season 4 into the mix.

CHARGE TOWERS

Charge it up

Charge Towers are new devices unearthed in the excavation of Kings Canyon. Activate them to grant a full Ultimate charge to any Legends standing on the platform when the charge blast goes out.

SEASON QUEST: “THE BROKEN GHOST”

Introduces Apex’s first Quest – a season-long search for 9 pieces of a mysterious relic. Find your first daily Treasure Pack in any competitive match to get started on your hunt, and enjoy free weekly drops of new Story, Gameplay, and Rewards along the way. Learn more about Quests in our blog post here.

SEASON TAB

All seasonal content has been moved into its own tab in the lobby. Here, you can find the Battle Pass, Quest, and Challenges tabs. Future events in this season will show up here as well.

Quests!

BATTLE PASS S5

Skins!

Fight your way to glory with the Season 5 Battle Pass. Complete Daily and Weekly challenges to unlock over 100 exclusive items including exclusive Legendary skins, gun charms, skydive emotes, Apex Packs, XP Boosts, load screens, and more.

RANKED SERIES 4

This new season starts a new Ranked Series! This season we are sticking to mostly the same format but have also introduced a key feature, Reconnect.

RECONNECT

Players that leave a match unexpectedly can now rejoin their match in progress. “Unexpected” means exiting the match through any means other than the system menu, including crashing, using alt+f4 on PC, or “dashboarding” to close the game on console. To reconnect, simply restart the game and enter the lobby. The game will automatically attempt to reconnect you if the match is still valid, your squad is still alive, and your chance to reconnect hasn’t timed out. Reconnect will be available for all competitive modes.

Disconnected players’ characters remain in the state they were in while the player was connected. To their teammates, it will look a bit like the disconnected player has gone afk (with an icon next to their name to indicate disconnection). This means when the player reconnects, they can immediately continue where they left off. Unless, that is, they were killed beforehand. Player characters can be knocked out and eliminated while the player is disconnected. Disconnected players whose characters have died can be respawned normally, by taking their banner to a respawn beacon, before or after the player has reconnected.

If a player doesn’t reconnect in time,  the disconnected player’s character is removed as normal, and the game will treat their disconnect as an abandonment. There is a limited time window in which a player can reconnect and failing to do so in Ranked will result in a loss penalty. Loss forgiveness does not activate until a player is fully removed from the game, so don’t drop from a ranked match when your squadmates have a chance to reconnect!

To read more on Series 4 Ranked, Read the blog here.

CONDITIONAL LEGEND CHATTER

Under certain pairings, Legends will speak to each other differently when prompted with normal dialogue cues. How does Loba thank Revenant for a revive? She sure doesn’t say “Thank you.”

There are many pairings if you are interested in hearing what everyone has to say. Experiment!

LEGEND UPDATES

Mirage!

Mirage

Now it’s a party! Your favorite trickster has learned a few new tricks to bamboozle his enemies in this new rework for Season 5.

Designer Note: The hope for this rework is that it gives more depth to Mirage gameplay by giving Mirage players avenues to get better at Bamboozling people.

  • Tactical: Psyche Out
    • Pressing the character utility action button allows Mirage to gain control of his decoy.
    • When controlling the decoy, it will mimic Mirage’s every move.
    • Decoys now last for 60 seconds.
    • Releasing another decoy will remove the previous decoy.
  • Ultimate: Life of the Party
    • Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party” from DUMMIEs Big Day).
    • Cooldown 60 seconds.
  • Passive: Now You See Me…
    • In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
  • Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.

Bloodhound

  • Tactical: Eye of the Allfather
    • Increased Sonar Detection from 3 seconds to 4 seconds.
    • Decreased Cooldown from 35 seconds to 25 seconds.

Crypto

  • Tactical: Drone
    • Crypto can now ping banners, while in drone, to warn teammates of nearby squads.

Lifeline

  • Increased Lifeline bin ratio to 20%
  • Removed Knockdown Shields from Secret Compartment loot pool

Caustic

Designer note: this is something that is a bit of an experiment.  We will be keeping an eye out to make sure this change doesn’t cause any degenerate player behavior.

  • Friendly gas no longer slows teammates.
  • Caustic traps are no longer triggered from the other side of a door.

Octane

Designer note: This is a first step in pushing more team utility for Octane. We have more updates planned but they didn’t make the cutoff for this patch.

  • Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.

Gibraltar

Designer note: Internal data shows that Gibraltar’s performance in individual fights is in a good place, but we want to bring down his power a bit in team fights.

  • Reduced Dome Shield duration from 18s to 12s.

Pathfinder

Designer note: Given the power of quick repositioning in Apex, being able to use Pathfinder’s Grappling Hook multiple times in a fight is both too powerful and muddies combat legibility.

  • The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds.

WEAPON AND LOOT UPDATES

Season 5 is the first season Apex doesn’t get a new weapon. We stepped back and asked ourselves, does Apex need a new weapon every season? If we continue to add new weapons, the weapon pool will become saturated. We believe there is a “right” amount of weapons in the loot pool, and we think we are currently in that sweet spot. Vaulting weapons is not an option (because players have purchased skins), so we are forced to be more creative. We have some ideas on how to address it, but we need some time to test them and make sure they are healthy for Apex. We also want to make sure that weapons we add have real value to the gameplay. We have some fun stuff in the works. Our weapons team is hard at work. In the meantime, we hope the changes listed below can get you excited to learn and master the Season 5 weapon meta.

Season 5 Fully-kitted Gold Weapons

  • Longbow DMR
  • Hemlok
  • Spitfire
  • EVA-8
  • RE-45

Mastiff

  • The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
  • Reduced damage per pellet from 18 to 13.
  • Reduced headshot multiplier from 2.0 to 1.25.
  • Increased blast pattern distances for the outer pairs of pellets.
  • Increased blast pattern scale ADS multiplier from 0.5 to 0.55.
  • Reduced fire rate from 1.3 to 1.0.
  • Reduced projectile size to be more in line with other regular shotguns.
  • Increased shell count from 4 to 6.
  • Increased projectile speed to standard shotgun speed.

Peacekeeper

  • Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
  • Tightened pellet spread pattern.
  • Reduced rechamber time from 1.2 to 0.9.
  • Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
  • Increased projectile size to improve consistency at close range.

Alternator

  • Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.

RE-45

  • Increased damage from 11 to 12.
  • Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty

Havoc

  • Vertical recoil increased.
  • Horizontal recoil slightly increased.
  • Recoil on the first 2 shots increased.

Longbow DMR

  • Headshot scale reduced from 2.15 to 2.1.

Wingman

  • Headshot scale reduced from 2.1 to 2.0.

Hop Ups

  • Adding Skullpiercer Hopup for DMR and Wingman.DMR w/ Skullpiercer – Headshot scale 2.1 -> 2.5Wingman w/ Skullpiercer – Headshot scale 2.0 -> 2.25
  • Vaulted Anvil Receiver.

Gold Armor

  • Added Perk: Shield Cells & Syringes give double the amount per use.
  • Removed Perk: Removed 50% heal speed.

BUG FIXES

  • Fixed various conditions causing prediction errors.
  • Fixed looting in pillboxes being difficult around weapons.
  • Fixed aiming speed during zooming lerp to be consistent with hipfire and ADS speed.
  • Fixed disabling Melee Target Compensation.
  • Fixed Legend banners having a black box when having AA disabled.
  • Fixed a condition where the third character model would be missing on screens with three Legend banners.
  • Fixed sometimes erroneously pinging enemies while skydiving or in the plane.
  • Fixed exploitable spots against Prowlers in Bloodhound Trial.
  • Fixed Prowlers not attacking Gibraltar’s Dome Shield.
  • Fixed deathboxes sometimes not moving on the train.
  • Fixed subtitles in Russian showing up as English in the Bloodhound Trial area.
  • Fixed Havoc VFX while on the train.
  • Fixed depth of field when selecting charms in the loadout menu.
  • Fixed lighting on Legends sometimes being dark throughout the menus.
  • Fixed tooltips not appearing correctly when highlighting items in the menus.
  • Fixed the Charge Rifle beam shooting from the scope while using the Hard coded skin.
  • Fixed melee not doing any damage when interrupting the Sentinel charge animation.
  • Fixed Wingman having higher than normal hipfire accuracy while crouched.
  • Fixed Golden Barrel attachment having more muzzle flash than intended.
  • Stability fixes to reduce crashing and script errors.
  • Crypto’s EMP now affects D.U.M.M.I.E. in the Firing Range.
  • Fixed Revenant’s Death Totem being visible through smoke or gas.
  • Fixed a few Pathfinder banner poses that caused corrupted art.
  • Adjusted Octane’s Jump pad to make it harder to fall through cracks when deploying.
  • Fixed Caustic’s Ultimate not deploying when thrown under small surfaces.
  • Fixed Bangalore’s smoke canisters getting stuck under the Train.

QOL

  • We’ve overhauled the Deathbox UI to compartmentalize loot better so you can find what you need faster.
  • Crypto can now ping banners while in drone to warn teammates of nearby squads.
  • Added voice over for pinging enemies who are reviving.
  • Favorite option now available for Weapon Skins.
  • Observer Highlights for Tournament Matches.
  • Removed location based Weekly Challenges. These caused players to have mixed motivations from their squadmates, and didn’t work well with map rotation.
  • Optimized CPU usage.
  • Improved texture streaming quality on GPUs reporting less memory than advertised.
  • We’re excited to announce that at the start of Season 5 we will be adding Apex servers to the Middle East as we look to further support our fans in the region.

You can check out gameplay footage of Loba right here. If you’re on other platforms, let us know how big this Apex Legends update 1.37 patch is for you.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset -May 12

Another Tuesday, and that means another Destiny 2 weekly reset update here on MP1st! Once again, you can check out the Destiny 2 weekly reset May 12 list of activities and modifiers below.

Destiny 2 weekly reset May 12:

Nightfall – The Ordeal: Warden of Nothing

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Martyr: Exploding units have more health.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: All: This mode contains Barrier, Unstoppable, and Overload Champions, which cannot be stopped without an Anti-Barrier, Unstoppable, or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Extra Champions & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Warden’s Law (Hand Cannon)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: NESSUS

Complete various activities around Nessus, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
  • Momentum Control: “You’ve been capturing zones and destroying your enemies for a long time, haven’t you? Let’s pick up the pace a bit.” —Lord Shaxx – – Fight for Valor by capturing zones and defeating opponents. All weapons are more lethal, abilities replenish only on kills, and tracker is disabled.
  • Countdown: “I hope the remaining Red Legion can see this: weapons they brought to destroy us, used as mere toys in training exercises. Do be mindful of the blast radius, though.” —Lord Shaxx – – Fight for Valor by detonating a charge, defusing the opposing charge, or eliminating all opponents.

Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities


Menagerie Boss: Arunak, Hive Ogre

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.
  • Famine: All ammunition drops are significantly reduced.
  • Solar Singe: Solar damage increases slightly from all sources.

Reckoning Boss: The Swords


Dreaming City Cycle: Weak Curse

  • Petra is at The Strand.
  • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
  • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
  • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Escalation Protocol Boss: Nur Abath, Crest of Xol

This boss drops:


Leviathan

Raid Order: Dogs > Gauntlet > Baths > Calus

Challenge: The Gauntlet Challenge

Prestige Raid Lairs

  • Prism
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Cover of the Exile Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Orbweaver Shell For Ghosts who were given an offer they couldn’t refuse. Ghost Shell 2850 Bright Dust
Lord of the Hunt Equip this weapon ornament to change the appearance of Point of the Stag. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Whisper Sweet Nothings Whisper them forever… Multiplayer Emote 1250 Bright Dust
Hit the Bag Warm up that one-two punch! Emote 3250 Bright Dust
CamNav-TTN Shell For Ghosts who always know which way to point their Titan. Ghost Shell 2850 Bright Dust
Haute Bliss A little luxury goes a long way. Vehicle 2500 Bright Dust
Blind Fury Equip this weapon ornament to change the appearance of the Colony. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Luxe Vest Equip this ornament on any Year 3 Legendary armor set to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Rasputin Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Infinity Cubes In one of these timelines there must be a solution… Emote 700 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust
Circadian Chill Equip this shader to change the color of your gear. Shader 40 Bright Dust
Up in Smoke Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Rasputin Weekly Bounties

Name Description Cost Requirement Reward
Public Servant: EDZ Use Cache Codes to open Rasputin chests after successfully completing Seraph Tower public events in Winding Cove in the EDZ. Complete daily bounties or Rasputin activities to earn more Cache Codes. 4 Caches opened XP & Glimmer & Warmind Bits
Legendary Spelunker: EDZ Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors in the EDZ. Complete daily bounties or Rasputin activities to earn more cache codes. 3 Caches opened & 12 Champions defeated XP & Glimmer & Warmind Bits

In other Destiny 2 news, make sure to read up on the upcoming changes to the rewards system Bungie is set to introduce in Destiny 2 Year 4. Stay tuned for this Friday for the weekly Xur and Trials of Osiris posts from the MP1st crew.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Zombie Army 4 Update 1.08 Brings New DLC Content & More

Rebellion has released a new Zombie Army 4: Dead War patch today, and it brings the second wave of DLC and more! Console gamers will see this as Zombie Army 4 update 1.08, and you can check out the patch notes below.

Zombie Army 4 update 1.08 patch notes:

  • Support for new Weekly Events (including rewards)
  • Support for new DLC: Blood Count (Mission), Renegade Officer (Character), Gas Mas Headgear Bundle, Mortar Shotgun Bundle, Bloodsoaked Weapon Skins
  • Bugfixes and improvements

If you’ve yet to get the game, it’s a surprisingly fun romp! Check out our review here and see why we gave it an 8/10 and state:

Zombie Army 4: Dead War may not be pushing the series to new heights, and that’s okay as it offers exactly what players come to expect. Its story is engaging enough with its campiness, environmental settings will keep you hooked, and the online co-op makes more fun of the dumb fun nonsense that the solo play already supplies. I highly suggest Zombie Army 4: Dead War to anyone looking for a good co-op game. That and anyone wanting more zombie slayings in their life.

You can check out the full roadmap planned so far to see what else is coming down the line.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 and 2 Remastered Anounced With Gameplay First Look

During today’s Summer Game Fest event, a big surprise was sprung with the announcement of the Tony Hawk Pro Skater 1 and 2 Remastered! Set to launch this September 4 for the PS4, Xbox One, and PC, check out gameplay of it below along with official details.

Tony Hawk’s Pro Skater 1 and 2 will also include fan-favorite features from games across the entire original franchise, including revert, lip tricks, wall plant and original multiplayer game modes, both online and for local couch play. And yes, Create-A-Park and Create-A-Skater modes are back! New to Create-A-Park this time around is a robust editor enabling new ways of customization. Players will be able to share parks online with friends and outfit skaters with customization options. Additionally, fans can select their favorite skaters from the complete roster of original pro talent, including Tony Hawk, Bucky Lasek, Steve Caballero, Geoff Rowley, Andrew Reynolds, Elissa Steamer, Chad Muska, Eric Koston, Rodney Mullen, Rune Glifberg, Kareem Campbell, Jamie Thomas and Bob Burnquist. New features to the remaster include even more goals than before, added challenges to amp up gameplay and more.
Priced at $39.99, Tony Hawk Pro Skater 1 and 2 Remaster is being developed by Vicarious Visions. There will  be a delue edition that includes unique content and in-game gear that will be priced at $49.99. There’s also a Collector’s Edition priced at $99.99 which will come with the digital content, along with a limited-run Birdhouse deck!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update Today May 12 Now Live, Here Are the Hotfix Changes

Behaviour Interactive has released the Dead by Daylight update today May 12 hotfix! The studio calls this the Dead by Daylight hotfix 3.7.2, though console gamers will see this as Dead by Daylight update 1.92. Check out the full patch notes below.

Dead by Daylight update today May 12 patch notes:

  • Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
  • Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial.
  • The Cannibal: Fixed an issue that caused the chainsaw SFX to stay active after destroying a pallet.
  • Fixed an issue that caused the Entity Blockers to be invisible and have no smoke VFX after vaulting through a window 3 times.
  • The Nurse: Fixed an issue that caused the Nurse to be unable to blink in most of the Chapel.
  • Fixed an issue that caused the animation of the Hillbilly’s chainsaw attack to display incorrectly when hitting a wall.
  • Fixed an issue that caused Stalking as Ghost Face and revealing Ghost Face as a Survivor to be difficult when hiding in tall grass.
  • Fixed an issue that caused the Undetectable status to trigger as soon as the Killer stopped moving when using the perk Insidious.
  • Fixed an issue that caused the Offerings on the offering screen to be displayed smaller.
  • Fixed an issue that caused some generators to be unable to be damaged by the Killer from certain angles.
  • The Nightmare: Fixed an issue that caused Pallet remains to not be cleared when the Nightmare puts down a Dream Pallet.
  • Fixed an issue that caused the perk Head-On to deactivate if another Survivor is grabbed from a locker.
  • Fixed an issue that caused the Huntress’ hatchets’ addon on-hit effects to not work.
  • Fixed an issue that caused the end of match music to persist between trials.

You can check out the other Dead by Daylight update today May 12 changes per platform right here.

Don’t forget, a big 4th anniversary celebration is happening on May 26 where the developers will talk about the game, and showcase what’s coming in chapter 16.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update Today May 12 Brings Railjack Revisited Changes, Brings Version to Warframe 1.85

Digital Extremes has finally released the big Warframe update today May 12 edition, that brings the Railjack Revisited changes. The studio calls this update 27.4.3, but console gamers will see this as Warframe update 1.85. Check out the huge list of patch notes below.

Note that this is part 1, and even then, this is a long patch notes documentation.

Warframe update today May 12 patch notes (Warfame update 1.85):

Console Specific Notes: 

  • Selecting “Defaults” in the ‘Customize Controller’ Options will now give you the option to choose to either default ‘All’ bindings or just those in the current tab.72e0d10140d9b5f46d9e4b3a39fc10e7.PNG
  • Fixed opening the “search” function in several menus while moving the virtual cursor causing it to continue to drift in that direction.
  • Added a new Omni Tool binding! The default binding is R Button + Right Directional-Pad button, to customize go into your Options > Controls > Customize Controller > Ability Menu > Bind ‘Equip Omni’.
    • The Omni Tool will only be equipped using this shortcut option if it is in the Gear Wheel!
  • Fixed outstanding issue on chat where you’d see loading spinner instead of  “your access to chat has been suspended” when banned. Possibly related to the following chat issues: https://forums.warframe.com/topic/1180373-region-specific-chat-issues/?do=findComment&comment=11558142
  • Fixed controller triggers not working correctly if bound to an analog action (such as camera up/down in Decoration mode).
  • Fixed inability to select duplicates of a Mod when using direct text input with a controller.

Nintendo Switch Specific Notes:

  • Fixed certain graphics settings (notably Adaptive Exposure, Glare, Film Grain, and Color Correction) not changing if you reset them to defaults.
  • Fixed UI bug that showed the “Reset Camera” binding indicating that nothing is bound to it when it actually is in game.
  • More fixes towards pink squares appearing in Railjack missions, as reported here: https://forums.warframe.com/topic/1162947-graphics-assets-and-ui-are-broken-plz-fix/
  • Optimized some temporary memory used on Nintendo Switch.
  • Made a micro-optimization for Switch text rendering (non-flash).

Railjack Revisited (Part 1):

Tenno! We are continuing our Warframe Revised update pattern – this time with a focus on Railjack. Earlier this year we released ‘Warframe Revised’ which touched a lot of Warframe, but also included a big batch of bug fixes for Railjack. Now it’s time to dive deeper into key areas: Pacing, Balance, and Tools of the Trade.  Not included in this Revist: Intrinsics,  Missions, and other areas. These are bigger undertakings for later Parts, but expect more revisions to come (to Malfunctions too)! The key intention behind this Railjack Revisited update is to make Railjack better paced and more fun, while also being more rewarding for your time.

General Changes:

  • Doubled the Railjack’s innate loot-pickup (Vacuum) Range.
    • We’ve also improved the way that Vacuums pull items towards the player and the Railjack. The maximum amount of time it takes for the pick-up to reach the player should be a little more consistent now (about 0.75 seconds in most cases).
  • The Sentient Anomaly in the Veil Proxima will no longer have downtime – it will rotate every 30 minutes to a different node with no downtime in between.
  • Changing the pacing and general feel of all Railjack Piloting and movement to be less reliant on the optimal strategy of “Single strafe Boost then Repeat”:
    • Doubled the Railjack’s base Speed.
    • Lowered Boost Speed by 75%.
    • Increased the Boost Speed cost of dodge.
    • Increased Boost Drain.
  • Made scale a factor in damage reduction and bonuses. This means Archwings and their weapons will do more damage to ships, while also taking less damage from them.
  • Fixed inconsistencies with the sensitivities of the emplacement positions (side turrets now match the pilot turret).
  • Doubled Revolite crafting yield from 50 to 100.
  • Tripled values of Titanium and Asterite resource drops.
  • Grineer on-foot enemies now drop Archwing Mods, and Captains drop Operation and Dual Stat Archwing Mods.
  • Changed the Omni tool to slot into the first available slot in the Gear Wheel when given to players instead of being appended to the end.
  • Removed unnecessary ability to use the Omni tool outside of Railjack missions.
  • When transitioning between Railjack missions, your Warframe/Operator Health/Shields will be restored as well as any Vazarin instant Revives.
  • Railjack sessions will lock after 5 minutes or if 50% of the Fighters have died – similar to normal sessions.
  • Railjack Missions will reward more Credits at End of Mission to tie some of the main currencies into the reward structure more heavily.
    • Earth Proxima Missions reward 30,000 – 45,000 Credits depending on the node.
    • Saturn Proxima Missions reward 50,000 – 75,000 Credits depending on the node.
    • Veil Proxima Missions reward 80,000 – 150,000 Credits depending on the node.
  • Removed the whirly spin move of one of the Sentient fighters. He was having just a little bit too much fun and the other Sentients were just not having any of his funny business.
  • Updated the look of the Taktis Grineer Fighter ships.
  • Made slight visual updates to the search bar in the Avionics screen.
  • Made the hit notification sounds clearer when making contact with an enemy fighter.
  • Removed the mention of ‘Archwing Catapult maneuvers’ from the Engineering Intrinsics description due to none of its Ranks relating to the Archwing Slingshot. You can find Archwing Slingshot improvements under the Gunnery Intrinsic!
  • “Reset Defaults” and “Randomize All” buttons in Railjack cosmetics screen will reset the camera to the overview when viewing the exterior. This makes more sense as these buttons apply changes to the entire ship, and also fixes an issue where if you were focused on the decal or name then the position would be wrong after changing the Railjack skin.
  • Your Pet Companions will teleport alongside you when transitioning between different regions in a Railjack mission (ie Omni Recall, Archwing Slingshot, boarding a Crewship via Archwing, etc).
    • This addresses feedback that Pet Companions could take many seconds to catch up, or if it’s bleeding out, won’t catch up at all, thus dying frequently. This also fixes Pet Companions sometimes dying on an exploding Crewship that you’ve already departed from.

Ship Combat Changes:

  • Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.
  • Halved the Health and Armour of all Grineer Fighters.
  • Randomized the amount of Fighters required to be killed during the Extermination portion of the Skirmish mission so it’s not always the same.
  • Decreased the amount of time between landing the killing shot to the enemy explosion on Fighters (0.1 – 1 sec) down from (1-3) seconds. The effect of this will be not only a quicker pace, but also a quicker time to spawn any drops.
  • Shield Recharge delay remains at 5 second based on Public Test results.
  • Railjack Weapon heat build up changes:
    • Apoc – Sigma/Lavan/Vidar heat build up reduced from 20 to 12. Zekti from 40 to 20
    • Carcinoxx – Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12
    • Cryophon – Zekti from 400 to 350
    • Photor – Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12
  • Railjack Weapon changes:
    • Milati Multi Missile
    • Reload speed increased from 5 secs to 2 secs
    • Projectile speed increased from 250 to 400
    • Pulsar damage increased:
  • Sigma/Lavan/Vidar
    • MK 0 – 43 to 52
    • MK 1 – 78 to 94
    • MK 2 – 133 to 160
    • MK 3 – 213 to 256
  • Zekti
    • MK 1 – 117 to 141
    • MK 2 – 200 to 240
    • MK 3 – 320 to 384

On-Foot Combat Changes:

  • Reduced the Health of all on-foot Grineer Railjack enemies by half.
  • Removed scaled damage controllers from all on-foot Grineer Railjack enemies.

Pacing Changes:

  • Added Caps for the amount of simultaneous Railjack Hazards (Fire, Electric, and Breaches). Your Railjack can only have 1 of each Hazard active at a time.
  • Made each RJ Hazard type even more, MORE harmful to the Railjack based on Public Test results.
  • Reduce Railjack Speed and Damage when Railjack is in “Catastrophic Failure” mode.
  • Increased the amount of Omni Revolite required to remove hazard events, but quadrupled the XP gained:
    • Fire Hazard: From 600 to 2400
    • Electricity Hazard: From 600 to 2400
    • Ice Hazard: From 600 to 2400
    • Hull Breach: From 600 to 2400
    • Hull Rupture: From 1000 to 4000
  • Increased the number of fighters in all alert stages.
  • Enemies now spawn much closer to the Railjack vs. 1000+ km away.
  • Destroying all engines on a Crewship now disables weapons.
  • Destroying all engines on a Crewship kills half the crew on board.

Archwing Changes / Fixes:

  • Longstanding issues with the usability of Archwing Melee has been fixed.
    • Made numerous changes here based on Public Test results, including further Melee weapon rebalancing.
    • Increased base Melee magnetism range from 100 to 140m
    • Decreased chance of Enemy Fighters performing a maneuver to break away from Melee attacks from 100% to 10%.
    • Increased camera offset from Enemy Fighters from 25 to 30m to help show action.
  • Archwing Melee Range Mods now affect aim assist lock-on range.
  • Archwing Gun stats normalized – space combat now uses ground “Heavy Weapon” stats.
  • UI Lead indicator has been added to relevant Archwing Guns.

Systemic Changes:

The Kuva Lich ‘Valence Fusion’ is coming for built Armaments and Components. Introducing RAILJACK VALENCE FUSION – players will be able to fuse duplicate built or unbuilt stats to their favourite built parts, boosting them. Based on Public Test Cluster feedback, this no longer requires built Armaments and Components to Valence Fuse: Wreckage can be used, with a resource cost (Max 40%!). Built Armaments and Components can also be used and consumed, with a Dirac cost.

  • Requires Dirac to perform if VALENCE FUSION occurs for built Armaments and Components.
  • Requires Resources and Credits if VALENCE FUSION occurs for Wreckage of Armaments and Components.
  • Combining matching tiers gives 10% boost in stats
  • Combining lower tiers gives 5% boost in stats.
  • Two tiers removed (Mk3 with Mk1) is 2% boost
  • You can only VALENCE FUSE the same House and type of Armaments and Components across all MKs – much like Kuva Lich Weapons.  Also Sigma equipment (your starting equipment or purchased from the Dojo) cannot be upgraded in this way.

Affinity and Intrinsic Gain Changes:

  • Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.
  • Increased the earned Affinity on killing Elite Fighters and Outriders.

Avionics Changes:

  • When it comes to Avionics changes, there’s an overarching goal: Simplify Avionic management.
  • Each Integrated Avionic Type will only exist with a single Manufacturer rather than three Manufacturer flavors. What this means is that there won’t be 3x variants of the same Avionic.
  • Consolidated Avionics have had their Avionic Capacity Drain altered so that on average the Integrated Avionics now consume 20% less. This ensures players can more comfortably fit the builds they want in the new consolidated system based on Feedback from the Public Test Cluster.
  • The ‘retired’ Integrated Avionics will be removed from players inventory via a script on login.
  • The remaining Integrated Avionic for each Type will take on the values of the previously highest valued Avionic of its Type.
  • ALL Dirac used to upgrade Integrated Avionics will be refunded. This applies to both retired and remaining Avionics.
  • ALL remaining Integrated Avionics will have their Upgrades drained.
  • Added ‘Incomplete’ tab/category to the Avionics screen in the ‘Configure Railjack’ panel, Mods Segment screen, and the Codex.
    • Avionics, Mods, and Arcanes that are not owned are marked as ‘preview’ in this category and those that you own but have not ranked to Max are also in this category.
      d8532f8fac79b0fa78be5197a97280b0.jpg
  • You can now Chat Link Avionics!

Battle Avionic Refresh:

Countermeasures

  • Initial use cost of 5 Flux Energy, double cost if used again within 4 secs up to a cap of 40 energy (5/10/20/40)

Blackout Pulse

  • Display range stat on all marked targets while projectile is in flight
  • Increased radius from 100 to 200
  • Increased damage from 250 to 500

Particle Ram

  • Requires forward velocity to be active
  • Increased speed of projectile when its launched
  • Increased length of projectile so targets stay within the damage field as long as they did before with slower projectile
  • 50% more Damage during a Vector Maneuver
  • 100% more damage when launching the Particle Ram
  • Now accepts energy colour.

Shatter Burst

  • Display range stat on all marked targets while projectile is in flight
  • Range increased from 120 to 200
  • Damage increased from 500 to 1000
  • Radius increased from 60 to 80
  • Fall off decreased from 100% to 50%

Void Hole

  • Decreased duration from 25 to 12 secs
  • Increased attraction strength

Fiery Phoenix

  • Decreased energy drain from 5 to 2.5 per sec

Seeker Volley

  • Increased damage from 1000 to 1600
  • Increased Critical Chance from 20 to 40%
  • Increased speed from 120 to 260
  • Seeker Volley now drops from Kosma Taktis.

Tactical Avionic:

Fire Suppression

  • Changed the Fire Suppression Tactical Avionic to always fix only one Hazard, and upgrading the rank reduces the cooldown.
    • Previously the only reason you would have upgraded this Avionic was to handle more Hazards at once, but now your Railjack can only have 1 Hazard at a time. Reducing the cooldown instead still gives you a reason to rank it up.

 

NEW AVIONICS!
Find these new Avionics from Earth, Saturn, or Veil Proximia Grineer Fighters to enhance your Railjack (these values are with Max Rank Avionic and Max Grid Rank):

Deep Hold (Lavan)
Increase Forge Capacity by 60%.

Cruising Speed (Zetki)
Increase Speed by 80% when no enemies within 3000m.

Quicklock (Lavan)
Decrease Ordnance Lock-on time by 75%.

Artillery Cheap Shot (Zekti)
Forward Artillery has a 50% chance to not consume Dome Charges.

Ordnance Cheap Shot (Lavan)
Ordnance weapons have a 50% chance to not consume Munitions.

Turret Velocity (Vidar)
Increase Turret Range by 25.3%. Increase Turret Projectile Speed by 55%.
Archwing Melee Stat Refresh: 
Expand the spoilers below for the full list of changes!

Mastery Rank 0-3

Veritux
Damage increased from 300 to 470

Onorix
MR increased from 0 to 1
Damage increased from 290 to 412

Agkuza
MR increased from 0 to 3
Damage increased from 350 to 436
Status chance increased from 10% to 15%

Mastery Rank 4-6

Kaszas
MR increased from 0 to 4
Damage increased from 325 to 392
Status chance increased from 15% to 20%
Critical chance increased from 10% to 15%

Rathbone
MR increased from 0 to 6
Damage increased from 280 to 450
Status chance increased from 7.5% to 12%
Critical chance increased from 15% to 20%

Mastery Rank 7-9

Knux
MR increased from 0 to 7
Damage increased from 325 to 445
Critical chance increased from 10% to 13%

Centaur
MR increased from 0 to 8
Damage increased from 280 to 376

Prisma Veritux
MR increased from 0 to 8
Damage increased from 300 to 394
Critical chance increased from 15% to 30%

Arch-Gun Changes:
Expand the spoilers below for the full list of changes!

Grattler
Proximity fuse has been added to Grattler rounds in space so they explode when they are near a target.
Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space.

Phaedra
Phaedra accuracy increased.

Imperator Vandal
Imperator Vandal accuracy increased.

Dual Decurions
Recoil reduced for Dual Decurions in space.
Increased accuracy.
Decreased zoom FoV.

Larkspur
Reduced the collision size of Larkspur’s Alt Fire projectile.

Velocitus
Increased size of Velocitus projectile in space.
Quick shot Damage increased from 200 Magnetic to 150 Impact, 150 Puncture, 150 Slash and 150 Magnetic.
Quick shot Critical Chance increased from 25 to 30%.
Charged shot Damage increased from 1200 Magnetic to 400 Impact, 400 Puncture, 400 Slash and 400 Magnetic.
Charged shot Critical Chance increased from 30 to 60%.
Charged shot Critical Damage increased from 3 to 3.6x.

Corvas
Minimum Fall Off Damage increased from 175 to 440.
Charged Shot Critical Damage increased from 2.6 to 3x.

Kuva Ayanga
Ammo regen delay decreased from 1 sec to 0.7 secs.
Ammo regen rate increased from 10 to 66.
Fall Off min Damage increased from 120 to 137.

Railjack Fixes:
Expand the spoilers below for the full list of fixes!

  • (Re-posting here in case it was missed in the hotfix notes on April 22nd) Fixed inability to access the Tactical Menu (R Button + Right D-Pad button) while Piloting or using side Turrets the Railjack with a controller as reported here: https://forums.warframe.com/topic/1180095-unable-to-open-tactical-menu-while-piloting-railjack-with-controller-fixed/?do=findComment&comment=11525327
  • Fixed attempting to exit the Railjack right when the Host selects another mission to warp to resulting in the left-behind player dying and sometimes unable to Revive.
  • Fixed lingering Revo Reducer buff after equipping and unequipping the Revo Reducer Avionic until they complete a mission or leave their Dojo.
  • Fixed cases where the doors in the Railjack would have collision and prevent players from passing through them.
  • Fixed inability to load into the Dojo via Railjack Navigation.
  • Fixed Railjack Reactors that have the “50 Shield per unused Avionics Capacity” perk not applying the perk when first loading into a Railjack mission.
  • Fixed Clients having a 5 minute Arch-Gun Deployer cooldown if you were outside the Railjack when a Host migration occurred.
  • Fixes toward seeing an inescapable black screen if you were inside a Crewship as the Operator when it exploded.
  • Fixed ‘Reflex Aim’s’ snap aiming not properly targeting the ships from a split Gyrex.
    • The target lead indicators will now follow the ships split from the Gyrex, but since radial damage does not hurt them, ‘Target Sync’ will not lock-on to them. This was set this way so that players do not waste their Munitions.
  • Fixed Chroma Elemental Ward issue where casting it on yourself through the Railjack Tactical Map, then overriding it with your own cast causing the bonuses from the Tactical Map cast to never expire.
  • Fixed base of the Railjack Wing Turret appearing to float in front of the Client player when mounting said Wing Turret.
  • Fixed a functionality loss when Recalling back to the Railjack while performing a finisher.
  • Fixed a functionality loss when using Transference while transitioning through a loading tunnel (Void tunnel).
  • Fixed Clients out in space that experience a Host migration, resulting in an ability to take your Heavy Weapon into the Railjack and POIs as a regular ground weapon (Primary).
  • Fixed being placed inside an Artillery and falling through the level to escape if you used Join Warp on a player on said Artillery.
  • Fixed your Warframe’s body not moving with camera aim when using the Railjack’s Forward Artillery.
  • Fixed using Transference when Piloting or using side Turrets in Railack as Operator causing it to cast the first slotted Battle Avionic.
  • Fixed Clients loading into an untextured level when sitting in the Archwing Slingshot during a Host Migration.
  • Fixed Focus Convergence Orb markers appearing in Space instead of inside the ship when piloting Railjack.
  • Fixed starting a second Railjack mission preventing Melee Finishers from working until respawned.
  • Made multiple fixes for jittery and weird cloth physics when hanging out in the Railjack. This also fixes issues of rigid cloth after dismounting from the Pilot seat.
  • Fixed Clients loading into Railjack missions from Dry Dock after accepting an invitation from Host getting stuck in infinite loading.
  • Fixed issue where Clients would get stuck in the Forward Artillery and above the intended area in the Railjack when entering and exiting the Forward Artillery back to back.
  • More fixes towards players finding themselves in all kinds of brokenness when using Archwing Slingshot on a Crewship that had just been destroyed.
  • Fixed elements of the Tactical Menu map disappearing in certain aspect ratios.
  • Fixed Clients getting left behind when starting a second Railjack mission from the Dry Dock and Hosts getting stuck in infinite load.
  • Fixed objective markers sometimes not showing after subsequent Railjack runs as Host.
  • Fixed fighter/Crewship objective markers reappearing after migration when they had already been completed.
  • Fixed Operator faces getting all messed up when piloting Railjack. Space fighters are thankful they no longer have to witness that horror anymore.
  • Fixed meltdown projector showing for players that are still inside the Crewship.
  • Fixed multiple issues related to Railjack for Clients invited to someone’s Orbiter including:
    • Fixed an issue where using “Board Railjack” / “Return to Orbiter” from the top menu while not close to the action itself would fail to execute it.
    • Fixed an issue where Clients would spawn in a “random” spot on the Railjack instead of in the bridge like the Host does if they were still in the Orbiter.
  • Fixed the waypoints for Commanders in Railjack missions not having distance information.
  • Fixed Dragon Key debuff indicator appearing as a red dot in the HUD when Piloting the Railjack.
  • Fixed purchasing a Glyph to equip on your Railjack only applying the icon, but not setting the selected item. This resulted in the Glyph slot name not updating and selecting to equip a new Glyph would auto focus the old Glyph you had before the purchase.
  • Fixed teammate buttons in the Railjack Tactical Menu overlapping the location text.
  • Fixed super long Railjack names overwhelming the Railjack HUD.
  • Fixed UI becoming unresponsive after opening the Nightwave screen as the Operator when returning to the Dry Dock from a Railjack mission.
  • Fixed Elemental Resistance Avionics not Ranking up properly.
  • Fixed accessing the Railjack Arsenal from the Orbiter leading to camera placement issues.
  • Another fix towards getting stuck on a black screen when using the Archwing Slingshot into an exploding Crewship and then trying to leave.
  • Fixed a script error leading to broken/missing Railjack HUD when Piloting or using Turrets after loading into a Railjack mission as a Client (or following Host migration).
  • Fixed UI becoming unresponsive if the ‘view mission progress’ screen was open while transitioning to another Railjack level or Dry Dock.
  • Fixed Randomizing Railjack Glyph through the “Randomize All” option not applying the new Glyph until Railjack Configuration menu is exited.
  • Fixed Heat Accretion stat comparison appearing backwards.
  • Fixed “on hit” Arcanes triggering when using Railjack weapons.
  • Another fix towards “Tactical Efficiency” (Tactical Rank 6) not modifying the Flux Energy cost of using some Battle Avionics.
  • Fixed a crash associated with Crewships.
  • Fixed Garuda not being able to Melee after leaving and re-entering Railjacks.
  • Fixed several Railjack related script errors.

Defendable Objects: Healing AoE and Damage Reduction Changes:

Our Healing AoE / Damage Reduction changes posted back on April 3rd are arriving with this update! If you’re unfamiliar, ultimately what we want is more ‘Healing’ Abilities to work to allow for more strategies to emerge in various mission types. Healing these objectives can serve well as an alternative or a complement to the commonly used defensive Abilities, such as Frost’s Snow Globe, Gara’s Mass Vitrify, Limbo’s Cataclysm. 100% heals is not what we want to do, so we are instead allowing the effects with some objective-specific adjustments as to not trivialize the game modes.

Heal Source

Normal effect

Effect on all types of static Defendable objects (Cryopods, Excavators, etc)

How did this work before this Update?

Gara – Mending Splinters

3 HP per sec for each active splinter

Fine as is.

As is

Hildryn – Haven

500 Max Shields

80% faster Shield recharge

Fine as is, will inherit the Normal effect behavior.

On live does nothing

Trinity – Blessing

Up to 100% HP and Shield restore

Previously did nothing. Now, will Heal for 500 over 5 seconds, can’t stack

On live does nothing

Equinox – Mend

25 Shields for each enemy killed

Burst heal based on how much damage was dealt

Notes: Since the heal amount is based on player damage, the numbers are astronomical which will lead to imbalances outside our goal here.

Previously did nothing. Now, Allow the Shields component to work and heal for 500 over 5 seconds, can’t stack.

Does not affect (health nor shield)

Vazarin – Protective Dash

5 seconds invulnerability

60% Heal over 5 seconds

No invulnerability

Heal for 500 over 5 seconds, can’t stack

Works at full effect

Khora – Venari

Heal for 50 hp/sec

Fine as is. Will return functionality that kicked this whole Workshop off.

We will be returning the functionality it had before

Hydroid – Curative Undertow

Heals 30% hp every 1.5 secs when ally stands on it

Previously did nothing. Heal for 100 per 1.5 sec

On live does nothing

Harrow – Penance

Heals allies for a % of damage dealt

Notes: Similar to Equinox, very hard to balance for this since it’s based on damage dealt.

Heals are capped up to 50 per second.

On live does nothing

Oberon – Renew

125 burst heal

50 health per sec

Previously did nothing. Now, Fine as is and will inherit this behavior.

On live does nothing

Garuda – Blood Siphon

Heals by % of missing health

Doesn’t apply, for flavor we think this shouldn’t.

On live does nothing

Inaros – Scarab Swarm

Heals for damage dealt by Swarm Projectile divided by allies in range.

Fine as is, will inherit this behavior.

On live does nothing

Nidus – Ravenous

Heal allies standing on it for 20 HP per second

Fine as is, will inherit this behavior.

On live does nothing

Wisp – Vitality Mote

Increase max hp by 300 and heal for 30 hp  per second

Fine as is, will inherit this behavior.

On live does nothing

Volt – Capacitance

Grants shields based on 3% of damage dealt

Capped at 250 shields, no overshields

On live does nothing

Titania – Passive

4 Heal Per Second for 20 Seconds,

Fine as is

On live does nothing

Sancti Magistar

Heals for damage dealt in an AoE

Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.

Going from burst to heal over time

Ancient Healer

Heal for 100 HP every 20 seconds

Fine as is

As is

Rejuvenation Aura

Heal 3 HP per sec

Fine as is

As is

Arcane Pulse

60% Chance to heal for 150 HP when picking up a globe with a 15 sec cooldown.

Fine as is

As is

 

Damage Reduction

Damage Reduction Source

Normal effect

Effect on all types of static Defendable objects (Cryopods, Excavators, etc)

How did this work before this Update?

Trinity – Blessing

50% Damage reduction

Capped at 50% Damage Reduction

On live does nothing

Mirage – Total Eclipse

Grants 75% Damage reduction to allies

Capped at 50% Damage Reduction

On live does nothing

Titania – Thorns

50% damage redirected to enemies

Fine as is (no effect)

On live does nothing

Gara – Splinter Storm

70% Damage reduction

Capped at 50% Damage Reduction

Works at full effect

Ember – Immolated Radiance

50% of Immolates Damage reduction applies to allies

Capped at 50% Damage Reduction

On live does nothing

Baruuk – Desolate Hands

80% Damage reduction

Capped at 50% Damage Reduction

On live does nothing

Harrow – Warding Thurible

40% Damage Reduction

Capped at 50% Damage Reduction

Works at full effect

Nezha – Warding Halo

Absorbs 90% of damage

Capped at 50% Damage Reduction

On live does nothing

Conclave Mods Converted to PVE:

The following Conclave Mods have been converted/balanced to PvE Mods! If you already own these Mods they will automatically be available in your Arsenal when the update launches. You can still obtain these Mods via Conclave, but will also be added to Nightwave Series 3: Glassmaker Cred Offerings.

Warframe PVP to PVE Mods (listed at max Rank):

  • Rumbled (Atlas, Rumblers Augment): Atlas becomes a Rumbler with Rock Armor that can absorb up to 300% of max Health worth of Damage.
  • Prism Guard (Mirage, Prism Augment): Prism follows above Mirage. Duration changed to 4s.
  • Purifying Flames (Ember, Fire Blast Augment): Allies hit by the expanding ring of fire will be granted 4s of Status immunity.
  • Power of Three (Ivara, Quiver Augment): Quiver fires three arrows and consumes 20 more Energy.
  • Deceptive Bond (Loki, Decoy Augment): 50% of damage Loki takes is transferred to Decoy, and vice versa.
  • Singularity (Nyx, Absorb Augment): Create a ring every 3s that drags in enemies at 15m/s.
  • Recharge Barrier (Volt, Electric Shield Augment): Allies that pass through have 35% Shields restored.
  • Purging Slash (Excalibur, Slash Dash Augment): Allies in the path of Slash Dash have 4 debuffs removed and 100% Shields restored.

Weapon PVP to PVE Mods (listed at max Rank):

  • Ambush Optics (Rubico): -50% Zoom.
  • Brain Storm (Grakata): On Headshot: +100% Ammo Efficiency for 1s.
  • Directed Convergence (Supra): +100% Accuracy when Aiming.
  • Focused Acceleration (Tetra) When Aiming: +80% Projectile Speed.
  • Shrapnel Rounds (Marelok): +200% Multishot, -66% Damage.
  • Skull Shots (Viper): On Headshots: +100% Ammo Efficiency for 2s.
  • Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s.

Simulor/Synoid Simulor Changes:

  • We have made the following changes to the Simulor/Synoid Simulor:
  • Increased per stack damage for stacked orbs:
    • Simulor: 20 to 50
    • Synoid Simulor: 20 to 80
  • Increased damage of exploding vortexes:
    • Simulor: 75 to 100
    • Synoid Simulor: 75 to 240
  • Increased the duration of active vortexes to 20 seconds before they explode (unless done so manually).
    • Simulor’s vortex lifetime will remain at a 5 second duration in Conclave.
  • Reduced the lifetime duration of a single Orb before it explodes.
    • This allows single projectiles to be used offensively as they now detonate quickly and have had their damage increased significantly.
    • Creating vortexes now happens rather quickly. Shoot 4 orbs in quick succession to create a fully powered vortex. With this we also added a max number of active Orbs to 4.
  • Added a max number of active vortexes at a time to 3 and increased the orb stack count to reach a fully powered vortex from 3 to 4.
    • With the significant increase in damage and lifetime of active vortexes, and with the added bonus of individual orbs providing more utility, adding a cap to the number of active vortexes and increasing the orb count for maxed vortexes felt appropriate to strike balance with the changes.
    • Once 3 fully maxed vortexes are active, the Simulor will now default to single-shot orbs – with the reduced lifetime of a single orb, there are now more ways to use the Simulor against enemies!
  • Removed the initial stagger on enemies that would occur on vortex creation.
    • We removed this effect so that enemies aren’t pushed out of range of the vortex as much.
  • Updated Simulor and Synoid Simulor’s FX!

New Warframe Augments (max rank)!

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Titania – Spellbind Augment – Spellbound Harvest
Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy.

Harrow – Condemn Augment – Tribunal
Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies.

Grendel – Pulverize Augment – Catapult
Click in the ‘Left thumbstick’ to launch Grendel in your aim direction. Costs 10 Energy.
*Image above displays incorrect button call-out ‘Middle Mouse’ that is intended for PC users – disregard!

Hildryn – Shield Pillage Augment – Blazing Pillage
Enemies affected by Haven will be set ablaze for 200 Heat Damage and restore 50 additional Shields to Hildryn.
Scarlet Spear Changes & Fixes:

With the Operation ending on May 14th @ 1:30 PM ET on consoles it is possible that with Cert turnaround time these changes and fixes might not go live before its conclusion. It is also possible that the changes do in fact go live, but with only a handful of days left to the Operation. We know that both of these scenarios are not ideal, and we apologize. We do however have plans to re-run the Operation this year and the following list will be live with its second run!

  • Increased the Murex Raid Satellite’s Armor.
    • This change was brought forth by feedback regarding the Satellites being too squishy against Crewships as you progress into the Murex Raid mission. 
  • The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink.
    • We found that a number of  “no kill codes received” reports were not receiving Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different – just a precaution for those who don’t park their Satellite in its designated zone! 
  • The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them.
    • Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference!
  • Fixed the Aerolyst enemy giving less-than-intended Affinity.
  • Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
  • Fixed Operator Magus Arcanes not functioning in consecutive Murex Raids.
  • Fixed a rare progression stopper where the Condrix remains invulnerable while open after a Host Migration occurs.
  • Fixed UI breaking in Murex Raid due to Host vs Client load times.
  • Fixed an edge case where Clients who joined a Murex Raid mission in progress wouldn’t receive intermittent rewards that appear after each Murex is driven away.
  • Fixed an edge case script error that occurred when receiving a Kill Code, which could result in not receiving said Kill Code.
  • Fixed Arcane Momentum not activating for Critical shots on the Condrix.
  • Fixed mission objective UI icon to “Retrieve the OpLink Satellite” showing as “*” instead of the mission objective marker. With this we also fixed other UI screens not showing the correct icons or key bindings (such as the ability menu while piloting the Railjack with a controller).
  • Fixed a script error when a Murex Wave succeeds during a mission.
  • Fixed a script error when deploying your Oplink in the Ground Assault mission.
  • Fixing script error occurring when the Aerolyst uses its wing attack.
  • Fixed a script error when completing a Condrix wave in the Ground Assault mission.

General UI Changes:

  • The in-game Market will be receiving a refreshed look with the addition of top level filters:
    • Your chosen UI Theme will be reflected when viewing the in-game Market!
      • Now that the Market uses Themes you can now see more details about items on hover and view Weapon stats.
    • Moved Market filters to be grouped with the search bar.
    • Added filter to ‘Hide Mastered’ items.
    • Added “NEW” tag for new items.
    • Added new starburst FX to the “Thank You for Your Purchase” screen in the in-game Market. Such pizazz!
  • Added ‘Preview’ button to items in your Inventory that will take you to their page in the in-game Market.
    • Also added this feature for Prime items in your Inventory to learn more about them
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  • Added a new ‘LANDING CRAFT’ option under Equipment. The previous ‘Select Landing Craft’ and ‘Customize Landing Craft’ that were part of the ‘ORBITER’ option will be housed there now.
  • Updated the Relic Pack Relic contents screen (when purchased in the in-game Market and from Syndicates) – it will now show each Relic’s contents better categorized by rarity.
    • Also added ‘Common’, ‘Uncommon’,  ‘Rare’ tooltips over rarity icons
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  • The Invite screen has a fresh new look and has been polished:
    • Added count of online friends and Clan members.
    • Improved the hover indicator to be clearer when selecting from the list.
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  • Added ‘Daily Standing Cap’ information to the Bounties screens in Cetus and Fortuna.
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  • The Leaderboard screen has been refreshed to apply your chosen UI Theme and display information/options in a cleaner way.
  • Added Riven compatible items component to Riven Unveil screen when Unveiling a Riven and when viewing a Riven via Chat Link!
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  • The Trading screen will now prompt you with a warning when you’re about to Trade an Arcane that is currently equipped.
  • You can now search the Mods Codex section via Drop Location by entering the location in the search bar (ie Arbitrations, Nightwave, Earth, etc).
  • Banshee, Excalibur Umbra, Frost, Nekros, Nova, Nyx, Oberon, Saryn, Valkyr, and Zephyr Ability videos have been added to their respective Arsenals! We’re all caught up now!
  • Reduced spacing between mini-map and objective text when fighting Eidolons.

General Changes:

  • Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
    • With the exception of Garuda’s Talons due to the Talons using standard Stance Mods instead of an Exalted Stance.
  • Replaced the Atlas Prime Helmet Blueprint with the Atlas Prime Systems blueprint in the Lith N4 Relic that was recently indeed to the mix.
    • The Atlas Prime Helmet Blueprint was accidentally put into the Uncommon slot, when it is indeed a Rare piece. 
  • Fast Traveling to Little Duck in Fortuna as your Warframe will no longer initiate the unskippable dialog with her. Instead, you’ll Fast Travel to right beside her but won’t initiate the conversation, giving you time to Transfer to your Operator to talk to her.
  • Titania Prime’s Razorwing Energy wings will be hidden when aiming to avoid blocking your sight.
  • Grineer Forest tileset ferns will dither when the camera is close to them to help visibility when shooting.
  • Changed the Alliance MOTD to read “EDIT ALLIANCE MESSAGE” instead of “EDIT CLAN MESSAGE” when attempting to edit said message.
  • Added a ‘click’ sound when cycling through zoom options with Sniper Rifles.
  • Titania Prime has been given her own unique dodge/roll animations that flow better with her floating movement!
  • Instead of having to re-aim at your placed Waypoint to remove it, now you can remove your Waypoint by holding the button!
  • Helminth Cysts will be able to be removed in the Helminth Infirmary after one day as opposed to waiting a whole week.
  • You will be able to sell your duplicate Garuda, Harrow, Octavia, Revenant, and Nidus Blueprints for 2500 Credits from your Inventory.
  • You will be able to sell Syndicate 10x Restores for 2500 Credits.
  • Increased the Status Chance of the Twin Grakatas to match their mechanic of firing 2 rounds at once.
  • Disabled Exalted Weapon Rivens from generation. Any Exalted Weapons that may have been generated will be re-rolled on login.
  • Polished the handless cartwheel and knock back animations from self-interrupt weapons. Also fixed the knock back distance and slide to be more aligned so that the Warframe isn’t just standing still.
  • Changed Grendel’s Nourish ability description to “Inflict Toxin damage on Feasted enemies in Grendel’s gut one by one, adsorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.”
  • Updated the grunge on the Corbu Shawzin to make it edgier for all your shredding needs.
  • Polished the Grattler Heavy Gun’s fire and reload animations. Also fixed an errant animation that played when equipped.
  • Improved camera collision against water so that it doesn’t penetrate and go underwater as much.
  • Improved Mirage’s Sleight of Hand’s detection of light and dark areas to decide which booby trap to spawn. Also fixed a bug where the ‘package’ could use the wrong type of explosion based on light/dark in certain situations.
  • Made some slight changes to Corinth Prime’s sound mix.
  • Multiple invites from players will no longer stack the invite received sound FX to save your ears from the increasing volume.
  • If a player sends an invite to someone who has “Do Not Disturb” mode on it will say “(Player Name) is using Do Not Disturb and will not receive invitations”.
  • Khora’s Spikes (her default back attachment) will be an Auxiliary attachment to give players more customization options with Syandanas.
  • Added support to Sword & Board skins to have consistent main-hand holster positions and scaling regardless of base weapon.
    • This also fixed Sigma & Octantis shield popping closed and opened again when holstering.
  • Increased the text fields on the Mastery Rank Up message to better accommodate other languages.
  • Updated the Orokin Tree mesh and materials to be higher quality.
  • You will be able to customize your Kavat’s Emissive color, which will affect their tail and eye color.
    • This option also fixes not being able to change the color of the fan-like Kavat tails due to it being based on energy color.
  • Titania will no longer be to play the Shawzin while in Razorwing due to it resulting in a very broken flying state.
  • Domestik Drones will no longer start semi-hidden in the Decoration placement mode. They will now be fully visible instead of its previously glowy state!
  • Updated Infested hit/stagger reactions to give the player more understanding of when player attacks are landing!
  • Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc).
  • Improved Liset previews (Xiphos, etc) by adding respective Liset animations, FX, etc.
  • Reduced Shedu’s projectile brightness FX.
  • Reduced the Basmu’s firing sound FX from other players.
  • Update FX for Corpus Osprey projectiles.
  • Made updates and optimizations to several weapon FX including Kitguns.
  • Made minor general explosion FX updates.

Fixes:
14 pages of fixes (which also includes a handful of optimizations) are coming with Update 27.4.3 The full list will be posted once the update is live but here are some highlights: 

  • Fixed a script crash that could occur during Disruption missions after host de-sync, as reported here: https://forums.warframe.com/topic/1183832-clients-in-disruption-issues-after-host-de-sync-investigating/?tab=comments#comment-11531177
    • Also related: Fixes towards Client rewards never catching up to Host in Elite Sanctuary Onslaught.
  • Fixed outstanding issue on chat where you’d see loading spinner instead of  “your access to chat has been suspended” when banned.
  • Fixed Sentient Battalyst laser party ability not respecting physical Shield abilities, such as Frost’s Snowglobe and Atlas’ Tectonics, and instead going through the barriers to injure players.
  • Fixed Lech Kril not being affected by Viral Status Effects.
    • The same rule of Status Effects reacting with Bosses or VIPS (added in 27.3.9) applies here.
  • Fixed certain boss attacks (Ropalolyst’s laser attack and Profit Taker’s missile for example) not respecting Shield Gating and killing players in one hit.
  • Fixed the Braton Vandal being sellable for only 1 Credit. We increased the sell price to 7500 Credits so that it matches most other Primary Weapons.

Told you it’s a big update. In other news, Digital Extremes is interested in a cross save feature but here’s why it’s not happening yet.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Studios Opening Animation Revealed and Has That MCU Vibe

Sony has today revealed the PlayStation studios opening animation, which players will see for all the PlayStation-exclusive titles moving forward. It’s a short seven-second trailer, but it’s one awesome one, I have to admit.

PlayStation Studios Opening Animation:

In a new feature on GamesIndustry, it’s mentioned that the PlayStation Studios brand will go live alongside the PS5’s launch later this year, and will only be featured on games developed and managed by Sony Interactive Entertainment’s (SIE) Worldwide Studios organization.

If you saw the clip, and you’ve seen an MCU (Marvel Cinematic Universe) movie, you might have noticed similiarties of some sort, and this thought hasn’t been lost on Sony themselves, though they mention that the inspiration from it comes from the games says Eric Lempel, Senior Vice President and Head of Global Marketing at Sony Interactive Entertainment.

What we really wanted to do was create a way to bring the consumer into the world. When they play our games that’s the nice robust piece that happens, and then you’re transported into an adventure with rich worlds, old characters, and really captivating stories. We’re all huge Marvel fans. One of our biggest games of all time has a Marvel character in it with Spider-Man. But this is really about doing something specific for our games and our industry.

Lempel adds that this trailer will be present on a bunch of different places, will have variations in existing trailers and so on. Think of this as Sony’s seal of approval for games.

You’ve seen the animated asset that will exist primarily during the beginning of our titles, but the brand will exist in a lot of different places. There are different, shorter animations that will exist in trailers… It will exist in advertising. It will be in any other creative assets, such as the game packaging and the game discs themselves.

We think this is a good way to let consumers know that, if they see it, then the quality games they’ve come to expect from us are here. And this brand will exist for well-known existing franchises, as well as brand new franchises that we have yet to explore.

With this set to go live with the PS5, don’t expect this branding to be part of the The Last of Us: Part II or Ghost of Tsushima when both games launch this summer.

What do you think of the PlayStation Studios opening animation? I’m personally excited to see it evolve over time as Sony aims it to be.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale – Deals With Gold & Spotlight Sale for May 12

In case you’re looking for new games for your Xbox One, and want a discount, the new Xbox store sale for the week is now live! Check out the Xbox Deals With Gold and Spotlight sale for the week of May 12!

Xbox store sale – Deals With Gold & Spotlight sale May 12:

Xbox One

Game USD GBP EUR AUD CAD Type
#KILLALLZOMBIES $2.99 £2.39 €2.99 – $2.99 Spotlight
20XX $8.99 £7.49 €8.99 AU $13.47 $11.49 Deal With Gold
ABZÛ $6.99 £5.59 €6.99 AU $9.43 $6.99 Spotlight
Accidents will Happen – Dangerous Driving Crash Mode Bundle $18.49 £15.49 €18.49 AU $27.72 $23.99 Spotlight
All-in-One Bundle $29.99 – – – – Spotlight
All-Star Fruit Racing $7.99 £6.19 €7.99 AU $13.38 $7.99 Spotlight
Animal Super Squad $2.99 £2.39 €2.99 – $2.99 Spotlight
Aqua Moto Racing Utopia $9.99 £7.99 €9.99 AU $13.47 $9.99 Spotlight
Assetto Corsa $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
Assetto Corsa – DLC Season Pass $11.99 £9.59 €11.99 AU $16.17 $11.99 Spotlight
Assetto Corsa – Ferrari 70th Anniversary DLC $4.19 £3.35 €4.19 AU $5.61 $4.19 Spotlight
Assetto Corsa Ultimate Edition $9.99 £7.99 €9.99 AU $13.11 $9.99 Spotlight
Batman: The Telltale Series – The Complete Season (Episodes 1-5) $7.49 £5.99 €7.49 AU $11.37 $7.49 Deal With Gold
Battlefield™ V Standard Edition $11.99 £13.49 €14.99 AU $20.98 $15.59 Deal With Gold
Battlefield™ V Year 2 Edition $19.99 £21.99 €23.99 AU $35.98 $25.99 Deal With Gold
Beach Buggy Racing $3.99 £3.19 €3.99 AU $5.38 $3.99 Spotlight
Bears Can’t Drift!? $7.19 £5.99 €7.19 AU $10.77 $8.99 Spotlight
Bloodstained: Ritual of the Night $19.99 £17.49 €19.99 AU $34.97 $26.99 Spotlight
Bomber Crew $4.49 £3.59 €4.49 AU $5.98 $4.49 Deal With Gold
Bomber Crew Deluxe Edition $6.24 £4.99 €6.24 AU $8.36 $6.24 Deal With Gold
Book of Demons $19.99 £15.99 €19.99 AU $31.96 $26.79 Spotlight
Boom Ball 1+2+3 Bundle $7.49 £5.99 €7.49 AU $11.08 $7.49 Spotlight
Borderlands 3 $29.99 £29.99 €34.99 AU $49.97 $39.99 Deal With Gold
Bridge Constructor Stunts $3.99 £3.19 €3.99 AU $5.38 $3.99 Spotlight
Brothers – A Tale of Two Sons $3.99 £2.99 €3.99 AU $7.99 $4.99 Spotlight
Bud Spencer & Terence Hill – Slaps And Beans $7.99 £6.39 €7.99 – $7.99 Spotlight
Burnout Paradise Remastered $4.99 £4.99 €4.99 AU $7.48 $6.49 Spotlight
Car Mechanic Simulator $17.99 £14.99 €17.99 AU $26.97 $23.39 Spotlight
Cars 3: Driven to Win $9.99 £12.49 €14.99 AU $22.48 $12.49 Spotlight
Coffin Dodgers $4.19 £3.35 €4.19 AU $6.28 $4.19 Spotlight
ControlEnhanced $29.99 £24.99 €29.99 AU $44.97 $38.49 Spotlight
CrashbotsEnhanced $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
Crossout – “The inventor” PackEnhanced $34.99 £24.99 €34.99 AU $47.47 $34.99 Spotlight
Crossout – ‘Arachnophobia’ PackEnhanced $27.49 £21.24 €27.49 AU $36.22 $27.49 Spotlight
Dangerous Driving $14.99 £12.49 €14.99 AU $22.47 $19.49 Spotlight
Degrees of Separation $3.99 £3.11 €3.99 AU $5.99 $5.99 Deal With Gold
Destiny 2: Shadowkeep $20.99 £17.99 €20.99 AU $32.97 $26.99 Deal With Gold
Digital Tentacle Bundle $4.99 £4.19 €4.99 AU $7.45 $6.49 Spotlight
DiRT Rally 2.0 $11.99 £10.49 €13.49 AU $20.23 $17.39 Spotlight
DiRT Rally 2.0 – Game of the Year Edition $23.99 £21.99 €25.99 AU $38.98 $33.59 Spotlight
Driven Out $7.49 £6.24 €7.49 AU $11.22 $9.49 Deal With Gold
EA SPORTS™ FIFA 20 Champions Edition $23.99 £23.99 €26.99 AU $35.91 $29.99 Deal With Gold
EA SPORTS™ FIFA 20 Ultimate Edition $29.99 £26.99 €29.99 AU $41.98 $38.99 Deal With Gold
Elves, Rogues, and Rifts for Portal KnightsEnhanced $7.99 £6.39 €7.99 AU $11.96 $10.23 Spotlight
Ethan: Meteor Hunter $2.49 £1.99 €2.49 AU $3.73 $2.49 Spotlight
F1 2018 $8.99 £8.99 €9.99 AU $14.99 $12.79 Spotlight
Fallout 76 $29.99 £26.24 €29.99 AU $41.21 $41.24 Spotlight
FIA European Truck Racing Championship $23.99 £15.99 €23.99 AU $36.58 $31.99 Spotlight
Final Star $7.49 £6.24 €7.49 AU $11.22 $9.49 Deal With Gold
Forsaken for Destiny 2 $14.99 £11.99 €14.99 AU $23.97 $19.19 Deal With Gold
Forsaken for Destiny 2 $33.49 £26.79 €33.49 AU $50.88 $42.87 Deal With Gold
Forza Horizon 3 $14.99 £9.99 €14.99 AU $19.97 $19.99 Deal With Gold
Forza Horizon 4 Deluxe Edition $55.99 £45.49 €62.99 AU $83.96 $69.99 Spotlight
Forza Horizon 4 Standard Edition $41.99 £34.99 €48.99 AU $69.96 $55.99 Spotlight
Forza Horizon 4 Ultimate Add-Ons Bundle $24.99 £19.99 €24.99 AU $34.97 $29.99 Spotlight
Forza Horizon 4 Ultimate Edition $69.99 £55.99 €69.99 AU $97.96 $90.99 Spotlight
Forza Motorsport 7 Deluxe Edition $41.99 £34.99 €34.99 AU $69.96 $55.99 Spotlight
Forza Motorsport 7 Standard EditionEnhancedHDR4K $27.99 £20.99 €27.99 AU $34.96 $34.99 Spotlight
Forza Motorsport 7 Ultimate Edition $55.99 £48.99 €55.99 AU $83.96 $69.99 Spotlight
Gift of Parthax $2.49 £2.09 €2.49 AU $3.72 $3.24 Spotlight
GravelEnhanced $9.99 £8.99 €13.99 AU $19.99 $11.99 Spotlight
Gravel Season Pass $4.99 £3.99 €4.99 AU $7.60 $6.39 Spotlight
Gravel Special Edition $13.99 £11.99 €17.99 AU $25.89 $17.99 Spotlight
GRIDEnhanced $11.99 £11.99 €14.99 AU $22.48 $19.19 Spotlight
GRID Ultimate Edition $17.99 £16.49 €20.99 AU $31.48 $26.99 Spotlight
Grizzland $3.49 £2.93 €3.49 AU $5.21 $4.54 Spotlight
HITMAN™ – Game of the Year EditionEnhancedHDR4K $8.99 £6.74 €8.99 AU $12.74 $10.49 Spotlight
Horizon Chase Turbo $5.99 £4.79 €5.99 – $5.99 Spotlight
Hot Garbage for Journey to the Savage Planet $7.19 £5.39 €7.19 AU $10.75 $9.44 Spotlight
How to Survive 2 $2.99 £2.39 €2.99 AU $3.99 $2.99 Spotlight
Indivisible $19.99 £16.74 €19.99 AU $34.97 $26.99 Spotlight
John Wick Heists for Payday 2: Crimewave Edition $1.74 £1.39 €1.74 AU $2.33 $1.74 Spotlight
Journey to the Savage Planet $17.99 £14.99 €17.99 AU $35.97 $20.39 Spotlight
Kerbal Space Program Enhanced Edition $9.99 £8.19 €9.99 AU $14.98 $9.99 Deal With Gold
Lifeless Planet $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
Light Fairytale Episode 1 $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
Lost Sea $2.99 £2.39 €2.99 AU $3.99 $2.99 Spotlight
Madden NFL 20 Ultimate Superstar Edition $29.99 £26.99 €29.99 AU $39.06 $38.99 Deal With Gold
Madden NFL 20: Superstar Edition $23.99 £23.99 €26.99 AU $35.91 $29.99 Deal With Gold
Memories of Mars $13.99 £11.71 €13.99 AU $20.96 $18.19 Spotlight
Monster Energy Supercross – The Official Videogame 3 $35.99 £29.99 €41.99 AU $59.97 $47.99 Spotlight
Monster Energy Supercross 3 – Season Pass for Monster Energy Supercross – The Official Videogame 3 $17.99 £14.99 €17.99 AU $26.97 $23.99 Spotlight
Monster Energy Supercross 3 – Special Edition $47.99 £41.99 €53.99 AU $77.97 $62.99 Spotlight
Monster Jam Steel Titans $19.99 £17.49 €19.99 AU $29.97 $19.99 Spotlight
MotoGP 19 $11.99 £13.49 €14.99 AU $20.98 $14.99 Spotlight
Mushroom Quest $3.24 £2.72 €3.24 AU $4.84 $4.21 Spotlight
Music Racer $4.19 £3.47 €4.19 AU $6.27 $5.39 Spotlight
MX vs ATV All Out $8.99 £7.49 €8.99 AU $14.98 $10.49 Spotlight
MXGP 2019 – The Official Motocross Videogame $14.99 £14.99 €20.99 AU $29.98 $20.99 Spotlight
NBA 2K20 $24.99 £21.24 €24.99 AU $37.48 $29.99 Deal With Gold
Need for Speed $4.99 £4.49 €4.99 AU $7.48 $6.49 Spotlight
Need for Speed Heat $23.99 £23.99 €27.99 AU $39.98 $31.99 Spotlight
Need for Speed Rivals $4.99 £3.74 €4.99 AU $7.48 $4.99 Spotlight
Need for Speed™ PaybackEnhanced $9.99 £12.49 €14.99 AU $19.97 $12.99 Spotlight
Need for Speed™ Payback – Deluxe EditionEnhanced $14.99 £17.49 €19.99 AU $24.97 $19.99 Spotlight
Need for Speed™ Ultimate Bundle $19.79 £29.69 €32.99 AU $42.96 $26.39 Spotlight
NHL® 20 Deluxe Edition $23.09 £23.09 €26.39 AU $36.28 $23.09 Deal With Gold
NHL® 20 Ultimate Edition $26.39 £26.39 €29.69 AU $39.50 $26.39 Deal With Gold
ONRUSH DIGITAL DELUXE EDITION $5.99 £4.99 €5.99 AU $8.99 $7.79 Spotlight
ONRUSH™Enhanced $4.99 £3.99 €4.99 AU $7.49 $6.39 Spotlight
PAYDAY 2 – CRIMEWAVE EDITION – THE BIG SCORE DLC Bundle! $9.99 £7.49 €9.99 AU $13.11 $9.99 Spotlight
Payday 2: Crimewave Edition $4.99 £4.99 €4.99 AU $7.48 $4.99 Spotlight
PAYDAY 2: CRIMEWAVE EDITION – Scarface Character Pack $1.24 £0.99 €1.24 AU $1.66 $1.24 Spotlight
PAYDAY 2: CRIMEWAVE EDITION – Sydney Character Pack $1.24 £0.99 €1.24 AU $1.66 $1.24 Spotlight
PAYDAY 2: THE CRIMEWAVE COLLECTION $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
Penarium $1.99 £1.43 €1.79 AU $2.69 $1.99 Deal With Gold
Portal KnightsEnhanced4K $7.99 £6.39 €7.99 AU $10.78 $7.99 Spotlight
Portal Knights – Druids, Furfolk, and Relic DefenseEnhanced $7.99 £6.39 €7.99 AU $11.96 $10.23 Spotlight
Project CARS – Game of the Year Edition $9.99 £9.99 €12.49 AU $16.23 $12.49 Spotlight
Project CARS 2EnhancedHDR $14.99 £12.49 €17.49 AU $24.98 $19.99 Spotlight
Project CARS 2 Deluxe Edition $22.49 £18.74 €24.99 AU $36.30 $29.99 Spotlight
Project CARS 2 Season Pass $14.99 £12.49 €14.99 AU $22.47 $19.99 Spotlight
Project CARS Digital Edition $5.99 £4.79 €5.99 AU $7.99 $7.99 Spotlight
Raging Justice $3.74 £2.49 €3.24 AU $4.31 $3.74 Deal With Gold
Redout: Lightspeed EditionEnhanced $19.99 £15.99 €19.99 AU $26.22 $19.99 Spotlight
RGX: Showdown $2.49 £1.99 €2.49 AU $3.73 $3.37 Spotlight
RIDE $7.99 £3.19 €3.99 AU $4.99 $11.99 Spotlight
RIDE 3 $12.49 £12.49 €17.49 AU $24.98 $16.24 Spotlight
RIDE 3 – Gold Edition $19.99 £18.74 €24.99 AU $36.11 $26.62 Spotlight
RIDE 3 – Season Pass $9.99 £8.19 €9.99 AU $14.98 $13.37 Spotlight
Riptide GP: Renegade $3.99 £3.35 €3.99 AU $5.98 $5.11 Spotlight
Road Redemption $7.99 £6.39 €7.99 AU $10.78 $7.99 Spotlight
Scalextric – £1.99 €2.39 AU $3.59 – Spotlight
Sinner: Sacrifice for Redemption $8.54 £7.08 €8.54 AU $12.80 $11.24 Deal With Gold
Skelly Selest $3.29 £2.76 €3.29 AU $4.93 $4.22 Deal With Gold
Snakeybus $8.99 £7.49 €8.99 AU $13.46 $11.24 Spotlight
Sniper Elite 3 ULTIMATE EDITION $9.99 £7.49 €9.99 AU $19.98 $12.49 Spotlight
Space Hulk: Tactics $5.99 £4.99 €5.99 AU $7.99 $7.99 Deal With Gold
Super Pixel Racers $7.49 £4.99 €6.49 AU $9.97 $7.49 Spotlight
Super Space Serpent SE $3.99 £3.35 €3.99 AU $5.98 $5.11 Deal With Gold
Super Street: The Game $9.99 £7.99 €9.99 AU $14.98 $9.99 Spotlight
Super Toy Cars $3.99 £3.19 €3.99 AU $5.98 $3.99 Spotlight
Team Sonic Racing $19.99 £17.49 €19.99 AU $29.97 $27.49 Spotlight
Tennis World Tour $11.99 £8.99 €11.99 AU $15.99 $14.99 Spotlight
Terraria $5.99 £4.07 €5.69 AU $7.66 $5.99 Spotlight
The Assembly $8.32 £6.74 €8.32 AU $11.22 $8.32 Spotlight
The Butcher’s BBQ Pack for Payday 2: Crimewave Edition $1.24 £0.99 €1.24 AU $1.66 $1.24 Spotlight
The Crew $6.99 £7.99 €9.99 AU $16.78 $9.44 Spotlight
The Crew and Trackmania Turbo $12.49 – – – $16.74 Spotlight
THE CREW® 2 – Deluxe Edition $17.99 £14.39 €17.99 AU $25.48 $23.99 Spotlight
THE CREW® 2 – Gold Edition $26.99 £21.89 €26.99 AU $38.98 $35.99 Spotlight
THE CREW® 2 – Season Pass for The Crew® 2 Standard Edition $19.99 £14.99 €19.99 AU $29.97 $24.99 Spotlight
The Crew® 2 Standard Edition $14.99 £11.99 €14.99 AU $20.98 $20.99 Spotlight
The Crew® Calling All Units $7.49 £7.99 €9.99 AU $15.20 $9.99 Spotlight
The Crew® Ultimate Edition $11.99 £11.99 €14.99 AU $20.98 $16.19 Spotlight
The Crew™ Season Pass $7.49 £7.99 €9.99 AU $11.98 $9.99 Spotlight
The Golden Grin Casino Heist for Payday 2: Crimewave Edition $1.74 £1.39 €1.74 AU $2.33 $1.74 Spotlight
The Golf Club 2019 $14.99 £13.49 €14.99 AU $20.98 $20.09 Deal With Gold
The Outer Worlds $38.99 £32.49 €38.99 AU $58.46 $51.99 Deal With Gold
The Technomancer $3.99 £3.14 €3.99 AU $5.99 $5.39 Deal With Gold
Time Recoil $5.59 £4.47 €5.59 AU $7.44 $5.59 Spotlight
Titanfall 2 $4.49 £3.74 €4.49 AU $5.99 $5.99 Deal With Gold
Trailblazers $11.99 £9.59 €11.99 AU $15.98 $11.99 Spotlight
TRAX – Build it, Race it $1.99 – – – $2.55 Spotlight
Trials Fusion $5.99 £4.79 €5.99 AU $8.98 $5.99 Spotlight
Trials Fusion: The Awesome Max Edition $11.99 £7.49 €11.99 AU $17.98 $11.99 Spotlight
Truck Driver $27.99 £24.49 €27.99 AU $48.96 $34.99 Spotlight
TT Isle of Man Ride on the Edge 2 $40.19 £33.49 €40.19 AU $60.26 $49.57 Spotlight
Ultimate Racing 2D $6.99 £5.87 €6.99 AU $10.46 $8.95 Spotlight
Unbox: Newbie’s Adventure $7.49 £4.99 €6.24 AU $9.98 $7.49 Spotlight
Virginia $1.99 £1.59 €1.99 AU $2.69 $1.99 Spotlight
V-Rally 4 $23.99 £21.22 €23.99 AU $36.58 $36.44 Spotlight
WRC 8 Deluxe Edition FIA World Rally Championship Pre-order $23.99 £23.99 €27.99 AU $42.78 $31.99 Spotlight
WRC 8 FIA World Rally Championship $19.99 £19.99 €23.99 AU $36.58 $23.99 Spotlight
Wreckfest $31.99 £27.99 €31.99 AU $47.96 $41.59 Spotlight
Wreckfest Deluxe $47.99 £39.99 €47.99 AU $79.96 $61.59 Spotlight
Wreckfest Season Pass $18.39 £15.39 €18.39 AU $27.56 $23.99 Spotlight
WWE 2K20 Backstage Pass $14.99 £12.37 €14.99 AU $14.99 $19.99 Deal With Gold
WWE 2K20 Originals: Southpaw Regional Wrestling $7.49 £5.99 €7.49 AU $11.22 $9.99 Deal With Gold
XCOM® 2 $14.99 £11.24 €12.49 AU $17.48 $19.99 Deal With Gold
XCOM® 2 Collection $29.99 £23.99 €26.99 AU $39.06 $40.19 Deal With Gold
Xenon Racer $3.99 £2.99 €3.99 AU $5.99 $4.99 Spotlight

Xbox 360

Game USD GBP EUR AUD CAD Type
Crazy Taxi $2.49 £1.68 €2.37 AU $2.48 $2.49 Spotlight
Daytona USA $2.49 £1.68 €2.37 AU $2.48 $2.49 Spotlight
MotoGP 14 $3.99 £2.99 €3.99 AU $5.99 $3.99 Deal With Gold
MotoGP 15 $5.99 £3.74 €4.49 AU $7.49 $7.49 Deal With Gold
MX Unleashed $5.99 £4.79 €5.99 AU $7.98 $5.99 Spotlight
MX vs. ATV: Reflex $11.99 £9.99 €11.99 AU $19.98 $11.99 Spotlight
MXGP – The Official Motocross Videogame $7.99 £4.99 €5.99 AU $9.98 $7.99 Deal With Gold
Splinter Cell $4.49 £5.99 €7.49 AU $9.97 $4.49 Deal With Gold
Splinter Cell Chaos Theory $4.49 £4.79 €5.99 AU $7.98 $4.49 Deal With Gold
Splinter Cell Double Agent $4.49 £5.99 €7.49 AU $9.97 $4.49 Deal With Gold
Splinter Cell Pandora Tomorrow $4.49 £5.99 €7.49 AU $9.97 $4.49 Deal With Gold
Tom Clancy’s Rainbow Six Vegas $5.99 £2.96 €3.29 AU $3.28 $5.99 Deal With Gold
Tom Clancy’s Rainbow Six Vegas 2 $5.99 £2.96 €3.29 AU $3.28 $5.99 Deal With Gold
Tom Clancy’s Splinter Cell Blacklist $5.99 £5.99 €7.99 AU $11.98 $8.09 Deal With Gold
Tom Clancy’s Splinter Cell Conviction $5.99 £5.99 €7.99 AU $11.98 $5.99 Deal With Gold
Tom Clancy’s Splinter Cell Double Agent $5.99 £7.49 €9.99 AU $14.97 $8.09 Deal With Gold

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight 4th Anniversary Event & Stream Planned for Later This Month

It’s been four years since Behaviour Interactive’s launch of the hit asymmetrical multiplayer game Dead by Daylight. To mark this occasion, the studio is holding a Dead by Daylight 4th anniversary devstream on May 26, where developers, fans and more will breakdown the most recent developments within the game, and of course, new content will be shared as well.

Here’s the Dead by Daylight 4th anniversary message to fans:

During these exceptional times, the Dead by Daylight team has worked hard to prepare a panel-based review of the past year and most notably of the year to come. Panelists will be presenting from their homes; giving fans and journalists alike the breakdown of the most recent developments within the game, what the ever active and thriving Dead by Daylight community has been up to and will end with the reveal of Chapter 16.

This new chapter will feature a classic license, one that has marked the world of horror since its inception. As with every new Chapter, it will feature a new map, a terrifying new killer and a mysterious survivor.

See you in the Fog.

The Dead by Daylight team.

MP1st will be sure to deliver the livestream of this event come May 26 at 2 p.m. EST. You’ll be able to watch it on Twitch or YouTube, and of course, right here on the site.

Source: Dead by Daylight

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Update Today May 12 Released, Here’s the Full Notes for 1.34 (BF5 6.6)

True to their word per yesterday’s announcement, DICE has released the Battlefield 5 update today May 12. DICE calls this the BF5 6.6 patch, though console gamers will see this as Battlefield 5 update 1.34. While there’s no new content included, there are a bunch of gameplay changes across the board.

Battlefield 5 update today May 12 patch notes/Battlefield 5 update 1.34 patch notes:

Note that this will be a staggered release (same as always) but instead of the PC version getting the patch first, this time, it’s the Xbox One.

  • Xbox: 12 a.m. PDT/3 a.m. EDT/8 a.m. BST/9 a.m. CEST
  • PC: 1 a.m. PDT/4 a.m. EDT/9 a.m. BST/10 a.m. CEST
  • PS4: 2 a.m. PDT/5 a.m. EDT/10 a.m. BST/11 p.m. CEST

What’s New?

  • New Weekly Missions
  • New Elites: Akira Sakamoto and Steve Fisher
  • Outpost is now available on Twisted Steel

Vehicles

Tanks

  • Improved the self-repair HUD indicator to always show if the player is able to repair the damage
  • Increased the direct damage of the Type 3 shells to improve their AT ability. This tank does not have AT rounds available, and this will make the Type 3 gun a good all around choice, while the spec tree means that you can make other sacrifices to activate the upgraded driver gun.
  • Tweaked the hachi shell to be a more powerful HE shell, similar to the Calliope but not identical. It has better splash, but worse direct damage. The Hachi’s rocket barrage is designed as a better antivehicle tool, whilst the shell is designed to be good against infantry and single targets.
  • Fixed the STUG IV default shell being too low damage vs tanks. The damage vs tanks here will rise a bit to match the Panzer IV’s default shell.
  • Fixed the AP round on the Staghound having higher drag if using the Little John Adapter.
  • Standardized the Staghound HE and Staghound Little John HE rounds on the same blast and damage pattern, since the player doesn’t have a choice to keep the original gun as they upgrade.
  • Increased the Crocodile Gun’s damage to armor substantially and increased the blast radius and velocity. The Croc’s cost did not equate to its power and this change should help to improve that.
  • Reduced the damage of the Sherman 76mm HEAT and Type 5 shells direct damage so they no longer 2 hit kill against front armor. These are still very potent tank killers, but they were shown to be performing a bit outside of the intended curve.
  • Flakpanzer will now stop firing when it fully overheats.
  • Increased the velocity and rate of fire of the Type97 120HE Howitzer to match the Sherman.
  • Fixed the Ka-Mi having a shorter range AA and AT 50 caliber damage curve.
  • Increased the 2PDR Valentine cannon blast radius to the higher intended radius.
  • Fixed the quick repair specialization sound that could sometimes be inaudible for vehicles.
  • Improved the barrel and mount alignment on the LVT’s turret
  • Fixed a bug that was causing the resupply prompt to show incorrectly under certain conditions when switching vehicles
  • Fixed some Howitzer weapons on tanks needing more than 1 round to destroy house walls.
  • Fixed an exploit that would allow the incorrect team to spawn a Sturmtiger
  • Fixed a situation in which light tanks could self repair and continue to move at the same time.
  • Improved responsiveness for the Pacific tanks when switching between going forwards and backwards.
  • Increased the damage of the 50cal AA MGs on the Ka-Mi and LVT to equal the TTK of other AA guns. This change only affects their damage vs planes, and is a substantial increase in damage.
  • Fixed the Ju-87 Stuka’s Bordkanone not doing damage to airplanes.
  • Fixed various issues related to vehicle skins that had gone missing since update 6.2
  • Skins are now properly applied to all tank and plane wrecks.
  • Fixed the Sturmtiger applying mud and snow incorrectly. Snow would previously be applied in muddy environments and vice versa, and this has now been corrected.

Transport & Stationery

  • Increased the damage of AA by 20% against fighters. Improved the velocity and accuracy of AA when shooting at targets at high altitudes. This should tip the balance in favor of the AA, which should present enough of a threat to planes to prevent planes from bombing them without mutually assured destruction. The larger size of the bombers makes them easier targets, and sustains more hits so they do not need the damage buff. The other aircraft are more maneuverable and will need to focus on avoiding AA rather than tanking the damage. This change does not substantially change the part of the map that AA can cover, only the effectiveness when defending against Planes at higher altitudes.
  • Firing the AA projectiles against Dinghy boats and Kettenrad transport vehicles no longer triggers the airburst proximity explosion.
  • Improved the GPW’s camera so it clips less when backing into geometry
  • Fixed a bug that would in rare cases cause Stationary MG’s to keep firing even if the player had exited it
  • Corrected the Universal Carrier HUD which could show incorrect information when changing seats
  • Dinghy boats scoring event has been added when they get destroyed

Planes

  • Implemented two new scoring events related to pilots bailing and crashing. This will ensure that a player that manages to force a pilot to abandon a plane or crash to obtain points for their efforts. The requirement is that the plane was tagged by the player prior to the bail out, the tagging for this is activated by destroying a part of the plane such as the wing, rudder, elevator, or engine.
  • Reduced the damage on the UK air to ground rockets. Increased the damage on the 2x rockets slightly for all factions.
  • Fixed a bug that in some rare cases could cause air plane wreck sounds to play for a longer than intended duration. The collision sounds system for planes has also been tweaked to trigger more naturally based upon impact and also removes some occasions where the collision sounds could get stuck in a loop.
  • Airplane flares now lose effectiveness outside visual range by tweaking the spotting radius curve and gravity drag settings for the airplane flare so the radius shrinks when the flare is outside visual range 100m+
  • Fixed an issue that would make certain skins to not show while in 1P in the JU-88 C plane
  • Planes with manual supercharger – Reduced the pitch and amp of compressor when supercharger is active
  • Removed overheat functionality from the Mosquito 6PDR and JU-88 75mm since they never overheated
  • Fixed a bug that would cause planes to not respond well to player input, if the player had left and re-entered it.
  • All of the airplanes when having the “High altitude” specialization enabled will now be able to fly 200 meters higher than without it.
  • Fixed an issue with the lift values that was causing planes to level too much at high speeds.
  • Fixed an exploit which would give some airplanes infinite nitrous

Weapons & Gadgets

  • Smoothed scope transitions for all weapons. Players’ sight will be blocked by the opaque scope model for a shorter time. The slowest scope transitions have had the most quality of life improvements, and is especially noticeable on 6x scopes without Quick ADS enabled.
  • Airplane flares now lose effectiveness outside visual range by tweaking the spotting radius curve and gravity drag settings for the airplane flare so the radius shrinks when the flare is outside visual range 100m+
  • A fix for a few melee weapons that could not push transport boats around
  • Fixed a bug with the Lewis MG with the extended magazine specialization selected while using certain skins that would cause issues with the iron sight while in ADS mode.
  • The St Paddy skin no longer floats in the air when reloading the Gewehr 43
  • Fixed the incorrect ammo listed for the Breda M1935
  • Fixed the incorrect ammo listed for the Selbstlader 1906
  • Fixed a bug that was causing the player to throw multiple ammo pouches when throwing them towards a soldier who is using a stationary weapon
  • Grenades and dynamite thrown from vehicles at high speeds no longer causes extreme throwing range
  • Fixed a bug related to the lunge mine and sprinting
  • Fixed a glitch that was related to using the lunge mine and entering a transport vehicle
  • The M3 no longer displays a muzzle flash if the suppressor is equipped
  • The Snakebite stock customization no longer blocks the iron sights view of the M1A1.
  • Fixed the disconnected muzzle on the Type 11 LMG when using 3x standard sights
  • The Mk VI Revolver no longer has it’s chamber not aligned with the weapon after using the flare gun
  • The MAB 38 now correctly displays the extended magazine if selected while using the St. Paddy’s skin
  • A fix for the missing fire mode switch sound on the ZK-383
  • Fixed an issue that would cause AP Mines to be placed in unexpected ways when placed on some terrain
  • Fixed the sniper decoy being destroyed when placed next to vehicles.
  • Fixed several windows that would bounce back grenades if the grenade hit the wooden parts supporting the glass, instead of the glass itself.
  • Fixed an issue that was causing problems when attempting to throw back grenades

Soldier

  • Soldiers no longer float in the air if they are killed on top of a moving vehicle
  • The drowning effect no longer stays on the screen, if the player is drowning and then enters a Dinghy boat
  • Fixed a glitch that would teleports players slightly when interacting with doors in a specific way
  • Firestorm – Fixed an issue that could cause misaligned weapons when exiting a vehicle

Maps

  • Devastation – Conquest – Found an area by the D flag which would cause the V1 and JB-2 to not explode on impact. This has now been fixed.
  • Hamada – Fixed a bug that would cause smaller fuel tanks to not show their explosion under certain conditions
  • Narvik – Players can no longer get stuck on the boxes located on the lower part of the bridge
  • Narvik – Rush – Tweaked the sandbag walls so players do not get stuck on them
  • Pacific Storm – Conquest – Fixed a tree that was causing tanks to get stuck near Flag D
  • Solomon Islands – Improved the vaultability of certain window frames when the building has gotten damaged
  • Twisted Steel – Removed a spawn point on Breakthrough that would lead right into a barbed wire
  • Twisted Steel – Rush – Fixed an exploit that would cause the MCOM to be not armable
  • Wake Island – Fixed the flickering burnt textures that would show on the big fuel tanks once destroyed
  • Wake Island – Firing on the large shells inside the bunkers with the Panzerbusche no longer causes them to simply disappear
  • Wake Island – Improved the draw distance of the thinner overarching pipes close the the big fuel tanks
  • Wake Island – Various LOD and draw distance improvements
  • Wake Island – Conquest – Improved the capture area around flag A
  • Wake Island – Rush – Moved the resupply station that was colliding with the MCOM
  • Wake Island – Rush – The propeller of the airplane inside the hangar no longer hangs in the air after the MCOM explodes
  • Wake Island – Rush – Spectator Mode – Fixed all of the cameras to be more relevant to the mode
  • Combined Arms – Fixed a bug that was causing players to not take damage while using a stationary weapon
  • Combined Arms – Harbor Headquarters – Made sure the assassination target should no longer fall under the map, which would make it impossible to finish the mission.
  • Combined Arms – Fixed the EOR screen that could go missing
  • Practice Range – Fixed a bug that was causing players to be unable to change weapons
  • Practice Range – Added the recent weapons that were added into the weapons rack.
  • By public demand, we’ve made the Swedish parrots louder.

UI & Others

  • Fixed a bug that was causing players unable to join a server that their friend was playing on from the social hub
  • Spawns on Squadmates will now be aborted when the squadmate enters Combat. Combat today only blocks spawns, and would not abort a spawn in progress, leading to situations where players being shot at, meleed, or surrounded by close enemies with line of sight would still have player squad spawn on them, usually leading to immediate death. Squad spawn is risky, this change is intended not to remove squad spawn but to prevent instant death on squad spawns. We will be evaluating this change, and have the ability to toggle this feature on and off without a client update.
  • Changed the default center deadzone for gamepads to 15% from 13%. 13% was causing some controllers to drift when in a rest position. Existing players will need to manually change this setting under options, as the fix will only be automatically applied to new Battlefield V players.
  • If you die while retreating, the “You are spotted” text will not stay forever in your next spawn.
  • Fixed an issue that was causing the community games minimum players option not to function properly
  • The first music track in the frontend will now choose from the whole Pacific list, following tracks will choose from the complete Battlefield V music list, including Pacific tracks
  • The vehicle deploy icon now shows the quantity available for each type of vehicle
  • A fix for Type 97 Special Assignment Mastery VI which was incorrectly setup
  • The repair hint will no longer incorrectly show if max health has been reached
  • The “You Are Spotted” widget above the minimap now indicates when the player is spotted by any type of spotting flare, as opposed to other more direct sources of spotting (like suppression, the spotting scope, or traits).
  • Fixed a bug that was causing some weapon models to not show in the weapon’s selection menu, when accessed while playing on a server
  • Added the kills tracker for the M2 Flamethrower in the statistics screen
  • Fixed the dogtag icon for the Selbstlader 1916

Stability

  • Various performance and stability improvements

In case there’s more fixes or stuff not included in the Battlefield 5 update today May 12 patch notes, we’ll keep an eye out and update it if needed. Don’t forget, we’ll be getting one more content drop this summer before new content is cut off for the game.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.44 Rolled Out for Consoles

PUBG Corp. has rolled out PUBG console update 7.1, or what console gamers will see as PUBG update 1.44. While the devs call this a “hotfix,” this is one big download clocking in at 17GB. For the full list of changes, head on below.

PUBG update 1.44 patch notes:

Vikendi is back!

Better than ever, with updated landmarks, trains and a slight change in season.

  • Trains have been added and can be found moving along multiple tracks across Vikendi
    • There is a major train line that extends along the perimeter of Vikendi, with 6 connected tracks towards the inland areas of the island
    • Trains stop temporarily at train stations across the map
  • A new Cargo Depot has been added
  • Reduced snow cover
    • Snow cover is reduced more on the Southern areas of the island
  • Snowbikes and Snowmobiles have been removed
    • Motorcycle and Motorcycle with sidecar will spawn instead, being more versatile vehicles for the updated terrain
  • Dino Park has been replaced by the bigger, more spectacular Dinoland
  • Abbey has been relocated to Mount Kreznik
  • Volnova now has much more cover
  • Tovar and Movatra have been removed
  • Weather will be either Clear or Snowy.
    • Moonlight has been removed for now, but will return with visual improvements at a later date.
  • General map optimizations have been made
  • You can play the updated Vikendi in custom matches

Matchmaking – Map selection

Vikendi will be playable via the featured map option, with all other maps being in a separate random map queue. We expect to have Vikendi available as a featured map for 1-2 weeks, but will monitor queue times closely and will return to full random matchmaking earlier if queue times begin to suffer.

Survivor Pass: Cold Front

Survivor Pass: Cold Front is your ticket to all the cool new outfits in Season 7. With costumes ranging from Dinoland employee apparel and mascot costumes to other themed looks, there’s something for everyone. Players can also once again unlock community rewards by working together, so be on the lookout for data discs!

  • Community Missions
    • All players can contribute to the community gauge to unlock videos and receive community skin rewards
    • 1 video, 4 skins can be unlocked by accomplishing the community missions
    • To complete, Loot event items in public (normal) matches
    • As before, the community mission gauge is filled as such:
      • Disc piece: 1 point
      • Broken disc: 2 points
      • Old DVD: 3 points
    • On the Community Mission tab, you can see your personal contribution score and will earn XP towards your Survivor Pass
    • 2000 XP per 50 points contributed
  • Season Missions
    • There are three tracks of Season Missions
      • Each track will be released monthly in April, May and June.
      • Tracks that are locked will show the time left before they are unlocked.
  • Progression Mission
    • Players can earn large amounts of XP when completing Progression Missions
    • Tracks 1 and 2 are available to all players and contain a set of 8 missions each that increase in difficulty
    • Track 3 is open for Premium Pass holders and contains a set of 10 missions that increase in difficulty\
    • Milestones are completed when a set goal is achieved related to daily, weekly, and challenge missions.
      • Example: Complete  total number of 50 missions
  • Challenge Mission
    • These are ‘Survival’ Themed challenge missions
    • Challenge Missions are composed of 16 total missions. Every 4 missions completed will grant a Utility belt and Backpack skin as a reward

Log-in Event: Season 7 Launch

To celebrate the launch of Season 7, we have a special log-in event to reward players! All you need to do to claim the rewards is log into PUBG each day during the event.

  • Schedule: May 1 0:00am until May 6 11:59pm PDT
  • Fri 5/1 0:00 ~ 23:59
    • Reward: Venetian Crate 1 unit
  • Sat 5/2 0:00 ~ 23:59
    • Reward: 100 G-Coin
  • Sun 5/3 0:00 ~ 23:59
    • Reward: RAIDER CRATE 1 unit
  • Mon 5/4 0:00 ~ 23:59
    • Reward: 100 G-Coin
  • Tues 5/5 0:00 ~ 23:59
    • Reward: Venetian Crate 1 unit
  • Wed 5/6 0:00 ~ 23:59
    • Reward: 100 G-Coin

Survival Title System

The Survival Title System is being shelved this update, in preparation for a new system making its way in-game in a future update alongside our new Competitive Mode.

Fear not, you can still view all your accrued statistics in the Season tab and if you’re eligible for rewards from Season 6 of the Survival Title System, you’ll receive them once this update hits live servers.

  • Overview and Leaderboard tabs of the Season menu have been removed
  • A new Leaderboard will arrive with the introduction of Competitive Mode in a future update

New Weapon: Mosin-Nagant

We know weapon choice is important to you, but there is also the problem of there eventually being just too much choice, especially when a certain few weapons remain the most popular picks over everything else. We want to keep adding new weapons to the game but at some point finding the exact gun you want would suffer and as the overall list grows, maintaining balance between everything would also become more difficult. Because of this eventuality, we’ve decided to test out the idea of shared stat weapons. For all intents and purposes, the Mosin-Nagant is a Kar98k. The stats, attachments, ammunition, etc. are all directly copied from the Kar98k, but the Mosin will feature its own look and sound.The Mosin-Nagant Sniper Rifle  has been added to Vikendi and Erangel, but not in the same way as we have other weapons.

The hope here is to be able to give more weapon diversity without diminishing the availability of the weapons you love to use, but we know a choice like this might be met with mixed feelings. Are more weapons in the game a good thing, even if some of them share stats, or should we be more selective with what we put in and make sure all weapons are unique? The Mosin is coded as its own weapon, so we could always adjust its stats in the future to make it unique, but we’d like to at least test out this idea first.

We’d love your take on this, so please let us know your thoughts.

M249 Balance

Increased recoil of the M249

  • The M249 was recently changed to be a world spawn weapon. We have made further adjustments to the M249 in order to achieve proper balance.
    • M249 recoil is now increased by 50%

Dev Note: We considered various ways for balancing the M249, such as world spawn rate, ammunition amount, basic damage per bullet, and effective range. However, we decided to increase the recoil to suit the console player environment and satisfy its status as an LMG at the same time. We will continue balancing the console environment little by little, and would love to hear your feedback during this process. We are closely monitoring internal data and community sentiment and will conduct surveys as needed.

Controller Guide Improvement

  • Controller guide screen has been improved.
    • Players can quickly change to their preferred preset in System menu – Controller guide
    • The controller guide UI has been changed to a more intuitive form

Bots

Added bots to public matches.

We know that many players enjoy how unforgiving PUBG can be, but we’re also aware that there are many players who drop in and get sent back to lobby before they’re able to deal a single point of damage.

To help these players get familiar with the unique PUBG mechanics and features, we’re introducing bots.

The ratio of bot opponents will decrease as players become more familiar with the game, allowing new players to hone their skills while still allowing experienced players to battle against other veterans of the game.

Bots are still being worked on, and as we move forward we will be continuously updating and balancing them based on your feedback and game data analysis to ensure we’re providing the best PUBG experience possible.

  • Ratio of bots in each match is dynamic.
    • The ratio of bots in each match will change according to player skill and the matchmaking pool in each region.
  • Bots can join all queue types (Solo/Duo/Squad)
    • Players will not be placed in a team with bots.
  • Bots actions are limited.
    • Bots can walk, run, crouch, prone, shoot, vault, swim, parachute, and loot.
    • Leaning, jumping, ledge grab, and the use of throwables will be added at a later date.
  • Achievements, trophies, missions, and Mastery can still be earned and completed.
    • Actions against bots are counted towards missions, Survival & Weapon Mastery, as well as platform achievements and trophies.
  • Bot spectate and Death Cam.
    • You can spectate a bot only after all players have been eliminated.
    • Death Cams from the perspective of bots will be available, but they may look a little odd until we make our planned improvements.

For more information on bots, please read our dev letter here

Performance & Stability

  • Greatly reduced instances of hitching during gameplay. We will continue to make further optimizations where possible.
  • Optimized the drop mesh of weapons and attachments in the world to reduce memory usage

Quality of Life Improvements

  • Matchmaking can now be cancelled while browsing other menus
    • Slight changes have been made to button placement and visuals
    • Keybinding for matchmaking cancellation changed: (HOLD) XBOX B Button / PS X Button→ (HOLD) Xbox X button / PS ㅁ button
  • Network Debug UI has been cleaned up to be less intrusive while playing
    • Network indicator icons have been removed
    • The debug information is now enabled by default and can be disabled in the Gameplay tab of the Settings
  • TDM match results will now display players who’ve recently left the match

Other changes:

  • Slight visual changes to the Arcade matchmaking UI to be more consistent with public matches
  • TDM UI has been improved
    • Eliminated decimal points from the scores for better readability
  • Panzerfaust and Mosin-Nagant have been added to Training Mode
  • Tommygun’s icon has been updated to reflect the recently added rails

Bug Fixes

Gameplay

  • Fixed an issue where players were able to ADS while embarked in BRDM-2 in abnormal posture
  • Fixed an issue when reviving in FPP the camera would sometimes be in the incorrect position
  • Fixed an issue where healing/boosting prevented the passenger in FPP from turning the screen correctly
  • Fixed an issue when lying in a prone in TPP players could ADS to unintended angles without their lower body rotating
  • Fixed an issue where players could unintentionally use AR/DMR/SR in the Motorcycle’s rear seat
  • Fixed an issue where characters would lean to the left while driving a Motorcycle after breaking destructable fences
  • Fixed an issue where player’s camera would detach from the character after reloading a weapon while ADS in a Motor Glider
  • Fixed an issue where player’s view would momentarily be obstructed by any large backpack while ADS in a Motor Glider
  • Fixed an issue while holding throwables, in certain situations they could fall to the ground and emit effects for that player, without the grenade actually being used
  • Fixed an issue where flare Gun could float mid-air while looking at the sky and pressing the ‘Inspect’ key
  • Fixed an issue when a Molotov was shot mid-air flames wouldn’t propagate on the ground beneath the point of explosion
  • Fixed an issue where throwable trajectory line wouldn’t line up with the direction the character was facing while in a vehicle
  • Fixed an issue where player’s body could contort while aiming with a melee weapons while in a vehicles passenger seat
  • Fixed an issue where throwable trajectory line wouldn’t line up with the direction the character was facing while in a vehicle
  • Fixed an issue where the rear sight/scope functionality of Tommygun is inconsistent with Skorpion
  • Fixed an issue where players could clip through walls/ceilings of buildings by using vaulting and ledge-grab.
  • Fixed an issue where weapon appears in the incorrect position when the player is knocked down.
  • Fixed an issue where water and mud effects are simultaneously displayed when character fires a weapon in mud (puddle)
  • Fixed an issue on Karakin where the entrance to a cave is opened and displayed in players’ screen but not allows to enter
  • Fixed some cases where players character abnormally earns damage while boarding a train.
  • Fixed the issue where players character earns damage when colliding with other character in mid-air
  • Fixed an issue on Karakin where the visual state of a destructible wall or floor could look different from player to player.
  • Fixed an issue where players could vault to an unintended location within the gym at Pecado on Miarmar
  • Fixed an issue where bullets could pass through certain walls at very long-range due to a change in LOD
  • Fixed an issue which caused auto fire mode to change to single after throwing a grenade in Team Deathmatch.

UI/UX

  • Fixed an issue where current Season menu in the Career tab wouldn’t display this season’s data
  • Fixed an issue where Red Dot & Holo Sight didn’t mention Tommy Gun under “Attachable Weapons”
  • Fixed an issue where the magazine mesh that is dropped when reloading sometimes doesn’t show up on the ground
  • Fixed an issue where the ban notice text is displayed late when banned accounts attempts to enter lobby
  • Fixed an issue when using a Flare Gun the Special Care Package UI wouldn’t light up green in certain situations
  • Fixed an issue where the friend function UI is not displayed in Custom match lobby
  • Fixed an issue which could cause multiple map waypoints from the same player to remain visible

Weapon Mastery

  • Fixed an issue where DBS stats weren’t being recorded
  • Fixed an issue where Win94 kills were being recorded under the DBS

Sound

  • Fixed an issue where Footsteps would be muffled after exiting a Motor Glider\
  • Fixed an issue where UMP45 gunshots could be heard further away than intended
  • Fixed an issue where Bullet ricochet sounds weren’t being played
  • Fixed an issue when shooting some rocks with a shotgun, the hit sound is different on objects with the same material
  • Fixed an issue where the broken stone sound is not playing when throwing stones in Karakin

Skin & Item

  • Fixed an issue where Sunswiped Sports Jacket was clipping with other items
  • Fixed an issue where part of Tenebres Wrapped skin remains when player’s AKM skin should be applied after obtaining Tenebres Wrapped AKM
  • Fixed an issue where Diva Glasses White / Black with the PUBG text on the right is reversed
  • Fixed an issue where the highlight effect displays when player wears Inquisitor gas mask
  • Fixed an issue where the Kar98k skins are visible on the Mosin Nagant

Survvor Pass Mission

  • Fixed an issue when Daily/Challenge mission is completed, effect for obtaining the reward shows twice

For the full list of new items and cosmetic packs introduced in PUBG update 1.44, click here.

We’ll be on the lookout if there are more changes or new stuff included in PUBG update 1.44 that’s not documented, and if there’s any not mentioned above, we’ll update the post.

Source: PUBG

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Former Infinity Ward, Respawn Devs Start New AAA Studio “Gravity Well”

While we’re in the midst of an on-going global pandemic with the COVID-19 situation, that hasn’t stopped former Infinity Ward (Call of Duty) and Respawn Entertainment (Titanfall) devs Drew McCoy and Jon Shiring to launch their own AAA studio named “Gravity Well.”

Both devs have a message to say to the gaming community.

A STUDIO FOR THE LONG HAUL

Hi! I’m Drew, and I’m stoked to start a new studio here in LA with Slothy. We’ve been making games together for a long time and have learned a ton about ways to lead teams and ship games. We believe the time is right to shake things up in AAA game dev.

We are starting a studio because of how we want to make games. We want time to iterate on everything and get ideas and feedback from the whole team. We’re building this studio to last for decades, and that doesn’t happen without putting the team first.

We take team health as an absolute top priority. That means we are anti-crunch. That means good compensation. That means everyone at Gravity Well has creative freedom, because when someone else makes all of the decisions, work isn’t fun and the end product isn’t as good.

We prefer to cut and focus down so we only ship what we love.

If this sounds like an adventure that you want to join we’re looking forward to hearing from you!

– Drew McCoy

Okay, Slothy here. I just pried the keyboard away from Drew.

Ask around, and you’ll get the same answer from devs – once your team size crosses 100 people, everything changes. It’s nobody’s fault – big organizations just move slowly. You need meetings just to make decisions. Choices get siloed and brilliant creatives become less creative. So let’s just not do that. We’re going to build a team that is 80-85 people at peak.

We aren’t satisfied with the low level of creative risk that gets project funding these days. We want to explore bold new ideas exclusively for next-gen hardware and PCs.

Given the COVID-19 pandemic, we’re starting the studio for remote work from the very start. Since one of the core values of Gravity Well is increased diversity, we’re excited about not being hamstrung by relocation or work visa issues. We want to hire the best talent in the industry, regardless of where you live.

We’re excited to build this new team and we hope that you’re interested, too. If now isn’t the right time, reach out anyway and we can just have a nice conversation. If you work in games, we’d love to hear from you.

– Jon “Slothy” Shiring

The studio is also hiring for multiple positions, which you can check out on the official website.

Given the two founders’ pedigree in making online multiplayer shooters, don’t be surprised if their debut project is in the same genre. Needless to say, we here at MP1st are very excited to see what comes of this new venture and wish them all the best!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 4 Weapon Gameplay Leaks, Demolition and Shoot the Rusty Ship Coming This Week

In every season of Call of Duty: Modern Warfare, Infinity Ward has introduced two new weapons. Well, it seems one of the Modern Warfare Season 4 weapon has been leaked, and it’s an SMG (submachine gun)!

What’s more, not only do we know what it looks like, but we even have gameplay! This was posted by Reddit user Igavemyhandhiv who also posted that this Modern Warfare Season 4 weapon was a random weapon his friend got in the Infected game mode.

A friend of mine might have accidentally discovered the season 4 SMG.
by inmodernwarfare

Note that given that the weapon can be accessed in the game now (even if ny accident), this means that the actual gun is in the game’s data files.

In other Modern Warfare news, Activision has discussed some of the modes coming this week. The Demolition game mode is returning in multiplayer! You can read up on that and tips about it here. If you’re not a fan of that and miss the chaos that only small maps can offer, the “Shoot the Rusty Ship 24/7” playlist is also coming back, which means we’ll get Shoot House, Rust, and Shipment in one playlist with a moshpit of game modes.

Based on the latest update, there doesn’t seem to be any new playlists or modes planned for Call of Duty: Warzone, but I wouldn’t put it past Infinity Ward to sneak in a new playlist before the week is done.

What do you think of the Modern Warfare Season 4 weapon that’s set to drop? Don’t forget, Activision has confirmed that we’ll be getting two seasons this Q2 2020, which means we’ll be getting our hands on this new SMG soon.

Source: Activision 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 9.1 Release Date Delayed

While we reported last week that The Division 2 update 9.1 will be out tomorrow on May 12, it seems Ubisoft has a change of heart. Today, the studio announced that The Division 2 Update 9.1 release date has been pushed back with no firm release date mentioned other than “this week.”

Here’s the full post by Ubisoft regarding The Division 2 update 9.1 release date delayed news:

Hello Agents,

We previously mentioned that Title Update 9.1 was meant to be deployed during a maintenance tomorrow but we made the decision today to delay the update, as we feel further testing is needed to ensure we avoid the introduction of new issues and deliver a high quality patch. We aim to get TU9.1 into your hands as soon as possible and our current goal is to deploy the update this week.

Thank you for your understanding in the meantime.

Hopefully, “this week” means Thursday or before the weekend is up. In case you’re curious, Ubisoft Massive released the patch preview of it with the highlights below.

  • Framerate drops in the Dark Zones.
  • Friendly Oxidizers damaging ally Skills.
  • Recommended Activity tab not closing.
  • The Frenzy talent staying active when swapping weapons.

The actual patch notes were scheduled to be released today, but given the delay, I suspect that the patch notes will be deployed sometime later this week, or when the update is actually out.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DOOM Eternal Update 1 Features Previewed

Bethesda has announced that the DOOM Eternal Update 1 patch is almost upon us! This patch will bring new features, fixes and more. While there’s no definite release date for this just yet, the publisher did give us a preview of what’s coming.

DOOM Eternal Update 1 features preview:

Empowered Demons

Spice up your campaign runs with Empowered Demons! When a player is killed in the single player campaign, the demon that felled them is beefed up and transported to another player’s game to fight again! Will you fall to this fearsome challenger or avenge your fellow Slayer? Take out an Empowered Demon and you’ll not only be rewarded with tons of health and ammo, but also bonus XP to progress in-game events!

BATTLEMODE Enhancements

We’re adding a suite of features designed to improve the overall experience in BATTLEMODE. Some of these additions include implementing Denuvo Anticheat features, changes to the tutorial walkthrough, poor network connection indicators, Echelon Leveling for players at the maximum level and a Death Report screen to offer players more combat insight mid-match.

Single Player Quality-of-Life Improvements

It’s not just BATTLEMODE that’s getting some enhancements! We’ve heard your feedback on the single player campaign and Update 1 addresses a few balance concerns and annoyances players have brought to our attention. Some of these changes include expanded demon tutorials, Dashing vertically in water and adjusting toxic damage while swimming.

Add a friend via Bethesda.net

BATTLEMODE is best with buddies, so we’re adding new features to build up a friends list via Bethesda.net. Using Account IDs, you can round up new pals in a flash to join you in the arena!

And More!

Those are just some of the big changes expected to arrive with Update 1. Beyond that update, we’re still making progress on DOOM Eternal’s Invasion mode and the first DLC expansion of the Year One Pass. Please look forward to more information on those later this year.

Bethesda also touched on Battlemode, and they are fine-tuning the multiplayer mode as needed. The plan to add new playable demons and maps later down the line is still planned, and yes, they’ll be available for free. Same as always, once the DOOM Eternal Update 1 patch is out, we’ll be sure to let our readers know.

DOOM Eterntal has been a big hit for Bethesda, as it has already smashed franchise sales records, and is rated highly by a lot of people, which includes us.

Source: Slayersclub

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Developer Sledgehammer Games Working on Multiple Projects

Following Sledgehammer Games’ release of Call of Duty: WWII back in 2017, the studio has been silent on any of its future projects, which most people would assume is a new Call of Duty game. While nothing has been confirmed, the latest rumors circulating is that for this year’s Call of Duty, it won’t be Sledgehammer Games at at the helm as they’re supposed to, but Treyarch.

In a new interview with the studio, COO Andy Wilson talked about the studio’s mass hiring spree, and how they confirmed that they are now a “multi-project” studio.

Wilson: Sledgehammer Games is entering a period of growth across both of our main studio locations: Foster City, California and Melbourne, Australia. We’re now a multi-project studio and we’re looking for a substantial number of new team members to join us. We’re looking across every discipline and various levels of seniority. It’s a pretty exciting time for our studio.

In the same interview, Wilson mentioned that they are hiring for 100 spots within the company’s two studios in California and Melbourne. Of course, no other details regarding the games (or projects) they’re working on have been revealed, but a recent rumor has surfaced in March that the studio is working on a full-fledged free-to-play (F2P) Call of Duty title. Bear in mind that this is a rumor, and Sledgehammer Games might be working on DLC for the upcoming Call of Duty game for all we know.

What are you hoping to see from the studio, would you be down for a F2P Call of Duty game from Sledgehammer if the rumor is indeed true?

Source: VentureBeat

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DBZ Kakarot Update 1.11 Rolled Out

While we just got the big Dragon Ball Z Kakarot (DBZ Kakarot) update a few weeks ago that introduce new features as part of the new story DLC, CyberConnect 2 has today released DBZ Kakarot update 1.11! Clocking in at just 245MB, check out the Dragon Ball Z Kakarot 1.11 patch notes below.

DBZ Kakarot update 1.11 patch notes:

“Made other adjustments”

UPDATE: We have still yet to find any noticeable changes, although site commentator down bellow, Cole Middleton noted that he saw some Z Encyclopedia rewards upon checking. We did so ourselves and notice them also, though ours differ from his outside of entry 50.

For now, that’s basically it, which is to be expected given this is an unannounced patch. We’re on the lookout for any patch notes and will update the post if we find anything, though we’re not expecting anything official from Bandai Namco. That said, we’re also checking in with the community and once they post something worthwhile included in this update, we’ll update the post as well.

If you’ve yet to get the game, you might want to read up on our review where we gaveit a 8/10 and state:

Regardless, if you are a big fan of the series or want a perfect place to start, then Dragon Ball Z Kakarot is a definite buy. Easily being able to offer over 40 hours of story content, and even more for side content, DBZ Kakarot is an exceptional welcomed title in the franchise.

If you spot any changes not mentioned above, feel free to leave a comment or send us an email and we’ll update the post to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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