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Remant From the Ashes New Roadmap Revealed, Hardcore Mode Out Tomorrow

Gunfire Games has struck gold with Remnant: From the Ashes, as the game has now sold more than one million units announced via a press release. In addition to that, the Remnant From the Ashes new roadmap for 2019-2020 has been revealed, as well as an announcement that Hardcore mode will be dropping tomorrow!

Remnant From the Ashes new roadmap:

Hardcore Mode is a new game mode where death is truly the end. Players create a new Hardcore character and play until their first death, after which they are permanently lost. To maintain a level playing field, Hardcore characters can only play online with other Hardcore characters and will not be able to random matchmake. Players will have to manually invite friends or other stalwart Survivors to a game. The most dangerous challenges will also receive great rewards, as defeating a World Boss on Hardcore mode will drop new rings with powerful effects. These items will be available to all of the characters on a player’s account (old and new, Standard and Hardcore) after they’ve obtained them. This means all future characters, including those in Hardcore mode, will begin their journey with greater potential.

Once this title update is out tomorrow, you can be sure we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 1 & 2 Have Combined for 33 Million Copies Sold

While Star Wars Battlefront 2’s development and launch was marred by the now-infamous loot box controversy that made EA backtrack on its decision due to consumer backlash, it seems the first two games in the series published by EA didn’t really suffer in terms of sales.

During EA’s quarterly earnings call, EA mentioned that the Star Wars Battlefront franchise sales (Battlefront 1 & 2 that were developed by DICE) have combined for 33 million copies sold!

 You all might be surprised, but we have sold over 33 million copies of Star Wars Battlefront I and Battlefront II combined. That’s a huge tale for our business going forward. – Blake Jorgensen – Chief Financial Officer and Chief Operating Officer

Given the amazing post-launch support DICE has given to Star Wars Battlefront 2 so far, it is kind of understandable why the two games have managed to sell this much. Of course, the fact that its Star Wars might have something to do with that, too.

Speaking of, if you’re a Star Wars Battlefront 2 player, don’t forget to check out the patch that got released earlier today, which was mostly for bug fixes.

Are you surprised at all by this revelation by EA, and does it equate to the game being good or is it because of just the brand?

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 New Content and “New Ways to Play” to Be Introduced by EA

Those thinking that Chapter 5: War in the Pacific will be the last content drop in Battlefield 5, that won’t be the case, as EA has confirmed that not only are we getting Battlefield 5 new content, but that players will also get “new ways to play” DICE’s latest shooter in fiscal year 2021!

This was revealed by EA CEO Andrew Wilson during the publisher’s latest quarterly earnings call.

Our Battlefield franchise and its community are also a major focus for us, and we’ll add new content and new ways to play Battlefield V in FY ’21. 

Important to note that fiscal year 2021 doesn’t mean that the new content and such will be out in 2021, but in its fiscal year (April 2020 to March 2021).

What could this “new way to play” Battlefield 5 be? Perhaps another new mode in addition to Firestorm? For those playing the shooter, what would you like to see in terms of new content? Bear in mind that whatever it is, we’ll be playing it for a while as EA has confirmed that the next Battlefield game won’t be out until fiscal year 2022, and even explains why.

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Latest Trailer Dives Into the Game’s Story, Customization, Multiplayer, and More

Crystal Dynamics has released a brand-new trailer for Marvel’s Avengers, giving us some fresh new details on the game’s world along with it’s multiplayer. In the short, yet detailed Avenges game latest trailer that was published today on the PlayStation Blog, Cyrstal Dynamics game overview video rounds up the story details we know thus far, while also explaining how the online component works. You can watch the video below, and additionally, read up on the roundup we have supplied from details on the PlayStation Blog.

While the game has a single-player that is strictly for solo play, eager players who want to play with friends will be delighted to learn that Crystal Dynamic is allowing players to fast track to the multiplayer once they have finished the opening A-day level. They did warn, however, that this will leave players open up to spoilers as the multiplayer missions will be tied to the game’s story. Luckily though, you can always go back to progress the campaign as you see fit, and any character progression gained in the multiplayer will be retained in the single-player campaign as it’s all shared. Noah Hughes, the Creative Director at Crystal Dynamics, then goes in-depth on the character progression and unlocks.

“We have a vast amount of Gear unique to each Super Hero in Marvel’s Avengers, each with its own rarity, stats, and Perks to unlock,” Hughes says. “When we say ‘play your way,’ we mean it. Players can dive deep into min-maxing their hero build through Skills and Gear. Players can switch out Gear and choose which pieces suit individual playstyles as new, better Gear is discovered or earned, allowing them to further tune their playstyle.”

“For Gear — the real powers are found by unlocking their innate Perks. Perks are unique modifiers tied to Gear that augment or enhance how each Super Hero plays — examples of Perks are the ability to unleash an AOE Burst upon taking damage or faster recharging Heroics. In addition, Branded Gear Sets, which enable more custom builds with stat bonuses are present in the game. Gear — and Skills — are a foundational part of our progression system and allow players to really flex their creativity. This, combined with the crazy number of purely cosmetic Outfits available for each Super Hero, will make everyone feel unique. What you’re seeing in the Game Overview video is pre-Alpha so it’s subject to change and evolve as we develop the game.”

As for how co-op works, the team has said that they will be giving us a deeper dive as we cross into the 2020 year, though gave us a brief description of the structure that we can expect when the game launches.

there are two different types of missions: Hero Missions and Warzone Missions. Hero Missions are single-player only and are part of the overall Campaign. These Hero Missions are specific canvases to showcase each hero as you reassemble them to your growing roster. Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster, allowing you to embody an Avenger within a team of Avengers! Each mission scales based on the team size and makeup.”

Other details from the blog post also again state that all future DLC characters will be free, with paid content coming in the form of outfits. And no need to worry about them being any kind of pay-to-win elements, as the blog states that they are only for cosmetic reasons.

“…no loot boxes, no pay-to-win, you’re not going to be paying money to beat the game or be better at the game,” Hughes clarified on the blog post, “We treat each of these Heroes as wanting to be able to star in their own game… The truth is the hardest thing is deciding which Heroes to not make.”

This is certainly some great informative information given by the team, and as for me personally has excited my interest even more. Hopefully, this overview will clear up a lot of questions that viewers have been having since the first initial reveal.

Marvel’s Avengers is set to launch May 15 on the PlayStation 4, Xbox One, PC, and Stadia. We’ll be sure to report on all news related to the game as we get closer to release, and hopefully, we get some details on the beta real soon.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Review – Back With a Bang

Call of Duty is back, baby. It’s no secret that creators of Call of Duty, Infinity Ward has seen better days this generation regarding their corner of the Call of the Duty franchise. Ghosts, while solid, wasn’t quite up to the standards set by Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. While I personally maintain that Infinite Warfare had the best campaign of the franchise this generation up till now, others don’t seem to share that sentiment as it was so far removed from what people love about the franchise; boots on the ground, run and gun combat with some good old action movie spectacle thrown in for good measure. Well, Infinity Ward is here to reclaim their status as the A-team for Call of Duty, and as far as I’m concerned Call of Duty: Modern Warfare is the best game in the franchise since Modern Warfare 2.

War Is Hell

It all starts with the stellar campaign. Easily the best in the franchise since the original Modern Warfare, Call of Duty: Modern Warfare tells a great story with even better characters. While I think much of the “This is the darkest Call of Duty yet” from the media and marketing team seems to be hyperbole, the game can definitely get dark to the point that some may feel uncomfortable. Having been conditioned by other forms of media that portray similar events to those in Modern Warfare, I never found myself feeling this way. What Modern Warfare does is help me understand the stakes and the character motivations which is precisely why I think the story works so well. Every character is so well drawn and performed that I even felt pangs of sadness and sympathetic anger over the events of the campaign.

Infinity Ward didn’t just settle for telling a good story, they wanted a presentation to match. Call of Duty: Modern Warfare has some of the best character models of the franchise, and the cut-scenes and in-game actions are so well animated and acted that I could easily see and feel every thought and emotion the characters were portraying. During the actual gameplay sections, the lighting, especially at night, would complement the characters and environment, giving them a photorealistic look. Often I would find myself stopping to take in the visuals as a big, dumb smile ran across my face. It’s clear that Infinity Ward put a lot of care into this campaign to make sure fans of the original Modern Warfare series got the most from it.

That’s not to say the campaign is flawless. It does have a couple of issues that kept it from being a perfect return to form. For starters, there is a stealth section towards the end of one of the missions that just isn’t that good and seems designed around getting a specific trophy as opposed to making it a compelling section of the game. Additionally, while the campaign is almost consistently excellent, the final mission isn’t as strong as the rest of the game and robs you of a truly emotional moment due to an odd storytelling decision. These minor issues aside, I can’t stress enough how excellent this campaign is, and I look forward to revisiting it like rewatching a favorite movie.

Beyond the story, there is the tried and true Call of Duty gameplay that many are familiar with. Physics feel smooth, despite being slower than previous entries, and the controls are easy to learn, especially for veteran FPS players. All the essentials are there, plus some added moments that have you going beyond the basic FPS gameplay. One particular highlight that I had involved using a laser pointer to call in drone strikes on entrenched enemies, vehicles and support helicopters. Just point, click the right trigger and watch the glorious explosions. An early mission set in London’s Piccadilly Circus is particularly chaotic and harrowing. Additionally there are also a couple of nighttime missions in which you’re tasked with clearing out buildings, in the dark, one floor at a time. These missions are easily the best and on higher difficulties make for some tense experiences.

Multiplayer Sweet, erm Suite

[Editorial note, we will be going over a more in-depth look at multiplayer later]

While the campaign is a series highlight, multiplayer is the real bread and butter of  Call of Duty: Modern Warfare, and is where most people will be spending their time. It’s undoubtedly one of the most robust offerings in the franchise’s history, having something for just about everyone. Taking elements from all of the previous games while bringing in some new ones, multiplayer is really strong, if not as strong as it has been with past offerings from Infinity Ward. If you were a fan of the “three-lane” approach to Treyarch’s map design, that is all but gone here. If you’re unfamiliar with what “three-lane” map design means, it’s essential that every map has three main lanes where players can travel to get around the maps and reach objectives. This made the maps easier to control for good players, and teams and a miserable experience for less experienced players and teams of randoms. A good team will be able to pretty much keep a team spawn trapped and matches one-sided. For this iteration of Modern Warfare, there are still three identifiable lanes but the new wrinkle is that Infinity Ward has given all of these lanes alternate paths so you can no longer be sure where enemy players will be coming from.

There is a lot of verticality to the maps as well so enemies can travel above and in some cases, below the “main area” of the maps. This will definitely lead to being shot in the back many times. That said, it does keep the matches less one-sided and makes them far more competitive. At least for now, being a few days removed from the release. We’ll see how it pans out once players really get to know the minor details of every map.

As far as game modes go, the standards are here; Team Deathmatch (TDM), Domination, Search and Destroy, Free-for-all, Kill Confirmed, and Headquarters. The newest edition, Cyber Attack, is possibly my favorite mode. Not unlike Sabotage, players vie for one EMP device (a bomb in Sabotage) somewhere in the middle of the map. Once picked up the team should escort the carrier to the enemy base to plant the bomb. Players theoretically get one life per round unless a teammate can revive them. The round ends either when the device is successfully planted and goes off or when all of the players on one team have been completely eliminated. It’s a fast-paced mode with a lot of back and forth and strategy involved.

All of these modes are available for 1-6 player teams (some larger maps make it 10 v 10) and can be accessed via Quick Play or can be filtered to remove game modes and keep the matches to whichever game mode or modes you prefer. For example, if you only want to play TDM and Domination you can un-check the other modes and you will only play those two modes. Of course, there is a hardcore playlist for those that want a little bit more realism in the game where everyone has less health, friendly fire and there are limited HUD elements.

Another addition to Call of Duty: Modern Warfare is Gunfight, which is a 2v2 game mode broke up into rounds where every player starts with the same loadout that rotates every two rounds. The first team to win six rounds wins the game. Maps are small and you only have 40 seconds to eliminate the other team or, if time runs out, capture a flag that spawns in the middle. Gunfight is a fun diversion to play with a buddy while you’re waiting for the rest of your friends to get online but I got what I wanted from it in about six or so games. Then there is Ground War, which used to be Call of Duty’s “big” game mode with 9v9 matches, it has changed completely in Modern Warfare. Playing out on the largest maps and some maps exclusive to the mode, Ground War is 32v32 players and is pure chaos. Personally, I’m not a fan of these more massive skirmishes and don’t find them to be very (or any, really) fun but I know for fans of this mode, they will get a lot of mileage out of it.

On top of everything I’ve outlined, there are also night versions of every map for every mode which requires players to use their night vision goggles and the laser sights every gun has gives away your position when aiming. It makes a whole new kind of strategy that isn’t present in the daytime versions. However, at the time of this review, Infinity Ward has temporarily removed them from regular rotation due to fan feedback and will be bringing them back as their own playlist.

Last, but certainly not least there is “Realism” mode. This mode removes the HUD completely, with no bullet counters, killstreaks, weapons do more damage, there is no targeting reticle when not aiming down sights, and the damage is modified not unlike Hardcore mode. Unlike Hardcore, friendly fire is disabled (thankfully). Let me tell you, Realism is a hurdle to get over for someone like me who has been playing these games for 13 years. I’m not sure I’ll ever be able to lose my crutches of reticles and my HUD.

Express Yourself Through Weaponry (and some skins)

All of that is just the game modes and I haven’t even touched on the customization options you have at your disposal. First, there is the Gunsmith. Each gun in the game levels up separately from the player. By leveling up weapons you unlock attachment options, each with their pluses and sometimes minuses and you can only have five on at a time, including a perk (yes, now guns have perks unto themselves) such as FMJ (Full Metal Jacket) for better bullet penetration behind cover, Sleight of Hand, and basically anything that has to do specifically with how your weapon handles. Weapons are once again back to being unlocked via character leveling so you may have to wait to unlock your favorite gun, but you will spend so much time leveling up the weapons you do have and it’s so addicting that you might find yourself a new favorite.

As if all of this wasn’t enough Infinity Ward has brought in Operators to multiplayer to be unlocked through online progression. Operators are merely different skins for the player to use during multiplayer and this seems like the area that got the least attention insofar as there aren’t that many and each one only has three pre-selected variants so there isn’t much customization for these at launch. It’s possible that Activision and by proxy, Infinity Ward, will monetize more skins in the future but that’s merely speculation and really didn’t affect my enjoyment of multiplayer in the slightest.

The best thing out of these Operators? They’re skins only and do not have abilities like in Black Ops 4.

Oh, and Spec Ops Is a Thing

Spec Ops feels like something that was added much later into development and seems entirely perfunctory. Not only is it a separate download, but it’s also basically a big map that you and three other players run around on completing objectives while fighting off the occasional wave of enemies. It’s not that deep but I suppose it could offer some fun for people in the mood for it. There are other Spec Ops modes such as classic and if you’re on PlayStation 4, Survival, which is a watered-down version of Horde mode.

Infinity Ward has put in an exhaustive amount of content and care into their “reboot” of Call of Duty: Modern Warfare and it shows. The campaign is a return to form, offering intense action sequences, moments of immersive stealth that had me holding my breath, and is anchored by the most likable cast in the history of the series. The multiplayer is going to be divisive for sure, as the larger, less controllable maps take some getting used to but the breadth of modes and Gunsmith options make the learning curve more enjoyable. It’s really only Spec Ops where the package is somewhat let down. It feels tacked on and entirely skippable but does little to bring the overall package down and it’s more content for those that want it. A minor mister in what I consider to be one of the best first-person shooter packages since Titanfall 2.

Don’t forget, we’ll have a separate in-depth look at multiplayer coming up on the site soon.

Overall score: 8.5

Pros:

  • The best campaign the series has offered this generation
  • Understandable and likable characters
  • Intense moments and missions
  • The same, standard-bearing shooting and movement mechanics
  • A robust multiplayer suite with just about something for everyone
  • Cyber Attack
  • Gunsmith is a tremendous and addictive addition

Cons:

  • The campaign doesn’t end as strong as the rest of the game
  • An odd character decision in the climax robs the ending of some of its impact
  • A brief section mid-game is needlessly frustrating
  • Multiplayer maps require some getting used to for fans of the previous Modern Warfare games…
  • ….which can lead to more camping than moment to moment action
  • Like getting shot in the back? No? Too bad
  • Spec Ops feels perfunctory and non-essential

Sean Mesler

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EA Explains Why Next Battlefield Game Is Skipping a Year, Says It Will Be “Driven Around Live Service”

In case you didn’t catch it, yesterday, EA confirmed that the next Battlefield game will be out in fiscal year 2022, which is surprising to most people given we expect a new Battlefield game every two years. (give or take).

Today, in EA’s quarterly earnings call, the publisher was asked why the next Battlefield game is “skipping a year,” and what’s the reasoning behind it.

Stephen Ju (Credit Suisse):I’m (sic) just wanted to dig in a little bit more in terms of the decision making process that went into Battlefield skipping a year here. So – and I was wondering whether this is a conscientious decision to shift the direction of the franchise or is this more of a resource constraint decision? And should we still be thinking about those franchise or something that is still a two year or maybe even a three year cycle release or maybe more like a perpetual service like what you may have been intending to do with Anthem. Thanks.

Thankfully, EA CEO Andrew Wilson wasn’t going to shy away from answering it, and his reply essentially boils down to: the publisher is banking on Apex Legends, and they want more next-gen consoles (PS5, next Xbox) to be in homes before launching the next Battlefield game.

Good question. So, still that resource constraints, I’ll say that up front, but it was a very thought through decision for us and there was a few factors that came into play. And the first is that we still see a burgeoning opportunity with Battlefield V. And as I talked about in the prepared remarks, we’re about to launch a whole new theater of wall with the Pacific theater and the team is still really thinking about, how they can continue to drive that service on a going forward basis. So, we think there’s opportunity still inside the Battlefield V experience, as it was built as a bite large service from the beginning.

The second is we now effectively have an annualized shooter Apex Legends and we see tremendous growth opportunity that can continue to engage, as we talked about in the prepared remarks, now over 70 million players. And as Blake talked about, we have opportunity to take that into other regions and to other platforms. And we think is a tremendous growth opportunity on that and want to make sure that we give that the time that it deserves.

And then third, as we thought about building for the next Battlefield. Battlefield has always been cutting edge, leading edge, both in terms of visual fidelity, and in gameplay and in multiplayer play. And as a team really began working against that. It became a parent to us that, launching into the next gen platforms was going to offer tremendous opportunity for innovation. But we really wanted to give the install base some opportunity to grow. And believe that in combination with the first three things I talked about launching battlefield in FY ‘22 is a really strong move for us and presents us with an opportunity for strong two years of growth. – Andrew Wilson, EA CEO

Now, for those not happy with how Battlefield 5 has focused on the “live services” part of post-launch support (Tides of War), well, the next Battlefield game will be built with the same idea in mind, as confirmed by Wilson.

In terms of the overall franchise direction, I don’t think you should read into this a dramatic change in franchise direction other than it will be driven around live service as the nature of our industry now. It will be cutting edge. It will be high fidelity. It will be doing things in the context of multi-play and social play and competition that Battlefields to this point have not done. And we do believe it will be a really, really exciting title in FY ‘22. Andrew Wilson, EA CEO

As a Battlefield fan, it’s a bummer that we won’t see a new entry in the franchise next year. But if this means we’ll get a better overall game, though? Yeah, I’m all for it. Oh, and let’s hope this new Battlefield game is set in modern times, yeah?

Do you agree with Wilson’s explanation and are you happy that it’ll once again focus on a live services business model?

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold November 2019 Titles Announced

Xbox gamers, Microsoft has announced the Xbox Games With Gold November 2019 titles! Same as always, there are Xbox One, and Xbox 360 games on hand for members. Check out when each title will be available, as well as their official game description straight from Microsoft.

Sherlock Holmes: The Devil’s Daughter (Available November 1-30 on Xbox One)

Pick up your magnifying glass and step into the shoes of the world’s greatest detective in Sherlock Holmes: The Devil’s Daughter. In this fantastic adventure, blend investigation, exploration, and action as you explore the darkest corners of Victorian London and the mystery surrounding your adopted daughter. Your deductions will affect the outcome of the story as it leads to its final stunning revelation.

The Final Station (Available November 16 to December 15 on Xbox One)

Operate a locomotive in a dystopian world in The Final Station. In this post-apocalyptic adventure, the infected are all around and it’s up to you to safely transport your passengers on the dangerous rails. Keep your train operational, look after the survivors and make the next station at all costs.

Star Wars: Jedi Starfighter (Available November 1-15 on Xbox One, Xbox 360)

Relive the events leading into “Star Wars: Episode II – Attack of the Clones,” with Star Wars Jedi Starfighter. The galaxy is in turmoil and Ada Gallia is dispatched by the Jedi Council to investigate the disturbances in the Karthakk system. Flying the new prototype Jedi Starfighter, maneuver and blast through enemy ships and take the fight to the Trade Federation. The Force takes flight!

Joy Ride Turbo (Available November 16-30 on Xbox One, Xbox 360)

Perform crazy stunts or challenge your friends in the kart racing tour de force, Joy Ride Turbo. Jump from cliffs, show off your skills, and unlock extra cars for more death-defying tricks. There’s no limit to the fun in this vibrant madcap racer.

Don’t forget to check out this weeke’s Xbox store sale right here.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS Plus Free Games November 2019 Selection Announced

It’s the end of the month, that means PlayStation gamers will be itching to know what the next wave of free games will be for PlayStation Plus. Today, Sony announced the PS Plus free games November 2019 list, and it’s a formidable duo!

Action game Nioh, and horror title Outlast 2 will be the PS Plus free games November 2019 games! Both games will be available on November 5, and be up until December 3.

Nioh:

Nioh is a visceral, action-driven adventure where you must hone your skills, upgrade your weapons and demonstrate perseverance and mastery in besting some of ancient Japan’s fiercest demons. Travel to the blood-soaked Sengoku period and take on the role of an embattled outsider as you fight to liberate a guardian spirit from the clutches of a power-hungry sorcerer.

Wielding swords, spears, shuriken, bows, rifles, powerful elemental magic and more, shape yourself into an unstoppable samurai warrior. Develop new skills, find ever more powerful armor and perfect your playstyle as you explore overrun towns, brooding caves and abandoned harbors.

Outlast 2:

Immerse yourself in a desperate fight for survival in an isolated rural community as you attempt to rescue your kidnapped wife from the clutches of a deranged cult. Having narrowly escaped death in a helicopter crash, set out into the rundown village of Temple Gate and do your best to avoid its crazed inhabitants as you fight to locate your partner.

Haunted by your troubled past, look for answers as you uncover the ever more disturbing secrets lurking beneath the town and the twisted ambitions of its charismatic leader.

Same as before, once the games are available, we’ll be sure to give our readers a heads up by posting download links to the store.

Source: PlayStation Blog

More PlayStation Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ Update 1.06 Patch Notes and Client Now Out, PS4 Crashes Being Worked On

Update #2 (December 3, 2019): For those looking for the DayZ update 1.07 patch notes on PS4 (this shows as DayZ update 1.06 on PC), then check ’em out here.

Update (November 13, 2019): If you’re looking for the DayZ update 1.06 Experimental patch notes for PC, click here.

Bohemia Interactive has released a new DayZ update on PS4, and it’s live now! While I’d like to say that this latest DayZ patch has fixed the crashing issues on PS4, sadly, that’s not the case just yet. This patch does contain fixes though. Check out the full DayZ update 1.06 notes below.

DayZ update 1.06 notes:

We released an update that aims to mitigate the crashes affecting some PlayStation 4 players.

Tweaked

  • Memory distribution on PS4

Changed

  • Updated the texture streaming system to be more resilient against texture allocation failures
  • Applied compression to several textures

As for the crashing issues on the platform, Bohemia states that they are “aware” of the crashes happening on the PS4 since the release of update 1.05 and that they are working on resolving this issue. Unfortunately, the studio hasn’t found the “roots” of these GPU-related crashes just yet, and can’t reliably reproduce it.

If you can help, make sure to offer feedback via the game’s official Twitter, or on the official forums.

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft’s Xbox Financial Decline Points to Changing Console Era

Earlier this week, Microsoft announced its fiscal first-quarter 2020 financial results. While the company enjoyed another bumper period where analyst predictions were smashed, there was some bad news. Specifically, Microsoft’s gaming division led by the Xbox One console saw a significant slump that points to the end of an era. 

Microsoft announced its gaming revenue declined 7% year-on-year over the last three months. Importantly, the drop seems to point to the end of the current generation of console gaming. Still, despite having a plethora of entertainment options like music streaming, casino online services, social media, and streaming services like Netflix, the future of Xbox remains bright. 

So, Microsoft will not be happy about posting a 7% year-on-year drop in its gaming revenue, the company is looking to the future. In terms of specific numbers, Microsoft’s gaming division drew $2.542 billion in revenue, compared to $2.738 billion in Q1 2020. 

Luckily, this decline is explainable as we are now entering the final stages of the 8th generation of the console market. Xbox One (and indeed the PlayStation 4) is nearing the end of the cycle. Microsoft has already confirmed its ninth-generation console, the Xbox Scarlett, with a 2020 launch date in mind. 

With a new generation around the corner, it makes sense that most gamers are willing to wait a year for the Scarlett or PlayStation 5 to arrive. Furthermore, and perhaps more importantly, most of the people who wanted an Xbox One have already purchased one since its launch in 2013. Microsoft does not offer specific numbers of units sold, but the company said during the last quarter hardware sales fell by 34%. 

Other financial details surrounding Microsoft’s gaming output suggests the above points are correct. For example, the company revealed a 0% change in content and services year-on-year. This includes products such as Xbox Game Pass and Xbox Live, suggesting gamers are still interested in Xbox even if they are slowly losing interest in Xbox One. 

And that leads us to the future. Microsoft will understand the market is now pushing it towards Xbox Scarlett, but the ninth generation of consoles will bring Microsoft numerous challenges:

PlayStation 5 – Leading those challenges will be old rival Sony. The Japanese giant has announced its PlayStation 5 will also arrive during holiday season 2020. Despite Xbox One shifting tens of millions of units during its lifetime, the PS4 has vastly outsold Microsoft’s console. Success in one generation does not guarantee success in the next, but there is no doubt Microsoft will be wary of Sony’s threat. 

Cloud Gaming – How people play their games will change in the coming years as the advent of cloud gaming puts console-quality titles on every device. Microsoft is pushing this technology with its upcoming Project xCloud, which is currently in preview testing in the United States, United Kingdom, and South Korea. 

Project xCloud will face major competition from Google Stadia, which will fully launch on November 19. Both services are likely different enough that they will be able to co-exist but expect the cloud gaming market to grow with more companies entering development in the coming years. 

MP1st

MP1st Staff

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Watch the Epic Death Stranding Launch Trailer Here!

After being teased, the Death Stranding launch trailer has officially been released!

The trailer (which you can watch below) is edited by the game’s director, Hideo Kojima, and runs for nearly 8 minutes. This trailer includes a large chunk of fresh new scenes, and judging by some of the response it may be wise to sit this one out as it does contain quite a number of heavy spoilers.

This will be the final trailer before the November 8 release. And though it’s going to feel like a long week and a half of waiting,  the media embargo will lift this coming Friday. So expect plenty of critic reviews along with new gameplay and other details. We will also be providing some exclusive coverage here at MP1st, so be sure to check back on Friday morning for that.

Death Stranding will officially be available on November 8 for the PlayStation 4, and in case you missed the big news, the title is also slated for release on PC in the Summer of 2020.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Sales Numbers Net $600 Million in First 3 Days

As expected given how Call of Duty: Modern Warfare fared in UK at launch, Activision has sent out a press release touting the Modern Warfare sales numbers, and it’s doing gangbusters so far.

According to the press release, Modern Warfare has already managed to sell through (sold not shipped) to the tune of $600 million in its first three days of availability! Modern Warfare has sold more in its first three days than any Call of Duty game released this generation. On the PS4 store front, Modern Warfare has set records as the most pre-ordered digital game on the PSN Store, and highest three-day digital sales total of all time. It has also become the #1 highest-selling PC Call of Duty game launch of all-time as well, as its sales on Battle.net saw a huge uptick compared to last year’s Black Ops 4.

Call of Duty is once again the top selling new premium game of the year, proving the enduring nature of the franchise across console, PC, mobile, and esports,In its first three days of release, Call of Duty: Modern Warfare more than doubled the box office opening of Joker. — Bobby Kotick, Activision Blizzard’s Chief Executive Officer

Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years. More importantly, our players are having a great time playing. Congratulations to Infinity Ward and all our teams involved on an incredible game and its spectacular launch. We also want to thank the community for your incredible support. The launch of Modern Warfare is only the start. There’s much more to come. – Rob Kostich, president, Activision

Congrats, Infinity Ward and Activision! Let’s hope this means we really won’t see loot boxes for this Call of Duty game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 2 Update 1.42 Rolled Out, Here Are the Fixes

While DICE has released a Star Wars Battlefront 2 patch last week bringing in the Another Night in Endor content, a new Star Wars Battlefront 2 update has been rolled out today, and it’s purely for fixes. Check out the full Star Wars Battlefront 2 update 1.42 patch notes below.

Star Wars Battlefront 2 update 1.42 patch notes:

Release Notes:

  • Fixed various issues that were causing memory crashes across all platforms.
  • Fixed an issue that was causing a server crash when playing Co-Op.
  • Fixed an issue where the timer would not correctly show the “Overtime” message, when an enemy is contesting a command post on Co-Op.
  • Fixed an issue where a Co-Op game would end prematurely if the enemy AI is capturing a point within the last 7 seconds of a game.
  • Fixed an issue an issue with Co-Op matches ending with inaccurate Defeat screens.
  • Fixed an issue where AI would not play the objective on Kashyyyk – Instant Action.
  • Fixed functionality of Out-Of-Bounds areas on Ewok Hunt.

If you notice anything that got changed that’s not in the patch, share them in the comments below.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Next Battlefield Game Planned for Release in Fiscal Year 2022

Are you a fan of Battlefield 5? If not, and you’re looking forward to a new Battlefield game, you might be waiting a while. During EA’s quarterly earnings call, the publisher announced that the next Battlefield game is planned to be released in fiscal year 2022!

While “fiscal year 2022” doesn’t mean that the next Battlefield game will be out in 2022 (it means in its operating fiscal year, which is April 2021 to March 2022), this is still bad news for those hoping that we’ll get a new Battlefield game next year.

Targeting new innovation that will be enabled by next-gen platforms and a growing install base on the new consoles, our next Battlefield game is set for FY22.

Overall, we expect this to drive growth in net bookings and underlying profits for fiscal 2021.We will provide formal guidance on our Q4 call as usual. Growth in fiscal 2022 will be led by a new Battlefield title

Given how the PS5 and the next Xbox are both scheduled to be released next year, I don’t doubt that some shooter fans (like me) most likely counted on a new Battlefield game gracing the next-gen consoles like what EA did with Battlefield 4 and the PS4/Xbox One.

Does this mean we’ll see more content for Battlefield 5 after Chapter 5: War in the Pacific? The chances are high. Then again, we could maybe get a new Star Wars Battlefront game next year, or perhaps an entirely new shooter? Maybe Medal of Honor can make a proper comeback and not just be a VR game?

Are you surprised at this or is EA doing the right thing? Let us know your thoughts in the comments below.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Games and EA Access Subscription Coming to Steam

If you’re one of the millions of PC players who use Steam and want to play EA games without using Origin, that will soon become a reality! Today, EA has announced that the publisher’s titles will soon be available on Valve’s Steam platform!

This will be in effect in full starting next spring, but the first title to take advantage of this — Star Wars Jedi: Fallen Order — will happen this November 15!

In addition to EA’s games appearing on Steam, even EA Access, which is EA’s premium membership service, will also be available on the platform as well.  Check out the statements made by EA CEO Andrew Wilson, and Valve big boss Gabe Newell below straight from the press release.

This is the start of an exciting partnership with Valve that will see us innovating for PC players around the world. Through our subscription, great games and more, we’re excited to bring players in the Steam and Origin communities together with access to the best games, whenever and wherever they want to play. – Andrew Wilson, EA CEO

This is a good day for gamers. We’re excited to partner with EA to not only bring their great games and subscription service to Steam, but also to open up our communities to each other in an unprecedented way that will benefit players and developers around the world. – Gabe Newell, Valve big boss

Is this a sign that Origin is slowly being phased out? Maybe, maybe not. All I know is, this is a win for PC gamers around the world.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 War in the Pacific Gameplay

In case you didn’t know, a new patch dropped today for Battlefield 5, and it includes the files for Chapter 5: War in the Pacific, which will be playable this Thursday. If you can’t wait to see what new maps, and other stuff have been rolled out by DICE, we have your back!

Courtesy of MP1st friend and EA Game Changer Westie, here’s over 12 minutes of Battlefield 5 War in the Pacific gameplay, along with Westie’s impresions!

Also coming this Thursday are the new challenges with the Battlefield 5 weekly reset. We’ll get those up once we know what they are, and what sort of rewards we’ll get for completing them.

Don’t forget, we’ll be getting fan-favorite map Wake Island soon-ish too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset October 29, 2019 Edition

Destiny 2 players, while the Festival of the Lost is happening again this year, there’s also another set of challenges you need to partake in, and that’s the Destiny 2 Weekly Reset!

Here’s the important stuff for the Destiny 2 Weekly Reset October 29 list:

Festival

  • Activities outside of Forest / 25 Coins collected
  • 300 Candy Collected

Eververse

  • Tombstone Emote: 1000 silver
  • Witch Broom Sparrow: 800 Silver
  • Jack-o-lantern Shell: 600 Silver
    • Public Defender
    • Treasure Hunter
  • Ray Narvaez Jr Emote Parting Emote: 700 Bright Dust
  • The same FOTL shader as last year (Dark Fluorescense): 40 Dust
  • Original FOTL shader (Skele-Ghaul): 40 Dust

Flashpoint

Nessus

Ordeal

Garden World

  • Overload
  • Barrier
  • Match Game (Legend 950)
  • Famine (980 Master

Weekly Singe

Void

Reckoning is Solar

Rotation Nightfalls

  • Inverted Spire
  • Savathun’s Song (Duty Bound Auto Rifle)
  • Warden of Nothing (Warden’s Law HC)

Warner Bounties

  • 240,000exp
  • 10 Vanguard DAILIES
    • additionally bought don’t count
  • 200 SMG/Shotgun/Sidearm/Sword kiklls
  • 5 Legendary Engrams Looted
    • Vex offensive legendaries count for this

Don’t forget, there’s a new patch out today as well, and it’s a big one. Here’s the full patch notes. For the Festival of the Lost content, head on over here.

Thanks, TylerFortierPhoto!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.43 Patch Notes – Here Are the Changes in Festival of the Lost (2.6.1)

As one might expect given Bungie did announce that a new Festival of the Lost event is happening this year for Destiny 2, a new Destiny 2 update is now out! Called the Destiny 2 update 2.6.1 by Bungie, console gamers will see this as Destiny 2 update 1.43. You can check out some of the stuff coming in Festival of the Lost here, and scroll down below for the full Destiny 2 update 1.43 patch notes.

Destiny 2 update 1.43 patch notes (Destiny 2 update 2.6.1):

FESTIVAL OF THE LOST

2018 Masks
  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet

COMBAT SYSTEMS

Abilities
For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.
Striker—Code of the Juggernaut (Bottom Path)
Trample:
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill
  • Cost of Light attack in Super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on Super kills
Dawnblade—Attunement of Flame (Bottom Path)
Everlasting Flames: 
  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)
Sentinel—Code of the Protector (Top Path)

Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly toward the end of the Ward of Dawn’s life
Nightstalker—Way of the Wraith (Middle Path)
Shattering Strike: 
  • Shattering Strike lasts the proper 9 seconds once again
  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.
Weapons
  • Exotics
      • Jötunn
          • Fixed an issue that caused this weapon to impact multiple times at close ranges
      • Divinity
          • Increased the Weaken effect from 25% to 30%
          • NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
      • Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
      • Deathbringer
          • Fixed the reload timing on this weapon
          • NOTE: This also affects other Rocket Launchers that share the same reload animation
  • Legendary
      • Adhortative
          • Fixed an issue that would cause the leaves on this weapon to distort visually
      • Prophet of Doom
          • Fixed an issue with the placement of shells during the reload animation
      • Hush
          • Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
Armor
  • Sealed Ahamkara’s Grasps now have a short cooldown period between perk activations
  • Stats and Perks
      • Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
      • Pre-Armor 2.0 Exotics now have correct stat packages
      • Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod

PC

Steam
  • Blocking communication with players in Steam will now block/mute players in Destiny 2
  • Added functionality for /addfriend and /removefriend commands
      • /addfriend [ PlayerName ]
      • /removefriend [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
  • Added functionality for /invite command
      • /invite [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
      • /invite [ SteamID ]
      • Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
  • Players can now /invite and /join another player regardless of their Steam online status (online, invisible, or offline)
  • /help description updated to reflect new changes to commands

INVESTMENT

Ornaments
  • When an ornament has been applied to a weapon or armor item, its icon will now update to reflect the currently equipped ornament
  • Universal ornament packages that have been purchased but not opened now properly indicate they are owned in the Eververse store
Season Pass
  • The Vow’s catalyst quest step now properly references “strike playlists” rather than the erroneous “strike activities”
  • The Season Pass bonus Catalyst quest boost omega now properly describes is progression acceleration as “quadruples” rather than the erroneous “triples”
  • The Exotic ship Never Live It Down now properly displays its name in the lore tab title section
Power and Progression
  • Exotic quest “Symphony of Death” awards more XP than intended; set this to be the same as other Exotic quests
  • Exotic quest “Make Bows, Not War” awards more XP than intended; set this to be the same as other Exotic quests
  • Increased the Power of gear awarded by “Invitations of the Nine” bounties “Into the Unknown” to be powerful
Nightmare Hunts
  • Increased the damage multiplier granted by Unstable Essence at difficulty levels Hero, Legend, and Master
  • Adjusted Unstable Essence to be significantly more effective against Nightmares than Nightmare Bosses
  • The Swordbearer Nightmare’s Sword in Nightmare Hunt: Despair now drains half as fast once a player equips it
  • Navigation waypoint added to Nightmare Hunt: Servitude to help guide players more effectively toward the final encounter
  • Hunts now have idle protection; idle players will not receive rewards
Raids
  • Garden of Salvation
      • Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
      • Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
      • Increased the radius for Relay Defender and Enhanced Relay Defender mods
      • Fixed an issue where music would not start properly when players enter the final boss arena
      • Fixed an issue where Consecrated Mind could slam into walls during DPS
      • Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
      • Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
  • Last Wish
      • Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.
Destinations
  • Moon
      • Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
      • Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
      • “Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
      • Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
      • Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
      • Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
      • If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
      • To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
      • Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
      • Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
      • Phantasmal Core stack cap raised from 3 to 999
      • Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
      • Removed blank, unobtainable page from lore book “Unveiling”
      • Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
      • On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
  • Black Armory (Misc)
      • Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
      • Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
      • The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
      • The “Harvest Time” bounty will now progress when collecting Helium Filaments
  • Dreaming City
      • Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
      • Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
  • Shattered Throne
      • Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
  • Nessus
      • Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
  • Mars and Mercury
      • Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
  • EDZ
      • Fixed an issue where the “Enhance” quest was no longer available
Reckoning
  • Fixed an issue where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
  • Increased stack size of Gambit Prime Synths to 999
Crucible
  • Fixed an exploit in Countdown that allowed the defending team to get free wins by continuously swapping gear between rounds
  • Fixed an issue that prevented some players from earning the Silimar’s Design Iron Banner Triumph; the Triumph will be awarded retroactively to any players who encountered this issue
Vendors
  • Benedict 99-40
      • Removed initial Vendor Challenge from Benedict 99-40
  • Ada-1
      • Removed challenge from Black Armory Forge unlock quest
      • Weekly Black Armory bounties now award Black Armory armor pieces
  • Yuna (IGR Only)
      • Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
  • Eris and Rune Table
      • Daily bounties will now rotate daily, as opposed to weekly
General
  • Fixed an issue where Gyro Ghost Shell’s rings would animate improperly when summoned
  • Increased idle protections across numerous PvE playlists
      • Play the game, get rewards
      • Seriously, just play the game
      • Don’t leave your team hanging
      • It’s not very nice
  • The Traitor’s Fate sword is no longer marked as “Requires Exclusive Item” and can be successfully equipped
Lore Tabs
  • Added Lore Tabs for the following Shadowkeep rewards:
      • Legendary Garden of Salvation rewards
          • 15 unique lore tabs
      • Divinity
      • Monte Carlo
      • Deathbringer
      • Leviathan’s Breath
      • Eriana’s Vow
      • Assassin’s Cowl
      • Phoenix Cradle
      • Stormdancer’s Brace
      • Never Live It Down

ACTIVITIES

Crucible
  • Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
  • Iron Banner Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
      • Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
  • Survival
      • Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
      • Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes

UI SYSTEMS

Accessibility
  • Added accessibility options for subtitles, which are available during account creation and the Settings screen
      • The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
  • Added the continuous tabbing when tabbing past each end of the Director
  • Reorganized some of the Settings on PC to better organize where certain options are sorted
  • Changed the text opacity for the menu navigation bar to improve visibility with certain emblem themes
General
  • Forsaken subclasses will display the correct Super icon in the PvP HUD; all Sentinal and Arcstrider subclasses still use the same Super icon for each of their three subclasses; these Supers will have new icons
      • Thundercrash
      • Burning Maul
      • Blade Barrage
      • Spectral Blades
      • Nova Warp
      • Well of Radiance
      • Chaos Reach
  • Fixed an issue that increased loading times for gear preview while in space flight
  • Added protections against intense strobe effects that can be encountered if the player’s health is near the shield break threshold and the player has a damage-over-time effect and a healing effect active at the same time
  • Fixed an issue where the page pips in the Quest tab would become highlighted when selecting on the screen
  • Fixed an issue where the Strike node on the Moon map would not show a breadcrumb icon during the Shadowkeep campaign
  • Fixed an issue where icons on the Season Pass would load at different times
  • Fixed an issue where Cross Saved accounts would show incorrect names
  • Removed the inaccurate “Season Rank” display while inspecting another player
  • Fixed an issue where equipping an already-acquired emblem would cause the loot stream notification to appear
  • Fixed an issue where Destiny Guardians was not being displayed for the Korea region
  • Fixed an issue where gearset icons (such as Gambit Prime or Revelry armor) on the character screen would have empty spaces between them
  • Changed the objective text on the Cache Out bounty to “Chests looted”
  • Fixed an issue where the Spell of Abolition emote wasn’t showing in the emote feed
Make sure to check out the Destiny 2 Weekly Reset challenges too.
Source: Bungie
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Xbox Store Sale for the Week – Xbox Deals With Gold October 29 to Nov. 4, 2019

Bargain hunters who own Xbox One, the Xbox store sale for the week is now live! Called the Xbox Deals With Gold for October 29 to November 4, 2019 are here.

Xbox store sale – Deals With Gold October 29 to November 4, 2019:

Game USD GBP EUR AUD CAD Type
20XX $8.99 £7.49 €8.99 AU $13.47 $11.49 Deal With Gold
ASCENDANCE – First Horizon $4.19 £3.49 €4.19 AU $6.33 $5.38 Spotlight
Beyond Eyes $2.99 £1.99 €2.59 AU $3.32 $2.99 Deal With Gold
Blasphemous $21.24 £16.99 €21.24 AU $31.83 $27.19 Deal With Gold
Bleed $3.24 £2.59 €3.24 $3.24 Deal With Gold
Bud Spencer & Terence Hill – Slaps And Beans $9.99 £7.99 €9.99 $9.99 Spotlight
BUTCHER $3.99 £3.19 €3.99 AU $5.98 $3.99 Spotlight
Chasm $11.99 £9.59 €11.99 AU $17.37 $11.99 Deal With Gold
Claire: Extended Cut $3.74 £2.99 €3.74 $3.74 Spotlight
Coffee Crisis $2.74 Spotlight
Conarium Enhanced $9.99 £8.37 €9.99 AU $14.97 $12.99 Deal With Gold
Crashbots Enhanced $6.99 £5.87 €6.99 AU $10.46 $8.95 Deal With Gold
Crimson Keep $4.99 £3.74 €4.99 AU $7.48 $6.49 Spotlight
EA SPORTS™ UFC® 3 $9.99 £11.25 €12.50 AU $17.49 $12.99 Spotlight
EA SPORTS™ UFC® 3 Deluxe Edition $11.99 £17.99 €19.99 AU $27.98 $15.99 Spotlight
Ghost Recon® Breakpoint – Ultimate Edition $83.99 £69.99 €83.99 AU $125.96 $111.99 Deal With Gold
Gift of Parthax $3.74 £3.14 €3.74 AU $5.58 $4.86 Spotlight
Hive Jump $0.99 £0.83 €0.99 AU $1.49 $1.27 Spotlight
HoPiKo $1.39 £1.11 €1.39 AU $1.87 $1.39 Spotlight
Human: Fall Flat + Steam Level $7.49 £5.99 €7.49 AU $9.97 $7.49 Deal With Gold
L.A. Noire Enhanced HDR 4K $19.99 £17.49 €19.99 AU $44.97 $24.99 Deal With Gold
Light Fairytale Episode 1 $7.49 £6.29 €7.49 AU $11.21 $9.59 Deal With Gold
Lovecraft’s Untold Stories $11.24 £9.36 €11.24 AU $16.83 $14.24 Deal With Gold
Mafia III Enhanced HDR 4K $9.99 £8.74 €9.99 AU $17.48 $12.49 Deal With Gold
Mafia III Deluxe Edition $14.99 £13.74 €14.99 AU $24.98 $17.49 Deal With Gold
Mystik Belle $8.99 £7.19 €8.99 AU $11.97 $8.99 Deal With Gold
Owlboy $14.99 £11.99 €14.99 AU $20.07 $14.99 Spotlight
SONIC FORCES™ Digital Standard Edition $9.99 £17.49 €19.99 AU $29.97 $14.99 Deal With Gold
Sonic Mania $11.99 £9.59 €11.99 AU $16.17 $11.99 Deal With Gold
Soul Axiom $3.74 £2.99 €3.74 AU $5.68 $3.74 Deal With Gold
The Adventures of Elena Temple $2.99 £2.51 €2.99 AU $4.47 $3.89 Spotlight
The Aquatic Adventure of the Last Human $3.74 £2.99 €3.74 $3.74 Deal With Gold
The First Tree $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
The Metronomicon: Slay the Dance Floor $9.99 £7.99 €9.99 AU $13.47 $9.99 Deal With Gold
The Mummy Demastered $11.99 £9.59 €11.99 AU $16.17 $11.99 Deal With Gold
Toby: The Secret Mine $3.99 £3.19 €3.99 $3.99 Deal With Gold
Tom Clancy’s Ghost Recon Breakpoint – Gold Edition $69.99 £59.49 €69.99 AU $104.96 $90.99 Deal With Gold
Tom Clancy’s Ghost Recon® Breakpoint $47.99 £38.99 €48.99 AU $69.96 $63.99 Deal With Gold
Tyd wag vir Niemand $6.99 £5.87 €6.99 AU $10.46 $8.95 Spotlight
Tyd wag vir Niemand $6.99 £5.87 €6.99 AU $10.46 $8.95 Spotlight
XCOM® 2 $14.99 £11.24 €12.49 AU $17.48 $19.99 Deal With Gold
XCOM® 2 Collection $29.99 £23.99 €26.99 AU $39.06 $40.19 Deal With Gold
XCOM® 2 Digital Deluxe Edition $18.74 £14.24 €16.24 AU $23.17 $23.74 Deal With Gold

For the Xbox 360 games, we’ll update the list so stay tuned.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.09 Patch Notes and Kill It With Fire Update Now Live

As expected from Saber Interactive’s teases, a new World War Z update has been rolled out, and this major one is called “Kill It With Fire.” Console gamers will see this as World War Z update 1.09, and is at a hefty 15GB on PS4! Check out the full World War Z update 1.09 patch notes below.

World War Z update 1.09 patch notes:

New Features

  • Added a new chapter in the NY Episode
  • Added a new chapter in the Moscow Episode
  • Added Prestige Ranks that will grant players unique rewards:
    • Prestige perks
    • Unique weapon variants
    • Portrait frames
  • Added Flamethrower heavy weapon
  • Added option to enable any mutators in private lobby
  • PvP characters will now use character customization from PvE
  • Added option to play Challenge Mode offline
  • Added Halloween trinket reward for playing at least one match during Halloween week Oct 25 – Nov 5.

AI

  • Infector is now 25% more vulnerable to normal firearms
  • Fixed issue with melee sometimes not pushing back zombies in front of the player

Difficulty

  • Removed 4 Skulls (“VERY HARD”) difficulty, as it was the least played difficulty
  • HARD difficulty is slightly harder:
    • Reduced player health from 75 to 60
    • Reduced player revive limit from 3 to 2
    • Increased number of zombies by 10%
  • INSANE is slightly easier:
    • Increased player health from 25 to 30
    • Reduced Normal and Special Zombies difficulty health modifier from +100% to +75%

Perks

  • Improved random feature for all perks that have a chance to trigger. Instead of pure random, the game will use weighted random. For example, if a perk has a 25% chance to trigger, this means that it is guaranteed to trigger on the 4th try. This will result in less unlucky or lucky streaks for perks like “% chance not to use med kit when healing”.
  • “Sugar Coated” perk will now grant temporary health to the player who got healed, just as it is written in the description
  • “Second Wind” perk will now also grant 3 second masking effect on activation

UI

  • Added potential rewards display in Episode screen
  • Minor UI and localization fixes

Stability

  • Fixed several gameplay crashes

Levels

  • Fixed number of explosive charges spawning in Japan 2 level
  • Fixed some gameplay bugs that were causing inability to progress in levels

General fixes

  • Fixed issue with “Comfort Zone” mutator that was causing damage to players even if the distance conditions were met
  • Fixed issue that was launching player into the air on uneven surfaces
  • Fixed issue that was causing players to clip through geometry during vault animations
  • Fixed rare issue that was resulting in players picking up additional magazine for heavy weapons
  • Fixed issue with Molotov dealing damage directly to health instead of temporary health that was granted by Stim Pistol or other sources

PC Specific Fixes

  • Added ultra-wide resolution support in game (main menu still uses letterbox)
  • Fixed voice chat mute on PC (you need to click on player in the scoreboard to mute him)

There are two new missions with this new DLC and that’s “Dead in the Water,” where players must execute an escape after being stranded on New York’s Hudson River, and there’s “Resurrection,” which takes players to the dark tunnels of Moscow.

Given it is Halloween, there’s a Halloween trinket available as well. For the full list of new content, head on over here.

Source: Focus Home forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.