In case you didn’t see it, we posted some (38 in total) of the Call of Duty: Modern Warfare upcoming DLC maps that got leaked via datamining. Well, it seems that’s not the only thing that got datamined. Today, we now have 23 of the Modern Warfare upcoming game modes for multiplayer that should be available in the game at some point.
Before diving in, note that these are all from datamined info, and as such, are in no way guaranteed to be released in the future by Infinity Ward. Having said that, it is in the game code, so the chances of these appearing are high. Check the list out below (via Reddit user Senescallo):
Showdown (+ Hardcore) (gametype_showdown)
Onslaught (gametype_onslaught)
Incursion (gametype_incursion)
Fireteam (+ Hardcore) (gametype_fireteam)
Breach (gametype_breach)
Arms Race (+ Hardcore) (gametype_arm)
Team Juggernaut (gametype_tjugg)
Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins.
Reinforce (gametype_siege)
Capture points to revive fallen teammates. Taking all points will win the round.
Rupture (gametype_rugby)
Take control of a powerful Juggernaut and push to the enemy’s base to win.
One in the Chamber (gametype_oic)
Gain Ammo by eliminating enemies. Highest score wins.
Invasion (+ Hardcore) (gametype_blitz)
Take your team’s flag into the enemy team’s base.
Infected (gametype_infect)
Eliminated Survivors become Infected. Infect everyone, or survive the game to win.
High Value Target (gametype_hvt)
Gain score by eliminating players on the opposing team. Extract high value enemy combatants to steal score back.
Gun Game (gametype_gun)
Be the first player to score a kill with each one of the provided weapons.
Grind (gametype_grind)
Recover dog tags and take them to the objective marker to score for your team.
Drop Zone (gametype_dropzone)
Hold the Drop Zone to earn points and Drone Packages.
Demolition (gametype_demo)
Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs.
Defender (gametype_tdef)
Capture the drone and hold it to upload data and earn points for your team.
Search and Rescue (gametype_sr)
Teams take turns defending and destroying an objective. Recover dog tags to allow or deny respawns.
Capture the Flag (gametype_ctf)
Get the enemy flag and return it to your base.
Fire Mission (+ Hardcore) (gametype_btm)
Eliminate enemies, capture HQ’s and extract VIPs to earn score for your team.
Assault (gametype_assault)
Attackers attack bomb site. Defenders defend!
All or Nothing (gametype_aon)
Spawn with a custom pistol, throwing knife and no starting ammo. Extra perks are gained on kills, but you lose everything on death.
As you can see, there’s a lot of new game modes planned, and some seem to be new takes on old ones. If I had to hazard a guess, Infinity Ward will cycle these game modes in and out depending on the game’s season just to keep things fresh.
Are you intrigued by some of the Modern Warfare upcoming game modes listed here? Let us know your thoughts in the comments below.
Just the other day, Blizzard Entertainment released our first gameplay look at Overwatch 2. While we’re getting new maps, and heroes in Overwatch 2, we’re also getting a new PvE (player vs enemy AI) mode as well.
Fortunately for us, we don’t need to wait long to see some Overwatch 2 PvE gameplay! YouTuber ohnickel posted some, and it’s close to two hours long.
While the base game seems very similar to the first Overwatch, don’t forget that in Overwatch 2, players can level up their skills, and there’s a new engine upgrade which means the visuals should look a bit better (and possibly perform better, too).
Important to note that those who still play the first Overwatch, your earned items in it (skins, emotes, etc.) WILL carryover to the sequel.
No Overwatch 2 released date has been shared, but once we know, we’ll let you know.
If you’re a first-person shooter — or just a shooter — fan, chances are you’ve gone crouched when firing a weapon in these types of games to get a better handle of the weapon recoil. Well, as it turns out, this isn’t the case with the Modern Warfare recoil system.
Over on the Modern Warfare subreddit, user ErocYT posted evidence that firing crouched in Modern Warfare yields a higher recoil for weapons than standing up — which is completely opposite of almost all shooting games.
As you can see, the vertical recoil is insanely high when crouched compared to standing up. Again, this is completely opposite of how almost all shooters implement this. It’s unknown now whether this is an intentional design decision by Infinity Ward or a bug. You can watch this Modern Warfare recoil broken demo in this video.
Continuing with Modern Warfare weapon news, Reddit user Tmulz has posted what’s possibly the longest shotgun kill in Call of Duty history! He’s using the (currently overpowered) 725 shotgun, and well, watch him use it like a sniper rifle.
Over on Twitter, Co-Design Director of Multiplayer Joe Cecot commented on this shot, and mentioned that they are looking at pellet range of the 725, though he admits the shot was spectacular.
As someone who’s using the 725, I have to admit, the gun is a little bit too overpowered. It’s gotten to the point that almost everyone is using it now.
Do you think Infinity Ward should change the Modern Warfare recoil system in the game for standing and crouched? Or is this acceptable and people should adapt? What do you think of the 725 so far? Let us know in the comments below.
While we just got a Call of Duty: Modern Warfare patch earlier today, Infinity Ward still has quite a few changes they’re looking into. If you’re one of the people annoyed at how the spawns work, rejoice! It’s been confirmed that this is being worked on, among other Modern Warfare upcoming changes.
Over on Twitter, Co-Design Director of Multiplayer Joe Cecot outlined some of the Modern Warfare upcoming changes and they include: spawns, weapon tuning, player call outs, and more.
For those unfamiliar with player call outs, it’s when your player involuntarily shouts “Contact!” or some other word when spotting an enemy, which in turn, gives away your position or the fact that you’re about to flank them.
Hopefully, we’ll also get other updates as well, which we might get sooner or later since a rumor has cropped up stating that a “big overhaul” is incoming.
Also of note that we’re hoping will get fixed are “invisible players.” Confused? Here’s a look at the Modern Warfare invisible players in action.
I’ve had this happen to me personally as well, and wasn’t sure at the time whether it was my eyesight, connection, or something else that made me not see the enemy. Hopefully, this gets priority as well, since it’s just mind blowing now (and not in a good way).
By now, it’s no secret that Anthem hasn’t exactly lived up to expectations. While we’re uncertain what’s happening to the game in the future, what we do know is that the game will have to do it without the Anthem Head of Live Service, Chad Robertson.
Over on Twitter, Robertson announced that he’s leaving the studio after 14 years of working there.
This is my last week with BioWare. I've been with the company for 14 years and am grateful for everything I've been part of here. SW:TOR, Anthem, the Austin studio, and BioWare are in good hands; you can expect great things ahead.
This is my last week with BioWare. I’ve been with the company for 14 years and am grateful for everything I’ve been part of here. SW:TOR, Anthem, the Austin studio, and BioWare are in good hands; you can expect great things ahead.
While there’s no mention of who will be replacing Chad Robertson (or if there’s anyone tapped to do that at all), let’s hope this isn’t a sign that BioWare is slowly winding down support for the game.
We wish Robertson nothing but the best in his future endeavors.
For those playing Call of Duty: Modern Warfare multiplayer, you have no doubt earned attachments for your weapons by earning kills in the game. Unfortunately, almost every attachment in the game lowers your ADS (aim down sight) time, which is a big deal in an arcade shooter like Call of Duty. If you’re curious how the Modern Warfare ADS gun attachments stats look like for aiming down sight and how to make it quicker, we’re here to help.
YouTuber Xclusive Ace, who does amazing breakdowns of weapons and other game mechanics for Call of Duty, recently ran an attachments breakdown for Modern Warfare that focuses on ADS slow down time. You can check out the video below, and we’ve also posted screenshots of the gun attachments that point out how each one lowers your ADS speed.
If you want to see it in an easier to digest format, check out the screenshots below. Note that each number corresponds to frames. So an attachment with +2 means that particular attachment adds two more frames when aiming down sight, which isn’t ideal. The ones showing negative means that it makes your ADS time much faster.
Given how the game favors slow movement and pre-aiming more than running and gunning, ADS time isn’t really a priority for most. But if you do, well, mix and match the ones that give the most negatives, and you’ll have a much faster time aiming down your gun sights.
If you have a proper combo of attachments that work wonders, feel free to share them below in the comments so other run ‘n’ gunners can also benefit from it.
Remember when we posted about some of the leaked Call of Duty: Modern Warfare DLC maps set to come to the game at some point? Well, as it turns out, that’s a small list compared to what we have now. Thanks to datamined info, we now have 38 Modern Warfare upcoming maps to look forward to!
Not only do we have the map names, but we even have game images too! Check them out below (via Reddit user Senescallo). Note that some are for the regular 6v6 and 10v10 maps, while others are for the 2v2 Gunfight mode. There’s also a new Ground War map too.
Gunfight
Cage (mp_m_cage)
Cargo (mp_m_cargo)
Hook (mp_m_hook)
Exclusion Zone (mp_m_exclusion)
Shoot House (mp_m_speed)
6v6/10v10
Aniyah Tac (mp_aniyah_tac)
Crash (mp_crash2)
Dam (mp_dam)
Krovnik Farmland (mp_farms2)
Gulag (mp_gulag)
Hospital (mp_hospital)
Layover (mp_layover)
Lowline (mp_lowline)
Lumber (mp_lumber)
Malyshev (mp_malyshev)
Milbase (mp_millbase)
Oasis (mp_oasis)
Port (mp_port2)
Prison (mp_prison)
Rivne (mp_rivne)
Shipment (mp_shipment)
Shipmight (Day) (mp_shipment_am)
Shipment (Night) (mp_shipment_pm)
Slums (mp_slums)
Stadium (mp_stadium)
Sub Base (mp_subbase_lm)
Super (mp_super)
Urzikstan (mp_syrkistan)
Torez (mp_torez)
Transit (mp_transit)
TV Station (mp_tvstation)
Faridah (mp_faridah)
Rust (mp_rust)
Takedown (mp_takedown)
Borderline (mp_borderline)
Ground War
Smetna Farms (mp_farms2_gw)
Callouts: Hay Storage, Launchers, Central Barn, Silos, and Windmills
Other
Gun Course (mp_t_gun_course)
Make your way through the course as fast as possible while clearing all enemy targets and avoiding civilian casualties.
Marksman Range (mp_t_sn_reflex)
Same as with every other datamined info, there is NO guarantee that all these maps will be released, so please keep your expectations in check, alright? Then again, the fact that they are in the game files mean that Infinity Ward is working or has worked on these before.
Are you surprised at how many maps we’re going to be getting post-launch? Let us know which ones intrigue you the most in the comments below.
Infinity Ward has now released the full patch notes for Modern Warfare update 1.06 (via Reddit)!
11/2/19 – Title Update/Playlist Update
More fixes to prevent crashes and improve stability across all platforms
Battlechatter has been removed from tactical, one-life modes
APCs and Tanks in Ground War no longer award points towards a nuke
Fix for charms affecting weapon performance when firing from the hip
Claymores: Stun grenades can now force claymores into a disabled state for 3 seconds
Footsteps: Adjustments to tame the 3rd person footsteps. They will now filter out based on occlusion more.
Fix to an issue where Tac Inserts could cause players to spawn out of bounds
Fix for the gold camo not unlocking on the .357
Playlist Update
NVG (TDM only)
Ground War
Gunfight
Kill Confirmed
FFA
Original Story:
Heads up, Call of Duty fans! A new Call of Duty: Modern Warfare update has rolled out! Modern Warfare 1.06 can be downloaded on all platforms as we speak. Clocking in at 1.8GB on PS4, 2GB on Xbox One, and a whopping 7GB on PC, this new patch adds new modes.
Modern Warfare update 1.06:
Added Kill Confirmed
Added Night Vision mode
FFA (Free for All) added
In addition to that, gun charms now WON’T increase hipfire spread! Here’s Shaydan- posting an image of it on the game’s subreddit:
Unfortunately, a lot of people have commented that this latest patch does not fix the crashing issues found on PC and Xbox One. Once Infinity Ward releases the official patch notes, we’ll be sure to update the post (if they release it).
In the meantime, make sure to bookmark our Modern Warfare game hub for the latest Modern Warfare news. If you haven’t picked the game up yet, go read our full review, and we’ll have another multiplayer in-depth feature/review coming up soon, too.
If you’ve been playing Call of Duty: Modern Warfare multiplayer, and you’ve played previous COD games before (which is likely), then chances are, you’ve found the game’s pace to be on the slow side. What’s more, you most likely experienced the Modern Warfare camping problem too.
While it’s a given that players camp in almost every shooter, it’s exacerbated in Modern Warfare given how loud footsteps are, how strong claymores are, and so on. This Modern Warfare camping problem thing hasn’t escaped the eye of the community, understandably.
People have been making memes out of Modern Warfare’s current gameplay design decision, and some of it are on the funny side.
If that wasn’t enough, even some of the Call of Duty YouTubers have published videos lamenting the same stuff. Here’s some from Xclusive Ace, MarkOfJ, and Chaos.
Will this change? Hopefully, it does. But the thing here is, Infinity Ward has kept silent on this Modern Warfare camping complaints. We have no confirmation whether they will change the game’s pace, or if they have any plans at all to do so. If they don’t have any plans, maybe just tell the community about it so they can move on? In any case, people on the Modern Warfare subreddit have upvoted a post asking Infinity Ward whether they can be as communicative as they were back when the game hasn’t launched yet.
While we just got a big World War Z update earlier this week bringing the Kill It With Fire content, Saber Interactive has released World War Z update 1.10, and it’s a huge download! Clocking in at 12GB on PS4, there seems to be no new content included in it, but just bug fixes.
Over on Twitter, Saber Interactive has mentioned how a “hotfix” has been deployed to fix matchmaking issues on the PS4.
Survivors! The team has just deployed a hotfix on PS4 to resolve matchmaking issues.
What’s weird here is how big this supposed hotfix is. 12GB to fix a matchmaking issue is hardly normal for any game. That said, that’s the only thing we got from Saber for now. We’ll update the post if we hear anything, though there is a chance — though highly unlikely — that this patch also included data for an upcoming DLC or something.
In case you didn’t know, Saber Interactive added Prestige ranks in the game as well as other content that’s live now! Read up on those here. Don’t forget to check out the Season 2 roadmap of the game here as well.
If you find anything that got changed that’s not known, leave a comment below or send us an email. We’ll also update the story if and when more changes are included in the patch.
While shooter fans might have gotten a treat today with the announcement and gameplay reveal of Overwatch 2, RPG fans are in a similar situation now as Blizzard has also shown off our first look at Diablo 4 gameplay! Officially called “Diablo IV,” Blizzard has released a cinematic trailer, as well as a gameplay one at BlizzCon today.
Diablo IV Announce Cinematic | By Three They Come
Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces.
Diablo IV Official Gameplay Trailer
Diablo IV is the newest incarnation of the genre defining ARPG players have come to know and love. Hellish new features, brutal challenges, and an indisputable return to darkness lie at the core of our hard work. Take a glimpse into the terror that awaits.
No release date has been given just yet, but we assume Blizzard will take its time with this, like in other entries of the franchise. Aside from PC, expect the game to appear on next-gen consoles too.
As rumored earlier this week, Blizzard Entertainment has announced Overwatch 2 at the on-going BlizzCon event. Not only did we get an official announcement cinematic trailer, but we even get our first glimpse of Overwatch 2 gameplay too!
Overwatch 2 Announce Cinematic “Zero Hour”
Stand together. When Null Sector attacks, Winston assembles a small strike team to fend off the invasion. But as hope begins to fade, the team must stand together to overcome the odds.
Overwatch 2 gameplay trailer:
Overwatch 2 is the globe-spanning sequel to Blizzard Entertainment’s acclaimed team-based game, building upon the original’s battle-honed foundation and carrying forward everything players have earned into a new era of epic competition and team play. Square off against rivals in PvP modes, and explore the Overwatch universe firsthand in all new, fully cooperative missions that challenge the world’s heroes to team up, power up, and take on an overwhelming outbreak of threats around the globe.
The rumor was true. There’s a new game mode called “Push,” new maps, new looks for the heroes, new talent/skills that can be unlocked, and we event get to see the newest hero added to the roster too!
No release date has been given yet, but we presume it’ll appear sometime in 2020 and be available on current-gen (or next-gen) platforms.
Are you excited for Overwatch 2 or does it look too similar to the first one so far?
If you’re a Call of Duty fan, chances are, you’ve already waded through Modern Warfare’s rather slower paced multiplayer. If you’re one of the many (or few?) annoyed at how slow everything is, and how campy the game has become, rejoice! New rumors have surfaced claiming that the Modern Warfare mini map is going back to “normal,” and how there are big changes coming.
This was reported on by reliable Call of Duty leaker TheGamingRevolution.
By “normal,” this means that when players fire weapons that aren’t using suppressors, they will show up as red dots on the mini map where enemies can see their location. In addition to that, he also claims that a “big overhaul” is being planned for the shooter as well.
Given how the game favors a camping-heavy meta, I suspect this change will be a welcome move by those who play Call of Duty multiplayer every year (I’m one of them).
While we got a pretty heft Fortnite update earlier this week, Epic Games has released yet another one today which consoles gamers will see as Fortnite update 2.43. For those expecting new content and the like, there’s none of that but there is a fix included. Clocking in at just 850MB on PS4, the Fortnite update 2.43 changes can be seen below.
According to Epic Games Fortnite patch v11.10.1 is out on PS4, Nintendo Switch, PC, Xbox One and even mobile (Mac and Android). It’s to fix a cosmetic issue and nothing more.
We've released on Xbox One, Mac, and Android patch v11.10.1, which addresses a cosmetic issue. A download is required.
v11.10.1 will also be released on PlayStation 4, Nintendo Switch, PC, and iOS. We will update you as it comes to these platforms. pic.twitter.com/8nRue2bqf2
We’ve released on Xbox One, Mac, and Android patch v11.10.1, which addresses a cosmetic issue. A download is required. v11.10.1 will also be released on PlayStation 4, Nintendo Switch, PC, and iOS. We will update you as it comes to these platforms.
We’ve released patch v11.10.1 on PlayStation 4, Nintendo Switch, and PC. A download is required. We will provide an update when it’s released on iOS.
Patch v11.10.1 has been released on iOS. A download is required.
If there are other stuff in the patch that’s not mentioned, let us know in the comments and we’ll update the post.
It might not be a flash sale, but a new PlayStation Store sale today has been posted by Sony called the “PSN Double Discounts” sale. Starting today, it ends November 22, 2019 at 8 a.m. PST.
PlayStation Store sale today (PSN Double Discounts):
It’s been some time since Hideo Kojima developed a game not related to the Metal Gear Solid franchise. which is surreal when you think about it. Enter the legendary creator (and Kojima Productions’) Death Stranding; a completely new IP not shackled by the previous mythos of an existing series. Not only that, but the gameplay doesn’t need to be tied to any specific genre, either. The question is, does Kojima’s latest become encumbered by his own vision or does it deliver? Read on and find out in our Death Stranding review.
Note that this Death Stranding review can only talk specific details of chapters 1-3 as per embargo rules, but without going into spoilers, we’ll try and explain some mild stuff happening in the game later on.
Ruptured America
Death Stranding tells a tale of a broken country (America), ruptured by the catastrophic phenomenon known as the Death Stranding. You embark on a journey to reconnect America, taking on the role of the legendary delivery man, Sam Porter Bridges (played by Norman Reedus). Death Stranding features a total of 15 chapters (or episodes), although half of those you’ll be spending a good chunk playing at a rather slow pace. While I initially enjoyed the long and lonely walks between missions, it quickly became a dull and repetitive choir to try to get to the next story progression checkpoint. This slow pace takes up a good chunk of the game, though having said that, it eventually pays off from both a narrative and gameplay standpoint as things quickly begin to ramp up in the second and final half of the game. Unfortunately due to embargo restrictions, we aren’t allowed to discuss specifics beyond chapter 3 of the game, though rest assured that every tedious moment that we experienced in what we believe was more of the intro to the game eventually does pay off, giving us perhaps one of the best stories from director Hideo Kojima to date.
Many were pretty skeptical about the use of celebrity actors. We’ve seen other studios attempt to push high profile actors as the main center point of their games, only to fail miserably in the overall quality of the end product. Not with Death Stranding, as all the actors bring their A-game; from their stunning motion captures to their believable voice work. The emotions portrayed in their faces and voices are so well done; it’s hard not to stay tear up during the big emotional moments. Their performance will keep you guessing at every turn, and never lose the slightest moment of interest. If this were an actual film, I’d wager that many of the actors here could potentially be up for an Oscar nomination.
One key marketing strategy that Kojima Productions has been doing since the game was first revealed back in 2016, is ensuring that things remain ambiguous. Up until the launch trailer, much of the game remained in shadows with minor hints at what the story may be about. While the game does go in-depth in exploring the lore built along the journey, it does leave some ideas unexplained that’ll surely confuse some players. Truth be told, perhaps this is for the best. While some may not like the idea, and see it as a cop-out, some of the best television shows and movies often leave their stories open to interpretation. Some examples include (spoilers warning for movies): John Carpenter’s The Thing ends with viewers questioning which of the two remaining survivors is the monster, and Neon Genesis Evangelion has one of the most controversial stories that has spawned countless fan theories, delving deep into society and loneliness. Both of these cannot be any further from being different from one another, yet they are so well respected in today’s culture due to the subjects that they tackle. It’s important to clarify that these two examples were selected because looking back, both titles struggled with viewers and critics alike only to eventually gain recognition decades later. Death Stranding will most likely follow a similar path, though we feel it will satisfy the many who pay close attention. It is, at the end of the day, a proper Hideo Kojima story filled with lengthy cut-scenes meant to bestow fan theories for many years to come.
The only complaint I do have is more so around the pacing I mentioned earlier. It may sound like nitpicking, but it does drag on and on for such a long time, that I started to lose interest. It’s there for a good reason when we look at it from a narrative perspective, but that doesn’t change the fact that it can be tedious and annoying at times. I’m just glad that it eventually shifts into high gear, making that struggle of the journey well worthwhile. Outside of the story, there are several explorable areas and side missions given by preppers. You’ll find a good amount of cameos, one including TV host Conan O’Brian, who was shown off recently by Kojima. These side missions are all optional, though they reward you greatly with some upgraded equipment. If you are someone who wants to get the story out of the way, you can always return to completing these missions after the primary campaign as they leave the world entirely explorable for you. Sadly we can’t 100 percent confirm if there is a new game plus. If it doesn’t exist, I wouldn’t be surprised if it gets patched in later on.
DECIMA-ted
Moving on, let’s talk about the visuals and general performance. Death Stranding is running on a modified version of the DECIMA engine, which was supplied by the very talented team at Guerrilla Games. Playing on the PlayStation 4 Pro, Death Stranding is perhaps one of the most breathtaking titles I have ever played in the last few decades. Visuals come off super crisp and clean, with little to no jaggies whatsoever. The visuals are pretty damn near photorealistic, with beautiful ranges of color spreading across several different environments. The game has everything from snow-covered mountains, plant-filled terrains, to eerie dead zones reminding us of the old world before the Death Stranding occurrence. Not only that, but the character models are just filled with details too. In one particular scene featuring Cliff (played by Mads Mikkelsen), I could make out all the small hair follicles covering around his mouth, and in another with Sam detailing all the small pores on his hands and face. These details shine mostly in the game’s cutscenes, though not much is lost when it transitions into gameplay.
As for the general performance, you can expect the game hold a steady 30 frames-per-second and at 4K (most likely dynamic or checkerboarding) resolution on the PlayStation 4 pro. We can’t comment on how the base console will perform, but we are certain the optimization is there for it.
Sadly the game doesn’t feature a day and night cycle like Horizon Zero Dawn did (another DECIMA game), though it does have dynamic weather that ties into the gameplay. Yet despite this, Death Stranding is still one of the best-looking titles out there, and with a PC version on the horizon, it’ll only be pushed to further heights. Don’t be surprised if you spend a good chunk of the game time just freely exploring the world while taking in the sights. Of course, all this is accompanied by the excellently selected soundtrack.
Music and sound design are such as big deal when it comes to telling a story, and Death Strandings brings it all together so well. Every piece of music compels the story and pulls you in, adding to those emotional scenes of happiness, sadness, and loneliness. My favorite moments in the traveling segments always would be when a song by Low Roar would kick in playing nearing the end of a long journey. It all just perfectly matched the tone that the game was going for, and this may be my favorite soundtrack featured in a game. I want to point out for those who plan on streaming the game that it does feature a big list of third-party music, which can not be turned off in the menu. Just a small thing to consider if you plan on streaming this game on YouTube as you’ll most likely be flagged for content ID, Twitch will be fine, as always.
Time to Address the Elephant in the Room
Alright, this is probably the part that everyone is waiting to hear. Let’s talk about the gameplay. I mentioned earlier in the review that pacing can be slow, to the point that it can get boring. This was mostly due to the first half of the game, focusing on the idea that Sam is a delivery man. As much as many people joked about it, you can go in expecting a good chunk of the game to play like a walking simulator. Take this as you will, I didn’t mind it at first, but the excessiveness of it can be draining on a person. And again, it’s done for a narrative purpose to convey loneliness in the player, though you’ll soon grow to care for the BB that Sam is carrying as you check on him for some rather adorable moments. BB plays a significant role in the gameplay as he is equipped with a status bar indicating his comfort levels. The more he cries, the more the bar drains, and once it reaches zero, you won’t be able to detect the main threat of BTs (Beached Things) anymore.
Not being able to detect BTs spells big problems, as the BTs are the major world threat outside of the Mules, of course. Our first encounter with the BTs was extremely stress-inducing as we had to navigate quietly not to be caught by them. They’re brutal and relentless once they spot you, with the only hope of being trying to escape, or if you have a gun, try and shoot your way out, though the latter only brings more attention. BTs are only present during time fall events, which you encounter very frequently. You can avoid them, but this would mean taking to the long road as you’ll need to travel around it. The riskier path is drive right on through it, which we attempted many times, thinking we could cheese the area. Still, the time fall blocks the sunlight, which drains any solar-powered devices, and it also wears down the durability of equipment and vehicles. Not only that, but cars are loud and attract BTs, which are quick to yank you off your motorbike.
The Mules allow you to play more stealthily as you can sneak up behind them and knock them out at their camps. Camps are often filled with stolen loot (from other players connected online), though it can be a significant risk if you get caught as they all gang up on you. I would advise not getting found, as the close-quarter hand to hand combat isn’t all too good, but the use of luggage as a weapon does help. I will say fans of the Metal Gear franchise to keep their expectations in check, as the combat isn’t as diverse as the following titles in that series.
Eventually, you will unlock better upgrades that improve the slow pacing, such as the floating carrier that allows you to move large loads with ease. And there’s quite a bit of action in the game’s second half as you begin to unlock lethal weaponry. I was pleasantly happy with the way guns handled, very reminiscent of Metal Gear Solid V. You’ll still have the option to take the stealthier route when fighting against enemies, but there is enough to cater to those seeking more action-packed moments, especially during boss fights. By mid-game, I was deciding how I wanted to approach scenarios rather than be dictated on them, and for this, a lot of the anger I felt early on washed away as it felt like a perfect reward.
So while the game does cater to those who want a calm, explore the world as you like adventure, there are the more exciting parts that many had wanted to be shown during the reveals.
We’ve mentioned in the past that the game will feature asynchronous multiplayer, and it stays true to that as you never actually encounter another player. Instead, the purpose of the online is the enhance the gameplay as players can leave each other items such as vehicles and crafting goods. It gets even more in-depth with structures that can provide shelter from time fall storms, and bridges and ladders to ensure more accessible travel. Doing some backtracking later in the game, I was surprised to see a high-way system had been built in an area that was mostly rough terrains. Everything about the online component enhances the gameplay and goes hand in hand with the narrative of connecting people around the world. It’ll be interesting to see how far this evolves when the game launches next week, seeing that the online player pool was low due to the minimum amount of review copies. Perhaps maybe the game may even feature additional story scenes once everyone is connected and progresses far enough. Either way, online connectivity was a welcome feature. It is optional, but seeing that it doesn’t require a PlayStation Plus subscription, I highly recommend taking advantage of the function.
The Verdict
Death Stranding is a title that will be remembered for a very long time. Offering a unique approach to gamers and showcasing what Hideo Kojima can do when he appears to have full control over a video game.
Score 9/10
Pros:
Gigantic Open World
Stunning Visuals
Unique Story
Amazing Soundtrack
Oscar-worthy performances
Replayability with side-missions
Cons:
Pacing can be slow for many, especially around the repetitive nature of deliveries.
With Call of Duty: Modern Warfare now out for a few days, multiplayer fans have most likely played through all the maps the game has to offer. If you’re looking for more, then this new rumor that lists the Modern Warfare DLC maps might brighten your day.
Reliable leaker TheGamingRevolution has revealed what he says are the Modern Warfare DLC maps! Important to note, Infinity Ward has already confirmed that ALL maps will be free.
Wet Work (6v6)
Terminal (6v6)
Crash (6v6)
Vacant (6v6)
Broadcast (6v6)
Scrapyard (6v6)
Rust (6v6 and Gunfight)
Farah
Boneyard
Caged
Hook
+4 Ground War Maps
+3 Gunfight maps
Again, same as always, this is not confirmed in any way, so take it with a grain of salt, alright? That said, given how he has been spot-on most of the time, I wouldn’t be surprised if this is indeed the list.
Don’t forget to check out our Modern Warfare review, and we’ll also be posting a multiplayer in-depth review where we’ll pull no punches! So stay tuned.
If you’re late to the Battlefield 5 party, don’t worry! The game won’t be replaced by a new Battlefield game anytime soon, so you might want to jump in now. If you are, you’ll want to get the Battlefield 5 Year 2 Edition that’s currently available.
Available via digital download on PS4, Xbox One, and PC, here’s what’s in the Battlefield 5 Year 2 Edition:
17 Primary Weapons: Powerful firearms you missed during Tides of War await, including the Boys AT Rifle, Model 38, ZK-383, and many more.
4 Vehicles: Pilot heavy machinery including the Archer tank destroyer and three other vehicles rewarded during the year.
2 Epic Soldier Outfits: Fight with flair with the Double Down and Baron Von Zorn uniforms.
10 Weapon Skins: Adorn your arsenal with Epic skins like the Firestarter and White Tiger.
4 Vehicle Skins: Give vehicles like the Stug IV and Spitfire Mk VB paint jobs of the Epic kind.
Again, the Battlefield 5 Year 2 Edition is now available on your platform’s respective digital store.
Also of note for Battlefield 5 players and would-be players, EA is introducing “new ways to play” it soon-ish, so might be best to jump on it now.
As expected from yesterday’s announcement that Remnant: From the Ashes is getting a new Hardcore mode, the new Remnant From the Ashes update is now live! Clocking in at 1.6GB on PS4, the full Remnant From the Ashes update 1.09 patch notes can be seen below, and yes, it also has gameplay changes aside from the addition of Hardcore mode.
Remnant From the Ashes update 1.09 patch notes:
NEW CONTENT
New Mode: Added Hardcore (permadeath) option
New Feature: Added Communications / Ping / Emote System
New Rewards: Added 6 new items (rewards for Hardcore Mode achievements)
New Rewards: Added Emotes (3 base emotes, additional Emotes as gameplay rewards)
DEVELOPER COMMENT: To give players a new way to play, we added a Hardcore (permadeath) option. This requires the creation of a new character and allows you to play the game on Story or Adventure Mode on any difficulty with the caveat of permadeath (die once, GG!). In multiplayer, the team does not die until everyone is knocked down. This means that even if only one person is alive, they can revive the entire team at a World Stone. We also added a few rewards for beating biomes (and the game) on Hardcore. GOOD LUCK!
Additionally, we created a new Communications system. This is the initial implementation and will only get better over time. The goal is to allow players to more-easily communicate with each-other when the tried-and-true “crouch a lot” method just won’t do. You can now request either Ammo Type, point in a direction, request help, request a return to a World Stone, Request Rest at Stone or Return to Town, and play emotes! Don’t forget to play the game to unlock more emotes!!!
We look forward to player feedback so we can continue to make this feature even better.
QUALITY OF LIFE
Settings: Added the ability to hide helmet (Gameplay > Show Helmet)
Settings: Added the ability to hide Tutorial Prompts (Gameplay > Tutorial Prompts)
Character Creation: Added ability to skip tutorial
Gameplay: Changed Scope option to Double Tap + Hold RMB/L2 (to facilitate Comms wheel)
General: Added the ability to support account-bound items (including the new Hardcore and Emote rewards)
General: Added another character slot
General: Many tooltip descriptions have been updated for clarity and accuracy.
DEVELOPER COMMENT: One of the most-requested features was “Hide Helmet”… so now you can! We also added the ability to disable tutorial prompts which is extremely helpful when making new characters or playing the new Hardcore Mode. In addition, you can completely skip the tutorial sequence.
Additionally, to best support the new communications wheel, we adjusted how Scoping works. This allows players on console to have a dedicated ping button which can be used while aiming. We found it to be a fair trade-off. Players on PC can re-bind the original scope functionality on a button should they so desire.
MATCHMAKING
General: Added public session browse
PS4: Fixed matchmaking for Power Level 20 players
PS4: Fixed “Session is Full” error
WEAPONS
General: Removed minimum crit range on all weapons
DEVELOPER COMMENT: We’ve decided to revert this change until we have a better solution for players using weapons intended for long range at closer ranges.
ARMOR
General: Many armor values adjusted (generally no greater than 1-2% up or down)
General: Increased the speed and recovery of Light, Medium, and Heavy Rolls
Elder: Increased healing effectiveness of Dragonheart vs NPCS by 100%
Elder: Increased Believer buff significantly (from 20% max to 35% max)
Osseous: Increased damage ramp-up speed
Osseous: Increased damage ramp-down delay (damage remains higher for longer)
Osseous: Decreased damage ramp-down speed
Void: Reduced Power Transfer time from 10s to 5s (regain damage buff faster)
Leto: Increased the overall resistances of Leto’s for all elements and status
DEVELOPER COMMENT: We feel that most of the armors are in a good spot for different playstyles but we wanted to ensure that the focus of each primary damage-related armor is enhanced. While the effectiveness of Radiant has served as our baseline (and remains so) we’ve made a few tweaks to Elder, Osseous, and Void to give them a stronger unique identity.
MODS
Seed Caller: Increased base damage from 20 to 50
Seed Caller: Reduced power cost from 500 to 400
Beckon: Increased base damage from 15 to 40
Beckon: Reduced power cost from 500 to 350
Iron Sentinel: Increased base damage from 4 to 5
Iron Sentinel: Increased power cost from 600 to 750
Tentacle Shot: Increased power cost from 350 to 400
DEVELOPER COMMENT: As promised, we’ve increased the overall effectiveness of the summoning playstyle. In addition to significant buff to Elder armor (from 20% to 35% max damage), we’ve also increased the base damage of 3 of the 4 core summons. We also removed the soft-collision on Tentacle Shot which allows enemies to get closer to them and take more hits overall.
ITEMS / TRAITS
General: Adjusted many Trait & Item values to better coincide with heavier reliance on items/armors
General: Fixed an issue with Shadow Walker Trait not activating properly
DEVELOPER COMMENT: Since our Trait system allows players to have all of the bonuses at end-game with no tradeoffs/choices, we are gradually reducing the massive gains from Traits and shifting more of the benefits towards items. The goal is to bring back more choice in your loadouts and allow Traits to be smaller boosts.
MISC
Gave the Wasteland Goodboy a nice bath. He immediately proceeded to roll around in the dirt, and is just as happy as ever.
Don’t forget to check out the roadmap planned for 2019-2020 as well to know what’s coming next year.