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Destiny 2 Weekly Reset October 29, 2019 Edition

Destiny 2 players, while the Festival of the Lost is happening again this year, there’s also another set of challenges you need to partake in, and that’s the Destiny 2 Weekly Reset!

Here’s the important stuff for the Destiny 2 Weekly Reset October 29 list:

Festival

  • Activities outside of Forest / 25 Coins collected
  • 300 Candy Collected

Eververse

  • Tombstone Emote: 1000 silver
  • Witch Broom Sparrow: 800 Silver
  • Jack-o-lantern Shell: 600 Silver
    • Public Defender
    • Treasure Hunter
  • Ray Narvaez Jr Emote Parting Emote: 700 Bright Dust
  • The same FOTL shader as last year (Dark Fluorescense): 40 Dust
  • Original FOTL shader (Skele-Ghaul): 40 Dust

Flashpoint

Nessus

Ordeal

Garden World

  • Overload
  • Barrier
  • Match Game (Legend 950)
  • Famine (980 Master

Weekly Singe

Void

Reckoning is Solar

Rotation Nightfalls

  • Inverted Spire
  • Savathun’s Song (Duty Bound Auto Rifle)
  • Warden of Nothing (Warden’s Law HC)

Warner Bounties

  • 240,000exp
  • 10 Vanguard DAILIES
    • additionally bought don’t count
  • 200 SMG/Shotgun/Sidearm/Sword kiklls
  • 5 Legendary Engrams Looted
    • Vex offensive legendaries count for this

Don’t forget, there’s a new patch out today as well, and it’s a big one. Here’s the full patch notes. For the Festival of the Lost content, head on over here.

Thanks, TylerFortierPhoto!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.43 Patch Notes – Here Are the Changes in Festival of the Lost (2.6.1)

As one might expect given Bungie did announce that a new Festival of the Lost event is happening this year for Destiny 2, a new Destiny 2 update is now out! Called the Destiny 2 update 2.6.1 by Bungie, console gamers will see this as Destiny 2 update 1.43. You can check out some of the stuff coming in Festival of the Lost here, and scroll down below for the full Destiny 2 update 1.43 patch notes.

Destiny 2 update 1.43 patch notes (Destiny 2 update 2.6.1):

FESTIVAL OF THE LOST

2018 Masks
  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet

COMBAT SYSTEMS

Abilities
For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.
Striker—Code of the Juggernaut (Bottom Path)
Trample:
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill
  • Cost of Light attack in Super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on Super kills
Dawnblade—Attunement of Flame (Bottom Path)
Everlasting Flames: 
  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)
Sentinel—Code of the Protector (Top Path)

Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly toward the end of the Ward of Dawn’s life
Nightstalker—Way of the Wraith (Middle Path)
Shattering Strike: 
  • Shattering Strike lasts the proper 9 seconds once again
  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.
Weapons
  • Exotics
      • Jötunn
          • Fixed an issue that caused this weapon to impact multiple times at close ranges
      • Divinity
          • Increased the Weaken effect from 25% to 30%
          • NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
      • Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
      • Deathbringer
          • Fixed the reload timing on this weapon
          • NOTE: This also affects other Rocket Launchers that share the same reload animation
  • Legendary
      • Adhortative
          • Fixed an issue that would cause the leaves on this weapon to distort visually
      • Prophet of Doom
          • Fixed an issue with the placement of shells during the reload animation
      • Hush
          • Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
Armor
  • Sealed Ahamkara’s Grasps now have a short cooldown period between perk activations
  • Stats and Perks
      • Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
      • Pre-Armor 2.0 Exotics now have correct stat packages
      • Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod

PC

Steam
  • Blocking communication with players in Steam will now block/mute players in Destiny 2
  • Added functionality for /addfriend and /removefriend commands
      • /addfriend [ PlayerName ]
      • /removefriend [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
  • Added functionality for /invite command
      • /invite [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
      • /invite [ SteamID ]
      • Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
  • Players can now /invite and /join another player regardless of their Steam online status (online, invisible, or offline)
  • /help description updated to reflect new changes to commands

INVESTMENT

Ornaments
  • When an ornament has been applied to a weapon or armor item, its icon will now update to reflect the currently equipped ornament
  • Universal ornament packages that have been purchased but not opened now properly indicate they are owned in the Eververse store
Season Pass
  • The Vow’s catalyst quest step now properly references “strike playlists” rather than the erroneous “strike activities”
  • The Season Pass bonus Catalyst quest boost omega now properly describes is progression acceleration as “quadruples” rather than the erroneous “triples”
  • The Exotic ship Never Live It Down now properly displays its name in the lore tab title section
Power and Progression
  • Exotic quest “Symphony of Death” awards more XP than intended; set this to be the same as other Exotic quests
  • Exotic quest “Make Bows, Not War” awards more XP than intended; set this to be the same as other Exotic quests
  • Increased the Power of gear awarded by “Invitations of the Nine” bounties “Into the Unknown” to be powerful
Nightmare Hunts
  • Increased the damage multiplier granted by Unstable Essence at difficulty levels Hero, Legend, and Master
  • Adjusted Unstable Essence to be significantly more effective against Nightmares than Nightmare Bosses
  • The Swordbearer Nightmare’s Sword in Nightmare Hunt: Despair now drains half as fast once a player equips it
  • Navigation waypoint added to Nightmare Hunt: Servitude to help guide players more effectively toward the final encounter
  • Hunts now have idle protection; idle players will not receive rewards
Raids
  • Garden of Salvation
      • Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
      • Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
      • Increased the radius for Relay Defender and Enhanced Relay Defender mods
      • Fixed an issue where music would not start properly when players enter the final boss arena
      • Fixed an issue where Consecrated Mind could slam into walls during DPS
      • Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
      • Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
  • Last Wish
      • Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.
Destinations
  • Moon
      • Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
      • Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
      • “Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
      • Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
      • Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
      • Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
      • If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
      • To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
      • Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
      • Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
      • Phantasmal Core stack cap raised from 3 to 999
      • Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
      • Removed blank, unobtainable page from lore book “Unveiling”
      • Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
      • On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
  • Black Armory (Misc)
      • Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
      • Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
      • The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
      • The “Harvest Time” bounty will now progress when collecting Helium Filaments
  • Dreaming City
      • Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
      • Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
  • Shattered Throne
      • Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
  • Nessus
      • Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
  • Mars and Mercury
      • Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
  • EDZ
      • Fixed an issue where the “Enhance” quest was no longer available
Reckoning
  • Fixed an issue where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
  • Increased stack size of Gambit Prime Synths to 999
Crucible
  • Fixed an exploit in Countdown that allowed the defending team to get free wins by continuously swapping gear between rounds
  • Fixed an issue that prevented some players from earning the Silimar’s Design Iron Banner Triumph; the Triumph will be awarded retroactively to any players who encountered this issue
Vendors
  • Benedict 99-40
      • Removed initial Vendor Challenge from Benedict 99-40
  • Ada-1
      • Removed challenge from Black Armory Forge unlock quest
      • Weekly Black Armory bounties now award Black Armory armor pieces
  • Yuna (IGR Only)
      • Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
  • Eris and Rune Table
      • Daily bounties will now rotate daily, as opposed to weekly
General
  • Fixed an issue where Gyro Ghost Shell’s rings would animate improperly when summoned
  • Increased idle protections across numerous PvE playlists
      • Play the game, get rewards
      • Seriously, just play the game
      • Don’t leave your team hanging
      • It’s not very nice
  • The Traitor’s Fate sword is no longer marked as “Requires Exclusive Item” and can be successfully equipped
Lore Tabs
  • Added Lore Tabs for the following Shadowkeep rewards:
      • Legendary Garden of Salvation rewards
          • 15 unique lore tabs
      • Divinity
      • Monte Carlo
      • Deathbringer
      • Leviathan’s Breath
      • Eriana’s Vow
      • Assassin’s Cowl
      • Phoenix Cradle
      • Stormdancer’s Brace
      • Never Live It Down

ACTIVITIES

Crucible
  • Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
  • Iron Banner Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
      • Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
  • Survival
      • Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
      • Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes

UI SYSTEMS

Accessibility
  • Added accessibility options for subtitles, which are available during account creation and the Settings screen
      • The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
  • Added the continuous tabbing when tabbing past each end of the Director
  • Reorganized some of the Settings on PC to better organize where certain options are sorted
  • Changed the text opacity for the menu navigation bar to improve visibility with certain emblem themes
General
  • Forsaken subclasses will display the correct Super icon in the PvP HUD; all Sentinal and Arcstrider subclasses still use the same Super icon for each of their three subclasses; these Supers will have new icons
      • Thundercrash
      • Burning Maul
      • Blade Barrage
      • Spectral Blades
      • Nova Warp
      • Well of Radiance
      • Chaos Reach
  • Fixed an issue that increased loading times for gear preview while in space flight
  • Added protections against intense strobe effects that can be encountered if the player’s health is near the shield break threshold and the player has a damage-over-time effect and a healing effect active at the same time
  • Fixed an issue where the page pips in the Quest tab would become highlighted when selecting on the screen
  • Fixed an issue where the Strike node on the Moon map would not show a breadcrumb icon during the Shadowkeep campaign
  • Fixed an issue where icons on the Season Pass would load at different times
  • Fixed an issue where Cross Saved accounts would show incorrect names
  • Removed the inaccurate “Season Rank” display while inspecting another player
  • Fixed an issue where equipping an already-acquired emblem would cause the loot stream notification to appear
  • Fixed an issue where Destiny Guardians was not being displayed for the Korea region
  • Fixed an issue where gearset icons (such as Gambit Prime or Revelry armor) on the character screen would have empty spaces between them
  • Changed the objective text on the Cache Out bounty to “Chests looted”
  • Fixed an issue where the Spell of Abolition emote wasn’t showing in the emote feed
Make sure to check out the Destiny 2 Weekly Reset challenges too.
Source: Bungie
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Xbox Store Sale for the Week – Xbox Deals With Gold October 29 to Nov. 4, 2019

Bargain hunters who own Xbox One, the Xbox store sale for the week is now live! Called the Xbox Deals With Gold for October 29 to November 4, 2019 are here.

Xbox store sale – Deals With Gold October 29 to November 4, 2019:

Game USD GBP EUR AUD CAD Type
20XX $8.99 £7.49 €8.99 AU $13.47 $11.49 Deal With Gold
ASCENDANCE – First Horizon $4.19 £3.49 €4.19 AU $6.33 $5.38 Spotlight
Beyond Eyes $2.99 £1.99 €2.59 AU $3.32 $2.99 Deal With Gold
Blasphemous $21.24 £16.99 €21.24 AU $31.83 $27.19 Deal With Gold
Bleed $3.24 £2.59 €3.24 – $3.24 Deal With Gold
Bud Spencer & Terence Hill – Slaps And Beans $9.99 £7.99 €9.99 – $9.99 Spotlight
BUTCHER $3.99 £3.19 €3.99 AU $5.98 $3.99 Spotlight
Chasm $11.99 £9.59 €11.99 AU $17.37 $11.99 Deal With Gold
Claire: Extended Cut $3.74 £2.99 €3.74 – $3.74 Spotlight
Coffee Crisis $2.74 – – – – Spotlight
Conarium Enhanced $9.99 £8.37 €9.99 AU $14.97 $12.99 Deal With Gold
Crashbots Enhanced $6.99 £5.87 €6.99 AU $10.46 $8.95 Deal With Gold
Crimson Keep $4.99 £3.74 €4.99 AU $7.48 $6.49 Spotlight
EA SPORTS™ UFC® 3 $9.99 £11.25 €12.50 AU $17.49 $12.99 Spotlight
EA SPORTS™ UFC® 3 Deluxe Edition $11.99 £17.99 €19.99 AU $27.98 $15.99 Spotlight
Ghost Recon® Breakpoint – Ultimate Edition $83.99 £69.99 €83.99 AU $125.96 $111.99 Deal With Gold
Gift of Parthax $3.74 £3.14 €3.74 AU $5.58 $4.86 Spotlight
Hive Jump $0.99 £0.83 €0.99 AU $1.49 $1.27 Spotlight
HoPiKo $1.39 £1.11 €1.39 AU $1.87 $1.39 Spotlight
Human: Fall Flat + Steam Level $7.49 £5.99 €7.49 AU $9.97 $7.49 Deal With Gold
L.A. Noire Enhanced HDR 4K $19.99 £17.49 €19.99 AU $44.97 $24.99 Deal With Gold
Light Fairytale Episode 1 $7.49 £6.29 €7.49 AU $11.21 $9.59 Deal With Gold
Lovecraft’s Untold Stories $11.24 £9.36 €11.24 AU $16.83 $14.24 Deal With Gold
Mafia III Enhanced HDR 4K $9.99 £8.74 €9.99 AU $17.48 $12.49 Deal With Gold
Mafia III Deluxe Edition $14.99 £13.74 €14.99 AU $24.98 $17.49 Deal With Gold
Mystik Belle $8.99 £7.19 €8.99 AU $11.97 $8.99 Deal With Gold
Owlboy $14.99 £11.99 €14.99 AU $20.07 $14.99 Spotlight
SONIC FORCES™ Digital Standard Edition $9.99 £17.49 €19.99 AU $29.97 $14.99 Deal With Gold
Sonic Mania $11.99 £9.59 €11.99 AU $16.17 $11.99 Deal With Gold
Soul Axiom $3.74 £2.99 €3.74 AU $5.68 $3.74 Deal With Gold
The Adventures of Elena Temple $2.99 £2.51 €2.99 AU $4.47 $3.89 Spotlight
The Aquatic Adventure of the Last Human $3.74 £2.99 €3.74 – $3.74 Deal With Gold
The First Tree $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
The Metronomicon: Slay the Dance Floor $9.99 £7.99 €9.99 AU $13.47 $9.99 Deal With Gold
The Mummy Demastered $11.99 £9.59 €11.99 AU $16.17 $11.99 Deal With Gold
Toby: The Secret Mine $3.99 £3.19 €3.99 – $3.99 Deal With Gold
Tom Clancy’s Ghost Recon Breakpoint – Gold Edition $69.99 £59.49 €69.99 AU $104.96 $90.99 Deal With Gold
Tom Clancy’s Ghost Recon® Breakpoint $47.99 £38.99 €48.99 AU $69.96 $63.99 Deal With Gold
Tyd wag vir Niemand $6.99 £5.87 €6.99 AU $10.46 $8.95 Spotlight
Tyd wag vir Niemand $6.99 £5.87 €6.99 AU $10.46 $8.95 Spotlight
XCOM® 2 $14.99 £11.24 €12.49 AU $17.48 $19.99 Deal With Gold
XCOM® 2 Collection $29.99 £23.99 €26.99 AU $39.06 $40.19 Deal With Gold
XCOM® 2 Digital Deluxe Edition $18.74 £14.24 €16.24 AU $23.17 $23.74 Deal With Gold

For the Xbox 360 games, we’ll update the list so stay tuned.

Source: Reddit

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Alex Co

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World War Z Update 1.09 Patch Notes and Kill It With Fire Update Now Live

As expected from Saber Interactive’s teases, a new World War Z update has been rolled out, and this major one is called “Kill It With Fire.” Console gamers will see this as World War Z update 1.09, and is at a hefty 15GB on PS4! Check out the full World War Z update 1.09 patch notes below.

World War Z update 1.09 patch notes:

New Features

  • Added a new chapter in the NY Episode
  • Added a new chapter in the Moscow Episode
  • Added Prestige Ranks that will grant players unique rewards:
    • Prestige perks
    • Unique weapon variants
    • Portrait frames
  • Added Flamethrower heavy weapon
  • Added option to enable any mutators in private lobby
  • PvP characters will now use character customization from PvE
  • Added option to play Challenge Mode offline
  • Added Halloween trinket reward for playing at least one match during Halloween week Oct 25 – Nov 5.

AI

  • Infector is now 25% more vulnerable to normal firearms
  • Fixed issue with melee sometimes not pushing back zombies in front of the player

Difficulty

  • Removed 4 Skulls (“VERY HARD”) difficulty, as it was the least played difficulty
  • HARD difficulty is slightly harder:
    • Reduced player health from 75 to 60
    • Reduced player revive limit from 3 to 2
    • Increased number of zombies by 10%
  • INSANE is slightly easier:
    • Increased player health from 25 to 30
    • Reduced Normal and Special Zombies difficulty health modifier from +100% to +75%

Perks

  • Improved random feature for all perks that have a chance to trigger. Instead of pure random, the game will use weighted random. For example, if a perk has a 25% chance to trigger, this means that it is guaranteed to trigger on the 4th try. This will result in less unlucky or lucky streaks for perks like “% chance not to use med kit when healing”.
  • “Sugar Coated” perk will now grant temporary health to the player who got healed, just as it is written in the description
  • “Second Wind” perk will now also grant 3 second masking effect on activation

UI

  • Added potential rewards display in Episode screen
  • Minor UI and localization fixes

Stability

  • Fixed several gameplay crashes

Levels

  • Fixed number of explosive charges spawning in Japan 2 level
  • Fixed some gameplay bugs that were causing inability to progress in levels

General fixes

  • Fixed issue with “Comfort Zone” mutator that was causing damage to players even if the distance conditions were met
  • Fixed issue that was launching player into the air on uneven surfaces
  • Fixed issue that was causing players to clip through geometry during vault animations
  • Fixed rare issue that was resulting in players picking up additional magazine for heavy weapons
  • Fixed issue with Molotov dealing damage directly to health instead of temporary health that was granted by Stim Pistol or other sources

PC Specific Fixes

  • Added ultra-wide resolution support in game (main menu still uses letterbox)
  • Fixed voice chat mute on PC (you need to click on player in the scoreboard to mute him)

There are two new missions with this new DLC and that’s “Dead in the Water,” where players must execute an escape after being stranded on New York’s Hudson River, and there’s “Resurrection,” which takes players to the dark tunnels of Moscow.

Given it is Halloween, there’s a Halloween trinket available as well. For the full list of new content, head on over here.

Source: Focus Home forums

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Alex Co

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Battlefield 5 Update 1.27 Patch Notes – Here’s What Got Changed for Chapter 5 (Update 5.0)

Battlefield fans, rejoice! The promised new Battlefield 5 update is now out, and it includes the files for Chapter 5: War in the Pacific! Called the Battlefield 5 update 5.0, console players will see it as Battlefield 5 update 1.27. This is one hefty patch, as it’s over 16GB on PC, and 12GBon PS4 and 11GBXbox One! Check out the full Battlefield update 1.27 patch notes below.

Don’t forget, while the actual files for Chapter 5: War in the Pacific are in today’s patch, the actual new content will be out this Thursday. Once it’s up, we’ll let our readers know as well as this week’s new challenges.

Battlefield 5 update 1.27 patch notes:

War in The Pacific – Starting October 31

  • Two New Maps – Pacific Storm and Iwo Jima.
  • Four New Weapons at launch – M1 Garand, Type 99 Arisaka, Type 100, and the M1919A6.
  • Deploying across the Tides of War, you’ll get your hands on the M3 Grease Gun, Nambu Type 2A, Type 97 LMG, and M1918 A2.
  • As Chapter Rewards, the Jungle Carbine and the Type 94 and Model 27 sidearms are also available for you to earn and unlock during War in The Pacific
  • New Factions: US and Japan.
  • New Battle Pickups: Katana and M2 Flamethrower.
  • New Vehicles: M4 Sherman tank, Type 97, the LVT and the Ka-Mi Light Amphibious Tanks, the Dinghy, LCPV, MB Jeep and Type 95 transport vehicle.
  • New Planes – the F4U Corsair (Fighter and Bomber variants), and the Japaneze Zero (fighter and bomber variants).
  • New Reinforcements – New Rocket Barrage Tanks – The Sherman Calliope, and the HaChi.

What’s Changed?

Weapons

  • Players are now able to inspect their primary and secondary weapons directly while playing. Simply hold down the commorose button, and press the reload button to take a look.
  • Fixed an issue that caused the smoke grenade’s visual effect to flicker.
  • Fixed an issue that would cause players to sometimes use their primary weapons as syringes during the revive animation.
  • RSC – Fixed an issue that would result in a visual problem when reloading the weapons with some specific soldier skins.
  • M1928A1 – The weapons shadow no longer looks like it has a fore-grip.
  • Fixed an uncommon bug which made it look like soldiers used an ammo pouch to gain health back, or used a health pouch to gain ammo.
  • Fixed a bug that would cause the grenade launcher on the Tromboncino to be unusable if the weapon was dropped and then picked back up.
  • Flaregun Radius and TTL re-balance: Flares last longer in general, and vehicle flares cover larger areas.
  • Fixed a bug that would enable the Panzerbüchse 39 to fire multiple times in a row.
  • Fixed a bug with the ricochet tracer visual effect which made it look like it was going in the opposite direction of its original trajectory.
  • Fixed an issue where healing rates could stack between self-heal pouch and medical crate (only the highest rate will now apply).
  • Increased medical crate aura regeneration rate to 16HP/s from 12HP/s as a result of healing rates no longer stacking.
  • Improved detection of fire damage against soldiers. This will reduce situations where players can take fire damage while not being visibly close enough from the fire.
  • Increased incendiary grenade radius to 4.5m from 4m to better match the effect.
  • Increased the Incendiary grenade damage duration to 7s from 6.5s to better match the effect.
  • Fixed a bug that sometimes caused the health and ammo crates to be deployed below the ground when deployed whilst prone.

Balance Changes

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC.

  • Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

  • Reduced vertical recoil from 0.72 to 0.69.
  • Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

  • Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing.

  • Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting.
  • Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

  • Improved the visibility of aperture sights against all backgrounds.
  • Improved the MP28 front sight, it is now thinner and easier to aim with.

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC.

  • Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

  • Reduced vertical recoil from 0.72 to 0.69.
  • Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

  • Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing.

  • Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting.
  • Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

  • Improved the visibility of aperture sights against all backgrounds.
  • Improved the MP28 front sight, it is now thinner and easier to aim with.

Soldier

  • Fixed an issue that would cause players to slowly glide across the terrain whilst waiting to start a round.
  • Fixed an issue that would cause players to be seen playing the swimming animations whilst on the ground.
  • Fixed an issue where players could often be seen with low animation quality in high density areas.
  • Fixed an issue where it would sometimes be possible to collide with soldiers that are dead.
  • Soldier collision is now disabled as soon as the player dies, this means it will now be possible to move through players faster which will prevent cases where you can get blocked by a soldier you just killed.
  • Improvements to the bleed out state that should decrease the chance of players getting stuck in a bleed out state.
  • Fixed an issue that caused the soldier to clip with the camera when opening a door while switching weapons.
  • Fixed an issue that would cause an infinite death state if a player was roadkilled right after being revived.
  • Fixed a bug that would not trigger the temporary slow down penalty after using the bayonet charge.
  • Fixed an issue where players would be able to jump whilst charging.
  • Holding down the melee button no longer blocks the sprint and jump input.
  • Improved the vaulting animation when players are using the Revolver.
  • Fixed an issue where a soldier would sometimes get blocked whilst vaulting over medium sized obstacles.
  • Players are no longer blocked from throwing health and ammo pouches while at the same time firing a weapon at full auto. The firing will now correctly pause to throw a pouch.
  • Improvements to players that die while using a parachute – the sound will no longer cutoff if the player redeploys while parachuting, and we have removed the body falling sound effect if the player is in the air.
  • Improved soldier ragdoll behavior to decrease the risk of them getting the “hanging from the hips” bug.
  • Fixed an issue where soldiers could get stuck against collision with hard-edged assets, like for example the edge of a bridge railing.
  • Fixed an issue that would cause the revived players to be in T pose when the reviver cancels the revive animation.
  • Fixed an animation bug that could sometimes cause certain soldiers to be seen moving around in T pose.
  • Fixed an exploit that would allow medics to endlessly throw medical pouches at each other.
  • Fixed a bug that allowed players to deploy the bipod on shallow water.
  • Improved activation consistency of the sliding functionality.
  • Added support to choose between press or double-tap to activate sliding (default is double-tap).
  • Increased Sliding cool down to 2s from 1.5s.
  • Fixed an issue where soldiers teleport to an old position when exiting a vehicle.
  • Fixed an issue where a soldier could vault through ceilings above stairs on Operation Underground.
  • Players in shallow water can be revived now.
  • Players can no longer get revived while in mid-air, which would cause players to end up under the terrain in some rare cases.

Vehicles

  • JU-88 bottom gunner now properly shows hitmarkers when doing damage.
  • Fixed a rare bug that would cause players to spawn into the world without a plane, after they had selected a plane from the deploy screen to spawn into.
  • Fixed a graphical bug that could occur if players sat in the top gunner seat in the Sturmgeschutz IV tank while firing it.
  • The Churchill MK VII top gunner turret no longer looks broken if the player uses the cover function from certain directions.
  • Improved the animation from third person when a player switches seats in an airplane.
  • Mounted and Coaxial Machine Guns have had a significant redesign. These weapons how have a converging accuracy model, with an initial period of inaccuracy that improves with shooting until the weapon is fully accurate. The accuracy potential of all these machine guns is higher now than it was previously, but only after firing a few rounds. Overheat has also been adjusted to balance with this new technique, allowing for more forgiving instances of overheat, especially when firing in long, suppressive bursts. Additionally, the velocity of rounds fired from the machine guns have been increased, making hitting targets of opportunity and moving targets easier, however the damage of these weapons has been reduced at long range, to prevent overly effective instances of sniping with the MG. You should now find MGs easier to use and hit targets once they are zeroed in, but targets at long range will have more time to react before they are killed outright.
  • Reduced the rate of fire for bomb loads of 4 or more. The high rate of fire of these bomb loads allowed a player to drop all their bombs effectively in one area, negating accuracy and making the choice between different bomb types poor. In general, there is a longer delay between bomb drops but bombs generally have more effective blast radius, especially against infantry.
  • Increased the default turret speeds and adjusted the acceleration and deceleration curves to be more responsive.
  • Reduced the impact of disabled turrets on the speed of the turret.
  • Improved the accuracy of the bomb sight in both First and Third person cameras. The biggest improvement is in the First Person View.
  • Holding the fire button while dropping multiple bombs will now update the target position for each bomb dropped.
  • Refactored Ammo Counts for vehicles with unlimited magazines so they show the ammo count instead of the total ammo. This fixes stationary AT guns showing 0 ammo when they actually have unlimited ammo.
  • Reduced the overheat and adjusted the explosive damage of the AA for consistent hit damage against bombers and fighters. Players should now get consistent damage against all aircraft types, and AA can now destroy an aircraft flying directly at the AA without overheating. Aircraft will need to be crafty and dodge and evade the more stationary AA, rather than simply absorbing the damage as they could do previously.
  • Increased shockwave time so that planes have a larger chance to escape the shockwave of low dropped bombs.
  • Fixed an exploit that would cause the Bleinheim passenger guns to not overheat.
  • Fixed a visual bug with the Mosquito 6PDR guns reload.
  • Improved the Kubelwagens steering animation and touched up the handling.

Maps and Modes

  • Arras – Squad Conquest – Ammo crate near capture point A is no longer rotated backwards.
  • Arras – Breakthrough – Fixed some spawn points that were placed out of the combat area.
  • Al-Sundan – The teams no longer have swapped reinforcement vehicles.
  • Al-Sundan – Windows on certain buildings are now vaultable.
  • Al-Sundan -Fixed many issues that would allow players to look through the geometry of certain rocks or even clip into them.
  • Al-Sundan – Breakthrough – Fixed an issue that would cause issues with spawning reinforcement vehicles in sectors 3 and 4.
  • Al-Sundan – Added collision to the crates located at Capture point C.
  • Devastation – Players can no longer get stuck near the bookcase at Flag C by falling behind it from above.
  • Devastation – More fixes for an issue that in some cases enables players to see through the geometry when certain walls have been destroyed near the altar area.
  • Devastation – Fixed the Health resupply station near Flag E which was missing it’s interaction prompt.
  • Fjell 652 – Squad Conquest – Fixed an exploit that would allow players to get on top of a mountain.
  • Hamada – Removed an AA that was placed under the ground which would cause a phenomenon on the deploy screen which made it look like a turret icon floating across the map. The same issue was also fixed on Rotterdam.
  • Hamada – Improved the terrain on the side of the cliffs close to Flag F that could look a bit corrupt while flying in an airplane.
  • Marita – Fixed an exploit that would allow players to get on top of the mountain at the edge of the map.
  • Marita – Fixed an issue with the mountain wall near the bridge which players could get into.
  • Marita – Conquest – Improved the spawn points which in some cases would cause players to spawn too far away from the flags.
  • Marita – Certain tree branches no longer stop bullets.
  • Narvik – Breakthrough – Fixes for Vehicle Reinforcement Spawns that were out of the combat area.
  • Narvik – Fixed an issue with a backdrop artillery effect which would look like a streak of fire moving quickly across the entire map.
  • Narvik – Breakthrough – Fixed the floating resupply station in the last sector.
  • Panzerstorm – Fixed some issues with tank spawns being blocked which would result in “The deploy point you selected is no longer available”.
  • Provence – The window on the church is now vaultable.
  • Provence – Players can no longer get stuck between the two window shutters near Capture point B.
  • Rotterdam – Fixed an issue that made it not possible to call in the Squad reinforcement tank.
  • Rotterdam – Players can no longer get stuck between the supply stations near “Boompjes”.
  • Rotterdam – Added out of combat area on top of buildings that were being exploited.
  • Operation Underground – Performance optimizations to improve the overall frame rate.
  • Operation Underground – Fixed flickering texture issue in a corner of a room near B flag on Conquest.
  • Operation Underground – Players will no longer be able to fire smoke grenades right through solid walls of some buildings.
  • Operation Underground – Fixed a bug that would cause players to get under certain metal shelves and then not being able to get out.
  • Operation Underground – Fixed a small bump in the terrain near a specific tunnel, which could cause players to not properly peak out from it’s corner.
  • Operation Underground – Fixed a bug related to destroying lights in the ceiling, but the destroyed lamp would still emit light.
  • Operation Underground – Fixed an issue that would cause the V1 / JB-2 sound to get stuck and not stop playing.
  • Operation Underground – Players will no longer drown in shallow water when the Subway gets flooded.
  • Operation Underground – Player destroying the wooden train wagon with explosives will no longer result in floating planks.
  • Operation Underground – Improved the pile of rubble that overlooks the C point, players will no longer be able to clip through it and hide in it.
  • Operation Underground – Fixed the odd black texture on the ground near the “Trinkhalle” at Capture point C.
  • Operation Underground – Fixed some floating objects that would linger after a wall was destroyed.
  • Operation Underground – Removed a fire effect that was incorrectly placed on the ceiling in the subway.
  • Operation Underground – Removed some invisible fires close to the C flag that would suddenly light players on fire when proning.
  • Operation Underground – Tweaked ambient fires in the rubble to cause damage to players in a more predictable way based upon the fires radius.
  • Operation Underground – Improved smoke from atmospheric fires to not clip through the wall and emerge on the floor above.
  • Operation Underground – The Sandbag fortification near C can now be built from both sides.
  • Operation Underground – Brightened up dark areas of ticket hall and changed exposure settings so that players can look outside, while inside the ticket hall.
  • Operation Underground – Fixed issues that would enable players to get outside of the intended playable area.
  • Operation Underground – Fixed the terrain close to the entry of the Subway stations that allowed players to look into the void outside of the map.
  • Operation Underground – Fixed an issue with the background airplanes that in some cases could fly too close to the deploy camera.
  • Operation Underground – Players can no longer get stuck in the rubble close to a building near the edge of the map by Capture point A..
  • Breakthrough Mode – Announcer voice over now announces when an objective has been captured.
  • Combined Arms – Bridgehead Mission – The enemies are no longer inside the extraction zone while the players are getting ready.
  • Combined Arms – Improved the AI aiming while they are using a vehicles weapon or stationary turrets.
  • Grand Operations – The announcer voice no longer overlaps two voice overs when the end of round transition occurs.
  • Fixed an issue that would in some rare cases cause blocky looking trees in the main playable area.

Spectator Mode

  • Improved behavior of airplanes to not make it so that they don’t stutter while being spectated in third person mode.
  • Spectating a player that is out of bounds no longer causes the OOB overlay to stick for the spectator.
  • Added an “Enable character lighting” toggle to the post process tab that allows Spectators to disable the character visibility filters to help give player models a more cinematic look.
  • Changed the depth of field focus, near and far distance sliders in the camera tab to allow for smaller adjustments. Larger adjustments can be made by holding the button down for more than a second (these smaller depth of field adjustments are not currently available in 3rd person director mode).
  • Fixed an instance of crashing that would occur in some cases when using Spectator Mode on Operation Underground.

General Audio Improvements

  • Tweaked the stereo output configuration to deliver a more balanced and readable downmix from the native surround mix, with increased low frequency response and improved clarity for sounds behind and outside of the player’s visual perspective.
  • Tweaks to how vehicle, explosion and weapon audio attenuates over distance with the aim of delivering higher consistency and a tighter, clearer mix.
  • Increased directionality in close to mid-range weapon audio.
  • Normalized distance delay on loud sounds like weapons and explosions, with more physically believable behavior. In most cases this equates to a shorter delay.
  • Tweaked the content of close, super-sonic bullet-pass bys for assault rifles to be clearer and consistent when compared with other weapon types.
  • Tweaked the processing of first person weapon audio to deliver a more ‘snappy’ (stronger initial transient) and ‘punchy’ (pre compression of the weapon audio prior to the master output) sound.
  • Fixed cases where the final mix was corrupted or distorted, due to performance fluctuations.
  • Smoothed the transitions from gameplay to deploy screen, and vice versa.
  • Third Person Movement (Footsteps) improvements, including;
    • Rebuilt and streamlined the logic and mixing behaviors from the ground up for improved stability, consistency and readability.
    • Third person footsteps are, on average, louder.
    • Reduced the volume difference between slow, regular and sprinting speeds.
    • Reduced the volume difference between material types.
    • Reduced the effect that obstruction had on footstep volume.
    • Increased the mix difference between friendly and enemy footsteps in terms of volume, sense of weight and distance drop-off.
    • Enemies footsteps now have a higher priority in the mix and are now able to reduce other lower or distant sounds, in order to cut through the general combat soundscape more often.
    • Fixed instances of missing triggers for various movement based sounds. ‘Stutter stepping’ will more consistently cause triggers.
    • All non-footstep movement sounds such as vaulting, climbing, wall impacts, jumping, stance changes, crawling, equipment and weapon add movement are not down-prioritized for performance reasons anymore and play as a consistent package together with the footsteps now.

UI & Others

  • Updated “FX AMOUNT” Video option to “HIGH FIDELITY OBJECTS AMOUNT” as this was previously very misleading. The option’s description has also been updated to better represent the impact of this setting.
  • Friendly revivers (medics or squad members) no longer disappear from the nearby revivers list if they are already reviving someone.
  • Fixed some inconsistencies with seeing spotted vehicles, stationeries and gadget.
  • Fixed a bug that caused spotted soldiers seen from airplanes to not show a spotted icon.
  • Assignments – Fixed an issue with the written requirement of the Madsen Mastery II assignment.
  • Assignments – Fixed the text for the Selbstlader 1906 Mastery Assignment I which was incorrect.
  • Players will no longer get kicked out of the customization screen when the pre-round ends and the round starts.
  • Company – The Sturmjäger headgear now renders properly in “My Company”
  • End of Round – Added the missing Panzerbüchse 39 icon.
  • Special Assignments are now ordered in the same way as previously.
  • Improved the fetching of end of round reports, decreasing the chance of getting the “Could not fetch your report” error.
  • Fixed an issue related to some LS/26 and P08 Pistol Carbine assignments where some players would experience that they were not possible to complete.
  • Fixed an issue in the backend where the Ace Squad stat was not tracking properly.
  • M1A1 Carbine is now written in capital letters in the English version of the game.
  • Fixed an issue where all the players on the scoreboard would show as Rank 0 during Pre-Round.
  • Fixed an issue that would cause the camera to point at the wrong location for the real time background in the main menu screens making it appear as if the graphics were corrupted for a few seconds.
  • The hint system will no longer prompt players to use self-heal while they are in a vehicle.
  • Greetings to Tomoya_Marble, Thank you for all your help!
  • Fixed an issue with text overlapping if players open the specialization menu and then went into the server information menu.
  • Players no longer disappear from the EOR best squad screen if the player disconnects when this screen gets initiated.
  • Fixed several visual issues on the end of round screen not showing the assignment rewards properly for the Breda M1935 PG.
  • Melee weapons are now correctly sorted by rarity on the Replace Melee screen.
  • Server Browser – Fixed a bug that would not display any servers if players has selected a map and then pressed toggle all twice.
  • On the deploy screen the vehicle icons now focus on vehicles that have not been used, instead of equally focusing on not used vehicles, and previously used vehicles which could cause vehicle icons to overlap Combined Arms – The best squad end of round screen has been added back in this mode if the mission is a success.
  • The Combat Roles can once again be changed in the menu while already playing on a server.
  • When changing the FOV in video options, the horizontal FOV will now update in real time when moving the FOV slider.
  • Repair icons no longer show over a long distance after the player has initiated a repair, and then stopped and moved away from the object that needs a repair.
  • The airplanes weapons inventory is now shown after deploying into an airplane, without the player having to use or switch between weapons.
  • Improved the killcam which previously would sometimes not show the killer.
  • Fixed a bug that would make the bayonet icon show if a player got revived, without having the bayonet equipped on their weapon.
  • Order of Trasimene medal is now tracking progression with the correct criteria.
  • Fixed a rare bug that would cause players to be unable to rejoin a server, if they had gotten idle kicked from it.
  • Player count and flag icons have been removed during TDM while in pre-round.
  • If a Squad member gets promoted to Squad Leader all of the players in the Squad now get a notification of the promotion.
  • The Madsen MG no longer has a bullet sticking out of its stock in the armory.
  • Fixed a bug that showed health or resupply world icons when the player is in a man down, dead or in the parrot camera state.
  • Did you know that there is a Swedish dish called “Flying Jacob” that was invented in 1976 which consists of Chicken, Cream, Chili Sauce, Bananas, Roasted Peanuts and Bacon. It’s good, try it.
  • The Karabin 1938M Mastery IV assignment has been fixed.
  • Added the missing Madsen MG dogtags.
  • The Fire Axe is now centered in the “Your Company” screen when viewed.

Fortification improvements: 

  • Building speed significantly increased.
  • We fixed a bug that made it impossible to rebuild fortifications destroyed by collapsing buildings.
  • Already built fortifications no longer block building of unbuilt fortifications. For example, lying prone on a dirt mound cover fortification and then fail to build the sandbag wall on top of it.
  • You are no longer able to build objects through walls and other static objects.
  • The fortification UI in the middle of the screen will no longer show at very long distances, it will now only show when you are actually in range to build.
  • Fixed an issue that now allows unbuilt fortifications to be visible again on the mini-map.
  • Improvements to the Fortification system which reduces the possibility of building fortifications that are out of sight or behind a wall.

PC Specific Improvements

  • Combined Arms – The in-game chat now works in this mode.
  • Fixed an issue that would make screenshots taken with the console command  screenshot.render 1 look over-saturated with HDR enabled.
  • Players can also enable the new in-game weapon inspect feature directly by pressing the “I” button (can also be changed in key bindings).
  • Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Xbox One-Specific Improvements

  • Improve state handling for gamepads that suddenly get disconnected.
  • Improved handling for connecting to EA Online when starting the game.

PlayStation 4-Specific Improvements

  • Re-added the swipe control functionality for the Dualshock 4 controller.
  • Underground – Fixed a LOD issue that was apparent on Subway building when looking at it from the C flag on Conquest.
  • Underground – Fixed an issue with certain sights reflecting a large amount of light in certain areas on the map.

What’s being worked on for the rest of Chapter 5?

  • New Map: Wake Island.
  • Private Games

Once we get wind of more changes and of course, datamined info, we’ll let our readers know. In the meantime, don’t forget to play to be part of the community mission happening until October 31.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.42 Patch Notes – Here Are the Changes in v11.10

Epic Games has released another one of its new Fortnite updates today, and it brings the game to v11.10! On consoles, this will show up as Fortnite update 2.42. Clocking in at 3.47GB on PS4, check out the full Fortnite update 2.42 patch notes below.

Fortnite update 2.42 patch notes:

General:

Replay mode currently bugged

Description
Replay mode is currently bugged. We anticipate a fix in our 11.10 build releasing next week. We apologize for this inconvenience.

Discussion Thread
Internal

Platforms
PlayStation 4, Xbox One, PC

Work Around
None

Battle Royale:

Mission Challenges incorrectly display 14,000 XP

Description
Mission Challenges show they grant 14,000 XP each but actually grant 52,000 XP.

Discussion Thread
Reddit thread

Platform
All

Work Around
None, this is a visual issue only. 52,000 XP is correctly granted upon completion

Controller input not working properly for Friends search

Description
Players may be unable to utilize the Friends search feature with a controller.

Discussion Thread
Internal

Platforms
PlayStation 4, Xbox One, Nintendo Switch

Work Around
Use a virtual keyboard.

Players with “Auto Pick Up Weapon” enabled can automatically pick up the Bandage Bazooka even if only one inventory slot is available

Description
Players with “Auto Pick Up Weapon” enabled can automatically pick up the Bandage Bazooka even if only one inventory slot is available.

This will cause an item to be dropped from the inventory to make room for the Bandage Bazooka.

Discussion Thread
Internal

Platforms
All

Work Around
Have “Auto Pick Up Weapon” disabled.

Pickaxing player-built structures falsely indicates that it gives materials

Description
When pickaxing player-built structures, there is a visual pop-up that indicates you receive materials. This is unintended and visual only; material count does not actually increase.

Discussion Thread
Internal

Platforms
All

Work Around
None

Editing a style in the Locker after making an Item Shop purchase may cause controller controls to lock

Description
Editing a style in the Locker after making an Item Shop purchase may cause controller controls to lock.

Discussion Thread
Internal

Platforms
PS4, Xbox One

Work Around
Change tabs and return to the Locker.

DBNO teammates cannot be revived or picked up if they’re in contact with corn stalks

Description
DBNO teammates cannot be revived or picked up if they’re in contact with corn stalks.

Discussion Thread
Internal

Platforms
All

Work Around
Break the corn stalk(s) that the DBNO teammate is in contact with.

Explosive objects don’t have a Visualize Sound Effect indicator

Description
Explosive objects, like gas cans and propane tanks, do not trigger a Visualized Sound Effect indicator when exploding.

Discussion Thread
Internal

Platforms
All

Work Around
None

Not receiving credit for the Gunk Ops Achievement

Description
Despite meeting the requirements for the Gunk Ops Achievement, players may not receive credit for it.

Discussion Thread
Internal

Platforms
All

Work Around
None

Creative:

Storm appears to cover entire map before its ‘Delay Time’ is over

Description
The map UI appears to have the storm covering the entire map when a delay time is set on the Basic Storm Controller Device

Discussion Thread
Internal

Platforms
All

Work Around
None

Save the World:

Sporadic crashes when reaching the Victory Screen

Description
Game sometimes crashes when reading the Victory Screen on mission completion.

Discussion Thread
Reddit

Platforms
All

Work Around
None

Event mission can disappear when dragging map around

Description
Clicking and dragging the map in lower level Stonewood difficulty will make the mission Hex disappear in the event zone.

Discussion Thread
Internal

Platform
All

Workaround
Leave and re-enter the map.

Bonus Elimination objective audio loops in Survive the Night

Description
Dennis’s audio for the elimination bonus objective loops in Survive the Night.

Discussion Thread
Internal

Platform
All

Workaround

Players who are PL76 and PL77 will have difficulty accessing the Survive the Night mission

Description
Players around PL76 may have trouble accessing the Survive the Night mission.

Discussion Thread
Internal

Platform
All

Workaround
Decrease PL by unslotting survivors, or create / join a party.

Mobile:

Edit build mode menu displayed

Description
We’re aware of an issue where the edit build mode appears when using a wireless controller

Discussion Thread
Internal

Platforms
Mobile

Work Around
None

Push-to-Talk icon disappears when team is eliminated

Description

Description
The Push-to-Talk icon disappears from players’ screens when their team is eliminated, removing the ability to turn Push-to-Talk on.

Discussion Thread
Internal

Platforms
Mobile

Work Around
None

Dire Human Outfit hair

Description
We are aware of an issue with the Dire Human Outfit hair.

Discussion Thread
https://www.reddit.com/r/FortNiteMobile/comments/dike4i/jesus_what_happened_to_my_boy/

Platform
Mobile

Editing in a 1×1

Description
Players who are in a 1×1 and attempt to edit a floor or roof above them may edit the wall behind them.

Discussion Thread
https://twitter.com/darianpeters_/status/1184172657480216576?s=20

Platform
Android

And that’s basically all we’re getting from Epic Games. This new method of relaying patch notes for the game started with the new chapter, and instead of sharing them on social media and on their site, it’s via their Trello board.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty: Modern Warfare Launch Sales Numbers Beat Black Ops 4 in UK

The UK Charts have been revealed today, and it seems Infinity Ward’s latest has managed to beat last year’s Call of Duty game! Modern Warfare launch sales numbers in the UK for the first week trump Black Ops 4’s. In terms of physical sales, Modern Warfare has sold 39 percent more units than Black Ops 4 during its launch week.

That said though, the sales are not as high as Call of Duty: WWII, but if digital sales are included, the two games’ (Modern Warfare and WWII) are a lot closer. For the platform breakdown, 62 percent of the game’s sales are on PS4, while 38 percent are for the Xbox One.

Here is the UKIE/GfK Top Ten for the week ending October 26:

Last Week This Week Title
New Release 1 Call of Duty: Modern Warfare
1 2 FIFA 20
New Entry 3 WWE 2K20
New Entry 4 The Outer Worlds
New Entry 5 MediEvil
2 6 Mario Kart 8: Deluxe
3 7 Ring Fit Adventure
4 8 Tom Clancy’s Ghost Recon: Breakpoint
6 9 Plants vs Zombies: Battle for Neighborville
7 10 Minecraft (Switch Edition)

We’re fully expecting a press release from Activision to be sent out this week announcing how Modern Warfare sold an insane amount of copies, or how it netted a ton of money for the publisher.

We’ll be pushing out our Modern Warfare review soon, so make sure to keep an eye out for that.

Do you think Modern Warfare will be the best selling Call of Duty this gen or the odds of that happening are slim? Let us know in the comments.

Source: Games Industry

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint Future Plans Outlined

By now, it’s safe to say that Ghost Recon Breakpoint didn’t really set the gaming world on fire as much as Ubisoft would have liked. However, Ubisoft being Ubisoft, the game will see a consistent flood of post-game work and content. Ubisoft has today revealed the Ghost Recon Breakpoint future plans.

In a new post on the game’s website, Ubisoft mentions how they are listening to the community, and they’ve outlined the Ghost Recon Breakpoint future plans and where the dev team plans to bring the game.

1. Technical State of the Game

Our first priority is to improve the technical state of the game. We know many players had a difficult time with game bugs and unexpected stability issues at launch and we are making every effort possible to address these issues as soon as we can.

With Title Update 1.0.2, released on October 15, our team made numerous improvements to the game, focusing on the most pressing issues that could be addressed in this timeframe. We are working on further improvements that will be coming soon with TU1.0.3 in mid-November, including fixes on the Drone deployment, on changing the fire rate, on NVGs blocking crosshairs and on the Mission Completion notification pop-up.

Title Update 1.0.3.1, coming around end-November, will include further improvements and updates on the most pressing community feedback.

2. Post-Launch Content

As we focus on improving the game, we also want you to know that our commitment does not stop here. We are dedicated to supporting Ghost Recon Breakpoint in the long term with plenty of post-launch content and special events to keep the world constantly growing and evolving.

You will get your first taste with Project Titan, our first ever Raid, which will release in December, and The Terminator Live Event, which will release shortly after that. In order to make sure we remain agile and flexible, we’ll come back to you with more details including specific release dates at a later stage.

3. In-game Economy

We also heard the criticism regarding the in-game economy. That is why we are currently working to make adjustments according to players’ feedback in the next few weeks, making the experience for players more comfortable.

4. AI Teammates

We announced at E3 2019 that AI Teammates would come back to Ghost Recon Breakpoint, and they will. Ghost Recon Breakpoint was designed from the ground up to be enjoyed in co-op up to four players, and as an innovative pure solo experience. As such, adding back AI Teammates to the game is a major undertaking that will still require time. We will update you as we progress towards their release.

5. Freedom of Choice

Finally, we are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise.

We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience.

In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.

It’s still too early to share details on how that will work exactly, but it is top of mind for the team and we will keep you updated as we progress.

6. Conclusion

We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.

In order to ensure we are tackling the right topics at the right time, we are also looking into releasing a Community Survey that will help you to express yourself about the future content and improvements of the game.

To all of those who have jumped in and to those who are thinking about joining us – please continue to share you feedback. This is only the beginning and we look forward to the future together.

Will Ubisoft succeed? Your guess is as good as mine, but at the very least, they are doing something about it which is good, right?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Overwatch 2 to Be Revealed This Week, Will Feature PvE, New Mode & More

If you’re still playing Overwatch and wondered whether we’ll see a sequel to it anytime soon, apparently, the answer to that is a resounding yes. Allegedly, Blizzard will unveil Overwatch 2 at BlizzCon this week, and this time, the game will feature PvE (players vs enemies)!

According to documents obtained by ESPN, the sequel will officially be called Overwatch 2, and it will feature a new logo, new game modes, new maps, at least one new hero, and the aforementioned PvE mode. ESPN says that hero skills and in-game items are coming to Overwatch 2 PvE, and one of the missions will be a four-player story experience set in Rio de Janeiro.

Furthermore, a new mode called “Push” will be revealed at BlizzCon alongside Assault, Control, Escort, and Hybrid. The Push game mode will be set on a new map based in Toronto according to ESPN’s leaked documents. For those attending BlizzCon, it’s mentioned that both the new Push game mode and the PvE mode will be playable at the event.

Bear in mind, all these are rumors until confirmed or denied by Blizzard Entertainment, but given with leaks like these, chances are, it’s the real deal. We’ll know for sure this coming weekend when BlizzCon keeps off this Friday in California.

Source: ESPN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need For Speed Heat Launch Trailer Released and There’s 2 of Them

We are almost one week away from the launch of Need For Speed Heat, and to help draw up some hype EA Games and PlayStation have released the final trailers for the racing game! Check out the Need for Speed Heat launch trailer 1 & 2 below.

This first trailer was pushed put on the official Need for Speed YouTube channel.

This next one was pushed out by PlayStation, which happens to almost be the exact same trailer. We say “almost” because the trailers are the same in nearly every way except for the cars that are showcased throughout. We aren’t sure why this is, but in the least, you get a look at other vehicles showcased in the game.


Description from the trailer:

In NFS Heat earn bank by day to create your perfect ride through sanctioned Speedhunters Showdown events. By night, enter illicit street races alongside your crew, earning rep and building heat. But stay ready – cops are waiting and not all of them play fair. The roads and the rides are endless in this twenty-four-hour street racer where only the fast are free to chase the line, risk everything and burn all limits.

This trailer was created using the innovative Need for Speed™ Heat Studio App – download now, collect all the available models, create your perfect ride and connect it to Need for Speed™ Heat.

If you missed it, make sure to read up on the official car list by clicking on this page: Need for Speed Heat Official Car List.

Need for Speed Heat launches on November 8, for the PlayStation 4, Xbox One, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 5 Update 5.0 Patch Notes Released, Patch Hitting Tomorrow

As mentioned by us a few days ago, the next Battlefield 5 patch (called 5.0) is set to launch tomorrow, and will bring the Chapter 5: War in the Pacific content! Thankfully, for those wondering what’ll be in it, DICE has released the Battlefield 5 update 5.0 patch notes today! Yes, that means the changes that’s coming tomorrow is already listed!

Note that this will be a huge download, as DICE is estimating this patch to be at 17GB on PC, 11GB on PS4 and Xbox One.

Battlefield 5 update 5.0 patch notes:

War in The Pacific – Starting October 31

  • Two New Maps – Pacific Storm and Iwo Jima.
  • Four New Weapons at launch – M1 Garand, Type 99 Arisaka, Type 100, and the M1919A6.
  • Deploying across the Tides of War, you’ll get your hands on the M3 Grease Gun, Nambu Type 2A, Type 97 LMG, and M1918 A2.
  • As Chapter Rewards, the Jungle Carbine and the Type 94 and Model 27 sidearms are also available for you to earn and unlock during War in The Pacific
  • New Factions: US and Japan.
  • New Battle Pickups: Katana and M2 Flamethrower.
  • New Vehicles: M4 Sherman tank, Type 97, the LVT and the Ka-Mi Light Amphibious Tanks, the Dinghy, LCPV, MB Jeep and Type 95 transport vehicle.
  • New Planes – the F4U Corsair (Fighter and Bomber variants), and the Japaneze Zero (fighter and bomber variants).
  • New Reinforcements – New Rocket Barrage Tanks – The Sherman Calliope, and the HaChi.

What’s Changed?

Weapons

  • Players are now able to inspect their primary and secondary weapons directly while playing. Simply hold down the commorose button, and press the reload button to take a look.
  • Fixed an issue that caused the smoke grenade’s visual effect to flicker.
  • Fixed an issue that would cause players to sometimes use their primary weapons as syringes during the revive animation.
  • RSC – Fixed an issue that would result in a visual problem when reloading the weapons with some specific soldier skins.
  • M1928A1 – The weapons shadow no longer looks like it has a fore-grip.
  • Fixed an uncommon bug which made it look like soldiers used an ammo pouch to gain health back, or used a health pouch to gain ammo.
  • Fixed a bug that would cause the grenade launcher on the Tromboncino to be unusable if the weapon was dropped and then picked back up.
  • Flaregun Radius and TTL re-balance: Flares last longer in general, and vehicle flares cover larger areas.
  • Fixed a bug that would enable the Panzerbüchse 39 to fire multiple times in a row.
  • Fixed a bug with the ricochet tracer visual effect which made it look like it was going in the opposite direction of its original trajectory.
  • Fixed an issue where healing rates could stack between self-heal pouch and medical crate (only the highest rate will now apply).
  • Increased medical crate aura regeneration rate to 16HP/s from 12HP/s as a result of healing rates no longer stacking.
  • Improved detection of fire damage against soldiers. This will reduce situations where players can take fire damage while not being visibly close enough from the fire.
  • Increased incendiary grenade radius to 4.5m from 4m to better match the effect.
  • Increased the Incendiary grenade damage duration to 7s from 6.5s to better match the effect.
  • Fixed a bug that sometimes caused the health and ammo crates to be deployed below the ground when deployed whilst prone.

Balance Changes

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC.

  • Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

  • Reduced vertical recoil from 0.72 to 0.69.
  • Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

  • Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing.

  • Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting.
  • Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

  • Improved the visibility of aperture sights against all backgrounds.
  • Improved the MP28 front sight, it is now thinner and easier to aim with.

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC.

  • Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

  • Reduced vertical recoil from 0.72 to 0.69.
  • Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

  • Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing.

  • Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting.
  • Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

  • Improved the visibility of aperture sights against all backgrounds.
  • Improved the MP28 front sight, it is now thinner and easier to aim with.

Soldier

  • Fixed an issue that would cause players to slowly glide across the terrain whilst waiting to start a round.
  • Fixed an issue that would cause players to be seen playing the swimming animations whilst on the ground.
  • Fixed an issue where players could often be seen with low animation quality in high density areas.
  • Fixed an issue where it would sometimes be possible to collide with soldiers that are dead.
  • Soldier collision is now disabled as soon as the player dies, this means it will now be possible to move through players faster which will prevent cases where you can get blocked by a soldier you just killed.
  • Improvements to the bleed out state that should decrease the chance of players getting stuck in a bleed out state.
  • Fixed an issue that caused the soldier to clip with the camera when opening a door while switching weapons.
  • Fixed an issue that would cause an infinite death state if a player was roadkilled right after being revived.
  • Fixed a bug that would not trigger the temporary slow down penalty after using the bayonet charge.
  • Fixed an issue where players would be able to jump whilst charging.
  • Holding down the melee button no longer blocks the sprint and jump input.
  • Improved the vaulting animation when players are using the Revolver.
  • Fixed an issue where a soldier would sometimes get blocked whilst vaulting over medium sized obstacles.
  • Players are no longer blocked from throwing health and ammo pouches while at the same time firing a weapon at full auto. The firing will now correctly pause to throw a pouch.
  • Improvements to players that die while using a parachute – the sound will no longer cutoff if the player redeploys while parachuting, and we have removed the body falling sound effect if the player is in the air.
  • Improved soldier ragdoll behavior to decrease the risk of them getting the “hanging from the hips” bug.
  • Fixed an issue where soldiers could get stuck against collision with hard-edged assets, like for example the edge of a bridge railing.
  • Fixed an issue that would cause the revived players to be in T pose when the reviver cancels the revive animation.
  • Fixed an animation bug that could sometimes cause certain soldiers to be seen moving around in T pose.
  • Fixed an exploit that would allow medics to endlessly throw medical pouches at each other.
  • Fixed a bug that allowed players to deploy the bipod on shallow water.
  • Improved activation consistency of the sliding functionality.
  • Added support to choose between press or double-tap to activate sliding (default is double-tap).
  • Increased Sliding cool down to 2s from 1.5s.
  • Fixed an issue where soldiers teleport to an old position when exiting a vehicle.
  • Fixed an issue where a soldier could vault through ceilings above stairs on Operation Underground.
  • Players in shallow water can be revived now.
  • Players can no longer get revived while in mid-air, which would cause players to end up under the terrain in some rare cases.

Vehicles

  • JU-88 bottom gunner now properly shows hitmarkers when doing damage.
  • Fixed a rare bug that would cause players to spawn into the world without a plane, after they had selected a plane from the deploy screen to spawn into.
  • Fixed a graphical bug that could occur if players sat in the top gunner seat in the Sturmgeschutz IV tank while firing it.
  • The Churchill MK VII top gunner turret no longer looks broken if the player uses the cover function from certain directions.
  • Improved the animation from third person when a player switches seats in an airplane.
  • Mounted and Coaxial Machine Guns have had a significant redesign. These weapons how have a converging accuracy model, with an initial period of inaccuracy that improves with shooting until the weapon is fully accurate. The accuracy potential of all these machine guns is higher now than it was previously, but only after firing a few rounds. Overheat has also been adjusted to balance with this new technique, allowing for more forgiving instances of overheat, especially when firing in long, suppressive bursts. Additionally, the velocity of rounds fired from the machine guns have been increased, making hitting targets of opportunity and moving targets easier, however the damage of these weapons has been reduced at long range, to prevent overly effective instances of sniping with the MG. You should now find MGs easier to use and hit targets once they are zeroed in, but targets at long range will have more time to react before they are killed outright.
  • Reduced the rate of fire for bomb loads of 4 or more. The high rate of fire of these bomb loads allowed a player to drop all their bombs effectively in one area, negating accuracy and making the choice between different bomb types poor. In general, there is a longer delay between bomb drops but bombs generally have more effective blast radius, especially against infantry.
  • Increased the default turret speeds and adjusted the acceleration and deceleration curves to be more responsive.
  • Reduced the impact of disabled turrets on the speed of the turret.
  • Improved the accuracy of the bomb sight in both First and Third person cameras. The biggest improvement is in the First Person View.
  • Holding the fire button while dropping multiple bombs will now update the target position for each bomb dropped.
  • Refactored Ammo Counts for vehicles with unlimited magazines so they show the ammo count instead of the total ammo. This fixes stationary AT guns showing 0 ammo when they actually have unlimited ammo.
  • Reduced the overheat and adjusted the explosive damage of the AA for consistent hit damage against bombers and fighters. Players should now get consistent damage against all aircraft types, and AA can now destroy an aircraft flying directly at the AA without overheating. Aircraft will need to be crafty and dodge and evade the more stationary AA, rather than simply absorbing the damage as they could do previously.
  • Increased shockwave time so that planes have a larger chance to escape the shockwave of low dropped bombs.
  • Fixed an exploit that would cause the Bleinheim passenger guns to not overheat.
  • Fixed a visual bug with the Mosquito 6PDR guns reload.
  • Improved the Kubelwagens steering animation and touched up the handling.

Maps and Modes

  • Arras – Squad Conquest – Ammo crate near capture point A is no longer rotated backwards.
  • Arras – Breakthrough – Fixed some spawn points that were placed out of the combat area.
  • Al-Sundan – The teams no longer have swapped reinforcement vehicles.
  • Al-Sundan – Windows on certain buildings are now vaultable.
  • Al-Sundan -Fixed many issues that would allow players to look through the geometry of certain rocks or even clip into them.
  • Al-Sundan – Breakthrough – Fixed an issue that would cause issues with spawning reinforcement vehicles in sectors 3 and 4.
  • Al-Sundan – Added collision to the crates located at Capture point C.
  • Devastation – Players can no longer get stuck near the bookcase at Flag C by falling behind it from above.
  • Devastation – More fixes for an issue that in some cases enables players to see through the geometry when certain walls have been destroyed near the altar area.
  • Devastation – Fixed the Health resupply station near Flag E which was missing it’s interaction prompt.
  • Fjell 652 – Squad Conquest – Fixed an exploit that would allow players to get on top of a mountain.
  • Hamada – Removed an AA that was placed under the ground which would cause a phenomenon on the deploy screen which made it look like a turret icon floating across the map. The same issue was also fixed on Rotterdam.
  • Hamada – Improved the terrain on the side of the cliffs close to Flag F that could look a bit corrupt while flying in an airplane.
  • Marita – Fixed an exploit that would allow players to get on top of the mountain at the edge of the map.
  • Marita – Fixed an issue with the mountain wall near the bridge which players could get into.
  • Marita – Conquest – Improved the spawn points which in some cases would cause players to spawn too far away from the flags.
  • Marita – Certain tree branches no longer stop bullets.
  • Narvik – Breakthrough – Fixes for Vehicle Reinforcement Spawns that were out of the combat area.
  • Narvik – Fixed an issue with a backdrop artillery effect which would look like a streak of fire moving quickly across the entire map.
  • Narvik – Breakthrough – Fixed the floating resupply station in the last sector.
  • Panzerstorm – Fixed some issues with tank spawns being blocked which would result in “The deploy point you selected is no longer available”.
  • Provence – The window on the church is now vaultable.
  • Provence – Players can no longer get stuck between the two window shutters near Capture point B.
  • Rotterdam – Fixed an issue that made it not possible to call in the Squad reinforcement tank.
  • Rotterdam – Players can no longer get stuck between the supply stations near “Boompjes”.
  • Rotterdam – Added out of combat area on top of buildings that were being exploited.
  • Operation Underground – Performance optimizations to improve the overall frame rate.
  • Operation Underground – Fixed flickering texture issue in a corner of a room near B flag on Conquest.
  • Operation Underground – Players will no longer be able to fire smoke grenades right through solid walls of some buildings.
  • Operation Underground – Fixed a bug that would cause players to get under certain metal shelves and then not being able to get out.
  • Operation Underground – Fixed a small bump in the terrain near a specific tunnel, which could cause players to not properly peak out from it’s corner.
  • Operation Underground – Fixed a bug related to destroying lights in the ceiling, but the destroyed lamp would still emit light.
  • Operation Underground – Fixed an issue that would cause the V1 / JB-2 sound to get stuck and not stop playing.
  • Operation Underground – Players will no longer drown in shallow water when the Subway gets flooded.
  • Operation Underground – Player destroying the wooden train wagon with explosives will no longer result in floating planks.
  • Operation Underground – Improved the pile of rubble that overlooks the C point, players will no longer be able to clip through it and hide in it.
  • Operation Underground – Fixed the odd black texture on the ground near the “Trinkhalle” at Capture point C.
  • Operation Underground – Fixed some floating objects that would linger after a wall was destroyed.
  • Operation Underground – Removed a fire effect that was incorrectly placed on the ceiling in the subway.
  • Operation Underground – Removed some invisible fires close to the C flag that would suddenly light players on fire when proning.
  • Operation Underground – Tweaked ambient fires in the rubble to cause damage to players in a more predictable way based upon the fires radius.
  • Operation Underground – Improved smoke from atmospheric fires to not clip through the wall and emerge on the floor above.
  • Operation Underground – The Sandbag fortification near C can now be built from both sides.
  • Operation Underground – Brightened up dark areas of ticket hall and changed exposure settings so that players can look outside, while inside the ticket hall.
  • Operation Underground – Fixed issues that would enable players to get outside of the intended playable area.
  • Operation Underground – Fixed the terrain close to the entry of the Subway stations that allowed players to look into the void outside of the map.
  • Operation Underground – Fixed an issue with the background airplanes that in some cases could fly too close to the deploy camera.
  • Operation Underground – Players can no longer get stuck in the rubble close to a building near the edge of the map by Capture point A..
  • Breakthrough Mode – Announcer voice over now announces when an objective has been captured.
  • Combined Arms – Bridgehead Mission – The enemies are no longer inside the extraction zone while the players are getting ready.
  • Combined Arms – Improved the AI aiming while they are using a vehicles weapon or stationary turrets.
  • Grand Operations – The announcer voice no longer overlaps two voice overs when the end of round transition occurs.
  • Fixed an issue that would in some rare cases cause blocky looking trees in the main playable area.

Spectator Mode

  • Improved behavior of airplanes to not make it so that they don’t stutter while being spectated in third person mode.
  • Spectating a player that is out of bounds no longer causes the OOB overlay to stick for the spectator.
  • Added an “Enable character lighting” toggle to the post process tab that allows Spectators to disable the character visibility filters to help give player models a more cinematic look.
  • Changed the depth of field focus, near and far distance sliders in the camera tab to allow for smaller adjustments. Larger adjustments can be made by holding the button down for more than a second (these smaller depth of field adjustments are not currently available in 3rd person director mode).
  • Fixed an instance of crashing that would occur in some cases when using Spectator Mode on Operation Underground.

General Audio Improvements

  • Tweaked the stereo output configuration to deliver a more balanced and readable downmix from the native surround mix, with increased low frequency response and improved clarity for sounds behind and outside of the player’s visual perspective.
  • Tweaks to how vehicle, explosion and weapon audio attenuates over distance with the aim of delivering higher consistency and a tighter, clearer mix.
  • Increased directionality in close to mid-range weapon audio.
  • Normalized distance delay on loud sounds like weapons and explosions, with more physically believable behavior. In most cases this equates to a shorter delay.
  • Tweaked the content of close, super-sonic bullet-pass bys for assault rifles to be clearer and consistent when compared with other weapon types.
  • Tweaked the processing of first person weapon audio to deliver a more ‘snappy’ (stronger initial transient) and ‘punchy’ (pre compression of the weapon audio prior to the master output) sound.
  • Fixed cases where the final mix was corrupted or distorted, due to performance fluctuations.
  • Smoothed the transitions from gameplay to deploy screen, and vice versa.
  • Third Person Movement (Footsteps) improvements, including;
    • Rebuilt and streamlined the logic and mixing behaviors from the ground up for improved stability, consistency and readability.
    • Third person footsteps are, on average, louder.
    • Reduced the volume difference between slow, regular and sprinting speeds.
    • Reduced the volume difference between material types.
    • Reduced the effect that obstruction had on footstep volume.
    • Increased the mix difference between friendly and enemy footsteps in terms of volume, sense of weight and distance drop-off.
    • Enemies footsteps now have a higher priority in the mix and are now able to reduce other lower or distant sounds, in order to cut through the general combat soundscape more often.
    • Fixed instances of missing triggers for various movement based sounds. ‘Stutter stepping’ will more consistently cause triggers.
    • All non-footstep movement sounds such as vaulting, climbing, wall impacts, jumping, stance changes, crawling, equipment and weapon add movement are not down-prioritized for performance reasons anymore and play as a consistent package together with the footsteps now.

UI & Others

  • Updated “FX AMOUNT” Video option to “HIGH FIDELITY OBJECTS AMOUNT” as this was previously very misleading. The option’s description has also been updated to better represent the impact of this setting.
  • Friendly revivers (medics or squad members) no longer disappear from the nearby revivers list if they are already reviving someone.
  • Fixed some inconsistencies with seeing spotted vehicles, stationeries and gadget.
  • Fixed a bug that caused spotted soldiers seen from airplanes to not show a spotted icon.
  • Assignments – Fixed an issue with the written requirement of the Madsen Mastery II assignment.
  • Assignments – Fixed the text for the Selbstlader 1906 Mastery Assignment I which was incorrect.
  • Players will no longer get kicked out of the customization screen when the pre-round ends and the round starts.
  • Company – The Sturmjäger headgear now renders properly in “My Company”
  • End of Round – Added the missing Panzerbüchse 39 icon.
  • Special Assignments are now ordered in the same way as previously.
  • Improved the fetching of end of round reports, decreasing the chance of getting the “Could not fetch your report” error.
  • Fixed an issue related to some LS/26 and P08 Pistol Carbine assignments where some players would experience that they were not possible to complete.
  • Fixed an issue in the backend where the Ace Squad stat was not tracking properly.
  • M1A1 Carbine is now written in capital letters in the English version of the game.
  • Fixed an issue where all the players on the scoreboard would show as Rank 0 during Pre-Round.
  • Fixed an issue that would cause the camera to point at the wrong location for the real time background in the main menu screens making it appear as if the graphics were corrupted for a few seconds.
  • The hint system will no longer prompt players to use self-heal while they are in a vehicle.
  • Greetings to Tomoya_Marble, Thank you for all your help!
  • Fixed an issue with text overlapping if players open the specialization menu and then went into the server information menu.
  • Players no longer disappear from the EOR best squad screen if the player disconnects when this screen gets initiated.
  • Fixed several visual issues on the end of round screen not showing the assignment rewards properly for the Breda M1935 PG.
  • Melee weapons are now correctly sorted by rarity on the Replace Melee screen.
  • Server Browser – Fixed a bug that would not display any servers if players has selected a map and then pressed toggle all twice.
  • On the deploy screen the vehicle icons now focus on vehicles that have not been used, instead of equally focusing on not used vehicles, and previously used vehicles which could cause vehicle icons to overlap Combined Arms – The best squad end of round screen has been added back in this mode if the mission is a success.
  • The Combat Roles can once again be changed in the menu while already playing on a server.
  • When changing the FOV in video options, the horizontal FOV will now update in real time when moving the FOV slider.
  • Repair icons no longer show over a long distance after the player has initiated a repair, and then stopped and moved away from the object that needs a repair.
  • The airplanes weapons inventory is now shown after deploying into an airplane, without the player having to use or switch between weapons.
  • Improved the killcam which previously would sometimes not show the killer.
  • Fixed a bug that would make the bayonet icon show if a player got revived, without having the bayonet equipped on their weapon.
  • Order of Trasimene medal is now tracking progression with the correct criteria.
  • Fixed a rare bug that would cause players to be unable to rejoin a server, if they had gotten idle kicked from it.
  • Player count and flag icons have been removed during TDM while in pre-round.
  • If a Squad member gets promoted to Squad Leader all of the players in the Squad now get a notification of the promotion.
  • The Madsen MG no longer has a bullet sticking out of its stock in the armory.
  • Fixed a bug that showed health or resupply world icons when the player is in a man down, dead or in the parrot camera state.
  • Did you know that there is a Swedish dish called “Flying Jacob” that was invented in 1976 which consists of Chicken, Cream, Chili Sauce, Bananas, Roasted Peanuts and Bacon. It’s good, try it.
  • The Karabin 1938M Mastery IV assignment has been fixed.
  • Added the missing Madsen MG dogtags.
  • The Fire Axe is now centered in the “Your Company” screen when viewed.

Fortification improvements: 

  • Building speed significantly increased.
  • We fixed a bug that made it impossible to rebuild fortifications destroyed by collapsing buildings.
  • Already built fortifications no longer block building of unbuilt fortifications. For example, lying prone on a dirt mound cover fortification and then fail to build the sandbag wall on top of it.
  • You are no longer able to build objects through walls and other static objects.
  • The fortification UI in the middle of the screen will no longer show at very long distances, it will now only show when you are actually in range to build.
  • Fixed an issue that now allows unbuilt fortifications to be visible again on the mini-map.
  • Improvements to the Fortification system which reduces the possibility of building fortifications that are out of sight or behind a wall.

PC Specific Improvements

  • Combined Arms – The in-game chat now works in this mode.
  • Fixed an issue that would make screenshots taken with the console command  screenshot.render 1 look over-saturated with HDR enabled.
  • Players can also enable the new in-game weapon inspect feature directly by pressing the “I” button (can also be changed in key bindings).
  • Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Xbox One-Specific Improvements

  • Improve state handling for gamepads that suddenly get disconnected.
  • Improved handling for connecting to EA Online when starting the game.

PlayStation 4-Specific Improvements

  • Re-added the swipe control functionality for the Dualshock 4 controller.
  • Underground – Fixed a LOD issue that was apparent on Subway building when looking at it from the C flag on Conquest.
  • Underground – Fixed an issue with certain sights reflecting a large amount of light in certain areas on the map.

What’s being worked on for the rest of Chapter 5?

  • New Map: Wake Island.
  • Private Games

Told you it was a big update! Once the patch is out, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Festival of the Lost 2019 Trailer Reminds Us What’s Coming Tomorrow

In case you didn’t know, Bungie is joining in the Halloween festivities starting tomorrow by bringing back the Festival of the Lost event in Destiny 2! Just to remind you of what to expect, check out this Destiny 2 Festival of the Lost 2019 trailer.

Festival of the Lost is a time for Guardians to don irreverent masks and celebrate the memories of those that are lost. As a growing threat looms ever-present, return to the Tower, grab some candy, and remind yourself what you’re fighting for. The Festival of the Lost begins on October 29 and concludes on November 19.

We also posted a breakdown of what’s coming in the event as well.

Once Festival of the Lost is live tomorrow, we’ll be sure to let our readers know. We assume that there will be a patch to introduce this event, and same as always, we’ll get it up as soon as we can.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding PC Release Confirmed for Summer 2020

After much speculation, the Death Stranding PC release has finally been reconfirmed, and it’ll be launching within the first half of next year!

At the time of the original game announcement, it was revealed that the title would be hitting the PlayStation 4 first with PC coming out at a later date. This, however, drew up confusion as Sony quickly began scrubbing any mention of the PC version and the company, Kojima Production themselves have held a tight lip since.

This brought much speculation that the title had become a full pledge PlayStation exclusive, seeing that Sony was heavily funding the project along with lending out one of their in-house engine, Decima.

Kojima Productions announced early this morning that PC gamers can expect Death Stranding to launch on PC sometime in the Summer of 2020.


Sony will not be publishing the title on PC either as it was confirmed in a press release that 505 Games would be publishing the title on PC.

We are extremely excited and honored to be working with the supremely talented team at Kojima Productions and to bring Death Stranding to PC gamers around the world,” said 505 Games co-founder and CEO Raffi Galante in a press release. “Death Stranding will take gamers through a completely original experience that will delight PC gamers everywhere.”

No mention of which storefront (Epic Game Store, Steam) the title will be launching on, and looking at 505 publishing history it could go either way.

Death Stranding will be launching on November 8 for the PlayStation 4 with the PC version coming almost 6 months later. We”ll be sure to keep you all updated as more news develops, and be on the lookout for the official launch trailer, which should be dropping real soon.

Stay tuned to our Death Stranding review hitting the site soon.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Update 1.05 Shoots Out

Here’s something odd to start your week: Infinity Ward has rolled out a new Call of Duty: Modern Warfare update, and it’s live now! Yes, at this hour! Modern Warfare update 1.05 is at 2GB on PS4, 3GB on Xbox One, and a massive 7GB on PC!

Unfortunately, given the release time, Infinity Ward has not given the  Modern Warfare update 1.05 patch notes just yet. What we do know is that it seems to fix the stuttering issues in campaign cutscenes. Other than that, all we got was the usual “Security and stability fixes” note that I’m hoping translates to less Xbox One crashes.

Update for PC fixes cutscenes
by inmodernwarfare

We’ll be on the lookout for the Modern Warfare update 1.05 patch notes once Infinity Ward shares them. In the meantime, if you notice anything regarding the gameplay that got changed, let us know in the comments below.

Our review of Modern Warfare will hit the site soon-ish, as soon as we get enough time with multiplayer and the other modes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Modern Warfare Xbox One Shut Down Issue Bricks a Gamer’s Console

At Call of Duty: Modern Warfare’s launch day, we reported that multiple Xbox One users have reported that the game keeps crashing and shutting down the console automatically. While Infinity Ward has since acknowledged it and said that they are working on a fix, it seems this Modern Warfare Xbox One shut down issue is severe enough that it has bricked an actual console!

Over on the Xbox One subreddit, user McVapey told his story on how he tried multiple times to play Modern Warfare on his Xbox One S, and after crashing a few times, it just made his console go “black.”

I don’t know how to add the ‘Tech’ flair so I hope this doesn’t get deleted. Maybe the Mods can add it?

So while playing groundwar with a couple of friends my game suddenly froze (5-10 seconds) before it ultimately shut my Xbox down completely. I attempted to turn my Xbox back on through the controller like normal, but I had to push the console’s button this time. Green screen pops up, takes a few seconds, and boom, back to playing. I play a few more games with my friends and again, the game freezes and shuts down the console. Repeat the previous cycle and the game starts again. 3rd time the game freezes and shuts my Xbox down, but this time after the green screen stays on for about 2 minutes and then the screen goes black. I’ve followed all of the reset options, hard reset, unplugged, let it sit, prayed to the universe, and nothing. While this might not have happened to everyone, I know others are reporting it. Anyone else want to chime in on what I can do/who I can contact?

Edit: Forgot to add that one of my friends that was playing was having the same issue. I am on Xbox one S, he has an Xbox One X.

In the comments section of the same Reddit thread, other people have chimed in on how this happened to them as well.

As of the moment, the thread has over 1,000 upvotes, with other Xbox One owners chiming in on how they’re now scared that the constant Modern Warfare Xbox One shutdown issue might cause their consoles to break.

We’ve reached out to the Reddit thread starter to gain more knowledge about the situation, and once we hear back, we’ll reach out to Activision for clarification.

As for PlayStation 4 players, our very own staff member, James also stated that he had been experiencing similar issues on the platform as the game had frozen up on him multiple times console. And oddly, the system wouldn’t crash like other games typically do, but instead, return an error saying their was a system error. At one point this did cause the game to become corrupted and force him to rebuild his consoles database. So while reports are mostly on the Xbox One, this doesn’t mean it’s absent from the PS4 version.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Ground War Nuke Is a Real Thing & Here’s How to Pull It Off, Chopper Blades Can Kill

It’s no secret by now that Call of Duty: Modern Warfare brings back the ever-popular Nuke gameplay mechanic that ends a match. While that’s doable in a normal match by killing off 30 enemies straight just by weapons only (watch it here), it seems you can also do a Modern Warfare Ground War Nuke as well, and it’s (kind of) a bit easier to do.

If one team in Ground War manages to cap all flags and maintains it for 30 seconds, this will trigger a Modern Warfare Ground War Nuke! Watch it in action below.

If you hold all flags for 30 seconds, a “Defcon Nuke” gets called in auto-ending the game
byu/LightningBlehz inmodernwarfare

Unfortunately though, given how most players don’t seem to give a crap about the objective, this has happened more often than anticipated, with one poster saying that it was triggered two minutes in with the score 43-18.

Holding all flags for 30 seconds definitely sounds easier than going on a 30-kill streak rampage — especially in a 32v32 match like in Ground War, no? Let’s hope Infinity Ward refines it so that even if a single flag is being contested, this won’t trigger.

Continuing with Ground War, the mode has, for the first time, choppers that players can control. Aside from flying players from one point of the map to another, it seems it can be a good way to off rooftop campers too! Watch the video below to see it in action.

How to deal with campers in ground war
byu/gabesooners inmodernwarfare

Can’t say I’m surprised that this is possible, but it’s still a sight to see.

If you spot any cool stuff and hidden Easter eggs in Modern Warfare, don’t hesitate to hit us up via email and we’ll be sure to credit you.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Next Update Release Date Set for Next Week Ahead of Chapter 5

Just a few days ago, DICE announced the Chapter 5: War in the Pacific release date for Battlefield 5. It seems that before Chapter 5 drops, the Battlefield 5 next update is hitting first.

Over on this week’s Battlefield 5 Weekly Debrief, DICE Community Manager Jeff Braddock revealed that “Update 5.0” will be coming next week “ahead” of the start of Chapter 5. Given that Chapter 5 is set to start on October 31, that means we’ll be getting it most likely on October 29 (Tuesday), which is when DICE usually releases their game patches to all platforms.

Same as before, once we get wind of the patch notes, which are usually released a day before the actual patch drops, we’ll be sure to let our readers know.

In other Battlefield 5 news, make sure to check out the newest community mission where the reward is a new gun! For those interested in what’s coming in Chapter 5, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Crashing Bug “Identified” by Infinity Ward and Is Working on a Fix

At launch, we reported that multiple people have experienced a game crashing bug on Call of Duty: Modern Warfare for Xbox One. Unfortunately, that issues has yet to be resolved. However, there is some good news as Infinity Ward claims they have identified the Modern Warfare crashing bug, and are working on a fix.

This was announced by Infinity Ward Communications Manager Ashton Williams on Reddit, where she left the following message:

We have identified an issue that is affecting some players on Xbox One X. Players affected are experiencing crashes. We are working with Microsoft to address the issue. We genuinely can’t thank you all enough for providing us with your ongoing feedback this launch, every bit of information helps. Stand by for more updates on this issue soon, and thank you for your patience and your help while we work towards a solution.

Hopefully, the Xbox One version of the game will get a patch soon to resolve this.

In other Modern Warfare news, make sure to check out this netcode explanation video by Infinity Ward, which hasn’t gone over well with players.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Netcode Explained by Infinity Ward, Immediately Receives Backlash From Players

Back in September, we ran a post wherein the Call of Duty: Modern Warfare beta netcode was looked over, with the results not really looking good for Infinity Ward. Well, the game is now out officially, and the devs have taken it upon themselves to explain the Modern Warfare netcode.

Narrating and explaining the eight-minute video is Production Director Paul Haile, and Director of Online Engineering Mitch Sanborn. Unfortunately, though, it doesn’t really explain anything, and we think Infinity Ward knows this as they have immediately turned the comments off.

Regardless if you’re someone familiar with how netcode works or not, this isn’t really the video fans were looking forward to, and the community didn’t react kindly to it.

Here are some of the comments left by the community:

That’s basically how it goes. You can read more regarding it here.

Hopefully, someone like Battle(non)sense can make another netcode analysis video so we can know what’s really wrong.

For those playing Modern Warfare, how’s the netcode been for you? Has it been consistent or are you still getting shot behind corners? Let us know your thoughts in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Update Today for Playlists Ushers in Ground War

If you wanted to play Infinity Ward’s 32v32 mode Ground War in Call of Duty: Modern Warfare, now you can! A new Modern Warfare update today for playlists has been rolled out, and Ground War is now part of the Quick Play filter! Note that the playlist update is separate from the patch that you need to download.

In addition to that, there was also a patch released earlier (update 1.04), which included a bunch of fixes. You can check it out here, or just see the list of fixes below.

  • Backend fixes to help prevent against crashing across all platforms – if you experience a crash, please let us know

  • Fix for a bug where players could earn more points when shooting specific vehicles while having Pointman equipped

  • Improved ADS while using weapons without scopes on Xbox

  • In some instances, some players were not able to complete the Highway mission due to an exfil bug

  • Fix for the “Best of the Best” challenge not tracking progress

  • Fix for the “Elite Sniper” challenge not displaying the correct description

  • Fix for various camos not unlocking during progression

  • Fix for the unlock criteria for the “Double Cross” reticle not progressing past 4

  • Fix for the description and requirements needed to unlock some optic scopes in Gunsmith

  • Fix for an exploit in Gunsmith when using mouse and keyboard

Stay tuned to our Modern Warfare review hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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